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Map Breaking Gamemode #1676
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Hmm, good to know then. I'm not sure if there is a good way to fix that though. We could make our functions a bit more resilient so that they do not error out but use a default color or so |
Essentially this is a file conflict and solving this issue on any other level is nothing more than a band-aid This breakage is unfortunate and probably unintentionally caused by fb43db1 and/or a3057d3 The changes made in those commits are not self-contained and we cannot simply move them to another file If we want to solve this ourselves we would need to move every function that was remotely touched in the above commits into a new file/lib and ensure that those use another name and revert/remove the Given that our file doesn't really look like the original b-draw_lib.lua [1] anymore we might be fine with pushing the functions in that file into our draw extension (half of the functions are already namespaced to [1] https://github.com/bull29/b_draw-lib/blob/master/lua/autorun/client/b-draw_lib.lua |
I support moving them to a new file. Renaming them is probably also fine as I don't think any addon (besides our killer info addon) uses these functions anyway |
TTT2 v0.14.0
Aparantly this map breaks the whole gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=2991532471
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