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Player avatar #48

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rzats opened this issue Oct 25, 2016 · 1 comment
Closed

Player avatar #48

rzats opened this issue Oct 25, 2016 · 1 comment
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Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience

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@rzats
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rzats commented Oct 25, 2016

Has a few possible solutions:

  • @SuperSnark has mentioned working on an "Adventurer" concept that the player could spawn as (would need both the concept + work for new model)
  • @glasz has offered to throw something temporary together
  • We could just use one of the existing L&S pieces like the Red Fool

Either way we'd need to actually attach the player to said model. Player already has a placeholder model in the multiplayer branch.

Could also be nice to support skinning for the "default" player model. This wouldn't affect gameplay with set models like in L&S.


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@rzats rzats added Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Size: S Small effort likely only affecting a single area and requiring little to no research labels Oct 25, 2016
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Labels
Category: Gameplay Content Requests, Issues and Changes targeting gameplay mechanics and content Size: S Small effort likely only affecting a single area and requiring little to no research Topic: UI/UX Requests, Issues and Changes related to screens, artwork, sound and overall user experience
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