From 7b6a1eb99b48c3a65429f3d5795359e1564052c8 Mon Sep 17 00:00:00 2001 From: commy2 Date: Sun, 12 Sep 2021 12:54:32 +0200 Subject: [PATCH] Fix: Sub-Factions With Free Unit Science Can't Access Units In Other Factories (#331) --- Patch104pZH/Design/Tasks/commy2_tasks.txt | 2 +- Patch104pZH/GameFilesEdited/Data/INI/PlayerTemplate.ini | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index 97d6105b6..519d1682e 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -30,7 +30,7 @@ https://github.com/commy2/zerohour/issues/200 [NOTRELEVANT][NPROJECT] Air Force https://github.com/commy2/zerohour/issues/199 [IMPROVEMENT] Countermeasures Reduce AA Gun Damage By 37.5% Instead Of The Intended 25% (Adjust text or damage) https://github.com/commy2/zerohour/issues/198 [NOTRELEVANT][NPROJECT] Scrapping Up Marauders Twice Quadruples Their Rate Of Fire https://github.com/commy2/zerohour/issues/197 [NOTRELEVANT][NPROJECT] Veteran Quad Cannons Double Their Rate Of Fire -https://github.com/commy2/zerohour/issues/196 [IMPROVEMENT][NPROJECT] Sub-Factions With Free Unit Science Can't Access Units In Other Factories +https://github.com/commy2/zerohour/issues/196 [DONE][NPROJECT] Sub-Factions With Free Unit Science Can't Access Units In Other Factories https://github.com/commy2/zerohour/issues/195 [DONE] Nuke Cannons Start With Neutron Shells https://github.com/commy2/zerohour/issues/194 [DONE][NPROJECT] Patriot Batteries And Laser Turrets Lag When Assisting https://github.com/commy2/zerohour/issues/193 [IMPROVEMENT][NPROJECT] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets diff --git a/Patch104pZH/GameFilesEdited/Data/INI/PlayerTemplate.ini b/Patch104pZH/GameFilesEdited/Data/INI/PlayerTemplate.ini index 895020535..4b391a5cd 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/PlayerTemplate.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/PlayerTemplate.ini @@ -220,7 +220,7 @@ PlayerTemplate FactionAmericaAirForceGeneral PlayableSide = Yes StartMoney = 0 PreferredColor = R:0 G:0 B:255 - IntrinsicSciences = SCIENCE_AMERICA + IntrinsicSciences = SCIENCE_AMERICA SCIENCE_StealthFighter ; Patch104p @bugfix commy2 12/09/2021 Fix AFG cannot build Stealth Fighters in other Airfields. PurchaseScienceCommandSetRank1 = AirF_SCIENCE_AMERICA_CommandSetRank1 PurchaseScienceCommandSetRank3 = AirF_SCIENCE_AMERICA_CommandSetRank3 PurchaseScienceCommandSetRank8 = AirF_SCIENCE_AMERICA_CommandSetRank8 @@ -323,7 +323,7 @@ PlayerTemplate FactionChinaNukeGeneral PlayableSide = Yes StartMoney = 0 PreferredColor = R:255 G:0 B:0 - IntrinsicSciences = SCIENCE_CHINA + IntrinsicSciences = SCIENCE_CHINA SCIENCE_NukeLauncher ; Patch104p @bugfix commy2 12/09/2021 Fix Nuke General cannot build Nuke Launchers in other War Factories. PurchaseScienceCommandSetRank1 = Nuke_SCIENCE_CHINA_CommandSetRank1 PurchaseScienceCommandSetRank3 = Nuke_SCIENCE_CHINA_CommandSetRank3 PurchaseScienceCommandSetRank8 = Nuke_SCIENCE_CHINA_CommandSetRank8 @@ -428,7 +428,7 @@ PlayerTemplate FactionGLAStealthGeneral PlayableSide = Yes StartMoney = 0 PreferredColor = R:0 G:255 B:0 - IntrinsicSciences = SCIENCE_GLA + IntrinsicSciences = SCIENCE_GLA SCIENCE_Hijacker ; Patch104p @bugfix commy2 12/09/2021 Fix Stealth General cannot build Hijackers in other GLA Barracks. PurchaseScienceCommandSetRank1 = Slth_SCIENCE_GLA_CommandSetRank1 PurchaseScienceCommandSetRank3 = Slth_SCIENCE_GLA_CommandSetRank3 PurchaseScienceCommandSetRank8 = Slth_SCIENCE_GLA_CommandSetRank8