Opensoldat is a unique 2D (side-view) multiplayer action game. It has been influenced by the best of games such as Liero, Worms, Quake, Counter-Strike, and provides a fast-paced gaming experience with tons of blood and flesh.
This repository contains the source code of the so-called 1.8 version. Compared to the original version, the code has undergone many changes but is not in a finished state. We hope that by open-sourcing Soldat we can empower our community to improve the game at a faster pace.
- FreePascal 3.0.4
- SDL 2.0.12
- OpenAL
- FreeType 2.6.1
- PhysFS 3.0.2
- GameNetworkingSockets v1.4.0
Opensoldat compiles on Windows, Linux and macOS.
This approach automates some build steps. Opensoldat's assets will be downloaded for you, and you will not have to worry about downloading pre-built libraries. This is the simplest way to build opensoldat for Linux.
CMake 3.14+ is required.
sudo apt-get install build-essential g++ cmake git fpc libprotobuf-dev protobuf-compiler libssl-dev libsdl2-dev libopenal-dev libphysfs-dev libfreetype6
mkdir build && cd build
cmake ..
make
- Install freepascal 3.0.4 (install
fpc-3.0.4.i386-win32.exe
first, and thenfpc-3.0.4.i386-win32.cross.x86_64-win64.exe
) - Install Visual Studio with C++ compiler/build tools and vcpkg
- Open Developer command prompt for Visual Studio
vcpkg.exe --triplet x64-windows install sdl2 physfs openssl protobuf freetype openal-soft
set PATH=%PATH%;C:\fpc\3.0.4\bin\i386-win32
set OPENSSL_ROOT_DIR=C:\vcpkg\installed\x64-windows
set PHYSFSDIR=C:\vcpkg\installed\x64-windows
mkdir build
cd build
cmake -G "NMake Makefiles" -DCROSS_WINDOWS_64=1 -DCMAKE_TOOLCHAIN_FILE="C:\vcpkg\scripts\buildsystems\vcpkg.cmake" -DSDL2_BUILDING_LIBRARY=1 ..
nmake
brew install [email protected] protobuf fpc cmake sdl2 physfs freetype2
mkdir build && cd build
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/opt/[email protected]/lib/pkgconfig
cmake -DOPENSSL_ROOT_DIR=$(brew --prefix [email protected]) ..
make
The build can be customized by passing flags to cmake
command. For example, you can choose whether you want to build the client, the server, or both. You can decide if you want to include opensoldat's assets in the build. There are also options for cross-compilation.
Check the CMakeLists.txt
files in this repository to see the available options and their default values.
Example: cmake .. -DCMAKE_BUILD_TYPE=Release -DADD_ASSETS=1 -DBUILD_CLIENT=0
to get a release build of the server with opensoldat's assets
If you decide to follow the approaches below, you will have to download opensoldat's assets and pre-built libraries for the game to work.
- Download pre-built libraries. The best way would probably be to download libraries from the latest build of opensoldat (from Github Actions, or Releases). You can download latest from here (includes libraries for 3 platforms - pick the ones you need) 2. Copy libraries to
client/build
andserver/build
- Get soldat.smod file from base repository. You can either download the file from the latest release (recommended), or generate the .smod file yourself following the provided instructions
- Copy
soldat.smod
file toclient/build
andserver/build
- Download
play-regular.ttf
file from base repository, either from the latest release or frombase/client
folder - Copy
play-regular.ttf
file toclient/build
- Install Lazarus IDE
- Open
server/soldatserver.lpi
with Lazarus, press CTRL + F9 to compile the server - Open
client/soldat.lpi
with Lazarus, press CTRL + F9 to compile the game client
You need to start the server first, and then join the game with client.
- Run
soldatserver
- Run
soldat -join 127.0.0.1 23073
(more generically-join ip port
)