diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Armor.ini b/Patch104pZH/GameFilesEdited/Data/INI/Armor.ini index 3c7e5bba07..f6d8d8fd1d 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Armor.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Armor.ini @@ -1155,6 +1155,8 @@ Armor ChemReb_HumanArmor Armor = SUBDUAL_BUILDING 0% End +; Patch104p @tweak xezon 04/06/2023 Change PARTICLE_BEAM armor from 20% to let healthy structure survive a single Particle Cannon attack. +; Patch104p @tweak xezon 04/06/2023 Change EXPLOSION armor from 70% to let healthy structure survive a single Nuke Missile and Scud Storm Missile attack. Armor StructureArmorInternetCenter Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = SMALL_ARMS 50% @@ -1168,13 +1170,13 @@ Armor StructureArmorInternetCenter Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 50% - Armor = PARTICLE_BEAM 20% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... + Armor = PARTICLE_BEAM 15% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 250% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% - Armor = EXPLOSION 70% ;makes these buildings more resistant to nuclear attacks, among other things + Armor = EXPLOSION 50% ;makes these buildings more resistant to nuclear attacks, among other things Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100%