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Benjamin Huffman; Pugilist.json
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Benjamin Huffman; Pugilist.json
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{
"_meta": {
"sources": [
{
"json": "SterlingVermin",
"abbreviation": "SVM",
"full": "The Pugilist Class",
"authors": [
"Benjamin Huffman"
],
"convertedBy": [
"MrVauxs",
"dmsguild",
"foreveryone",
"hakr14"
],
"version": "3.5.2",
"url": "http://www.dmsguild.com/product/184921/the-Pugilist-Class",
"color": "cc6600"
},
{
"json": "SterlingVermin:Patreon",
"abbreviation": "SVMP",
"full": "Patreon Subclasses for the Pugilist",
"authors": [
"Benjamin Huffman"
],
"convertedBy": [
"cam443",
"hakr14"
],
"version": "1.0.0",
"url": "https://www.patreon.com/m/272280/posts?filters[tag]=the%20Pugilist",
"color": "cc6600"
}
],
"dateAdded": 1516994880,
"dateLastModified": 1729630006,
"_dateLastModifiedHash": "28258085db",
"edition": "classic"
},
"class": [
{
"name": "Pugilist",
"source": "SterlingVermin",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"str",
"con"
],
"classTableGroups": [
{
"colLabels": [
"Fisticuffs",
"Moxie Points"
],
"rows": [
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
0
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
5
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
5
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
6
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
6
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
7
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
7
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
8
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
8
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
9
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
9
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
10
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
10
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
12
]
]
}
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple",
"improvised weapons",
"{@item whip|phb}",
"{@item hand crossbow|phb}"
],
"tools": [
"your choice of one artisan's tools, gaming set, or thieves' tools"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"athletics",
"deception",
"intimidation",
"perception",
"sleight of hand",
"stealth"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) {@item leather armor|phb} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
"(a) a set of {@item artisan's tools|phb} or (b) a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or (c) {@item thieves' tools|phb}"
],
"defaultData": [
{
"a": [
"leather armor|phb"
],
"b": [
{
"equipmentType": "weaponSimple"
}
]
},
{
"a": [
"dungeoneer's pack|phb"
],
"b": [
"explorer's pack|phb"
]
},
{
"a": [
"artisan's tools|phb"
],
"b": [
{
"equipmentType": "setGaming"
}
],
"c": [
"thieves' tools|phb"
]
}
]
},
"classFeatures": [
"Fisticuffs|Pugilist|SterlingVermin|1",
"Iron Chin|Pugilist|SterlingVermin|1",
"Moxie|Pugilist|SterlingVermin|2",
"Street Smart|Pugilist|SterlingVermin|2",
"Bloodied but Unbowed|Pugilist|SterlingVermin|3",
{
"classFeature": "Fight Club|Pugilist|SterlingVermin|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Pugilist|SterlingVermin|4",
"Dig Deep|Pugilist|SterlingVermin|4",
"Extra Attack|Pugilist|SterlingVermin|5",
"Haymaker|Pugilist|SterlingVermin|5",
"Moxie-Fueled Fists|Pugilist|SterlingVermin|6",
{
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|6",
"gainSubclassFeature": true
},
"Fancy Footwork|Pugilist|SterlingVermin|7",
"Shake it Off|Pugilist|SterlingVermin|7",
"Ability Score Improvement|Pugilist|SterlingVermin|8",
"Down but Not Out|Pugilist|SterlingVermin|9",
"School of Hard Knocks|Pugilist|SterlingVermin|10",
{
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|11",
"gainSubclassFeature": true
},
"Ability Score Improvement|Pugilist|SterlingVermin|12",
"Rabble Rouser|Pugilist|SterlingVermin|13",
"Unbreakable|Pugilist|SterlingVermin|14",
"Herculean|Pugilist|SterlingVermin|15",
"Ability Score Improvement|Pugilist|SterlingVermin|16",
{
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|17",
"gainSubclassFeature": true
},
"Fighting Spirit|Pugilist|SterlingVermin|18",
"Ability Score Improvement|Pugilist|SterlingVermin|19",
"Peak Physical Condition|Pugilist|SterlingVermin|20"
],
"multiclassing": {
"requirements": {
"str": 13,
"con": 13
},
"proficienciesGained": {
"armor": [
"light"
],
"weapons": [
"improvised weapons"
]
}
},
"subclassTitle": "Fight Club",
"hasFluff": true,
"foundryAdvancement": [
{
"type": "ScaleValue",
"title": "Fisticuffs Damage Die",
"configuration": {
"identifier": "fisticuffs",
"type": "dice",
"scale": {
"1": {
"n": 1,
"die": 6
},
"5": {
"n": 1,
"die": 8
},
"11": {
"n": 1,
"die": 10
},
"17": {
"n": 1,
"die": 12
}
}
}
},
{
"type": "ScaleValue",
"title": "Moxie Points",
"configuration": {
"identifier": "moxie",
"type": "number",
"scale": {
"2": {
"value": 2
},
"4": {
"value": 3
},
"6": {
"value": 4
},
"8": {
"value": 5
},
"10": {
"value": 6
},
"12": {
"value": 7
},
"14": {
"value": 8
},
"16": {
"value": 9
},
"18": {
"value": 10
},
"20": {
"value": 12
}
}
}
}
]
}
],
"itemProperty": [
{
"abbreviation": "UN",
"source": "SterlingVermin",
"page": 0,
"entries": [
{
"type": "entries",
"name": "Unarmed",
"entries": [
"When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage."
]
}
]
}
],
"item": [
{
"name": "Enchanted Inks (1st Level)",
"type": "P",
"rarity": "common",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=1}. The spell's level cannot exceed the level determined by the rarity of the enchanted inks.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (2nd Level)",
"type": "P",
"rarity": "uncommon",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=2}. The spell's level cannot exceed 2nd level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (3rd Level)",
"type": "P",
"rarity": "rare",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=3}. The spell's level cannot exceed 3rd level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (4th Level)",
"type": "P",
"rarity": "very rare",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=4}. The spell's level cannot exceed 4th level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (5th Level)",
"type": "P",
"rarity": "legendary",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=5}. The spell's level cannot exceed 5th level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Bonebreakers",
"type": "M",
"weaponCategory": "simple",
"rarity": "legendary",
"baseItem": "brass knuckles|SterlingVermin",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": "by a pugilist",
"entries": [
"These unremarkable brass knuckles appear well used if not well loved. They are covered in dings and scratches accompanied by the odd stain.",
"You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this weapon, you can use your reaction to attempt to maim them. When you do, the creature must succeed on a Constitution saving throw (DC 16) or be maimed in one of the following ways of your choice:",
{
"type": "list",
"items": [
"{@b {@i Broken Arm.}} The creature has disadvantage with weapon attack rolls.",
"{@b {@i Broken Leg.}} The creature's walking speed is halved.",
"{@b {@i Broken Ribs.}} The creature has disadvantage on Strength and Dexterity ability checks and saving throws.",
"{@b {@i Broken Skull.}} Attack rolls against the creature are considered one higher for the purposes of determining whether or not the result is a critical."
]
},
"The maimed condition ends on a creature only after they have received medical treatment from a trained professional and rested for one month or they are targeted by a {@spell greater restoration} spell or similar magic.",
"After you use this ability to attempt to maim a creature, you must finish a short or long rest before you can use it again."
],
"source": "SterlingVermin",
"bonusWeapon": "+3"
},
{
"name": "Bottle of Brew Tasting",
"wondrous": true,
"rarity": "rare",
"entries": [
"This magic item is a glass bottle with a blank label.",
"When a potion or other liquid is poured into the bottle, the contents and effects of the liquid will appear, written in Common, on the label. This writing fades when the bottle is emptied of its contents.",
"If this bottle is broken, it loses the ability to identify liquids but instead functions as an improvised weapon with a +2 bonus to attack rolls and damage rolls."
],
"source": "SterlingVermin",
"bonusWeapon": "+2"
},
{
"name": "Club of Unconsciousness",
"type": "M",
"weaponCategory": "simple",
"baseItem": "club|phb",
"rarity": "rare",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L"
],
"reqAttune": true,
"entries": [
"You gain a +1 bonus to attack and damage rolls made with this magic weapon",
"Additionally, this club has 5 charges. When you deal damage with this weapon, you can expend one or more charges to attempt to render the creature {@condition unconscious}. When you do, roll {@dice 5d8} (+{@dice ((#$prompt_number:min=1,max=5,default=123$#)*2)d8|2d8} for each charge expended beyond the first). If the creature has a number of hit points remaining that is equal to or less than the total of your roll, the creature forgets everything it saw and heard over the last minute and is {@condition unconscious} for 1 hour or until another person uses an action to shake or slap the sleeper awake.",
"The club regains {@dice 1d3 + 1} expended charges daily at dawn."
],
"source": "SterlingVermin",
"charges": 5,
"recharge": "dawn",
"bonusWeapon": "+1",
"rechargeAmount": "{@dice 1d3 + 1}"
},
{
"name": "Coin of Easy Living",
"wondrous": true,
"rarity": "uncommon",
"reqAttune": true,
"entries": [
"This gold coin appears totally normal to mundane senses but, when {@coinflip flipped|Coin of Easy Living|Heads|Heads}, always lands heads up. While you are attuned to this item, you can summon it to your palm at will."
],
"source": "SterlingVermin"
},
{
"name": "Everfull Stein",
"wondrous": true,
"rarity": "uncommon",
"entries": [
"This large ceramic stein is decorated with dwarven glyphs and topped with a brass metal lid that can be opened by thumb lever. While the lid is closed and the stein is empty, the owner need only name a non-magical ale, beer, or mead he has had before and the stein fills with that brew"
],
"source": "SterlingVermin"
},
{
"name": "Leather Jerkin, +1",
"wondrous": true,
"rarity": "rare",
"entries": [
"You have a +1 bonus to AC while you are unarmored and wearing this garment."
],
"source": "SterlingVermin",
"bonusAc": "+1"
},
{
"name": "Leather Jerkin, +2",
"wondrous": true,
"rarity": "very rare",
"entries": [
"You have a +2 bonus to AC while you are unarmored and wearing this garment."
],
"source": "SterlingVermin",
"bonusAc": "+2"
},
{
"name": "Leather Jerkin, +3",
"wondrous": true,
"rarity": "legendary",
"entries": [
"You have a +3 bonus to AC while you are unarmored and wearing this garment."
],
"source": "SterlingVermin",
"bonusAc": "+3"
},
{
"name": "Loaded Dice",
"wondrous": true,
"rarity": "rare",
"reqAttune": true,
"recharge": "dawn",
"charges": 7,
"entries": [
"This set of six-sided dice is indistinguishable from mundane dice, but blessed with good fortune. After you make an ability check, attack roll, or saving throw, but before the DM declares success or failure, you can expend 1 charge to reroll the {@dice d20}. Loaded dice can have up to 7 charges and regain {@dice 1d6+1} charges each week.",
"Additionally, if used to play a {@item dice set|phb|dice game}, the owner of the dice has advantage on any ability check to determine the winner of the game."
],
"source": "SterlingVermin"
},
{
"name": "Mage Mashers",
"type": "M",
"weaponCategory": "simple",
"baseItem": "brass knuckles|SterlingVermin",
"rarity": "very rare",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"These brass knuckles are forged from a dull black ore that sparkles with a prism of colors when held to light. They feel heavier than they look like they should be, especially to creatures capable of casting spells.",
"You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with the spellcasting or pact magic trait, that creature takes an extra {@dice 1d6} force damage. In addition, any creature who makes a saving throw to maintain concentration on a spell as a result of damage you deal with these weapons has disadvantage on that saving throw."
],
"source": "SterlingVermin",
"bonusWeapon": "+2"
},
{
"name": "Medallion of Mettle",
"wondrous": true,
"rarity": "rare",
"reqAttune": true,
"entries": [
"This ostentatious medallion draws the eye of even casual onlookers. Whenever you gain temporary hit points, you gain an additional {@dice 1d6} temporary hit points."
],
"source": "SterlingVermin"
},
{
"name": "Mugfist Knuckles",
"type": "M",
"baseItem": "brass knuckles|SterlingVermin",
"weaponCategory": "simple",
"rarity": "uncommon",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"These brass knuckles are plated with cheap faux gold that wouldn't fool even the most casual observer.",
"You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20, {@dice 1d6} gold pieces fall onto the ground in the creature's space."
],
"source": "SterlingVermin",
"bonusWeapon": "+1"
},
{
"name": "Poundwise Porter",
"type": "P",
"rarity": "very rare",
"entries": [
"This potion is thick and so dark brown it is nearly black. For one minute after consuming this potion, you gain +3 to damage with unarmed attacks."
],
"source": "SterlingVermin"
},
{
"name": "Prehensile Whip",
"type": "M",
"weaponCategory": "martial",
"rarity": "rare",
"baseItem": "whip|phb",
"dmg1": "1d4",
"dmgType": "S",
"property": [
"F",
"R"
],
"reqAttune": true,
"entries": [
"When not in use this whip looks like any other but, when wielded by an attuned creature, the weapon moves with purpose and articulation that betrays its magical nature. You gain a +1 to attack and damage rolls with this magic weapon. When you hit a creature or object with this weapon you may use your reaction to make a grapple attack against it using the whip instead of a free hand. When grappling in this way, your reach is considered 10 feet."
],
"source": "SterlingVermin",
"bonusWeapon": "+1"
},
{
"name": "Ramuh's Katar",
"type": "M",
"weaponCategory": "simple",
"rarity": "very rare",
"dmg1": "1d4",
"baseItem": "katar|SterlingVermin",
"dmgType": "P",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"This punching dagger style weapon is carved from a single chunk of superconductive, dark violet metal that binds to the fist and forearm with black leather straps.",
"While you are attuned to and wearing this magical weapon, you have advantage on initiative rolls and your jumping distances are tripled. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that creature takes an additional 8 lightning damage."
],
"source": "SterlingVermin",
"bonusWeapon": "+2"
},
{
"name": "Ratbite",
"type": "M",
"weaponCategory": "simple",
"rarity": "legendary",
"baseItem": "knuckle knives|SterlingVermin",
"dmg1": "1d4",
"dmgType": "S",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"These pungent weapons are made of leather of dubious origin with clumps of fur still attached. The leather grip fits snugly over the knuckles, with rat teeth and bits of bone sticking out the outward facing side. It gives off a unpleasant odor.",
"You gain a +3 bonus to attack and damage rolls made with these magic weapons. While you are attuned to these weapons, you are immune to disease. Any creature who takes damage from this weapon must succeed on a DC 11 Constitution saving throw or contract {@disease sewer plague} (described in Chapter 8 of the Dungeon Master's Guide). When you attack a creature with this magic weapon and roll a 20, they take an additional 8 necrotic damage and have disadvantage on saving throws against diseases for one week."
],
"source": "SterlingVermin",
"bonusWeapon": "+3",
"conditionImmune": [
"disease"
]
},
{
"name": "Salamander Sauce",
"type": "P",
"rarity": "uncommon",
"entries": [
"This potion is bright red and smells of peppers and spices. It is typically drizzled on food prior to being consumed but it is possible to consume it straight. A vial of salamander sauce typically has two doses.",
"When you consume this potion, you choose how many doses to consume. If you consume one dose, you gain resistance to cold damage for 8 hours. If you consume two doses, you gain immunity to cold damage and vulnerability to fire damage for 8 hours. For each dose you consume beyond the first two, you must succeed on a Constitution saving throw (DC 14) or gain a level of {@condition exhaustion}."
],
"source": "SterlingVermin",
"resist": [
"cold"
],
"immune": [
"cold",
"fire"
]
},
{
"name": "Scyboo Snack",
"type": "P",
"rarity": "uncommon",
"entries": [
"This potion must be baked into a biscuit form before its magic can take effect. Its smell is slightly off-putting to humanoids, but is very enticing to beasts. When a beast consumes a biscuit made from this potion, its size increases by one category (from Medium to Large, for example) for 10 minutes. While the beast's size is increased, it has advantage on Strength checks and saving throws and its weapon attacks deal {@dice 1d4} extra damage."
],
"source": "SterlingVermin"
},
{
"name": "Spiked Collar +1",
"wondrous": true,
"rarity": "uncommon",
"entries": [
"This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A beast wearing this wondrous item has a +1 bonus to unarmed strike attack and damage rolls while wearing this collar."
],
"source": "SterlingVermin",
"bonusWeapon": "+1"
},
{
"name": "Spiked Collar +2",
"wondrous": true,
"rarity": "rare",
"entries": [
"This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A beast wearing this wondrous item has a +2 bonus to unarmed strike attack and damage rolls while wearing this collar."
],
"source": "SterlingVermin",
"bonusWeapon": "+2"
},
{
"name": "Spiked Collar +3",
"wondrous": true,
"rarity": "very rare",
"entries": [
"This collar comes in a variety of colors and sizes, all with metal spikes protruding around the outside of the collar. A beast wearing this wondrous item has a +3 bonus to unarmed strike attack and damage rolls while wearing this collar."
],
"source": "SterlingVermin",
"bonusWeapon": "+3"
},
{
"name": "Studded Collar +1",
"wondrous": true,
"rarity": "uncommon",
"entries": [
"This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A beast wearing this wondrous item has a +1 bonus to AC and saving throws while wearing this collar."
],
"source": "SterlingVermin",
"bonusAc": "+1",
"bonusSavingThrow": "+1"
},
{
"name": "Studded Collar +2",
"wondrous": true,
"rarity": "rare",
"entries": [
"This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A beast wearing this wondrous item has a +2 bonus to AC and saving throws while wearing this collar."
],
"source": "SterlingVermin",
"bonusAc": "+2",
"bonusSavingThrow": "+2"
},
{
"name": "Studded Collar +3",
"wondrous": true,
"rarity": "very rare",
"entries": [
"This collar comes in a variety of colors and sizes, all with crystalline studs decorating the outside of the collar. A beast wearing this wondrous item has a +3 bonus to AC and saving throws while wearing this collar."
],
"source": "SterlingVermin",
"bonusAc": "+3",
"bonusSavingThrow": "+3"
},
{
"name": "Thunder Knuckles",
"type": "M",
"weaponCategory": "simple",
"rarity": "very rare",
"baseItem": "brass knuckles|SterlingVermin",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"These brass knuckles are made of blue cobalt rings with a silver knuckle guard in the shape of a cloudbank. Once attuned, the cloudbank darkens and shifts constantly across the knuckles of its wearer occasionally illuminating briefly as miniature lightning bolts harmlessly crackle within the clouds.",
"You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20 on the attack roll, it takes an additional 8 thunder damage and is knocked {@condition prone}."
],
"source": "SterlingVermin",
"bonusWeapon": "+2"
},
{
"name": "Whistle of Dog Calling",
"wondrous": true,
"rarity": "rare",
"entries": [
"You can use an action to blow this unassuming whistle that's inaudible to all creatures except canines. When you do, you cast the {@spell conjure animals} spell but can only choose to summon two dire wolves or eight wolves. You do not need to maintain concentration, but the duration is 10 minutes instead of 1 hour. Once you do, this magic cannot be used again until dawn of the next day."
],
"source": "SterlingVermin",
"attachedSpells": [
"conjure animals"
]
},
{
"name": "Winter's Bite",
"type": "M",
"baseItem": "katar|SterlingVermin",
"weaponCategory": "simple",
"rarity": "uncommon",
"dmg1": "1d4",
"dmgType": "P",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"This wool-lined, off-white leather glove is frigid to the touch, but comfortable when worn. Once attuned to this magic item, you can cause an icicle to grow from the glove, making it function like a katar. Alternatively, you can launch an icicle from the glove, acting like a hand crossbow. In both cases, these weapons deal cold damage instead of piercing damage.",
"You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20 its speed is halved until the end of its next turn. This does not affect creatures who are immune to cold damage."
],
"source": "SterlingVermin",
"bonusWeapon": "+1"
}
],
"monster": [
{
"source": "SterlingVermin",
"name": "Boxer",
"size": [
"M"
],
"type": "humanoid",
"alignment": [
"U"
],
"ac": [
{
"ac": 16,
"from": [
"{@item leather armor|phb}"
]
}
],
"hp": {
"average": 85,
"formula": "10d8 + 40"
},
"speed": {
"walk": 30
},
"str": 20,
"dex": 12,
"con": 18,
"int": 10,
"wis": 11,
"cha": 14,
"passive": 10,
"languages": [
"Common"
],
"cr": "5",
"action": [
{
"name": "Multiattack",
"entries": [