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What happened to this project? & The Future #14

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TauAkiou opened this issue Feb 25, 2022 · 0 comments
Open

What happened to this project? & The Future #14

TauAkiou opened this issue Feb 25, 2022 · 0 comments

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@TauAkiou
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I started amonguscapture-gtk as a non-wine based answer to the original amonguscapture utility back in 2020 - this was back when I was running games of among us far more frequently with family, and wanted a capture solution that worked with the AutoMuteUs bot on Linux.

The work here required a linux-specific port of the Memory engine (which is now present in the official branch as a module in the Capture DLL) and a complete rewrite of the UI in GTK, which was based off of one of the older AU-Capture GUIs. It turns out that this was a surprisingly popular configuration, as some people were even using it under Windows.

I haven't worked much on amonguscapture-gtk, primarily because the original project has moved so quickly (this version is 500+ commits out of date!) and because I fell out of among us for awhile. However, I still assume that there is interest in a working Linux version, and there hasn't really been a proper, GUI-based solution for awhile.

Therefore, it's likely that I'm going to return to working on a Linux amonguscapture based on the latest commits of the amonguscapture project.

The focus will remain the same:

A lightweight, linux compatible amonguscapture GUI.

What will change:

Likely the windowing system. It's very likely that I'm going to consider moving to Avalonia (https://github.com/AvaloniaUI/Avalonia). It may be possible to salvage the older UI, but there are also several changes that I want to make (namely some modernizations) that will likely require a complete rework of the UI's general structure.

@TauAkiou TauAkiou pinned this issue Feb 25, 2022
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