diff --git a/Patch104pZH/GameFilesEdited/Art/W3D/UIWRKR_CLMUP.W3D b/Patch104pZH/GameFilesEdited/Art/W3D/UIWRKR_CLMUP.W3D new file mode 100644 index 000000000..d97f1ca29 Binary files /dev/null and b/Patch104pZH/GameFilesEdited/Art/W3D/UIWRKR_CLMUP.W3D differ diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini index a642f9fa2..fa3dbdd48 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/DemoGeneral.ini @@ -16205,6 +16205,27 @@ Object Demo_GLAInfantrySaboteur AnimationMode = ONCE End + ; Patch104p @feature commy2 31/10/2021 Add climbing animation. + + ; climbing + ConditionState = CLIMBING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = MANUAL + TransitionKey = TRANS_Climbing + End + AliasConditionState = RAPPELLING + + ConditionState = CLIMBING MOVING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = LOOP + TransitionKey = TRANS_Climbing + End + + ConditionState = RAPPELLING MOVING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = LOOP_BACKWARDS + TransitionKey = TRANS_Climbing + End End ; ***DESIGN parameters *** diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini index 6db2a33a7..cfa8347e6 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/GLAInfantry.ini @@ -3955,6 +3955,27 @@ Object GLAInfantrySaboteur AnimationMode = ONCE End + ; Patch104p @feature commy2 31/10/2021 Add climbing animation. + + ; climbing + ConditionState = CLIMBING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = MANUAL + TransitionKey = TRANS_Climbing + End + AliasConditionState = RAPPELLING + + ConditionState = CLIMBING MOVING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = LOOP + TransitionKey = TRANS_Climbing + End + + ConditionState = RAPPELLING MOVING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = LOOP_BACKWARDS + TransitionKey = TRANS_Climbing + End End ; ***DESIGN parameters *** diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini index 257d70e7a..8d7026111 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Object/StealthGeneral.ini @@ -16508,6 +16508,27 @@ Object Slth_GLAInfantrySaboteur AnimationMode = ONCE End + ; Patch104p @feature commy2 31/10/2021 Add climbing animation. + + ; climbing + ConditionState = CLIMBING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = MANUAL + TransitionKey = TRANS_Climbing + End + AliasConditionState = RAPPELLING + + ConditionState = CLIMBING MOVING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = LOOP + TransitionKey = TRANS_Climbing + End + + ConditionState = RAPPELLING MOVING + Animation = UIWRKR_SKL.UIWRKR_CLMUP + AnimationMode = LOOP_BACKWARDS + TransitionKey = TRANS_Climbing + End End ; ***DESIGN parameters *** diff --git a/Patch104pZH/Scripts/MAKE_Patch104pZH.bat b/Patch104pZH/Scripts/MAKE_Patch104pZH.bat index 4fccddbd2..24c94601e 100644 --- a/Patch104pZH/Scripts/MAKE_Patch104pZH.bat +++ b/Patch104pZH/Scripts/MAKE_Patch104pZH.bat @@ -27,7 +27,8 @@ if "%ThisArg1%"=="build" ( xcopy /y "%GameFilesDir%\Art\W3D\EXCarptBmb2.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\" xcopy /y "%GameFilesDir%\Art\W3D\NVLOutpost.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\" xcopy /y "%GameFilesDir%\Art\W3D\NVLOutpost_D.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\" - + xcopy /y "%GameFilesDir%\Art\W3D\UIWRKR_CLMUP.W3D" "%GeneratedBigFilesUnpackedDir%\%BigName%\Art\W3D\" + :: Generate .big file(s) "%ToolsDir%\GeneralsBigCreator\GeneralsBigCreator.exe" -source "%GeneratedBigFilesUnpackedDir%\%BigName%" -dest "%GeneratedBigFilesDir%\%BigName%.big"