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After multiple landings, I realized that I might repeatedly touch down at the same location. Due to the brief duration spent in each such area, every landing effectively uncovers a fresh chunk of the world, thereby incrementally increasing the computational load on my game.
The text was updated successfully, but these errors were encountered:
After multiple landings, I realized that I might repeatedly touch down at the same location. Due to the brief duration spent in each such area, every landing effectively uncovers a fresh chunk of the world, thereby incrementally increasing the computational load on my game.
Thats been acknowledged by the author since early times, but they have no idea how to fix that
After multiple landings, I realized that I might repeatedly touch down at the same location. Due to the brief duration spent in each such area, every landing effectively uncovers a fresh chunk of the world, thereby incrementally increasing the computational load on my game.
Thats been acknowledged by the author since early times, but they have no idea how to fix that
And it seems there is a probability of landing at a previously visited location.
After multiple landings, I realized that I might repeatedly touch down at the same location. Due to the brief duration spent in each such area, every landing effectively uncovers a fresh chunk of the world, thereby incrementally increasing the computational load on my game.
The text was updated successfully, but these errors were encountered: