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War_Card_Game.py
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War_Card_Game.py
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# SUIT,RANK,VALUE
import random
suits = ("Hearths", "Diamonds", "Spades", "Clubs")
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven',
'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two': 2, 'Three': 3, 'Four': 4, 'Five': 5, 'Six': 6, 'Seven': 7, 'Eight': 8,
'Nine': 9, 'Ten': 10, 'Jack': 11, 'Queen': 12, 'King': 13, 'Ace': 14}
class Card():
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank + " of " + self.suit
class Deck():
def __init__(self):
self.all_cards = []
for suit in suits:
for rank in ranks:
self.all_cards.append(Card(suit, rank))
def show_cards(self):
for card in self.all_cards:
print(card)
def shuffle_cards(self):
random.shuffle(self.all_cards)
print("Karty zamíchány")
def deal_one(self):
return self.all_cards.pop()
class Player():
def __init__(self, name):
self.name = name
self.all_cards = []
def remove_one(self):
return self.all_cards.pop(0)
def add_cards(self, new_cards):
if type(new_cards) == type([]):
self.all_cards.extend(new_cards)
else:
self.all_cards.append(new_cards)
def __str__(self):
return f"player {self.name} has {len(self.all_cards)} cards"
player1 = Player(input("Choose the name of Player 1:"))
player2 = Player(input("Choose the name of Player 2:"))
the_deck = Deck()
the_deck.shuffle_cards()
for _ in range(26):
player1.add_cards(the_deck.deal_one())
player2.add_cards(the_deck.deal_one())
game_on = True
round_num = 0
while game_on:
round_num += 1
print("Round starts {}".format(round_num))
print(f"{player1.name} has {len(player1.all_cards)} cards. {player2.name} has {len(player2.all_cards)} cards.")
if len(player1.all_cards) == 0:
print(f"Vyhrál {player2.name}")
game_on = False
break
if len(player2.all_cards) == 0:
print(f"Vyhrál {player1.name}")
game_on = False
break
player_one_cards = []
player_two_cards = []
player_one_cards.append(player1.remove_one())
player_two_cards.append(player2.remove_one())
war_on = True
while war_on:
if player_one_cards[-1].value > player_two_cards[-1].value:
player1.add_cards(player_one_cards)
player1.add_cards(player_two_cards)
war_on = False
elif player_one_cards[-1].value < player_two_cards[-1].value:
player2.add_cards(player_one_cards)
player2.add_cards(player_two_cards)
war_on = False
else:
print("WAR!!!")
if len(player1.all_cards) < 5:
print(f"{player1.name} does not have enough cards to start a war...")
print(f"{player2.name} WON.")
game_on = False
break
elif len(player2.all_cards) < 5:
print(f"{player2.name} does not have enough cards to start a war...")
print(f"{player1.name} WON.")
game_on = False
break
else:
for num in range(5):
player_one_cards.append(player1.remove_one())
player_two_cards.append(player2.remove_one())
input("Press any key to exit...")