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Change: Reduce China Black Lotus level up requirements by -82% (#807)
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xezon authored Aug 19, 2022
1 parent dfc04e8 commit cbde636
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Showing 5 changed files with 20 additions and 15 deletions.
7 changes: 4 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -17857,9 +17857,10 @@ Object Boss_InfantryBlackLotus
CommandSet = ChinaInfantryBlackLotusCommandSet

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -17986,7 +17987,7 @@ Object Boss_InfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

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7 changes: 4 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini
Original file line number Diff line number Diff line change
Expand Up @@ -657,9 +657,10 @@ Object ChinaInfantryBlackLotus
CommandSet = ChinaInfantryBlackLotusCommandSet

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -780,7 +781,7 @@ Object ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

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Original file line number Diff line number Diff line change
Expand Up @@ -734,9 +734,10 @@ Object Infa_ChinaInfantryBlackLotus
MaxSimultaneousOfType = 1

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 120 200 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Infa_ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -857,7 +858,7 @@ Object Infa_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

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7 changes: 4 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2079,9 +2079,10 @@ Object Nuke_ChinaInfantryBlackLotus
CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -2202,7 +2203,7 @@ Object Nuke_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

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7 changes: 4 additions & 3 deletions Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini
Original file line number Diff line number Diff line change
Expand Up @@ -1810,9 +1810,10 @@ Object Tank_ChinaInfantryBlackLotus
CommandSet = Tank_ChinaInfantryBlackLotusCommandSet

; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
; Patch104p @balance xezon 01/08/2022 Further reduce XP required to level up so it compares better with Jarmen Kell.

ExperienceValue = 50 50 100 150 ;Experience point value at each level
ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
ExperienceValue = 50 50 100 150 ; From 50 100 150 400
ExperienceRequired = 0 40 80 160 ; From 0 150 450 900
IsTrainable = Yes ;Can gain experience
CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = Tank_ChinaInfantryBlackLotusCommandSet
Expand Down Expand Up @@ -1933,7 +1934,7 @@ Object Tank_ChinaInfantryBlackLotus
UnpackSound = BlackLotusUnpack
TriggerSound = BlackLotusTrigger
PrepSoundLoop = BlackLotusPrepLoop
AwardXPForTriggering = 20
AwardXPForTriggering = 10 ; Patch104p @balance xezon 01/08/2022 From 20 reduce XP award so it scales better with the other awards.
;SkillPointsForTriggering = ??? -- Dustin, fill me out if you want different balance values.
End

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