From 79c05ca0adb9cfbd5388a6437c9fe1ce1a7bf779 Mon Sep 17 00:00:00 2001 From: commy2 Date: Mon, 1 Aug 2022 22:06:02 +0200 Subject: [PATCH] Change: Decrease China Mig reload time by 50% before Upgrade --- Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index 03f27eacd..0f090c4c3 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -4314,6 +4314,7 @@ Weapon MiGFirestormCreationWeapon FireOCL = OCL_MiGFirestorm End +; Patch104p @balance commy2 24/07/2022 Decrease MIG reload time before upgrade. ;------------------------------------------------------------------------------ Weapon NapalmMissileWeapon PrimaryDamage = 75.0 @@ -4333,7 +4334,7 @@ Weapon NapalmMissileWeapon AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) - ClipReloadTime = 8000 ; how long to reload a Clip, msec + ClipReloadTime = 4000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_NapalmMissileDetonation @@ -8204,6 +8205,7 @@ Weapon HelixNukeBombDetonationWeaponWithAnEvenLongerName DamageDealtAtSelfPosition = Yes End +; Patch104p @balance commy2 24/07/2022 Decrease MIG reload time before upgrade. ;------------------------------------------------------------------------------ Weapon Nuke_MiGMissileWeapon PrimaryDamage = 100.0 @@ -8223,7 +8225,7 @@ Weapon Nuke_MiGMissileWeapon AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) - ClipReloadTime = 8000 ; how long to reload a Clip, msec + ClipReloadTime = 4000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_JetMissileDetonation