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Binding a raw byte array as texture isn't really that hard, and that's also how textures are loaded in Minecraft - it opens the stream, and load into a byte buffer, and add the texture, the hard part is you can't send that large amount of data with the packet system
Describe the solution you'd like
Add a texture widget for render a png file in the filesystem
Additional context
I know this will be difficult because of minecraft ResourseLocation system, but it will also be super cool!
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