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Hello, we were noticing that players on emulator using CLR-DEV9 are not getting all the packets that console PS2 players are getting in our revived Ratchet: Deadlocked server. The protocol for authentication and lobby are TCP but then switches to UDP and seems like in game weapon shots and movement deltas from other console players are not being registered on the emulator player, thus putting emulator players at an advantage since some damage is not handled properly.
We tried it with different players with both good and bad internet and continue seeing the emulator discarding damage packets. Is this a CLR-DEV9 plugin issue or is it more related with PCSX2?
The text was updated successfully, but these errors were encountered:
Hello, we were noticing that players on emulator using CLR-DEV9 are not getting all the packets that console PS2 players are getting in our revived Ratchet: Deadlocked server. The protocol for authentication and lobby are TCP but then switches to UDP and seems like in game weapon shots and movement deltas from other console players are not being registered on the emulator player, thus putting emulator players at an advantage since some damage is not handled properly.
We tried it with different players with both good and bad internet and continue seeing the emulator discarding damage packets. Is this a CLR-DEV9 plugin issue or is it more related with PCSX2?
The text was updated successfully, but these errors were encountered: