- Updated PixelTweaks for Pixelmon 9.1.8/9.1.9
- Added new Submit Pokemon task in FTB Quests
- Consumes a pokemon when submitted to the quest
- Has the option for the pokemon to match the OT of the user
- Can select where it removes the pokemon from (party, box, or both)
- Added new Release pokemon task in FTB Quests
- For when a player releases a pokemon
- Also has the option for the pokemon OT to match
- Added PokeChat - Display your party pokemon in chat!
[pokemon]
displays your selected pokemon[pokemon<1-6>]
displays the specific slot of pokemon. E.g.[pokemon3]
- Will display an icon of the pokemon when you hover over it, along with the stats
- Language friendly! Works in all languages
- Updated TravelersBackpack Integration
- Requires TravelersBackpack 5.4.47 and above
- Backported FTB Quest 1.20 feature where larger GUI scales divide the quest menu into multiple columns
- Fixed some pokemon names showing an incorrect lang node for the default title of some pokemon tasks with certain pokemon (gastrodon, ho-oh, etc)
- Fixed random pokemon specs giving the same pokemon each time for FTB quest pokemon rewards
- Improved autogenerated titles for quests when using
shiny:false
and eggs
- Added PokemonConfig type for FTB Quests
- Allows the specification property to now get on-the-fly parsing. Will evaluate the specs and make sure it is valid before accepting the value
- Make sure to have any extra spec mods installed on the client if you wish to use those specs in quests. The spec mods only have to be installed while you are setting up the quests, so FTB quests on your client knows about the specs
- You can use a
*
at the start of the spec to override parsing
- Added the ability for Exp All to be used even if it is inside a backpack or shulker box
- Added BossTier property to Defeat Trainer Task
- Fixed custom battle music not stopping when the battle ends sometimes
- Fixed Z-moves crashing the game when using battle sound effects
- Fixed Critical Hit property in Battle Move tasks not working
- Fixed pokedex percentage tasks having incorrect percentage
- Fixed pokedex task's single mon filter triggering for any mon
- Fixed abilities that cause weather not triggering weather battle actions
- Added LIGHT_SCREEN and REFLECT battle action types
- Added "Source Pokemon Spec" to defeat tasks. Allows you to check what pokemon defeated the other
- Added SINGLE_MON pokedex filter for Pokedex Amount
- Fixed issues with the Pixelmon Economy Bridge
- Fixed serverside NoSuchMethodFoundException for Pokemon rewards
- Fixed Defeat and Evolution tasks still not updating their tasks (the previous cache issue still affected only these two types)
- Fixed Pokedex Percentage tasks showing more than the max percentage
- Fixed Pokedex pokemon type filter causing issues
- Changed the Breed Pokemon task to trigger when you collect the pokemon
- Renamed Whiteout task to Party Wipeout
- Fixed NPE on catching via raids
- Pokeballs can no longer be tested in spec, but there is nothing I can do about this
- Fixed Ultra Beast lang missing
- Fixed boss specs not working in defeat tasks
- Fixed External Moves task not checking the move
- Fixed Evolve Pokemon task using interact filter not working when you don't specify an item
- Fixed Pokedex Percentage task having a weird percentage
- Fixed Pokedex tasks not working for generation filters
- Attempted to fix Pokedollar tasks not updating on the client
- Fixed missing Invert config option in the lang file
- Added shinyChance to pokemon rewards
- Fixed catch task bugging out
- Fixed running from trainers triggering defeat pokemon task
- Fixed wild config value in defeat pokemon tasks not working
- Fixed creating a task after triggering a task of the same type making the created task be unable to be triggered
- Made pokedex tasks only able to be updated serverside
- Compiled for Pixelmon 9.1.6
- Same as 1.9.1, but no Zygarde cell changes
- Updated for Pixelmon 9.1.7
- Fixed Pokedex tasks not working at all
- Disabled Zygarde cell spawning
- Pixelmon has changed how this works recently, and until I can prove that cells don't spawn at all in chunks now, this is disabled
- Fixed player battle tasks crashing when no UUID is provided
- Fixed trainer battle tasks not abiding by the amount variable
- Fixed missing icons and lang node for Evolution task
- Added FTB Quests Integration for Pixelmon
- Includes the following FTB Tasks
- Catching Pokemon
- Defeating Pokemon
- Trading Pokemon
- Evolving Pokemon
- Leveling Pokemon
- Breeding Pokemon
- Hatching Pokemon
- Pokedex Progress (Amount)
- Pokedex Progress (Percentage)
- Defeating Trainers in Battle
- Defeating Players in Battle
- Using a Move in battle
- Whiting Out
- Pokedollars
- Photograph Pokemon
- Using External Move
- Includes the following FTB Reward types
- PokeLoot Chest Drops
- PokeDollars
- Pokemon
- Fixed EFFECTIVE_HIT battle action not playing correctly
- Fixed crash that occurred when you had SophisticatedBackpacks but not CuriosAPI
- Fixed Sophisticated Backpack only getting items from the first backpack
- Fixed Sophisticated Backpacks in the CuriousAPI backpack slot not being able to be accessed in battle
- Updated PixelTweaks to Pixelmon 9.1.6
- Added backpack mod integrations for the following mods
- SimplyBackpacks
- UsefulBackpacks
- SophisticatedBackpacks
- TravelersBackpack
- Added battle action sound event
- Allows resource packs to play sound or music events when certain things happen in battle
- Including super effective hits, status effects, crits, catching, defeat, and lots more
- All music events now support playing a sound instead of music
- Fixed crash when opening the game in zh_tw locale (#7)
- Optimized Zygarde spawning a little, and fixed minor bugs with it
- Fixed crash when viewing items in a language without localization for that item (#7)
- Fixed infuser recipes not being registered when you log into a server with JEI installed
- Made unknown moves no longer spam the console
- Fixed crashing when you level up a pokemon with a rare candy
- Added 3 config options for Zygarde cell spawning
- Including the spawn times, lucky spawn chance, and stormy weather core boost rate
- Zygarde spawning now ensures the chunk is loaded before trying anything
- Fixed some debug left in on startup
- Added JEI recipes for Infusers
- Added anti-crop trampling setting to prevent pokemon from trampling crops. Configurable.
- Made Zygarde cell spawning obey the pixelmon config setting (in spawning.yml)
- Made the length of lore wrapping on items configurable
- Fixed viewing an item in a pokeloot chest recipe from filling every single slot
- Attempted to fix Zygarde cell placement bug (#6)
- Added pokemon drops and poke loot chests recipes to JEI
- Shows all the possible drops for pokemon in JEI
- Shows all the possible drops for poke loot chests in JEI
- Added English (GB) and Japanese lang files
- Added JEI Integration
- Makes Pokeballs, Pokeball lids, TMs and TRs show in JEI.
- Can now be looked up for recipes easily
- Made all pixelmon item information (the lore you see when you hold SNEAK) now split into multiple lines after a certain length (60 characters)
- Added
pokemon_overlay
event for resource packs- Allows resource packs to define textures to overlay on pokemon under certain conditions
- Allows you to make emissive textures without the need for a datapack
- As an example, Arceus' eyes are now emissive (glow in the dark)
- Zygarde cores spawn 3x as often in thunder now
- Disabled Zygarde cell feature spawning as it was causing timeout issues
- Fixed the wild property in pokemon conditions not working (still not working properly in MP)
- Added invert property to pokemon conditions
- Added is_raid condition type
- Added Zygarde cell spawning
- Cells now spawn again
- Cells will spawn in chunks closer to you more often than not when they decide to spawn
- Cells that spawn in newly generated chunks will be invisible. But this can't be fixed
- The materials that cells spawn on is configurable via tags
- Fixed intro battle music not fading out when the battle ends early
- Added new battle music conditions
- Added Dimension condition
- Added Chance condition
- Added Calendar condition
- Updated Biome condition to support BetterSpawnerConfig biome categories
- Updated Trainer condition to support way more things
- Fixed Player condition breaking in Multiplayer
- Fixed biome condition not working in Multiplayer
- Nerfed tridents in loot
- Fixed lang files missing gamerule lang nodes
- Updated to Pixelmon Reforged 9.1.4
- Made Mimikyu and Aegislash support custom forms
- Fixed Aegislash not reverting to Shield form
- Added apricorns (and berries) dropping naturally
- Configurable (defaults to enabled).
- They take 20x longer to drop naturally than they do to ripen
- They despawn after 1 minute
- Made fox pokemon immune to berry bushes. They can also be healed by feeding them berries
- Added new Time Condition for events (for battle music resource packs)
- Added new Weather condition for events (for battle music resource packs)
- Added new "invert" property to some conditions (for battle music resource packs)
- Added battle music events!
- Allows music to play when you battle specific pokemon/players/trainers
- Configurable via resource packs!
- Defaults to adding music to Arceus (music from Legends Arceus)
- See wiki for how this works
- Made tridents spawn in water related loot chests (and drop from pokemon like Feraligator)
- Added a config to the mod
- Made the range of the sparkle effect configurable
- Made the volume of the sparkle effect configurable
- Made healers dropping themselves configurable
- Added two new gamerules:
doPokemonSpawning
&doTrainerSpawning
- The last update had a serious issue due to me not understanding how the
allow-vanilla-mobs
config entry in pixelmon works. So this fixes the issues that came up because of that
- The last update had a serious issue due to me not understanding how the
- Added an option to configure the required level for Hypertraining. Defaults to 50, Pixelmon defaults to 100
- Makes healers drop themselves
- Makes shiny pokemon sparkle with the particles and sound effect from Legends Arceus
- Pokemon no longer spawn when doMobSpawning gamerule is false
- Boss pokemon are colored in the battle UI
- Boss pokemon colors are tweaked