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RHModding - Resources and Guides

All games

The primary modding server for anything Rhythm Heaven related.

Spreadsheet containing links to numerous different Rhythm Heaven mods - primarily Megamix.

Useful for playtesting!

Megamix

Documents the basics of modding Megamix.

Goes through the basics of modding Megamix on Citra.

Used to play Tickflow mods in-game.

Compiles Tickflow into a format that can be understood by RHMPatch.
Download tickompiler.jar and put it in a folder you'll feel comfortable working in.

Tickompiler is also available via the Scoop package manager.
Install Tickompiler as a global command by running:

scoop bucket add games
scoop install tickompiler

Animation editor. Allows you to edit animations in the BRCAD (Fever) and BCCAD (Megamix) file format.

Improved syntax highlighting for Tickflow via Sublime Text.

Official documentation for Tickompiler and the Tickflow "language".

Has commands and scenes not present in the official documentation.

Miscellaneous information on the games' internal data (tempo, audio file, etc.)

List of global subroutines for Rhythm Heaven Megamix.

Paste containing a list of every Megamix sound effect and their hex index codes. Useful for SFX editing!

Thoroughly commented examples for a custom remix's tickflow + "Tickflow sandbox" for testing out Tickflow commands.

Patch that allows you to save conditional variables to endless game high scores. Useful for custom endless games!

Fever

Documentation of Rhythm Heaven Fever Tickflow bytecode.

Animation editor. Allows you to edit animations in the BRCAD (Fever) and BCCAD (Megamix) file format.

Documents the basics of modding Fever on Dolphin.

DS / Gold

Documentation of Rhythm Heaven Tickflow bytecode.

Video tutorial on how to edit sprites using Tinke.

Tengoku ("Silver")

Brought to you by some clever folks.

Documentation of Rhythm Tengoku BeatScript bytecode.