From 637f3a305a45ef9626fb5112941232c2ddaea77f Mon Sep 17 00:00:00 2001 From: commy2 Date: Tue, 9 Aug 2022 07:52:27 +0200 Subject: [PATCH] Change: Make USA Supply Drop Zone Cargo Plane unattackable (#836) --- .../Data/INI/Object/AmericaAir.ini | 202 ++++++++++++++++++ .../Data/INI/ObjectCreationList.ini | 4 +- 2 files changed, 204 insertions(+), 2 deletions(-) diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaAir.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaAir.ini index 7f06e0b73..5a1b41cb9 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaAir.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/AmericaAir.ini @@ -2566,6 +2566,208 @@ Object AmericaJetCargoPlane End + Geometry = Box + GeometryIsSmall = No + GeometryMajorRadius = 40.0 + GeometryMinorRadius = 10.0 + GeometryHeight = 10.0 + Shadow = SHADOW_VOLUME + ShadowSizeX = 89 ; minimum elevation angle above horizon. Used to limit shadow length +End + +; Patch104p @performance hanfield commy2 06/08/2022 A harmless plane that can not be attacked. +;------------------------------------------------------------------------------ +Object AmericaJetCargoPlane_SupplyDropZone + + ; *** ART Parameters *** + Draw = W3DModelDraw ModuleTag_01 + DefaultConditionState + Model = AVCargoPln + Animation = AVCargoPln.AVCargoPln + AnimationMode = LOOP + ParticleSysBone = Propeller01 JetBlackTrailThin + ParticleSysBone = Propeller02 JetBlackTrailThin + ParticleSysBone = Propeller03 JetBlackTrailThin + ParticleSysBone = Propeller04 JetBlackTrailThin + ParticleSysBone = WingTip01 JetContrailThin + ParticleSysBone = WingTip02 JetContrailThin + End + + ConditionState = DAMAGED + Model = AVCargoPln_D + Animation = AVCargoPln_D.AVCargoPln_D + AnimationMode = MANUAL + Flags = START_FRAME_FIRST + ParticleSysBone = Smoke01 JetFireLarge + ParticleSysBone = Smoke02 JetFireLarge + ParticleSysBone = Propeller03 JetBlackTrailThin + ParticleSysBone = Propeller04 JetBlackTrailThin + ParticleSysBone = Smoke01 JetSmokeLarge + ParticleSysBone = Smoke02 JetSmokeLarge + End + + ConditionState = REALLYDAMAGED + Model = AVCargoPln_D + Animation = AVCargoPln_D.AVCargoPln_D + AnimationMode = MANUAL + Flags = START_FRAME_FIRST + ParticleSysBone = Smoke01 JetFireLarge + ParticleSysBone = Smoke02 JetFireLarge + ParticleSysBone = Smoke03 JetFireLarge + ParticleSysBone = Smoke05 JetFireLarge + ParticleSysBone = Propeller03 JetBlackTrailThin + ParticleSysBone = Propeller04 JetBlackTrailThin + ParticleSysBone = Smoke01 JetSmokeLarge + ParticleSysBone = Smoke02 JetSmokeLarge + ParticleSysBone = Smoke03 JetSmokeLarge + ParticleSysBone = Smoke05 JetSmokeLarge + End + + ConditionState = RUBBLE + Model = AVCargoPln_D1 + Animation = AVCargoPln_D.AVCargoPln_D + AnimationMode = MANUAL + Flags = START_FRAME_FIRST + ParticleSysBone = Smoke01 JetFireLarge + ParticleSysBone = Smoke06 JetFireLarge + ParticleSysBone = Smoke03 JetFireLarge + ParticleSysBone = Smoke05 JetFireLarge + ParticleSysBone = Smoke01 JetSmokeLarge + ParticleSysBone = Smoke06 JetSmokeLarge + ParticleSysBone = Smoke03 JetSmokeLarge + ParticleSysBone = Smoke05 JetSmokeLarge + End + + OkToChangeModelColor = Yes + ParticlesAttachedToAnimatedBones = Yes + + End + + Draw = W3DModelDraw ModuleTag_02 + DefaultConditionState + Model = AVCargoPln_A2 + Animation = AVCargoPln_A2.AVCargoPln_A2 + AnimationMode = MANUAL + Flags = START_FRAME_FIRST + End + ConditionState = DOOR_1_OPENING + Model = AVCargoPln_A2 + Animation = AVCargoPln_A2.AVCargoPln_A2 + AnimationMode = ONCE + Flags = START_FRAME_FIRST + End + ConditionState = DOOR_1_CLOSING + Model = AVCargoPln_A2 + Animation = AVCargoPln_A2.AVCargoPln_A2 + AnimationMode = ONCE_BACKWARDS + Flags = START_FRAME_LAST + End + End + + ; ***DESIGN parameters *** + DisplayName = OBJECT:CargoPlane + EditorSorting = VEHICLE + Side = America + TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable) + VisionRange = 0.0 + ArmorSet + Conditions = None + Armor = AirplaneArmor + DamageFX = TankDamageFX + End + ArmorSet + Conditions = PLAYER_UPGRADE + Armor = CountermeasuresAirplaneArmor + DamageFX = TankDamageFX ; Patch104p @bugfix commy2 12/09/2021 Fix hit effect disappearing after Countermeasures upgrade. + End + CommandSet = Command_ScriptedTransportDrops + + ; *** AUDIO Parameters *** + SoundAmbient = C130AmbientLoop + SoundAmbientRubble = NoSound + + ; *** ENGINEERING Parameters *** + RadarPriority = NOT_ON_RADAR + KindOf = PRELOAD CAN_CAST_REFLECTIONS VEHICLE TRANSPORT AIRCRAFT UNATTACKABLE IGNORED_IN_GUI EMP_HARDENED + Body = ActiveBody ModuleTag_03 + MaxHealth = 1000.0 + InitialHealth = 1000.0 + End + + ExperienceValue = 40 40 40 40 ; Experience point value at each level + + Behavior = PhysicsBehavior ModuleTag_04 + Mass = 500.0 + End + + Behavior = DeliverPayloadAIUpdate ModuleTag_09 + DoorDelay = 500 + MaxAttempts = 4 + DropOffset = X:0 Y:0 Z:-10 + DropDelay = 1000 ; time in between each item dropped (if more than one) + PutInContainer = AmericaParachute + DeliveryDistance = 150 + End + Locomotor = SET_NORMAL B52Locomotor + + Behavior = TransportContain ModuleTag_10 + Slots = 100 ; hey, it's a BIG transport + ScatterNearbyOnExit = No + OrientLikeContainerOnExit = Yes + KeepContainerVelocityOnExit = Yes + ExitPitchRate = 30 + ExitBone = WeaponA01 + AllowInsideKindOf = INFANTRY VEHICLE PROJECTILE DOZER PARACHUTABLE + ;gs I added parachutable as a catch all to prevent making new kindofs (like CRATE) + DoorOpenTime = 0 ; this prevents the Contain module from messing with the doors, since we want DeliverPayload to handle 'em + NumberOfExitPaths = 0 + DestroyRidersWhoAreNotFreeToExit = Yes ; 'destroy' as opposed to 'kill' + End + + Behavior = JetSlowDeathBehavior ModuleTag_11 + DestructionDelay = 2000 + RollRate = 0.0 + RollRateDelta = 100% ;each frame, rollrate = rollrate * rollrateDelta + PitchRate = 0 + FallHowFast = 25.0% ;Bigger is faster (can be over 100%,it's a fraction of gravity) + FXInitialDeath = FX_JetBigDeathInitial + OCLInitialDeath = OCL_AmericaJetCargoDeathStart + DelaySecondaryFromInitialDeath = 2000 ; in milliseconds This guy won't hit the ground, so this time equals the above time + OCLSecondary = OCL_AmericaJetCargoHulkDeath + FXSecondary = FX_BigPlaneDeath +; FXFinalBlowUp = FX_JetDeathFinalBlowUp +; OCLFinalBlowUp = OCL_AuroraDeathFinalBlowUp +; DeathLoopSound = MICAL NEEDS TO MAKE ME + End + +;;;;;;;; ClientUpdate = AnimatedParticleSysBoneClientUpdate ModuleTag_12 +;;;;;;;; End + + Behavior = ArmorUpgrade ModuleTag_Armor01 + TriggeredBy = Upgrade_AmericaCountermeasures + End + + Behavior = CountermeasuresBehavior ModuleTag_13 + TriggeredBy = Upgrade_AmericaCountermeasures + FlareTemplateName = CountermeasureFlare + FlareBoneBaseName = Flare ; Name of the base flare bone (Flare01, Flare02, Flare03) + VolleySize = 4 ; Number of flares launched per volley (requires bones) + VolleyArcAngle = 90.0 ; Max angle of flare relative to forward direction (with VolleySize of 1, flare will always goes straight back). + VolleyVelocityFactor = 2.0 ; Shoots out flares at a stronger velocity with a higher value. + DelayBetweenVolleys = 1000 ; Time between flare volleys + NumberOfVolleys = 5 ; Number of times the volleys will fire before reloading + ReloadTime = 0 ; After all volleys launched, then reloading must occur. If 0, then reloading occurs at airstrip only. + EvasionRate = 30% ; With active flares, the specified percentage will be diverted. + ReactionLaunchLatency = 0 ; Reaction between getting shot at and the firing of the first volley of countermeasures. + MissileDecoyDelay = 200 ; A reported missile that has been determined to hit a decoy will wait this long before acquiring countermeasures. + End + + Behavior = TransitionDamageFX ModuleTag_17 + DamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_JetBigDamageTransition + ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_JetBigDamageTransition + End + + Geometry = Box GeometryIsSmall = No GeometryMajorRadius = 40.0 diff --git a/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini b/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini index d29701d2d..7aea7bb21 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/ObjectCreationList.ini @@ -5931,11 +5931,12 @@ End +; Patch104p @performance hanfield commy2 06/08/2022 Do not attack SDZ plane for performance in spam games. ; ----------------------------------------------------------------------------- ; ----------------------------------------------------------------------------- ObjectCreationList OCL_AmericaSupplyDropZoneCrateDrop DeliverPayload - Transport = AmericaJetCargoPlane + Transport = AmericaJetCargoPlane_SupplyDropZone StartAtPreferredHeight = Yes StartAtMaxSpeed = Yes MaxAttempts = 4 @@ -8065,7 +8066,6 @@ ObjectCreationList OCL_StlthGen_ReinforcementPadGLAVehicle End ; Patch104p @bugfix commy2 16/09/2021 Add unit spawned by Reinforcement Pad for Boss General. - ; ----------------------------------------------------------------------------- ; ----------------------------------------------------------------------------- ObjectCreationList OCL_BossGen_ReinforcementPadCHIVehicle