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TargetID: Show for Crowbarable Entities Hint when Crowbar is Equipped #1651
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Did this ever work in a previous version? I never used that feature, but I assumed the map maker has to set a flag on entities if they should allow crowbar interactions |
I gonna try in 0.13.2b |
Same result as in the video in 0.13.2b |
If we can't fix this, maybe we can at least get this info into the targetID for these doors? That way this would at least be less confusing |
Not sure what we should add there? Only add info if the crowbar does something? Because this apparently has always been that way |
Your version of TTT2 (mandatory)
Video
https://streamable.com/cz4wne
https://streamable.com/l5ea0i
Describe the bug (mandatory)
When I have the settings for crowbar of the primary attack that can interact activated some door (unlocked) are not opening there are only openable with the interact key
To reproduce
Activate the settings for crowbar of the primary attack that can interact
Go on ttt_waterworld / ttt_community_pool
Go to the location of the video
Hit the door
Expected behaviour
The door should be open
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