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guielement.h
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guielement.h
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#ifndef GUIELEMENT_H
#define GUIELEMENT_H
#include "event.h"
#include "mesh.h"
class GUIContainer;
class GUIRunner;
class GUIElement : public EventHandler
{
public:
shared_ptr<GUIElement> shared_from_this()
{
return dynamic_pointer_cast<GUIElement>(EventHandler::shared_from_this());
}
shared_ptr<const GUIElement> shared_from_this() const
{
return dynamic_pointer_cast<const GUIElement>(EventHandler::shared_from_this());
}
GUIElement(float minX, float maxX, float minY, float maxY);
virtual ~GUIElement();
Mesh render()
{
return render(0.1, 10, true);
}
virtual bool isPointInside(float x, float y) const
{
if(x < minX || x > maxX || y < minY || y > maxY)
return false;
return true;
}
virtual bool canHaveKeyboardFocus() const
{
return false;
}
virtual bool handleMouseUp(MouseUpEvent &event) override
{
return true;
}
virtual bool handleMouseDown(MouseDownEvent &event) override
{
setFocus();
return true;
}
virtual bool handleMouseMove(MouseMoveEvent &event) override
{
return true;
}
virtual bool handleMouseMoveOut(MouseEvent &event)
{
return true;
}
virtual bool handleMouseMoveIn(MouseEvent &event)
{
return true;
}
virtual bool handleMouseScroll(MouseScrollEvent &event) override
{
return false;
}
virtual bool handleKeyUp(KeyUpEvent &event) override
{
return false;
}
virtual bool handleKeyDown(KeyDownEvent &event) override
{
return false;
}
virtual bool handleKeyPress(KeyPressEvent &event) override
{
return false;
}
virtual bool handleQuit(QuitEvent &event) override
{
return false;
}
virtual shared_ptr<GUIElement> getFocusElement()
{
return shared_from_this();
}
virtual bool nextFocusElement() /// returns true when reached container boundary
{
return true;
}
virtual bool prevFocusElement() /// returns true when reached container boundary
{
return true;
}
virtual void firstFocusElement()
{
}
virtual void lastFocusElement()
{
}
void setFocus();
float minX, maxX, minY, maxY;
virtual void reset()
{
}
protected:
virtual Mesh render(float minZ, float maxZ, bool hasFocus) = 0;
friend class GUIContainer; // so GUIContainer can set parent
friend class GUIRunner;
shared_ptr<GUIContainer> getParent() const
{
return parent;
}
virtual shared_ptr<GUIContainer> getTopLevelParent(); // definition in guicontainer.h
private:
shared_ptr<GUIContainer> parent;
};
#include "guicontainer.h"
#endif // GUIELEMENT_H