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main.js
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main.js
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const {app, BrowserWindow} = require('electron');
const { program } = require('commander');
const path = require('path');
if (process.env.NODE_ENV === "development") {
require('electron-reload')(__dirname);
}
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
function createWindow() {
parseArguments();
mainWindow = new BrowserWindow({
width: 1024,
height: 768,
webPreferences: {
preload: path.join(__dirname, "preload.js")
}
});
mainWindow.loadFile("./app/index.html");
if (process.env.NODE_ENV === "development") {
mainWindow.webContents.openDevTools();
}
mainWindow.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
require('./mainMenu');
}
app.on('ready', createWindow);
app.on('activate', () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});
app.on('window-all-closed', () => {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.allowRendererProcessReuse = true;
function parseArguments() {
program
.version(require('./package').version, '-v, --version')
.description('A multi-platform log viewer built with Electron and styled with Material Design')
.option('-f, --file <file-path>', 'file to open')
.parse();
global.arguments = {};
if (program.file) {
global.arguments.file = program.file;
}
}