From b5d88371a14085bc3c0fc6dee6755448dca5deb5 Mon Sep 17 00:00:00 2001 From: xezon <4720891+xezon@users.noreply.github.com> Date: Sat, 30 Jul 2022 13:04:22 +0200 Subject: [PATCH] Change: Reduce regular China Hacker required experience from 0 100 300 500 to 0 100 250 400 (#771) --- Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini | 2 +- Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini | 2 +- Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini | 2 +- Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini index c55ce8cd0..92005f544 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/BossGeneral.ini @@ -18544,7 +18544,7 @@ Object Boss_InfantryHacker BuildCost = 625 BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00) ExperienceValue = 50 60 80 100 ; Patch104p @balance from 50 100 150 400. USA Drop Zone, equal cost to 4 Hackers, gives 200 XP flat. Vet 3 Hacker makes twice as much money as he started with, so a doubling of XP is reasonable. - ExperienceRequired = 0 100 300 500 ;Experience points needed to gain each level + ExperienceRequired = 0 100 250 400 ; Patch104p @balance from 0 100 300 500 to level up quicker. Reaches Vet2 100s slower than original Super Hacker (400s), but Vet3 at same time (800s) IsTrainable = Yes ;Can gain experience CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini index 4b1f20ead..4acf087d2 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaInfantry.ini @@ -1306,7 +1306,7 @@ Object ChinaInfantryHacker BuildCost = 625 BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00) ExperienceValue = 50 60 80 100 ; Patch104p @balance from 50 100 150 400. USA Drop Zone, equal cost to 4 Hackers, gives 200 XP flat. Vet 3 Hacker makes twice as much money as he started with, so a doubling of XP is reasonable. - ExperienceRequired = 0 100 300 500 ;Experience points needed to gain each level + ExperienceRequired = 0 100 250 400 ; Patch104p @balance from 0 100 300 500 to level up quicker. Reaches Vet2 100s slower than original Super Hacker (400s), but Vet3 at same time (800s) IsTrainable = Yes ;Can gain experience CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini index af732f26a..2cd9a85c4 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini @@ -2726,7 +2726,7 @@ Object Nuke_ChinaInfantryHacker BuildCost = 625 BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00) ExperienceValue = 50 60 80 100 ; Patch104p @balance from 50 100 150 400. USA Drop Zone, equal cost to 4 Hackers, gives 200 XP flat. Vet 3 Hacker makes twice as much money as he started with, so a doubling of XP is reasonable. - ExperienceRequired = 0 100 300 500 ;Experience points needed to gain each level + ExperienceRequired = 0 100 250 400 ; Patch104p @balance from 0 100 300 500 to level up quicker. Reaches Vet2 100s slower than original Super Hacker (400s), but Vet3 at same time (800s) IsTrainable = Yes ;Can gain experience CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini index aff032fc7..d369838e7 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini @@ -2457,7 +2457,7 @@ Object Tank_ChinaInfantryHacker BuildCost = 625 ; Patch104p @balance from 780 to streamline price with all other faction Hackers BuildTime = 15.0 ; Patch104p @balance from 20.0 to equalize build time of 4 Hackers with build time of same value Black Market (01:00) ExperienceValue = 50 60 80 100 ; Patch104p @balance from 50 100 150 400. USA Drop Zone, equal cost to 4 Hackers, gives 200 XP flat. Vet 3 Hacker makes twice as much money as he started with, so a doubling of XP is reasonable. - ExperienceRequired = 0 100 300 500 ;Experience points needed to gain each level + ExperienceRequired = 0 100 250 400 ; Patch104p @balance from 0 100 300 500 to level up quicker. Reaches Vet2 100s slower than original Super Hacker (400s), but Vet3 at same time (800s) IsTrainable = Yes ;Can gain experience CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles