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IntroText.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class IntroText : MonoBehaviour {
void Start () {
StartCoroutine (introSequence ());
}
IEnumerator introSequence(){
yield return new WaitForSeconds (4);
GetComponent<Text> ().color = Color.yellow;
GetComponent<Text> ().fontSize = 30;
GetComponent<Text> ().text = "Presents";
yield return new WaitForSeconds (4);
GetComponent<Text> ().color = Color.red;
GetComponent<Text> ().text = "The Stark Void";
yield return new WaitForSeconds (5);
GetComponent<Text> ().fontSize = 20;
GetComponent<Text> ().text = "Music & Voice Acting";
yield return new WaitForSeconds (2);
GetComponent<Text>().text = "By Manikya Verma";
yield return new WaitForSeconds (2);
GetComponent<Text> ().text = "Story And Plot Design";
yield return new WaitForSeconds (2);
GetComponent<Text> ().text = "By Avnish Dhaulta";
yield return new WaitForSeconds (2);
GetComponent<Text> ().text = "Programmed & Developed";
yield return new WaitForSeconds (2);
GetComponent<Text> ().text = "By Sarthak Sharma";
yield return new WaitForSeconds (2);
GetComponent<Text> ().fontSize = 20;
GetComponent<Text> ().text = "Andrew Marshall's childhood";
yield return new WaitForSeconds (3);
GetComponent<Text> ().text = "";
}
}