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The application attempts to load my world map but it fails as it says it cannot find players. Below is the exception message that it gives:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Ghost-Hackers\Documents\My Games\Terraria\Players'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.DirectoryInfo.InternalGetDirectories(String searchPattern, SearchOption searchOption)
at TerraMap.Data.World.GetPlayerMapFiles() in C:\Users\Jason\source\terramap\windows\Data\World.cs:line 1944
at TerraMap.MainWindow.LoadMapFiles() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 210
at TerraMap.MainWindow.<Open>d__24.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 320
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.<Open>d__23.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 275
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.<OnSelectedWorldFileChanged>d__61.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 1266
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
The text was updated successfully, but these errors were encountered:
The application attempts to load my world map but it fails as it says it cannot find players. Below is the exception message that it gives:
The text was updated successfully, but these errors were encountered: