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Merge branch 'Master' into Develop
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SnpM committed May 5, 2019
2 parents 50dde04 + 4751069 commit d7819df
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Showing 19 changed files with 11 additions and 12 deletions.
Empty file modified Core/Game/Managers/ClientManager.cs
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2 changes: 1 addition & 1 deletion Core/Game/Player/OrderMarker.cs
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using UnityEngine;
using UnityEngine;

public class OrderMarker : MonoBehaviour
{
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2 changes: 1 addition & 1 deletion Core/Game/Player/UI/StatsBar.cs
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using UnityEngine;
using UnityEngine;
using System;

namespace Lockstep.UI
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Empty file modified Core/Simulation/Grid/Core/GridNode.cs
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17 changes: 8 additions & 9 deletions Core/Simulation/Grid/Utility/Tools/Blocker/Blocker.cs
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using UnityEngine;
using FastCollections;
using Lockstep;
using System.Collections.Generic;

//Blocker for static environment pieces in a scene.
[RequireComponent(typeof(UnityLSBody))]
public class Blocker : EnvironmentObject
{
static readonly FastList<Vector2d> bufferCoordinates = new FastList<Vector2d>();
static readonly FastList<Vector2d> bufferCoordinates = new FastList<Vector2d>();

[SerializeField]
private bool _blockPathfinding = true;
public bool BlockPathfinding { get { return _blockPathfinding; } }
[SerializeField]
private bool _blockPathfinding = true;
public bool BlockPathfinding { get { return _blockPathfinding; } }


public LSBody CachedBody { get; private set; }
public LSBody CachedBody { get; private set; }

protected override void OnLateInitialize()
{
base.OnInitialize();
protected override void OnLateInitialize()
{
base.OnInitialize();

CachedBody = this.GetComponent<UnityLSBody>().InternalBody;

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2 changes: 1 addition & 1 deletion Core/Simulation/Physics/Core/PhysicsTool.cs
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Expand Up @@ -60,4 +60,4 @@ public static void CircleCast(Vector2d position, long radius, FastList<LSBody> o
}
}
}
}
}
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Empty file modified Integration/Editor/EditorCerealBehaviour.cs
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