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so if !hide doesn't work, how about just changing the player model with !hide? I mean like changing the model of a player who has his mesh deleted, but only hands and weapons are visible. (This may only apply to original cs2 player models but for custom player models they may be competently visible because those are just admins/vip or leaders.)
There may also be a function like !fps that changes the original cs2 player models to custom original player models that are really heavily reduced in detail. Like luffaren had on his map ze_collective.
Better way is make dummy model and make player model as alpha 0, transmit dummy model. it's friendly to client, but damage to physics/network performance, and firstperson body/leg won't work.
For weapon, also block transmit or makes alpha 0.
Hey guys,
so if !hide doesn't work, how about just changing the player model with !hide? I mean like changing the model of a player who has his mesh deleted, but only hands and weapons are visible. (This may only apply to original cs2 player models but for custom player models they may be competently visible because those are just admins/vip or leaders.)
There may also be a function like !fps that changes the original cs2 player models to custom original player models that are really heavily reduced in detail. Like luffaren had on his map ze_collective.
Custom visible player model
ze_collective custom player model
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