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TargetID: Show for Crowbarable Entities Hint when Crowbar is Equipped #1651

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MisterClems opened this issue Sep 29, 2024 · 5 comments
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@MisterClems
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Your version of TTT2 (mandatory)

  • Latest GitHub version

Video

https://streamable.com/cz4wne
https://streamable.com/l5ea0i

Describe the bug (mandatory)

When I have the settings for crowbar of the primary attack that can interact activated some door (unlocked) are not opening there are only openable with the interact key

To reproduce

Activate the settings for crowbar of the primary attack that can interact
Go on ttt_waterworld / ttt_community_pool
Go to the location of the video
Hit the door

Expected behaviour

The door should be open

@TimGoll
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TimGoll commented Sep 29, 2024

Did this ever work in a previous version? I never used that feature, but I assumed the map maker has to set a flag on entities if they should allow crowbar interactions

@MisterClems
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I gonna try in 0.13.2b

@MisterClems
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Same result as in the video in 0.13.2b

@Histalek
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If we can't fix this, maybe we can at least get this info into the targetID for these doors? That way this would at least be less confusing

@TimGoll
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TimGoll commented Sep 30, 2024

If we can't fix this, maybe we can at least get this info into the targetID for these doors? That way this would at least be less confusing

Not sure what we should add there? Only add info if the crowbar does something? Because this apparently has always been that way

@TimGoll TimGoll added this to the Feature Backlog milestone Oct 1, 2024
@TimGoll TimGoll added the type/enhancement Enhancement or simple change to existing functionality label Oct 1, 2024
@TimGoll TimGoll changed the title Primary Attack of the crowbar to interact don't work on everydoor TargetID: Show for Crowbarable Entities Hint when Crowbar is Equipped Oct 1, 2024
@Histalek Histalek removed the type/enhancement Enhancement or simple change to existing functionality label Oct 2, 2024
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3 participants