From 2f78860d8cfc8d445de425a68dc159f80e9f197f Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Wed, 24 Apr 2024 06:24:44 +0200 Subject: [PATCH 01/66] Core/SNIClient/LttP/Factorio: switch to get_settings (#3208) --- MultiServer.py | 2 +- SNIClient.py | 4 ++-- Utils.py | 2 +- worlds/alttp/Rom.py | 4 ++-- worlds/factorio/Client.py | 2 +- 5 files changed, 7 insertions(+), 7 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index bfbed462021..a92edf7660a 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -2198,7 +2198,7 @@ async def console(ctx: Context): def parse_args() -> argparse.Namespace: parser = argparse.ArgumentParser() - defaults = Utils.get_options()["server_options"].as_dict() + defaults = Utils.get_settings()["server_options"].as_dict() parser.add_argument('multidata', nargs="?", default=defaults["multidata"]) parser.add_argument('--host', default=defaults["host"]) parser.add_argument('--port', default=defaults["port"], type=int) diff --git a/SNIClient.py b/SNIClient.py index cf4ef758ff7..9fdddc99a3c 100644 --- a/SNIClient.py +++ b/SNIClient.py @@ -282,7 +282,7 @@ class SNESState(enum.IntEnum): def launch_sni() -> None: - sni_path = Utils.get_options()["sni_options"]["sni_path"] + sni_path = Utils.get_settings()["sni_options"]["sni_path"] if not os.path.isdir(sni_path): sni_path = Utils.local_path(sni_path) @@ -654,7 +654,7 @@ async def game_watcher(ctx: SNIContext) -> None: async def run_game(romfile: str) -> None: auto_start = typing.cast(typing.Union[bool, str], - Utils.get_options()["sni_options"].get("snes_rom_start", True)) + Utils.get_settings()["sni_options"].get("snes_rom_start", True)) if auto_start is True: import webbrowser webbrowser.open(romfile) diff --git a/Utils.py b/Utils.py index a35dbf08156..141b1dc7f8c 100644 --- a/Utils.py +++ b/Utils.py @@ -201,7 +201,7 @@ def cache_path(*path: str) -> str: def output_path(*path: str) -> str: if hasattr(output_path, 'cached_path'): return os.path.join(output_path.cached_path, *path) - output_path.cached_path = user_path(get_options()["general_options"]["output_path"]) + output_path.cached_path = user_path(get_settings()["general_options"]["output_path"]) path = os.path.join(output_path.cached_path, *path) os.makedirs(os.path.dirname(path), exist_ok=True) return path diff --git a/worlds/alttp/Rom.py b/worlds/alttp/Rom.py index 08597cea047..7c3c87683a3 100644 --- a/worlds/alttp/Rom.py +++ b/worlds/alttp/Rom.py @@ -1859,7 +1859,7 @@ def apply_oof_sfx(rom, oof: str): rom.write_bytes(0x12803A, oof_bytes) rom.write_bytes(0x12803A + len(oof_bytes), [0xEB, 0xEB]) - #Enemizer patch: prevent Enemizer from overwriting $3188 in SPC memory with an unused sound effect ("WHAT") + # Enemizer patch: prevent Enemizer from overwriting $3188 in SPC memory with an unused sound effect ("WHAT") rom.write_bytes(0x13000D, [0x00, 0x00, 0x00, 0x08]) @@ -3021,7 +3021,7 @@ def get_base_rom_bytes(file_name: str = "") -> bytes: def get_base_rom_path(file_name: str = "") -> str: - options = Utils.get_options() + options = Utils.get_settings() if not file_name: file_name = options["lttp_options"]["rom_file"] if not os.path.exists(file_name): diff --git a/worlds/factorio/Client.py b/worlds/factorio/Client.py index f612605b4c1..d245e1bb7af 100644 --- a/worlds/factorio/Client.py +++ b/worlds/factorio/Client.py @@ -521,7 +521,7 @@ def _handle_color(self, node: JSONMessagePart): rcon_password = args.rcon_password if args.rcon_password else ''.join( random.choice(string.ascii_letters) for x in range(32)) factorio_server_logger = logging.getLogger("FactorioServer") -options = Utils.get_options() +options = Utils.get_settings() executable = options["factorio_options"]["executable"] server_settings = args.server_settings if args.server_settings \ else options["factorio_options"].get("server_settings", None) From 4756c76541e7a7e2fd6252356332191cf80c2fbb Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Wed, 24 Apr 2024 06:36:35 +0200 Subject: [PATCH 02/66] WebHost: remove JSON_AS_ASCII (#3209) --- docs/webhost configuration sample.yaml | 3 --- 1 file changed, 3 deletions(-) diff --git a/docs/webhost configuration sample.yaml b/docs/webhost configuration sample.yaml index d0556453b38..afb87b39964 100644 --- a/docs/webhost configuration sample.yaml +++ b/docs/webhost configuration sample.yaml @@ -45,9 +45,6 @@ # TODO #CACHE_TYPE: "simple" -# TODO -#JSON_AS_ASCII: false - # Host Address. This is the address encoded into the patch that will be used for client auto-connect. #HOST_ADDRESS: archipelago.gg From 4f1e6962438e1c298403b02e800684d3c317257a Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Fri, 26 Apr 2024 14:29:01 -0500 Subject: [PATCH 03/66] The Messenger: fix import that shouldn't be relative (#3219) --- worlds/messenger/portals.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/messenger/portals.py b/worlds/messenger/portals.py index 51f51d7e379..f5603736c3a 100644 --- a/worlds/messenger/portals.py +++ b/worlds/messenger/portals.py @@ -2,8 +2,8 @@ from typing import List, TYPE_CHECKING from BaseClasses import CollectionState, PlandoOptions +from worlds.generic import PlandoConnection from .options import ShufflePortals -from ..generic import PlandoConnection if TYPE_CHECKING: from . import MessengerWorld From e76ba928a8b8cf43794349fd649e9d610a6c01e1 Mon Sep 17 00:00:00 2001 From: Zach Parks Date: Fri, 26 Apr 2024 22:18:12 -0400 Subject: [PATCH 04/66] WebHost: Prevent committing data packages with invalid checksums to database and prevent 500 error from invalid `zip` files. (#3206) --- WebHostLib/upload.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/WebHostLib/upload.py b/WebHostLib/upload.py index 884c1913f8f..45b26b175eb 100644 --- a/WebHostLib/upload.py +++ b/WebHostLib/upload.py @@ -63,12 +63,13 @@ def process_multidata(compressed_multidata, files={}): game_data = games_package_schema.validate(game_data) game_data = {key: value for key, value in sorted(game_data.items())} game_data["checksum"] = data_package_checksum(game_data) - game_data_package = GameDataPackage(checksum=game_data["checksum"], - data=pickle.dumps(game_data)) if original_checksum != game_data["checksum"]: raise Exception(f"Original checksum {original_checksum} != " f"calculated checksum {game_data['checksum']} " f"for game {game}.") + + game_data_package = GameDataPackage(checksum=game_data["checksum"], + data=pickle.dumps(game_data)) decompressed_multidata["datapackage"][game] = { "version": game_data.get("version", 0), "checksum": game_data["checksum"], @@ -192,6 +193,8 @@ def uploads(): res = upload_zip_to_db(zfile) except VersionException: flash(f"Could not load multidata. Wrong Version detected.") + except Exception as e: + flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})") else: if res is str: return res From 9e20fa48e133fee6d9c97efd1ed1028c662e695e Mon Sep 17 00:00:00 2001 From: LiquidCat64 <74896918+LiquidCat64@users.noreply.github.com> Date: Sat, 27 Apr 2024 17:41:30 -0600 Subject: [PATCH 05/66] CV64: fix import that shouldn't be relative (#3223) --- worlds/cv64/__init__.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/cv64/__init__.py b/worlds/cv64/__init__.py index afa59b31da1..84bf03ff27a 100644 --- a/worlds/cv64/__init__.py +++ b/worlds/cv64/__init__.py @@ -14,7 +14,7 @@ from .regions import get_region_info from .rules import CV64Rules from .data import iname, rname, ename -from ..AutoWorld import WebWorld, World +from worlds.AutoWorld import WebWorld, World from .aesthetics import randomize_lighting, shuffle_sub_weapons, rom_empty_breakables_flags, rom_sub_weapon_flags, \ randomize_music, get_start_inventory_data, get_location_data, randomize_shop_prices, get_loading_zone_bytes, \ get_countdown_numbers From 9afe45166cda3dfb8b9ab8aa754ead6bddf3da3a Mon Sep 17 00:00:00 2001 From: Alchav <59858495+Alchav@users.noreply.github.com> Date: Sat, 27 Apr 2024 19:48:59 -0400 Subject: [PATCH 06/66] ALTTP: 0.4.6 fixes (#3215) * Fix randomizer room logic * Fix Triforce Hunt HUD always present * Fix Circle of Pots enemy byte * treasure_hunt_total for Murahdala text --- worlds/alttp/ItemPool.py | 33 +++++++++++-------- worlds/alttp/Rom.py | 20 +++++------ worlds/alttp/Rules.py | 4 +-- worlds/alttp/StateHelpers.py | 2 +- worlds/alttp/__init__.py | 3 +- worlds/alttp/test/dungeons/TestDungeon.py | 2 +- worlds/alttp/test/dungeons/TestGanonsTower.py | 12 ++++--- worlds/alttp/test/inverted/TestInverted.py | 2 +- .../TestInvertedMinor.py | 2 +- .../test/inverted_owg/TestInvertedOWG.py | 2 +- worlds/alttp/test/minor_glitches/TestMinor.py | 2 +- worlds/alttp/test/owg/TestVanillaOWG.py | 2 +- worlds/alttp/test/vanilla/TestVanilla.py | 2 +- 13 files changed, 49 insertions(+), 39 deletions(-) diff --git a/worlds/alttp/ItemPool.py b/worlds/alttp/ItemPool.py index 69ecadc79d0..125475561bb 100644 --- a/worlds/alttp/ItemPool.py +++ b/worlds/alttp/ItemPool.py @@ -276,13 +276,14 @@ def generate_itempool(world): # set up item pool additional_triforce_pieces = 0 + treasure_hunt_total = 0 if multiworld.custom: - pool, placed_items, precollected_items, clock_mode, treasure_hunt_count = ( + pool, placed_items, precollected_items, clock_mode, treasure_hunt_required = ( make_custom_item_pool(multiworld, player)) multiworld.rupoor_cost = min(multiworld.customitemarray[67], 9999) else: - pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, additional_triforce_pieces = ( - get_pool_core(multiworld, player)) + (pool, placed_items, precollected_items, clock_mode, treasure_hunt_required, treasure_hunt_total, + additional_triforce_pieces) = get_pool_core(multiworld, player) for item in precollected_items: multiworld.push_precollected(item_factory(item, world)) @@ -337,7 +338,8 @@ def generate_itempool(world): if clock_mode: world.clock_mode = clock_mode - multiworld.worlds[player].treasure_hunt_count = treasure_hunt_count % 999 + multiworld.worlds[player].treasure_hunt_required = treasure_hunt_required % 999 + multiworld.worlds[player].treasure_hunt_total = treasure_hunt_total dungeon_items = [item for item in get_dungeon_item_pool_player(world) if item.name not in multiworld.worlds[player].dungeon_local_item_names] @@ -590,7 +592,8 @@ def get_pool_core(world, player: int): placed_items = {} precollected_items = [] clock_mode: str = "" - treasure_hunt_count: int = 1 + treasure_hunt_required: int = 0 + treasure_hunt_total: int = 0 diff = difficulties[difficulty] pool.extend(diff.alwaysitems) @@ -679,20 +682,21 @@ def place_item(loc, item): if 'triforce_hunt' in goal: if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra: - triforce_pieces = world.triforce_pieces_available[player].value + world.triforce_pieces_extra[player].value + treasure_hunt_total = (world.triforce_pieces_available[player].value + + world.triforce_pieces_extra[player].value) elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage: percentage = float(world.triforce_pieces_percentage[player].value) / 100 - triforce_pieces = int(round(world.triforce_pieces_required[player].value * percentage, 0)) + treasure_hunt_total = int(round(world.triforce_pieces_required[player].value * percentage, 0)) else: # available - triforce_pieces = world.triforce_pieces_available[player].value + treasure_hunt_total = world.triforce_pieces_available[player].value - triforce_pieces = min(90, max(triforce_pieces, world.triforce_pieces_required[player].value)) + triforce_pieces = min(90, max(treasure_hunt_total, world.triforce_pieces_required[player].value)) pieces_in_core = min(extraitems, triforce_pieces) additional_pieces_to_place = triforce_pieces - pieces_in_core pool.extend(["Triforce Piece"] * pieces_in_core) extraitems -= pieces_in_core - treasure_hunt_count = world.triforce_pieces_required[player].value + treasure_hunt_required = world.triforce_pieces_required[player].value for extra in diff.extras: if extraitems >= len(extra): @@ -733,7 +737,7 @@ def place_item(loc, item): place_item(key_location, "Small Key (Universal)") pool = pool[:-3] - return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, + return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_required, treasure_hunt_total, additional_pieces_to_place) @@ -749,7 +753,8 @@ def make_custom_item_pool(world, player): placed_items = {} precollected_items = [] clock_mode: str = "" - treasure_hunt_count: int = 1 + treasure_hunt_required: int = 0 + treasure_hunt_total: int = 0 def place_item(loc, item): assert loc not in placed_items, "cannot place item twice" @@ -844,7 +849,7 @@ def place_item(loc, item): if "triforce" in world.goal[player]: pool.extend(["Triforce Piece"] * world.triforce_pieces_available[player]) itemtotal += world.triforce_pieces_available[player] - treasure_hunt_count = world.triforce_pieces_required[player] + treasure_hunt_required = world.triforce_pieces_required[player] if timer in ['display', 'timed', 'timed_countdown']: clock_mode = 'countdown' if timer == 'timed_countdown' else 'stopwatch' @@ -889,4 +894,4 @@ def place_item(loc, item): pool.extend(['Nothing'] * (total_items_to_place - itemtotal)) logging.warning(f"Pool was filled up with {total_items_to_place - itemtotal} Nothing's for player {player}") - return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count) + return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_required) diff --git a/worlds/alttp/Rom.py b/worlds/alttp/Rom.py index 7c3c87683a3..05460e0f9b8 100644 --- a/worlds/alttp/Rom.py +++ b/worlds/alttp/Rom.py @@ -433,7 +433,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory): if multiworld.key_drop_shuffle[player]: key_drop_enemies = { 0x4DA20, 0x4DA5C, 0x4DB7F, 0x4DD73, 0x4DDC3, 0x4DE07, 0x4E201, - 0x4E20A, 0x4E326, 0x4E4F7, 0x4E686, 0x4E70C, 0x4E7C8, 0x4E7FA + 0x4E20A, 0x4E326, 0x4E4F7, 0x4E687, 0x4E70C, 0x4E7C8, 0x4E7FA } for enemy in key_drop_enemies: if rom.read_byte(enemy) == 0x12: @@ -1269,7 +1269,7 @@ def chunk(l, n): rom.write_int32(0x18020C, 0) # starting time (in frames, sint32) # set up goals for treasure hunt - rom.write_int16(0x180163, local_world.treasure_hunt_count) + rom.write_int16(0x180163, local_world.treasure_hunt_required) rom.write_bytes(0x180165, [0x0E, 0x28]) # Triforce Piece Sprite rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled) @@ -2482,16 +2482,16 @@ def hint_text(dest, ped_hint=False): tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!' else: tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!' - if w.treasure_hunt_count > 1: + if w.treasure_hunt_required > 1: tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \ "invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \ "hidden in a hollow tree. If you bring\n%d Triforce pieces out of %d, I can reassemble it." % \ - (w.treasure_hunt_count, world.triforce_pieces_available[player]) + (w.treasure_hunt_required, w.treasure_hunt_total) else: tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \ "invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \ "hidden in a hollow tree. If you bring\n%d Triforce piece out of %d, I can reassemble it." % \ - (w.treasure_hunt_count, world.triforce_pieces_available[player]) + (w.treasure_hunt_required, w.treasure_hunt_total) elif world.goal[player] in ['pedestal']: tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.' tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.' @@ -2500,20 +2500,20 @@ def hint_text(dest, ped_hint=False): tt['ganon_fall_in'] = Ganon1_texts[local_random.randint(0, len(Ganon1_texts) - 1)] tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!' tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!' - if w.treasure_hunt_count > 1: + if w.treasure_hunt_required > 1: if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1: tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \ - (w.treasure_hunt_count, world.triforce_pieces_available[player]) + (w.treasure_hunt_required, w.treasure_hunt_total) elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \ - (w.treasure_hunt_count, world.triforce_pieces_available[player]) + (w.treasure_hunt_required, w.treasure_hunt_total) else: if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1: tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \ - (w.treasure_hunt_count, world.triforce_pieces_available[player]) + (w.treasure_hunt_required, w.treasure_hunt_total) elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']: tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \ - (w.treasure_hunt_count, world.triforce_pieces_available[player]) + (w.treasure_hunt_required, w.treasure_hunt_total) tt['kakariko_tavern_fisherman'] = TavernMan_texts[local_random.randint(0, len(TavernMan_texts) - 1)] diff --git a/worlds/alttp/Rules.py b/worlds/alttp/Rules.py index 5e4635fa275..e13f0914f93 100644 --- a/worlds/alttp/Rules.py +++ b/worlds/alttp/Rules.py @@ -554,8 +554,8 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location('Ganons Tower - Firesnake Room', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 7) or ((item_name_in_location_names(state, 'Big Key (Ganons Tower)', player, zip(randomizer_room_chests, [player] * len(randomizer_room_chests))) or item_name_in_location_names(state, 'Small Key (Ganons Tower)', player, [('Ganons Tower - Firesnake Room', player)])) and state._lttp_has_key('Small Key (Ganons Tower)', player, 5))) for location in randomizer_room_chests: - set_rule(multiworld.get_location(location, player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or ( - item_name_in_location_names(state, 'Big Key (Ganons Tower)', player, zip(randomizer_room_chests, [player] * len(randomizer_room_chests))) and state._lttp_has_key('Small Key (Ganons Tower)', player, 6))) + set_rule(multiworld.get_location(location, player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or ( + item_name_in_location_names(state, 'Big Key (Ganons Tower)', player, zip(randomizer_room_chests, [player] * len(randomizer_room_chests))) and state._lttp_has_key('Small Key (Ganons Tower)', player, 6)))) # Once again it is possible to need more than 7 keys... set_rule(multiworld.get_entrance('Ganons Tower (Tile Room) Key Door', player), lambda state: state.has('Fire Rod', player) and (state._lttp_has_key('Small Key (Ganons Tower)', player, 7) or ( diff --git a/worlds/alttp/StateHelpers.py b/worlds/alttp/StateHelpers.py index fe3a43ee0f5..964a77fefba 100644 --- a/worlds/alttp/StateHelpers.py +++ b/worlds/alttp/StateHelpers.py @@ -30,7 +30,7 @@ def can_shoot_arrows(state: CollectionState, player: int) -> bool: def has_triforce_pieces(state: CollectionState, player: int) -> bool: - count = state.multiworld.worlds[player].treasure_hunt_count + count = state.multiworld.worlds[player].treasure_hunt_required return state.count('Triforce Piece', player) + state.count('Power Star', player) >= count diff --git a/worlds/alttp/__init__.py b/worlds/alttp/__init__.py index f4a374ce020..ae3dfe9e3b1 100644 --- a/worlds/alttp/__init__.py +++ b/worlds/alttp/__init__.py @@ -261,7 +261,8 @@ def enemizer_path(self) -> str: fix_fake_world: bool = True clock_mode: str = "" - treasure_hunt_count: int = 1 + treasure_hunt_required: int = 0 + treasure_hunt_total: int = 0 def __init__(self, *args, **kwargs): self.dungeon_local_item_names = set() diff --git a/worlds/alttp/test/dungeons/TestDungeon.py b/worlds/alttp/test/dungeons/TestDungeon.py index a31ddd68b2e..91fc462c4ec 100644 --- a/worlds/alttp/test/dungeons/TestDungeon.py +++ b/worlds/alttp/test/dungeons/TestDungeon.py @@ -15,7 +15,7 @@ def setUp(self): self.remove_exits = [] # Block dungeon exits self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 create_regions(self.multiworld, 1) self.multiworld.worlds[1].create_dungeons() create_shops(self.multiworld, 1) diff --git a/worlds/alttp/test/dungeons/TestGanonsTower.py b/worlds/alttp/test/dungeons/TestGanonsTower.py index 1e70f580de4..08274d0fe7d 100644 --- a/worlds/alttp/test/dungeons/TestGanonsTower.py +++ b/worlds/alttp/test/dungeons/TestGanonsTower.py @@ -33,22 +33,26 @@ def testGanonsTower(self): ["Ganons Tower - Randomizer Room - Top Left", False, []], ["Ganons Tower - Randomizer Room - Top Left", False, [], ['Hammer']], ["Ganons Tower - Randomizer Room - Top Left", False, [], ['Hookshot']], - ["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']], + ["Ganons Tower - Randomizer Room - Top Left", False, [], ['Bomb Upgrade (50)']], + ["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Bomb Upgrade (50)']], ["Ganons Tower - Randomizer Room - Top Right", False, []], ["Ganons Tower - Randomizer Room - Top Right", False, [], ['Hammer']], ["Ganons Tower - Randomizer Room - Top Right", False, [], ['Hookshot']], - ["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']], + ["Ganons Tower - Randomizer Room - Top Right", False, [], ['Bomb Upgrade (50)']], + ["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Bomb Upgrade (50)']], ["Ganons Tower - Randomizer Room - Bottom Left", False, []], ["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Hammer']], ["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Hookshot']], - ["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']], + ["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Bomb Upgrade (50)']], + ["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Bomb Upgrade (50)']], ["Ganons Tower - Randomizer Room - Bottom Right", False, []], ["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Hammer']], ["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Hookshot']], - ["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']], + ["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Bomb Upgrade (50)']], + ["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Bomb Upgrade (50)']], ["Ganons Tower - Firesnake Room", False, []], ["Ganons Tower - Firesnake Room", False, [], ['Hammer']], diff --git a/worlds/alttp/test/inverted/TestInverted.py b/worlds/alttp/test/inverted/TestInverted.py index 59a3d7f5f4f..0a2aa7a1865 100644 --- a/worlds/alttp/test/inverted/TestInverted.py +++ b/worlds/alttp/test/inverted/TestInverted.py @@ -16,7 +16,7 @@ def setUp(self): self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.multiworld.mode[1].value = 2 self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 create_inverted_regions(self.multiworld, 1) self.world.create_dungeons() create_shops(self.multiworld, 1) diff --git a/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py b/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py index 029de39bc23..a8fa5c808c3 100644 --- a/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py +++ b/worlds/alttp/test/inverted_minor_glitches/TestInvertedMinor.py @@ -17,7 +17,7 @@ def setUp(self): self.multiworld.mode[1].value = 2 self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches") self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] create_inverted_regions(self.multiworld, 1) self.world.create_dungeons() diff --git a/worlds/alttp/test/inverted_owg/TestInvertedOWG.py b/worlds/alttp/test/inverted_owg/TestInvertedOWG.py index 86afae3e2a6..bbdf0f79244 100644 --- a/worlds/alttp/test/inverted_owg/TestInvertedOWG.py +++ b/worlds/alttp/test/inverted_owg/TestInvertedOWG.py @@ -17,7 +17,7 @@ def setUp(self): self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches") self.multiworld.mode[1].value = 2 self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] create_inverted_regions(self.multiworld, 1) self.world.create_dungeons() diff --git a/worlds/alttp/test/minor_glitches/TestMinor.py b/worlds/alttp/test/minor_glitches/TestMinor.py index 55fef61ebf9..8432028bf00 100644 --- a/worlds/alttp/test/minor_glitches/TestMinor.py +++ b/worlds/alttp/test/minor_glitches/TestMinor.py @@ -13,7 +13,7 @@ def setUp(self): self.world_setup() self.multiworld.glitches_required[1] = GlitchesRequired.from_any("minor_glitches") self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.world.er_seed = 0 self.world.create_regions() diff --git a/worlds/alttp/test/owg/TestVanillaOWG.py b/worlds/alttp/test/owg/TestVanillaOWG.py index 61b528f6fb9..67156eb9727 100644 --- a/worlds/alttp/test/owg/TestVanillaOWG.py +++ b/worlds/alttp/test/owg/TestVanillaOWG.py @@ -14,7 +14,7 @@ def setUp(self): self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.multiworld.glitches_required[1] = GlitchesRequired.from_any("overworld_glitches") self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 self.multiworld.worlds[1].er_seed = 0 self.multiworld.worlds[1].create_regions() self.multiworld.worlds[1].create_items() diff --git a/worlds/alttp/test/vanilla/TestVanilla.py b/worlds/alttp/test/vanilla/TestVanilla.py index 496b2ba0f9a..7eebc349d43 100644 --- a/worlds/alttp/test/vanilla/TestVanilla.py +++ b/worlds/alttp/test/vanilla/TestVanilla.py @@ -13,7 +13,7 @@ def setUp(self): self.multiworld.glitches_required[1] = GlitchesRequired.from_any("no_glitches") self.multiworld.worlds[1].difficulty_requirements = difficulties['normal'] self.multiworld.bombless_start[1].value = True - self.multiworld.shuffle_capacity_upgrades[1].value = True + self.multiworld.shuffle_capacity_upgrades[1].value = 2 self.multiworld.worlds[1].er_seed = 0 self.multiworld.worlds[1].create_regions() self.multiworld.worlds[1].create_items() From 9cdc90513be72c2ff8ad2924207de9454c5036c3 Mon Sep 17 00:00:00 2001 From: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Date: Sat, 27 Apr 2024 19:49:59 -0400 Subject: [PATCH 07/66] [TLOZ]: Dark Rooms and Level 8 Logic Fixes (#3222) Properly name the Book to Book of Magic in Rules.py so you can actually possibly be expected to use Magical Rod plus Book of Magic to get through dark rooms. No wonder we tend to see candles so early oops. Also adding a rule that you need candles for access to Level 8 so you aren't required to time a Rod+Book shot against a moblin to burn the bush. Might make this a logic trick or something later. --- worlds/tloz/Rules.py | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/worlds/tloz/Rules.py b/worlds/tloz/Rules.py index f8b21bff712..ceb1041ba57 100644 --- a/worlds/tloz/Rules.py +++ b/worlds/tloz/Rules.py @@ -49,7 +49,7 @@ def set_rules(tloz_world: "TLoZWorld"): for location in level.locations: add_rule(world.get_location(location.name, player), lambda state: state.has_group("candles", player) - or (state.has("Magical Rod", player) and state.has("Book", player))) + or (state.has("Magical Rod", player) and state.has("Book of Magic", player))) # Everything from 5 on up has gaps for level in tloz_world.levels[5:]: @@ -84,6 +84,11 @@ def set_rules(tloz_world: "TLoZWorld"): add_rule(world.get_location(location, player), lambda state: state.has_group("swords", player) or state.has("Magical Rod", player)) + # Candle access for Level 8 + for location in tloz_world.levels[8].locations: + add_rule(world.get_location(location.name, player), + lambda state: state.has_group("candles", player)) + add_rule(world.get_location("Level 8 Item (Magical Key)", player), lambda state: state.has("Bow", player) and state.has_group("arrows", player)) if options.ExpandedPool: From fc4e6adff51979bb2cbc7ca6f3aa28d752420dde Mon Sep 17 00:00:00 2001 From: Doug Hoskisson Date: Sun, 28 Apr 2024 22:26:30 -0700 Subject: [PATCH 08/66] Core: some `CommonContext` typing (#3227) --- CommonClient.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CommonClient.py b/CommonClient.py index 88a2c512d53..63cac098e22 100644 --- a/CommonClient.py +++ b/CommonClient.py @@ -207,6 +207,8 @@ class CommonContext: finished_game: bool ready: bool + team: typing.Optional[int] + slot: typing.Optional[int] auth: typing.Optional[str] seed_name: typing.Optional[str] From 487a067d102baa48cac748c4310b688935e981df Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Mon, 29 Apr 2024 13:38:29 -0500 Subject: [PATCH 09/66] Lingo: Fix world load on frozen 3.8 (#3220) * Lingo: Fix world load on frozen 3.8 * Fixed absolute imports in unit test * Made unpickling safer --- worlds/lingo/options.py | 2 +- worlds/lingo/static_logic.py | 13 ++++++++----- worlds/lingo/test/TestDatafile.py | 4 ++-- 3 files changed, 11 insertions(+), 8 deletions(-) diff --git a/worlds/lingo/options.py b/worlds/lingo/options.py index 05fb4ed977e..65f27269f2c 100644 --- a/worlds/lingo/options.py +++ b/worlds/lingo/options.py @@ -3,7 +3,7 @@ from schema import And, Schema from Options import Toggle, Choice, DefaultOnToggle, Range, PerGameCommonOptions, StartInventoryPool, OptionDict -from worlds.lingo.items import TRAP_ITEMS +from .items import TRAP_ITEMS class ShuffleDoors(Choice): diff --git a/worlds/lingo/static_logic.py b/worlds/lingo/static_logic.py index c7ee00102ca..ff820dd0cb1 100644 --- a/worlds/lingo/static_logic.py +++ b/worlds/lingo/static_logic.py @@ -78,13 +78,16 @@ def get_progressive_item_id(name: str): def load_static_data_from_file(): global PAINTING_ENTRANCES, PAINTING_EXITS + from . import datatypes + from Utils import safe_builtins + class RenameUnpickler(pickle.Unpickler): def find_class(self, module, name): - renamed_module = module - if module == "datatypes": - renamed_module = "worlds.lingo.datatypes" - - return super(RenameUnpickler, self).find_class(renamed_module, name) + if module in ("worlds.lingo.datatypes", "datatypes"): + return getattr(datatypes, name) + elif module == "builtins" and name in safe_builtins: + return getattr(safe_builtins, name) + raise pickle.UnpicklingError(f"global '{module}.{name}' is forbidden") file = pkgutil.get_data(__name__, os.path.join("data", "generated.dat")) pickdata = RenameUnpickler(BytesIO(file)).load() diff --git a/worlds/lingo/test/TestDatafile.py b/worlds/lingo/test/TestDatafile.py index 9f4e9da05f6..60acb3e85e9 100644 --- a/worlds/lingo/test/TestDatafile.py +++ b/worlds/lingo/test/TestDatafile.py @@ -1,8 +1,8 @@ import os import unittest -from worlds.lingo.static_logic import HASHES -from worlds.lingo.utils.pickle_static_data import hash_file +from ..static_logic import HASHES +from ..utils.pickle_static_data import hash_file class TestDatafile(unittest.TestCase): From 0ed0de3daa90d3aeae4bcef8083f51185b9add7c Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Wed, 1 May 2024 01:48:32 +0200 Subject: [PATCH 10/66] Setup: update cx_freeze to 7.x (#3195) --- setup.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/setup.py b/setup.py index bfc16337e18..3e128eec7e5 100644 --- a/setup.py +++ b/setup.py @@ -21,7 +21,7 @@ # This is a bit jank. We need cx-Freeze to be able to run anything from this script, so install it try: - requirement = 'cx-Freeze>=6.15.16,<7' + requirement = 'cx-Freeze>=7.0.0' import pkg_resources try: pkg_resources.require(requirement) @@ -228,8 +228,8 @@ def finalize_options(self): # Override cx_Freeze's build_exe command for pre and post build steps -class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE): - user_options = cx_Freeze.command.build_exe.BuildEXE.user_options + [ +class BuildExeCommand(cx_Freeze.command.build_exe.build_exe): + user_options = cx_Freeze.command.build_exe.build_exe.user_options + [ ('yes', 'y', 'Answer "yes" to all questions.'), ('extra-data=', None, 'Additional files to add.'), ] From 6f8b8fc9c9bd371f2a70f9c83b9d434c3fb945ba Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Thu, 2 May 2024 02:22:50 -0500 Subject: [PATCH 11/66] Options: Add an OptionError to specify bad options caused the failure (#2343) * Options: Add an OptionError to specify bad options caused the failure * inherit from ValueError instead of RuntimeError since this error should be thrown via bad input --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- Generate.py | 4 ++-- Options.py | 4 ++++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Generate.py b/Generate.py index 8c649d76b77..d215f39d9dc 100644 --- a/Generate.py +++ b/Generate.py @@ -353,7 +353,7 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any: if options[option_key].supports_weighting: return get_choice(option_key, category_dict) return category_dict[option_key] - raise Exception(f"Error generating meta option {option_key} for {game}.") + raise Options.OptionError(f"Error generating meta option {option_key} for {game}.") def roll_linked_options(weights: dict) -> dict: @@ -417,7 +417,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, player_option = option.from_any(get_choice(option_key, game_weights)) setattr(ret, option_key, player_option) except Exception as e: - raise Exception(f"Error generating option {option_key} in {ret.game}") from e + raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e else: player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options) else: diff --git a/Options.py b/Options.py index fc6335899d0..1eb0afeeeec 100644 --- a/Options.py +++ b/Options.py @@ -21,6 +21,10 @@ import pathlib +class OptionError(ValueError): + pass + + class Visibility(enum.IntFlag): none = 0b0000 template = 0b0001 From ea6235e0d947740fc21d9295861d327dabc2c14c Mon Sep 17 00:00:00 2001 From: Emily <35015090+EmilyV99@users.noreply.github.com> Date: Thu, 2 May 2024 03:38:49 -0400 Subject: [PATCH 12/66] Core: Improve join/leave messages, add "HintGame" tag (#2859) * Add better "verbs" on joining msg, and improve leaving msgs * Add 'HintGame' tag, for projects like BKSudoku/APSudoku/HintMachine * data in one place instead of 3 * Clean up 'ignore_game' loop to use any() instead --------- Co-authored-by: beauxq --- MultiServer.py | 32 ++++++++++++++++++++++++++++---- 1 file changed, 28 insertions(+), 4 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index a92edf7660a..9ee6a8032c1 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -803,14 +803,25 @@ async def on_client_disconnected(ctx: Context, client: Client): await on_client_left(ctx, client) +_non_game_messages = {"HintGame": "hinting", "Tracker": "tracking", "TextOnly": "viewing"} +""" { tag: ui_message } """ + + async def on_client_joined(ctx: Context, client: Client): if ctx.client_game_state[client.team, client.slot] == ClientStatus.CLIENT_UNKNOWN: update_client_status(ctx, client, ClientStatus.CLIENT_CONNECTED) version_str = '.'.join(str(x) for x in client.version) - verb = "tracking" if "Tracker" in client.tags else "playing" + + for tag, verb in _non_game_messages.items(): + if tag in client.tags: + final_verb = verb + break + else: + final_verb = "playing" + ctx.broadcast_text_all( f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) " - f"{verb} {ctx.games[client.slot]} has joined. " + f"{final_verb} {ctx.games[client.slot]} has joined. " f"Client({version_str}), {client.tags}.", {"type": "Join", "team": client.team, "slot": client.slot, "tags": client.tags}) ctx.notify_client(client, "Now that you are connected, " @@ -825,8 +836,19 @@ async def on_client_left(ctx: Context, client: Client): if len(ctx.clients[client.team][client.slot]) < 1: update_client_status(ctx, client, ClientStatus.CLIENT_UNKNOWN) ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc) + + version_str = '.'.join(str(x) for x in client.version) + + for tag, verb in _non_game_messages.items(): + if tag in client.tags: + final_verb = f"stopped {verb}" + break + else: + final_verb = "left" + ctx.broadcast_text_all( - "%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1), + f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has {final_verb} the game. " + f"Client({version_str}), {client.tags}.", {"type": "Part", "team": client.team, "slot": client.slot}) @@ -1631,7 +1653,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): else: team, slot = ctx.connect_names[args['name']] game = ctx.games[slot] - ignore_game = ("TextOnly" in args["tags"] or "Tracker" in args["tags"]) and not args.get("game") + + ignore_game = not args.get("game") and any(tag in _non_game_messages for tag in args["tags"]) + if not ignore_game and args['game'] != game: errors.add('InvalidGame') minver = min_client_version if ignore_game else ctx.minimum_client_versions[slot] From fc571ba356f817d3788f27054ae56328d0a1022e Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 2 May 2024 02:52:16 -0500 Subject: [PATCH 13/66] Lingo: Expand sphere 1 under restrictive conditions (#3190) --- worlds/lingo/locations.py | 4 ++++ worlds/lingo/player_logic.py | 5 ++++- 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/worlds/lingo/locations.py b/worlds/lingo/locations.py index a6e53e761d4..5ffedee3679 100644 --- a/worlds/lingo/locations.py +++ b/worlds/lingo/locations.py @@ -10,6 +10,7 @@ class LocationClassification(Flag): normal = auto() reduced = auto() insanity = auto() + small_sphere_one = auto() class LocationData(NamedTuple): @@ -47,6 +48,9 @@ def load_location_data(): if not panel.exclude_reduce: classification |= LocationClassification.reduced + if room_name == "Starting Room": + classification |= LocationClassification.small_sphere_one + ALL_LOCATION_TABLE[location_name] = \ LocationData(get_panel_location_id(room_name, panel_name), room_name, [RoomAndPanel(None, panel_name)], classification) diff --git a/worlds/lingo/player_logic.py b/worlds/lingo/player_logic.py index 96e9869d373..f7bf1ac99bd 100644 --- a/worlds/lingo/player_logic.py +++ b/worlds/lingo/player_logic.py @@ -236,9 +236,12 @@ def __init__(self, world: "LingoWorld"): elif location_checks == LocationChecks.option_insanity: location_classification = LocationClassification.insanity + if door_shuffle != ShuffleDoors.option_none and not early_color_hallways: + location_classification |= LocationClassification.small_sphere_one + for location_name, location_data in ALL_LOCATION_TABLE.items(): if location_name != self.victory_condition: - if location_classification not in location_data.classification: + if not (location_classification & location_data.classification): continue self.add_location(location_data.room, location_name, location_data.code, location_data.panels, world) From 07d9d6165e4906c37842dd5da99be9ce693bca41 Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Thu, 2 May 2024 03:01:59 -0500 Subject: [PATCH 14/66] Tests: Clean up some of the fill test helpers a bit (#2935) * Tests: Clean up some of the fill test helpers a bit * fix some formatting --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- test/general/__init__.py | 66 ++++++++++++++++-- test/general/test_fill.py | 138 +++++++++++++------------------------- 2 files changed, 107 insertions(+), 97 deletions(-) diff --git a/test/general/__init__.py b/test/general/__init__.py index fe890e0b340..1d4fc80c3e5 100644 --- a/test/general/__init__.py +++ b/test/general/__init__.py @@ -1,7 +1,7 @@ from argparse import Namespace from typing import List, Optional, Tuple, Type, Union -from BaseClasses import CollectionState, MultiWorld +from BaseClasses import CollectionState, Item, ItemClassification, Location, MultiWorld, Region from worlds.AutoWorld import World, call_all gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill") @@ -17,19 +17,21 @@ def setup_solo_multiworld( :param steps: The gen steps that should be called on the generated multiworld before returning. Default calls steps through pre_fill :param seed: The seed to be used when creating this multiworld + :return: The generated multiworld """ return setup_multiworld(world_type, steps, seed) def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple[str, ...] = gen_steps, - seed: Optional[int] = None) -> MultiWorld: + seed: Optional[int] = None) -> MultiWorld: """ Creates a multiworld with a player for each provided world type, allowing duplicates, setting default options, and calling the provided gen steps. - :param worlds: type/s of worlds to generate a multiworld for - :param steps: gen steps that should be called before returning. Default calls through pre_fill + :param worlds: Type/s of worlds to generate a multiworld for + :param steps: Gen steps that should be called before returning. Default calls through pre_fill :param seed: The seed to be used when creating this multiworld + :return: The generated multiworld """ if not isinstance(worlds, list): worlds = [worlds] @@ -49,3 +51,59 @@ def setup_multiworld(worlds: Union[List[Type[World]], Type[World]], steps: Tuple for step in steps: call_all(multiworld, step) return multiworld + + +class TestWorld(World): + game = f"Test Game" + item_name_to_id = {} + location_name_to_id = {} + hidden = True + + +def generate_test_multiworld(players: int = 1) -> MultiWorld: + """ + Generates a multiworld using a special Test Case World class, and seed of 0. + + :param players: Number of players to generate the multiworld for + :return: The generated test multiworld + """ + multiworld = setup_multiworld([TestWorld] * players, seed=0) + multiworld.regions += [Region("Menu", player_id + 1, multiworld) for player_id in range(players)] + + return multiworld + + +def generate_locations(count: int, player_id: int, region: Region, address: Optional[int] = None, + tag: str = "") -> List[Location]: + """ + Generates the specified amount of locations for the player and adds them to the specified region. + + :param count: Number of locations to create + :param player_id: ID of the player to create the locations for + :param address: Address for the specified locations. They will all share the same address if multiple are created + :param region: Parent region to add these locations to + :param tag: Tag to add to the name of the generated locations + :return: List containing the created locations + """ + prefix = f"player{player_id}{tag}_location" + + locations = [Location(player_id, f"{prefix}{i}", address, region) for i in range(count)] + region.locations += locations + return locations + + +def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]: + """ + Generates the specified amount of items for the target player. + + :param count: The amount of items to create + :param player_id: ID of the player to create the items for + :param advancement: Whether the created items should be advancement + :param code: The code the items should be created with + :return: List containing the created items + """ + item_type = "prog" if advancement else "" + classification = ItemClassification.progression if advancement else ItemClassification.filler + + items = [Item(f"player{player_id}_{item_type}item{i}", classification, code, player_id) for i in range(count)] + return items diff --git a/test/general/test_fill.py b/test/general/test_fill.py index 7b004db61fe..485007ff0d5 100644 --- a/test/general/test_fill.py +++ b/test/general/test_fill.py @@ -1,41 +1,15 @@ from typing import List, Iterable import unittest -import Options from Options import Accessibility -from worlds.AutoWorld import World +from test.general import generate_items, generate_locations, generate_test_multiworld from Fill import FillError, balance_multiworld_progression, fill_restrictive, \ distribute_early_items, distribute_items_restrictive from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item, Location, \ - ItemClassification, CollectionState + ItemClassification from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule -def generate_multiworld(players: int = 1) -> MultiWorld: - multiworld = MultiWorld(players) - multiworld.set_seed(0) - multiworld.player_name = {} - multiworld.state = CollectionState(multiworld) - for i in range(players): - player_id = i+1 - world = World(multiworld, player_id) - multiworld.game[player_id] = f"Game {player_id}" - multiworld.worlds[player_id] = world - multiworld.player_name[player_id] = "Test Player " + str(player_id) - region = Region("Menu", player_id, multiworld, "Menu Region Hint") - multiworld.regions.append(region) - for option_key, option in Options.PerGameCommonOptions.type_hints.items(): - if hasattr(multiworld, option_key): - getattr(multiworld, option_key).setdefault(player_id, option.from_any(getattr(option, "default"))) - else: - setattr(multiworld, option_key, {player_id: option.from_any(getattr(option, "default"))}) - # TODO - remove this loop once all worlds use options dataclasses - world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id] - for option_key in world.options_dataclass.type_hints}) - - return multiworld - - class PlayerDefinition(object): multiworld: MultiWorld id: int @@ -55,12 +29,12 @@ def __init__(self, multiworld: MultiWorld, id: int, menu: Region, locations: Lis self.regions = [menu] def generate_region(self, parent: Region, size: int, access_rule: CollectionRule = lambda state: True) -> Region: - region_tag = "_region" + str(len(self.regions)) - region_name = "player" + str(self.id) + region_tag - region = Region("player" + str(self.id) + region_tag, self.id, self.multiworld) - self.locations += generate_locations(size, self.id, None, region, region_tag) + region_tag = f"_region{len(self.regions)}" + region_name = f"player{self.id}{region_tag}" + region = Region(f"player{self.id}{region_tag}", self.id, self.multiworld) + self.locations += generate_locations(size, self.id, region, None, region_tag) - entrance = Entrance(self.id, region_name + "_entrance", parent) + entrance = Entrance(self.id, f"{region_name}_entrance", parent) parent.exits.append(entrance) entrance.connect(region) entrance.access_rule = access_rule @@ -94,7 +68,7 @@ def region_contains(region: Region, item: Item) -> bool: def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition: menu = multiworld.get_region("Menu", player_id) - locations = generate_locations(location_count, player_id, None, menu) + locations = generate_locations(location_count, player_id, menu, None) prog_items = generate_items(prog_item_count, player_id, True) multiworld.itempool += prog_items basic_items = generate_items(basic_item_count, player_id, False) @@ -103,28 +77,6 @@ def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: return PlayerDefinition(multiworld, player_id, menu, locations, prog_items, basic_items) -def generate_locations(count: int, player_id: int, address: int = None, region: Region = None, tag: str = "") -> List[Location]: - locations = [] - prefix = "player" + str(player_id) + tag + "_location" - for i in range(count): - name = prefix + str(i) - location = Location(player_id, name, address, region) - locations.append(location) - region.locations.append(location) - return locations - - -def generate_items(count: int, player_id: int, advancement: bool = False, code: int = None) -> List[Item]: - items = [] - item_type = "prog" if advancement else "" - for i in range(count): - name = "player" + str(player_id) + "_" + item_type + "item" + str(i) - items.append(Item(name, - ItemClassification.progression if advancement else ItemClassification.filler, - code, player_id)) - return items - - def names(objs: list) -> Iterable[str]: return map(lambda o: o.name, objs) @@ -132,7 +84,7 @@ def names(objs: list) -> Iterable[str]: class TestFillRestrictive(unittest.TestCase): def test_basic_fill(self): """Tests `fill_restrictive` fills and removes the locations and items from their respective lists""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) item0 = player1.prog_items[0] @@ -150,7 +102,7 @@ def test_basic_fill(self): def test_ordered_fill(self): """Tests `fill_restrictive` fulfills set rules""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) items = player1.prog_items locations = player1.locations @@ -167,7 +119,7 @@ def test_ordered_fill(self): def test_partial_fill(self): """Tests that `fill_restrictive` returns unfilled locations""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 3, 2) item0 = player1.prog_items[0] @@ -193,7 +145,7 @@ def test_partial_fill(self): def test_minimal_fill(self): """Test that fill for minimal player can have unreachable items""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) items = player1.prog_items @@ -218,7 +170,7 @@ def test_minimal_mixed_fill(self): the non-minimal player get all items. """ - multiworld = generate_multiworld(2) + multiworld = generate_test_multiworld(2) player1 = generate_player_data(multiworld, 1, 3, 3) player2 = generate_player_data(multiworld, 2, 3, 3) @@ -245,11 +197,11 @@ def test_minimal_mixed_fill(self): # all of player2's locations and items should be accessible (not all of player1's) for item in player2.prog_items: self.assertTrue(multiworld.state.has(item.name, player2.id), - f'{item} is unreachable in {item.location}') + f"{item} is unreachable in {item.location}") def test_reversed_fill(self): """Test a different set of rules can be satisfied""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) item0 = player1.prog_items[0] @@ -268,7 +220,7 @@ def test_reversed_fill(self): def test_multi_step_fill(self): """Test that fill is able to satisfy multiple spheres""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 4, 4) items = player1.prog_items @@ -293,7 +245,7 @@ def test_multi_step_fill(self): def test_impossible_fill(self): """Test that fill raises an error when it can't place any items""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) items = player1.prog_items locations = player1.locations @@ -310,7 +262,7 @@ def test_impossible_fill(self): def test_circular_fill(self): """Test that fill raises an error when it can't place all items""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 3, 3) item0 = player1.prog_items[0] @@ -331,7 +283,7 @@ def test_circular_fill(self): def test_competing_fill(self): """Test that fill raises an error when it can't place items in a way to satisfy the conditions""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) item0 = player1.prog_items[0] @@ -348,7 +300,7 @@ def test_competing_fill(self): def test_multiplayer_fill(self): """Test that items can be placed across worlds""" - multiworld = generate_multiworld(2) + multiworld = generate_test_multiworld(2) player1 = generate_player_data(multiworld, 1, 2, 2) player2 = generate_player_data(multiworld, 2, 2, 2) @@ -369,7 +321,7 @@ def test_multiplayer_fill(self): def test_multiplayer_rules_fill(self): """Test that fill across worlds satisfies the rules""" - multiworld = generate_multiworld(2) + multiworld = generate_test_multiworld(2) player1 = generate_player_data(multiworld, 1, 2, 2) player2 = generate_player_data(multiworld, 2, 2, 2) @@ -393,7 +345,7 @@ def test_multiplayer_rules_fill(self): def test_restrictive_progress(self): """Test that various spheres with different requirements can be filled""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, prog_item_count=25) items = player1.prog_items.copy() multiworld.completion_condition[player1.id] = lambda state: state.has_all( @@ -417,7 +369,7 @@ def test_restrictive_progress(self): def test_swap_to_earlier_location_with_item_rule(self): """Test that item swap happens and works as intended""" # test for PR#1109 - multiworld = generate_multiworld(1) + multiworld = generate_test_multiworld(1) player1 = generate_player_data(multiworld, 1, 4, 4) locations = player1.locations[:] # copy required items = player1.prog_items[:] # copy required @@ -442,7 +394,7 @@ def test_swap_to_earlier_location_with_item_rule(self): def test_swap_to_earlier_location_with_item_rule2(self): """Test that swap works before all items are placed""" - multiworld = generate_multiworld(1) + multiworld = generate_test_multiworld(1) player1 = generate_player_data(multiworld, 1, 5, 5) locations = player1.locations[:] # copy required items = player1.prog_items[:] # copy required @@ -484,7 +436,7 @@ def test_swap_to_earlier_location_with_item_rule2(self): def test_double_sweep(self): """Test that sweep doesn't duplicate Event items when sweeping""" # test for PR1114 - multiworld = generate_multiworld(1) + multiworld = generate_test_multiworld(1) player1 = generate_player_data(multiworld, 1, 1, 1) location = player1.locations[0] location.address = None @@ -498,7 +450,7 @@ def test_double_sweep(self): def test_correct_item_instance_removed_from_pool(self): """Test that a placed item gets removed from the submitted pool""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data(multiworld, 1, 2, 2) player1.prog_items[0].name = "Different_item_instance_but_same_item_name" @@ -515,7 +467,7 @@ def test_correct_item_instance_removed_from_pool(self): class TestDistributeItemsRestrictive(unittest.TestCase): def test_basic_distribute(self): """Test that distribute_items_restrictive is deterministic""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -535,7 +487,7 @@ def test_basic_distribute(self): def test_excluded_distribute(self): """Test that distribute_items_restrictive doesn't put advancement items on excluded locations""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -550,7 +502,7 @@ def test_excluded_distribute(self): def test_non_excluded_item_distribute(self): """Test that useful items aren't placed on excluded locations""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -565,7 +517,7 @@ def test_non_excluded_item_distribute(self): def test_too_many_excluded_distribute(self): """Test that fill fails if it can't place all progression items due to too many excluded locations""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -578,7 +530,7 @@ def test_too_many_excluded_distribute(self): def test_non_excluded_item_must_distribute(self): """Test that fill fails if it can't place useful items due to too many excluded locations""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -593,7 +545,7 @@ def test_non_excluded_item_must_distribute(self): def test_priority_distribute(self): """Test that priority locations receive advancement items""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -608,7 +560,7 @@ def test_priority_distribute(self): def test_excess_priority_distribute(self): """Test that if there's more priority locations than advancement items, they can still fill""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) locations = player1.locations @@ -623,7 +575,7 @@ def test_excess_priority_distribute(self): def test_multiple_world_priority_distribute(self): """Test that priority fill can be satisfied for multiple worlds""" - multiworld = generate_multiworld(3) + multiworld = generate_test_multiworld(3) player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) player2 = generate_player_data( @@ -653,7 +605,7 @@ def test_multiple_world_priority_distribute(self): def test_can_remove_locations_in_fill_hook(self): """Test that distribute_items_restrictive calls the fill hook and allows for item and location removal""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, 4, prog_item_count=2, basic_item_count=2) @@ -673,12 +625,12 @@ def fill_hook(progitempool, usefulitempool, filleritempool, fill_locations): def test_seed_robust_to_item_order(self): """Test deterministic fill""" - mw1 = generate_multiworld() + mw1 = generate_test_multiworld() gen1 = generate_player_data( mw1, 1, 4, prog_item_count=2, basic_item_count=2) distribute_items_restrictive(mw1) - mw2 = generate_multiworld() + mw2 = generate_test_multiworld() gen2 = generate_player_data( mw2, 1, 4, prog_item_count=2, basic_item_count=2) mw2.itempool.append(mw2.itempool.pop(0)) @@ -691,12 +643,12 @@ def test_seed_robust_to_item_order(self): def test_seed_robust_to_location_order(self): """Test deterministic fill even if locations in a region are reordered""" - mw1 = generate_multiworld() + mw1 = generate_test_multiworld() gen1 = generate_player_data( mw1, 1, 4, prog_item_count=2, basic_item_count=2) distribute_items_restrictive(mw1) - mw2 = generate_multiworld() + mw2 = generate_test_multiworld() gen2 = generate_player_data( mw2, 1, 4, prog_item_count=2, basic_item_count=2) reg = mw2.get_region("Menu", gen2.id) @@ -710,7 +662,7 @@ def test_seed_robust_to_location_order(self): def test_can_reserve_advancement_items_for_general_fill(self): """Test that priority locations fill still satisfies item rules""" - multiworld = generate_multiworld() + multiworld = generate_test_multiworld() player1 = generate_player_data( multiworld, 1, location_count=5, prog_item_count=5) items = player1.prog_items @@ -727,7 +679,7 @@ def test_can_reserve_advancement_items_for_general_fill(self): def test_non_excluded_local_items(self): """Test that local items get placed locally in a multiworld""" - multiworld = generate_multiworld(2) + multiworld = generate_test_multiworld(2) player1 = generate_player_data( multiworld, 1, location_count=5, basic_item_count=5) player2 = generate_player_data( @@ -748,7 +700,7 @@ def test_non_excluded_local_items(self): def test_early_items(self) -> None: """Test that the early items API successfully places items early""" - mw = generate_multiworld(2) + mw = generate_test_multiworld(2) player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5) player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5) mw.early_items[1][player1.basic_items[0].name] = 1 @@ -803,11 +755,11 @@ def assertRegionContains(self, region: Region, item: Item) -> bool: if location.item and location.item == item: return True - self.fail("Expected " + region.name + " to contain " + item.name + - "\n Contains" + str(list(map(lambda location: location.item, region.locations)))) + self.fail(f"Expected {region.name} to contain {item.name}.\n" + f"Contains{list(map(lambda location: location.item, region.locations))}") def setUp(self) -> None: - multiworld = generate_multiworld(2) + multiworld = generate_test_multiworld(2) self.multiworld = multiworld player1 = generate_player_data( multiworld, 1, prog_item_count=2, basic_item_count=40) From c64c80aac06de3d8e5a1985f47f7961645498279 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Thu, 2 May 2024 04:02:59 -0400 Subject: [PATCH 15/66] TUNIC: Location groups for each area of the game (#3024) * huzzah, location groups * scope creep pog * Apply suggestion to the other spot it is applicable at too * apply berserker's suggestion Co-authored-by: Fabian Dill * Remove extra location group for shops * Fire rod for magic wand * Capitalize itme name groups * Update docs to capitalize item name groups, remove the little section on aliases since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear. * Fix rule with item group name * Capitalization is cool * Fix merge mistake * Add Flask group, remove Potions group * Update docs to detail how to find item and location groups * Revise per Vi's comment * Fix test * fuzzy matching please stop * Remove test change that was meant for a different branch --------- Co-authored-by: Fabian Dill --- worlds/tunic/__init__.py | 4 +- worlds/tunic/docs/en_TUNIC.md | 7 +- worlds/tunic/er_rules.py | 2 +- worlds/tunic/items.py | 313 +++++++++++++++++----------------- worlds/tunic/locations.py | 117 +++++++------ 5 files changed, 221 insertions(+), 222 deletions(-) diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index 77324b2047b..356af56ebd3 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -140,7 +140,7 @@ def remove_filler(amount: int) -> None: if self.options.shuffle_ladders: ladder_count = 0 for item_name, item_data in item_table.items(): - if item_data.item_group == "ladders": + if item_data.item_group == "Ladders": items_to_create[item_name] = 1 ladder_count += 1 remove_filler(ladder_count) @@ -259,7 +259,7 @@ def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]) -> None: name, connection = connection # for LS entrances, we just want to give the portal name if "(LS)" in name: - name, _ = name.split(" (LS) ") + name = name.split(" (LS) ", 1)[0] # was getting some cases like Library Grave -> Library Grave -> other place if name in portal_names and name != previous_name: previous_name = name diff --git a/worlds/tunic/docs/en_TUNIC.md b/worlds/tunic/docs/en_TUNIC.md index 57a9167d190..29a7255ea77 100644 --- a/worlds/tunic/docs/en_TUNIC.md +++ b/worlds/tunic/docs/en_TUNIC.md @@ -64,11 +64,8 @@ For the Entrance Randomizer: - The portal in the trophy room of the Old House is active from the start. - The elevator in Cathedral is immediately usable without activating the fuse. Activating the fuse does nothing. -## What item groups are there? -Bombs, consumables (non-bomb ones), weapons, melee weapons (stick and sword), keys, hexagons, offerings, hero relics, cards, golden treasures, money, pages, and abilities (the three ability pages). There are also a few groups being used for singular items: laurels, orb, dagger, magic rod, holy cross, prayer, icebolt, and progressive sword. - -## What location groups are there? -Holy cross (for all holy cross checks), fairies (for the two fairy checks), well (for the coin well checks), shop, bosses (for the bosses with checks associated with them), hero relic (for the 6 hero grave checks), and ladders (for the ladder items when you have shuffle ladders enabled). +## Does this game have item and location groups? +Yes! To find what they are, open up the Archipelago Text Client while connected to a TUNIC session and type in `/item_groups` or `/location_groups`. ## Is Connection Plando supported? Yes. The host needs to enable it in their `host.yaml`, and the player's yaml needs to contain a plando_connections block. diff --git a/worlds/tunic/er_rules.py b/worlds/tunic/er_rules.py index dde142c88ab..6352d96bf40 100644 --- a/worlds/tunic/er_rules.py +++ b/worlds/tunic/er_rules.py @@ -1452,7 +1452,7 @@ def set_er_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) # Beneath the Vault set_rule(multiworld.get_location("Beneath the Fortress - Bridge", player), - lambda state: state.has_group("melee weapons", player, 1) or state.has_any({laurels, fire_wand}, player)) + lambda state: state.has_group("Melee Weapons", player, 1) or state.has_any({laurels, fire_wand}, player)) set_rule(multiworld.get_location("Beneath the Fortress - Obscured Behind Waterfall", player), lambda state: has_lantern(state, player, options)) diff --git a/worlds/tunic/items.py b/worlds/tunic/items.py index 7483d55bf1c..6efdeaa3eab 100644 --- a/worlds/tunic/items.py +++ b/worlds/tunic/items.py @@ -13,158 +13,158 @@ class TunicItemData(NamedTuple): item_base_id = 509342400 item_table: Dict[str, TunicItemData] = { - "Firecracker x2": TunicItemData(ItemClassification.filler, 3, 0, "bombs"), - "Firecracker x3": TunicItemData(ItemClassification.filler, 3, 1, "bombs"), - "Firecracker x4": TunicItemData(ItemClassification.filler, 3, 2, "bombs"), - "Firecracker x5": TunicItemData(ItemClassification.filler, 1, 3, "bombs"), - "Firecracker x6": TunicItemData(ItemClassification.filler, 2, 4, "bombs"), - "Fire Bomb x2": TunicItemData(ItemClassification.filler, 2, 5, "bombs"), - "Fire Bomb x3": TunicItemData(ItemClassification.filler, 1, 6, "bombs"), - "Ice Bomb x2": TunicItemData(ItemClassification.filler, 2, 7, "bombs"), - "Ice Bomb x3": TunicItemData(ItemClassification.filler, 2, 8, "bombs"), - "Ice Bomb x5": TunicItemData(ItemClassification.filler, 1, 9, "bombs"), - "Lure": TunicItemData(ItemClassification.filler, 4, 10, "consumables"), - "Lure x2": TunicItemData(ItemClassification.filler, 1, 11, "consumables"), - "Pepper x2": TunicItemData(ItemClassification.filler, 4, 12, "consumables"), - "Ivy x3": TunicItemData(ItemClassification.filler, 2, 13, "consumables"), - "Effigy": TunicItemData(ItemClassification.useful, 12, 14, "money"), - "HP Berry": TunicItemData(ItemClassification.filler, 2, 15, "consumables"), - "HP Berry x2": TunicItemData(ItemClassification.filler, 4, 16, "consumables"), - "HP Berry x3": TunicItemData(ItemClassification.filler, 2, 17, "consumables"), - "MP Berry": TunicItemData(ItemClassification.filler, 4, 18, "consumables"), - "MP Berry x2": TunicItemData(ItemClassification.filler, 2, 19, "consumables"), - "MP Berry x3": TunicItemData(ItemClassification.filler, 7, 20, "consumables"), + "Firecracker x2": TunicItemData(ItemClassification.filler, 3, 0, "Bombs"), + "Firecracker x3": TunicItemData(ItemClassification.filler, 3, 1, "Bombs"), + "Firecracker x4": TunicItemData(ItemClassification.filler, 3, 2, "Bombs"), + "Firecracker x5": TunicItemData(ItemClassification.filler, 1, 3, "Bombs"), + "Firecracker x6": TunicItemData(ItemClassification.filler, 2, 4, "Bombs"), + "Fire Bomb x2": TunicItemData(ItemClassification.filler, 2, 5, "Bombs"), + "Fire Bomb x3": TunicItemData(ItemClassification.filler, 1, 6, "Bombs"), + "Ice Bomb x2": TunicItemData(ItemClassification.filler, 2, 7, "Bombs"), + "Ice Bomb x3": TunicItemData(ItemClassification.filler, 2, 8, "Bombs"), + "Ice Bomb x5": TunicItemData(ItemClassification.filler, 1, 9, "Bombs"), + "Lure": TunicItemData(ItemClassification.filler, 4, 10, "Consumables"), + "Lure x2": TunicItemData(ItemClassification.filler, 1, 11, "Consumables"), + "Pepper x2": TunicItemData(ItemClassification.filler, 4, 12, "Consumables"), + "Ivy x3": TunicItemData(ItemClassification.filler, 2, 13, "Consumables"), + "Effigy": TunicItemData(ItemClassification.useful, 12, 14, "Money"), + "HP Berry": TunicItemData(ItemClassification.filler, 2, 15, "Consumables"), + "HP Berry x2": TunicItemData(ItemClassification.filler, 4, 16, "Consumables"), + "HP Berry x3": TunicItemData(ItemClassification.filler, 2, 17, "Consumables"), + "MP Berry": TunicItemData(ItemClassification.filler, 4, 18, "Consumables"), + "MP Berry x2": TunicItemData(ItemClassification.filler, 2, 19, "Consumables"), + "MP Berry x3": TunicItemData(ItemClassification.filler, 7, 20, "Consumables"), "Fairy": TunicItemData(ItemClassification.progression, 20, 21), - "Stick": TunicItemData(ItemClassification.progression, 1, 22, "weapons"), - "Sword": TunicItemData(ItemClassification.progression, 3, 23, "weapons"), - "Sword Upgrade": TunicItemData(ItemClassification.progression, 4, 24, "weapons"), - "Magic Wand": TunicItemData(ItemClassification.progression, 1, 25, "weapons"), + "Stick": TunicItemData(ItemClassification.progression, 1, 22, "Weapons"), + "Sword": TunicItemData(ItemClassification.progression, 3, 23, "Weapons"), + "Sword Upgrade": TunicItemData(ItemClassification.progression, 4, 24, "Weapons"), + "Magic Wand": TunicItemData(ItemClassification.progression, 1, 25, "Weapons"), "Magic Dagger": TunicItemData(ItemClassification.progression, 1, 26), "Magic Orb": TunicItemData(ItemClassification.progression, 1, 27), "Hero's Laurels": TunicItemData(ItemClassification.progression, 1, 28), "Lantern": TunicItemData(ItemClassification.progression, 1, 29), - "Gun": TunicItemData(ItemClassification.useful, 1, 30, "weapons"), + "Gun": TunicItemData(ItemClassification.useful, 1, 30, "Weapons"), "Shield": TunicItemData(ItemClassification.useful, 1, 31), "Dath Stone": TunicItemData(ItemClassification.useful, 1, 32), "Hourglass": TunicItemData(ItemClassification.useful, 1, 33), - "Old House Key": TunicItemData(ItemClassification.progression, 1, 34, "keys"), - "Key": TunicItemData(ItemClassification.progression, 2, 35, "keys"), - "Fortress Vault Key": TunicItemData(ItemClassification.progression, 1, 36, "keys"), - "Flask Shard": TunicItemData(ItemClassification.useful, 12, 37, "potions"), - "Potion Flask": TunicItemData(ItemClassification.useful, 5, 38, "potions"), + "Old House Key": TunicItemData(ItemClassification.progression, 1, 34, "Keys"), + "Key": TunicItemData(ItemClassification.progression, 2, 35, "Keys"), + "Fortress Vault Key": TunicItemData(ItemClassification.progression, 1, 36, "Keys"), + "Flask Shard": TunicItemData(ItemClassification.useful, 12, 37), + "Potion Flask": TunicItemData(ItemClassification.useful, 5, 38, "Flask"), "Golden Coin": TunicItemData(ItemClassification.progression, 17, 39), "Card Slot": TunicItemData(ItemClassification.useful, 4, 40), - "Red Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 41, "hexagons"), - "Green Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 42, "hexagons"), - "Blue Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 43, "hexagons"), - "Gold Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 0, 44, "hexagons"), - "ATT Offering": TunicItemData(ItemClassification.useful, 4, 45, "offerings"), - "DEF Offering": TunicItemData(ItemClassification.useful, 4, 46, "offerings"), - "Potion Offering": TunicItemData(ItemClassification.useful, 3, 47, "offerings"), - "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "offerings"), - "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "offerings"), - "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "offerings"), - "Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "hero relics"), - "Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "hero relics"), - "Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "hero relics"), - "Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "hero relics"), - "Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "hero relics"), - "Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "hero relics"), - "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "cards"), - "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "cards"), - "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "cards"), - "Cyan Peril Ring": TunicItemData(ItemClassification.useful, 1, 60, "cards"), - "Bracer": TunicItemData(ItemClassification.useful, 1, 61, "cards"), - "Dagger Strap": TunicItemData(ItemClassification.useful, 1, 62, "cards"), - "Inverted Ash": TunicItemData(ItemClassification.useful, 1, 63, "cards"), - "Lucky Cup": TunicItemData(ItemClassification.useful, 1, 64, "cards"), - "Magic Echo": TunicItemData(ItemClassification.useful, 1, 65, "cards"), - "Anklet": TunicItemData(ItemClassification.useful, 1, 66, "cards"), - "Muffling Bell": TunicItemData(ItemClassification.useful, 1, 67, "cards"), - "Glass Cannon": TunicItemData(ItemClassification.useful, 1, 68, "cards"), - "Perfume": TunicItemData(ItemClassification.useful, 1, 69, "cards"), - "Louder Echo": TunicItemData(ItemClassification.useful, 1, 70, "cards"), - "Aura's Gem": TunicItemData(ItemClassification.useful, 1, 71, "cards"), - "Bone Card": TunicItemData(ItemClassification.useful, 1, 72, "cards"), - "Mr Mayor": TunicItemData(ItemClassification.useful, 1, 73, "golden treasures"), - "Secret Legend": TunicItemData(ItemClassification.useful, 1, 74, "golden treasures"), - "Sacred Geometry": TunicItemData(ItemClassification.useful, 1, 75, "golden treasures"), - "Vintage": TunicItemData(ItemClassification.useful, 1, 76, "golden treasures"), - "Just Some Pals": TunicItemData(ItemClassification.useful, 1, 77, "golden treasures"), - "Regal Weasel": TunicItemData(ItemClassification.useful, 1, 78, "golden treasures"), - "Spring Falls": TunicItemData(ItemClassification.useful, 1, 79, "golden treasures"), - "Power Up": TunicItemData(ItemClassification.useful, 1, 80, "golden treasures"), - "Back To Work": TunicItemData(ItemClassification.useful, 1, 81, "golden treasures"), - "Phonomath": TunicItemData(ItemClassification.useful, 1, 82, "golden treasures"), - "Dusty": TunicItemData(ItemClassification.useful, 1, 83, "golden treasures"), - "Forever Friend": TunicItemData(ItemClassification.useful, 1, 84, "golden treasures"), - "Fool Trap": TunicItemData(ItemClassification.trap, 0, 85, "fool"), - "Money x1": TunicItemData(ItemClassification.filler, 3, 86, "money"), - "Money x10": TunicItemData(ItemClassification.filler, 1, 87, "money"), - "Money x15": TunicItemData(ItemClassification.filler, 10, 88, "money"), - "Money x16": TunicItemData(ItemClassification.filler, 1, 89, "money"), - "Money x20": TunicItemData(ItemClassification.filler, 17, 90, "money"), - "Money x25": TunicItemData(ItemClassification.filler, 14, 91, "money"), - "Money x30": TunicItemData(ItemClassification.filler, 4, 92, "money"), - "Money x32": TunicItemData(ItemClassification.filler, 4, 93, "money"), - "Money x40": TunicItemData(ItemClassification.filler, 3, 94, "money"), - "Money x48": TunicItemData(ItemClassification.filler, 1, 95, "money"), - "Money x50": TunicItemData(ItemClassification.filler, 7, 96, "money"), - "Money x64": TunicItemData(ItemClassification.filler, 1, 97, "money"), - "Money x100": TunicItemData(ItemClassification.filler, 5, 98, "money"), - "Money x128": TunicItemData(ItemClassification.useful, 3, 99, "money"), - "Money x200": TunicItemData(ItemClassification.useful, 1, 100, "money"), - "Money x255": TunicItemData(ItemClassification.useful, 1, 101, "money"), - "Pages 0-1": TunicItemData(ItemClassification.useful, 1, 102, "pages"), - "Pages 2-3": TunicItemData(ItemClassification.useful, 1, 103, "pages"), - "Pages 4-5": TunicItemData(ItemClassification.useful, 1, 104, "pages"), - "Pages 6-7": TunicItemData(ItemClassification.useful, 1, 105, "pages"), - "Pages 8-9": TunicItemData(ItemClassification.useful, 1, 106, "pages"), - "Pages 10-11": TunicItemData(ItemClassification.useful, 1, 107, "pages"), - "Pages 12-13": TunicItemData(ItemClassification.useful, 1, 108, "pages"), - "Pages 14-15": TunicItemData(ItemClassification.useful, 1, 109, "pages"), - "Pages 16-17": TunicItemData(ItemClassification.useful, 1, 110, "pages"), - "Pages 18-19": TunicItemData(ItemClassification.useful, 1, 111, "pages"), - "Pages 20-21": TunicItemData(ItemClassification.useful, 1, 112, "pages"), - "Pages 22-23": TunicItemData(ItemClassification.useful, 1, 113, "pages"), - "Pages 24-25 (Prayer)": TunicItemData(ItemClassification.progression, 1, 114, "pages"), - "Pages 26-27": TunicItemData(ItemClassification.useful, 1, 115, "pages"), - "Pages 28-29": TunicItemData(ItemClassification.useful, 1, 116, "pages"), - "Pages 30-31": TunicItemData(ItemClassification.useful, 1, 117, "pages"), - "Pages 32-33": TunicItemData(ItemClassification.useful, 1, 118, "pages"), - "Pages 34-35": TunicItemData(ItemClassification.useful, 1, 119, "pages"), - "Pages 36-37": TunicItemData(ItemClassification.useful, 1, 120, "pages"), - "Pages 38-39": TunicItemData(ItemClassification.useful, 1, 121, "pages"), - "Pages 40-41": TunicItemData(ItemClassification.useful, 1, 122, "pages"), - "Pages 42-43 (Holy Cross)": TunicItemData(ItemClassification.progression, 1, 123, "pages"), - "Pages 44-45": TunicItemData(ItemClassification.useful, 1, 124, "pages"), - "Pages 46-47": TunicItemData(ItemClassification.useful, 1, 125, "pages"), - "Pages 48-49": TunicItemData(ItemClassification.useful, 1, 126, "pages"), - "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "pages"), - "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "pages"), - "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "pages"), + "Red Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 41, "Hexagons"), + "Green Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 42, "Hexagons"), + "Blue Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 1, 43, "Hexagons"), + "Gold Questagon": TunicItemData(ItemClassification.progression_skip_balancing, 0, 44, "Hexagons"), + "ATT Offering": TunicItemData(ItemClassification.useful, 4, 45, "Offerings"), + "DEF Offering": TunicItemData(ItemClassification.useful, 4, 46, "Offerings"), + "Potion Offering": TunicItemData(ItemClassification.useful, 3, 47, "Offerings"), + "HP Offering": TunicItemData(ItemClassification.useful, 6, 48, "Offerings"), + "MP Offering": TunicItemData(ItemClassification.useful, 3, 49, "Offerings"), + "SP Offering": TunicItemData(ItemClassification.useful, 2, 50, "Offerings"), + "Hero Relic - ATT": TunicItemData(ItemClassification.useful, 1, 51, "Hero Relics"), + "Hero Relic - DEF": TunicItemData(ItemClassification.useful, 1, 52, "Hero Relics"), + "Hero Relic - HP": TunicItemData(ItemClassification.useful, 1, 53, "Hero Relics"), + "Hero Relic - MP": TunicItemData(ItemClassification.useful, 1, 54, "Hero Relics"), + "Hero Relic - POTION": TunicItemData(ItemClassification.useful, 1, 55, "Hero Relics"), + "Hero Relic - SP": TunicItemData(ItemClassification.useful, 1, 56, "Hero Relics"), + "Orange Peril Ring": TunicItemData(ItemClassification.useful, 1, 57, "Cards"), + "Tincture": TunicItemData(ItemClassification.useful, 1, 58, "Cards"), + "Scavenger Mask": TunicItemData(ItemClassification.progression, 1, 59, "Cards"), + "Cyan Peril Ring": TunicItemData(ItemClassification.useful, 1, 60, "Cards"), + "Bracer": TunicItemData(ItemClassification.useful, 1, 61, "Cards"), + "Dagger Strap": TunicItemData(ItemClassification.useful, 1, 62, "Cards"), + "Inverted Ash": TunicItemData(ItemClassification.useful, 1, 63, "Cards"), + "Lucky Cup": TunicItemData(ItemClassification.useful, 1, 64, "Cards"), + "Magic Echo": TunicItemData(ItemClassification.useful, 1, 65, "Cards"), + "Anklet": TunicItemData(ItemClassification.useful, 1, 66, "Cards"), + "Muffling Bell": TunicItemData(ItemClassification.useful, 1, 67, "Cards"), + "Glass Cannon": TunicItemData(ItemClassification.useful, 1, 68, "Cards"), + "Perfume": TunicItemData(ItemClassification.useful, 1, 69, "Cards"), + "Louder Echo": TunicItemData(ItemClassification.useful, 1, 70, "Cards"), + "Aura's Gem": TunicItemData(ItemClassification.useful, 1, 71, "Cards"), + "Bone Card": TunicItemData(ItemClassification.useful, 1, 72, "Cards"), + "Mr Mayor": TunicItemData(ItemClassification.useful, 1, 73, "Golden Treasures"), + "Secret Legend": TunicItemData(ItemClassification.useful, 1, 74, "Golden Treasures"), + "Sacred Geometry": TunicItemData(ItemClassification.useful, 1, 75, "Golden Treasures"), + "Vintage": TunicItemData(ItemClassification.useful, 1, 76, "Golden Treasures"), + "Just Some Pals": TunicItemData(ItemClassification.useful, 1, 77, "Golden Treasures"), + "Regal Weasel": TunicItemData(ItemClassification.useful, 1, 78, "Golden Treasures"), + "Spring Falls": TunicItemData(ItemClassification.useful, 1, 79, "Golden Treasures"), + "Power Up": TunicItemData(ItemClassification.useful, 1, 80, "Golden Treasures"), + "Back To Work": TunicItemData(ItemClassification.useful, 1, 81, "Golden Treasures"), + "Phonomath": TunicItemData(ItemClassification.useful, 1, 82, "Golden Treasures"), + "Dusty": TunicItemData(ItemClassification.useful, 1, 83, "Golden Treasures"), + "Forever Friend": TunicItemData(ItemClassification.useful, 1, 84, "Golden Treasures"), + "Fool Trap": TunicItemData(ItemClassification.trap, 0, 85), + "Money x1": TunicItemData(ItemClassification.filler, 3, 86, "Money"), + "Money x10": TunicItemData(ItemClassification.filler, 1, 87, "Money"), + "Money x15": TunicItemData(ItemClassification.filler, 10, 88, "Money"), + "Money x16": TunicItemData(ItemClassification.filler, 1, 89, "Money"), + "Money x20": TunicItemData(ItemClassification.filler, 17, 90, "Money"), + "Money x25": TunicItemData(ItemClassification.filler, 14, 91, "Money"), + "Money x30": TunicItemData(ItemClassification.filler, 4, 92, "Money"), + "Money x32": TunicItemData(ItemClassification.filler, 4, 93, "Money"), + "Money x40": TunicItemData(ItemClassification.filler, 3, 94, "Money"), + "Money x48": TunicItemData(ItemClassification.filler, 1, 95, "Money"), + "Money x50": TunicItemData(ItemClassification.filler, 7, 96, "Money"), + "Money x64": TunicItemData(ItemClassification.filler, 1, 97, "Money"), + "Money x100": TunicItemData(ItemClassification.filler, 5, 98, "Money"), + "Money x128": TunicItemData(ItemClassification.useful, 3, 99, "Money"), + "Money x200": TunicItemData(ItemClassification.useful, 1, 100, "Money"), + "Money x255": TunicItemData(ItemClassification.useful, 1, 101, "Money"), + "Pages 0-1": TunicItemData(ItemClassification.useful, 1, 102, "Pages"), + "Pages 2-3": TunicItemData(ItemClassification.useful, 1, 103, "Pages"), + "Pages 4-5": TunicItemData(ItemClassification.useful, 1, 104, "Pages"), + "Pages 6-7": TunicItemData(ItemClassification.useful, 1, 105, "Pages"), + "Pages 8-9": TunicItemData(ItemClassification.useful, 1, 106, "Pages"), + "Pages 10-11": TunicItemData(ItemClassification.useful, 1, 107, "Pages"), + "Pages 12-13": TunicItemData(ItemClassification.useful, 1, 108, "Pages"), + "Pages 14-15": TunicItemData(ItemClassification.useful, 1, 109, "Pages"), + "Pages 16-17": TunicItemData(ItemClassification.useful, 1, 110, "Pages"), + "Pages 18-19": TunicItemData(ItemClassification.useful, 1, 111, "Pages"), + "Pages 20-21": TunicItemData(ItemClassification.useful, 1, 112, "Pages"), + "Pages 22-23": TunicItemData(ItemClassification.useful, 1, 113, "Pages"), + "Pages 24-25 (Prayer)": TunicItemData(ItemClassification.progression, 1, 114, "Pages"), + "Pages 26-27": TunicItemData(ItemClassification.useful, 1, 115, "Pages"), + "Pages 28-29": TunicItemData(ItemClassification.useful, 1, 116, "Pages"), + "Pages 30-31": TunicItemData(ItemClassification.useful, 1, 117, "Pages"), + "Pages 32-33": TunicItemData(ItemClassification.useful, 1, 118, "Pages"), + "Pages 34-35": TunicItemData(ItemClassification.useful, 1, 119, "Pages"), + "Pages 36-37": TunicItemData(ItemClassification.useful, 1, 120, "Pages"), + "Pages 38-39": TunicItemData(ItemClassification.useful, 1, 121, "Pages"), + "Pages 40-41": TunicItemData(ItemClassification.useful, 1, 122, "Pages"), + "Pages 42-43 (Holy Cross)": TunicItemData(ItemClassification.progression, 1, 123, "Pages"), + "Pages 44-45": TunicItemData(ItemClassification.useful, 1, 124, "Pages"), + "Pages 46-47": TunicItemData(ItemClassification.useful, 1, 125, "Pages"), + "Pages 48-49": TunicItemData(ItemClassification.useful, 1, 126, "Pages"), + "Pages 50-51": TunicItemData(ItemClassification.useful, 1, 127, "Pages"), + "Pages 52-53 (Icebolt)": TunicItemData(ItemClassification.progression, 1, 128, "Pages"), + "Pages 54-55": TunicItemData(ItemClassification.useful, 1, 129, "Pages"), - "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "ladders"), - "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "ladders"), - "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "ladders"), - "Ladder near Temple Rafters": TunicItemData(ItemClassification.progression, 0, 133, "ladders"), - "Ladders near Dark Tomb": TunicItemData(ItemClassification.progression, 0, 134, "ladders"), - "Ladder to Quarry": TunicItemData(ItemClassification.progression, 0, 135, "ladders"), - "Ladders to West Bell": TunicItemData(ItemClassification.progression, 0, 136, "ladders"), - "Ladders in Overworld Town": TunicItemData(ItemClassification.progression, 0, 137, "ladders"), - "Ladder to Ruined Atoll": TunicItemData(ItemClassification.progression, 0, 138, "ladders"), - "Ladder to Swamp": TunicItemData(ItemClassification.progression, 0, 139, "ladders"), - "Ladders in Well": TunicItemData(ItemClassification.progression, 0, 140, "ladders"), - "Ladder in Dark Tomb": TunicItemData(ItemClassification.progression, 0, 141, "ladders"), - "Ladder to East Forest": TunicItemData(ItemClassification.progression, 0, 142, "ladders"), - "Ladders to Lower Forest": TunicItemData(ItemClassification.progression, 0, 143, "ladders"), - "Ladder to Beneath the Vault": TunicItemData(ItemClassification.progression, 0, 144, "ladders"), - "Ladders in Hourglass Cave": TunicItemData(ItemClassification.progression, 0, 145, "ladders"), - "Ladders in South Atoll": TunicItemData(ItemClassification.progression, 0, 146, "ladders"), - "Ladders to Frog's Domain": TunicItemData(ItemClassification.progression, 0, 147, "ladders"), - "Ladders in Library": TunicItemData(ItemClassification.progression, 0, 148, "ladders"), - "Ladders in Lower Quarry": TunicItemData(ItemClassification.progression, 0, 149, "ladders"), - "Ladders in Swamp": TunicItemData(ItemClassification.progression, 0, 150, "ladders"), + "Ladders near Weathervane": TunicItemData(ItemClassification.progression, 0, 130, "Ladders"), + "Ladders near Overworld Checkpoint": TunicItemData(ItemClassification.progression, 0, 131, "Ladders"), + "Ladders near Patrol Cave": TunicItemData(ItemClassification.progression, 0, 132, "Ladders"), + "Ladder near Temple Rafters": TunicItemData(ItemClassification.progression, 0, 133, "Ladders"), + "Ladders near Dark Tomb": TunicItemData(ItemClassification.progression, 0, 134, "Ladders"), + "Ladder to Quarry": TunicItemData(ItemClassification.progression, 0, 135, "Ladders"), + "Ladders to West Bell": TunicItemData(ItemClassification.progression, 0, 136, "Ladders"), + "Ladders in Overworld Town": TunicItemData(ItemClassification.progression, 0, 137, "Ladders"), + "Ladder to Ruined Atoll": TunicItemData(ItemClassification.progression, 0, 138, "Ladders"), + "Ladder to Swamp": TunicItemData(ItemClassification.progression, 0, 139, "Ladders"), + "Ladders in Well": TunicItemData(ItemClassification.progression, 0, 140, "Ladders"), + "Ladder in Dark Tomb": TunicItemData(ItemClassification.progression, 0, 141, "Ladders"), + "Ladder to East Forest": TunicItemData(ItemClassification.progression, 0, 142, "Ladders"), + "Ladders to Lower Forest": TunicItemData(ItemClassification.progression, 0, 143, "Ladders"), + "Ladder to Beneath the Vault": TunicItemData(ItemClassification.progression, 0, 144, "Ladders"), + "Ladders in Hourglass Cave": TunicItemData(ItemClassification.progression, 0, 145, "Ladders"), + "Ladders in South Atoll": TunicItemData(ItemClassification.progression, 0, 146, "Ladders"), + "Ladders to Frog's Domain": TunicItemData(ItemClassification.progression, 0, 147, "Ladders"), + "Ladders in Library": TunicItemData(ItemClassification.progression, 0, 148, "Ladders"), + "Ladders in Lower Quarry": TunicItemData(ItemClassification.progression, 0, 149, "Ladders"), + "Ladders in Swamp": TunicItemData(ItemClassification.progression, 0, 150, "Ladders"), } fool_tiers: List[List[str]] = [ @@ -220,20 +220,23 @@ def get_item_group(item_name: str) -> str: # extra groups for the purpose of aliasing items extra_groups: Dict[str, Set[str]] = { - "laurels": {"Hero's Laurels"}, - "orb": {"Magic Orb"}, - "dagger": {"Magic Dagger"}, - "magic rod": {"Magic Wand"}, - "holy cross": {"Pages 42-43 (Holy Cross)"}, - "prayer": {"Pages 24-25 (Prayer)"}, - "icebolt": {"Pages 52-53 (Icebolt)"}, - "ice rod": {"Pages 52-53 (Icebolt)"}, - "melee weapons": {"Stick", "Sword", "Sword Upgrade"}, - "progressive sword": {"Sword Upgrade"}, - "abilities": {"Pages 24-25 (Prayer)", "Pages 42-43 (Holy Cross)", "Pages 52-53 (Icebolt)"}, - "questagons": {"Red Questagon", "Green Questagon", "Blue Questagon", "Gold Questagon"}, - "ladder to atoll": {"Ladder to Ruined Atoll"}, # fuzzy matching made it hint Ladders in Well, now it won't - "ladders to bell": {"Ladders to West Bell"}, + "Laurels": {"Hero's Laurels"}, + "Orb": {"Magic Orb"}, + "Dagger": {"Magic Dagger"}, + "Wand": {"Magic Wand"}, + "Magic Rod": {"Magic Wand"}, + "Fire Rod": {"Magic Wand"}, + "Holy Cross": {"Pages 42-43 (Holy Cross)"}, + "Prayer": {"Pages 24-25 (Prayer)"}, + "Icebolt": {"Pages 52-53 (Icebolt)"}, + "Ice Rod": {"Pages 52-53 (Icebolt)"}, + "Melee Weapons": {"Stick", "Sword", "Sword Upgrade"}, + "Progressive Sword": {"Sword Upgrade"}, + "Abilities": {"Pages 24-25 (Prayer)", "Pages 42-43 (Holy Cross)", "Pages 52-53 (Icebolt)"}, + "Questagons": {"Red Questagon", "Green Questagon", "Blue Questagon", "Gold Questagon"}, + "Ladder to Atoll": {"Ladder to Ruined Atoll"}, # fuzzy matching made it hint Ladders in Well, now it won't + "Ladders to Bell": {"Ladders to West Bell"}, + "Ladders to Well": {"Ladders in Well"}, # fuzzy matching decided ladders in well was ladders to west bell } item_name_groups.update(extra_groups) diff --git a/worlds/tunic/locations.py b/worlds/tunic/locations.py index 9974e60571c..fdf66216795 100644 --- a/worlds/tunic/locations.py +++ b/worlds/tunic/locations.py @@ -1,11 +1,10 @@ -from typing import Dict, NamedTuple, Set, Optional, List +from typing import Dict, NamedTuple, Set, Optional class TunicLocationData(NamedTuple): region: str er_region: str # entrance rando region location_group: Optional[str] = None - location_groups: Optional[List[str]] = None location_base_id = 509342400 @@ -46,8 +45,8 @@ class TunicLocationData(NamedTuple): "Guardhouse 2 - Bottom Floor Secret": TunicLocationData("East Forest", "Guard House 2 Lower"), "Guardhouse 1 - Upper Floor Obscured": TunicLocationData("East Forest", "Guard House 1 East"), "Guardhouse 1 - Upper Floor": TunicLocationData("East Forest", "Guard House 1 East"), - "East Forest - Dancing Fox Spirit Holy Cross": TunicLocationData("East Forest", "East Forest Dance Fox Spot", location_group="holy cross"), - "East Forest - Golden Obelisk Holy Cross": TunicLocationData("East Forest", "Lower Forest", location_group="holy cross"), + "East Forest - Dancing Fox Spirit Holy Cross": TunicLocationData("East Forest", "East Forest Dance Fox Spot", location_group="Holy Cross"), + "East Forest - Golden Obelisk Holy Cross": TunicLocationData("East Forest", "Lower Forest", location_group="Holy Cross"), "East Forest - Ice Rod Grapple Chest": TunicLocationData("East Forest", "East Forest"), "East Forest - Above Save Point": TunicLocationData("East Forest", "East Forest"), "East Forest - Above Save Point Obscured": TunicLocationData("East Forest", "East Forest"), @@ -65,18 +64,18 @@ class TunicLocationData(NamedTuple): "Forest Belltower - Obscured Near Bell Top Floor": TunicLocationData("East Forest", "Forest Belltower Upper"), "Forest Belltower - Obscured Beneath Bell Bottom Floor": TunicLocationData("East Forest", "Forest Belltower Main"), "Forest Belltower - Page Pickup": TunicLocationData("East Forest", "Forest Belltower Main"), - "Forest Grave Path - Holy Cross Code by Grave": TunicLocationData("East Forest", "Forest Grave Path by Grave", location_group="holy cross"), + "Forest Grave Path - Holy Cross Code by Grave": TunicLocationData("East Forest", "Forest Grave Path by Grave", location_group="Holy Cross"), "Forest Grave Path - Above Gate": TunicLocationData("East Forest", "Forest Grave Path Main"), "Forest Grave Path - Obscured Chest": TunicLocationData("East Forest", "Forest Grave Path Main"), "Forest Grave Path - Upper Walkway": TunicLocationData("East Forest", "Forest Grave Path Upper"), "Forest Grave Path - Sword Pickup": TunicLocationData("East Forest", "Forest Grave Path by Grave"), - "Hero's Grave - Tooth Relic": TunicLocationData("East Forest", "Hero Relic - East Forest", location_group="hero relic"), + "Hero's Grave - Tooth Relic": TunicLocationData("East Forest", "Hero Relic - East Forest"), "Fortress Courtyard - From East Belltower": TunicLocationData("East Forest", "Fortress Exterior from East Forest"), "Fortress Leaf Piles - Secret Chest": TunicLocationData("Eastern Vault Fortress", "Fortress Leaf Piles"), "Fortress Arena - Hexagon Red": TunicLocationData("Eastern Vault Fortress", "Fortress Arena"), - "Fortress Arena - Siege Engine/Vault Key Pickup": TunicLocationData("Eastern Vault Fortress", "Fortress Arena", location_group="bosses"), + "Fortress Arena - Siege Engine/Vault Key Pickup": TunicLocationData("Eastern Vault Fortress", "Fortress Arena", location_group="Bosses"), "Fortress East Shortcut - Chest Near Slimes": TunicLocationData("Eastern Vault Fortress", "Fortress East Shortcut Lower"), - "Eastern Vault Fortress - [West Wing] Candles Holy Cross": TunicLocationData("Eastern Vault Fortress", "Eastern Vault Fortress", location_group="holy cross"), + "Eastern Vault Fortress - [West Wing] Candles Holy Cross": TunicLocationData("Eastern Vault Fortress", "Eastern Vault Fortress", location_group="Holy Cross"), "Eastern Vault Fortress - [West Wing] Dark Room Chest 1": TunicLocationData("Eastern Vault Fortress", "Eastern Vault Fortress"), "Eastern Vault Fortress - [West Wing] Dark Room Chest 2": TunicLocationData("Eastern Vault Fortress", "Eastern Vault Fortress"), "Eastern Vault Fortress - [East Wing] Bombable Wall": TunicLocationData("Eastern Vault Fortress", "Eastern Vault Fortress"), @@ -84,7 +83,7 @@ class TunicLocationData(NamedTuple): "Fortress Grave Path - Upper Walkway": TunicLocationData("Eastern Vault Fortress", "Fortress Grave Path Upper"), "Fortress Grave Path - Chest Right of Grave": TunicLocationData("Eastern Vault Fortress", "Fortress Grave Path"), "Fortress Grave Path - Obscured Chest Left of Grave": TunicLocationData("Eastern Vault Fortress", "Fortress Grave Path"), - "Hero's Grave - Flowers Relic": TunicLocationData("Eastern Vault Fortress", "Hero Relic - Fortress", location_group="hero relic"), + "Hero's Grave - Flowers Relic": TunicLocationData("Eastern Vault Fortress", "Hero Relic - Fortress"), "Beneath the Fortress - Bridge": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"), "Beneath the Fortress - Cell Chest 1": TunicLocationData("Beneath the Vault", "Beneath the Vault Back"), "Beneath the Fortress - Obscured Behind Waterfall": TunicLocationData("Beneath the Vault", "Beneath the Vault Front"), @@ -101,8 +100,8 @@ class TunicLocationData(NamedTuple): "Frog's Domain - Side Room Chest": TunicLocationData("Frog's Domain", "Frog's Domain"), "Frog's Domain - Side Room Grapple Secret": TunicLocationData("Frog's Domain", "Frog's Domain"), "Frog's Domain - Magic Orb Pickup": TunicLocationData("Frog's Domain", "Frog's Domain"), - "Librarian - Hexagon Green": TunicLocationData("Library", "Library Arena", location_group="bosses"), - "Library Hall - Holy Cross Chest": TunicLocationData("Library", "Library Hall", location_group="holy cross"), + "Librarian - Hexagon Green": TunicLocationData("Library", "Library Arena", location_group="Bosses"), + "Library Hall - Holy Cross Chest": TunicLocationData("Library", "Library Hall", location_group="Holy Cross"), "Library Lab - Chest By Shrine 2": TunicLocationData("Library", "Library Lab"), "Library Lab - Chest By Shrine 1": TunicLocationData("Library", "Library Lab"), "Library Lab - Chest By Shrine 3": TunicLocationData("Library", "Library Lab"), @@ -110,7 +109,7 @@ class TunicLocationData(NamedTuple): "Library Lab - Page 3": TunicLocationData("Library", "Library Lab"), "Library Lab - Page 1": TunicLocationData("Library", "Library Lab"), "Library Lab - Page 2": TunicLocationData("Library", "Library Lab"), - "Hero's Grave - Mushroom Relic": TunicLocationData("Library", "Hero Relic - Library", location_group="hero relic"), + "Hero's Grave - Mushroom Relic": TunicLocationData("Library", "Hero Relic - Library"), "Lower Mountain - Page Before Door": TunicLocationData("Overworld", "Lower Mountain"), "Changing Room - Normal Chest": TunicLocationData("Overworld", "Changing Room"), "Fortress Courtyard - Chest Near Cave": TunicLocationData("Overworld", "Fortress Exterior near cave"), @@ -165,49 +164,49 @@ class TunicLocationData(NamedTuple): "Ruined Shop - Chest 2": TunicLocationData("Overworld", "Ruined Shop"), "Ruined Shop - Chest 3": TunicLocationData("Overworld", "Ruined Shop"), "Ruined Passage - Page Pickup": TunicLocationData("Overworld", "Ruined Passage"), - "Shop - Potion 1": TunicLocationData("Overworld", "Shop", location_group="shop"), - "Shop - Potion 2": TunicLocationData("Overworld", "Shop", location_group="shop"), - "Shop - Coin 1": TunicLocationData("Overworld", "Shop", location_group="shop"), - "Shop - Coin 2": TunicLocationData("Overworld", "Shop", location_group="shop"), + "Shop - Potion 1": TunicLocationData("Overworld", "Shop"), + "Shop - Potion 2": TunicLocationData("Overworld", "Shop"), + "Shop - Coin 1": TunicLocationData("Overworld", "Shop"), + "Shop - Coin 2": TunicLocationData("Overworld", "Shop"), "Special Shop - Secret Page Pickup": TunicLocationData("Overworld", "Special Shop"), "Stick House - Stick Chest": TunicLocationData("Overworld", "Stick House"), "Sealed Temple - Page Pickup": TunicLocationData("Overworld", "Sealed Temple"), "Hourglass Cave - Hourglass Chest": TunicLocationData("Overworld", "Hourglass Cave"), "Far Shore - Secret Chest": TunicLocationData("Overworld", "Far Shore"), "Far Shore - Page Pickup": TunicLocationData("Overworld", "Far Shore to Spawn Region"), - "Coins in the Well - 10 Coins": TunicLocationData("Overworld", "Overworld", location_group="well"), - "Coins in the Well - 15 Coins": TunicLocationData("Overworld", "Overworld", location_group="well"), - "Coins in the Well - 3 Coins": TunicLocationData("Overworld", "Overworld", location_group="well"), - "Coins in the Well - 6 Coins": TunicLocationData("Overworld", "Overworld", location_group="well"), - "Secret Gathering Place - 20 Fairy Reward": TunicLocationData("Overworld", "Secret Gathering Place", location_group="fairies"), - "Secret Gathering Place - 10 Fairy Reward": TunicLocationData("Overworld", "Secret Gathering Place", location_group="fairies"), - "Overworld - [West] Moss Wall Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="holy cross"), - "Overworld - [Southwest] Flowers Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Beach", location_group="holy cross"), - "Overworld - [Southwest] Fountain Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="holy cross"), - "Overworld - [Northeast] Flowers Holy Cross": TunicLocationData("Overworld Holy Cross", "East Overworld", location_group="holy cross"), - "Overworld - [East] Weathervane Holy Cross": TunicLocationData("Overworld Holy Cross", "East Overworld", location_group="holy cross"), - "Overworld - [West] Windmill Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="holy cross"), - "Overworld - [Southwest] Haiku Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Beach", location_group="holy cross"), - "Overworld - [West] Windchimes Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="holy cross"), - "Overworld - [South] Starting Platform Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="holy cross"), - "Overworld - [Northwest] Golden Obelisk Page": TunicLocationData("Overworld Holy Cross", "Upper Overworld", location_group="holy cross"), - "Old House - Holy Cross Door Page": TunicLocationData("Overworld Holy Cross", "Old House Back", location_group="holy cross"), - "Cube Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Cube Cave", location_group="holy cross"), - "Southeast Cross Door - Chest 3": TunicLocationData("Overworld Holy Cross", "Southeast Cross Room", location_group="holy cross"), - "Southeast Cross Door - Chest 2": TunicLocationData("Overworld Holy Cross", "Southeast Cross Room", location_group="holy cross"), - "Southeast Cross Door - Chest 1": TunicLocationData("Overworld Holy Cross", "Southeast Cross Room", location_group="holy cross"), - "Maze Cave - Maze Room Holy Cross": TunicLocationData("Overworld Holy Cross", "Maze Cave", location_group="holy cross"), - "Caustic Light Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Caustic Light Cave", location_group="holy cross"), - "Old House - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Old House Front", location_group="holy cross"), - "Patrol Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Patrol Cave", location_group="holy cross"), - "Ruined Passage - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Ruined Passage", location_group="holy cross"), - "Hourglass Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Hourglass Cave Tower", location_group="holy cross"), - "Sealed Temple - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Sealed Temple", location_group="holy cross"), - "Fountain Cross Door - Page Pickup": TunicLocationData("Overworld Holy Cross", "Fountain Cross Room", location_group="holy cross"), - "Secret Gathering Place - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Secret Gathering Place", location_group="holy cross"), - "Top of the Mountain - Page At The Peak": TunicLocationData("Overworld Holy Cross", "Top of the Mountain", location_group="holy cross"), + "Coins in the Well - 10 Coins": TunicLocationData("Overworld", "Overworld", location_group="Well"), + "Coins in the Well - 15 Coins": TunicLocationData("Overworld", "Overworld", location_group="Well"), + "Coins in the Well - 3 Coins": TunicLocationData("Overworld", "Overworld", location_group="Well"), + "Coins in the Well - 6 Coins": TunicLocationData("Overworld", "Overworld", location_group="Well"), + "Secret Gathering Place - 20 Fairy Reward": TunicLocationData("Overworld", "Secret Gathering Place", location_group="Fairies"), + "Secret Gathering Place - 10 Fairy Reward": TunicLocationData("Overworld", "Secret Gathering Place", location_group="Fairies"), + "Overworld - [West] Moss Wall Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="Holy Cross"), + "Overworld - [Southwest] Flowers Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Beach", location_group="Holy Cross"), + "Overworld - [Southwest] Fountain Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="Holy Cross"), + "Overworld - [Northeast] Flowers Holy Cross": TunicLocationData("Overworld Holy Cross", "East Overworld", location_group="Holy Cross"), + "Overworld - [East] Weathervane Holy Cross": TunicLocationData("Overworld Holy Cross", "East Overworld", location_group="Holy Cross"), + "Overworld - [West] Windmill Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="Holy Cross"), + "Overworld - [Southwest] Haiku Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Beach", location_group="Holy Cross"), + "Overworld - [West] Windchimes Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="Holy Cross"), + "Overworld - [South] Starting Platform Holy Cross": TunicLocationData("Overworld Holy Cross", "Overworld Holy Cross", location_group="Holy Cross"), + "Overworld - [Northwest] Golden Obelisk Page": TunicLocationData("Overworld Holy Cross", "Upper Overworld", location_group="Holy Cross"), + "Old House - Holy Cross Door Page": TunicLocationData("Overworld Holy Cross", "Old House Back", location_group="Holy Cross"), + "Cube Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Cube Cave", location_group="Holy Cross"), + "Southeast Cross Door - Chest 3": TunicLocationData("Overworld Holy Cross", "Southeast Cross Room", location_group="Holy Cross"), + "Southeast Cross Door - Chest 2": TunicLocationData("Overworld Holy Cross", "Southeast Cross Room", location_group="Holy Cross"), + "Southeast Cross Door - Chest 1": TunicLocationData("Overworld Holy Cross", "Southeast Cross Room", location_group="Holy Cross"), + "Maze Cave - Maze Room Holy Cross": TunicLocationData("Overworld Holy Cross", "Maze Cave", location_group="Holy Cross"), + "Caustic Light Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Caustic Light Cave", location_group="Holy Cross"), + "Old House - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Old House Front", location_group="Holy Cross"), + "Patrol Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Patrol Cave", location_group="Holy Cross"), + "Ruined Passage - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Ruined Passage", location_group="Holy Cross"), + "Hourglass Cave - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Hourglass Cave Tower", location_group="Holy Cross"), + "Sealed Temple - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Sealed Temple", location_group="Holy Cross"), + "Fountain Cross Door - Page Pickup": TunicLocationData("Overworld Holy Cross", "Fountain Cross Room", location_group="Holy Cross"), + "Secret Gathering Place - Holy Cross Chest": TunicLocationData("Overworld Holy Cross", "Secret Gathering Place", location_group="Holy Cross"), + "Top of the Mountain - Page At The Peak": TunicLocationData("Overworld Holy Cross", "Top of the Mountain", location_group="Holy Cross"), "Monastery - Monastery Chest": TunicLocationData("Quarry", "Monastery Back"), - "Quarry - [Back Entrance] Bushes Holy Cross": TunicLocationData("Quarry Back", "Quarry Back", location_group="holy cross"), + "Quarry - [Back Entrance] Bushes Holy Cross": TunicLocationData("Quarry Back", "Quarry Back", location_group="Holy Cross"), "Quarry - [Back Entrance] Chest": TunicLocationData("Quarry Back", "Quarry Back"), "Quarry - [Central] Near Shortcut Ladder": TunicLocationData("Quarry", "Quarry"), "Quarry - [East] Near Telescope": TunicLocationData("Quarry", "Quarry"), @@ -225,7 +224,7 @@ class TunicLocationData(NamedTuple): "Quarry - [Central] Above Ladder Dash Chest": TunicLocationData("Quarry", "Quarry Monastery Entry"), "Quarry - [West] Upper Area Bombable Wall": TunicLocationData("Quarry Back", "Quarry Back"), "Quarry - [East] Bombable Wall": TunicLocationData("Quarry", "Quarry"), - "Hero's Grave - Ash Relic": TunicLocationData("Quarry", "Hero Relic - Quarry", location_group="hero relics"), + "Hero's Grave - Ash Relic": TunicLocationData("Quarry", "Hero Relic - Quarry"), "Quarry - [West] Shooting Range Secret Path": TunicLocationData("Lower Quarry", "Lower Quarry"), "Quarry - [West] Near Shooting Range": TunicLocationData("Lower Quarry", "Lower Quarry"), "Quarry - [West] Below Shooting Range": TunicLocationData("Lower Quarry", "Lower Quarry"), @@ -246,7 +245,7 @@ class TunicLocationData(NamedTuple): "Rooted Ziggurat Lower - Guarded By Double Turrets": TunicLocationData("Rooted Ziggurat", "Rooted Ziggurat Lower Front"), "Rooted Ziggurat Lower - After 2nd Double Turret Chest": TunicLocationData("Rooted Ziggurat", "Rooted Ziggurat Lower Front"), "Rooted Ziggurat Lower - Guarded By Double Turrets 2": TunicLocationData("Rooted Ziggurat", "Rooted Ziggurat Lower Front"), - "Rooted Ziggurat Lower - Hexagon Blue": TunicLocationData("Rooted Ziggurat", "Rooted Ziggurat Lower Back", location_group="bosses"), + "Rooted Ziggurat Lower - Hexagon Blue": TunicLocationData("Rooted Ziggurat", "Rooted Ziggurat Lower Back", location_group="Bosses"), "Ruined Atoll - [West] Near Kevin Block": TunicLocationData("Ruined Atoll", "Ruined Atoll"), "Ruined Atoll - [South] Upper Floor On Power Line": TunicLocationData("Ruined Atoll", "Ruined Atoll Ladder Tops"), "Ruined Atoll - [South] Chest Near Big Crabs": TunicLocationData("Ruined Atoll", "Ruined Atoll"), @@ -288,14 +287,14 @@ class TunicLocationData(NamedTuple): "Swamp - [South Graveyard] Upper Walkway Dash Chest": TunicLocationData("Swamp", "Swamp Mid"), "Swamp - [South Graveyard] Above Big Skeleton": TunicLocationData("Swamp", "Swamp Front"), "Swamp - [Central] Beneath Memorial": TunicLocationData("Swamp", "Swamp Mid"), - "Hero's Grave - Feathers Relic": TunicLocationData("Swamp", "Hero Relic - Swamp", location_group="hero relic"), + "Hero's Grave - Feathers Relic": TunicLocationData("Swamp", "Hero Relic - Swamp"), "West Furnace - Chest": TunicLocationData("West Garden", "Furnace Walking Path"), "Overworld - [West] Near West Garden Entrance": TunicLocationData("West Garden", "Overworld to West Garden from Furnace"), - "West Garden - [Central Highlands] Holy Cross (Blue Lines)": TunicLocationData("West Garden", "West Garden", location_group="holy cross"), - "West Garden - [West Lowlands] Tree Holy Cross Chest": TunicLocationData("West Garden", "West Garden", location_group="holy cross"), + "West Garden - [Central Highlands] Holy Cross (Blue Lines)": TunicLocationData("West Garden", "West Garden", location_group="Holy Cross"), + "West Garden - [West Lowlands] Tree Holy Cross Chest": TunicLocationData("West Garden", "West Garden", location_group="Holy Cross"), "West Garden - [Southeast Lowlands] Outside Cave": TunicLocationData("West Garden", "West Garden"), "West Garden - [Central Lowlands] Chest Beneath Faeries": TunicLocationData("West Garden", "West Garden"), - "West Garden - [North] Behind Holy Cross Door": TunicLocationData("West Garden", "West Garden", location_group="holy cross"), + "West Garden - [North] Behind Holy Cross Door": TunicLocationData("West Garden", "West Garden", location_group="Holy Cross"), "West Garden - [Central Highlands] Top of Ladder Before Boss": TunicLocationData("West Garden", "West Garden"), "West Garden - [Central Lowlands] Passage Beneath Bridge": TunicLocationData("West Garden", "West Garden"), "West Garden - [North] Across From Page Pickup": TunicLocationData("West Garden", "West Garden"), @@ -307,12 +306,12 @@ class TunicLocationData(NamedTuple): "West Garden - [West Highlands] Upper Left Walkway": TunicLocationData("West Garden", "West Garden"), "West Garden - [Central Lowlands] Chest Beneath Save Point": TunicLocationData("West Garden", "West Garden"), "West Garden - [Central Highlands] Behind Guard Captain": TunicLocationData("West Garden", "West Garden"), - "West Garden - [Central Highlands] After Garden Knight": TunicLocationData("Overworld", "West Garden after Boss", location_group="bosses"), + "West Garden - [Central Highlands] After Garden Knight": TunicLocationData("Overworld", "West Garden after Boss", location_group="Bosses"), "West Garden - [South Highlands] Secret Chest Beneath Fuse": TunicLocationData("West Garden", "West Garden"), "West Garden - [East Lowlands] Page Behind Ice Dagger House": TunicLocationData("West Garden", "West Garden Portal Item"), "West Garden - [North] Page Pickup": TunicLocationData("West Garden", "West Garden"), "West Garden House - [Southeast Lowlands] Ice Dagger Pickup": TunicLocationData("West Garden", "Magic Dagger House"), - "Hero's Grave - Effigy Relic": TunicLocationData("West Garden", "Hero Relic - West Garden", location_group="hero relic"), + "Hero's Grave - Effigy Relic": TunicLocationData("West Garden", "Hero Relic - West Garden"), } hexagon_locations: Dict[str, str] = { @@ -325,7 +324,7 @@ class TunicLocationData(NamedTuple): location_name_groups: Dict[str, Set[str]] = {} for loc_name, loc_data in location_table.items(): + loc_group_name = loc_name.split(" - ", 1)[0] + location_name_groups.setdefault(loc_group_name, set()).add(loc_name) if loc_data.location_group: - if loc_data.location_group not in location_name_groups.keys(): - location_name_groups[loc_data.location_group] = set() - location_name_groups[loc_data.location_group].add(loc_name) + location_name_groups.setdefault(loc_data.location_group, set()).add(loc_name) From 7bdf9a643c7b6c973467e8acb57cda9c6db6c6a9 Mon Sep 17 00:00:00 2001 From: palex00 <32203971+palex00@users.noreply.github.com> Date: Thu, 2 May 2024 11:56:35 +0200 Subject: [PATCH 16/66] =?UTF-8?q?Updating=20Poptracker-Pack-Link=20for=20P?= =?UTF-8?q?ok=C3=A9mon=20Emerald=20as=20the=20old=20one=20was=20no=20longe?= =?UTF-8?q?r=20maintained=20and=20did=20not=20work=20with=200.4.5=20(#3193?= =?UTF-8?q?)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Replaced the outdated Tracker Pack with a new one that is also pinned in the Discord channel * Same change but for Spanish * Update setup_en.md * catching the bottom link as well * See English Setupguide --- worlds/pokemon_emerald/docs/setup_en.md | 4 ++-- worlds/pokemon_emerald/docs/setup_es.md | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/worlds/pokemon_emerald/docs/setup_en.md b/worlds/pokemon_emerald/docs/setup_en.md index e3f6d3c3013..2ae54d5e0c1 100644 --- a/worlds/pokemon_emerald/docs/setup_en.md +++ b/worlds/pokemon_emerald/docs/setup_en.md @@ -21,7 +21,7 @@ clear it. ## Optional Software -- [Pokémon Emerald AP Tracker](https://github.com/AliceMousie/emerald-ap-tracker/releases/latest), for use with +- [Pokémon Emerald AP Tracker](https://github.com/seto10987/Archipelago-Emerald-AP-Tracker/releases/latest), for use with [PopTracker](https://github.com/black-sliver/PopTracker/releases) ## Generating and Patching a Game @@ -64,7 +64,7 @@ perfectly safe to make progress offline; everything will re-sync when you reconn Pokémon Emerald has a fully functional map tracker that supports auto-tracking. -1. Download [Pokémon Emerald AP Tracker](https://github.com/AliceMousie/emerald-ap-tracker/releases/latest) and +1. Download [Pokémon Emerald AP Tracker](https://github.com/seto10987/Archipelago-Emerald-AP-Tracker/releases/latest) and [PopTracker](https://github.com/black-sliver/PopTracker/releases). 2. Put the tracker pack into packs/ in your PopTracker install. 3. Open PopTracker, and load the Pokémon Emerald pack. diff --git a/worlds/pokemon_emerald/docs/setup_es.md b/worlds/pokemon_emerald/docs/setup_es.md index 65a74a9ddc7..28c3a4a01a6 100644 --- a/worlds/pokemon_emerald/docs/setup_es.md +++ b/worlds/pokemon_emerald/docs/setup_es.md @@ -21,7 +21,7 @@ limpiarlas, selecciona el atajo y presiona la tecla Esc. ## Software Opcional -- [Pokémon Emerald AP Tracker](https://github.com/AliceMousie/emerald-ap-tracker/releases/latest), para usar con +- [Pokémon Emerald AP Tracker](https://github.com/seto10987/Archipelago-Emerald-AP-Tracker/releases/latest), para usar con [PopTracker](https://github.com/black-sliver/PopTracker/releases) ## Generando y Parcheando el Juego @@ -65,7 +65,7 @@ jugar de manera offline; se sincronizará todo cuando te vuelvas a conectar. Pokémon Emerald tiene un Map Tracker completamente funcional que soporta auto-tracking. -1. Descarga [Pokémon Emerald AP Tracker](https://github.com/AliceMousie/emerald-ap-tracker/releases/latest) y +1. Descarga [Pokémon Emerald AP Tracker](https://github.com/seto10987/Archipelago-Emerald-AP-Tracker/releases/latest) y [PopTracker](https://github.com/black-sliver/PopTracker/releases). 2. Coloca la carpeta del Tracker en la carpeta packs/ dentro de la carpeta de instalación del PopTracker. 3. Abre PopTracker, y carga el Pack de Pokémon Emerald Map Tracker. From 31a5696526cab388750916cdd1ffb050f06871b9 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Thu, 2 May 2024 06:02:14 -0400 Subject: [PATCH 17/66] Noita: Add more location groups, capitalize existing ones (#3141) * Add location groups for each region * Capitalize existing location groups * Capitalize new boss location group names * Update comment with capitalization * Capitalize location_type in reigons.py --- worlds/noita/locations.py | 127 +++++++++++++++++++------------------- worlds/noita/regions.py | 8 +-- 2 files changed, 69 insertions(+), 66 deletions(-) diff --git a/worlds/noita/locations.py b/worlds/noita/locations.py index 926a502fbca..5dd87b5b038 100644 --- a/worlds/noita/locations.py +++ b/worlds/noita/locations.py @@ -12,7 +12,7 @@ class NoitaLocation(Location): class LocationData(NamedTuple): id: int flag: int = 0 - ltype: str = "shop" + ltype: str = "Shop" class LocationFlag(IntEnum): @@ -25,7 +25,7 @@ class LocationFlag(IntEnum): # Mapping of items in each region. # Only the first Hidden Chest and Pedestal are mapped here, the others are created in Regions. -# ltype key: "chest" = Hidden Chests, "pedestal" = Pedestals, "boss" = Boss, "orb" = Orb. +# ltype key: "Chest" = Hidden Chests, "Pedestal" = Pedestals, "Boss" = Boss, "Orb" = Orb. # 110000-110671 location_region_mapping: Dict[str, Dict[str, LocationData]] = { "Coal Pits Holy Mountain": { @@ -91,117 +91,118 @@ class LocationFlag(IntEnum): "Secret Shop Item 4": LocationData(110045), }, "The Sky": { - "Kivi": LocationData(110670, LocationFlag.main_world, "boss"), + "Kivi": LocationData(110670, LocationFlag.main_world, "Boss"), }, "Floating Island": { - "Floating Island Orb": LocationData(110658, LocationFlag.main_path, "orb"), + "Floating Island Orb": LocationData(110658, LocationFlag.main_path, "Orb"), }, "Pyramid": { - "Kolmisilmän Koipi": LocationData(110649, LocationFlag.main_world, "boss"), - "Pyramid Orb": LocationData(110659, LocationFlag.main_world, "orb"), - "Sandcave Orb": LocationData(110662, LocationFlag.main_world, "orb"), + "Kolmisilmän Koipi": LocationData(110649, LocationFlag.main_world, "Boss"), + "Pyramid Orb": LocationData(110659, LocationFlag.main_world, "Orb"), + "Sandcave Orb": LocationData(110662, LocationFlag.main_world, "Orb"), }, "Overgrown Cavern": { - "Overgrown Cavern Chest": LocationData(110526, LocationFlag.main_world, "chest"), - "Overgrown Cavern Pedestal": LocationData(110546, LocationFlag.main_world, "pedestal"), + "Overgrown Cavern Chest": LocationData(110526, LocationFlag.main_world, "Chest"), + "Overgrown Cavern Pedestal": LocationData(110546, LocationFlag.main_world, "Pedestal"), }, "Lake": { - "Syväolento": LocationData(110651, LocationFlag.main_world, "boss"), - "Tapion vasalli": LocationData(110669, LocationFlag.main_world, "boss"), + "Syväolento": LocationData(110651, LocationFlag.main_world, "Boss"), + "Tapion vasalli": LocationData(110669, LocationFlag.main_world, "Boss"), }, "Frozen Vault": { - "Frozen Vault Orb": LocationData(110660, LocationFlag.main_world, "orb"), - "Frozen Vault Chest": LocationData(110566, LocationFlag.main_world, "chest"), - "Frozen Vault Pedestal": LocationData(110586, LocationFlag.main_world, "pedestal"), + "Frozen Vault Orb": LocationData(110660, LocationFlag.main_world, "Orb"), + "Frozen Vault Chest": LocationData(110566, LocationFlag.main_world, "Chest"), + "Frozen Vault Pedestal": LocationData(110586, LocationFlag.main_world, "Pedestal"), }, "Mines": { - "Mines Chest": LocationData(110046, LocationFlag.main_path, "chest"), - "Mines Pedestal": LocationData(110066, LocationFlag.main_path, "pedestal"), + "Mines Chest": LocationData(110046, LocationFlag.main_path, "Chest"), + "Mines Pedestal": LocationData(110066, LocationFlag.main_path, "Pedestal"), }, # Collapsed Mines is a very small area, combining it with the Mines. Leaving this here as a reminder + "Ancient Laboratory": { - "Ylialkemisti": LocationData(110656, LocationFlag.side_path, "boss"), + "Ylialkemisti": LocationData(110656, LocationFlag.side_path, "Boss"), }, "Abyss Orb Room": { - "Sauvojen Tuntija": LocationData(110650, LocationFlag.side_path, "boss"), - "Abyss Orb": LocationData(110665, LocationFlag.main_path, "orb"), + "Sauvojen Tuntija": LocationData(110650, LocationFlag.side_path, "Boss"), + "Abyss Orb": LocationData(110665, LocationFlag.main_path, "Orb"), }, "Below Lava Lake": { - "Lava Lake Orb": LocationData(110661, LocationFlag.side_path, "orb"), + "Lava Lake Orb": LocationData(110661, LocationFlag.side_path, "Orb"), }, "Coal Pits": { - "Coal Pits Chest": LocationData(110126, LocationFlag.main_path, "chest"), - "Coal Pits Pedestal": LocationData(110146, LocationFlag.main_path, "pedestal"), + "Coal Pits Chest": LocationData(110126, LocationFlag.main_path, "Chest"), + "Coal Pits Pedestal": LocationData(110146, LocationFlag.main_path, "Pedestal"), }, "Fungal Caverns": { - "Fungal Caverns Chest": LocationData(110166, LocationFlag.side_path, "chest"), - "Fungal Caverns Pedestal": LocationData(110186, LocationFlag.side_path, "pedestal"), + "Fungal Caverns Chest": LocationData(110166, LocationFlag.side_path, "Chest"), + "Fungal Caverns Pedestal": LocationData(110186, LocationFlag.side_path, "Pedestal"), }, "Snowy Depths": { - "Snowy Depths Chest": LocationData(110206, LocationFlag.main_path, "chest"), - "Snowy Depths Pedestal": LocationData(110226, LocationFlag.main_path, "pedestal"), + "Snowy Depths Chest": LocationData(110206, LocationFlag.main_path, "Chest"), + "Snowy Depths Pedestal": LocationData(110226, LocationFlag.main_path, "Pedestal"), }, "Magical Temple": { - "Magical Temple Orb": LocationData(110663, LocationFlag.side_path, "orb"), + "Magical Temple Orb": LocationData(110663, LocationFlag.side_path, "Orb"), }, "Hiisi Base": { - "Hiisi Base Chest": LocationData(110246, LocationFlag.main_path, "chest"), - "Hiisi Base Pedestal": LocationData(110266, LocationFlag.main_path, "pedestal"), + "Hiisi Base Chest": LocationData(110246, LocationFlag.main_path, "Chest"), + "Hiisi Base Pedestal": LocationData(110266, LocationFlag.main_path, "Pedestal"), }, "Underground Jungle": { - "Suomuhauki": LocationData(110648, LocationFlag.main_path, "boss"), - "Underground Jungle Chest": LocationData(110286, LocationFlag.main_path, "chest"), - "Underground Jungle Pedestal": LocationData(110306, LocationFlag.main_path, "pedestal"), + "Suomuhauki": LocationData(110648, LocationFlag.main_path, "Boss"), + "Underground Jungle Chest": LocationData(110286, LocationFlag.main_path, "Chest"), + "Underground Jungle Pedestal": LocationData(110306, LocationFlag.main_path, "Pedestal"), }, "Lukki Lair": { - "Lukki Lair Orb": LocationData(110664, LocationFlag.side_path, "orb"), - "Lukki Lair Chest": LocationData(110326, LocationFlag.side_path, "chest"), - "Lukki Lair Pedestal": LocationData(110346, LocationFlag.side_path, "pedestal"), + "Lukki Lair Orb": LocationData(110664, LocationFlag.side_path, "Orb"), + "Lukki Lair Chest": LocationData(110326, LocationFlag.side_path, "Chest"), + "Lukki Lair Pedestal": LocationData(110346, LocationFlag.side_path, "Pedestal"), }, "The Vault": { - "The Vault Chest": LocationData(110366, LocationFlag.main_path, "chest"), - "The Vault Pedestal": LocationData(110386, LocationFlag.main_path, "pedestal"), + "The Vault Chest": LocationData(110366, LocationFlag.main_path, "Chest"), + "The Vault Pedestal": LocationData(110386, LocationFlag.main_path, "Pedestal"), }, "Temple of the Art": { - "Gate Guardian": LocationData(110652, LocationFlag.main_path, "boss"), - "Temple of the Art Chest": LocationData(110406, LocationFlag.main_path, "chest"), - "Temple of the Art Pedestal": LocationData(110426, LocationFlag.main_path, "pedestal"), + "Gate Guardian": LocationData(110652, LocationFlag.main_path, "Boss"), + "Temple of the Art Chest": LocationData(110406, LocationFlag.main_path, "Chest"), + "Temple of the Art Pedestal": LocationData(110426, LocationFlag.main_path, "Pedestal"), }, "The Tower": { - "The Tower Chest": LocationData(110606, LocationFlag.main_world, "chest"), - "The Tower Pedestal": LocationData(110626, LocationFlag.main_world, "pedestal"), + "The Tower Chest": LocationData(110606, LocationFlag.main_world, "Chest"), + "The Tower Pedestal": LocationData(110626, LocationFlag.main_world, "Pedestal"), }, "Wizards' Den": { - "Mestarien Mestari": LocationData(110655, LocationFlag.main_world, "boss"), - "Wizards' Den Orb": LocationData(110668, LocationFlag.main_world, "orb"), - "Wizards' Den Chest": LocationData(110446, LocationFlag.main_world, "chest"), - "Wizards' Den Pedestal": LocationData(110466, LocationFlag.main_world, "pedestal"), + "Mestarien Mestari": LocationData(110655, LocationFlag.main_world, "Boss"), + "Wizards' Den Orb": LocationData(110668, LocationFlag.main_world, "Orb"), + "Wizards' Den Chest": LocationData(110446, LocationFlag.main_world, "Chest"), + "Wizards' Den Pedestal": LocationData(110466, LocationFlag.main_world, "Pedestal"), }, "Powerplant": { - "Kolmisilmän silmä": LocationData(110657, LocationFlag.main_world, "boss"), - "Power Plant Chest": LocationData(110486, LocationFlag.main_world, "chest"), - "Power Plant Pedestal": LocationData(110506, LocationFlag.main_world, "pedestal"), + "Kolmisilmän silmä": LocationData(110657, LocationFlag.main_world, "Boss"), + "Power Plant Chest": LocationData(110486, LocationFlag.main_world, "Chest"), + "Power Plant Pedestal": LocationData(110506, LocationFlag.main_world, "Pedestal"), }, "Snow Chasm": { - "Unohdettu": LocationData(110653, LocationFlag.main_world, "boss"), - "Snow Chasm Orb": LocationData(110667, LocationFlag.main_world, "orb"), + "Unohdettu": LocationData(110653, LocationFlag.main_world, "Boss"), + "Snow Chasm Orb": LocationData(110667, LocationFlag.main_world, "Orb"), }, "Meat Realm": { - "Meat Realm Chest": LocationData(110086, LocationFlag.main_world, "chest"), - "Meat Realm Pedestal": LocationData(110106, LocationFlag.main_world, "pedestal"), - "Limatoukka": LocationData(110647, LocationFlag.main_world, "boss"), + "Meat Realm Chest": LocationData(110086, LocationFlag.main_world, "Chest"), + "Meat Realm Pedestal": LocationData(110106, LocationFlag.main_world, "Pedestal"), + "Limatoukka": LocationData(110647, LocationFlag.main_world, "Boss"), }, "West Meat Realm": { - "Kolmisilmän sydän": LocationData(110671, LocationFlag.main_world, "boss"), + "Kolmisilmän sydän": LocationData(110671, LocationFlag.main_world, "Boss"), }, "The Laboratory": { - "Kolmisilmä": LocationData(110646, LocationFlag.main_path, "boss"), + "Kolmisilmä": LocationData(110646, LocationFlag.main_path, "Boss"), }, "Friend Cave": { - "Toveri": LocationData(110654, LocationFlag.main_world, "boss"), + "Toveri": LocationData(110654, LocationFlag.main_world, "Boss"), }, "The Work (Hell)": { - "The Work (Hell) Orb": LocationData(110666, LocationFlag.main_world, "orb"), + "The Work (Hell) Orb": LocationData(110666, LocationFlag.main_world, "Orb"), }, } @@ -212,18 +213,20 @@ def make_location_range(location_name: str, base_id: int, amt: int) -> Dict[str, return {f"{location_name} {i+1}": base_id + i for i in range(amt)} -location_name_groups: Dict[str, Set[str]] = {"shop": set(), "orb": set(), "boss": set(), "chest": set(), - "pedestal": set()} +location_name_groups: Dict[str, Set[str]] = {"Shop": set(), "Orb": set(), "Boss": set(), "Chest": set(), + "Pedestal": set()} location_name_to_id: Dict[str, int] = {} -for location_group in location_region_mapping.values(): +for region_name, location_group in location_region_mapping.items(): + location_name_groups[region_name] = set() for locname, locinfo in location_group.items(): # Iterating the hidden chest and pedestal locations here to avoid clutter above - amount = 20 if locinfo.ltype in ["chest", "pedestal"] else 1 + amount = 20 if locinfo.ltype in ["Chest", "Pedestal"] else 1 entries = make_location_range(locname, locinfo.id, amount) location_name_to_id.update(entries) location_name_groups[locinfo.ltype].update(entries.keys()) + location_name_groups[region_name].update(entries.keys()) shop_locations = {name for name in location_name_to_id.keys() if "Shop Item" in name} diff --git a/worlds/noita/regions.py b/worlds/noita/regions.py index a556b102cc0..184cd96018c 100644 --- a/worlds/noita/regions.py +++ b/worlds/noita/regions.py @@ -15,14 +15,14 @@ def create_locations(world: "NoitaWorld", region: Region) -> None: location_type = location_data.ltype flag = location_data.flag - is_orb_allowed = location_type == "orb" and flag <= world.options.orbs_as_checks - is_boss_allowed = location_type == "boss" and flag <= world.options.bosses_as_checks + is_orb_allowed = location_type == "Orb" and flag <= world.options.orbs_as_checks + is_boss_allowed = location_type == "Boss" and flag <= world.options.bosses_as_checks amount = 0 if flag == locations.LocationFlag.none or is_orb_allowed or is_boss_allowed: amount = 1 - elif location_type == "chest" and flag <= world.options.path_option: + elif location_type == "Chest" and flag <= world.options.path_option: amount = world.options.hidden_chests.value - elif location_type == "pedestal" and flag <= world.options.path_option: + elif location_type == "Pedestal" and flag <= world.options.path_option: amount = world.options.pedestal_checks.value region.add_locations(locations.make_location_range(location_name, location_data.id, amount), From 3cc434cd78f3a9371a09bb69b43fcace899c69f5 Mon Sep 17 00:00:00 2001 From: ken Date: Thu, 2 May 2024 03:14:50 -0700 Subject: [PATCH 18/66] Core: organize files on ingest via alpha, not ascii (#3029) * organize files on ingest via alpha, not ascii * Change from lower() to casefold() --- Generate.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Generate.py b/Generate.py index d215f39d9dc..c7ed1ad2d70 100644 --- a/Generate.py +++ b/Generate.py @@ -120,7 +120,7 @@ def main(args=None, callback=ERmain): raise ValueError(f"File {fname} is invalid. Please fix your yaml.") from e # sort dict for consistent results across platforms: - weights_cache = {key: value for key, value in sorted(weights_cache.items())} + weights_cache = {key: value for key, value in sorted(weights_cache.items(), key=lambda k: k[0].casefold())} for filename, yaml_data in weights_cache.items(): if filename not in {args.meta_file_path, args.weights_file_path}: for yaml in yaml_data: From 9d478ba2bc9bc0f5a658725c6fe171ffa028c8fe Mon Sep 17 00:00:00 2001 From: Natalie Weizenbaum Date: Thu, 2 May 2024 03:19:15 -0700 Subject: [PATCH 19/66] Rules: Verify the default values of `Option`s. (#2403) * Verify the default values of `Option`s. Since `Option.verify()` can handle normalization of option names, this allows options to define defaults which rely on that normalization. For example, it allows a world to exclude certain locations by default. This also makes it easier to catch errors if a world author accidentally sets an invalid default. * Update Generate.py Co-authored-by: Doug Hoskisson --------- Co-authored-by: Doug Hoskisson Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- Generate.py | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Generate.py b/Generate.py index c7ed1ad2d70..1b36c633d8e 100644 --- a/Generate.py +++ b/Generate.py @@ -409,19 +409,19 @@ def roll_triggers(weights: dict, triggers: list) -> dict: def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoOptions): - if option_key in game_weights: - try: + try: + if option_key in game_weights: if not option.supports_weighting: player_option = option.from_any(game_weights[option_key]) else: player_option = option.from_any(get_choice(option_key, game_weights)) - setattr(ret, option_key, player_option) - except Exception as e: - raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e else: - player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options) + player_option = option.from_any(option.default) # call the from_any here to support default "random" + setattr(ret, option_key, player_option) + except Exception as e: + raise Options.OptionError(f"Error generating option {option_key} in {ret.game}") from e else: - setattr(ret, option_key, option.from_any(option.default)) # call the from_any here to support default "random" + player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options) def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.bosses): From 8c8b29ae92fae551fd48a2e414e6ca203522d6ec Mon Sep 17 00:00:00 2001 From: Ziktofel Date: Thu, 2 May 2024 12:20:57 +0200 Subject: [PATCH 20/66] SC2: For non-campaign order pick one of the hardest missions as goal (#3180) This allows End Game as the goal even if long campaigns are present --- worlds/sc2/MissionTables.py | 7 +++--- worlds/sc2/PoolFilter.py | 48 +++++++++++++++++++++++++------------ 2 files changed, 36 insertions(+), 19 deletions(-) diff --git a/worlds/sc2/MissionTables.py b/worlds/sc2/MissionTables.py index 99b6448aff3..4dece46411b 100644 --- a/worlds/sc2/MissionTables.py +++ b/worlds/sc2/MissionTables.py @@ -650,7 +650,7 @@ class SC2CampaignGoal(NamedTuple): SC2Campaign.PROLOGUE: SC2CampaignGoal(SC2Mission.EVIL_AWOKEN, "Evil Awoken: Victory"), SC2Campaign.LOTV: SC2CampaignGoal(SC2Mission.SALVATION, "Salvation: Victory"), SC2Campaign.EPILOGUE: None, - SC2Campaign.NCO: None, + SC2Campaign.NCO: SC2CampaignGoal(SC2Mission.END_GAME, "End Game: Victory"), } campaign_alt_final_mission_locations: Dict[SC2Campaign, Dict[SC2Mission, str]] = { @@ -683,7 +683,6 @@ class SC2CampaignGoal(NamedTuple): SC2Mission.THE_ESSENCE_OF_ETERNITY: "The Essence of Eternity: Victory", }, SC2Campaign.NCO: { - SC2Mission.END_GAME: "End Game: Victory", SC2Mission.FLASHPOINT: "Flashpoint: Victory", SC2Mission.DARK_SKIES: "Dark Skies: Victory", SC2Mission.NIGHT_TERRORS: "Night Terrors: Victory", @@ -709,10 +708,10 @@ def get_goal_location(mission: SC2Mission) -> Union[str, None]: return primary_campaign_goal.location campaign_alt_goals = campaign_alt_final_mission_locations[campaign] - if campaign_alt_goals is not None: + if campaign_alt_goals is not None and mission in campaign_alt_goals: return campaign_alt_goals.get(mission) - return None + return mission.mission_name + ": Victory" def get_campaign_potential_goal_missions(campaign: SC2Campaign) -> List[SC2Mission]: diff --git a/worlds/sc2/PoolFilter.py b/worlds/sc2/PoolFilter.py index e94dc4e214c..f5f6faa96d6 100644 --- a/worlds/sc2/PoolFilter.py +++ b/worlds/sc2/PoolFilter.py @@ -1,4 +1,4 @@ -from typing import Callable, Dict, List, Set, Union, Tuple +from typing import Callable, Dict, List, Set, Union, Tuple, Optional from BaseClasses import Item, Location from .Items import get_full_item_list, spider_mine_sources, second_pass_placeable_items, progressive_if_nco, \ progressive_if_ext, spear_of_adun_calldowns, spear_of_adun_castable_passives, nova_equipment @@ -69,21 +69,39 @@ def filter_missions(world: World) -> Dict[MissionPools, List[SC2Mission]]: return mission_pools # Finding the goal map - goal_priorities = {campaign: get_campaign_goal_priority(campaign, excluded_missions) for campaign in enabled_campaigns} - goal_level = max(goal_priorities.values()) - candidate_campaigns: List[SC2Campaign] = [campaign for campaign, goal_priority in goal_priorities.items() if goal_priority == goal_level] - candidate_campaigns.sort(key=lambda it: it.id) - goal_campaign = world.random.choice(candidate_campaigns) - primary_goal = campaign_final_mission_locations[goal_campaign] - if primary_goal is None or primary_goal.mission in excluded_missions: - # No primary goal or its mission is excluded - candidate_missions = list(campaign_alt_final_mission_locations[goal_campaign].keys()) - candidate_missions = [mission for mission in candidate_missions if mission not in excluded_missions] - if len(candidate_missions) == 0: - raise Exception("There are no valid goal missions. Please exclude fewer missions.") - goal_mission = world.random.choice(candidate_missions) + goal_mission: Optional[SC2Mission] = None + if mission_order_type in campaign_depending_orders: + # Prefer long campaigns over shorter ones and harder missions over easier ones + goal_priorities = {campaign: get_campaign_goal_priority(campaign, excluded_missions) for campaign in enabled_campaigns} + goal_level = max(goal_priorities.values()) + candidate_campaigns: List[SC2Campaign] = [campaign for campaign, goal_priority in goal_priorities.items() if goal_priority == goal_level] + candidate_campaigns.sort(key=lambda it: it.id) + + goal_campaign = world.random.choice(candidate_campaigns) + primary_goal = campaign_final_mission_locations[goal_campaign] + if primary_goal is None or primary_goal.mission in excluded_missions: + # No primary goal or its mission is excluded + candidate_missions = list(campaign_alt_final_mission_locations[goal_campaign].keys()) + candidate_missions = [mission for mission in candidate_missions if mission not in excluded_missions] + if len(candidate_missions) == 0: + raise Exception("There are no valid goal missions. Please exclude fewer missions.") + goal_mission = world.random.choice(candidate_missions) + else: + goal_mission = primary_goal.mission else: - goal_mission = primary_goal.mission + # Find one of the missions with the hardest difficulty + available_missions: List[SC2Mission] = \ + [mission for mission in SC2Mission + if (mission not in excluded_missions and mission.campaign in enabled_campaigns)] + available_missions.sort(key=lambda it: it.id) + # Loop over pools, from hardest to easiest + for mission_pool in range(MissionPools.VERY_HARD, MissionPools.STARTER - 1, -1): + pool_missions: List[SC2Mission] = [mission for mission in available_missions if mission.pool == mission_pool] + if pool_missions: + goal_mission = world.random.choice(pool_missions) + break + if goal_mission is None: + raise Exception("There are no valid goal missions. Please exclude fewer missions.") # Excluding missions for difficulty, mission_pool in mission_pools.items(): From 0d586a4467d9697d3fc47eaf9064a9ad37695af6 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Thu, 2 May 2024 08:14:30 -0500 Subject: [PATCH 21/66] Lingo: Fix broken good item in panelsanity (#3249) --- worlds/lingo/player_logic.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/lingo/player_logic.py b/worlds/lingo/player_logic.py index f7bf1ac99bd..7019269193c 100644 --- a/worlds/lingo/player_logic.py +++ b/worlds/lingo/player_logic.py @@ -278,7 +278,7 @@ def __init__(self, world: "LingoWorld"): "iterations. This is very unlikely to happen on its own, and probably indicates some " "kind of logic error.") - if door_shuffle != ShuffleDoors.option_none and location_classification != LocationClassification.insanity \ + if door_shuffle != ShuffleDoors.option_none and location_checks != LocationChecks.option_insanity \ and not early_color_hallways and world.multiworld.players > 1: # Under the combination of door shuffle, normal location checks, and no early color hallways, sphere 1 is # only three checks. In a multiplayer situation, this can be frustrating for the player because they are From 49862dca1f565c8dc7d02d74456f52b43cd75543 Mon Sep 17 00:00:00 2001 From: qwint Date: Thu, 2 May 2024 08:26:17 -0500 Subject: [PATCH 22/66] move godhome events to create_regions with the others to not try and make them non-events when unshuffled is on (#3221) --- worlds/hk/__init__.py | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/worlds/hk/__init__.py b/worlds/hk/__init__.py index 4057cded9a5..1359bea5ce6 100644 --- a/worlds/hk/__init__.py +++ b/worlds/hk/__init__.py @@ -199,8 +199,14 @@ def create_regions(self): self.multiworld.regions.append(menu_region) # wp_exclusions = self.white_palace_exclusions() + # check for any goal that godhome events are relevant to + all_event_names = event_names.copy() + if self.multiworld.Goal[self.player] in [Goal.option_godhome, Goal.option_godhome_flower]: + from .GodhomeData import godhome_event_names + all_event_names.update(set(godhome_event_names)) + # Link regions - for event_name in event_names: + for event_name in all_event_names: #if event_name in wp_exclusions: # continue loc = HKLocation(self.player, event_name, None, menu_region) @@ -307,12 +313,6 @@ def _add(item_name: str, location_name: str, randomized: bool): randomized = True _add("Elevator_Pass", "Elevator_Pass", randomized) - # check for any goal that godhome events are relevant to - if self.multiworld.Goal[self.player] in [Goal.option_godhome, Goal.option_godhome_flower]: - from .GodhomeData import godhome_event_names - for item_name in godhome_event_names: - _add(item_name, item_name, False) - for shop, locations in self.created_multi_locations.items(): for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value): loc = self.create_location(shop) From 255e52642e2b47ad01a40efd7260c461d6322835 Mon Sep 17 00:00:00 2001 From: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Date: Thu, 2 May 2024 17:49:39 -0400 Subject: [PATCH 23/66] TLOZ: Fix rings classification, so they are actually considered for logic (#3253) --- worlds/tloz/Items.py | 4 ++-- worlds/tloz/Rules.py | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/worlds/tloz/Items.py b/worlds/tloz/Items.py index d896d11d770..b421b740012 100644 --- a/worlds/tloz/Items.py +++ b/worlds/tloz/Items.py @@ -24,7 +24,7 @@ class ItemData(typing.NamedTuple): "Red Candle": ItemData(107, progression), "Book of Magic": ItemData(108, progression), "Magical Key": ItemData(109, useful), - "Red Ring": ItemData(110, useful), + "Red Ring": ItemData(110, progression), "Silver Arrow": ItemData(111, progression), "Sword": ItemData(112, progression), "White Sword": ItemData(113, progression), @@ -37,7 +37,7 @@ class ItemData(typing.NamedTuple): "Food": ItemData(120, progression), "Water of Life (Blue)": ItemData(121, useful), "Water of Life (Red)": ItemData(122, useful), - "Blue Ring": ItemData(123, useful), + "Blue Ring": ItemData(123, progression), "Triforce Fragment": ItemData(124, progression), "Power Bracelet": ItemData(125, useful), "Small Key": ItemData(126, filler), diff --git a/worlds/tloz/Rules.py b/worlds/tloz/Rules.py index ceb1041ba57..39c3b954f0d 100644 --- a/worlds/tloz/Rules.py +++ b/worlds/tloz/Rules.py @@ -28,6 +28,7 @@ def set_rules(tloz_world: "TLoZWorld"): or location.name not in dangerous_weapon_locations: add_rule(world.get_location(location.name, player), lambda state: state.has_group("weapons", player)) + # This part of the loop sets up an expected amount of defense needed for each dungeon if i > 0: # Don't need an extra heart for Level 1 add_rule(world.get_location(location.name, player), lambda state, hearts=i: state.has("Heart Container", player, hearts) or From b68be7360caf476b5953668eb50e883863f3903d Mon Sep 17 00:00:00 2001 From: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Date: Thu, 2 May 2024 20:56:20 -0400 Subject: [PATCH 24/66] [TLOZ]: Remove use of per_slot_randoms (#3255) We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now. --- worlds/tloz/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/tloz/__init__.py b/worlds/tloz/__init__.py index d4bea783a74..7565dc0147c 100644 --- a/worlds/tloz/__init__.py +++ b/worlds/tloz/__init__.py @@ -260,11 +260,11 @@ def apply_randomizer(self): rom_data[location_id] = item_id # We shuffle the tiers of rupee caves. Caves that shared a value before still will. - secret_caves = self.multiworld.per_slot_randoms[self.player].sample(sorted(secret_money_ids), 3) + secret_caves = self.random.sample(sorted(secret_money_ids), 3) secret_cave_money_amounts = [20, 50, 100] for i, amount in enumerate(secret_cave_money_amounts): # Giving approximately double the money to keep grinding down - amount = amount * self.multiworld.per_slot_randoms[self.player].triangular(1.5, 2.5) + amount = amount * self.random.triangular(1.5, 2.5) secret_cave_money_amounts[i] = int(amount) for i, cave in enumerate(secret_caves): rom_data[secret_money_ids[cave]] = secret_cave_money_amounts[i] From 26188230b74fd7486540149c031650423ceb4227 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Fri, 3 May 2024 01:21:27 -0400 Subject: [PATCH 25/66] TUNIC: Better seed groups for Entrance Rando (#2998) * Update entrance rando description to discuss seed groups * Starting off, setting up some names * It lives * Some preliminary plando connection handling, probably has errors * Add missed comma * if -> elif * I think this is working properly to handle plando connections * Update comments * Fix up shop -> shop portal stuff * Add back comma that got removed for no reason in the ladder PR * Remove unnecessary if else * add back the actually necessary if but not the else * okay they were both necessary * Update entrance rando description * blasphemy Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com> * Rename other instances of tunc -> tunic * Update per Vi's review (thank you) * Fix a not that shouldn't have been * Rearrange, update per Vi's comments (thank you) * Fix indent * Add a .value * Add .values * Fix bad comparison * Add a not that was supposed to be there * Replace another isinstance * Revise option description * Fix per Kaito's comment Co-authored-by: Kaito Sinclaire --------- Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com> Co-authored-by: Kaito Sinclaire --- worlds/tunic/__init__.py | 79 ++++++++++++++++++++++++++++++++++++-- worlds/tunic/er_scripts.py | 60 ++++++++++++++++++++--------- worlds/tunic/options.py | 4 +- 3 files changed, 120 insertions(+), 23 deletions(-) diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index 356af56ebd3..20fbd82df2c 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -1,6 +1,6 @@ -from typing import Dict, List, Any +from typing import Dict, List, Any, Tuple, TypedDict from logging import warning -from BaseClasses import Region, Location, Item, Tutorial, ItemClassification +from BaseClasses import Region, Location, Item, Tutorial, ItemClassification, MultiWorld from .items import item_name_to_id, item_table, item_name_groups, fool_tiers, filler_items, slot_data_item_names from .locations import location_table, location_name_groups, location_name_to_id, hexagon_locations from .rules import set_location_rules, set_region_rules, randomize_ability_unlocks, gold_hexagon @@ -8,8 +8,9 @@ from .regions import tunic_regions from .er_scripts import create_er_regions from .er_data import portal_mapping -from .options import TunicOptions +from .options import TunicOptions, EntranceRando from worlds.AutoWorld import WebWorld, World +from worlds.generic import PlandoConnection from decimal import Decimal, ROUND_HALF_UP @@ -36,6 +37,13 @@ class TunicLocation(Location): game: str = "TUNIC" +class SeedGroup(TypedDict): + logic_rules: int # logic rules value + laurels_at_10_fairies: bool # laurels location value + fixed_shop: bool # fixed shop value + plando: List[PlandoConnection] # consolidated list of plando connections for the seed group + + class TunicWorld(World): """ Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game @@ -57,8 +65,21 @@ class TunicWorld(World): slot_data_items: List[TunicItem] tunic_portal_pairs: Dict[str, str] er_portal_hints: Dict[int, str] + seed_groups: Dict[str, SeedGroup] = {} def generate_early(self) -> None: + if self.multiworld.plando_connections[self.player]: + for index, cxn in enumerate(self.multiworld.plando_connections[self.player]): + # making shops second to simplify other things later + if cxn.entrance.startswith("Shop"): + replacement = PlandoConnection(cxn.exit, "Shop Portal", "both") + self.multiworld.plando_connections[self.player].remove(cxn) + self.multiworld.plando_connections[self.player].insert(index, replacement) + elif cxn.exit.startswith("Shop"): + replacement = PlandoConnection(cxn.entrance, "Shop Portal", "both") + self.multiworld.plando_connections[self.player].remove(cxn) + self.multiworld.plando_connections[self.player].insert(index, replacement) + # Universal tracker stuff, shouldn't do anything in standard gen if hasattr(self.multiworld, "re_gen_passthrough"): if "TUNIC" in self.multiworld.re_gen_passthrough: @@ -74,6 +95,58 @@ def generate_early(self) -> None: self.options.entrance_rando.value = passthrough["entrance_rando"] self.options.shuffle_ladders.value = passthrough["shuffle_ladders"] + @classmethod + def stage_generate_early(cls, multiworld: MultiWorld) -> None: + tunic_worlds: Tuple[TunicWorld] = multiworld.get_game_worlds("TUNIC") + for tunic in tunic_worlds: + # if it's one of the options, then it isn't a custom seed group + if tunic.options.entrance_rando.value in EntranceRando.options: + continue + group = tunic.options.entrance_rando.value + # if this is the first world in the group, set the rules equal to its rules + if group not in cls.seed_groups: + cls.seed_groups[group] = SeedGroup(logic_rules=tunic.options.logic_rules.value, + laurels_at_10_fairies=tunic.options.laurels_location == 3, + fixed_shop=bool(tunic.options.fixed_shop), + plando=multiworld.plando_connections[tunic.player]) + continue + + # lower value is more restrictive + if tunic.options.logic_rules.value < cls.seed_groups[group]["logic_rules"]: + cls.seed_groups[group]["logic_rules"] = tunic.options.logic_rules.value + # laurels at 10 fairies changes logic for secret gathering place placement + if tunic.options.laurels_location == 3: + cls.seed_groups[group]["laurels_at_10_fairies"] = True + # fewer shops, one at windmill + if tunic.options.fixed_shop: + cls.seed_groups[group]["fixed_shop"] = True + + if multiworld.plando_connections[tunic.player]: + # loop through the connections in the player's yaml + for cxn in multiworld.plando_connections[tunic.player]: + new_cxn = True + for group_cxn in cls.seed_groups[group]["plando"]: + # if neither entrance nor exit match anything in the group, add to group + if ((cxn.entrance == group_cxn.entrance and cxn.exit == group_cxn.exit) + or (cxn.exit == group_cxn.entrance and cxn.entrance == group_cxn.exit)): + new_cxn = False + break + + # check if this pair is the same as a pair in the group already + is_mismatched = ( + cxn.entrance == group_cxn.entrance and cxn.exit != group_cxn.exit + or cxn.entrance == group_cxn.exit and cxn.exit != group_cxn.entrance + or cxn.exit == group_cxn.entrance and cxn.entrance != group_cxn.exit + or cxn.exit == group_cxn.exit and cxn.entrance != group_cxn.entrance + ) + if is_mismatched: + raise Exception(f"TUNIC: Conflict between seed group {group}'s plando " + f"connection {group_cxn.entrance} <-> {group_cxn.exit} and " + f"{tunic.multiworld.get_player_name(tunic.player)}'s plando " + f"connection {cxn.entrance} <-> {cxn.exit}") + if new_cxn: + cls.seed_groups[group]["plando"].append(cxn) + def create_item(self, name: str) -> TunicItem: item_data = item_table[name] return TunicItem(name, item_data.classification, self.item_name_to_id[name], self.player) diff --git a/worlds/tunic/er_scripts.py b/worlds/tunic/er_scripts.py index 3f70af83c0c..323ccf42176 100644 --- a/worlds/tunic/er_scripts.py +++ b/worlds/tunic/er_scripts.py @@ -4,6 +4,7 @@ from .er_data import Portal, tunic_er_regions, portal_mapping, \ dependent_regions_restricted, dependent_regions_nmg, dependent_regions_ur from .er_rules import set_er_region_rules +from .options import EntranceRando from worlds.generic import PlandoConnection from random import Random @@ -128,12 +129,21 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: portal_pairs: Dict[Portal, Portal] = {} dead_ends: List[Portal] = [] two_plus: List[Portal] = [] - logic_rules = world.options.logic_rules.value player_name = world.multiworld.get_player_name(world.player) - + logic_rules = world.options.logic_rules.value + fixed_shop = world.options.fixed_shop + laurels_location = world.options.laurels_location + + # if it's not one of the EntranceRando options, it's a custom seed + if world.options.entrance_rando.value not in EntranceRando.options: + seed_group = world.seed_groups[world.options.entrance_rando.value] + logic_rules = seed_group["logic_rules"] + fixed_shop = seed_group["fixed_shop"] + laurels_location = "10_fairies" if seed_group["laurels_at_10_fairies"] is True else False + shop_scenes: Set[str] = set() shop_count = 6 - if world.options.fixed_shop.value: + if fixed_shop: shop_count = 1 shop_scenes.add("Overworld Redux") @@ -163,7 +173,10 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: start_region = "Overworld" connected_regions.update(add_dependent_regions(start_region, logic_rules)) - plando_connections = world.multiworld.plando_connections[world.player] + if world.options.entrance_rando.value in EntranceRando.options: + plando_connections = world.multiworld.plando_connections[world.player] + else: + plando_connections = world.seed_groups[world.options.entrance_rando.value]["plando"] # universal tracker support stuff, don't need to care about region dependency if hasattr(world.multiworld, "re_gen_passthrough"): @@ -198,10 +211,6 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: p_entrance = connection.entrance p_exit = connection.exit - if p_entrance.startswith("Shop"): - p_entrance = p_exit - p_exit = "Shop Portal" - portal1 = None portal2 = None @@ -213,7 +222,18 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: portal2 = portal # search dead_ends individually since we can't really remove items from two_plus during the loop - if not portal1: + if portal1: + two_plus.remove(portal1) + else: + # if not both, they're both dead ends + if not portal2: + if world.options.entrance_rando.value not in EntranceRando.options: + raise Exception(f"Tunic ER seed group {world.options.entrance_rando.value} paired a dead " + "end to a dead end in their plando connections.") + else: + raise Exception(f"{player_name} paired a dead end to a dead end in their " + "plando connections.") + for portal in dead_ends: if p_entrance == portal.name: portal1 = portal @@ -222,16 +242,18 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: raise Exception(f"Could not find entrance named {p_entrance} for " f"plando connections in {player_name}'s YAML.") dead_ends.remove(portal1) - else: - two_plus.remove(portal1) - if not portal2: + if portal2: + two_plus.remove(portal2) + else: + # check if portal2 is a dead end for portal in dead_ends: if p_exit == portal.name: portal2 = portal break - if p_exit in ["Shop Portal", "Shop"]: - portal2 = Portal(name="Shop Portal", region=f"Shop", + # if it's not a dead end, it might be a shop + if p_exit == "Shop Portal": + portal2 = Portal(name="Shop Portal", region="Shop", destination="Previous Region", tag="_") shop_count -= 1 if shop_count < 0: @@ -240,13 +262,12 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: if p.name == p_entrance: shop_scenes.add(p.scene()) break + # and if it's neither shop nor dead end, it just isn't correct else: if not portal2: raise Exception(f"Could not find entrance named {p_exit} for " f"plando connections in {player_name}'s YAML.") dead_ends.remove(portal2) - else: - two_plus.remove(portal2) portal_pairs[portal1] = portal2 @@ -270,7 +291,7 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: # need to plando fairy cave, or it could end up laurels locked # fix this later to be random after adding some item logic to dependent regions - if world.options.laurels_location == "10_fairies" and not hasattr(world.multiworld, "re_gen_passthrough"): + if laurels_location == "10_fairies" and not hasattr(world.multiworld, "re_gen_passthrough"): portal1 = None portal2 = None for portal in two_plus: @@ -291,7 +312,7 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: two_plus.remove(portal1) dead_ends.remove(portal2) - if world.options.fixed_shop and not hasattr(world.multiworld, "re_gen_passthrough"): + if fixed_shop and not hasattr(world.multiworld, "re_gen_passthrough"): portal1 = None for portal in two_plus: if portal.scene_destination() == "Overworld Redux, Windmill_": @@ -307,7 +328,8 @@ def pair_portals(world: "TunicWorld") -> Dict[Portal, Portal]: two_plus.remove(portal1) random_object: Random = world.random - if world.options.entrance_rando.value != 1: + # use the seed given in the options to shuffle the portals + if isinstance(world.options.entrance_rando.value, str): random_object = Random(world.options.entrance_rando.value) # we want to start by making sure every region is accessible random_object.shuffle(two_plus) diff --git a/worlds/tunic/options.py b/worlds/tunic/options.py index 38ddcbe8e40..9af0a0409c0 100644 --- a/worlds/tunic/options.py +++ b/worlds/tunic/options.py @@ -103,8 +103,10 @@ class ExtraHexagonPercentage(Range): class EntranceRando(TextChoice): """ Randomize the connections between scenes. - If you set this to a value besides true or false, that value will be used as a custom seed. A small, very lost fox on a big adventure. + + If you set this option's value to a string, it will be used as a custom seed. + Every player who uses the same custom seed will have the same entrances, choosing the most restrictive settings among these players for the purpose of pairing entrances. """ internal_name = "entrance_rando" display_name = "Entrance Rando" From 298c9fc1598a4a3d6d8c2dc5510328d80e3f4584 Mon Sep 17 00:00:00 2001 From: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Date: Fri, 3 May 2024 06:23:08 -0400 Subject: [PATCH 26/66] Fixed typo and odd capitalization (#3233) --- worlds/sm64ex/docs/en_Super Mario 64.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/worlds/sm64ex/docs/en_Super Mario 64.md b/worlds/sm64ex/docs/en_Super Mario 64.md index 3d182a42208..4c85881a852 100644 --- a/worlds/sm64ex/docs/en_Super Mario 64.md +++ b/worlds/sm64ex/docs/en_Super Mario 64.md @@ -6,23 +6,23 @@ The player options page for this game contains all the options you need to confi options page link: [SM64EX Player Options Page](../player-options). ## What does randomization do to this game? -All 120 Stars, the 3 Cap Switches, the Basement and Secound Floor Key are now Location Checks and may contain Items for different games as well -as different Items from within SM64. +All 120 Stars, the 3 Cap Switches, the Basement and Second Floor Key are now location checks and may contain items for different games as well +as different items from within SM64. ## What is the goal of SM64EX when randomized? -As in most Mario Games, save the Princess! +As in most Mario games, save the Princess! ## Which items can be in another player's world? Any of the 120 Stars, and the two Castle Keys. Additionally, Cap Switches are also considered "Items" and the "!"-Boxes will only be active -when someone collects the corresponding Cap Switch Item. +when someone collects the corresponding Cap Switch item. ## What does another world's item look like in SM64EX? -The Items are visually unchanged, though after collecting a Message will pop up to inform you what you collected, +The items are visually unchanged, though after collecting a message will pop up to inform you what you collected, and who will receive it. ## When the player receives an item, what happens? -When you receive an Item, a Message will pop up to inform you where you received the Item from, +When you receive an item, a message will pop up to inform you where you received the item from, and which one it is. -NOTE: The Secret Star count in the Menu is broken. +NOTE: The Secret Star count in the menu is broken. From f27d1d635bd71975e23828c591243145c76c73ef Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Fri, 3 May 2024 22:00:05 +0200 Subject: [PATCH 27/66] SNIClient: restore old operands header (#3242) --- SNIClient.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SNIClient.py b/SNIClient.py index 9fdddc99a3c..222ed54f5cc 100644 --- a/SNIClient.py +++ b/SNIClient.py @@ -565,7 +565,7 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int, PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'} try: for address, data in write_list: - PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]] + PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]] if ctx.snes_socket is not None: await ctx.snes_socket.send(dumps(PutAddress_Request)) await ctx.snes_socket.send(data) From d5683c43267bbb8f222937b5d2070515ba6b7087 Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Fri, 3 May 2024 22:28:09 -0400 Subject: [PATCH 28/66] Core: Make output when hinting something with multiple copies show up in a better order (#3245) * Make the hint info show up in a better order * Change how old_hints is modified/done --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- MultiServer.py | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index 9ee6a8032c1..f336a523c31 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -688,7 +688,7 @@ def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: b clients = self.clients[team].get(slot) if not clients: continue - client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)] + client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)] for client in clients: async_start(self.send_msgs(client, client_hints)) @@ -1529,15 +1529,13 @@ def get_hints(self, input_text: str, for_location: bool = False) -> bool: if hints: new_hints = set(hints) - self.ctx.hints[self.client.team, self.client.slot] - old_hints = set(hints) - new_hints - if old_hints: - self.ctx.notify_hints(self.client.team, list(old_hints)) - if not new_hints: - self.output("Hint was previously used, no points deducted.") + old_hints = list(set(hints) - new_hints) + if old_hints and not new_hints: + self.ctx.notify_hints(self.client.team, old_hints) + self.output("Hint was previously used, no points deducted.") if new_hints: found_hints = [hint for hint in new_hints if hint.found] not_found_hints = [hint for hint in new_hints if not hint.found] - if not not_found_hints: # everything's been found, no need to pay can_pay = 1000 elif cost: @@ -1549,7 +1547,7 @@ def get_hints(self, input_text: str, for_location: bool = False) -> bool: # By popular vote, make hints prefer non-local placements not_found_hints.sort(key=lambda hint: int(hint.receiving_player != hint.finding_player)) - hints = found_hints + hints = found_hints + old_hints while can_pay > 0: if not not_found_hints: break @@ -1559,6 +1557,7 @@ def get_hints(self, input_text: str, for_location: bool = False) -> bool: self.ctx.hints_used[self.client.team, self.client.slot] += 1 points_available = get_client_points(self.ctx, self.client) + self.ctx.notify_hints(self.client.team, hints) if not_found_hints: if hints and cost and int((points_available // cost) == 0): self.output( @@ -1572,7 +1571,6 @@ def get_hints(self, input_text: str, for_location: bool = False) -> bool: self.output(f"You can't afford the hint. " f"You have {points_available} points and need at least " f"{self.ctx.get_hint_cost(self.client.slot)}.") - self.ctx.notify_hints(self.client.team, hints) self.ctx.save() return True From 879c3407d89ea499a1369607e24dcf4fedd350fc Mon Sep 17 00:00:00 2001 From: Thorsten Horberth Date: Sat, 4 May 2024 04:29:12 +0200 Subject: [PATCH 29/66] Yoshi's World: Fixed minor logic inconsistincy in Rules.py (#3241) * Fixed Logic in Rules.py As of easy logic of this goal is set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Stars", player), lambda state: logic.has_midring(state) or (state.has("Tulip", player) and logic.cansee_clouds(state))) normal logic shouldn't need any collectable. * Corrected Logic Rules.py --- worlds/yoshisisland/Rules.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/worlds/yoshisisland/Rules.py b/worlds/yoshisisland/Rules.py index 09f6eaced07..68d4f29a738 100644 --- a/worlds/yoshisisland/Rules.py +++ b/worlds/yoshisisland/Rules.py @@ -329,7 +329,7 @@ def set_normal_rules(world: "YoshisIslandWorld") -> None: set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Red Coins", player), lambda state: state.has("Super Star", player)) set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Flowers", player), lambda state: state.has("Super Star", player)) - set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Stars", player), lambda state: state.has("Super Star", player)) + set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Stars", player), lambda state: logic.has_midring(state) or state.has("Tulip", player)) set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Level Clear", player), lambda state: state.has("Super Star", player)) set_rule(world.multiworld.get_location("The Cave Of The Lakitus: Red Coins", player), lambda state: state.has_all({"Large Spring Ball", "! Switch", "Egg Launcher"}, player)) From 660b068f5a11cc6e75e73c835958fe99fb102b01 Mon Sep 17 00:00:00 2001 From: Bryce Wilson Date: Sat, 4 May 2024 00:38:24 -0600 Subject: [PATCH 30/66] Pokemon Emerald: Use OptionError (#3264) --- worlds/pokemon_emerald/__init__.py | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/worlds/pokemon_emerald/__init__.py b/worlds/pokemon_emerald/__init__.py index 92bad6244f9..9071c02da5d 100644 --- a/worlds/pokemon_emerald/__init__.py +++ b/worlds/pokemon_emerald/__init__.py @@ -9,7 +9,7 @@ from BaseClasses import ItemClassification, MultiWorld, Tutorial, LocationProgressType from Fill import FillError, fill_restrictive -from Options import Toggle +from Options import OptionError, Toggle import settings from worlds.AutoWorld import WebWorld, World @@ -183,8 +183,8 @@ def generate_early(self) -> None: if self.options.goal == Goal.option_legendary_hunt: # Prevent turning off all legendary encounters if len(self.options.allowed_legendary_hunt_encounters.value) == 0: - raise ValueError(f"Pokemon Emerald: Player {self.player} ({self.multiworld.player_name[self.player]}) " - "needs to allow at least one legendary encounter when goal is legendary hunt.") + raise OptionError(f"Pokemon Emerald: Player {self.player} ({self.multiworld.player_name[self.player]}) " + "needs to allow at least one legendary encounter when goal is legendary hunt.") # Prevent setting the number of required legendaries higher than the number of enabled legendaries if self.options.legendary_hunt_count.value > len(self.options.allowed_legendary_hunt_encounters.value): @@ -195,8 +195,8 @@ def generate_early(self) -> None: # Require random wild encounters if dexsanity is enabled if self.options.dexsanity and self.options.wild_pokemon == RandomizeWildPokemon.option_vanilla: - raise ValueError(f"Pokemon Emerald: Player {self.player} ({self.multiworld.player_name[self.player]}) must " - "not leave wild encounters vanilla if enabling dexsanity.") + raise OptionError(f"Pokemon Emerald: Player {self.player} ({self.multiworld.player_name[self.player]}) must " + "not leave wild encounters vanilla if enabling dexsanity.") # If badges or HMs are vanilla, Norman locks you from using Surf, # which means you're not guaranteed to be able to reach Fortree Gym, From 28262a31b8d5cf267ed61b1f6a68d14e0c9010e8 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Sat, 4 May 2024 01:40:17 -0500 Subject: [PATCH 31/66] Lingo: Started using OptionError (#3251) --- worlds/lingo/__init__.py | 12 +++++++----- worlds/lingo/player_logic.py | 11 ++++++----- 2 files changed, 13 insertions(+), 10 deletions(-) diff --git a/worlds/lingo/__init__.py b/worlds/lingo/__init__.py index 537b149f16e..113c3928d21 100644 --- a/worlds/lingo/__init__.py +++ b/worlds/lingo/__init__.py @@ -4,6 +4,7 @@ from logging import warning from BaseClasses import Item, ItemClassification, Tutorial +from Options import OptionError from worlds.AutoWorld import WebWorld, World from .datatypes import Room, RoomEntrance from .items import ALL_ITEM_TABLE, ITEMS_BY_GROUP, TRAP_ITEMS, LingoItem @@ -52,13 +53,14 @@ class LingoWorld(World): player_logic: LingoPlayerLogic def generate_early(self): - if not (self.options.shuffle_doors or self.options.shuffle_colors): + if not (self.options.shuffle_doors or self.options.shuffle_colors or self.options.shuffle_sunwarps): if self.multiworld.players == 1: warning(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any progression" - f" items. Please turn on Door Shuffle or Color Shuffle if that doesn't seem right.") + f" items. Please turn on Door Shuffle, Color Shuffle, or Sunwarp Shuffle if that doesn't seem" + f" right.") else: - raise Exception(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any" - f" progression items. Please turn on Door Shuffle or Color Shuffle.") + raise OptionError(f"{self.multiworld.get_player_name(self.player)}'s Lingo world doesn't have any" + f" progression items. Please turn on Door Shuffle, Color Shuffle or Sunwarp Shuffle.") self.player_logic = LingoPlayerLogic(self) @@ -94,7 +96,7 @@ def create_items(self): total_weight = sum(self.options.trap_weights.values()) if total_weight == 0: - raise Exception("Sum of trap weights must be at least one.") + raise OptionError("Sum of trap weights must be at least one.") trap_counts = {name: int(weight * traps / total_weight) for name, weight in self.options.trap_weights.items()} diff --git a/worlds/lingo/player_logic.py b/worlds/lingo/player_logic.py index 7019269193c..19583bc8228 100644 --- a/worlds/lingo/player_logic.py +++ b/worlds/lingo/player_logic.py @@ -1,6 +1,7 @@ from enum import Enum from typing import Dict, List, NamedTuple, Optional, Set, Tuple, TYPE_CHECKING +from Options import OptionError from .datatypes import Door, DoorType, RoomAndDoor, RoomAndPanel from .items import ALL_ITEM_TABLE, ItemType from .locations import ALL_LOCATION_TABLE, LocationClassification @@ -149,8 +150,8 @@ def __init__(self, world: "LingoWorld"): early_color_hallways = world.options.early_color_hallways if location_checks == LocationChecks.option_reduced and door_shuffle != ShuffleDoors.option_none: - raise Exception("You cannot have reduced location checks when door shuffle is on, because there would not " - "be enough locations for all of the door items.") + raise OptionError("You cannot have reduced location checks when door shuffle is on, because there would not" + " be enough locations for all of the door items.") # Create door items, where needed. door_groups: Set[str] = set() @@ -219,7 +220,7 @@ def __init__(self, world: "LingoWorld"): self.event_loc_to_item[self.level_2_location] = "Victory" if world.options.level_2_requirement == 1: - raise Exception("The Level 2 requirement must be at least 2 when LEVEL 2 is the victory condition.") + raise OptionError("The Level 2 requirement must be at least 2 when LEVEL 2 is the victory condition.") elif victory_condition == VictoryCondition.option_pilgrimage: self.victory_condition = "Pilgrim Antechamber - PILGRIM" self.add_location("Pilgrim Antechamber", "PILGRIM (Solved)", None, @@ -248,11 +249,11 @@ def __init__(self, world: "LingoWorld"): self.real_locations.append(location_name) if world.options.enable_pilgrimage and world.options.sunwarp_access == SunwarpAccess.option_disabled: - raise Exception("Sunwarps cannot be disabled when pilgrimage is enabled.") + raise OptionError("Sunwarps cannot be disabled when pilgrimage is enabled.") if world.options.shuffle_sunwarps: if world.options.sunwarp_access == SunwarpAccess.option_disabled: - raise Exception("Sunwarps cannot be shuffled if they are disabled.") + raise OptionError("Sunwarps cannot be shuffled if they are disabled.") self.sunwarp_mapping = list(range(0, 12)) world.random.shuffle(self.sunwarp_mapping) From 005fc4e864fe73c972030e2929979561fbad4155 Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Sat, 4 May 2024 05:42:36 -0500 Subject: [PATCH 32/66] Fill: allow for single player fill restrictive placement and sweeping (#2415) * Core: allow for single player state sweeping * Fill: have distribute items use single_player fill when it can * oop * pass locations to sweep_for_events instead of the player * finally found the diff that was breaking swap * LTTP fills everyone's dungeons at once, not just a single player's --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- Fill.py | 22 +++++++++++++++------- worlds/alttp/Dungeons.py | 2 +- 2 files changed, 16 insertions(+), 8 deletions(-) diff --git a/Fill.py b/Fill.py index e65f027408c..d9919c13384 100644 --- a/Fill.py +++ b/Fill.py @@ -19,11 +19,12 @@ def _log_fill_progress(name: str, placed: int, total_items: int) -> None: logging.info(f"Current fill step ({name}) at {placed}/{total_items} items placed.") -def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple()) -> CollectionState: +def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item] = tuple(), + locations: typing.Optional[typing.List[Location]] = None) -> CollectionState: new_state = base_state.copy() for item in itempool: new_state.collect(item, True) - new_state.sweep_for_events() + new_state.sweep_for_events(locations=locations) return new_state @@ -66,7 +67,8 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati item_pool.pop(p) break maximum_exploration_state = sweep_from_pool( - base_state, item_pool + unplaced_items) + base_state, item_pool + unplaced_items, multiworld.get_filled_locations(item.player) + if single_player_placement else None) has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state) @@ -112,7 +114,9 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati location.item = None placed_item.location = None - swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool) + swap_state = sweep_from_pool(base_state, [placed_item, *item_pool] if unsafe else item_pool, + multiworld.get_filled_locations(item.player) + if single_player_placement else None) # unsafe means swap_state assumes we can somehow collect placed_item before item_to_place # by continuing to swap, which is not guaranteed. This is unsafe because there is no mechanic # to clean that up later, so there is a chance generation fails. @@ -170,7 +174,9 @@ def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locati if cleanup_required: # validate all placements and remove invalid ones - state = sweep_from_pool(base_state, []) + state = sweep_from_pool( + base_state, [], multiworld.get_filled_locations(item.player) + if single_player_placement else None) for placement in placements: if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state): placement.item.location = None @@ -456,14 +462,16 @@ def mark_for_locking(location: Location): if prioritylocations: # "priority fill" - fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking, + fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, + single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking, name="Priority") accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool) defaultlocations = prioritylocations + defaultlocations if progitempool: # "advancement/progression fill" - fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, name="Progression") + fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, single_player_placement=multiworld.players == 1, + name="Progression") if progitempool: raise FillError( f"Not enough locations for progression items. " diff --git a/worlds/alttp/Dungeons.py b/worlds/alttp/Dungeons.py index f0b8c2d971b..150d52cc6c5 100644 --- a/worlds/alttp/Dungeons.py +++ b/worlds/alttp/Dungeons.py @@ -264,7 +264,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld): if loc in all_state_base.events: all_state_base.events.remove(loc) - fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True, allow_excluded=True, + fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, lock=True, allow_excluded=True, name="LttP Dungeon Items") From 7603b4a88f30c0f9b0c89dc044b9e2a9911b0646 Mon Sep 17 00:00:00 2001 From: Bryce Wilson Date: Sat, 4 May 2024 13:44:38 -0600 Subject: [PATCH 33/66] Pokemon Emerald: Change dexsanity to not create locations for blacklisted wilds (#3056) --- worlds/pokemon_emerald/locations.py | 12 +++++++++--- worlds/pokemon_emerald/pokemon.py | 12 ++++++------ worlds/pokemon_emerald/rules.py | 7 ++++++- 3 files changed, 21 insertions(+), 10 deletions(-) diff --git a/worlds/pokemon_emerald/locations.py b/worlds/pokemon_emerald/locations.py index 8ae891831be..9123690bead 100644 --- a/worlds/pokemon_emerald/locations.py +++ b/worlds/pokemon_emerald/locations.py @@ -5,7 +5,7 @@ from BaseClasses import Location, Region -from .data import BASE_OFFSET, POKEDEX_OFFSET, data +from .data import BASE_OFFSET, NATIONAL_ID_TO_SPECIES_ID, POKEDEX_OFFSET, data from .items import offset_item_value if TYPE_CHECKING: @@ -130,8 +130,14 @@ def create_locations_with_tags(world: "PokemonEmeraldWorld", regions: Dict[str, location_data = data.locations[location_name] location_id = offset_flag(location_data.flag) - if location_data.flag == 0: - location_id += POKEDEX_OFFSET + int(location_name[15:]) + if location_data.flag == 0: # Dexsanity location + national_dex_id = int(location_name[-3:]) # Location names are formatted POKEDEX_REWARD_### + + # Don't create this pokedex location if player can't find it in the wild + if NATIONAL_ID_TO_SPECIES_ID[national_dex_id] in world.blacklisted_wilds: + continue + + location_id += POKEDEX_OFFSET + national_dex_id location = PokemonEmeraldLocation( world.player, diff --git a/worlds/pokemon_emerald/pokemon.py b/worlds/pokemon_emerald/pokemon.py index 8df15bbb2bf..8aa25934af8 100644 --- a/worlds/pokemon_emerald/pokemon.py +++ b/worlds/pokemon_emerald/pokemon.py @@ -242,9 +242,9 @@ def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None: RandomizeWildPokemon.option_match_type, RandomizeWildPokemon.option_match_base_stats_and_type, } - catch_em_all = world.options.dexsanity == Toggle.option_true - catch_em_all_placed = set() + already_placed = set() + num_placeable_species = NUM_REAL_SPECIES - len(world.blacklisted_wilds) priority_species = [data.constants["SPECIES_WAILORD"], data.constants["SPECIES_RELICANTH"]] @@ -290,8 +290,8 @@ def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None: # If dexsanity/catch 'em all mode, blacklist already placed species # until every species has been placed once - if catch_em_all and len(catch_em_all_placed) < NUM_REAL_SPECIES: - blacklists[1].append(catch_em_all_placed) + if world.options.dexsanity and len(already_placed) < num_placeable_species: + blacklists[1].append(already_placed) # Blacklist from player options blacklists[2].append(world.blacklisted_wilds) @@ -329,8 +329,8 @@ def randomize_wild_encounters(world: "PokemonEmeraldWorld") -> None: new_species_id = world.random.choice(candidates).species_id species_old_to_new_map[species_id] = new_species_id - if catch_em_all and map_data.name not in POSTGAME_MAPS: - catch_em_all_placed.add(new_species_id) + if world.options.dexsanity and map_data.name not in POSTGAME_MAPS: + already_placed.add(new_species_id) # Actually create the new list of slots and encounter table new_slots: List[int] = [] diff --git a/worlds/pokemon_emerald/rules.py b/worlds/pokemon_emerald/rules.py index 816fbdd0ccc..86cfe3c109f 100644 --- a/worlds/pokemon_emerald/rules.py +++ b/worlds/pokemon_emerald/rules.py @@ -1531,6 +1531,10 @@ def get_location(location: str): if world.options.dexsanity: for i in range(NUM_REAL_SPECIES): species = data.species[NATIONAL_ID_TO_SPECIES_ID[i + 1]] + + if species.species_id in world.blacklisted_wilds: + continue + set_rule( get_location(f"Pokedex - {species.label}"), lambda state, species_name=species.name: state.has(f"CATCH_{species_name}", world.player) @@ -1538,7 +1542,8 @@ def get_location(location: str): # Legendary hunt prevents Latios from being a wild spawn so the roamer # can be tracked, and also guarantees that the roamer is a Latios. - if world.options.goal == Goal.option_legendary_hunt: + if world.options.goal == Goal.option_legendary_hunt and \ + data.constants["SPECIES_LATIOS"] not in world.blacklisted_wilds: set_rule( get_location(f"Pokedex - Latios"), lambda state: state.has("EVENT_ENCOUNTER_LATIOS", world.player) From 7e61211365e386e6ba124432d56cd0cae2fb15bf Mon Sep 17 00:00:00 2001 From: Bryce Wilson Date: Sat, 4 May 2024 23:08:24 -0600 Subject: [PATCH 34/66] Pokemon Emerald: Convert to procedure patch (#2995) * Pokemon Emerald: Convert to procedure patch * Pokemon Emerald: Remove assertion for vanilla rom's existence * Pokemon Emerald: Add APPP implication to changelog * Pokemon Emerald: Move procedure patch changelog line to new version * Pokemon Emerald: Modify changelog versions * Pokemon Emerald: Fix patch file download not appearing --------- Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- worlds/pokemon_emerald/CHANGELOG.md | 10 + worlds/pokemon_emerald/__init__.py | 16 +- worlds/pokemon_emerald/data.py | 4 +- .../pokemon_emerald/data/extracted_data.json | 2 +- worlds/pokemon_emerald/rom.py | 516 +++++++++++------- 5 files changed, 334 insertions(+), 214 deletions(-) diff --git a/worlds/pokemon_emerald/CHANGELOG.md b/worlds/pokemon_emerald/CHANGELOG.md index db92d980d36..beb5344e6e4 100644 --- a/worlds/pokemon_emerald/CHANGELOG.md +++ b/worlds/pokemon_emerald/CHANGELOG.md @@ -1,3 +1,13 @@ +# 2.1.1 + +### Features + +- You no longer need a copy of Pokemon Emerald to generate a game, patch files generate much faster. + +# 2.1.0 + +_Separately released, branching from 2.0.0. Included procedure patch migration, but none of the 2.0.1 fixes._ + # 2.0.1 ### Fixes diff --git a/worlds/pokemon_emerald/__init__.py b/worlds/pokemon_emerald/__init__.py index 9071c02da5d..6225350a5e5 100644 --- a/worlds/pokemon_emerald/__init__.py +++ b/worlds/pokemon_emerald/__init__.py @@ -5,6 +5,7 @@ import copy import logging import os +import pkgutil from typing import Any, Set, List, Dict, Optional, Tuple, ClassVar, TextIO, Union from BaseClasses import ItemClassification, MultiWorld, Tutorial, LocationProgressType @@ -25,7 +26,7 @@ from .pokemon import (get_random_move, get_species_id_by_label, randomize_abilities, randomize_learnsets, randomize_legendary_encounters, randomize_misc_pokemon, randomize_starters, randomize_tm_hm_compatibility,randomize_types, randomize_wild_encounters) -from .rom import PokemonEmeraldDeltaPatch, create_patch +from .rom import PokemonEmeraldProcedurePatch, write_tokens class PokemonEmeraldWebWorld(WebWorld): @@ -60,7 +61,7 @@ class PokemonEmeraldRomFile(settings.UserFilePath): """File name of your English Pokemon Emerald ROM""" description = "Pokemon Emerald ROM File" copy_to = "Pokemon - Emerald Version (USA, Europe).gba" - md5s = [PokemonEmeraldDeltaPatch.hash] + md5s = [PokemonEmeraldProcedurePatch.hash] rom_file: PokemonEmeraldRomFile = PokemonEmeraldRomFile(PokemonEmeraldRomFile.copy_to) @@ -126,9 +127,6 @@ def __init__(self, multiworld, player): def stage_assert_generate(cls, multiworld: MultiWorld) -> None: from .sanity_check import validate_regions - if not os.path.exists(cls.settings.rom_file): - raise FileNotFoundError(cls.settings.rom_file) - assert validate_regions() def get_filler_item_name(self) -> str: @@ -591,7 +589,9 @@ def generate_output(self, output_directory: str) -> None: randomize_opponent_parties(self) randomize_starters(self) - create_patch(self, output_directory) + patch = PokemonEmeraldProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player]) + patch.write_file("base_patch.bsdiff4", pkgutil.get_data(__name__, "data/base_patch.bsdiff4")) + write_tokens(self, patch) del self.modified_trainers del self.modified_tmhm_moves @@ -600,6 +600,10 @@ def generate_output(self, output_directory: str) -> None: del self.modified_starters del self.modified_species + # Write Output + out_file_name = self.multiworld.get_out_file_name_base(self.player) + patch.write(os.path.join(output_directory, f"{out_file_name}{patch.patch_file_ending}")) + def write_spoiler(self, spoiler_handle: TextIO): if self.options.dexsanity: from collections import defaultdict diff --git a/worlds/pokemon_emerald/data.py b/worlds/pokemon_emerald/data.py index aa923d7ef0d..e717a225561 100644 --- a/worlds/pokemon_emerald/data.py +++ b/worlds/pokemon_emerald/data.py @@ -289,6 +289,7 @@ class TrainerData: party: TrainerPartyData address: int script_address: int + battle_type: int class PokemonEmeraldData: @@ -1422,7 +1423,8 @@ def _init() -> None: trainer_json["party_address"] ), trainer_json["address"], - trainer_json["script_address"] + trainer_json["script_address"], + trainer_json["battle_type"] )) diff --git a/worlds/pokemon_emerald/data/extracted_data.json b/worlds/pokemon_emerald/data/extracted_data.json index e12620683c4..fcc2cf24e7b 100644 --- a/worlds/pokemon_emerald/data/extracted_data.json +++ b/worlds/pokemon_emerald/data/extracted_data.json @@ -1 +1 @@ -{"_comment":"DO NOT MODIFY. This file was auto-generated. 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diff --git a/worlds/pokemon_emerald/rom.py b/worlds/pokemon_emerald/rom.py index 60318c306d8..09203bab8fc 100644 --- a/worlds/pokemon_emerald/rom.py +++ b/worlds/pokemon_emerald/rom.py @@ -3,12 +3,10 @@ """ import copy import os -import pkgutil +import struct from typing import TYPE_CHECKING, Dict, List, Tuple -import bsdiff4 - -from worlds.Files import APDeltaPatch +from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes from settings import get_settings from .data import TrainerPokemonDataTypeEnum, BASE_OFFSET, data @@ -96,38 +94,32 @@ } -def _set_bytes_le(byte_array: bytearray, address: int, size: int, value: int) -> None: - offset = 0 - while size > 0: - byte_array[address + offset] = value & 0xFF - value = value >> 8 - offset += 1 - size -= 1 - - -class PokemonEmeraldDeltaPatch(APDeltaPatch): +class PokemonEmeraldProcedurePatch(APProcedurePatch, APTokenMixin): game = "Pokemon Emerald" hash = "605b89b67018abcea91e693a4dd25be3" patch_file_ending = ".apemerald" result_file_ending = ".gba" + procedure = [ + ("apply_bsdiff4", ["base_patch.bsdiff4"]), + ("apply_tokens", ["token_data.bin"]) + ] + @classmethod def get_source_data(cls) -> bytes: - return get_base_rom_as_bytes() + with open(get_settings().pokemon_emerald_settings.rom_file, "rb") as infile: + base_rom_bytes = bytes(infile.read()) + return base_rom_bytes -def create_patch(world: "PokemonEmeraldWorld", output_directory: str) -> None: - base_rom = get_base_rom_as_bytes() - base_patch = pkgutil.get_data(__name__, "data/base_patch.bsdiff4") - patched_rom = bytearray(bsdiff4.patch(base_rom, base_patch)) +def write_tokens(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: # Set free fly location if world.options.free_fly_location: - _set_bytes_le( - patched_rom, + patch.write_token( + APTokenTypes.WRITE, data.rom_addresses["gArchipelagoOptions"] + 0x20, - 1, - world.free_fly_location_id + struct.pack(" None: # Set local item values if not world.options.remote_items and location.item.player == world.player: if type(location.item_address) is int: - _set_bytes_le( - patched_rom, + patch.write_token( + APTokenTypes.WRITE, location.item_address, - 2, - reverse_offset_item_value(location.item.code) + struct.pack(" None: # message (the message for receiving an item will pop up when the client eventually gives it to them). # In race mode, no item location data is included, and only recieved (or own) items will show any text box. if item_player == world.player or world.multiworld.is_race: - _set_bytes_le(patched_rom, data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 0, 2, flag) - _set_bytes_le(patched_rom, data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 2, 2, 0) - _set_bytes_le(patched_rom, data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 4, 1, 0) + patch.write_token( + APTokenTypes.WRITE, + data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 0, + struct.pack(" None: player_name_ids[player_name] = len(player_name_ids) for j, b in enumerate(encode_string(player_name, 17)): - _set_bytes_le( - patched_rom, + patch.write_token( + APTokenTypes.WRITE, data.rom_addresses["gArchipelagoPlayerNames"] + (player_name_ids[player_name] * 17) + j, - 1, - b + struct.pack(" None: item_name_offsets[item_name] = next_item_name_offset next_item_name_offset += len(item_name) + 1 - for j, b in enumerate(encode_string(item_name) + b"\xFF"): - _set_bytes_le( - patched_rom, - data.rom_addresses["gArchipelagoItemNames"] + (item_name_offsets[item_name]) + j, - 1, - b - ) + patch.write_token( + APTokenTypes.WRITE, + data.rom_addresses["gArchipelagoItemNames"] + (item_name_offsets[item_name]), + encode_string(item_name) + b"\xFF" + ) # There should always be enough space for one entry per location - _set_bytes_le(patched_rom, data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 0, 2, flag) - _set_bytes_le(patched_rom, data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 2, 2, item_name_offsets[item_name]) - _set_bytes_le(patched_rom, data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 4, 1, player_name_ids[player_name]) + patch.write_token( + APTokenTypes.WRITE, + data.rom_addresses["gArchipelagoNameTable"] + (i * 5) + 0, + struct.pack(" None: for i, slot in enumerate(pc_slots): address = data.rom_addresses["sNewGamePCItems"] + (i * 4) item = reverse_offset_item_value(world.item_name_to_id[slot[0]]) - _set_bytes_le(patched_rom, address + 0, 2, item) - _set_bytes_le(patched_rom, address + 2, 2, slot[1]) + patch.write_token(APTokenTypes.WRITE, address + 0, struct.pack(" None: options_address = data.rom_addresses["gArchipelagoOptions"] # Set Birch pokemon - _set_bytes_le( - patched_rom, + patch.write_token( + APTokenTypes.WRITE, options_address + 0x00, - 2, - world.random.choice(list(data.species.keys())) + struct.pack(" None: hm_badge_counts = 0 for i, hm in enumerate(field_move_order): hm_badge_counts |= (world.hm_requirements[hm] if isinstance(world.hm_requirements[hm], int) else 0xF) << (i * 4) - _set_bytes_le(patched_rom, options_address + 0x14, 4, hm_badge_counts) + patch.write_token(APTokenTypes.WRITE, options_address + 0x14, struct.pack(" None: bitfield = 0 for badge in world.hm_requirements: bitfield |= badge_to_bit[badge] - _set_bytes_le(patched_rom, options_address + 0x18 + i, 1, bitfield) + patch.write_token(APTokenTypes.WRITE, options_address + 0x18, struct.pack(" None: removed_roadblocks_bitfield |= (1 << 4) if "Route 119 Aqua Grunts" in removed_roadblocks else 0 removed_roadblocks_bitfield |= (1 << 5) if "Route 112 Magma Grunts" in removed_roadblocks else 0 removed_roadblocks_bitfield |= (1 << 6) if "Seafloor Cavern Aqua Grunt" in removed_roadblocks else 0 - _set_bytes_le(patched_rom, options_address + 0x25, 2, removed_roadblocks_bitfield) + patch.write_token(APTokenTypes.WRITE, options_address + 0x25, struct.pack(" None: randomized_looping_music = copy.copy(_LOOPING_MUSIC) world.random.shuffle(randomized_looping_music) for original_music, randomized_music in zip(_LOOPING_MUSIC, randomized_looping_music): - _set_bytes_le( - patched_rom, + patch.write_token( + APTokenTypes.WRITE, data.rom_addresses["gRandomizedSoundTable"] + (data.constants[original_music] * 2), - 2, - data.constants[randomized_music] + struct.pack(" None: randomized_fanfares = [fanfare_name for fanfare_name in _FANFARES] world.random.shuffle(randomized_fanfares) for i, fanfare_pair in enumerate(zip(_FANFARES.keys(), randomized_fanfares)): - _set_bytes_le( - patched_rom, + patch.write_token( + APTokenTypes.WRITE, data.rom_addresses["gRandomizedSoundTable"] + (data.constants[fanfare_pair[0]] * 2), - 2, - data.constants[fanfare_pair[1]] + struct.pack(" bytes: - with open(get_settings().pokemon_emerald_settings.rom_file, "rb") as infile: - base_rom_bytes = bytes(infile.read()) - return base_rom_bytes - - -def _set_encounter_tables(world: "PokemonEmeraldWorld", rom: bytearray) -> None: +def _set_encounter_tables(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: """ Encounter tables are lists of struct { @@ -595,30 +683,31 @@ def _set_encounter_tables(world: "PokemonEmeraldWorld", rom: bytearray) -> None: if table is not None: for i, species_id in enumerate(table.slots): address = table.address + 2 + (4 * i) - _set_bytes_le(rom, address, 2, species_id) + patch.write_token(APTokenTypes.WRITE, address, struct.pack(" None: +def _set_species_info(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch, easter_egg: Tuple[int, int]) -> None: for species in world.modified_species.values(): - _set_bytes_le(rom, species.address + 6, 1, species.types[0]) - _set_bytes_le(rom, species.address + 7, 1, species.types[1]) - _set_bytes_le(rom, species.address + 8, 1, species.catch_rate) - _set_bytes_le(rom, species.address + 22, 1, species.abilities[0]) - _set_bytes_le(rom, species.address + 23, 1, species.abilities[1]) + patch.write_token(APTokenTypes.WRITE, species.address + 6, struct.pack(" None: +def _set_opponents(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch, easter_egg: Tuple[int, int]) -> None: for trainer in world.modified_trainers: party_address = trainer.party.address @@ -632,53 +721,50 @@ def _set_opponents(world: "PokemonEmeraldWorld", rom: bytearray, easter_egg: Tup pokemon_address = party_address + (i * pokemon_data_size) # Replace species - _set_bytes_le(rom, pokemon_address + 0x04, 2, pokemon.species_id) + patch.write_token(APTokenTypes.WRITE, pokemon_address + 0x04, struct.pack(" None: +def _set_legendary_encounters(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: for encounter in world.modified_legendary_encounters: - _set_bytes_le(rom, encounter.address, 2, encounter.species_id) + patch.write_token(APTokenTypes.WRITE, encounter.address, struct.pack(" None: +def _set_misc_pokemon(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: for encounter in world.modified_misc_pokemon: - _set_bytes_le(rom, encounter.address, 2, encounter.species_id) + patch.write_token(APTokenTypes.WRITE, encounter.address, struct.pack(" None: - address = data.rom_addresses["sStarterMon"] - (starter_1, starter_2, starter_3) = world.modified_starters +def _set_starters(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: + patch.write_token(APTokenTypes.WRITE, data.rom_addresses["sStarterMon"] + 0, struct.pack(" None: +def _set_tm_moves(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch, easter_egg: Tuple[int, int]) -> None: tmhm_list_address = data.rom_addresses["sTMHMMoves"] for i, move in enumerate(world.modified_tmhm_moves): @@ -686,19 +772,24 @@ def _set_tm_moves(world: "PokemonEmeraldWorld", rom: bytearray, easter_egg: Tupl if i >= 50: break - _set_bytes_le(rom, tmhm_list_address + (i * 2), 2, move) if easter_egg[0] == 2: - _set_bytes_le(rom, tmhm_list_address + (i * 2), 2, easter_egg[1]) + patch.write_token(APTokenTypes.WRITE, tmhm_list_address + (i * 2), struct.pack(" None: +def _set_tmhm_compatibility(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: learnsets_address = data.rom_addresses["gTMHMLearnsets"] for species in world.modified_species.values(): - _set_bytes_le(rom, learnsets_address + (species.species_id * 8), 8, species.tm_hm_compatibility) + patch.write_token( + APTokenTypes.WRITE, + learnsets_address + (species.species_id * 8), + struct.pack(" None: +def _randomize_opponent_battle_type(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch) -> None: probability = world.options.double_battle_chance.value / 100 battle_type_map = { @@ -710,26 +801,29 @@ def _randomize_opponent_battle_type(world: "PokemonEmeraldWorld", rom: bytearray for trainer_data in data.trainers: if trainer_data.script_address != 0 and len(trainer_data.party.pokemon) > 1: - original_battle_type = rom[trainer_data.script_address + 1] + original_battle_type = trainer_data.battle_type if original_battle_type in battle_type_map: # Don't touch anything other than regular single battles if world.random.random() < probability: # Set the trainer to be a double battle - _set_bytes_le(rom, trainer_data.address + 0x18, 1, 1) + patch.write_token(APTokenTypes.WRITE, trainer_data.address + 0x18, struct.pack(" None: +def _randomize_move_tutor_moves(world: "PokemonEmeraldWorld", patch: PokemonEmeraldProcedurePatch, easter_egg: Tuple[int, int]) -> None: if easter_egg[0] == 2: for i in range(30): - _set_bytes_le(rom, data.rom_addresses["gTutorMoves"] + (i * 2), 2, easter_egg[1]) + patch.write_token( + APTokenTypes.WRITE, + data.rom_addresses["gTutorMoves"] + (i * 2), + struct.pack(" Date: Sun, 5 May 2024 02:58:49 -0400 Subject: [PATCH 35/66] Celeste 64: v1.2 Content Update (#3210) * Cleanup and new option support * Handle new locations * Support higher Strawberry counts * Don't add start inventory items to the pool * Support Move Shuffle functionality and items * Hard and Move Shuffle Logic * Fix Options * Update CHANGELOG.md * Add standard moves logic for signs 3 and 4 * Fix Option Tooltip * Add tracker link to setup guide * Fix unit test * Fix option tooltips * Missing Space * Move option checking out of rule function * Delete just_gen500.bat --- worlds/celeste64/CHANGELOG.md | 32 ++ worlds/celeste64/Items.py | 60 ++-- worlds/celeste64/Locations.py | 182 ++++------- worlds/celeste64/Names/ItemName.py | 6 + worlds/celeste64/Names/LocationName.py | 22 ++ worlds/celeste64/Options.py | 119 ++++++- worlds/celeste64/Rules.py | 429 +++++++++++++++++++------ worlds/celeste64/__init__.py | 97 +++++- worlds/celeste64/docs/guide_en.md | 5 + 9 files changed, 677 insertions(+), 275 deletions(-) diff --git a/worlds/celeste64/CHANGELOG.md b/worlds/celeste64/CHANGELOG.md index a1cbd8df982..5e562e17f44 100644 --- a/worlds/celeste64/CHANGELOG.md +++ b/worlds/celeste64/CHANGELOG.md @@ -1,6 +1,38 @@ # Celeste 64 - Changelog +## v1.2 + +### Features: + +- New optional Location Checks + - Friendsanity + - Signsanity + - Carsanity +- Move Shuffle + - Basic movement abilities can be shuffled into the item pool + - Ground Dash + - Air Dash + - Skid Jump + - Climb +- Logic Difficulty + - Completely overhauled logic system + - Standard or Hard logic difficulty can be chosen +- Badeline Chasers + - Opt-in options which cause Badelines to start following you as you play, which will kill on contact + - These can be set to spawn based on either: + - The number of locations you've checked + - The number of Strawberry items you've received + - How fast they follow behind you can be specified + +### Quality of Life: + +- The maximum number of Strawberries in the item pool can be directly set + - The required amount of Strawberries is now set via percentage + - All items beyond the amount placed in the item pool will be `Raspberry` items, which have no effect +- Any unique items placed into the `start_inventory` will not be placed into the item pool + + ## v1.1 - First Stable Release ### Features: diff --git a/worlds/celeste64/Items.py b/worlds/celeste64/Items.py index 94db0e8ef4d..36c9f670c79 100644 --- a/worlds/celeste64/Items.py +++ b/worlds/celeste64/Items.py @@ -16,43 +16,29 @@ class Celeste64ItemData(NamedTuple): type: ItemClassification = ItemClassification.filler -item_data_table: Dict[str, Celeste64ItemData] = { - ItemName.strawberry: Celeste64ItemData( - code = celeste_64_base_id + 0, - type=ItemClassification.progression_skip_balancing, - ), - ItemName.dash_refill: Celeste64ItemData( - code = celeste_64_base_id + 1, - type=ItemClassification.progression, - ), - ItemName.double_dash_refill: Celeste64ItemData( - code = celeste_64_base_id + 2, - type=ItemClassification.progression, - ), - ItemName.feather: Celeste64ItemData( - code = celeste_64_base_id + 3, - type=ItemClassification.progression, - ), - ItemName.coin: Celeste64ItemData( - code = celeste_64_base_id + 4, - type=ItemClassification.progression, - ), - ItemName.cassette: Celeste64ItemData( - code = celeste_64_base_id + 5, - type=ItemClassification.progression, - ), - ItemName.traffic_block: Celeste64ItemData( - code = celeste_64_base_id + 6, - type=ItemClassification.progression, - ), - ItemName.spring: Celeste64ItemData( - code = celeste_64_base_id + 7, - type=ItemClassification.progression, - ), - ItemName.breakables: Celeste64ItemData( - code = celeste_64_base_id + 8, - type=ItemClassification.progression, - ) +collectable_item_data_table: Dict[str, Celeste64ItemData] = { + ItemName.strawberry: Celeste64ItemData(celeste_64_base_id + 0x0, ItemClassification.progression_skip_balancing), + ItemName.raspberry: Celeste64ItemData(celeste_64_base_id + 0x9, ItemClassification.filler), } +unlockable_item_data_table: Dict[str, Celeste64ItemData] = { + ItemName.dash_refill: Celeste64ItemData(celeste_64_base_id + 0x1, ItemClassification.progression), + ItemName.double_dash_refill: Celeste64ItemData(celeste_64_base_id + 0x2, ItemClassification.progression), + ItemName.feather: Celeste64ItemData(celeste_64_base_id + 0x3, ItemClassification.progression), + ItemName.coin: Celeste64ItemData(celeste_64_base_id + 0x4, ItemClassification.progression), + ItemName.cassette: Celeste64ItemData(celeste_64_base_id + 0x5, ItemClassification.progression), + ItemName.traffic_block: Celeste64ItemData(celeste_64_base_id + 0x6, ItemClassification.progression), + ItemName.spring: Celeste64ItemData(celeste_64_base_id + 0x7, ItemClassification.progression), + ItemName.breakables: Celeste64ItemData(celeste_64_base_id + 0x8, ItemClassification.progression), +} + +move_item_data_table: Dict[str, Celeste64ItemData] = { + ItemName.ground_dash: Celeste64ItemData(celeste_64_base_id + 0xA, ItemClassification.progression), + ItemName.air_dash: Celeste64ItemData(celeste_64_base_id + 0xB, ItemClassification.progression), + ItemName.skid_jump: Celeste64ItemData(celeste_64_base_id + 0xC, ItemClassification.progression), + ItemName.climb: Celeste64ItemData(celeste_64_base_id + 0xD, ItemClassification.progression), +} + +item_data_table: Dict[str, Celeste64ItemData] = {**collectable_item_data_table, **unlockable_item_data_table, **move_item_data_table} + item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None} diff --git a/worlds/celeste64/Locations.py b/worlds/celeste64/Locations.py index 92ca425f838..6341529da35 100644 --- a/worlds/celeste64/Locations.py +++ b/worlds/celeste64/Locations.py @@ -16,127 +16,67 @@ class Celeste64LocationData(NamedTuple): address: Optional[int] = None -location_data_table: Dict[str, Celeste64LocationData] = { - LocationName.strawberry_1 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 0, - ), - LocationName.strawberry_2 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 1, - ), - LocationName.strawberry_3 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 2, - ), - LocationName.strawberry_4 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 3, - ), - LocationName.strawberry_5 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 4, - ), - LocationName.strawberry_6 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 5, - ), - LocationName.strawberry_7 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 6, - ), - LocationName.strawberry_8 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 7, - ), - LocationName.strawberry_9 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 8, - ), - LocationName.strawberry_10 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 9, - ), - LocationName.strawberry_11 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 10, - ), - LocationName.strawberry_12 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 11, - ), - LocationName.strawberry_13 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 12, - ), - LocationName.strawberry_14 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 13, - ), - LocationName.strawberry_15 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 14, - ), - LocationName.strawberry_16 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 15, - ), - LocationName.strawberry_17 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 16, - ), - LocationName.strawberry_18 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 17, - ), - LocationName.strawberry_19 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 18, - ), - LocationName.strawberry_20 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 19, - ), - LocationName.strawberry_21 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 20, - ), - LocationName.strawberry_22 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 21, - ), - LocationName.strawberry_23 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 22, - ), - LocationName.strawberry_24 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 23, - ), - LocationName.strawberry_25 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 24, - ), - LocationName.strawberry_26 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 25, - ), - LocationName.strawberry_27 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 26, - ), - LocationName.strawberry_28 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 27, - ), - LocationName.strawberry_29 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 28, - ), - LocationName.strawberry_30 : Celeste64LocationData( - region = "Forsaken City", - address = celeste_64_base_id + 29, - ) +strawberry_location_data_table: Dict[str, Celeste64LocationData] = { + LocationName.strawberry_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x00), + LocationName.strawberry_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x01), + LocationName.strawberry_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x02), + LocationName.strawberry_4: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x03), + LocationName.strawberry_5: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x04), + LocationName.strawberry_6: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x05), + LocationName.strawberry_7: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x06), + LocationName.strawberry_8: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x07), + LocationName.strawberry_9: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x08), + LocationName.strawberry_10: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x09), + LocationName.strawberry_11: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0A), + LocationName.strawberry_12: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0B), + LocationName.strawberry_13: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0C), + LocationName.strawberry_14: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0D), + LocationName.strawberry_15: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0E), + LocationName.strawberry_16: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0F), + LocationName.strawberry_17: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x10), + LocationName.strawberry_18: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x11), + LocationName.strawberry_19: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x12), + LocationName.strawberry_20: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x13), + LocationName.strawberry_21: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x14), + LocationName.strawberry_22: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x15), + LocationName.strawberry_23: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x16), + LocationName.strawberry_24: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x17), + LocationName.strawberry_25: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x18), + LocationName.strawberry_26: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x19), + LocationName.strawberry_27: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1A), + LocationName.strawberry_28: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1B), + LocationName.strawberry_29: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1C), + LocationName.strawberry_30: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1D), } +friend_location_data_table: Dict[str, Celeste64LocationData] = { + LocationName.granny_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x00), + LocationName.granny_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x01), + LocationName.granny_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x02), + LocationName.theo_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x03), + LocationName.theo_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x04), + LocationName.theo_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x05), + LocationName.badeline_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x06), + LocationName.badeline_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x07), + LocationName.badeline_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x08), +} + +sign_location_data_table: Dict[str, Celeste64LocationData] = { + LocationName.sign_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x00), + LocationName.sign_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x01), + LocationName.sign_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x02), + LocationName.sign_4: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x03), + LocationName.sign_5: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x04), +} + +car_location_data_table: Dict[str, Celeste64LocationData] = { + LocationName.car_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x300 + 0x00), + LocationName.car_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x300 + 0x01), +} + +location_data_table: Dict[str, Celeste64LocationData] = {**strawberry_location_data_table, + **friend_location_data_table, + **sign_location_data_table, + **car_location_data_table} + location_table = {name: data.address for name, data in location_data_table.items() if data.address is not None} diff --git a/worlds/celeste64/Names/ItemName.py b/worlds/celeste64/Names/ItemName.py index 5e4daf8e4f2..d4fb9496007 100644 --- a/worlds/celeste64/Names/ItemName.py +++ b/worlds/celeste64/Names/ItemName.py @@ -1,4 +1,5 @@ strawberry = "Strawberry" +raspberry = "Raspberry" dash_refill = "Dash Refills" double_dash_refill = "Double Dash Refills" @@ -9,3 +10,8 @@ traffic_block = "Traffic Blocks" spring = "Springs" breakables = "Breakable Blocks" + +ground_dash = "Ground Dash" +air_dash = "Air Dash" +skid_jump = "Skid Jump" +climb = "Climb" diff --git a/worlds/celeste64/Names/LocationName.py b/worlds/celeste64/Names/LocationName.py index a9902f70f7a..1b784f3875f 100644 --- a/worlds/celeste64/Names/LocationName.py +++ b/worlds/celeste64/Names/LocationName.py @@ -29,3 +29,25 @@ strawberry_28 = "Feather Arches Cassette Strawberry" strawberry_29 = "North-East Tower Cassette Strawberry" strawberry_30 = "Badeline Cassette Strawberry" + +# Friend Locations +granny_1 = "Granny Conversation 1" +granny_2 = "Granny Conversation 2" +granny_3 = "Granny Conversation 3" +theo_1 = "Theo Conversation 1" +theo_2 = "Theo Conversation 2" +theo_3 = "Theo Conversation 3" +badeline_1 = "Badeline Conversation 1" +badeline_2 = "Badeline Conversation 2" +badeline_3 = "Badeline Conversation 3" + +# Sign Locations +sign_1 = "Camera Sign" +sign_2 = "Skid Jump Sign" +sign_3 = "Dash Jump Sign" +sign_4 = "Lonely Sign" +sign_5 = "Credits Sign" + +# Car Locations +car_1 = "Intro Car" +car_2 = "Secret Car" diff --git a/worlds/celeste64/Options.py b/worlds/celeste64/Options.py index f94fbb02931..a2d142b8a5f 100644 --- a/worlds/celeste64/Options.py +++ b/worlds/celeste64/Options.py @@ -1,25 +1,124 @@ from dataclasses import dataclass -from Options import Range, DeathLink, PerGameCommonOptions +from Options import Choice, Range, Toggle, DeathLink, PerGameCommonOptions -class StrawberriesRequired(Range): - """How many Strawberries you must receive to finish""" - display_name = "Strawberries Required" - range_start = 0 - range_end = 20 - default = 15 - class DeathLinkAmnesty(Range): - """How many deaths it takes to send a DeathLink""" + """ + How many deaths it takes to send a DeathLink + """ display_name = "Death Link Amnesty" range_start = 1 range_end = 30 default = 10 +class TotalStrawberries(Range): + """ + How many Strawberries exist + """ + display_name = "Total Strawberries" + range_start = 0 + range_end = 46 + default = 20 + +class StrawberriesRequiredPercentage(Range): + """ + Percentage of existing Strawberries you must receive to finish + """ + display_name = "Strawberries Required Percentage" + range_start = 0 + range_end = 100 + default = 80 + + +class LogicDifficulty(Choice): + """ + Whether the logic expects you to play the intended way, or to be able to use advanced tricks and skips + """ + display_name = "Logic Difficulty" + option_standard = 0 + option_hard = 1 + default = 0 + +class MoveShuffle(Toggle): + """ + Whether the following base movement abilities are shuffled into the item pool: + - Ground Dash + - Air Dash + - Skid Jump + - Climb + NOTE: Having Move Shuffle and Standard Logic Difficulty will guarantee that one of the four Move items will be immediately accessible + WARNING: Combining Move Shuffle and Hard Logic Difficulty can require very difficult tricks + """ + display_name = "Move Shuffle" + + +class Friendsanity(Toggle): + """ + Whether chatting with your friends grants location checks + """ + display_name = "Friendsanity" + +class Signsanity(Toggle): + """ + Whether reading signs grants location checks + """ + display_name = "Signsanity" + +class Carsanity(Toggle): + """ + Whether riding on cars grants location checks + """ + display_name = "Carsanity" + + +class BadelineChaserSource(Choice): + """ + What type of action causes more Badeline Chasers to start spawning + Locations: The number of locations you've checked contributes to Badeline Chasers + Strawberries: The number of Strawberry items you've received contributes to Badeline Chasers + """ + display_name = "Badeline Chaser Source" + option_locations = 0 + option_strawberries = 1 + default = 0 + +class BadelineChaserFrequency(Range): + """ + How many of the `Badeline Chaser Source` actions must occur to make each Badeline Chaser start spawning + NOTE: Choosing `0` disables Badeline Chasers entirely + WARNING: Turning on Badeline Chasers alongside Move Shuffle could result in extremely difficult situations + """ + display_name = "Badeline Chaser Frequency" + range_start = 0 + range_end = 10 + default = 0 + +class BadelineChaserSpeed(Range): + """ + How many seconds behind you each Badeline Chaser will be + """ + display_name = "Badeline Chaser Speed" + range_start = 2 + range_end = 10 + default = 3 + @dataclass class Celeste64Options(PerGameCommonOptions): death_link: DeathLink death_link_amnesty: DeathLinkAmnesty - strawberries_required: StrawberriesRequired + + total_strawberries: TotalStrawberries + strawberries_required_percentage: StrawberriesRequiredPercentage + + logic_difficulty: LogicDifficulty + move_shuffle: MoveShuffle + + friendsanity: Friendsanity + signsanity: Signsanity + carsanity: Carsanity + + badeline_chaser_source: BadelineChaserSource + badeline_chaser_frequency: BadelineChaserFrequency + badeline_chaser_speed: BadelineChaserSpeed diff --git a/worlds/celeste64/Rules.py b/worlds/celeste64/Rules.py index 3baa231892a..ebb47cca309 100644 --- a/worlds/celeste64/Rules.py +++ b/worlds/celeste64/Rules.py @@ -1,3 +1,6 @@ +from typing import Dict, List + +from BaseClasses import CollectionState from worlds.generic.Rules import set_rule from . import Celeste64World @@ -5,100 +8,336 @@ def set_rules(world: Celeste64World): - set_rule(world.multiworld.get_location(LocationName.strawberry_4, world.player), - lambda state: state.has_all({ItemName.traffic_block, - ItemName.breakables}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_5, world.player), - lambda state: state.has(ItemName.breakables, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_6, world.player), - lambda state: state.has(ItemName.dash_refill, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_8, world.player), - lambda state: state.has(ItemName.traffic_block, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_9, world.player), - lambda state: state.has(ItemName.dash_refill, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_11, world.player), - lambda state: state.has(ItemName.dash_refill, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_12, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.double_dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_13, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.breakables}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_14, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.feather}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_15, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.feather}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_16, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.feather}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_17, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.double_dash_refill, - ItemName.feather, - ItemName.traffic_block}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_18, world.player), - lambda state: state.has(ItemName.double_dash_refill, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_19, world.player), - lambda state: state.has_all({ItemName.double_dash_refill, - ItemName.spring}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_20, world.player), - lambda state: state.has_all({ItemName.dash_refill, - ItemName.feather, - ItemName.breakables}, world.player)) - - set_rule(world.multiworld.get_location(LocationName.strawberry_21, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.traffic_block, - ItemName.breakables}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_22, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.dash_refill, - ItemName.breakables}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_23, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.dash_refill, - ItemName.coin}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_24, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.traffic_block, - ItemName.dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_25, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.dash_refill, - ItemName.double_dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_26, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_27, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.feather, - ItemName.coin, - ItemName.dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_28, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.feather, - ItemName.coin, - ItemName.dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_29, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.feather, - ItemName.coin, - ItemName.dash_refill}, world.player)) - set_rule(world.multiworld.get_location(LocationName.strawberry_30, world.player), - lambda state: state.has_all({ItemName.cassette, - ItemName.feather, - ItemName.traffic_block, - ItemName.spring, - ItemName.breakables, - ItemName.dash_refill, - ItemName.double_dash_refill}, world.player)) + if world.options.logic_difficulty == "standard": + if world.options.move_shuffle: + world.active_logic_mapping = location_standard_moves_logic + else: + world.active_logic_mapping = location_standard_logic + else: + if world.options.move_shuffle: + world.active_logic_mapping = location_hard_moves_logic + else: + world.active_logic_mapping = location_hard_logic + + for location in world.multiworld.get_locations(world.player): + set_rule(location, lambda state, location=location: location_rule(state, world, location.name)) + + if world.options.logic_difficulty == "standard": + if world.options.move_shuffle: + world.goal_logic_mapping = goal_standard_moves_logic + else: + world.goal_logic_mapping = goal_standard_logic + else: + if world.options.move_shuffle: + world.goal_logic_mapping = goal_hard_moves_logic + else: + world.goal_logic_mapping = goal_hard_logic # Completion condition. - world.multiworld.completion_condition[world.player] = lambda state: (state.has(ItemName.strawberry,world.player,world.options.strawberries_required.value) and - state.has_all({ItemName.feather, - ItemName.traffic_block, - ItemName.breakables, - ItemName.dash_refill, - ItemName.double_dash_refill}, world.player)) + world.multiworld.completion_condition[world.player] = lambda state: goal_rule(state, world) + + +goal_standard_logic: List[List[str]] = [[ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.double_dash_refill]] +goal_hard_logic: List[List[str]] = [[]] +goal_standard_moves_logic: List[List[str]] = [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]] +goal_hard_moves_logic: List[List[str]] = [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump], + [ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump], + [ItemName.feather, ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]] + + +location_standard_logic: Dict[str, List[List[str]]] = { + LocationName.strawberry_4: [[ItemName.traffic_block, ItemName.breakables]], + LocationName.strawberry_6: [[ItemName.dash_refill], + [ItemName.traffic_block]], + LocationName.strawberry_7: [[ItemName.dash_refill], + [ItemName.traffic_block]], + LocationName.strawberry_8: [[ItemName.traffic_block]], + LocationName.strawberry_9: [[ItemName.dash_refill]], + LocationName.strawberry_11: [[ItemName.dash_refill], + [ItemName.traffic_block]], + LocationName.strawberry_12: [[ItemName.dash_refill, ItemName.double_dash_refill], + [ItemName.traffic_block, ItemName.double_dash_refill]], + LocationName.strawberry_13: [[ItemName.dash_refill, ItemName.breakables], + [ItemName.traffic_block, ItemName.breakables]], + LocationName.strawberry_14: [[ItemName.dash_refill, ItemName.feather], + [ItemName.traffic_block, ItemName.feather]], + LocationName.strawberry_15: [[ItemName.dash_refill, ItemName.feather], + [ItemName.traffic_block, ItemName.feather]], + LocationName.strawberry_16: [[ItemName.dash_refill, ItemName.feather], + [ItemName.traffic_block, ItemName.feather]], + LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block]], + LocationName.strawberry_18: [[ItemName.dash_refill, ItemName.double_dash_refill], + [ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill]], + LocationName.strawberry_19: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.spring], + [ItemName.traffic_block, ItemName.double_dash_refill, ItemName.feather, ItemName.spring]], + LocationName.strawberry_20: [[ItemName.dash_refill, ItemName.feather, ItemName.breakables], + [ItemName.traffic_block, ItemName.feather, ItemName.breakables]], + + LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables]], + LocationName.strawberry_22: [[ItemName.cassette, ItemName.dash_refill, ItemName.breakables]], + LocationName.strawberry_23: [[ItemName.cassette, ItemName.dash_refill, ItemName.coin], + [ItemName.cassette, ItemName.traffic_block, ItemName.coin]], + LocationName.strawberry_24: [[ItemName.cassette, ItemName.dash_refill, ItemName.traffic_block]], + LocationName.strawberry_25: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill], + [ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill]], + LocationName.strawberry_26: [[ItemName.cassette, ItemName.dash_refill], + [ItemName.cassette, ItemName.traffic_block]], + LocationName.strawberry_27: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin], + [ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin]], + LocationName.strawberry_28: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin], + [ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin]], + LocationName.strawberry_29: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin]], + LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.spring, ItemName.breakables]], + + LocationName.theo_1: [[ItemName.traffic_block, ItemName.breakables]], + LocationName.theo_2: [[ItemName.traffic_block, ItemName.breakables]], + LocationName.theo_3: [[ItemName.traffic_block, ItemName.breakables]], + LocationName.badeline_1: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]], + LocationName.badeline_2: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]], + LocationName.badeline_3: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]], + + LocationName.sign_2: [[ItemName.breakables]], + LocationName.sign_3: [[ItemName.dash_refill], + [ItemName.traffic_block]], + LocationName.sign_4: [[ItemName.dash_refill, ItemName.double_dash_refill], + [ItemName.dash_refill, ItemName.feather], + [ItemName.traffic_block, ItemName.feather]], + LocationName.sign_5: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]], + + LocationName.car_2: [[ItemName.breakables]], +} + +location_hard_logic: Dict[str, List[List[str]]] = { + LocationName.strawberry_13: [[ItemName.breakables]], + LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.traffic_block]], + LocationName.strawberry_20: [[ItemName.breakables]], + + LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables]], + LocationName.strawberry_22: [[ItemName.cassette]], + LocationName.strawberry_23: [[ItemName.cassette, ItemName.coin]], + LocationName.strawberry_24: [[ItemName.cassette]], + LocationName.strawberry_25: [[ItemName.cassette, ItemName.double_dash_refill]], + LocationName.strawberry_26: [[ItemName.cassette]], + LocationName.strawberry_27: [[ItemName.cassette]], + LocationName.strawberry_28: [[ItemName.cassette, ItemName.feather]], + LocationName.strawberry_29: [[ItemName.cassette]], + LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables]], + + LocationName.sign_2: [[ItemName.breakables]], + + LocationName.car_2: [[ItemName.breakables]], +} + +location_standard_moves_logic: Dict[str, List[List[str]]] = { + LocationName.strawberry_1: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump], + [ItemName.climb]], + LocationName.strawberry_2: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump], + [ItemName.climb]], + LocationName.strawberry_3: [[ItemName.air_dash], + [ItemName.skid_jump]], + LocationName.strawberry_4: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.strawberry_5: [[ItemName.air_dash]], + LocationName.strawberry_6: [[ItemName.dash_refill, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash], + [ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.skid_jump], + [ItemName.traffic_block, ItemName.climb]], + LocationName.strawberry_7: [[ItemName.dash_refill, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash], + [ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.skid_jump], + [ItemName.traffic_block, ItemName.climb]], + LocationName.strawberry_8: [[ItemName.traffic_block, ItemName.ground_dash], + [ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.skid_jump], + [ItemName.traffic_block, ItemName.climb]], + LocationName.strawberry_9: [[ItemName.dash_refill, ItemName.air_dash]], + LocationName.strawberry_10: [[ItemName.climb]], + LocationName.strawberry_11: [[ItemName.dash_refill, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.climb]], + LocationName.strawberry_12: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash], + [ItemName.traffic_block, ItemName.double_dash_refill, ItemName.air_dash]], + LocationName.strawberry_13: [[ItemName.dash_refill, ItemName.breakables, ItemName.air_dash], + [ItemName.traffic_block, ItemName.breakables, ItemName.ground_dash], + [ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.strawberry_14: [[ItemName.dash_refill, ItemName.feather, ItemName.air_dash], + [ItemName.traffic_block, ItemName.feather, ItemName.air_dash]], + LocationName.strawberry_15: [[ItemName.dash_refill, ItemName.feather, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.feather, ItemName.climb]], + LocationName.strawberry_16: [[ItemName.dash_refill, ItemName.feather, ItemName.air_dash], + [ItemName.traffic_block, ItemName.feather]], + LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.ground_dash], + [ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.air_dash], + [ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.skid_jump], + [ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.climb]], + LocationName.strawberry_18: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_19: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.spring, ItemName.air_dash], + [ItemName.traffic_block, ItemName.double_dash_refill, ItemName.feather, ItemName.spring, ItemName.air_dash]], + LocationName.strawberry_20: [[ItemName.dash_refill, ItemName.feather, ItemName.breakables, ItemName.air_dash], + [ItemName.traffic_block, ItemName.feather, ItemName.breakables, ItemName.air_dash]], + + LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.strawberry_22: [[ItemName.cassette, ItemName.dash_refill, ItemName.breakables, ItemName.air_dash]], + LocationName.strawberry_23: [[ItemName.cassette, ItemName.dash_refill, ItemName.coin, ItemName.air_dash, ItemName.climb], + [ItemName.cassette, ItemName.traffic_block, ItemName.coin, ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_24: [[ItemName.cassette, ItemName.dash_refill, ItemName.traffic_block, ItemName.air_dash]], + LocationName.strawberry_25: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb], + [ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_26: [[ItemName.cassette, ItemName.dash_refill, ItemName.air_dash, ItemName.climb], + [ItemName.cassette, ItemName.traffic_block, ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_27: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin, ItemName.air_dash], + [ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin, ItemName.air_dash]], + LocationName.strawberry_28: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin, ItemName.air_dash, ItemName.climb], + [ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin, ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_29: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin, ItemName.air_dash, ItemName.skid_jump]], + LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.spring, ItemName.breakables, ItemName.air_dash, ItemName.climb]], + + LocationName.granny_1: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump], + [ItemName.climb]], + LocationName.granny_2: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump], + [ItemName.climb]], + LocationName.granny_3: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump], + [ItemName.climb]], + LocationName.theo_1: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.theo_2: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.theo_3: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.badeline_1: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]], + LocationName.badeline_2: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]], + LocationName.badeline_3: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]], + + LocationName.sign_1: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump], + [ItemName.climb]], + LocationName.sign_2: [[ItemName.breakables, ItemName.ground_dash], + [ItemName.breakables, ItemName.air_dash]], + LocationName.sign_3: [[ItemName.dash_refill, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash], + [ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.skid_jump], + [ItemName.traffic_block, ItemName.climb]], + LocationName.sign_4: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash], + [ItemName.dash_refill, ItemName.feather, ItemName.air_dash], + [ItemName.traffic_block, ItemName.feather, ItemName.ground_dash], + [ItemName.traffic_block, ItemName.feather, ItemName.air_dash], + [ItemName.traffic_block, ItemName.feather, ItemName.skid_jump], + [ItemName.traffic_block, ItemName.feather, ItemName.climb]], + LocationName.sign_5: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]], + + LocationName.car_2: [[ItemName.breakables, ItemName.ground_dash], + [ItemName.breakables, ItemName.air_dash]], +} + +location_hard_moves_logic: Dict[str, List[List[str]]] = { + LocationName.strawberry_3: [[ItemName.air_dash], + [ItemName.skid_jump]], + LocationName.strawberry_5: [[ItemName.ground_dash], + [ItemName.air_dash]], + LocationName.strawberry_8: [[ItemName.traffic_block], + [ItemName.ground_dash, ItemName.air_dash]], + LocationName.strawberry_10: [[ItemName.air_dash], + [ItemName.climb]], + LocationName.strawberry_11: [[ItemName.ground_dash], + [ItemName.air_dash], + [ItemName.skid_jump]], + LocationName.strawberry_12: [[ItemName.feather], + [ItemName.ground_dash], + [ItemName.air_dash]], + LocationName.strawberry_13: [[ItemName.breakables, ItemName.ground_dash], + [ItemName.breakables, ItemName.air_dash]], + LocationName.strawberry_14: [[ItemName.feather, ItemName.air_dash], + [ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_15: [[ItemName.feather], + [ItemName.ground_dash, ItemName.air_dash]], + LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.traffic_block]], + LocationName.strawberry_18: [[ItemName.air_dash, ItemName.climb], + [ItemName.double_dash_refill, ItemName.air_dash]], + LocationName.strawberry_19: [[ItemName.air_dash, ItemName.skid_jump], + [ItemName.double_dash_refill, ItemName.spring, ItemName.air_dash], + [ItemName.spring, ItemName.ground_dash, ItemName.air_dash]], + LocationName.strawberry_20: [[ItemName.breakables, ItemName.air_dash]], + + LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]], + LocationName.strawberry_22: [[ItemName.cassette, ItemName.ground_dash, ItemName.air_dash], + [ItemName.cassette, ItemName.dash_refill, ItemName.air_dash]], + LocationName.strawberry_23: [[ItemName.cassette, ItemName.coin, ItemName.air_dash]], + LocationName.strawberry_24: [[ItemName.cassette, ItemName.ground_dash, ItemName.air_dash], + [ItemName.cassette, ItemName.traffic_block, ItemName.air_dash]], + LocationName.strawberry_25: [[ItemName.cassette, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb]], + LocationName.strawberry_26: [[ItemName.cassette, ItemName.ground_dash], + [ItemName.cassette, ItemName.air_dash]], + LocationName.strawberry_27: [[ItemName.cassette, ItemName.air_dash, ItemName.skid_jump], + [ItemName.cassette, ItemName.traffic_block, ItemName.coin, ItemName.air_dash], + [ItemName.cassette, ItemName.coin, ItemName.ground_dash], + [ItemName.cassette, ItemName.feather, ItemName.coin, ItemName.air_dash]], + LocationName.strawberry_28: [[ItemName.cassette, ItemName.feather, ItemName.air_dash], + [ItemName.cassette, ItemName.feather, ItemName.climb]], + LocationName.strawberry_29: [[ItemName.cassette, ItemName.dash_refill, ItemName.air_dash, ItemName.skid_jump], + [ItemName.cassette, ItemName.ground_dash, ItemName.air_dash]], + LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.ground_dash, ItemName.air_dash, ItemName.climb, ItemName.skid_jump], + [ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.feather, ItemName.air_dash, ItemName.climb, ItemName.skid_jump], + [ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.spring, ItemName.ground_dash, ItemName.air_dash, ItemName.climb], + [ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.spring, ItemName.feather, ItemName.air_dash, ItemName.climb]], + + LocationName.badeline_1: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump], + [ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump], + [ItemName.feather, ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]], + LocationName.badeline_2: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump], + [ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump], + [ItemName.feather, ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]], + LocationName.badeline_3: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump], + [ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump], + [ItemName.feather, ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]], + + LocationName.sign_2: [[ItemName.breakables, ItemName.ground_dash], + [ItemName.breakables, ItemName.air_dash]], + LocationName.sign_5: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb], + [ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump], + [ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump], + [ItemName.feather, ItemName.traffic_block, ItemName.air_dash], + [ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]], + + LocationName.car_2: [[ItemName.breakables, ItemName.ground_dash], + [ItemName.breakables, ItemName.air_dash]], +} + + +def location_rule(state: CollectionState, world: Celeste64World, loc: str) -> bool: + + if loc not in world.active_logic_mapping: + return True + + for possible_access in world.active_logic_mapping[loc]: + if state.has_all(possible_access, world.player): + return True + + return False + +def goal_rule(state: CollectionState, world: Celeste64World) -> bool: + if not state.has(ItemName.strawberry, world.player, world.strawberries_required): + return False + + for possible_access in world.goal_logic_mapping: + if state.has_all(possible_access, world.player): + return True + + return False diff --git a/worlds/celeste64/__init__.py b/worlds/celeste64/__init__.py index 0d3b5d01582..d7e074623b3 100644 --- a/worlds/celeste64/__init__.py +++ b/worlds/celeste64/__init__.py @@ -1,10 +1,12 @@ -from typing import List +from copy import deepcopy +from typing import Dict, List -from BaseClasses import ItemClassification, Region, Tutorial +from BaseClasses import ItemClassification, Location, Region, Tutorial from worlds.AutoWorld import WebWorld, World -from .Items import Celeste64Item, item_data_table, item_table -from .Locations import Celeste64Location, location_data_table, location_table -from .Names import ItemName +from .Items import Celeste64Item, unlockable_item_data_table, move_item_data_table, item_data_table, item_table +from .Locations import Celeste64Location, strawberry_location_data_table, friend_location_data_table,\ + sign_location_data_table, car_location_data_table, location_table +from .Names import ItemName, LocationName from .Options import Celeste64Options @@ -27,6 +29,7 @@ class Celeste64World(World): """Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer. Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary 🍓✨""" + # Class Data game = "Celeste 64" web = Celeste64WebWorld() options_dataclass = Celeste64Options @@ -34,13 +37,18 @@ class Celeste64World(World): location_name_to_id = location_table item_name_to_id = item_table + # Instance Data + strawberries_required: int + active_logic_mapping: Dict[str, List[List[str]]] + goal_logic_mapping: Dict[str, List[List[str]]] + def create_item(self, name: str) -> Celeste64Item: # Only make required amount of strawberries be Progression - if getattr(self, "options", None) and name == ItemName.strawberry: + if getattr(self, "strawberries_required", None) and name == ItemName.strawberry: classification: ItemClassification = ItemClassification.filler self.prog_strawberries = getattr(self, "prog_strawberries", 0) - if self.prog_strawberries < self.options.strawberries_required.value: + if self.prog_strawberries < self.strawberries_required: classification = ItemClassification.progression_skip_balancing self.prog_strawberries += 1 @@ -51,9 +59,48 @@ def create_item(self, name: str) -> Celeste64Item: def create_items(self) -> None: item_pool: List[Celeste64Item] = [] - item_pool += [self.create_item(name) for name in item_data_table.keys()] + location_count: int = 30 + + if self.options.friendsanity: + location_count += 9 + + if self.options.signsanity: + location_count += 5 + + if self.options.carsanity: + location_count += 2 + + item_pool += [self.create_item(name) + for name in unlockable_item_data_table.keys() + if name not in self.options.start_inventory] + + if self.options.move_shuffle: + move_items_for_itempool: List[str] = deepcopy(list(move_item_data_table.keys())) + + if self.options.logic_difficulty == "standard": + # If the start_inventory already includes a move, don't worry about giving it one + if not [move for move in move_items_for_itempool if move in self.options.start_inventory]: + chosen_start_move = self.random.choice(move_items_for_itempool) + move_items_for_itempool.remove(chosen_start_move) + + if self.options.carsanity: + intro_car_loc: Location = self.multiworld.get_location(LocationName.car_1, self.player) + intro_car_loc.place_locked_item(self.create_item(chosen_start_move)) + location_count -= 1 + else: + self.multiworld.push_precollected(self.create_item(chosen_start_move)) - item_pool += [self.create_item(ItemName.strawberry) for _ in range(21)] + item_pool += [self.create_item(name) + for name in move_items_for_itempool + if name not in self.options.start_inventory] + + real_total_strawberries: int = min(self.options.total_strawberries.value, location_count - len(item_pool)) + self.strawberries_required = int(real_total_strawberries * (self.options.strawberries_required_percentage / 100)) + + item_pool += [self.create_item(ItemName.strawberry) for _ in range(real_total_strawberries)] + + filler_item_count: int = location_count - len(item_pool) + item_pool += [self.create_item(ItemName.raspberry) for _ in range(filler_item_count)] self.multiworld.itempool += item_pool @@ -69,14 +116,33 @@ def create_regions(self) -> None: for region_name, region_data in region_data_table.items(): region = self.multiworld.get_region(region_name, self.player) region.add_locations({ - location_name: location_data.address for location_name, location_data in location_data_table.items() + location_name: location_data.address for location_name, location_data in strawberry_location_data_table.items() if location_data.region == region_name }, Celeste64Location) + + if self.options.friendsanity: + region.add_locations({ + location_name: location_data.address for location_name, location_data in friend_location_data_table.items() + if location_data.region == region_name + }, Celeste64Location) + + if self.options.signsanity: + region.add_locations({ + location_name: location_data.address for location_name, location_data in sign_location_data_table.items() + if location_data.region == region_name + }, Celeste64Location) + + if self.options.carsanity: + region.add_locations({ + location_name: location_data.address for location_name, location_data in car_location_data_table.items() + if location_data.region == region_name + }, Celeste64Location) + region.add_exits(region_data_table[region_name].connecting_regions) def get_filler_item_name(self) -> str: - return ItemName.strawberry + return ItemName.raspberry def set_rules(self) -> None: @@ -88,5 +154,12 @@ def fill_slot_data(self): return { "death_link": self.options.death_link.value, "death_link_amnesty": self.options.death_link_amnesty.value, - "strawberries_required": self.options.strawberries_required.value + "strawberries_required": self.strawberries_required, + "move_shuffle": self.options.move_shuffle.value, + "friendsanity": self.options.friendsanity.value, + "signsanity": self.options.signsanity.value, + "carsanity": self.options.carsanity.value, + "badeline_chaser_source": self.options.badeline_chaser_source.value, + "badeline_chaser_frequency": self.options.badeline_chaser_frequency.value, + "badeline_chaser_speed": self.options.badeline_chaser_speed.value, } diff --git a/worlds/celeste64/docs/guide_en.md b/worlds/celeste64/docs/guide_en.md index 116a3b13e91..24fea92e352 100644 --- a/worlds/celeste64/docs/guide_en.md +++ b/worlds/celeste64/docs/guide_en.md @@ -3,6 +3,11 @@ ## Required Software - Archipelago Build of Celeste 64 from: [Celeste 64 Archipelago Releases Page](https://github.com/PoryGoneDev/Celeste64/releases/) +## Optional Software +- Celeste 64 Tracker + - PopTracker from: [PopTracker Releases Page](https://github.com/black-sliver/PopTracker/releases/) + - Celeste 64 Archipelago PopTracker pack from: [Celeste 64 AP Tracker Releases Page](https://github.com/PoryGone/Celeste-64-AP-Tracker/releases/) + ## Installation Procedures (Windows) 1. Download the above release and extract it. From d94cf8dcb2a3fab050337b5e749ed07a959683e7 Mon Sep 17 00:00:00 2001 From: Bryce Wilson Date: Sun, 5 May 2024 02:46:11 -0600 Subject: [PATCH 36/66] Pokemon Emerald: Add event ticket locations to client data store flags (#3177) * Pokemon Emerald: Add event ticket locations to client data store flags * Pokemon Emerald: Add regi doors event flag * Pokemon Emerald: Add more tracker flags --- worlds/pokemon_emerald/client.py | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/worlds/pokemon_emerald/client.py b/worlds/pokemon_emerald/client.py index 41dae57d38c..3a99a09acb3 100644 --- a/worlds/pokemon_emerald/client.py +++ b/worlds/pokemon_emerald/client.py @@ -51,6 +51,13 @@ "FLAG_OMIT_DIVE_FROM_STEVEN_LETTER", # Steven gives Dive HM (clears seafloor cavern grunt) "FLAG_IS_CHAMPION", "FLAG_PURCHASED_HARBOR_MAIL", + "FLAG_REGI_DOORS_OPENED", + "FLAG_RETURNED_DEVON_GOODS", + "FLAG_DOCK_REJECTED_DEVON_GOODS", + "FLAG_DEFEATED_EVIL_TEAM_MT_CHIMNEY", + "FLAG_WINGULL_SENT_ON_ERRAND", + "FLAG_WINGULL_DELIVERED_MAIL", + "FLAG_MET_PRETTY_PETAL_SHOP_OWNER", ] EVENT_FLAG_MAP = {data.constants[flag_name]: flag_name for flag_name in TRACKER_EVENT_FLAGS} @@ -84,6 +91,10 @@ "NPC_GIFT_RECEIVED_OLD_ROD", "NPC_GIFT_RECEIVED_GOOD_ROD", "NPC_GIFT_RECEIVED_SUPER_ROD", + "NPC_GIFT_RECEIVED_EON_TICKET", + "NPC_GIFT_RECEIVED_AURORA_TICKET", + "NPC_GIFT_RECEIVED_MYSTIC_TICKET", + "NPC_GIFT_RECEIVED_OLD_SEA_MAP", ] KEY_LOCATION_FLAG_MAP = {data.locations[location_name].flag: location_name for location_name in KEY_LOCATION_FLAGS} From 2aa3ef372dc53b724e038f01d8635e1b304e592d Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 5 May 2024 22:59:51 +0200 Subject: [PATCH 37/66] WebHost: use redirect for /room form submission (#3271) --- WebHostLib/misc.py | 1 + 1 file changed, 1 insertion(+) diff --git a/WebHostLib/misc.py b/WebHostLib/misc.py index ec461e7d47b..018ad1bdd77 100644 --- a/WebHostLib/misc.py +++ b/WebHostLib/misc.py @@ -150,6 +150,7 @@ def host_room(room: UUID): if cmd: Command(room=room, commandtext=cmd) commit() + return redirect(url_for("host_room", room=room.id)) now = datetime.datetime.utcnow() # indicate that the page should reload to get the assigned port From 593509361574f7e8639b22cdab0567ae0615d945 Mon Sep 17 00:00:00 2001 From: jamesbrq Date: Mon, 6 May 2024 03:15:06 -0400 Subject: [PATCH 38/66] Mario & Luigi: Superstar Saga: Implement New Game (#2754) * Commit for PR * Commit for PR * Update worlds/mlss/Client.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Update worlds/mlss/docs/setup_en.md Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> * Remove deprecated import. Updated settings and romfile syntax * Updated Options to new system. Changed all references from MultiWorld to World * Changed switch statements to if else * Update en_Mario & Luigi Superstar Saga.md * Updated client.py * Update Client.py * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Updated logic, Updated patch implementation, Removed unused imports, Cleaned up Code * Update __init__.py * Changed reference from world to mlssworld * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * Fix merge conflict + update prep * v1.2 * Leftover print commands * Update basepatch.bsdiff * Update basepatch.bsdiff * v1.3 * Update Rom.py * Change tracker locations to serverside, no longer locations. Various code cleanup and logic changes. * Event removal continuation. * Partial Implementation of APPP (Incomplete)) * v1.4 Implemented APPP * Docs Updated * Update Rom.py * Update setup_en.md * Update Rom.py * Update Rules.py * Fix for APPP being broken on webhost * Update Rom.py * Update Rom.py * Location name fixes + pants color fixes * Update Rules.py * Fix for ultra hammer cutscene * Fixed compat. issues with python ver. 3.8 * Updated hidden block yaml option * pre-v1.5 * Update Client.py * Update basepatch.bsdiff * v1.5 * Update XP multiplier to have a minimum of 0 * Update 'Beanfruit' to 'Bean Fruit' * v1.6 * Update Rom.py * Update basepatch.bsdiff * Initial review refactor * Revert state logic changes. Continuation of refactor. * Fixed failed generations. Finished refactor. * Reworked colors. Removed all .txt files * Actually removed the .txt files this time * Update Rom.py * Update README.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Options.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Client.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/__init__.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Data.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Review refactor. * Update README.md Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update worlds/mlss/Rules.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Add coin blocks to LocationName * Refactor. * Update Items.py * Delete mlss.apworld * Small asm bugfix * Update basepatch.bsdiff * Client sends less messages to server * Update basepatch.bsdiff --------- Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- README.md | 1 + docs/CODEOWNERS | 3 + worlds/mlss/Client.py | 297 + worlds/mlss/Data.py | 5705 +++++++++++++++++ worlds/mlss/Items.py | 190 + worlds/mlss/Locations.py | 1185 ++++ worlds/mlss/Names/LocationName.py | 559 ++ worlds/mlss/Options.py | 299 + worlds/mlss/Regions.py | 323 + worlds/mlss/Rom.py | 437 ++ worlds/mlss/Rules.py | 571 ++ worlds/mlss/StateLogic.py | 155 + worlds/mlss/__init__.py | 183 + worlds/mlss/data/basepatch.bsdiff | Bin 0 -> 17619 bytes .../docs/en_Mario & Luigi Superstar Saga.md | 66 + worlds/mlss/docs/setup_en.md | 53 + 16 files changed, 10027 insertions(+) create mode 100644 worlds/mlss/Client.py create mode 100644 worlds/mlss/Data.py create mode 100644 worlds/mlss/Items.py create mode 100644 worlds/mlss/Locations.py create mode 100644 worlds/mlss/Names/LocationName.py create mode 100644 worlds/mlss/Options.py create mode 100644 worlds/mlss/Regions.py create mode 100644 worlds/mlss/Rom.py create mode 100644 worlds/mlss/Rules.py create mode 100644 worlds/mlss/StateLogic.py create mode 100644 worlds/mlss/__init__.py create mode 100644 worlds/mlss/data/basepatch.bsdiff create mode 100644 worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md create mode 100644 worlds/mlss/docs/setup_en.md diff --git a/README.md b/README.md index cbfdf75f05b..dbf9865be65 100644 --- a/README.md +++ b/README.md @@ -65,6 +65,7 @@ Currently, the following games are supported: * Castlevania 64 * A Short Hike * Yoshi's Island +* Mario & Luigi: Superstar Saga For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index ffe63874553..6a9994f5a1f 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -92,6 +92,9 @@ /worlds/lufia2ac/ @el-u /worlds/lufia2ac/docs/ @wordfcuk @el-u +# Mario & Luigi: Superstar Saga +/worlds/mlss/ @jamesbrq + # Meritous /worlds/meritous/ @FelicitusNeko diff --git a/worlds/mlss/Client.py b/worlds/mlss/Client.py new file mode 100644 index 00000000000..322f243ceb0 --- /dev/null +++ b/worlds/mlss/Client.py @@ -0,0 +1,297 @@ +from typing import TYPE_CHECKING, Optional, Set, List, Dict +import struct + +from NetUtils import ClientStatus +from .Locations import roomCount, nonBlock, beanstones, roomException, shop, badge, pants, eReward +from .Items import items_by_id + +import asyncio + +import worlds._bizhawk as bizhawk +from worlds._bizhawk.client import BizHawkClient + +if TYPE_CHECKING: + from worlds._bizhawk.context import BizHawkClientContext + +ROOM_ARRAY_POINTER = 0x51FA00 + + +class MLSSClient(BizHawkClient): + game = "Mario & Luigi Superstar Saga" + system = "GBA" + patch_suffix = ".apmlss" + local_checked_locations: Set[int] + goal_flag: int + rom_slot_name: Optional[str] + eUsed: List[int] + room: int + local_events: List[int] + player_name: Optional[str] + checked_flags: Dict[int, list] = {} + + def __init__(self) -> None: + super().__init__() + self.local_checked_locations = set() + self.local_set_events = {} + self.local_found_key_items = {} + self.rom_slot_name = None + self.seed_verify = False + self.eUsed = [] + self.room = 0 + self.local_events = [] + + async def validate_rom(self, ctx: "BizHawkClientContext") -> bool: + from CommonClient import logger + + try: + # Check ROM name/patch version + rom_name_bytes = await bizhawk.read(ctx.bizhawk_ctx, [(0xA0, 14, "ROM")]) + rom_name = bytes([byte for byte in rom_name_bytes[0] if byte != 0]).decode("UTF-8") + if not rom_name.startswith("MARIO&LUIGIU"): + return False + if rom_name == "MARIO&LUIGIUA8": + logger.info( + "ERROR: You appear to be running an unpatched version of Mario & Luigi Superstar Saga. " + "You need to generate a patch file and use it to create a patched ROM." + ) + return False + if rom_name != "MARIO&LUIGIUAP": + logger.info( + "ERROR: The patch file used to create this ROM is not compatible with " + "this client. Double check your client version against the version being " + "used by the generator." + ) + return False + except UnicodeDecodeError: + return False + except bizhawk.RequestFailedError: + return False # Should verify on the next pass + + ctx.game = self.game + ctx.items_handling = 0b101 + ctx.want_slot_data = True + ctx.watcher_timeout = 0.125 + self.rom_slot_name = rom_name + self.seed_verify = False + name_bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(0xDF0000, 16, "ROM")]))[0] + name = bytes([byte for byte in name_bytes if byte != 0]).decode("UTF-8") + self.player_name = name + + for i in range(59): + self.checked_flags[i] = [] + + return True + + async def set_auth(self, ctx: "BizHawkClientContext") -> None: + ctx.auth = self.player_name + + def on_package(self, ctx, cmd, args) -> None: + if cmd == "RoomInfo": + ctx.seed_name = args["seed_name"] + + async def game_watcher(self, ctx: "BizHawkClientContext") -> None: + from CommonClient import logger + + try: + if ctx.seed_name is None: + return + if not self.seed_verify: + seed = await bizhawk.read(ctx.bizhawk_ctx, [(0xDF00A0, len(ctx.seed_name), "ROM")]) + seed = seed[0].decode("UTF-8") + if seed != ctx.seed_name: + logger.info( + "ERROR: The ROM you loaded is for a different game of AP. " + "Please make sure the host has sent you the correct patch file," + "and that you have opened the correct ROM." + ) + raise bizhawk.ConnectorError("Loaded ROM is for Incorrect lobby.") + self.seed_verify = True + + read_state = await bizhawk.read( + ctx.bizhawk_ctx, + [ + (0x4564, 59, "EWRAM"), + (0x2330, 2, "IWRAM"), + (0x3FE0, 1, "IWRAM"), + (0x304A, 1, "EWRAM"), + (0x304B, 1, "EWRAM"), + (0x304C, 4, "EWRAM"), + (0x3060, 6, "EWRAM"), + (0x4808, 2, "EWRAM"), + (0x4407, 1, "EWRAM"), + (0x2339, 1, "IWRAM"), + ] + ) + flags = read_state[0] + current_room = int.from_bytes(read_state[1], "little") + shop_init = read_state[2][0] + shop_scroll = read_state[3][0] & 0x1F + is_buy = read_state[4][0] != 0 + shop_address = (struct.unpack("= 0xDA0000 and location not in self.local_events: + self.local_events += [location] + await ctx.send_msgs( + [ + { + "cmd": "Set", + "key": f"mlss_flag_{ctx.team}_{ctx.slot}", + "default": 0, + "want_reply": False, + "operations": [{"operation": "or", "value": 1 << (location - 0xDA0000)}], + } + ] + ) + continue + if location in roomException: + if current_room not in roomException[location]: + exception = True + else: + exception = False + else: + exception = True + + if location in eReward: + if location not in self.eUsed: + self.eUsed += [location] + location = eReward[len(self.eUsed) - 1] + else: + continue + if (location in ctx.server_locations) and exception: + locs_to_send.add(location) + + # Check for set location flags. + for byte_i, byte in enumerate(bytearray(flags)): + for j in range(8): + if j in self.checked_flags[byte_i]: + continue + and_value = 1 << j + if byte & and_value != 0: + flag_id = byte_i * 8 + (j + 1) + room, item = find_key(roomCount, flag_id) + pointer_arr = await bizhawk.read( + ctx.bizhawk_ctx, [(ROOM_ARRAY_POINTER + ((room - 1) * 4), 4, "ROM")] + ) + pointer = struct.unpack(" value: + leftover -= value + else: + return key, leftover + + +def id_to_RAM(id_: int): + code = id_ + if 0x1C <= code <= 0x1F: + code += 0xE + if 0x20 <= code <= 0x26: + code -= 0x4 + return code diff --git a/worlds/mlss/Data.py b/worlds/mlss/Data.py new file mode 100644 index 00000000000..749e63bcf24 --- /dev/null +++ b/worlds/mlss/Data.py @@ -0,0 +1,5705 @@ +flying = [ + 0x14, + 0x1D, + 0x4C +] + +pestnut = [ + 0x20, + 0x34 +] + +enemies = [ + 0x5030EC, + 0x50310C, + 0x50312C, + 0x50314C, + 0x50316C, + 0x50318C, + 0x5031AC, + 0x5031CC, + 0x5031EC, + 0x50328C, + 0x5032AC, + 0x5032CC, + 0x5032EC, + 0x50330C, + 0x50332C, + 0x50334C, + 0x50336C, + 0x50338C, + 0x5033AC, + 0x5033CC, + 0x50340C, + 0x50342C, + 0x50344C, + 0x50346C, + 0x50348C, + 0x5034AC, + 0x5034CC, + 0x5034EC, + 0x50350C, + 0x50356C, + 0x50358C, + 0x5035AC, + 0x5035CC, + 0x5035EC, + 0x50366C, + 0x50368C, + 0x5036AC, + 0x5036CC, + 0x5036EC, + 0x50370C, + 0x50372C, + 0x50374C, + 0x50376C, + 0x50378C, + 0x5037EC, + 0x50380C, + 0x50382C, + 0x50384C, + 0x50386C, + 0x50388C, + 0x5038AC, + 0x5038CC, + 0x5038EC, + 0x50390C, + 0x50392C, + 0x50394C, + 0x50398C, + 0x5039AC, + 0x5039CC, + 0x5039EC, + 0x503A0C, + 0x503A2C, + 0x503A4C, + 0x503A6C, + 0x503AAC, + 0x503ACC, + 0x503AEC, + 0x503B0C, + 0x503B2C, + 0x503B4C, + 0x503B6C, + 0x503B8C, + 0x503BAC, + 0x503BCC, + 0x503BEC, + 0x503C0C, + 0x503C2C, + 0x503C4C, + 0x503C6C, + 0x503C8C, + 0x503CAC, + 0x503CCC, + 0x503CEC, + 0x503D0C, + 0x503D2C, + 0x503D4C, + 0x503D8C, + 0x503DAC, + 0x503DCC, + 0x503DEC, + 0x503E0C, + 0x503E2C, + 0x503E4C, + 0x503E6C, + 0x503E8C, + 0x503EAC, + 0x503ECC, + 0x503EEC, + 0x503F2C, + 0x503F4C, + 0x503F6C, + 0x503F8C, + 0x503FAC, + 0x503FCC, + 0x503FEC, + 0x50400C, + 0x50404C, + 0x50406C, + 0x50408C, + 0x5040AC, + 0x5040CC, + 0x5040EC, + 0x50410C, + 0x50412C, + 0x50414C, + 0x50416C, + 0x50418C, + 0x5041AC, + 0x5041CC, + 0x5041EC, + 0x50420C, + 0x50422C, + 0x50436C, + 0x5043AC, + 0x5043CC, + 0x5043EC, + 0x50440C, + 0x50442C, + 0x50444C, + 0x50446C, + 0x50448C, + 0x5044AC, + 0x5044CC, + 0x5044EC, + 0x50450C, + 0x50452C, + 0x50454C, + 0x50456C, + 0x50458C, + 0x5045AC, + 0x50468C, + 0x5046CC, + 0x5046EC, + 0x50470C +] + +bosses = [ + 0x5030CC, + 0x50320C, + 0x50322C, + 0x50352C, + 0x50360C, + 0x5037AC, + 0x5037CC, + 0x503A8C, + 0x503D6C, + 0x503F0C, + 0x50424C, + 0x50426C, + 0x50428C, + 0x5042AC, + 0x5042CC, + 0x5042EC, + 0x50430C, + 0x50438C, + 0x5045CC, + 0x5045EC, + 0x50460C +] + +bowsers = [ + 0x50404C, + 0x50406C, + 0x50408C, + 0x5040AC, + 0x5040CC, + 0x5040EC, + 0x50410C, + 0x50412C, + 0x50414C, + 0x50416C, + 0x50418C, + 0x5041AC, + 0x5041CC, + 0x5041EC, + 0x50420C, + 0x50422C, + 0x50424C, + 0x50426C, + 0x50428C, + 0x5042AC, + 0x5042CC, + 0x5042EC, + 0x50430C, +] + +sounds = [ + 0x1da51c, + 0x1da478, + 0x1da430, + 0x1da420, + 0x1da404, + 0x1da3e8, + 0x1da330, + 0x1da1e0, + 0x1da1b4, + 0x1da13c, + 0x1da0c8, + 0x1d9fec, + 0x1d9f10, + 0x1d9e78, + 0x1d9cec, + 0x1d9cdc, + 0x1d9cd0, + 0x1d9cc4, + 0x1d9cb8, + 0x1d9cac, + 0x1d9ca0, + 0x1d9c94, + 0x1d9c88, + 0x1d9c1c, + 0x1d93a4, + 0x1d926c, + 0x1d91d4, + 0x1d9134, + 0x1d9108, + 0x1d9094, + 0x1d9020, + 0x1d8f48, + 0x1d8f3c, + 0x1d8f30, + 0x1d8f14, + 0x1d8f08, + 0x1d8efc, + 0x1d8ef0, + 0x1bc330, + 0x1bc324, + 0x1bc318, + 0x1bc30c, + 0x1bc300, + 0x1bc2f4, + 0x1bc2a4, + 0x1bc210, + 0x1bc18c, + 0x1bc124, + 0x1bc088, + 0x1bc06c, + 0x1bbffc, + 0x1bbf8c, + 0x1bbeb8, + 0x1bbde4, + 0x1bbd34, + 0x1bbd14, + 0x1bbc14, + 0x1bbbd8, + 0x1bbb60, + 0x1bbb0c, + 0x1bba5c, + 0x1bb9b8, + 0x1bb9a0, + 0x1bb8e4, + 0x1bb89c, + 0x1bb880, + 0x1bb704, + 0x1bb6e8, + 0x1bb6dc, + 0x1bb6d0, + 0x1bb6c4, + 0x1bb6b8, + 0x1bb6ac, + 0x1bb6a0, + 0x1bb694, + 0x1bb688, + 0x1bb67c, + 0x1bb66c, + 0x1bb660, + 0x1bb654, + 0x1bb648, + 0x1bb63c, + 0x1bb630, + 0x1bb624, + 0x1bb618, + 0x1bb60c, + 0x1bb600, + 0x1bb5f4, + 0x1bb5e8, + 0x1bb5dc, + 0x1bb5d0, + 0x1bb5c4, + 0x1bb5b8, + 0x1bb5ac, + 0x1bb580, + 0x1bb574, + 0x1bb558, + 0x1bb54c, + 0x1bb540, + 0x1bb534, + 0x1bb528, + 0x1bb51c, + 0x1bb510, + 0x1bb504, + 0x1bb4f8, + 0x1bb4ec, + 0x1bb4e0, + 0x1bb4d4, + 0x1bb4c8, + 0x1bb4bc, + 0x1bb4b0, + 0x1bb4a4, + 0x1bb408, + 0x1bb398, + 0x1bb2e0, + 0x1bb270, + 0x1bb14c, + 0x1bb140, + 0x1bb134, + 0x1bb128, + 0x1bb11c, + 0x1bb110, + 0x1baf84, + 0x1bac0c, + 0x1bab3c, + 0x1bab24, + 0x1bab18, + 0x1bab0c, + 0x1bab00, + 0x1baaf4, + 0x1baad8, + 0x1ba988, + 0x1ba97c, + 0x1ba970, + 0x1ba964, + 0x1ba958, + 0x1ba94c, + 0x1ba940, + 0x1ba918, + 0x1ba580, + 0x1ba4c0, + 0x1ba498, + 0x1ae0c8, + 0x1ae060, + 0x1ae048, + 0x1abcec, + 0x1abc48, + 0x1abb8c, + 0x1abb30, + 0x1ababc, + 0x1ab644, + 0x1ab5a8, + 0x1ab58c, + 0x1ab50c, + 0x1ab488, + 0x1ab3f0, + 0x1ab38c, + 0x1ab348, + 0x1ab31c, + 0x1ab300, + 0x1ab290, + 0x1ab220, + 0x1ab084, + 0x1ab04c, + 0x1aafc8, + 0x1aaf64, + 0x1a8d14, + 0x1a8c30, + 0x1a8290, + 0x1a8284, + 0x1a8168, + 0x1a8014, + 0x1a7f10, + 0x1a7eb8, + 0x1a7dc8, + 0x1a7d5c, + 0x1a7bf0, + 0x1a7b70, + 0x1a7b3c, + 0x1a7b0c, + 0x1a7a1c, + 0x1a7980, + 0x1a7910, + 0x1a783c, + 0x1a77a0, + 0x1a7718, + 0x1a769c, + 0x1a7620, + 0x1a75dc, + 0x1a75bc, + 0x1a7518, + 0x1a7500, + 0x1a74c0, + 0x1a7440, + 0x1a7434, + 0x1a7428, + 0x1a311c, + 0x1a3010, + 0x1a2ff8, + 0x1a2fa0, + 0x1a2f4c, + 0x1a2f18, + 0x1a2eec, + 0x1a2edc, + 0x1a2e98, + 0x1a2df8, + 0x1a2d00, + 0x1a2b80, + 0x1a2b58, + 0x1a2b30, + 0x1a2b04, + 0x1a2a80, + 0x1a2a20, + 0x1a29e0, + 0x1a29c0, + 0x1a2990, + 0x1a296c, + 0x1a1d70, + 0x1a1d48, + 0x1a1d38, + 0x1a1d18, + 0x1a1c9c, + 0x1a1c50, + 0x1a1c10, + 0x1a1be8, + 0x1a1bbc, + 0x1a1b74, + 0x1a1af8, + 0x1a1a58, + 0x1a1968, + 0x1a18d8, + 0x1a186c, + 0x1a1850, + 0x1a1804, + 0x1a17dc, + 0x1a1768, + 0x1a173c, + 0x1a1714, + 0x1a16d0, + 0x1a16a4, + 0x1a1680, + 0x1a1620, + 0x1a15b8, + 0x1a156c, + 0x1a1524, + 0x1a1494, + 0x1a1464, + 0x1a1440, + 0x1a1430, + 0x1a1414, + 0x1a1350, + 0x1a12c4, + 0x1a126c, + 0x1a1250, + 0x1a11f8, + 0x1a11b4, + 0x1a11a4, + 0x1a110c, + 0x1a10f8, + 0x1a1078, + 0x1a1018, + 0x1a0fd4, + 0x1a0fb0, + 0x1a0fa4, + 0x1a0f98, + 0x1a0f74, + 0x1a0f68, + 0x1a0f5c, + 0x1a0f50, + 0x1a0f44, + 0x1a0f38, + 0x1a0f2c, + 0x1a0f20, + 0x1a0f14, + 0x1a0f08, + 0x1a0efc, + 0x1a0ef0, + 0x1a0ee4, + 0x1a0ed8, + 0x1a0ec8, + 0x1a0eb8, + 0x1a0ea8, + 0x1a0e9c, + 0x1a0e90, + 0x1a0e84, + 0x1a0e78, + 0x1a0e6c, + 0x1a0e60, + 0x1a0e54, + 0x1a0e48, + 0x1a0e3c, + 0x1a0e30, + 0x1a0e24, + 0x1a0e18, + 0x1a0e0c, + 0x1a0e00, + 0x1a0df4, + 0x1a0de8, + 0x1a0ddc, + 0x1a0dd0, + 0x1a0da4, +] + +vanilla = [] + +azureHat = [ +[0x3CC884, 0xED, 0x7F, 0], +[0x3CC886, 0x8B, 0x73, 0], +[0x3CC8C4, 0xED, 0x7F, 1], +[0x3CC8C6, 0x8B, 0x73, 1], +[0x4F4CDC, 0xED, 0x7F, 0], +[0x4F4CDE, 0x8B, 0x73, 0], +[0x4F4D1C, 0xED, 0x7F, 1], +[0x4F4D1E, 0x8B, 0x73, 1], +[0x4F51D8, 0xED, 0x7F, 1], +[0x4F51DC, 0xED, 0x7F, 0], +[0x4F51E8, 0xD6, 0x7B, 0], +[0x4F51EA, 0xD6, 0x7B, 1], +[0x4F51DA, 0xFA, 0x7F, 1], +[0x4F51DE, 0xFA, 0x7F, 0], +[0x4FB686, 0xED, 0x7F, 0], +[0x4FB6A6, 0xED, 0x7F, 1], +[0x4FB684, 0x8E, 0x52, 0], +[0x4FB6A4, 0x8E, 0x52, 1], +[0x4FB688, 0xFA, 0x7F, 0], +[0x4FB6A8, 0xFA, 0x7F, 1], +[0x4FB786, 0x8B, 0x73, 0], +[0x4FB788, 0xED, 0x7F, 0], +[0x4FB78A, 0xFA, 0x7F, 0], +[0x4FB7A6, 0x8B, 0x73, 1], +[0x4FB7A8, 0xED, 0x7F, 1], +[0x4FB7AA, 0xFA, 0x7F, 1], +[0x51901C, 0xED, 0x7F, 0], +[0x519018, 0xC9, 0x5A, 0], +[0x51901A, 0x8B, 0x77, 0], +[0x51903C, 0xED, 0x7F, 1], +[0x519038, 0xC9, 0x5A, 1], +[0x51903A, 0x8B, 0x77, 1], +[0x5193EA, 0x8B, 0x73, 0], +[0x5193E8, 0xED, 0x7F, 0], +[0x51940A, 0x8B, 0x73, 1], +[0x519408, 0xED, 0x7F, 1], +[0x3A72AE, 0x60, 0x6F, 1], +[0x3A7244, 0x20, 0x67, 0], +[0x3A724C, 0x60, 0x6F, 1], +[0x3A7290, 0x40, 0x6B, 0], +[0x3A72B2, 0xA0, 0x77, 1], +[0x3A7270, 0xC0, 0x5A, 1], +[0x3A7288, 0xC0, 0x5A, 0], +[0x3A7296, 0x80, 0x73, 0], +[0x3A7274, 0x80, 0x73, 1], +[0x3A7294, 0x60, 0x6F, 0], +[0x3A724A, 0xA0, 0x77, 0], +[0x3A7278, 0xA0, 0x77, 1], +[0x3A724E, 0xC0, 0x7B, 0], +[0x3A727A, 0xC0, 0x7B, 1], +[0x3A7252, 0xE0, 0x7F, 0], +[0x3A727C, 0xE0, 0x7F, 1], +[0x3A72BC, 0xE0, 0x7F, 1], +[0x3A726C, 0x80, 0x52, 1], +[0x3A7286, 0x80, 0x52, 0], +[0x3A728C, 0x00, 0x63, 0], +[0x3A7272, 0x00, 0x63, 1], +[0x3A7254, 0xF3, 0x7F, 1], +[0x3A7256, 0xF3, 0x7F, 0], +[0x3A7264, 0xF3, 0x7F, 1], +[0x9F9A58, 0x56, 0x6B, 0], +[0x9F9A5E, 0x56, 0x6B, 1], +[0x9F9A2A, 0xED, 0x7F, 0], +[0x9F9A30, 0xED, 0x7F, 1], +[0x9F9A36, 0xCC, 0x7B, 0], +[0x9F9A3C, 0xCC, 0x7B, 1], +[0x9F9A4A, 0xCC, 0x7B, 0], +[0x9F9A50, 0xCC, 0x7B, 1], +[0x9F9A56, 0x0A, 0x63, 0], +[0x9F9A5C, 0x0A, 0x63, 1], +[0x9F9A28, 0x8E, 0x52, 0], +[0x9F9A2E, 0x8E, 0x52, 1], +[0x9F9A48, 0x8E, 0x52, 0], +[0x9F9A4E, 0x8E, 0x52, 1], +[0x9F9A34, 0x8B, 0x73, 0], +[0x9F9A3A, 0x8B, 0x73, 1], +[0x9F9A2C, 0xFA, 0x7F, 0], +[0x9F9A32, 0xFA, 0x7F, 1], +[0x9F9A38, 0xFA, 0x7F, 0], +[0x9F9A3E, 0xFA, 0x7F, 1], +[0x9F9A4C, 0xFA, 0x7F, 0], +[0x9F9A52, 0xFA, 0x7F, 1], +[0xA5DD46, 0xAC, 0x56, 0], +[0xA5DD44, 0x2A, 0x46, 0], +[0xA5DD4A, 0x90, 0x73, 0], +[0xA5DD3E, 0x80, 0x52, 0], +[0xA5DD40, 0xF2, 0x7F, 0], +[0xA5DD42, 0xFC, 0x7F, 0], +[0xA5DD48, 0x2F, 0x67, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0xAC, 0x56, 1], +[0xA5DD64, 0x2A, 0x46, 1], +[0xA5DD6A, 0x90, 0x73, 1], +[0xA5DD5E, 0x80, 0x52, 1], +[0xA5DD60, 0xF2, 0x7F, 1], +[0xA5DD62, 0xFC, 0x7F, 1], +[0xA5DD68, 0x2F, 0x67, 1], +[0x3D0E0C, 0xED, 0x7F, 1], +[0x3D0E18, 0xED, 0x7F, 0], +[0x3D0E0A, 0x8B, 0x73, 1], +[0x3D0E1A, 0x8B, 0x73, 0], +[0x3D0E08, 0xFA, 0x7F, 1], +[0x3D0E16, 0xFA, 0x7F, 0], +[0x3CC9C4, 0xED, 0x7F, 0], +[0x3CC9C6, 0x8B, 0x73, 0], +[0x3CDE7C, 0xED, 0x7F, 1], +[0x3CDE7E, 0x8B, 0x73, 1], +[0x51AD2C, 0xED, 0x7F, 0], +[0x51AD2E, 0x8B, 0x73, 0], +[0x51AD4C, 0xED, 0x7F, 1], +[0x51AD4E, 0x8B, 0x73, 1], +[0x51A4AE, 0x8B, 0x73, 0], +[0x51A4AC, 0xED, 0x7F, 0], +[0x51A4CC, 0xED, 0x7F, 1], +[0x51A4CE, 0x8B, 0x73, 1], +[0x51A98C, 0xED, 0x7F, 0], +[0x51A98E, 0x8B, 0x73, 0], +[0x51A96C, 0xED, 0x7F, 1], +[0x51A96E, 0x8B, 0x73, 1], +[0x51AA00, 0x8B, 0x73, 0], +[0x51AA10, 0x8B, 0x73, 1], +[0x51AA02, 0xA8, 0x56, 0], +[0x51AA12, 0xA8, 0x56, 1], +[0x51A9FE, 0xED, 0x7F, 0], +[0x51AA0E, 0xED, 0x7F, 1], +[0x51AA0A, 0xF3, 0x7F, 0], +[0x3CC984, 0xED, 0x7F, 0], +[0x3CC986, 0x8B, 0x73, 0], +[0x3D4B52, 0xAB, 0x77, 0], +[0x3D4B5C, 0x09, 0x63, 0], +[0x3D4B54, 0xED, 0x7F, 0], +[0x3D4B56, 0x8B, 0x73, 0], +[0x3D4B50, 0xFA, 0x7F, 0], +[0x3CCA44, 0xED, 0x7F, 1], +[0x3CCA46, 0x8B, 0x73, 1], +[0x3CFB3C, 0xED, 0x7F, 0], +[0x3CFB3E, 0x8B, 0x73, 0], +[0x3CFB7C, 0xED, 0x7F, 1], +[0x3CFB7E, 0x8B, 0x73, 1], +[0x3D504C, 0xAC, 0x77, 0], +[0x3D504A, 0xED, 0x7F, 0], +[0x3D504E, 0x8B, 0x73, 0], +[0x3D508C, 0xAC, 0x77, 1], +[0x3D508A, 0xED, 0x7F, 1], +[0x3D508E, 0x8B, 0x73, 1], +[0xA5DDA2, 0xAC, 0x56, 0], +[0xA5DDC2, 0xAC, 0x56, 1], +[0xA5DDA6, 0x90, 0x73, 0], +[0xA5DDC6, 0x90, 0x73, 1], +[0xA5DDA4, 0x2F, 0x67, 0], +[0xA5DDC4, 0x2F, 0x67, 1], +[0xA5DDA8, 0x97, 0x73, 0], +[0xA5DDC8, 0x97, 0x73, 1], +[0x3D3E0C, 0xED, 0x7F, 1], +[0x3D3E10, 0xED, 0x7F, 0], +[0x3D3E0E, 0x8B, 0x73, 1], +[0x3D3E12, 0x8B, 0x73, 0], +[0x3CF1C0, 0xED, 0x7F, 0], +[0x3CF200, 0xED, 0x7F, 1], +[0x3CF1C2, 0x8B, 0x73, 0], +[0x3CF202, 0x8B, 0x73, 1], +[0x3D360E, 0x60, 0x6F, 1], +[0x3D3614, 0x60, 0x6F, 0], +[0x3D360C, 0xFA, 0x7F, 1], +[0x3D3612, 0xFA, 0x7F, 0], +[0x3D3604, 0x2F, 0x67, 0], +[0x3D3606, 0x2F, 0x67, 1], +[0x3D360A, 0xFA, 0x7F, 1], +[0x3D3610, 0xFA, 0x7F, 0], +[0x3D1A48, 0x00, 0x63, 0], +[0x3D1A46, 0xFA, 0x7F, 0], +[0x3D1A44, 0xFA, 0x7F, 0], +[0x3D1A4A, 0x2F, 0x67, 0], +[0x3D1A88, 0x00, 0x63, 1], +[0x3D1A8A, 0xBB, 0xB8, 1], +[0x3D1A86, 0xFA, 0x7F, 1], +[0x3D1A84, 0xFA, 0x7F, 1], +[0x3CE282, 0x8B, 0x73, 0], +[0x3CE2C2, 0x8B, 0x73, 1], +[0x3CE280, 0xFA, 0x7F, 0], +[0x3CE2C0, 0xFA, 0x7F, 1], +[0x4FA29E, 0x8B, 0x73, 0], +[0x4FA2DE, 0x8B, 0x73, 1], +[0x4FA29C, 0xFA, 0x7F, 0], +[0x4FA2DC, 0xFA, 0x7F, 1], +[0x3D4786, 0xF3, 0x7F, 1], +[0x3D478C, 0xF3, 0x7F, 0], +[0x3D478E, 0x40, 0x6B, 0], +[0x3D4788, 0x40, 0x6B, 1], +[0x3D4790, 0x40, 0x6B, 0], +[0x3D478A, 0xAC, 0x77, 1], +[0x3D4794, 0x2F, 0x67, 0], +[0x3D4792, 0xAC, 0x77, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0xFA, 0x7F, 1], +[0x3C9E40, 0xFA, 0x7F, 0], +[0x3C9E38, 0xFA, 0x7F, 1], +[0x3C9E3E, 0xFA, 0x7F, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0xED, 0x7F, 0], +[0x4F4D5E, 0x8B, 0x73, 0], +[0x3C9320, 0xED, 0x7F, 0], +[0x3C9322, 0x8B, 0x73, 0], +[0x9F9CF6, 0xED, 0x7F, 0], +[0x9F9CF8, 0x8B, 0x73, 0], +[0x4F4E1C, 0xED, 0x7F, 1], +[0x4F4E1E, 0x8B, 0x73, 1], +[0x3C9450, 0xED, 0x7F, 1], +[0x3C9452, 0x8B, 0x73, 1], +[0x9F9D74, 0xED, 0x7F, 1], +[0x9F9D76, 0x8B, 0x73, 1], +[0xA6202E, 0xAC, 0x56, 0], +[0xA62032, 0x90, 0x73, 0], +[0xA62030, 0x2F, 0x67, 0], +[0xA62034, 0x97, 0x73, 0], +[0xA6204E, 0xAC, 0x56, 1], +[0xA62052, 0x90, 0x73, 1], +[0xA62050, 0x2F, 0x67, 1], +[0xA62054, 0x97, 0x73, 1], +[0x3D4812, 0x60, 0x6F, 0], +[0x3D480E, 0x60, 0x6F, 1], +[0x3D4810, 0xFA, 0x7F, 0], +[0x3D480C, 0xFA, 0x7F, 1], +[0x3CC9FE, 0xED, 0x7F, 0], +[0x3CCA0A, 0x8B, 0x73, 0], +[0x8CBE20, 0x00, 0x63, 0], +[0x8CBE22, 0x8B, 0x73, 0], +[0x8CBE1E, 0xF3, 0x7F, 0], +[0x8CBE40, 0x00, 0x63, 1], +[0x8CBE42, 0x8B, 0x73, 1], +[0x8CBE3E, 0xF3, 0x7F, 1], +[0x8CBEE0, 0xED, 0x7F, 0], +[0x8CBEDE, 0xFC, 0x7F, 0], +[0x8CBEE2, 0x8B, 0x73, 0], +[0x3B8F38, 0x00, 0x63, 1], +[0x3B8F3A, 0xFC, 0x7F, 1], +[0x3B8F40, 0x00, 0x63, 0], +[0x3B8F42, 0xFC, 0x7F, 0], +[0x3D1094, 0x40, 0x6B, 0], +[0x3D109A, 0x2A, 0x46, 0], +[0x3D1098, 0xC9, 0x5A, 0], +[0x3D1096, 0x8B, 0x77, 0], +[0x3D1092, 0xFC, 0x7F, 0], +[0x3D1090, 0xFA, 0x7F, 0], +[0x3D10D4, 0x40, 0x6B, 1], +[0x3D10DA, 0x2A, 0x46, 1], +[0x3D10D8, 0xC9, 0x5A, 1], +[0x3D10D6, 0x8B, 0x77, 1], +[0x3D10D2, 0xFC, 0x7F, 1], +[0x3D10D0, 0xFA, 0x7F, 1], +[0x3D14D0, 0xED, 0x7F, 0], +[0x3D14D2, 0x8B, 0x73, 0], +[0x3D14CE, 0xFA, 0x7F, 0], +[0x3D14CC, 0xD6, 0x7B, 0], +[0x3D1510, 0x60, 0x6F, 1], +[0x3D1512, 0x8B, 0x73, 1], +[0x3D150E, 0xFA, 0x7F, 1], +[0x3D150C, 0xD6, 0x7B, 1], +[0x3CE0F4, 0xAC, 0x56, 1], +[0x3CE0F2, 0x8B, 0x73, 1], +[0x3CE0F0, 0xD6, 0x7B, 1], +[0x3CE0D4, 0xAC, 0x56, 0], +[0x3CE0D2, 0x8B, 0x73, 0], +[0x3CE0D0, 0xD6, 0x7B, 0]] + +blackHat = [ +[0x3CC884, 0x84, 0x10, 0], +[0x3CC886, 0x63, 0x0C, 0], +[0x3CC8C4, 0x84, 0x10, 1], +[0x3CC8C6, 0x63, 0x0C, 1], +[0x4F4CDC, 0x84, 0x10, 0], +[0x4F4CDE, 0x63, 0x0C, 0], +[0x4F4D1C, 0x84, 0x10, 1], +[0x4F4D1E, 0x63, 0x0C, 1], +[0x4F51D8, 0x84, 0x10, 1], +[0x4F51DC, 0x84, 0x10, 0], +[0x4F51E8, 0x08, 0x21, 0], +[0x4F51EA, 0x08, 0x21, 1], +[0x4F51DA, 0x4A, 0x29, 1], +[0x4F51DE, 0x4A, 0x29, 0], +[0x4FB686, 0x84, 0x10, 0], +[0x4FB6A6, 0x84, 0x10, 1], +[0x4FB684, 0x21, 0x04, 0], +[0x4FB6A4, 0x21, 0x04, 1], +[0x4FB688, 0x4A, 0x29, 0], +[0x4FB6A8, 0x4A, 0x29, 1], +[0x4FB786, 0x84, 0x10, 0], +[0x4FB788, 0x4A, 0x29, 0], +[0x4FB78A, 0x73, 0x4E, 0], +[0x4FB7A6, 0x84, 0x10, 1], +[0x4FB7A8, 0x4A, 0x29, 1], +[0x4FB7AA, 0x73, 0x4E, 1], +[0x51901C, 0x84, 0x10, 0], +[0x519018, 0x42, 0x08, 0], +[0x51901A, 0x63, 0x0C, 0], +[0x51903C, 0x84, 0x10, 1], +[0x519038, 0x42, 0x08, 1], +[0x51903A, 0x63, 0x0C, 1], +[0x5193EA, 0x63, 0x0C, 0], +[0x5193E8, 0x84, 0x10, 0], +[0x51940A, 0x63, 0x0C, 1], +[0x519408, 0x84, 0x10, 1], +[0x3A72AE, 0x84, 0x10, 1], +[0x3A7244, 0xA5, 0x14, 0], +[0x3A724C, 0x08, 0x21, 1], +[0x3A7290, 0xC6, 0x18, 0], +[0x3A72B2, 0xA5, 0x14, 1], +[0x3A7270, 0x63, 0x0C, 1], +[0x3A7288, 0x63, 0x0C, 0], +[0x3A7296, 0x29, 0x25, 0], +[0x3A7274, 0xA5, 0x14, 1], +[0x3A7294, 0x08, 0x21, 0], +[0x3A724A, 0x6B, 0x2D, 0], +[0x3A7278, 0xE7, 0x1C, 1], +[0x3A724E, 0xCE, 0x39, 0], +[0x3A727A, 0x29, 0x25, 1], +[0x3A7252, 0x10, 0x42, 0], +[0x3A727C, 0xAD, 0x35, 1], +[0x3A72BC, 0xAD, 0x35, 1], +[0x3A726C, 0x21, 0x04, 1], +[0x3A7286, 0x21, 0x04, 0], +[0x3A728C, 0x84, 0x10, 0], +[0x3A7272, 0x84, 0x10, 1], +[0x3A7254, 0x31, 0x46, 1], +[0x3A7256, 0x52, 0x4A, 0], +[0x3A7264, 0x31, 0x46, 1], +[0x9F9A58, 0x84, 0x10, 0], +[0x9F9A5E, 0x84, 0x10, 1], +[0x9F9A2A, 0x84, 0x10, 0], +[0x9F9A30, 0x84, 0x10, 1], +[0x9F9A36, 0x84, 0x10, 0], +[0x9F9A3C, 0x84, 0x10, 1], +[0x9F9A4A, 0x84, 0x10, 0], +[0x9F9A50, 0x84, 0x10, 1], +[0x9F9A56, 0x63, 0x0C, 0], +[0x9F9A5C, 0x63, 0x0C, 1], +[0x9F9A28, 0x21, 0x04, 0], +[0x9F9A2E, 0x21, 0x04, 1], +[0x9F9A48, 0x21, 0x04, 0], +[0x9F9A4E, 0x21, 0x04, 1], +[0x9F9A34, 0x63, 0x0C, 0], +[0x9F9A3A, 0x63, 0x0C, 1], +[0x9F9A2C, 0x4A, 0x29, 0], +[0x9F9A32, 0x4A, 0x29, 1], +[0x9F9A38, 0x4A, 0x29, 0], +[0x9F9A3E, 0x4A, 0x29, 1], +[0x9F9A4C, 0x4A, 0x29, 0], +[0x9F9A52, 0x4A, 0x29, 1], +[0xA5DD46, 0x63, 0x0C, 0], +[0xA5DD44, 0x00, 0x00, 0], +[0xA5DD4A, 0x6B, 0x2D, 0], +[0xA5DD3E, 0x21, 0x04, 0], +[0xA5DD40, 0xEF, 0x3D, 0], +[0xA5DD42, 0x52, 0x4A, 0], +[0xA5DD48, 0xE7, 0x1C, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0x63, 0x0C, 1], +[0xA5DD64, 0x00, 0x00, 1], +[0xA5DD6A, 0x6B, 0x2D, 1], +[0xA5DD5E, 0x21, 0x04, 1], +[0xA5DD60, 0xEF, 0x3D, 1], +[0xA5DD62, 0x52, 0x4A, 1], +[0xA5DD68, 0xE7, 0x1C, 1], +[0x3D0E0C, 0x84, 0x10, 1], +[0x3D0E18, 0x84, 0x10, 0], +[0x3D0E0A, 0x63, 0x0C, 1], +[0x3D0E1A, 0x63, 0x0C, 0], +[0x3D0E08, 0x4A, 0x29, 1], +[0x3D0E16, 0x4A, 0x29, 0], +[0x3CC9C4, 0x84, 0x10, 0], +[0x3CC9C6, 0x63, 0x0C, 0], +[0x3CDE7C, 0x84, 0x10, 1], +[0x3CDE7E, 0x63, 0x0C, 1], +[0x51AD2C, 0x84, 0x10, 0], +[0x51AD2E, 0x63, 0x0C, 0], +[0x51AD4C, 0x84, 0x10, 1], +[0x51AD4E, 0x63, 0x0C, 1], +[0x51A4AE, 0x63, 0x0C, 0], +[0x51A4AC, 0x84, 0x10, 0], +[0x51A4CC, 0x84, 0x10, 1], +[0x51A4CE, 0x63, 0x0C, 1], +[0x51A98C, 0x84, 0x10, 0], +[0x51A98E, 0x63, 0x0C, 0], +[0x51A96C, 0x84, 0x10, 1], +[0x51A96E, 0x63, 0x0C, 1], +[0x51AA00, 0x63, 0x0C, 0], +[0x51AA10, 0x63, 0x0C, 1], +[0x51AA02, 0x42, 0x08, 0], +[0x51AA12, 0x63, 0x0C, 1], +[0x51A9FE, 0x84, 0x10, 0], +[0x51AA0E, 0x84, 0x10, 1], +[0x51AA0A, 0x31, 0x46, 0], +[0x3CC984, 0x84, 0x10, 0], +[0x3CC986, 0x63, 0x0C, 0], +[0x3D4B52, 0x84, 0x10, 0], +[0x3D4B5C, 0x00, 0x00, 0], +[0x3D4B54, 0x84, 0x10, 0], +[0x3D4B56, 0x63, 0x0C, 0], +[0x3D4B50, 0x4A, 0x29, 0], +[0x3CCA44, 0x84, 0x10, 1], +[0x3CCA46, 0x63, 0x0C, 1], +[0x3CFB3C, 0x84, 0x10, 0], +[0x3CFB3E, 0x63, 0x0C, 0], +[0x3CFB7C, 0x84, 0x10, 1], +[0x3CFB7E, 0x63, 0x0C, 1], +[0x3D504C, 0xE7, 0x1C, 0], +[0x3D504A, 0x6B, 0x2D, 0], +[0x3D504E, 0x63, 0x0C, 0], +[0x3D508C, 0xE7, 0x1C, 1], +[0x3D508A, 0x6B, 0x2D, 1], +[0x3D508E, 0x63, 0x0C, 1], +[0xA5DDA2, 0x63, 0x0C, 0], +[0xA5DDC2, 0x63, 0x0C, 1], +[0xA5DDA6, 0x6B, 0x2D, 0], +[0xA5DDC6, 0x6B, 0x2D, 1], +[0xA5DDA4, 0xE7, 0x1C, 0], +[0xA5DDC4, 0xE7, 0x1C, 1], +[0xA5DDA8, 0xEF, 0x3D, 0], +[0xA5DDC8, 0xEF, 0x3D, 1], +[0x3D3E0C, 0x84, 0x10, 1], +[0x3D3E10, 0x84, 0x10, 0], +[0x3D3E0E, 0x63, 0x0C, 1], +[0x3D3E12, 0x63, 0x0C, 0], +[0x3CF1C0, 0x84, 0x10, 0], +[0x3CF200, 0x84, 0x10, 1], +[0x3CF1C2, 0x63, 0x0C, 0], +[0x3CF202, 0x63, 0x0C, 1], +[0x3D360E, 0x08, 0x21, 1], +[0x3D3614, 0x08, 0x21, 0], +[0x3D360C, 0x4A, 0x29, 1], +[0x3D3612, 0x4A, 0x29, 0], +[0x3D3604, 0xE7, 0x1C, 0], +[0x3D3606, 0xE7, 0x1C, 1], +[0x3D360A, 0x4A, 0x29, 1], +[0x3D3610, 0x4A, 0x29, 0], +[0x3D1A48, 0x84, 0x10, 0], +[0x3D1A46, 0x4A, 0x29, 0], +[0x3D1A44, 0x4A, 0x29, 0], +[0x3D1A4A, 0xE7, 0x1C, 0], +[0x3D1A88, 0x84, 0x10, 1], +[0x3D1A8A, 0xEE, 0xE4, 1], +[0x3D1A86, 0x4A, 0x29, 1], +[0x3D1A84, 0x4A, 0x29, 1], +[0x3CE282, 0x63, 0x0C, 0], +[0x3CE2C2, 0x63, 0x0C, 1], +[0x3CE280, 0x4A, 0x29, 0], +[0x3CE2C0, 0x4A, 0x29, 1], +[0x4FA29E, 0x63, 0x0C, 0], +[0x4FA2DE, 0x63, 0x0C, 1], +[0x4FA29C, 0x4A, 0x29, 0], +[0x4FA2DC, 0x4A, 0x29, 1], +[0x3D4786, 0x31, 0x46, 1], +[0x3D478C, 0x31, 0x46, 0], +[0x3D478E, 0xC6, 0x18, 0], +[0x3D4788, 0xC6, 0x18, 1], +[0x3D4790, 0xC6, 0x18, 0], +[0x3D478A, 0xE7, 0x1C, 1], +[0x3D4794, 0xE7, 0x1C, 0], +[0x3D4792, 0xE7, 0x1C, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0x73, 0x4E, 1], +[0x3C9E40, 0x73, 0x4E, 0], +[0x3C9E38, 0x73, 0x4E, 1], +[0x3C9E3E, 0x73, 0x4E, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0x84, 0x10, 0], +[0x4F4D5E, 0x63, 0x0C, 0], +[0x3C9320, 0x84, 0x10, 0], +[0x3C9322, 0x63, 0x0C, 0], +[0x9F9CF6, 0x84, 0x10, 0], +[0x9F9CF8, 0x63, 0x0C, 0], +[0x4F4E1C, 0x84, 0x10, 1], +[0x4F4E1E, 0x63, 0x0C, 1], +[0x3C9450, 0x84, 0x10, 1], +[0x3C9452, 0x63, 0x0C, 1], +[0x9F9D74, 0x84, 0x10, 1], +[0x9F9D76, 0x63, 0x0C, 1], +[0xA6202E, 0x63, 0x0C, 0], +[0xA62032, 0x6B, 0x2D, 0], +[0xA62030, 0xE7, 0x1C, 0], +[0xA62034, 0xEF, 0x3D, 0], +[0xA6204E, 0x63, 0x0C, 1], +[0xA62052, 0x6B, 0x2D, 1], +[0xA62050, 0xE7, 0x1C, 1], +[0xA62054, 0xEF, 0x3D, 1], +[0x3D4812, 0x08, 0x21, 0], +[0x3D480E, 0x08, 0x21, 1], +[0x3D4810, 0x4A, 0x29, 0], +[0x3D480C, 0x4A, 0x29, 1], +[0x3CC9FE, 0x84, 0x10, 0], +[0x3CCA0A, 0x63, 0x0C, 0], +[0x8CBE20, 0x84, 0x10, 0], +[0x8CBE22, 0x63, 0x0C, 0], +[0x8CBE1E, 0x31, 0x46, 0], +[0x8CBE40, 0x84, 0x10, 1], +[0x8CBE42, 0x63, 0x0C, 1], +[0x8CBE3E, 0x31, 0x46, 1], +[0x8CBEE0, 0x84, 0x10, 0], +[0x8CBEDE, 0x52, 0x4A, 0], +[0x8CBEE2, 0x63, 0x0C, 0], +[0x3B8F38, 0x84, 0x10, 1], +[0x3B8F3A, 0x52, 0x4A, 1], +[0x3B8F40, 0x84, 0x10, 0], +[0x3B8F42, 0x52, 0x4A, 0], +[0x3D1094, 0xC6, 0x18, 0], +[0x3D109A, 0x00, 0x00, 0], +[0x3D1098, 0x42, 0x08, 0], +[0x3D1096, 0x63, 0x0C, 0], +[0x3D1092, 0x52, 0x4A, 0], +[0x3D1090, 0x4A, 0x29, 0], +[0x3D10D4, 0xC6, 0x18, 1], +[0x3D10DA, 0x00, 0x00, 1], +[0x3D10D8, 0x42, 0x08, 1], +[0x3D10D6, 0x63, 0x0C, 1], +[0x3D10D2, 0x52, 0x4A, 1], +[0x3D10D0, 0x4A, 0x29, 1], +[0x3D14D0, 0x84, 0x10, 0], +[0x3D14D2, 0x63, 0x0C, 0], +[0x3D14CE, 0x4A, 0x29, 0], +[0x3D14CC, 0x08, 0x21, 0], +[0x3D1510, 0x08, 0x21, 1], +[0x3D1512, 0x63, 0x0C, 1], +[0x3D150E, 0x4A, 0x29, 1], +[0x3D150C, 0x08, 0x21, 1], +[0x3CE0F4, 0x63, 0x0C, 1], +[0x3CE0F2, 0x63, 0x0C, 1], +[0x3CE0F0, 0x08, 0x21, 1], +[0x3CE0D4, 0x63, 0x0C, 0], +[0x3CE0D2, 0x63, 0x0C, 0], +[0x3CE0D0, 0x08, 0x21, 0]] + +blueHat = [ +[0x3CC884, 0x00, 0x7C, 0], +[0x3CC886, 0x00, 0x5C, 0], +[0x3CC8C4, 0x00, 0x7C, 1], +[0x3CC8C6, 0x00, 0x5C, 1], +[0x4F4CDC, 0x00, 0x7C, 0], +[0x4F4CDE, 0x00, 0x5C, 0], +[0x4F4D1C, 0x00, 0x7C, 1], +[0x4F4D1E, 0x00, 0x5C, 1], +[0x4F51D8, 0x00, 0x7C, 1], +[0x4F51DC, 0x00, 0x7C, 0], +[0x4F51E8, 0x73, 0x72, 0], +[0x4F51EA, 0x73, 0x72, 1], +[0x4F51DA, 0xB5, 0x7E, 1], +[0x4F51DE, 0xB5, 0x7E, 0], +[0x4FB686, 0x00, 0x7C, 0], +[0x4FB6A6, 0x00, 0x7C, 1], +[0x4FB684, 0xA5, 0x38, 0], +[0x4FB6A4, 0xA5, 0x38, 1], +[0x4FB688, 0xB5, 0x7E, 0], +[0x4FB6A8, 0xB5, 0x7E, 1], +[0x4FB786, 0x00, 0x7C, 0], +[0x4FB788, 0xB5, 0x7E, 0], +[0x4FB78A, 0x9C, 0x7F, 0], +[0x4FB7A6, 0x00, 0x7C, 1], +[0x4FB7A8, 0xB5, 0x7E, 1], +[0x4FB7AA, 0x9C, 0x7F, 1], +[0x51901C, 0x00, 0x7C, 0], +[0x519018, 0x00, 0x50, 0], +[0x51901A, 0x00, 0x5C, 0], +[0x51903C, 0x00, 0x7C, 1], +[0x519038, 0x00, 0x50, 1], +[0x51903A, 0x00, 0x5C, 1], +[0x5193EA, 0x00, 0x5C, 0], +[0x5193E8, 0x00, 0x7C, 0], +[0x51940A, 0x00, 0x5C, 1], +[0x519408, 0x00, 0x7C, 1], +[0x3A72AE, 0xC5, 0x4C, 1], +[0x3A7244, 0xC5, 0x4C, 0], +[0x3A724C, 0x07, 0x5D, 1], +[0x3A7290, 0xE6, 0x54, 0], +[0x3A72B2, 0xE6, 0x54, 1], +[0x3A7270, 0x42, 0x3C, 1], +[0x3A7288, 0x42, 0x3C, 0], +[0x3A7296, 0x07, 0x65, 0], +[0x3A7274, 0x07, 0x65, 1], +[0x3A7294, 0x07, 0x5D, 0], +[0x3A724A, 0x28, 0x71, 0], +[0x3A7278, 0x28, 0x71, 1], +[0x3A724E, 0x49, 0x7D, 0], +[0x3A727A, 0x49, 0x7D, 1], +[0x3A7252, 0xAC, 0x7D, 0], +[0x3A727C, 0xAC, 0x7D, 1], +[0x3A72BC, 0xAC, 0x7D, 1], +[0x3A726C, 0x00, 0x38, 1], +[0x3A7286, 0x00, 0x38, 0], +[0x3A728C, 0x84, 0x44, 0], +[0x3A7272, 0x84, 0x44, 1], +[0x3A7254, 0x0F, 0x7E, 1], +[0x3A7256, 0x0F, 0x7E, 0], +[0x3A7264, 0x0F, 0x7E, 1], +[0x9F9A58, 0xAD, 0x4D, 0], +[0x9F9A5E, 0xAD, 0x4D, 1], +[0x9F9A2A, 0x00, 0x7C, 0], +[0x9F9A30, 0x00, 0x7C, 1], +[0x9F9A36, 0x00, 0x7C, 0], +[0x9F9A3C, 0x00, 0x7C, 1], +[0x9F9A4A, 0x00, 0x7C, 0], +[0x9F9A50, 0x00, 0x7C, 1], +[0x9F9A56, 0x00, 0x54, 0], +[0x9F9A5C, 0x00, 0x54, 1], +[0x9F9A28, 0xA5, 0x38, 0], +[0x9F9A2E, 0xA5, 0x38, 1], +[0x9F9A48, 0xA5, 0x38, 0], +[0x9F9A4E, 0xA5, 0x38, 1], +[0x9F9A34, 0x00, 0x5C, 0], +[0x9F9A3A, 0x00, 0x5C, 1], +[0x9F9A2C, 0xB5, 0x7E, 0], +[0x9F9A32, 0xB5, 0x7E, 1], +[0x9F9A38, 0xB5, 0x7E, 0], +[0x9F9A3E, 0xB5, 0x7E, 1], +[0x9F9A4C, 0xB5, 0x7E, 0], +[0x9F9A52, 0xB5, 0x7E, 1], +[0xA5DD46, 0x8C, 0x5D, 0], +[0xA5DD44, 0x4A, 0x4D, 0], +[0xA5DD4A, 0x31, 0x7E, 0], +[0xA5DD3E, 0xAD, 0x4D, 0], +[0xA5DD40, 0xD6, 0x7E, 0], +[0xA5DD42, 0x7B, 0x7F, 0], +[0xA5DD48, 0xEF, 0x71, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0x8C, 0x5D, 1], +[0xA5DD64, 0x4A, 0x4D, 1], +[0xA5DD6A, 0x31, 0x7E, 1], +[0xA5DD5E, 0xAD, 0x4D, 1], +[0xA5DD60, 0xD6, 0x7E, 1], +[0xA5DD62, 0x7B, 0x7F, 1], +[0xA5DD68, 0xEF, 0x71, 1], +[0x3D0E0C, 0x00, 0x7C, 1], +[0x3D0E18, 0x00, 0x7C, 0], +[0x3D0E0A, 0x00, 0x5C, 1], +[0x3D0E1A, 0x00, 0x5C, 0], +[0x3D0E08, 0xB5, 0x7E, 1], +[0x3D0E16, 0xB5, 0x7E, 0], +[0x3CC9C4, 0x00, 0x7C, 0], +[0x3CC9C6, 0x00, 0x5C, 0], +[0x3CDE7C, 0x00, 0x7C, 1], +[0x3CDE7E, 0x00, 0x5C, 1], +[0x51AD2C, 0x00, 0x7C, 0], +[0x51AD2E, 0x00, 0x5C, 0], +[0x51AD4C, 0x00, 0x7C, 1], +[0x51AD4E, 0x00, 0x5C, 1], +[0x51A4AE, 0x00, 0x5C, 0], +[0x51A4AC, 0x00, 0x7C, 0], +[0x51A4CC, 0x00, 0x7C, 1], +[0x51A4CE, 0x00, 0x5C, 1], +[0x51A98C, 0x00, 0x7C, 0], +[0x51A98E, 0x00, 0x5C, 0], +[0x51A96C, 0x00, 0x7C, 1], +[0x51A96E, 0x00, 0x5C, 1], +[0x51AA00, 0x00, 0x70, 0], +[0x51AA10, 0x00, 0x70, 1], +[0x51AA02, 0x00, 0x5C, 0], +[0x51AA12, 0x00, 0x5C, 1], +[0x51A9FE, 0x00, 0x7C, 0], +[0x51AA0E, 0x00, 0x7C, 1], +[0x51AA0A, 0x0F, 0x7E, 0], +[0x3CC984, 0x00, 0x7C, 0], +[0x3CC986, 0x00, 0x5C, 0], +[0x3D4B52, 0x00, 0x70, 0], +[0x3D4B5C, 0x00, 0x50, 0], +[0x3D4B54, 0x00, 0x7C, 0], +[0x3D4B56, 0x00, 0x5C, 0], +[0x3D4B50, 0xB5, 0x7E, 0], +[0x3CCA44, 0x00, 0x7C, 1], +[0x3CCA46, 0x00, 0x5C, 1], +[0x3CFB3C, 0x00, 0x7C, 0], +[0x3CFB3E, 0x00, 0x5C, 0], +[0x3CFB7C, 0x00, 0x7C, 1], +[0x3CFB7E, 0x00, 0x5C, 1], +[0x3D504C, 0x00, 0x6C, 0], +[0x3D504A, 0x00, 0x7C, 0], +[0x3D504E, 0x00, 0x5C, 0], +[0x3D508C, 0x00, 0x6C, 1], +[0x3D508A, 0x00, 0x7C, 1], +[0x3D508E, 0x00, 0x5C, 1], +[0xA5DDA2, 0x8C, 0x5D, 0], +[0xA5DDC2, 0x8C, 0x5D, 1], +[0xA5DDA6, 0x31, 0x7E, 0], +[0xA5DDC6, 0x31, 0x7E, 1], +[0xA5DDA4, 0xEF, 0x71, 0], +[0xA5DDC4, 0xEF, 0x71, 1], +[0xA5DDA8, 0xB5, 0x7E, 0], +[0xA5DDC8, 0xB5, 0x7E, 1], +[0x3D3E0C, 0x00, 0x7C, 1], +[0x3D3E10, 0x00, 0x7C, 0], +[0x3D3E0E, 0x00, 0x5C, 1], +[0x3D3E12, 0x00, 0x5C, 0], +[0x3CF1C0, 0x00, 0x7C, 0], +[0x3CF200, 0x00, 0x7C, 1], +[0x3CF1C2, 0x00, 0x5C, 0], +[0x3CF202, 0x00, 0x5C, 1], +[0x3D360E, 0x07, 0x5D, 1], +[0x3D3614, 0x07, 0x5D, 0], +[0x3D360C, 0xB5, 0x7E, 1], +[0x3D3612, 0xB5, 0x7E, 0], +[0x3D3604, 0xEF, 0x71, 0], +[0x3D3606, 0xEF, 0x71, 1], +[0x3D360A, 0xB5, 0x7E, 1], +[0x3D3610, 0xB5, 0x7E, 0], +[0x3D1A48, 0x84, 0x44, 0], +[0x3D1A46, 0xB5, 0x7E, 0], +[0x3D1A44, 0xB5, 0x7E, 0], +[0x3D1A4A, 0xEF, 0x71, 0], +[0x3D1A88, 0x84, 0x44, 1], +[0x3D1A8A, 0xCC, 0xC4, 1], +[0x3D1A86, 0xB5, 0x7E, 1], +[0x3D1A84, 0xB5, 0x7E, 1], +[0x3CE282, 0x00, 0x5C, 0], +[0x3CE2C2, 0x00, 0x5C, 1], +[0x3CE280, 0xB5, 0x7E, 0], +[0x3CE2C0, 0xB5, 0x7E, 1], +[0x4FA29E, 0x00, 0x5C, 0], +[0x4FA2DE, 0x00, 0x5C, 1], +[0x4FA29C, 0xB5, 0x7E, 0], +[0x4FA2DC, 0xB5, 0x7E, 1], +[0x3D4786, 0x0F, 0x7E, 1], +[0x3D478C, 0x0F, 0x7E, 0], +[0x3D478E, 0xE6, 0x54, 0], +[0x3D4788, 0xE6, 0x54, 1], +[0x3D4790, 0xE6, 0x54, 0], +[0x3D478A, 0x00, 0x6C, 1], +[0x3D4794, 0xEF, 0x71, 0], +[0x3D4792, 0x00, 0x6C, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0x9C, 0x7F, 1], +[0x3C9E40, 0x9C, 0x7F, 0], +[0x3C9E38, 0x9C, 0x7F, 1], +[0x3C9E3E, 0x9C, 0x7F, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0x00, 0x7C, 0], +[0x4F4D5E, 0x00, 0x5C, 0], +[0x3C9320, 0x00, 0x7C, 0], +[0x3C9322, 0x00, 0x5C, 0], +[0x9F9CF6, 0x00, 0x7C, 0], +[0x9F9CF8, 0x00, 0x5C, 0], +[0x4F4E1C, 0x00, 0x7C, 1], +[0x4F4E1E, 0x00, 0x5C, 1], +[0x3C9450, 0x00, 0x7C, 1], +[0x3C9452, 0x00, 0x5C, 1], +[0x9F9D74, 0x00, 0x7C, 1], +[0x9F9D76, 0x00, 0x5C, 1], +[0xA6202E, 0x8C, 0x5D, 0], +[0xA62032, 0x31, 0x7E, 0], +[0xA62030, 0xEF, 0x71, 0], +[0xA62034, 0xB5, 0x7E, 0], +[0xA6204E, 0x8C, 0x5D, 1], +[0xA62052, 0x31, 0x7E, 1], +[0xA62050, 0xEF, 0x71, 1], +[0xA62054, 0xB5, 0x7E, 1], +[0x3D4812, 0x07, 0x5D, 0], +[0x3D480E, 0x07, 0x5D, 1], +[0x3D4810, 0xB5, 0x7E, 0], +[0x3D480C, 0xB5, 0x7E, 1], +[0x3CC9FE, 0x00, 0x7C, 0], +[0x3CCA0A, 0x00, 0x5C, 0], +[0x8CBE20, 0x84, 0x44, 0], +[0x8CBE22, 0x00, 0x5C, 0], +[0x8CBE1E, 0x0F, 0x7E, 0], +[0x8CBE40, 0x84, 0x44, 1], +[0x8CBE42, 0x00, 0x5C, 1], +[0x8CBE3E, 0x0F, 0x7E, 1], +[0x8CBEE0, 0x00, 0x7C, 0], +[0x8CBEDE, 0x7B, 0x7F, 0], +[0x8CBEE2, 0x00, 0x5C, 0], +[0x3B8F38, 0x84, 0x44, 1], +[0x3B8F3A, 0x7B, 0x7F, 1], +[0x3B8F40, 0x84, 0x44, 0], +[0x3B8F42, 0x7B, 0x7F, 0], +[0x3D1094, 0xE6, 0x54, 0], +[0x3D109A, 0x4A, 0x4D, 0], +[0x3D1098, 0x00, 0x50, 0], +[0x3D1096, 0x00, 0x5C, 0], +[0x3D1092, 0x7B, 0x7F, 0], +[0x3D1090, 0xB5, 0x7E, 0], +[0x3D10D4, 0xE6, 0x54, 1], +[0x3D10DA, 0x4A, 0x4D, 1], +[0x3D10D8, 0x00, 0x50, 1], +[0x3D10D6, 0x00, 0x5C, 1], +[0x3D10D2, 0x7B, 0x7F, 1], +[0x3D10D0, 0xB5, 0x7E, 1], +[0x3D14D0, 0x00, 0x7C, 0], +[0x3D14D2, 0x00, 0x5C, 0], +[0x3D14CE, 0xB5, 0x7E, 0], +[0x3D14CC, 0x73, 0x72, 0], +[0x3D1510, 0x07, 0x5D, 1], +[0x3D1512, 0x00, 0x5C, 1], +[0x3D150E, 0xB5, 0x7E, 1], +[0x3D150C, 0x73, 0x72, 1], +[0x3CE0F4, 0x8C, 0x5D, 1], +[0x3CE0F2, 0x00, 0x70, 1], +[0x3CE0F0, 0x73, 0x72, 1], +[0x3CE0D4, 0x8C, 0x5D, 0], +[0x3CE0D2, 0x00, 0x70, 0], +[0x3CE0D0, 0x73, 0x72, 0]] + +chaosHat = [ +[0x3CC884, 0], +[0x3CC886, 0], +[0x3CC984, 0], +[0x3CC986, 0], +[0x3D0E16, 0], +[0x3D0E18, 0], +[0x3D0E1A, 0], +[0x3D4B50, 0], +[0x3D4B52, 0], +[0x3D4B54, 0], +[0x3D4B56, 0], +[0x4F4CDC, 0], +[0x4F4CDE, 0], +[0x4F51DC, 0], +[0x4F51DE, 0], +[0x4F51E8, 0], +[0x4fb684, 0], +[0x4fb686, 0], +[0x4fb688, 0], +[0x4FB786, 0], +[0x4fb788, 0], +[0x4fb78a, 0], +[0x519018, 0], +[0x51901a, 0], +[0x51901c, 0], +[0x5193E8, 0], +[0x5193EA, 0], +[0x51A4AC, 0], +[0x51A4AE, 0], +[0x51A98C, 0], +[0x51A98E, 0], +[0x51AD2C, 0], +[0x51AD2E, 0], +[0x9F9A28, 0], +[0x9F9A2A, 0], +[0x9F9A2C, 0], +[0x9F9A34, 0], +[0x9F9A36, 0], +[0x9F9A38, 0], +[0x9F9A48, 0], +[0x9F9A4A, 0], +[0x9F9A4C, 0], +[0x9F9A56, 0], +[0x9F9A58, 0], +[0xA5DD3E, 0], +[0xA5DD40, 0], +[0xA5DD42, 0], +[0xA5DD44, 0], +[0xA5DD46, 0], +[0xA5DD48, 0], +[0xA5DD4A, 0], +[0x3CC8C4, 1], +[0x3CC8C6, 1], +[0x3D0E08, 1], +[0x3D0E0A, 1], +[0x3D0E0C, 1], +[0x4F4D1C, 1], +[0x4F4D1E, 1], +[0x4F51D8, 1], +[0x4F51DA, 1], +[0x4F51EA, 1], +[0x4fb6a4, 1], +[0x4fb6a6, 1], +[0x4fb6a8, 1], +[0x4FB7A6, 1], +[0x4FB7A8, 1], +[0x4FB7AA, 1], +[0x519038, 1], +[0x51903A, 1], +[0x51903c, 1], +[0x519408, 1], +[0x51940a, 1], +[0x51A4CC, 1], +[0x51A4CE, 1], +[0x51A96C, 1], +[0x51A96E, 1], +[0x51AD4C, 1], +[0x51AD4E, 1], +[0x9F9A2E, 1], +[0x9F9A30, 1], +[0x9F9A32, 1], +[0x9F9A3A, 1], +[0x9F9A3C, 1], +[0x9F9A3E, 1], +[0x9F9A4E, 1], +[0x9F9A50, 1], +[0x9F9A52, 1], +[0x9F9A5C, 1], +[0x9F9A5E, 1], +[0xA5DD5E, 1], +[0xA5DD60, 1], +[0xA5DD62, 1], +[0xA5DD64, 1], +[0xA5DD66, 1], +[0xA5DD68, 1], +[0xA5DD6A, 1], +[0x3A7256, 0], +[0x3A7252, 0], +[0x3A724E, 0], +[0x3A724A, 0], +[0x3A7296, 0], +[0x3A7294, 0], +[0x3A7290, 0], +[0x3A7244, 0], +[0x3A728C, 0], +[0x3A7288, 0], +[0x3A7286, 0], +[0x3A7254, 1], +[0x3A7264, 1], +[0x3A727C, 1], +[0x3A72BC, 1], +[0x3A727A, 1], +[0x3A7278, 1], +[0x3A7274, 1], +[0x3A724C, 1], +[0x3A72B2, 1], +[0x3A72AE, 1], +[0x3A7272, 1], +[0x3A7270, 1], +[0x3A726C, 1], +[0xA5DDA2, 0], +[0xA5DDA4, 0], +[0xA5DDA6, 0], +[0xA5DDA8, 0], +[0x3D3E10, 0], +[0x3D3E12, 0], +[0x3D504A, 0], +[0x3D504C, 0], +[0x3D504E, 0], +[0x3D4B5C, 0], +[0xA5DDC2, 1], +[0xA5DDC4, 1], +[0xA5DDC6, 1], +[0xA5DDC8, 1], +[0x3D3E0C, 1], +[0x3D3E0E, 1], +[0x3D508A, 1], +[0x3D508C, 1], +[0x3D508E, 1], +[0x51A9FE, 0], +[0x51AA00, 0], +[0x51AA02, 0], +[0x51AA0A, 0], +[0x51AA0E, 1], +[0x51AA10, 1], +[0x51AA12, 1], +[0x3CFB3C, 0], +[0x3CFB3E, 0], +[0x3CC9C4, 0], +[0x3CC9C6, 0], +[0x3CFB7C, 1], +[0x3CFB7E, 1], +[0x3CCA44, 1], +[0x3CCA46, 1], +[0x3CDE7C, 1], +[0x3CDE7E, 1]] + +greenHat = [ +[0x3CC884, 0xA3, 0x03, 0], +[0x3CC886, 0xE0, 0x02, 0], +[0x3CC8C4, 0xA3, 0x03, 1], +[0x3CC8C6, 0xE0, 0x02, 1], +[0x4F4CDC, 0xA3, 0x03, 0], +[0x4F4CDE, 0xE0, 0x02, 0], +[0x4F4D1C, 0xA3, 0x03, 1], +[0x4F4D1E, 0xE0, 0x02, 1], +[0x4F51D8, 0xA3, 0x03, 1], +[0x4F51DC, 0xA3, 0x03, 0], +[0x4F51E8, 0xB1, 0x3B, 0], +[0x4F51EA, 0xB1, 0x3B, 1], +[0x4F51DA, 0xF3, 0x43, 1], +[0x4F51DE, 0xF3, 0x43, 0], +[0x4FB686, 0xA3, 0x03, 0], +[0x4FB6A6, 0xA3, 0x03, 1], +[0x4FB684, 0xC2, 0x01, 0], +[0x4FB6A4, 0xC2, 0x01, 1], +[0x4FB688, 0xF6, 0x5B, 0], +[0x4FB6A8, 0xF6, 0x5B, 1], +[0x4FB786, 0xA3, 0x03, 0], +[0x4FB788, 0xF6, 0x5B, 0], +[0x4FB78A, 0xFB, 0x6F, 0], +[0x4FB7A6, 0xA3, 0x03, 1], +[0x4FB7A8, 0xF6, 0x5B, 1], +[0x4FB7AA, 0xFB, 0x6F, 1], +[0x51901C, 0xA3, 0x03, 0], +[0x519018, 0xE0, 0x01, 0], +[0x51901A, 0xE0, 0x02, 0], +[0x51903C, 0xA3, 0x03, 1], +[0x519038, 0xE0, 0x01, 1], +[0x51903A, 0xE0, 0x02, 1], +[0x5193EA, 0xA0, 0x02, 0], +[0x5193E8, 0xA3, 0x03, 0], +[0x51940A, 0xA0, 0x02, 1], +[0x519408, 0xA3, 0x03, 1], +[0x3A72AE, 0x26, 0x43, 1], +[0x3A7244, 0x26, 0x43, 0], +[0x3A724C, 0x34, 0x2F, 1], +[0x3A7290, 0x4C, 0x3F, 0], +[0x3A72B2, 0x4C, 0x3F, 1], +[0x3A7270, 0x4E, 0x2E, 1], +[0x3A7288, 0x4E, 0x2E, 0], +[0x3A7296, 0x6D, 0x3F, 0], +[0x3A7274, 0x6D, 0x3F, 1], +[0x3A7294, 0x70, 0x3B, 0], +[0x3A724A, 0x8F, 0x3B, 0], +[0x3A7278, 0x8F, 0x3B, 1], +[0x3A724E, 0xB4, 0x33, 0], +[0x3A727A, 0xB4, 0x33, 1], +[0x3A7252, 0xD7, 0x2B, 0], +[0x3A727C, 0xD7, 0x2B, 1], +[0x3A72BC, 0xD7, 0x2B, 1], +[0x3A726C, 0xEC, 0x29, 1], +[0x3A7286, 0xEC, 0x29, 0], +[0x3A728C, 0xF0, 0x36, 0], +[0x3A7272, 0xF0, 0x36, 1], +[0x3A7254, 0xF9, 0x33, 1], +[0x3A7256, 0xF9, 0x33, 0], +[0x3A7264, 0xF9, 0x33, 1], +[0x9F9A58, 0x0C, 0x32, 0], +[0x9F9A5E, 0x0C, 0x32, 1], +[0x9F9A2A, 0xA3, 0x03, 0], +[0x9F9A30, 0xA3, 0x03, 1], +[0x9F9A36, 0xA3, 0x03, 0], +[0x9F9A3C, 0xA3, 0x03, 1], +[0x9F9A4A, 0xA3, 0x03, 0], +[0x9F9A50, 0xA3, 0x03, 1], +[0x9F9A56, 0xC1, 0x01, 0], +[0x9F9A5C, 0xC1, 0x01, 1], +[0x9F9A28, 0xC2, 0x01, 0], +[0x9F9A2E, 0xC2, 0x01, 1], +[0x9F9A48, 0xC2, 0x01, 0], +[0x9F9A4E, 0xC2, 0x01, 1], +[0x9F9A34, 0xE2, 0x02, 0], +[0x9F9A3A, 0xE2, 0x02, 1], +[0x9F9A2C, 0xF6, 0x5B, 0], +[0x9F9A32, 0xF6, 0x5B, 1], +[0x9F9A38, 0xF6, 0x5B, 0], +[0x9F9A3E, 0xF6, 0x5B, 1], +[0x9F9A4C, 0xF6, 0x5B, 0], +[0x9F9A52, 0xF6, 0x5B, 1], +[0xA5DD46, 0x24, 0x1E, 0], +[0xA5DD44, 0x82, 0x19, 0], +[0xA5DD4A, 0x89, 0x3F, 0], +[0xA5DD3E, 0xA9, 0x2D, 0], +[0xA5DD40, 0xB0, 0x57, 0], +[0xA5DD42, 0xD5, 0x5F, 0], +[0xA5DD48, 0xE7, 0x32, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0x24, 0x1E, 1], +[0xA5DD64, 0x82, 0x19, 1], +[0xA5DD6A, 0x89, 0x3F, 1], +[0xA5DD5E, 0xA9, 0x2D, 1], +[0xA5DD60, 0xB0, 0x57, 1], +[0xA5DD62, 0xD5, 0x5F, 1], +[0xA5DD68, 0xE7, 0x32, 1], +[0x3D0E0C, 0xA3, 0x03, 1], +[0x3D0E18, 0xA3, 0x03, 0], +[0x3D0E0A, 0xE0, 0x02, 1], +[0x3D0E1A, 0xE0, 0x02, 0], +[0x3D0E08, 0xF6, 0x5B, 1], +[0x3D0E16, 0xF6, 0x5B, 0], +[0x3CC9C4, 0xA3, 0x03, 0], +[0x3CC9C6, 0xE0, 0x02, 0], +[0x3CDE7C, 0xA3, 0x03, 1], +[0x3CDE7E, 0xE0, 0x02, 1], +[0x51AD2C, 0xA3, 0x03, 0], +[0x51AD2E, 0xE0, 0x02, 0], +[0x51AD4C, 0xA3, 0x03, 1], +[0x51AD4E, 0xE0, 0x02, 1], +[0x51A4AE, 0xA0, 0x02, 0], +[0x51A4AC, 0xA3, 0x03, 0], +[0x51A4CC, 0xA3, 0x03, 1], +[0x51A4CE, 0xE0, 0x02, 1], +[0x51A98C, 0xA3, 0x03, 0], +[0x51A98E, 0xE0, 0x02, 0], +[0x51A96C, 0xA3, 0x03, 1], +[0x51A96E, 0xE0, 0x02, 1], +[0x51AA00, 0x60, 0x02, 0], +[0x51AA10, 0x60, 0x02, 1], +[0x51AA02, 0x61, 0x01, 0], +[0x51AA12, 0x61, 0x01, 1], +[0x51A9FE, 0xA3, 0x03, 0], +[0x51AA0E, 0xA3, 0x03, 1], +[0x51AA0A, 0xF0, 0x3B, 0], +[0x3CC984, 0xA3, 0x03, 0], +[0x3CC986, 0xE0, 0x02, 0], +[0x3D4B52, 0x43, 0x03, 0], +[0x3D4B5C, 0x60, 0x02, 0], +[0x3D4B54, 0xA3, 0x03, 0], +[0x3D4B56, 0xE0, 0x02, 0], +[0x3D4B50, 0xF6, 0x5B, 0], +[0x3CCA44, 0xA3, 0x03, 1], +[0x3CCA46, 0xE0, 0x02, 1], +[0x3CFB3C, 0xA3, 0x03, 0], +[0x3CFB3E, 0xE0, 0x02, 0], +[0x3CFB7C, 0xA3, 0x03, 1], +[0x3CFB7E, 0xE0, 0x02, 1], +[0x3D504C, 0x41, 0x03, 0], +[0x3D504A, 0xA3, 0x03, 0], +[0x3D504E, 0xE0, 0x02, 0], +[0x3D508C, 0x41, 0x03, 1], +[0x3D508A, 0xA3, 0x03, 1], +[0x3D508E, 0xE0, 0x02, 1], +[0xA5DDA2, 0x24, 0x1E, 0], +[0xA5DDC2, 0x24, 0x1E, 1], +[0xA5DDA6, 0x89, 0x3F, 0], +[0xA5DDC6, 0x89, 0x3F, 1], +[0xA5DDA4, 0xE7, 0x32, 0], +[0xA5DDC4, 0xE7, 0x32, 1], +[0xA5DDA8, 0xF6, 0x63, 0], +[0xA5DDC8, 0xF6, 0x63, 1], +[0x3D3E0C, 0xA3, 0x03, 1], +[0x3D3E10, 0xA3, 0x03, 0], +[0x3D3E0E, 0xE0, 0x02, 1], +[0x3D3E12, 0xE0, 0x02, 0], +[0x3CF1C0, 0xA3, 0x03, 0], +[0x3CF200, 0xA3, 0x03, 1], +[0x3CF1C2, 0xE0, 0x02, 0], +[0x3CF202, 0xE0, 0x02, 1], +[0x3D360E, 0x00, 0x43, 1], +[0x3D3614, 0x00, 0x43, 0], +[0x3D360C, 0x80, 0x4F, 1], +[0x3D3612, 0x80, 0x4F, 0], +[0x3D3604, 0xC1, 0x01, 0], +[0x3D3606, 0xC1, 0x01, 1], +[0x3D360A, 0xE3, 0x63, 1], +[0x3D3610, 0xE3, 0x63, 0], +[0x3D1A48, 0x28, 0x1B, 0], +[0x3D1A46, 0xF6, 0x5B, 0], +[0x3D1A44, 0xFC, 0x5F, 0], +[0x3D1A4A, 0xE7, 0x32, 0], +[0x3D1A88, 0x28, 0x1B, 1], +[0x3D1A8A, 0x81, 0x02, 1], +[0x3D1A86, 0xF6, 0x5B, 1], +[0x3D1A84, 0xFC, 0x5F, 1], +[0x3CE282, 0xA0, 0x36, 0], +[0x3CE2C2, 0xA0, 0x36, 1], +[0x3CE280, 0xE0, 0x4F, 0], +[0x3CE2C0, 0xE0, 0x4F, 1], +[0x4FA29E, 0xA0, 0x36, 0], +[0x4FA2DE, 0xA0, 0x36, 1], +[0x4FA29C, 0xE0, 0x4F, 0], +[0x4FA2DC, 0xE0, 0x4F, 1], +[0x3D4786, 0xA0, 0x07, 1], +[0x3D478C, 0xA0, 0x07, 0], +[0x3D478E, 0xC0, 0x02, 0], +[0x3D4788, 0xC0, 0x02, 1], +[0x3D4790, 0xC0, 0x02, 0], +[0x3D478A, 0xE0, 0x01, 1], +[0x3D4794, 0xE7, 0x32, 0], +[0x3D4792, 0xE7, 0x32, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0xF2, 0x73, 1], +[0x3C9E40, 0xF2, 0x73, 0], +[0x3C9E38, 0xF6, 0x77, 1], +[0x3C9E3E, 0xF6, 0x77, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0xA3, 0x03, 0], +[0x4F4D5E, 0xE0, 0x02, 0], +[0x3C9320, 0xA3, 0x03, 0], +[0x3C9322, 0xE0, 0x02, 0], +[0x9F9CF6, 0xA3, 0x03, 0], +[0x9F9CF8, 0xE0, 0x02, 0], +[0x4F4E1C, 0xA3, 0x03, 1], +[0x4F4E1E, 0xE0, 0x02, 1], +[0x3C9450, 0xA3, 0x03, 1], +[0x3C9452, 0xE0, 0x02, 1], +[0x9F9D74, 0xA3, 0x03, 1], +[0x9F9D76, 0xE0, 0x02, 1], +[0xA6202E, 0x24, 0x1E, 0], +[0xA62032, 0x89, 0x3F, 0], +[0xA62030, 0xE7, 0x32, 0], +[0xA62034, 0xF6, 0x63, 0], +[0xA6204E, 0x24, 0x1E, 1], +[0xA62052, 0x89, 0x3F, 1], +[0xA62050, 0xE7, 0x32, 1], +[0xA62054, 0xF6, 0x63, 1], +[0x3D4812, 0x64, 0x3B, 0], +[0x3D480E, 0x64, 0x3B, 1], +[0x3D4810, 0xEF, 0x57, 0], +[0x3D480C, 0xEF, 0x57, 1], +[0x3CC9FE, 0xA3, 0x03, 0], +[0x3CCA0A, 0xE0, 0x02, 0], +[0x8CBE20, 0x4D, 0x33, 0], +[0x8CBE22, 0xA7, 0x2A, 0], +[0x8CBE1E, 0xD3, 0x3F, 0], +[0x8CBE40, 0x4D, 0x33, 1], +[0x8CBE42, 0xA7, 0x2A, 1], +[0x8CBE3E, 0xD3, 0x3F, 1], +[0x8CBEE0, 0xA3, 0x03, 0], +[0x8CBEDE, 0xD5, 0x5F, 0], +[0x8CBEE2, 0xE0, 0x02, 0], +[0x3B8F38, 0x20, 0x17, 1], +[0x3B8F3A, 0xD3, 0x63, 1], +[0x3B8F40, 0x20, 0x17, 0], +[0x3B8F42, 0xD3, 0x63, 0], +[0x3D1094, 0x46, 0x1B, 0], +[0x3D109A, 0x80, 0x01, 0], +[0x3D1098, 0xE0, 0x01, 0], +[0x3D1096, 0xE0, 0x02, 0], +[0x3D1092, 0xED, 0x33, 0], +[0x3D1090, 0xFA, 0x67, 0], +[0x3D10D4, 0x46, 0x1B, 1], +[0x3D10DA, 0x80, 0x01, 1], +[0x3D10D8, 0xE0, 0x01, 1], +[0x3D10D6, 0xE0, 0x02, 1], +[0x3D10D2, 0xED, 0x33, 1], +[0x3D10D0, 0xFA, 0x67, 1], +[0x3D14D0, 0xA3, 0x03, 0], +[0x3D14D2, 0xE0, 0x02, 0], +[0x3D14CE, 0xF6, 0x5B, 0], +[0x3D14CC, 0xF2, 0x4B, 0], +[0x3D1510, 0x40, 0x03, 1], +[0x3D1512, 0xA0, 0x02, 1], +[0x3D150E, 0xF6, 0x5B, 1], +[0x3D150C, 0xF2, 0x4B, 1], +[0x3CE0F4, 0x40, 0x2A, 1], +[0x3CE0F2, 0x42, 0x2B, 1], +[0x3CE0F0, 0xF0, 0x3F, 1], +[0x3CE0D4, 0x40, 0x2A, 0], +[0x3CE0D2, 0x42, 0x2B, 0], +[0x3CE0D0, 0xF0, 0x3F, 0]] + +orangeHat = [ +[0x3CC884, 0x7F, 0x02, 0], +[0x3CC886, 0x3C, 0x02, 0], +[0x3CC8C4, 0x7F, 0x02, 1], +[0x3CC8C6, 0x3C, 0x02, 1], +[0x4F4CDC, 0x7F, 0x02, 0], +[0x4F4CDE, 0x3C, 0x02, 0], +[0x4F4D1C, 0x7F, 0x02, 1], +[0x4F4D1E, 0x3C, 0x02, 1], +[0x4F51D8, 0x7F, 0x02, 1], +[0x4F51DC, 0x7F, 0x02, 0], +[0x4F51E8, 0xFE, 0x42, 0], +[0x4F51EA, 0xFE, 0x42, 1], +[0x4F51DA, 0x3E, 0x43, 1], +[0x4F51DE, 0x3E, 0x43, 0], +[0x4FB686, 0x7F, 0x02, 0], +[0x4FB6A6, 0x7F, 0x02, 1], +[0x4FB684, 0x95, 0x01, 0], +[0x4FB6A4, 0x95, 0x01, 1], +[0x4FB688, 0x5E, 0x53, 0], +[0x4FB6A8, 0x5E, 0x53, 1], +[0x4FB786, 0x7F, 0x02, 0], +[0x4FB788, 0x5E, 0x53, 0], +[0x4FB78A, 0x9D, 0x6B, 0], +[0x4FB7A6, 0x7F, 0x02, 1], +[0x4FB7A8, 0x5E, 0x53, 1], +[0x4FB7AA, 0x9D, 0x6B, 1], +[0x51901C, 0x7F, 0x02, 0], +[0x519018, 0x3C, 0x01, 0], +[0x51901A, 0x3C, 0x02, 0], +[0x51903C, 0x7F, 0x02, 1], +[0x519038, 0x3C, 0x01, 1], +[0x51903A, 0x3C, 0x02, 1], +[0x5193EA, 0x3C, 0x02, 0], +[0x5193E8, 0x7F, 0x02, 0], +[0x51940A, 0x3C, 0x02, 1], +[0x519408, 0x7F, 0x02, 1], +[0x3A72AE, 0x56, 0x02, 1], +[0x3A7244, 0x56, 0x02, 0], +[0x3A724C, 0xBA, 0x02, 1], +[0x3A7290, 0x98, 0x02, 0], +[0x3A72B2, 0x98, 0x02, 1], +[0x3A7270, 0x14, 0x02, 1], +[0x3A7288, 0x14, 0x02, 0], +[0x3A7296, 0xB9, 0x02, 0], +[0x3A7274, 0xB9, 0x02, 1], +[0x3A7294, 0xBA, 0x02, 0], +[0x3A724A, 0xDA, 0x02, 0], +[0x3A7278, 0xDA, 0x02, 1], +[0x3A724E, 0xFC, 0x02, 0], +[0x3A727A, 0xFC, 0x02, 1], +[0x3A7252, 0x3E, 0x03, 0], +[0x3A727C, 0x3E, 0x03, 1], +[0x3A72BC, 0x3E, 0x03, 1], +[0x3A726C, 0xD1, 0x01, 1], +[0x3A7286, 0xD1, 0x01, 0], +[0x3A728C, 0x35, 0x02, 0], +[0x3A7272, 0x35, 0x02, 1], +[0x3A7254, 0x5F, 0x03, 1], +[0x3A7256, 0x5F, 0x03, 0], +[0x3A7264, 0x5F, 0x03, 1], +[0x9F9A58, 0x76, 0x3E, 0], +[0x9F9A5E, 0x76, 0x3E, 1], +[0x9F9A2A, 0x7F, 0x02, 0], +[0x9F9A30, 0x7F, 0x02, 1], +[0x9F9A36, 0x7F, 0x02, 0], +[0x9F9A3C, 0x7F, 0x02, 1], +[0x9F9A4A, 0x7F, 0x02, 0], +[0x9F9A50, 0x7F, 0x02, 1], +[0x9F9A56, 0xB6, 0x01, 0], +[0x9F9A5C, 0xB6, 0x01, 1], +[0x9F9A28, 0x95, 0x01, 0], +[0x9F9A2E, 0x95, 0x01, 1], +[0x9F9A48, 0x95, 0x01, 0], +[0x9F9A4E, 0x95, 0x01, 1], +[0x9F9A34, 0x3C, 0x02, 0], +[0x9F9A3A, 0x3C, 0x02, 1], +[0x9F9A2C, 0x5E, 0x53, 0], +[0x9F9A32, 0x5E, 0x53, 1], +[0x9F9A38, 0x5E, 0x53, 0], +[0x9F9A3E, 0x5E, 0x53, 1], +[0x9F9A4C, 0x5E, 0x53, 0], +[0x9F9A52, 0x5E, 0x53, 1], +[0xA5DD46, 0x36, 0x26, 0], +[0xA5DD44, 0x8F, 0x19, 0], +[0xA5DD4A, 0x1F, 0x37, 0], +[0xA5DD3E, 0x6D, 0x1D, 0], +[0xA5DD40, 0xBF, 0x5B, 0], +[0xA5DD42, 0xDF, 0x67, 0], +[0xA5DD48, 0xBB, 0x2E, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0x36, 0x26, 1], +[0xA5DD64, 0x8F, 0x19, 1], +[0xA5DD6A, 0x1F, 0x37, 1], +[0xA5DD5E, 0x6D, 0x1D, 1], +[0xA5DD60, 0xBF, 0x5B, 1], +[0xA5DD62, 0xDF, 0x67, 1], +[0xA5DD68, 0xBB, 0x2E, 1], +[0x3D0E0C, 0x7F, 0x02, 1], +[0x3D0E18, 0x7F, 0x02, 0], +[0x3D0E0A, 0x3C, 0x02, 1], +[0x3D0E1A, 0x3C, 0x02, 0], +[0x3D0E08, 0x5E, 0x53, 1], +[0x3D0E16, 0x5E, 0x53, 0], +[0x3CC9C4, 0x7F, 0x02, 0], +[0x3CC9C6, 0x3C, 0x02, 0], +[0x3CDE7C, 0x7F, 0x02, 1], +[0x3CDE7E, 0x3C, 0x02, 1], +[0x51AD2C, 0x7F, 0x02, 0], +[0x51AD2E, 0x3C, 0x02, 0], +[0x51AD4C, 0x7F, 0x02, 1], +[0x51AD4E, 0x3C, 0x02, 1], +[0x51A4AE, 0x3C, 0x02, 0], +[0x51A4AC, 0x7F, 0x02, 0], +[0x51A4CC, 0x7F, 0x02, 1], +[0x51A4CE, 0x3C, 0x02, 1], +[0x51A98C, 0x7F, 0x02, 0], +[0x51A98E, 0x3C, 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0x42, 1], +[0x3CE0F4, 0x36, 0x26, 1], +[0x3CE0F2, 0x3D, 0x02, 1], +[0x3CE0F0, 0xFE, 0x42, 1], +[0x3CE0D4, 0x36, 0x26, 0], +[0x3CE0D2, 0x3D, 0x02, 0], +[0x3CE0D0, 0xFE, 0x42, 0]] + +pinkHat = [ +[0x3CC884, 0xDF, 0x6E, 0], +[0x3CC886, 0xFF, 0x5D, 0], +[0x3CC8C4, 0xDF, 0x6E, 1], +[0x3CC8C6, 0xFF, 0x5D, 1], +[0x4F4CDC, 0xDF, 0x6E, 0], +[0x4F4CDE, 0xFF, 0x5D, 0], +[0x4F4D1C, 0xDF, 0x6E, 1], +[0x4F4D1E, 0xFF, 0x5D, 1], +[0x4F51D8, 0xDF, 0x6E, 1], +[0x4F51DC, 0xDF, 0x6E, 0], +[0x4F51E8, 0x3C, 0x6B, 0], +[0x4F51EA, 0x3C, 0x6B, 1], +[0x4F51DA, 0x7F, 0x77, 1], +[0x4F51DE, 0x7F, 0x77, 0], +[0x4FB686, 0xDF, 0x6E, 0], +[0x4FB6A6, 0xDF, 0x6E, 1], +[0x4FB684, 0xD4, 0x45, 0], +[0x4FB6A4, 0xD4, 0x45, 1], +[0x4FB688, 0x7F, 0x77, 0], +[0x4FB6A8, 0x7F, 0x77, 1], +[0x4FB786, 0xDF, 0x6E, 0], +[0x4FB788, 0x7F, 0x77, 0], +[0x4FB78A, 0x9E, 0x7F, 0], +[0x4FB7A6, 0xDF, 0x6E, 1], +[0x4FB7A8, 0x7F, 0x77, 1], +[0x4FB7AA, 0x9E, 0x7F, 1], +[0x51901C, 0xDF, 0x6E, 0], +[0x519018, 0x3C, 0x51, 0], +[0x51901A, 0xDD, 0x59, 0], +[0x51903C, 0xDF, 0x6E, 1], +[0x519038, 0x3C, 0x51, 1], +[0x51903A, 0xDD, 0x59, 1], +[0x5193EA, 0xFF, 0x5D, 0], +[0x5193E8, 0xDF, 0x6E, 0], +[0x51940A, 0xFF, 0x5D, 1], +[0x519408, 0xDF, 0x6E, 1], +[0x3A72AE, 0x3C, 0x5E, 1], +[0x3A7244, 0x3C, 0x5E, 0], +[0x3A724C, 0x5E, 0x66, 1], +[0x3A7290, 0x3D, 0x62, 0], +[0x3A72B2, 0x3D, 0x62, 1], +[0x3A7270, 0xFA, 0x55, 1], +[0x3A7288, 0xFA, 0x55, 0], +[0x3A7296, 0x9E, 0x6A, 0], +[0x3A7274, 0x9E, 0x6A, 1], +[0x3A7294, 0x5E, 0x66, 0], +[0x3A724A, 0xDE, 0x6A, 0], +[0x3A7278, 0xDE, 0x6A, 1], +[0x3A724E, 0xFE, 0x6E, 0], +[0x3A727A, 0xFE, 0x6E, 1], +[0x3A7252, 0x3E, 0x73, 0], +[0x3A727C, 0x3E, 0x73, 1], +[0x3A72BC, 0x3E, 0x73, 1], +[0x3A726C, 0xD8, 0x51, 1], +[0x3A7286, 0xD8, 0x51, 0], +[0x3A728C, 0x1B, 0x5A, 0], +[0x3A7272, 0x1B, 0x5A, 1], +[0x3A7254, 0x9E, 0x77, 1], +[0x3A7256, 0x9E, 0x77, 0], +[0x3A7264, 0x9E, 0x77, 1], +[0x9F9A58, 0x75, 0x52, 0], +[0x9F9A5E, 0x75, 0x52, 1], +[0x9F9A2A, 0xDF, 0x6E, 0], +[0x9F9A30, 0xDF, 0x6E, 1], +[0x9F9A36, 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0x6E, 1], +[0x4F4E1E, 0xFF, 0x5D, 1], +[0x3C9450, 0xDF, 0x6E, 1], +[0x3C9452, 0xFF, 0x5D, 1], +[0x9F9D74, 0xDF, 0x6E, 1], +[0x9F9D76, 0xFF, 0x5D, 1], +[0xA6202E, 0xD5, 0x49, 0], +[0xA62032, 0xBD, 0x6A, 0], +[0xA62030, 0x59, 0x5A, 0], +[0xA62034, 0x3D, 0x6F, 0], +[0xA6204E, 0xD5, 0x49, 1], +[0xA62052, 0xBD, 0x6A, 1], +[0xA62050, 0x59, 0x5A, 1], +[0xA62054, 0x3D, 0x6F, 1], +[0x3D4812, 0x5E, 0x66, 0], +[0x3D480E, 0x5E, 0x66, 1], +[0x3D4810, 0x7F, 0x77, 0], +[0x3D480C, 0x7F, 0x77, 1], +[0x3CC9FE, 0xDF, 0x6E, 0], +[0x3CCA0A, 0xFF, 0x5D, 0], +[0x8CBE20, 0x1B, 0x5A, 0], +[0x8CBE22, 0xFF, 0x5D, 0], +[0x8CBE1E, 0x5E, 0x77, 0], +[0x8CBE40, 0x1B, 0x5A, 1], +[0x8CBE42, 0xFF, 0x5D, 1], +[0x8CBE3E, 0x5E, 0x77, 1], +[0x8CBEE0, 0xDF, 0x6E, 0], +[0x8CBEDE, 0x5F, 0x77, 0], +[0x8CBEE2, 0xFF, 0x5D, 0], +[0x3B8F38, 0x1B, 0x5A, 1], +[0x3B8F3A, 0x5F, 0x77, 1], +[0x3B8F40, 0x1B, 0x5A, 0], +[0x3B8F42, 0x5F, 0x77, 0], +[0x3D1094, 0x3D, 0x62, 0], +[0x3D109A, 0x91, 0x3D, 0], +[0x3D1098, 0x3C, 0x51, 0], +[0x3D1096, 0xDD, 0x59, 0], +[0x3D1092, 0x5F, 0x77, 0], +[0x3D1090, 0x7F, 0x77, 0], +[0x3D10D4, 0x3D, 0x62, 1], +[0x3D10DA, 0x91, 0x3D, 1], +[0x3D10D8, 0x3C, 0x51, 1], +[0x3D10D6, 0xDD, 0x59, 1], +[0x3D10D2, 0x5F, 0x77, 1], +[0x3D10D0, 0x7F, 0x77, 1], +[0x3D14D0, 0xDF, 0x6E, 0], +[0x3D14D2, 0xFF, 0x5D, 0], +[0x3D14CE, 0x7F, 0x77, 0], +[0x3D14CC, 0x3C, 0x6B, 0], +[0x3D1510, 0x5E, 0x66, 1], +[0x3D1512, 0xFF, 0x5D, 1], +[0x3D150E, 0x7F, 0x77, 1], +[0x3D150C, 0x3C, 0x6B, 1], +[0x3CE0F4, 0xD5, 0x49, 1], +[0x3CE0F2, 0xBD, 0x6A, 1], +[0x3CE0F0, 0x3C, 0x6B, 1], +[0x3CE0D4, 0xD5, 0x49, 0], +[0x3CE0D2, 0xBD, 0x6A, 0], +[0x3CE0D0, 0x3C, 0x6B, 0]] + +purpleHat = [ +[0x3CC884, 0x10, 0x7C, 0], +[0x3CC886, 0x0B, 0x5C, 0], +[0x3CC8C4, 0x10, 0x7C, 1], +[0x3CC8C6, 0x0B, 0x5C, 1], +[0x4F4CDC, 0x10, 0x7C, 0], +[0x4F4CDE, 0x0B, 0x5C, 0], +[0x4F4D1C, 0x10, 0x7C, 1], +[0x4F4D1E, 0x0B, 0x5C, 1], +[0x4F51D8, 0x10, 0x7C, 1], +[0x4F51DC, 0x10, 0x7C, 0], +[0x4F51E8, 0x98, 0x6E, 0], +[0x4F51EA, 0x98, 0x6E, 1], 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+[0x3D3E10, 0x10, 0x7C, 0], +[0x3D3E0E, 0x0B, 0x5C, 1], +[0x3D3E12, 0x0B, 0x5C, 0], +[0x3CF1C0, 0x10, 0x7C, 0], +[0x3CF200, 0x10, 0x7C, 1], +[0x3CF1C2, 0x0B, 0x5C, 0], +[0x3CF202, 0x0B, 0x5C, 1], +[0x3D360E, 0xF6, 0x59, 1], +[0x3D3614, 0xF6, 0x59, 0], +[0x3D360C, 0xFB, 0x7A, 1], +[0x3D3612, 0xFB, 0x7A, 0], +[0x3D3604, 0xED, 0x50, 0], +[0x3D3606, 0xED, 0x50, 1], +[0x3D360A, 0xFB, 0x7A, 1], +[0x3D3610, 0xFB, 0x7A, 0], +[0x3D1A48, 0x74, 0x51, 0], +[0x3D1A46, 0xFB, 0x7A, 0], +[0x3D1A44, 0xFB, 0x7A, 0], +[0x3D1A4A, 0xED, 0x50, 0], +[0x3D1A88, 0x74, 0x51, 1], +[0x3D1A8A, 0xAA, 0xA4, 1], +[0x3D1A86, 0xFB, 0x7A, 1], +[0x3D1A84, 0xFB, 0x7A, 1], +[0x3CE282, 0x0B, 0x5C, 0], +[0x3CE2C2, 0x0B, 0x5C, 1], +[0x3CE280, 0xFB, 0x7A, 0], +[0x3CE2C0, 0xFB, 0x7A, 1], +[0x4FA29E, 0x0B, 0x5C, 0], +[0x4FA2DE, 0x0B, 0x5C, 1], +[0x4FA29C, 0xFB, 0x7A, 0], +[0x4FA2DC, 0xFB, 0x7A, 1], +[0x3D4786, 0x5C, 0x73, 1], +[0x3D478C, 0x5C, 0x73, 0], +[0x3D478E, 0xF6, 0x59, 0], +[0x3D4788, 0xF6, 0x59, 1], +[0x3D4790, 0xF6, 0x59, 0], +[0x3D478A, 0x0C, 0x64, 1], +[0x3D4794, 0xED, 0x50, 0], +[0x3D4792, 0x0C, 0x64, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0x9E, 0x7F, 1], +[0x3C9E40, 0x9E, 0x7F, 0], +[0x3C9E38, 0x9E, 0x7F, 1], +[0x3C9E3E, 0x9E, 0x7F, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0x10, 0x7C, 0], +[0x4F4D5E, 0x0B, 0x5C, 0], +[0x3C9320, 0x10, 0x7C, 0], +[0x3C9322, 0x0B, 0x5C, 0], +[0x9F9CF6, 0x10, 0x7C, 0], +[0x9F9CF8, 0x0B, 0x5C, 0], +[0x4F4E1C, 0x10, 0x7C, 1], +[0x4F4E1E, 0x0B, 0x5C, 1], +[0x3C9450, 0x10, 0x7C, 1], +[0x3C9452, 0x0B, 0x5C, 1], +[0x9F9D74, 0x10, 0x7C, 1], +[0x9F9D76, 0x0B, 0x5C, 1], +[0xA6202E, 0x8A, 0x3C, 0], +[0xA62032, 0x32, 0x71, 0], +[0xA62030, 0xED, 0x50, 0], +[0xA62034, 0xFB, 0x7A, 0], +[0xA6204E, 0x8A, 0x3C, 1], +[0xA62052, 0x32, 0x71, 1], +[0xA62050, 0xED, 0x50, 1], +[0xA62054, 0xFB, 0x7A, 1], +[0x3D4812, 0xF6, 0x59, 0], +[0x3D480E, 0xF6, 0x59, 1], +[0x3D4810, 0xFB, 0x7A, 0], +[0x3D480C, 0xFB, 0x7A, 1], +[0x3CC9FE, 0x10, 0x7C, 0], +[0x3CCA0A, 0x0B, 0x5C, 0], +[0x8CBE20, 0x74, 0x51, 0], +[0x8CBE22, 0x0B, 0x5C, 0], +[0x8CBE1E, 0xF7, 0x79, 0], +[0x8CBE40, 0x74, 0x51, 1], +[0x8CBE42, 0x0B, 0x5C, 1], +[0x8CBE3E, 0xF7, 0x79, 1], +[0x8CBEE0, 0x10, 0x7C, 0], +[0x8CBEDE, 0x77, 0x72, 0], +[0x8CBEE2, 0x0B, 0x5C, 0], +[0x3B8F38, 0x74, 0x51, 1], +[0x3B8F3A, 0x77, 0x72, 1], +[0x3B8F40, 0x74, 0x51, 0], +[0x3B8F42, 0x77, 0x72, 0], +[0x3D1094, 0xF6, 0x59, 0], +[0x3D109A, 0x66, 0x28, 0], +[0x3D1098, 0x05, 0x39, 0], +[0x3D1096, 0x0F, 0x5C, 0], +[0x3D1092, 0x77, 0x72, 0], +[0x3D1090, 0xFB, 0x7A, 0], +[0x3D10D4, 0xF6, 0x59, 1], +[0x3D10DA, 0x66, 0x28, 1], +[0x3D10D8, 0x05, 0x39, 1], +[0x3D10D6, 0x0F, 0x5C, 1], +[0x3D10D2, 0x77, 0x72, 1], +[0x3D10D0, 0xFB, 0x7A, 1], +[0x3D14D0, 0x10, 0x7C, 0], +[0x3D14D2, 0x0B, 0x5C, 0], +[0x3D14CE, 0xFB, 0x7A, 0], +[0x3D14CC, 0x98, 0x6E, 0], +[0x3D1510, 0xF6, 0x59, 1], +[0x3D1512, 0x0B, 0x5C, 1], +[0x3D150E, 0xFB, 0x7A, 1], +[0x3D150C, 0x98, 0x6E, 1], +[0x3CE0F4, 0x8A, 0x3C, 1], +[0x3CE0F2, 0x0B, 0x64, 1], +[0x3CE0F0, 0x98, 0x6E, 1], +[0x3CE0D4, 0x8A, 0x3C, 0], +[0x3CE0D2, 0x0B, 0x64, 0], +[0x3CE0D0, 0x98, 0x6E, 0]] + +redHat = [ +[0x3CC884, 0x3F, 0x04, 0], +[0x3CC886, 0x17, 0x00, 0], +[0x3CC8C4, 0x3F, 0x04, 1], +[0x3CC8C6, 0x17, 0x00, 1], +[0x4F4CDC, 0x3F, 0x04, 0], +[0x4F4CDE, 0x17, 0x00, 0], +[0x4F4D1C, 0x3F, 0x04, 1], +[0x4F4D1E, 0x17, 0x00, 1], +[0x4F51D8, 0x3F, 0x04, 1], +[0x4F51DC, 0x3F, 0x04, 0], +[0x4F51E8, 0x1D, 0x3A, 0], +[0x4F51EA, 0x1D, 0x3A, 1], +[0x4F51DA, 0x5F, 0x42, 1], +[0x4F51DE, 0x5F, 0x42, 0], +[0x4FB686, 0x3F, 0x04, 0], +[0x4FB6A6, 0x3F, 0x04, 1], +[0x4FB684, 0x0F, 0x00, 0], +[0x4FB6A4, 0x0F, 0x00, 1], +[0x4FB688, 0x5F, 0x42, 0], +[0x4FB6A8, 0x5F, 0x42, 1], +[0x4FB786, 0x3F, 0x04, 0], +[0x4FB788, 0x5F, 0x42, 0], +[0x4FB78A, 0xDF, 0x52, 0], +[0x4FB7A6, 0x3F, 0x04, 1], +[0x4FB7A8, 0x5F, 0x42, 1], +[0x4FB7AA, 0xDF, 0x52, 1], +[0x51901C, 0x3F, 0x04, 0], +[0x519018, 0xD0, 0x00, 0], +[0x51901A, 0x19, 0x00, 0], +[0x51903C, 0x3F, 0x04, 1], +[0x519038, 0xD0, 0x00, 1], +[0x51903A, 0x19, 0x00, 1], +[0x5193EA, 0x17, 0x00, 0], +[0x5193E8, 0x3F, 0x04, 0], +[0x51940A, 0x17, 0x00, 1], +[0x519408, 0x3F, 0x04, 1], +[0x3A72AE, 0x7D, 0x21, 1], +[0x3A7244, 0x9A, 0x29, 0], +[0x3A724C, 0xDE, 0x21, 1], +[0x3A7290, 0x7D, 0x21, 0], +[0x3A72B2, 0xDE, 0x21, 1], +[0x3A7270, 0x16, 0x1D, 1], +[0x3A7288, 0x16, 0x1D, 0], +[0x3A7296, 0x3F, 0x22, 0], +[0x3A7274, 0xDE, 0x21, 1], +[0x3A7294, 0xDE, 0x21, 0], +[0x3A724A, 0x5F, 0x22, 0], +[0x3A7278, 0x5F, 0x22, 1], +[0x3A724E, 0xDF, 0x22, 0], +[0x3A727A, 0xDF, 0x22, 1], +[0x3A7252, 0x3F, 0x1F, 0], +[0x3A727C, 0x3F, 0x1F, 1], +[0x3A72BC, 0x3F, 0x1F, 1], +[0x3A726C, 0x10, 0x1D, 1], +[0x3A7286, 0x10, 0x1D, 0], +[0x3A728C, 0x3C, 0x1D, 0], +[0x3A7272, 0x9A, 0x29, 1], +[0x3A7254, 0x9F, 0x23, 1], +[0x3A7256, 0x9F, 0x23, 0], +[0x3A7264, 0x9F, 0x23, 1], +[0x9F9A58, 0x71, 0x29, 0], +[0x9F9A5E, 0x71, 0x29, 1], +[0x9F9A2A, 0x3F, 0x04, 0], +[0x9F9A30, 0x3F, 0x04, 1], +[0x9F9A36, 0x3F, 0x04, 0], +[0x9F9A3C, 0x3F, 0x04, 1], +[0x9F9A4A, 0x3F, 0x04, 0], +[0x9F9A50, 0x3F, 0x04, 1], +[0x9F9A56, 0x30, 0x04, 0], +[0x9F9A5C, 0x30, 0x04, 1], +[0x9F9A28, 0x0F, 0x00, 0], +[0x9F9A2E, 0x0F, 0x00, 1], +[0x9F9A48, 0x0F, 0x00, 0], +[0x9F9A4E, 0x0F, 0x00, 1], +[0x9F9A34, 0x17, 0x00, 0], +[0x9F9A3A, 0x17, 0x00, 1], +[0x9F9A2C, 0x5F, 0x42, 0], +[0x9F9A32, 0x5F, 0x42, 1], +[0x9F9A38, 0x5F, 0x42, 0], +[0x9F9A3E, 0x5F, 0x42, 1], +[0x9F9A4C, 0x5F, 0x42, 0], +[0x9F9A52, 0x5F, 0x42, 1], +[0xA5DD46, 0x13, 0x00, 0], +[0xA5DD44, 0x0F, 0x00, 0], +[0xA5DD4A, 0x7F, 0x0C, 0], +[0xA5DD3E, 0x30, 0x21, 0], +[0xA5DD40, 0xDF, 0x35, 0], +[0xA5DD42, 0x9F, 0x4A, 0], +[0xA5DD48, 0x59, 0x08, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0x13, 0x00, 1], +[0xA5DD64, 0x0F, 0x00, 1], +[0xA5DD6A, 0x7F, 0x0C, 1], +[0xA5DD5E, 0x30, 0x21, 1], +[0xA5DD60, 0xDF, 0x35, 1], +[0xA5DD62, 0x9F, 0x4A, 1], +[0xA5DD68, 0x59, 0x08, 1], +[0x3D0E0C, 0x3F, 0x04, 1], +[0x3D0E18, 0x3F, 0x04, 0], +[0x3D0E0A, 0x17, 0x00, 1], +[0x3D0E1A, 0x17, 0x00, 0], +[0x3D0E08, 0x5F, 0x42, 1], +[0x3D0E16, 0x5F, 0x42, 0], +[0x3CC9C4, 0x3F, 0x04, 0], +[0x3CC9C6, 0x17, 0x00, 0], +[0x3CDE7C, 0x3F, 0x04, 1], +[0x3CDE7E, 0x17, 0x00, 1], +[0x51AD2C, 0x3F, 0x04, 0], +[0x51AD2E, 0x17, 0x00, 0], +[0x51AD4C, 0x3F, 0x04, 1], +[0x51AD4E, 0x17, 0x00, 1], +[0x51A4AE, 0x17, 0x00, 0], +[0x51A4AC, 0x3F, 0x04, 0], +[0x51A4CC, 0x3F, 0x04, 1], +[0x51A4CE, 0x17, 0x00, 1], +[0x51A98C, 0x3F, 0x04, 0], +[0x51A98E, 0x17, 0x00, 0], +[0x51A96C, 0x3F, 0x04, 1], +[0x51A96E, 0x17, 0x00, 1], +[0x51AA00, 0x3A, 0x04, 0], +[0x51AA10, 0x3A, 0x04, 1], +[0x51AA02, 0x12, 0x00, 0], +[0x51AA12, 0x12, 0x00, 1], +[0x51A9FE, 0x1F, 0x0D, 0], +[0x51AA0E, 0x1F, 0x0D, 1], +[0x51AA0A, 0xFF, 0x26, 0], +[0x3CC984, 0x3F, 0x04, 0], +[0x3CC986, 0x17, 0x00, 0], +[0x3D4B52, 0x1D, 0x00, 0], +[0x3D4B5C, 0x13, 0x00, 0], +[0x3D4B54, 0x3F, 0x04, 0], +[0x3D4B56, 0x17, 0x00, 0], +[0x3D4B50, 0xBF, 0x56, 0], +[0x3CCA44, 0x3F, 0x04, 1], +[0x3CCA46, 0x17, 0x00, 1], +[0x3CFB3C, 0x3F, 0x04, 0], +[0x3CFB3E, 0x17, 0x00, 0], +[0x3CFB7C, 0x3F, 0x04, 1], +[0x3CFB7E, 0x17, 0x00, 1], +[0x3D504C, 0x1B, 0x00, 0], +[0x3D504A, 0x3F, 0x04, 0], +[0x3D504E, 0x17, 0x00, 0], +[0x3D508C, 0x1B, 0x00, 1], +[0x3D508A, 0x3F, 0x04, 1], +[0x3D508E, 0x17, 0x00, 1], +[0xA5DDA2, 0x13, 0x00, 0], +[0xA5DDC2, 0x13, 0x00, 1], +[0xA5DDA6, 0x7F, 0x0C, 0], +[0xA5DDC6, 0x7F, 0x0C, 1], +[0xA5DDA4, 0x59, 0x08, 0], +[0xA5DDC4, 0x59, 0x08, 1], +[0xA5DDA8, 0x3F, 0x5B, 0], +[0xA5DDC8, 0x3F, 0x5B, 1], +[0x3D3E0C, 0x3F, 0x04, 1], +[0x3D3E10, 0x3F, 0x04, 0], +[0x3D3E0E, 0x17, 0x00, 1], +[0x3D3E12, 0x17, 0x00, 0], +[0x3CF1C0, 0x3F, 0x04, 0], +[0x3CF200, 0x3F, 0x04, 1], +[0x3CF1C2, 0x17, 0x00, 0], +[0x3CF202, 0x17, 0x00, 1], +[0x3D360E, 0xDD, 0x10, 1], +[0x3D3614, 0xDD, 0x10, 0], +[0x3D360C, 0x3F, 0x46, 1], +[0x3D3612, 0x3F, 0x46, 0], +[0x3D3604, 0x76, 0x00, 0], +[0x3D3606, 0x76, 0x00, 1], +[0x3D360A, 0x5F, 0x6B, 1], +[0x3D3610, 0x5F, 0x6B, 0], +[0x3D1A48, 0x9D, 0x31, 0], +[0x3D1A46, 0xBF, 0x56, 0], +[0x3D1A44, 0x7F, 0x6F, 0], +[0x3D1A4A, 0xFA, 0x1C, 0], +[0x3D1A88, 0x9D, 0x31, 1], +[0x3D1A8A, 0xFA, 0x1C, 1], +[0x3D1A86, 0xBF, 0x56, 1], +[0x3D1A84, 0x7F, 0x6F, 1], +[0x3CE282, 0x18, 0x00, 0], +[0x3CE2C2, 0x18, 0x00, 1], +[0x3CE280, 0x1F, 0x52, 0], +[0x3CE2C0, 0x1F, 0x52, 1], +[0x4FA29E, 0x18, 0x00, 0], +[0x4FA2DE, 0x18, 0x00, 1], +[0x4FA29C, 0x1F, 0x52, 0], +[0x4FA2DC, 0x1F, 0x52, 1], +[0x3D4786, 0x1F, 0x03, 1], +[0x3D478C, 0x9F, 0x0B, 0], +[0x3D478E, 0x1F, 0x03, 0], +[0x3D4788, 0x3F, 0x25, 1], +[0x3D4790, 0x3F, 0x25, 0], +[0x3D478A, 0x1A, 0x00, 1], +[0x3D4794, 0x50, 0x08, 0], +[0x3D4792, 0x1A, 0x00, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0xDF, 0x5A, 1], +[0x3C9E40, 0xDF, 0x5A, 0], +[0x3C9E38, 0x5F, 0x6B, 1], +[0x3C9E3E, 0x5F, 0x6B, 0], +[0x3C9E36, 0xDF, 0x7B, 1], +[0x3C9E3C, 0xDF, 0x7B, 0], +[0x4F4D5C, 0x3F, 0x04, 0], +[0x4F4D5E, 0x17, 0x00, 0], +[0x3C9320, 0x3F, 0x04, 0], +[0x3C9322, 0x17, 0x00, 0], +[0x9F9CF6, 0x3F, 0x04, 0], +[0x9F9CF8, 0x17, 0x00, 0], +[0x4F4E1C, 0x3F, 0x04, 1], +[0x4F4E1E, 0x17, 0x00, 1], +[0x3C9450, 0x3F, 0x04, 1], +[0x3C9452, 0x17, 0x00, 1], +[0x9F9D74, 0x3F, 0x04, 1], +[0x9F9D76, 0x17, 0x00, 1], +[0xA6202E, 0x13, 0x00, 0], +[0xA62032, 0x7F, 0x0C, 0], +[0xA62030, 0x59, 0x08, 0], +[0xA62034, 0x3F, 0x5B, 0], +[0xA6204E, 0x13, 0x00, 1], +[0xA62052, 0x7F, 0x0C, 1], +[0xA62050, 0x59, 0x08, 1], +[0xA62054, 0x3F, 0x5B, 1], +[0x3D4812, 0xBD, 0x14, 0], +[0x3D480E, 0xBD, 0x14, 1], +[0x3D4810, 0xBF, 0x35, 0], +[0x3D480C, 0xBF, 0x35, 1], +[0x3CC9FE, 0x3F, 0x04, 0], +[0x3CCA0A, 0xF0, 0x00, 0], +[0x8CBE20, 0x9C, 0x35, 0], +[0x8CBE22, 0xF9, 0x28, 0], +[0x8CBE1E, 0xFF, 0x3D, 0], +[0x8CBE40, 0x9C, 0x35, 1], +[0x8CBE42, 0xF9, 0x28, 1], +[0x8CBE3E, 0xFF, 0x3D, 1], +[0x8CBEE0, 0x3F, 0x04, 0], +[0x8CBEDE, 0x7F, 0x4E, 0], +[0x8CBEE2, 0x17, 0x00, 0], +[0x3B8F38, 0x1F, 0x20, 1], +[0x3B8F3A, 0x1F, 0x5A, 1], +[0x3B8F40, 0x1F, 0x20, 0], +[0x3B8F42, 0x1F, 0x5A, 0], +[0x3D1094, 0x7C, 0x2D, 0], +[0x3D109A, 0x2F, 0x00, 0], +[0x3D1098, 0x36, 0x04, 0], +[0x3D1096, 0x7A, 0x0C, 0], +[0x3D1092, 0x7F, 0x4E, 0], +[0x3D1090, 0x9F, 0x6F, 0], +[0x3D10D4, 0x7C, 0x2D, 1], +[0x3D10DA, 0x2F, 0x00, 1], +[0x3D10D8, 0x36, 0x04, 1], +[0x3D10D6, 0x7A, 0x0C, 1], +[0x3D10D2, 0x7F, 0x4E, 1], +[0x3D10D0, 0x9F, 0x6F, 1], +[0x3D14D0, 0x3F, 0x04, 0], +[0x3D14D2, 0x17, 0x00, 0], +[0x3D14CE, 0x1F, 0x3E, 0], +[0x3D14CC, 0x1F, 0x57, 0], +[0x3D1510, 0xDE, 0x21, 1], +[0x3D1512, 0x17, 0x00, 1], +[0x3D150E, 0x1F, 0x3E, 1], +[0x3D150C, 0x1F, 0x57, 1], +[0x3CE0F4, 0x34, 0x04, 1], +[0x3CE0F2, 0x3A, 0x04, 1], +[0x3CE0F0, 0x1B, 0x3E, 1], +[0x3CE0D4, 0x34, 0x04, 0], +[0x3CE0D2, 0x3A, 0x04, 0], +[0x3CE0D0, 0x1B, 0x3E, 0]] + +silhouetteHat = [ +[0x3CC878, 0xFF, 0x7F, 0], +[0x3CC87A, 0xFF, 0x7F, 0], +[0x3CC87C, 0xFF, 0x7F, 0], +[0x3CC87E, 0xFF, 0x7F, 0], +[0x3CC880, 0xFF, 0x7F, 0], +[0x3CC882, 0xFF, 0x7F, 0], +[0x3CC884, 0xFF, 0x7F, 0], +[0x3CC886, 0xFF, 0x7F, 0], +[0x3CC888, 0xFF, 0x7F, 0], +[0x3CC88A, 0xFF, 0x7F, 0], +[0x3CC88C, 0xFF, 0x7F, 0], +[0x3CC88E, 0xFF, 0x7F, 0], +[0x3CC890, 0xFF, 0x7F, 0], +[0x3CC892, 0xFF, 0x7F, 0], +[0x3CC8B8, 0xFF, 0x7F, 1], +[0x3CC8BA, 0xFF, 0x7F, 1], +[0x3CC8BC, 0xFF, 0x7F, 1], +[0x3CC8BE, 0xFF, 0x7F, 1], +[0x3CC8C0, 0xFF, 0x7F, 1], +[0x3CC8C2, 0xFF, 0x7F, 1], +[0x3CC8C4, 0xFF, 0x7F, 1], +[0x3CC8C6, 0xFF, 0x7F, 1], +[0x3CC8C8, 0xFF, 0x7F, 1], +[0x3CC8CA, 0xFF, 0x7F, 1], +[0x3CC8CC, 0xFF, 0x7F, 1], +[0x3CC8CE, 0xFF, 0x7F, 1], +[0x3CC8D0, 0xFF, 0x7F, 1], +[0x3CC8D2, 0xFF, 0x7F, 1], +[0x4F4CD0, 0xFF, 0x7F, 0], +[0x4F4CD2, 0xFF, 0x7F, 0], +[0x4F4CD4, 0xFF, 0x7F, 0], +[0x4F4CD6, 0xFF, 0x7F, 0], +[0x4F4CD8, 0xFF, 0x7F, 0], +[0x4F4CDA, 0xFF, 0x7F, 0], +[0x4F4CDC, 0xFF, 0x7F, 0], +[0x4F4CDE, 0xFF, 0x7F, 0], +[0x4F4CE0, 0xFF, 0x7F, 0], +[0x4F4CE2, 0xFF, 0x7F, 0], +[0x4F4CE4, 0xFF, 0x7F, 0], +[0x4F4CE6, 0xFF, 0x7F, 0], +[0x4F4CE8, 0xFF, 0x7F, 0], +[0x4F4CEA, 0xFF, 0x7F, 0], +[0x4F4D10, 0xFF, 0x7F, 1], +[0x4F4D12, 0xFF, 0x7F, 1], +[0x4F4D14, 0xFF, 0x7F, 1], +[0x4F4D16, 0xFF, 0x7F, 1], +[0x4F4D18, 0xFF, 0x7F, 1], +[0x4F4D1A, 0xFF, 0x7F, 1], +[0x4F4D1C, 0xFF, 0x7F, 1], +[0x4F4D1E, 0xFF, 0x7F, 1], +[0x4F4D20, 0xFF, 0x7F, 1], +[0x4F4D22, 0xFF, 0x7F, 1], +[0x4F4D24, 0xFF, 0x7F, 1], +[0x4F4D26, 0xFF, 0x7F, 1], +[0x4F4D28, 0xFF, 0x7F, 1], +[0x4F4D2A, 0xFF, 0x7F, 1], +[0x4F51D8, 0xFF, 0x7F, 1], +[0x4F51DA, 0xFF, 0x7F, 1], +[0x4F51DC, 0xFF, 0x7F, 0], +[0x4F51DE, 0xFF, 0x7F, 0], +[0x4F51E8, 0xFF, 0x7F, 0], +[0x4F51EA, 0xFF, 0x7F, 1], +[0x4FB684, 0xFF, 0x7F, 0], +[0x4FB686, 0xFF, 0x7F, 0], +[0x4FB688, 0xFF, 0x7F, 0], +[0x4FB6A4, 0xFF, 0x7F, 1], +[0x4FB6A6, 0xFF, 0x7F, 1], +[0x4FB6A8, 0xFF, 0x7F, 1], +[0x4FB692, 0xFF, 0x7F, 0], +[0x4FB6B2, 0xFF, 0x7F, 1], +[0x4FB786, 0xFF, 0x7F, 0], +[0x4FB788, 0xFF, 0x7F, 0], +[0x4FB78A, 0xFF, 0x7F, 0], +[0x4FB7A6, 0xFF, 0x7F, 1], +[0x4FB7A8, 0xFF, 0x7F, 1], +[0x4FB7AA, 0xFF, 0x7F, 1], +[0x519006, 0xFF, 0x7F, 0], +[0x519008, 0xFF, 0x7F, 0], +[0x51900C, 0xFF, 0x7F, 0], +[0x51900E, 0xFF, 0x7F, 0], +[0x519010, 0xFF, 0x7F, 0], +[0x519012, 0xFF, 0x7F, 0], +[0x519014, 0xFF, 0x7F, 0], +[0x519016, 0xFF, 0x7F, 0], +[0x519018, 0xFF, 0x7F, 0], +[0x51901A, 0xFF, 0x7F, 0], +[0x51901C, 0xFF, 0x7F, 0], +[0x51901E, 0xFF, 0x7F, 0], +[0x519020, 0xFF, 0x7F, 0], +[0x519022, 0xFF, 0x7F, 0], +[0x519026, 0xFF, 0x7F, 1], +[0x519028, 0xFF, 0x7F, 1], +[0x51902C, 0xFF, 0x7F, 1], +[0x51902E, 0xFF, 0x7F, 1], +[0x519030, 0xFF, 0x7F, 1], +[0x519032, 0xFF, 0x7F, 1], +[0x519034, 0xFF, 0x7F, 1], +[0x519036, 0xFF, 0x7F, 1], +[0x519038, 0xFF, 0x7F, 1], +[0x51903A, 0xFF, 0x7F, 1], +[0x51903C, 0xFF, 0x7F, 1], +[0x51903E, 0xFF, 0x7F, 1], +[0x519040, 0xFF, 0x7F, 1], +[0x519042, 0xFF, 0x7F, 1], +[0x5193D2, 0xFF, 0x7F, 0], +[0x5193D4, 0xFF, 0x7F, 0], +[0x5193D6, 0xFF, 0x7F, 0], +[0x5193D8, 0xFF, 0x7F, 0], +[0x5193DA, 0xFF, 0x7F, 0], +[0x5193DC, 0xFF, 0x7F, 0], +[0x5193DE, 0xFF, 0x7F, 0], +[0x5193E0, 0xFF, 0x7F, 0], +[0x5193E2, 0xFF, 0x7F, 0], +[0x5193E4, 0xFF, 0x7F, 0], +[0x5193E6, 0xFF, 0x7F, 0], +[0x5193E8, 0xFF, 0x7F, 0], +[0x5193EA, 0xFF, 0x7F, 0], +[0x5193EC, 0xFF, 0x7F, 0], +[0x5193F2, 0xFF, 0x7F, 1], +[0x5193F4, 0xFF, 0x7F, 1], +[0x5193F6, 0xFF, 0x7F, 1], +[0x5193F8, 0xFF, 0x7F, 1], +[0x5193FA, 0xFF, 0x7F, 1], +[0x5193FC, 0xFF, 0x7F, 1], +[0x5193FE, 0xFF, 0x7F, 1], +[0x519400, 0xFF, 0x7F, 1], +[0x519402, 0xFF, 0x7F, 1], +[0x519404, 0xFF, 0x7F, 1], +[0x519406, 0xFF, 0x7F, 1], +[0x519408, 0xFF, 0x7F, 1], +[0x51940A, 0xFF, 0x7F, 1], +[0x51940C, 0xFF, 0x7F, 1], +[0x3A7244, 0xFF, 0x7F, 0], +[0x3A724A, 0xFF, 0x7F, 0], +[0x3A724C, 0xFF, 0x7F, 1], +[0x3A724E, 0xFF, 0x7F, 0], +[0x3A7252, 0xFF, 0x7F, 0], +[0x3A7254, 0xFF, 0x7F, 1], +[0x3A7256, 0xFF, 0x7F, 0], +[0x3A7264, 0xFF, 0x7F, 1], +[0x3A726C, 0xFF, 0x7F, 1], +[0x3A7270, 0xFF, 0x7F, 1], +[0x3A7272, 0xFF, 0x7F, 1], +[0x3A7274, 0xFF, 0x7F, 1], +[0x3A7278, 0xFF, 0x7F, 1], +[0x3A727A, 0xFF, 0x7F, 1], +[0x3A727C, 0xFF, 0x7F, 1], +[0x3A7286, 0xFF, 0x7F, 0], +[0x3A7288, 0xFF, 0x7F, 0], +[0x3A728C, 0xFF, 0x7F, 0], +[0x3A7290, 0xFF, 0x7F, 0], +[0x3A7294, 0xFF, 0x7F, 0], +[0x3A7296, 0xFF, 0x7F, 0], +[0x3A72AE, 0xFF, 0x7F, 1], +[0x3A72B2, 0xFF, 0x7F, 1], +[0x3A72BC, 0xFF, 0x7F, 1], +[0x9F9A28, 0xFF, 0x7F, 0], +[0x9F9A2A, 0xFF, 0x7F, 0], +[0x9F9A2C, 0xFF, 0x7F, 0], +[0x9F9A2E, 0xFF, 0x7F, 1], +[0x9F9A30, 0xFF, 0x7F, 1], +[0x9F9A32, 0xFF, 0x7F, 1], +[0x9F9A34, 0xFF, 0x7F, 0], +[0x9F9A36, 0xFF, 0x7F, 0], +[0x9F9A38, 0xFF, 0x7F, 0], +[0x9F9A3A, 0xFF, 0x7F, 1], +[0x9F9A3C, 0xFF, 0x7F, 1], +[0x9F9A3E, 0xFF, 0x7F, 1], +[0x9F9A48, 0xFF, 0x7F, 0], +[0x9F9A4A, 0xFF, 0x7F, 0], +[0x9F9A4C, 0xFF, 0x7F, 0], +[0x9F9A4E, 0xFF, 0x7F, 1], +[0x9F9A50, 0xFF, 0x7F, 1], +[0x9F9A52, 0xFF, 0x7F, 1], +[0x9F9A56, 0xFF, 0x7F, 0], +[0x9F9A58, 0xFF, 0x7F, 0], +[0x9F9A5C, 0xFF, 0x7F, 1], +[0x9F9A5E, 0xFF, 0x7F, 1], +[0x9F9A26, 0xFF, 0x7F, 0], +[0x9F9A46, 0xFF, 0x7F, 1], +[0xA5DD32, 0xFF, 0x7F, 0], +[0xA5DD34, 0xFF, 0x7F, 0], +[0xA5DD38, 0xFF, 0x7F, 0], +[0xA5DD3A, 0xFF, 0x7F, 0], +[0xA5DD3C, 0xFF, 0x7F, 0], +[0xA5DD3E, 0xFF, 0x7F, 0], +[0xA5DD40, 0xFF, 0x7F, 0], +[0xA5DD42, 0xFF, 0x7F, 0], +[0xA5DD44, 0xFF, 0x7F, 0], +[0xA5DD46, 0xFF, 0x7F, 0], +[0xA5DD48, 0xFF, 0x7F, 0], +[0xA5DD4A, 0xFF, 0x7F, 0], +[0xA5DD4C, 0xFF, 0x7F, 0], +[0xA5DD4E, 0x00, 0x00, 0], +[0xA5DD52, 0xFF, 0x7F, 1], +[0xA5DD54, 0xFF, 0x7F, 1], +[0xA5DD58, 0xFF, 0x7F, 1], +[0xA5DD5A, 0xFF, 0x7F, 1], +[0xA5DD5C, 0xFF, 0x7F, 1], +[0xA5DD5E, 0xFF, 0x7F, 1], +[0xA5DD60, 0xFF, 0x7F, 1], +[0xA5DD62, 0xFF, 0x7F, 1], +[0xA5DD64, 0xFF, 0x7F, 1], +[0xA5DD66, 0xFF, 0x7F, 1], +[0xA5DD68, 0xFF, 0x7F, 1], +[0xA5DD6A, 0xFF, 0x7F, 1], +[0xA5DD6C, 0xFF, 0x7F, 1], +[0xA5DD6E, 0x00, 0x00, 1], +[0x3D0E08, 0xFF, 0x7F, 1], +[0x3D0E0A, 0xFF, 0x7F, 1], +[0x3D0E0C, 0xFF, 0x7F, 1], +[0x3D0E16, 0xFF, 0x7F, 0], +[0x3D0E18, 0xFF, 0x7F, 0], +[0x3D0E1A, 0xFF, 0x7F, 0], +[0x3CC9B8, 0xFF, 0x7F, 0], +[0x3CC9BA, 0xFF, 0x7F, 0], +[0x3CC9BC, 0xFF, 0x7F, 0], +[0x3CC9BE, 0xFF, 0x7F, 0], +[0x3CC9C0, 0xFF, 0x7F, 0], +[0x3CC9C2, 0xFF, 0x7F, 0], +[0x3CC9C4, 0xFF, 0x7F, 0], +[0x3CC9C6, 0xFF, 0x7F, 0], +[0x3CC9C8, 0xFF, 0x7F, 0], +[0x3CC9CA, 0xFF, 0x7F, 0], +[0x3CC9CC, 0xFF, 0x7F, 0], +[0x3CC9CE, 0xFF, 0x7F, 0], +[0x3CC9D0, 0xFF, 0x7F, 0], +[0x3CC9D2, 0xFF, 0x7F, 0], +[0x3CDE6E, 0xFF, 0x7F, 1], +[0x3CDE70, 0xFF, 0x7F, 1], +[0x3CDE72, 0xFF, 0x7F, 1], +[0x3CDE74, 0xFF, 0x7F, 1], +[0x3CDE7C, 0xFF, 0x7F, 1], +[0x3CDE7E, 0xFF, 0x7F, 1], +[0x3CDE80, 0xFF, 0x7F, 1], +[0x3CDE82, 0xFF, 0x7F, 1], +[0x3CDE84, 0xFF, 0x7F, 1], +[0x3CDE86, 0xFF, 0x7F, 1], +[0x3CDE88, 0xFF, 0x7F, 1], +[0x3CDE8A, 0xFF, 0x7F, 1], +[0x51AD1E, 0xFF, 0x7F, 0], +[0x51AD20, 0xFF, 0x7F, 0], +[0x51AD22, 0xFF, 0x7F, 0], +[0x51AD24, 0xFF, 0x7F, 0], +[0x51AD26, 0xFF, 0x7F, 0], +[0x51AD28, 0xFF, 0x7F, 0], +[0x51AD2A, 0xFF, 0x7F, 0], +[0x51AD2C, 0xFF, 0x7F, 0], +[0x51AD2E, 0xFF, 0x7F, 0], +[0x51AD30, 0xFF, 0x7F, 0], +[0x51AD32, 0xFF, 0x7F, 0], +[0x51AD34, 0xFF, 0x7F, 0], +[0x51AD36, 0xFF, 0x7F, 0], +[0x51AD38, 0xFF, 0x7F, 0], +[0x51AD3A, 0xFF, 0x7F, 0], +[0x51AD3E, 0xFF, 0x7F, 1], +[0x51AD40, 0xFF, 0x7F, 1], +[0x51AD42, 0xFF, 0x7F, 1], +[0x51AD44, 0xFF, 0x7F, 1], +[0x51AD46, 0xFF, 0x7F, 1], +[0x51AD48, 0xFF, 0x7F, 1], +[0x51AD4A, 0xFF, 0x7F, 1], +[0x51AD4C, 0xFF, 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+[0x3C9444, 0xFF, 0x7F, 1], +[0x3C9446, 0xBD, 0x7B, 1], +[0x3C9448, 0x39, 0x6F, 1], +[0x3C944A, 0xB5, 0x62, 1], +[0x3C944C, 0xB5, 0x56, 1], +[0x3C944E, 0x31, 0x46, 1], +[0x3C9450, 0xDE, 0x7F, 1], +[0x3C9452, 0x5A, 0x6F, 1], +[0x3C9454, 0x89, 0x52, 1], +[0x3C9456, 0x08, 0x46, 1], +[0x3C9458, 0x39, 0x67, 1], +[0x3C945A, 0x73, 0x4E, 1], +[0x3C945C, 0x10, 0x42, 1], +[0x3C945E, 0xAD, 0x35, 1], +[0x9F9D68, 0xFF, 0x7F, 1], +[0x9F9D6A, 0xBD, 0x7B, 1], +[0x9F9D6C, 0x39, 0x6F, 1], +[0x9F9D6E, 0xB5, 0x62, 1], +[0x9F9D70, 0xB5, 0x56, 1], +[0x9F9D72, 0x31, 0x46, 1], +[0x9F9D74, 0xDE, 0x7F, 1], +[0x9F9D76, 0x5A, 0x6F, 1], +[0x9F9D78, 0x89, 0x52, 1], +[0x9F9D7A, 0x08, 0x46, 1], +[0x9F9D7C, 0x39, 0x67, 1], +[0x9F9D7E, 0x73, 0x4E, 1], +[0x9F9D80, 0x10, 0x42, 1], +[0x9F9D82, 0xAD, 0x35, 1], +[0x518E12, 0xFF, 0x7F, 0], +[0x518E10, 0xFF, 0x7F, 0], +[0x518E1A, 0xFF, 0x7F, 0], +[0x518E18, 0xFF, 0x7F, 0], +[0xA6202E, 0xFF, 0x7F, 0], +[0xA62030, 0xFF, 0x7F, 0], +[0xA62032, 0xFF, 0x7F, 0], +[0xA62034, 0xFF, 0x7F, 0], +[0xA6203A, 0x00, 0x00, 0], +[0xA6204E, 0xFF, 0x7F, 1], +[0xA62050, 0xFF, 0x7F, 1], +[0xA62052, 0xFF, 0x7F, 1], +[0xA62054, 0xFF, 0x7F, 1], +[0xA6205A, 0x00, 0x00, 1], +[0x3D4804, 0xFF, 0x7F, 0], +[0x3D4806, 0xFF, 0x7F, 0], +[0x3D4808, 0xFF, 0x7F, 0], +[0x3D480A, 0xFF, 0x7F, 0], +[0x3D4810, 0xFF, 0x7F, 0], +[0x3D4812, 0xFF, 0x7F, 0], +[0x3D480C, 0xFF, 0x7F, 1], +[0x3D480E, 0xFF, 0x7F, 1], +[0x8D049E, 0xFF, 0x7F, 0], +[0x8D04A0, 0xFF, 0x7F, 0], +[0x8D04A2, 0xFF, 0x7F, 0], +[0x8D0592, 0xFF, 0x7F, 1], +[0x8D0594, 0xFF, 0x7F, 1], +[0x8D0596, 0xFF, 0x7F, 1], +[0x8D0598, 0x00, 0x00, 1], +[0x8D059A, 0x00, 0x00, 1], +[0x8D059C, 0x00, 0x00, 1], +[0x4F5010, 0xFF, 0x7F, 0], +[0x4F5012, 0xFF, 0x7F, 0], +[0x4F5014, 0xFF, 0x7F, 0], +[0x4F5016, 0xFF, 0x7F, 0], +[0x4F4ECE, 0xFF, 0x7F, 0], +[0x4F4ED0, 0xFF, 0x7F, 0], +[0x4F4ED2, 0xFF, 0x7F, 0], +[0x4F4ED4, 0xFF, 0x7F, 0], +[0x4F4ED6, 0xFF, 0x7F, 0], +[0x4F4ED8, 0xFF, 0x7F, 0], +[0x4F4EDA, 0xFF, 0x7F, 1], +[0x4F4EDC, 0xFF, 0x7F, 1], +[0x4F4EDE, 0xFF, 0x7F, 1], +[0x4F4EE0, 0xFF, 0x7F, 1], +[0x4F4EE2, 0xFF, 0x7F, 1], +[0x3CC9F8, 0xFF, 0x7F, 0], +[0x3CC9FA, 0xFF, 0x7F, 0], +[0x3CC9FC, 0xFF, 0x7F, 0], +[0x3CC9FE, 0xFF, 0x7F, 0], +[0x3CCA00, 0xFF, 0x7F, 0], +[0x3CCA02, 0xFF, 0x7F, 0], +[0x3CCA0A, 0xFF, 0x7F, 0], +[0x3CCA0C, 0xFF, 0x7F, 0], +[0x3CCA0E, 0xFF, 0x7F, 0], +[0x3CCA10, 0xFF, 0x7F, 0], +[0x3CCA12, 0xFF, 0x7F, 0], +[0x8CBE1E, 0xFF, 0x7F, 0], +[0x8CBE20, 0xFF, 0x7F, 0], +[0x8CBE22, 0xFF, 0x7F, 0], +[0x8CBE3E, 0xFF, 0x7F, 1], +[0x8CBE40, 0xFF, 0x7F, 1], +[0x8CBE42, 0xFF, 0x7F, 1], +[0x8CBEDE, 0xFF, 0x7F, 0], +[0x8CBEE0, 0xFF, 0x7F, 0], +[0x8CBED4, 0xFF, 0x7F, 0], +[0x8CBEE2, 0xFF, 0x7F, 0], +[0x8CBECA, 0xFF, 0x7F, 0], +[0x3B8F38, 0xFF, 0x7F, 1], +[0x3B8F3A, 0xFF, 0x7F, 1], +[0x3B8F40, 0xFF, 0x7F, 0], +[0x3B8F42, 0xFF, 0x7F, 0], +[0x3D1090, 0xFF, 0x7F, 0], +[0x3D1092, 0xFF, 0x7F, 0], +[0x3D1094, 0xFF, 0x7F, 0], +[0x3D1096, 0xFF, 0x7F, 0], +[0x3D1098, 0xFF, 0x7F, 0], +[0x3D109A, 0x00, 0x00, 0], +[0x3D109C, 0xFF, 0x7F, 0], +[0x3D109E, 0xFF, 0x7F, 0], +[0x3D1082, 0xFF, 0x7F, 0], +[0x3D1084, 0xFF, 0x7F, 0], +[0x3D1086, 0xFF, 0x7F, 0], +[0x3D10C2, 0xFF, 0x7F, 1], +[0x3D10C4, 0xFF, 0x7F, 1], +[0x3D10C6, 0xFF, 0x7F, 1], +[0x3D10D0, 0xFF, 0x7F, 1], +[0x3D10D2, 0xFF, 0x7F, 1], +[0x3D10D4, 0xFF, 0x7F, 1], +[0x3D10D6, 0xFF, 0x7F, 1], +[0x3D10D8, 0xFF, 0x7F, 1], +[0x3D10DA, 0x00, 0x00, 1], +[0x3D10DC, 0xFF, 0x7F, 1], +[0x3D10DE, 0xFF, 0x7F, 1], +[0x3D14C2, 0xFF, 0x7F, 0], +[0x3D14C4, 0xFF, 0x7F, 0], +[0x3D14C6, 0xFF, 0x7F, 0], +[0x3D14C8, 0xFF, 0x7F, 0], +[0x3D14CA, 0xFF, 0x7F, 0], +[0x3D14CC, 0xFF, 0x7F, 0], +[0x3D14CE, 0xFF, 0x7F, 0], +[0x3D14D0, 0xFF, 0x7F, 0], +[0x3D14D2, 0xFF, 0x7F, 0], +[0x3D14D4, 0xFF, 0x7F, 0], +[0x3D14D6, 0xFF, 0x7F, 0], +[0x3D1502, 0xFF, 0x7F, 1], +[0x3D1504, 0xFF, 0x7F, 1], +[0x3D1506, 0xFF, 0x7F, 1], +[0x3D1508, 0xFF, 0x7F, 1], +[0x3D150A, 0xFF, 0x7F, 1], +[0x3D150C, 0xFF, 0x7F, 1], +[0x3D150E, 0xFF, 0x7F, 1], +[0x3D1510, 0xFF, 0x7F, 1], +[0x3D1512, 0xFF, 0x7F, 1], +[0x3D1514, 0xFF, 0x7F, 1], +[0x3D1516, 0xFF, 0x7F, 1], +[0x3CE0F0, 0xFF, 0x7F, 1], +[0x3CE0F2, 0xFF, 0x7F, 1], +[0x3CE0F4, 0xFF, 0x7F, 1], +[0x3CE0D0, 0xFF, 0x7F, 0], +[0x3CE0D2, 0xFF, 0x7F, 0], +[0x3CE0D4, 0xFF, 0x7F, 0], +[0x8D3DAC, 0xFF, 0x7F, 0], +[0x8D3DBC, 0xFF, 0x7F, 0], +[0x8D3DB4, 0xFF, 0x7F, 0], +[0x8D3D86, 0xFF, 0x7F, 0], +[0x8D3DBA, 0xFF, 0x7F, 0], +[0x8D3DB8, 0xFF, 0x7F, 0]] + +truechaosHat = [ +[0x3CC878, 0], +[0x3CC87A, 0], +[0x3CC87C, 0], +[0x3CC87E, 0], +[0x3CC880, 0], +[0x3CC882, 0], +[0x3CC884, 0], +[0x3CC886, 0], +[0x3CC888, 0], +[0x3CC88A, 0], +[0x3CC88C, 0], +[0x3CC88E, 0], +[0x3CC890, 0], +[0x3CC892, 0], +[0x3CC8B8, 1], +[0x3CC8BA, 1], +[0x3CC8BC, 1], +[0x3CC8BE, 1], +[0x3CC8C0, 1], +[0x3CC8C2, 1], +[0x3CC8C4, 1], +[0x3CC8C6, 1], +[0x3CC8C8, 1], +[0x3CC8CA, 1], +[0x3CC8CC, 1], +[0x3CC8CE, 1], +[0x3CC8D0, 1], +[0x3CC8D2, 1], +[0x4F4CD0, 0], +[0x4F4CD2, 0], +[0x4F4CD4, 0], +[0x4F4CD6, 0], +[0x4F4CD8, 0], +[0x4F4CDA, 0], +[0x4F4CDC, 0], +[0x4F4CDE, 0], +[0x4F4CE0, 0], +[0x4F4CE2, 0], +[0x4F4CE4, 0], +[0x4F4CE6, 0], +[0x4F4CE8, 0], +[0x4F4CEA, 0], +[0x4F4D10, 1], +[0x4F4D12, 1], +[0x4F4D14, 1], +[0x4F4D16, 1], +[0x4F4D18, 1], +[0x4F4D1A, 1], +[0x4F4D1C, 1], +[0x4F4D1E, 1], +[0x4F4D20, 1], +[0x4F4D22, 1], +[0x4F4D24, 1], +[0x4F4D26, 1], +[0x4F4D28, 1], +[0x4F4D2A, 1], +[0x4F51D8, 1], +[0x4F51DA, 1], +[0x4F51DC, 0], +[0x4F51DE, 0], +[0x4F51E8, 0], +[0x4F51EA, 1], +[0x4FB684, 0], +[0x4FB686, 0], +[0x4FB688, 0], +[0x4FB6A4, 1], +[0x4FB6A6, 1], +[0x4FB6A8, 1], +[0x4FB692, 0], +[0x4FB6B2, 1], +[0x4FB786, 0], +[0x4FB788, 0], +[0x4FB78A, 0], +[0x4FB7A6, 1], +[0x4FB7A8, 1], +[0x4FB7AA, 1], +[0x519006, 0], +[0x519008, 0], +[0x51900C, 0], +[0x51900E, 0], +[0x519010, 0], +[0x519012, 0], +[0x519014, 0], +[0x519016, 0], +[0x519018, 0], +[0x51901A, 0], +[0x51901C, 0], +[0x51901E, 0], +[0x519020, 0], +[0x519022, 0], +[0x519026, 1], +[0x519028, 1], +[0x51902C, 1], +[0x51902E, 1], +[0x519030, 1], +[0x519032, 1], +[0x519034, 1], +[0x519036, 1], +[0x519038, 1], +[0x51903A, 1], +[0x51903C, 1], +[0x51903E, 1], +[0x519040, 1], +[0x519042, 1], +[0x5193D2, 0], +[0x5193D4, 0], +[0x5193D6, 0], +[0x5193D8, 0], +[0x5193DA, 0], +[0x5193DC, 0], +[0x5193DE, 0], +[0x5193E0, 0], +[0x5193E2, 0], +[0x5193E4, 0], +[0x5193E6, 0], +[0x5193E8, 0], +[0x5193EA, 0], +[0x5193EC, 0], +[0x5193F2, 1], +[0x5193F4, 1], +[0x5193F6, 1], +[0x5193F8, 1], +[0x5193FA, 1], +[0x5193FC, 1], +[0x5193FE, 1], +[0x519400, 1], +[0x519402, 1], +[0x519404, 1], +[0x519406, 1], +[0x519408, 1], +[0x51940A, 1], +[0x51940C, 1], +[0x3A7244, 0], +[0x3A724A, 0], +[0x3A724C, 1], +[0x3A724E, 0], +[0x3A7252, 0], +[0x3A7254, 1], +[0x3A7256, 0], +[0x3A7264, 1], +[0x3A726C, 1], +[0x3A7270, 1], +[0x3A7272, 1], +[0x3A7274, 1], +[0x3A7278, 1], +[0x3A727A, 1], +[0x3A727C, 1], +[0x3A7286, 0], +[0x3A7288, 0], +[0x3A728C, 0], +[0x3A7290, 0], +[0x3A7294, 0], +[0x3A7296, 0], +[0x3A72AE, 1], +[0x3A72B2, 1], +[0x3A72BC, 1], +[0x9F9A28, 0], +[0x9F9A2A, 0], +[0x9F9A2C, 0], +[0x9F9A2E, 1], +[0x9F9A30, 1], 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+[0x4F4ECE, 0], +[0x4F4ED0, 0], +[0x4F4ED2, 0], +[0x4F4ED4, 0], +[0x4F4ED6, 0], +[0x4F4ED8, 0], +[0x4F4EDA, 1], +[0x4F4EDC, 1], +[0x4F4EDE, 1], +[0x4F4EE0, 1], +[0x4F4EE2, 1], +[0x3CC9F8, 0], +[0x3CC9FA, 0], +[0x3CC9FC, 0], +[0x3CC9FE, 0], +[0x3CCA00, 0], +[0x3CCA02, 0], +[0x3CCA0A, 0], +[0x3CCA0C, 0], +[0x3CCA0E, 0], +[0x3CCA10, 0], +[0x3CCA12, 0], +[0x8CBE1E, 0], +[0x8CBE20, 0], +[0x8CBE22, 0], +[0x8CBE3E, 1], +[0x8CBE40, 1], +[0x8CBE42, 1], +[0x8CBEDE, 0], +[0x8CBEE0, 0], +[0x8CBED4, 0], +[0x8CBEE2, 0], +[0x8CBECA, 0], +[0x3B8F38, 1], +[0x3B8F3A, 1], +[0x3B8F40, 0], +[0x3B8F42, 0], +[0x3D1090, 0], +[0x3D1092, 0], +[0x3D1094, 0], +[0x3D1096, 0], +[0x3D1098, 0], +[0x3D109A, 0], +[0x3D109C, 0], +[0x3D109E, 0], +[0x3D1082, 0], +[0x3D1084, 0], +[0x3D1086, 0], +[0x3D10C2, 1], +[0x3D10C4, 1], +[0x3D10C6, 1], +[0x3D10D0, 1], +[0x3D10D2, 1], +[0x3D10D4, 1], +[0x3D10D6, 1], +[0x3D10D8, 1], +[0x3D10DA, 1], +[0x3D10DC, 1], +[0x3D10DE, 1], +[0x3D14C2, 0], +[0x3D14C4, 0], +[0x3D14C6, 0], +[0x3D14C8, 0], +[0x3D14CA, 0], +[0x3D14CC, 0], +[0x3D14CE, 0], +[0x3D14D0, 0], +[0x3D14D2, 0], +[0x3D14D4, 0], +[0x3D14D6, 0], +[0x3D1502, 1], +[0x3D1504, 1], +[0x3D1506, 1], +[0x3D1508, 1], +[0x3D150A, 1], +[0x3D150C, 1], +[0x3D150E, 1], +[0x3D1510, 1], +[0x3D1512, 1], +[0x3D1514, 1], +[0x3D1516, 1], +[0x3CE0F0, 1], +[0x3CE0F2, 1], +[0x3CE0F4, 1], +[0x3CE0D0, 0], +[0x3CE0D2, 0], +[0x3CE0D4, 0], +[0x8D3DAC, 0], +[0x8D3DBC, 0], +[0x8D3DB4, 0], +[0x8D3D86, 0], +[0x8D3DBA, 0], +[0x8D3DB8, 0]] + +whiteHat = [ +[0x3CC884, 0xFF, 0x7F, 0], +[0x3CC886, 0x7B, 0x6F, 0], +[0x3CC8C4, 0xFF, 0x7F, 1], +[0x3CC8C6, 0x7B, 0x6F, 1], +[0x4F4CDC, 0xFF, 0x7F, 0], +[0x4F4CDE, 0x7B, 0x6F, 0], +[0x4F4D1C, 0xFF, 0x7F, 1], +[0x4F4D1E, 0x7B, 0x6F, 1], +[0x4F51D8, 0xFF, 0x7F, 1], +[0x4F51DC, 0xFF, 0x7F, 0], +[0x4F51E8, 0x7B, 0x6F, 0], +[0x4F51EA, 0x7B, 0x6F, 1], +[0x4F51DA, 0x9C, 0x73, 1], +[0x4F51DE, 0x9C, 0x73, 0], +[0x4FB686, 0xFF, 0x7F, 0], +[0x4FB6A6, 0xFF, 0x7F, 1], +[0x4FB684, 0x73, 0x4E, 0], +[0x4FB6A4, 0x73, 0x4E, 1], +[0x4FB688, 0x7B, 0x6F, 0], +[0x4FB6A8, 0x7B, 0x6F, 1], +[0x4FB786, 0x73, 0x4E, 0], +[0x4FB788, 0xFF, 0x7F, 0], +[0x4FB78A, 0xFF, 0x7F, 0], +[0x4FB7A6, 0x73, 0x4E, 1], +[0x4FB7A8, 0xFF, 0x7F, 1], +[0x4FB7AA, 0xFF, 0x7F, 1], +[0x51901C, 0xFF, 0x7F, 0], +[0x519018, 0x73, 0x4E, 0], +[0x51901A, 0x7B, 0x6F, 0], +[0x51903C, 0xFF, 0x7F, 1], +[0x519038, 0x73, 0x4E, 1], +[0x51903A, 0x7B, 0x6F, 1], +[0x5193EA, 0x7B, 0x6F, 0], +[0x5193E8, 0xFF, 0x7F, 0], +[0x51940A, 0x7B, 0x6F, 1], +[0x519408, 0xFF, 0x7F, 1], +[0x3A72AE, 0xF7, 0x5E, 1], +[0x3A7244, 0xF7, 0x5E, 0], +[0x3A724C, 0x39, 0x67, 1], +[0x3A7290, 0x18, 0x63, 0], +[0x3A72B2, 0x18, 0x63, 1], +[0x3A7270, 0xB5, 0x56, 1], +[0x3A7288, 0xB5, 0x56, 0], +[0x3A7296, 0x5A, 0x6B, 0], +[0x3A7274, 0x5A, 0x6B, 1], +[0x3A7294, 0x39, 0x67, 0], +[0x3A724A, 0x7B, 0x6F, 0], +[0x3A7278, 0x7B, 0x6F, 1], +[0x3A724E, 0x9C, 0x73, 0], +[0x3A727A, 0x9C, 0x73, 1], +[0x3A7252, 0xBD, 0x77, 0], +[0x3A727C, 0xBD, 0x77, 1], +[0x3A72BC, 0xBD, 0x77, 1], +[0x3A726C, 0x94, 0x52, 1], +[0x3A7286, 0x94, 0x52, 0], +[0x3A728C, 0xD6, 0x5A, 0], +[0x3A7272, 0xD6, 0x5A, 1], +[0x3A7254, 0xFF, 0x7F, 1], +[0x3A7256, 0xFF, 0x7F, 0], +[0x3A7264, 0xFF, 0x7F, 1], +[0x9F9A58, 0x7B, 0x6F, 0], +[0x9F9A5E, 0x7B, 0x6F, 1], +[0x9F9A2A, 0x9C, 0x73, 0], +[0x9F9A30, 0x9C, 0x73, 1], +[0x9F9A36, 0x9C, 0x73, 0], +[0x9F9A3C, 0x9C, 0x73, 1], +[0x9F9A4A, 0x9C, 0x73, 0], +[0x9F9A50, 0x9C, 0x73, 1], +[0x9F9A56, 0xF7, 0x5E, 0], +[0x9F9A5C, 0xF7, 0x5E, 1], +[0x9F9A28, 0x73, 0x4E, 0], +[0x9F9A2E, 0x73, 0x4E, 1], +[0x9F9A48, 0x73, 0x4E, 0], +[0x9F9A4E, 0x73, 0x4E, 1], +[0x9F9A34, 0x73, 0x4E, 0], +[0x9F9A3A, 0x9C, 0x73, 1], +[0x9F9A2C, 0xFF, 0x7F, 0], +[0x9F9A32, 0xFF, 0x7F, 1], +[0x9F9A38, 0xFF, 0x7F, 0], +[0x9F9A3E, 0xFF, 0x7F, 1], +[0x9F9A4C, 0xFF, 0x7F, 0], +[0x9F9A52, 0xFF, 0x7F, 1], +[0xA5DD46, 0xF7, 0x5E, 0], +[0xA5DD44, 0x94, 0x52, 0], +[0xA5DD4A, 0x9C, 0x73, 0], +[0xA5DD3E, 0x31, 0x46, 0], +[0xA5DD40, 0xDE, 0x7B, 0], +[0xA5DD42, 0xFF, 0x7F, 0], +[0xA5DD48, 0x5A, 0x6B, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0xF7, 0x5E, 1], +[0xA5DD64, 0x94, 0x52, 1], +[0xA5DD6A, 0x9C, 0x73, 1], +[0xA5DD5E, 0x31, 0x46, 1], +[0xA5DD60, 0xDE, 0x7B, 1], +[0xA5DD62, 0xFF, 0x7F, 1], +[0xA5DD68, 0x5A, 0x6B, 1], +[0x3D0E0C, 0xFF, 0x7F, 1], +[0x3D0E18, 0xFF, 0x7F, 0], +[0x3D0E0A, 0x7B, 0x6F, 1], +[0x3D0E1A, 0x7B, 0x6F, 0], +[0x3D0E08, 0xFF, 0x7F, 1], +[0x3D0E16, 0xFF, 0x7F, 0], +[0x3CC9C4, 0xFF, 0x7F, 0], +[0x3CC9C6, 0x7B, 0x6F, 0], +[0x3CDE7C, 0xFF, 0x7F, 1], +[0x3CDE7E, 0x7B, 0x6F, 1], +[0x51AD2C, 0xFF, 0x7F, 0], +[0x51AD2E, 0x7B, 0x6F, 0], +[0x51AD4C, 0xFF, 0x7F, 1], +[0x51AD4E, 0x7B, 0x6F, 1], +[0x51A4AE, 0x7B, 0x6F, 0], +[0x51A4AC, 0xFF, 0x7F, 0], +[0x51A4CC, 0xFF, 0x7F, 1], +[0x51A4CE, 0x7B, 0x6F, 1], +[0x51A98C, 0xFF, 0x7F, 0], +[0x51A98E, 0x7B, 0x6F, 0], +[0x51A96C, 0xFF, 0x7F, 1], +[0x51A96E, 0x7B, 0x6F, 1], +[0x51AA00, 0x9C, 0x73, 0], +[0x51AA10, 0x9C, 0x73, 1], +[0x51AA02, 0xD6, 0x5A, 0], +[0x51AA12, 0xD6, 0x5A, 1], +[0x51A9FE, 0xFF, 0x7F, 0], +[0x51AA0E, 0xFF, 0x7F, 1], +[0x51AA0A, 0xFF, 0x7F, 0], +[0x3CC984, 0xFF, 0x7F, 0], +[0x3CC986, 0x7B, 0x6F, 0], +[0x3D4B52, 0xFF, 0x7F, 0], +[0x3D4B5C, 0xD6, 0x5A, 0], +[0x3D4B54, 0xFF, 0x7F, 0], +[0x3D4B56, 0x7B, 0x6F, 0], +[0x3D4B50, 0xFF, 0x7F, 0], +[0x3CCA44, 0xFF, 0x7F, 1], +[0x3CCA46, 0x7B, 0x6F, 1], +[0x3CFB3C, 0xFF, 0x7F, 0], +[0x3CFB3E, 0x7B, 0x6F, 0], +[0x3CFB7C, 0xFF, 0x7F, 1], +[0x3CFB7E, 0x7B, 0x6F, 1], +[0x3D504C, 0xBD, 0x77, 0], +[0x3D504A, 0xFF, 0x7F, 0], +[0x3D504E, 0x7B, 0x6F, 0], +[0x3D508C, 0xBD, 0x77, 1], +[0x3D508A, 0xFF, 0x7F, 1], +[0x3D508E, 0x7B, 0x6F, 1], +[0xA5DDA2, 0xF7, 0x5E, 0], +[0xA5DDC2, 0xF7, 0x5E, 1], +[0xA5DDA6, 0x9C, 0x73, 0], +[0xA5DDC6, 0x9C, 0x73, 1], +[0xA5DDA4, 0x5A, 0x6B, 0], +[0xA5DDC4, 0x5A, 0x6B, 1], +[0xA5DDA8, 0xFF, 0x7F, 0], +[0xA5DDC8, 0xFF, 0x7F, 1], +[0x3D3E0C, 0xFF, 0x7F, 1], +[0x3D3E10, 0xFF, 0x7F, 0], +[0x3D3E0E, 0x7B, 0x6F, 1], +[0x3D3E12, 0x7B, 0x6F, 0], +[0x3CF1C0, 0xFF, 0x7F, 0], +[0x3CF200, 0xFF, 0x7F, 1], +[0x3CF1C2, 0x7B, 0x6F, 0], +[0x3CF202, 0x7B, 0x6F, 1], +[0x3D360E, 0x39, 0x67, 1], +[0x3D3614, 0x39, 0x67, 0], +[0x3D360C, 0x9C, 0x73, 1], +[0x3D3612, 0x9C, 0x73, 0], +[0x3D3604, 0x5A, 0x6B, 0], +[0x3D3606, 0x5A, 0x6B, 1], +[0x3D360A, 0xFF, 0x7F, 1], +[0x3D3610, 0xFF, 0x7F, 0], +[0x3D1A48, 0xD6, 0x5A, 0], +[0x3D1A46, 0xFF, 0x7F, 0], +[0x3D1A44, 0xFF, 0x7F, 0], +[0x3D1A4A, 0x5A, 0x6B, 0], +[0x3D1A88, 0xD6, 0x5A, 1], +[0x3D1A8A, 0xFF, 0xF4, 1], +[0x3D1A86, 0xFF, 0x7F, 1], +[0x3D1A84, 0xFF, 0x7F, 1], +[0x3CE282, 0x7B, 0x6F, 0], +[0x3CE2C2, 0x7B, 0x6F, 1], +[0x3CE280, 0xFF, 0x7F, 0], +[0x3CE2C0, 0xFF, 0x7F, 1], +[0x4FA29E, 0x7B, 0x6F, 0], +[0x4FA2DE, 0x7B, 0x6F, 1], +[0x4FA29C, 0xFF, 0x7F, 0], +[0x4FA2DC, 0xFF, 0x7F, 1], +[0x3D4786, 0xFF, 0x7F, 1], +[0x3D478C, 0xFF, 0x7F, 0], +[0x3D478E, 0x18, 0x63, 0], +[0x3D4788, 0x18, 0x63, 1], +[0x3D4790, 0x18, 0x63, 0], +[0x3D478A, 0xBD, 0x77, 1], +[0x3D4794, 0x5A, 0x6B, 0], +[0x3D4792, 0xBD, 0x77, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0xFF, 0x7F, 1], +[0x3C9E40, 0xFF, 0x7F, 0], +[0x3C9E38, 0xFF, 0x7F, 1], +[0x3C9E3E, 0xFF, 0x7F, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0xFF, 0x7F, 0], +[0x4F4D5E, 0x7B, 0x6F, 0], +[0x3C9320, 0xFF, 0x7F, 0], +[0x3C9322, 0x7B, 0x6F, 0], +[0x9F9CF6, 0xFF, 0x7F, 0], +[0x9F9CF8, 0x7B, 0x6F, 0], +[0x4F4E1C, 0xFF, 0x7F, 1], +[0x4F4E1E, 0x7B, 0x6F, 1], +[0x3C9450, 0xFF, 0x7F, 1], +[0x3C9452, 0x7B, 0x6F, 1], +[0x9F9D74, 0xFF, 0x7F, 1], +[0x9F9D76, 0x7B, 0x6F, 1], +[0xA6202E, 0xF7, 0x5E, 0], +[0xA62032, 0x9C, 0x73, 0], +[0xA62030, 0x5A, 0x6B, 0], +[0xA62034, 0xFF, 0x7F, 0], +[0xA6204E, 0xF7, 0x5E, 1], +[0xA62052, 0x9C, 0x73, 1], +[0xA62050, 0x5A, 0x6B, 1], +[0xA62054, 0xFF, 0x7F, 1], +[0x3D4812, 0x39, 0x67, 0], +[0x3D480E, 0x39, 0x67, 1], +[0x3D4810, 0xFF, 0x7F, 0], +[0x3D480C, 0xFF, 0x7F, 1], +[0x3CC9FE, 0xFF, 0x7F, 0], +[0x3CCA0A, 0x7B, 0x6F, 0], +[0x8CBE20, 0xD6, 0x5A, 0], +[0x8CBE22, 0x7B, 0x6F, 0], +[0x8CBE1E, 0xFF, 0x7F, 0], +[0x8CBE40, 0xD6, 0x5A, 1], +[0x8CBE42, 0x7B, 0x6F, 1], +[0x8CBE3E, 0xFF, 0x7F, 1], +[0x8CBEE0, 0xFF, 0x7F, 0], +[0x8CBEDE, 0xFF, 0x7F, 0], +[0x8CBEE2, 0x7B, 0x6F, 0], +[0x3B8F38, 0xD6, 0x5A, 1], +[0x3B8F3A, 0xFF, 0x7F, 1], +[0x3B8F40, 0xD6, 0x5A, 0], +[0x3B8F42, 0xFF, 0x7F, 0], +[0x3D1094, 0x18, 0x63, 0], +[0x3D109A, 0x94, 0x52, 0], +[0x3D1098, 0x73, 0x4E, 0], +[0x3D1096, 0x7B, 0x6F, 0], +[0x3D1092, 0xFF, 0x7F, 0], +[0x3D1090, 0xFF, 0x7F, 0], +[0x3D10D4, 0x18, 0x63, 1], +[0x3D10DA, 0x94, 0x52, 1], +[0x3D10D8, 0x73, 0x4E, 1], +[0x3D10D6, 0x7B, 0x6F, 1], +[0x3D10D2, 0xFF, 0x7F, 1], +[0x3D10D0, 0xFF, 0x7F, 1], +[0x3D14D0, 0xFF, 0x7F, 0], +[0x3D14D2, 0x7B, 0x6F, 0], +[0x3D14CE, 0xFF, 0x7F, 0], +[0x3D14CC, 0x7B, 0x6F, 0], +[0x3D1510, 0x39, 0x67, 1], +[0x3D1512, 0x7B, 0x6F, 1], +[0x3D150E, 0xFF, 0x7F, 1], +[0x3D150C, 0x7B, 0x6F, 1], +[0x3CE0F4, 0xF7, 0x5E, 1], +[0x3CE0F2, 0x9C, 0x73, 1], +[0x3CE0F0, 0x7B, 0x6F, 1], +[0x3CE0D4, 0xF7, 0x5E, 0], +[0x3CE0D2, 0x9C, 0x73, 0], +[0x3CE0D0, 0x7B, 0x6F, 0]] + +yellowHat = [ +[0x3CC884, 0xFF, 0x07, 0], +[0x3CC886, 0xF7, 0x02, 0], +[0x3CC8C4, 0xFF, 0x07, 1], +[0x3CC8C6, 0xF7, 0x02, 1], +[0x4F4CDC, 0xFF, 0x07, 0], +[0x4F4CDE, 0xF7, 0x02, 0], +[0x4F4D1C, 0xFF, 0x07, 1], +[0x4F4D1E, 0xF7, 0x02, 1], +[0x4F51D8, 0xFF, 0x07, 1], +[0x4F51DC, 0xFF, 0x07, 0], +[0x4F51E8, 0xDE, 0x27, 0], +[0x4F51EA, 0xDE, 0x27, 1], +[0x4F51DA, 0xFF, 0x4F, 1], +[0x4F51DE, 0xFF, 0x4F, 0], +[0x4FB686, 0xFF, 0x07, 0], +[0x4FB6A6, 0xFF, 0x07, 1], +[0x4FB684, 0xCE, 0x01, 0], +[0x4FB6A4, 0xCE, 0x01, 1], +[0x4FB688, 0xFF, 0x4F, 0], +[0x4FB6A8, 0xFF, 0x4F, 1], +[0x4FB786, 0x39, 0x03, 0], +[0x4FB788, 0xFF, 0x07, 0], +[0x4FB78A, 0xFF, 0x63, 0], +[0x4FB7A6, 0x39, 0x03, 1], +[0x4FB7A8, 0xFF, 0x07, 1], +[0x4FB7AA, 0xFF, 0x63, 1], +[0x51901C, 0xFF, 0x07, 0], +[0x519018, 0xF7, 0x01, 0], +[0x51901A, 0xF7, 0x02, 0], +[0x51903C, 0xFF, 0x07, 1], +[0x519038, 0xF7, 0x01, 1], +[0x51903A, 0xF7, 0x02, 1], +[0x5193EA, 0xF7, 0x02, 0], +[0x5193E8, 0xFF, 0x07, 0], +[0x51940A, 0xF7, 0x02, 1], +[0x519408, 0xFF, 0x07, 1], +[0x3A72AE, 0x39, 0x13, 1], +[0x3A7244, 0x39, 0x13, 0], +[0x3A724C, 0x5A, 0x17, 1], +[0x3A7290, 0x5A, 0x17, 0], +[0x3A72B2, 0x7B, 0x13, 1], +[0x3A7270, 0x73, 0x0E, 1], +[0x3A7288, 0x73, 0x0E, 0], +[0x3A7296, 0x9C, 0x17, 0], +[0x3A7274, 0x9C, 0x17, 1], +[0x3A7294, 0x7B, 0x13, 0], +[0x3A724A, 0xBD, 0x17, 0], +[0x3A7278, 0xBD, 0x17, 1], +[0x3A724E, 0xDE, 0x17, 0], +[0x3A727A, 0xDE, 0x17, 1], +[0x3A7252, 0xFF, 0x1B, 0], +[0x3A727C, 0xFF, 0x1B, 1], +[0x3A72BC, 0xFF, 0x1B, 1], +[0x3A726C, 0x31, 0x02, 1], +[0x3A7286, 0x31, 0x02, 0], +[0x3A728C, 0x18, 0x13, 0], +[0x3A7272, 0xB5, 0x12, 1], +[0x3A7254, 0xFF, 0x3B, 1], +[0x3A7256, 0xFF, 0x3B, 0], +[0x3A7264, 0xFF, 0x3B, 1], +[0x9F9A58, 0xD6, 0x3A, 0], +[0x9F9A5E, 0xD6, 0x3A, 1], +[0x9F9A2A, 0xFF, 0x07, 0], +[0x9F9A30, 0xFF, 0x07, 1], +[0x9F9A36, 0xFF, 0x07, 0], +[0x9F9A3C, 0xFF, 0x07, 1], +[0x9F9A4A, 0xFF, 0x07, 0], +[0x9F9A50, 0xFF, 0x07, 1], +[0x9F9A56, 0x94, 0x02, 0], +[0x9F9A5C, 0x94, 0x02, 1], +[0x9F9A28, 0xCE, 0x01, 0], +[0x9F9A2E, 0xCE, 0x01, 1], +[0x9F9A48, 0xCE, 0x01, 0], +[0x9F9A4E, 0xCE, 0x01, 1], +[0x9F9A34, 0x70, 0x07, 0], +[0x9F9A3A, 0x70, 0x07, 1], +[0x9F9A2C, 0xFF, 0x4F, 0], +[0x9F9A32, 0xFF, 0x4F, 1], +[0x9F9A38, 0xFF, 0x4F, 0], +[0x9F9A3E, 0xFF, 0x4F, 1], +[0x9F9A4C, 0xFF, 0x4F, 0], +[0x9F9A52, 0xFF, 0x4F, 1], +[0xA5DD46, 0x94, 0x12, 0], +[0xA5DD44, 0xEF, 0x0D, 0], +[0xA5DD4A, 0xBD, 0x1B, 0], +[0xA5DD3E, 0xF7, 0x32, 0], +[0xA5DD40, 0xBD, 0x3F, 0], +[0xA5DD42, 0xFF, 0x57, 0], +[0xA5DD48, 0x39, 0x1B, 0], +[0xA5DD4E, 0xFF, 0x7F, 0], +[0xA5DD66, 0x94, 0x12, 1], +[0xA5DD64, 0xEF, 0x0D, 1], +[0xA5DD6A, 0xBD, 0x1B, 1], +[0xA5DD5E, 0xF7, 0x32, 1], +[0xA5DD60, 0xFF, 0x43, 1], +[0xA5DD62, 0xFF, 0x57, 1], +[0xA5DD68, 0x39, 0x1B, 1], +[0x3D0E0C, 0xFF, 0x07, 1], +[0x3D0E18, 0xFF, 0x07, 0], +[0x3D0E0A, 0xF7, 0x02, 1], +[0x3D0E1A, 0xF7, 0x02, 0], +[0x3D0E08, 0xFF, 0x4F, 1], +[0x3D0E16, 0xFF, 0x4F, 0], +[0x3CC9C4, 0xFF, 0x07, 0], +[0x3CC9C6, 0xF7, 0x02, 0], +[0x3CDE7C, 0xFF, 0x07, 1], +[0x3CDE7E, 0xF7, 0x02, 1], +[0x51AD2C, 0xFF, 0x07, 0], +[0x51AD2E, 0xF7, 0x02, 0], +[0x51AD4C, 0xFF, 0x07, 1], +[0x51AD4E, 0xF7, 0x02, 1], +[0x51A4AE, 0xF7, 0x02, 0], +[0x51A4AC, 0xFF, 0x07, 0], +[0x51A4CC, 0xFF, 0x07, 1], +[0x51A4CE, 0xF7, 0x02, 1], +[0x51A98C, 0xFF, 0x07, 0], +[0x51A98E, 0xF7, 0x02, 0], +[0x51A96C, 0xFF, 0x07, 1], +[0x51A96E, 0xF7, 0x02, 1], +[0x51AA00, 0x9C, 0x07, 0], +[0x51AA10, 0x9C, 0x07, 1], +[0x51AA02, 0xF7, 0x02, 0], +[0x51AA12, 0xF7, 0x02, 1], +[0x51A9FE, 0xFF, 0x07, 0], +[0x51AA0E, 0xFF, 0x07, 1], +[0x51AA0A, 0xFF, 0x3B, 0], +[0x3CC984, 0xFF, 0x07, 0], +[0x3CC986, 0xF7, 0x02, 0], +[0x3D4B52, 0x7B, 0x07, 0], +[0x3D4B5C, 0x94, 0x02, 0], +[0x3D4B54, 0xFF, 0x07, 0], +[0x3D4B56, 0xF7, 0x02, 0], +[0x3D4B50, 0xFF, 0x4F, 0], +[0x3CCA44, 0xFF, 0x07, 1], +[0x3CCA46, 0xF7, 0x02, 1], +[0x3CFB3C, 0xFF, 0x07, 0], +[0x3CFB3E, 0xF7, 0x02, 0], +[0x3CFB7C, 0xFF, 0x07, 1], +[0x3CFB7E, 0xF7, 0x02, 1], +[0x3D504C, 0x7B, 0x07, 0], +[0x3D504A, 0xFF, 0x07, 0], +[0x3D504E, 0xF7, 0x02, 0], +[0x3D508C, 0x7B, 0x07, 1], +[0x3D508A, 0xFF, 0x07, 1], +[0x3D508E, 0xF7, 0x02, 1], +[0xA5DDA2, 0x94, 0x12, 0], +[0xA5DDC2, 0x94, 0x12, 1], +[0xA5DDA6, 0xBD, 0x1B, 0], +[0xA5DDC6, 0xBD, 0x1B, 1], +[0xA5DDA4, 0x39, 0x1B, 0], +[0xA5DDC4, 0x39, 0x1B, 1], +[0xA5DDA8, 0xFF, 0x4F, 0], +[0xA5DDC8, 0xFF, 0x4F, 1], +[0x3D3E0C, 0xFF, 0x07, 1], +[0x3D3E10, 0xFF, 0x07, 0], +[0x3D3E0E, 0xF7, 0x02, 1], +[0x3D3E12, 0xF7, 0x02, 0], +[0x3CF1C0, 0xFF, 0x07, 0], +[0x3CF200, 0xFF, 0x07, 1], +[0x3CF1C2, 0xF7, 0x02, 0], +[0x3CF202, 0xF7, 0x02, 1], +[0x3D360E, 0x5A, 0x17, 1], +[0x3D3614, 0x5A, 0x17, 0], +[0x3D360C, 0xFF, 0x4F, 1], +[0x3D3612, 0xFF, 0x4F, 0], +[0x3D3604, 0x39, 0x1B, 0], +[0x3D3606, 0x39, 0x1B, 1], +[0x3D360A, 0xFF, 0x4F, 1], +[0x3D3610, 0xFF, 0x4F, 0], +[0x3D1A48, 0xB5, 0x12, 0], +[0x3D1A46, 0xFF, 0x4F, 0], +[0x3D1A44, 0xFF, 0x4F, 0], +[0x3D1A4A, 0x39, 0x1B, 0], +[0x3D1A88, 0xB5, 0x12, 1], +[0x3D1A8A, 0xBB, 0xB4, 1], +[0x3D1A86, 0xFF, 0x4F, 1], +[0x3D1A84, 0xFF, 0x4F, 1], +[0x3CE282, 0xF7, 0x02, 0], +[0x3CE2C2, 0xF7, 0x02, 1], +[0x3CE280, 0xFF, 0x4F, 0], +[0x3CE2C0, 0xFF, 0x4F, 1], +[0x4FA29E, 0xF7, 0x02, 0], +[0x4FA2DE, 0xF7, 0x02, 1], +[0x4FA29C, 0xFF, 0x4F, 0], +[0x4FA2DC, 0xFF, 0x4F, 1], +[0x3D4786, 0xFF, 0x3B, 1], +[0x3D478C, 0xFF, 0x3B, 0], +[0x3D478E, 0x5A, 0x17, 0], +[0x3D4788, 0x5A, 0x17, 1], +[0x3D4790, 0x5A, 0x17, 0], +[0x3D478A, 0x7B, 0x07, 1], +[0x3D4794, 0x39, 0x1B, 0], +[0x3D4792, 0x7B, 0x07, 0], +[0x3D4784, 0xFE, 0x33, 0], +[0x3C9E3A, 0xFF, 0x63, 1], +[0x3C9E40, 0xFF, 0x63, 0], +[0x3C9E38, 0xFF, 0x63, 1], +[0x3C9E3E, 0xFF, 0x63, 0], +[0x3C9E36, 0xFC, 0x7F, 1], +[0x3C9E3C, 0xFC, 0x7F, 0], +[0x4F4D5C, 0xFF, 0x07, 0], +[0x4F4D5E, 0xF7, 0x02, 0], +[0x3C9320, 0xFF, 0x07, 0], +[0x3C9322, 0xF7, 0x02, 0], +[0x9F9CF6, 0xFF, 0x07, 0], +[0x9F9CF8, 0xF7, 0x02, 0], +[0x4F4E1C, 0xFF, 0x07, 1], +[0x4F4E1E, 0xF7, 0x02, 1], +[0x3C9450, 0xFF, 0x07, 1], +[0x3C9452, 0xF7, 0x02, 1], +[0x9F9D74, 0xFF, 0x07, 1], +[0x9F9D76, 0xF7, 0x02, 1], +[0xA6202E, 0x94, 0x12, 0], +[0xA62032, 0xBD, 0x1B, 0], +[0xA62030, 0x39, 0x1B, 0], +[0xA62034, 0xFF, 0x4F, 0], +[0xA6204E, 0x94, 0x12, 1], +[0xA62052, 0xBD, 0x1B, 1], +[0xA62050, 0x39, 0x1B, 1], +[0xA62054, 0xFF, 0x4F, 1], +[0x3D4812, 0x5A, 0x17, 0], +[0x3D480E, 0x5A, 0x17, 1], +[0x3D4810, 0xFF, 0x4F, 0], +[0x3D480C, 0xFF, 0x4F, 1], +[0x3CC9FE, 0xFF, 0x07, 0], +[0x3CCA0A, 0xF7, 0x02, 0], +[0x8CBE20, 0xB5, 0x12, 0], +[0x8CBE22, 0xF7, 0x02, 0], +[0x8CBE1E, 0xFF, 0x3B, 0], +[0x8CBE40, 0xB5, 0x12, 1], +[0x8CBE42, 0xF7, 0x02, 1], +[0x8CBE3E, 0xFF, 0x3B, 1], +[0x8CBEE0, 0xFF, 0x07, 0], +[0x8CBEDE, 0xFF, 0x57, 0], +[0x8CBEE2, 0xF7, 0x02, 0], +[0x3B8F38, 0xB5, 0x12, 1], +[0x3B8F3A, 0xFF, 0x57, 1], +[0x3B8F40, 0xB5, 0x12, 0], +[0x3B8F42, 0xFF, 0x57, 0], +[0x3D1094, 0x5A, 0x17, 0], +[0x3D109A, 0xEF, 0x0D, 0], +[0x3D1098, 0xF7, 0x01, 0], +[0x3D1096, 0xF7, 0x02, 0], +[0x3D1092, 0xFF, 0x57, 0], +[0x3D1090, 0xFF, 0x4F, 0], +[0x3D10D4, 0x5A, 0x17, 1], +[0x3D10DA, 0xEF, 0x0D, 1], +[0x3D10D8, 0xF7, 0x01, 1], +[0x3D10D6, 0xF7, 0x02, 1], +[0x3D10D2, 0xFF, 0x57, 1], +[0x3D10D0, 0xFF, 0x4F, 1], +[0x3D14D0, 0xFF, 0x07, 0], +[0x3D14D2, 0xF7, 0x02, 0], +[0x3D14CE, 0xFF, 0x4F, 0], +[0x3D14CC, 0xDE, 0x27, 0], +[0x3D1510, 0x5A, 0x17, 1], +[0x3D1512, 0xF7, 0x02, 1], +[0x3D150E, 0xFF, 0x4F, 1], +[0x3D150C, 0xDE, 0x27, 1], +[0x3CE0F4, 0x94, 0x12, 1], +[0x3CE0F2, 0x9C, 0x07, 1], +[0x3CE0F0, 0xDE, 0x27, 1], +[0x3CE0D4, 0x94, 0x12, 0], +[0x3CE0D2, 0x9C, 0x07, 0], +[0x3CE0D0, 0xDE, 0x27, 0]] + +azurePants = [ +[0x3CC882, 0x8B, 0x73, 0], +[0x3CC880, 0xED, 0x7F, 0], +[0x3CC8C2, 0x8B, 0x73, 1], +[0x3CC8C0, 0xED, 0x7F, 1], +[0x4F4CDA, 0x8B, 0x73, 0], +[0x4F4CD8, 0xED, 0x7F, 0], +[0x4F4D1A, 0x8B, 0x73, 1], +[0x4F4D18, 0xED, 0x7F, 1], +[0x519014, 0x8B, 0x73, 0], +[0x519016, 0xED, 0x7F, 0], +[0x519034, 0x8B, 0x73, 1], +[0x519036, 0xED, 0x7F, 1], +[0x5193E6, 0x8B, 0x73, 0], +[0x5193E4, 0xED, 0x7F, 0], +[0x519406, 0x8B, 0x73, 1], +[0x519404, 0xED, 0x7F, 1], +[0x3CC9C2, 0x8B, 0x73, 0], +[0x3CC9C0, 0xED, 0x7F, 0], +[0x3CDE84, 0x8B, 0x73, 1], +[0x3CDE74, 0x8B, 0x73, 1], +[0x51AD2A, 0x8B, 0x73, 0], +[0x51AD26, 0xFA, 0x7F, 0], +[0x51AD28, 0xED, 0x7F, 0], +[0x51AD4A, 0x8B, 0x73, 1], +[0x51AD48, 0xED, 0x7F, 1], +[0x51AD46, 0xFA, 0x7F, 1], +[0x51A4AA, 0x8B, 0x73, 0], +[0x51A4A6, 0xFA, 0x7F, 0], +[0x51A4A8, 0xED, 0x7F, 0], +[0x51A4CA, 0x8B, 0x73, 1], +[0x51A4C8, 0xED, 0x7F, 1], +[0x51A4C6, 0xFA, 0x7F, 1], +[0x51A98A, 0x8B, 0x73, 0], +[0x51A986, 0xFA, 0x7F, 0], +[0x51A988, 0xED, 0x7F, 0], +[0x51A96A, 0x8B, 0x73, 1], +[0x51A968, 0xED, 0x7F, 1], +[0x51A966, 0xFA, 0x7F, 1], +[0x3CC982, 0x8B, 0x73, 0], +[0x3CC980, 0xED, 0x7F, 0], +[0x3D4B4E, 0xD6, 0x7B, 0], +[0x3D4B4C, 0xFA, 0x7F, 0], +[0x3CCA42, 0x8B, 0x73, 1], +[0x3CCA40, 0xED, 0x7F, 1], +[0x3CFB3A, 0x8B, 0x73, 0], +[0x3CFB38, 0xED, 0x7F, 0], +[0x3CFB7A, 0x8B, 0x73, 1], +[0x3CFB78, 0xED, 0x7F, 1], +[0x4F4D5A, 0x8B, 0x73, 0], +[0x4F4D58, 0xED, 0x7F, 0], +[0x3C931E, 0x8B, 0x73, 0], +[0x3C931C, 0xED, 0x7F, 0], +[0x9F9CF4, 0x8B, 0x73, 0], +[0x9F9CF2, 0xED, 0x7F, 0], +[0x4F4E1A, 0x8B, 0x73, 1], +[0x4F4E18, 0xED, 0x7F, 1], +[0x3C944E, 0x8B, 0x73, 1], +[0x3C944C, 0xED, 0x7F, 1], +[0x9F9D72, 0x8B, 0x73, 1], +[0x9F9D70, 0xED, 0x7F, 1], +[0x518E10, 0x8B, 0x73, 0], +[0x518E12, 0xFA, 0x7F, 0], +[0x3D4806, 0x8B, 0x73, 0], +[0x3D4804, 0xED, 0x7F, 0], +[0x3CCA02, 0x8B, 0x73, 0], +[0x3CCA00, 0xED, 0x7F, 0], +[0x3D14C6, 0xED, 0x7F, 0], +[0x3D1506, 0xED, 0x7F, 1]] + +blackPants = [ +[0x3CC882, 0x63, 0x0C, 0], +[0x3CC880, 0x84, 0x10, 0], +[0x3CC8C2, 0x63, 0x0C, 1], +[0x3CC8C0, 0x84, 0x10, 1], +[0x4F4CDA, 0x63, 0x0C, 0], +[0x4F4CD8, 0x84, 0x10, 0], +[0x4F4D1A, 0x63, 0x0C, 1], +[0x4F4D18, 0x84, 0x10, 1], +[0x519014, 0x63, 0x0C, 0], +[0x519016, 0x84, 0x10, 0], +[0x519034, 0x63, 0x0C, 1], +[0x519036, 0x84, 0x10, 1], +[0x5193E6, 0x63, 0x0C, 0], +[0x5193E4, 0x84, 0x10, 0], +[0x519406, 0x63, 0x0C, 1], +[0x519404, 0x84, 0x10, 1], +[0x3CC9C2, 0x63, 0x0C, 0], +[0x3CC9C0, 0x84, 0x10, 0], +[0x3CDE84, 0x63, 0x0C, 1], +[0x3CDE74, 0x63, 0x0C, 1], +[0x51AD2A, 0x63, 0x0C, 0], +[0x51AD26, 0x4A, 0x29, 0], +[0x51AD28, 0x84, 0x10, 0], +[0x51AD4A, 0x63, 0x0C, 1], +[0x51AD48, 0x84, 0x10, 1], +[0x51AD46, 0x4A, 0x29, 1], +[0x51A4AA, 0x63, 0x0C, 0], +[0x51A4A6, 0x4A, 0x29, 0], +[0x51A4A8, 0x84, 0x10, 0], +[0x51A4CA, 0x63, 0x0C, 1], +[0x51A4C8, 0x84, 0x10, 1], +[0x51A4C6, 0x4A, 0x29, 1], +[0x51A98A, 0x63, 0x0C, 0], +[0x51A986, 0x4A, 0x29, 0], +[0x51A988, 0x84, 0x10, 0], +[0x51A96A, 0x63, 0x0C, 1], +[0x51A968, 0x84, 0x10, 1], +[0x51A966, 0x4A, 0x29, 1], +[0x3CC982, 0x63, 0x0C, 0], +[0x3CC980, 0x84, 0x10, 0], +[0x3D4B4E, 0x08, 0x21, 0], +[0x3D4B4C, 0x4A, 0x29, 0], +[0x3CCA42, 0x63, 0x0C, 1], +[0x3CCA40, 0x84, 0x10, 1], +[0x3CFB3A, 0x63, 0x0C, 0], +[0x3CFB38, 0x84, 0x10, 0], +[0x3CFB7A, 0x63, 0x0C, 1], +[0x3CFB78, 0x84, 0x10, 1], +[0x4F4D5A, 0x63, 0x0C, 0], +[0x4F4D58, 0x84, 0x10, 0], +[0x3C931E, 0x63, 0x0C, 0], +[0x3C931C, 0x84, 0x10, 0], +[0x9F9CF4, 0x63, 0x0C, 0], +[0x9F9CF2, 0x84, 0x10, 0], +[0x4F4E1A, 0x63, 0x0C, 1], +[0x4F4E18, 0x84, 0x10, 1], +[0x3C944E, 0x63, 0x0C, 1], +[0x3C944C, 0x84, 0x10, 1], +[0x9F9D72, 0x63, 0x0C, 1], +[0x9F9D70, 0x84, 0x10, 1], +[0x518E10, 0x63, 0x0C, 0], +[0x518E12, 0x4A, 0x29, 0], +[0x3D4806, 0x63, 0x0C, 0], +[0x3D4804, 0x84, 0x10, 0], +[0x3CCA02, 0x63, 0x0C, 0], +[0x3CCA00, 0x84, 0x10, 0], +[0x3D14C6, 0x84, 0x10, 0], +[0x3D1506, 0x84, 0x10, 1]] + +bluePants = [ +[0x3CC882, 0x00, 0x5C, 0], +[0x3CC880, 0x00, 0x7C, 0], +[0x3CC8C2, 0x00, 0x5C, 1], +[0x3CC8C0, 0x00, 0x7C, 1], +[0x4F4CDA, 0x00, 0x5C, 0], +[0x4F4CD8, 0x00, 0x7C, 0], +[0x4F4D1A, 0x00, 0x5C, 1], +[0x4F4D18, 0x00, 0x7C, 1], +[0x519014, 0x00, 0x5C, 0], +[0x519016, 0x00, 0x7C, 0], +[0x519034, 0x00, 0x5C, 1], +[0x519036, 0x00, 0x7C, 1], +[0x5193E6, 0x00, 0x5C, 0], +[0x5193E4, 0x00, 0x7C, 0], +[0x519406, 0x00, 0x5C, 1], +[0x519404, 0x00, 0x7C, 1], +[0x3CC9C2, 0x00, 0x5C, 0], +[0x3CC9C0, 0x00, 0x7C, 0], +[0x3CDE84, 0x00, 0x5C, 1], +[0x3CDE74, 0x00, 0x5C, 1], +[0x51AD2A, 0x00, 0x5C, 0], +[0x51AD26, 0xB5, 0x7E, 0], +[0x51AD28, 0x00, 0x7C, 0], +[0x51AD4A, 0x00, 0x5C, 1], +[0x51AD48, 0x00, 0x7C, 1], +[0x51AD46, 0xB5, 0x7E, 1], +[0x51A4AA, 0x00, 0x5C, 0], +[0x51A4A6, 0xB5, 0x7E, 0], +[0x51A4A8, 0x00, 0x7C, 0], +[0x51A4CA, 0x00, 0x5C, 1], +[0x51A4C8, 0x00, 0x7C, 1], +[0x51A4C6, 0xB5, 0x7E, 1], +[0x51A98A, 0x00, 0x5C, 0], +[0x51A986, 0xB5, 0x7E, 0], +[0x51A988, 0x00, 0x7C, 0], +[0x51A96A, 0x00, 0x5C, 1], +[0x51A968, 0x00, 0x7C, 1], +[0x51A966, 0xB5, 0x7E, 1], +[0x3CC982, 0x00, 0x5C, 0], +[0x3CC980, 0x00, 0x7C, 0], +[0x3D4B4E, 0x73, 0x72, 0], +[0x3D4B4C, 0xB5, 0x7E, 0], +[0x3CCA42, 0x00, 0x5C, 1], +[0x3CCA40, 0x00, 0x7C, 1], +[0x3CFB3A, 0x00, 0x5C, 0], +[0x3CFB38, 0x00, 0x7C, 0], +[0x3CFB7A, 0x00, 0x5C, 1], +[0x3CFB78, 0x00, 0x7C, 1], +[0x4F4D5A, 0x00, 0x5C, 0], +[0x4F4D58, 0x00, 0x7C, 0], +[0x3C931E, 0x00, 0x5C, 0], +[0x3C931C, 0x00, 0x7C, 0], +[0x9F9CF4, 0x00, 0x5C, 0], +[0x9F9CF2, 0x00, 0x7C, 0], +[0x4F4E1A, 0x00, 0x5C, 1], +[0x4F4E18, 0x00, 0x7C, 1], +[0x3C944E, 0x00, 0x5C, 1], +[0x3C944C, 0x00, 0x7C, 1], +[0x9F9D72, 0x00, 0x5C, 1], +[0x9F9D70, 0x00, 0x7C, 1], +[0x518E10, 0x00, 0x5C, 0], +[0x518E12, 0xB5, 0x7E, 0], +[0x3D4806, 0x00, 0x5C, 0], +[0x3D4804, 0x00, 0x7C, 0], +[0x3CCA02, 0x00, 0x5C, 0], +[0x3CCA00, 0x00, 0x7C, 0], +[0x3D14C6, 0x00, 0x7C, 0], +[0x3D1506, 0x00, 0x7C, 1]] + +chaosPants = [ +[0x3CC880, 0], +[0x3CC882, 0], +[0x3CC8C0, 1], +[0x3CC8C2, 1], +[0x3CC980, 0], +[0x3CC982, 0], +[0x4f4cd8, 0], +[0x4F4CDA, 0], +[0x4F4D18, 1], +[0x4F4D1A, 1], +[0x519014, 0], +[0x519016, 0], +[0x519034, 1], +[0x519036, 1], +[0x5193E4, 0], +[0x5193E6, 0], +[0x519404, 1], +[0x519406, 1], +[0x51A988, 0], +[0x51A98A, 0], +[0x51A968, 1], +[0x51A96A, 1], +[0x51ad28, 0], +[0x51AD2A, 0], +[0x51AD48, 1], +[0x51AD4A, 1], +[0x3CFB38, 0], +[0x3CFB3A, 0], +[0x3CFB78, 1], +[0x3CFB7A, 1], +[0x3CC9C0, 0], +[0x3CC9C2, 0], +[0x3CCA40, 1], +[0x3CCA42, 1], +[0x3CDE74, 1], +[0x3D4B4C, 0], +[0x3D4B4E, 0]] + +greenPants = [ +[0x3CC882, 0xE0, 0x02, 0], +[0x3CC880, 0xA3, 0x03, 0], +[0x3CC8C2, 0xE0, 0x02, 1], +[0x3CC8C0, 0xA3, 0x03, 1], +[0x4F4CDA, 0xE0, 0x02, 0], +[0x4F4CD8, 0xA3, 0x03, 0], +[0x4F4D1A, 0xE0, 0x02, 1], +[0x4F4D18, 0xA3, 0x03, 1], +[0x519014, 0xE0, 0x02, 0], +[0x519016, 0xA3, 0x03, 0], +[0x519034, 0xE0, 0x02, 1], +[0x519036, 0xA3, 0x03, 1], +[0x5193E6, 0xE0, 0x02, 0], +[0x5193E4, 0xA3, 0x03, 0], +[0x519406, 0xE0, 0x02, 1], +[0x519404, 0xA3, 0x03, 1], +[0x3CC9C2, 0xE0, 0x02, 0], +[0x3CC9C0, 0xA3, 0x03, 0], +[0x3CDE84, 0xE0, 0x02, 1], +[0x3CDE74, 0xE0, 0x02, 1], +[0x51AD2A, 0xE0, 0x02, 0], +[0x51AD26, 0xF6, 0x5B, 0], +[0x51AD28, 0xA3, 0x03, 0], +[0x51AD4A, 0xE0, 0x02, 1], +[0x51AD48, 0xA3, 0x03, 1], +[0x51AD46, 0xF6, 0x5B, 1], +[0x51A4AA, 0xE0, 0x02, 0], +[0x51A4A6, 0xF6, 0x5B, 0], +[0x51A4A8, 0xA3, 0x03, 0], +[0x51A4CA, 0xE0, 0x02, 1], +[0x51A4C8, 0xA3, 0x03, 1], +[0x51A4C6, 0xF6, 0x5B, 1], +[0x51A98A, 0xE0, 0x02, 0], +[0x51A986, 0xF6, 0x5B, 0], +[0x51A988, 0xA3, 0x03, 0], +[0x51A96A, 0xE0, 0x02, 1], +[0x51A968, 0xA3, 0x03, 1], +[0x51A966, 0xF6, 0x5B, 1], +[0x3CC982, 0xE0, 0x02, 0], +[0x3CC980, 0xA3, 0x03, 0], +[0x3D4B4E, 0xB1, 0x3B, 0], +[0x3D4B4C, 0xF6, 0x5B, 0], +[0x3CCA42, 0xE0, 0x02, 1], +[0x3CCA40, 0xA3, 0x03, 1], +[0x3CFB3A, 0xE0, 0x02, 0], +[0x3CFB38, 0xA3, 0x03, 0], +[0x3CFB7A, 0xE0, 0x02, 1], +[0x3CFB78, 0xA3, 0x03, 1], +[0x4F4D5A, 0xE0, 0x02, 0], +[0x4F4D58, 0xA3, 0x03, 0], +[0x3C931E, 0xE0, 0x02, 0], +[0x3C931C, 0xA3, 0x03, 0], +[0x9F9CF4, 0xE0, 0x02, 0], +[0x9F9CF2, 0xA3, 0x03, 0], +[0x4F4E1A, 0xE0, 0x02, 1], +[0x4F4E18, 0xA3, 0x03, 1], +[0x3C944E, 0xE0, 0x02, 1], +[0x3C944C, 0xA3, 0x03, 1], +[0x9F9D72, 0xE0, 0x02, 1], +[0x9F9D70, 0xA3, 0x03, 1], +[0x518E10, 0xE0, 0x02, 0], +[0x518E12, 0xF6, 0x5B, 0], +[0x3D4806, 0xE0, 0x02, 0], +[0x3D4804, 0xA3, 0x03, 0], +[0x3CCA02, 0xE0, 0x02, 0], +[0x3CCA00, 0xA3, 0x03, 0], +[0x3D14C6, 0xA3, 0x03, 0], +[0x3D1506, 0xA3, 0x03, 1]] + +orangePants = [ +[0x3CC882, 0x3C, 0x02, 0], +[0x3CC880, 0x7F, 0x02, 0], +[0x3CC8C2, 0x3C, 0x02, 1], +[0x3CC8C0, 0x7F, 0x02, 1], +[0x4F4CDA, 0x3C, 0x02, 0], +[0x4F4CD8, 0x7F, 0x02, 0], +[0x4F4D1A, 0x3C, 0x02, 1], +[0x4F4D18, 0x7F, 0x02, 1], +[0x519014, 0x3C, 0x02, 0], +[0x519016, 0x7F, 0x02, 0], +[0x519034, 0x3C, 0x02, 1], +[0x519036, 0x7F, 0x02, 1], +[0x5193E6, 0x3C, 0x02, 0], +[0x5193E4, 0x7F, 0x02, 0], +[0x519406, 0x3C, 0x02, 1], +[0x519404, 0x7F, 0x02, 1], +[0x3CC9C2, 0x3C, 0x02, 0], +[0x3CC9C0, 0x7F, 0x02, 0], +[0x3CDE84, 0x3C, 0x02, 1], +[0x3CDE74, 0x3C, 0x02, 1], +[0x51AD2A, 0x3C, 0x02, 0], +[0x51AD26, 0x5E, 0x53, 0], +[0x51AD28, 0x7F, 0x02, 0], +[0x51AD4A, 0x3C, 0x02, 1], +[0x51AD48, 0x7F, 0x02, 1], +[0x51AD46, 0x5E, 0x53, 1], +[0x51A4AA, 0x3C, 0x02, 0], +[0x51A4A6, 0x5E, 0x53, 0], +[0x51A4A8, 0x7F, 0x02, 0], +[0x51A4CA, 0x3C, 0x02, 1], +[0x51A4C8, 0x7F, 0x02, 1], +[0x51A4C6, 0x5E, 0x53, 1], +[0x51A98A, 0x3C, 0x02, 0], +[0x51A986, 0x5E, 0x53, 0], +[0x51A988, 0x7F, 0x02, 0], +[0x51A96A, 0x3C, 0x02, 1], +[0x51A968, 0x7F, 0x02, 1], +[0x51A966, 0x5E, 0x53, 1], +[0x3CC982, 0x3C, 0x02, 0], +[0x3CC980, 0x7F, 0x02, 0], +[0x3D4B4E, 0xFE, 0x42, 0], +[0x3D4B4C, 0x5E, 0x53, 0], +[0x3CCA42, 0x3C, 0x02, 1], +[0x3CCA40, 0x7F, 0x02, 1], +[0x3CFB3A, 0x3C, 0x02, 0], +[0x3CFB38, 0x7F, 0x02, 0], +[0x3CFB7A, 0x3C, 0x02, 1], +[0x3CFB78, 0x7F, 0x02, 1], +[0x4F4D5A, 0x3C, 0x02, 0], +[0x4F4D58, 0x7F, 0x02, 0], +[0x3C931E, 0x3C, 0x02, 0], +[0x3C931C, 0x7F, 0x02, 0], +[0x9F9CF4, 0x3C, 0x02, 0], +[0x9F9CF2, 0x7F, 0x02, 0], +[0x4F4E1A, 0x3C, 0x02, 1], +[0x4F4E18, 0x7F, 0x02, 1], +[0x3C944E, 0x3C, 0x02, 1], +[0x3C944C, 0x7F, 0x02, 1], +[0x9F9D72, 0x3C, 0x02, 1], +[0x9F9D70, 0x7F, 0x02, 1], +[0x518E10, 0x3C, 0x02, 0], +[0x518E12, 0x5E, 0x53, 0], +[0x3D4806, 0x3C, 0x02, 0], +[0x3D4804, 0x7F, 0x02, 0], +[0x3CCA02, 0x3C, 0x02, 0], +[0x3CCA00, 0x7F, 0x02, 0], +[0x3D14C6, 0x7F, 0x02, 0], +[0x3D1506, 0x7F, 0x02, 1]] + +pinkPants = [ +[0x3CC882, 0xFF, 0x5D, 0], +[0x3CC880, 0xDF, 0x6E, 0], +[0x3CC8C2, 0xFF, 0x5D, 1], +[0x3CC8C0, 0xDF, 0x6E, 1], +[0x4F4CDA, 0xFF, 0x5D, 0], +[0x4F4CD8, 0xDF, 0x6E, 0], +[0x4F4D1A, 0xFF, 0x5D, 1], +[0x4F4D18, 0xDF, 0x6E, 1], +[0x519014, 0xFF, 0x5D, 0], +[0x519016, 0xDF, 0x6E, 0], +[0x519034, 0xFF, 0x5D, 1], +[0x519036, 0xDF, 0x6E, 1], +[0x5193E6, 0xFF, 0x5D, 0], +[0x5193E4, 0xDF, 0x6E, 0], +[0x519406, 0xFF, 0x5D, 1], +[0x519404, 0xDF, 0x6E, 1], +[0x3CC9C2, 0xFF, 0x5D, 0], +[0x3CC9C0, 0xDF, 0x6E, 0], +[0x3CDE84, 0xFF, 0x5D, 1], +[0x3CDE74, 0xFF, 0x5D, 1], +[0x51AD2A, 0xFF, 0x5D, 0], +[0x51AD26, 0x7F, 0x77, 0], +[0x51AD28, 0xDF, 0x6E, 0], +[0x51AD4A, 0xFF, 0x5D, 1], +[0x51AD48, 0xDF, 0x6E, 1], +[0x51AD46, 0x7F, 0x77, 1], +[0x51A4AA, 0xFF, 0x5D, 0], +[0x51A4A6, 0x7F, 0x77, 0], +[0x51A4A8, 0xDF, 0x6E, 0], +[0x51A4CA, 0xFF, 0x5D, 1], +[0x51A4C8, 0xDF, 0x6E, 1], +[0x51A4C6, 0x7F, 0x77, 1], +[0x51A98A, 0xFF, 0x5D, 0], +[0x51A986, 0x7F, 0x77, 0], +[0x51A988, 0xDF, 0x6E, 0], +[0x51A96A, 0xFF, 0x5D, 1], +[0x51A968, 0xDF, 0x6E, 1], +[0x51A966, 0x7F, 0x77, 1], +[0x3CC982, 0xFF, 0x5D, 0], +[0x3CC980, 0xDF, 0x6E, 0], +[0x3D4B4E, 0x3C, 0x6B, 0], +[0x3D4B4C, 0x7F, 0x77, 0], +[0x3CCA42, 0xFF, 0x5D, 1], +[0x3CCA40, 0xDF, 0x6E, 1], +[0x3CFB3A, 0xFF, 0x5D, 0], +[0x3CFB38, 0xDF, 0x6E, 0], +[0x3CFB7A, 0xFF, 0x5D, 1], +[0x3CFB78, 0xDF, 0x6E, 1], +[0x4F4D5A, 0xFF, 0x5D, 0], +[0x4F4D58, 0xDF, 0x6E, 0], +[0x3C931E, 0xFF, 0x5D, 0], +[0x3C931C, 0xDF, 0x6E, 0], +[0x9F9CF4, 0xFF, 0x5D, 0], +[0x9F9CF2, 0xDF, 0x6E, 0], +[0x4F4E1A, 0xFF, 0x5D, 1], +[0x4F4E18, 0xDF, 0x6E, 1], +[0x3C944E, 0xFF, 0x5D, 1], +[0x3C944C, 0xDF, 0x6E, 1], +[0x9F9D72, 0xFF, 0x5D, 1], +[0x9F9D70, 0xDF, 0x6E, 1], +[0x518E10, 0xFF, 0x5D, 0], +[0x518E12, 0x7F, 0x77, 0], +[0x3D4806, 0xFF, 0x5D, 0], +[0x3D4804, 0xDF, 0x6E, 0], +[0x3CCA02, 0xFF, 0x5D, 0], +[0x3CCA00, 0xDF, 0x6E, 0], +[0x3D14C6, 0xDF, 0x6E, 0], +[0x3D1506, 0xDF, 0x6E, 1]] + +purplePants = [ +[0x3CC882, 0x0B, 0x5C, 0], +[0x3CC880, 0x10, 0x7C, 0], +[0x3CC8C2, 0x0B, 0x5C, 1], +[0x3CC8C0, 0x10, 0x7C, 1], +[0x4F4CDA, 0x0B, 0x5C, 0], +[0x4F4CD8, 0x10, 0x7C, 0], +[0x4F4D1A, 0x0B, 0x5C, 1], +[0x4F4D18, 0x10, 0x7C, 1], +[0x519014, 0x0B, 0x5C, 0], +[0x519016, 0x10, 0x7C, 0], +[0x519034, 0x0B, 0x5C, 1], +[0x519036, 0x10, 0x7C, 1], +[0x5193E6, 0x0B, 0x5C, 0], +[0x5193E4, 0x10, 0x7C, 0], +[0x519406, 0x0B, 0x5C, 1], +[0x519404, 0x10, 0x7C, 1], +[0x3CC9C2, 0x0B, 0x5C, 0], +[0x3CC9C0, 0x10, 0x7C, 0], +[0x3CDE84, 0x0B, 0x5C, 1], +[0x3CDE74, 0x0B, 0x5C, 1], +[0x51AD2A, 0x0B, 0x5C, 0], +[0x51AD26, 0xFB, 0x7A, 0], +[0x51AD28, 0x10, 0x7C, 0], +[0x51AD4A, 0x0B, 0x5C, 1], +[0x51AD48, 0x10, 0x7C, 1], +[0x51AD46, 0xFB, 0x7A, 1], +[0x51A4AA, 0x0B, 0x5C, 0], +[0x51A4A6, 0xFB, 0x7A, 0], +[0x51A4A8, 0x10, 0x7C, 0], +[0x51A4CA, 0x0B, 0x5C, 1], +[0x51A4C8, 0x10, 0x7C, 1], +[0x51A4C6, 0xFB, 0x7A, 1], +[0x51A98A, 0x0B, 0x5C, 0], +[0x51A986, 0xFB, 0x7A, 0], +[0x51A988, 0x10, 0x7C, 0], +[0x51A96A, 0x0B, 0x5C, 1], +[0x51A968, 0x10, 0x7C, 1], +[0x51A966, 0xFB, 0x7A, 1], +[0x3CC982, 0x0B, 0x5C, 0], +[0x3CC980, 0x10, 0x7C, 0], +[0x3D4B4E, 0x98, 0x6E, 0], +[0x3D4B4C, 0xFB, 0x7A, 0], +[0x3CCA42, 0x0B, 0x5C, 1], +[0x3CCA40, 0x10, 0x7C, 1], +[0x3CFB3A, 0x0B, 0x5C, 0], +[0x3CFB38, 0x10, 0x7C, 0], +[0x3CFB7A, 0x0B, 0x5C, 1], +[0x3CFB78, 0x10, 0x7C, 1], +[0x4F4D5A, 0x0B, 0x5C, 0], +[0x4F4D58, 0x10, 0x7C, 0], +[0x3C931E, 0x0B, 0x5C, 0], +[0x3C931C, 0x10, 0x7C, 0], +[0x9F9CF4, 0x0B, 0x5C, 0], +[0x9F9CF2, 0x10, 0x7C, 0], +[0x4F4E1A, 0x0B, 0x5C, 1], +[0x4F4E18, 0x10, 0x7C, 1], +[0x3C944E, 0x0B, 0x5C, 1], +[0x3C944C, 0x10, 0x7C, 1], +[0x9F9D72, 0x0B, 0x5C, 1], +[0x9F9D70, 0x10, 0x7C, 1], +[0x518E10, 0x0B, 0x5C, 0], +[0x518E12, 0xFB, 0x7A, 0], +[0x3D4806, 0x0B, 0x5C, 0], +[0x3D4804, 0x10, 0x7C, 0], +[0x3CCA02, 0x0B, 0x5C, 0], +[0x3CCA00, 0x10, 0x7C, 0], +[0x3D14C6, 0x10, 0x7C, 0], +[0x3D1506, 0x10, 0x7C, 1]] + +redPants = [ +[0x3CC882, 0x17, 0x00, 0], +[0x3CC880, 0x3F, 0x04, 0], +[0x3CC8C2, 0x17, 0x00, 1], +[0x3CC8C0, 0x3F, 0x04, 1], +[0x4F4CDA, 0x17, 0x00, 0], +[0x4F4CD8, 0x3F, 0x04, 0], +[0x4F4D1A, 0x17, 0x00, 1], +[0x4F4D18, 0x3F, 0x04, 1], +[0x519014, 0x17, 0x00, 0], +[0x519016, 0x3F, 0x04, 0], +[0x519034, 0x17, 0x00, 1], +[0x519036, 0x3F, 0x04, 1], +[0x5193E6, 0x17, 0x00, 0], +[0x5193E4, 0x3F, 0x04, 0], +[0x519406, 0x17, 0x00, 1], +[0x519404, 0x3F, 0x04, 1], +[0x3CC9C2, 0x17, 0x00, 0], +[0x3CC9C0, 0x3F, 0x04, 0], +[0x3CDE84, 0x17, 0x00, 1], +[0x3CDE74, 0x3F, 0x04, 1], +[0x51AD2A, 0x17, 0x00, 0], +[0x51AD26, 0xBF, 0x56, 0], +[0x51AD28, 0x3F, 0x04, 0], +[0x51AD4A, 0x17, 0x00, 1], +[0x51AD48, 0x3F, 0x04, 1], +[0x51AD46, 0xBF, 0x56, 1], +[0x51A4AA, 0x17, 0x00, 0], +[0x51A4A6, 0xBF, 0x56, 0], +[0x51A4A8, 0x3F, 0x04, 0], +[0x51A4CA, 0x17, 0x00, 1], +[0x51A4C8, 0x3F, 0x04, 1], +[0x51A4C6, 0xBF, 0x56, 1], +[0x51A98A, 0x17, 0x00, 0], +[0x51A986, 0xBF, 0x56, 0], +[0x51A988, 0x3F, 0x04, 0], +[0x51A96A, 0x17, 0x00, 1], +[0x51A968, 0x3F, 0x04, 1], +[0x51A966, 0xBF, 0x56, 1], +[0x3CC982, 0x17, 0x00, 0], +[0x3CC980, 0x3F, 0x04, 0], +[0x3D4B4E, 0x1D, 0x3A, 0], +[0x3D4B4C, 0xBF, 0x56, 0], +[0x3CCA42, 0x17, 0x00, 1], +[0x3CCA40, 0x3F, 0x04, 1], +[0x3CFB3A, 0x17, 0x00, 0], +[0x3CFB38, 0x3F, 0x04, 0], +[0x3CFB7A, 0x17, 0x00, 1], +[0x3CFB78, 0x3F, 0x04, 1], +[0x4F4D5A, 0x17, 0x00, 0], +[0x4F4D58, 0x3F, 0x04, 0], +[0x3C931E, 0x17, 0x00, 0], +[0x3C931C, 0x3F, 0x04, 0], +[0x9F9CF4, 0x17, 0x00, 0], +[0x9F9CF2, 0x3F, 0x04, 0], +[0x4F4E1A, 0x17, 0x00, 1], +[0x4F4E18, 0x3F, 0x04, 1], +[0x3C944E, 0x17, 0x00, 1], +[0x3C944C, 0x3F, 0x04, 1], +[0x9F9D72, 0x17, 0x00, 1], +[0x9F9D70, 0x3F, 0x04, 1], +[0x518E10, 0x17, 0x00, 0], +[0x518E12, 0xBF, 0x56, 0], +[0x3D4806, 0x17, 0x00, 0], +[0x3D4804, 0x3F, 0x04, 0], +[0x3CCA02, 0x17, 0x00, 0], +[0x3CCA00, 0x3F, 0x04, 0], +[0x3D14C6, 0x3F, 0x04, 0], +[0x3D1506, 0x3F, 0x04, 1]] + +whitePants = [ +[0x3CC882, 0x7B, 0x6F, 0], +[0x3CC880, 0xFF, 0x7F, 0], +[0x3CC8C2, 0x7B, 0x6F, 1], +[0x3CC8C0, 0xFF, 0x7F, 1], +[0x4F4CDA, 0x7B, 0x6F, 0], +[0x4F4CD8, 0xFF, 0x7F, 0], +[0x4F4D1A, 0x7B, 0x6F, 1], +[0x4F4D18, 0xFF, 0x7F, 1], +[0x519014, 0x7B, 0x6F, 0], +[0x519016, 0xFF, 0x7F, 0], +[0x519034, 0x7B, 0x6F, 1], +[0x519036, 0xFF, 0x7F, 1], +[0x5193E6, 0x7B, 0x6F, 0], +[0x5193E4, 0xFF, 0x7F, 0], +[0x519406, 0x7B, 0x6F, 1], +[0x519404, 0xFF, 0x7F, 1], +[0x3CC9C2, 0x7B, 0x6F, 0], +[0x3CC9C0, 0xFF, 0x7F, 0], +[0x3CDE84, 0x7B, 0x6F, 1], +[0x3CDE74, 0x7B, 0x6F, 1], +[0x51AD2A, 0x7B, 0x6F, 0], +[0x51AD26, 0xFF, 0x7F, 0], +[0x51AD28, 0xFF, 0x7F, 0], +[0x51AD4A, 0x7B, 0x6F, 1], +[0x51AD48, 0xFF, 0x7F, 1], +[0x51AD46, 0xFF, 0x7F, 1], +[0x51A4AA, 0x7B, 0x6F, 0], +[0x51A4A6, 0xFF, 0x7F, 0], +[0x51A4A8, 0xFF, 0x7F, 0], +[0x51A4CA, 0x7B, 0x6F, 1], +[0x51A4C8, 0xFF, 0x7F, 1], +[0x51A4C6, 0xFF, 0x7F, 1], +[0x51A98A, 0x7B, 0x6F, 0], +[0x51A986, 0xFF, 0x7F, 0], +[0x51A988, 0xFF, 0x7F, 0], +[0x51A96A, 0x7B, 0x6F, 1], +[0x51A968, 0xFF, 0x7F, 1], +[0x51A966, 0xFF, 0x7F, 1], +[0x3CC982, 0x7B, 0x6F, 0], +[0x3CC980, 0xFF, 0x7F, 0], +[0x3D4B4E, 0x7B, 0x6F, 0], +[0x3D4B4C, 0xFF, 0x7F, 0], +[0x3CCA42, 0x7B, 0x6F, 1], +[0x3CCA40, 0xFF, 0x7F, 1], +[0x3CFB3A, 0x7B, 0x6F, 0], +[0x3CFB38, 0xFF, 0x7F, 0], +[0x3CFB7A, 0x7B, 0x6F, 1], +[0x3CFB78, 0xFF, 0x7F, 1], +[0x4F4D5A, 0x7B, 0x6F, 0], +[0x4F4D58, 0xFF, 0x7F, 0], +[0x3C931E, 0x7B, 0x6F, 0], +[0x3C931C, 0xFF, 0x7F, 0], +[0x9F9CF4, 0x7B, 0x6F, 0], +[0x9F9CF2, 0xFF, 0x7F, 0], +[0x4F4E1A, 0x7B, 0x6F, 1], +[0x4F4E18, 0xFF, 0x7F, 1], +[0x3C944E, 0x7B, 0x6F, 1], +[0x3C944C, 0xFF, 0x7F, 1], +[0x9F9D72, 0x7B, 0x6F, 1], +[0x9F9D70, 0xFF, 0x7F, 1], +[0x518E10, 0x7B, 0x6F, 0], +[0x518E12, 0xFF, 0x7F, 0], +[0x3D4806, 0x7B, 0x6F, 0], +[0x3D4804, 0xFF, 0x7F, 0], +[0x3CCA02, 0x7B, 0x6F, 0], +[0x3CCA00, 0xFF, 0x7F, 0], +[0x3D14C6, 0xFF, 0x7F, 0], +[0x3D1506, 0xFF, 0x7F, 1]] + +yellowPants = [ +[0x3CC882, 0xF7, 0x02, 0], +[0x3CC880, 0xFF, 0x07, 0], +[0x3CC8C2, 0xF7, 0x02, 1], +[0x3CC8C0, 0xFF, 0x07, 1], +[0x4F4CDA, 0xF7, 0x02, 0], +[0x4F4CD8, 0xFF, 0x07, 0], +[0x4F4D1A, 0xF7, 0x02, 1], +[0x4F4D18, 0xFF, 0x07, 1], +[0x519014, 0xF7, 0x02, 0], +[0x519016, 0xFF, 0x07, 0], +[0x519034, 0xF7, 0x02, 1], +[0x519036, 0xFF, 0x07, 1], +[0x5193E6, 0xF7, 0x02, 0], +[0x5193E4, 0xFF, 0x07, 0], +[0x519406, 0xF7, 0x02, 1], +[0x519404, 0xFF, 0x07, 1], +[0x3CC9C2, 0xF7, 0x02, 0], +[0x3CC9C0, 0xFF, 0x07, 0], +[0x3CDE84, 0xF7, 0x02, 1], +[0x3CDE74, 0xF7, 0x02, 1], +[0x51AD2A, 0xF7, 0x02, 0], +[0x51AD26, 0xFF, 0x4F, 0], +[0x51AD28, 0xFF, 0x07, 0], +[0x51AD4A, 0xF7, 0x02, 1], +[0x51AD48, 0xFF, 0x07, 1], +[0x51AD46, 0xFF, 0x4F, 1], +[0x51A4AA, 0xF7, 0x02, 0], +[0x51A4A6, 0xFF, 0x4F, 0], +[0x51A4A8, 0xFF, 0x07, 0], +[0x51A4CA, 0xF7, 0x02, 1], +[0x51A4C8, 0xFF, 0x07, 1], +[0x51A4C6, 0xFF, 0x4F, 1], +[0x51A98A, 0xF7, 0x02, 0], +[0x51A986, 0xFF, 0x4F, 0], +[0x51A988, 0xFF, 0x07, 0], +[0x51A96A, 0xF7, 0x02, 1], +[0x51A968, 0xFF, 0x07, 1], +[0x51A966, 0xFF, 0x4F, 1], +[0x3CC982, 0xF7, 0x02, 0], +[0x3CC980, 0xFF, 0x07, 0], +[0x3D4B4E, 0xDE, 0x27, 0], +[0x3D4B4C, 0xFF, 0x4F, 0], +[0x3CCA42, 0xF7, 0x02, 1], +[0x3CCA40, 0xFF, 0x07, 1], +[0x3CFB3A, 0xF7, 0x02, 0], +[0x3CFB38, 0xFF, 0x07, 0], +[0x3CFB7A, 0xF7, 0x02, 1], +[0x3CFB78, 0xFF, 0x07, 1], +[0x4F4D5A, 0xF7, 0x02, 0], +[0x4F4D58, 0xFF, 0x07, 0], +[0x3C931E, 0xF7, 0x02, 0], +[0x3C931C, 0xFF, 0x07, 0], +[0x9F9CF4, 0xF7, 0x02, 0], +[0x9F9CF2, 0xFF, 0x07, 0], +[0x4F4E1A, 0xF7, 0x02, 1], +[0x4F4E18, 0xFF, 0x07, 1], +[0x3C944E, 0xF7, 0x02, 1], +[0x3C944C, 0xFF, 0x07, 1], +[0x9F9D72, 0xF7, 0x02, 1], +[0x9F9D70, 0xFF, 0x07, 1], +[0x518E10, 0xF7, 0x02, 0], +[0x518E12, 0xFF, 0x4F, 0], +[0x3D4806, 0xF7, 0x02, 0], +[0x3D4804, 0xFF, 0x07, 0], +[0x3CCA02, 0xF7, 0x02, 0], +[0x3CCA00, 0xFF, 0x07, 0], +[0x3D14C6, 0xFF, 0x07, 0], +[0x3D1506, 0xFF, 0x07, 1]] diff --git a/worlds/mlss/Items.py b/worlds/mlss/Items.py new file mode 100644 index 00000000000..b95f1a0bc0a --- /dev/null +++ b/worlds/mlss/Items.py @@ -0,0 +1,190 @@ +import typing + +from BaseClasses import Item, ItemClassification + + +class ItemData(typing.NamedTuple): + code: int + itemName: str + classification: ItemClassification + itemID: int + + +class MLSSItem(Item): + game: str = "Mario & Luigi Superstar Saga" + + +itemList: typing.List[ItemData] = [ + ItemData(77771000, "5 Coins", ItemClassification.filler, 0x4), + ItemData(77771001, "Mushroom", ItemClassification.filler, 0xA), + ItemData(77771002, "Super Mushroom", ItemClassification.filler, 0xB), + ItemData(77771003, "Ultra Mushroom", ItemClassification.filler, 0xC), + ItemData(77771004, "Max Mushroom", ItemClassification.filler, 0xD), + ItemData(77771005, "Nuts", ItemClassification.filler, 0xE), + ItemData(77771006, "Super Nuts", ItemClassification.filler, 0xF), + ItemData(77771007, "Ultra Nuts", ItemClassification.useful, 0x10), + ItemData(77771008, "Max Nuts", ItemClassification.useful, 0x11), + ItemData(77771009, "Syrup", ItemClassification.filler, 0x12), + ItemData(77771010, "Super Syrup", ItemClassification.filler, 0x13), + ItemData(77771011, "Ultra Syrup", ItemClassification.useful, 0x14), + ItemData(77771012, "Max Syrup", ItemClassification.useful, 0x15), + ItemData(77771013, "1-UP Mushroom", ItemClassification.useful, 0x16), + ItemData(77771014, "1-UP Super", ItemClassification.useful, 0x17), + ItemData(77771015, "Golden Mushroom", ItemClassification.useful, 0x18), + ItemData(77771016, "Refreshing Herb", ItemClassification.filler, 0x19), + ItemData(77771017, "Red Pepper", ItemClassification.useful, 0x1A), + ItemData(77771018, "Green Pepper", ItemClassification.useful, 0x1B), + ItemData(77771019, "Hoo Bean", ItemClassification.filler, 0x1D), + ItemData(77771020, "Chuckle Bean", ItemClassification.filler, 0x1E), + ItemData(77771021, "Woohoo Blend", ItemClassification.useful, 0x20), + ItemData(77771022, "Hoohoo Blend", ItemClassification.useful, 0x21), + ItemData(77771023, "Chuckle Blend", ItemClassification.useful, 0x22), + ItemData(77771024, "Teehee Blend", ItemClassification.useful, 0x23), + ItemData(77771025, "Hoolumbian", ItemClassification.useful, 0x24), + ItemData(77771026, "Chuckoccino", ItemClassification.useful, 0x25), + ItemData(77771027, "Teeheespresso", ItemClassification.useful, 0x26), + ItemData(77771028, "Peasley's Rose", ItemClassification.progression, 0x31), + ItemData(77771029, "Beanbean Brooch", ItemClassification.progression, 0x32), + ItemData(77771030, "Red Goblet", ItemClassification.progression, 0x33), + ItemData(77771031, "Green Goblet", ItemClassification.progression, 0x34), + ItemData(77771032, "Red Chuckola Fruit", ItemClassification.progression, 0x35), + ItemData(77771033, "White Chuckola Fruit", ItemClassification.progression, 0x36), + ItemData(77771034, "Purple Chuckola Fruit", ItemClassification.progression, 0x37), + ItemData(77771035, "Hammers", ItemClassification.progression, 0x38), + ItemData(77771036, "Firebrand", ItemClassification.progression, 0x39), + ItemData(77771037, "Thunderhand", ItemClassification.progression, 0x3A), + ItemData(77771038, "Membership Card", ItemClassification.progression, 0x40), + ItemData(77771039, "Winkle Card", ItemClassification.progression, 0x41), + ItemData(77771040, "Peach's Extra Dress", ItemClassification.progression, 0x42), + ItemData(77771041, "Fake Beanstar", ItemClassification.progression, 0x43), + ItemData(77771042, "Red Pearl Bean", ItemClassification.progression, 0x45), + ItemData(77771043, "Green Pearl Bean", ItemClassification.progression, 0x46), + ItemData(77771044, "Bean Fruit 1", ItemClassification.progression_skip_balancing, 0x47), + ItemData(77771045, "Bean Fruit 2", ItemClassification.progression_skip_balancing, 0x50), + ItemData(77771046, "Bean Fruit 3", ItemClassification.progression_skip_balancing, 0x51), + ItemData(77771047, "Bean Fruit 4", ItemClassification.progression_skip_balancing, 0x52), + ItemData(77771048, "Bean Fruit 5", ItemClassification.progression_skip_balancing, 0x53), + ItemData(77771049, "Bean Fruit 6", ItemClassification.progression_skip_balancing, 0x54), + ItemData(77771050, "Bean Fruit 7", ItemClassification.progression_skip_balancing, 0x55), + ItemData(77771051, "Blue Neon Egg", ItemClassification.progression, 0x56), + ItemData(77771052, "Red Neon Egg", ItemClassification.progression, 0x57), + ItemData(77771053, "Green Neon Egg", ItemClassification.progression, 0x60), + ItemData(77771054, "Yellow Neon Egg", ItemClassification.progression, 0x61), + ItemData(77771055, "Purple Neon Egg", ItemClassification.progression, 0x62), + ItemData(77771056, "Orange Neon Egg", ItemClassification.progression, 0x63), + ItemData(77771057, "Azure Neon Egg", ItemClassification.progression, 0x64), + ItemData(77771058, "Beanstar Piece 1", ItemClassification.progression, 0x65), + ItemData(77771059, "Beanstar Piece 2", ItemClassification.progression, 0x66), + ItemData(77771060, "Beanstar Piece 3", ItemClassification.progression, 0x67), + ItemData(77771061, "Beanstar Piece 4", ItemClassification.progression, 0x70), + ItemData(77771062, "Spangle", ItemClassification.progression, 0x72), + ItemData(77771063, "Beanlet 1", ItemClassification.filler, 0x73), + ItemData(77771064, "Beanlet 2", ItemClassification.filler, 0x74), + ItemData(77771065, "Beanlet 3", ItemClassification.filler, 0x75), + ItemData(77771066, "Beanlet 4", ItemClassification.filler, 0x76), + ItemData(77771067, "Beanlet 5", ItemClassification.filler, 0x77), + ItemData(77771068, "Beanstone 1", ItemClassification.filler, 0x80), + ItemData(77771069, "Beanstone 2", ItemClassification.filler, 0x81), + ItemData(77771070, "Beanstone 3", ItemClassification.filler, 0x82), + ItemData(77771071, "Beanstone 4", ItemClassification.filler, 0x83), + ItemData(77771072, "Beanstone 5", ItemClassification.filler, 0x84), + ItemData(77771073, "Beanstone 6", ItemClassification.filler, 0x85), + ItemData(77771074, "Beanstone 7", ItemClassification.filler, 0x86), + ItemData(77771075, "Beanstone 8", ItemClassification.filler, 0x87), + ItemData(77771076, "Beanstone 9", ItemClassification.filler, 0x90), + ItemData(77771077, "Beanstone 10", ItemClassification.filler, 0x91), + ItemData(77771078, "Secret Scroll 1", ItemClassification.useful, 0x92), + ItemData(77771079, "Secret Scroll 2", ItemClassification.useful, 0x93), + ItemData(77771080, "Castle Badge", ItemClassification.useful, 0x9F), + ItemData(77771081, "Pea Badge", ItemClassification.useful, 0xA0), + ItemData(77771082, "Bean B. Badge", ItemClassification.useful, 0xA1), + ItemData(77771083, "Counter Badge", ItemClassification.useful, 0xA2), + ItemData(77771084, "Charity Badge", ItemClassification.useful, 0xA3), + ItemData(77771085, "Bros. Badge", ItemClassification.useful, 0xA4), + ItemData(77771086, "Miracle Badge", ItemClassification.useful, 0xA5), + ItemData(77771087, "Ohoracle Badge", ItemClassification.useful, 0xA6), + ItemData(77771088, "Mush Badge", ItemClassification.useful, 0xA7), + ItemData(77771089, "Mari-Lui Badge", ItemClassification.useful, 0xA8), + ItemData(77771090, "Muscle Badge", ItemClassification.useful, 0xA9), + ItemData(77771091, "Spiny Badge AA", ItemClassification.useful, 0xAA), + ItemData(77771092, "Mush Badge A", ItemClassification.useful, 0xAB), + ItemData(77771093, "Grab Badge", ItemClassification.useful, 0xAC), + ItemData(77771094, "Mush Badge AA", ItemClassification.useful, 0xAD), + ItemData(77771095, "Power Badge", ItemClassification.useful, 0xAE), + ItemData(77771096, "Wonder Badge", ItemClassification.useful, 0xAF), + ItemData(77771097, "Beauty Badge", ItemClassification.useful, 0xB0), + ItemData(77771098, "Salvage Badge", ItemClassification.useful, 0xB1), + ItemData(77771099, "Oh-Pah Badge", ItemClassification.useful, 0xB2), + ItemData(77771100, "Brilliant Badge", ItemClassification.useful, 0xB3), + ItemData(77771101, "Sarge Badge", ItemClassification.useful, 0xB4), + ItemData(77771102, "General Badge", ItemClassification.useful, 0xB5), + ItemData(77771103, "Tank Badge", ItemClassification.useful, 0xB6), + ItemData(77771104, "Bros. Rock", ItemClassification.useful, 0xBD), + ItemData(77771105, "Soulful Bros.", ItemClassification.useful, 0xC0), + ItemData(77771106, "High-End Badge", ItemClassification.useful, 0xC1), + ItemData(77771107, "Bean Pants", ItemClassification.useful, 0xCC), + ItemData(77771108, "Bean Trousers", ItemClassification.useful, 0xCD), + ItemData(77771109, "Blue Jeans", ItemClassification.useful, 0xCE), + ItemData(77771110, "Parasol Pants", ItemClassification.useful, 0xCF), + ItemData(77771111, "Hard Pants", ItemClassification.useful, 0xD0), + ItemData(77771112, "Heart Jeans", ItemClassification.useful, 0xD1), + ItemData(77771113, "Plaid Trousers", ItemClassification.useful, 0xD2), + ItemData(77771114, "#1 Trousers", ItemClassification.useful, 0xD3), + ItemData(77771115, "Safety Slacks", ItemClassification.useful, 0xD4), + ItemData(77771116, "Shroom Pants", ItemClassification.useful, 0xD5), + ItemData(77771117, "Shroom Bells", ItemClassification.useful, 0xD6), + ItemData(77771118, "Shroom Slacks", ItemClassification.useful, 0xD7), + ItemData(77771119, "Peachy Jeans", ItemClassification.useful, 0xD8), + ItemData(77771120, "Mushwin Pants", ItemClassification.useful, 0xD9), + ItemData(77771121, "Mushluck Pants", ItemClassification.useful, 0xDA), + ItemData(77771122, "Scandal Jeans", ItemClassification.useful, 0xDB), + ItemData(77771123, "Street Jeans", ItemClassification.useful, 0xDC), + ItemData(77771124, "Tropic Slacks", ItemClassification.useful, 0xDD), + ItemData(77771125, "Hermetic Pants", ItemClassification.useful, 0xDE), + ItemData(77771126, "Beanstar Pants", ItemClassification.useful, 0xDF), + ItemData(77771127, "Peasley Slacks", ItemClassification.useful, 0xE0), + ItemData(77771128, "Queen B. Jeans", ItemClassification.useful, 0xE1), + ItemData(77771129, "B. Brand Jeans", ItemClassification.useful, 0xE2), + ItemData(77771130, "Heart Slacks", ItemClassification.useful, 0xE3), + ItemData(77771131, "Casual Slacks", ItemClassification.useful, 0xE4), + ItemData(77771132, "Casual Coral", ItemClassification.useful, 0xEB), + ItemData(77771133, "Harhall's Pants", ItemClassification.useful, 0xF1), + ItemData(77771134, "Wool Trousers", ItemClassification.useful, 0xF3), + ItemData(77771135, "Iron Pants", ItemClassification.useful, 0xF7), + ItemData(77771136, "Greed Wallet", ItemClassification.useful, 0xF8), + ItemData(77771137, "Bonus Ring", ItemClassification.useful, 0xF9), + ItemData(77771138, "Excite Spring", ItemClassification.useful, 0xFA), + ItemData(77771139, "Great Force", ItemClassification.useful, 0xFB), + ItemData(77771140, "Power Grip", ItemClassification.useful, 0xFC), + ItemData(77771141, "Cobalt Necktie", ItemClassification.useful, 0xFD), + ItemData(77771142, "Game Boy Horror SP", ItemClassification.useful, 0xFE), + ItemData(77771143, "Woo Bean", ItemClassification.skip_balancing, 0x1C), + ItemData(77771144, "Hee Bean", ItemClassification.skip_balancing, 0x1F), +] + +item_frequencies: typing.Dict[str, int] = { + "5 Coins": 40, + "Mushroom": 55, + "Super Mushroom": 15, + "Ultra Mushroom": 12, + "Nuts": 10, + "Super Nuts": 5, + "Ultra Nuts": 5, + "Max Nuts": 2, + "Syrup": 28, + "Super Syrup": 10, + "Ultra Syrup": 10, + "Max Syrup": 2, + "1-Up Mushroom": 15, + "1-Up Super": 5, + "Golden Mushroom": 3, + "Refreshing Herb": 9, + "Red Pepper": 2, + "Green Pepper": 2, + "Hoo Bean": 100, + "Chuckle Bean": 200, + "Hammers": 3, +} + +item_table: typing.Dict[str, ItemData] = {item.itemName: item for item in itemList} +items_by_id: typing.Dict[int, ItemData] = {item.code: item for item in itemList} diff --git a/worlds/mlss/Locations.py b/worlds/mlss/Locations.py new file mode 100644 index 00000000000..8c00432a8f0 --- /dev/null +++ b/worlds/mlss/Locations.py @@ -0,0 +1,1185 @@ +import typing + +from BaseClasses import Location + + +class LocationData: + name: str = "" + id: int = 0x00 + + def __init__(self, name, id_, itemType): + self.name = name + self.itemType = itemType + self.id = id_ + + +class MLSSLocation(Location): + game: str = "Mario & Luigi Superstar Saga" + + +hidden = [ + 0x39D8C5, + 0x39D90F, + 0x39D9E9, + 0x39DB02, + 0x39DAB5, + 0x39DB0F, + 0x39DB2A, + 0x39DB32, + 0x39DBBC, + 0x39DBE1, + 0x39DC65, + 0x39DC5D, + 0x39DC82, + 0x39DCC4, + 0x39DCE1, + 0x39DD13, + 0x39DDF6, + 0x39DEA8, + 0x39DED7, + 0x39DF63, + 0x39E077, + 0x39E092, + 0x39E0CD, + 0x39E0FA, + 0x39E102, + 0x39E187, + 0x39E1BC, + 0x39E1C9, + 0x39E1E3, + 0x39E21D, + 0x39E232, + 0x39E2DC, + 0x39E2E9, + 0x39E316, + 0x39E343, + 0x39E370, + 0x39E396, + 0x39E3D1, + 0x39E3F3, + 0x39E462, + 0x39E477, + 0x39E51E, + 0x39E5B5, + 0x39E5C8, + 0x39E5D0, + 0x39E5F0, + 0x39E5FD, + 0x39E6C2, + 0x39E6CF, + 0x39E702, + 0x39E857, + 0x39E8A3, + 0x39E91A, + 0x39E944, + 0x39E959, + 0x39E983, + 0x39E9A0, + 0x39EC40, + 0x39EC4D, +] + + +mainArea: typing.List[LocationData] = [ + LocationData("Stardust Fields Room 1 Block 1", 0x39D65D, 0), + LocationData("Stardust Fields Room 1 Block 2", 0x39D665, 0), + LocationData("Stardust Fields Room 2 Block", 0x39D678, 0), + LocationData("Stardust Fields Room 3 Block", 0x39D6AD, 0), + LocationData("Stardust Fields Room 4 Block 1", 0x39D6CA, 0), + LocationData("Stardust Fields Room 4 Block 2", 0x39D6C2, 0), + LocationData("Stardust Fields Room 4 Block 3", 0x39D6BA, 0), + LocationData("Stardust Fields Room 5 Block", 0x39D713, 0), + LocationData("Hoohoo Village Hammer House Block", 0x39D731, 0), + LocationData("Hoohoo Mountain Below Summit Block 1", 0x39D873, 0), + LocationData("Hoohoo Mountain Below Summit Block 2", 0x39D87B, 0), + LocationData("Hoohoo Mountain Below Summit Block 3", 0x39D883, 0), + LocationData("Hoohoo Mountain After Hoohooros Block 1", 0x39D890, 0), + LocationData("Hoohoo Mountain After Hoohooros Block 2", 0x39D8A0, 0), + LocationData("Hoohoo Mountain Hoohooros Room Block 1", 0x39D8AD, 0), + LocationData("Hoohoo Mountain Hoohooros Room Block 2", 0x39D8B5, 0), + LocationData("Hoohoo Mountain Before Hoohooros Block", 0x39D8D2, 0), + LocationData("Hoohoo Mountain Fountain Room Block 1", 0x39D8F2, 0), + LocationData("Hoohoo Mountain Fountain Room Block 2", 0x39D8FA, 0), + LocationData("Hoohoo Mountain Room 1 Block 1", 0x39D91C, 0), + LocationData("Hoohoo Mountain Room 1 Block 2", 0x39D924, 0), + LocationData("Hoohoo Mountain Room 1 Block 3", 0x39D92C, 0), + LocationData("Hoohoo Mountain Base Room 1 Block", 0x39D939, 0), + LocationData("Hoohoo Village Right Side Block", 0x39D957, 0), + LocationData("Hoohoo Village Bridge Room Block 1", 0x39D96F, 0), + LocationData("Hoohoo Village Bridge Room Block 2", 0x39D97F, 0), + LocationData("Hoohoo Village Bridge Room Block 3", 0x39D98F, 0), + LocationData("Hoohoo Mountain Base Bridge Room Block 1", 0x39D99C, 0), + LocationData("Hoohoo Mountain Base Bridge Room Block 2", 0x39D9A4, 0), + LocationData("Hoohoo Mountain Base Bridge Room Block 3", 0x39D9AC, 0), + LocationData("Hoohoo Mountain Base Bridge Room Block 4", 0x39D9B4, 0), + LocationData("Hoohoo Mountain Base Bridge Room Digspot", 0x39D9BC, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Block 1", 0x39D9C9, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Block 2", 0x39D9D1, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Digspot 1", 0x39D9D9, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Digspot 2", 0x39D9E1, 0), + LocationData("Hoohoo Mountain Base Grassy Area Block 1", 0x39D9FE, 0), + LocationData("Hoohoo Mountain Base Grassy Area Block 2", 0x39D9F6, 0), + LocationData("Hoohoo Mountain Base After Minecart Minigame Block 1", 0x39DA35, 0), + LocationData("Hoohoo Mountain Base After Minecart Minigame Block 2", 0x39DA2D, 0), + LocationData("Cave Connecting Stardust Fields and Hoohoo Village Block 1", 0x39DA77, 0), + LocationData("Cave Connecting Stardust Fields and Hoohoo Village Block 2", 0x39DA7F, 0), + LocationData("Hoohoo Village South Cave Block", 0x39DACD, 0), + LocationData("Hoohoo Village North Cave Room 1 Block", 0x39DA98, 0), + LocationData("Hoohoo Village North Cave Room 2 Block", 0x39DAAD, 0), + LocationData("Beanbean Outskirts Surf Beach Block", 0x39DD03, 0), + LocationData("Woohoo Hooniversity Star Room Block 1", 0x39E13D, 0), + LocationData("Woohoo Hooniversity Star Room Block 2", 0x39E145, 0), + LocationData("Woohoo Hooniversity Star Room Block 3", 0x39E14D, 0), + LocationData("Woohoo Hooniversity Sun Door Block 1", 0x39E15A, 0), + LocationData("Woohoo Hooniversity Sun Door Block 2", 0x39E162, 0), + LocationData("Woohoo Hooniversity West of Star Room 4 Block 1", 0x39E1F0, 0), + LocationData("Woohoo Hooniversity West of Star Room 4 Block 2", 0x39E1F8, 0), + LocationData("Woohoo Hooniversity West of Star Room 4 Block 3", 0x39E200, 0), + LocationData("Hoohoo Mountain Fountain Room 2 Block", 0x39E8F5, 0), + LocationData("Hoohoo Mountain Past Hoohooros Connector Room Block", 0x39E912, 0), + LocationData("Outside Woohoo Hooniversity Block", 0x39E9B5, 0), + LocationData("Shop Starting Flag 1", 0x3C05F0, 3), + LocationData("Shop Starting Flag 2", 0x3C05F2, 3), + LocationData("Shop Starting Flag 3", 0x3C05F4, 3), + LocationData("Hoohoo Mountain Summit Digspot", 0x39D85E, 0), + LocationData("Hoohoo Mountain Below Summit Digspot", 0x39D86B, 0), + LocationData("Hoohoo Mountain After Hoohooros Digspot", 0x39D898, 0), + LocationData("Hoohoo Mountain Hoohooros Room Digspot 1", 0x39D8BD, 0), + LocationData("Hoohoo Mountain Hoohooros Room Digspot 2", 0x39D8C5, 0), + LocationData("Hoohoo Mountain Before Hoohooros Digspot", 0x39D8E2, 0), + LocationData("Hoohoo Mountain Room 2 Digspot 1", 0x39D907, 0), + LocationData("Hoohoo Mountain Room 2 Digspot 2", 0x39D90F, 0), + LocationData("Hoohoo Mountain Base Room 1 Digspot", 0x39D941, 0), + LocationData("Hoohoo Village Right Side Digspot", 0x39D95F, 0), + LocationData("Hoohoo Village Super Hammer Cave Digspot", 0x39DB02, 0), + LocationData("Hoohoo Village Super Hammer Cave Block", 0x39DAEA, 0), + LocationData("Hoohoo Village North Cave Room 2 Digspot", 0x39DAB5, 0), + LocationData("Hoohoo Mountain Base Minecart Cave Digspot", 0x39DB0F, 0), + LocationData("Beanbean Outskirts Farm Room Digspot 1", 0x39DB22, 0), + LocationData("Beanbean Outskirts Farm Room Digspot 2", 0x39DB2A, 0), + LocationData("Beanbean Outskirts Farm Room Digspot 3", 0x39DB32, 0), + LocationData("Beanbean Outskirts NW Block", 0x39DB87, 0), + LocationData("Beanbean Outskirts NW Digspot", 0x39DB97, 0), + LocationData("Beanbean Outskirts W Digspot 1", 0x39DBAC, 0), + LocationData("Beanbean Outskirts W Digspot 2", 0x39DBB4, 0), + LocationData("Beanbean Outskirts W Digspot 3", 0x39DBBC, 0), + LocationData("Beanbean Outskirts SW Digspot 1", 0x39DBC9, 0), + LocationData("Beanbean Outskirts SW Digspot 2", 0x39DBD9, 0), + LocationData("Beanbean Outskirts SW Digspot 3", 0x39DBE1, 0), + LocationData("Beanbean Outskirts N Room 1 Digspot", 0x39DBEE, 0), + LocationData("Beanbean Outskirts N Room 2 Digspot", 0x39DBFB, 0), + LocationData("Beanbean Outskirts S Room 1 Digspot 1", 0x39DC08, 0), + LocationData("Beanbean Outskirts S Room 1 Block", 0x39DC20, 0), + LocationData("Beanbean Outskirts S Room 1 Digspot 2", 0x39DC28, 0), + LocationData("Beanbean Outskirts S Room 2 Block 1", 0x39DC4D, 0), + LocationData("Beanbean Outskirts NE Digspot 1", 0x39DC7A, 0), + LocationData("Beanbean Outskirts NE Digspot 2", 0x39DC82, 0), + LocationData("Beanbean Outskirts E Digspot 1", 0x39DC8F, 0), + LocationData("Beanbean Outskirts E Digspot 2", 0x39DC97, 0), + LocationData("Beanbean Outskirts E Digspot 3", 0x39DC9F, 0), + LocationData("Beanbean Outskirts SE Digspot 1", 0x39DCAC, 0), + LocationData("Beanbean Outskirts SE Digspot 2", 0x39DCBC, 0), + LocationData("Beanbean Outskirts SE Digspot 3", 0x39DCC4, 0), + LocationData("Beanbean Outskirts North Beach Digspot 1", 0x39DCD1, 0), + LocationData("Beanbean Outskirts North Beach Digspot 2", 0x39DCE1, 0), + LocationData("Beanbean Outskirts North Beach Digspot 3", 0x39DCD9, 0), + LocationData("Beanbean Outskirts South Beach Digspot", 0x39DCEE, 0), + LocationData("Woohoo Hooniversity West of Star Room Digspot 1", 0x39E17F, 0), + LocationData("Woohoo Hooniversity West of Star Room Digspot 2", 0x39E187, 0), + LocationData("Woohoo Hooniversity West of Star Room 2 Digspot", 0x39E1D6, 0), + LocationData("Woohoo Hooniversity West of Star Room 3 Digspot", 0x39E1E3, 0), + LocationData("Woohoo Hooniversity West of Star Room 4 Digspot 1", 0x39E208, 0), + LocationData("Woohoo Hooniversity West of Star Room 4 Digspot 2", 0x39E210, 0), + LocationData("Woohoo Hooniversity West of Star Room 5 Digspot", 0x39E21D, 0), + LocationData("Woohoo Hooniversity Entrance to Mini Mario Room Digspot 1", 0x39E22A, 0), + LocationData("Woohoo Hooniversity Entrance to Mini Mario Room Digspot 2", 0x39E232, 0), + LocationData("Woohoo Hooniversity Entrance to Mini Mario Room 2 Digspot", 0x39E23F, 0), + LocationData("Woohoo Hooniversity Mini Mario Puzzle Block", 0x39E24C, 0), + LocationData("Woohoo Hooniversity Mini Mario Puzzle Digspot", 0x39E254, 0), + LocationData("Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 1", 0x39E261, 0), + LocationData("Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 2", 0x39E269, 0), + LocationData("Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 3", 0x39E271, 0), + LocationData("Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 4", 0x39E279, 0), + LocationData("Hoohoo Mountain Fountain Room 2 Digspot", 0x39E8FD, 0), + LocationData("Hoohoo Mountain Past Hoohooros Connector Room Digspot 1", 0x39E90A, 0), + LocationData("Hoohoo Mountain Past Hoohooros Connector Room Digspot 2", 0x39E91A, 0), + LocationData("Beanbean Outskirts Secret Scroll 1", 0x1E9411, 2), + LocationData("Beanbean Outskirts Secret Scroll 2", 0x1E9412, 2), + LocationData("Beanbean Outskirts Bean Fruit 1", 0x229345, 1), + LocationData("Beanbean Outskirts Bean Fruit 2", 0x22954D, 1), + LocationData("Beanbean Outskirts Bean Fruit 3", 0x228A17, 1), + LocationData("Beanbean Outskirts Bean Fruit 4", 0x22913A, 1), + LocationData("Beanbean Outskirts Bean Fruit 5", 0x22890E, 1), + LocationData("Beanbean Outskirts Bean Fruit 6", 0x228775, 1), + LocationData("Beanbean Outskirts Bean Fruit 7", 0x1E9431, 2), + LocationData("Hoohoo Village Mole Behind Turtle", 0x277AB2, 1), + LocationData("Beanbean Outskirts Thunderhand Mole", 0x2779C8, 1), + LocationData("Hoohoo Mountain Peasley's Rose", 0x1E9430, 2), + LocationData("Beanbean Outskirts Super Hammer Upgrade", 0x1E9404, 2), + LocationData("Beanbean Outskirts Ultra Hammer Upgrade", 0x1E9405, 2), + LocationData("Beanbean Outskirts NE Solo Mario Mole 1", 0x1E9435, 2), + LocationData("Beanbean Outskirts NE Solo Mario Mole 2", 0x1E9436, 2), + LocationData("Hoohoo Village Hammers", 0x1E9403, 2), + LocationData("Beanbean Outskirts Solo Luigi Cave Mole", 0x242888, 1), + LocationData("Beanbean Outskirts Farm Room Mole Reward 1", 0x243844, 1), + LocationData("Beanbean Outskirts Farm Room Mole Reward 2", 0x24387D, 1), + LocationData("Beanbean Outskirts South of Hooniversity Guards Digspot 1", 0x39E990, 0), + LocationData("Beanbean Outskirts South of Hooniversity Guards Digspot 2", 0x39E998, 0), + LocationData("Beanbean Outskirts South of Hooniversity Guards Digspot 3", 0x39E9A0, 0), + LocationData("Beanbean Outskirts Entrance to Hoohoo Mountain Base Digspot 1", 0x39EB5A, 0), + LocationData("Beanbean Outskirts Entrance to Hoohoo Mountain Base Digspot 2", 0x39EB62, 0), + LocationData("Beanbean Outskirts Pipe 2 Room Digspot", 0x39EC40, 0), + LocationData("Beanbean Outskirts Pipe 4 Room Digspot", 0x39EC4D, 0), + LocationData("Beanbean Castle Town Mini Mario Block 1", 0x39D813, 0), + LocationData("Beanbean Castle Town Mini Mario Block 2", 0x39D81B, 0), + LocationData("Beanbean Castle Town Mini Mario Block 3", 0x39D823, 0), + LocationData("Beanbean Castle Town Mini Mario Block 4", 0x39D82B, 0), + LocationData("Beanbean Castle Town Mini Mario Block 5", 0x39D833, 0), +] + +coins: typing.List[LocationData] = [ + LocationData("Stardust Fields Room 2 Coin Block 1", 0x39D680, 0), + LocationData("Stardust Fields Room 2 Coin Block 2", 0x39D688, 0), + LocationData("Stardust Fields Room 2 Coin Block 3", 0x39D690, 0), + LocationData("Stardust Fields Room 3 Coin Block 1", 0x39D69D, 0), + LocationData("Stardust Fields Room 3 Coin Block 2", 0x39D6A5, 0), + LocationData("Stardust Fields Room 5 Coin Block 1", 0x39D6D7, 0), + LocationData("Stardust Fields Room 5 Coin Block 2", 0x39D6DF, 0), + LocationData("Stardust Fields Room 7 Coin Block 1", 0x39D70B, 0), + LocationData("Stardust Fields Room 7 Coin Block 2", 0x39D71B, 0), + LocationData("Beanbean Castle Town Passport Photo Room Coin Block", 0x39D803, 0), + LocationData("Hoohoo Mountain Before Hoohooros Coin Block", 0x39D8DA, 0), + LocationData("Hoohoo Village Bridge Room Coin Block 1", 0x39D977, 0), + LocationData("Hoohoo Village Bridge Room Coin Block 2", 0x39D987, 0), + LocationData("Hoohoo Village North Cave Room 1 Coin Block", 0x39DAA0, 0), + LocationData("Hoohoo Village South Cave Coin Block 1", 0x39DAC5, 0), + LocationData("Hoohoo Village South Cave Coin Block 2", 0x39DAD5, 0), + LocationData("Hoohoo Mountain Base Boo Statue Cave Coin Block 1", 0x39DAE2, 0), + LocationData("Hoohoo Mountain Base Boo Statue Cave Coin Block 2", 0x39DAF2, 0), + LocationData("Hoohoo Mountain Base Boo Statue Cave Coin Block 3", 0x39DAFA, 0), + LocationData("Beanbean Outskirts NW Coin Block", 0x39DB8F, 0), + LocationData("Beanbean Outskirts S Room 1 Coin Block", 0x39DC18, 0), + LocationData("Beanbean Outskirts S Room 2 Coin Block", 0x39DC3D, 0), + LocationData("Chateau Popple Room Coin Block 1", 0x39DD30, 0), + LocationData("Chateau Popple Room Coin Block 2", 0x39DD40, 0), + LocationData("Chucklehuck Woods Cave Room 1 Coin Block", 0x39DD7A, 0), + LocationData("Chucklehuck Woods Cave Room 2 Coin Block", 0x39DD97, 0), + LocationData("Chucklehuck Woods Cave Room 3 Coin Block", 0x39DDB4, 0), + LocationData("Chucklehuck Woods Pipe 5 Room Coin Block", 0x39DDE6, 0), + LocationData("Chucklehuck Woods Room 7 Coin Block", 0x39DE31, 0), + LocationData("Chucklehuck Woods After Chuckleroot Coin Block", 0x39DF14, 0), + LocationData("Chucklehuck Woods Koopa Room Coin Block", 0x39DF53, 0), + LocationData("Chucklehuck Woods Winkle Area Cave Coin Block", 0x39DF80, 0), + LocationData("Sewers Prison Room Coin Block", 0x39E01E, 0), + LocationData("Gwarhar Lagoon First Underwater Area Room 2 Coin Block", 0x39E455, 0), + LocationData("Teehee Valley Past Ultra Hammer Rocks Coin Block", 0x39E588, 0), + LocationData("S.S. Chuckola Storage Room Coin Block 1", 0x39E618, 0), + LocationData("S.S. Chuckola Storage Room Coin Block 2", 0x39E620, 0), + LocationData("Joke's End Second Floor West Room Coin Block", 0x39E771, 0), + LocationData("Joke's End North of Bridge Room Coin Block", 0x39E836, 0), + LocationData("Outside Woohoo Hooniversity Coin Block 1", 0x39E9AD, 0), + LocationData("Outside Woohoo Hooniversity Coin Block 2", 0x39E9BD, 0), + LocationData("Outside Woohoo Hooniversity Coin Block 3", 0x39E9C5, 0), +] + +baseUltraRocks: typing.List[LocationData] = [ + LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 1", 0x39DA42, 0), + LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 2", 0x39DA4A, 0), + LocationData("Hoohoo Mountain Base Past Ultra Hammer Rocks Block 3", 0x39DA52, 0), + LocationData("Hoohoo Mountain Base Boostatue Room Digspot 3 (Rightside)", 0x39D9E9, 0), + LocationData("Hoohoo Mountain Base Mole Near Teehee Valley", 0x277A45, 1), + LocationData("Teehee Valley Entrance To Hoohoo Mountain Digspot", 0x39E5B5, 0), + LocationData("Teehee Valley Solo Luigi Maze Room 2 Digspot 1", 0x39E5C8, 0), + LocationData("Teehee Valley Solo Luigi Maze Room 2 Digspot 2", 0x39E5D0, 0), + LocationData("Hoohoo Mountain Base Guffawha Ruins Entrance Digspot", 0x39DA0B, 0), + LocationData("Hoohoo Mountain Base Teehee Valley Entrance Digspot", 0x39DA20, 0), + LocationData("Hoohoo Mountain Base Teehee Valley Entrance Block", 0x39DA18, 0), +] + +booStatue: typing.List[LocationData] = [ + LocationData("Beanbean Outskirts Before Harhall Digspot 1", 0x39E951, 0), + LocationData("Beanbean Outskirts Before Harhall Digspot 2", 0x39E959, 0), + LocationData("Beanstar Piece Harhall", 0x1E9441, 2), + LocationData("Beanbean Outskirts Boo Statue Mole", 0x1E9434, 2), + LocationData("Harhall's Pants", 0x1E9444, 2), + LocationData("Beanbean Outskirts S Room 2 Digspot 1", 0x39DC65, 0), + LocationData("Beanbean Outskirts S Room 2 Digspot 2", 0x39DC5D, 0), + LocationData("Beanbean Outskirts S Room 2 Block 2", 0x39DC45, 0), + LocationData("Beanbean Outskirts S Room 2 Digspot 3", 0x39DC35, 0), +] + +chucklehuck: typing.List[LocationData] = [ + LocationData("Chateau Room 1 Digspot", 0x39DD20, 0), + LocationData("Chateau Popple Fight Room Block 1", 0x39DD38, 0), + LocationData("Chateau Popple Fight Room Block 2", 0x39DD48, 0), + LocationData("Chateau Popple Fight Room Digspot", 0x39DD50, 0), + LocationData("Chateau Barrel Room Digspot", 0x39DD5D, 0), + LocationData("Chateau Goblet Room Digspot", 0x39DD6D, 0), + LocationData("Chucklehuck Woods Cave Room 1 Block 1", 0x39DD82, 0), + LocationData("Chucklehuck Woods Cave Room 1 Block 2", 0x39DD8A, 0), + LocationData("Chucklehuck Woods Cave Room 2 Block", 0x39DD9F, 0), + LocationData("Chucklehuck Woods Cave Room 3 Block", 0x39DDAC, 0), + LocationData("Chucklehuck Woods Room 2 Block", 0x39DDC1, 0), + LocationData("Chucklehuck Woods Room 2 Digspot", 0x39DDC9, 0), + LocationData("Chucklehuck Woods Pipe Room Block 1", 0x39DDD6, 0), + LocationData("Chucklehuck Woods Pipe Room Block 2", 0x39DDDE, 0), + LocationData("Chucklehuck Woods Pipe Room Digspot 1", 0x39DDEE, 0), + LocationData("Chucklehuck Woods Pipe Room Digspot 2", 0x39DDF6, 0), + LocationData("Chucklehuck Woods Room 4 Block 1", 0x39DE06, 0), + LocationData("Chucklehuck Woods Room 4 Block 2", 0x39DE0E, 0), + LocationData("Chucklehuck Woods Room 4 Block 3", 0x39DE16, 0), + LocationData("Chucklehuck Woods Room 7 Block 1", 0x39DE29, 0), + LocationData("Chucklehuck Woods Room 7 Block 2", 0x39DE39, 0), + LocationData("Chucklehuck Woods Room 7 Digspot 1", 0x39DE41, 0), + LocationData("Chucklehuck Woods Room 7 Digspot 2", 0x39DE49, 0), + LocationData("Chucklehuck Woods Room 8 Digspot", 0x39DE56, 0), + LocationData("Chucklehuck Woods East of Chuckleroot Digspot", 0x39DE66, 0), + LocationData("Chucklehuck Woods Northeast of Chuckleroot Digspot 1", 0x39DE73, 0), + LocationData("Chucklehuck Woods Northeast of Chuckleroot Digspot 2", 0x39DE7B, 0), + LocationData("Chucklehuck Woods Northeast of Chuckleroot Digspot 3", 0x39DE83, 0), + LocationData("Chucklehuck Woods Northeast of Chuckleroot Digspot 4", 0x39DE8B, 0), + LocationData("Chucklehuck Woods White Fruit Room Digspot 1", 0x39DE98, 0), + LocationData("Chucklehuck Woods White Fruit Room Digspot 2", 0x39DEA0, 0), + LocationData("Chucklehuck Woods White Fruit Room Digspot 3", 0x39DEA8, 0), + LocationData("Chucklehuck Woods West of Chuckleroot Block", 0x39DEB5, 0), + LocationData("Chucklehuck Woods Southwest of Chuckleroot Block", 0x39DEC2, 0), + LocationData("Chucklehuck Woods Wiggler room Digspot 1", 0x39DECF, 0), + LocationData("Chucklehuck Woods Wiggler room Digspot 2", 0x39DED7, 0), + LocationData("Chucklehuck Woods After Chuckleroot Block 1", 0x39DEE4, 0), + LocationData("Chucklehuck Woods After Chuckleroot Block 2", 0x39DEEC, 0), + LocationData("Chucklehuck Woods After Chuckleroot Block 3", 0x39DEF4, 0), + LocationData("Chucklehuck Woods After Chuckleroot Block 4", 0x39DEFC, 0), + LocationData("Chucklehuck Woods After Chuckleroot Block 5", 0x39DF04, 0), + LocationData("Chucklehuck Woods After Chuckleroot Block 6", 0x39DF0C, 0), + LocationData("Chucklehuck Woods Koopa Room Block 1", 0x39DF4B, 0), + LocationData("Chucklehuck Woods Koopa Room Block 2", 0x39DF5B, 0), + LocationData("Chucklehuck Woods Koopa Room Digspot", 0x39DF63, 0), + LocationData("Chucklehuck Woods Room 1 Digspot", 0x39E1C9, 0), + LocationData("Beanbean Outskirts Brooch Guards Room Digspot 1", 0x39E966, 0), + LocationData("Beanbean Outskirts Brooch Guards Room Digspot 2", 0x39E96E, 0), + LocationData("Beanbean Outskirts Chateau Entrance Digspot 1", 0x39E97B, 0), + LocationData("Beanbean Outskirts Chateau Entrance Digspot 2", 0x39E983, 0), + LocationData("Chateau Green Goblet", 0x24E628, 1), + LocationData("Chateau Red Goblet", 0x1E943E, 2), + LocationData("Chucklehuck Woods Red Chuckola Fruit", 0x250621, 2), + LocationData("Chucklehuck Woods White Chuckola Fruit", 0x24FF18, 2), + LocationData("Chucklehuck Woods Purple Chuckola Fruit", 0x24ED74, 1), +] + +castleTown: typing.List[LocationData] = [ + LocationData("Beanbean Castle Town Left Side House Block 1", 0x39D7A4, 0), + LocationData("Beanbean Castle Town Left Side House Block 2", 0x39D7AC, 0), + LocationData("Beanbean Castle Town Left Side House Block 3", 0x39D7B4, 0), + LocationData("Beanbean Castle Town Left Side House Block 4", 0x39D7BC, 0), + LocationData("Beanbean Castle Town Right Side House Block 1", 0x39D7D8, 0), + LocationData("Beanbean Castle Town Right Side House Block 2", 0x39D7E0, 0), + LocationData("Beanbean Castle Town Right Side House Block 3", 0x39D7E8, 0), + LocationData("Beanbean Castle Town Right Side House Block 4", 0x39D7F0, 0), + LocationData("Beanbean Castle Peach's Extra Dress", 0x1E9433, 2), + LocationData("Beanbean Castle Fake Beanstar", 0x1E9432, 2), + LocationData("Beanbean Castle Town Beanlet 1", 0x251347, 1), + LocationData("Beanbean Castle Town Beanlet 2", 0x2513FB, 1), + LocationData("Beanbean Castle Town Beanlet 3", 0x2513A1, 1), + LocationData("Beanbean Castle Town Beanlet 4", 0x251988, 1), + LocationData("Beanbean Castle Town Beanlet 5", 0x25192E, 1), + LocationData("Beanbean Castle Town Beanstone 1", 0x25117D, 1), + LocationData("Beanbean Castle Town Beanstone 2", 0x2511D6, 1), + LocationData("Beanbean Castle Town Beanstone 3", 0x25122F, 1), + LocationData("Beanbean Castle Town Beanstone 4", 0x251288, 1), + LocationData("Beanbean Castle Town Beanstone 5", 0x2512E1, 1), + LocationData("Beanbean Castle Town Beanstone 6", 0x25170B, 1), + LocationData("Beanbean Castle Town Beanstone 7", 0x251767, 1), + LocationData("Beanbean Castle Town Beanstone 8", 0x2517C3, 1), + LocationData("Beanbean Castle Town Beanstone 9", 0x25181F, 1), + LocationData("Beanbean Castle Town Beanstone 10", 0x25187B, 1), + LocationData("Coffee Shop Brew Reward 1", 0x253515, 1), + LocationData("Coffee Shop Brew Reward 2", 0x253776, 1), + LocationData("Coffee Shop Brew Reward 3", 0x253C70, 1), + LocationData("Coffee Shop Brew Reward 4", 0x254324, 1), + LocationData("Coffee Shop Brew Reward 5", 0x254718, 1), + LocationData("Coffee Shop Brew Reward 6", 0x254A34, 1), + LocationData("Coffee Shop Brew Reward 7", 0x254E24, 1), + LocationData("Coffee Shop Woohoo Blend", 0x252D07, 1), + LocationData("Coffee Shop Hoohoo Blend", 0x252D28, 1), + LocationData("Coffee Shop Chuckle Blend", 0x252D49, 1), + LocationData("Coffee Shop Teehee Blend", 0x252D6A, 1), + LocationData("Coffee Shop Hoolumbian", 0x252D8B, 1), + LocationData("Coffee Shop Chuckoccino", 0x252DAC, 1), + LocationData("Coffee Shop Teeheespresso", 0x252DCD, 1), + LocationData("Beanbean Castle Town Beanstone Reward", 0x251071, 1), + LocationData("Beanbean Castle Town Beanlet Reward", 0x2515EB, 1), +] + +eReward: typing.List[int] = [0x253515, 0x253776, 0x253C70, 0x254324, 0x254718, 0x254A34, 0x254E24] + +startingFlag: typing.List[LocationData] = [ + LocationData("Badge Shop Starting Flag 1", 0x3C0618, 2), + LocationData("Badge Shop Starting Flag 2", 0x3C061A, 2), + LocationData("Pants Shop Starting Flag 1", 0x3C061C, 2), + LocationData("Pants Shop Starting Flag 2", 0x3C061E, 2), + LocationData("Pants Shop Starting Flag 3", 0x3C0620, 2), +] + +chuckolatorFlag: typing.List[LocationData] = [ + LocationData("Shop Chuckolator Flag", 0x3C05F8, 3), + LocationData("Pants Shop Chuckolator Flag 1", 0x3C062A, 2), + LocationData("Pants Shop Chuckolator Flag 2", 0x3C062C, 2), + LocationData("Pants Shop Chuckolator Flag 3", 0x3C062E, 2), + LocationData("Badge Shop Chuckolator Flag 1", 0x3C0624, 2), + LocationData("Badge Shop Chuckolator Flag 2", 0x3C0626, 2), + LocationData("Badge Shop Chuckolator Flag 3", 0x3C0628, 2), +] + +piranhaFlag: typing.List[LocationData] = [ + LocationData("Shop Mom Piranha Flag 1", 0x3C05FC, 3), + LocationData("Shop Mom Piranha Flag 2", 0x3C05FE, 3), + LocationData("Shop Mom Piranha Flag 3", 0x3C0600, 3), + LocationData("Shop Mom Piranha Flag 4", 0x3C0602, 3), + LocationData("Pants Shop Mom Piranha Flag 1", 0x3C0638, 2), + LocationData("Pants Shop Mom Piranha Flag 2", 0x3C063A, 2), + LocationData("Pants Shop Mom Piranha Flag 3", 0x3C063C, 2), + LocationData("Badge Shop Mom Piranha Flag 1", 0x3C0632, 2), + LocationData("Badge Shop Mom Piranha Flag 2", 0x3C0634, 2), + LocationData("Badge Shop Mom Piranha Flag 3", 0x3C0636, 2), +] + +kidnappedFlag: typing.List[LocationData] = [ + LocationData("Badge Shop Enter Fungitown Flag 1", 0x3C0640, 2), + LocationData("Badge Shop Enter Fungitown Flag 2", 0x3C0642, 2), + LocationData("Badge Shop Enter Fungitown Flag 3", 0x3C0644, 2), + LocationData("Pants Shop Enter Fungitown Flag 1", 0x3C0646, 2), + LocationData("Pants Shop Enter Fungitown Flag 2", 0x3C0648, 2), + LocationData("Pants Shop Enter Fungitown Flag 3", 0x3C064A, 2), + LocationData("Shop Enter Fungitown Flag 1", 0x3C0606, 3), + LocationData("Shop Enter Fungitown Flag 2", 0x3C0608, 3), +] + +beanstarFlag: typing.List[LocationData] = [ + LocationData("Badge Shop Beanstar Complete Flag 1", 0x3C064E, 2), + LocationData("Badge Shop Beanstar Complete Flag 2", 0x3C0650, 2), + LocationData("Badge Shop Beanstar Complete Flag 3", 0x3C0652, 2), + LocationData("Pants Shop Beanstar Complete Flag 1", 0x3C0654, 2), + LocationData("Pants Shop Beanstar Complete Flag 2", 0x3C0656, 2), + LocationData("Pants Shop Beanstar Complete Flag 3", 0x3C0658, 2), + LocationData("Shop Beanstar Complete Flag 1", 0x3C060C, 3), + LocationData("Shop Beanstar Complete Flag 2", 0x3C060E, 3), + LocationData("Shop Beanstar Complete Flag 3", 0x3C0610, 3), +] + +birdoFlag: typing.List[LocationData] = [ + LocationData("Badge Shop Birdo Flag 1", 0x3C065C, 2), + LocationData("Badge Shop Birdo Flag 2", 0x3C065E, 2), + LocationData("Badge Shop Birdo Flag 3", 0x3C0660, 2), + LocationData("Pants Shop Birdo Flag 1", 0x3C0662, 2), + LocationData("Pants Shop Birdo Flag 2", 0x3C0664, 2), + LocationData("Pants Shop Birdo Flag 3", 0x3C0666, 2), + LocationData("Shop Birdo Flag", 0x3C0614, 3), +] + +winkle: typing.List[LocationData] = [ + LocationData("Chucklehuck Woods Winkle Cave Block 1", 0x39DF70, 0), + LocationData("Chucklehuck Woods Winkle Cave Block 2", 0x39DF78, 0), + LocationData("Winkle Area Beanstar Room Block", 0x39DF21, 0), + LocationData("Winkle Area Digspot", 0x39DF2E, 0), + LocationData("Winkle Area Outside Colloseum Block", 0x39DF3B, 0), + LocationData("Winkle Area Colloseum Digspot", 0x39E8A3, 0), + LocationData("Beanstar Piece Winkle Area", 0x1E9440, 2), + LocationData("Winkle Area Winkle Card", 0x261658, 1), +] + +sewers: typing.List[LocationData] = [ + LocationData("Sewers Room 3 Block 1", 0x39DFE6, 0), + LocationData("Sewers Room 3 Block 2", 0x39DFEE, 0), + LocationData("Sewers Room 3 Block 3", 0x39DFF6, 0), + LocationData("Sewers Room 5 Block 1", 0x39E006, 0), + LocationData("Sewers Room 5 Block 2", 0x39E00E, 0), + LocationData("Sewers Prison Room Block 1", 0x39E026, 0), + LocationData("Sewers Prison Room Block 2", 0x39E02E, 0), + LocationData("Sewers Prison Room Block 3", 0x39E036, 0), + LocationData("Sewers Prison Room Block 4", 0x39E03E, 0), + LocationData("Beanbean Castle Beanbean Brooch", 0x2578E7, 1), +] + +hooniversity: typing.List[LocationData] = [ + LocationData("Woohoo Hooniversity South Of Star Room Block", 0x39E16F, 0), + LocationData("Woohoo Hooniversity Barrel Puzzle Entrance Digspot 1", 0x39E194, 0), + LocationData("Woohoo Hooniversity Barrel Puzzle Entrance Block 1", 0x39E19C, 0), + LocationData("Woohoo Hooniversity Barrel Puzzle Entrance Block 2", 0x39E1A4, 0), + LocationData("Woohoo Hooniversity Barrel Puzzle Entrance Block 3", 0x39E1AC, 0), + LocationData("Woohoo Hooniversity Barrel Puzzle Entrance Block 4", 0x39E1B4, 0), + LocationData("Woohoo Hooniversity Barrel Puzzle Entrance Digspot 2", 0x39E1BC, 0), + LocationData("Woohoo Hooniversity Past Sun Door Block 1", 0x39E28C, 0), + LocationData("Woohoo Hooniversity Past Sun Door Block 2", 0x39E294, 0), + LocationData("Woohoo Hooniversity Past Sun Door Block 3", 0x39E29C, 0), + LocationData("Woohoo Hooniversity Past Cackletta Room 1 Block", 0x39E2AC, 0), + LocationData("Woohoo Hooniversity Past Cackletta Room 2 Block 1", 0x39E2BF, 0), + LocationData("Woohoo Hooniversity Past Cackletta Room 2 Block 2", 0x39E2C7, 0), + LocationData("Woohoo Hooniversity Past Cackletta Room 2 Digspot", 0x39E2CF, 0), + LocationData("Woohoo Hooniversity Basement Room 1 Digspot", 0x39E4C6, 0), + LocationData("Woohoo Hooniversity Basement Room 2 Digspot", 0x39E4D3, 0), + LocationData("Woohoo Hooniversity Basement Room 3 Block", 0x39E4E0, 0), + LocationData("Woohoo Hooniversity Basement Room 4 Block", 0x39E4ED, 0), + LocationData("Woohoo Hooniversity Popple Room Digspot 1", 0x39E4FA, 0), + LocationData("Woohoo Hooniversity Popple Room Digspot 2", 0x39E502, 0), + LocationData("Woohoo Hooniversity Solo Mario Barrel Area Block 1", 0x39EC05, 0), + LocationData("Woohoo Hooniversity Solo Mario Barrel Area Block 2", 0x39EC0D, 0), + LocationData("Woohoo Hooniversity Solo Mario Barrel Area Block 3", 0x39EC15, 0), +] + +surfable: typing.List[LocationData] = [ + LocationData("Oho Ocean North Whirlpool Block 1", 0x39E0A5, 0), + LocationData("Oho Ocean North Whirlpool Block 2", 0x39E0AD, 0), + LocationData("Oho Ocean North Whirlpool Block 3", 0x39E0B5, 0), + LocationData("Oho Ocean North Whirlpool Block 4", 0x39E0BD, 0), + LocationData("Oho Ocean North Whirlpool Digspot 1", 0x39E0C5, 0), + LocationData("Oho Ocean North Whirlpool Digspot 2", 0x39E0CD, 0), + LocationData("Oho Ocean Fire Puzzle Room Digspot", 0x39E057, 0), + LocationData("Oho Ocean South Whirlpool Digspot 1", 0x39E0DA, 0), + LocationData("Oho Ocean South Whirlpool Digspot 2", 0x39E0E2, 0), + LocationData("Oho Ocean South Whirlpool Digspot 3", 0x39E0EA, 0), + LocationData("Oho Ocean South Whirlpool Digspot 4", 0x39E0F2, 0), + LocationData("Oho Ocean South Whirlpool Digspot 5", 0x39E0FA, 0), + LocationData("Oho Ocean South Whirlpool Digspot 6", 0x39E102, 0), + LocationData("Oho Ocean South Whirlpool Room 2 Digspot", 0x39E10F, 0), + LocationData("Joke's End Pipe Digspot", 0x39E6C2, 0), + LocationData("Joke's End Staircase Digspot", 0x39E6CF, 0), + LocationData("Surf Minigame", 0x2753EA, 1), + LocationData("North Ocean Whirlpool Mole", 0x277956, 1), + LocationData("Beanbean Outskirts Surf Beach Digspot 1", 0x39DCFB, 0), + LocationData("Beanbean Outskirts Surf Beach Digspot 2", 0x39DD0B, 0), + LocationData("Beanbean Outskirts Surf Beach Digspot 3", 0x39DD13, 0), +] + +airport: typing.List[LocationData] = [ + LocationData("Airport Entrance Digspot", 0x39E2DC, 0), + LocationData("Airport Lobby Digspot", 0x39E2E9, 0), + LocationData("Airport Leftside Digspot 1", 0x39E2F6, 0), + LocationData("Airport Leftside Digspot 2", 0x39E2FE, 0), + LocationData("Airport Leftside Digspot 3", 0x39E306, 0), + LocationData("Airport Leftside Digspot 4", 0x39E30E, 0), + LocationData("Airport Leftside Digspot 5", 0x39E316, 0), + LocationData("Airport Center Digspot 1", 0x39E323, 0), + LocationData("Airport Center Digspot 2", 0x39E32B, 0), + LocationData("Airport Center Digspot 3", 0x39E333, 0), + LocationData("Airport Center Digspot 4", 0x39E33B, 0), + LocationData("Airport Center Digspot 5", 0x39E343, 0), + LocationData("Airport Rightside Digspot 1", 0x39E350, 0), + LocationData("Airport Rightside Digspot 2", 0x39E358, 0), + LocationData("Airport Rightside Digspot 3", 0x39E360, 0), + LocationData("Airport Rightside Digspot 4", 0x39E368, 0), + LocationData("Airport Rightside Digspot 5", 0x39E370, 0), +] + +gwarharEntrance: typing.List[LocationData] = [ + LocationData("Gwarhar Lagoon Pipe Room Digspot", 0x39E37D, 0), + LocationData("Gwarhar Lagoon Massage Parlor Entrance Digspot", 0x39E396, 0), + LocationData("Gwarhar Lagoon First Underwater Area Room 1 Block", 0x39E438, 0), + LocationData("Gwarhar Lagoon First Underwater Area Room 2 Block 1", 0x39E445, 0), + LocationData("Gwarhar Lagoon First Underwater Area Room 2 Block 2", 0x39E44D, 0), + LocationData("Gwarhar Lagoon Red Pearl Bean", 0x235C1C, 1), + LocationData("Gwarhar Lagoon Green Pearl Bean", 0x235A5B, 1), + LocationData("Oho Ocean South Room 1 Block", 0x39E06A, 0), + LocationData("Oho Ocean South Room 2 Digspot", 0x39E077, 0), +] + +gwarharMain: typing.List[LocationData] = [ + LocationData("Gwarhar Lagoon Past Hermie Digspot", 0x39E3A6, 0), + LocationData("Gwarhar Lagoon East of Stone Bridge Block", 0x39E403, 0), + LocationData("Gwarhar Lagoon North of Spangle Room Digspot", 0x39E40B, 0), + LocationData("Gwarhar Lagoon West of Spangle Room Digspot", 0x39E41B, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 4 Digspot", 0x39E462, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 2 Digspot 1", 0x39E46F, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 2 Digspot 2", 0x39E477, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 3 Block 1", 0x39E484, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 3 Block 2", 0x39E48C, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 3 Block 3", 0x39E494, 0), + LocationData("Gwarhar Lagoon Second Underwater Area Room 1 Block", 0x39E4A1, 0), + LocationData("Gwarhar Lagoon Entrance to West Underwater Area Digspot", 0x39E3BC, 0), + LocationData("Gwarhar Lagoon Fire Dash Puzzle Room 1 Digspot 1", 0x39E3C9, 0), + LocationData("Gwarhar Lagoon Fire Dash Puzzle Room 1 Digspot 2", 0x39E3D1, 0), + LocationData("Gwarhar Lagoon Fire Dash Puzzle Room 2 Digspot", 0x39E3DE, 0), + LocationData("Gwarhar Lagoon Fire Dash Puzzle Room 3 Digspot 1", 0x39E3EB, 0), + LocationData("Gwarhar Lagoon Fire Dash Puzzle Room 3 Digspot 2", 0x39E3F3, 0), + LocationData("Gwarhar Lagoon Spangle Room Block", 0x39E428, 0), + LocationData("Gwarhar Lagoon Spangle Reward", 0x236E73, 1), + LocationData("Beanstar Piece Hermie", 0x1E9443, 2), + LocationData("Gwarhar Lagoon Spangle", 0x1E9437, 2), +] + +teeheeValley: typing.List[LocationData] = [ + LocationData("Teehee Valley Room 1 Digspot 1", 0x39E51E, 0), + LocationData("Teehee Valley Room 1 Digspot 2", 0x39E526, 0), + LocationData("Teehee Valley Room 1 Digspot 3", 0x39E52E, 0), + LocationData("Teehee Valley Room 2 Digspot 1", 0x39E53B, 0), + LocationData("Teehee Valley Room 2 Digspot 2", 0x39E543, 0), + LocationData("Teehee Valley Room 2 Digspot 3", 0x39E54B, 0), + LocationData("Teehee Valley Past Ultra Hammer Rock Block 1", 0x39E580, 0), + LocationData("Teehee Valley Past Ultra Hammer Rock Block 2", 0x39E590, 0), + LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 1", 0x39E598, 0), + LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 3", 0x39E5A8, 0), + LocationData("Teehee Valley Solo Luigi Maze Room 1 Block", 0x39E5E0, 0), + LocationData("Teehee Valley Before Trunkle Digspot", 0x39E5F0, 0), + LocationData("S.S. Chuckola Storage Room Block 1", 0x39E610, 0), + LocationData("S.S. Chuckola Storage Room Block 2", 0x39E628, 0), + LocationData("S.S. Chuckola Membership Card", 0x260637, 1), +] + +fungitown: typing.List[LocationData] = [ + LocationData("Teehee Valley Trunkle Room Digspot", 0x39E5FD, 0), + LocationData("Fungitown Embassy Room Block", 0x39E66B, 0), + LocationData("Fungitown Entrance Room Block", 0x39E67E, 0), + LocationData("Fungitown Badge Shop Starting Flag 1", 0x3C0684, 2), + LocationData("Fungitown Badge Shop Starting Flag 2", 0x3C0686, 2), + LocationData("Fungitown Badge Shop Starting Flag 3", 0x3C0688, 2), + LocationData("Fungitown Shop Starting Flag 1", 0x3C066A, 3), + LocationData("Fungitown Shop Starting Flag 2", 0x3C066C, 3), + LocationData("Fungitown Shop Starting Flag 3", 0x3C066E, 3), + LocationData("Fungitown Shop Starting Flag 4", 0x3C0670, 3), + LocationData("Fungitown Shop Starting Flag 5", 0x3C0672, 3), + LocationData("Fungitown Shop Starting Flag 6", 0x3C0674, 3), + LocationData("Fungitown Shop Starting Flag 7", 0x3C0676, 3), + LocationData("Fungitown Shop Starting Flag 8", 0x3C0678, 3), + LocationData("Fungitown Pants Shop Starting Flag 1", 0x3C068A, 2), + LocationData("Fungitown Pants Shop Starting Flag 2", 0x3C068C, 2), + LocationData("Fungitown Pants Shop Starting Flag 3", 0x3C068E, 2), +] + +fungitownBeanstar: typing.List[LocationData] = [ + LocationData("Fungitown Badge Shop Beanstar Complete Flag 1", 0x3C0692, 2), + LocationData("Fungitown Badge Shop Beanstar Complete Flag 2", 0x3C0694, 2), + LocationData("Fungitown Pants Shop Beanstar Complete Flag 1", 0x3C0696, 2), + LocationData("Fungitown Pants Shop Beanstar Complete Flag 2", 0x3C0698, 2), + LocationData("Fungitown Shop Beanstar Complete Flag", 0x3C067C, 3), +] + +fungitownBirdo: typing.List[LocationData] = [ + LocationData("Fungitown Shop Birdo Flag", 0x3C0680, 3), + LocationData("Fungitown Pants Shop Birdo Flag 1", 0x3C06A0, 2), + LocationData("Fungitown Pants Shop Birdo Flag 2", 0x3C06A2, 2), + LocationData("Fungitown Badge Shop Birdo Flag 1", 0x3C069C, 2), + LocationData("Fungitown Badge Shop Birdo Flag 2", 0x3C069E, 2), +] + +bowsers: typing.List[LocationData] = [ + LocationData("Bowser's Castle Entrance Block 1", 0x39E9D2, 0), + LocationData("Bowser's Castle Entrance Block 2", 0x39E9DA, 0), + LocationData("Bowser's Castle Entrance Digspot", 0x39E9E2, 0), + LocationData("Bowser's Castle Iggy & Morton Hallway Block 1", 0x39E9EF, 0), + LocationData("Bowser's Castle Iggy & Morton Hallway Block 2", 0x39E9F7, 0), + LocationData("Bowser's Castle Iggy & Morton Hallway Digspot", 0x39E9FF, 0), + LocationData("Bowser's Castle After Morton Block", 0x39EA0C, 0), + LocationData("Bowser's Castle Morton Room 1 Digspot", 0x39EA89, 0), + LocationData("Bowser's Castle Lemmy Room 1 Block", 0x39EA9C, 0), + LocationData("Bowser's Castle Lemmy Room 1 Digspot", 0x39EAA4, 0), + LocationData("Bowser's Castle Ludwig Room 1 Block", 0x39EABA, 0), + LocationData("Bowser's Castle Lemmy Room Mole", 0x277B1F, 1), +] + +bowsersMini: typing.List[LocationData] = [ + LocationData("Bowser's Castle Ludwig & Roy Hallway Block 1", 0x39EA1C, 0), + LocationData("Bowser's Castle Ludwig & Roy Hallway Block 2", 0x39EA24, 0), + LocationData("Bowser's Castle Roy Corridor Block 1", 0x39EA31, 0), + LocationData("Bowser's Castle Roy Corridor Block 2", 0x39EA39, 0), + LocationData("Bowser's Castle Mini Mario Sidescroller Block 1", 0x39EAD6, 0), + LocationData("Bowser's Castle Mini Mario Sidescroller Block 2", 0x39EADE, 0), + LocationData("Bowser's Castle Mini Mario Maze Block 1", 0x39EAEB, 0), + LocationData("Bowser's Castle Mini Mario Maze Block 2", 0x39EAF3, 0), + LocationData("Bowser's Castle Before Wendy Fight Block 1", 0x39EB12, 0), + LocationData("Bowser's Castle Before Wendy Fight Block 2", 0x39EB1A, 0), + LocationData("Bowser's Castle Larry Room Block", 0x39EBB6, 0), + LocationData("Bowser's Castle Wendy & Larry Hallway Digspot", 0x39EA46, 0), + LocationData("Bowser's Castle Before Fawful Fight Block 1", 0x39EA56, 0), + LocationData("Bowser's Castle Before Fawful Fight Block 2", 0x39EA5E, 0), + LocationData("Bowser's Castle Great Door Block 1", 0x39EA6B, 0), + LocationData("Bowser's Castle Great Door Block 2", 0x39EA73, 0), +] + +jokesEntrance: typing.List[LocationData] = [ + LocationData("Joke's End West of First Boiler Room Block 1", 0x39E6E5, 0), + LocationData("Joke's End West of First Boiler Room Block 2", 0x39E6ED, 0), + LocationData("Joke's End First Boiler Room Digspot 1", 0x39E6FA, 0), + LocationData("Joke's End First Boiler Room Digspot 2", 0x39E702, 0), + LocationData("Joke's End Second Floor West Room Block 1", 0x39E761, 0), + LocationData("Joke's End Second Floor West Room Block 2", 0x39E769, 0), + LocationData("Joke's End Second Floor West Room Block 3", 0x39E779, 0), + LocationData("Joke's End Second Floor West Room Block 4", 0x39E781, 0), + LocationData("Joke's End Mole Reward 1", 0x27788E, 1), + LocationData("Joke's End Mole Reward 2", 0x2778D2, 1), +] + +jokesMain: typing.List[LocationData] = [ + LocationData("Joke's End Furnace Room 1 Block 1", 0x39E70F, 0), + LocationData("Joke's End Furnace Room 1 Block 2", 0x39E717, 0), + LocationData("Joke's End Furnace Room 1 Block 3", 0x39E71F, 0), + LocationData("Joke's End Northeast of Boiler Room 1 Block", 0x39E732, 0), + LocationData("Joke's End Northeast of Boiler Room 3 Digspot", 0x39E73F, 0), + LocationData("Joke's End Northeast of Boiler Room 2 Block", 0x39E74C, 0), + LocationData("Joke's End Northeast of Boiler Room 2 Digspot", 0x39E754, 0), + LocationData("Joke's End Second Floor East Room Digspot", 0x39E794, 0), + LocationData("Joke's End Final Split up Room Digspot", 0x39E7A7, 0), + LocationData("Joke's End South of Bridge Room Block", 0x39E7B4, 0), + LocationData("Joke's End Solo Luigi Room 1 Block", 0x39E7C4, 0), + LocationData("Joke's End Solo Luigi Room 1 Digspot", 0x39E7CC, 0), + LocationData("Joke's End Solo Mario Final Room Block 1", 0x39E7D9, 0), + LocationData("Joke's End Solo Mario Final Room Block 2", 0x39E7E1, 0), + LocationData("Joke's End Solo Mario Final Room Block 3", 0x39E7E9, 0), + LocationData("Joke's End Solo Luigi Room 2 Digspot", 0x39E7FC, 0), + LocationData("Joke's End Solo Mario Room 1 Digspot", 0x39E809, 0), + LocationData("Joke's End Solo Mario Room 2 Block 1", 0x39E819, 0), + LocationData("Joke's End Solo Mario Room 2 Block 2", 0x39E821, 0), + LocationData("Joke's End Solo Mario Room 2 Block 3", 0x39E829, 0), + LocationData("Joke's End Second Boiler Room Digspot 1", 0x39E84F, 0), + LocationData("Joke's End Second Boiler Room Digspot 2", 0x39E857, 0), + LocationData("Joke's End North of Second Boiler Room Block 1", 0x39E864, 0), + LocationData("Joke's End North of Second Boiler Room Block 2", 0x39E86C, 0), + LocationData("Joke's End Before Jojora Room Block 1", 0x39E927, 0), + LocationData("Joke's End Before Jojora Room Block 2", 0x39E92F, 0), + LocationData("Joke's End Before Jojora Room Digspot", 0x39E937, 0), + LocationData("Joke's End Jojora Room Digspot", 0x39E944, 0), +] + +postJokes: typing.List[LocationData] = [ + LocationData("Teehee Valley Past Ultra Hammer Rock Digspot 2 (Post-Birdo)", 0x39E5A0, 0), + LocationData("Teehee Valley Before Popple Digspot 1", 0x39E55B, 0), + LocationData("Teehee Valley Before Popple Digspot 2", 0x39E563, 0), + LocationData("Teehee Valley Before Popple Digspot 3", 0x39E56B, 0), + LocationData("Teehee Valley Before Popple Digspot 4", 0x39E573, 0), +] + +theater: typing.List[LocationData] = [ + LocationData("Yoshi Theater Blue Yoshi", 0x241155, 1), + LocationData("Yoshi Theater Red Yoshi", 0x240EBE, 1), + LocationData("Yoshi Theater Green Yoshi", 0x241AFA, 1), + LocationData("Yoshi Theater Yellow Yoshi", 0x241C3C, 1), + LocationData("Yoshi Theater Purple Yoshi", 0x241297, 1), + LocationData("Yoshi Theater Orange Yoshi", 0x241000, 1), + LocationData("Yoshi Theater Azure Yoshi", 0x241D7E, 1), + LocationData("Beanstar Piece Yoshi Theater", 0x1E9442, 2), +] + +oasis: typing.List[LocationData] = [ + LocationData("Oho Oasis West Digspot", 0x39DF9F, 0), + LocationData("Oho Oasis Fire Palace Block", 0x39DFBE, 0), + LocationData("Oho Ocean Spike Room Digspot 1", 0x39E08A, 0), + LocationData("Oho Ocean Spike Room Digspot 2", 0x39E092, 0), + LocationData("Oho Oasis Firebrand", 0x1E9408, 2), + LocationData("Oho Oasis Thunderhand", 0x1E9409, 2), +] + +nonBlock = [ + (0x434B, 0x1, 0x243844), # Farm Mole 1 + (0x434B, 0x1, 0x24387D), # Farm Mole 2 + (0x4373, 0x8, 0x2779C8), # Simulblock Mole + (0x42F9, 0x4, 0x1E9403), # Hammers + (0x434B, 0x10, 0x1E9435), # Solo Mario Mole 1 + (0x434B, 0x20, 0x1E9436), # Solo Mario Mole 2 + (0x4359, 0x20, 0x1E9404), # Super Hammers + (0x4359, 0x40, 0x1E9405), # Ultra Hammers + (0x42F9, 0x2, 0x1E9430), # Rose + (0x434B, 0x4, 0x242888), # Solo Luigi Cave Mole + (0x4373, 0x20, 0x277AB2), # Hoohoo Village Turtle Mole + (0x432D, 0x20, 0x1E9431), # Piranha Bean + (0x434E, 0x2, 0x1E9411), # Secret Scroll 1 + (0x434E, 0x4, 0x1E9412), # Secret Scroll 2 + (0x4375, 0x8, 0x260637), # Membership Card + (0x4373, 0x10, 0x277A45), # Teehee Valley Mole + (0x434D, 0x8, 0x1E9444), # Harhall's Pants + (0x432E, 0x10, 0x1E9441), # Harhall Beanstar Piece + (0x434B, 0x8, 0x1E9434), # Outskirts Boo Statue Mole + (0x42FE, 0x2, 0x1E943E), # Red Goblet + (0x42FE, 0x4, 0x24E628), # Green Goblet + (0x4301, 0x10, 0x250621), # Red Chuckola Fruit + (0x42FE, 0x80, 0x24ED74), # Purple Chuckola Fruit + (0x4302, 0x4, 0x24FF18), # White Chuckola Fruit + (0x42FF, 0x8, 0x251347), # Beanlet 1 + (0x42FF, 0x20, 0x2513FB), # Beanlet 2 + (0x42FF, 0x10, 0x2513A1), # Beanlet 3 + (0x42FF, 0x4, 0x251988), # Beanlet 4 + (0x42FF, 0x2, 0x25192E), # Beanlet 5 + (0x42FF, 0x1, 0x2515EB), # Beanlet Reward + (0x4371, 0x40, 0x253515), # Espresso 1 + (0x4371, 0x80, 0x253776), # Espresso 2 + (0x4372, 0x1, 0x253C70), # Espresso 3 + (0x4372, 0x2, 0x254324), # Espresso 4 + (0x4372, 0x4, 0x254718), # Espresso 5 + (0x4372, 0x8, 0x254A34), # Espresso 6 + (0x4372, 0x10, 0x254E24), # Espresso 7 + (0x472F, 0x1, 0x252D07), # Woohoo Blend + (0x472F, 0x2, 0x252D28), # Hoohoo Blend + (0x472F, 0x4, 0x252D49), # Chuckle Blend + (0x472F, 0x8, 0x252D6A), # Teehee Blend + (0x472F, 0x10, 0x252D8B), # Hoolumbian + (0x472F, 0x20, 0x252DAC), # Chuckoccino + (0x472F, 0x40, 0x252DCD), # Teeheespresso + (0x430B, 0x10, 0x1E9433), # Extra Dress + (0x430B, 0x10, 0x1E9432), # Fake Beanstar + (0x430F, 0x1, 0x1E9440), # Popple Beanstar Piece + (0x467E, 0xFF, 0x261658), # Winkle Card + (0x4300, 0x40, 0x2578E7), # Brooch + (0x4375, 0x2, 0x2753EA), # Surf Minigame + (0x4373, 0x1, 0x277956), # North Whirlpool Mole + (0x4346, 0x40, 0x235A5B), # Green Pearl Bean + (0x4346, 0x80, 0x235C1C), # Red Pearl Bean + (0x4340, 0x20, 0x1E9443), # Hermie Beanstar Piece + (0x434A, 0x40, 0x1E9437), # Spangle + (0x434A, 0x80, 0x236E73), # Spangle Reward + (0x4373, 0x40, 0x277B1F), # Bowser's Castle Mole + (0x4372, 0x80, 0x27788E), # Jokes end Mole 1 + (0x4372, 0x80, 0x2778D2), # Jokes end Mole 2 + (0x434C, 0x80, 0x241000), # Orange Neon Egg + (0x434D, 0x1, 0x240EBE), # Red Neon Egg + (0x434C, 0x40, 0x241155), # Blue Neon Egg + (0x434D, 0x2, 0x241297), # Purple Neon Egg + (0x434C, 0x8, 0x241AFA), # Green Neon Egg + (0x434C, 0x10, 0x241D7E), # Azure Neon Egg + (0x434C, 0x20, 0x241C3C), # Yellow Neon Egg + (0x4406, 0x8, 0x1E9442), # Theater Beanstar Piece + (0x4345, 0x8, 0x1E9408), # Firebrand + (0x4345, 0x4, 0x1E9409), # Thunder Hand + (0x42FF, 0x80, 0x251071), # Beanstone Reward + (0x42F9, 0x2, 0xDA0000), # Dragohoho + (0x433D, 0x1, 0xDA0001), # Chuckolator + (0x43FC, 0x80, 0xDA0002), # Popple 2 + (0x433D, 0x2, 0xDA0003), # Mom Piranha + (0x4342, 0x10, 0xDA0004), # Fungitowm + (0x433D, 0x8, 0xDA0005), # Beanstar + (0x430F, 0x40, 0xDA0006), # Jojora + (0x433D, 0x10, 0xDA0007), # Birdo +] + +roomException = { + 0x1E9437: [0xFE, 0xFF, 0x100], + 0x24ED74: [0x94, 0x95, 0x96, 0x99], + 0x250621: [0x94, 0x95, 0x96, 0x99], + 0x24FF18: [0x94, 0x95, 0x96, 0x99], + 0x260637: [0x135], + 0x1E9403: [0x4D], + 0xDA0001: [0x79, 0x192, 0x193], + 0x2578E7: [0x79, 0x192, 0x193], +} + +beanstones = { + 0x229345: 0x39DC72, # Bean fruit 1 - 6 + 0x22954D: 0x39DCB4, + 0x228A17: 0x39DBD1, + 0x22913A: 0x39DC10, + 0x22890E: 0x39DBA4, + 0x228775: 0x39DB7F, + 0x251288: 0x39D73E, # Beanstone 1 - 10 + 0x2512E1: 0x39D746, + 0x25122F: 0x39D74E, + 0x25117D: 0x39D756, + 0x2511D6: 0x39D75E, + 0x25187B: 0x39D76B, + 0x25170B: 0x39D773, + 0x251767: 0x39D77B, + 0x2517C3: 0x39D783, + 0x25181F: 0x39D78B, +} + +roomCount = { + 0x15: 2, + 0x18: 4, + 0x19: 3, + 0x1A: 3, + 0x1B: 2, + 0x1E: 1, + 0x23: 3, + 0x27: 1, + 0x28: 5, + 0x29: 5, + 0x2E: 4, + 0x34: 4, + 0x37: 1, + 0x39: 5, + 0x44: 1, + 0x45: 4, + 0x46: 3, + 0x47: 4, + 0x48: 3, + 0x4A: 2, + 0x4B: 2, + 0x4C: 3, + 0x4D: 2, + 0x51: 2, + 0x53: 5, + 0x54: 5, + 0x55: 5, + 0x56: 2, + 0x57: 1, + 0x58: 2, + 0x59: 2, + 0x5A: 3, + 0x63: 2, + 0x68: 2, + 0x69: 2, + 0x6B: 3, + 0x6C: 5, + 0x6D: 1, + 0x70: 3, + 0x74: 2, + 0x75: 2, + 0x76: 1, + 0x77: 4, + 0x78: 4, + 0x79: 4, + 0x7A: 1, + 0x7B: 1, + 0x7C: 5, + 0x7D: 7, + 0x7E: 3, + 0x7F: 3, + 0x80: 4, + 0x81: 3, + 0x82: 1, + 0x83: 4, + 0x84: 1, + 0x86: 5, + 0x87: 1, + 0x89: 1, + 0x8A: 3, + 0x8B: 2, + 0x8C: 2, + 0x8D: 2, + 0x8E: 5, + 0x90: 3, + 0x93: 5, + 0x94: 1, + 0x96: 1, + 0x97: 4, + 0x98: 3, + 0x99: 1, + 0x9A: 1, + 0x9B: 2, + 0x9C: 7, + 0x9D: 1, + 0x9E: 1, + 0x9F: 1, + 0xA1: 4, + 0xA2: 3, + 0xA9: 1, + 0xB0: 1, + 0xBA: 3, + 0xBC: 2, + 0xBE: 5, + 0xC3: 1, + 0xC6: 1, + 0xC7: 1, + 0xCA: 2, + 0xCD: 6, + 0xCE: 6, + 0xCF: 1, + 0xDB: 3, + 0xDC: 2, + 0xDD: 1, + 0xDF: 2, + 0xE0: 6, + 0xE1: 1, + 0xE2: 1, + 0xE3: 1, + 0xE4: 5, + 0xE5: 1, + 0xE6: 2, + 0xE7: 1, + 0xE8: 2, + 0xE9: 4, + 0xEC: 3, + 0xEE: 1, + 0xF1: 3, + 0xF2: 1, + 0xF3: 1, + 0xF4: 5, + 0xF5: 5, + 0xF6: 5, + 0xF7: 1, + 0xFC: 1, + 0xFE: 1, + 0x102: 1, + 0x103: 2, + 0x104: 1, + 0x105: 2, + 0x107: 2, + 0x109: 1, + 0x10A: 1, + 0x10C: 1, + 0x10D: 3, + 0x10E: 1, + 0x10F: 2, + 0x110: 3, + 0x111: 1, + 0x112: 2, + 0x114: 1, + 0x115: 1, + 0x116: 1, + 0x117: 1, + 0x118: 2, + 0x11E: 3, + 0x11F: 3, + 0x121: 4, + 0x122: 6, + 0x123: 1, + 0x126: 2, + 0x128: 1, + 0x12A: 1, + 0x12B: 1, + 0x12E: 4, + 0x139: 2, + 0x13B: 1, + 0x13E: 1, + 0x147: 1, + 0x14E: 1, + 0x14F: 1, + 0x153: 2, + 0x154: 2, + 0x155: 3, + 0x158: 1, + 0x159: 1, + 0x15A: 2, + 0x15B: 5, + 0x15E: 1, + 0x161: 1, + 0x162: 1, + 0x164: 2, + 0x165: 3, + 0x168: 1, + 0x169: 1, + 0x16B: 3, + 0x16C: 1, + 0x171: 2, + 0x172: 2, + 0x181: 1, + 0x186: 3, + 0x187: 1, + 0x18D: 2, + 0x18E: 3, + 0x18F: 3, + 0x190: 1, + 0x191: 2, + 0x192: 2, + 0x193: 2, + 0x194: 3, + 0x195: 4, + 0x196: 3, + 0x197: 3, + 0x198: 1, + 0x19A: 2, + 0x19B: 2, + 0x19C: 1, + 0x19E: 2, + 0x19F: 2, + 0x1A3: 1, + 0x1A6: 2, + 0x1AA: 1, + 0x1B0: 2, + 0x1B1: 2, + 0x1B8: 2, + 0x1CA: 2, + 0x1D1: 2, + 0x1D2: 3, + 0x1D4: 1, + 0x1EB: 3, + 0x1F6: 1, + 0x1F7: 1, +} + +shop = { + 0x3C05F0: [ + 0x3C05F0, + 0x3C05F2, + 0x3C05F4, + 0x3C05F8, + 0x3C05FC, + 0x3C05FE, + 0x3C0600, + 0x3C0602, + 0x3C0606, + 0x3C0608, + 0x3C060C, + 0x3C060E, + 0x3C0610, + 0x3C0614, + ], + 0x3C066A: [0x3C066A, 0x3C066C, 0x3C066E, 0x3C0670, 0x3C0672, 0x3C0674, 0x3C0676, 0x3C0678, 0x3C067C, 0x3C0680], +} + +badge = { + 0x3C0618: [ + 0x3C0618, + 0x3C061A, + 0x3C0624, + 0x3C0626, + 0x3C0628, + 0x3C0632, + 0x3C0634, + 0x3C0636, + 0x3C0640, + 0x3C0642, + 0x3C0644, + 0x3C064E, + 0x3C0650, + 0x3C0652, + 0x3C065C, + 0x3C065E, + 0x3C0660, + ], + 0x3C0684: [0x3C0684, 0x3C0686, 0x3C0688, 0x3C0692, 0x3C0694, 0x3C069C, 0x3C069E], +} + +pants = { + 0x3C0618: [ + 0x3C061C, + 0x3C061E, + 0x3C0620, + 0x3C062A, + 0x3C062C, + 0x3C062E, + 0x3C0638, + 0x3C063A, + 0x3C063C, + 0x3C0646, + 0x3C0648, + 0x3C064A, + 0x3C0654, + 0x3C0656, + 0x3C0658, + 0x3C0662, + 0x3C0664, + 0x3C0666, + ], + 0x3C0684: [0x3C068A, 0x3C068C, 0x3C068E, 0x3C0696, 0x3C0698, 0x3C06A0, 0x3C06A2], +} + +all_locations: typing.List[LocationData] = ( + mainArea + + booStatue + + chucklehuck + + castleTown + + startingFlag + + chuckolatorFlag + + piranhaFlag + + kidnappedFlag + + beanstarFlag + + birdoFlag + + winkle + + sewers + + hooniversity + + surfable + + airport + + gwarharEntrance + + teeheeValley + + fungitown + + fungitownBeanstar + + fungitownBirdo + + bowsers + + jokesEntrance + + jokesMain + + postJokes + + theater + + oasis + + gwarharMain + + bowsersMini + + baseUltraRocks + + coins +) + +location_table: typing.Dict[str, int] = {locData.name: locData.id for locData in all_locations} diff --git a/worlds/mlss/Names/LocationName.py b/worlds/mlss/Names/LocationName.py new file mode 100644 index 00000000000..7cbc2e4f31f --- /dev/null +++ b/worlds/mlss/Names/LocationName.py @@ -0,0 +1,559 @@ +class LocationName: + StardustFields1Block1 = "Stardust Fields Room 1 Block 1" + StardustFields1Block2 = "Stardust Fields Room 1 Block 2" + StardustFields2Block = "Stardust Fields Room 2 Block" + StardustFields3Block = "Stardust Fields Room 3 Block" + StardustFields4Block1 = "Stardust Fields Room 4 Block 1" + StardustFields4Block2 = "Stardust Fields Room 4 Block 2" + StardustFields4Block3 = "Stardust Fields Room 4 Block 3" + StardustFields5Block = "Stardust Fields Room 5 Block" + HoohooVillageHammerHouseBlock = "Hoohoo Village Hammer House Block" + BeanbeanCastleTownLeftSideHouseBlock1 = "Beanbean Castle Town Left Side House Block 1" + BeanbeanCastleTownLeftSideHouseBlock2 = "Beanbean Castle Town Left Side House Block 2" + BeanbeanCastleTownLeftSideHouseBlock3 = "Beanbean Castle Town Left Side House Block 3" + BeanbeanCastleTownLeftSideHouseBlock4 = "Beanbean Castle Town Left Side House Block 4" + BeanbeanCastleTownRightSideHouseBlock1 = "Beanbean Castle Town Right Side House Block 1" + BeanbeanCastleTownRightSideHouseBlock2 = "Beanbean Castle Town Right Side House Block 2" + BeanbeanCastleTownRightSideHouseBlock3 = "Beanbean Castle Town Right Side House Block 3" + BeanbeanCastleTownRightSideHouseBlock4 = "Beanbean Castle Town Right Side House Block 4" + BeanbeanCastleTownMiniMarioBlock1 = "Beanbean Castle Town Mini Mario Block 1" + BeanbeanCastleTownMiniMarioBlock2 = "Beanbean Castle Town Mini Mario Block 2" + BeanbeanCastleTownMiniMarioBlock3 = "Beanbean Castle Town Mini Mario Block 3" + BeanbeanCastleTownMiniMarioBlock4 = "Beanbean Castle Town Mini Mario Block 4" + BeanbeanCastleTownMiniMarioBlock5 = "Beanbean Castle Town Mini Mario Block 5" + HoohooMountainSummitDigspot = "Hoohoo Mountain Summit Digspot" + HoohooMountainBelowSummitDigspot = "Hoohoo Mountain Below Summit Digspot" + HoohooMountainBelowSummitBlock1 = "Hoohoo Mountain Below Summit Block 1" + HoohooMountainBelowSummitBlock2 = "Hoohoo Mountain Below Summit Block 2" + HoohooMountainBelowSummitBlock3 = "Hoohoo Mountain Below Summit Block 3" + HoohooMountainAfterHoohoorosBlock1 = "Hoohoo Mountain After Hoohooros Block 1" + HoohooMountainAfterHoohoorosDigspot = "Hoohoo Mountain After Hoohooros Digspot" + HoohooMountainAfterHoohoorosBlock2 = "Hoohoo Mountain After Hoohooros Block 2" + HoohooMountainHoohoorosRoomBlock1 = "Hoohoo Mountain Hoohooros Room Block 1" + HoohooMountainHoohoorosRoomBlock2 = "Hoohoo Mountain Hoohooros Room Block 2" + HoohooMountainHoohoorosRoomDigspot1 = "Hoohoo Mountain Hoohooros Room Digspot 1" + HoohooMountainHoohoorosRoomDigspot2 = "Hoohoo Mountain Hoohooros Room Digspot 2" + HoohooMountainBeforeHoohoorosBlock = "Hoohoo Mountain Before Hoohooros Block" + HoohooMountainBeforeHoohoorosDigspot = "Hoohoo Mountain Before Hoohooros Digspot" + HoohooMountainFountainRoomBlock1 = "Hoohoo Mountain Fountain Room Block 1" + HoohooMountainFountainRoomBlock2 = "Hoohoo Mountain Fountain Room Block 2" + HoohooMountainRoom2Digspot1 = "Hoohoo Mountain Room 2 Digspot 1" + HoohooMountainRoom2Digspot2 = "Hoohoo Mountain Room 2 Digspot 2" + HoohooMountainRoom1Block1 = "Hoohoo Mountain Room 1 Block 1" + HoohooMountainRoom1Block2 = "Hoohoo Mountain Room 1 Block 2" + HoohooMountainRoom1Block3 = "Hoohoo Mountain Room 1 Block 3" + HoohooMountainBaseRoom1Block = "Hoohoo Mountain Base Room 1 Block" + HoohooMountainBaseRoom1Digspot = "Hoohoo Mountain Base Room 1 Digspot" + HoohooVillageRightSideBlock = "Hoohoo Village Right Side Block" + HoohooVillageRightSideDigspot = "Hoohoo Village Right Side Digspot" + HoohooVillageBridgeRoomBlock1 = "Hoohoo Village Bridge Room Block 1" + HoohooVillageBridgeRoomBlock2 = "Hoohoo Village Bridge Room Block 2" + HoohooVillageBridgeRoomBlock3 = "Hoohoo Village Bridge Room Block 3" + HoohooMountainBaseBridgeRoomBlock1 = "Hoohoo Mountain Base Bridge Room Block 1" + HoohooMountainBaseBridgeRoomBlock2 = "Hoohoo Mountain Base Bridge Room Block 2" + HoohooMountainBaseBridgeRoomBlock3 = "Hoohoo Mountain Base Bridge Room Block 3" + HoohooMountainBaseBridgeRoomBlock4 = "Hoohoo Mountain Base Bridge Room Block 4" + HoohooMountainBaseBridgeRoomDigspot = "Hoohoo Mountain Base Bridge Room Digspot" + HoohooMountainBaseBoostatueRoomBlock1 = "Hoohoo Mountain Base Boostatue Room Block 1" + HoohooMountainBaseBoostatueRoomBlock2 = "Hoohoo Mountain Base Boostatue Room Block 2" + HoohooMountainBaseBoostatueRoomDigspot1 = "Hoohoo Mountain Base Boostatue Room Digspot 1" + HoohooMountainBaseBoostatueRoomDigspot2 = "Hoohoo Mountain Base Boostatue Room Digspot 2" + HoohooMountainBaseBoostatueRoomDigspot3 = "Hoohoo Mountain Base Boostatue Room Digspot 3" + BeanbeanOutskirtsBooStatueMole = "Beanbean Outskirts Boo Statue Mole" + HoohooMountainBaseGrassyAreaBlock1 = "Hoohoo Mountain Base Grassy Area Block 1" + HoohooMountainBaseGrassyAreaBlock2 = "Hoohoo Mountain Base Grassy Area Block 2" + HoohooMountainBaseGuffawhaRuinsEntranceDigspot = "Hoohoo Mountain Base Guffawha Ruins Entrance Digspot" + HoohooMountainBaseTeeheeValleyEntranceDigspot = "Hoohoo Mountain Base Teehee Valley Entrance Digspot" + HoohooMountainBaseTeeheeValleyEntranceBlock = "Hoohoo Mountain Base Teehee Valley Entrance Block" + HoohooMountainBaseAfterMinecartMinigameBlock1 = "Hoohoo Mountain Base After Minecart Minigame Block 1" + HoohooMountainBaseAfterMinecartMinigameBlock2 = "Hoohoo Mountain Base After Minecart Minigame Block 2" + HoohooMountainBasePastUltraHammerRocksBlock1 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 1" + HoohooMountainBasePastUltraHammerRocksBlock2 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 2" + HoohooMountainBasePastUltraHammerRocksBlock3 = "Hoohoo Mountain Base Past Ultra Hammer Rocks Block 3" + CaveConnectingStardustFieldsAndHoohooVillageBlock1 = "Cave Connecting Stardust Fields and Hoohoo Village Block 1" + CaveConnectingStardustFieldsAndHoohooVillageBlock2 = "Cave Connecting Stardust Fields and Hoohoo Village Block 2" + HoohooVillageSouthCaveBlock = "Hoohoo Village South Cave Block" + HoohooVillageSuperHammerCaveDigspot = "Hoohoo Village Super Hammer Cave Digspot" + HoohooVillageSuperHammerCaveBlock = "Hoohoo Village Super Hammer Cave Block" + HoohooVillageNorthCaveRoom1Block = "Hoohoo Village North Cave Room 1 Block" + HoohooVillageNorthCaveRoom2Block = "Hoohoo Village North Cave Room 2 Block" + HoohooVillageNorthCaveRoom2Digspot = "Hoohoo Village North Cave Room 2 Digspot" + HoohooMountainBaseMinecartCaveDigspot = "Hoohoo Mountain Base Minecart Cave Digspot" + BeanbeanOutskirtsFarmRoomDigspot1 = "Beanbean Outskirts Farm Room Digspot 1" + BeanbeanOutskirtsFarmRoomDigspot2 = "Beanbean Outskirts Farm Room Digspot 2" + BeanbeanOutskirtsFarmRoomDigspot3 = "Beanbean Outskirts Farm Room Digspot 3" + BeanbeanOutskirtsNWBlock = "Beanbean Outskirts NW Block" + BeanbeanOutskirtsNWDigspot = "Beanbean Outskirts NW Digspot" + BeanbeanOutskirtsWDigspot1 = "Beanbean Outskirts W Digspot 1" + BeanbeanOutskirtsWDigspot2 = "Beanbean Outskirts W" + BeanbeanOutskirtsNRoom1Digspot = "Beanbean Outskirts N Room 1 Digspot" + BeanbeanOutskirtsNRoom2Digspot = "Beanbean Outskirts N Room 2 Digspot" + BeanbeanOutskirtsSRoom1Digspot1 = "Beanbean Outskirts S Room 1 Digspot 1" + BeanbeanOutskirtsSRoom1Block = "Beanbean Outskirts S Room 1 Block" + BeanbeanOutskirtsSRoom1Digspot2 = "Beanbean Outskirts S Room 1 Digspot 2" + BeanbeanOutskirtsSRoom2Block1 = "Beanbean Outskirts S Room 2 Block 1" + BeanbeanOutskirtsSRoom2Digspot1 = "Beanbean Outskirts S Room 2 Digspot 1" + BeanbeanOutskirtsSRoom2Digspot2 = "Beanbean Outskirts S Room 2 Digspot 2" + BeanbeanOutskirtsSRoom2Block2 = "Beanbean Outskirts S Room 2 Block 2" + BeanbeanOutskirtsSRoom2Digspot3 = "Beanbean Outskirts S Room 2 Digspot 3" + BeanbeanOutskirtsNEDigspot1 = "Beanbean Outskirts NE Digspot 1" + BeanbeanOutskirtsNEDigspot2 = "Beanbean Outskirts NE Digspot 2" + BeanbeanOutskirtsEDigspot1 = "Beanbean Outskirts E Digspot 1" + BeanbeanOutskirtsEDigspot2 = "Beanbean Outskirts E Digspot 2" + BeanbeanOutskirtsEDigspot3 = "Beanbean Outskirts E Digspot 3" + BeanbeanOutskirtsSEDigspot1 = "Beanbean Outskirts SE Digspot 1" + BeanbeanOutskirtsSEDigspot2 = "Beanbean Outskirts SE Digspot 2" + BeanbeanOutskirtsSEDigspot3 = "Beanbean Outskirts SE Digspot 3" + BeanbeanOutskirtsNorthBeachDigspot1 = "Beanbean Outskirts North Beach Digspot 1" + BeanbeanOutskirtsNorthBeachDigspot2 = "Beanbean Outskirts North Beach Digspot 2" + BeanbeanOutskirtsNorthBeachDigspot3 = "Beanbean Outskirts North Beach Digspot 3" + BeanbeanOutskirtsSouthBeachDigspot = "Beanbean Outskirts South Beach Digspot" + BeanbeanOutskirtsSurfBeachDigspot1 = "Beanbean Outskirts Surf Beach Digspot 1" + BeanbeanOutskirtsSurfBeachBlock = "Beanbean Outskirts Surf Beach Block" + BeanbeanOutskirtsSurfBeachDigspot2 = "Beanbean Outskirts Surf Beach Digspot 2" + BeanbeanOutskirtsSurfBeachDigspot3 = "Beanbean Outskirts Surf Beach Digspot 3" + ChateauRoom1Digspot = "Chateau Room 1 Digspot" + ChateauPoppleFightRoomBlock1 = "Chateau Popple Fight Room Block 1" + ChateauPoppleFightRoomBlock2 = "Chateau Popple Fight Room Block 2" + ChateauPoppleFightRoomDigspot = "Chateau Popple Fight Room Digspot" + ChateauBarrelRoomDigspot = "Chateau Barrel Room Digspot" + ChateauGobletRoomDigspot = "Chateau Goblet Room Digspot" + ChucklehuckWoodsCaveRoom1Block1 = "Chucklehuck Woods Cave Room 1 Block 1" + ChucklehuckWoodsCaveRoom1Block2 = "Chucklehuck Woods Cave Room 1 Block 2" + ChucklehuckWoodsCaveRoom2Block = "Chucklehuck Woods Cave Room 2 Block" + ChucklehuckWoodsCaveRoom3Block = "Chucklehuck Woods Cave Room 3 Block" + ChucklehuckWoodsRoom2Block = "Chucklehuck Woods Room 2 Block" + ChucklehuckWoodsRoom2Digspot = "Chucklehuck Woods Room 2 Digspot" + ChucklehuckWoodsPipeRoomBlock1 = "Chucklehuck Woods Pipe Room Block 1" + ChucklehuckWoodsPipeRoomBlock2 = "Chucklehuck Woods Pipe Room Block 2" + ChucklehuckWoodsPipeRoomDigspot1 = "Chucklehuck Woods Pipe Room Digspot 1" + ChucklehuckWoodsPipeRoomDigspot2 = "Chucklehuck Woods Pipe Room Digspot 2" + ChucklehuckWoodsRoom4Block1 = "Chucklehuck Woods Room 4 Block 1" + ChucklehuckWoodsRoom4Block2 = "Chucklehuck Woods Room 4 Block 2" + ChucklehuckWoodsRoom4Block3 = "Chucklehuck Woods Room 4 Block 3" + ChucklehuckWoodsRoom7Block1 = "Chucklehuck Woods Room 7 Block 1" + ChucklehuckWoodsRoom7Block2 = "Chucklehuck Woods Room 7 Block 2" + ChucklehuckWoodsRoom7Digspot1 = "Chucklehuck Woods Room 7 Digspot 1" + ChucklehuckWoodsRoom7Digspot2 = "Chucklehuck Woods Room 7 Digspot 2" + ChucklehuckWoodsRoom8Digspot = "Chucklehuck Woods Room 8 Digspot" + ChucklehuckWoodsEastOfChucklerootDigspot = "Chucklehuck Woods East of Chuckleroot Digspot" + ChucklehuckWoodsNortheastOfChucklerootDigspot1 = "Chucklehuck Woods Northeast of Chuckleroot Digspot 1" + ChucklehuckWoodsNortheastOfChucklerootDigspot2 = "Chucklehuck Woods Northeast of Chuckleroot Digspot 2" + ChucklehuckWoodsNortheastOfChucklerootDigspot3 = "Chucklehuck Woods Northeast of Chuckleroot Digspot 3" + ChucklehuckWoodsNortheastOfChucklerootDigspot4 = "Chucklehuck Woods Northeast of Chuckleroot Digspot 4" + ChucklehuckWoodsWhiteFruitRoomDigspot1 = "Chucklehuck Woods White Fruit Room Digspot 1" + ChucklehuckWoodsWhiteFruitRoomDigspot2 = "Chucklehuck Woods White Fruit Room Digspot 2" + ChucklehuckWoodsWhiteFruitRoomDigspot3 = "Chucklehuck Woods White Fruit Room Digspot 3" + ChucklehuckWoodsWestOfChucklerootBlock = "Chucklehuck Woods West of Chuckleroot Block" + ChucklehuckWoodsSouthwestOfChucklerootBlock = "Chucklehuck Woods Southwest of Chuckleroot Block" + ChucklehuckWoodsWigglerRoomDigspot1 = "Chucklehuck Woods Wiggler Room Digspot 1" + ChucklehuckWoodsWigglerRoomDigspot2 = "Chucklehuck Woods Wiggler Room Digspot 2" + ChucklehuckWoodsAfterChucklerootBlock1 = "Chucklehuck Woods After Chuckleroot Block 1" + ChucklehuckWoodsAfterChucklerootBlock2 = "Chucklehuck Woods After Chuckleroot Block 2" + ChucklehuckWoodsAfterChucklerootBlock3 = "Chucklehuck Woods After Chuckleroot Block 3" + ChucklehuckWoodsAfterChucklerootBlock4 = "Chucklehuck Woods After Chuckleroot Block 4" + ChucklehuckWoodsAfterChucklerootBlock5 = "Chucklehuck Woods After Chuckleroot Block 5" + ChucklehuckWoodsAfterChucklerootBlock6 = "Chucklehuck Woods After Chuckleroot Block 6" + WinkleAreaBeanstarRoomBlock = "Winkle Area Beanstar Room Block" + WinkleAreaDigspot = "Winkle Area Digspot" + WinkleAreaOutsideColosseumBlock = "Winkle Area Outside Colosseum Block" + ChucklehuckWoodsKoopaRoomBlock1 = "Chucklehuck Woods Koopa Room Block 1" + ChucklehuckWoodsKoopaRoomBlock2 = "Chucklehuck Woods Koopa Room Block 2" + ChucklehuckWoodsKoopaRoomDigspot = "Chucklehuck Woods Koopa Room Digspot" + ChucklehuckWoodsWinkleCaveBlock1 = "Chucklehuck Woods Winkle Cave Block 1" + ChucklehuckWoodsWinkleCaveBlock2 = "Chucklehuck Woods Winkle Cave Block 2" + OhoOasisWestDigspot = "Oho Oasis West Digspot" + OhoOasisFirePalaceBlock = "Oho Oasis Fire Palace Block" + SewersRoom3Block1 = "Sewers Room 3 Block 1" + SewersRoom3Block2 = "Sewers Room 3 Block 2" + SewersRoom3Block3 = "Sewers Room 3 Block 3" + SewersRoom5Block1 = "Sewers Room 5 Block 1" + SewersRoom5Block2 = "Sewers Room 5 Block 2" + SewersPrisonRoomBlock1 = "Sewers Prison Room Block 1" + SewersPrisonRoomBlock2 = "Sewers Prison Room Block 2" + SewersPrisonRoomBlock3 = "Sewers Prison Room Block 3" + SewersPrisonRoomBlock4 = "Sewers Prison Room Block 4" + OhoOceanFirePuzzleRoomDigspot = "Oho Ocean Fire Puzzle Room Digspot" + OhoOceanSouthRoom1Block = "Oho Ocean South Room 1 Block" + OhoOceanSouthRoom2Digspot = "Oho Ocean South Room 2 Digspot" + OhoOceanSpikeRoomDigspot1 = "Oho Ocean Spike Room Digspot 1" + OhoOceanSpikeRoomDigspot2 = "Oho Ocean Spike Room Digspot 2" + OceanNorthWhirlpoolBlock1 = "Oho Ocean North Whirlpool Block 1" + OceanNorthWhirlpoolBlock2 = "Oho Ocean North Whirlpool Block 2" + OceanNorthWhirlpoolBlock3 = "Oho Ocean North Whirlpool Block 3" + OceanNorthWhirlpoolBlock4 = "Oho Ocean North Whirlpool Block 4" + OceanNorthWhirlpoolDigspot1 = "Oho Ocean North Whirlpool Digspot 1" + OceanNorthWhirlpoolDigspot2 = "Oho Ocean North Whirlpool Digspot 2" + OceanSouthWhirlpoolDigspot1 = "Oho Ocean South Whirlpool Digspot 1" + OceanSouthWhirlpoolDigspot2 = "Oho Ocean South Whirlpool Digspot 2" + OceanSouthWhirlpoolDigspot3 = "Oho Ocean South Whirlpool Digspot 3" + OceanSouthWhirlpoolDigspot4 = "Oho Ocean South Whirlpool Digspot 4" + OceanSouthWhirlpoolDigspot5 = "Oho Ocean South Whirlpool Digspot 5" + OceanSouthWhirlpoolDigspot6 = "Oho Ocean South Whirlpool Digspot 6" + OceanSouthWhirlpoolRoom2Digspot = "Oho Ocean South Whirlpool Room 2 Digspot" + WoohooHooniversityStarRoomBlock1 = "Woohoo Hooniversity Star Room Block 1" + WoohooHooniversityStarRoomBlock2 = "Woohoo Hooniversity Star Room Block 2" + WoohooHooniversityStarRoomBlock3 = "Woohoo Hooniversity Star Room Block 3" + WoohooHooniversitySunDoorBlock1 = "Woohoo Hooniversity Sun Door Block 1" + WoohooHooniversitySunDoorBlock2 = "Woohoo Hooniversity Sun Door Block 2" + WoohooHooniversitySouthOfStarRoomBlock = "Woohoo Hooniversity South Of Star Room Block" + WoohooHooniversityWestOfStarRoomDigspot1 = "Woohoo Hooniversity West Of Star Room Digspot 1" + WoohooHooniversityWestOfStarRoomDigspot2 = "Woohoo Hooniversity West Of Star Room Digspot 2" + WoohooHooniversityBarrelPuzzleEntranceDigspot1 = "Woohoo Hooniversity Barrel Puzzle Entrance Digspot 1" + WoohooHooniversityBarrelPuzzleEntranceBlock1 = "Woohoo Hooniversity Barrel Puzzle Entrance Block 1" + WoohooHooniversityBarrelPuzzleEntranceBlock2 = "Woohoo Hooniversity Barrel Puzzle Entrance Block 2" + WoohooHooniversityBarrelPuzzleEntranceBlock3 = "Woohoo Hooniversity Barrel Puzzle Entrance Block 3" + WoohooHooniversityBarrelPuzzleEntranceBlock4 = "Woohoo Hooniversity Barrel Puzzle Entrance Block 4" + WoohooHooniversityBarrelPuzzleEntranceDigspot2 = "Woohoo Hooniversity Barrel Puzzle Entrance Digspot 2" + ChucklehuckWoodsRoom1Digspot = "Chucklehuck Woods Room 1 Digspot" + WoohooHooniversityWestOfStarRoom2Digspot = "Woohoo Hooniversity West of Star Room 2 Digspot" + WoohooHooniversityWestOfStarRoom3Digspot = "Woohoo Hooniversity West of Star Room 3 Digspot" + WoohooHooniversityWestOfStarRoom4Block1 = "Woohoo Hooniversity West of Star Room 4 Block 1" + WoohooHooniversityWestOfStarRoom4Block2 = "Woohoo Hooniversity West of Star Room 4 Block 2" + WoohooHooniversityWestOfStarRoom4Block3 = "Woohoo Hooniversity West of Star Room 4 Block 3" + WoohooHooniversityWestOfStarRoom4Digspot1 = "Woohoo Hooniversity West of Star Room 4 Digspot 1" + WoohooHooniversityWestOfStarRoom4Digspot2 = "Woohoo Hooniversity West of Star Room 4 Digspot 2" + WoohooHooniversityWestOfStarRoom5Digspot = "Woohoo Hooniversity West of Star Room 5 Digspot" + WoohooHooniversityEntranceToMiniMarioRoomDigspot1 = "Woohoo Hooniversity Entrance to Mini Mario Room Digspot 1" + WoohooHooniversityEntranceToMiniMarioRoomDigspot2 = "Woohoo Hooniversity Entrance to Mini Mario Room Digspot 2" + WoohooHooniversityEntranceToMiniMarioRoom2Digspot = "Woohoo Hooniversity Entrance to Mini Mario Room 2 Digspot" + WoohooHooniversityMiniMarioPuzzleBlock = "Woohoo Hooniversity Mini Mario Puzzle Block" + WoohooHooniversityMiniMarioPuzzleDigspot = "Woohoo Hooniversity Mini Mario Puzzle Digspot" + WoohooHooniversityMiniMarioPuzzleSecretAreaBlock1 = "Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 1" + WoohooHooniversityMiniMarioPuzzleSecretAreaBlock2 = "Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 2" + WoohooHooniversityMiniMarioPuzzleSecretAreaBlock3 = "Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 3" + WoohooHooniversityMiniMarioPuzzleSecretAreaBlock4 = "Woohoo Hooniversity Mini Mario Puzzle Secret Area Block 4" + WoohooHooniversityPastSunDoorBlock1 = "Woohoo Hooniversity Past Sun Door Block 1" + WoohooHooniversityPastSunDoorBlock2 = "Woohoo Hooniversity Past Sun Door Block 2" + WoohooHooniversityPastSunDoorBlock3 = "Woohoo Hooniversity Past Sun Door Block 3" + WoohooHooniversityPastCacklettaRoom1Block = "Woohoo Hooniversity Past Cackletta Room 1 Block" + WoohooHooniversityPastCacklettaRoom2Block1 = "Woohoo Hooniversity Past Cackletta Room 2 Block 1" + WoohooHooniversityPastCacklettaRoom2Block2 = "Woohoo Hooniversity Past Cackletta Room 2 Block 2" + WoohooHooniversityPastCacklettaRoom2Digspot = "Woohoo Hooniversity Past Cackletta Room 2 Digspot" + AirportEntranceDigspot = "Airport Entrance Digspot" + AirportLobbyDigspot = "Airport Lobby Digspot" + AirportLeftsideDigspot1 = "Airport Leftside Digspot 1" + AirportLeftsideDigspot2 = "Airport Leftside Digspot 2" + AirportLeftsideDigspot3 = "Airport Leftside Digspot 3" + AirportLeftsideDigspot4 = "Airport Leftside Digspot 4" + AirportLeftsideDigspot5 = "Airport Leftside Digspot 5" + AirportCenterDigspot1 = "Airport Center Digspot 1" + AirportCenterDigspot2 = "Airport Center Digspot 2" + AirportCenterDigspot3 = "Airport Center Digspot 3" + AirportCenterDigspot4 = "Airport Center Digspot 4" + AirportCenterDigspot5 = "Airport Center Digspot 5" + AirportRightsideDigspot1 = "Airport Rightside Digspot 1" + AirportRightsideDigspot2 = "Airport Rightside Digspot 2" + AirportRightsideDigspot3 = "Airport Rightside Digspot 3" + AirportRightsideDigspot4 = "Airport Rightside Digspot 4" + AirportRightsideDigspot5 = "Airport Rightside Digspot 5" + GwarharLagoonPipeRoomDigspot = "Gwarhar Lagoon Pipe Room Digspot" + GwarharLagoonMassageParlorEntranceDigspot = "Gwarhar Lagoon Massage Parlor Entrance Digspot" + GwarharLagoonPastHermieDigspot = "Gwarhar Lagoon Past Hermie Digspot" + GwarharLagoonEntranceToWestUnderwaterAreaDigspot = "Gwarhar Lagoon Entrance to West Underwater Area Digspot" + GwarharLagoonFireDashPuzzleRoom1Digspot1 = "Gwarhar Lagoon Fire Dash Puzzle Room 1 Digspot 1" + GwarharLagoonFireDashPuzzleRoom1Digspot2 = "Gwarhar Lagoon Fire Dash Puzzle Room 1 Digspot 2" + GwarharLagoonFireDashPuzzleRoom2Digspot = "Gwarhar Lagoon Fire Dash Puzzle Room 2 Digspot" + GwarharLagoonFireDashPuzzleRoom3Digspot1 = "Gwarhar Lagoon Fire Dash Puzzle Room 3 Digspot 1" + GwarharLagoonFireDashPuzzleRoom3Digspot2 = "Gwarhar Lagoon Fire Dash Puzzle Room 3 Digspot 2" + GwarharLagoonEastOfStoneBridgeBlock = "Gwarhar Lagoon East of Stone Bridge Block" + GwarharLagoonNorthOfSpangleRoomDigspot = "Gwarhar Lagoon North of Spangle Room Digspot" + GwarharLagoonWestOfSpangleRoomDigspot = "Gwarhar Lagoon West of Spangle Room Digspot" + GwarharLagoonSpangleRoomBlock = "Gwarhar Lagoon Spangle Room Block" + GwarharLagoonFirstUnderwaterAreaRoom1Block = "Gwarhar Lagoon First Underwater Area Room 1 Block" + GwarharLagoonFirstUnderwaterAreaRoom2Block1 = "Gwarhar Lagoon First Underwater Area Room 2 Block 1" + GwarharLagoonFirstUnderwaterAreaRoom2Block2 = "Gwarhar Lagoon First Underwater Area Room 2 Block 2" + GwarharLagoonSecondUnderwaterAreaRoom4Digspot = "Gwarhar Lagoon Second Underwater Area Room 4 Digspot" + GwarharLagoonSecondUnderwaterAreaRoom2Digspot1 = "Gwarhar Lagoon Second Underwater Area Room 2 Digspot 1" + GwarharLagoonSecondUnderwaterAreaRoom2Digspot2 = "Gwarhar Lagoon Second Underwater Area Room 2 Digspot 2" + GwarharLagoonSecondUnderwaterAreaRoom3Block1 = "Gwarhar Lagoon Second Underwater Area Room 3 Block 1" + GwarharLagoonSecondUnderwaterAreaRoom3Block2 = "Gwarhar Lagoon Second Underwater Area Room 3 Block 2" + GwarharLagoonSecondUnderwaterAreaRoom3Block3 = "Gwarhar Lagoon Second Underwater Area Room 3 Block 3" + GwarharLagoonSecondUnderwaterAreaRoom1Digspot = "Gwarhar Lagoon Second Underwater Area Room 1 Digspot" + WoohooHooniversityBasementRoom1Digspot = "Woohoo Hooniversity Basement Room 1 Digspot" + WoohooHooniversityBasementRoom2Digspot = "Woohoo Hooniversity Basement Room 2 Digspot" + WoohooHooniversityBasementRoom3Block = "Woohoo Hooniversity Basement Room 3 Block" + WoohooHooniversityBasementRoom4Block = "Woohoo Hooniversity Basement Room 4 Block" + WoohooHooniversityPoppleRoomDigspot1 = "Woohoo Hooniversity Popple Room Digspot 1" + WoohooHooniversityPoppleRoomDigspot2 = "Woohoo Hooniversity Popple Room Digspot 2" + TeeheeValleyBeforePoppleDigspot1 = "Teehee Valley Before Popple Digspot 1" + TeeheeValleyBeforePoppleDigspot2 = "Teehee Valley Before Popple Digspot 2" + TeeheeValleyBeforePoppleDigspot3 = "Teehee Valley Before Popple Digspot 3" + TeeheeValleyBeforePoppleDigspot4 = "Teehee Valley Before Popple Digspot 4" + TeeheeValleyRoom1Digspot1 = "Teehee Valley Room 1 Digspot 1" + TeeheeValleyRoom1Digspot2 = "Teehee Valley Room 1 Digspot 2" + TeeheeValleyRoom1Digspot3 = "Teehee Valley Room 1 Digspot 3" + TeeheeValleyEastRoomDigspot1 = "Teehee Valley East Room Digspot 1" + TeeheeValleyEastRoomDigspot2 = "Teehee Valley East Room Digspot 2" + TeeheeValleyEastRoomDigspot3 = "Teehee Valley East Room Digspot 3" + TeeheeValleySoloMarioRoomDigspot1 = "Teehee Valley Solo Mario Room Digspot 1" + TeeheeValleySoloMarioRoomDigspot2 = "Teehee Valley Solo Mario Room Digspot 2" + TeeheeValleySoloMarioRoomDigspot3 = "Teehee Valley Solo Mario Room Digspot 3" + TeeheeValleySoloMarioRoomDigspot4 = "Teehee Valley Solo Mario Room Digspot 4" + TeeheeValleyPastUltraHammersBlock1 = "Teehee Valley Past Ultra Hammer Rock Block 1" + TeeheeValleyPastUltraHammersBlock2 = "Teehee Valley Past Ultra Hammer Rock Block 2" + TeeheeValleyPastUltraHammersDigspot1 = "Teehee Valley Past Ultra Hammer Rock Digspot 1" + TeeheeValleyPastUltraHammersDigspot2 = "Teehee Valley Past Ultra Hammer Rock Digspot 2 (Post-Birdo)" + TeeheeValleyPastUltraHammersDigspot3 = "Teehee Valley Past Ultra Hammer Rock Digspot 3" + TeeheeValleyEntranceToHoohooMountainDigspot = "Teehee Valley Entrance To Hoohoo Mountain Digspot" + TeeheeValleySoloLuigiMazeRoom2Digspot1 = "Teehee Valley Solo Luigi Maze Room 2 Digspot 1" + TeeheeValleySoloLuigiMazeRoom2Digspot2 = "Teehee Valley Solo Luigi Maze Room 2 Digspot 2" + TeeheeValleySoloLuigiMazeRoom1Block = "Teehee Valley Solo Luigi Maze Room 1 Block" + TeeheeValleyBeforeTrunkleDigspot = "Teehee Valley Before Trunkle Digspot" + TeeheeValleyTrunkleRoomDigspot = "Teehee Valley Trunkle Room Digspot" + SSChuckolaStorageRoomBlock1 = "S.S. Chuckola Storage Room Block 1" + SSChuckolaStorageRoomBlock2 = "S.S. Chuckola Storage Room Block 2" + LittleFungitownEmbassyRoomBlock = "Little Fungitown Embassy Room Block" + LittleFungitownEntranceRoomBlock = "Little Fungitown Entrance Room Block" + JokesEndPipeDigspot = "Joke's End Pipe Digspot" + JokesEndStaircaseDigspot = "Joke's End Staircase Digspot" + JokesEndWestOfFirstBoilerRoomBlock1 = "Joke's End West Of First Boiler Room Block 1" + JokesEndWestOfFirstBoilerRoomBlock2 = "Joke's End West Of First Boiler Room Block 2" + JokesEndFirstBoilerRoomDigspot1 = "Joke's End First Boiler Room Digspot 1" + JokesEndFirstBoilerRoomDigspot2 = "Joke's End First Boiler Room Digspot 2" + JokesEndFurnaceRoom1Block1 = "Joke's End Furnace Room 1 Block 1" + JokesEndFurnaceRoom1Block2 = "Joke's End Furnace Room 1 Block 2" + JokesEndFurnaceRoom1Block3 = "Joke's End Furnace Room 1 Block 3" + JokesEndNortheastOfBoilerRoom1Block = "Joke's End Northeast Of Boiler Room 1 Block" + JokesEndNortheastOfBoilerRoom3Digspot = "Joke's End Northeast Of Boiler Room 3 Digspot" + JokesEndNortheastOfBoilerRoom2Block1 = "Joke's End Northeast Of Boiler Room 2 Block" + JokesEndNortheastOfBoilerRoom2Block2 = "Joke's End Northeast Of Boiler Room 2 Digspot" + JokesEndSecondFloorWestRoomBlock1 = "Joke's End Second Floor West Room Block 1" + JokesEndSecondFloorWestRoomBlock2 = "Joke's End Second Floor West Room Block 2" + JokesEndSecondFloorWestRoomBlock3 = "Joke's End Second Floor West Room Block 3" + JokesEndSecondFloorWestRoomBlock4 = "Joke's End Second Floor West Room Block 4" + JokesEndSecondFloorEastRoomDigspot = "Joke's End Second Floor East Room Digspot" + JokesEndFinalSplitUpRoomDigspot = "Joke's End Final Split Up Room Digspot" + JokesEndSouthOfBridgeRoomBlock = "Joke's End South Of Bridge Room Block" + JokesEndSoloLuigiRoom1Block = "Joke's End Solo Luigi Room 1 Block" + JokesEndSoloLuigiRoom1Digspot = "Joke's End Solo Luigi Room 1 Digspot" + JokesEndSoloMarioFinalRoomBlock1 = "Joke's End Solo Mario Final Room Block 1" + JokesEndSoloMarioFinalRoomBlock2 = "Joke's End Solo Mario Final Room Block 2" + JokesEndSoloMarioFinalRoomBlock3 = "Joke's End Solo Mario Final Room Block 3" + JokesEndSoloLuigiRoom2Digspot = "Joke's End Solo Luigi Room 2 Digspot" + JokesEndSoloMarioRoom1Digspot = "Joke's End Solo Mario Room 1 Digspot" + JokesEndSoloMarioRoom2Block1 = "Joke's End Solo Mario Room 2 Block 1" + JokesEndSoloMarioRoom2Block2 = "Joke's End Solo Mario Room 2 Block 2" + JokesEndSoloMarioRoom2Block3 = "Joke's End Solo Mario Room 2 Block 3" + JokesEndSecondBoilerRoomDigspot1 = "Joke's End Second Boiler Room Digspot 1" + JokesEndSecondBoilerRoomDigspot2 = "Joke's End Second Boiler Room Digspot 2" + JokesEndNorthOfSecondBoilerRoomBlock1 = "Joke's End North Of Second Boiler Room Block 1" + JokesEndNorthOfSecondBoilerRoomBlock2 = "Joke's End North Of Second Boiler Room Block 2" + WinkleAreaColloseumDigspot = "Winkle Area Colloseum Digspot" + HoohooMountainFountainRoom2Block = "Hoohoo Mountain Fountain Room 2 Block" + HoohooMountainFountainRoom2Digspot = "Hoohoo Mountain Fountain Room 2 Digspot" + HoohooMountainPastHoohoorosConnectorRoomDigspot1 = "Hoohoo Mountain Past Hoohooros Connector Room Digspot 1" + HoohooMountainPastHoohoorosConnectorRoomBlock = "Hoohoo Mountain Past Hoohooros Connector Room Block" + HoohooMountainPastHoohoorosConnectorRoomDigspot2 = "Hoohoo Mountain Past Hoohooros Connector Room Digspot 2" + JokesEndBeforeJojoraRoomBlock1 = "Joke's End Before Jojora Room Block 1" + JokesEndBeforeJojoraRoomBlock2 = "Joke's End Before Jojora Room Block 2" + JokesEndBeforeJojoraRoomDigspot = "Joke's End Before Jojora Room Digspot" + JokesEndJojoraRoomDigspot = "Joke's End Jojora Room Digspot" + BeanbeanOutskirtsBeforeHarhallDigspot1 = "Beanbean Outskirts Before Harhall Digspot 1" + BeanbeanOutskirtsBeforeHarhallDigspot2 = "Beanbean Outskirts Before Harhall Digspot 2" + BeanbeanOutskirtsBroochGuardsRoomDigspot1 = "Beanbean Outskirts Brooch Guards Room Digspot 1" + BeanbeanOutskirtsBroochGuardsRoomDigspot2 = "Beanbean Outskirts Brooch Guards Room Digspot 2" + BeanbeanOutskirtsChateauEntranceDigspot1 = "Beanbean Outskirts Chateau Entrance Digspot 1" + BeanbeanOutskirtsChateauEntranceDigspot2 = "Beanbean Outskirts Chateau Entrance Digspot 2" + BeanbeanOutskirtsSouthOfHooniversityGuardsDigspot1 = "Beanbean Outskirts South of Hooniversity Guards Digspot 1" + BeanbeanOutskirtsSouthOfHooniversityGuardsDigspot2 = "Beanbean Outskirts South of Hooniversity Guards Digspot 2" + BeanbeanOutskirtsSouthOfHooniversityGuardsDigspot3 = "Beanbean Outskirts South of Hooniversity Guards Digspot 3" + OutsideWoohooHooniversityBlock = "Outside Woohoo Hooniversity Block" + BeanbeanOutskirtsEntranceToHoohooMountainBaseDigspot1 = ( + "Beanbean Outskirts Entrance to Hoohoo Mountain Base Digspot 1" + ) + BeanbeanOutskirtsEntranceToHoohooMountainBaseDigspot2 = ( + "Beanbean Outskirts Entrance to Hoohoo Mountain Base Digspot 2" + ) + WoohooHooniversitySoloMarioBarrelAreaBlock1 = "Woohoo Hooniversity Solo Mario Barrel Area Block 1" + WoohooHooniversitySoloMarioBarrelAreaBlock2 = "Woohoo Hooniversity Solo Mario Barrel Area Block 2" + WoohooHooniversitySoloMarioBarrelAreaBlock3 = "Woohoo Hooniversity Solo Mario Barrel Area Block 3" + BeanbeanOutskirtsPipe2RoomDigspot = "Beanbean Outskirts Pipe 2 Room Digspot" + BeanbeanOutskirtsPipe4RoomDigspot = "Beanbean Outskirts Pipe 4 Room Digspot" + BeanbeanCastleTownBeanletReward = "Beanbean Castle Town Beanlet Reward" + HoohooVillageMoleBehindTurtle = "Hoohoo Village Mole Behind Turtle" + HoohooMountainBaseMoleNearTeeheeValley = "Hoohoo Mountain Base Mole Near Teehee Valley" + BeanbeanOutskirtsSoloLuigiCaveMole = "Beanbean Outskirts Solo Luigi Cave Mole" + BeanbeanOutskirtsFarmRoomMoleReward1 = "Beanbean Outskirts Farm Room Mole Reward 1" + BeanbeanOutskirtsFarmRoomMoleReward2 = "Beanbean Outskirts Farm Room Mole Reward 2" + JokesEndMoleReward1 = "Joke's End Mole Reward 1" + JokesEndMoleReward2 = "Joke's End Mole Reward 2" + NorthOceanWhirlpoolMole = "North Ocean Whirlpool Mole" + BeanbeanOutskirtsNESoloMarioMole1 = "Beanbean Outskirts NE Solo Mario Mole 1" + HoohooVillageHammers = "Hoohoo Village Hammers" + BeanbeanOutskirtsSuperHammerUpgrade = "Beanbean Outskirts Super Hammer Upgrade" + BeanbeanOutskirtsUltraHammerUpgrade = "Beanbean Outskirts Ultra Hammer Upgrade" + OhoOasisFirebrand = "Oho Oasis Firebrand" + OhoOasisThunderhand = "Oho Oasis Thunderhand" + ChucklehuckWoodsRedChuckolaFruit = "Chucklehuck Woods Red Chuckola Fruit" + ChucklehuckWoodsWhiteChuckolaFruit = "Chucklehuck Woods White Chuckola Fruit" + ChucklehuckWoodsPurpleChuckolaFruit = "Chucklehuck Woods Purple Chuckola Fruit" + SSChuckolaMembershipCard = "S.S. Chuckola Membership Card" + WinkleAreaWinkleCard = "Winkle Area Winkle Card" + BeanbeanCastlePeachsExtraDress = "Beanbean Castle Peach's Extra Dress" + BeanbeanCastleFakeBeastar = "Beanbean Castle Fake Beanstar" + BeanbeanCastleTownBeanlet1 = "Beanbean Castle Town Beanlet 1" + BeanbeanCastleTownBeanlet2 = "Beanbean Castle Town Beanlet 2" + BeanbeanCastleTownBeanlet3 = "Beanbean Castle Town Beanlet 3" + BeanbeanCastleTownBeanlet4 = "Beanbean Castle Town Beanlet 4" + BeanbeanCastleTownBeanlet5 = "Beanbean Castle Town Beanlet 5" + BeanbeanCastleTownBeanstone1 = "Beanbean Castle Town Beanstone 1" + BeanbeanCastleTownBeanstone2 = "Beanbean Castle Town Beanstone 2" + BeanbeanCastleTownBeanstone3 = "Beanbean Castle Town Beanstone 3" + BeanbeanCastleTownBeanstone4 = "Beanbean Castle Town Beanstone 4" + BeanbeanCastleTownBeanstone5 = "Beanbean Castle Town Beanstone 5" + BeanbeanCastleTownBeanstone6 = "Beanbean Castle Town Beanstone 6" + BeanbeanCastleTownBeanstone7 = "Beanbean Castle Town Beanstone 7" + BeanbeanCastleTownBeanstone8 = "Beanbean Castle Town Beanstone 8" + BeanbeanCastleTownBeanstone9 = "Beanbean Castle Town Beanstone 9" + BeanbeanCastleTownBeanstone10 = "Beanbean Castle Town Beanstone 10" + YoshiTheaterBlueYoshi = "Yoshi Theater Blue Yoshi" + YoshiTheaterRedYoshi = "Yoshi Theater Red Yoshi" + YoshiTheaterGreenYoshi = "Yoshi Theater Green Yoshi" + YoshiTheaterYellowYoshi = "Yoshi Theater Yellow Yoshi" + YoshiTheaterPurpleYoshi = "Yoshi Theater Purple Yoshi" + YoshiTheaterOrangeYoshi = "Yoshi Theater Orange Yoshi" + YoshiTheaterAzureYoshi = "Yoshi Theater Azure Yoshi" + BeanbeanCastleBeanbeanBrooch = "Beanbean Castle Beanbean Brooch" + BeanbeanOutskirtsSecretScroll1 = "Beanbean Outskirts Secret Scroll 1" + BeanbeanOutskirtsSecretScroll2 = "Beanbean Outskirts Secret Scroll 2" + BeanbeanOutskirtsBeanFruit1 = "Beanbean Outskirts Bean Fruit 1" + BeanbeanOutskirtsBeanFruit2 = "Beanbean Outskirts Bean Fruit 2" + BeanbeanOutskirtsBeanFruit3 = "Beanbean Outskirts Bean Fruit 3" + BeanbeanOutskirtsBeanFruit4 = "Beanbean Outskirts Bean Fruit 4" + BeanbeanOutskirtsBeanFruit5 = "Beanbean Outskirts Bean Fruit 5" + BeanbeanOutskirtsBeanFruit6 = "Beanbean Outskirts Bean Fruit 6" + BeanbeanOutskirtsBeanFruit7 = "Beanbean Outskirts Bean Fruit 7" + HoohooMountainPeasleysRose = "Hoohoo Mountain Peasley's Rose" + ChateauGreenGoblet = "Chateau Green Goblet" + ChateauRedGoblet = "Chateau Red Goblet" + GwarharLagoonRedPearlBean = "Gwarhar Lagoon Red Pearl Bean" + GwarharLagoonGreenPearlBean = "Gwarhar Lagoon Green Pearl Bean" + GwarharLagoonSpangle = "Gwarhar Lagoon Spangle" + BeanstarPieceWinkleArea = "Beanstar Piece Winkle Area" + BeanstarPieceHarhall = "Beanstar Piece Harhall" + BeanstarPieceYoshiTheater = "Beanstar Piece Yoshi Theater" + BeanstarPieceHermie = "Beanstar Piece Hermie" + ShopStartingFlag1 = "Shop Starting Flag 1" + ShopStartingFlag2 = "Shop Starting Flag 2" + ShopStartingFlag3 = "Shop Starting Flag 3" + ShopChuckolatorFlag = "Shop Chuckolator Flag" + ShopMomPiranhaFlag1 = "Shop Mom Piranha Flag 1" + ShopMomPiranhaFlag2 = "Shop Mom Piranha Flag 2" + ShopMomPiranhaFlag3 = "Shop Mom Piranha Flag 3" + ShopMomPiranhaFlag4 = "Shop Mom Piranha Flag 4" + ShopPeachKidnappedFlag1 = "Shop Enter Fungitown Flag 1" + ShopPeachKidnappedFlag2 = "Shop Enter Fungitown Flag 2" + FungitownShopStartingFlag1 = "Fungitown Shop Starting Flag 1" + FungitownShopStartingFlag2 = "Fungitown Shop Starting Flag 2" + FungitownShopStartingFlag3 = "Fungitown Shop Starting Flag 3" + FungitownShopStartingFlag4 = "Fungitown Shop Starting Flag 4" + FungitownShopStartingFlag5 = "Fungitown Shop Starting Flag 5" + FungitownShopStartingFlag6 = "Fungitown Shop Starting Flag 6" + FungitownShopStartingFlag7 = "Fungitown Shop Starting Flag 7" + FungitownShopStartingFlag8 = "Fungitown Shop Starting Flag 8" + ShopBeanstarCompleteFlag1 = "Shop Beanstar Complete Flag 1" + ShopBeanstarCompleteFlag2 = "Shop Beanstar Complete Flag 2" + ShopBeanstarCompleteFlag3 = "Shop Beanstar Complete Flag 3" + FungitownShopBeanstarCompleteFlag = "Fungitown Shop Beanstar Complete Flag" + ShopBirdoFlag = "Shop Birdo Flag" + FungitownShopBirdoFlag = "Fungitown Shop Birdo Flag" + CoffeeShopBrewReward1 = "Coffee Shop Brew Reward 1" + CoffeeShopBrewReward2 = "Coffee Shop Brew Reward 2" + CoffeeShopBrewReward3 = "Coffee Shop Brew Reward 3" + CoffeeShopBrewReward4 = "Coffee Shop Brew Reward 4" + CoffeeShopBrewReward5 = "Coffee Shop Brew Reward 5" + CoffeeShopBrewReward6 = "Coffee Shop Brew Reward 6" + CoffeeShopBrewReward7 = "Coffee Shop Brew Reward 7" + CoffeeShopWoohooBlend = "Coffee Shop Woohoo Blend" + CoffeeShopHoohooBlend = "Coffee Shop Hoohoo Blend" + CoffeeShopChuckleBlend = "Coffee Shop Chuckle Blend" + CoffeeShopTeeheeBlend = "Coffee Shop Teehee Blend" + CoffeeShopHoolumbian = "Coffee Shop Hoolumbian" + CoffeeShopChuckoccino = "Coffee Shop Chuckoccino" + CoffeeShopTeeheespresso = "Coffee Shop Teeheespresso" + PantsShopStartingFlag1 = "Pants Shop Starting Flag 1" + PantsShopStartingFlag2 = "Pants Shop Starting Flag 2" + PantsShopStartingFlag3 = "Pants Shop Starting Flag 3" + PantsShopChuckolatorFlag1 = "Pants Shop Chuckolator Flag 1" + PantsShopChuckolatorFlag2 = "Pants Shop Chuckolator Flag 2" + PantsShopChuckolatorFlag3 = "Pants Shop Chuckolator Flag 3" + PantsShopMomPiranhaFlag1 = "Pants Shop Mom Piranha Flag 1" + PantsShopMomPiranhaFlag2 = "Pants Shop Mom Piranha Flag 2" + PantsShopMomPiranhaFlag3 = "Pants Shop Mom Piranha Flag 3" + PantsShopPeachKidnappedFlag1 = "Pants Shop Enter Fungitown Flag 1" + PantsShopPeachKidnappedFlag2 = "Pants Shop Enter Fungitown Flag 2" + PantsShopPeachKidnappedFlag3 = "Pants Shop Enter Fungitown Flag 3" + PantsShopBeanstarCompleteFlag1 = "Pants Shop Beanstar Complete Flag 1" + PantsShopBeanstarCompleteFlag2 = "Pants Shop Beanstar Complete Flag 2" + PantsShopBeanstarCompleteFlag3 = "Pants Shop Beanstar Complete Flag 3" + PantsShopBirdoFlag1 = "Pants Shop Birdo Flag 1" + PantsShopBirdoFlag2 = "Pants Shop Birdo Flag 2" + PantsShopBirdoFlag3 = "Pants Shop Birdo Flag 3" + FungitownPantsShopStartingFlag1 = "Fungitown Pants Shop Starting Flag 1" + FungitownPantsShopStartingFlag2 = "Fungitown Pants Shop Starting Flag 2" + FungitownPantsShopStartingFlag3 = "Fungitown Pants Shop Starting Flag 3" + FungitownPantsShopBeanstarCompleteFlag1 = "Fungitown Pants Shop Beanstar Complete Flag 1" + FungitownPantsShopBeanstarCompleteFlag2 = "Fungitown Pants Shop Beanstar Complete Flag 2" + FungitownPantsShopBirdoFlag1 = "Fungitown Pants Shop Birdo Flag 1" + FungitownPantsShopBirdoFlag2 = "Fungitown Pants Shop Birdo Flag 2" + BeanbeanOutskirtsNESoloMarioMole2 = "Beanbean Outskirts NE Solo Mario Mole 2" + GwarharLagoonSpangleReward = "Gwarhar Lagoon Spangle Reward" + BowsersCastleEntranceBlock1 = "Bowser's Castle Entrance Block 1" + BowsersCastleEntranceBlock2 = "Bowser's Castle Entrance Block 2" + BowsersCastleEntranceDigspot = "Bowser's Castle Entrance Digspot" + BowsersCastleIggyMortonHallwayBlock1 = "Bowser's Castle Iggy & Morton Hallway Block 1" + BowsersCastleIggyMortonHallwayBlock2 = "Bowser's Castle Iggy & Morton Hallway Block 2" + BowsersCastleIggyMortonHallwayDigspot = "Bowser's Castle Iggy & Morton Hallway Digspot" + BowsersCastleAfterMortonBlock = "Bowser's Castle After Morton Block" + BowsersCastleLudwigRoyHallwayBlock1 = "Bowser's Castle Ludwig & Roy Hallway Block 1" + BowsersCastleLudwigRoyHallwayBlock2 = "Bowser's Castle Ludwig & Roy Hallway Block 2" + BowsersCastleRoyCorridorBlock1 = "Bowser's Castle Roy Corridor Block 1" + BowsersCastleRoyCorridorBlock2 = "Bowser's Castle Roy Corridor Block 2" + BowsersCastleWendyLarryHallwayDigspot = "Bowser's Castle Wendy & Larry Hallway Digspot" + BowsersCastleBeforeFawfulFightBlock1 = "Bowser's Castle Before Fawful Fight Block 1" + BowsersCastleBeforeFawfulFightBlock2 = "Bowser's Castle Before Fawful Fight Block 2" + BowsersCastleGreatDoorBlock1 = "Bowser's Castle Great Door Block 1" + BowsersCastleGreatDoorBlock2 = "Bowser's Castle Great Door Block 2" + BowsersCastleMortonRoom1Digspot = "Bowser's Castle Morton Room 1 Digspot" + BowsersCastleLemmyRoom1Block = "Bowser's Castle Lemmy Room 1 Block" + BowsersCastleLemmyRoom1Digspot = "Bowser's Castle Lemmy Room 1 Digspot" + BowsersCastleLudwigRoom1Block = "Bowser's Castle Ludwig Room 1 Block" + BowsersCastleMiniMarioSidescrollerBlock1 = "Bowser's Castle Mini Mario Sidescroller Block 1" + BowsersCastleMiniMarioSidescrollerBlock2 = "Bowser's Castle Mini Mario Sidescroller Block 2" + BowsersCastleMiniMarioMazeBlock1 = "Bowser's Castle Mini Mario Maze Block 1" + BowsersCastleMiniMarioMazeBlock2 = "Bowser's Castle Mini Mario Maze Block 2" + BowsersCastleBeforeWendyFightBlock1 = "Bowser's Castle Before Wendy Fight Block 1" + BowsersCastleBeforeWendyFightBlock2 = "Bowser's Castle Before Wendy Fight Block 2" + BowsersCastleLarryRoomBlock = "Bowser's Castle Larry Room Block" + BowsersCastleLemmyRoomMole = "Bowser's Castle Lemmy Room Mole" + SurfMinigame = "Surf Minigame" + BeanbeanOutskirtsThunderHandMole = "Beanbean Outskirts Thunderhand Mole" + BadgeShopMomPiranhaFlag1 = "Badge Shop Mom Piranha Flag 1" + BadgeShopMomPiranhaFlag2 = "Badge Shop Mom Piranha Flag 2" + BadgeShopMomPiranhaFlag3 = "Badge Shop Mom Piranha Flag 3" + HarhallsPants = "Harhall's Pants" + HoohooMountainBaseBooStatueCaveCoinBlock1 = "Hoohoo Mountain Base Boo Statue Cave Coin Block 1" + HoohooMountainBaseBooStatueCaveCoinBlock2 = "Hoohoo Mountain Base Boo Statue Cave Coin Block 2" + HoohooMountainBaseBooStatueCaveCoinBlock3 = "Hoohoo Mountain Base Boo Statue Cave Coin Block 3" + BeanbeanOutskirtsNWCoinBlock = "Beanbean Outskirts NW Coin Block" + BeanbeanOutskirtsSRoom1CoinBlock = "Beanbean Outskirts S Room 1 Coin Block" + BeanbeanOutskirtsSRoom2CoinBlock = "Beanbean Outskirts S Room 2 Coin Block" + ChateauPoppleRoomCoinBlock1 = "Chateau Popple Room Coin Block 1" + ChateauPoppleRoomCoinBlock2 = "Chateau Popple Room Coin Block 2" + ChucklehuckWoodsCaveRoom1CoinBlock = "Chucklehuck Woods Cave Room 1 Coin Block" + ChucklehuckWoodsCaveRoom2CoinBlock = "Chucklehuck Woods Cave Room 2 Coin Block" + ChucklehuckWoodsCaveRoom3CoinBlock = "Chucklehuck Woods Cave Room 3 Coin Block" + ChucklehuckWoodsPipe5RoomCoinBlock = "Chucklehuck Woods Pipe 5 Room Coin Block" + ChucklehuckWoodsRoom7CoinBlock = "Chucklehuck Woods Room 7 Coin Block" + ChucklehuckWoodsAfterChucklerootCoinBlock = "Chucklehuck Woods After Chuckleroot Coin Block" + ChucklehuckWoodsKoopaRoomCoinBlock = "Chucklehuck Woods Koopa Room Coin Block" + ChucklehuckWoodsWinkleAreaCaveCoinBlock = "Chucklehuck Woods Winkle Area Cave Coin Block" + SewersPrisonRoomCoinBlock = "Sewers Prison Room Coin Block" + TeeheeValleyPastUltraHammerRocksCoinBlock = "Teehee Valley Past Ultra Hammer Rocks Coin Block" + SSChuckolaStorageRoomCoinBlock1 = "S.S. Chuckola Storage Room Coin Block 1" + SSChuckolaStorageRoomCoinBlock2 = "S.S. Chuckola Storage Room Coin Block 2" + GwarharLagoonFirstUnderwaterAreaRoom2CoinBlock = "Gwarhar Lagoon First Underwater Area Room 2 Coin Block" + JokesEndSecondFloorWestRoomCoinBlock = "Joke's End Second Floor West Room Coin Block" + JokesEndNorthofBridgeRoomCoinBlock = "Joke's End North of Bridge Room Coin Block" + diff --git a/worlds/mlss/Options.py b/worlds/mlss/Options.py new file mode 100644 index 00000000000..14c1ef3a7d5 --- /dev/null +++ b/worlds/mlss/Options.py @@ -0,0 +1,299 @@ +from Options import Choice, Toggle, StartInventoryPool, PerGameCommonOptions, Range +from dataclasses import dataclass + + +class BowsersCastleSkip(Toggle): + """ + Skip straight from the entrance hall to Bowletta in Bowser's Castle. + All Bowser's Castle locations will be removed from the location pool. + """ + + display_name = "Bowser's Castle Skip" + + +class ExtraPipes(Toggle): + """ + Gives the player access to pipes 1, 3, 4, and 6 from the start. + """ + + display_name = "Start With Extra Pipes" + + +class SkipMinecart(Toggle): + """ + Skip the minecart minigame that leads you through Hoohoo Mountain Base. + This will remove the 1 location in the minecart cave from the location pool. + """ + + display_name = "Skip Minecart Minigame" + + +class DisableSurf(Toggle): + """ + Remove the surf minigame location from the location pool. + """ + + display_name = "Disable Surf Minigame" + + +class MusicOptions(Choice): + """ + Choose if you want to randomize or disable music. + default: Music will be untouched. + randomize: Music will be randomized. + disable: All music will be disabled. No music will play throughout the entire game. + """ + + display_name = "Music Options" + option_default = 0 + option_randomize = 1 + option_disable = 2 + default = 0 + + +class RandomSounds(Toggle): + """ + Randomizes every sound in the game, minus a select few that can softlock the game. + """ + + display_name = "Randomize Sounds" + + +class MarioColor(Choice): + """ + This changes the color of Mario's hat, as well as some key colors that are red including UI etc. + """ + + display_name = "Mario's Color" + option_red = 0 + option_green = 1 + option_blue = 2 + option_cyan = 3 + option_yellow = 4 + option_orange = 5 + option_purple = 6 + option_pink = 7 + option_black = 8 + option_white = 9 + option_silhouette = 10 + option_chaos = 11 + option_true_chaos = 12 + default = 0 + + +class LuigiColor(Choice): + """ + This changes the color of Luigi's hat, as well as some key colors that are green including UI etc. + """ + + display_name = "Luigi's Color" + option_red = 0 + option_green = 1 + option_blue = 2 + option_cyan = 3 + option_yellow = 4 + option_orange = 5 + option_purple = 6 + option_pink = 7 + option_black = 8 + option_white = 9 + option_silhouette = 10 + option_chaos = 11 + option_true_chaos = 12 + default = 1 + + +class MarioPants(Choice): + """ + This changes the color of Mario's trousers. + """ + + display_name = "Mario's Pants Color" + option_vanilla = 0 + option_red = 1 + option_green = 2 + option_blue = 3 + option_cyan = 4 + option_yellow = 5 + option_orange = 6 + option_purple = 7 + option_pink = 8 + option_black = 9 + option_white = 10 + option_chaos = 11 + default = 0 + + +class LuigiPants(Choice): + """ + This changes the color of Luigi's trousers. + """ + + display_name = "Luigi's Pants Color" + option_vanilla = 0 + option_red = 1 + option_green = 2 + option_blue = 3 + option_cyan = 4 + option_yellow = 5 + option_orange = 6 + option_purple = 7 + option_pink = 8 + option_black = 9 + option_white = 10 + option_chaos = 11 + default = 0 + + +class RandomizeEnemies(Choice): + """ + Randomize all normal enemy encounters in the game. + If Bowser's castle skip is enabled, then enemies from Bowser's Castle will not be included. + Disabled: Enemies will not be randomized. + Vanilla Groups: Vanilla enemy groups will be shuffled with each other. Custom enemy groups will not be made. + Custom Groups: Custom enemy groups will be made and shuffled. Some enemy groups will only be semi-random, + including groups with flying enemies or pestnuts in them. + """ + + display_name = "Randomize Enemies" + option_disabled = 0 + option_vanilla_groups = 1 + option_custom_groups = 2 + default = 0 + + +class RandomizeBosses(Choice): + """ + Randomize all boss encounters in the game. + If Bowser's castle skip is enabled then bosses from Bowser's Castle will not be included. + Some bosses are not randomized due to flags, and story (such as the final boss). + Boss Only: Bosses will only be swapped with another boss. + Boss Normal: Bosses can be swapped with normal enemy encounters. + """ + + display_name = "Randomize Bosses" + option_disabled = 0 + option_boss_only = 1 + option_boss_normal = 2 + default = 0 + + +class ScaleStats(Toggle): + """ + This scales enemy HP, POW, DEF, and XP to vanilla values. + This setting is intended for use with the Enemy Randomizer and is Recommended to turn on. + If you are not using the Enemy Randomizer the effects will be minimal. + """ + + display_name = "Scale Enemy Stats" + + +class XPMultiplier(Range): + """ + This will multiply any XP you receive in battle by the chosen multiplier. + """ + + display_name = "XP Multiplier" + range_start = 0 + range_end = 4 + default = 1 + + +class TattleHp(Toggle): + """ + This will display the enemies' current and max health while in battle. + """ + + display_name = "Tattle HP" + + +class RandomizeBackgrounds(Toggle): + """ + This randomizes the background image in battles. + """ + + display_name = "Randomize Battle Backgrounds" + + +class HiddenVisible(Choice): + """ + This makes any hidden blocks in the game into regular item blocks and vice versa. + Disabled: Hidden blocks will remain invisible. + Hidden Visible: Hidden blocks will turn visible to the player. + Blocks Invisible: All item blocks will turn invisible. Hidden blocks will also remain invisible. + """ + + display_name = "Item Block Visibility" + option_disabled = 0 + option_hidden_visible = 1 + option_blocks_invisible = 2 + default = 0 + + +class Coins(Toggle): + """ + Add all coin blocks in the game to the location pool. + """ + + display_name = "Coin Blocks" + + +class HarhallsPants(Toggle): + """ + This will remove the Harhall's Pants check from the pool. + """ + + display_name = "Remove Harhall's Pants" + + +class DifficultLogic(Toggle): + """ + This adjusts the logic to be more difficult in a few areas, + allowing for the logic to account for players getting to certain areas in unintended ways. + Enable at your own risk, this is not an option made for beginners. + """ + + display_name = "Difficult Logic" + + +class ChuckleBeans(Choice): + """ + Choose how you want chuckle bean digspots to be randomized. + An amount of chuckle beans will be removed from the item pool, + equal to the amount of locations removed by the setting that you choose. + None: No chuckle bean digspots will be added into the location pool. + Only Visible: Only chuckle bean digspots clearly marked with an X will be added into the location pool. + All: All chuckle bean digspots will be added into the location pool. + """ + + display_name = "Chuckle Beans" + option_none = 0 + option_only_visible = 1 + option_all = 2 + default = 2 + + +@dataclass +class MLSSOptions(PerGameCommonOptions): + start_inventory_from_pool: StartInventoryPool + coins: Coins + difficult_logic: DifficultLogic + castle_skip: BowsersCastleSkip + extra_pipes: ExtraPipes + skip_minecart: SkipMinecart + disable_surf: DisableSurf + harhalls_pants: HarhallsPants + block_visibility: HiddenVisible + chuckle_beans: ChuckleBeans + music_options: MusicOptions + randomize_sounds: RandomSounds + randomize_enemies: RandomizeEnemies + randomize_bosses: RandomizeBosses + randomize_backgrounds: RandomizeBackgrounds + scale_stats: ScaleStats + xp_multiplier: XPMultiplier + tattle_hp: TattleHp + mario_color: MarioColor + luigi_color: LuigiColor + mario_pants: MarioPants + luigi_pants: LuigiPants diff --git a/worlds/mlss/Regions.py b/worlds/mlss/Regions.py new file mode 100644 index 00000000000..be1c5d1063a --- /dev/null +++ b/worlds/mlss/Regions.py @@ -0,0 +1,323 @@ +import typing + +from BaseClasses import Region, Entrance +from .Locations import ( + MLSSLocation, + mainArea, + chucklehuck, + castleTown, + startingFlag, + chuckolatorFlag, + piranhaFlag, + kidnappedFlag, + beanstarFlag, + birdoFlag, + surfable, + hooniversity, + gwarharEntrance, + gwarharMain, + fungitown, + fungitownBeanstar, + fungitownBirdo, + teeheeValley, + winkle, + sewers, + airport, + bowsers, + bowsersMini, + jokesEntrance, + jokesMain, + theater, + booStatue, + oasis, + postJokes, + baseUltraRocks, + coins, +) +from . import StateLogic + +if typing.TYPE_CHECKING: + from . import MLSSWorld + + +def create_regions(world: "MLSSWorld", excluded: typing.List[str]): + menu_region = Region("Menu", world.player, world.multiworld) + world.multiworld.regions.append(menu_region) + + create_region(world, "Main Area", mainArea, excluded) + create_region(world, "Chucklehuck Woods", chucklehuck, excluded) + create_region(world, "Beanbean Castle Town", castleTown, excluded) + create_region(world, "Shop Starting Flag", startingFlag, excluded) + create_region(world, "Shop Chuckolator Flag", chuckolatorFlag, excluded) + create_region(world, "Shop Mom Piranha Flag", piranhaFlag, excluded) + create_region(world, "Shop Enter Fungitown Flag", kidnappedFlag, excluded) + create_region(world, "Shop Beanstar Complete Flag", beanstarFlag, excluded) + create_region(world, "Shop Birdo Flag", birdoFlag, excluded) + create_region(world, "Surfable", surfable, excluded) + create_region(world, "Hooniversity", hooniversity, excluded) + create_region(world, "GwarharEntrance", gwarharEntrance, excluded) + create_region(world, "GwarharMain", gwarharMain, excluded) + create_region(world, "TeeheeValley", teeheeValley, excluded) + create_region(world, "Winkle", winkle, excluded) + create_region(world, "Sewers", sewers, excluded) + create_region(world, "Airport", airport, excluded) + create_region(world, "JokesEntrance", jokesEntrance, excluded) + create_region(world, "JokesMain", jokesMain, excluded) + create_region(world, "PostJokes", postJokes, excluded) + create_region(world, "Theater", theater, excluded) + create_region(world, "Fungitown", fungitown, excluded) + create_region(world, "Fungitown Shop Beanstar Complete Flag", fungitownBeanstar, excluded) + create_region(world, "Fungitown Shop Birdo Flag", fungitownBirdo, excluded) + create_region(world, "BooStatue", booStatue, excluded) + create_region(world, "Oasis", oasis, excluded) + create_region(world, "BaseUltraRocks", baseUltraRocks, excluded) + + if world.options.coins: + create_region(world, "Coins", coins, excluded) + + if not world.options.castle_skip: + create_region(world, "Bowser's Castle", bowsers, excluded) + create_region(world, "Bowser's Castle Mini", bowsersMini, excluded) + + +def connect_regions(world: "MLSSWorld"): + names: typing.Dict[str, int] = {} + + connect(world, names, "Menu", "Main Area") + if world.options.coins: + connect(world, names, "Main Area", "Coins") + connect(world, names, "Main Area", "BaseUltraRocks", lambda state: StateLogic.ultra(state, world.player)) + connect(world, names, "Main Area", "Chucklehuck Woods", lambda state: StateLogic.brooch(state, world.player)) + connect(world, names, "Main Area", "BooStatue", lambda state: StateLogic.canCrash(state, world.player)) + connect( + world, + names, + "Main Area", + "Hooniversity", + lambda state: StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player), + ) + connect(world, names, "Hooniversity", "Oasis") + connect( + world, + names, + "Main Area", + "TeeheeValley", + lambda state: StateLogic.super(state, world.player) or StateLogic.canDash(state, world.player), + ) + connect( + world, + names, + "TeeheeValley", + "GwarharEntrance", + lambda state: StateLogic.membership(state, world.player) and StateLogic.fire(state, world.player), + ) + connect( + world, + names, + "TeeheeValley", + "Oasis", + lambda state: StateLogic.membership(state, world.player) and StateLogic.fire(state, world.player), + ) + connect( + world, + names, + "TeeheeValley", + "Fungitown", + lambda state: StateLogic.thunder(state, world.player) + and StateLogic.castleTown(state, world.player) + and StateLogic.rose(state, world.player), + ) + connection = connect( + world, + names, + "Fungitown", + "Fungitown Shop Beanstar Complete Flag", + lambda state: StateLogic.pieces(state, world.player) or StateLogic.fungitown_birdo_shop(state, world.player), + True, + ) + world.multiworld.register_indirect_condition(world.get_region("Fungitown Shop Birdo Flag"), connection) + connect(world, names, "Main Area", "Shop Starting Flag") + connection = connect( + world, + names, + "Shop Starting Flag", + "Shop Chuckolator Flag", + lambda state: ( + StateLogic.brooch(state, world.player) + and StateLogic.fruits(state, world.player) + and ( + StateLogic.thunder(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.hammers(state, world.player) + ) + ) + or ( + StateLogic.piranha_shop(state, world.player) + or StateLogic.fungitown_shop(state, world.player) + or StateLogic.star_shop(state, world.player) + or StateLogic.birdo_shop(state, world.player) + ), + True, + ) + world.multiworld.register_indirect_condition(world.get_region("Shop Mom Piranha Flag"), connection) + world.multiworld.register_indirect_condition(world.get_region("Shop Enter Fungitown Flag"), connection) + world.multiworld.register_indirect_condition(world.get_region("Shop Beanstar Complete Flag"), connection) + world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection) + connection = connect( + world, + names, + "Shop Starting Flag", + "Shop Mom Piranha Flag", + lambda state: StateLogic.thunder(state, world.player) + or ( + StateLogic.fungitown_shop(state, world.player) + or StateLogic.star_shop(state, world.player) + or StateLogic.birdo_shop(state, world.player) + ), + True, + ) + world.multiworld.register_indirect_condition(world.get_region("Shop Enter Fungitown Flag"), connection) + world.multiworld.register_indirect_condition(world.get_region("Shop Beanstar Complete Flag"), connection) + world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection) + connection = connect( + world, + names, + "Shop Starting Flag", + "Shop Enter Fungitown Flag", + lambda state: StateLogic.fungitown(state, world.player) + or (StateLogic.star_shop(state, world.player) or StateLogic.birdo_shop(state, world.player)), + True, + ) + world.multiworld.register_indirect_condition(world.get_region("Shop Beanstar Complete Flag"), connection) + world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection) + connection = connect( + world, + names, + "Shop Starting Flag", + "Shop Beanstar Complete Flag", + lambda state: ( + StateLogic.castleTown(state, world.player) + and StateLogic.pieces(state, world.player) + and StateLogic.rose(state, world.player) + ) + or StateLogic.birdo_shop(state, world.player), + True, + ) + world.multiworld.register_indirect_condition(world.get_region("Shop Birdo Flag"), connection) + connect(world, names, "Main Area", "Sewers", lambda state: StateLogic.rose(state, world.player)) + connect(world, names, "Main Area", "Airport", lambda state: StateLogic.thunder(state, world.player)) + connect(world, names, "Main Area", "Theater", lambda state: StateLogic.canDash(state, world.player)) + connect(world, names, "Main Area", "Surfable", lambda state: StateLogic.surfable(state, world.player)) + connect(world, names, "Surfable", "GwarharEntrance") + connect(world, names, "Surfable", "Oasis") + connect(world, names, "Surfable", "JokesEntrance", lambda state: StateLogic.fire(state, world.player)) + connect(world, names, "JokesMain", "PostJokes", lambda state: StateLogic.postJokes(state, world.player)) + if not world.options.castle_skip: + connect(world, names, "PostJokes", "Bowser's Castle") + connect( + world, + names, + "Bowser's Castle", + "Bowser's Castle Mini", + lambda state: StateLogic.canMini(state, world.player) and StateLogic.thunder(state, world.player), + ) + connect(world, names, "Chucklehuck Woods", "Winkle", lambda state: StateLogic.canDash(state, world.player)) + connect( + world, + names, + "Chucklehuck Woods", + "Beanbean Castle Town", + lambda state: StateLogic.fruits(state, world.player) + and ( + StateLogic.hammers(state, world.player) + or StateLogic.fire(state, world.player) + or StateLogic.thunder(state, world.player) + ), + ) + if world.options.difficult_logic: + connect(world, names, "GwarharEntrance", "GwarharMain", lambda state: StateLogic.canDash(state, world.player)) + connect(world, names, "JokesEntrance", "JokesMain", lambda state: StateLogic.canDig(state, world.player)) + connect( + world, + names, + "Shop Starting Flag", + "Shop Birdo Flag", + lambda state: StateLogic.postJokes(state, world.player), + ) + connect( + world, + names, + "Fungitown", + "Fungitown Shop Birdo Flag", + lambda state: StateLogic.postJokes(state, world.player), + ) + else: + connect( + world, + names, + "GwarharEntrance", + "GwarharMain", + lambda state: StateLogic.canDash(state, world.player) and StateLogic.canCrash(state, world.player), + ) + connect( + world, + names, + "JokesEntrance", + "JokesMain", + lambda state: StateLogic.canCrash(state, world.player) and StateLogic.canDig(state, world.player), + ) + connect( + world, + names, + "Shop Starting Flag", + "Shop Birdo Flag", + lambda state: StateLogic.canCrash(state, world.player) and StateLogic.postJokes(state, world.player), + ) + connect( + world, + names, + "Fungitown", + "Fungitown Shop Birdo Flag", + lambda state: StateLogic.canCrash(state, world.player) and StateLogic.postJokes(state, world.player), + ) + + +def create_region(world: "MLSSWorld", name, locations, excluded): + ret = Region(name, world.player, world.multiworld) + for location in locations: + loc = MLSSLocation(world.player, location.name, location.id, ret) + if location.name in excluded: + continue + ret.locations.append(loc) + world.multiworld.regions.append(ret) + + +def connect( + world: "MLSSWorld", + used_names: typing.Dict[str, int], + source: str, + target: str, + rule: typing.Optional[typing.Callable] = None, + reach: typing.Optional[bool] = False, +) -> Entrance | None: + source_region = world.multiworld.get_region(source, world.player) + target_region = world.multiworld.get_region(target, world.player) + + if target not in used_names: + used_names[target] = 1 + name = target + else: + used_names[target] += 1 + name = target + (" " * used_names[target]) + + connection = Entrance(world.player, name, source_region) + + if rule: + connection.access_rule = rule + + source_region.exits.append(connection) + connection.connect(target_region) + if reach: + return connection + else: + return None diff --git a/worlds/mlss/Rom.py b/worlds/mlss/Rom.py new file mode 100644 index 00000000000..1b8a182509a --- /dev/null +++ b/worlds/mlss/Rom.py @@ -0,0 +1,437 @@ +import io +import json +import random + +from . import Data +from typing import TYPE_CHECKING, Optional +from BaseClasses import Item, Location +from settings import get_settings +from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension +from .Items import item_table +from .Locations import shop, badge, pants, location_table, hidden, all_locations + +if TYPE_CHECKING: + from . import MLSSWorld + +colors = [ + Data.redHat, + Data.greenHat, + Data.blueHat, + Data.azureHat, + Data.yellowHat, + Data.orangeHat, + Data.purpleHat, + Data.pinkHat, + Data.blackHat, + Data.whiteHat, + Data.silhouetteHat, + Data.chaosHat, + Data.truechaosHat +] + +cpants = [ + Data.vanilla, + Data.redPants, + Data.greenPants, + Data.bluePants, + Data.azurePants, + Data.yellowPants, + Data.orangePants, + Data.purplePants, + Data.pinkPants, + Data.blackPants, + Data.whitePants, + Data.chaosPants +] + + +def get_base_rom_as_bytes() -> bytes: + with open(get_settings().mlss_options.rom_file, "rb") as infile: + base_rom_bytes = bytes(infile.read()) + return base_rom_bytes + + +class MLSSPatchExtension(APPatchExtension): + game = "Mario & Luigi Superstar Saga" + + @staticmethod + def randomize_music(caller: APProcedurePatch, rom: bytes): + options = json.loads(caller.get_file("options.json").decode("UTF-8")) + if options["music_options"] != 1: + return rom + stream = io.BytesIO(rom) + random.seed(options["seed"] + options["player"]) + + songs = [] + stream.seek(0x21CB74) + for _ in range(50): + if stream.tell() == 0x21CBD8: + stream.seek(4, 1) + continue + temp = stream.read(4) + songs.append(temp) + + random.shuffle(songs) + stream.seek(0x21CB74) + for _ in range(50): + if stream.tell() == 0x21CBD8: + stream.seek(4, 1) + continue + stream.write(songs.pop()) + + return stream.getvalue() + + @staticmethod + def hidden_visible(caller: APProcedurePatch, rom: bytes): + options = json.loads(caller.get_file("options.json").decode("UTF-8")) + if options["block_visibility"] == 0: + return rom + stream = io.BytesIO(rom) + + for location in all_locations: + stream.seek(location.id - 6) + b = stream.read(1) + if b[0] == 0x10 and options["block_visibility"] == 1: + stream.seek(location.id - 6) + stream.write(bytes([0x0])) + if b[0] == 0x0 and options["block_visibility"] == 2: + stream.seek(location.id - 6) + stream.write(bytes([0x10])) + + return stream.getvalue() + + @staticmethod + def randomize_sounds(caller: APProcedurePatch, rom: bytes): + options = json.loads(caller.get_file("options.json").decode("UTF-8")) + if options["randomize_sounds"] != 1: + return rom + stream = io.BytesIO(rom) + random.seed(options["seed"] + options["player"]) + fresh_pointers = Data.sounds + pointers = Data.sounds + + random.shuffle(pointers) + stream.seek(0x21CC44, 0) + for i in range(354): + current_position = stream.tell() + value = int.from_bytes(stream.read(3), "little") + if value in fresh_pointers: + stream.seek(current_position) + stream.write(pointers.pop().to_bytes(3, "little")) + stream.seek(1, 1) + + return stream.getvalue() + + @staticmethod + def enemy_randomize(caller: APProcedurePatch, rom: bytes): + options = json.loads(caller.get_file("options.json").decode("UTF-8")) + if options["randomize_bosses"] == 0 and options["randomize_enemies"] == 0: + return rom + + enemies = [pos for pos in Data.enemies if pos not in Data.bowsers] if options["castle_skip"] else Data.enemies + bosses = [pos for pos in Data.bosses if pos not in Data.bowsers] if options["castle_skip"] else Data.bosses + stream = io.BytesIO(rom) + random.seed(options["seed"] + options["player"]) + + if options["randomize_bosses"] == 1 or (options["randomize_bosses"] == 2) and options["randomize_enemies"] == 0: + raw = [] + for pos in bosses: + stream.seek(pos + 1) + raw += [stream.read(0x1F)] + random.shuffle(raw) + for pos in bosses: + stream.seek(pos + 1) + stream.write(raw.pop()) + + if options["randomize_enemies"] == 1: + raw = [] + for pos in enemies: + stream.seek(pos + 1) + raw += [stream.read(0x1F)] + if options["randomize_bosses"] == 2: + for pos in bosses: + stream.seek(pos + 1) + raw += [stream.read(0x1F)] + random.shuffle(raw) + for pos in enemies: + stream.seek(pos + 1) + stream.write(raw.pop()) + if options["randomize_bosses"] == 2: + for pos in bosses: + stream.seek(pos + 1) + stream.write(raw.pop()) + return stream.getvalue() + + enemies_raw = [] + groups = [] + + if options["randomize_enemies"] == 0: + return stream.getvalue() + + if options["randomize_bosses"] == 2: + for pos in bosses: + stream.seek(pos + 1) + groups += [stream.read(0x1F)] + + for pos in enemies: + stream.seek(pos + 8) + for _ in range(6): + enemy = int.from_bytes(stream.read(1)) + if enemy > 0: + stream.seek(1, 1) + flag = int.from_bytes(stream.read(1)) + if flag == 0x7: + break + if flag in [0x0, 0x2, 0x4]: + if enemy not in Data.pestnut and enemy not in Data.flying: + enemies_raw += [enemy] + stream.seek(1, 1) + else: + stream.seek(3, 1) + + random.shuffle(enemies_raw) + chomp = False + for pos in enemies: + stream.seek(pos + 8) + + for _ in range(6): + enemy = int.from_bytes(stream.read(1)) + if enemy > 0 and enemy not in Data.flying and enemy not in Data.pestnut: + if enemy == 0x52: + chomp = True + stream.seek(1, 1) + flag = int.from_bytes(stream.read(1)) + if flag not in [0x0, 0x2, 0x4]: + stream.seek(1, 1) + continue + stream.seek(-3, 1) + stream.write(bytes([enemies_raw.pop()])) + stream.seek(1, 1) + stream.write(bytes([0x6])) + stream.seek(1, 1) + else: + stream.seek(3, 1) + + stream.seek(pos + 1) + raw = stream.read(0x1F) + if chomp: + raw = raw[0:3] + bytes([0x67, 0xAB, 0x28, 0x08]) + raw[7:] + else: + raw = raw[0:3] + bytes([0xEE, 0x2C, 0x28, 0x08]) + raw[7:] + groups += [raw] + chomp = False + + random.shuffle(groups) + arr = enemies + if options["randomize_bosses"] == 2: + arr += bosses + + for pos in arr: + stream.seek(pos + 1) + stream.write(groups.pop()) + + return stream.getvalue() + + +class MLSSProcedurePatch(APProcedurePatch, APTokenMixin): + game = "Mario & Luigi Superstar Saga" + hash = "4b1a5897d89d9e74ec7f630eefdfd435" + patch_file_ending = ".apmlss" + result_file_ending = ".gba" + + procedure = [ + ("apply_bsdiff4", ["base_patch.bsdiff4"]), + ("apply_tokens", ["token_data.bin"]), + ("enemy_randomize", []), + ("hidden_visible", []), + ("randomize_sounds", []), + ("randomize_music", []), + ] + + @classmethod + def get_source_data(cls) -> bytes: + return get_base_rom_as_bytes() + + +def write_tokens(world: "MLSSWorld", patch: MLSSProcedurePatch) -> None: + options_dict = { + "randomize_enemies": world.options.randomize_enemies.value, + "randomize_bosses": world.options.randomize_bosses.value, + "castle_skip": world.options.castle_skip.value, + "randomize_sounds": world.options.randomize_sounds.value, + "music_options": world.options.music_options.value, + "block_visibility": world.options.block_visibility.value, + "seed": world.multiworld.seed, + "player": world.player, + } + patch.write_file("options.json", json.dumps(options_dict).encode("UTF-8")) + + # Bake player name into ROM + patch.write_token(APTokenTypes.WRITE, 0xDF0000, world.multiworld.player_name[world.player].encode("UTF-8")) + + # Bake seed name into ROM + patch.write_token(APTokenTypes.WRITE, 0xDF00A0, world.multiworld.seed_name.encode("UTF-8")) + + # Bake patch into header + patch.write_token(APTokenTypes.WRITE, 0xAD, "P".encode("UTF-8")) + + # Intro Skip + patch.write_token( + APTokenTypes.WRITE, + 0x244D08, + bytes([0x88, 0x0, 0x19, 0x91, 0x1, 0x20, 0x58, 0x1, 0xF, 0xA0, 0x3, 0x15, 0x27, 0x8]), + ) + + # Patch S.S Chuckola Loading Zones + patch.write_token(APTokenTypes.WRITE, 0x25FD4E, bytes([0x48, 0x30, 0x80, 0x60, 0x50, 0x2, 0xF])) + + patch.write_token(APTokenTypes.WRITE, 0x25FD83, bytes([0x48, 0x30, 0x80, 0x60, 0xC0, 0x2, 0xF])) + + patch.write_token(APTokenTypes.WRITE, 0x25FDB8, bytes([0x48, 0x30, 0x05, 0x80, 0xE4, 0x0, 0xF])) + + patch.write_token(APTokenTypes.WRITE, 0x25FDED, bytes([0x48, 0x30, 0x06, 0x80, 0xE4, 0x0, 0xF])) + + patch.write_token(APTokenTypes.WRITE, 0x25FE22, bytes([0x48, 0x30, 0x07, 0x80, 0xE4, 0x0, 0xF])) + + patch.write_token(APTokenTypes.WRITE, 0x25FE57, bytes([0x48, 0x30, 0x08, 0x80, 0xE4, 0x0, 0xF])) + + if world.options.extra_pipes: + patch.write_token(APTokenTypes.WRITE, 0xD00001, bytes([0x1])) + + if world.options.castle_skip: + patch.write_token(APTokenTypes.WRITE, 0x3AEAB0, bytes([0xC1, 0x67, 0x0, 0x6, 0x1C, 0x08, 0x3])) + patch.write_token(APTokenTypes.WRITE, 0x3AEC18, bytes([0x89, 0x65, 0x0, 0xE, 0xA, 0x08, 0x1])) + + if world.options.skip_minecart: + patch.write_token(APTokenTypes.WRITE, 0x3AC728, bytes([0x89, 0x13, 0x0, 0x10, 0xF, 0x08, 0x1])) + patch.write_token(APTokenTypes.WRITE, 0x3AC56C, bytes([0x49, 0x16, 0x0, 0x8, 0x8, 0x08, 0x1])) + + if world.options.scale_stats: + patch.write_token(APTokenTypes.WRITE, 0xD00002, bytes([0x1])) + + if world.options.xp_multiplier: + patch.write_token(APTokenTypes.WRITE, 0xD00003, bytes([world.options.xp_multiplier.value])) + + if world.options.tattle_hp: + patch.write_token(APTokenTypes.WRITE, 0xD00000, bytes([0x1])) + + if world.options.music_options == 2: + patch.write_token(APTokenTypes.WRITE, 0x19B118, bytes([0x0, 0x25])) + + if world.options.randomize_backgrounds: + all_enemies = Data.enemies + Data.bosses + for address in all_enemies: + patch.write_token(APTokenTypes.WRITE, address + 3, bytes([world.random.randint(0x0, 0x26)])) + + for location_name in location_table.keys(): + if ( + (world.options.skip_minecart and "Minecart" in location_name and "After" not in location_name) + or (world.options.castle_skip and "Bowser" in location_name) + or (world.options.disable_surf and "Surf Minigame" in location_name) + or (world.options.harhalls_pants and "Harhall's" in location_name) + ): + continue + if (world.options.chuckle_beans == 0 and "Digspot" in location_name) or ( + world.options.chuckle_beans == 1 and location_table[location_name] in hidden + ): + continue + if not world.options.coins and "Coin" in location_name: + continue + location = world.multiworld.get_location(location_name, world.player) + item = location.item + address = [address for address in all_locations if address.name == location.name] + item_inject(world, patch, location.address, address[0].itemType, item) + if "Shop" in location_name and "Coffee" not in location_name and item.player != world.player: + desc_inject(world, patch, location, item) + + swap_colors(world, patch, world.options.mario_pants.value, 0, True) + swap_colors(world, patch, world.options.luigi_pants.value, 1, True) + swap_colors(world, patch, world.options.mario_color.value, 0) + swap_colors(world, patch, world.options.luigi_color.value, 1) + + patch.write_file("token_data.bin", patch.get_token_binary()) + + +def swap_colors(world: "MLSSWorld", patch: MLSSProcedurePatch, color: int, bro: int, + pants_option: Optional[bool] = False): + if not pants_option and color == bro: + return + chaos = False + if not pants_option and color == 11 or color == 12: + chaos = True + if pants_option and color == 11: + chaos = True + for c in [c for c in (cpants[color] if pants_option else colors[color]) + if (c[3] == bro if not chaos else c[1] == bro)]: + if chaos: + patch.write_token(APTokenTypes.WRITE, c[0], + bytes([world.random.randint(0, 255), world.random.randint(0, 127)])) + else: + patch.write_token(APTokenTypes.WRITE, c[0], bytes([c[1], c[2]])) + + +def item_inject(world: "MLSSWorld", patch: MLSSProcedurePatch, location: int, item_type: int, item: Item): + if item.player == world.player: + code = item_table[item.name].itemID + else: + code = 0x3F + if item_type == 0: + patch.write_token(APTokenTypes.WRITE, location, bytes([code])) + elif item_type == 1: + if code == 0x1D or code == 0x1E: + code += 0xE + if 0x20 <= code <= 0x26: + code -= 0x4 + insert = int(code) + insert2 = insert % 0x10 + insert2 *= 0x10 + insert //= 0x10 + insert += 0x20 + patch.write_token(APTokenTypes.WRITE, location, bytes([insert, insert2])) + elif item_type == 2: + if code == 0x1D or code == 0x1E: + code += 0xE + if 0x20 <= code <= 0x26: + code -= 0x4 + patch.write_token(APTokenTypes.WRITE, location, bytes([code])) + elif item_type == 3: + if code == 0x1D or code == 0x1E: + code += 0xE + if code < 0x1D: + code -= 0xA + if 0x20 <= code <= 0x26: + code -= 0xE + patch.write_token(APTokenTypes.WRITE, location, bytes([code])) + else: + patch.write_token(APTokenTypes.WRITE, location, bytes([0x18])) + + +def desc_inject(world: "MLSSWorld", patch: MLSSProcedurePatch, location: Location, item: Item): + index = -1 + for key, value in shop.items(): + if location.address in value: + if key == 0x3C05F0: + index = value.index(location.address) + else: + index = value.index(location.address) + 14 + + for key, value in badge.items(): + if index != -1: + break + if location.address in value: + if key == 0x3C0618: + index = value.index(location.address) + 24 + else: + index = value.index(location.address) + 41 + + for key, value in pants.items(): + if index != -1: + break + if location.address in value: + if key == 0x3C0618: + index = value.index(location.address) + 48 + else: + index = value.index(location.address) + 66 + + dstring = f"{world.multiworld.player_name[item.player]}: {item.name}" + patch.write_token(APTokenTypes.WRITE, 0xD11000 + (index * 0x40), dstring.encode("UTF8")) diff --git a/worlds/mlss/Rules.py b/worlds/mlss/Rules.py new file mode 100644 index 00000000000..13627eafc47 --- /dev/null +++ b/worlds/mlss/Rules.py @@ -0,0 +1,571 @@ +import typing + +from worlds.generic.Rules import add_rule, forbid_item +from .Names.LocationName import LocationName +from .Locations import all_locations, hidden +from . import StateLogic + +if typing.TYPE_CHECKING: + from . import MLSSWorld + + +def set_rules(world: "MLSSWorld", excluded): + for location in all_locations: + if "Digspot" in location.name: + if (world.options.skip_minecart and "Minecart" in location.name) or ( + world.options.castle_skip and "Bowser" in location.name + ): + continue + if world.options.chuckle_beans == 0 or world.options.chuckle_beans == 1 and location.id in hidden: + continue + add_rule( + world.get_location(location.name), + lambda state: StateLogic.canDig(state, world.player), + ) + if "Beanstone" in location.name: + add_rule( + world.get_location(location.name), + lambda state: StateLogic.canDig(state, world.player), + ) + if "Shop" in location.name and "Coffee" not in location.name and location.name not in excluded: + forbid_item(world.get_location(location.name), "Hammers", world.player) + if "Badge" in location.name or "Pants" in location.name: + add_rule( + world.get_location(location.name), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + if location.itemType != 0 and location.name not in excluded: + if "Bowser" in location.name and world.options.castle_skip: + continue + forbid_item(world.get_location(location.name), "5 Coins", world.player) + + if world.options.chuckle_beans == 2: + add_rule( + world.get_location(LocationName.HoohooVillageSuperHammerCaveDigspot), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsFarmRoomDigspot2), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsFarmRoomDigspot3), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsWhiteFruitRoomDigspot3), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.JokesEndJojoraRoomDigspot), + lambda state: StateLogic.canDash(state, world.player), + ) + + if world.options.chuckle_beans != 0: + add_rule( + world.get_location(LocationName.HoohooMountainBaseBoostatueRoomDigspot2), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsFarmRoomDigspot1), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsWhiteFruitRoomDigspot2), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.TeeheeValleyPastUltraHammersDigspot1), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.TeeheeValleyPastUltraHammersDigspot3), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsNorthBeachDigspot3), + lambda state: StateLogic.canDash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsEDigspot2), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsNEDigspot1), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSRoom1Digspot2), + lambda state: StateLogic.ultra(state, world.player) and StateLogic.thunder(state, world.player), + ) + + forbid_item( + world.get_location(LocationName.SSChuckolaMembershipCard), "Nuts", world.player + ) # Bandaid Fix + + add_rule( + world.get_location(LocationName.HoohooVillageHammerHouseBlock), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBaseBoostatueRoomBlock2), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBooStatueMole), + lambda state: StateLogic.canMini(state, world.player) and StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooVillageSuperHammerCaveBlock), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsFarmRoomMoleReward1), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsFarmRoomMoleReward2), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsThunderHandMole), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsNWBlock), + lambda state: StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit1), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit2), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit3), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit4), + lambda state: StateLogic.super(state, world.player) and StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit5), + lambda state: StateLogic.super(state, world.player) and StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit6), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsBeanFruit7), + lambda state: StateLogic.teehee(state, world.player) and StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSRoom1Block), + lambda state: StateLogic.ultra(state, world.player) and StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSRoom2Block1), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock1), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock2), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock3), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleSecretAreaBlock4), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.WoohooHooniversityMiniMarioPuzzleBlock), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSecretScroll1), + lambda state: StateLogic.thunder(state, world.player) and StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSecretScroll2), + lambda state: StateLogic.thunder(state, world.player) and StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooVillageMoleBehindTurtle), + lambda state: StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsNESoloMarioMole1), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsNESoloMarioMole2), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSuperHammerUpgrade), + lambda state: StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsUltraHammerUpgrade), + lambda state: StateLogic.thunder(state, world.player) + and StateLogic.pieces(state, world.player) + and StateLogic.castleTown(state, world.player) + and StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSoloLuigiCaveMole), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRedChuckolaFruit), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsWhiteChuckolaFruit), + lambda state: StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock1), + lambda state: StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock2), + lambda state: StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock3), + lambda state: StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock4), + lambda state: StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock5), + lambda state: StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootBlock6), + lambda state: StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRoom7Block1), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRoom7Block2), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRoom4Block1), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRoom4Block2), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRoom4Block3), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsPipeRoomBlock1), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsPipeRoomBlock2), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock1), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock2), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock3), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock4), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastleTownMiniMarioBlock5), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastleFakeBeastar), + lambda state: StateLogic.pieces(state, world.player) and StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanCastlePeachsExtraDress), + lambda state: StateLogic.pieces(state, world.player) and StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.SewersRoom5Block1), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.SewersRoom5Block2), + lambda state: StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom1Block), + lambda state: StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2Block1), + lambda state: StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2Block2), + lambda state: StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonRedPearlBean), + lambda state: StateLogic.fire(state, world.player) and StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonGreenPearlBean), + lambda state: StateLogic.fire(state, world.player) and StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.TeeheeValleyPastUltraHammersBlock1), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.TeeheeValleyPastUltraHammersBlock2), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.TeeheeValleySoloLuigiMazeRoom1Block), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.OhoOasisFirebrand), + lambda state: StateLogic.canMini(state, world.player), + ) + add_rule( + world.get_location(LocationName.OhoOasisThunderhand), + lambda state: StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanstarPieceYoshiTheater), + lambda state: StateLogic.neon(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterAzureYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterBlueYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterGreenYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterOrangeYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterPurpleYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterRedYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.YoshiTheaterYellowYoshi), + lambda state: StateLogic.beanFruit(state, world.player), + ) + add_rule( + world.get_location(LocationName.WinkleAreaBeanstarRoomBlock), + lambda state: StateLogic.winkle(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanstarPieceWinkleArea), + lambda state: StateLogic.winkle(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonSpangleReward), + lambda state: StateLogic.spangle(state, world.player), + ) + add_rule( + world.get_location(LocationName.PantsShopMomPiranhaFlag1), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.PantsShopMomPiranhaFlag2), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.PantsShopMomPiranhaFlag3), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.BadgeShopMomPiranhaFlag1), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.BadgeShopMomPiranhaFlag2), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.BadgeShopMomPiranhaFlag3), + lambda state: StateLogic.brooch(state, world.player) or StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChateauGreenGoblet), + lambda state: StateLogic.brooch(state, world.player) and StateLogic.canDig(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChateauRedGoblet), + lambda state: StateLogic.brooch(state, world.player) and StateLogic.canMini(state, world.player), + ) + + add_rule( + world.get_location(LocationName.GwarharLagoonSpangle), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonSpangleRoomBlock), + lambda state: StateLogic.ultra(state, world.player), + ) + if world.options.difficult_logic: + add_rule( + world.get_location(LocationName.GwarharLagoonSpangleReward), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanstarPieceHermie), + lambda state: StateLogic.canCrash(state, world.player), + ) + if world.options.chuckle_beans != 0: + add_rule( + world.get_location(LocationName.GwarharLagoonPastHermieDigspot), + lambda state: StateLogic.canCrash(state, world.player), + ) + + if world.options.coins: + add_rule( + world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock1), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock2), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.HoohooMountainBaseBooStatueCaveCoinBlock3), + lambda state: StateLogic.canCrash(state, world.player) or StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsNWCoinBlock), + lambda state: StateLogic.super(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSRoom1CoinBlock), + lambda state: StateLogic.ultra(state, world.player) and StateLogic.thunder(state, world.player), + ) + add_rule( + world.get_location(LocationName.BeanbeanOutskirtsSRoom2CoinBlock), + lambda state: StateLogic.canCrash(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChateauPoppleRoomCoinBlock1), + lambda state: StateLogic.brooch(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChateauPoppleRoomCoinBlock2), + lambda state: StateLogic.brooch(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsCaveRoom1CoinBlock), + lambda state: StateLogic.brooch(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsCaveRoom2CoinBlock), + lambda state: StateLogic.brooch(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsCaveRoom3CoinBlock), + lambda state: StateLogic.brooch(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsPipe5RoomCoinBlock), + lambda state: StateLogic.brooch(state, world.player) and StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsRoom7CoinBlock), + lambda state: StateLogic.brooch(state, world.player) and StateLogic.hammers(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsAfterChucklerootCoinBlock), + lambda state: StateLogic.brooch(state, world.player) and StateLogic.fruits(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsKoopaRoomCoinBlock), + lambda state: StateLogic.brooch(state, world.player), + ) + add_rule( + world.get_location(LocationName.ChucklehuckWoodsWinkleAreaCaveCoinBlock), + lambda state: StateLogic.brooch(state, world.player) and StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.SewersPrisonRoomCoinBlock), + lambda state: StateLogic.rose(state, world.player), + ) + add_rule( + world.get_location(LocationName.TeeheeValleyPastUltraHammerRocksCoinBlock), + lambda state: StateLogic.ultra(state, world.player), + ) + add_rule( + world.get_location(LocationName.SSChuckolaStorageRoomCoinBlock1), + lambda state: StateLogic.super(state, world.player) or StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.SSChuckolaStorageRoomCoinBlock2), + lambda state: StateLogic.super(state, world.player) or StateLogic.canDash(state, world.player), + ) + add_rule( + world.get_location(LocationName.GwarharLagoonFirstUnderwaterAreaRoom2CoinBlock), + lambda state: StateLogic.canDash(state, world.player) + and (StateLogic.membership(state, world.player) or StateLogic.surfable(state, world.player)), + ) + add_rule( + world.get_location(LocationName.JokesEndSecondFloorWestRoomCoinBlock), + lambda state: StateLogic.ultra(state, world.player) + and StateLogic.fire(state, world.player) + and ( + StateLogic.membership(state, world.player) + or (StateLogic.canDig(state, world.player) and StateLogic.canMini(state, world.player)) + ), + ) + add_rule( + world.get_location(LocationName.JokesEndNorthofBridgeRoomCoinBlock), + lambda state: StateLogic.ultra(state, world.player) + and StateLogic.fire(state, world.player) + and StateLogic.canDig(state, world.player) + and (StateLogic.membership(state, world.player) or StateLogic.canMini(state, world.player)), + ) + if not world.options.difficult_logic: + add_rule( + world.get_location(LocationName.JokesEndNorthofBridgeRoomCoinBlock), + lambda state: StateLogic.canCrash(state, world.player), + ) diff --git a/worlds/mlss/StateLogic.py b/worlds/mlss/StateLogic.py new file mode 100644 index 00000000000..39f08e169ef --- /dev/null +++ b/worlds/mlss/StateLogic.py @@ -0,0 +1,155 @@ +def canDig(state, player): + return state.has("Green Goblet", player) and state.has("Hammers", player) + + +def canMini(state, player): + return state.has("Red Goblet", player) and state.has("Hammers", player) + + +def canDash(state, player): + return state.has("Red Pearl Bean", player) and state.has("Firebrand", player) + + +def canCrash(state, player): + return state.has("Green Pearl Bean", player) and state.has("Thunderhand", player) + + +def hammers(state, player): + return state.has("Hammers", player) + + +def super(state, player): + return state.has("Hammers", player, 2) + + +def ultra(state, player): + return state.has("Hammers", player, 3) + + +def fruits(state, player): + return ( + state.has("Red Chuckola Fruit", player) + and state.has("Purple Chuckola Fruit", player) + and state.has("White Chuckola Fruit", player) + ) + + +def pieces(state, player): + return ( + state.has("Beanstar Piece 1", player) + and state.has("Beanstar Piece 2", player) + and state.has("Beanstar Piece 3", player) + and state.has("Beanstar Piece 4", player) + ) + + +def neon(state, player): + return ( + state.has("Blue Neon Egg", player) + and state.has("Red Neon Egg", player) + and state.has("Green Neon Egg", player) + and state.has("Yellow Neon Egg", player) + and state.has("Purple Neon Egg", player) + and state.has("Orange Neon Egg", player) + and state.has("Azure Neon Egg", player) + ) + + +def spangle(state, player): + return state.has("Spangle", player) + + +def rose(state, player): + return state.has("Peasley's Rose", player) + + +def brooch(state, player): + return state.has("Beanbean Brooch", player) + + +def thunder(state, player): + return state.has("Thunderhand", player) + + +def fire(state, player): + return state.has("Firebrand", player) + + +def dressBeanstar(state, player): + return state.has("Peach's Extra Dress", player) and state.has("Fake Beanstar", player) + + +def membership(state, player): + return state.has("Membership Card", player) + + +def winkle(state, player): + return state.has("Winkle Card", player) + + +def beanFruit(state, player): + return ( + state.has("Bean Fruit 1", player) + and state.has("Bean Fruit 2", player) + and state.has("Bean Fruit 3", player) + and state.has("Bean Fruit 4", player) + and state.has("Bean Fruit 5", player) + and state.has("Bean Fruit 6", player) + and state.has("Bean Fruit 7", player) + ) + + +def surfable(state, player): + return ultra(state, player) and ( + (canDig(state, player) and canMini(state, player)) or (membership(state, player) and fire(state, player)) + ) + + +def postJokes(state, player): + return ( + surfable(state, player) + and canDig(state, player) + and dressBeanstar(state, player) + and pieces(state, player) + and fruits(state, player) + and brooch(state, player) + and rose(state, player) + and canDash(state, player) + ) + + +def teehee(state, player): + return super(state, player) or canDash(state, player) + + +def castleTown(state, player): + return fruits(state, player) and brooch(state, player) + + +def fungitown(state, player): + return ( + castleTown(state, player) + and thunder(state, player) + and rose(state, player) + and (super(state, player) or canDash(state, player)) + ) + + +def piranha_shop(state, player): + return state.can_reach("Shop Mom Piranha Flag", "Region", player) + + +def fungitown_shop(state, player): + return state.can_reach("Shop Enter Fungitown Flag", "Region", player) + + +def star_shop(state, player): + return state.can_reach("Shop Beanstar Complete Flag", "Region", player) + + +def birdo_shop(state, player): + return state.can_reach("Shop Birdo Flag", "Region", player) + + +def fungitown_birdo_shop(state, player): + return state.can_reach("Fungitown Shop Birdo Flag", "Region", player) diff --git a/worlds/mlss/__init__.py b/worlds/mlss/__init__.py new file mode 100644 index 00000000000..f44343c230d --- /dev/null +++ b/worlds/mlss/__init__.py @@ -0,0 +1,183 @@ +import os +import pkgutil +import typing +import settings +from BaseClasses import Tutorial, ItemClassification +from worlds.AutoWorld import WebWorld, World +from typing import List, Dict, Any +from .Locations import all_locations, location_table, bowsers, bowsersMini, hidden, coins +from .Options import MLSSOptions +from .Items import MLSSItem, itemList, item_frequencies, item_table +from .Names.LocationName import LocationName +from .Client import MLSSClient +from .Regions import create_regions, connect_regions +from .Rom import MLSSProcedurePatch, write_tokens +from .Rules import set_rules + + +class MLSSWebWorld(WebWorld): + theme = "partyTime" + bug_report_page = "https://github.com/jamesbrq/ArchipelagoMLSS/issues" + tutorials = [ + Tutorial( + tutorial_name="Setup Guide", + description="A guide to setting up Mario & Luigi: Superstar Saga for Archipelago.", + language="English", + file_name="setup_en.md", + link="setup/en", + authors=["jamesbrq"], + ) + ] + + +class MLSSSettings(settings.Group): + class RomFile(settings.UserFilePath): + """File name of the MLSS US rom""" + + copy_to = "Mario & Luigi - Superstar Saga (U).gba" + description = "MLSS ROM File" + md5s = ["4b1a5897d89d9e74ec7f630eefdfd435"] + + rom_file: RomFile = RomFile(RomFile.copy_to) + rom_start: bool = True + + +class MLSSWorld(World): + """ + Adventure with Mario and Luigi together in the Beanbean Kingdom + to stop the evil Cackletta and retrieve the Beanstar. + """ + + game = "Mario & Luigi Superstar Saga" + web = MLSSWebWorld() + options_dataclass = MLSSOptions + options: MLSSOptions + settings: typing.ClassVar[MLSSSettings] + item_name_to_id = {name: data.code for name, data in item_table.items()} + location_name_to_id = {loc_data.name: loc_data.id for loc_data in all_locations} + required_client_version = (0, 4, 5) + + disabled_locations: List[str] + + def generate_early(self) -> None: + self.disabled_locations = [] + if self.options.chuckle_beans == 0: + self.disabled_locations += [location.name for location in all_locations if "Digspot" in location.name] + if self.options.castle_skip: + self.disabled_locations += [location.name for location in all_locations if "Bowser" in location.name] + if self.options.chuckle_beans == 1: + self.disabled_locations = [location.name for location in all_locations if location.id in hidden] + if self.options.skip_minecart: + self.disabled_locations += [LocationName.HoohooMountainBaseMinecartCaveDigspot] + if self.options.disable_surf: + self.disabled_locations += [LocationName.SurfMinigame] + if self.options.harhalls_pants: + self.disabled_locations += [LocationName.HarhallsPants] + if not self.options.coins: + self.disabled_locations += [location.name for location in all_locations if location in coins] + + def create_regions(self) -> None: + create_regions(self, self.disabled_locations) + connect_regions(self) + + item = self.create_item("Mushroom") + self.get_location(LocationName.ShopStartingFlag1).place_locked_item(item) + item = self.create_item("Syrup") + self.get_location(LocationName.ShopStartingFlag2).place_locked_item(item) + item = self.create_item("1-UP Mushroom") + self.get_location(LocationName.ShopStartingFlag3).place_locked_item(item) + item = self.create_item("Hoo Bean") + self.get_location(LocationName.PantsShopStartingFlag1).place_locked_item(item) + item = self.create_item("Chuckle Bean") + self.get_location(LocationName.PantsShopStartingFlag2).place_locked_item(item) + + def fill_slot_data(self) -> Dict[str, Any]: + return { + "CastleSkip": self.options.castle_skip.value, + "SkipMinecart": self.options.skip_minecart.value, + "DisableSurf": self.options.disable_surf.value, + "HarhallsPants": self.options.harhalls_pants.value, + "ChuckleBeans": self.options.chuckle_beans.value, + "DifficultLogic": self.options.difficult_logic.value, + "Coins": self.options.coins.value, + } + + def create_items(self) -> None: + # First add in all progression and useful items + required_items = [] + precollected = [item for item in itemList if item in self.multiworld.precollected_items] + for item in itemList: + if item.classification != ItemClassification.filler and item.classification != ItemClassification.skip_balancing: + freq = item_frequencies.get(item.itemName, 1) + if item in precollected: + freq = max(freq - precollected.count(item), 0) + if self.options.harhalls_pants and "Harhall's" in item.itemName: + continue + required_items += [item.itemName for _ in range(freq)] + + for itemName in required_items: + self.multiworld.itempool.append(self.create_item(itemName)) + + # Then, create our list of filler items + filler_items = [] + for item in itemList: + if item.classification != ItemClassification.filler: + continue + if item.itemName == "5 Coins" and not self.options.coins: + continue + freq = item_frequencies.get(item.itemName, 1) + if self.options.chuckle_beans == 0: + if item.itemName == "Chuckle Bean": + continue + if self.options.chuckle_beans == 1: + if item.itemName == "Chuckle Bean": + freq -= 59 + filler_items += [item.itemName for _ in range(freq)] + + # And finally take as many fillers as we need to have the same amount of items and locations. + remaining = len(all_locations) - len(required_items) - 5 + if self.options.castle_skip: + remaining -= len(bowsers) + len(bowsersMini) - (5 if self.options.chuckle_beans == 0 else 0) + if self.options.skip_minecart and self.options.chuckle_beans == 2: + remaining -= 1 + if self.options.disable_surf: + remaining -= 1 + if self.options.harhalls_pants: + remaining -= 1 + if self.options.chuckle_beans == 0: + remaining -= 192 + if self.options.chuckle_beans == 1: + remaining -= 59 + if not self.options.coins: + remaining -= len(coins) + + self.multiworld.itempool += [ + self.create_item(filler_item_name) for filler_item_name in self.random.sample(filler_items, remaining) + ] + + def set_rules(self) -> None: + set_rules(self, self.disabled_locations) + if self.options.castle_skip: + self.multiworld.completion_condition[self.player] = lambda state: state.can_reach( + "PostJokes", "Region", self.player + ) + else: + self.multiworld.completion_condition[self.player] = lambda state: state.can_reach( + "Bowser's Castle Mini", "Region", self.player + ) + + def create_item(self, name: str) -> MLSSItem: + item = item_table[name] + return MLSSItem(item.itemName, item.classification, item.code, self.player) + + def get_filler_item_name(self) -> str: + return self.random.choice(list(filter(lambda item: item.classification == ItemClassification.filler, itemList))) + + def generate_output(self, output_directory: str) -> None: + patch = MLSSProcedurePatch(player=self.player, player_name=self.multiworld.player_name[self.player]) + patch.write_file("base_patch.bsdiff4", pkgutil.get_data(__name__, "data/basepatch.bsdiff")) + write_tokens(self, patch) + rom_path = os.path.join( + output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}" f"{patch.patch_file_ending}" + ) + patch.write(rom_path) diff --git a/worlds/mlss/data/basepatch.bsdiff b/worlds/mlss/data/basepatch.bsdiff new file mode 100644 index 0000000000000000000000000000000000000000..45ed6a6b724fda04f43c17471aa42db1f2eabab3 GIT binary patch literal 17619 zcmZ^JWl&sE)8@e7?lQOy?(TyPZb5>(yM{mr!QI{6-QC^Y-JJjlPGs|byY;P9ZP%^t z=XBjZ_wD{?jo3L6UklyqprcU=3Y1t}Pz`s{7yn zM{b}0zW-mY_kE;iu?!Y9+m&c}bfNL6D#S3^oE2%KB0sl?e_4$8gzj_}gBh z#lRHg&)de&1JD6L2oC^Y^Dnh|0JajA4KEL_EzhKnlK(saAqIs0pPc_6ng6#&C@VzD zRF;~wv+0KdH5R!z($iyzE6$Y`MZwY7@gQO}sKmd|L3wCkIf;~EEt7rQEg-%TtG|EG(B*kOa%0 zmY!ZP2IqDd{K8LzVO<)FL57Xm78p@m)q@`cS04c2TPWkC1^~b_89dVXCt1(C& zmZ-4tK*ZLu&Vem-0(nu+#zuYirdm6}p?{}#hnKmH1dR0|sn@Kw25xptLBDCJsw9+3HE+BJMLI~+x1T0k+83evKT zscJ|Hg0G;mrZg5PgGvIa!&U;6?-mVn{nIk+p;#N|NU1-m>ZG{%gb|-xEmiH6c`cl| z+6DJ|z-A!HMV!9;qEDlOOqj?&%>ZgKKEm`RFC?kSr#qo^^Une@ro!+lSeC<3NKL7m 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Logic remains, so the game is +always able to be completed, but because of the item shuffle, the player may need to access certain areas before they +would in the vanilla game. + +The game has been changed to an open-world style as opposed to the linear style the vanilla game has. + +Other Features such as Turbo through textboxes (Hold L/R+A) and Pipe Warping from any room (Hold L+R+SELECT) have been added for convenience. + +Enemies and Bosses can be randomized, and their stats can be scaled to feel more like the vanilla game's stats. + +Other aspects of the game can be randomized as well such as music, sounds, battle backgrounds, Mario and Luigi's Colors, and more. + +## What is the goal of Mario & Luigi: Superstar Saga when randomized? + +Defeat Cackletta's Soul in Bowser's Castle. This requires you to collect all 4 Beanstar Pieces, restore the Beanstar, and bring Peach's Extra Dress and the Fake Beanstar to Fawful at the end of Jokes End. + +In total, this requires: +- 4 Beanstar Pieces +- Peach's Extra Dress +- Fake Beanstar +- Ultra Hammers +- Fire Hand +- Thunder Hand +- Red Pearl Bean +- Green Pearl Bean +- Green Goblet +- Peasley's Rose +- Beanbean Brooch +- All 3 Chuckola Fruits +- Membership Card OR Red Goblet + +## What items and locations can get shuffled? + +Locations in which items can be found: +- All Item Blocks and Coin Blocks +- All Chuckle Bean Digspots +- All Shop items +- All Pants and Badge shop items +- All Espresso brews and rewards +- All Minigame Rewards +- All Event based items + +Items that can be shuffled: +- All consumable items (Mushrooms, Nuts, Syrups etc.) +- All Hoo Beans and Chuckle Beans +- All Badges and Pants +- All key items (Beanfruits, Beanbean Brooch, Hammers etc.) +- All Extra Gears (Great Force, Gameboy Horror SP etc.) + +## What does another world's item look like in Mario & Luigi: Superstar Saga? + +Items will show up as a Golden Mushroom from boxes and Digspots and "AP Item" in all textboxes. +Items in a shop from another player's world will display the player name and item name in addition to being displayed as an AP Item. + +## When the player receives an item, what happens? + +Items will be placed directly into the players inventory after a few seconds. Sometimes for certain events and cutscenes to be properly triggered right after you received an item, you may have to leave and re-enter the room to properly load everything required for the respective event or cutscene. diff --git a/worlds/mlss/docs/setup_en.md b/worlds/mlss/docs/setup_en.md new file mode 100644 index 00000000000..e74c942a0e7 --- /dev/null +++ b/worlds/mlss/docs/setup_en.md @@ -0,0 +1,53 @@ +# Setup Guide for Mario & Luigi: Superstar Saga Archipelago + +## Important + +As we are using Bizhawk, this guide is only applicable to Windows and Linux systems. + +## Required Software + +- Bizhawk: [Bizhawk Releases from TASVideos](https://tasvideos.org/BizHawk/ReleaseHistory) + - Version 2.9.1 is recommended. + - Detailed installation instructions for Bizhawk can be found at the above link. + - Windows users must run the prerequisite installer first, which can also be found at the above link. +- The built-in Bizhawk client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases) +- A US copy of Mario & Luigi: Superstar Saga + +## Optional Software + +- [Poptracker](https://github.com/black-sliver/PopTracker/releases) + - [MLSS Autotracker](https://github.com/seto10987/MLSS-PopTracker/releases) + +## Configuring your YAML file + +### What is a YAML file and why do I need one? + +Your YAML file contains a set of configuration options which provide the generator with information about how it should +generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy +an experience customized for their taste, and different players in the same multiworld can all have different options. + +### Where do I get a YAML file? + +You can customize your options by visiting the +[Mario & Luigi Superstar Saga Options Page](/games/Mario%20&%20Luigi%20Superstar%20Saga/player-options) + +## Joining a MultiWorld Game + +### Obtain your GBA patch file + +When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, +the host will provide you with either a link to download your data file, or with a zip file containing everyone's data +files. Your data file should have a `.apmlss` extension. + +Double-click on your `.apmlss` file to start your client and start the ROM patch process. Once the process is finished, the client and the emulator will be started automatically (if you associated the extension +to the emulator as recommended). + +### Connect to the Multiserver + +Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" +menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script. + +Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`. + +To connect the client to the multiserver simply put `

:` on the textfield on top and press enter (if the +server uses password, type in the bottom textfield `/connect
: [password]`) From 1a563a14fc155fd58d07c847d57bcd3209250a9a Mon Sep 17 00:00:00 2001 From: Alchav <59858495+Alchav@users.noreply.github.com> Date: Mon, 6 May 2024 03:36:08 -0400 Subject: [PATCH 39/66] LTTP: Yet more LTTP logic fixes (#3270) --- worlds/alttp/Rules.py | 53 ++++++++++++++++++++++++++++++------------- 1 file changed, 37 insertions(+), 16 deletions(-) diff --git a/worlds/alttp/Rules.py b/worlds/alttp/Rules.py index e13f0914f93..e0d812e6d27 100644 --- a/worlds/alttp/Rules.py +++ b/worlds/alttp/Rules.py @@ -64,20 +64,24 @@ def set_rules(world): if world.glitches_required[player] == 'no_glitches': no_glitches_rules(world, player) + forbid_bomb_jump_requirements(world, player) elif world.glitches_required[player] == 'overworld_glitches': # Initially setting no_glitches_rules to set the baseline rules for some # entrances. The overworld_glitches_rules set is primarily additive. no_glitches_rules(world, player) fake_flipper_rules(world, player) overworld_glitches_rules(world, player) + forbid_bomb_jump_requirements(world, player) elif world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']: no_glitches_rules(world, player) fake_flipper_rules(world, player) overworld_glitches_rules(world, player) underworld_glitches_rules(world, player) + bomb_jump_requirements(world, player) elif world.glitches_required[player] == 'minor_glitches': no_glitches_rules(world, player) fake_flipper_rules(world, player) + forbid_bomb_jump_requirements(world, player) else: raise NotImplementedError(f'Not implemented yet: Logic - {world.glitches_required[player]}') @@ -290,6 +294,9 @@ def global_rules(multiworld: MultiWorld, player: int): lambda state: state.has('Hookshot', player) or state.has('Pegasus Boots', player)) set_rule(multiworld.get_location('Hookshot Cave - Bottom Left', player), lambda state: state.has('Hookshot', player)) + set_rule(multiworld.get_location('Hyrule Castle - Map Guard Key Drop', player), + lambda state: can_kill_most_things(state, player, 1)) + set_rule(multiworld.get_entrance('Sewers Door', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) or ( multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal and multiworld.mode[ @@ -536,6 +543,8 @@ def global_rules(multiworld: MultiWorld, player: int): set_rule(multiworld.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player)) set_rule(multiworld.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player)) set_rule(multiworld.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player))) + if multiworld.pot_shuffle[player]: + set_rule(multiworld.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player))) set_rule(multiworld.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or ( location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6))) @@ -900,7 +909,6 @@ def no_glitches_rules(world, player): add_rule(world.get_entrance('Ganons Tower (Double Switch Room)', player), lambda state: state.has('Hookshot', player)) set_rule(world.get_entrance('Paradox Cave Push Block Reverse', player), lambda state: False) # no glitches does not require block override - forbid_bomb_jump_requirements(world, player) add_conditional_lamps(world, player) def fake_flipper_rules(world, player): @@ -928,12 +936,20 @@ def fake_flipper_rules(world, player): set_rule(world.get_entrance('East Dark World River Pier', player), lambda state: state.has('Moon Pearl', player)) -def forbid_bomb_jump_requirements(world, player): +def bomb_jump_requirements(multiworld, player): + DMs_room_chests = ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right', 'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'] + for location in DMs_room_chests: + add_rule(multiworld.get_location(location, player), lambda state: can_use_bombs(state, player), combine="or") + set_rule(multiworld.get_entrance('Paradox Cave Bomb Jump', player), lambda state: can_use_bombs(state, player)) + set_rule(multiworld.get_entrance('Skull Woods First Section Bomb Jump', player), lambda state: can_use_bombs(state, player)) + + +def forbid_bomb_jump_requirements(multiworld, player): DMs_room_chests = ['Ganons Tower - DMs Room - Top Left', 'Ganons Tower - DMs Room - Top Right', 'Ganons Tower - DMs Room - Bottom Left', 'Ganons Tower - DMs Room - Bottom Right'] for location in DMs_room_chests: - add_rule(world.get_location(location, player), lambda state: state.has('Hookshot', player)) - set_rule(world.get_entrance('Paradox Cave Bomb Jump', player), lambda state: False) - set_rule(world.get_entrance('Skull Woods First Section Bomb Jump', player), lambda state: False) + add_rule(multiworld.get_location(location, player), lambda state: state.has('Hookshot', player)) + set_rule(multiworld.get_entrance('Paradox Cave Bomb Jump', player), lambda state: False) + set_rule(multiworld.get_entrance('Skull Woods First Section Bomb Jump', player), lambda state: False) DW_Entrances = ['Bumper Cave (Bottom)', @@ -1012,9 +1028,6 @@ def add_conditional_lamp(spot, region, spottype='Location', accessible_torch=Fal def open_rules(world, player): - set_rule(world.get_location('Hyrule Castle - Map Guard Key Drop', player), - lambda state: can_kill_most_things(state, player, 1)) - def basement_key_rule(state): if location_item_name(state, 'Sewers - Key Rat Key Drop', player) == ("Small Key (Hyrule Castle)", player): return state._lttp_has_key("Small Key (Hyrule Castle)", player, 2) @@ -1023,7 +1036,7 @@ def basement_key_rule(state): set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player), lambda state: basement_key_rule(state) and can_kill_most_things(state, player, 2)) - set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player), basement_key_rule) + set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player), lambda state: basement_key_rule(state) and can_kill_most_things(state, player, 1)) set_rule(world.get_location('Sewers - Key Rat Key Drop', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3) and can_kill_most_things(state, player, 1)) @@ -1031,8 +1044,10 @@ def basement_key_rule(state): set_rule(world.get_location('Hyrule Castle - Big Key Drop', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) and can_kill_most_things(state, player, 1)) set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player), - lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) and - state.has('Big Key (Hyrule Castle)', player)) + lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) + and state.has('Big Key (Hyrule Castle)', player) + and (world.enemy_health[player] in ("easy", "default") + or can_kill_most_things(state, player, 1))) def swordless_rules(world, player): @@ -1062,6 +1077,7 @@ def add_connection(parent_name, target_name, entrance_name, world, player): parent.exits.append(connection) connection.connect(target) + def standard_rules(world, player): add_connection('Menu', 'Hyrule Castle Secret Entrance', 'Uncle S&Q', world, player) world.get_entrance('Uncle S&Q', player).hide_path = True @@ -1073,18 +1089,23 @@ def standard_rules(world, player): if world.small_key_shuffle[player] != small_key_shuffle.option_universal: set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player), - lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)) + lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1) + and can_kill_most_things(state, player, 2)) set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player), - lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1)) + lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1) + and can_kill_most_things(state, player, 1)) set_rule(world.get_location('Hyrule Castle - Big Key Drop', player), lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2)) set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player), - lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2) and - state.has('Big Key (Hyrule Castle)', player)) + lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 2) + and state.has('Big Key (Hyrule Castle)', player) + and (world.enemy_health[player] in ("easy", "default") + or can_kill_most_things(state, player, 1))) set_rule(world.get_location('Sewers - Key Rat Key Drop', player), - lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3)) + lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3) + and can_kill_most_things(state, player, 1)) else: set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player), lambda state: state.has('Big Key (Hyrule Castle)', player)) From 23eca7d747b27d1ee14c55eaa4f0c1283984e97c Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Mon, 6 May 2024 10:55:25 +0200 Subject: [PATCH 40/66] SoE: Docs: rework some styling (#3268) * Docs: SoE: move header and fix header level * Docs: SoE: be pedantic for required software --- worlds/soe/docs/multiworld_en.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/worlds/soe/docs/multiworld_en.md b/worlds/soe/docs/multiworld_en.md index 065d43fc3a1..a2944d4c012 100644 --- a/worlds/soe/docs/multiworld_en.md +++ b/worlds/soe/docs/multiworld_en.md @@ -2,7 +2,7 @@ ## Required Software -- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) (optional, but recommended). - [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above. - SNI is not compatible with (Q)Usb2Snes. - Hardware or software capable of loading and playing SNES ROM files, including: @@ -14,6 +14,7 @@ - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note: modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system, but it is not supported.** +- A modern web browser to run the client. - Your legally obtained Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc` ## Create a Config (.yaml) File @@ -60,12 +61,12 @@ page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch) ### Connect to SNI -#### With an emulator - Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching, you may be prompted to allow it to communicate through the Windows Firewall. -#### snes9x-nwa +#### With an emulator + +##### snes9x-nwa 1. Click on the Network Menu and check **Enable Emu Network Control** 2. Load your ROM file if it hasn't already been loaded. From 0ac8844f6f49399da9ad2200263703c226c6fa98 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Tue, 7 May 2024 08:15:09 +0200 Subject: [PATCH 41/66] Core: Add "has_all_counts" and "has_any_count" functions to CollectionState (#2933) * Add has_all_counts and has_any_counts * Messenger gave me a red x and I'm mad about it * Update BaseClasses.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Update BaseClasses.py Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * Mapping instead of Dict --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- BaseClasses.py | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index 53a6b3b1921..895e4310ac6 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -11,8 +11,8 @@ from collections import Counter, deque from collections.abc import Collection, MutableSequence from enum import IntEnum, IntFlag -from typing import Any, Callable, Dict, Iterable, Iterator, List, NamedTuple, Optional, Set, Tuple, TypedDict, Union, \ - Type, ClassVar +from typing import Any, Callable, Dict, Iterable, Iterator, List, Mapping, NamedTuple, Optional, Set, Tuple, \ + TypedDict, Union, Type, ClassVar import NetUtils import Options @@ -707,6 +707,14 @@ def has_any(self, items: Iterable[str], player: int) -> bool: """Returns True if at least one item name of items is in state at least once.""" return any(self.prog_items[player][item] for item in items) + def has_all_counts(self, item_counts: Mapping[str, int], player: int) -> bool: + """Returns True if each item name is in the state at least as many times as specified.""" + return all(self.prog_items[player][item] >= count for item, count in item_counts.items()) + + def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool: + """Returns True if at least one item name is in the state at least as many times as specified.""" + return any(self.prog_items[player][item] >= count for item, count in item_counts.items()) + def count(self, item: str, player: int) -> int: return self.prog_items[player][item] From 12b8fef1aada2df97df05e053f681395632df741 Mon Sep 17 00:00:00 2001 From: digiholic Date: Tue, 7 May 2024 01:22:11 -0600 Subject: [PATCH 42/66] Adds a canary byte check before sending game completion (#3217) --- data/lua/connector_mmbn3.lua | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/data/lua/connector_mmbn3.lua b/data/lua/connector_mmbn3.lua index 876ab8a460f..fce38a4c110 100644 --- a/data/lua/connector_mmbn3.lua +++ b/data/lua/connector_mmbn3.lua @@ -110,6 +110,11 @@ local IsItemable = function() end local is_game_complete = function() + -- If the Cannary Byte is 0xFF, then the save RAM is untrustworthy + if memory.read_u8(canary_byte) == 0xFF then + return game_complete + end + -- If on the title screen don't read RAM, RAM can't be trusted yet if IsOnTitle() then return game_complete end From e04db57dce9d00509845c6eab0260df192339aea Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Tue, 7 May 2024 09:23:25 +0200 Subject: [PATCH 43/66] Core: Add has_list and count_list and improve (?) count_group (#2934) * Add has_list and count_list and improve (?) count_group * MESSENGER STOP * Add docstrings to has_list and count_list * Add docstrings for has_group and count_group as well * oops * Rename to has_from * docstrings improvement again * Docstring --- BaseClasses.py | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index 895e4310ac6..ac749d2fe35 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -722,8 +722,23 @@ def item_count(self, item: str, player: int) -> int: Utils.deprecate("Use count instead.") return self.count(item, player) + def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool: + """Returns True if the state contains at least `count` items matching any of the item names from a list.""" + found: int = 0 + player_prog_items = self.prog_items[player] + for item_name in items: + found += player_prog_items[item_name] + if found >= count: + return True + return False + + def count_from_list(self, items: Iterable[str], player: int) -> int: + """Returns the cumulative count of items from a list present in state.""" + return sum(self.prog_items[player][item_name] for item_name in items) + # item name group related def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool: + """Returns True if the state contains at least `count` items present in a specified item group.""" found: int = 0 player_prog_items = self.prog_items[player] for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]: @@ -733,11 +748,12 @@ def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool: return False def count_group(self, item_name_group: str, player: int) -> int: - found: int = 0 + """Returns the cumulative count of items from an item group present in state.""" player_prog_items = self.prog_items[player] - for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]: - found += player_prog_items[item_name] - return found + return sum( + player_prog_items[item_name] + for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group] + ) # Item related def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool: From 76962b8b3bac6155fc95e6c8d2b914bf9e940833 Mon Sep 17 00:00:00 2001 From: Bryce Wilson Date: Tue, 7 May 2024 04:43:35 -0600 Subject: [PATCH 44/66] Pokemon Emerald: Fix incorrect access to slateport water encounters (#3243) --- .../pokemon_emerald/data/regions/cities.json | 19 ++++++++++++++++--- .../pokemon_emerald/data/regions/routes.json | 2 +- worlds/pokemon_emerald/rules.py | 2 +- .../test/test_accessibility.py | 5 +++++ 4 files changed, 23 insertions(+), 5 deletions(-) diff --git a/worlds/pokemon_emerald/data/regions/cities.json b/worlds/pokemon_emerald/data/regions/cities.json index 2bd21e16280..d0a1f9d2958 100644 --- a/worlds/pokemon_emerald/data/regions/cities.json +++ b/worlds/pokemon_emerald/data/regions/cities.json @@ -1269,7 +1269,7 @@ "REGION_SLATEPORT_CITY/MAIN": { "parent_map": "MAP_SLATEPORT_CITY", "has_grass": false, - "has_water": true, + "has_water": false, "has_fishing": true, "locations": [ "NPC_GIFT_RECEIVED_POWDER_JAR" @@ -1279,9 +1279,9 @@ "EVENT_VISITED_SLATEPORT_CITY" ], "exits": [ + "REGION_SLATEPORT_CITY/WATER", "REGION_ROUTE109/BEACH", - "REGION_ROUTE110/SOUTH", - "REGION_ROUTE134/WEST" + "REGION_ROUTE110/SOUTH" ], "warps": [ "MAP_SLATEPORT_CITY:0/MAP_SLATEPORT_CITY_POKEMON_CENTER_1F:0", @@ -1296,6 +1296,19 @@ "MAP_SLATEPORT_CITY:10/MAP_SLATEPORT_CITY_HOUSE:0" ] }, + "REGION_SLATEPORT_CITY/WATER": { + "parent_map": "MAP_SLATEPORT_CITY", + "has_grass": false, + "has_water": true, + "has_fishing": true, + "locations": [], + "events": [], + "exits": [ + "REGION_SLATEPORT_CITY/MAIN", + "REGION_ROUTE134/WEST" + ], + "warps": [] + }, "REGION_SLATEPORT_CITY_POKEMON_CENTER_2F/MAIN": { "parent_map": "MAP_SLATEPORT_CITY_POKEMON_CENTER_2F", "has_grass": false, diff --git a/worlds/pokemon_emerald/data/regions/routes.json b/worlds/pokemon_emerald/data/regions/routes.json index 706051e183c..5dad9fff12a 100644 --- a/worlds/pokemon_emerald/data/regions/routes.json +++ b/worlds/pokemon_emerald/data/regions/routes.json @@ -3294,7 +3294,7 @@ "locations": [], "events": [], "exits": [ - "REGION_SLATEPORT_CITY/MAIN" + "REGION_SLATEPORT_CITY/WATER" ], "warps": [] }, diff --git a/worlds/pokemon_emerald/rules.py b/worlds/pokemon_emerald/rules.py index 86cfe3c109f..1c71da2e929 100644 --- a/worlds/pokemon_emerald/rules.py +++ b/worlds/pokemon_emerald/rules.py @@ -464,7 +464,7 @@ def get_location(location: str): # Slateport City set_rule( - get_entrance("REGION_SLATEPORT_CITY/MAIN -> REGION_ROUTE134/WEST"), + get_entrance("REGION_SLATEPORT_CITY/MAIN -> REGION_SLATEPORT_CITY/WATER"), hm_rules["HM03 Surf"] ) set_rule( diff --git a/worlds/pokemon_emerald/test/test_accessibility.py b/worlds/pokemon_emerald/test/test_accessibility.py index d2730151713..b95b1ca3284 100644 --- a/worlds/pokemon_emerald/test/test_accessibility.py +++ b/worlds/pokemon_emerald/test/test_accessibility.py @@ -59,6 +59,10 @@ def test_inaccessible_with_no_surf(self) -> None: self.assertFalse(self.can_reach_entrance("REGION_ROUTE119/UPPER -> REGION_FORTREE_CITY/MAIN")) self.assertFalse(self.can_reach_entrance("MAP_FORTREE_CITY:3/MAP_FORTREE_CITY_MART:0")) + # Slateport Access + self.collect_by_name(["HM06 Rock Smash", "Dynamo Badge", "Mach Bike"]) + self.assertFalse(self.can_reach_region("MAP_SLATEPORT_CITY_WATER_ENCOUNTERS")) + def test_accessible_with_surf_only(self) -> None: self.collect_by_name(["HM03 Surf", "Balance Badge"]) self.assertTrue(self.can_reach_location(location_name_to_label("ITEM_PETALBURG_CITY_ETHER"))) @@ -70,6 +74,7 @@ def test_accessible_with_surf_only(self) -> None: self.assertTrue(self.can_reach_entrance("REGION_ROUTE119/UPPER -> REGION_FORTREE_CITY/MAIN")) self.assertTrue(self.can_reach_entrance("MAP_FORTREE_CITY:3/MAP_FORTREE_CITY_MART:0")) self.assertTrue(self.can_reach_location(location_name_to_label("BADGE_4"))) + self.assertTrue(self.can_reach_region("MAP_SLATEPORT_CITY_WATER_ENCOUNTERS")) class TestFreeFly(PokemonEmeraldTestBase): From 0f1b16d640913196d42ba6ed324a54b5013ab058 Mon Sep 17 00:00:00 2001 From: Bryce Wilson Date: Wed, 8 May 2024 10:26:13 -0600 Subject: [PATCH 45/66] Pokemon Emerald: Change Lilycove access logic (#3277) * Pokemon Emerald: Change logical access to lilycove from east * Pokemon Emerald: Add tests --- .../pokemon_emerald/data/regions/routes.json | 2 +- worlds/pokemon_emerald/rules.py | 4 ++ .../test/test_accessibility.py | 39 +++++++++++++++++++ 3 files changed, 44 insertions(+), 1 deletion(-) diff --git a/worlds/pokemon_emerald/data/regions/routes.json b/worlds/pokemon_emerald/data/regions/routes.json index 5dad9fff12a..94af91a49f4 100644 --- a/worlds/pokemon_emerald/data/regions/routes.json +++ b/worlds/pokemon_emerald/data/regions/routes.json @@ -2475,7 +2475,7 @@ ], "events": [], "exits": [ - "REGION_LILYCOVE_CITY/MAIN", + "REGION_LILYCOVE_CITY/SEA", "REGION_MOSSDEEP_CITY/MAIN", "REGION_UNDERWATER_ROUTE124/BIG_AREA", "REGION_UNDERWATER_ROUTE124/SMALL_AREA_1", diff --git a/worlds/pokemon_emerald/rules.py b/worlds/pokemon_emerald/rules.py index 1c71da2e929..f93441baeac 100644 --- a/worlds/pokemon_emerald/rules.py +++ b/worlds/pokemon_emerald/rules.py @@ -994,6 +994,10 @@ def get_location(location: str): get_entrance("REGION_LILYCOVE_CITY/SEA -> REGION_ROUTE124/MAIN"), lambda state: state.has("EVENT_CLEAR_AQUA_HIDEOUT", world.player) ) + set_rule( + get_entrance("REGION_ROUTE124/MAIN -> REGION_LILYCOVE_CITY/SEA"), + lambda state: state.has("EVENT_CLEAR_AQUA_HIDEOUT", world.player) + ) # Magma Hideout set_rule( diff --git a/worlds/pokemon_emerald/test/test_accessibility.py b/worlds/pokemon_emerald/test/test_accessibility.py index b95b1ca3284..4fb1884684b 100644 --- a/worlds/pokemon_emerald/test/test_accessibility.py +++ b/worlds/pokemon_emerald/test/test_accessibility.py @@ -77,6 +77,25 @@ def test_accessible_with_surf_only(self) -> None: self.assertTrue(self.can_reach_region("MAP_SLATEPORT_CITY_WATER_ENCOUNTERS")) +class TestModify118(PokemonEmeraldTestBase): + options = { + "modify_118": Toggle.option_true, + "bikes": Toggle.option_true, + "rods": Toggle.option_true + } + + def test_inaccessible_with_nothing(self) -> None: + self.assertFalse(self.can_reach_location(location_name_to_label("NPC_GIFT_RECEIVED_GOOD_ROD"))) + + def test_inaccessible_with_only_surf(self) -> None: + self.collect_by_name(["HM03 Surf", "Balance Badge"]) + self.assertFalse(self.can_reach_location(location_name_to_label("NPC_GIFT_RECEIVED_GOOD_ROD"))) + + def test_accessible_with_surf_and_acro_bike(self) -> None: + self.collect_by_name(["HM03 Surf", "Balance Badge", "Acro Bike"]) + self.assertTrue(self.can_reach_location(location_name_to_label("NPC_GIFT_RECEIVED_GOOD_ROD"))) + + class TestFreeFly(PokemonEmeraldTestBase): options = { "npc_gifts": Toggle.option_true, @@ -100,6 +119,26 @@ def test_sootopolis_gift_accessible_with_surf(self) -> None: self.assertTrue(self.can_reach_location(location_name_to_label("NPC_GIFT_RECEIVED_TM_BRICK_BREAK"))) +class TestLilycoveFromEast(PokemonEmeraldTestBase): + options = { + "modify_118": Toggle.option_true, + "bikes": Toggle.option_true, + "free_fly_location": Toggle.option_true + } + + def setUp(self) -> None: + super(PokemonEmeraldTestBase, self).setUp() + + # Swap free fly to Mossdeep + free_fly_location = self.multiworld.get_location("FREE_FLY_LOCATION", 1) + free_fly_location.item = None + free_fly_location.place_locked_item(self.multiworld.worlds[1].create_event("EVENT_VISITED_MOSSDEEP_CITY")) + + def test_lilycove_inaccessible_from_east(self) -> None: + self.collect_by_name(["HM03 Surf", "Balance Badge", "HM02 Fly", "Feather Badge"]) + self.assertFalse(self.can_reach_region("REGION_LILYCOVE_CITY/MAIN")) + + class TestFerry(PokemonEmeraldTestBase): options = { "npc_gifts": Toggle.option_true From d48f2ab1b40cdea0daced9ab4aa335cf98a8a30c Mon Sep 17 00:00:00 2001 From: Trevor L <80716066+TRPG0@users.noreply.github.com> Date: Wed, 8 May 2024 10:34:32 -0600 Subject: [PATCH 46/66] Core: Add list/item group exclusive methods to CollectionState (#3192) * Group exclusive methods * Add docstrings * Apply suggestions from code review Co-authored-by: Doug Hoskisson * Put lines back with no whitespace * Add list methods --------- Co-authored-by: Doug Hoskisson Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> --- BaseClasses.py | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/BaseClasses.py b/BaseClasses.py index ac749d2fe35..f8f31a0cc99 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -731,10 +731,25 @@ def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool: if found >= count: return True return False + + def has_from_list_exclusive(self, items: Iterable[str], player: int, count: int) -> bool: + """Returns True if the state contains at least `count` items matching any of the item names from a list. + Ignores duplicates of the same item.""" + found: int = 0 + player_prog_items = self.prog_items[player] + for item_name in items: + found += player_prog_items[item_name] > 0 + if found >= count: + return True + return False def count_from_list(self, items: Iterable[str], player: int) -> int: """Returns the cumulative count of items from a list present in state.""" return sum(self.prog_items[player][item_name] for item_name in items) + + def count_from_list_exclusive(self, items: Iterable[str], player: int) -> int: + """Returns the cumulative count of items from a list present in state. Ignores duplicates of the same item.""" + return sum(self.prog_items[player][item_name] > 0 for item_name in items) # item name group related def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool: @@ -747,6 +762,18 @@ def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool: return True return False + def has_group_exclusive(self, item_name_group: str, player: int, count: int = 1) -> bool: + """Returns True if the state contains at least `count` items present in a specified item group. + Ignores duplicates of the same item. + """ + found: int = 0 + player_prog_items = self.prog_items[player] + for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]: + found += player_prog_items[item_name] > 0 + if found >= count: + return True + return False + def count_group(self, item_name_group: str, player: int) -> int: """Returns the cumulative count of items from an item group present in state.""" player_prog_items = self.prog_items[player] @@ -755,6 +782,15 @@ def count_group(self, item_name_group: str, player: int) -> int: for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group] ) + def count_group_exclusive(self, item_name_group: str, player: int) -> int: + """Returns the cumulative count of items from an item group present in state. + Ignores duplicates of the same item.""" + player_prog_items = self.prog_items[player] + return sum( + player_prog_items[item_name] > 0 + for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group] + ) + # Item related def collect(self, item: Item, event: bool = False, location: Optional[Location] = None) -> bool: if location: From 8db3e400942d1d4dd0b59095a57b8eeed9930d2b Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Fri, 10 May 2024 10:29:07 -0400 Subject: [PATCH 47/66] Removing old option getters (#3285) --- worlds/doom_1993/__init__.py | 2 +- worlds/doom_ii/__init__.py | 2 +- worlds/heretic/__init__.py | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/worlds/doom_1993/__init__.py b/worlds/doom_1993/__init__.py index 828563150fe..ace33f994c3 100644 --- a/worlds/doom_1993/__init__.py +++ b/worlds/doom_1993/__init__.py @@ -181,7 +181,7 @@ def set_rules(self): # platform) Unless the user allows for it. if not allow_death_logic: for death_logic_location in Locations.death_logic_locations: - self.multiworld.exclude_locations[self.player].value.add(death_logic_location) + self.options.exclude_locations.value.add(death_logic_location) def create_item(self, name: str) -> DOOM1993Item: item_id: int = self.item_name_to_id[name] diff --git a/worlds/doom_ii/__init__.py b/worlds/doom_ii/__init__.py index 591c472e400..daad9455351 100644 --- a/worlds/doom_ii/__init__.py +++ b/worlds/doom_ii/__init__.py @@ -172,7 +172,7 @@ def set_rules(self): # platform) Unless the user allows for it. if not allow_death_logic: for death_logic_location in Locations.death_logic_locations: - self.multiworld.exclude_locations[self.player].value.add(death_logic_location) + self.options.exclude_locations.value.add(death_logic_location) def create_item(self, name: str) -> DOOM2Item: item_id: int = self.item_name_to_id[name] diff --git a/worlds/heretic/__init__.py b/worlds/heretic/__init__.py index a0ceed4facb..c83cdb9477b 100644 --- a/worlds/heretic/__init__.py +++ b/worlds/heretic/__init__.py @@ -182,7 +182,7 @@ def set_rules(self): # platform) Unless the user allows for it. if not allow_death_logic: for death_logic_location in Locations.death_logic_locations: - self.multiworld.exclude_locations[self.player].value.add(death_logic_location) + self.options.exclude_locations.value.add(death_logic_location) def create_item(self, name: str) -> HereticItem: item_id: int = self.item_name_to_id[name] From af83050b75b8adb3c86e85449931da19f36b6929 Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Fri, 10 May 2024 16:00:13 -0500 Subject: [PATCH 48/66] Core: log warning for unknown options (#1385) * throw an error for unknown options * move the error to the end of trigger resolution and make trigger names valid * add bad hardcoded stuff for LTTP * use itertools.chain instead of a ChainMap * remove accidental unused import * make the check after both trigger resolutions so no valid keys are missed, and only check relevant game. * log a warning instead of crashing * delete options from the weights once it gets registered for cleaner erroring * grammar hard Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- Generate.py | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/Generate.py b/Generate.py index 1b36c633d8e..2bc061b7468 100644 --- a/Generate.py +++ b/Generate.py @@ -378,7 +378,7 @@ def roll_linked_options(weights: dict) -> dict: return weights -def roll_triggers(weights: dict, triggers: list) -> dict: +def roll_triggers(weights: dict, triggers: list, valid_keys: set) -> dict: weights = copy.deepcopy(weights) # make sure we don't write back to other weights sets in same_settings weights["_Generator_Version"] = Utils.__version__ for i, option_set in enumerate(triggers): @@ -401,7 +401,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict: if category_name: currently_targeted_weights = currently_targeted_weights[category_name] update_weights(currently_targeted_weights, category_options, "Triggered", option_set["option_name"]) - + valid_keys.add(key) except Exception as e: raise ValueError(f"Your trigger number {i + 1} is invalid. " f"Please fix your triggers.") from e @@ -415,6 +415,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, player_option = option.from_any(game_weights[option_key]) else: player_option = option.from_any(get_choice(option_key, game_weights)) + del game_weights[option_key] else: player_option = option.from_any(option.default) # call the from_any here to support default "random" setattr(ret, option_key, player_option) @@ -428,8 +429,9 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b if "linked_options" in weights: weights = roll_linked_options(weights) + valid_trigger_names = set() if "triggers" in weights: - weights = roll_triggers(weights, weights["triggers"]) + weights = roll_triggers(weights, weights["triggers"], valid_trigger_names) requirements = weights.get("requires", {}) if requirements: @@ -469,7 +471,7 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b raise Exception(f"Merge tag cannot be used outside of trigger contexts.") if "triggers" in game_weights: - weights = roll_triggers(weights, game_weights["triggers"]) + weights = roll_triggers(weights, game_weights["triggers"], valid_trigger_names) game_weights = weights[ret.game] ret.name = get_choice('name', weights) @@ -478,6 +480,10 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b for option_key, option in world_type.options_dataclass.type_hints.items(): handle_option(ret, game_weights, option_key, option, plando_options) + for option_key in game_weights: + if option_key in {"triggers", *valid_trigger_names}: + continue + logging.warning(f"{option_key} is not a valid option name for {ret.game} and is not present in triggers.") if PlandoOptions.items in plando_options: ret.plando_items = game_weights.get("plando_items", []) if ret.game == "A Link to the Past": From 701fbab8373d0ebb1e0e3592cab908894a265f55 Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Sun, 12 May 2024 12:51:20 -0400 Subject: [PATCH 49/66] Core: World: MultiWorld and another deprecated option getter (#3254) * world: multiworld and deprecated options getting * Oops * Found two more --- BaseClasses.py | 4 ++-- worlds/generic/Rules.py | 34 +++++++++++++++++----------------- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index f8f31a0cc99..da3ce498d4f 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1050,7 +1050,7 @@ def __init__(self, player: int, name: str = '', address: Optional[int] = None, p self.parent_region = parent def can_fill(self, state: CollectionState, item: Item, check_access=True) -> bool: - return ((self.always_allow(state, item) and item.name not in state.multiworld.non_local_items[item.player]) + return ((self.always_allow(state, item) and item.name not in state.multiworld.worlds[item.player].options.non_local_items) or ((self.progress_type != LocationProgressType.EXCLUDED or not (item.advancement or item.useful)) and self.item_rule(item) and (not check_access or self.can_reach(state)))) @@ -1246,7 +1246,7 @@ def create_playthrough(self, create_paths: bool = True) -> None: logging.debug('The following items could not be reached: %s', ['%s (Player %d) at %s (Player %d)' % ( location.item.name, location.item.player, location.name, location.player) for location in sphere_candidates]) - if any([multiworld.accessibility[location.item.player] != 'minimal' for location in sphere_candidates]): + if any([multiworld.worlds[location.item.player].options.accessibility != 'minimal' for location in sphere_candidates]): raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}). ' f'Something went terribly wrong here.') else: diff --git a/worlds/generic/Rules.py b/worlds/generic/Rules.py index f0eef224805..e930c4b8d6e 100644 --- a/worlds/generic/Rules.py +++ b/worlds/generic/Rules.py @@ -14,16 +14,16 @@ ItemRule = typing.Callable[[object], bool] -def locality_needed(world: MultiWorld) -> bool: - for player in world.player_ids: - if world.local_items[player].value: +def locality_needed(multiworld: MultiWorld) -> bool: + for player in multiworld.player_ids: + if multiworld.worlds[player].options.local_items.value: return True - if world.non_local_items[player].value: + if multiworld.worlds[player].options.non_local_items.value: return True # Group - for group_id, group in world.groups.items(): - if set(world.player_ids) == set(group["players"]): + for group_id, group in multiworld.groups.items(): + if set(multiworld.player_ids) == set(group["players"]): continue if group["local_items"]: return True @@ -31,8 +31,8 @@ def locality_needed(world: MultiWorld) -> bool: return True -def locality_rules(world: MultiWorld): - if locality_needed(world): +def locality_rules(multiworld: MultiWorld): + if locality_needed(multiworld): forbid_data: typing.Dict[int, typing.Dict[int, typing.Set[str]]] = \ collections.defaultdict(lambda: collections.defaultdict(set)) @@ -40,32 +40,32 @@ def locality_rules(world: MultiWorld): def forbid(sender: int, receiver: int, items: typing.Set[str]): forbid_data[sender][receiver].update(items) - for receiving_player in world.player_ids: - local_items: typing.Set[str] = world.worlds[receiving_player].options.local_items.value + for receiving_player in multiworld.player_ids: + local_items: typing.Set[str] = multiworld.worlds[receiving_player].options.local_items.value if local_items: - for sending_player in world.player_ids: + for sending_player in multiworld.player_ids: if receiving_player != sending_player: forbid(sending_player, receiving_player, local_items) - non_local_items: typing.Set[str] = world.worlds[receiving_player].options.non_local_items.value + non_local_items: typing.Set[str] = multiworld.worlds[receiving_player].options.non_local_items.value if non_local_items: forbid(receiving_player, receiving_player, non_local_items) # Group - for receiving_group_id, receiving_group in world.groups.items(): - if set(world.player_ids) == set(receiving_group["players"]): + for receiving_group_id, receiving_group in multiworld.groups.items(): + if set(multiworld.player_ids) == set(receiving_group["players"]): continue if receiving_group["local_items"]: - for sending_player in world.player_ids: + for sending_player in multiworld.player_ids: if sending_player not in receiving_group["players"]: forbid(sending_player, receiving_group_id, receiving_group["local_items"]) if receiving_group["non_local_items"]: - for sending_player in world.player_ids: + for sending_player in multiworld.player_ids: if sending_player in receiving_group["players"]: forbid(sending_player, receiving_group_id, receiving_group["non_local_items"]) # create fewer lambda's to save memory and cache misses func_cache = {} - for location in world.get_locations(): + for location in multiworld.get_locations(): if (location.player, location.item_rule) in func_cache: location.item_rule = func_cache[location.player, location.item_rule] # empty rule that just returns True, overwrite From f38655d6b6789a4657279f545ac46bd61a4b5d3b Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Sun, 12 May 2024 12:52:34 -0400 Subject: [PATCH 50/66] Bumper Stickers and Meritous: Options and world: multiworld fixes (#3281) * Update Options.py * Update __init__.py * Correct case * Correct case * Update Meritous and actually use Options * Oops * Fixing world: multiworld --- worlds/bumpstik/Options.py | 22 ++++++++++++---------- worlds/bumpstik/Regions.py | 10 +++++----- worlds/bumpstik/__init__.py | 21 +++++++++++---------- worlds/meritous/Options.py | 18 ++++++++++-------- worlds/meritous/Regions.py | 22 +++++++++++----------- worlds/meritous/__init__.py | 19 ++++++++++--------- 6 files changed, 59 insertions(+), 53 deletions(-) diff --git a/worlds/bumpstik/Options.py b/worlds/bumpstik/Options.py index 021f10af201..a781178ad16 100644 --- a/worlds/bumpstik/Options.py +++ b/worlds/bumpstik/Options.py @@ -3,8 +3,10 @@ # This software is released under the MIT License. # https://opensource.org/licenses/MIT +from dataclasses import dataclass + import typing -from Options import Option, Range +from Options import Option, Range, PerGameCommonOptions class TaskAdvances(Range): @@ -69,12 +71,12 @@ class KillerTrapWeight(Range): default = 0 -bumpstik_options: typing.Dict[str, type(Option)] = { - "task_advances": TaskAdvances, - "turners": Turners, - "paint_cans": PaintCans, - "trap_count": Traps, - "rainbow_trap_weight": RainbowTrapWeight, - "spinner_trap_weight": SpinnerTrapWeight, - "killer_trap_weight": KillerTrapWeight -} +@dataclass +class BumpstikOptions(PerGameCommonOptions): + task_advances: TaskAdvances + turners: Turners + paint_cans: PaintCans + trap_count: Traps + rainbow_trap_weight: RainbowTrapWeight + spinner_trap_weight: SpinnerTrapWeight + killer_trap_weight: KillerTrapWeight diff --git a/worlds/bumpstik/Regions.py b/worlds/bumpstik/Regions.py index 6cddde882a0..401b62b2d34 100644 --- a/worlds/bumpstik/Regions.py +++ b/worlds/bumpstik/Regions.py @@ -11,7 +11,7 @@ def _generate_entrances(player: int, entrance_list: [str], parent: Region): return [Entrance(player, entrance, parent) for entrance in entrance_list] -def create_regions(world: MultiWorld, player: int): +def create_regions(multiworld: MultiWorld, player: int): region_map = { "Menu": level1_locs + ["Bonus Booster 1"] + [f"Treasure Bumper {i + 1}" for i in range(8)], "Level 1": level2_locs + ["Bonus Booster 2"] + [f"Treasure Bumper {i + 9}" for i in range(8)], @@ -34,7 +34,7 @@ def create_regions(world: MultiWorld, player: int): for x, region_name in enumerate(region_map): region_list = region_map[region_name] - region = Region(region_name, player, world) + region = Region(region_name, player, multiworld) for location_name in region_list: region.locations += [BumpStikLocation( player, location_name, location_table[location_name], region)] @@ -42,9 +42,9 @@ def create_regions(world: MultiWorld, player: int): region.exits += _generate_entrances(player, [f"To Level {x + 1}"], region) - world.regions += [region] + multiworld.regions += [region] for entrance in entrance_map: - connection = world.get_entrance(f"To {entrance}", player) + connection = multiworld.get_entrance(f"To {entrance}", player) connection.access_rule = entrance_map[entrance] - connection.connect(world.get_region(entrance, player)) + connection.connect(multiworld.get_region(entrance, player)) diff --git a/worlds/bumpstik/__init__.py b/worlds/bumpstik/__init__.py index 9fc9fc214e4..d922c0277ac 100644 --- a/worlds/bumpstik/__init__.py +++ b/worlds/bumpstik/__init__.py @@ -43,10 +43,11 @@ class BumpStikWorld(World): required_client_version = (0, 3, 8) - option_definitions = bumpstik_options + options: BumpstikOptions + options_dataclass = BumpstikOptions - def __init__(self, world: MultiWorld, player: int): - super(BumpStikWorld, self).__init__(world, player) + def __init__(self, multiworld: MultiWorld, player: int): + super(BumpStikWorld, self).__init__(multiworld, player) self.task_advances = TaskAdvances.default self.turners = Turners.default self.paint_cans = PaintCans.default @@ -86,13 +87,13 @@ def get_filler_item_name(self) -> str: return "Nothing" def generate_early(self): - self.task_advances = self.multiworld.task_advances[self.player].value - self.turners = self.multiworld.turners[self.player].value - self.paint_cans = self.multiworld.paint_cans[self.player].value - self.traps = self.multiworld.trap_count[self.player].value - self.rainbow_trap_weight = self.multiworld.rainbow_trap_weight[self.player].value - self.spinner_trap_weight = self.multiworld.spinner_trap_weight[self.player].value - self.killer_trap_weight = self.multiworld.killer_trap_weight[self.player].value + self.task_advances = self.options.task_advances.value + self.turners = self.options.turners.value + self.paint_cans = self.options.paint_cans.value + self.traps = self.options.trap_count.value + self.rainbow_trap_weight = self.options.rainbow_trap_weight.value + self.spinner_trap_weight = self.options.spinner_trap_weight.value + self.killer_trap_weight = self.options.killer_trap_weight.value def create_regions(self): create_regions(self.multiworld, self.player) diff --git a/worlds/meritous/Options.py b/worlds/meritous/Options.py index 6b3ea588582..fb51bbfba12 100644 --- a/worlds/meritous/Options.py +++ b/worlds/meritous/Options.py @@ -3,8 +3,10 @@ # This software is released under the MIT License. # https://opensource.org/licenses/MIT +from dataclasses import dataclass + import typing -from Options import Option, DeathLink, Toggle, DefaultOnToggle, Choice +from Options import Option, DeathLink, Toggle, DefaultOnToggle, Choice, PerGameCommonOptions cost_scales = { @@ -51,10 +53,10 @@ class ItemCacheCost(Choice): default = 0 -meritous_options: typing.Dict[str, type(Option)] = { - "goal": Goal, - "include_psi_keys": IncludePSIKeys, - "include_evolution_traps": IncludeEvolutionTraps, - "item_cache_cost": ItemCacheCost, - "death_link": DeathLink -} +@dataclass +class MeritousOptions(PerGameCommonOptions): + goal: Goal + include_psi_keys: IncludePSIKeys + include_evolution_traps: IncludeEvolutionTraps + item_cache_cost: ItemCacheCost + death_link: DeathLink diff --git a/worlds/meritous/Regions.py b/worlds/meritous/Regions.py index de34570d023..acf560eb8ad 100644 --- a/worlds/meritous/Regions.py +++ b/worlds/meritous/Regions.py @@ -13,7 +13,7 @@ def _generate_entrances(player: int, entrance_list: [str], parent: Region): return [Entrance(player, entrance, parent) for entrance in entrance_list] -def create_regions(world: MultiWorld, player: int): +def create_regions(multiworld: MultiWorld, player: int): regions = ["First", "Second", "Third", "Last"] bosses = ["Meridian", "Ataraxia", "Merodach"] @@ -23,7 +23,7 @@ def create_regions(world: MultiWorld, player: int): if x == 0: insidename = "Menu" - region = Region(insidename, player, world) + region = Region(insidename, player, multiworld) for store in ["Alpha Cache", "Beta Cache", "Gamma Cache", "Reward Chest"]: for y in range(1, 7): loc_name = f"{store} {(x * 6) + y}" @@ -42,26 +42,26 @@ def create_regions(world: MultiWorld, player: int): "Back to the entrance with the Knife"], region) - world.regions += [region] + multiworld.regions += [region] for x, boss in enumerate(bosses): - boss_region = Region(boss, player, world) + boss_region = Region(boss, player, multiworld) boss_region.locations += [ MeritousLocation(player, boss, location_table[boss], boss_region), MeritousLocation(player, f"{boss} Defeat", None, boss_region) ] boss_region.exits = _generate_entrances(player, [f"To {regions[x + 1]} Quarter"], boss_region) - world.regions.append(boss_region) + multiworld.regions.append(boss_region) - region_final_boss = Region("Final Boss", player, world) + region_final_boss = Region("Final Boss", player, multiworld) region_final_boss.locations += [MeritousLocation( player, "Wervyn Anixil", None, region_final_boss)] - world.regions.append(region_final_boss) + multiworld.regions.append(region_final_boss) - region_tfb = Region("True Final Boss", player, world) + region_tfb = Region("True Final Boss", player, multiworld) region_tfb.locations += [MeritousLocation( player, "Wervyn Anixil?", None, region_tfb)] - world.regions.append(region_tfb) + multiworld.regions.append(region_tfb) entrance_map = { "To Meridian": { @@ -103,6 +103,6 @@ def create_regions(world: MultiWorld, player: int): for entrance in entrance_map: connection_data = entrance_map[entrance] - connection = world.get_entrance(entrance, player) + connection = multiworld.get_entrance(entrance, player) connection.access_rule = connection_data["rule"] - connection.connect(world.get_region(connection_data["to"], player)) + connection.connect(multiworld.get_region(connection_data["to"], player)) diff --git a/worlds/meritous/__init__.py b/worlds/meritous/__init__.py index fd12734be9d..728d7af8616 100644 --- a/worlds/meritous/__init__.py +++ b/worlds/meritous/__init__.py @@ -7,7 +7,7 @@ from Fill import fill_restrictive from .Items import item_table, item_groups, MeritousItem from .Locations import location_table, MeritousLocation -from .Options import meritous_options, cost_scales +from .Options import MeritousOptions, cost_scales from .Regions import create_regions from .Rules import set_rules from ..AutoWorld import World, WebWorld @@ -49,10 +49,11 @@ class MeritousWorld(World): # NOTE: Remember to change this before this game goes live required_client_version = (0, 2, 4) - option_definitions = meritous_options + options: MeritousOptions + options_dataclass = MeritousOptions - def __init__(self, world: MultiWorld, player: int): - super(MeritousWorld, self).__init__(world, player) + def __init__(self, multiworld: MultiWorld, player: int): + super(MeritousWorld, self).__init__(multiworld, player) self.goal = 0 self.include_evolution_traps = False self.include_psi_keys = False @@ -97,11 +98,11 @@ def get_filler_item_name(self) -> str: return "Crystals x2000" def generate_early(self): - self.goal = self.multiworld.goal[self.player].value - self.include_evolution_traps = self.multiworld.include_evolution_traps[self.player].value - self.include_psi_keys = self.multiworld.include_psi_keys[self.player].value - self.item_cache_cost = self.multiworld.item_cache_cost[self.player].value - self.death_link = self.multiworld.death_link[self.player].value + self.goal = self.options.goal.value + self.include_evolution_traps = self.options.include_evolution_traps.value + self.include_psi_keys = self.options.include_psi_keys.value + self.item_cache_cost = self.options.item_cache_cost.value + self.death_link = self.options.death_link.value def create_regions(self): create_regions(self.multiworld, self.player) From 77cce68c08af23a0d54b7d99fbd4f9462df1f881 Mon Sep 17 00:00:00 2001 From: Doug Hoskisson Date: Mon, 13 May 2024 11:31:15 -0700 Subject: [PATCH 51/66] Zillion: remove deprecated `Logger.warn` (#3295) --- worlds/zillion/__init__.py | 2 +- worlds/zillion/client.py | 14 +++++++------- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/worlds/zillion/__init__.py b/worlds/zillion/__init__.py index b4e382e097d..62623edc080 100644 --- a/worlds/zillion/__init__.py +++ b/worlds/zillion/__init__.py @@ -332,7 +332,7 @@ def finalize_item_locations(self) -> GenData: assert isinstance(z_loc, ZillionLocation) # debug_zz_loc_ids[z_loc.zz_loc.name] = id(z_loc.zz_loc) if z_loc.item is None: - self.logger.warn("generate_output location has no item - is that ok?") + self.logger.warning("generate_output location has no item - is that ok?") z_loc.zz_loc.item = empty elif z_loc.item.player == self.player: z_item = z_loc.item diff --git a/worlds/zillion/client.py b/worlds/zillion/client.py index 5c2e1145303..be32028463c 100644 --- a/worlds/zillion/client.py +++ b/worlds/zillion/client.py @@ -231,20 +231,20 @@ def on_package(self, cmd: str, args: Dict[str, Any]) -> None: if cmd == "Connected": logger.info("logged in to Archipelago server") if "slot_data" not in args: - logger.warn("`Connected` packet missing `slot_data`") + logger.warning("`Connected` packet missing `slot_data`") return slot_data = args["slot_data"] if "start_char" not in slot_data: - logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `start_char`") + logger.warning("invalid Zillion `Connected` packet, `slot_data` missing `start_char`") return self.start_char = slot_data['start_char'] if self.start_char not in {"Apple", "Champ", "JJ"}: - logger.warn("invalid Zillion `Connected` packet, " - f"`slot_data` `start_char` has invalid value: {self.start_char}") + logger.warning("invalid Zillion `Connected` packet, " + f"`slot_data` `start_char` has invalid value: {self.start_char}") if "rescues" not in slot_data: - logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `rescues`") + logger.warning("invalid Zillion `Connected` packet, `slot_data` missing `rescues`") return rescues = slot_data["rescues"] self.rescues = {} @@ -272,8 +272,8 @@ def on_package(self, cmd: str, args: Dict[str, Any]) -> None: self.loc_mem_to_id[mem] = id_ if len(self.loc_mem_to_id) != 394: - logger.warn("invalid Zillion `Connected` packet, " - f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}") + logger.warning("invalid Zillion `Connected` packet, " + f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}") self.got_slot_data.set() From 9a82edc93141fa547401336fdfbba42516023ce6 Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Mon, 13 May 2024 21:35:33 -0500 Subject: [PATCH 52/66] World: remove ClassVar typing from topology_present (#3294) --- worlds/AutoWorld.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/AutoWorld.py b/worlds/AutoWorld.py index faf14bed181..9836a526c17 100644 --- a/worlds/AutoWorld.py +++ b/worlds/AutoWorld.py @@ -206,8 +206,8 @@ class World(metaclass=AutoWorldRegister): game: ClassVar[str] """name the game""" - topology_present: ClassVar[bool] = False - """indicate if world type has any meaningful layout/pathing""" + topology_present: bool = False + """indicate if this world has any meaningful layout/pathing""" all_item_and_group_names: ClassVar[FrozenSet[str]] = frozenset() """gets automatically populated with all item and item group names""" From b78781ab3ef868e2f6a72daef6e5854fade023de Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Tue, 14 May 2024 14:28:15 -0400 Subject: [PATCH 53/66] Docs: Update advanced yaml guide wording for priority locations (#3298) * Update advanced yaml guide wording * Update options api as well * Update exclude locations description slightly to use more current verbiage * Update priority locations in options api.md to note what happens if it runs out * Remove auto-added bullet points * Slightly mess with wording to make it more succinct --- docs/options api.md | 6 ++++-- worlds/generic/docs/advanced_settings_en.md | 7 ++++--- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/docs/options api.md b/docs/options api.md index f1c01ac7e7e..bade33c0946 100644 --- a/docs/options api.md +++ b/docs/options api.md @@ -155,10 +155,12 @@ Gives the player starting hints for where the items defined here are. Gives the player starting hints for the items on locations defined here. ### ExcludeLocations -Marks locations given here as `LocationProgressType.Excluded` so that progression items can't be placed on them. +Marks locations given here as `LocationProgressType.Excluded` so that neither progression nor useful items can be +placed on them. ### PriorityLocations -Marks locations given here as `LocationProgressType.Priority` forcing progression items on them. +Marks locations given here as `LocationProgressType.Priority` forcing progression items on them if any are available in +the pool. ### ItemLinks Allows users to share their item pool with other players. Currently item links are per game. A link of one game between diff --git a/worlds/generic/docs/advanced_settings_en.md b/worlds/generic/docs/advanced_settings_en.md index f4ac027befd..045e48e2952 100644 --- a/worlds/generic/docs/advanced_settings_en.md +++ b/worlds/generic/docs/advanced_settings_en.md @@ -132,9 +132,10 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en) the location without using any hint points. * `start_location_hints` is the same as `start_hints` but for locations, allowing you to hint for the item contained there without using any hint points. -* `exclude_locations` lets you define any locations that you don't want to do and during generation will force a "junk" - item which isn't necessary for progression to go in these locations. -* `priority_locations` is the inverse of `exclude_locations`, forcing a progression item in the defined locations. +* `exclude_locations` lets you define any locations that you don't want to do and forces a filler or trap item which + isn't necessary for progression into these locations. +* `priority_locations` lets you define any locations that you want to do and forces a progression item into these + locations. * `item_links` allows players to link their items into a group with the same item link name and game. The items declared in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links can also have local and non local items, forcing the items to either be placed within the worlds of the group or in From 6576b069f2f1d2e043930ed1ccfe02546bbd124c Mon Sep 17 00:00:00 2001 From: chandler05 <66492208+chandler05@users.noreply.github.com> Date: Tue, 14 May 2024 13:35:32 -0500 Subject: [PATCH 54/66] Hylics 2: Remove Random Start option and replace it with Start Location option (#3289) * Hylics 2: Remove Random Start option and replace it with Start Location option * remove choice * Readd random start to slot data * newlines * Add random_start as a Removed option --- worlds/hylics2/Options.py | 29 ++++++++++++++++++++++------- worlds/hylics2/Rules.py | 17 ++++++++--------- worlds/hylics2/__init__.py | 29 +++++++---------------------- 3 files changed, 37 insertions(+), 38 deletions(-) diff --git a/worlds/hylics2/Options.py b/worlds/hylics2/Options.py index 85cf36b1564..0c50fb42beb 100644 --- a/worlds/hylics2/Options.py +++ b/worlds/hylics2/Options.py @@ -1,5 +1,5 @@ from dataclasses import dataclass -from Options import Choice, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions +from Options import Choice, Removed, Toggle, DefaultOnToggle, DeathLink, PerGameCommonOptions class PartyShuffle(Toggle): """Shuffles party members into the pool. @@ -18,10 +18,22 @@ class MedallionShuffle(Toggle): """Shuffles red medallions into the pool.""" display_name = "Shuffle Red Medallions" -class RandomStart(Toggle): - """Start the randomizer in 1 of 4 positions. - (Waynehouse, Viewax's Edifice, TV Island, Shield Facility)""" - display_name = "Randomize Start Location" +class StartLocation(Choice): + """Select the starting location from 1 of 4 positions.""" + display_name = "Start Location" + option_waynehouse = 0 + option_viewaxs_edifice = 1 + option_tv_island = 2 + option_shield_facility = 3 + default = 0 + + @classmethod + def get_option_name(cls, value: int) -> str: + if value == 1: + return "Viewax's Edifice" + if value == 2: + return "TV Island" + return super().get_option_name(value) class ExtraLogic(DefaultOnToggle): """Include some extra items in logic (CHARGE UP, 1x PAPER CUP) to prevent the game from becoming too difficult.""" @@ -37,6 +49,9 @@ class Hylics2Options(PerGameCommonOptions): party_shuffle: PartyShuffle gesture_shuffle: GestureShuffle medallion_shuffle: MedallionShuffle - random_start: RandomStart + start_location: StartLocation extra_items_in_logic: ExtraLogic - death_link: Hylics2DeathLink \ No newline at end of file + death_link: Hylics2DeathLink + + # Removed options + random_start: Removed diff --git a/worlds/hylics2/Rules.py b/worlds/hylics2/Rules.py index 2ecd1490971..3914054193c 100644 --- a/worlds/hylics2/Rules.py +++ b/worlds/hylics2/Rules.py @@ -132,8 +132,7 @@ def set_rules(hylics2world): extra = hylics2world.options.extra_items_in_logic party = hylics2world.options.party_shuffle medallion = hylics2world.options.medallion_shuffle - random_start = hylics2world.options.random_start - start_location = hylics2world.start_location + start_location = hylics2world.options.start_location # Afterlife add_rule(world.get_location("Afterlife: TV", player), @@ -499,7 +498,7 @@ def set_rules(hylics2world): add_rule(i, lambda state: enter_hylemxylem(state, player)) # random start logic (default) - if not random_start or random_start and start_location == "Waynehouse": + if start_location == "waynehouse": # entrances for i in world.get_region("Viewax", player).entrances: add_rule(i, lambda state: ( @@ -514,7 +513,7 @@ def set_rules(hylics2world): add_rule(i, lambda state: airship(state, player)) # random start logic (Viewax's Edifice) - elif random_start and start_location == "Viewax's Edifice": + elif start_location == "viewaxs_edifice": for i in world.get_region("Waynehouse", player).entrances: add_rule(i, lambda state: ( air_dash(state, player) @@ -544,8 +543,8 @@ def set_rules(hylics2world): for i in world.get_region("Sage Labyrinth", player).entrances: add_rule(i, lambda state: airship(state, player)) - # random start logic (TV Island) - elif random_start and start_location == "TV Island": + # start logic (TV Island) + elif start_location == "tv_island": for i in world.get_region("Waynehouse", player).entrances: add_rule(i, lambda state: airship(state, player)) for i in world.get_region("New Muldul", player).entrances: @@ -563,8 +562,8 @@ def set_rules(hylics2world): for i in world.get_region("Sage Labyrinth", player).entrances: add_rule(i, lambda state: airship(state, player)) - # random start logic (Shield Facility) - elif random_start and start_location == "Shield Facility": + # start logic (Shield Facility) + elif start_location == "shield_facility": for i in world.get_region("Waynehouse", player).entrances: add_rule(i, lambda state: airship(state, player)) for i in world.get_region("New Muldul", player).entrances: @@ -578,4 +577,4 @@ def set_rules(hylics2world): for i in world.get_region("TV Island", player).entrances: add_rule(i, lambda state: airship(state, player)) for i in world.get_region("Sage Labyrinth", player).entrances: - add_rule(i, lambda state: airship(state, player)) \ No newline at end of file + add_rule(i, lambda state: airship(state, player)) diff --git a/worlds/hylics2/__init__.py b/worlds/hylics2/__init__.py index 93ec43f842b..be7ebf19912 100644 --- a/worlds/hylics2/__init__.py +++ b/worlds/hylics2/__init__.py @@ -39,8 +39,6 @@ class Hylics2World(World): data_version = 3 - start_location = "Waynehouse" - def set_rules(self): Rules.set_rules(self) @@ -56,19 +54,6 @@ def create_event(self, event: str): return Hylics2Item(event, ItemClassification.progression_skip_balancing, None, self.player) - # set random starting location if option is enabled - def generate_early(self): - if self.options.random_start: - i = self.random.randint(0, 3) - if i == 0: - self.start_location = "Waynehouse" - elif i == 1: - self.start_location = "Viewax's Edifice" - elif i == 2: - self.start_location = "TV Island" - elif i == 3: - self.start_location = "Shield Facility" - def create_items(self): # create item pool pool = [] @@ -149,8 +134,8 @@ def fill_slot_data(self) -> Dict[str, Any]: slot_data: Dict[str, Any] = { "party_shuffle": self.options.party_shuffle.value, "medallion_shuffle": self.options.medallion_shuffle.value, - "random_start" : self.options.random_start.value, - "start_location" : self.start_location, + "random_start": int(self.options.start_location != "waynehouse"), + "start_location" : self.options.start_location.current_option_name, "death_link": self.options.death_link.value } return slot_data @@ -189,14 +174,14 @@ def create_regions(self) -> None: # create entrance and connect it to parent and destination regions ent = Entrance(self.player, f"{reg.name} {k}", reg) reg.exits.append(ent) - if k == "New Game" and self.options.random_start: - if self.start_location == "Waynehouse": + if k == "New Game": + if self.options.start_location == "waynehouse": ent.connect(region_table[2]) - elif self.start_location == "Viewax's Edifice": + elif self.options.start_location == "viewaxs_edifice": ent.connect(region_table[6]) - elif self.start_location == "TV Island": + elif self.options.start_location == "tv_island": ent.connect(region_table[9]) - elif self.start_location == "Shield Facility": + elif self.options.start_location == "shield_facility": ent.connect(region_table[11]) else: for name, num in Exits.exit_lookup_table.items(): From 4da9cdd91cf0f7dec8e2bdd0a655d1112d67465b Mon Sep 17 00:00:00 2001 From: LiquidCat64 <74896918+LiquidCat64@users.noreply.github.com> Date: Wed, 15 May 2024 15:50:04 -0600 Subject: [PATCH 55/66] CV64: Fix items with weird characters landing on Renon's shop crashing (#3305) --- worlds/cv64/text.py | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/worlds/cv64/text.py b/worlds/cv64/text.py index 76ffaf1f7d3..3ba0b9153e9 100644 --- a/worlds/cv64/text.py +++ b/worlds/cv64/text.py @@ -31,7 +31,7 @@ def cv64_string_to_bytearray(cv64text: str, a_advance: bool = False, append_end: if char in cv64_char_dict: text_bytes.extend([0x00, cv64_char_dict[char][0]]) else: - text_bytes.extend([0x00, 0x41]) + text_bytes.extend([0x00, 0x21]) if a_advance: text_bytes.extend([0xA3, 0x00]) @@ -45,7 +45,10 @@ def cv64_text_truncate(cv64text: str, textbox_len_limit: int) -> str: line_len = 0 for i in range(len(cv64text)): - line_len += cv64_char_dict[cv64text[i]][1] + if cv64text[i] in cv64_char_dict: + line_len += cv64_char_dict[cv64text[i]][1] + else: + line_len += 5 if line_len > textbox_len_limit: return cv64text[0x00:i] From 467bbd77544a29998f7202ad9a12a87c56e1781a Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Thu, 16 May 2024 03:40:40 +0200 Subject: [PATCH 56/66] WebHost: Fix setup guide link not working for games with special characters (#3269) * WebHost: Fix setup guide link not working for games with special characters * use url_for with _anchor (#3279) --- WebHostLib/templates/supportedGames.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/WebHostLib/templates/supportedGames.html b/WebHostLib/templates/supportedGames.html index 6666323c938..393edcfe90b 100644 --- a/WebHostLib/templates/supportedGames.html +++ b/WebHostLib/templates/supportedGames.html @@ -49,7 +49,7 @@

Game Page {% if world.web.tutorials %} | - Setup Guides + Setup Guides {% endif %} {% if world.web.options_page is string %} | From 705cb2e8160e4169a6ecb82598f7afc3ab8418df Mon Sep 17 00:00:00 2001 From: FlySniper Date: Thu, 16 May 2024 12:46:13 -0400 Subject: [PATCH 57/66] Wargroove: Switched to options API. (#3306) * Wargroove: Switched to options API. * Update Options.py * Update __init__.py * Options is plural * Wargroove: Options updates with some small fixes. --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> --- worlds/wargroove/Options.py | 14 +++++++------- worlds/wargroove/__init__.py | 24 +++++++++++------------- 2 files changed, 18 insertions(+), 20 deletions(-) diff --git a/worlds/wargroove/Options.py b/worlds/wargroove/Options.py index c8b8b37ee1f..1af07720655 100644 --- a/worlds/wargroove/Options.py +++ b/worlds/wargroove/Options.py @@ -1,5 +1,6 @@ import typing -from Options import Choice, Option, Range +from dataclasses import dataclass +from Options import Choice, Option, Range, PerGameCommonOptions class IncomeBoost(Range): @@ -30,9 +31,8 @@ class CommanderChoice(Choice): option_unlockable_factions = 1 option_random_starting_faction = 2 - -wargroove_options: typing.Dict[str, type(Option)] = { - "income_boost": IncomeBoost, - "commander_defense_boost": CommanderDefenseBoost, - "commander_choice": CommanderChoice -} +@dataclass +class WargrooveOptions(PerGameCommonOptions): + income_boost: IncomeBoost + commander_defense_boost: CommanderDefenseBoost + commander_choice: CommanderChoice diff --git a/worlds/wargroove/__init__.py b/worlds/wargroove/__init__.py index abca210b2df..f204f468d1a 100644 --- a/worlds/wargroove/__init__.py +++ b/worlds/wargroove/__init__.py @@ -7,8 +7,8 @@ from .Locations import location_table from .Regions import create_regions from .Rules import set_rules -from ..AutoWorld import World, WebWorld -from .Options import wargroove_options +from worlds.AutoWorld import World, WebWorld +from .Options import WargrooveOptions class WargrooveSettings(settings.Group): @@ -38,11 +38,11 @@ class WargrooveWorld(World): Command an army, in this retro style turn based strategy game! """ - option_definitions = wargroove_options + options: WargrooveOptions + options_dataclass = WargrooveOptions settings: typing.ClassVar[WargrooveSettings] game = "Wargroove" topology_present = True - data_version = 1 web = WargrooveWeb() item_name_to_id = {name: data.code for name, data in item_table.items()} @@ -50,16 +50,17 @@ class WargrooveWorld(World): def _get_slot_data(self): return { - 'seed': "".join(self.multiworld.per_slot_randoms[self.player].choice(string.ascii_letters) for i in range(16)), - 'income_boost': self.multiworld.income_boost[self.player], - 'commander_defense_boost': self.multiworld.commander_defense_boost[self.player], - 'can_choose_commander': self.multiworld.commander_choice[self.player] != 0, + 'seed': "".join(self.random.choice(string.ascii_letters) for i in range(16)), + 'income_boost': self.options.income_boost.value, + 'commander_defense_boost': self.options.commander_defense_boost.value, + 'can_choose_commander': self.options.commander_choice.value != 0, + 'commander_choice': self.options.commander_choice.value, 'starting_groove_multiplier': 20 # Backwards compatibility in case this ever becomes an option } def generate_early(self): # Selecting a random starting faction - if self.multiworld.commander_choice[self.player] == 2: + if self.options.commander_choice.value == 2: factions = [faction for faction in faction_table.keys() if faction != "Starter"] starting_faction = WargrooveItem(self.multiworld.random.choice(factions) + ' Commanders', self.player) self.multiworld.push_precollected(starting_faction) @@ -68,7 +69,7 @@ def create_items(self): # Fill out our pool with our items from the item table pool = [] precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]} - ignore_faction_items = self.multiworld.commander_choice[self.player] == 0 + ignore_faction_items = self.options.commander_choice.value == 0 for name, data in item_table.items(): if data.code is not None and name not in precollected_item_names and not data.classification == ItemClassification.filler: if name.endswith(' Commanders') and ignore_faction_items: @@ -105,9 +106,6 @@ def create_regions(self): def fill_slot_data(self) -> dict: slot_data = self._get_slot_data() - for option_name in wargroove_options: - option = getattr(self.multiworld, option_name)[self.player] - slot_data[option_name] = int(option.value) return slot_data def get_filler_item_name(self) -> str: From 4bd4a2c541bdd72a759a92a6320ee999824970e6 Mon Sep 17 00:00:00 2001 From: Doug Hoskisson Date: Thu, 16 May 2024 16:26:43 -0700 Subject: [PATCH 58/66] Docs: remove obsolete yaml generation info (#3304) * Docs: remove obsolete yaml generation info This line was added when we didn't have the "Generate Template Options" button in the launcher. * add information about `Launcher.py` --- docs/running from source.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/running from source.md b/docs/running from source.md index b7367308d8d..34083a603d1 100644 --- a/docs/running from source.md +++ b/docs/running from source.md @@ -17,13 +17,14 @@ Then run any of the starting point scripts, like Generate.py, and the included M required modules and after pressing enter proceed to install everything automatically. After this, you should be able to run the programs. + * `Launcher.py` gives access to many components, including clients registered in `worlds/LauncherComponents.py`. + * The Launcher button "Generate Template Options" will generate default yamls for all worlds. * With yaml(s) in the `Players` folder, `Generate.py` will generate the multiworld archive. * `MultiServer.py`, with the filename of the generated archive as a command line parameter, will host the multiworld locally. * `--log_network` is a command line parameter useful for debugging. * `WebHost.py` will host the website on your computer. * You can copy `docs/webhost configuration sample.yaml` to `config.yaml` to change WebHost options (like the web hosting port number). - * As a side effect, `WebHost.py` creates the template yamls for all the games in `WebHostLib/static/generated`. ## Windows From 5a2d8394122fceb8db6bd0915191466ee816f6bb Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Fri, 17 May 2024 03:54:57 -0400 Subject: [PATCH 59/66] Removing deprecated item_count (#3309) --- BaseClasses.py | 4 ---- 1 file changed, 4 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index da3ce498d4f..ada18f1e1d0 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -718,10 +718,6 @@ def has_any_count(self, item_counts: Mapping[str, int], player: int) -> bool: def count(self, item: str, player: int) -> int: return self.prog_items[player][item] - def item_count(self, item: str, player: int) -> int: - Utils.deprecate("Use count instead.") - return self.count(item, player) - def has_from_list(self, items: Iterable[str], player: int, count: int) -> bool: """Returns True if the state contains at least `count` items matching any of the item names from a list.""" found: int = 0 From 6d8ac5d054cdc057f1322a9912ce9e9a19b13930 Mon Sep 17 00:00:00 2001 From: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> Date: Fri, 17 May 2024 04:02:25 -0400 Subject: [PATCH 60/66] Core: Remove deprecated get_current_option_name and SpecialRange (#3296) * Removing deprecated function * Removing SpecialRange --- Options.py | 37 ------------------------------------- 1 file changed, 37 deletions(-) diff --git a/Options.py b/Options.py index 1eb0afeeeec..43800708c59 100644 --- a/Options.py +++ b/Options.py @@ -140,12 +140,6 @@ def __hash__(self) -> int: def current_key(self) -> str: return self.name_lookup[self.value] - def get_current_option_name(self) -> str: - """Deprecated. use current_option_name instead. TODO remove around 0.4""" - logging.warning(DeprecationWarning(f"get_current_option_name for {self.__class__.__name__} is deprecated." - f" use current_option_name instead. Worlds should use {self}.current_key")) - return self.current_option_name - @property def current_option_name(self) -> str: """For display purposes. Worlds should be using current_key.""" @@ -750,37 +744,6 @@ def from_text(cls, text: str) -> Range: return super().from_text(text) -class SpecialRange(NamedRange): - special_range_cutoff = 0 - - # TODO: remove class SpecialRange, earliest 3 releases after 0.4.3 - def __new__(cls, value: int) -> SpecialRange: - from Utils import deprecate - deprecate(f"Option type {cls.__name__} is a subclass of SpecialRange, which is deprecated and pending removal. " - "Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In " - "NamedRange, range_start specifies the lower end of the regular range, while special values can be " - "placed anywhere (below, inside, or above the regular range).") - return super().__new__(cls) - - @classmethod - def weighted_range(cls, text) -> Range: - if text == "random-low": - return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.special_range_cutoff)) - elif text == "random-high": - return cls(cls.triangular(cls.special_range_cutoff, cls.range_end, cls.range_end)) - elif text == "random-middle": - return cls(cls.triangular(cls.special_range_cutoff, cls.range_end)) - elif text.startswith("random-range-"): - return cls.custom_range(text) - elif text == "random": - return cls(random.randint(cls.special_range_cutoff, cls.range_end)) - else: - raise Exception(f"random text \"{text}\" did not resolve to a recognized pattern. " - f"Acceptable values are: random, random-high, random-middle, random-low, " - f"random-range-low--, random-range-middle--, " - f"random-range-high--, or random-range--.") - - class FreezeValidKeys(AssembleOptions): def __new__(mcs, name, bases, attrs): if "valid_keys" in attrs: From 88dd27eb3a63a5a950bd7e122cc9d6af253e70ab Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Fri, 17 May 2024 10:07:38 +0200 Subject: [PATCH 61/66] The Witness: Use OptionError (#3258) * Use OptionError * ruff --- worlds/witness/__init__.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/worlds/witness/__init__.py b/worlds/witness/__init__.py index a9c611acbeb..f47ab57d5ed 100644 --- a/worlds/witness/__init__.py +++ b/worlds/witness/__init__.py @@ -7,7 +7,7 @@ from BaseClasses import CollectionState, Entrance, Location, Region, Tutorial -from Options import PerGameCommonOptions, Toggle +from Options import OptionError, PerGameCommonOptions, Toggle from worlds.AutoWorld import WebWorld, World from .data import static_items as static_witness_items @@ -124,9 +124,9 @@ def determine_sufficient_progression(self) -> None: warning(f"{self.multiworld.get_player_name(self.player)}'s Witness world doesn't have any progression" f" items. Please turn on Symbol Shuffle, Door Shuffle or Laser Shuffle if that doesn't seem right.") elif not interacts_sufficiently_with_multiworld and self.multiworld.players > 1: - raise Exception(f"{self.multiworld.get_player_name(self.player)}'s Witness world doesn't have enough" - f" progression items that can be placed in other players' worlds. Please turn on Symbol" - f" Shuffle, Door Shuffle, or Obelisk Keys.") + raise OptionError(f"{self.multiworld.get_player_name(self.player)}'s Witness world doesn't have enough" + f" progression items that can be placed in other players' worlds. Please turn on Symbol" + f" Shuffle, Door Shuffle, or Obelisk Keys.") def generate_early(self) -> None: disabled_locations = self.options.exclude_locations.value From 2447be92d83f478be9952110c2ac5d80cc80ea1f Mon Sep 17 00:00:00 2001 From: Aaron Wagener Date: Fri, 17 May 2024 03:18:50 -0500 Subject: [PATCH 62/66] The Messenger: fix generation failure for no portal shuffle with 3 available portals (#3200) --- worlds/messenger/__init__.py | 3 ++- worlds/messenger/test/test_portals.py | 4 ++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/worlds/messenger/__init__.py b/worlds/messenger/__init__.py index 21a2fa6ede5..a03c33c2f7b 100644 --- a/worlds/messenger/__init__.py +++ b/worlds/messenger/__init__.py @@ -155,7 +155,8 @@ def generate_early(self) -> None: self.starting_portals.append("Searing Crags Portal") portals_to_strip = [portal for portal in ["Riviere Turquoise Portal", "Sunken Shrine Portal"] if portal in self.starting_portals] - self.starting_portals.remove(self.random.choice(portals_to_strip)) + if portals_to_strip: + self.starting_portals.remove(self.random.choice(portals_to_strip)) self.filler = FILLER.copy() if self.options.traps: diff --git a/worlds/messenger/test/test_portals.py b/worlds/messenger/test/test_portals.py index 6ebb1838133..b1875ac0b3a 100644 --- a/worlds/messenger/test/test_portals.py +++ b/worlds/messenger/test/test_portals.py @@ -4,6 +4,10 @@ class PortalTestBase(MessengerTestBase): + options = { + "available_portals": 3, + } + def test_portal_reqs(self) -> None: """tests the paths to open a portal if only that portal is closed with vanilla connections.""" # portal and requirements to reach it if it's the only closed portal From 68323b46a9e98a2209d32b2c9c840932231d16b5 Mon Sep 17 00:00:00 2001 From: Trevor L <80716066+TRPG0@users.noreply.github.com> Date: Fri, 17 May 2024 04:13:40 -0600 Subject: [PATCH 63/66] Bomb Rush Cyberfunk: Implement new game (#2925) Adds Team Reptile's Bomb Rush Cyberfunk as a new game. --- README.md | 1 + docs/CODEOWNERS | 3 + worlds/bomb_rush_cyberfunk/Items.py | 553 +++++++++ worlds/bomb_rush_cyberfunk/Locations.py | 785 +++++++++++++ worlds/bomb_rush_cyberfunk/Options.py | 162 +++ worlds/bomb_rush_cyberfunk/Regions.py | 102 ++ worlds/bomb_rush_cyberfunk/Rules.py | 1043 +++++++++++++++++ worlds/bomb_rush_cyberfunk/__init__.py | 214 ++++ .../docs/en_Bomb Rush Cyberfunk.md | 29 + worlds/bomb_rush_cyberfunk/docs/setup_en.md | 41 + worlds/bomb_rush_cyberfunk/test/__init__.py | 5 + .../test/test_graffiti_spots.py | 284 +++++ .../bomb_rush_cyberfunk/test/test_options.py | 29 + .../test/test_rep_items.py | 45 + 14 files changed, 3296 insertions(+) create mode 100644 worlds/bomb_rush_cyberfunk/Items.py create mode 100644 worlds/bomb_rush_cyberfunk/Locations.py create mode 100644 worlds/bomb_rush_cyberfunk/Options.py create mode 100644 worlds/bomb_rush_cyberfunk/Regions.py create mode 100644 worlds/bomb_rush_cyberfunk/Rules.py create mode 100644 worlds/bomb_rush_cyberfunk/__init__.py create mode 100644 worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md create mode 100644 worlds/bomb_rush_cyberfunk/docs/setup_en.md create mode 100644 worlds/bomb_rush_cyberfunk/test/__init__.py create mode 100644 worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py create mode 100644 worlds/bomb_rush_cyberfunk/test/test_options.py create mode 100644 worlds/bomb_rush_cyberfunk/test/test_rep_items.py diff --git a/README.md b/README.md index dbf9865be65..fb824650309 100644 --- a/README.md +++ b/README.md @@ -66,6 +66,7 @@ Currently, the following games are supported: * A Short Hike * Yoshi's Island * Mario & Luigi: Superstar Saga +* Bomb Rush Cyberfunk For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index 6a9994f5a1f..b0f36024948 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -25,6 +25,9 @@ # Blasphemous /worlds/blasphemous/ @TRPG0 +# Bomb Rush Cyberfunk +/worlds/bomb_rush_cyberfunk/ @TRPG0 + # Bumper Stickers /worlds/bumpstik/ @FelicitusNeko diff --git a/worlds/bomb_rush_cyberfunk/Items.py b/worlds/bomb_rush_cyberfunk/Items.py new file mode 100644 index 00000000000..b8aa877205e --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Items.py @@ -0,0 +1,553 @@ +from typing import TypedDict, List, Dict, Set +from enum import Enum + + +class BRCType(Enum): + Music = 0 + GraffitiM = 1 + GraffitiL = 2 + GraffitiXL = 3 + Skateboard = 4 + InlineSkates = 5 + BMX = 6 + Character = 7 + Outfit = 8 + REP = 9 + Camera = 10 + + +class ItemDict(TypedDict, total=False): + name: str + count: int + type: BRCType + + +base_id = 2308000 + + +item_table: List[ItemDict] = [ + # Music + {'name': "Music (GET ENUF)", + 'type': BRCType.Music}, + {'name': "Music (Chuckin Up)", + 'type': BRCType.Music}, + {'name': "Music (Spectres)", + 'type': BRCType.Music}, + {'name': "Music (You Can Say Hi)", + 'type': BRCType.Music}, + {'name': "Music (JACK DA FUNK)", + 'type': BRCType.Music}, + {'name': "Music (Feel The Funk (Computer Love))", + 'type': BRCType.Music}, + {'name': "Music (Big City Life)", + 'type': BRCType.Music}, + {'name': "Music (I Wanna Kno)", + 'type': BRCType.Music}, + {'name': "Music (Plume)", + 'type': BRCType.Music}, + {'name': "Music (Two Days Off)", + 'type': BRCType.Music}, + {'name': "Music (Scraped On The Way Out)", + 'type': BRCType.Music}, + {'name': "Music (Last Hoorah)", + 'type': BRCType.Music}, + {'name': "Music (State of Mind)", + 'type': BRCType.Music}, + {'name': "Music (AGUA)", + 'type': BRCType.Music}, + {'name': "Music (Condensed milk)", + 'type': BRCType.Music}, + {'name': "Music (Light Switch)", + 'type': BRCType.Music}, + {'name': "Music (Hair Dun Nails Dun)", + 'type': BRCType.Music}, + {'name': "Music (Precious Thing)", + 'type': BRCType.Music}, + {'name': "Music (Next To Me)", + 'type': BRCType.Music}, + {'name': "Music (Refuse)", + 'type': BRCType.Music}, + {'name': "Music (Iridium)", + 'type': BRCType.Music}, + {'name': "Music (Funk Express)", + 'type': BRCType.Music}, + {'name': "Music (In The Pocket)", + 'type': BRCType.Music}, + {'name': "Music (Bounce Upon A Time)", + 'type': BRCType.Music}, + {'name': "Music (hwbouths)", + 'type': BRCType.Music}, + {'name': "Music (Morning Glow)", + 'type': BRCType.Music}, + {'name': "Music (Chromebies)", + 'type': BRCType.Music}, + {'name': "Music (watchyaback!)", + 'type': BRCType.Music}, + {'name': "Music (Anime Break)", + 'type': BRCType.Music}, + {'name': "Music (DA PEOPLE)", + 'type': BRCType.Music}, + {'name': "Music (Trinitron)", + 'type': BRCType.Music}, + {'name': "Music (Operator)", + 'type': BRCType.Music}, + {'name': "Music (Sunshine Popping Mixtape)", + 'type': BRCType.Music}, + {'name': "Music (House Cats Mixtape)", + 'type': BRCType.Music}, + {'name': "Music (Breaking Machine Mixtape)", + 'type': BRCType.Music}, + {'name': "Music (Beastmode Hip Hop Mixtape)", + 'type': BRCType.Music}, + + # Graffiti + {'name': "Graffiti (M - OVERWHELMME)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - QUICK BING)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - BLOCKY)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - Flow)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Pora)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Teddy 4)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - BOMB BEATS)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - SPRAYTANICPANIC!)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - SHOGUN)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - EVIL DARUMA)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - TeleBinge)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - All Screws Loose)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - 0m33)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Vom'B)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Street classic)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Thick Candy)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - colorBOMB)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Zona Leste)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Stacked Symbols)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - Constellation Circle)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - B-boy Love)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - Devil 68)", + 'type': BRCType.GraffitiM}, + {'name': "Graffiti (M - pico pow)", + 'type': BRCType.GraffitiM}, + #{'name': "Graffiti (M - 8 MINUTES OF LEAN MEAN)", + # 'type': BRCType.GraffitiM}, + {'name': "Graffiti (L - WHOLE SIXER)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - INFINITY)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - Dynamo)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - VoodooBoy)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Fang It Up!)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - FREAKS)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Graffo Le Fou)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Lauder)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - SpawningSeason)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Moai Marathon)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Tius)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - KANI-BOZU)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - NOISY NINJA)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - Dinner On The Court)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Campaign Trail)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - skate or di3)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Jd Vila Formosa)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Messenger Mural)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - Solstice Script)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - RECORD.HEAD)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - Boom)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - wild rush)", + 'type': BRCType.GraffitiL}, + {'name': "Graffiti (L - buttercup)", + 'type': BRCType.GraffitiL}, + #{'name': "Graffiti (L - DIGITAL BLOCKBUSTER)", + # 'type': BRCType.GraffitiL}, + {'name': "Graffiti (XL - Gold Rush)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - WILD STRUXXA)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - VIBRATIONS)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - Bevel)", + # 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - SECOND SIGHT)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Bomb Croc)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - FATE)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Web Spitter)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - MOTORCYCLE GANG)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - CYBER TENGU)", + # 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - Don't Screw Around)", + # 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Deep Dive)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - MegaHood)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Gamex UPA ABL)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - BiGSHiNYBoMB)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Bomb Burner)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - Astrological Augury)", + # 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Pirate's Life 4 Me)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Bombing by FireMan)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - end 2 end)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - Raver Funk)", + 'type': BRCType.GraffitiXL}, + {'name': "Graffiti (XL - headphones on Helmet on)", + 'type': BRCType.GraffitiXL}, + #{'name': "Graffiti (XL - HIGH TECH WS)", + # 'type': BRCType.GraffitiXL}, + + # Skateboards + {'name': "Skateboard (Devon)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Terrence)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Maceo)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Lazer Accuracy)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Death Boogie)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Sylk)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Taiga)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Just Swell)", + 'type': BRCType.Skateboard}, + {'name': "Skateboard (Mantra)", + 'type': BRCType.Skateboard}, + + # Inline Skates + {'name': "Inline Skates (Glaciers)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Sweet Royale)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Strawberry Missiles)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Ice Cold Killers)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Red Industry)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Mech Adversary)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Orange Blasters)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (ck)", + 'type': BRCType.InlineSkates}, + {'name': "Inline Skates (Sharpshooters)", + 'type': BRCType.InlineSkates}, + + # BMX + {'name': "BMX (Mr. Taupe)", + 'type': BRCType.BMX}, + {'name': "BMX (Gum)", + 'type': BRCType.BMX}, + {'name': "BMX (Steel Wheeler)", + 'type': BRCType.BMX}, + {'name': "BMX (oyo)", + 'type': BRCType.BMX}, + {'name': "BMX (Rigid No.6)", + 'type': BRCType.BMX}, + {'name': "BMX (Ceremony)", + 'type': BRCType.BMX}, + {'name': "BMX (XXX)", + 'type': BRCType.BMX}, + {'name': "BMX (Terrazza)", + 'type': BRCType.BMX}, + {'name': "BMX (Dedication)", + 'type': BRCType.BMX}, + + # Outfits + {'name': "Outfit (Red - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Red - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Tryce - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Tryce - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Bel - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Bel - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Vinyl - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Vinyl - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Solace - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Solace - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Felix - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Felix - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rave - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rave - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Mesh - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Mesh - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Shine - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Shine - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rise - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Rise - Winter)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Coil - Autumn)", + 'type': BRCType.Outfit}, + {'name': "Outfit (Coil - Winter)", + 'type': BRCType.Outfit}, + + # Characters + {'name': "Tryce", + 'type': BRCType.Character}, + {'name': "Bel", + 'type': BRCType.Character}, + {'name': "Vinyl", + 'type': BRCType.Character}, + {'name': "Solace", + 'type': BRCType.Character}, + {'name': "Rave", + 'type': BRCType.Character}, + {'name': "Mesh", + 'type': BRCType.Character}, + {'name': "Shine", + 'type': BRCType.Character}, + {'name': "Rise", + 'type': BRCType.Character}, + {'name': "Coil", + 'type': BRCType.Character}, + {'name': "Frank", + 'type': BRCType.Character}, + {'name': "Rietveld", + 'type': BRCType.Character}, + {'name': "DJ Cyber", + 'type': BRCType.Character}, + {'name': "Eclipse", + 'type': BRCType.Character}, + {'name': "DOT.EXE", + 'type': BRCType.Character}, + {'name': "Devil Theory", + 'type': BRCType.Character}, + {'name': "Flesh Prince", + 'type': BRCType.Character}, + {'name': "Futurism", + 'type': BRCType.Character}, + {'name': "Oldhead", + 'type': BRCType.Character}, + + # REP + {'name': "8 REP", + 'type': BRCType.REP}, + {'name': "16 REP", + 'type': BRCType.REP}, + {'name': "24 REP", + 'type': BRCType.REP}, + {'name': "32 REP", + 'type': BRCType.REP}, + {'name': "48 REP", + 'type': BRCType.REP}, + + # App + {'name': "Camera App", + 'type': BRCType.Camera} +] + + +group_table: Dict[str, Set[str]] = { + "graffitim": {"Graffiti (M - OVERWHELMME)", + "Graffiti (M - QUICK BING)", + "Graffiti (M - BLOCKY)", + "Graffiti (M - Pora)", + "Graffiti (M - Teddy 4)", + "Graffiti (M - BOMB BEATS)", + "Graffiti (M - SPRAYTANICPANIC!)", + "Graffiti (M - SHOGUN)", + "Graffiti (M - TeleBinge)", + "Graffiti (M - 0m33)", + "Graffiti (M - Vom'B)", + "Graffiti (M - Street classic)", + "Graffiti (M - Thick Candy)", + "Graffiti (M - colorBOMB)", + "Graffiti (M - Zona Leste)", + "Graffiti (M - Stacked Symbols)", + "Graffiti (M - B-boy Love)", + "Graffiti (M - Devil 68)", + "Graffiti (M - pico pow)"}, + "graffitil": {"Graffiti (L - WHOLE SIXER)", + "Graffiti (L - INFINITY)", + "Graffiti (L - VoodooBoy)", + "Graffiti (L - Fang It Up!)", + "Graffiti (L - FREAKS)", + "Graffiti (L - Graffo Le Fou)", + "Graffiti (L - Lauder)", + "Graffiti (L - SpawningSeason)", + "Graffiti (L - Moai Marathon)", + "Graffiti (L - Tius)", + "Graffiti (L - NOISY NINJA)", + "Graffiti (L - Campaign Trail)", + "Graffiti (L - skate or di3)", + "Graffiti (L - Jd Vila Formosa)", + "Graffiti (L - Messenger Mural)", + "Graffiti (L - RECORD.HEAD)", + "Graffiti (L - Boom)", + "Graffiti (L - wild rush)", + "Graffiti (L - buttercup)"}, + "graffitixl": {"Graffiti (XL - Gold Rush)", + "Graffiti (XL - WILD STRUXXA)", + "Graffiti (XL - VIBRATIONS)", + "Graffiti (XL - SECOND SIGHT)", + "Graffiti (XL - Bomb Croc)", + "Graffiti (XL - FATE)", + "Graffiti (XL - Web Spitter)", + "Graffiti (XL - MOTORCYCLE GANG)", + "Graffiti (XL - Deep Dive)", + "Graffiti (XL - MegaHood)", + "Graffiti (XL - Gamex UPA ABL)", + "Graffiti (XL - BiGSHiNYBoMB)", + "Graffiti (XL - Bomb Burner)", + "Graffiti (XL - Pirate's Life 4 Me)", + "Graffiti (XL - Bombing by FireMan)", + "Graffiti (XL - end 2 end)", + "Graffiti (XL - Raver Funk)", + "Graffiti (XL - headphones on Helmet on)"}, + "skateboard": {"Skateboard (Devon)", + "Skateboard (Terrence)", + "Skateboard (Maceo)", + "Skateboard (Lazer Accuracy)", + "Skateboard (Death Boogie)", + "Skateboard (Sylk)", + "Skateboard (Taiga)", + "Skateboard (Just Swell)", + "Skateboard (Mantra)"}, + "inline skates": {"Inline Skates (Glaciers)", + "Inline Skates (Sweet Royale)", + "Inline Skates (Strawberry Missiles)", + "Inline Skates (Ice Cold Killers)", + "Inline Skates (Red Industry)", + "Inline Skates (Mech Adversary)", + "Inline Skates (Orange Blasters)", + "Inline Skates (ck)", + "Inline Skates (Sharpshooters)"}, + "skates": {"Inline Skates (Glaciers)", + "Inline Skates (Sweet Royale)", + "Inline Skates (Strawberry Missiles)", + "Inline Skates (Ice Cold Killers)", + "Inline Skates (Red Industry)", + "Inline Skates (Mech Adversary)", + "Inline Skates (Orange Blasters)", + "Inline Skates (ck)", + "Inline Skates (Sharpshooters)"}, + "inline": {"Inline Skates (Glaciers)", + "Inline Skates (Sweet Royale)", + "Inline Skates (Strawberry Missiles)", + "Inline Skates (Ice Cold Killers)", + "Inline Skates (Red Industry)", + "Inline Skates (Mech Adversary)", + "Inline Skates (Orange Blasters)", + "Inline Skates (ck)", + "Inline Skates (Sharpshooters)"}, + "bmx": {"BMX (Mr. Taupe)", + "BMX (Gum)", + "BMX (Steel Wheeler)", + "BMX (oyo)", + "BMX (Rigid No.6)", + "BMX (Ceremony)", + "BMX (XXX)", + "BMX (Terrazza)", + "BMX (Dedication)"}, + "bike": {"BMX (Mr. Taupe)", + "BMX (Gum)", + "BMX (Steel Wheeler)", + "BMX (oyo)", + "BMX (Rigid No.6)", + "BMX (Ceremony)", + "BMX (XXX)", + "BMX (Terrazza)", + "BMX (Dedication)"}, + "bicycle": {"BMX (Mr. Taupe)", + "BMX (Gum)", + "BMX (Steel Wheeler)", + "BMX (oyo)", + "BMX (Rigid No.6)", + "BMX (Ceremony)", + "BMX (XXX)", + "BMX (Terrazza)", + "BMX (Dedication)"}, + "characters": {"Tryce", + "Bel", + "Vinyl", + "Solace", + "Rave", + "Mesh", + "Shine", + "Rise", + "Coil", + "Frank", + "Rietveld", + "DJ Cyber", + "Eclipse", + "DOT.EXE", + "Devil Theory", + "Flesh Prince", + "Futurism", + "Oldhead"}, + "girl": {"Bel", + "Vinyl", + "Rave", + "Shine", + "Rise", + "Futurism"} +} \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Locations.py b/worlds/bomb_rush_cyberfunk/Locations.py new file mode 100644 index 00000000000..57d913219bf --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Locations.py @@ -0,0 +1,785 @@ +from typing import TypedDict, List +from .Regions import Stages + + +class LocationDict(TypedDict): + name: str + stage: Stages + game_id: str + + +class EventDict(TypedDict): + name: str + stage: Stages + item: str + + +location_table: List[LocationDict] = [ + {'name': "Hideout: Half pipe CD", + 'stage': Stages.H, + 'game_id': "MusicTrack_CondensedMilk"}, + {'name': "Hideout: Garage tower CD", + 'stage': Stages.H, + 'game_id': "MusicTrack_MorningGlow"}, + {'name': "Hideout: Rooftop CD", + 'stage': Stages.H, + 'game_id': "MusicTrack_LightSwitch"}, + {'name': "Hideout: Under staircase graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_M1"}, + {'name': "Hideout: Secret area graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_L1"}, + {'name': "Hideout: Rear studio graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_XL1"}, + {'name': "Hideout: Corner ledge graffiti", + 'stage': Stages.H, + 'game_id': "UnlockGraffiti_grafTex_M2"}, + {'name': "Hideout: Upper platform skateboard", + 'stage': Stages.H, + 'game_id': "SkateboardDeck3"}, + {'name': "Hideout: BMX garage skateboard", + 'stage': Stages.H, + 'game_id': "SkateboardDeck2"}, + {'name': "Hideout: Unlock phone app", + 'stage': Stages.H, + 'game_id': "camera"}, + {'name': "Hideout: Vinyl joins the crew", + 'stage': Stages.H, + 'game_id': "girl1"}, + {'name': "Hideout: Solace joins the crew", + 'stage': Stages.H, + 'game_id': "dummy"}, + + {'name': "Versum Hill: Main street Robo Post graffiti", + 'stage': Stages.VH1, + 'game_id': "UnlockGraffiti_grafTex_L4"}, + {'name': "Versum Hill: Behind glass graffiti", + 'stage': Stages.VH1, + 'game_id': "UnlockGraffiti_grafTex_L3"}, + {'name': "Versum Hill: Office room graffiti", + 'stage': Stages.VH1, + 'game_id': "UnlockGraffiti_grafTex_M4"}, + {'name': "Versum Hill: Under bridge graffiti", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_XL4"}, + {'name': "Versum Hill: Train rail ledge skateboard", + 'stage': Stages.VH2, + 'game_id': "SkateboardDeck6"}, + {'name': "Versum Hill: Train station CD", + 'stage': Stages.VH2, + 'game_id': "MusicTrack_PreciousThing"}, + {'name': "Versum Hill: Billboard platform outfit", + 'stage': Stages.VH2, + 'game_id': "MetalheadOutfit3"}, + {'name': "Versum Hill: Hilltop Robo Post CD", + 'stage': Stages.VH2, + 'game_id': "MusicTrack_BounceUponATime"}, + {'name': "Versum Hill: Hill secret skateboard", + 'stage': Stages.VH2, + 'game_id': "SkateboardDeck7"}, + {'name': "Versum Hill: Rooftop CD", + 'stage': Stages.VH2, + 'game_id': "MusicTrack_NextToMe"}, + {'name': "Versum Hill: Wallrunning challenge reward", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_M3"}, + {'name': "Versum Hill: Manual challenge reward", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_L2"}, + {'name': "Versum Hill: Corner challenge reward", + 'stage': Stages.VH2, + 'game_id': "UnlockGraffiti_grafTex_M13"}, + {'name': "Versum Hill: Side street alley outfit", + 'stage': Stages.VH3, + 'game_id': "MetalheadOutfit4"}, + {'name': "Versum Hill: Side street secret skateboard", + 'stage': Stages.VH3, + 'game_id': "SkateboardDeck9"}, + {'name': "Versum Hill: Basketball court alley skateboard", + 'stage': Stages.VH4, + 'game_id': "SkateboardDeck5"}, + {'name': "Versum Hill: Basketball court Robo Post CD", + 'stage': Stages.VH4, + 'game_id': "MusicTrack_Operator"}, + {'name': "Versum Hill: Underground mall billboard graffiti", + 'stage': Stages.VHO, + 'game_id': "UnlockGraffiti_grafTex_XL3"}, + {'name': "Versum Hill: Underground mall vending machine skateboard", + 'stage': Stages.VHO, + 'game_id': "SkateboardDeck8"}, + {'name': "Versum Hill: BMX gate outfit", + 'stage': Stages.VH1, + 'game_id': "AngelOutfit3"}, + {'name': "Versum Hill: Glass floor skates", + 'stage': Stages.VH2, + 'game_id': "InlineSkates4"}, + {'name': "Versum Hill: Basketball court shortcut CD", + 'stage': Stages.VH4, + 'game_id': "MusicTrack_GetEnuf"}, + {'name': "Versum Hill: Rave joins the crew", + 'stage': Stages.VHO, + 'game_id': "angel"}, + {'name': "Versum Hill: Frank joins the crew", + 'stage': Stages.VH2, + 'game_id': "frank"}, + {'name': "Versum Hill: Rietveld joins the crew", + 'stage': Stages.VH4, + 'game_id': "jetpackBossPlayer"}, + {'name': "Versum Hill: Big Polo", + 'stage': Stages.VH1, + 'game_id': "PoloBuilding/Mascot_Polo_sit_big"}, + {'name': "Versum Hill: Trash Polo", + 'stage': Stages.VH1, + 'game_id': "TrashCluster (1)/Mascot_Polo_street"}, + {'name': "Versum Hill: Fruit stand Polo", + 'stage': Stages.VHO, + 'game_id': "SecretRoom/Mascot_Polo_street"}, + + {'name': "Millennium Square: Center ramp graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_L6"}, + {'name': "Millennium Square: Rooftop staircase graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_M8"}, + {'name': "Millennium Square: Toilet graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_XL6"}, + {'name': "Millennium Square: Trash graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_M5"}, + {'name': "Millennium Square: Center tower graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_M6"}, + {'name': "Millennium Square: Rooftop billboard graffiti", + 'stage': Stages.MS, + 'game_id': "UnlockGraffiti_grafTex_XL7"}, + {'name': "Millennium Square: Center Robo Post CD", + 'stage': Stages.MS, + 'game_id': "MusicTrack_FeelTheFunk"}, + {'name': "Millennium Square: Parking garage Robo Post CD", + 'stage': Stages.MS, + 'game_id': "MusicTrack_Plume"}, + {'name': "Millennium Square: Mall ledge outfit", + 'stage': Stages.MS, + 'game_id': "BlockGuyOutfit3"}, + {'name': "Millennium Square: Alley rooftop outfit", + 'stage': Stages.MS, + 'game_id': "BlockGuyOutfit4"}, + {'name': "Millennium Square: Alley staircase skateboard", + 'stage': Stages.MS, + 'game_id': "SkateboardDeck4"}, + {'name': "Millennium Square: Secret painting skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates2"}, + {'name': "Millennium Square: Vending machine skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates3"}, + {'name': "Millennium Square: Walkway roof skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates5"}, + {'name': "Millennium Square: Alley ledge skates", + 'stage': Stages.MS, + 'game_id': "InlineSkates6"}, + {'name': "Millennium Square: DJ Cyber joins the crew", + 'stage': Stages.MS, + 'game_id': "dj"}, + {'name': "Millennium Square: Half pipe Polo", + 'stage': Stages.MS, + 'game_id': "propsSecretArea/Mascot_Polo_street"}, + + {'name': "Brink Terminal: Upside grind challenge reward", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_M10"}, + {'name': "Brink Terminal: Manual challenge reward", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_L8"}, + {'name': "Brink Terminal: Score challenge reward", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_M12"}, + {'name': "Brink Terminal: Under square ledge graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_L9"}, + {'name': "Brink Terminal: Bus graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_XL9"}, + {'name': "Brink Terminal: Under square Robo Post graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_M9"}, + {'name': "Brink Terminal: BMX gate graffiti", + 'stage': Stages.BT1, + 'game_id': "UnlockGraffiti_grafTex_L7"}, + {'name': "Brink Terminal: Square tower CD", + 'stage': Stages.BT1, + 'game_id': "MusicTrack_Chapter1Mixtape"}, + {'name': "Brink Terminal: Trash CD", + 'stage': Stages.BT1, + 'game_id': "MusicTrack_HairDunNailsDun"}, + {'name': "Brink Terminal: Shop roof outfit", + 'stage': Stages.BT1, + 'game_id': "AngelOutfit4"}, + {'name': "Brink Terminal: Underground glass skates", + 'stage': Stages.BTO1, + 'game_id': "InlineSkates8"}, + {'name': "Brink Terminal: Glass roof skates", + 'stage': Stages.BT1, + 'game_id': "InlineSkates10"}, + {'name': "Brink Terminal: Mesh's skateboard", + 'stage': Stages.BTO2, + 'game_id': "SkateboardDeck10"}, # double check this one + {'name': "Brink Terminal: Underground ramp skates", + 'stage': Stages.BTO1, + 'game_id': "InlineSkates7"}, + {'name': "Brink Terminal: Rooftop halfpipe graffiti", + 'stage': Stages.BT3, + 'game_id': "UnlockGraffiti_grafTex_M11"}, + {'name': "Brink Terminal: Wire grind CD", + 'stage': Stages.BT2, + 'game_id': "MusicTrack_Watchyaback"}, + {'name': "Brink Terminal: Rooftop glass CD", + 'stage': Stages.BT3, + 'game_id': "MusicTrack_Refuse"}, + {'name': "Brink Terminal: Tower core outfit", + 'stage': Stages.BT3, + 'game_id': "SpacegirlOutfit4"}, + {'name': "Brink Terminal: High rooftop outfit", + 'stage': Stages.BT3, + 'game_id': "WideKidOutfit3"}, + {'name': "Brink Terminal: Ocean platform CD", + 'stage': Stages.BTO2, + 'game_id': "MusicTrack_ScrapedOnTheWayOut"}, + {'name': "Brink Terminal: End of dock CD", + 'stage': Stages.BTO2, + 'game_id': "MusicTrack_Hwbouths"}, + {'name': "Brink Terminal: Dock Robo Post outfit", + 'stage': Stages.BTO2, + 'game_id': "WideKidOutfit4"}, + {'name': "Brink Terminal: Control room skates", + 'stage': Stages.BTO2, + 'game_id': "InlineSkates9"}, + {'name': "Brink Terminal: Mesh joins the crew", + 'stage': Stages.BTO2, + 'game_id': "wideKid"}, + {'name': "Brink Terminal: Eclipse joins the crew", + 'stage': Stages.BT1, + 'game_id': "medusa"}, + {'name': "Brink Terminal: Behind glass Polo", + 'stage': Stages.BT1, + 'game_id': "KingFood (Bear)/Mascot_Polo_street"}, + + {'name': "Millennium Mall: Warehouse pallet graffiti", + 'stage': Stages.MM1, + 'game_id': "UnlockGraffiti_grafTex_L5"}, + {'name': "Millennium Mall: Wall alcove graffiti", + 'stage': Stages.MM1, + 'game_id': "UnlockGraffiti_grafTex_XL10"}, + {'name': "Millennium Mall: Maintenance shaft CD", + 'stage': Stages.MM1, + 'game_id': "MusicTrack_MissingBreak"}, + {'name': "Millennium Mall: Glass cylinder CD", + 'stage': Stages.MM1, + 'game_id': "MusicTrack_DAPEOPLE"}, + {'name': "Millennium Mall: Lower Robo Post outfit", + 'stage': Stages.MM1, + 'game_id': "SpacegirlOutfit3"}, + {'name': "Millennium Mall: Atrium vending machine graffiti", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_M15"}, + {'name': "Millennium Mall: Trick challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_XL8"}, + {'name': "Millennium Mall: Slide challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_L10"}, + {'name': "Millennium Mall: Fish challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_L12"}, + {'name': "Millennium Mall: Score challenge reward", + 'stage': Stages.MM2, + 'game_id': "UnlockGraffiti_grafTex_XL11"}, + {'name': "Millennium Mall: Atrium top floor Robo Post CD", + 'stage': Stages.MM2, + 'game_id': "MusicTrack_TwoDaysOff"}, + {'name': "Millennium Mall: Atrium top floor floating CD", + 'stage': Stages.MM2, + 'game_id': "MusicTrack_Spectres"}, + {'name': "Millennium Mall: Atrium top floor BMX", + 'stage': Stages.MM2, + 'game_id': "BMXBike2"}, + {'name': "Millennium Mall: Theater entrance BMX", + 'stage': Stages.MM2, + 'game_id': "BMXBike3"}, + {'name': "Millennium Mall: Atrium BMX gate BMX", + 'stage': Stages.MM2, + 'game_id': "BMXBike5"}, + {'name': "Millennium Mall: Upside down rail outfit", + 'stage': Stages.MM2, + 'game_id': "BunGirlOutfit3"}, + {'name': "Millennium Mall: Theater stage corner graffiti", + 'stage': Stages.MM3, + 'game_id': "UnlockGraffiti_grafTex_L15"}, + {'name': "Millennium Mall: Theater hanging billboards graffiti", + 'stage': Stages.MM3, + 'game_id': "UnlockGraffiti_grafTex_XL15"}, + {'name': "Millennium Mall: Theater garage graffiti", + 'stage': Stages.MM3, + 'game_id': "UnlockGraffiti_grafTex_M16"}, + {'name': "Millennium Mall: Theater maintenance CD", + 'stage': Stages.MM3, + 'game_id': "MusicTrack_WannaKno"}, + {'name': "Millennium Mall: Race track Robo Post CD", + 'stage': Stages.MMO2, + 'game_id': "MusicTrack_StateOfMind"}, + {'name': "Millennium Mall: Hanging lights CD", + 'stage': Stages.MMO1, + 'game_id': "MusicTrack_Chapter2Mixtape"}, + {'name': "Millennium Mall: Shine joins the crew", + 'stage': Stages.MM3, + 'game_id': "bunGirl"}, + {'name': "Millennium Mall: DOT.EXE joins the crew", + 'stage': Stages.MM2, + 'game_id': "eightBall"}, + + {'name': "Pyramid Island: Lower rooftop graffiti", + 'stage': Stages.PI1, + 'game_id': "UnlockGraffiti_grafTex_L18"}, + {'name': "Pyramid Island: Polo graffiti", + 'stage': Stages.PI1, + 'game_id': "UnlockGraffiti_grafTex_L16"}, + {'name': "Pyramid Island: Above entrance graffiti", + 'stage': Stages.PI1, + 'game_id': "UnlockGraffiti_grafTex_XL16"}, + {'name': "Pyramid Island: BMX gate BMX", + 'stage': Stages.PI1, + 'game_id': "BMXBike6"}, + {'name': "Pyramid Island: Quarter pipe rooftop graffiti", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_M17"}, + {'name': "Pyramid Island: Supply port Robo Post CD", + 'stage': Stages.PI2, + 'game_id': "MusicTrack_Trinitron"}, + {'name': "Pyramid Island: Above gate ledge CD", + 'stage': Stages.PI2, + 'game_id': "MusicTrack_Agua"}, + {'name': "Pyramid Island: Smoke hole BMX", + 'stage': Stages.PI2, + 'game_id': "BMXBike8"}, + {'name': "Pyramid Island: Above gate rail outfit", + 'stage': Stages.PI2, + 'game_id': "VinylOutfit3"}, + {'name': "Pyramid Island: Rail loop outfit", + 'stage': Stages.PI2, + 'game_id': "BunGirlOutfit4"}, + {'name': "Pyramid Island: Score challenge reward", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_XL2"}, + {'name': "Pyramid Island: Score challenge 2 reward", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_L13"}, + {'name': "Pyramid Island: Quarter pipe challenge reward", + 'stage': Stages.PI2, + 'game_id': "UnlockGraffiti_grafTex_XL12"}, + {'name': "Pyramid Island: Wind turbines CD", + 'stage': Stages.PI3, + 'game_id': "MusicTrack_YouCanSayHi"}, + {'name': "Pyramid Island: Shortcut glass CD", + 'stage': Stages.PI3, + 'game_id': "MusicTrack_Chromebies"}, + {'name': "Pyramid Island: Turret jump CD", + 'stage': Stages.PI3, + 'game_id': "MusicTrack_ChuckinUp"}, + {'name': "Pyramid Island: Helipad BMX", + 'stage': Stages.PI3, + 'game_id': "BMXBike7"}, + {'name': "Pyramid Island: Pipe outfit", + 'stage': Stages.PI3, + 'game_id': "PufferGirlOutfit3"}, + {'name': "Pyramid Island: Trash outfit", + 'stage': Stages.PI3, + 'game_id': "PufferGirlOutfit4"}, + {'name': "Pyramid Island: Pyramid top CD", + 'stage': Stages.PI4, + 'game_id': "MusicTrack_BigCityLife"}, + {'name': "Pyramid Island: Pyramid top Robo Post CD", + 'stage': Stages.PI4, + 'game_id': "MusicTrack_Chapter3Mixtape"}, + {'name': "Pyramid Island: Maze outfit", + 'stage': Stages.PIO, + 'game_id': "VinylOutfit4"}, + {'name': "Pyramid Island: Rise joins the crew", + 'stage': Stages.PI4, + 'game_id': "pufferGirl"}, + {'name': "Pyramid Island: Devil Theory joins the crew", + 'stage': Stages.PI3, + 'game_id': "boarder"}, + {'name': "Pyramid Island: Polo pile 1", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave"}, + {'name': "Pyramid Island: Polo pile 2", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (1)"}, + {'name': "Pyramid Island: Polo pile 3", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (2)"}, + {'name': "Pyramid Island: Polo pile 4", + 'stage': Stages.PI1, + 'game_id': "Secret01Trash/Mascot_Polo_sit_big_wave (3)"}, + {'name': "Pyramid Island: Maze glass Polo", + 'stage': Stages.PIO, + 'game_id': "Start/Mascot_Polo_sit_big (1)"}, + {'name': "Pyramid Island: Maze classroom Polo", + 'stage': Stages.PIO, + 'game_id': "PeteRoom/Mascot_Polo_sit_big_wave (1)"}, + {'name': "Pyramid Island: Maze vent Polo", + 'stage': Stages.PIO, + 'game_id': "CheckerRoom/Mascot_Polo_street"}, + {'name': "Pyramid Island: Big maze Polo", + 'stage': Stages.PIO, + 'game_id': "YellowPoloRoom/Mascot_Polo_sit_big"}, + {'name': "Pyramid Island: Maze desk Polo", + 'stage': Stages.PIO, + 'game_id': "PoloRoom/Mascot_Polo_sit_big"}, + {'name': "Pyramid Island: Maze forklift Polo", + 'stage': Stages.PIO, + 'game_id': "ForkliftRoom/Mascot_Polo_sit_big_wave"}, + + {'name': "Mataan: Robo Post graffiti", + 'stage': Stages.MA1, + 'game_id': "UnlockGraffiti_grafTex_XL17"}, + {'name': "Mataan: Secret ledge BMX", + 'stage': Stages.MA1, + 'game_id': "BMXBike9"}, + {'name': "Mataan: Highway rooftop BMX", + 'stage': Stages.MA1, + 'game_id': "BMXBike10"}, + {'name': "Mataan: Trash CD", + 'stage': Stages.MA2, + 'game_id': "MusicTrack_JackDaFunk"}, + {'name': "Mataan: Half pipe CD", + 'stage': Stages.MA2, + 'game_id': "MusicTrack_FunkExpress"}, + {'name': "Mataan: Across bull horns graffiti", + 'stage': Stages.MA2, + 'game_id': "UnlockGraffiti_grafTex_L17"}, + {'name': "Mataan: Small rooftop graffiti", + 'stage': Stages.MA2, + 'game_id': "UnlockGraffiti_grafTex_M18"}, + {'name': "Mataan: Trash graffiti", + 'stage': Stages.MA2, + 'game_id': "UnlockGraffiti_grafTex_XL5"}, + {'name': "Mataan: Deep city Robo Post CD", + 'stage': Stages.MA3, + 'game_id': "MusicTrack_LastHoorah"}, + {'name': "Mataan: Deep city tower CD", + 'stage': Stages.MA3, + 'game_id': "MusicTrack_Chapter4Mixtape"}, + {'name': "Mataan: Race challenge reward", + 'stage': Stages.MA3, + 'game_id': "UnlockGraffiti_grafTex_M14"}, + {'name': "Mataan: Wallrunning challenge reward", + 'stage': Stages.MA3, + 'game_id': "UnlockGraffiti_grafTex_L14"}, + {'name': "Mataan: Score challenge reward", + 'stage': Stages.MA3, + 'game_id': "UnlockGraffiti_grafTex_XL13"}, + {'name': "Mataan: Deep city vent jump BMX", + 'stage': Stages.MA3, + 'game_id': "BMXBike4"}, + {'name': "Mataan: Deep city side wires outfit", + 'stage': Stages.MA3, + 'game_id': "DummyOutfit3"}, + {'name': "Mataan: Deep city center island outfit", + 'stage': Stages.MA3, + 'game_id': "DummyOutfit4"}, + {'name': "Mataan: Red light rail graffiti", + 'stage': Stages.MAO, + 'game_id': "UnlockGraffiti_grafTex_XL18"}, + {'name': "Mataan: Red light side alley outfit", + 'stage': Stages.MAO, + 'game_id': "RingDudeOutfit3"}, + {'name': "Mataan: Statue hand outfit", + 'stage': Stages.MA4, + 'game_id': "RingDudeOutfit4"}, + {'name': "Mataan: Crane CD", + 'stage': Stages.MA5, + 'game_id': "MusicTrack_InThePocket"}, + {'name': "Mataan: Elephant tower glass outfit", + 'stage': Stages.MA5, + 'game_id': "LegendFaceOutfit3"}, + {'name': "Mataan: Helipad outfit", + 'stage': Stages.MA5, + 'game_id': "LegendFaceOutfit4"}, + {'name': "Mataan: Vending machine CD", + 'stage': Stages.MA5, + 'game_id': "MusicTrack_Iridium"}, + {'name': "Mataan: Coil joins the crew", + 'stage': Stages.MA5, + 'game_id': "ringdude"}, + {'name': "Mataan: Flesh Prince joins the crew", + 'stage': Stages.MA5, + 'game_id': "prince"}, + {'name': "Mataan: Futurism joins the crew", + 'stage': Stages.MA5, + 'game_id': "futureGirl"}, + {'name': "Mataan: Trash Polo", + 'stage': Stages.MA2, + 'game_id': "PropsMallArea/Mascot_Polo_street"}, + {'name': "Mataan: Shopping Polo", + 'stage': Stages.MA5, + 'game_id': "propsMarket/Mascot_Polo_street"}, + + {'name': "Tagged 5 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf5"}, + {'name': "Tagged 10 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf10"}, + {'name': "Tagged 15 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf15"}, + {'name': "Tagged 20 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf20"}, + {'name': "Tagged 25 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf25"}, + {'name': "Tagged 30 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf30"}, + {'name': "Tagged 35 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf35"}, + {'name': "Tagged 40 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf40"}, + {'name': "Tagged 45 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf45"}, + {'name': "Tagged 50 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf50"}, + {'name': "Tagged 55 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf55"}, + {'name': "Tagged 60 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf60"}, + {'name': "Tagged 65 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf65"}, + {'name': "Tagged 70 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf70"}, + {'name': "Tagged 75 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf75"}, + {'name': "Tagged 80 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf80"}, + {'name': "Tagged 85 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf85"}, + {'name': "Tagged 90 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf90"}, + {'name': "Tagged 95 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf95"}, + {'name': "Tagged 100 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf100"}, + {'name': "Tagged 105 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf105"}, + {'name': "Tagged 110 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf110"}, + {'name': "Tagged 115 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf115"}, + {'name': "Tagged 120 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf120"}, + {'name': "Tagged 125 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf125"}, + {'name': "Tagged 130 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf130"}, + {'name': "Tagged 135 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf135"}, + {'name': "Tagged 140 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf140"}, + {'name': "Tagged 145 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf145"}, + {'name': "Tagged 150 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf150"}, + {'name': "Tagged 155 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf155"}, + {'name': "Tagged 160 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf160"}, + {'name': "Tagged 165 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf165"}, + {'name': "Tagged 170 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf170"}, + {'name': "Tagged 175 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf175"}, + {'name': "Tagged 180 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf180"}, + {'name': "Tagged 185 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf185"}, + {'name': "Tagged 190 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf190"}, + {'name': "Tagged 195 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf195"}, + {'name': "Tagged 200 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf200"}, + {'name': "Tagged 205 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf205"}, + {'name': "Tagged 210 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf210"}, + {'name': "Tagged 215 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf215"}, + {'name': "Tagged 220 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf220"}, + {'name': "Tagged 225 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf225"}, + {'name': "Tagged 230 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf230"}, + {'name': "Tagged 235 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf235"}, + {'name': "Tagged 240 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf240"}, + {'name': "Tagged 245 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf245"}, + {'name': "Tagged 250 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf250"}, + {'name': "Tagged 255 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf255"}, + {'name': "Tagged 260 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf260"}, + {'name': "Tagged 265 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf265"}, + {'name': "Tagged 270 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf270"}, + {'name': "Tagged 275 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf275"}, + {'name': "Tagged 280 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf280"}, + {'name': "Tagged 285 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf285"}, + {'name': "Tagged 290 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf290"}, + {'name': "Tagged 295 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf295"}, + {'name': "Tagged 300 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf300"}, + {'name': "Tagged 305 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf305"}, + {'name': "Tagged 310 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf310"}, + {'name': "Tagged 315 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf315"}, + {'name': "Tagged 320 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf320"}, + {'name': "Tagged 325 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf325"}, + {'name': "Tagged 330 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf330"}, + {'name': "Tagged 335 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf335"}, + {'name': "Tagged 340 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf340"}, + {'name': "Tagged 345 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf345"}, + {'name': "Tagged 350 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf350"}, + {'name': "Tagged 355 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf355"}, + {'name': "Tagged 360 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf360"}, + {'name': "Tagged 365 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf365"}, + {'name': "Tagged 370 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf370"}, + {'name': "Tagged 375 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf375"}, + {'name': "Tagged 380 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf380"}, + {'name': "Tagged 385 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf385"}, + {'name': "Tagged 389 Graffiti Spots", + 'stage': Stages.Misc, + 'game_id': "graf379"}, +] + + +event_table: List[EventDict] = [ + {'name': "Versum Hill: Complete Chapter 1", + 'stage': Stages.VH4, + 'item': "Chapter Completed"}, + {'name': "Brink Terminal: Complete Chapter 2", + 'stage': Stages.BT3, + 'item': "Chapter Completed"}, + {'name': "Millennium Mall: Complete Chapter 3", + 'stage': Stages.MM3, + 'item': "Chapter Completed"}, + {'name': "Pyramid Island: Complete Chapter 4", + 'stage': Stages.PI3, + 'item': "Chapter Completed"}, + {'name': "Defeat Faux", + 'stage': Stages.MA5, + 'item': "Victory"}, +] \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Options.py b/worlds/bomb_rush_cyberfunk/Options.py new file mode 100644 index 00000000000..46df0014e5b --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Options.py @@ -0,0 +1,162 @@ +from dataclasses import dataclass +from Options import Choice, Toggle, DefaultOnToggle, Range, DeathLink, PerGameCommonOptions +import typing + +if typing.TYPE_CHECKING: + from random import Random +else: + Random = typing.Any + + +class Logic(Choice): + """Choose the logic used by the randomizer.""" + display_name = "Logic" + option_glitchless = 0 + option_glitched = 1 + default = 0 + + +class SkipIntro(DefaultOnToggle): + """Skips escaping the police station. + Graffiti spots tagged during the intro will not unlock items.""" + display_name = "Skip Intro" + + +class SkipDreams(Toggle): + """Skips the dream sequences at the end of each chapter. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Skip Dreams" + + +class SkipHands(Toggle): + """Skips spraying the lion statue hands after the dream in Chapter 5.""" + display_name = "Skip Statue Hands" + + +class TotalRep(Range): + """Change the total amount of REP in your world. + At least 960 REP is needed to finish the game. + Will be rounded to the nearest number divisible by 8.""" + display_name = "Total REP" + range_start = 1000 + range_end = 2000 + default = 1400 + + def round_to_nearest_step(self): + rem: int = self.value % 8 + if rem >= 5: + self.value = self.value - rem + 8 + else: + self.value = self.value - rem + + def get_rep_item_counts(self, random_source: Random, location_count: int) -> typing.List[int]: + def increment_item(item: int) -> int: + if item >= 32: + item = 48 + else: + item += 8 + return item + + items = [8]*location_count + while sum(items) < self.value: + index = random_source.randint(0, location_count-1) + while items[index] >= 48: + index = random_source.randint(0, location_count-1) + items[index] = increment_item(items[index]) + + while sum(items) > self.value: + index = random_source.randint(0, location_count-1) + while not (items[index] == 16 or items[index] == 24 or items[index] == 32): + index = random_source.randint(0, location_count-1) + items[index] -= 8 + + return [items.count(8), items.count(16), items.count(24), items.count(32), items.count(48)] + + +class EndingREP(Toggle): + """Changes the final boss to require 1000 REP instead of 960 REP to start.""" + display_name = "Extra REP Required" + + +class StartStyle(Choice): + """Choose which movestyle to start with.""" + display_name = "Starting Movestyle" + option_skateboard = 2 + option_inline_skates = 3 + option_bmx = 1 + default = 2 + + +class LimitedGraffiti(Toggle): + """Each graffiti design can only be used a limited number of times before being removed from your inventory. + In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti, + uses will not be counted. + If enabled, doing graffiti is disabled during crew battles, to prevent softlocking.""" + display_name = "Limited Graffiti" + + +class SGraffiti(Choice): + """Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run + out, or combined, meaning that unlocking new characters will add 5 uses that any character can use. + Has no effect if Limited Graffiti is disabled.""" + display_name = "Small Graffiti Uses" + option_separate = 0 + option_combined = 1 + default = 0 + + +class JunkPhotos(Toggle): + """Skip taking pictures of Polo for items.""" + display_name = "Skip Polo Photos" + + +class DontSavePhotos(Toggle): + """Photos taken with the Camera app will not be saved. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Don't Save Photos" + + +class ScoreDifficulty(Choice): + """Alters the score required to win score challenges and crew battles. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Score Difficulty" + option_normal = 0 + option_medium = 1 + option_hard = 2 + option_very_hard = 3 + option_extreme = 4 + default = 0 + + +class DamageMultiplier(Range): + """Multiplies all damage received. + At 3x, most damage will OHKO the player, including falling into pits. + At 6x, all damage will OHKO the player. + This can be changed later in the options menu inside the Archipelago phone app.""" + display_name = "Damage Multiplier" + range_start = 1 + range_end = 6 + default = 1 + + +class BRCDeathLink(DeathLink): + """When you die, everyone dies. The reverse is also true. + This can be changed later in the options menu inside the Archipelago phone app.""" + + +@dataclass +class BombRushCyberfunkOptions(PerGameCommonOptions): + logic: Logic + skip_intro: SkipIntro + skip_dreams: SkipDreams + skip_statue_hands: SkipHands + total_rep: TotalRep + extra_rep_required: EndingREP + starting_movestyle: StartStyle + limited_graffiti: LimitedGraffiti + small_graffiti_uses: SGraffiti + skip_polo_photos: JunkPhotos + dont_save_photos: DontSavePhotos + score_difficulty: ScoreDifficulty + damage_multiplier: DamageMultiplier + death_link: BRCDeathLink \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Regions.py b/worlds/bomb_rush_cyberfunk/Regions.py new file mode 100644 index 00000000000..652c1e5bb3f --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Regions.py @@ -0,0 +1,102 @@ +from typing import Dict, List + +class Stages: + Misc = "Misc" + H = "Hideout" + VH1 = "Versum Hill" + VH2 = "Versum Hill - After Roadblock" + VHO = "Versum Hill - Underground Mall" + VH3 = "Versum Hill - Side Street" + VH4 = "Versum Hill - Basketball Court" + MS = "Millennium Square" + BT1 = "Brink Terminal" + BTO1 = "Brink Terminal - Underground" + BTO2 = "Brink Terminal - Dock" + BT2 = "Brink Terminal - Planet Plaza" + BT3 = "Brink Terminal - Tower" + MM1 = "Millennium Mall" + MMO1 = "Millennium Mall - Hanging Lights" + MM2 = "Millennium Mall - Atrium" + MMO2 = "Millennium Mall - Race Track" + MM3 = "Millennium Mall - Theater" + PI1 = "Pyramid Island - Base" + PI2 = "Pyramid Island - After Gate" + PIO = "Pyramid Island - Maze" + PI3 = "Pyramid Island - Upper Areas" + PI4 = "Pyramid Island - Top" + MA1 = "Mataan - Streets" + MA2 = "Mataan - After Smoke Wall" + MA3 = "Mataan - Deep City" + MAO = "Mataan - Red Light District" + MA4 = "Mataan - Lion Statue" + MA5 = "Mataan - Skyscrapers" + + +region_exits: Dict[str, str] = { + Stages.Misc: [Stages.H], + Stages.H: [Stages.Misc, + Stages.VH1, + Stages.MS, + Stages.MA1], + Stages.VH1: [Stages.H, + Stages.VH2], + Stages.VH2: [Stages.H, + Stages.VH1, + Stages.MS, + Stages.VHO, + Stages.VH3, + Stages.VH4], + Stages.VHO: [Stages.VH2], + Stages.VH3: [Stages.VH2], + Stages.VH4: [Stages.VH2, + Stages.VH1], + Stages.MS: [Stages.VH2, + Stages.BT1, + Stages.MM1, + Stages.PI1, + Stages.MA1], + Stages.BT1: [Stages.MS, + Stages.BTO1, + Stages.BTO2, + Stages.BT2], + Stages.BTO1: [Stages.BT1], + Stages.BTO2: [Stages.BT1], + Stages.BT2: [Stages.BT1, + Stages.BT3], + Stages.BT3: [Stages.BT1, + Stages.BT2], + Stages.MM1: [Stages.MS, + Stages.MMO1, + Stages.MM2], + Stages.MMO1: [Stages.MM1], + Stages.MM2: [Stages.MM1, + Stages.MMO2, + Stages.MM3], + Stages.MMO2: [Stages.MM2], + Stages.MM3: [Stages.MM2, + Stages.MM1], + Stages.PI1: [Stages.MS, + Stages.PI2], + Stages.PI2: [Stages.PI1, + Stages.PIO, + Stages.PI3], + Stages.PIO: [Stages.PI2], + Stages.PI3: [Stages.PI1, + Stages.PI2, + Stages.PI4], + Stages.PI4: [Stages.PI1, + Stages.PI2, + Stages.PI3], + Stages.MA1: [Stages.H, + Stages.MS, + Stages.MA2], + Stages.MA2: [Stages.MA1, + Stages.MA3], + Stages.MA3: [Stages.MA2, + Stages.MAO, + Stages.MA4], + Stages.MAO: [Stages.MA3], + Stages.MA4: [Stages.MA3, + Stages.MA5], + Stages.MA5: [Stages.MA1] +} \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/Rules.py b/worlds/bomb_rush_cyberfunk/Rules.py new file mode 100644 index 00000000000..d9bf416a3fd --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/Rules.py @@ -0,0 +1,1043 @@ +from worlds.generic.Rules import set_rule, add_rule +from BaseClasses import CollectionState +from typing import Dict +from .Regions import Stages + + +def graffitiM(state: CollectionState, player: int, limit: bool, spots: int) -> bool: + return state.count_group_exclusive("graffitim", player) * 7 >= spots if limit \ + else state.has_group("graffitim", player) + + +def graffitiL(state: CollectionState, player: int, limit: bool, spots: int) -> bool: + return state.count_group_exclusive("graffitil", player) * 6 >= spots if limit \ + else state.has_group("graffitil", player) + + +def graffitiXL(state: CollectionState, player: int, limit: bool, spots: int) -> bool: + return state.count_group_exclusive("graffitixl", player) * 4 >= spots if limit \ + else state.has_group("graffitixl", player) + + +def skateboard(state: CollectionState, player: int, movestyle: int) -> bool: + return True if movestyle == 2 else state.has_group("skateboard", player) + + +def inline_skates(state: CollectionState, player: int, movestyle: int) -> bool: + return True if movestyle == 3 else state.has_group("skates", player) + + +def bmx(state: CollectionState, player: int, movestyle: int) -> bool: + return True if movestyle == 1 else state.has_group("bmx", player) + + +def camera(state: CollectionState, player: int) -> bool: + return state.has("Camera App", player) + + +def is_girl(state: CollectionState, player: int) -> bool: + return state.has_group("girl", player) + + +def current_chapter(state: CollectionState, player: int, chapter: int) -> bool: + return state.has("Chapter Completed", player, chapter-1) + + +def versum_hill_entrance(state: CollectionState, player: int) -> bool: + return rep(state, player, 20) + + +def versum_hill_ch1_roadblock(state: CollectionState, player: int, limit: bool) -> bool: + return graffitiL(state, player, limit, 10) + + +def versum_hill_challenge1(state: CollectionState, player: int) -> bool: + return rep(state, player, 50) + + +def versum_hill_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 58) + + +def versum_hill_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 65) + + +def versum_hill_all_challenges(state: CollectionState, player: int) -> bool: + return versum_hill_challenge3(state, player) + + +def versum_hill_basketball_court(state: CollectionState, player: int) -> bool: + return rep(state, player, 90) + + +def versum_hill_oldhead(state: CollectionState, player: int) -> bool: + return rep(state, player, 120) + + +def versum_hill_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 90) + and graffitiM(state, player, limit, 98) + ) + else: + return ( + rep(state, player, 90) + and graffitiM(state, player, limit, 27) + ) + + +def versum_hill_rietveld(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + current_chapter(state, player, 2) + and graffitiM(state, player, limit, 114) + ) + else: + return ( + current_chapter(state, player, 2) + and graffitiM(state, player, limit, 67) + ) + + +def versum_hill_rave(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + if current_chapter(state, player, 4): + return ( + graffitiL(state, player, limit, 90) + and graffitiXL(state, player, limit, 51) + ) + elif current_chapter(state, player, 3): + return ( + graffitiL(state, player, limit, 89) + and graffitiXL(state, player, limit, 51) + ) + else: + return ( + graffitiL(state, player, limit, 85) + and graffitiXL(state, player, limit, 48) + ) + else: + return ( + graffitiL(state, player, limit, 26) + and graffitiXL(state, player, limit, 10) + ) + + +def millennium_square_entrance(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 2) + + +def brink_terminal_entrance(state: CollectionState, player: int) -> bool: + return ( + is_girl(state, player) + and rep(state, player, 180) + and current_chapter(state, player, 2) + ) + + +def brink_terminal_challenge1(state: CollectionState, player: int) -> bool: + return rep(state, player, 188) + + +def brink_terminal_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 200) + + +def brink_terminal_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 220) + + +def brink_terminal_all_challenges(state: CollectionState, player: int) -> bool: + return brink_terminal_challenge3(state, player) + + +def brink_terminal_plaza(state: CollectionState, player: int) -> bool: + return brink_terminal_all_challenges(state, player) + + +def brink_terminal_tower(state: CollectionState, player: int) -> bool: + return rep(state, player, 280) + + +def brink_terminal_oldhead_underground(state: CollectionState, player: int) -> bool: + return rep(state, player, 250) + + +def brink_terminal_oldhead_dock(state: CollectionState, player: int) -> bool: + return rep(state, player, 320) + + +def brink_terminal_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 280) + and graffitiL(state, player, limit, 103) + ) + else: + return ( + rep(state, player, 280) + and graffitiL(state, player, limit, 62) + ) + + +def brink_terminal_mesh(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + graffitiM(state, player, limit, 114) + and graffitiXL(state, player, limit, 45) + ) + else: + return ( + graffitiM(state, player, limit, 67) + and graffitiXL(state, player, limit, 45) + ) + + +def millennium_mall_entrance(state: CollectionState, player: int) -> bool: + return ( + rep(state, player, 380) + and current_chapter(state, player, 3) + ) + + +def millennium_mall_oldhead_ceiling(state: CollectionState, player: int, limit: bool) -> bool: + return ( + rep(state, player, 580) + or millennium_mall_theater(state, player, limit) + ) + + +def millennium_mall_switch(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + graffitiM(state, player, limit, 114) + and current_chapter(state, player, 3) + ) + else: + return ( + graffitiM(state, player, limit, 72) + and current_chapter(state, player, 3) + ) + + +def millennium_mall_big(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return millennium_mall_switch(state, player, limit, glitched) + + +def millennium_mall_oldhead_race(state: CollectionState, player: int) -> bool: + return rep(state, player, 530) + + +def millennium_mall_challenge1(state: CollectionState, player: int) -> bool: + return rep(state, player, 434) + + +def millennium_mall_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 442) + + +def millennium_mall_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 450) + + +def millennium_mall_challenge4(state: CollectionState, player: int) -> bool: + return rep(state, player, 458) + + +def millennium_mall_all_challenges(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return millennium_mall_challenge4(state, player, limit, glitched) + + +def millennium_mall_theater(state: CollectionState, player: int, limit: bool) -> bool: + return ( + rep(state, player, 491) + and graffitiM(state, player, limit, 78) + ) + + +def millennium_mall_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 491) + and graffitiM(state, player, limit, 114) + and graffitiL(state, player, limit, 107) + ) + else: + return ( + rep(state, player, 491) + and graffitiM(state, player, limit, 78) + and graffitiL(state, player, limit, 80) + ) + + +def pyramid_island_entrance(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 4) + + +def pyramid_island_gate(state: CollectionState, player: int) -> bool: + return rep(state, player, 620) + + +def pyramid_island_oldhead(state: CollectionState, player: int) -> bool: + return rep(state, player, 780) + + +def pyramid_island_challenge1(state: CollectionState, player: int) -> bool: + return ( + rep(state, player, 630) + and current_chapter(state, player, 4) + ) + + +def pyramid_island_race(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + pyramid_island_challenge1(state, player) + and graffitiL(state, player, limit, 108) + ) + else: + return ( + pyramid_island_challenge1(state, player) + and graffitiL(state, player, limit, 93) + ) + + +def pyramid_island_challenge2(state: CollectionState, player: int) -> bool: + return rep(state, player, 650) + + +def pyramid_island_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 660) + + +def pyramid_island_all_challenges(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + graffitiM(state, player, limit, 114) + and rep(state, player, 660) + ) + else: + return ( + graffitiM(state, player, limit, 88) + and rep(state, player, 660) + ) + + +def pyramid_island_upper_half(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return pyramid_island_all_challenges(state, player, limit, glitched) + + +def pyramid_island_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 730) + and graffitiL(state, player, limit, 108) + ) + else: + return ( + rep(state, player, 730) + and graffitiL(state, player, limit, 97) + ) + + +def pyramid_island_top(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 5) + + +def mataan_entrance(state: CollectionState, player: int) -> bool: + return current_chapter(state, player, 2) + + +def mataan_smoke_wall(state: CollectionState, player: int) -> bool: + return ( + current_chapter(state, player, 5) + and rep(state, player, 850) + ) + + +def mataan_challenge1(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + current_chapter(state, player, 5) + and rep(state, player, 864) + and graffitiL(state, player, limit, 108) + ) + else: + return ( + current_chapter(state, player, 5) + and rep(state, player, 864) + and graffitiL(state, player, limit, 98) + ) + + +def mataan_deep_city(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return mataan_challenge1(state, player, limit, glitched) + + +def mataan_oldhead(state: CollectionState, player: int) -> bool: + return rep(state, player, 935) + + +def mataan_challenge2(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + rep(state, player, 880) + and graffitiXL(state, player, limit, 59) + ) + else: + return ( + rep(state, player, 880) + and graffitiXL(state, player, limit, 57) + ) + + +def mataan_challenge3(state: CollectionState, player: int) -> bool: + return rep(state, player, 920) + + +def mataan_all_challenges(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return ( + mataan_challenge2(state, player, limit, glitched) + and mataan_challenge3(state, player) + ) + + +def mataan_smoke_wall2(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return ( + mataan_all_challenges(state, player, limit, glitched) + and rep(state, player, 960) + ) + + +def mataan_crew_battle(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + if glitched: + return ( + mataan_smoke_wall2(state, player, limit, glitched) + and graffitiM(state, player, limit, 122) + and graffitiXL(state, player, limit, 59) + ) + else: + return ( + mataan_smoke_wall2(state, player, limit, glitched) + and graffitiM(state, player, limit, 117) + and graffitiXL(state, player, limit, 57) + ) + + +def mataan_deepest(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return mataan_crew_battle(state, player, limit, glitched) + + +def mataan_faux(state: CollectionState, player: int, limit: bool, glitched: bool) -> bool: + return ( + mataan_deepest(state, player, limit, glitched) + and graffitiM(state, player, limit, 122) + ) + + +def spots_s_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 10 + conditions: Dict[str, int] = { + "versum_hill_entrance": 1, + "versum_hill_ch1_roadblock": 11, + "chapter2": 12, + "versum_hill_oldhead": 1, + "brink_terminal_entrance": 9, + "brink_terminal_plaza": 3, + "brink_terminal_tower": 0, + "chapter3": 6, + "brink_terminal_oldhead_dock": 1, + "millennium_mall_entrance": 3, + "millennium_mall_switch": 4, + "millennium_mall_theater": 3, + "chapter4": 2, + "pyramid_island_gate": 5, + "pyramid_island_upper_half": 8, + "pyramid_island_oldhead": 2, + "mataan_smoke_wall": 3, + "mataan_deep_city": 5, + "mataan_oldhead": 3, + "mataan_deepest": 2 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = 5 + (state.count_group_exclusive("characters", player) * 5) + if total <= sprayable: + return total + else: + return sprayable + else: + return total + + +def spots_s_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 75 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 13, + "chapter3": 6 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = 5 + (state.count_group_exclusive("characters", player) * 5) + if total <= sprayable: + return total + else: + return sprayable + else: + return total + + +def spots_m_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 4 + conditions: Dict[str, int] = { + "versum_hill_entrance": 3, + "versum_hill_ch1_roadblock": 13, + "versum_hill_all_challenges": 3, + "chapter2": 16, + "versum_hill_oldhead": 4, + "brink_terminal_entrance": 13, + "brink_terminal_plaza": 4, + "brink_terminal_tower": 0, + "chapter3": 3, + "brink_terminal_oldhead_dock": 4, + "millennium_mall_entrance": 5, + "millennium_mall_big": 6, + "millennium_mall_theater": 4, + "chapter4": 2, + "millennium_mall_oldhead_ceiling": 1, + "pyramid_island_gate": 3, + "pyramid_island_upper_half": 8, + "chapter5": 2, + "pyramid_island_oldhead": 5, + "mataan_deep_city": 7, + "skateboard": 1, + "mataan_oldhead": 1, + "mataan_smoke_wall2": 1, + "mataan_deepest": 10 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + elif access_name != "skateboard": + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitim", player) * 7 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitim", player): + return total + else: + return 0 + + +def spots_m_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 99 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 21, + "chapter3": 3 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitim", player) * 7 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitim", player): + return total + else: + return 0 + + +def spots_l_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 7 + conditions: Dict[str, int] = { + "inline_skates": 1, + "versum_hill_entrance": 2, + "versum_hill_ch1_roadblock": 13, + "versum_hill_all_challenges": 1, + "chapter2": 14, + "versum_hill_oldhead": 2, + "brink_terminal_entrance": 10, + "brink_terminal_plaza": 2, + "brink_terminal_oldhead_underground": 1, + "brink_terminal_tower": 1, + "chapter3": 4, + "brink_terminal_oldhead_dock": 4, + "millennium_mall_entrance": 3, + "millennium_mall_big": 8, + "millennium_mall_theater": 4, + "chapter4": 5, + "millennium_mall_oldhead_ceiling": 3, + "pyramid_island_gate": 4, + "pyramid_island_upper_half": 5, + "pyramid_island_crew_battle": 1, + "chapter5": 1, + "pyramid_island_oldhead": 2, + "mataan_smoke_wall": 1, + "mataan_deep_city": 2, + "skateboard": 1, + "mataan_oldhead": 2, + "mataan_deepest": 7 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + elif not (access_name == "inline_skates" or access_name == "skateboard"): + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitil", player) * 6 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitil", player): + return total + else: + return 0 + + +def spots_l_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 88 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 18, + "chapter3": 4, + "chapter4": 1 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitil", player) * 6 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitil", player): + return total + else: + return 0 + + +def spots_xl_glitchless(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 3 + conditions: Dict[str, int] = { + "versum_hill_ch1_roadblock": 6, + "versum_hill_basketball_court": 1, + "chapter2": 9, + "brink_terminal_entrance": 3, + "brink_terminal_plaza": 1, + "brink_terminal_oldhead_underground": 1, + "brink_terminal_tower": 1, + "chapter3": 3, + "brink_terminal_oldhead_dock": 2, + "millennium_mall_entrance": 2, + "millennium_mall_big": 5, + "millennium_mall_theater": 5, + "chapter4": 3, + "millennium_mall_oldhead_ceiling": 1, + "pyramid_island_upper_half": 5, + "pyramid_island_oldhead": 3, + "mataan_smoke_wall": 2, + "mataan_deep_city": 2, + "mataan_oldhead": 2, + "mataan_deepest": 2 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitixl", player) * 4 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitixl", player): + return total + else: + return 0 + + +def spots_xl_glitched(state: CollectionState, player: int, limit: bool, access_cache: Dict[str, bool]) -> int: + total: int = 51 + conditions: Dict[str, int] = { + "brink_terminal_entrance": 7, + "chapter3": 3, + "chapter4": 1 + } + + for access_name, graffiti_count in conditions.items(): + if access_cache[access_name]: + total += graffiti_count + else: + break + + if limit: + sprayable: int = state.count_group_exclusive("graffitixl", player) * 4 + if total <= sprayable: + return total + else: + return sprayable + else: + if state.has_group("graffitixl", player): + return total + else: + return 0 + + +def build_access_cache(state: CollectionState, player: int, movestyle: int, limit: bool, glitched: bool) -> Dict[str, bool]: + funcs: Dict[str, tuple] = { + "versum_hill_entrance": (state, player), + "versum_hill_ch1_roadblock": (state, player, limit), + "versum_hill_oldhead": (state, player), + "versum_hill_all_challenges": (state, player), + "versum_hill_basketball_court": (state, player), + "brink_terminal_entrance": (state, player), + "brink_terminal_oldhead_underground": (state, player), + "brink_terminal_oldhead_dock": (state, player), + "brink_terminal_plaza": (state, player), + "brink_terminal_tower": (state, player), + "millennium_mall_entrance": (state, player), + "millennium_mall_switch": (state, player, limit, glitched), + "millennium_mall_oldhead_ceiling": (state, player, limit), + "millennium_mall_big": (state, player, limit, glitched), + "millennium_mall_theater": (state, player, limit), + "pyramid_island_gate": (state, player), + "pyramid_island_oldhead": (state, player), + "pyramid_island_upper_half": (state, player, limit, glitched), + "pyramid_island_crew_battle": (state, player, limit, glitched), + "mataan_smoke_wall": (state, player), + "mataan_deep_city": (state, player, limit, glitched), + "mataan_oldhead": (state, player), + "mataan_smoke_wall2": (state, player, limit, glitched), + "mataan_deepest": (state, player, limit, glitched) + } + + access_cache: Dict[str, bool] = { + "skateboard": skateboard(state, player, movestyle), + "inline_skates": inline_skates(state, player, movestyle), + "chapter2": current_chapter(state, player, 2), + "chapter3": current_chapter(state, player, 3), + "chapter4": current_chapter(state, player, 4), + "chapter5": current_chapter(state, player, 5) + } + + stop: bool = False + for fname, fvars in funcs.items(): + if stop: + access_cache[fname] = False + continue + func = globals()[fname] + access: bool = func(*fvars) + access_cache[fname] = access + if not access and not "oldhead" in fname: + stop = True + + return access_cache + + +def graffiti_spots(state: CollectionState, player: int, movestyle: int, limit: bool, glitched: bool, spots: int) -> bool: + access_cache = build_access_cache(state, player, movestyle, limit, glitched) + + total: int = 0 + + if glitched: + total = spots_s_glitched(state, player, limit, access_cache) \ + + spots_m_glitched(state, player, limit, access_cache) \ + + spots_l_glitched(state, player, limit, access_cache) \ + + spots_xl_glitched(state, player, limit, access_cache) + else: + total = spots_s_glitchless(state, player, limit, access_cache) \ + + spots_m_glitchless(state, player, limit, access_cache) \ + + spots_l_glitchless(state, player, limit, access_cache) \ + + spots_xl_glitchless(state, player, limit, access_cache) + + return total >= spots + + +def rep(state: CollectionState, player: int, required: int) -> bool: + return state.has("rep", player, required) + + +def rules(brcworld): + multiworld = brcworld.multiworld + player = brcworld.player + + movestyle = brcworld.options.starting_movestyle + limit = brcworld.options.limited_graffiti + glitched = brcworld.options.logic + extra = brcworld.options.extra_rep_required + photos = not brcworld.options.skip_polo_photos + + # entrances + for e in multiworld.get_region(Stages.BT1, player).entrances: + set_rule(e, lambda state: brink_terminal_entrance(state, player)) + + if not glitched: + # versum hill + for e in multiworld.get_region(Stages.VH1, player).entrances: + set_rule(e, lambda state: versum_hill_entrance(state, player)) + for e in multiworld.get_region(Stages.VH2, player).entrances: + set_rule(e, lambda state: versum_hill_ch1_roadblock(state, player, limit)) + for e in multiworld.get_region(Stages.VHO, player).entrances: + set_rule(e, lambda state: versum_hill_oldhead(state, player)) + for e in multiworld.get_region(Stages.VH3, player).entrances: + set_rule(e, lambda state: versum_hill_all_challenges(state, player)) + for e in multiworld.get_region(Stages.VH4, player).entrances: + set_rule(e, lambda state: versum_hill_basketball_court(state, player)) + + # millennium square + for e in multiworld.get_region(Stages.MS, player).entrances: + set_rule(e, lambda state: millennium_square_entrance(state, player)) + + # brink terminal + for e in multiworld.get_region(Stages.BTO1, player).entrances: + set_rule(e, lambda state: brink_terminal_oldhead_underground(state, player)) + for e in multiworld.get_region(Stages.BTO2, player).entrances: + set_rule(e, lambda state: brink_terminal_oldhead_dock(state, player)) + for e in multiworld.get_region(Stages.BT2, player).entrances: + set_rule(e, lambda state: brink_terminal_plaza(state, player)) + for e in multiworld.get_region(Stages.BT3, player).entrances: + set_rule(e, lambda state: brink_terminal_tower(state, player)) + + # millennium mall + for e in multiworld.get_region(Stages.MM1, player).entrances: + set_rule(e, lambda state: millennium_mall_entrance(state, player)) + for e in multiworld.get_region(Stages.MMO1, player).entrances: + set_rule(e, lambda state: millennium_mall_oldhead_ceiling(state, player, limit)) + for e in multiworld.get_region(Stages.MM2, player).entrances: + set_rule(e, lambda state: millennium_mall_big(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.MMO2, player).entrances: + set_rule(e, lambda state: millennium_mall_oldhead_race(state, player)) + for e in multiworld.get_region(Stages.MM3, player).entrances: + set_rule(e, lambda state: millennium_mall_theater(state, player, limit)) + + # pyramid island + for e in multiworld.get_region(Stages.PI1, player).entrances: + set_rule(e, lambda state: pyramid_island_entrance(state, player)) + for e in multiworld.get_region(Stages.PI2, player).entrances: + set_rule(e, lambda state: pyramid_island_gate(state, player)) + for e in multiworld.get_region(Stages.PIO, player).entrances: + set_rule(e, lambda state: pyramid_island_oldhead(state, player)) + for e in multiworld.get_region(Stages.PI3, player).entrances: + set_rule(e, lambda state: pyramid_island_upper_half(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.PI4, player).entrances: + set_rule(e, lambda state: pyramid_island_top(state, player)) + + # mataan + for e in multiworld.get_region(Stages.MA1, player).entrances: + set_rule(e, lambda state: mataan_entrance(state, player)) + for e in multiworld.get_region(Stages.MA2, player).entrances: + set_rule(e, lambda state: mataan_smoke_wall(state, player)) + for e in multiworld.get_region(Stages.MA3, player).entrances: + set_rule(e, lambda state: mataan_deep_city(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.MAO, player).entrances: + set_rule(e, lambda state: mataan_oldhead(state, player)) + for e in multiworld.get_region(Stages.MA4, player).entrances: + set_rule(e, lambda state: mataan_smoke_wall2(state, player, limit, glitched)) + for e in multiworld.get_region(Stages.MA5, player).entrances: + set_rule(e, lambda state: mataan_deepest(state, player, limit, glitched)) + + + # locations + # hideout + set_rule(multiworld.get_location("Hideout: BMX garage skateboard", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Hideout: Unlock phone app", player), + lambda state: current_chapter(state, player, 2)) + set_rule(multiworld.get_location("Hideout: Vinyl joins the crew", player), + lambda state: current_chapter(state, player, 4)) + set_rule(multiworld.get_location("Hideout: Solace joins the crew", player), + lambda state: current_chapter(state, player, 5)) + + # versum hill + set_rule(multiworld.get_location("Versum Hill: Wallrunning challenge reward", player), + lambda state: versum_hill_challenge1(state, player)) + set_rule(multiworld.get_location("Versum Hill: Manual challenge reward", player), + lambda state: versum_hill_challenge2(state, player)) + set_rule(multiworld.get_location("Versum Hill: Corner challenge reward", player), + lambda state: versum_hill_challenge3(state, player)) + set_rule(multiworld.get_location("Versum Hill: BMX gate outfit", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Versum Hill: Glass floor skates", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Versum Hill: Basketball court shortcut CD", player), + lambda state: current_chapter(state, player, 2)) + set_rule(multiworld.get_location("Versum Hill: Rave joins the crew", player), + lambda state: versum_hill_rave(state, player, limit, glitched)) + set_rule(multiworld.get_location("Versum Hill: Frank joins the crew", player), + lambda state: current_chapter(state, player, 2)) + set_rule(multiworld.get_location("Versum Hill: Rietveld joins the crew", player), + lambda state: versum_hill_rietveld(state, player, limit, glitched)) + if photos: + set_rule(multiworld.get_location("Versum Hill: Big Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Versum Hill: Trash Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Versum Hill: Fruit stand Polo", player), + lambda state: camera(state, player)) + + # millennium square + if photos: + set_rule(multiworld.get_location("Millennium Square: Half pipe Polo", player), + lambda state: camera(state, player)) + + # brink terminal + set_rule(multiworld.get_location("Brink Terminal: Upside grind challenge reward", player), + lambda state: brink_terminal_challenge1(state, player)) + set_rule(multiworld.get_location("Brink Terminal: Manual challenge reward", player), + lambda state: brink_terminal_challenge2(state, player)) + set_rule(multiworld.get_location("Brink Terminal: Score challenge reward", player), + lambda state: brink_terminal_challenge3(state, player)) + set_rule(multiworld.get_location("Brink Terminal: BMX gate graffiti", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Brink Terminal: Mesh's skateboard", player), + lambda state: brink_terminal_mesh(state, player, limit, glitched)) + set_rule(multiworld.get_location("Brink Terminal: Rooftop glass CD", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Brink Terminal: Mesh joins the crew", player), + lambda state: brink_terminal_mesh(state, player, limit, glitched)) + set_rule(multiworld.get_location("Brink Terminal: Eclipse joins the crew", player), + lambda state: current_chapter(state, player, 3)) + if photos: + set_rule(multiworld.get_location("Brink Terminal: Behind glass Polo", player), + lambda state: camera(state, player)) + + # millennium mall + set_rule(multiworld.get_location("Millennium Mall: Glass cylinder CD", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Millennium Mall: Trick challenge reward", player), + lambda state: millennium_mall_challenge1(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Slide challenge reward", player), + lambda state: millennium_mall_challenge2(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Fish challenge reward", player), + lambda state: millennium_mall_challenge3(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Score challenge reward", player), + lambda state: millennium_mall_challenge4(state, player)) + set_rule(multiworld.get_location("Millennium Mall: Atrium BMX gate BMX", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Millennium Mall: Shine joins the crew", player), + lambda state: current_chapter(state, player, 4)) + set_rule(multiworld.get_location("Millennium Mall: DOT.EXE joins the crew", player), + lambda state: current_chapter(state, player, 4)) + + # pyramid island + set_rule(multiworld.get_location("Pyramid Island: BMX gate BMX", player), + lambda state: bmx(state, player, movestyle)) + set_rule(multiworld.get_location("Pyramid Island: Score challenge reward", player), + lambda state: pyramid_island_challenge1(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Score challenge 2 reward", player), + lambda state: pyramid_island_challenge2(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Quarter pipe challenge reward", player), + lambda state: pyramid_island_challenge3(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Shortcut glass CD", player), + lambda state: inline_skates(state, player, movestyle)) + set_rule(multiworld.get_location("Pyramid Island: Maze outfit", player), + lambda state: skateboard(state, player, movestyle)) + if not glitched: + add_rule(multiworld.get_location("Pyramid Island: Rise joins the crew", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Devil Theory joins the crew", player), + lambda state: current_chapter(state, player, 5)) + if photos: + set_rule(multiworld.get_location("Pyramid Island: Polo pile 1", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Polo pile 2", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Polo pile 3", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Polo pile 4", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze glass Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze classroom Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze vent Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Big maze Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze desk Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Pyramid Island: Maze forklift Polo", player), + lambda state: camera(state, player)) + + # mataan + set_rule(multiworld.get_location("Mataan: Race challenge reward", player), + lambda state: mataan_challenge1(state, player, limit, glitched)) + set_rule(multiworld.get_location("Mataan: Wallrunning challenge reward", player), + lambda state: mataan_challenge2(state, player, limit, glitched)) + set_rule(multiworld.get_location("Mataan: Score challenge reward", player), + lambda state: mataan_challenge3(state, player)) + if photos: + set_rule(multiworld.get_location("Mataan: Trash Polo", player), + lambda state: camera(state, player)) + set_rule(multiworld.get_location("Mataan: Shopping Polo", player), + lambda state: camera(state, player)) + + # events + set_rule(multiworld.get_location("Versum Hill: Complete Chapter 1", player), + lambda state: versum_hill_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Brink Terminal: Complete Chapter 2", player), + lambda state: brink_terminal_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Millennium Mall: Complete Chapter 3", player), + lambda state: millennium_mall_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Pyramid Island: Complete Chapter 4", player), + lambda state: pyramid_island_crew_battle(state, player, limit, glitched)) + set_rule(multiworld.get_location("Defeat Faux", player), + lambda state: mataan_faux(state, player, limit, glitched)) + + if extra: + add_rule(multiworld.get_location("Defeat Faux", player), + lambda state: rep(state, player, 1000)) + + + # graffiti spots + spots: int = 0 + while spots < 385: + spots += 5 + set_rule(multiworld.get_location(f"Tagged {spots} Graffiti Spots", player), + lambda state, spots=spots: graffiti_spots(state, player, movestyle, limit, glitched, spots)) + + set_rule(multiworld.get_location("Tagged 389 Graffiti Spots", player), + lambda state: graffiti_spots(state, player, movestyle, limit, glitched, 389)) + + \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/__init__.py b/worlds/bomb_rush_cyberfunk/__init__.py new file mode 100644 index 00000000000..a6572ea28ef --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/__init__.py @@ -0,0 +1,214 @@ +from typing import Any, Dict +from BaseClasses import MultiWorld, Region, Location, Item, Tutorial, ItemClassification, CollectionState +from worlds.AutoWorld import World, WebWorld +from .Items import base_id, item_table, group_table, BRCType +from .Locations import location_table, event_table +from .Regions import region_exits +from .Rules import rules +from .Options import BombRushCyberfunkOptions, StartStyle + + +class BombRushCyberfunkWeb(WebWorld): + theme = "ocean" + tutorials = [Tutorial( + "Multiworld Setup Guide", + "A guide to setting up Bomb Rush Cyberfunk randomizer and connecting to an Archipelago Multiworld", + "English", + "setup_en.md", + "setup/en", + ["TRPG"] + )] + + +class BombRushCyberfunkWorld(World): + """Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized + police to conquer the five boroughs of New Amsterdam. Become All City.""" + + game = "Bomb Rush Cyberfunk" + web = BombRushCyberfunkWeb() + + item_name_to_id = {item["name"]: (base_id + index) for index, item in enumerate(item_table)} + item_name_to_type = {item["name"]: item["type"] for item in item_table} + location_name_to_id = {loc["name"]: (base_id + index) for index, loc in enumerate(location_table)} + + item_name_groups = group_table + options_dataclass = BombRushCyberfunkOptions + options: BombRushCyberfunkOptions + + + def __init__(self, multiworld: MultiWorld, player: int): + super(BombRushCyberfunkWorld, self).__init__(multiworld, player) + self.item_classification: Dict[BRCType, ItemClassification] = { + BRCType.Music: ItemClassification.filler, + BRCType.GraffitiM: ItemClassification.progression, + BRCType.GraffitiL: ItemClassification.progression, + BRCType.GraffitiXL: ItemClassification.progression, + BRCType.Outfit: ItemClassification.filler, + BRCType.Character: ItemClassification.progression, + BRCType.REP: ItemClassification.progression_skip_balancing, + BRCType.Camera: ItemClassification.progression + } + + + def collect(self, state: "CollectionState", item: "Item") -> bool: + change = super().collect(state, item) + if change and "REP" in item.name: + rep: int = int(item.name[0:len(item.name)-4]) + state.prog_items[item.player]["rep"] += rep + return change + + + def remove(self, state: "CollectionState", item: "Item") -> bool: + change = super().remove(state, item) + if change and "REP" in item.name: + rep: int = int(item.name[0:len(item.name)-4]) + state.prog_items[item.player]["rep"] -= rep + return change + + + def set_rules(self): + rules(self) + + + def get_item_classification(self, item_type: BRCType) -> ItemClassification: + classification = ItemClassification.filler + if item_type in self.item_classification.keys(): + classification = self.item_classification[item_type] + + return classification + + + def create_item(self, name: str) -> "BombRushCyberfunkItem": + item_id: int = self.item_name_to_id[name] + item_type: BRCType = self.item_name_to_type[name] + classification = self.get_item_classification(item_type) + + return BombRushCyberfunkItem(name, classification, item_id, self.player) + + + def create_event(self, event: str) -> "BombRushCyberfunkItem": + return BombRushCyberfunkItem(event, ItemClassification.progression_skip_balancing, None, self.player) + + + def get_filler_item_name(self) -> str: + item = self.random.choice(item_table) + + while self.get_item_classification(item["type"]) == ItemClassification.progression: + item = self.random.choice(item_table) + + return item["name"] + + + def generate_early(self): + if self.options.starting_movestyle == StartStyle.option_skateboard: + self.item_classification[BRCType.Skateboard] = ItemClassification.filler + else: + self.item_classification[BRCType.Skateboard] = ItemClassification.progression + + if self.options.starting_movestyle == StartStyle.option_inline_skates: + self.item_classification[BRCType.InlineSkates] = ItemClassification.filler + else: + self.item_classification[BRCType.InlineSkates] = ItemClassification.progression + + if self.options.starting_movestyle == StartStyle.option_bmx: + self.item_classification[BRCType.BMX] = ItemClassification.filler + else: + self.item_classification[BRCType.BMX] = ItemClassification.progression + + + def create_items(self): + rep_locations: int = 87 + if self.options.skip_polo_photos: + rep_locations -= 18 + + self.options.total_rep.round_to_nearest_step() + rep_counts = self.options.total_rep.get_rep_item_counts(self.random, rep_locations) + #print(sum([8*rep_counts[0], 16*rep_counts[1], 24*rep_counts[2], 32*rep_counts[3], 48*rep_counts[4]]), \ + # rep_counts) + + pool = [] + + for item in item_table: + if "REP" in item["name"]: + count: int = 0 + + if item["name"] == "8 REP": + count = rep_counts[0] + elif item["name"] == "16 REP": + count = rep_counts[1] + elif item["name"] == "24 REP": + count = rep_counts[2] + elif item["name"] == "32 REP": + count = rep_counts[3] + elif item["name"] == "48 REP": + count = rep_counts[4] + + if count > 0: + for _ in range(count): + pool.append(self.create_item(item["name"])) + else: + pool.append(self.create_item(item["name"])) + + self.multiworld.itempool += pool + + + def create_regions(self): + multiworld = self.multiworld + player = self.player + + menu = Region("Menu", player, multiworld) + multiworld.regions.append(menu) + + for n in region_exits: + multiworld.regions += [Region(n, player, multiworld)] + + menu.add_exits({"Hideout": "New Game"}) + + for n in region_exits: + self.get_region(n).add_exits(region_exits[n]) + + for index, loc in enumerate(location_table): + if self.options.skip_polo_photos and "Polo" in loc["name"]: + continue + stage: Region = self.get_region(loc["stage"]) + stage.add_locations({loc["name"]: base_id + index}) + + for e in event_table: + stage: Region = self.get_region(e["stage"]) + event = BombRushCyberfunkLocation(player, e["name"], None, stage) + event.show_in_spoiler = False + event.place_locked_item(self.create_event(e["item"])) + stage.locations += [event] + + multiworld.completion_condition[player] = lambda state: state.has("Victory", player) + + def fill_slot_data(self) -> Dict[str, Any]: + options = self.options + + slot_data: Dict[str, Any] = { + "locations": {loc["game_id"]: (base_id + index) for index, loc in enumerate(location_table)}, + "logic": options.logic.value, + "skip_intro": bool(options.skip_intro.value), + "skip_dreams": bool(options.skip_dreams.value), + "skip_statue_hands": bool(options.skip_statue_hands.value), + "total_rep": options.total_rep.value, + "extra_rep_required": bool(options.extra_rep_required.value), + "starting_movestyle": options.starting_movestyle.value, + "limited_graffiti": bool(options.limited_graffiti.value), + "small_graffiti_uses": options.small_graffiti_uses.value, + "skip_polo_photos": bool(options.skip_polo_photos.value), + "dont_save_photos": bool(options.dont_save_photos.value), + "score_difficulty": int(options.score_difficulty.value), + "damage_multiplier": options.damage_multiplier.value, + "death_link": bool(options.death_link.value) + } + + return slot_data + + +class BombRushCyberfunkItem(Item): + game: str = "Bomb Rush Cyberfunk" + + +class BombRushCyberfunkLocation(Location): + game: str = "Bomb Rush Cyberfunk" \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md b/worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md new file mode 100644 index 00000000000..b77e183ff0f --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/docs/en_Bomb Rush Cyberfunk.md @@ -0,0 +1,29 @@ +# Bomb Rush Cyberfunk + +## Where is the options page? + +The [player options page for this game](../player-options) contains all the options you need to configure and export +a config file. + +## What does randomization do in this game? + +The goal of Bomb Rush Cyberfunk randomizer is to defeat all rival crews in each borough of New Amsterdam. REP is no +longer earned from doing graffiti, and is instead earned by finding it randomly in the multiworld. + +Items can be found by picking up any type of collectible, unlocking characters, taking pictures of Polo, and for every +5 graffiti spots tagged. The types of items that can be found are Music, Graffiti (M), Graffiti (L), Graffiti (XL), +Skateboards, Inline Skates, BMX, Outifts, Characters, REP, and the Camera. + +Several changes have been made to the game for a better experience as a randomizer: + +- The prelude in the police station can be skipped. +- The map for each stage is always unlocked. +- The taxi is always unlocked, but you will still need to visit each stage's taxi stop before you can use them. +- No M, L, or XL graffiti is unlocked at the beginning. +- Optionally, graffiti can be depleted after a certain number of uses. +- All characters except Red are locked. +- One single REP count is used throughout the game, instead of having separate totals for each stage. REP requirements +are the same as the original game, but added together in order. At least 960 REP is needed to finish the game. + +The mod also adds two new apps to the phone, an "Encounter" app which lets you retry certain events early, and the +"Archipelago" app which lets you view chat messages and change some options while playing. \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/docs/setup_en.md b/worlds/bomb_rush_cyberfunk/docs/setup_en.md new file mode 100644 index 00000000000..0db0b292be7 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/docs/setup_en.md @@ -0,0 +1,41 @@ +# Bomb Rush Cyberfunk Multiworld Setup Guide + +## Quick Links + +- Bomb Rush Cyberfunk: [Steam](https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/) +- Archipelago Mod: [Thunderstore](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/Archipelago/), +[GitHub](https://github.com/TRPG0/BRC-Archipelago/releases) + +## Setup + +To install the Archipelago mod, you can use a mod manager like +[r2modman](https://thunderstore.io/c/bomb-rush-cyberfunk/p/ebkr/r2modman/), or install manually by following these steps: + +1. Download and install [BepInEx 5.4.22 x64](https://github.com/BepInEx/BepInEx/releases/tag/v5.4.22) in your Bomb Rush +Cyberfunk root folder. *Do not use any pre-release versions of BepInEx 6.* + +2. Start Bomb Rush Cyberfunk once so that BepInEx can create its required configuration files. + +3. Download the zip archive from the [releases](https://github.com/TRPG0/BRC-Archipelago/releases) page, and extract its +contents into `BepInEx\plugins`. + +After installing Archipelago, there are some additional mods that can also be installed for a better experience: + +- [MoreMap](https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/MoreMap/) by TRPG + - Adds pins to the map for every type of collectible. +- [FasterLoadTimes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/cspotcode/FasterLoadTimes/) by cspotcode + - Load stages faster by skipping assets that are already loaded. +- [CutsceneSkip](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Jay/CutsceneSkip/) by Jay + - Makes every cutscene skippable. +- [GimmeMyBoost](https://thunderstore.io/c/bomb-rush-cyberfunk/p/Yuri/GimmeMyBoost/) by Yuri + - Retains boost when loading into a new stage. +- [DisableAnnoyingCutscenes](https://thunderstore.io/c/bomb-rush-cyberfunk/p/viliger/DisableAnnoyingCutscenes/) by viliger + - Disables the police cutscenes when increasing your heat level. +- [FastTravel](https://thunderstore.io/c/bomb-rush-cyberfunk/p/tari/FastTravel/) by tari + - Adds an app to the phone to call for a taxi from anywhere. + +## Connecting + +To connect to an Archipelago server, click one of the Archipelago buttons next to the save files. If the save file is +blank or already has randomizer save data, it will open a menu where you can enter the server address and port, your +name, and a password if necessary. Then click the check mark to connect to the server. \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/__init__.py b/worlds/bomb_rush_cyberfunk/test/__init__.py new file mode 100644 index 00000000000..9cd6c3a504b --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/__init__.py @@ -0,0 +1,5 @@ +from test.bases import WorldTestBase + + +class BombRushCyberfunkTestBase(WorldTestBase): + game = "Bomb Rush Cyberfunk" \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py b/worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py new file mode 100644 index 00000000000..af540232303 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/test_graffiti_spots.py @@ -0,0 +1,284 @@ +from . import BombRushCyberfunkTestBase +from ..Rules import build_access_cache, spots_s_glitchless, spots_s_glitched, spots_m_glitchless, spots_m_glitched, \ + spots_l_glitchless, spots_l_glitched, spots_xl_glitched, spots_xl_glitchless + + +class TestSpotsGlitchless(BombRushCyberfunkTestBase): + @property + def run_default_tests(self) -> bool: + return False + + def test_spots_glitchless(self) -> None: + player = self.player + + self.collect_by_name([ + "Graffiti (M - OVERWHELMME)", + "Graffiti (L - WHOLE SIXER)", + "Graffiti (XL - Gold Rush)" + ]) + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - hideout + self.assertEqual(10, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(4, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(7, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(3, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.collect_by_name("Inline Skates (Glaciers)") + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + self.assertEqual(8, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 20 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - VH1-2 + self.assertEqual(22, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(20, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(23, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(9, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 65 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - VH3 + self.assertEqual(23, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(24, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 90 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 1 - VH4 + self.assertEqual(10, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 1 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - MS + MA1 + self.assertEqual(34, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(39, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(38, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(19, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 120 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - VHO + self.assertEqual(35, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(43, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(40, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.collect_by_name("Bel") + self.multiworld.state.prog_items[player]["rep"] = 180 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BT1 + self.assertEqual(44, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(56, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(50, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(22, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 220 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BT2 + self.assertEqual(47, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(60, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(52, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(23, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 250 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BTO1 + self.assertEqual(53, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(24, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 280 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BT3 / chapter 3 - MS + self.assertEqual(58, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(28, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 320 + self.multiworld.state.prog_items[player]["Chapter Completed"] = 2 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 2 - BTO2 / chapter 3 - MS + self.assertEqual(54, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(67, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(62, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(30, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 380 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 3 - MM1-2 + self.assertEqual(61, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(78, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(73, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(37, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 491 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 3 - MM3 + self.assertEqual(64, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(82, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(77, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(42, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 3 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 4 - MS / BT / MMO1 / PI1 + self.assertEqual(66, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(85, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(85, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(46, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 620 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 4 - PI2 + self.assertEqual(71, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(88, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(89, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 660 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 4 - PI3 + self.assertEqual(79, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(96, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(94, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(51, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 730 + self.multiworld.state.prog_items[player]["Chapter Completed"] = 4 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - PI4 + self.assertEqual(98, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(96, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 780 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - PIO + self.assertEqual(81, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(103, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(98, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(54, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 850 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MA2 + self.assertEqual(84, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(99, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(56, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 864 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MA3 + self.assertEqual(89, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(111, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(102, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(58, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 935 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MAO + self.assertEqual(92, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(112, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(104, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(60, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["rep"] = 960 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, False) + + # chapter 5 - MA4-5 + self.assertEqual(94, spots_s_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(123, spots_m_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(111, spots_l_glitchless(self.multiworld.state, player, False, access_cache)) + self.assertEqual(62, spots_xl_glitchless(self.multiworld.state, player, False, access_cache)) + + +class TestSpotsGlitched(BombRushCyberfunkTestBase): + options = { + "logic": "glitched" + } + + @property + def run_default_tests(self) -> bool: + return False + + def test_spots_glitched(self) -> None: + player = self.player + + self.collect_by_name([ + "Graffiti (M - OVERWHELMME)", + "Graffiti (L - WHOLE SIXER)", + "Graffiti (XL - Gold Rush)" + ]) + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + self.assertEqual(75, spots_s_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(99, spots_m_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(88, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(51, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) + + + self.collect_by_name("Bel") + self.multiworld.state.prog_items[player]["Chapter Completed"] = 1 + self.multiworld.state.prog_items[player]["rep"] = 180 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + # brink terminal + self.assertEqual(88, spots_s_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(120, spots_m_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(106, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(58, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 2 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + # chapter 3 + self.assertEqual(94, spots_s_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(123, spots_m_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(110, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(61, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) + + + self.multiworld.state.prog_items[player]["Chapter Completed"] = 3 + access_cache = build_access_cache(self.multiworld.state, player, 2, False, True) + + # chapter 4 + self.assertEqual(111, spots_l_glitched(self.multiworld.state, player, False, access_cache)) + self.assertEqual(62, spots_xl_glitched(self.multiworld.state, player, False, access_cache)) \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/test_options.py b/worlds/bomb_rush_cyberfunk/test/test_options.py new file mode 100644 index 00000000000..7640700dc06 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/test_options.py @@ -0,0 +1,29 @@ +from . import BombRushCyberfunkTestBase + + +class TestRegularGraffitiGlitchless(BombRushCyberfunkTestBase): + options = { + "logic": "glitchless", + "limited_graffiti": False + } + + +class TestLimitedGraffitiGlitchless(BombRushCyberfunkTestBase): + options = { + "logic": "glitchless", + "limited_graffiti": True + } + + +class TestRegularGraffitiGlitched(BombRushCyberfunkTestBase): + options = { + "logic": "glitched", + "limited_graffiti": False + } + + +class TestLimitedGraffitiGlitched(BombRushCyberfunkTestBase): + options = { + "logic": "glitched", + "limited_graffiti": True + } \ No newline at end of file diff --git a/worlds/bomb_rush_cyberfunk/test/test_rep_items.py b/worlds/bomb_rush_cyberfunk/test/test_rep_items.py new file mode 100644 index 00000000000..61272a3f097 --- /dev/null +++ b/worlds/bomb_rush_cyberfunk/test/test_rep_items.py @@ -0,0 +1,45 @@ +from . import BombRushCyberfunkTestBase +from typing import List + + +rep_item_names: List[str] = [ + "8 REP", + "16 REP", + "24 REP", + "32 REP", + "48 REP" +] + + +class TestCollectAndRemoveREP(BombRushCyberfunkTestBase): + @property + def run_default_tests(self) -> bool: + return False + + def test_default_rep_total(self) -> None: + self.collect_by_name(rep_item_names) + self.assertEqual(1400, self.multiworld.state.prog_items[self.player]["rep"]) + + new_total = 1400 + + if self.count("8 REP") > 0: + new_total -= 8 + self.remove(self.get_item_by_name("8 REP")) + + if self.count("16 REP") > 0: + new_total -= 16 + self.remove(self.get_item_by_name("16 REP")) + + if self.count("24 REP") > 0: + new_total -= 24 + self.remove(self.get_item_by_name("24 REP")) + + if self.count("32 REP") > 0: + new_total -= 32 + self.remove(self.get_item_by_name("32 REP")) + + if self.count("48 REP") > 0: + new_total -= 48 + self.remove(self.get_item_by_name("48 REP")) + + self.assertEqual(new_total, self.multiworld.state.prog_items[self.player]["rep"]) \ No newline at end of file From 3dbdd048cd94e058f82dbe88b474a273fdc7c474 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Fri, 17 May 2024 12:19:41 +0200 Subject: [PATCH 64/66] Core: prevent "Could not find identify Component responsible for None" from being logged. (#3225) --- Launcher.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Launcher.py b/Launcher.py index 6426380dd72..503ad5f8bd8 100644 --- a/Launcher.py +++ b/Launcher.py @@ -259,7 +259,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None): elif not args: args = {} - if "Patch|Game|Component" in args: + if args.get("Patch|Game|Component", None) is not None: file, component = identify(args["Patch|Game|Component"]) if file: args['file'] = file From 7900e4c9a4475d866c7df6c8d9d28bc92c842175 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Fri, 17 May 2024 12:21:01 +0200 Subject: [PATCH 65/66] WebHost: use a limited process pool to run Rooms (#3214) --- MultiServer.py | 62 +++++++-------- WebHostLib/__init__.py | 1 + WebHostLib/autolauncher.py | 107 ++++++++++---------------- WebHostLib/customserver.py | 149 ++++++++++++++++++++++++------------- 4 files changed, 173 insertions(+), 146 deletions(-) diff --git a/MultiServer.py b/MultiServer.py index f336a523c31..194f0a67fd6 100644 --- a/MultiServer.py +++ b/MultiServer.py @@ -175,11 +175,13 @@ class Context: all_item_and_group_names: typing.Dict[str, typing.Set[str]] all_location_and_group_names: typing.Dict[str, typing.Set[str]] non_hintable_names: typing.Dict[str, typing.Set[str]] + logger: logging.Logger def __init__(self, host: str, port: int, server_password: str, password: str, location_check_points: int, hint_cost: int, item_cheat: bool, release_mode: str = "disabled", collect_mode="disabled", remaining_mode: str = "disabled", auto_shutdown: typing.SupportsFloat = 0, compatibility: int = 2, - log_network: bool = False): + log_network: bool = False, logger: logging.Logger = logging.getLogger()): + self.logger = logger super(Context, self).__init__() self.slot_info = {} self.log_network = log_network @@ -287,12 +289,12 @@ async def send_msgs(self, endpoint: Endpoint, msgs: typing.Iterable[dict]) -> bo try: await endpoint.socket.send(msg) except websockets.ConnectionClosed: - logging.exception(f"Exception during send_msgs, could not send {msg}") + self.logger.exception(f"Exception during send_msgs, could not send {msg}") await self.disconnect(endpoint) return False else: if self.log_network: - logging.info(f"Outgoing message: {msg}") + self.logger.info(f"Outgoing message: {msg}") return True async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool: @@ -301,12 +303,12 @@ async def send_encoded_msgs(self, endpoint: Endpoint, msg: str) -> bool: try: await endpoint.socket.send(msg) except websockets.ConnectionClosed: - logging.exception("Exception during send_encoded_msgs") + self.logger.exception("Exception during send_encoded_msgs") await self.disconnect(endpoint) return False else: if self.log_network: - logging.info(f"Outgoing message: {msg}") + self.logger.info(f"Outgoing message: {msg}") return True async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint], msg: str) -> bool: @@ -317,11 +319,11 @@ async def broadcast_send_encoded_msgs(self, endpoints: typing.Iterable[Endpoint] try: websockets.broadcast(sockets, msg) except RuntimeError: - logging.exception("Exception during broadcast_send_encoded_msgs") + self.logger.exception("Exception during broadcast_send_encoded_msgs") return False else: if self.log_network: - logging.info(f"Outgoing broadcast: {msg}") + self.logger.info(f"Outgoing broadcast: {msg}") return True def broadcast_all(self, msgs: typing.List[dict]): @@ -330,7 +332,7 @@ def broadcast_all(self, msgs: typing.List[dict]): async_start(self.broadcast_send_encoded_msgs(endpoints, msgs)) def broadcast_text_all(self, text: str, additional_arguments: dict = {}): - logging.info("Notice (all): %s" % text) + self.logger.info("Notice (all): %s" % text) self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}]) def broadcast_team(self, team: int, msgs: typing.List[dict]): @@ -352,7 +354,7 @@ async def disconnect(self, endpoint: Client): def notify_client(self, client: Client, text: str, additional_arguments: dict = {}): if not client.auth: return - logging.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text)) + self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text)) async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}])) def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}): @@ -451,7 +453,7 @@ def _load(self, decoded_obj: dict, game_data_packages: typing.Dict[str, typing.A for game_name, data in decoded_obj.get("datapackage", {}).items(): if game_name in game_data_packages: data = game_data_packages[game_name] - logging.info(f"Loading embedded data package for game {game_name}") + self.logger.info(f"Loading embedded data package for game {game_name}") self.gamespackage[game_name] = data self.item_name_groups[game_name] = data["item_name_groups"] if "location_name_groups" in data: @@ -483,7 +485,7 @@ def _save(self, exit_save: bool = False) -> bool: with open(self.save_filename, "wb") as f: f.write(zlib.compress(encoded_save)) except Exception as e: - logging.exception(e) + self.logger.exception(e) return False else: return True @@ -501,9 +503,9 @@ def init_save(self, enabled: bool = True): save_data = restricted_loads(zlib.decompress(f.read())) self.set_save(save_data) except FileNotFoundError: - logging.error('No save data found, starting a new game') + self.logger.error('No save data found, starting a new game') except Exception as e: - logging.exception(e) + self.logger.exception(e) self._start_async_saving() def _start_async_saving(self): @@ -520,11 +522,11 @@ def get_datetime_second(): next_wakeup = (second - get_datetime_second()) % self.auto_save_interval time.sleep(max(1.0, next_wakeup)) if self.save_dirty: - logging.debug("Saving via thread.") + self.logger.debug("Saving via thread.") self._save() except OperationalError as e: - logging.exception(e) - logging.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.") + self.logger.exception(e) + self.logger.info(f"Saving failed. Retry in {self.auto_save_interval} seconds.") else: self.save_dirty = False self.auto_saver_thread = threading.Thread(target=save_regularly, daemon=True) @@ -598,7 +600,7 @@ def set_save(self, savedata: dict): if "stored_data" in savedata: self.stored_data = savedata["stored_data"] # count items and slots from lists for items_handling = remote - logging.info( + self.logger.info( f'Loaded save file with {sum([len(v) for k, v in self.received_items.items() if k[2]])} received items ' f'for {sum(k[2] for k in self.received_items)} players') @@ -640,13 +642,13 @@ def _set_options(self, server_options: dict): try: raise Exception(f"Could not set server option {key}, skipping.") from e except Exception as e: - logging.exception(e) - logging.debug(f"Setting server option {key} to {value} from supplied multidata") + self.logger.exception(e) + self.logger.debug(f"Setting server option {key} to {value} from supplied multidata") setattr(self, key, value) elif key == "disable_item_cheat": self.item_cheat = not bool(value) else: - logging.debug(f"Unrecognized server option {key}") + self.logger.debug(f"Unrecognized server option {key}") def get_aliased_name(self, team: int, slot: int): if (team, slot) in self.name_aliases: @@ -680,7 +682,7 @@ def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: b self.hints[team, player].add(hint) new_hint_events.add(player) - logging.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) + self.logger.info("Notice (Team #%d): %s" % (team + 1, format_hint(self, team, hint))) for slot in new_hint_events: self.on_new_hint(team, slot) for slot, hint_data in concerns.items(): @@ -739,21 +741,21 @@ async def server(websocket, path: str = "/", ctx: Context = None): try: if ctx.log_network: - logging.info("Incoming connection") + ctx.logger.info("Incoming connection") await on_client_connected(ctx, client) if ctx.log_network: - logging.info("Sent Room Info") + ctx.logger.info("Sent Room Info") async for data in websocket: if ctx.log_network: - logging.info(f"Incoming message: {data}") + ctx.logger.info(f"Incoming message: {data}") for msg in decode(data): await process_client_cmd(ctx, client, msg) except Exception as e: if not isinstance(e, websockets.WebSocketException): - logging.exception(e) + ctx.logger.exception(e) finally: if ctx.log_network: - logging.info("Disconnected") + ctx.logger.info("Disconnected") await ctx.disconnect(client) @@ -985,7 +987,7 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations: typi new_item = NetworkItem(item_id, location, slot, flags) send_items_to(ctx, team, target_player, new_item) - logging.info('(Team #%d) %s sent %s to %s (%s)' % ( + ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % ( team + 1, ctx.player_names[(team, slot)], ctx.item_names[item_id], ctx.player_names[(team, target_player)], ctx.location_names[location])) info_text = json_format_send_event(new_item, target_player) @@ -1625,7 +1627,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): try: cmd: str = args["cmd"] except: - logging.exception(f"Could not get command from {args}") + ctx.logger.exception(f"Could not get command from {args}") await ctx.send_msgs(client, [{'cmd': 'InvalidPacket', "type": "cmd", "original_cmd": None, "text": f"Could not get command from {args} at `cmd`"}]) raise @@ -1668,7 +1670,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict): if ctx.compatibility == 0 and args['version'] != version_tuple: errors.add('IncompatibleVersion') if errors: - logging.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.") + ctx.logger.info(f"A client connection was refused due to: {errors}, the sent connect information was {args}.") await ctx.send_msgs(client, [{"cmd": "ConnectionRefused", "errors": list(errors)}]) else: team, slot = ctx.connect_names[args['name']] @@ -2286,7 +2288,7 @@ def inactivity_shutdown(): if to_cancel: for task in to_cancel: task.cancel() - logging.info("Shutting down due to inactivity.") + ctx.logger.info("Shutting down due to inactivity.") while not ctx.exit_event.is_set(): if not ctx.client_activity_timers.values(): diff --git a/WebHostLib/__init__.py b/WebHostLib/__init__.py index 69314c334ee..7d2a32d362b 100644 --- a/WebHostLib/__init__.py +++ b/WebHostLib/__init__.py @@ -23,6 +23,7 @@ app.config["SELFHOST"] = True # application process is in charge of running the websites app.config["GENERATORS"] = 8 # maximum concurrent world gens +app.config["HOSTERS"] = 8 # maximum concurrent room hosters app.config["SELFLAUNCH"] = True # application process is in charge of launching Rooms. app.config["SELFLAUNCHCERT"] = None # can point to a SSL Certificate to encrypt Room websocket connections app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encrypt Room websocket connections diff --git a/WebHostLib/autolauncher.py b/WebHostLib/autolauncher.py index 7254dd46e13..78fff6c5099 100644 --- a/WebHostLib/autolauncher.py +++ b/WebHostLib/autolauncher.py @@ -3,7 +3,6 @@ import json import logging import multiprocessing -import threading import time import typing from uuid import UUID @@ -15,16 +14,6 @@ from .locker import Locker, AlreadyRunningException -def launch_room(room: Room, config: dict): - # requires db_session! - if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout): - multiworld = multiworlds.get(room.id, None) - if not multiworld: - multiworld = MultiworldInstance(room, config) - - multiworld.start() - - def handle_generation_success(seed_id): logging.info(f"Generation finished for seed {seed_id}") @@ -59,21 +48,30 @@ def init_db(pony_config: dict): db.generate_mapping() +def cleanup(): + """delete unowned user-content""" + with db_session: + # >>> bool(uuid.UUID(int=0)) + # True + rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True) + seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True) + slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True) + # Command gets deleted by ponyorm Cascade Delete, as Room is Required + if rooms or seeds or slots: + logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.") + + def autohost(config: dict): def keep_running(): try: with Locker("autohost"): - # delete unowned user-content - with db_session: - # >>> bool(uuid.UUID(int=0)) - # True - rooms = Room.select(lambda room: room.owner == UUID(int=0)).delete(bulk=True) - seeds = Seed.select(lambda seed: seed.owner == UUID(int=0) and not seed.rooms).delete(bulk=True) - slots = Slot.select(lambda slot: not slot.seed).delete(bulk=True) - # Command gets deleted by ponyorm Cascade Delete, as Room is Required - if rooms or seeds or slots: - logging.info(f"{rooms} Rooms, {seeds} Seeds and {slots} Slots have been deleted.") - run_guardian() + cleanup() + hosters = [] + for x in range(config["HOSTERS"]): + hoster = MultiworldInstance(config, x) + hosters.append(hoster) + hoster.start() + while 1: time.sleep(0.1) with db_session: @@ -81,7 +79,9 @@ def keep_running(): room for room in Room if room.last_activity >= datetime.utcnow() - timedelta(days=3)) for room in rooms: - launch_room(room, config) + # we have to filter twice, as the per-room timeout can't currently be PonyORM transpiled. + if room.last_activity >= datetime.utcnow() - timedelta(seconds=room.timeout): + hosters[room.id.int % len(hosters)].start_room(room.id) except AlreadyRunningException: logging.info("Autohost reports as already running, not starting another.") @@ -132,29 +132,38 @@ def keep_running(): class MultiworldInstance(): - def __init__(self, room: Room, config: dict): - self.room_id = room.id + def __init__(self, config: dict, id: int): + self.room_ids = set() self.process: typing.Optional[multiprocessing.Process] = None - with guardian_lock: - multiworlds[self.room_id] = self self.ponyconfig = config["PONY"] self.cert = config["SELFLAUNCHCERT"] self.key = config["SELFLAUNCHKEY"] self.host = config["HOST_ADDRESS"] + self.rooms_to_start = multiprocessing.Queue() + self.rooms_shutting_down = multiprocessing.Queue() + self.name = f"MultiHoster{id}" def start(self): if self.process and self.process.is_alive(): return False - logging.info(f"Spinning up {self.room_id}") process = multiprocessing.Process(group=None, target=run_server_process, - args=(self.room_id, self.ponyconfig, get_static_server_data(), - self.cert, self.key, self.host), - name="MultiHost") + args=(self.name, self.ponyconfig, get_static_server_data(), + self.cert, self.key, self.host, + self.rooms_to_start, self.rooms_shutting_down), + name=self.name) process.start() - # bind after start to prevent thread sync issues with guardian. self.process = process + def start_room(self, room_id): + while not self.rooms_shutting_down.empty(): + self.room_ids.remove(self.rooms_shutting_down.get(block=True, timeout=None)) + if room_id in self.room_ids: + pass # should already be hosted currently. + else: + self.room_ids.add(room_id) + self.rooms_to_start.put(room_id) + def stop(self): if self.process: self.process.terminate() @@ -168,40 +177,6 @@ def collect(self): self.process = None -guardian = None -guardian_lock = threading.Lock() - - -def run_guardian(): - global guardian - global multiworlds - with guardian_lock: - if not guardian: - try: - import resource - except ModuleNotFoundError: - pass # unix only module - else: - # Each Server is another file handle, so request as many as we can from the system - file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1] - # set soft limit to hard limit - resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit)) - - def guard(): - while 1: - time.sleep(1) - done = [] - with guardian_lock: - for key, instance in multiworlds.items(): - if instance.done(): - instance.collect() - done.append(key) - for key in done: - del (multiworlds[key]) - - guardian = threading.Thread(name="Guardian", target=guard) - - from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed, Slot from .customserver import run_server_process, get_static_server_data from .generate import gen_game diff --git a/WebHostLib/customserver.py b/WebHostLib/customserver.py index fb3b314753c..04b4b6a0a02 100644 --- a/WebHostLib/customserver.py +++ b/WebHostLib/customserver.py @@ -5,6 +5,7 @@ import datetime import functools import logging +import multiprocessing import pickle import random import socket @@ -53,17 +54,19 @@ def _cmd_video(self, platform: str, user: str): class DBCommandProcessor(ServerCommandProcessor): def output(self, text: str): - logging.info(text) + self.ctx.logger.info(text) class WebHostContext(Context): room_id: int - def __init__(self, static_server_data: dict): + def __init__(self, static_server_data: dict, logger: logging.Logger): # static server data is used during _load_game_data to load required data, # without needing to import worlds system, which takes quite a bit of memory self.static_server_data = static_server_data - super(WebHostContext, self).__init__("", 0, "", "", 1, 40, True, "enabled", "enabled", "enabled", 0, 2) + super(WebHostContext, self).__init__("", 0, "", "", 1, + 40, True, "enabled", "enabled", + "enabled", 0, 2, logger=logger) del self.static_server_data self.main_loop = asyncio.get_running_loop() self.video = {} @@ -159,63 +162,95 @@ def get_static_server_data() -> dict: return data -def run_server_process(room_id, ponyconfig: dict, static_server_data: dict, +def set_up_logging(room_id) -> logging.Logger: + import os + # logger setup + logger = logging.getLogger(f"RoomLogger {room_id}") + + # this *should* be empty, but just in case. + for handler in logger.handlers[:]: + logger.removeHandler(handler) + handler.close() + + file_handler = logging.FileHandler( + os.path.join(Utils.user_path("logs"), f"{room_id}.txt"), + "a", + encoding="utf-8-sig") + file_handler.setFormatter(logging.Formatter("[%(asctime)s]: %(message)s")) + logger.setLevel(logging.INFO) + logger.addHandler(file_handler) + return logger + + +def run_server_process(name: str, ponyconfig: dict, static_server_data: dict, cert_file: typing.Optional[str], cert_key_file: typing.Optional[str], - host: str): + host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue): + Utils.init_logging(name) + try: + import resource + except ModuleNotFoundError: + pass # unix only module + else: + # Each Server is another file handle, so request as many as we can from the system + file_limit = resource.getrlimit(resource.RLIMIT_NOFILE)[1] + # set soft limit to hard limit + resource.setrlimit(resource.RLIMIT_NOFILE, (file_limit, file_limit)) + del resource, file_limit + # establish DB connection for multidata and multisave db.bind(**ponyconfig) db.generate_mapping(check_tables=False) - async def main(): - if "worlds" in sys.modules: - raise Exception("Worlds system should not be loaded in the custom server.") - - import gc - Utils.init_logging(str(room_id), write_mode="a") - ctx = WebHostContext(static_server_data) - ctx.load(room_id) - ctx.init_save() - ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None - gc.collect() # free intermediate objects used during setup + if "worlds" in sys.modules: + raise Exception("Worlds system should not be loaded in the custom server.") + + import gc + ssl_context = load_server_cert(cert_file, cert_key_file) if cert_file else None + del cert_file, cert_key_file, ponyconfig + gc.collect() # free intermediate objects used during setup + + loop = asyncio.get_event_loop() + + async def start_room(room_id): try: - ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) - - await ctx.server - except OSError: # likely port in use - ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context) - - await ctx.server - port = 0 - for wssocket in ctx.server.ws_server.sockets: - socketname = wssocket.getsockname() - if wssocket.family == socket.AF_INET6: - # Prefer IPv4, as most users seem to not have working ipv6 support - if not port: + logger = set_up_logging(room_id) + ctx = WebHostContext(static_server_data, logger) + ctx.load(room_id) + ctx.init_save() + try: + ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, ctx.port, ssl=ssl_context) + + await ctx.server + except OSError: # likely port in use + ctx.server = websockets.serve(functools.partial(server, ctx=ctx), ctx.host, 0, ssl=ssl_context) + + await ctx.server + port = 0 + for wssocket in ctx.server.ws_server.sockets: + socketname = wssocket.getsockname() + if wssocket.family == socket.AF_INET6: + # Prefer IPv4, as most users seem to not have working ipv6 support + if not port: + port = socketname[1] + elif wssocket.family == socket.AF_INET: port = socketname[1] - elif wssocket.family == socket.AF_INET: - port = socketname[1] - if port: - logging.info(f'Hosting game at {host}:{port}') + if port: + ctx.logger.info(f'Hosting game at {host}:{port}') + with db_session: + room = Room.get(id=ctx.room_id) + room.last_port = port + else: + ctx.logger.exception("Could not determine port. Likely hosting failure.") with db_session: - room = Room.get(id=ctx.room_id) - room.last_port = port - else: - logging.exception("Could not determine port. Likely hosting failure.") - with db_session: - ctx.auto_shutdown = Room.get(id=room_id).timeout - ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) - await ctx.shutdown_task + ctx.auto_shutdown = Room.get(id=room_id).timeout + ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, [])) + await ctx.shutdown_task - # ensure auto launch is on the same page in regard to room activity. - with db_session: - room: Room = Room.get(id=ctx.room_id) - room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60) - - logging.info("Shutting down") + # ensure auto launch is on the same page in regard to room activity. + with db_session: + room: Room = Room.get(id=ctx.room_id) + room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60) - with Locker(room_id): - try: - asyncio.run(main()) except (KeyboardInterrupt, SystemExit): with db_session: room = Room.get(id=room_id) @@ -228,3 +263,17 @@ async def main(): # ensure the Room does not spin up again on its own, minute of safety buffer room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(minutes=1, seconds=room.timeout) raise + finally: + rooms_shutting_down.put(room_id) + + class Starter(threading.Thread): + def run(self): + while 1: + next_room = rooms_to_run.get(block=True, timeout=None) + asyncio.run_coroutine_threadsafe(start_room(next_room), loop) + logging.info(f"Starting room {next_room} on {name}.") + + starter = Starter() + starter.daemon = True + starter.start() + loop.run_forever() From 89a2a3c35bac65f608e84fece0539583aa6f27ca Mon Sep 17 00:00:00 2001 From: Louis M Date: Fri, 17 May 2024 06:29:00 -0400 Subject: [PATCH 66/66] Aquaria: implement new game (#3197) This is a new world for the Aquaria game (https://www.bit-blot.com/aquaria/). --- docs/CODEOWNERS | 3 + worlds/aquaria/Items.py | 210 +++ worlds/aquaria/Locations.py | 574 +++++++ worlds/aquaria/Options.py | 145 ++ worlds/aquaria/Regions.py | 1401 +++++++++++++++++ worlds/aquaria/__init__.py | 218 +++ worlds/aquaria/docs/en_Aquaria.md | 64 + worlds/aquaria/docs/fr_Aquaria.md | 65 + worlds/aquaria/docs/setup_en.md | 114 ++ worlds/aquaria/docs/setup_fr.md | 118 ++ worlds/aquaria/test/__init__.py | 218 +++ worlds/aquaria/test/test_beast_form_access.py | 48 + worlds/aquaria/test/test_bind_song_access.py | 36 + .../test/test_bind_song_option_access.py | 42 + .../aquaria/test/test_confined_home_water.py | 20 + worlds/aquaria/test/test_dual_song_access.py | 26 + .../aquaria/test/test_energy_form_access.py | 73 + .../test/test_energy_form_access_option.py | 31 + worlds/aquaria/test/test_fish_form_access.py | 37 + worlds/aquaria/test/test_li_song_access.py | 45 + worlds/aquaria/test/test_light_access.py | 71 + .../aquaria/test/test_nature_form_access.py | 57 + ...st_no_progression_hard_hidden_locations.py | 60 + .../test_progression_hard_hidden_locations.py | 53 + .../aquaria/test/test_spirit_form_access.py | 36 + worlds/aquaria/test/test_sun_form_access.py | 25 + .../test_unconfine_home_water_via_both.py | 21 + ...st_unconfine_home_water_via_energy_door.py | 20 + ...st_unconfine_home_water_via_transturtle.py | 20 + 29 files changed, 3851 insertions(+) create mode 100644 worlds/aquaria/Items.py create mode 100644 worlds/aquaria/Locations.py create mode 100644 worlds/aquaria/Options.py create mode 100755 worlds/aquaria/Regions.py create mode 100644 worlds/aquaria/__init__.py create mode 100644 worlds/aquaria/docs/en_Aquaria.md create mode 100644 worlds/aquaria/docs/fr_Aquaria.md create mode 100644 worlds/aquaria/docs/setup_en.md create mode 100644 worlds/aquaria/docs/setup_fr.md create mode 100644 worlds/aquaria/test/__init__.py create mode 100644 worlds/aquaria/test/test_beast_form_access.py create mode 100644 worlds/aquaria/test/test_bind_song_access.py create mode 100644 worlds/aquaria/test/test_bind_song_option_access.py create mode 100644 worlds/aquaria/test/test_confined_home_water.py create mode 100644 worlds/aquaria/test/test_dual_song_access.py create mode 100644 worlds/aquaria/test/test_energy_form_access.py create mode 100644 worlds/aquaria/test/test_energy_form_access_option.py create mode 100644 worlds/aquaria/test/test_fish_form_access.py create mode 100644 worlds/aquaria/test/test_li_song_access.py create mode 100644 worlds/aquaria/test/test_light_access.py create mode 100644 worlds/aquaria/test/test_nature_form_access.py create mode 100644 worlds/aquaria/test/test_no_progression_hard_hidden_locations.py create mode 100644 worlds/aquaria/test/test_progression_hard_hidden_locations.py create mode 100644 worlds/aquaria/test/test_spirit_form_access.py create mode 100644 worlds/aquaria/test/test_sun_form_access.py create mode 100644 worlds/aquaria/test/test_unconfine_home_water_via_both.py create mode 100644 worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py create mode 100644 worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index b0f36024948..7db1dc27245 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -16,6 +16,9 @@ # A Link to the Past /worlds/alttp/ @Berserker66 +# Aquaria +/worlds/aquaria/ @tioui + # ArchipIDLE /worlds/archipidle/ @LegendaryLinux diff --git a/worlds/aquaria/Items.py b/worlds/aquaria/Items.py new file mode 100644 index 00000000000..72334846849 --- /dev/null +++ b/worlds/aquaria/Items.py @@ -0,0 +1,210 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Manage items in the Aquaria game multiworld randomizer +""" + +from typing import Optional +from enum import Enum +from BaseClasses import Item, ItemClassification + +class ItemType(Enum): + """ + Used to indicate to the multi-world if an item is usefull or not + """ + NORMAL = 0 + PROGRESSION = 1 + JUNK = 2 + +class ItemGroup(Enum): + """ + Used to group items + """ + COLLECTIBLE = 0 + INGREDIENT = 1 + RECIPE = 2 + HEALTH = 3 + UTILITY = 4 + SONG = 5 + TURTLE = 6 + +class AquariaItem(Item): + """ + A single item in the Aquaria game. + """ + game: str = "Aquaria" + """The name of the game""" + + def __init__(self, name: str, classification: ItemClassification, + code: Optional[int], player: int): + """ + Initialisation of the Item + :param name: The name of the item + :param classification: If the item is usefull or not + :param code: The ID of the item (if None, it is an event) + :param player: The ID of the player in the multiworld + """ + super().__init__(name, classification, code, player) + +class ItemData: + """ + Data of an item. + """ + id:int + count:int + type:ItemType + group:ItemGroup + + def __init__(self, id:int, count:int, type:ItemType, group:ItemGroup): + """ + Initialisation of the item data + @param id: The item ID + @param count: the number of items in the pool + @param type: the importance type of the item + @param group: the usage of the item in the game + """ + self.id = id + self.count = count + self.type = type + self.group = group + +"""Information data for every (not event) item.""" +item_table = { + # name: ID, Nb, Item Type, Item Group + "Anemone": ItemData(698000, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_anemone + "Arnassi statue": ItemData(698001, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_arnassi_statue + "Big seed": ItemData(698002, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_big_seed + "Glowing seed": ItemData(698003, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_bio_seed + "Black pearl": ItemData(698004, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_blackpearl + "Baby blaster": ItemData(698005, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_blaster + "Crab armor": ItemData(698006, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_crab_costume + "Baby dumbo": ItemData(698007, 1, ItemType.PROGRESSION, ItemGroup.UTILITY), # collectible_dumbo + "Tooth": ItemData(698008, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_boss + "Energy statue": ItemData(698009, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_statue + "Krotite armor": ItemData(698010, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_energy_temple + "Golden starfish": ItemData(698011, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_gold_star + "Golden gear": ItemData(698012, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_golden_gear + "Jelly beacon": ItemData(698013, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_beacon + "Jelly costume": ItemData(698014, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_jelly_costume + "Jelly plant": ItemData(698015, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_jelly_plant + "Mithalas doll": ItemData(698016, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithala_doll + "Mithalan dress": ItemData(698017, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalan_costume + "Mithalas banner": ItemData(698018, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_banner + "Mithalas pot": ItemData(698019, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mithalas_pot + "Mutant costume": ItemData(698020, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_mutant_costume + "Baby nautilus": ItemData(698021, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_nautilus + "Baby piranha": ItemData(698022, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_piranha + "Arnassi Armor": ItemData(698023, 1, ItemType.NORMAL, ItemGroup.UTILITY), # collectible_seahorse_costume + "Seed bag": ItemData(698024, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_seed_bag + "King's Skull": ItemData(698025, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_skull + "Song plant spore": ItemData(698026, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_spore_seed + "Stone head": ItemData(698027, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_stone_head + "Sun key": ItemData(698028, 1, ItemType.NORMAL, ItemGroup.COLLECTIBLE), # collectible_sun_key + "Girl costume": ItemData(698029, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_teen_costume + "Odd container": ItemData(698030, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_treasure_chest + "Trident": ItemData(698031, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_trident_head + "Turtle egg": ItemData(698032, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_turtle_egg + "Jelly egg": ItemData(698033, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_upsidedown_seed + "Urchin costume": ItemData(698034, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_urchin_costume + "Baby walker": ItemData(698035, 1, ItemType.JUNK, ItemGroup.COLLECTIBLE), # collectible_walker + "Vedha's Cure-All-All": ItemData(698036, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Vedha'sCure-All + "Zuuna's perogi": ItemData(698037, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_Zuuna'sperogi + "Arcane poultice": ItemData(698038, 7, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_arcanepoultice + "Berry ice cream": ItemData(698039, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_berryicecream + "Buttery sea loaf": ItemData(698040, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_butterysealoaf + "Cold borscht": ItemData(698041, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldborscht + "Cold soup": ItemData(698042, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_coldsoup + "Crab cake": ItemData(698043, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_crabcake + "Divine soup": ItemData(698044, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_divinesoup + "Dumbo ice cream": ItemData(698045, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_dumboicecream + "Fish oil": ItemData(698046, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil + "Glowing egg": ItemData(698047, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg + "Hand roll": ItemData(698048, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_handroll + "Healing poultice": ItemData(698049, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice + "Hearty soup": ItemData(698050, 5, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_heartysoup + "Hot borscht": ItemData(698051, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_hotborscht + "Hot soup": ItemData(698052, 3, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup + "Ice cream": ItemData(698053, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_icecream + "Leadership roll": ItemData(698054, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll + "Leaf poultice": ItemData(698055, 5, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice + "Leeching poultice": ItemData(698056, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leechingpoultice + "Legendary cake": ItemData(698057, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_legendarycake + "Loaf of life": ItemData(698058, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_loafoflife + "Long life soup": ItemData(698059, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_longlifesoup + "Magic soup": ItemData(698060, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_magicsoup + "Mushroom x 2": ItemData(698061, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_mushroom + "Perogi": ItemData(698062, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_perogi + "Plant leaf": ItemData(698063, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf + "Plump perogi": ItemData(698064, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_plumpperogi + "Poison loaf": ItemData(698065, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonloaf + "Poison soup": ItemData(698066, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_poisonsoup + "Rainbow mushroom": ItemData(698067, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_rainbowmushroom + "Rainbow soup": ItemData(698068, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_rainbowsoup + "Red berry": ItemData(698069, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redberry + "Red bulb x 2": ItemData(698070, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_redbulb + "Rotten cake": ItemData(698071, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottencake + "Rotten loaf x 8": ItemData(698072, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_rottenloaf + "Rotten meat": ItemData(698073, 5, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat + "Royal soup": ItemData(698074, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_royalsoup + "Sea cake": ItemData(698075, 4, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_seacake + "Sea loaf": ItemData(698076, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf + "Shark fin soup": ItemData(698077, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sharkfinsoup + "Sight poultice": ItemData(698078, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_sightpoultice + "Small bone x 2": ItemData(698079, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone + "Small egg": ItemData(698080, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg + "Small tentacle x 2": ItemData(698081, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smalltentacle + "Special bulb": ItemData(698082, 5, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_specialbulb + "Special cake": ItemData(698083, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_specialcake + "Spicy meat x 2": ItemData(698084, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_spicymeat + "Spicy roll": ItemData(698085, 11, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicyroll + "Spicy soup": ItemData(698086, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spicysoup + "Spider roll": ItemData(698087, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_spiderroll + "Swamp cake": ItemData(698088, 3, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_swampcake + "Tasty cake": ItemData(698089, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastycake + "Tasty roll": ItemData(698090, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_tastyroll + "Tough cake": ItemData(698091, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_toughcake + "Turtle soup": ItemData(698092, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_turtlesoup + "Vedha sea crisp": ItemData(698093, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_vedhaseacrisp + "Veggie cake": ItemData(698094, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiecake + "Veggie ice cream": ItemData(698095, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggieicecream + "Veggie soup": ItemData(698096, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_veggiesoup + "Volcano roll": ItemData(698097, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_volcanoroll + "Health upgrade": ItemData(698098, 5, ItemType.NORMAL, ItemGroup.HEALTH), # upgrade_health_? + "Wok": ItemData(698099, 1, ItemType.NORMAL, ItemGroup.UTILITY), # upgrade_wok + "Eel oil x 2": ItemData(698100, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_eeloil + "Fish meat x 2": ItemData(698101, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishmeat + "Fish oil x 3": ItemData(698102, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_fishoil + "Glowing egg x 2": ItemData(698103, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_glowingegg + "Healing poultice x 2": ItemData(698104, 2, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_healingpoultice + "Hot soup x 2": ItemData(698105, 1, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_hotsoup + "Leadership roll x 2": ItemData(698106, 1, ItemType.NORMAL, ItemGroup.RECIPE), # ingredient_leadershiproll + "Leaf poultice x 3": ItemData(698107, 2, ItemType.PROGRESSION, ItemGroup.RECIPE), # ingredient_leafpoultice + "Plant leaf x 2": ItemData(698108, 2, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf + "Plant leaf x 3": ItemData(698109, 4, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_plantleaf + "Rotten meat x 2": ItemData(698110, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat + "Rotten meat x 8": ItemData(698111, 1, ItemType.JUNK, ItemGroup.INGREDIENT), # ingredient_rottenmeat + "Sea loaf x 2": ItemData(698112, 1, ItemType.JUNK, ItemGroup.RECIPE), # ingredient_sealoaf + "Small bone x 3": ItemData(698113, 3, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallbone + "Small egg x 2": ItemData(698114, 1, ItemType.NORMAL, ItemGroup.INGREDIENT), # ingredient_smallegg + "Li and Li song": ItemData(698115, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_li + "Shield song": ItemData(698116, 1, ItemType.NORMAL, ItemGroup.SONG), # song_shield + "Beast form": ItemData(698117, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_beast + "Sun form": ItemData(698118, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_sun + "Nature form": ItemData(698119, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_nature + "Energy form": ItemData(698120, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_energy + "Bind song": ItemData(698121, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_bind + "Fish form": ItemData(698122, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_fish + "Spirit form": ItemData(698123, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_spirit + "Dual form": ItemData(698124, 1, ItemType.PROGRESSION, ItemGroup.SONG), # song_dual + "Transturtle Veil top left": ItemData(698125, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil01 + "Transturtle Veil top right": ItemData(698126, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_veil02 + "Transturtle Open Water top right": ItemData(698127, 1, ItemType.PROGRESSION, + ItemGroup.TURTLE), # transport_openwater03 + "Transturtle Forest bottom left": ItemData(698128, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest04 + "Transturtle Home water": ItemData(698129, 1, ItemType.NORMAL, ItemGroup.TURTLE), # transport_mainarea + "Transturtle Abyss right": ItemData(698130, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_abyss03 + "Transturtle Final Boss": ItemData(698131, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_finalboss + "Transturtle Simon says": ItemData(698132, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_forest05 + "Transturtle Arnassi ruins": ItemData(698133, 1, ItemType.PROGRESSION, ItemGroup.TURTLE), # transport_seahorse +} + diff --git a/worlds/aquaria/Locations.py b/worlds/aquaria/Locations.py new file mode 100644 index 00000000000..824b98a362b --- /dev/null +++ b/worlds/aquaria/Locations.py @@ -0,0 +1,574 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Manage locations in the Aquaria game multiworld randomizer +""" + +from BaseClasses import Location + + +class AquariaLocation(Location): + """ + A location in the game. + """ + game: str = "Aquaria" + """The name of the game""" + + def __init__(self, player: int, name="", code=None, parent=None) -> None: + """ + Initialisation of the object + :param player: the ID of the player + :param name: the name of the location + :param code: the ID (or address) of the location (Event if None) + :param parent: the Region that this location belongs to + """ + super(AquariaLocation, self).__init__(player, name, code, parent) + self.event = code is None + + +class AquariaLocations: + + locations_verse_cave_r = { + "Verse cave, bulb in the skeleton room": 698107, + "Verse cave, bulb in the path left of the skeleton room": 698108, + "Verse cave right area, Big Seed": 698175, + } + + locations_verse_cave_l = { + "Verse cave, the Naija hint about here shield ability": 698200, + "Verse cave left area, bulb in the center part": 698021, + "Verse cave left area, bulb in the right part": 698022, + "Verse cave left area, bulb under the rock at the end of the path": 698023, + } + + locations_home_water = { + "Home water, bulb below the grouper fish": 698058, + "Home water, bulb in the path bellow Nautilus Prime": 698059, + "Home water, bulb in the little room above the grouper fish": 698060, + "Home water, bulb in the end of the left path from the verse cave": 698061, + "Home water, bulb in the top left path": 698062, + "Home water, bulb in the bottom left room": 698063, + "Home water, bulb close to the Naija's home": 698064, + "Home water, bulb under the rock in the left path from the verse cave": 698065, + } + + locations_home_water_nautilus = { + "Home water, Nautilus Egg": 698194, + } + + locations_home_water_transturtle = { + "Home water, Transturtle": 698213, + } + + locations_naija_home = { + "Naija's home, bulb after the energy door": 698119, + "Naija's home, bulb under the rock at the right of the main path": 698120, + } + + locations_song_cave = { + "Song cave, Erulian spirit": 698206, + "Song cave, bulb in the top left part": 698071, + "Song cave, bulb in the big anemone room": 698072, + "Song cave, bulb in the path to the singing statues": 698073, + "Song cave, bulb under the rock in the path to the singing statues": 698074, + "Song cave, bulb under the rock close to the song door": 698075, + "Song cave, Verse egg": 698160, + "Song cave, Jelly beacon": 698178, + "Song cave, Anemone seed": 698162, + } + + locations_energy_temple_1 = { + "Energy temple first area, beating the energy statue": 698205, + "Energy temple first area, bulb in the bottom room blocked by a rock": 698027, + } + + locations_energy_temple_idol = { + "Energy temple first area, Energy Idol": 698170, + } + + locations_energy_temple_2 = { + "Energy temple second area, bulb under the rock": 698028, + } + + locations_energy_temple_altar = { + "Energy temple bottom entrance, Krotite armor": 698163, + } + + locations_energy_temple_3 = { + "Energy temple third area, bulb in the bottom path": 698029, + } + + locations_energy_temple_boss = { + "Energy temple boss area, Fallen god tooth": 698169, + } + + locations_energy_temple_blaster_room = { + "Energy temple blaster room, Blaster egg": 698195, + } + + locations_openwater_tl = { + "Open water top left area, bulb under the rock in the right path": 698001, + "Open water top left area, bulb under the rock in the left path": 698002, + "Open water top left area, bulb to the right of the save cristal": 698003, + } + + locations_openwater_tr = { + "Open water top right area, bulb in the small path before Mithalas": 698004, + "Open water top right area, bulb in the path from the left entrance": 698005, + "Open water top right area, bulb in the clearing close to the bottom exit": 698006, + "Open water top right area, bulb in the big clearing close to the save cristal": 698007, + "Open water top right area, bulb in the big clearing to the top exit": 698008, + "Open water top right area, first urn in the Mithalas exit": 698148, + "Open water top right area, second urn in the Mithalas exit": 698149, + "Open water top right area, third urn in the Mithalas exit": 698150, + } + locations_openwater_tr_turtle = { + "Open water top right area, bulb in the turtle room": 698009, + "Open water top right area, Transturtle": 698211, + } + + locations_openwater_bl = { + "Open water bottom left area, bulb behind the chomper fish": 698011, + "Open water bottom left area, bulb inside the downest fish pass": 698010, + } + + locations_skeleton_path = { + "Open water skeleton path, bulb close to the right exit": 698012, + "Open water skeleton path, bulb behind the chomper fish": 698013, + } + + locations_skeleton_path_sc = { + "Open water skeleton path, King skull": 698177, + } + + locations_arnassi = { + "Arnassi Ruins, bulb in the right part": 698014, + "Arnassi Ruins, bulb in the left part": 698015, + "Arnassi Ruins, bulb in the center part": 698016, + "Arnassi ruins, Song plant spore on the top of the ruins": 698179, + "Arnassi ruins, Arnassi Armor": 698191, + } + + locations_arnassi_path = { + "Arnassi Ruins, Arnassi statue": 698164, + "Arnassi Ruins, Transturtle": 698217, + } + + locations_arnassi_crab_boss = { + "Arnassi ruins, Crab armor": 698187, + } + + locations_simon = { + "Kelp forest, beating Simon says": 698156, + "Simon says area, Transturtle": 698216, + } + + locations_mithalas_city = { + "Mithalas city, first bulb in the left city part": 698030, + "Mithalas city, second bulb in the left city part": 698035, + "Mithalas city, bulb in the right part": 698031, + "Mithalas city, bulb at the top of the city": 698033, + "Mithalas city, first bulb in a broken home": 698034, + "Mithalas city, second bulb in a broken home": 698041, + "Mithalas city, bulb in the bottom left part": 698037, + "Mithalas city, first bulb in one of the homes": 698038, + "Mithalas city, second bulb in one of the homes": 698039, + "Mithalas city, first urn in one of the homes": 698123, + "Mithalas city, second urn in one of the homes": 698124, + "Mithalas city, first urn in the city reserve": 698125, + "Mithalas city, second urn in the city reserve": 698126, + "Mithalas city, third urn in the city reserve": 698127, + } + + locations_mithalas_city_top_path = { + "Mithalas city, first bulb at the end of the top path": 698032, + "Mithalas city, second bulb at the end of the top path": 698040, + "Mithalas city, bulb in the top path": 698036, + "Mithalas city, Mithalas pot": 698174, + "Mithalas city, urn in the cathedral flower tube entrance": 698128, + } + + locations_mithalas_city_fishpass = { + "Mithalas city, Doll": 698173, + "Mithalas city, urn inside a home fish pass": 698129, + } + + locations_cathedral_l = { + "Mithalas city castle, bulb in the flesh hole": 698042, + "Mithalas city castle, Blue banner": 698165, + "Mithalas city castle, urn in the bedroom": 698130, + "Mithalas city castle, first urn of the single lamp path": 698131, + "Mithalas city castle, second urn of the single lamp path": 698132, + "Mithalas city castle, urn in the bottom room": 698133, + "Mithalas city castle, first urn on the entrance path": 698134, + "Mithalas city castle, second urn on the entrance path": 698135, + } + + locations_cathedral_l_tube = { + "Mithalas castle, beating the priests": 698208, + } + + locations_cathedral_l_sc = { + "Mithalas city castle, Trident head": 698183, + } + + locations_cathedral_r = { + "Mithalas cathedral, first urn in the top right room": 698136, + "Mithalas cathedral, second urn in the top right room": 698137, + "Mithalas cathedral, third urn in the top right room": 698138, + "Mithalas cathedral, urn in the flesh room with fleas": 698139, + "Mithalas cathedral, first urn in the bottom right path": 698140, + "Mithalas cathedral, second urn in the bottom right path": 698141, + "Mithalas cathedral, urn behind the flesh vein": 698142, + "Mithalas cathedral, urn in the top left eyes boss room": 698143, + "Mithalas cathedral, first urn in the path behind the flesh vein": 698144, + "Mithalas cathedral, second urn in the path behind the flesh vein": 698145, + "Mithalas cathedral, third urn in the path behind the flesh vein": 698146, + "Mithalas cathedral, one of the urns in the top right room": 698147, + "Mithalas cathedral, Mithalan Dress": 698189, + "Mithalas cathedral right area, urn bellow the left entrance": 698198, + } + + locations_cathedral_underground = { + "Cathedral underground, bulb in the center part": 698113, + "Cathedral underground, first bulb in the top left part": 698114, + "Cathedral underground, second bulb in the top left part": 698115, + "Cathedral underground, third bulb in the top left part": 698116, + "Cathedral underground, bulb close to the save cristal": 698117, + "Cathedral underground, bulb in the bottom right path": 698118, + } + + locations_cathedral_boss = { + "Cathedral boss area, beating Mithalan God": 698202, + } + + locations_forest_tl = { + "Kelp Forest top left area, bulb in the bottom left clearing": 698044, + "Kelp Forest top left area, bulb in the path down from the top left clearing": 698045, + "Kelp Forest top left area, bulb in the top left clearing": 698046, + "Kelp Forest top left, Jelly Egg": 698185, + } + + locations_forest_tl_fp = { + "Kelp Forest top left area, bulb close to the Verse egg": 698047, + "Kelp forest top left area, Verse egg": 698158, + } + + locations_forest_tr = { + "Kelp Forest top right area, bulb under the rock in the right path": 698048, + "Kelp Forest top right area, bulb at the left of the center clearing": 698049, + "Kelp Forest top right area, bulb in the left path's big room": 698051, + "Kelp Forest top right area, bulb in the left path's small room": 698052, + "Kelp Forest top right area, bulb at the top of the center clearing": 698053, + "Kelp forest top right area, Black pearl": 698167, + } + + locations_forest_tr_fp = { + "Kelp Forest top right area, bulb in the top fish pass": 698050, + } + + locations_forest_bl = { + "Kelp Forest bottom left area, bulb close to the spirit crystals": 698054, + "Kelp forest bottom left area, Walker baby": 698186, + "Kelp Forest bottom left area, Transturtle": 698212, + } + + locations_forest_br = { + "Kelp forest bottom right area, Odd Container": 698168, + } + + locations_forest_boss = { + "Kelp forest boss area, beating Drunian God": 698204, + } + + locations_forest_boss_entrance = { + "Kelp Forest boss room, bulb at the bottom of the area": 698055, + } + + locations_forest_fish_cave = { + "Kelp Forest bottom left area, Fish cave puzzle": 698207, + } + + locations_forest_sprite_cave = { + "Kelp Forest sprite cave, bulb inside the fish pass": 698056, + } + + locations_forest_sprite_cave_tube = { + "Kelp Forest sprite cave, bulb in the second room": 698057, + "Kelp Forest Sprite Cave, Seed bag": 698176, + } + + locations_mermog_cave = { + "Mermog cave, bulb in the left part of the cave": 698121, + } + + locations_mermog_boss = { + "Mermog cave, Piranha Egg": 698197, + } + + locations_veil_tl = { + "The veil top left area, In the Li cave": 698199, + "The veil top left area, bulb under the rock in the top right path": 698078, + "The veil top left area, bulb hidden behind the blocking rock": 698076, + "The veil top left area, Transturtle": 698209, + } + + locations_veil_tl_fp = { + "The veil top left area, bulb inside the fish pass": 698077, + } + + locations_turtle_cave = { + "Turtle cave, Turtle Egg": 698184, + } + + locations_turtle_cave_bubble = { + "Turtle cave, bulb in bubble cliff": 698000, + "Turtle cave, Urchin costume": 698193, + } + + locations_veil_tr_r = { + "The veil top right area, bulb in the middle of the wall jump cliff": 698079, + "The veil top right area, golden starfish at the bottom right of the bottom path": 698180, + } + + locations_veil_tr_l = { + "The veil top right area, bulb in the top of the water fall": 698080, + "The veil top right area, Transturtle": 698210, + } + + locations_veil_bl = { + "The veil bottom area, bulb in the left path": 698082, + } + + locations_veil_b_sc = { + "The veil bottom area, bulb in the spirit path": 698081, + } + + locations_veil_bl_fp = { + "The veil bottom area, Verse egg": 698157, + } + + locations_veil_br = { + "The veil bottom area, Stone Head": 698181, + } + + locations_octo_cave_t = { + "Octopus cave, Dumbo Egg": 698196, + } + + locations_octo_cave_b = { + "Octopus cave, bulb in the path below the octopus cave path": 698122, + } + + locations_sun_temple_l = { + "Sun temple, bulb in the top left part": 698094, + "Sun temple, bulb in the top right part": 698095, + "Sun temple, bulb at the top of the high dark room": 698096, + "Sun temple, Golden Gear": 698171, + } + + locations_sun_temple_r = { + "Sun temple, first bulb of the temple": 698091, + "Sun temple, bulb on the left part": 698092, + "Sun temple, bulb in the hidden room of the right part": 698093, + "Sun temple, Sun key": 698182, + } + + locations_sun_temple_boss_path = { + "Sun Worm path, first path bulb": 698017, + "Sun Worm path, second path bulb": 698018, + "Sun Worm path, first cliff bulb": 698019, + "Sun Worm path, second cliff bulb": 698020, + } + + locations_sun_temple_boss = { + "Sun temple boss area, beating Sun God": 698203, + } + + locations_abyss_l = { + "Abyss left area, bulb in hidden path room": 698024, + "Abyss left area, bulb in the right part": 698025, + "Abyss left area, Glowing seed": 698166, + "Abyss left area, Glowing Plant": 698172, + } + + locations_abyss_lb = { + "Abyss left area, bulb in the bottom fish pass": 698026, + } + + locations_abyss_r = { + "Abyss right area, bulb behind the rock in the whale room": 698109, + "Abyss right area, bulb in the middle path": 698110, + "Abyss right area, bulb behind the rock in the middle path": 698111, + "Abyss right area, bulb in the left green room": 698112, + "Abyss right area, Transturtle": 698214, + } + + locations_ice_cave = { + "Ice cave, bulb in the room to the right": 698083, + "Ice cave, First bulbs in the top exit room": 698084, + "Ice cave, Second bulbs in the top exit room": 698085, + "Ice cave, third bulbs in the top exit room": 698086, + "Ice cave, bulb in the left room": 698087, + } + + locations_bubble_cave = { + "Bubble cave, bulb in the left cave wall": 698089, + "Bubble cave, bulb in the right cave wall (behind the ice cristal)": 698090, + } + + locations_bubble_cave_boss = { + "Bubble cave, Verse egg": 698161, + } + + locations_king_jellyfish_cave = { + "King Jellyfish cave, bulb in the right path from King Jelly": 698088, + "King Jellyfish cave, Jellyfish Costume": 698188, + } + + locations_whale = { + "The whale, Verse egg": 698159, + } + + locations_sunken_city_r = { + "Sunken city right area, crate close to the save cristal": 698154, + "Sunken city right area, crate in the left bottom room": 698155, + } + + locations_sunken_city_l = { + "Sunken city left area, crate in the little pipe room": 698151, + "Sunken city left area, crate close to the save cristal": 698152, + "Sunken city left area, crate before the bedroom": 698153, + } + + locations_sunken_city_l_bedroom = { + "Sunken city left area, Girl Costume": 698192, + } + + locations_sunken_city_boss = { + "Sunken city, bulb on the top of the boss area (boiler room)": 698043, + } + + locations_body_c = { + "The body center area, breaking li cage": 698201, + "The body main area, bulb on the main path blocking tube": 698097, + } + + locations_body_l = { + "The body left area, first bulb in the top face room": 698066, + "The body left area, second bulb in the top face room": 698069, + "The body left area, bulb bellow the water stream": 698067, + "The body left area, bulb in the top path to the top face room": 698068, + "The body left area, bulb in the bottom face room": 698070, + } + + locations_body_rt = { + "The body right area, bulb in the top face room": 698100, + } + + locations_body_rb = { + "The body right area, bulb in the top path to the bottom face room": 698098, + "The body right area, bulb in the bottom face room": 698099, + } + + locations_body_b = { + "The body bottom area, bulb in the Jelly Zap room": 698101, + "The body bottom area, bulb in the nautilus room": 698102, + "The body bottom area, Mutant Costume": 698190, + } + + locations_final_boss_tube = { + "Final boss area, first bulb in the turtle room": 698103, + "Final boss area, second bulbs in the turtle room": 698104, + "Final boss area, third bulbs in the turtle room": 698105, + "Final boss area, Transturtle": 698215, + } + + locations_final_boss = { + "Final boss area, bulb in the boss third form room": 698106, + } + + +location_table = { + **AquariaLocations.locations_openwater_tl, + **AquariaLocations.locations_openwater_tr, + **AquariaLocations.locations_openwater_tr_turtle, + **AquariaLocations.locations_openwater_bl, + **AquariaLocations.locations_skeleton_path, + **AquariaLocations.locations_skeleton_path_sc, + **AquariaLocations.locations_arnassi, + **AquariaLocations.locations_arnassi_path, + **AquariaLocations.locations_arnassi_crab_boss, + **AquariaLocations.locations_sun_temple_l, + **AquariaLocations.locations_sun_temple_r, + **AquariaLocations.locations_sun_temple_boss_path, + **AquariaLocations.locations_sun_temple_boss, + **AquariaLocations.locations_verse_cave_r, + **AquariaLocations.locations_verse_cave_l, + **AquariaLocations.locations_abyss_l, + **AquariaLocations.locations_abyss_lb, + **AquariaLocations.locations_abyss_r, + **AquariaLocations.locations_energy_temple_1, + **AquariaLocations.locations_energy_temple_2, + **AquariaLocations.locations_energy_temple_3, + **AquariaLocations.locations_energy_temple_boss, + **AquariaLocations.locations_energy_temple_blaster_room, + **AquariaLocations.locations_energy_temple_altar, + **AquariaLocations.locations_energy_temple_idol, + **AquariaLocations.locations_mithalas_city, + **AquariaLocations.locations_mithalas_city_top_path, + **AquariaLocations.locations_mithalas_city_fishpass, + **AquariaLocations.locations_cathedral_l, + **AquariaLocations.locations_cathedral_l_tube, + **AquariaLocations.locations_cathedral_l_sc, + **AquariaLocations.locations_cathedral_r, + **AquariaLocations.locations_cathedral_underground, + **AquariaLocations.locations_cathedral_boss, + **AquariaLocations.locations_forest_tl, + **AquariaLocations.locations_forest_tl_fp, + **AquariaLocations.locations_forest_tr, + **AquariaLocations.locations_forest_tr_fp, + **AquariaLocations.locations_forest_bl, + **AquariaLocations.locations_forest_br, + **AquariaLocations.locations_forest_boss, + **AquariaLocations.locations_forest_boss_entrance, + **AquariaLocations.locations_forest_sprite_cave, + **AquariaLocations.locations_forest_sprite_cave_tube, + **AquariaLocations.locations_forest_fish_cave, + **AquariaLocations.locations_home_water, + **AquariaLocations.locations_home_water_transturtle, + **AquariaLocations.locations_home_water_nautilus, + **AquariaLocations.locations_body_l, + **AquariaLocations.locations_body_rt, + **AquariaLocations.locations_body_rb, + **AquariaLocations.locations_body_c, + **AquariaLocations.locations_body_b, + **AquariaLocations.locations_final_boss_tube, + **AquariaLocations.locations_final_boss, + **AquariaLocations.locations_song_cave, + **AquariaLocations.locations_veil_tl, + **AquariaLocations.locations_veil_tl_fp, + **AquariaLocations.locations_turtle_cave, + **AquariaLocations.locations_turtle_cave_bubble, + **AquariaLocations.locations_veil_tr_r, + **AquariaLocations.locations_veil_tr_l, + **AquariaLocations.locations_veil_bl, + **AquariaLocations.locations_veil_b_sc, + **AquariaLocations.locations_veil_bl_fp, + **AquariaLocations.locations_veil_br, + **AquariaLocations.locations_ice_cave, + **AquariaLocations.locations_king_jellyfish_cave, + **AquariaLocations.locations_bubble_cave, + **AquariaLocations.locations_bubble_cave_boss, + **AquariaLocations.locations_naija_home, + **AquariaLocations.locations_mermog_cave, + **AquariaLocations.locations_mermog_boss, + **AquariaLocations.locations_octo_cave_t, + **AquariaLocations.locations_octo_cave_b, + **AquariaLocations.locations_sunken_city_l, + **AquariaLocations.locations_sunken_city_r, + **AquariaLocations.locations_sunken_city_boss, + **AquariaLocations.locations_sunken_city_l_bedroom, + **AquariaLocations.locations_simon, + **AquariaLocations.locations_whale, +} diff --git a/worlds/aquaria/Options.py b/worlds/aquaria/Options.py new file mode 100644 index 00000000000..5c4936e44b3 --- /dev/null +++ b/worlds/aquaria/Options.py @@ -0,0 +1,145 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Manage options in the Aquaria game multiworld randomizer +""" + +from dataclasses import dataclass +from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, DefaultOnToggle, StartInventoryPool + + +class IngredientRandomizer(Choice): + """ + Randomize Ingredients. Select if the simple ingredients (that does not have + a recipe) should be randomized. If 'common_ingredients' is selected, the + randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg". + """ + display_name = "Randomize Ingredients" + option_off = 0 + option_common_ingredients = 1 + option_all_ingredients = 2 + default = 0 + + +class DishRandomizer(Toggle): + """Randomize the drop of Dishes (Ingredients with recipe).""" + display_name = "Dish Randomizer" + + +class TurtleRandomizer(Choice): + """Randomize the transportation turtle.""" + display_name = "Turtle Randomizer" + option_no_turtle_randomization = 0 + option_randomize_all_turtle = 1 + option_randomize_turtle_other_than_the_final_one = 2 + default = 2 + + +class EarlyEnergyForm(DefaultOnToggle): + """ + Force the Energy Form to be in a location before leaving the areas around the Home Water. + """ + display_name = "Early Energy Form" + + +class AquarianTranslation(Toggle): + """Translate to English the Aquarian scripture in the game.""" + display_name = "Translate Aquarian" + + +class BigBossesToBeat(Range): + """ + A number of big bosses to beat before having access to the creator (the final boss). The big bosses are + "Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem". + """ + display_name = "Big bosses to beat" + range_start = 0 + range_end = 5 + default = 0 + + +class MiniBossesToBeat(Range): + """ + A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are + "Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus", + "Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not + mini bosses. + """ + display_name = "Mini bosses to beat" + range_start = 0 + range_end = 8 + default = 0 + + +class Objective(Choice): + """ + The game objective can be only to kill the creator or to kill the creator + and having obtained the three every secret memories + """ + display_name = "Objective" + option_kill_the_creator = 0 + option_obtain_secrets_and_kill_the_creator = 1 + default = 0 + +class SkipFirstVision(Toggle): + """ + The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but + can be quite long when you already know what is going on. This option can be used to skip this vision. + """ + display_name = "Skip first Naija's vision" + +class NoProgressionHardOrHiddenLocation(Toggle): + """ + Make sure that there is no progression items at hard to get or hard to find locations. + Those locations that will be very High location (that need beast form, soup and skill to get), every + location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi + race, bosses and mini-bosses. Usefull for those that want a casual run. + """ + display_name = "No progression in hard or hidden locations" + +class LightNeededToGetToDarkPlaces(DefaultOnToggle): + """ + Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating + in dark place without light is extremely difficult. + """ + display_name = "Light needed to get to dark places" + +class BindSongNeededToGetUnderRockBulb(Toggle): + """ + Make sure that the bind song can be aquired before having to obtain sing bulb under rocks. + """ + display_name = "Bind song needed to get sing bulbs under rocks" + + +class UnconfineHomeWater(Choice): + """ + Open the way out of Home water area so that Naija can go to open water and beyond without the bind song. + """ + display_name = "Unconfine Home Water Area" + option_off = 0 + option_via_energy_door = 1 + option_via_transturtle = 2 + option_via_both = 3 + default = 0 + + +@dataclass +class AquariaOptions(PerGameCommonOptions): + """ + Every option in the Aquaria randomizer + """ + start_inventory_from_pool: StartInventoryPool + objective: Objective + mini_bosses_to_beat: MiniBossesToBeat + big_bosses_to_beat: BigBossesToBeat + turtle_randomizer: TurtleRandomizer + early_energy_form: EarlyEnergyForm + light_needed_to_get_to_dark_places: LightNeededToGetToDarkPlaces + bind_song_needed_to_get_under_rock_bulb: BindSongNeededToGetUnderRockBulb + unconfine_home_water: UnconfineHomeWater + no_progression_hard_or_hidden_locations: NoProgressionHardOrHiddenLocation + ingredient_randomizer: IngredientRandomizer + dish_randomizer: DishRandomizer + aquarian_translation: AquarianTranslation + skip_first_vision: SkipFirstVision + death_link: DeathLink diff --git a/worlds/aquaria/Regions.py b/worlds/aquaria/Regions.py new file mode 100755 index 00000000000..d16ef9f3344 --- /dev/null +++ b/worlds/aquaria/Regions.py @@ -0,0 +1,1401 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Used to manage Regions in the Aquaria game multiworld randomizer +""" + +from typing import Dict, Optional +from BaseClasses import MultiWorld, Region, Entrance, ItemClassification, LocationProgressType, CollectionState +from .Items import AquariaItem +from .Locations import AquariaLocations, AquariaLocation +from .Options import AquariaOptions +from worlds.generic.Rules import add_rule, set_rule + + +# Every condition to connect regions + +def _has_hot_soup(state:CollectionState, player: int) -> bool: + """`player` in `state` has the hotsoup item""" + return state.has("Hot soup", player) + + +def _has_tongue_cleared(state:CollectionState, player: int) -> bool: + """`player` in `state` has the Body tongue cleared item""" + return state.has("Body tongue cleared", player) + + +def _has_sun_crystal(state:CollectionState, player: int) -> bool: + """`player` in `state` has the Sun crystal item""" + return state.has("Has sun crystal", player) and _has_bind_song(state, player) + + +def _has_li(state:CollectionState, player: int) -> bool: + """`player` in `state` has Li in its team""" + return state.has("Li and Li song", player) + + +def _has_damaging_item(state:CollectionState, player: int) -> bool: + """`player` in `state` has the shield song item""" + return state.has_any({"Energy form", "Nature form", "Beast form", "Li and Li song", "Baby nautilus", + "Baby piranha", "Baby blaster"}, player) + + +def _has_shield_song(state:CollectionState, player: int) -> bool: + """`player` in `state` has the shield song item""" + return state.has("Shield song", player) + + +def _has_bind_song(state:CollectionState, player: int) -> bool: + """`player` in `state` has the bind song item""" + return state.has("Bind song", player) + + +def _has_energy_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the energy form item""" + return state.has("Energy form", player) + + +def _has_beast_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the beast form item""" + return state.has("Beast form", player) + + +def _has_nature_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the nature form item""" + return state.has("Nature form", player) + + +def _has_sun_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the sun form item""" + return state.has("Sun form", player) + + +def _has_light(state:CollectionState, player: int) -> bool: + """`player` in `state` has the light item""" + return state.has("Baby dumbo", player) or _has_sun_form(state, player) + + +def _has_dual_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the dual form item""" + return _has_li(state, player) and state.has("Dual form", player) + + +def _has_fish_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the fish form item""" + return state.has("Fish form", player) + + +def _has_spirit_form(state:CollectionState, player: int) -> bool: + """`player` in `state` has the spirit form item""" + return state.has("Spirit form", player) + + +def _has_big_bosses(state:CollectionState, player: int) -> bool: + """`player` in `state` has beated every big bosses""" + return state.has_all({"Fallen God beated", "Mithalan God beated", "Drunian God beated", + "Sun God beated", "The Golem beated"}, player) + + +def _has_mini_bosses(state:CollectionState, player: int) -> bool: + """`player` in `state` has beated every big bosses""" + return state.has_all({"Nautilus Prime beated", "Blaster Peg Prime beated", "Mergog beated", + "Mithalan priests beated", "Octopus Prime beated", "Crabbius Maximus beated", + "Mantis Shrimp Prime beated", "King Jellyfish God Prime beated"}, player) + + +def _has_secrets(state:CollectionState, player: int) -> bool: + return state.has_all({"First secret obtained", "Second secret obtained", "Third secret obtained"},player) + + +class AquariaRegions: + """ + Class used to create regions of the Aquaria game + """ + menu: Region + verse_cave_r: Region + verse_cave_l: Region + home_water: Region + home_water_nautilus: Region + home_water_transturtle: Region + naija_home: Region + song_cave: Region + energy_temple_1: Region + energy_temple_2: Region + energy_temple_3: Region + energy_temple_boss: Region + energy_temple_idol: Region + energy_temple_blaster_room: Region + energy_temple_altar: Region + openwater_tl: Region + openwater_tr: Region + openwater_tr_turtle: Region + openwater_bl: Region + openwater_br: Region + skeleton_path: Region + skeleton_path_sc: Region + arnassi: Region + arnassi_path: Region + arnassi_crab_boss: Region + simon: Region + mithalas_city: Region + mithalas_city_top_path: Region + mithalas_city_fishpass: Region + cathedral_l: Region + cathedral_l_tube: Region + cathedral_l_sc: Region + cathedral_r: Region + cathedral_underground: Region + cathedral_boss_l: Region + cathedral_boss_r: Region + forest_tl: Region + forest_tl_fp: Region + forest_tr: Region + forest_tr_fp: Region + forest_bl: Region + forest_br: Region + forest_boss: Region + forest_boss_entrance: Region + forest_sprite_cave: Region + forest_sprite_cave_tube: Region + mermog_cave: Region + mermog_boss: Region + forest_fish_cave: Region + veil_tl: Region + veil_tl_fp: Region + veil_tr_l: Region + veil_tr_r: Region + veil_bl: Region + veil_b_sc: Region + veil_bl_fp: Region + veil_br: Region + octo_cave_t: Region + octo_cave_b: Region + turtle_cave: Region + turtle_cave_bubble: Region + sun_temple_l: Region + sun_temple_r: Region + sun_temple_boss_path: Region + sun_temple_boss: Region + abyss_l: Region + abyss_lb: Region + abyss_r: Region + ice_cave: Region + bubble_cave: Region + bubble_cave_boss: Region + king_jellyfish_cave: Region + whale: Region + first_secret: Region + sunken_city_l: Region + sunken_city_r: Region + sunken_city_boss: Region + sunken_city_l_bedroom: Region + body_c: Region + body_l: Region + body_rt: Region + body_rb: Region + body_b: Region + final_boss_loby: Region + final_boss_tube: Region + final_boss: Region + final_boss_end: Region + """ + Every Region of the game + """ + + multiworld: MultiWorld + """ + The Current Multiworld game. + """ + + player: int + """ + The ID of the player + """ + + def __add_region(self, hint: str, + locations: Optional[Dict[str, Optional[int]]]) -> Region: + """ + Create a new Region, add it to the `world` regions and return it. + Be aware that this function have a side effect on ``world`.`regions` + """ + region: Region = Region(hint, self.player, self.multiworld, hint) + if locations is not None: + region.add_locations(locations, AquariaLocation) + return region + + + + def __create_home_water_area(self) -> None: + """ + Create the `verse_cave`, `home_water` and `song_cave*` regions + """ + self.menu = self.__add_region("Menu", None) + self.verse_cave_r = self.__add_region("Verse Cave right area", + AquariaLocations.locations_verse_cave_r) + self.verse_cave_l = self.__add_region("Verse Cave left area", + AquariaLocations.locations_verse_cave_l) + self.home_water = self.__add_region("Home Water", AquariaLocations.locations_home_water) + self.home_water_nautilus = self.__add_region("Home Water, Nautilus nest", + AquariaLocations.locations_home_water_nautilus) + self.home_water_transturtle = self.__add_region("Home Water, turtle room", + AquariaLocations.locations_home_water_transturtle) + self.naija_home = self.__add_region("Naija's home", AquariaLocations.locations_naija_home) + self.song_cave = self.__add_region("Song cave", AquariaLocations.locations_song_cave) + + def __create_energy_temple(self) -> None: + """ + Create the `energy_temple_*` regions + """ + self.energy_temple_1 = self.__add_region("Energy temple first area", + AquariaLocations.locations_energy_temple_1) + self.energy_temple_2 = self.__add_region("Energy temple second area", + AquariaLocations.locations_energy_temple_2) + self.energy_temple_3 = self.__add_region("Energy temple third area", + AquariaLocations.locations_energy_temple_3) + self.energy_temple_altar = self.__add_region("Energy temple bottom entrance", + AquariaLocations.locations_energy_temple_altar) + self.energy_temple_boss = self.__add_region("Energy temple fallen God room", + AquariaLocations.locations_energy_temple_boss) + self.energy_temple_idol = self.__add_region("Energy temple Idol room", + AquariaLocations.locations_energy_temple_idol) + self.energy_temple_blaster_room = self.__add_region("Energy temple blaster room", + AquariaLocations.locations_energy_temple_blaster_room) + + def __create_openwater(self) -> None: + """ + Create the `openwater_*`, `skeleton_path`, `arnassi*` and `simon` + regions + """ + self.openwater_tl = self.__add_region("Open water top left area", + AquariaLocations.locations_openwater_tl) + self.openwater_tr = self.__add_region("Open water top right area", + AquariaLocations.locations_openwater_tr) + self.openwater_tr_turtle = self.__add_region("Open water top right area, turtle room", + AquariaLocations.locations_openwater_tr_turtle) + self.openwater_bl = self.__add_region("Open water bottom left area", + AquariaLocations.locations_openwater_bl) + self.openwater_br = self.__add_region("Open water bottom right area", None) + self.skeleton_path = self.__add_region("Open water skeleton path", + AquariaLocations.locations_skeleton_path) + self.skeleton_path_sc = self.__add_region("Open water skeleton path spirit cristal", + AquariaLocations.locations_skeleton_path_sc) + self.arnassi = self.__add_region("Arnassi Ruins", AquariaLocations.locations_arnassi) + self.arnassi_path = self.__add_region("Arnassi Ruins, back entrance path", + AquariaLocations.locations_arnassi_path) + self.arnassi_crab_boss = self.__add_region("Arnassi Ruins, Crabbius Maximus lair", + AquariaLocations.locations_arnassi_crab_boss) + + def __create_mithalas(self) -> None: + """ + Create the `mithalas_city*` and `cathedral_*` regions + """ + self.mithalas_city = self.__add_region("Mithalas city", + AquariaLocations.locations_mithalas_city) + self.mithalas_city_fishpass = self.__add_region("Mithalas city fish pass", + AquariaLocations.locations_mithalas_city_fishpass) + self.mithalas_city_top_path = self.__add_region("Mithalas city top path", + AquariaLocations.locations_mithalas_city_top_path) + self.cathedral_l = self.__add_region("Mithalas castle", AquariaLocations.locations_cathedral_l) + self.cathedral_l_tube = self.__add_region("Mithalas castle, plant tube entrance", + AquariaLocations.locations_cathedral_l_tube) + self.cathedral_l_sc = self.__add_region("Mithalas castle spirit cristal", + AquariaLocations.locations_cathedral_l_sc) + self.cathedral_r = self.__add_region("Mithalas Cathedral", + AquariaLocations.locations_cathedral_r) + self.cathedral_underground = self.__add_region("Mithalas Cathedral underground area", + AquariaLocations.locations_cathedral_underground) + self.cathedral_boss_r = self.__add_region("Mithalas Cathedral, Mithalan God room", + AquariaLocations.locations_cathedral_boss) + self.cathedral_boss_l = self.__add_region("Mithalas Cathedral, after Mithalan God room", None) + + def __create_forest(self) -> None: + """ + Create the `forest_*` dans `mermog_cave` regions + """ + self.forest_tl = self.__add_region("Kelp forest top left area", + AquariaLocations.locations_forest_tl) + self.forest_tl_fp = self.__add_region("Kelp forest top left area fish pass", + AquariaLocations.locations_forest_tl_fp) + self.forest_tr = self.__add_region("Kelp forest top right area", + AquariaLocations.locations_forest_tr) + self.forest_tr_fp = self.__add_region("Kelp forest top right area fish pass", + AquariaLocations.locations_forest_tr_fp) + self.forest_bl = self.__add_region("Kelp forest bottom left area", + AquariaLocations.locations_forest_bl) + self.forest_br = self.__add_region("Kelp forest bottom right area", + AquariaLocations.locations_forest_br) + self.forest_sprite_cave = self.__add_region("Kelp forest spirit cave", + AquariaLocations.locations_forest_sprite_cave) + self.forest_sprite_cave_tube = self.__add_region("Kelp forest spirit cave after the plant tube", + AquariaLocations.locations_forest_sprite_cave_tube) + self.forest_boss = self.__add_region("Kelp forest Drunian God room", + AquariaLocations.locations_forest_boss) + self.forest_boss_entrance = self.__add_region("Kelp forest Drunian God room entrance", + AquariaLocations.locations_forest_boss_entrance) + self.mermog_cave = self.__add_region("Kelp forest Mermog cave", + AquariaLocations.locations_mermog_cave) + self.mermog_boss = self.__add_region("Kelp forest Mermog cave boss", + AquariaLocations.locations_mermog_boss) + self.forest_fish_cave = self.__add_region("Kelp forest fish cave", + AquariaLocations.locations_forest_fish_cave) + self.simon = self.__add_region("Kelp forest, Simon's room", AquariaLocations.locations_simon) + + def __create_veil(self) -> None: + """ + Create the `veil_*`, `octo_cave` and `turtle_cave` regions + """ + self.veil_tl = self.__add_region("The veil top left area", AquariaLocations.locations_veil_tl) + self.veil_tl_fp = self.__add_region("The veil top left area fish pass", + AquariaLocations.locations_veil_tl_fp) + self.turtle_cave = self.__add_region("The veil top left area, turtle cave", + AquariaLocations.locations_turtle_cave) + self.turtle_cave_bubble = self.__add_region("The veil top left area, turtle cave bubble cliff", + AquariaLocations.locations_turtle_cave_bubble) + self.veil_tr_l = self.__add_region("The veil top right area, left of temple", + AquariaLocations.locations_veil_tr_l) + self.veil_tr_r = self.__add_region("The veil top right area, right of temple", + AquariaLocations.locations_veil_tr_r) + self.octo_cave_t = self.__add_region("Octopus cave top entrance", + AquariaLocations.locations_octo_cave_t) + self.octo_cave_b = self.__add_region("Octopus cave bottom entrance", + AquariaLocations.locations_octo_cave_b) + self.veil_bl = self.__add_region("The veil bottom left area", + AquariaLocations.locations_veil_bl) + self.veil_b_sc = self.__add_region("The veil bottom spirit cristal area", + AquariaLocations.locations_veil_b_sc) + self.veil_bl_fp = self.__add_region("The veil bottom left area, in the sunken ship", + AquariaLocations.locations_veil_bl_fp) + self.veil_br = self.__add_region("The veil bottom right area", + AquariaLocations.locations_veil_br) + + def __create_sun_temple(self) -> None: + """ + Create the `sun_temple*` regions + """ + self.sun_temple_l = self.__add_region("Sun temple left area", + AquariaLocations.locations_sun_temple_l) + self.sun_temple_r = self.__add_region("Sun temple right area", + AquariaLocations.locations_sun_temple_r) + self.sun_temple_boss_path = self.__add_region("Sun temple before boss area", + AquariaLocations.locations_sun_temple_boss_path) + self.sun_temple_boss = self.__add_region("Sun temple boss area", + AquariaLocations.locations_sun_temple_boss) + + def __create_abyss(self) -> None: + """ + Create the `abyss_*`, `ice_cave`, `king_jellyfish_cave` and `whale` + regions + """ + self.abyss_l = self.__add_region("Abyss left area", + AquariaLocations.locations_abyss_l) + self.abyss_lb = self.__add_region("Abyss left bottom area", AquariaLocations.locations_abyss_lb) + self.abyss_r = self.__add_region("Abyss right area", AquariaLocations.locations_abyss_r) + self.ice_cave = self.__add_region("Ice cave", AquariaLocations.locations_ice_cave) + self.bubble_cave = self.__add_region("Bubble cave", AquariaLocations.locations_bubble_cave) + self.bubble_cave_boss = self.__add_region("Bubble cave boss area", AquariaLocations.locations_bubble_cave_boss) + self.king_jellyfish_cave = self.__add_region("Abyss left area, King jellyfish cave", + AquariaLocations.locations_king_jellyfish_cave) + self.whale = self.__add_region("Inside the whale", AquariaLocations.locations_whale) + self.first_secret = self.__add_region("First secret area", None) + + def __create_sunken_city(self) -> None: + """ + Create the `sunken_city_*` regions + """ + self.sunken_city_l = self.__add_region("Sunken city left area", + AquariaLocations.locations_sunken_city_l) + self.sunken_city_l_bedroom = self.__add_region("Sunken city left area, bedroom", + AquariaLocations.locations_sunken_city_l_bedroom) + self.sunken_city_r = self.__add_region("Sunken city right area", + AquariaLocations.locations_sunken_city_r) + self.sunken_city_boss = self.__add_region("Sunken city boss area", + AquariaLocations.locations_sunken_city_boss) + + def __create_body(self) -> None: + """ + Create the `body_*` and `final_boss* regions + """ + self.body_c = self.__add_region("The body center area", + AquariaLocations.locations_body_c) + self.body_l = self.__add_region("The body left area", + AquariaLocations.locations_body_l) + self.body_rt = self.__add_region("The body right area, top path", + AquariaLocations.locations_body_rt) + self.body_rb = self.__add_region("The body right area, bottom path", + AquariaLocations.locations_body_rb) + self.body_b = self.__add_region("The body bottom area", + AquariaLocations.locations_body_b) + self.final_boss_loby = self.__add_region("The body, before final boss", None) + self.final_boss_tube = self.__add_region("The body, final boss area turtle room", + AquariaLocations.locations_final_boss_tube) + self.final_boss = self.__add_region("The body, final boss", + AquariaLocations.locations_final_boss) + self.final_boss_end = self.__add_region("The body, final boss area", None) + + def __connect_one_way_regions(self, source_name: str, destination_name: str, + source_region: Region, + destination_region: Region, rule=None) -> None: + """ + Connect from the `source_region` to the `destination_region` + """ + entrance = Entrance(source_region.player, source_name + " to " + destination_name, source_region) + source_region.exits.append(entrance) + entrance.connect(destination_region) + if rule is not None: + set_rule(entrance, rule) + + def __connect_regions(self, source_name: str, destination_name: str, + source_region: Region, + destination_region: Region, rule=None) -> None: + """ + Connect the `source_region` and the `destination_region` (two-way) + """ + self.__connect_one_way_regions(source_name, destination_name, source_region, destination_region, rule) + self.__connect_one_way_regions(destination_name, source_name, destination_region, source_region, rule) + + def __connect_home_water_regions(self) -> None: + """ + Connect entrances of the different regions around `home_water` + """ + self.__connect_regions("Menu", "Verse cave right area", + self.menu, self.verse_cave_r) + self.__connect_regions("Verse cave left area", "Verse cave right area", + self.verse_cave_l, self.verse_cave_r) + self.__connect_regions("Verse cave", "Home water", self.verse_cave_l, self.home_water) + self.__connect_regions("Home Water", "Haija's home", self.home_water, self.naija_home) + self.__connect_regions("Home Water", "Song cave", self.home_water, self.song_cave) + self.__connect_regions("Home Water", "Home water, nautilus nest", + self.home_water, self.home_water_nautilus, + lambda state: _has_energy_form(state, self.player) and _has_bind_song(state, self.player)) + self.__connect_regions("Home Water", "Home water transturtle room", + self.home_water, self.home_water_transturtle) + self.__connect_regions("Home Water", "Energy temple first area", + self.home_water, self.energy_temple_1, + lambda state: _has_bind_song(state, self.player)) + self.__connect_regions("Home Water", "Energy temple_altar", + self.home_water, self.energy_temple_altar, + lambda state: _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_regions("Energy temple first area", "Energy temple second area", + self.energy_temple_1, self.energy_temple_2, + lambda state: _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple first area", "Energy temple idol room", + self.energy_temple_1, self.energy_temple_idol, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Energy temple idol room", "Energy temple boss area", + self.energy_temple_idol, self.energy_temple_boss, + lambda state: _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Energy temple first area", "Energy temple boss area", + self.energy_temple_1, self.energy_temple_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Energy temple boss area", "Energy temple first area", + self.energy_temple_boss, self.energy_temple_1, + lambda state: _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple second area", "Energy temple third area", + self.energy_temple_2, self.energy_temple_3, + lambda state: _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple boss area", "Energy temple blaster room", + self.energy_temple_boss, self.energy_temple_blaster_room, + lambda state: _has_nature_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Energy temple first area", "Energy temple blaster room", + self.energy_temple_1, self.energy_temple_blaster_room, + lambda state: _has_nature_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player) and + _has_beast_form(state, self.player)) + self.__connect_regions("Home Water", "Open water top left area", + self.home_water, self.openwater_tl) + + def __connect_open_water_regions(self) -> None: + """ + Connect entrances of the different regions around open water + """ + self.__connect_regions("Open water top left area", "Open water top right area", + self.openwater_tl, self.openwater_tr) + self.__connect_regions("Open water top left area", "Open water bottom left area", + self.openwater_tl, self.openwater_bl) + self.__connect_regions("Open water top left area", "forest bottom right area", + self.openwater_tl, self.forest_br) + self.__connect_regions("Open water top right area", "Open water top right area, turtle room", + self.openwater_tr, self.openwater_tr_turtle, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Open water top right area", "Open water bottom right area", + self.openwater_tr, self.openwater_br) + self.__connect_regions("Open water top right area", "Mithalas city", + self.openwater_tr, self.mithalas_city) + self.__connect_regions("Open water top right area", "Veil bottom left area", + self.openwater_tr, self.veil_bl) + self.__connect_one_way_regions("Open water top right area", "Veil bottom right", + self.openwater_tr, self.veil_br, + lambda state: _has_beast_form(state, self.player)) + self.__connect_one_way_regions("Veil bottom right", "Open water top right area", + self.veil_br, self.openwater_tr, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Open water bottom left area", "Open water bottom right area", + self.openwater_bl, self.openwater_br) + self.__connect_regions("Open water bottom left area", "Skeleton path", + self.openwater_bl, self.skeleton_path) + self.__connect_regions("Abyss left area", "Open water bottom left area", + self.abyss_l, self.openwater_bl) + self.__connect_regions("Skeleton path", "skeleton_path_sc", + self.skeleton_path, self.skeleton_path_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Abyss right area", "Open water bottom right area", + self.abyss_r, self.openwater_br) + self.__connect_one_way_regions("Open water bottom right area", "Arnassi", + self.openwater_br, self.arnassi, + lambda state: _has_beast_form(state, self.player)) + self.__connect_one_way_regions("Arnassi", "Open water bottom right area", + self.arnassi, self.openwater_br) + self.__connect_regions("Arnassi", "Arnassi path", + self.arnassi, self.arnassi_path) + self.__connect_one_way_regions("Arnassi path", "Arnassi crab boss area", + self.arnassi_path, self.arnassi_crab_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Arnassi crab boss area", "Arnassi path", + self.arnassi_crab_boss, self.arnassi_path) + + def __connect_mithalas_regions(self) -> None: + """ + Connect entrances of the different regions around Mithalas + """ + self.__connect_one_way_regions("Mithalas city", "Mithalas city top path", + self.mithalas_city, self.mithalas_city_top_path, + lambda state: _has_beast_form(state, self.player)) + self.__connect_one_way_regions("Mithalas city_top_path", "Mithalas city", + self.mithalas_city_top_path, self.mithalas_city) + self.__connect_regions("Mithalas city", "Mithalas city home with fishpass", + self.mithalas_city, self.mithalas_city_fishpass, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Mithalas city", "Mithalas castle", + self.mithalas_city, self.cathedral_l, + lambda state: _has_fish_form(state, self.player)) + self.__connect_one_way_regions("Mithalas city top path", "Mithalas castle, flower tube", + self.mithalas_city_top_path, + self.cathedral_l_tube, + lambda state: _has_nature_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Mithalas castle, flower tube area", "Mithalas city top path", + self.cathedral_l_tube, + self.mithalas_city_top_path, + lambda state: _has_beast_form(state, self.player) and + _has_nature_form(state, self.player)) + self.__connect_one_way_regions("Mithalas castle flower tube area", "Mithalas castle, spirit crystals", + self.cathedral_l_tube, self.cathedral_l_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_one_way_regions("Mithalas castle_flower tube area", "Mithalas castle", + self.cathedral_l_tube, self.cathedral_l, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Mithalas castle", "Mithalas castle, spirit crystals", + self.cathedral_l, self.cathedral_l_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Mithalas castle", "Cathedral boss left area", + self.cathedral_l, self.cathedral_boss_l, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_regions("Mithalas castle", "Cathedral underground", + self.cathedral_l, self.cathedral_underground, + lambda state: _has_beast_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_regions("Mithalas castle", "Cathedral right area", + self.cathedral_l, self.cathedral_r, + lambda state: _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Cathedral right area", "Cathedral underground", + self.cathedral_r, self.cathedral_underground, + lambda state: _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Cathedral underground", "Cathedral boss left area", + self.cathedral_underground, self.cathedral_boss_r, + lambda state: _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_one_way_regions("Cathedral boss left area", "Cathedral underground", + self.cathedral_boss_r, self.cathedral_underground, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Cathedral boss right area", "Cathedral boss left area", + self.cathedral_boss_r, self.cathedral_boss_l, + lambda state: _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + + def __connect_forest_regions(self) -> None: + """ + Connect entrances of the different regions around the Kelp Forest + """ + self.__connect_regions("Forest bottom right", "Veil bottom left area", + self.forest_br, self.veil_bl) + self.__connect_regions("Forest bottom right", "Forest bottom left area", + self.forest_br, self.forest_bl) + self.__connect_regions("Forest bottom right", "Forest top right area", + self.forest_br, self.forest_tr) + self.__connect_regions("Forest bottom left area", "Forest fish cave", + self.forest_bl, self.forest_fish_cave) + self.__connect_regions("Forest bottom left area", "Forest top left area", + self.forest_bl, self.forest_tl) + self.__connect_regions("Forest bottom left area", "Forest boss entrance", + self.forest_bl, self.forest_boss_entrance, + lambda state: _has_nature_form(state, self.player)) + self.__connect_regions("Forest top left area", "Forest top left area, fish pass", + self.forest_tl, self.forest_tl_fp, + lambda state: _has_nature_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player) and + _has_fish_form(state, self.player)) + self.__connect_regions("Forest top left area", "Forest top right area", + self.forest_tl, self.forest_tr) + self.__connect_regions("Forest top left area", "Forest boss entrance", + self.forest_tl, self.forest_boss_entrance) + self.__connect_regions("Forest boss area", "Forest boss entrance", + self.forest_boss, self.forest_boss_entrance, + lambda state: _has_energy_form(state, self.player)) + self.__connect_regions("Forest top right area", "Forest top right area fish pass", + self.forest_tr, self.forest_tr_fp, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Forest top right area", "Forest sprite cave", + self.forest_tr, self.forest_sprite_cave) + self.__connect_regions("Forest sprite cave", "Forest sprite cave flower tube", + self.forest_sprite_cave, self.forest_sprite_cave_tube, + lambda state: _has_nature_form(state, self.player)) + self.__connect_regions("Forest top right area", "Mermog cave", + self.forest_tr_fp, self.mermog_cave) + self.__connect_regions("Fermog cave", "Fermog boss", + self.mermog_cave, self.mermog_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + + def __connect_veil_regions(self) -> None: + """ + Connect entrances of the different regions around The Veil + """ + self.__connect_regions("Veil bottom left area", "Veil bottom left area, fish pass", + self.veil_bl, self.veil_bl_fp, + lambda state: _has_fish_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_damaging_item(state, self.player)) + self.__connect_regions("Veil bottom left area", "Veil bottom area spirit crystals path", + self.veil_bl, self.veil_b_sc, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Veil bottom area spirit crystals path", "Veil bottom right", + self.veil_b_sc, self.veil_br, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Veil bottom right", "Veil top left area", + self.veil_br, self.veil_tl, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Veil top left area", "Veil_top left area, fish pass", + self.veil_tl, self.veil_tl_fp, + lambda state: _has_fish_form(state, self.player)) + self.__connect_regions("Veil top left area", "Veil right of sun temple", + self.veil_tl, self.veil_tr_r) + self.__connect_regions("Veil top left area", "Turtle cave", + self.veil_tl, self.turtle_cave) + self.__connect_regions("Turtle cave", "Turtle cave bubble cliff", + self.turtle_cave, self.turtle_cave_bubble, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Veil right of sun temple", "Sun temple right area", + self.veil_tr_r, self.sun_temple_r) + self.__connect_regions("Sun temple right area", "Sun temple left area", + self.sun_temple_r, self.sun_temple_l, + lambda state: _has_bind_song(state, self.player)) + self.__connect_regions("Sun temple left area", "Veil left of sun temple", + self.sun_temple_l, self.veil_tr_l) + self.__connect_regions("Sun temple left area", "Sun temple before boss area", + self.sun_temple_l, self.sun_temple_boss_path) + self.__connect_regions("Sun temple before boss area", "Sun temple boss area", + self.sun_temple_boss_path, self.sun_temple_boss, + lambda state: _has_energy_form(state, self.player)) + self.__connect_one_way_regions("Sun temple boss area", "Veil left of sun temple", + self.sun_temple_boss, self.veil_tr_l) + self.__connect_regions("Veil left of sun temple", "Octo cave top path", + self.veil_tr_l, self.octo_cave_t, + lambda state: _has_fish_form(state, self.player) and + _has_sun_form(state, self.player) and + _has_beast_form(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Veil left of sun temple", "Octo cave bottom path", + self.veil_tr_l, self.octo_cave_b, + lambda state: _has_fish_form(state, self.player)) + + def __connect_abyss_regions(self) -> None: + """ + Connect entrances of the different regions around The Abyss + """ + self.__connect_regions("Abyss left area", "Abyss bottom of left area", + self.abyss_l, self.abyss_lb, + lambda state: _has_nature_form(state, self.player)) + self.__connect_regions("Abyss left bottom area", "Sunken city right area", + self.abyss_lb, self.sunken_city_r, + lambda state: _has_li(state, self.player)) + self.__connect_one_way_regions("Abyss left bottom area", "Body center area", + self.abyss_lb, self.body_c, + lambda state: _has_tongue_cleared(state, self.player)) + self.__connect_one_way_regions("Body center area", "Abyss left bottom area", + self.body_c, self.abyss_lb) + self.__connect_regions("Abyss left area", "King jellyfish cave", + self.abyss_l, self.king_jellyfish_cave, + lambda state: _has_energy_form(state, self.player) and + _has_beast_form(state, self.player)) + self.__connect_regions("Abyss left area", "Abyss right area", + self.abyss_l, self.abyss_r) + self.__connect_regions("Abyss right area", "Inside the whale", + self.abyss_r, self.whale, + lambda state: _has_spirit_form(state, self.player) and + _has_sun_form(state, self.player)) + self.__connect_regions("Abyss right area", "First secret area", + self.abyss_r, self.first_secret, + lambda state: _has_spirit_form(state, self.player) and + _has_sun_form(state, self.player) and + _has_bind_song(state, self.player) and + _has_energy_form(state, self.player)) + self.__connect_regions("Abyss right area", "Ice cave", + self.abyss_r, self.ice_cave, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Abyss right area", "Bubble cave", + self.ice_cave, self.bubble_cave, + lambda state: _has_beast_form(state, self.player)) + self.__connect_regions("Bubble cave boss area", "Bubble cave", + self.bubble_cave, self.bubble_cave_boss, + lambda state: _has_nature_form(state, self.player) and _has_bind_song(state, self.player) + ) + + def __connect_sunken_city_regions(self) -> None: + """ + Connect entrances of the different regions around The Sunken City + """ + self.__connect_regions("Sunken city right area", "Sunken city left area", + self.sunken_city_r, self.sunken_city_l) + self.__connect_regions("Sunken city left area", "Sunken city bedroom", + self.sunken_city_l, self.sunken_city_l_bedroom, + lambda state: _has_spirit_form(state, self.player)) + self.__connect_regions("Sunken city left area", "Sunken city boss area", + self.sunken_city_l, self.sunken_city_boss, + lambda state: _has_beast_form(state, self.player) and + _has_energy_form(state, self.player) and + _has_bind_song(state, self.player)) + + def __connect_body_regions(self) -> None: + """ + Connect entrances of the different regions around The body + """ + self.__connect_regions("Body center area", "Body left area", + self.body_c, self.body_l) + self.__connect_regions("Body center area", "Body right area top path", + self.body_c, self.body_rt) + self.__connect_regions("Body center area", "Body right area bottom path", + self.body_c, self.body_rb) + self.__connect_regions("Body center area", "Body bottom area", + self.body_c, self.body_b, + lambda state: _has_dual_form(state, self.player)) + self.__connect_regions("Body bottom area", "Final boss area", + self.body_b, self.final_boss_loby, + lambda state: _has_dual_form(state, self.player)) + self.__connect_regions("Before Final boss", "Final boss tube", + self.final_boss_loby, self.final_boss_tube, + lambda state: _has_nature_form(state, self.player)) + self.__connect_one_way_regions("Before Final boss", "Final boss", + self.final_boss_loby, self.final_boss, + lambda state: _has_energy_form(state, self.player) and + _has_dual_form(state, self.player) and + _has_sun_form(state, self.player) and + _has_bind_song(state, self.player)) + self.__connect_one_way_regions("final boss third form area", "final boss end", + self.final_boss, self.final_boss_end) + + def __connect_transturtle(self, item_source: str, item_target: str, region_source: Region, region_target: Region, + rule=None) -> None: + """Connect a single transturtle to another one""" + if item_source != item_target: + if rule is None: + self.__connect_one_way_regions(item_source, item_target, region_source, region_target, + lambda state: state.has(item_target, self.player)) + else: + self.__connect_one_way_regions(item_source, item_target, region_source, region_target, rule) + + def __connect_arnassi_path_transturtle(self, item_source: str, item_target: str, region_source: Region, + region_target: Region) -> None: + """Connect the Arnassi ruins transturtle to another one""" + self.__connect_one_way_regions(item_source, item_target, region_source, region_target, + lambda state: state.has(item_target, self.player) and + _has_fish_form(state, self.player)) + + def _connect_transturtle_to_other(self, item: str, region: Region) -> None: + """Connect a single transturtle to all others""" + self.__connect_transturtle(item, "Transturtle Veil top left", region, self.veil_tl) + self.__connect_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l) + self.__connect_transturtle(item, "Transturtle Open Water top right", region, self.openwater_tr_turtle) + self.__connect_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl) + self.__connect_transturtle(item, "Transturtle Home water", region, self.home_water_transturtle) + self.__connect_transturtle(item, "Transturtle Abyss right", region, self.abyss_r) + self.__connect_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube) + self.__connect_transturtle(item, "Transturtle Simon says", region, self.simon) + self.__connect_transturtle(item, "Transturtle Arnassi ruins", region, self.arnassi_path, + lambda state: state.has("Transturtle Arnassi ruins", self.player) and + _has_fish_form(state, self.player)) + + def _connect_arnassi_path_transturtle_to_other(self, item: str, region: Region) -> None: + """Connect the Arnassi ruins transturtle to all others""" + self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top left", region, self.veil_tl) + self.__connect_arnassi_path_transturtle(item, "Transturtle Veil top right", region, self.veil_tr_l) + self.__connect_arnassi_path_transturtle(item, "Transturtle Open Water top right", region, + self.openwater_tr_turtle) + self.__connect_arnassi_path_transturtle(item, "Transturtle Forest bottom left", region, self.forest_bl) + self.__connect_arnassi_path_transturtle(item, "Transturtle Home water", region, self.home_water_transturtle) + self.__connect_arnassi_path_transturtle(item, "Transturtle Abyss right", region, self.abyss_r) + self.__connect_arnassi_path_transturtle(item, "Transturtle Final Boss", region, self.final_boss_tube) + self.__connect_arnassi_path_transturtle(item, "Transturtle Simon says", region, self.simon) + + def __connect_transturtles(self) -> None: + """Connect every transturtle with others""" + self._connect_transturtle_to_other("Transturtle Veil top left", self.veil_tl) + self._connect_transturtle_to_other("Transturtle Veil top right", self.veil_tr_l) + self._connect_transturtle_to_other("Transturtle Open Water top right", self.openwater_tr_turtle) + self._connect_transturtle_to_other("Transturtle Forest bottom left", self.forest_bl) + self._connect_transturtle_to_other("Transturtle Home water", self.home_water_transturtle) + self._connect_transturtle_to_other("Transturtle Abyss right", self.abyss_r) + self._connect_transturtle_to_other("Transturtle Final Boss", self.final_boss_tube) + self._connect_transturtle_to_other("Transturtle Simon says", self.simon) + self._connect_arnassi_path_transturtle_to_other("Transturtle Arnassi ruins", self.arnassi_path) + + def connect_regions(self) -> None: + """ + Connect every region (entrances and exits) + """ + self.__connect_home_water_regions() + self.__connect_open_water_regions() + self.__connect_mithalas_regions() + self.__connect_forest_regions() + self.__connect_veil_regions() + self.__connect_abyss_regions() + self.__connect_sunken_city_regions() + self.__connect_body_regions() + self.__connect_transturtles() + + def __add_event_location(self, region: Region, name: str, event_name: str) -> None: + """ + Add an event to the `region` with the name `name` and the item + `event_name` + """ + location: AquariaLocation = AquariaLocation( + self.player, name, None, region + ) + region.locations.append(location) + location.place_locked_item(AquariaItem(event_name, + ItemClassification.progression, + None, + self.player)) + + def __add_event_big_bosses(self) -> None: + """ + Add every bit bosses (other than the creator) events to the `world` + """ + self.__add_event_location(self.energy_temple_boss, + "Beating Fallen God", + "Fallen God beated") + self.__add_event_location(self.cathedral_boss_r, + "Beating Mithalan God", + "Mithalan God beated") + self.__add_event_location(self.forest_boss, + "Beating Drunian God", + "Drunian God beated") + self.__add_event_location(self.sun_temple_boss, + "Beating Sun God", + "Sun God beated") + self.__add_event_location(self.sunken_city_boss, + "Beating the Golem", + "The Golem beated") + + def __add_event_mini_bosses(self) -> None: + """ + Add every mini bosses (excluding Energy statue and Simon says) + events to the `world` + """ + self.__add_event_location(self.home_water_nautilus, + "Beating Nautilus Prime", + "Nautilus Prime beated") + self.__add_event_location(self.energy_temple_blaster_room, + "Beating Blaster Peg Prime", + "Blaster Peg Prime beated") + self.__add_event_location(self.mermog_boss, + "Beating Mergog", + "Mergog beated") + self.__add_event_location(self.cathedral_l_tube, + "Beating Mithalan priests", + "Mithalan priests beated") + self.__add_event_location(self.octo_cave_t, + "Beating Octopus Prime", + "Octopus Prime beated") + self.__add_event_location(self.arnassi_crab_boss, + "Beating Crabbius Maximus", + "Crabbius Maximus beated") + self.__add_event_location(self.bubble_cave_boss, + "Beating Mantis Shrimp Prime", + "Mantis Shrimp Prime beated") + self.__add_event_location(self.king_jellyfish_cave, + "Beating King Jellyfish God Prime", + "King Jellyfish God Prime beated") + + def __add_event_secrets(self) -> None: + """ + Add secrets events to the `world` + """ + self.__add_event_location(self.first_secret, # Doit ajouter une région pour le "first secret" + "First secret", + "First secret obtained") + self.__add_event_location(self.mithalas_city, + "Second secret", + "Second secret obtained") + self.__add_event_location(self.sun_temple_l, + "Third secret", + "Third secret obtained") + + def add_event_locations(self) -> None: + """ + Add every event (locations and items) to the `world` + """ + self.__add_event_mini_bosses() + self.__add_event_big_bosses() + self.__add_event_secrets() + self.__add_event_location(self.sunken_city_boss, + "Sunken City cleared", + "Body tongue cleared") + self.__add_event_location(self.sun_temple_r, + "Sun Crystal", + "Has sun crystal") + self.__add_event_location(self.final_boss_end, "Objective complete", + "Victory") + + def __adjusting_urns_rules(self) -> None: + """Since Urns need to be broken, add a damaging item to rules""" + add_rule(self.multiworld.get_location("Open water top right area, first urn in the Mithalas exit", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Open water top right area, second urn in the Mithalas exit", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Open water top right area, third urn in the Mithalas exit", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, first urn in one of the homes", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, second urn in one of the homes", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, first urn in the city reserve", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, second urn in the city reserve", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, third urn in the city reserve", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, urn in the cathedral flower tube entrance", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, urn in the bedroom", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, first urn of the single lamp path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, second urn of the single lamp path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, urn in the bottom room", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, first urn on the entrance path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city castle, second urn on the entrance path", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Mithalas city, urn inside a home fish pass", self.player), + lambda state: _has_damaging_item(state, self.player)) + + def __adjusting_crates_rules(self) -> None: + """Since Crate need to be broken, add a damaging item to rules""" + add_rule(self.multiworld.get_location("Sunken city right area, crate close to the save cristal", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city right area, crate in the left bottom room", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city left area, crate in the little pipe room", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city left area, crate close to the save cristal", self.player), + lambda state: _has_damaging_item(state, self.player)) + add_rule(self.multiworld.get_location("Sunken city left area, crate before the bedroom", self.player), + lambda state: _has_damaging_item(state, self.player)) + + def __adjusting_soup_rules(self) -> None: + """ + Modify rules for location that need soup + """ + add_rule(self.multiworld.get_location("Turtle cave, Urchin costume", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Sun Worm path, first cliff bulb", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Sun Worm path, second cliff bulb", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("The veil top right area, bulb in the top of the water fall", self.player), + lambda state: _has_hot_soup(state, self.player) and _has_beast_form(state, self.player)) + + def __adjusting_under_rock_location(self) -> None: + """ + Modify rules implying bind song needed for bulb under rocks + """ + add_rule(self.multiworld.get_location("Home water, bulb under the rock in the left path from the verse cave", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Verse cave left area, bulb under the rock at the end of the path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Naija's home, bulb under the rock at the right of the main path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, bulb under the rock in the path to the singing statues", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, bulb under the rock close to the song door", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Energy temple second area, bulb under the rock", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Open water top left area, bulb under the rock in the right path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Open water top left area, bulb under the rock in the left path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Kelp Forest top right area, bulb under the rock in the right path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("The veil top left area, bulb under the rock in the top right path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Abyss right area, bulb in the middle path", + self.player), lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("The veil top left area, bulb under the rock in the top right path", + self.player), lambda state: _has_bind_song(state, self.player)) + + def __adjusting_light_in_dark_place_rules(self) -> None: + add_rule(self.multiworld.get_location("Kelp forest top right area, Black pearl", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_location("Kelp forest bottom right area, Odd Container", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Veil top left to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Open Water top right to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Veil top right to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Forest bottom left to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Home water to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Final Boss to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Simon says to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Transturtle Arnassi ruins to Transturtle Abyss right", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Body center area to Abyss left bottom area", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Veil left of sun temple to Octo cave top path", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Open water bottom right area to Abyss right area", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Open water bottom left area to Abyss left area", self.player), + lambda state: _has_light(state, self.player)) + add_rule(self.multiworld.get_entrance("Sun temple left area to Sun temple right area", self.player), + lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + add_rule(self.multiworld.get_entrance("Sun temple right area to Sun temple left area", self.player), + lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + add_rule(self.multiworld.get_entrance("Veil left of sun temple to Sun temple left area", self.player), + lambda state: _has_light(state, self.player) or _has_sun_crystal(state, self.player)) + + + + def __adjusting_manual_rules(self) -> None: + add_rule(self.multiworld.get_location("Mithalas cathedral, Mithalan Dress", self.player), + lambda state: _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Open water bottom left area, bulb inside the downest fish pass", self.player), + lambda state: _has_fish_form(state, self.player)) + add_rule(self.multiworld.get_location("Kelp forest bottom left area, Walker baby", self.player), + lambda state: _has_spirit_form(state, self.player)) + add_rule(self.multiworld.get_location("The veil top left area, bulb hidden behind the blocking rock", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Turtle cave, Turtle Egg", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Abyss left area, bulb in the bottom fish pass", self.player), + lambda state: _has_fish_form(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, Anemone seed", self.player), + lambda state: _has_nature_form(state, self.player)) + add_rule(self.multiworld.get_location("Song cave, Verse egg", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Verse cave right area, Big Seed", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Arnassi ruins, Song plant spore on the top of the ruins", self.player), + lambda state: _has_beast_form(state, self.player)) + add_rule(self.multiworld.get_location("Energy temple first area, bulb in the bottom room blocked by a rock", + self.player), lambda state: _has_energy_form(state, self.player)) + add_rule(self.multiworld.get_location("Home water, bulb in the bottom left room", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Home water, bulb in the path bellow Nautilus Prime", self.player), + lambda state: _has_bind_song(state, self.player)) + add_rule(self.multiworld.get_location("Naija's home, bulb after the energy door", self.player), + lambda state: _has_energy_form(state, self.player)) + add_rule(self.multiworld.get_location("Abyss right area, bulb behind the rock in the whale room", self.player), + lambda state: _has_spirit_form(state, self.player) and + _has_sun_form(state, self.player)) + add_rule(self.multiworld.get_location("Arnassi ruins, Arnassi Armor", self.player), + lambda state: _has_fish_form(state, self.player) and + _has_spirit_form(state, self.player)) + + + + + def __no_progression_hard_or_hidden_location(self) -> None: + self.multiworld.get_location("Energy temple boss area, Fallen god tooth", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Cathedral boss area, beating Mithalan God", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Kelp forest boss area, beating Drunian God", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun temple boss area, beating Sun God", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sunken city, bulb on the top of the boss area (boiler room)", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Home water, Nautilus Egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Energy temple blaster room, Blaster egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Mithalas castle, beating the priests", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Mermog cave, Piranha Egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Octopus cave, Dumbo Egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("King Jellyfish cave, bulb in the right path from King Jelly", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("King Jellyfish cave, Jellyfish Costume", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Final boss area, bulb in the boss third form room", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun Worm path, first cliff bulb", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun Worm path, second cliff bulb", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("The veil top right area, bulb in the top of the water fall", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Bubble cave, bulb in the left cave wall", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Bubble cave, bulb in the right cave wall (behind the ice cristal)", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Bubble cave, Verse egg", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Kelp Forest bottom left area, bulb close to the spirit crystals", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Kelp forest bottom left area, Walker baby", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun temple, Sun key", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("The body bottom area, Mutant Costume", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Sun temple, bulb in the hidden room of the right part", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + self.multiworld.get_location("Arnassi ruins, Arnassi Armor", + self.player).item_rule =\ + lambda item: item.classification != ItemClassification.progression + + def adjusting_rules(self, options: AquariaOptions) -> None: + """ + Modify rules for single location or optional rules + """ + self.__adjusting_urns_rules() + self.__adjusting_crates_rules() + self.__adjusting_soup_rules() + self.__adjusting_manual_rules() + if options.light_needed_to_get_to_dark_places: + self.__adjusting_light_in_dark_place_rules() + if options.bind_song_needed_to_get_under_rock_bulb: + self.__adjusting_under_rock_location() + + if options.mini_bosses_to_beat.value > 0: + add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), + lambda state: _has_mini_bosses(state, self.player)) + if options.big_bosses_to_beat.value > 0: + add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), + lambda state: _has_big_bosses(state, self.player)) + if options.objective.value == 1: + add_rule(self.multiworld.get_entrance("Before Final boss to Final boss", self.player), + lambda state: _has_secrets(state, self.player)) + if options.unconfine_home_water.value in [0, 1]: + add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player), + lambda state: _has_bind_song(state, self.player)) + if options.unconfine_home_water.value in [0, 2]: + add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), + lambda state: _has_bind_song(state, self.player) and _has_energy_form(state, self.player)) + if options.early_energy_form: + add_rule(self.multiworld.get_entrance("Home Water to Home water transturtle room", self.player), + lambda state: _has_energy_form(state, self.player)) + if options.early_energy_form: + add_rule(self.multiworld.get_entrance("Home Water to Open water top left area", self.player), + lambda state: _has_energy_form(state, self.player)) + + if options.no_progression_hard_or_hidden_locations: + self.__no_progression_hard_or_hidden_location() + + def __add_home_water_regions_to_world(self) -> None: + """ + Add every region around home water to the `world` + """ + self.multiworld.regions.append(self.menu) + self.multiworld.regions.append(self.verse_cave_r) + self.multiworld.regions.append(self.verse_cave_l) + self.multiworld.regions.append(self.home_water) + self.multiworld.regions.append(self.home_water_nautilus) + self.multiworld.regions.append(self.home_water_transturtle) + self.multiworld.regions.append(self.naija_home) + self.multiworld.regions.append(self.song_cave) + self.multiworld.regions.append(self.energy_temple_1) + self.multiworld.regions.append(self.energy_temple_2) + self.multiworld.regions.append(self.energy_temple_3) + self.multiworld.regions.append(self.energy_temple_boss) + self.multiworld.regions.append(self.energy_temple_blaster_room) + self.multiworld.regions.append(self.energy_temple_altar) + + def __add_open_water_regions_to_world(self) -> None: + """ + Add every region around open water to the `world` + """ + self.multiworld.regions.append(self.openwater_tl) + self.multiworld.regions.append(self.openwater_tr) + self.multiworld.regions.append(self.openwater_tr_turtle) + self.multiworld.regions.append(self.openwater_bl) + self.multiworld.regions.append(self.openwater_br) + self.multiworld.regions.append(self.skeleton_path) + self.multiworld.regions.append(self.skeleton_path_sc) + self.multiworld.regions.append(self.arnassi) + self.multiworld.regions.append(self.arnassi_path) + self.multiworld.regions.append(self.arnassi_crab_boss) + self.multiworld.regions.append(self.simon) + + def __add_mithalas_regions_to_world(self) -> None: + """ + Add every region around Mithalas to the `world` + """ + self.multiworld.regions.append(self.mithalas_city) + self.multiworld.regions.append(self.mithalas_city_top_path) + self.multiworld.regions.append(self.mithalas_city_fishpass) + self.multiworld.regions.append(self.cathedral_l) + self.multiworld.regions.append(self.cathedral_l_tube) + self.multiworld.regions.append(self.cathedral_l_sc) + self.multiworld.regions.append(self.cathedral_r) + self.multiworld.regions.append(self.cathedral_underground) + self.multiworld.regions.append(self.cathedral_boss_l) + self.multiworld.regions.append(self.cathedral_boss_r) + + def __add_forest_regions_to_world(self) -> None: + """ + Add every region around the kelp forest to the `world` + """ + self.multiworld.regions.append(self.forest_tl) + self.multiworld.regions.append(self.forest_tl_fp) + self.multiworld.regions.append(self.forest_tr) + self.multiworld.regions.append(self.forest_tr_fp) + self.multiworld.regions.append(self.forest_bl) + self.multiworld.regions.append(self.forest_br) + self.multiworld.regions.append(self.forest_boss) + self.multiworld.regions.append(self.forest_boss_entrance) + self.multiworld.regions.append(self.forest_sprite_cave) + self.multiworld.regions.append(self.forest_sprite_cave_tube) + self.multiworld.regions.append(self.mermog_cave) + self.multiworld.regions.append(self.mermog_boss) + self.multiworld.regions.append(self.forest_fish_cave) + + def __add_veil_regions_to_world(self) -> None: + """ + Add every region around the Veil to the `world` + """ + self.multiworld.regions.append(self.veil_tl) + self.multiworld.regions.append(self.veil_tl_fp) + self.multiworld.regions.append(self.veil_tr_l) + self.multiworld.regions.append(self.veil_tr_r) + self.multiworld.regions.append(self.veil_bl) + self.multiworld.regions.append(self.veil_b_sc) + self.multiworld.regions.append(self.veil_bl_fp) + self.multiworld.regions.append(self.veil_br) + self.multiworld.regions.append(self.octo_cave_t) + self.multiworld.regions.append(self.octo_cave_b) + self.multiworld.regions.append(self.turtle_cave) + self.multiworld.regions.append(self.turtle_cave_bubble) + self.multiworld.regions.append(self.sun_temple_l) + self.multiworld.regions.append(self.sun_temple_r) + self.multiworld.regions.append(self.sun_temple_boss_path) + self.multiworld.regions.append(self.sun_temple_boss) + + def __add_abyss_regions_to_world(self) -> None: + """ + Add every region around the Abyss to the `world` + """ + self.multiworld.regions.append(self.abyss_l) + self.multiworld.regions.append(self.abyss_lb) + self.multiworld.regions.append(self.abyss_r) + self.multiworld.regions.append(self.ice_cave) + self.multiworld.regions.append(self.bubble_cave) + self.multiworld.regions.append(self.bubble_cave_boss) + self.multiworld.regions.append(self.king_jellyfish_cave) + self.multiworld.regions.append(self.whale) + self.multiworld.regions.append(self.sunken_city_l) + self.multiworld.regions.append(self.sunken_city_r) + self.multiworld.regions.append(self.sunken_city_boss) + self.multiworld.regions.append(self.sunken_city_l_bedroom) + + def __add_body_regions_to_world(self) -> None: + """ + Add every region around the Body to the `world` + """ + self.multiworld.regions.append(self.body_c) + self.multiworld.regions.append(self.body_l) + self.multiworld.regions.append(self.body_rt) + self.multiworld.regions.append(self.body_rb) + self.multiworld.regions.append(self.body_b) + self.multiworld.regions.append(self.final_boss_loby) + self.multiworld.regions.append(self.final_boss_tube) + self.multiworld.regions.append(self.final_boss) + self.multiworld.regions.append(self.final_boss_end) + + def add_regions_to_world(self) -> None: + """ + Add every region to the `world` + """ + self.__add_home_water_regions_to_world() + self.__add_open_water_regions_to_world() + self.__add_mithalas_regions_to_world() + self.__add_forest_regions_to_world() + self.__add_veil_regions_to_world() + self.__add_abyss_regions_to_world() + self.__add_body_regions_to_world() + + def __init__(self, multiworld: MultiWorld, player: int): + """ + Initialisation of the regions + """ + self.multiworld = multiworld + self.player = player + self.__create_home_water_area() + self.__create_energy_temple() + self.__create_openwater() + self.__create_mithalas() + self.__create_forest() + self.__create_veil() + self.__create_sun_temple() + self.__create_abyss() + self.__create_sunken_city() + self.__create_body() diff --git a/worlds/aquaria/__init__.py b/worlds/aquaria/__init__.py new file mode 100644 index 00000000000..e87e8c8b306 --- /dev/null +++ b/worlds/aquaria/__init__.py @@ -0,0 +1,218 @@ +""" +Author: Louis M +Date: Fri, 15 Mar 2024 18:41:40 +0000 +Description: Main module for Aquaria game multiworld randomizer +""" + +from typing import List, Dict, ClassVar, Any +from ..AutoWorld import World, WebWorld +from BaseClasses import Tutorial, MultiWorld, ItemClassification +from .Items import item_table, AquariaItem, ItemType, ItemGroup +from .Locations import location_table +from .Options import AquariaOptions +from .Regions import AquariaRegions + + +class AquariaWeb(WebWorld): + """ + Class used to generate the Aquaria Game Web pages (setup, tutorial, etc.) + """ + theme = "ocean" + + bug_report_page = "https://github.com/tioui/Aquaria_Randomizer/issues" + + setup = Tutorial( + "Multiworld Setup Guide", + "A guide to setting up Aquaria for MultiWorld.", + "English", + "setup_en.md", + "setup/en", + ["Tioui"] + ) + + setup_fr = Tutorial( + "Guide de configuration Multimonde", + "Un guide pour configurer Aquaria MultiWorld", + "Français", + "setup_fr.md", + "setup/fr", + ["Tioui"] + ) + + tutorials = [setup, setup_fr] + + +class AquariaWorld(World): + """ + Aquaria is a side-scrolling action-adventure game. It follows Naija, an + aquatic humanoid woman, as she explores the underwater world of Aquaria. + Along her journey, she learns about the history of the world she inhabits + as well as her own past. The gameplay focuses on a combination of swimming, + singing, and combat, through which Naija can interact with the world. Her + songs can move items, affect plants and animals, and change her physical + appearance into other forms that have different abilities, like firing + projectiles at hostile creatures, or passing through barriers inaccessible + to her in her natural form. + From: https://en.wikipedia.org/wiki/Aquaria_(video_game) + """ + + game: str = "Aquaria" + "The name of the game" + + topology_present = True + "show path to required location checks in spoiler" + + web: WebWorld = AquariaWeb() + "The web page generation informations" + + item_name_to_id: ClassVar[Dict[str, int]] =\ + {name: data.id for name, data in item_table.items()} + "The name and associated ID of each item of the world" + + item_name_groups = { + "Damage": {"Energy form", "Nature form", "Beast form", + "Li and Li song", "Baby nautilus", "Baby piranha", + "Baby blaster"}, + "Light": {"Sun form", "Baby dumbo"} + } + """Grouping item make it easier to find them""" + + location_name_to_id = location_table + "The name and associated ID of each location of the world" + + base_id = 698000 + "The starting ID of the items and locations of the world" + + ingredients_substitution: List[int] + "Used to randomize ingredient drop" + + options_dataclass = AquariaOptions + "Used to manage world options" + + options: AquariaOptions + "Every options of the world" + + regions: AquariaRegions + "Used to manage Regions" + + exclude: List[str] + + def __init__(self, multiworld: MultiWorld, player: int): + """Initialisation of the Aquaria World""" + super(AquariaWorld, self).__init__(multiworld, player) + self.regions = AquariaRegions(multiworld, player) + self.ingredients_substitution = [] + self.exclude = [] + + def create_regions(self) -> None: + """ + Create every Region in `regions` + """ + self.regions.add_regions_to_world() + self.regions.connect_regions() + self.regions.add_event_locations() + + def create_item(self, name: str) -> AquariaItem: + """ + Create an AquariaItem using `name' as item name. + """ + result: AquariaItem + try: + data = item_table[name] + classification: ItemClassification = ItemClassification.useful + if data.type == ItemType.JUNK: + classification = ItemClassification.filler + elif data.type == ItemType.PROGRESSION: + classification = ItemClassification.progression + result = AquariaItem(name, classification, data.id, self.player) + except BaseException: + raise Exception('The item ' + name + ' is not valid.') + + return result + + def __pre_fill_item(self, item_name: str, location_name: str, precollected) -> None: + """Pre-assign an item to a location""" + if item_name not in precollected: + self.exclude.append(item_name) + data = item_table[item_name] + item = AquariaItem(item_name, ItemClassification.useful, data.id, self.player) + self.multiworld.get_location(location_name, self.player).place_locked_item(item) + + def get_filler_item_name(self): + """Getting a random ingredient item as filler""" + ingredients = [] + for name, data in item_table.items(): + if data.group == ItemGroup.INGREDIENT: + ingredients.append(name) + filler_item_name = self.random.choice(ingredients) + return filler_item_name + + def create_items(self) -> None: + """Create every item in the world""" + precollected = [item.name for item in self.multiworld.precollected_items[self.player]] + if self.options.turtle_randomizer.value > 0: + if self.options.turtle_randomizer.value == 2: + self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected) + else: + self.__pre_fill_item("Transturtle Veil top left", "The veil top left area, Transturtle", precollected) + self.__pre_fill_item("Transturtle Veil top right", "The veil top right area, Transturtle", precollected) + self.__pre_fill_item("Transturtle Open Water top right", "Open water top right area, Transturtle", + precollected) + self.__pre_fill_item("Transturtle Forest bottom left", "Kelp Forest bottom left area, Transturtle", + precollected) + self.__pre_fill_item("Transturtle Home water", "Home water, Transturtle", precollected) + self.__pre_fill_item("Transturtle Abyss right", "Abyss right area, Transturtle", precollected) + self.__pre_fill_item("Transturtle Final Boss", "Final boss area, Transturtle", precollected) + # The last two are inverted because in the original game, they are special turtle that communicate directly + self.__pre_fill_item("Transturtle Simon says", "Arnassi Ruins, Transturtle", precollected) + self.__pre_fill_item("Transturtle Arnassi ruins", "Simon says area, Transturtle", precollected) + for name, data in item_table.items(): + if name in precollected: + precollected.remove(name) + self.multiworld.itempool.append(self.create_item(self.get_filler_item_name())) + else: + if name not in self.exclude: + for i in range(data.count): + item = self.create_item(name) + self.multiworld.itempool.append(item) + + def set_rules(self) -> None: + """ + Launched when the Multiworld generator is ready to generate rules + """ + + self.regions.adjusting_rules(self.options) + self.multiworld.completion_condition[self.player] = lambda \ + state: state.has("Victory", self.player) + + def generate_basic(self) -> None: + """ + Player-specific randomization that does not affect logic. + Used to fill then `ingredients_substitution` list + """ + simple_ingredients_substitution = [i for i in range(27)] + if self.options.ingredient_randomizer.value > 0: + if self.options.ingredient_randomizer.value == 1: + simple_ingredients_substitution.pop(-1) + simple_ingredients_substitution.pop(-1) + simple_ingredients_substitution.pop(-1) + self.random.shuffle(simple_ingredients_substitution) + if self.options.ingredient_randomizer.value == 1: + simple_ingredients_substitution.extend([24, 25, 26]) + dishes_substitution = [i for i in range(27, 76)] + if self.options.dish_randomizer: + self.random.shuffle(dishes_substitution) + self.ingredients_substitution.clear() + self.ingredients_substitution.extend(simple_ingredients_substitution) + self.ingredients_substitution.extend(dishes_substitution) + + def fill_slot_data(self) -> Dict[str, Any]: + return {"ingredientReplacement": self.ingredients_substitution, + "aquarianTranslate": bool(self.options.aquarian_translation.value), + "secret_needed": self.options.objective.value > 0, + "minibosses_to_kill": self.options.mini_bosses_to_beat.value, + "bigbosses_to_kill": self.options.big_bosses_to_beat.value, + "skip_first_vision": bool(self.options.skip_first_vision.value), + "unconfine_home_water_energy_door": self.options.unconfine_home_water.value in [1, 3], + "unconfine_home_water_transturtle": self.options.unconfine_home_water.value in [2, 3], + } diff --git a/worlds/aquaria/docs/en_Aquaria.md b/worlds/aquaria/docs/en_Aquaria.md new file mode 100644 index 00000000000..aa095b83568 --- /dev/null +++ b/worlds/aquaria/docs/en_Aquaria.md @@ -0,0 +1,64 @@ +# Aquaria + +## Game page in other languages: +* [Français](/games/Aquaria/info/fr) + +## Where is the options page? + +The player options page for this game contains all the options you need to configure and export a config file. Player +options page link: [Aquaria Player Options Page](../player-options). + +## What does randomization do to this game? +The locations in the randomizer are: + +- All sing bulbs; +- All Mithalas Urns; +- All Sunken City crates; +- Collectible treasure locations (including pet eggs and costumes); +- Beating Simon says; +- Li cave; +- Every Transportation Turtle (also called transturtle); +- Locations where you get songs, + * Erulian spirit cristal, + * Energy status mini-boss, + * Beating Mithalan God boss, + * Fish cave puzzle, + * Beating Drunian God boss, + * Beating Sun God boss, + * Breaking Li cage in the body + +Note that, unlike the vanilla game, when opening sing bulbs, Mithalas urns and Sunken City crates, +nothing will come out of them. The moment those bulbs, urns and crates are opened, the location is considered received. + +The items in the randomizer are: +- Dishes (used to learn recipes*); +- Some ingredients; +- The Wok (third plate used to cook 3 ingredients recipes everywhere); +- All collectible treasure (including pet eggs and costumes); +- Li and Li song; +- All songs (other than Li's song since it is learned when Li is obtained); +- Transportation to transturtles. + +Also, there is the option to randomize every ingredient drops (from fishes, monsters +or plants). + +*Note that, unlike in the vanilla game, the recipes for dishes (other than the Sea Loaf) +cannot be cooked (and learn) before being obtained as randomized items. Also, enemies and plants +that drop dishes that have not been learned before will drop ingredients of this dish instead. + +## What is the goal of the game? +The goal of the Aquaria game is to beat the creator. You can also add other goals like getting +secret memories, beating a number of mini-bosses and beating a number of bosses. + +## Which items can be in another player's world? +Any items specified above can be in another player's world. + +## What does another world's item look like in Aquaria? +No visuals are shown when finding locations other than collectible treasure. +For those treasures, the visual of the treasure is visually unchanged. +After collecting a location check, a message will be shown to inform the player +what has been collected, and who will receive it. + +## When the player receives an item, what happens? +When you receive an item, a message will pop up to inform you where you received +the item from, and which one it is. \ No newline at end of file diff --git a/worlds/aquaria/docs/fr_Aquaria.md b/worlds/aquaria/docs/fr_Aquaria.md new file mode 100644 index 00000000000..4395b6dff95 --- /dev/null +++ b/worlds/aquaria/docs/fr_Aquaria.md @@ -0,0 +1,65 @@ +# Aquaria + +## Où se trouve la page des options ? + +La [page des options du joueur pour ce jeu](../player-options) contient tous +les options dont vous avez besoin pour configurer et exporter le fichier. + +## Quel est l'effet de la randomisation sur ce jeu ? + +Les localisations du "Ransomizer" sont: + +- tous les bulbes musicaux; +- toutes les urnes de Mithalas; +- toutes les caisses de la cité engloutie; +- les localisations des trésors de collections (incluant les oeufs d'animaux de compagnie et les costumes); +- Battre Simom dit; +- La caverne de Li; +- Les tortues de transportation (transturtle); +- Localisation ou on obtient normalement les musiques, + * cristal de l'esprit Erulien, + * le mini-boss de la statue de l'énergie, + * battre le dieu de Mithalas, + * résoudre l'énigme de la caverne des poissons, + * battre le dieu Drunien, + * battre le dieu du soleil, + * détruire la cage de Li dans le corps, + +À noter que, contrairement au jeu original, lors de l'ouverture d'un bulbe musical, d'une urne de Mithalas ou +d'une caisse de la cité engloutie, aucun objet n'en sortira. La localisation représentée par l'objet ouvert est reçue +dès l'ouverture. + +Les objets pouvant être obtenus sont: +- les recettes (permettant d'apprendre les recettes*); +- certains ingrédients; +- le Wok (la troisième assiette permettant de cuisiner avec trois ingrédients n'importe où); +- Tous les trésors de collection (incluant les oeufs d'animal de compagnie et les costumes); +- Li et la musique de Li; +- Toutes les musiques (autre que la musique de Li puisque cette dernière est apprise en obtenant Li); +- Les localisations de transportation. + +Il y a également l'option pour mélanger les ingrédients obtenus en éliminant des monstres, des poissons ou des plantes. + +*À noter que, contrairement au jeu original, il est impossible de cuisiner une recette qui n'a pas préalablement +été apprise en obtenant un repas en tant qu'objet. À noter également que les ennemies et plantes qui +donnent un repas dont la recette n'a pas préalablement été apprise vont donner les ingrédients de cette +recette. + +## Quel est le but de Aquaria ? + +Dans Aquaria, le but est de battre le monstre final (le créateur). Il est également possible d'ajouter +des buts comme obtenir les trois souvenirs secrets, ou devoir battre une quantité de boss ou de mini-boss. + +## Quels objets peuvent se trouver dans le monde d'un autre joueur ? + +Tous les objets indiqués plus haut peuvent être obtenus à partir du monde d'un autre joueur. + +## À quoi ressemble un objet d'un autre monde dans ce jeu + +Autre que pour les trésors de collection (dont le visuel demeure inchangé), +les autres localisations n'ont aucun visuel. Lorsqu'une localisation randomisée est obtenue, +un message est affiché à l'écran pour indiquer quel objet a été trouvé et pour quel joueur. + +## Que se passe-t-il lorsque le joueur reçoit un objet ? + +Chaque fois qu'un objet est reçu, un message apparaît à l'écran pour en informer le joueur. diff --git a/worlds/aquaria/docs/setup_en.md b/worlds/aquaria/docs/setup_en.md new file mode 100644 index 00000000000..435761e3f84 --- /dev/null +++ b/worlds/aquaria/docs/setup_en.md @@ -0,0 +1,114 @@ +# Aquaria Randomizer Setup Guide + +## Required Software + +- The original Aquaria Game (buyable from a lot of online game seller); +- The [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) +- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases) + +## Installation and execution Procedures + +### Windows + +First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that +the original game will stop working. Copying the folder will guarantee that the original game keeps on working. +Also, in Windows, the save files are stored in the Aquaria folder. So copying the Aquaria folder for every Multiworld +game you play will make sure that every game has their own save game. + +Unzip the Aquaria randomizer release and copy all unzipped files in the Aquaria game folder. The unzipped files +are those: +- aquaria_randomizer.exe +- OpenAL32.dll +- override (directory) +- SDL2.dll +- usersettings.xml +- wrap_oal.dll +- cacert.pem + +If there is a conflict between file in the original game folder and the unzipped files, you should override +the original files with the one of the unzipped randomizer. + +Finally, to launch the randomizer, you must use the command line interface (you can open the command line interface +by writing `cmd` in the address bar of the Windows file explorer). Here is the command line to use to start the +randomizer: + +```bash +aquaria_randomizer.exe --name YourName --server theServer:thePort +``` + +or, if the room has a password: + +```bash +aquaria_randomizer.exe --name YourName --server theServer:thePort --password thePassword +``` + +### Linux when using the AppImage + +If you use the AppImage, just copy it in the Aquaria game folder. You then have to make it executable. You +can do that from command line by using + +```bash +chmod +x Aquaria_Randomizer-*.AppImage +``` + +or by using the Graphical Explorer of your system. + +To launch the randomizer, just launch in command line: + +```bash +./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort +``` + +or, if the room has a password: + +```bash +./Aquaria_Randomizer-*.AppImage --name YourName --server theServer:thePort --password thePassword +``` + +Note that you should not have multiple Aquaria_Randomizer AppImage file in the same folder. If this situation occurred, +the preceding commands will launch the game multiple times. + +### Linux when using the tar file + +First, you should copy the original Aquaria folder game. The randomizer will possibly modify the game so that +the original game will stop working. Copying the folder will guarantee that the original game keeps on working. + +Untar the Aquaria randomizer release and copy all extracted files in the Aquaria game folder. The extracted +files are those: +- aquaria_randomizer +- override (directory) +- usersettings.xml +- cacert.pem + +If there is a conflict between file in the original game folder and the extracted files, you should override +the original files with the one of the extracted randomizer files. + +Then, you should use your system package manager to install liblua5, libogg, libvorbis, libopenal and libsdl2. +On Debian base system (like Ubuntu), you can use the following command: + +```bash +sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev +``` + +Also, if there is some `.so` files in the Aquaria original game folder (`libgcc_s.so.1`, `libopenal.so.1`, +`libSDL-1.2.so.0` and `libstdc++.so.6`), you should remove them from the Aquaria Randomizer game folder. Those are +old libraries that will not work on the recent build of the randomizer. + +To launch the randomizer, just launch in command line: + +```bash +./aquaria_randomizer --name YourName --server theServer:thePort +``` + +or, if the room has a password: + +```bash +./aquaria_randomizer --name YourName --server theServer:thePort --password thePassword +``` + +Note: If you have a permission denied error when using the command line, you can use this command line to be +sure that your executable has executable permission: + +```bash +chmod +x aquaria_randomizer +``` diff --git a/worlds/aquaria/docs/setup_fr.md b/worlds/aquaria/docs/setup_fr.md new file mode 100644 index 00000000000..2c34f1e6a50 --- /dev/null +++ b/worlds/aquaria/docs/setup_fr.md @@ -0,0 +1,118 @@ +# Guide de configuration MultiWorld d'Aquaria + +## Logiciels nécessaires + +- Le jeu Aquaria original (trouvable sur la majorité des sites de ventes de jeux vidéo en ligne) +- Le client Randomizer d'Aquaria [Aquaria randomizer](https://github.com/tioui/Aquaria_Randomizer/releases) +- De manière optionnel, pour pouvoir envoyer des [commandes](/tutorial/Archipelago/commands/en) comme `!hint`: utilisez le client texte de [la version la plus récente d'Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) + +## Procédures d'installation et d'exécution + +### Windows + +En premier lieu, vous devriez effectuer une nouvelle copie du jeu d'Aquaria original à chaque fois que vous effectuez une +nouvelle partie. La première raison de cette copie est que le randomizer modifie des fichiers qui rendront possiblement +le jeu original non fonctionnel. La seconde raison d'effectuer cette copie est que les sauvegardes sont créées +directement dans le répertoire du jeu. Donc, la copie permet d'éviter de perdre vos sauvegardes du jeu d'origine ou +encore de charger une sauvegarde d'une ancienne partie de multiworld (ce qui pourrait avoir comme conséquence de briser +la logique du multiworld). + +Désarchiver le randomizer d'Aquaria et copier tous les fichiers de l'archive dans le répertoire du jeu d'Aquaria. Le +fichier d'archive devrait contenir les fichiers suivants: +- aquaria_randomizer.exe +- OpenAL32.dll +- override (directory) +- SDL2.dll +- usersettings.xml +- wrap_oal.dll +- cacert.pem + +S'il y a des conflits entre les fichiers de l'archive zip et les fichiers du jeu original, vous devez utiliser +les fichiers contenus dans l'archive zip. + +Finalement, pour lancer le randomizer, vous devez utiliser la ligne de commande (vous pouvez ouvrir une interface de +ligne de commande, entrez l'adresse `cmd` dans la barre d'adresse de l'explorateur de fichier de Windows). Voici +la ligne de commande à utiliser pour lancer le randomizer: + +```bash +aquaria_randomizer.exe --name VotreNom --server leServeur:LePort +``` + +ou, si vous devez entrer un mot de passe: + +```bash +aquaria_randomizer.exe --name VotreNom --server leServeur:LePort --password leMotDePasse +``` + +### Linux avec le fichier AppImage + +Si vous utilisez le fichier AppImage, copiez le fichier dans le répertoire du jeu d'Aquaria. Ensuite, assurez-vous de +le mettre exécutable. Vous pouvez mettre le fichier exécutable avec la commande suivante: + +```bash +chmod +x Aquaria_Randomizer-*.AppImage +``` + +ou bien en utilisant l'explorateur graphique de votre système. + +Pour lancer le randomizer, utiliser la commande suivante: + +```bash +./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort +``` + +Si vous devez entrer un mot de passe: + +```bash +./Aquaria_Randomizer-*.AppImage --name VotreNom --server LeServeur:LePort --password LeMotDePasse +``` + +À noter que vous ne devez pas avoir plusieurs fichiers AppImage différents dans le même répertoire. Si cette situation +survient, le jeu sera lancé plusieurs fois. + +### Linux avec le fichier tar + +En premier lieu, assurez-vous de faire une copie du répertoire du jeu d'origine d'Aquaria. Les fichiers contenus +dans le randomizer auront comme impact de rendre le jeu d'origine non fonctionnel. Donc, effectuer la copie du jeu +avant de déposer le randomizer à l'intérieur permet de vous assurer de garder une version du jeu d'origine fonctionnel. + +Désarchiver le fichier tar et copier tous les fichiers qu'il contient dans le répertoire du jeu d'origine d'Aquaria. Les +fichiers extraient du fichier tar devraient être les suivants: +- aquaria_randomizer +- override (directory) +- usersettings.xml +- cacert.pem + +S'il y a des conflits entre les fichiers de l'archive tar et les fichiers du jeu original, vous devez utiliser +les fichiers contenus dans l'archive tar. + +Ensuite, vous devez installer manuellement les librairies dont dépend le jeu: liblua5, libogg, libvorbis, libopenal and +libsdl2. Vous pouvez utiliser le système de "package" de votre système pour les installer. Voici un exemple avec +Debian (et Ubuntu): + +```bash +sudo apt install liblua5.1-0-dev libogg-dev libvorbis-dev libopenal-dev libsdl2-dev +``` + +Notez également que s'il y a des fichiers ".so" dans le répertoire d'Aquaria (`libgcc_s.so.1`, `libopenal.so.1`, +`libSDL-1.2.so.0` and `libstdc++.so.6`), vous devriez les retirer. Il s'agit de vieille version des librairies qui +ne sont plus fonctionnelles dans les systèmes modernes et qui pourrait empêcher le randomizer de fonctionner. + +Pour lancer le randomizer, utiliser la commande suivante: + +```bash +./aquaria_randomizer --name VotreNom --server LeServeur:LePort +``` + +Si vous devez entrer un mot de passe: + +```bash +./aquaria_randomizer --name VotreNom --server LeServeur:LePort --password LeMotDePasse +``` + +Note: Si vous avez une erreur de permission lors de l'exécution du randomizer, vous pouvez utiliser cette commande +pour vous assurer que votre fichier est exécutable: + +```bash +chmod +x aquaria_randomizer +``` diff --git a/worlds/aquaria/test/__init__.py b/worlds/aquaria/test/__init__.py new file mode 100644 index 00000000000..75dfd738021 --- /dev/null +++ b/worlds/aquaria/test/__init__.py @@ -0,0 +1,218 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Base class for the Aquaria randomizer unit tests +""" + + +from test.bases import WorldTestBase + +# Every location accessible after the home water. +after_home_water_locations = [ + "Sun Crystal", + "Home water, Transturtle", + "Open water top left area, bulb under the rock in the right path", + "Open water top left area, bulb under the rock in the left path", + "Open water top left area, bulb to the right of the save cristal", + "Open water top right area, bulb in the small path before Mithalas", + "Open water top right area, bulb in the path from the left entrance", + "Open water top right area, bulb in the clearing close to the bottom exit", + "Open water top right area, bulb in the big clearing close to the save cristal", + "Open water top right area, bulb in the big clearing to the top exit", + "Open water top right area, first urn in the Mithalas exit", + "Open water top right area, second urn in the Mithalas exit", + "Open water top right area, third urn in the Mithalas exit", + "Open water top right area, bulb in the turtle room", + "Open water top right area, Transturtle", + "Open water bottom left area, bulb behind the chomper fish", + "Open water bottom left area, bulb inside the downest fish pass", + "Open water skeleton path, bulb close to the right exit", + "Open water skeleton path, bulb behind the chomper fish", + "Open water skeleton path, King skull", + "Arnassi Ruins, bulb in the right part", + "Arnassi Ruins, bulb in the left part", + "Arnassi Ruins, bulb in the center part", + "Arnassi ruins, Song plant spore on the top of the ruins", + "Arnassi ruins, Arnassi Armor", + "Arnassi Ruins, Arnassi statue", + "Arnassi Ruins, Transturtle", + "Arnassi ruins, Crab armor", + "Simon says area, Transturtle", + "Mithalas city, first bulb in the left city part", + "Mithalas city, second bulb in the left city part", + "Mithalas city, bulb in the right part", + "Mithalas city, bulb at the top of the city", + "Mithalas city, first bulb in a broken home", + "Mithalas city, second bulb in a broken home", + "Mithalas city, bulb in the bottom left part", + "Mithalas city, first bulb in one of the homes", + "Mithalas city, second bulb in one of the homes", + "Mithalas city, first urn in one of the homes", + "Mithalas city, second urn in one of the homes", + "Mithalas city, first urn in the city reserve", + "Mithalas city, second urn in the city reserve", + "Mithalas city, third urn in the city reserve", + "Mithalas city, first bulb at the end of the top path", + "Mithalas city, second bulb at the end of the top path", + "Mithalas city, bulb in the top path", + "Mithalas city, Mithalas pot", + "Mithalas city, urn in the cathedral flower tube entrance", + "Mithalas city, Doll", + "Mithalas city, urn inside a home fish pass", + "Mithalas city castle, bulb in the flesh hole", + "Mithalas city castle, Blue banner", + "Mithalas city castle, urn in the bedroom", + "Mithalas city castle, first urn of the single lamp path", + "Mithalas city castle, second urn of the single lamp path", + "Mithalas city castle, urn in the bottom room", + "Mithalas city castle, first urn on the entrance path", + "Mithalas city castle, second urn on the entrance path", + "Mithalas castle, beating the priests", + "Mithalas city castle, Trident head", + "Mithalas cathedral, first urn in the top right room", + "Mithalas cathedral, second urn in the top right room", + "Mithalas cathedral, third urn in the top right room", + "Mithalas cathedral, urn in the flesh room with fleas", + "Mithalas cathedral, first urn in the bottom right path", + "Mithalas cathedral, second urn in the bottom right path", + "Mithalas cathedral, urn behind the flesh vein", + "Mithalas cathedral, urn in the top left eyes boss room", + "Mithalas cathedral, first urn in the path behind the flesh vein", + "Mithalas cathedral, second urn in the path behind the flesh vein", + "Mithalas cathedral, third urn in the path behind the flesh vein", + "Mithalas cathedral, one of the urns in the top right room", + "Mithalas cathedral, Mithalan Dress", + "Mithalas cathedral right area, urn bellow the left entrance", + "Cathedral underground, bulb in the center part", + "Cathedral underground, first bulb in the top left part", + "Cathedral underground, second bulb in the top left part", + "Cathedral underground, third bulb in the top left part", + "Cathedral underground, bulb close to the save cristal", + "Cathedral underground, bulb in the bottom right path", + "Cathedral boss area, beating Mithalan God", + "Kelp Forest top left area, bulb in the bottom left clearing", + "Kelp Forest top left area, bulb in the path down from the top left clearing", + "Kelp Forest top left area, bulb in the top left clearing", + "Kelp Forest top left, Jelly Egg", + "Kelp Forest top left area, bulb close to the Verse egg", + "Kelp forest top left area, Verse egg", + "Kelp Forest top right area, bulb under the rock in the right path", + "Kelp Forest top right area, bulb at the left of the center clearing", + "Kelp Forest top right area, bulb in the left path's big room", + "Kelp Forest top right area, bulb in the left path's small room", + "Kelp Forest top right area, bulb at the top of the center clearing", + "Kelp forest top right area, Black pearl", + "Kelp Forest top right area, bulb in the top fish pass", + "Kelp Forest bottom left area, bulb close to the spirit crystals", + "Kelp forest bottom left area, Walker baby", + "Kelp Forest bottom left area, Transturtle", + "Kelp forest bottom right area, Odd Container", + "Kelp forest boss area, beating Drunian God", + "Kelp Forest boss room, bulb at the bottom of the area", + "Kelp Forest bottom left area, Fish cave puzzle", + "Kelp Forest sprite cave, bulb inside the fish pass", + "Kelp Forest sprite cave, bulb in the second room", + "Kelp Forest Sprite Cave, Seed bag", + "Mermog cave, bulb in the left part of the cave", + "Mermog cave, Piranha Egg", + "The veil top left area, In the Li cave", + "The veil top left area, bulb under the rock in the top right path", + "The veil top left area, bulb hidden behind the blocking rock", + "The veil top left area, Transturtle", + "The veil top left area, bulb inside the fish pass", + "Turtle cave, Turtle Egg", + "Turtle cave, bulb in bubble cliff", + "Turtle cave, Urchin costume", + "The veil top right area, bulb in the middle of the wall jump cliff", + "The veil top right area, golden starfish at the bottom right of the bottom path", + "The veil top right area, bulb in the top of the water fall", + "The veil top right area, Transturtle", + "The veil bottom area, bulb in the left path", + "The veil bottom area, bulb in the spirit path", + "The veil bottom area, Verse egg", + "The veil bottom area, Stone Head", + "Octopus cave, Dumbo Egg", + "Octopus cave, bulb in the path below the octopus cave path", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Sun temple, bulb in the top left part", + "Sun temple, bulb in the top right part", + "Sun temple, bulb at the top of the high dark room", + "Sun temple, Golden Gear", + "Sun temple, first bulb of the temple", + "Sun temple, bulb on the left part", + "Sun temple, bulb in the hidden room of the right part", + "Sun temple, Sun key", + "Sun Worm path, first path bulb", + "Sun Worm path, second path bulb", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "Sun temple boss area, beating Sun God", + "Abyss left area, bulb in hidden path room", + "Abyss left area, bulb in the right part", + "Abyss left area, Glowing seed", + "Abyss left area, Glowing Plant", + "Abyss left area, bulb in the bottom fish pass", + "Abyss right area, bulb behind the rock in the whale room", + "Abyss right area, bulb in the middle path", + "Abyss right area, bulb behind the rock in the middle path", + "Abyss right area, bulb in the left green room", + "Abyss right area, Transturtle", + "Ice cave, bulb in the room to the right", + "Ice cave, First bulbs in the top exit room", + "Ice cave, Second bulbs in the top exit room", + "Ice cave, third bulbs in the top exit room", + "Ice cave, bulb in the left room", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "The whale, Verse egg", + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "The body center area, breaking li cage", + "The body main area, bulb on the main path blocking tube", + "The body left area, first bulb in the top face room", + "The body left area, second bulb in the top face room", + "The body left area, bulb bellow the water stream", + "The body left area, bulb in the top path to the top face room", + "The body left area, bulb in the bottom face room", + "The body right area, bulb in the top face room", + "The body right area, bulb in the top path to the bottom face room", + "The body right area, bulb in the bottom face room", + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, first bulb in the turtle room", + "Final boss area, second bulbs in the turtle room", + "Final boss area, third bulbs in the turtle room", + "Final boss area, Transturtle", + "Final boss area, bulb in the boss third form room", + "Kelp forest, beating Simon says", + "Beating Fallen God", + "Beating Mithalan God", + "Beating Drunian God", + "Beating Sun God", + "Beating the Golem", + "Beating Nautilus Prime", + "Beating Blaster Peg Prime", + "Beating Mergog", + "Beating Mithalan priests", + "Beating Octopus Prime", + "Beating Crabbius Maximus", + "Beating Mantis Shrimp Prime", + "Beating King Jellyfish God Prime", + "First secret", + "Second secret", + "Third secret", + "Sunken City cleared", + "Objective complete", +] + +class AquariaTestBase(WorldTestBase): + """Base class for Aquaria unit tests""" + game = "Aquaria" diff --git a/worlds/aquaria/test/test_beast_form_access.py b/worlds/aquaria/test/test_beast_form_access.py new file mode 100644 index 00000000000..a8d5551586a --- /dev/null +++ b/worlds/aquaria/test/test_beast_form_access.py @@ -0,0 +1,48 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the beast form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class BeastFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the beast form""" + + def test_beast_form_location(self) -> None: + """Test locations that require beast form""" + locations = [ + "Mithalas castle, beating the priests", + "Arnassi ruins, Crab armor", + "Arnassi ruins, Song plant spore on the top of the ruins", + "Mithalas city, first bulb at the end of the top path", + "Mithalas city, second bulb at the end of the top path", + "Mithalas city, bulb in the top path", + "Mithalas city, Mithalas pot", + "Mithalas city, urn in the cathedral flower tube entrance", + "Mermog cave, Piranha Egg", + "Mithalas cathedral, Mithalan Dress", + "Turtle cave, bulb in bubble cliff", + "Turtle cave, Urchin costume", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "The veil top right area, bulb in the top of the water fall", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Octopus cave, Dumbo Egg", + "Beating the Golem", + "Beating Mergog", + "Beating Crabbius Maximus", + "Beating Octopus Prime", + "Beating Mantis Shrimp Prime", + "King Jellyfish cave, Jellyfish Costume", + "King Jellyfish cave, bulb in the right path from King Jelly", + "Beating King Jellyfish God Prime", + "Beating Mithalan priests", + "Sunken City cleared" + ] + items = [["Beast form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_bind_song_access.py b/worlds/aquaria/test/test_bind_song_access.py new file mode 100644 index 00000000000..b3a5c95c4d2 --- /dev/null +++ b/worlds/aquaria/test/test_bind_song_access.py @@ -0,0 +1,36 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (without the location + under rock needing bind song option) +""" + +from worlds.aquaria.test import AquariaTestBase, after_home_water_locations + + +class BindSongAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the bind song""" + options = { + "bind_song_needed_to_get_under_rock_bulb": False, + } + + def test_bind_song_location(self) -> None: + """Test locations that require Bind song""" + locations = [ + "Verse cave right area, Big Seed", + "Home water, bulb in the path bellow Nautilus Prime", + "Home water, bulb in the bottom left room", + "Home water, Nautilus Egg", + "Song cave, Verse egg", + "Energy temple first area, beating the energy statue", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple first area, Energy Idol", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + *after_home_water_locations + ] + items = [["Bind song"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_bind_song_option_access.py b/worlds/aquaria/test/test_bind_song_option_access.py new file mode 100644 index 00000000000..9405b83e8e1 --- /dev/null +++ b/worlds/aquaria/test/test_bind_song_option_access.py @@ -0,0 +1,42 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (with the location + under rock needing bind song option) +""" + +from worlds.aquaria.test import AquariaTestBase +from worlds.aquaria.test.test_bind_song_access import after_home_water_locations + + +class BindSongOptionAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the bind song""" + options = { + "bind_song_needed_to_get_under_rock_bulb": True, + } + + def test_bind_song_location(self) -> None: + """Test locations that require Bind song with the bind song needed option activated""" + locations = [ + "Verse cave right area, Big Seed", + "Verse cave left area, bulb under the rock at the end of the path", + "Home water, bulb under the rock in the left path from the verse cave", + "Song cave, bulb under the rock close to the song door", + "Song cave, bulb under the rock in the path to the singing statues", + "Naija's home, bulb under the rock at the right of the main path", + "Home water, bulb in the path bellow Nautilus Prime", + "Home water, bulb in the bottom left room", + "Home water, Nautilus Egg", + "Song cave, Verse egg", + "Energy temple first area, beating the energy statue", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple first area, Energy Idol", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + *after_home_water_locations + ] + items = [["Bind song"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_confined_home_water.py b/worlds/aquaria/test/test_confined_home_water.py new file mode 100644 index 00000000000..f4e0e7b6796 --- /dev/null +++ b/worlds/aquaria/test/test_confined_home_water.py @@ -0,0 +1,20 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the home water confine via option +""" + +from worlds.aquaria.test import AquariaTestBase + + +class ConfinedHomeWaterAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option disabled""" + options = { + "unconfine_home_water": 0, + "early_energy_form": False + } + + def test_confine_home_water_location(self) -> None: + """Test region accessible with confined home water""" + self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area") + self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room") \ No newline at end of file diff --git a/worlds/aquaria/test/test_dual_song_access.py b/worlds/aquaria/test/test_dual_song_access.py new file mode 100644 index 00000000000..14c921d7cfe --- /dev/null +++ b/worlds/aquaria/test/test_dual_song_access.py @@ -0,0 +1,26 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the dual song +""" + +from worlds.aquaria.test import AquariaTestBase + + +class LiAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the dual song""" + options = { + "turtle_randomizer": 1, + } + + def test_li_song_location(self) -> None: + """Test locations that require the dual song""" + locations = [ + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, bulb in the boss third form room", + "Objective complete" + ] + items = [["Dual form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_energy_form_access.py b/worlds/aquaria/test/test_energy_form_access.py new file mode 100644 index 00000000000..17fb8d3b454 --- /dev/null +++ b/worlds/aquaria/test/test_energy_form_access.py @@ -0,0 +1,73 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (without the early + energy form option) +""" + +from worlds.aquaria.test import AquariaTestBase + + +class EnergyFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the energy form""" + options = { + "early_energy_form": False, + } + + def test_energy_form_location(self) -> None: + """Test locations that require Energy form""" + locations = [ + "Home water, Nautilus Egg", + "Naija's home, bulb after the energy door", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + "Mithalas castle, beating the priests", + "Mithalas cathedral, first urn in the top right room", + "Mithalas cathedral, second urn in the top right room", + "Mithalas cathedral, third urn in the top right room", + "Mithalas cathedral, urn in the flesh room with fleas", + "Mithalas cathedral, first urn in the bottom right path", + "Mithalas cathedral, second urn in the bottom right path", + "Mithalas cathedral, urn behind the flesh vein", + "Mithalas cathedral, urn in the top left eyes boss room", + "Mithalas cathedral, first urn in the path behind the flesh vein", + "Mithalas cathedral, second urn in the path behind the flesh vein", + "Mithalas cathedral, third urn in the path behind the flesh vein", + "Mithalas cathedral, one of the urns in the top right room", + "Mithalas cathedral, Mithalan Dress", + "Mithalas cathedral right area, urn bellow the left entrance", + "Cathedral boss area, beating Mithalan God", + "Kelp Forest top left area, bulb close to the Verse egg", + "Kelp forest top left area, Verse egg", + "Kelp forest boss area, beating Drunian God", + "Mermog cave, Piranha Egg", + "Octopus cave, Dumbo Egg", + "Sun temple boss area, beating Sun God", + "Arnassi ruins, Crab armor", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Final boss area, bulb in the boss third form room", + "Beating Fallen God", + "Beating Mithalan God", + "Beating Drunian God", + "Beating Sun God", + "Beating the Golem", + "Beating Nautilus Prime", + "Beating Blaster Peg Prime", + "Beating Mergog", + "Beating Mithalan priests", + "Beating Octopus Prime", + "Beating Crabbius Maximus", + "Beating King Jellyfish God Prime", + "First secret", + "Sunken City cleared", + "Objective complete", + + ] + items = [["Energy form"]] + self.assertAccessDependency(locations, items) \ No newline at end of file diff --git a/worlds/aquaria/test/test_energy_form_access_option.py b/worlds/aquaria/test/test_energy_form_access_option.py new file mode 100644 index 00000000000..4dcbce67701 --- /dev/null +++ b/worlds/aquaria/test/test_energy_form_access_option.py @@ -0,0 +1,31 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the bind song (with the early + energy form option) +""" + +from worlds.aquaria.test import AquariaTestBase, after_home_water_locations + + +class EnergyFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the energy form""" + options = { + "early_energy_form": True, + } + + def test_energy_form_location(self) -> None: + """Test locations that require Energy form with early energy song enable""" + locations = [ + "Home water, Nautilus Egg", + "Naija's home, bulb after the energy door", + "Energy temple first area, bulb in the bottom room blocked by a rock", + "Energy temple second area, bulb under the rock", + "Energy temple bottom entrance, Krotite armor", + "Energy temple third area, bulb in the bottom path", + "Energy temple boss area, Fallen god tooth", + "Energy temple blaster room, Blaster egg", + *after_home_water_locations + ] + items = [["Energy form"]] + self.assertAccessDependency(locations, items) \ No newline at end of file diff --git a/worlds/aquaria/test/test_fish_form_access.py b/worlds/aquaria/test/test_fish_form_access.py new file mode 100644 index 00000000000..e6c24cf03fd --- /dev/null +++ b/worlds/aquaria/test/test_fish_form_access.py @@ -0,0 +1,37 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the fish form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class FishFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the fish form""" + options = { + "turtle_randomizer": 1, + } + + def test_fish_form_location(self) -> None: + """Test locations that require fish form""" + locations = [ + "The veil top left area, bulb inside the fish pass", + "Mithalas city, Doll", + "Mithalas city, urn inside a home fish pass", + "Kelp Forest top right area, bulb in the top fish pass", + "The veil bottom area, Verse egg", + "Open water bottom left area, bulb inside the downest fish pass", + "Kelp Forest top left area, bulb close to the Verse egg", + "Kelp forest top left area, Verse egg", + "Mermog cave, bulb in the left part of the cave", + "Mermog cave, Piranha Egg", + "Beating Mergog", + "Octopus cave, Dumbo Egg", + "Octopus cave, bulb in the path below the octopus cave path", + "Beating Octopus Prime", + "Abyss left area, bulb in the bottom fish pass", + "Arnassi ruins, Arnassi Armor" + ] + items = [["Fish form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_li_song_access.py b/worlds/aquaria/test/test_li_song_access.py new file mode 100644 index 00000000000..74f385ab788 --- /dev/null +++ b/worlds/aquaria/test/test_li_song_access.py @@ -0,0 +1,45 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without Li +""" + +from worlds.aquaria.test import AquariaTestBase + + +class LiAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without Li""" + options = { + "turtle_randomizer": 1, + } + + def test_li_song_location(self) -> None: + """Test locations that require Li""" + locations = [ + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "The body center area, breaking li cage", + "The body main area, bulb on the main path blocking tube", + "The body left area, first bulb in the top face room", + "The body left area, second bulb in the top face room", + "The body left area, bulb bellow the water stream", + "The body left area, bulb in the top path to the top face room", + "The body left area, bulb in the bottom face room", + "The body right area, bulb in the top face room", + "The body right area, bulb in the top path to the bottom face room", + "The body right area, bulb in the bottom face room", + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, bulb in the boss third form room", + "Beating the Golem", + "Sunken City cleared", + "Objective complete" + ] + items = [["Li and Li song", "Body tongue cleared"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_light_access.py b/worlds/aquaria/test/test_light_access.py new file mode 100644 index 00000000000..49414e5ace9 --- /dev/null +++ b/worlds/aquaria/test/test_light_access.py @@ -0,0 +1,71 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without a light (Dumbo pet or sun form) +""" + +from worlds.aquaria.test import AquariaTestBase + + +class LightAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without light""" + options = { + "turtle_randomizer": 1, + "light_needed_to_get_to_dark_places": True, + } + + def test_light_location(self) -> None: + """Test locations that require light""" + locations = [ + # Since the `assertAccessDependency` sweep for events even if I tell it not to, those location cannot be + # tested. + # "Third secret", + # "Sun temple, bulb in the top left part", + # "Sun temple, bulb in the top right part", + # "Sun temple, bulb at the top of the high dark room", + # "Sun temple, Golden Gear", + # "Sun Worm path, first path bulb", + # "Sun Worm path, second path bulb", + # "Sun Worm path, first cliff bulb", + "Octopus cave, Dumbo Egg", + "Kelp forest bottom right area, Odd Container", + "Kelp forest top right area, Black pearl", + "Abyss left area, bulb in hidden path room", + "Abyss left area, bulb in the right part", + "Abyss left area, Glowing seed", + "Abyss left area, Glowing Plant", + "Abyss left area, bulb in the bottom fish pass", + "Abyss right area, bulb behind the rock in the whale room", + "Abyss right area, bulb in the middle path", + "Abyss right area, bulb behind the rock in the middle path", + "Abyss right area, bulb in the left green room", + "Abyss right area, Transturtle", + "Ice cave, bulb in the room to the right", + "Ice cave, First bulbs in the top exit room", + "Ice cave, Second bulbs in the top exit room", + "Ice cave, third bulbs in the top exit room", + "Ice cave, bulb in the left room", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Beating Mantis Shrimp Prime", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Beating King Jellyfish God Prime", + "The whale, Verse egg", + "First secret", + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Sunken City cleared", + "Beating the Golem", + "Beating Octopus Prime", + "Final boss area, bulb in the boss third form room", + "Objective complete", + ] + items = [["Sun form", "Baby dumbo", "Has sun crystal"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_nature_form_access.py b/worlds/aquaria/test/test_nature_form_access.py new file mode 100644 index 00000000000..07d4377b33b --- /dev/null +++ b/worlds/aquaria/test/test_nature_form_access.py @@ -0,0 +1,57 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the nature form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class NatureFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the nature form""" + options = { + "turtle_randomizer": 1, + } + + def test_nature_form_location(self) -> None: + """Test locations that require nature form""" + locations = [ + "Song cave, Anemone seed", + "Energy temple blaster room, Blaster egg", + "Beating Blaster Peg Prime", + "Kelp forest top left area, Verse egg", + "Kelp Forest top left area, bulb close to the Verse egg", + "Mithalas castle, beating the priests", + "Kelp Forest sprite cave, bulb in the second room", + "Kelp Forest Sprite Cave, Seed bag", + "Beating Mithalan priests", + "Abyss left area, bulb in the bottom fish pass", + "Bubble cave, Verse egg", + "Beating Mantis Shrimp Prime", + "Sunken city right area, crate close to the save cristal", + "Sunken city right area, crate in the left bottom room", + "Sunken city left area, crate in the little pipe room", + "Sunken city left area, crate close to the save cristal", + "Sunken city left area, crate before the bedroom", + "Sunken city left area, Girl Costume", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Beating the Golem", + "Sunken City cleared", + "The body center area, breaking li cage", + "The body main area, bulb on the main path blocking tube", + "The body left area, first bulb in the top face room", + "The body left area, second bulb in the top face room", + "The body left area, bulb bellow the water stream", + "The body left area, bulb in the top path to the top face room", + "The body left area, bulb in the bottom face room", + "The body right area, bulb in the top face room", + "The body right area, bulb in the top path to the bottom face room", + "The body right area, bulb in the bottom face room", + "The body bottom area, bulb in the Jelly Zap room", + "The body bottom area, bulb in the nautilus room", + "The body bottom area, Mutant Costume", + "Final boss area, bulb in the boss third form room", + "Objective complete" + ] + items = [["Nature form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py new file mode 100644 index 00000000000..5876ff31aa0 --- /dev/null +++ b/worlds/aquaria/test/test_no_progression_hard_hidden_locations.py @@ -0,0 +1,60 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test that no progression items can be put in hard or hidden locations when option enabled +""" + +from worlds.aquaria.test import AquariaTestBase +from BaseClasses import ItemClassification + + +class UNoProgressionHardHiddenTest(AquariaTestBase): + """Unit test used to test that no progression items can be put in hard or hidden locations when option enabled""" + options = { + "no_progression_hard_or_hidden_locations": True + } + + unfillable_locations = [ + "Energy temple boss area, Fallen god tooth", + "Cathedral boss area, beating Mithalan God", + "Kelp forest boss area, beating Drunian God", + "Sun temple boss area, beating Sun God", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Home water, Nautilus Egg", + "Energy temple blaster room, Blaster egg", + "Mithalas castle, beating the priests", + "Mermog cave, Piranha Egg", + "Octopus cave, Dumbo Egg", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Final boss area, bulb in the boss third form room", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "The veil top right area, bulb in the top of the water fall", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Kelp Forest bottom left area, bulb close to the spirit crystals", + "Kelp forest bottom left area, Walker baby", + "Sun temple, Sun key", + "The body bottom area, Mutant Costume", + "Sun temple, bulb in the hidden room of the right part", + "Arnassi ruins, Arnassi Armor", + ] + + def test_unconfine_home_water_both_location_fillable(self) -> None: + """ + Unit test used to test that no progression items can be put in hard or hidden locations when option enabled + """ + for location in self.unfillable_locations: + for item_name in self.world.item_names: + item = self.get_item_by_name(item_name) + if item.classification == ItemClassification.progression: + self.assertFalse( + self.world.get_location(location).can_fill(self.multiworld.state, item, False), + "The location \"" + location + "\" can be filled with \"" + item_name + "\"") + else: + self.assertTrue( + self.world.get_location(location).can_fill(self.multiworld.state, item, False), + "The location \"" + location + "\" cannot be filled with \"" + item_name + "\"") + diff --git a/worlds/aquaria/test/test_progression_hard_hidden_locations.py b/worlds/aquaria/test/test_progression_hard_hidden_locations.py new file mode 100644 index 00000000000..6450236097c --- /dev/null +++ b/worlds/aquaria/test/test_progression_hard_hidden_locations.py @@ -0,0 +1,53 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test that progression items can be put in hard or hidden locations when option disabled +""" + +from worlds.aquaria.test import AquariaTestBase +from BaseClasses import ItemClassification + + +class UNoProgressionHardHiddenTest(AquariaTestBase): + """Unit test used to test that no progression items can be put in hard or hidden locations when option disabled""" + options = { + "no_progression_hard_or_hidden_locations": False + } + + unfillable_locations = [ + "Energy temple boss area, Fallen god tooth", + "Cathedral boss area, beating Mithalan God", + "Kelp forest boss area, beating Drunian God", + "Sun temple boss area, beating Sun God", + "Sunken city, bulb on the top of the boss area (boiler room)", + "Home water, Nautilus Egg", + "Energy temple blaster room, Blaster egg", + "Mithalas castle, beating the priests", + "Mermog cave, Piranha Egg", + "Octopus cave, Dumbo Egg", + "King Jellyfish cave, bulb in the right path from King Jelly", + "King Jellyfish cave, Jellyfish Costume", + "Final boss area, bulb in the boss third form room", + "Sun Worm path, first cliff bulb", + "Sun Worm path, second cliff bulb", + "The veil top right area, bulb in the top of the water fall", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Kelp Forest bottom left area, bulb close to the spirit crystals", + "Kelp forest bottom left area, Walker baby", + "Sun temple, Sun key", + "The body bottom area, Mutant Costume", + "Sun temple, bulb in the hidden room of the right part", + "Arnassi ruins, Arnassi Armor", + ] + + def test_unconfine_home_water_both_location_fillable(self) -> None: + """Unit test used to test that progression items can be put in hard or hidden locations when option disabled""" + for location in self.unfillable_locations: + for item_name in self.world.item_names: + item = self.get_item_by_name(item_name) + self.assertTrue( + self.world.get_location(location).can_fill(self.multiworld.state, item, False), + "The location \"" + location + "\" cannot be filled with \"" + item_name + "\"") + diff --git a/worlds/aquaria/test/test_spirit_form_access.py b/worlds/aquaria/test/test_spirit_form_access.py new file mode 100644 index 00000000000..4d59d90a401 --- /dev/null +++ b/worlds/aquaria/test/test_spirit_form_access.py @@ -0,0 +1,36 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the spirit form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class SpiritFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the spirit form""" + + def test_spirit_form_location(self) -> None: + """Test locations that require spirit form""" + locations = [ + "The veil bottom area, bulb in the spirit path", + "Mithalas city castle, Trident head", + "Open water skeleton path, King skull", + "Kelp forest bottom left area, Walker baby", + "Abyss right area, bulb behind the rock in the whale room", + "The whale, Verse egg", + "Ice cave, bulb in the room to the right", + "Ice cave, First bulbs in the top exit room", + "Ice cave, Second bulbs in the top exit room", + "Ice cave, third bulbs in the top exit room", + "Ice cave, bulb in the left room", + "Bubble cave, bulb in the left cave wall", + "Bubble cave, bulb in the right cave wall (behind the ice cristal)", + "Bubble cave, Verse egg", + "Sunken city left area, Girl Costume", + "Beating Mantis Shrimp Prime", + "First secret", + "Arnassi ruins, Arnassi Armor", + ] + items = [["Spirit form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_sun_form_access.py b/worlds/aquaria/test/test_sun_form_access.py new file mode 100644 index 00000000000..159ab717c2a --- /dev/null +++ b/worlds/aquaria/test/test_sun_form_access.py @@ -0,0 +1,25 @@ +""" +Author: Louis M +Date: Thu, 18 Apr 2024 18:45:56 +0000 +Description: Unit test used to test accessibility of locations with and without the sun form +""" + +from worlds.aquaria.test import AquariaTestBase + + +class SunFormAccessTest(AquariaTestBase): + """Unit test used to test accessibility of locations with and without the sun form""" + + def test_sun_form_location(self) -> None: + """Test locations that require sun form""" + locations = [ + "First secret", + "The whale, Verse egg", + "Abyss right area, bulb behind the rock in the whale room", + "Octopus cave, Dumbo Egg", + "Beating Octopus Prime", + "Final boss area, bulb in the boss third form room", + "Objective complete" + ] + items = [["Sun form"]] + self.assertAccessDependency(locations, items) diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_both.py b/worlds/aquaria/test/test_unconfine_home_water_via_both.py new file mode 100644 index 00000000000..3af17f1b75d --- /dev/null +++ b/worlds/aquaria/test/test_unconfine_home_water_via_both.py @@ -0,0 +1,21 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the unconfined home water option via transportation + turtle and energy door +""" + +from worlds.aquaria.test import AquariaTestBase + + +class UnconfineHomeWaterBothAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option enabled""" + options = { + "unconfine_home_water": 3, + "early_energy_form": False + } + + def test_unconfine_home_water_both_location(self) -> None: + """Test locations accessible with unconfined home water via energy door and transportation turtle""" + self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area") + self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room") \ No newline at end of file diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py b/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py new file mode 100644 index 00000000000..bfa82d65eac --- /dev/null +++ b/worlds/aquaria/test/test_unconfine_home_water_via_energy_door.py @@ -0,0 +1,20 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the unconfined home water option via the energy door +""" + +from worlds.aquaria.test import AquariaTestBase + + +class UnconfineHomeWaterEnergyDoorAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option enabled""" + options = { + "unconfine_home_water": 1, + "early_energy_form": False + } + + def test_unconfine_home_water_energy_door_location(self) -> None: + """Test locations accessible with unconfined home water via energy door""" + self.assertTrue(self.can_reach_region("Open water top left area"), "Cannot reach Open water top left area") + self.assertFalse(self.can_reach_region("Home Water, turtle room"), "Can reach Home Water, turtle room") \ No newline at end of file diff --git a/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py b/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py new file mode 100644 index 00000000000..627a92db291 --- /dev/null +++ b/worlds/aquaria/test/test_unconfine_home_water_via_transturtle.py @@ -0,0 +1,20 @@ +""" +Author: Louis M +Date: Fri, 03 May 2024 14:07:35 +0000 +Description: Unit test used to test accessibility of region with the unconfined home water option via transturtle +""" + +from worlds.aquaria.test import AquariaTestBase + + +class UnconfineHomeWaterTransturtleAccessTest(AquariaTestBase): + """Unit test used to test accessibility of region with the unconfine home water option enabled""" + options = { + "unconfine_home_water": 2, + "early_energy_form": False + } + + def test_unconfine_home_water_transturtle_location(self) -> None: + """Test locations accessible with unconfined home water via transportation turtle""" + self.assertTrue(self.can_reach_region("Home Water, turtle room"), "Cannot reach Home Water, turtle room") + self.assertFalse(self.can_reach_region("Open water top left area"), "Can reach Open water top left area") \ No newline at end of file