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Merge pull request #97 from xezon/minigunner-squish-fix
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Minigunner Crush Fix
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alanblack166 authored Aug 29, 2021
2 parents 53cc0da + 9fe575c commit efb27fd
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2 changes: 1 addition & 1 deletion Patch104pZH/Design/Tasks/commy2_tasks.txt
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Expand Up @@ -205,7 +205,7 @@ https://github.com/commy2/zerohour/issues/11 [DONE] Scud Storm
https://github.com/commy2/zerohour/issues/10 [IMPROVEMENT] Quad Cannon-ECM-Bug
https://github.com/commy2/zerohour/issues/9 [DONE] Camo-Netted Palace Not Revealed When Garrisoned Troops Fire
https://github.com/commy2/zerohour/issues/8 [DONE] Supply Truck Has Extremely Low Mass
https://github.com/commy2/zerohour/issues/7 [IMPROVEMENT][NPROJECT] Mini-Gunner Has Broken Squish Detection
https://github.com/commy2/zerohour/issues/7 [DONE] Mini-Gunner Has Broken Squish Detection
https://github.com/commy2/zerohour/issues/6 [IMPROVEMENT] Mini-Gunner Has Broken Sound And Fire Animation When Aiming At Airborne Targets
https://github.com/commy2/zerohour/issues/5 [DONE] Heroic Pathfinders And Jarmen Kell Don't Use Red Tracers
https://github.com/commy2/zerohour/issues/4 [IMPROVEMENT] Vet 3 Jarmen Kell Has Tracer For Sniper Attack But Not For Normal Attack
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Expand Up @@ -15397,7 +15397,11 @@ Object Infa_ChinaInfantryMiniGunner
TriggeredBy = Upgrade_InfantryCaptureBuilding
End


; Patch104p @bugfix hanfield 28/08/2021 Adds SquishCollide module to Minigunner.
; This is a reliable way of making sure objects are crushed whenever they are collided with.
Behavior = SquishCollide ModuleTag_Squish
; NO DATA
End

Geometry = CYLINDER
GeometryMajorRadius = 7.0
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