From fea5c6057af3a1fe9f91efbd4dec48c51522a0d5 Mon Sep 17 00:00:00 2001 From: commy2 Date: Thu, 7 Oct 2021 21:14:58 +0200 Subject: [PATCH] Fix: GLA02 Campaign Stealth General Base Defense Issues (#512) --- .../Data/INI/Object/GC_Slth_GLABuildings.ini | 20 +++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLABuildings.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLABuildings.ini index 2b8d5febe..e6183492b 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLABuildings.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GC_Slth_GLABuildings.ini @@ -1,3 +1,9 @@ +; Patch104p @bugfix commy2 07/10/2021 Fix issues with GLA02 campaign Stealth General: +; - Tunnel Network is immune to Microwave Tanks. +; - Tunnel Network is build in 10 seconds instead of 30 seconds like other Tunnels. +; - Stinger Site is build in 50 seconds instead of 30 seconds like other Stinger Sites. +; - Demo Trap plays an effect when damaged, unlike other Demo Traps. + ;------------------------------------------------------------------------------ Object GC_Slth_GLACommandCenter @@ -2562,7 +2568,7 @@ Object GC_Slth_GLAStingerSite Object = GC_Slth_GLABarracks End BuildCost = 900 - BuildTime = 25.0 ; in seconds + BuildTime = 15.0 ; in seconds EnergyProduction = 0 VisionRange = 600.0 ; Shroud clearing distance ShroudClearingRange = 400 @@ -3078,7 +3084,7 @@ Object GC_Slth_GLATunnelNetwork End BuildCost = 800 RefundValue = 100 ; With nothing (or zero) listed, we sell for half price. - BuildTime = 5.0 ; in seconds + BuildTime = 15.0 ; in seconds EnergyProduction = 0 VisionRange = 200.0 ; Shroud clearing distance ShroudClearingRange = 200 @@ -3112,6 +3118,12 @@ Object GC_Slth_GLATunnelNetwork Body = StructureBody ModuleTag_04 MaxHealth = 1000.0 InitialHealth = 1000.0 + + ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health. + ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own. + SubdualDamageCap = 1200 + SubdualDamageHealRate = 500 + SubdualDamageHealAmount = 100 End Behavior = StealthDetectorUpdate ModuleTag_13 @@ -5686,8 +5698,8 @@ Object GC_Slth_GLADemoTrap ; *** AUDIO Parameters *** VoiceSelect = UndergroundGeneratorSelect - SoundOnDamaged = BuildingDamagedStateLight - SoundOnReallyDamaged = BuildingDestroy + SoundOnDamaged = NoSound + SoundOnReallyDamaged = NoSound UnitSpecificSounds UnderConstruction = UnderConstructionLoop