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sprouts-linux.cbp
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sprouts-linux.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sprouts" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="sprouts-debug" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Linux/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="sprouts" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Linux/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Graphics Test">
<Option output="sprouts-graphics-test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Linux/GraphicsTest/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-std=c++11" />
<Add option="-Wall" />
<Add option="-std=gnu++0x" />
</Compiler>
<Linker>
<Add library="GL" />
<Add library="SDL2" />
<Add library="png" />
</Linker>
<Unit filename="area.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="color.h" />
<Unit filename="compressed_stream.cpp" />
<Unit filename="compressed_stream.h" />
<Unit filename="cubicspline.cpp" />
<Unit filename="cubicspline.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="draw.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="edge.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="event.h" />
<Unit filename="game.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="game_state.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="game_state.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="gameai.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="gamegui.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="generate.cpp" />
<Unit filename="generate.h" />
<Unit filename="graph.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="graphics_test.cpp">
<Option target="Graphics Test" />
</Unit>
<Unit filename="gui.cpp" />
<Unit filename="gui.h" />
<Unit filename="guibutton.h" />
<Unit filename="guicanvas.h" />
<Unit filename="guicircle_arrangement.cpp" />
<Unit filename="guicircle_arrangement.h" />
<Unit filename="guicontainer.h" />
<Unit filename="guielement.cpp" />
<Unit filename="guielement.h" />
<Unit filename="guilabel.h" />
<Unit filename="image.cpp" />
<Unit filename="image.h" />
<Unit filename="main.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="matrix.cpp" />
<Unit filename="matrix.h" />
<Unit filename="menu.cpp" />
<Unit filename="menu.h" />
<Unit filename="mesh.cpp" />
<Unit filename="mesh.h" />
<Unit filename="network.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="network.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="node.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="oldnode.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="platform.cpp" />
<Unit filename="platform.h" />
<Unit filename="png_decoder.cpp" />
<Unit filename="png_decoder.h" />
<Unit filename="region.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="region.h">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="stream.cpp" />
<Unit filename="stream.h" />
<Unit filename="structs.cpp">
<Option target="Debug" />
<Option target="Release" />
</Unit>
<Unit filename="text.cpp" />
<Unit filename="text.h" />
<Unit filename="texture_atlas.cpp" />
<Unit filename="texture_atlas.h" />
<Unit filename="texture_descriptor.h" />
<Unit filename="util.cpp" />
<Unit filename="util.h" />
<Unit filename="vector.cpp" />
<Unit filename="vector.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>