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TWTM Style #589
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Technically, Clean style takes place in the far future. And so does Original Clean, which also takes place in parallel universe. But, if GLaDOS didn't fail, and the events of Portal 1 didn't take place, then this would work. |
I just downloaded TWTM, I've found that i't PeTI (no BEE2) only looks like TWTM style in the entrances and exits, the actual chamber just uses Clean. This would be really useful along with TWTM support. |
TWTM Disappointed me in the PeTI when the actual chamber just used regular clean textures if TWTM Style does get added in bee2 make the whole entire map futuristic not just the entrances and exit. |
It needs a custom compiler to change wall textures. |
That's doable isn't? |
Of course, that's what we have now for any of the styles. The actual problem is the time-travel/shadow mechanic - implementing it requires modifications to many items, like cubes, buttons, triggers, etc. |
Is it possible to remake the time travel shadow mechanic for modifications? |
this style could also have a time freeze item unique to only this style implemented... |
@ellingtonvengaboysmuseum No, no items will be unique to a single style. Plus, a time freeze item is impossible to implement in BEE2.4 anyway. |
This style will need a new decorative item as well for the bright parts of the walls. The goo should remain goo, but the Observation rooms should connect to a 'TWTM' 3D skybox. |
I'd imagine that we wouldn't even need to implement the time mechanic into BEE2 itself if it's going to support TWTM, right? |
I’d still need to modify about every item to accommodate it. |
Oh. |
Some notes on this:
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Also, the style should be usable with any game (though probably still requiring TWTM to be installed, to pack the assets from). This means we would also need Coop entrances and exits for the style. The time machine itself would behave like the paint gun, only being usable in TWTM. |
Additionally there are some bugs we'll want to fix:
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I'm interested in implementing this as a style even without the functioning time machine mechanic. Although, practically, Art Therapy should probably be a higher priority. The immediate difficulty here is that, while TWTM has beautiful puzzlemaker instances already built and ready, it does so by replacing a lot of the vanilla models, so it'll take a workaround to get things working. |
What about the future Aperture Science? Maybe in the parallel universe, where it hasn't collapsed.
Neon blue chamber signs, glowing walls/panels, glass doors, creating cubes in front of players, with another words:
Thinking With Time Machine Style
Some additional notes:
Additionally there are some bugs we'll want to fix:
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