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train_animesr_step1_net_BasicOPonly.yml
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train_animesr_step1_net_BasicOPonly.yml
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# general settings
name: train_animesr_step1_net_BasicOPonly
model_type: VideoRecurrentCustomModel
scale: 4
num_gpu: auto # set num_gpu: 0 for cpu mode
manual_seed: 0
# USM the ground-truth
l1_gt_usm: True
# dataset and data loader settings
datasets:
train:
name: AVC-Train
type: FFMPEGAnimeDataset
dataroot_gt: datasets/AVC-Train # TO_MODIFY
test_mode: False
io_backend:
type: disk
num_frame: 15
gt_size: 256
interval_list: [1, 2, 3]
random_reverse: True
use_flip: true
use_rot: true
usm_sharp_gt: True
usm_weight: 0.3
usm_radius: 50
# data loader
use_shuffle: true
num_worker_per_gpu: 20
batch_size_per_gpu: 4
dataset_enlarge_ratio: 1
prefetch_mode: ~
pin_memory: True
# network structures
network_g:
type: MSRSWVSR
num_feat: 64
num_block: [5, 3, 2]
# path
path:
resume_state: ~
# training settings
train:
ema_decay: 0.999
optim_g:
type: Adam
lr: !!float 2e-4
weight_decay: 0
betas: [0.9, 0.99]
scheduler:
type: MultiStepLR
milestones: [300000]
gamma: 0.5
total_iter: 300000
warmup_iter: -1 # no warm up
# losses
pixel_opt:
type: L1Loss
loss_weight: 1.0
reduction: mean
# validation settings
#val:
# val_freq: !!float 1e4
# save_img: true
# logging settings
logger:
print_freq: 100
save_checkpoint_freq: !!float 5e3
use_tb_logger: true
wandb:
project: ~
resume_id: ~
# dist training settings
dist_params:
backend: nccl
port: 29500
find_unused_parameters: true