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Stellarium 23.4.0 Qt6.5.3 Win64 freezes after opening #3590
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Thanks for adding your first issue to Stellarium. If you have questions, please do not hesitate to contact us. |
Uninstalling and reinstalling rarely makes a difference. |
Try using |
I have the latest driver. |
how should I try this? |
Beta versions of the driver? I think your GPU is no longer supported by NVIDIA (on any OS of any version), so you'll most likely not find any beta driver.
You can edit your Stellarium shortcut, adding the option to the command line field (separating it by a space from others if any). |
I thought Stellarium had a beta or weekly release.
I still couldn't figure out. |
https://www.digitalcitizen.life/shortcut-arguments-parameters-windows/ |
Running with --opengl-compat didn't make difference. I found that by turning landscape and atmosphere off, fps rise to around 27. (5 fps in MESA mode when both turned on) |
What was the frame rate in 23.2? Does the problem also happen in 23.3? |
I don't remember the exact number, but it worked smoothly without freezing or lagging.
Lanscape On + Atmosphere On = 5 fps |
@10110111 did you see the shader warning in the very first logfile? Is that something in either the smoothed-out (fragment shader filled) landscape, or the new transparency? |
It's wrong, the variable is written to in all if-else branches. @Regulus-mj94 Please post the log when using |
Also, does the performance improve if you switch landscape to e.g. Mars or Grossmugl? |
Here are the logfiles of runing stellarium in different conditions: 23.4 + --opengl-compat:23.2 normal:23.2 + --opengl-compat:I also tested switching different landscapes in 23.4 (MESA) and 23.2 (Normal). In 23.4 without switching landscape and atmosphere off, landscapes Garching, Guéreins, Hurricane and Ocean run at 5 fps while others run at 15 fps. In 23.2, every terrestrial landscapes run at 20 fps and other planets landscapes run at 30 fps. (except Sun that run at 20 fps) |
OK, this makes sense. I think I'll add a new switch to force low-graphics mode even when OpenGL 3.3 Compatibility profile is available. With it you'll lose dithering and ShowMySky atmosphere, but gain performance. |
What caused the performance to drop from 23.2 to 23.4? |
There were some changes in the way the scene (and landscapes in particular) is rendered that made it more demanding on the GPU while removing some visual artifacts.
No, the required version is still 3.3, and your GPU does support it. But the support from your GPU is apparently quite poor, so you get low performance.
Yes, we can't achieve progress if we try to support all the graphics features on hardware that's not capable enough or too slow. The fix will be optional, so you'll have a choice to keep status quo (maybe switching to another landscape to make things work faster).
When I get some free time for this. |
So, it appears that this doesn't force-disable ShowMySky, so you can have it regardless of low graphics mode, provided you have OpenGL 3.3 support. Dithering will, however, still be turned off in this case. |
Hello @Regulus-mj94! Please check the fresh version (development snapshot) of Stellarium: |
I installed the latest weekly snapshot. |
Hello @Regulus-mj94! Please check the latest stable version of Stellarium: |
After installing the latest version (23.4.0 Qt6.5.3 Win64) yesterday, Stellarium freezes after opening.
I can only see that the fps is about 0.02! CPU usage has also increase to 50%. By running the MESA mode, things get better a bit and the fps rise to 5.
Uninstalling and reinstalling made no difference.
The previous version that was installed on my PC was 23.2 Qt6 and it ran without any issue.
Logfile
log.txt
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