diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index f695f6975..186443000 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -125,7 +125,7 @@ https://github.com/commy2/zerohour/issues/97 [NOTRELEVANT][NPROJECT] Infantry G https://github.com/commy2/zerohour/issues/96 [IMPROVEMENT][NPROJECT] Vanilla China Troop Crawlers Missing Detection Effect https://github.com/commy2/zerohour/issues/95 [IMPROVEMENT][NPROJECT] Inconsistent Outpost Geometry https://github.com/commy2/zerohour/issues/94 [DONE][NPROJECT] Tank And Nuke Outposts Fail To Attack Buildings -https://github.com/commy2/zerohour/issues/93 [IMPROVEMENT][NPROJECT] Vanilla China Outposts Missing Detection Effect +https://github.com/commy2/zerohour/issues/93 [DONE][NPROJECT] Vanilla China Outposts Missing Detection Effect https://github.com/commy2/zerohour/issues/92 [REJECTED][NPROJECT] Speaker Tower Sufficient For Player Survival https://github.com/commy2/zerohour/issues/91 [MAYBE] Flashbangs Can Clear Mines https://github.com/commy2/zerohour/issues/90 [NOTRELEVANT][NPROJECT] Jarmen Kell Can Snipe Landed Chinooks And Helixes diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini index c05bea912..287a1fd40 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/ChinaVehicle.ini @@ -2656,6 +2656,9 @@ Object ChinaVehicleListeningOutpost SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End + + ; Patch104p @bugfix commy2 13/09/2021 Fix detection effect (a red grid) missing from vanilla China Outpost. + Behavior = StealthDetectorUpdate ModuleTag_03 DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 300 ;John, enable this for independant balancing! @@ -2663,9 +2666,9 @@ Object ChinaVehicleListeningOutpost CanDetectWhileContained = No ;Contained means being in a transport or tunnel network. PingSound = IRPing LoudPingSound = IRPingLoud - ;;;IRParticleSysName = IRDetectSonar - ;;;IRBrightParticleSysName = IRDetectSonarBright - ;;;IRGridParticleSysName = IRDetectGrid +; IRParticleSysName = IRDetectSonar +; IRBrightParticleSysName = IRDetectSonarBright + IRGridParticleSysName = IRDetectGrid IRBeaconParticleSysName = IRLenzflare IRParticleSysBone = IRFX End diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini index 7ddbd490b..c75e65667 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/InfantryGeneral.ini @@ -15675,13 +15675,16 @@ Object Infa_ChinaVehicleListeningOutpost SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End + + ; Patch104p @bugfix commy2 13/09/2021 Enable detection sound effect used by vanilla Outpost. + Behavior = StealthDetectorUpdate ModuleTag_03 DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 300 ;Dustin, enable this for independant balancing! CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of. CanDetectWhileContained = No ;Contained means being in a transport or tunnel network. -; PingSound = IRPing -; LoudPingSound = IRPingLoud + PingSound = IRPing + LoudPingSound = IRPingLoud ; IRParticleSysName = IRDetectSonar ; IRBrightParticleSysName = IRDetectSonarBright IRGridParticleSysName = IRDetectGrid diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini index 8bbaceb22..cccd6abc6 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/NukeGeneral.ini @@ -4763,13 +4763,16 @@ Object Nuke_ChinaVehicleListeningOutpost SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End + + ; Patch104p @bugfix commy2 13/09/2021 Enable detection sound effect used by vanilla Outpost. + Behavior = StealthDetectorUpdate ModuleTag_03 DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 300 ;Dustin, enable this for independant balancing! CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of. CanDetectWhileContained = No ;Contained means being in a transport or tunnel network. -; PingSound = IRPing -; LoudPingSound = IRPingLoud + PingSound = IRPing + LoudPingSound = IRPingLoud ; IRParticleSysName = IRDetectSonar ; IRBrightParticleSysName = IRDetectSonarBright IRGridParticleSysName = IRDetectGrid diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini index 6ee7e350e..a9974231a 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/TankGeneral.ini @@ -4899,13 +4899,16 @@ Object Tank_ChinaVehicleListeningOutpost SubdualDamageHealRate = 500 SubdualDamageHealAmount = 50 End + + ; Patch104p @bugfix commy2 13/09/2021 Enable detection sound effect used by vanilla Outpost. + Behavior = StealthDetectorUpdate ModuleTag_03 DetectionRate = 900 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 300 ;Dustin, enable this for independant balancing! CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of. CanDetectWhileContained = No ;Contained means being in a transport or tunnel network. -; PingSound = IRPing -; LoudPingSound = IRPingLoud + PingSound = IRPing + LoudPingSound = IRPingLoud ; IRParticleSysName = IRDetectSonar ; IRBrightParticleSysName = IRDetectSonarBright IRGridParticleSysName = IRDetectGrid