An asset module for our beloved gooeys. It provides the models, materials and textures for both Gooeys and their weird, manic cousins the MawGooeys.
The Gooey glTF model can be referenced in prefabs with a skeletalMesh
as Gooey:gooey
.
"skeletalMesh": {
"mesh": "Gooey:gooey"
}
The model currently comes with one animation only, which is the ArmatureAction
.
This animation can be referenced in a skeletalMesh
with an animationPool
as Gooey:gooey#ArmatureAction
.
"skeletalMesh": {
"mesh": "Gooey:gooey",
"animationPool": [
"Gooey:gooey#ArmatureAction"
],
"loop": true
}
There is a bunch of textures and materials provided that allow for gooeys in many colors of the rainbow.
The materials can be referenced in a skeletalMesh
as Gooey:gooeySkin<color>
with <color>
being the color name, e.g. "Blue".
"skeletalMesh": {
"mesh": "Gooey:gooey",
"material": "Gooey:gooeySkinBlue"
}
The material and texture assets are named based on the HTML Color Names of the respective color code of the color used in the texture.
The MawGooey glTF model can be referenced in prefabs
The Gooey glTF model can be referenced in prefabs with a skeletalMesh
as Gooey:mawgooey
.
"skeletalmesh": {
"mesh": "Gooey:mawgooey"
}
The model comes with four different animations:
- Attack
- Death
- IdleFinal
- Walk
These animations can be referenced in a skeletalMesh
with an animationPool
as Gooey:mawgooey#<animation>
with <animation>
being the animation name, e.g. "Walk".
"skeletalMesh": {
"mesh": "Gooey:mawgooey",
"animationPool": [
"Gooey:mawgooey#Walk"
],
"loop": true
}
Currently, there are three different color variants provided: Green, Purple, and Red.
The materials can be referenced in a skeletalMesh
as Gooey:mawgooeySkin<color>
with <color>
being the color name, e.g. "Red".
"skeletalMesh": {
"mesh": "Gooey:mawgooey",
"material": "Gooey:mawgooeySkinRed"
}
The material and texture assets are not aligned with any "official" colors.