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The BW Anthology adds an alternative - more granular - system for representing Fighting Arts in general. This integrates more tightly with the Fight! system, and introduces new "Fighting Art" tradition skills which are more complex than other skills, as they include sub-skills/resources representing "techniques" and "forms" you can learn within the skill itself.
This would be a fairly big PR someone could submit to support this system. It would need a significant overhaul to "skills" to allow a skill to not just be a uniform thing, or would require an entirely new category of thing called a "fighting arts skill". (Or, in the most flexible case, a "compound skill", since there's no particular reason you couldn't provide this level of granularity on any complex skill with different traditions and techniques - painting, say, or brewing.) There would also need to be some way to store the granular elements ("forms" and "techniques"), probably requiring new classes.
(Explicitly: this issue does not expect Stas to break his position on Feature Requests - it is here to encourage others to work on PRs for such things and allow a place to track them)
The text was updated successfully, but these errors were encountered:
Couple of comments on this:
There's certainly no risk at the moment of me accidentally implementing this feature as I do not have access to the anthology book.
It might be a good idea -- depending on the scope of this feature -- to actually implement it as a module, rather than adding it inherently to the system. My primary concern for this would be trying to support a set of rules I have no knowledge of through things like bugfixes and upgrades to foundry versions.
Certainly if it's something that might fall into the same pattern as the extended test dialogs in the system already, this should be something that can be grafted onto the system via a module pretty easily.
The BW Anthology adds an alternative - more granular - system for representing Fighting Arts in general. This integrates more tightly with the Fight! system, and introduces new "Fighting Art" tradition skills which are more complex than other skills, as they include sub-skills/resources representing "techniques" and "forms" you can learn within the skill itself.
This would be a fairly big PR someone could submit to support this system. It would need a significant overhaul to "skills" to allow a skill to not just be a uniform thing, or would require an entirely new category of thing called a "fighting arts skill". (Or, in the most flexible case, a "compound skill", since there's no particular reason you couldn't provide this level of granularity on any complex skill with different traditions and techniques - painting, say, or brewing.) There would also need to be some way to store the granular elements ("forms" and "techniques"), probably requiring new classes.
(Explicitly: this issue does not expect Stas to break his position on Feature Requests - it is here to encourage others to work on PRs for such things and allow a place to track them)
The text was updated successfully, but these errors were encountered: