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I've been working on a CCL-based BlockBench model loader implementation yada yada.. and i've come to the conclusion that working with absolute UVs makes all my calculations a lot more simple and efficient.
The easiest way to provide said functionality would be to add a function to CCModel similar to generateBlock(), which just uses 0.0 for all its min-UVs and the cuboid size (max - min) for its max-UVs.
The text was updated successfully, but these errors were encountered:
I've been working on a CCL-based BlockBench model loader implementation yada yada.. and i've come to the conclusion that working with absolute UVs makes all my calculations a lot more simple and efficient.
The easiest way to provide said functionality would be to add a function to
CCModel
similar togenerateBlock()
, which just uses0.0
for all its min-UVs and the cuboid size (max - min) for its max-UVs.The text was updated successfully, but these errors were encountered: