diff --git a/libs/ff-scene/source/components/CRenderer.ts b/libs/ff-scene/source/components/CRenderer.ts index a71597b9..7b63ad09 100644 --- a/libs/ff-scene/source/components/CRenderer.ts +++ b/libs/ff-scene/source/components/CRenderer.ts @@ -6,7 +6,7 @@ */ import { Mesh } from "three"; -import * as constants from "three/src/constants"; +import * as constants from "three/src/constants.js"; import Component, { Node, ITypedEvent, types } from "@ff/graph/Component"; import CPulse, { IPulseEvent } from "@ff/graph/components/CPulse"; @@ -66,6 +66,7 @@ export default class CRenderer extends Component static readonly outs = { maxTextureSize: types.Integer("Caps.MaxTextureSize"), maxCubemapSize: types.Integer("Caps.MaxCubemapSize"), + framerate: types.Integer("Renderer.Framerate"), }; ins = this.addInputs(CRenderer.ins); @@ -221,7 +222,9 @@ export default class CRenderer extends Component this.views.forEach(view => { if(!view.renderer.xr.isPresenting) { + const start = (performance || Date).now(); view.render(); + this.outs.framerate.value = this.outs.framerate.value *0.9 + 0.1*1000/((performance || Date).now() -start); } }); diff --git a/package-lock.json b/package-lock.json index 80e83298..5aca0236 100644 --- a/package-lock.json +++ b/package-lock.json @@ -66,7 +66,7 @@ "webpack-cli": "^4.10.0" }, "engines": { - 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EDerivativeQuality.High; +} + +/** + * Due to the nature of NDC coordinates, size on the (x, y, 0) plane would be infinite + * Simply clamp it for now. + */ +function clampSize(size :number){ + return Math.min(size, 2); +} + +const _ndcBox = new Box3(); +const _localBox = new Box3(); +const _vec3a = new Vector3(); +const _mat4 = new Matrix4(); +const _cam_fwd = new Vector3(0, 0, 1); + +/** + * Dynamic LOD handling. * + */ +export default class CVDerivativesController extends Component{ + + static readonly typeName: string = "CVDerivativesController"; + static readonly isSystemSingleton: boolean = true; + + static readonly text: string = "Derivatives selection"; + static readonly icon: string = ""; + + /** Number of frames since last change */ + private _debounce :number = 0; + + private _budget = sizes[EDerivativeQuality.High]*2; + + threshold(q :EDerivativeQuality){ + return this._budget - sizes[q]*2; + } + + protected static readonly ins = { + enabled: types.Boolean("Settings.Enabled", true), + } + + + ins = this.addInputs(CVDerivativesController.ins); + + + get settingProperties() { + return [ + this.ins.enabled, + ]; + } + private _scene :CScene; + protected get renderer() { + return this.getMainComponent(CRenderer); + } + + get activeScene(){ + return this.renderer?.activeSceneComponent; + } + + constructor(node: Node, id: string) + { + super(node, id); + this._scene = this.activeScene; + this.renderer.outs.maxTextureSize.on("value", this.setTextureBudget); + } + + + setTextureBudget = ()=>{ + // We expect scene performance to always be texture-limited. + // For example a hundred untextured objects with 25k vertices each would pose absolutely no problem even to a low end mobile device. + // However a few 4k maps are enough to overload such a device's GPU and internet connection. + // First, evaluate raw maximum texture space as an upper bound. This is halved because: + // 1. we don't particularly want to max-out. This is not a "reasonable", but a "system max supported" value. + // 2. This is total available space and any object can have any number of textures (we'd be able to refine this exact number if we wanted) + // to which we need to add lightmaps, environment, etc. We just simplify to 1/4 the texture space + let budget = Math.pow(this.renderer.outs.maxTextureSize.value/2, 2); + if(typeof navigator.hardwareConcurrency === "number" && navigator.hardwareConcurrency < 4){ + console.debug("Reduce budget because of low CPU count"); + budget = budget/2; + } + if((navigator as any).userAgentData?.mobile){ + console.debug("Reduce budget because of mobile device"); + budget = budget/1.5; // + } + if(typeof (navigator as any).deviceMemory === "number" && (navigator as any).deviceMemory < 8){ + console.debug("Reduce budget because of low RAM"); + budget = Math.min(budget, sizes[EDerivativeQuality.High]*4); + } + this._budget = Math.max(sizes[EDerivativeQuality.High]*2, budget); + console.debug("Performance budget: ", Math.sqrt(this._budget)); + } + + tock(context :IPulseContext) :boolean{ + const cameraComponent = this._scene?.activeCameraComponent; + if (!this.ins.enabled.value || !cameraComponent) { + return false; + } + if(this._debounce++ < 20){ + return false; + } + + cameraComponent.camera.getWorldDirection(_cam_fwd); + + let changes = 0; //We don't want to start too many upgrades at once + const weights :Array<[string, any]>= []; + let models :Array<{model:CVModel2, size:number, clipped: boolean, quality:EDerivativeQuality, weight: number}> = this.getGraphComponents(CVModel2).map(model=>{ + _ndcBox.makeEmpty(); + + //We can't just use the model's matrixWorld here because it might not have loaded yet. + //In this case the bounding box is whatever's defined in the scene file. + const scale = model.outs.unitScale.value; + let t :CTransform|CVNode = model.transform; + _localBox.copy(model.localBoundingBox); + _localBox.min.multiplyScalar(scale); + _localBox.max.multiplyScalar(scale); + while(t){ + _mat4.fromArray(t.outs.matrix.value); + _localBox.applyMatrix4(_mat4); + t = t.parent as CTransform|CVNode; + } + let clipped = true; + //Ideally we use NDC (Normalized Display Coordinates) to compute the perceived size of an object on-screen + //The thing with NDC is they are crap at representing objects that are on the side of the camera + //They tends to have infinite (X,Y) sizes that don't make any sense + //Additionally it's hard to make sense of objects that crosses the camera's cross plane. + [ + [_localBox.min.x, _localBox.min.y, _localBox.min.z], + [_localBox.max.x, _localBox.min.y, _localBox.min.z], + [_localBox.max.x, _localBox.max.y, _localBox.min.z], + [_localBox.max.x, _localBox.max.y, _localBox.max.z], + [_localBox.min.x, _localBox.max.y, _localBox.max.z], + [_localBox.min.x, _localBox.min.y, _localBox.max.z], + [_localBox.max.x, _localBox.min.y, _localBox.max.z], + [_localBox.min.x, _localBox.max.y, _localBox.min.z], + ].forEach((coords:[number, number, number], index)=>{ + _vec3a.set(...coords).project(cameraComponent.camera); + if(cameraComponent.camera.near < _vec3a.z && _vec3a.z < 1){ + if(Math.abs(_vec3a.x) < 1 && Math.abs(_vec3a.y) < 1){ + clipped = false; + } + _ndcBox.expandByPoint(_vec3a); + } + }); + + _localBox.getCenter(_vec3a); + const distance = _vec3a.distanceTo(cameraComponent.camera.position)/cameraComponent.camera.far; + const angle = _vec3a.angleTo(_cam_fwd); + + _localBox.getSize(_vec3a); + _ndcBox.min.clampScalar(-1,1); + _ndcBox.max.clampScalar(-1,1); + _ndcBox.getSize(_vec3a); + let visibleSize = (_vec3a.x *_vec3a.y)/4; + //let visibleSize = Math.abs((_localBox.max.angleTo(_cam_fwd) - _localBox.min.angleTo(_cam_fwd)))/(cameraComponent.camera.fov*Math.PI/180); + + + const depthMod = Math.max(1-distance, 0.1); + const angleMod = 1 - Math.abs(angle)/Math.PI; + + weights.push([model.ins.name.value, {distance, angle, depthMod, angleMod, visibleSize}]); + + const weight = depthMod*angleMod; + + //Upgrade only here + let quality = Math.max(model.ins.quality.value, getQuality(model.ins.quality.value, visibleSize)); + + return {model, size:visibleSize, clipped, weight, quality}; + }) + .sort((a, b)=> a.weight - b.weight); //Models that have a high difference between their size and weight are the first to get downgraded + + + + + + + /** @fixme : ideally, cancel anything that is in-glight and no longer needed */ + + //Now we have a list of upgrade-only quality requests. + //We need to know whether or not we'd want to downgrade some models + let textureSize = models.reduce((size, {quality})=>size + sizes[quality], 0); + let clippedOnly = true, idx = 0, downgrades = 0, hidden = 0, passes=1; + + while(this._budget < textureSize){ + const model = models[idx]; + if(model.clipped || !clippedOnly){ + let q = getQuality(model.model.ins.quality.value, model.size); + if( q < model.quality){ + textureSize = textureSize - sizes[model.quality] + sizes[q]; + model.quality = q; + if(!model.clipped) downgrades++; + } + } + if(models.length <= ++idx){ + passes++; + for(let model of models){ + //Here it is important to decide _how_ models size is to be changed + //It affects which models will be downgraded first + model.size = model.size*model.weight; + } + if(passes == 1)console.debug("%d downgrades after first pass", downgrades); + if(model.quality == EDerivativeQuality.Thumb) break; // Prevent infinite loop + clippedOnly = false; + idx = 0; + } + } + + let loading = models.reduce((s,m)=>s+(m.model.isLoading()?1:0),0); + for(let i = 0; i < models.length; i++){ + if(5 < loading) break; + const {model, quality} = models[i]; + const current = model.ins.quality.value; + + if(quality === current) continue; + const bestMatchDerivative = model.derivatives.select(EDerivativeUsage.Web3D, quality); + if(bestMatchDerivative && bestMatchDerivative.data.quality != current ){ + if(current < bestMatchDerivative.data.quality && 2 < (++changes)){continue;} + /** @fixme should prevent having too many loading models at once because that creates network contention */ + //console.debug("Set quality for ", model.ins.name.value, " from ", current, " to ", bestMatchDerivative.data.quality); + model.ins.quality.setValue(bestMatchDerivative.data.quality); + } + } + + + if(0 < changes){ + this._debounce = 0; + let notClipped = models.filter(m=>!m.clipped); + let byDistance = weights.sort(([, a],[, b])=> a.distance - b.distance).slice(0); + let byAngle = weights.sort(([, a],[, b])=> a.angle - b.angle).reverse().slice(0, 4); + let byVsize = weights.sort(([, a],[, b])=> a.visibleSize - b.visibleSize).reverse().slice(0, 4); + + // console.debug("Centered : ", byAngle.map(m=>`${m[0]} (${m[1].angleMod})`).join(", ")); + // console.debug("Visible : \n\t", notClipped.map(m=>m.model.ins.name.value).join("\n\t")) + //console.log("VSize : ", byVsize[0][1].visibleSize, byVsize.map(m=>m[0]).join(", ")); + + + const countQ = (q :EDerivativeQuality)=>models.reduce((s, m)=>(s+((m.quality=== q)?1:0)), 0); + console.debug(`models :(%d, %d, %d, %d)`, countQ(EDerivativeQuality.High), countQ(EDerivativeQuality.Medium), countQ(EDerivativeQuality.Low), countQ(EDerivativeQuality.Thumb)); + //console.debug(`%d/%d clipped models, %d hidden, %d downgraded in %d downgrade passes`, models.reduce((s,m)=>s+(m.clipped?1:0), 0), models.length, hidden, downgrades, passes); + //console.debug("High quality models : ", models.filter((m)=>m.quality ===EDerivativeQuality.High).map(m=>m.model.ins.name.value).join(", ")) + } + // We could refine our "pixel budget" here by getting the actual number of maps loaded on each model + return 0 < changes; + } + + fromData(data: ILOD) + { + data = data || {} as ILOD; + + this.ins.copyValues({ + enabled: !!data.enabled, + }); + } + + toData(): ILOD + { + const ins = this.ins; + const data: Partial = {}; + + data.enabled = ins.enabled.value; + + return data as ILOD; + } + + +} \ No newline at end of file diff --git a/source/client/components/CVModel2.ts b/source/client/components/CVModel2.ts index 1bae649f..70f43a4f 100644 --- a/source/client/components/CVModel2.ts +++ b/source/client/components/CVModel2.ts @@ -90,7 +90,7 @@ export default class CVModel2 extends CObject3D name: types.String("Model.Name"), globalUnits: types.Enum("Model.GlobalUnits", EUnitType, EUnitType.cm), localUnits: types.Enum("Model.LocalUnits", EUnitType, EUnitType.cm), - quality: types.Enum("Model.Quality", EDerivativeQuality, EDerivativeQuality.High), + quality: types.Enum("Model.Quality", EDerivativeQuality, EDerivativeQuality.Thumb), tags: types.String("Model.Tags"), renderOrder: types.Number("Model.RenderOrder", 0), shadowSide: types.Enum("Model.ShadowSide", ESideType, ESideType.Back), @@ -245,18 +245,6 @@ export default class CVModel2 extends CObject3D const av = this.node.createComponent(CVAnnotationView); av.ins.unitScale.linkFrom(this.outs.unitScale); - // set quality based on max texture size - const maxTextureSize = this.renderer.outs.maxTextureSize.value; - - if (maxTextureSize < 2048) { - this.ins.quality.setValue(EDerivativeQuality.Low); - } - else if (maxTextureSize < 4096) { - this.ins.quality.setValue(EDerivativeQuality.Medium); - } - else { - this.ins.quality.setValue(EDerivativeQuality.High); - } } update() @@ -308,7 +296,7 @@ export default class CVModel2 extends CObject3D } if (!this.activeDerivative && ins.autoLoad.changed && ins.autoLoad.value) { - this.autoLoad(ins.quality.value); + this.autoLoad(); } else if (ins.quality.changed) { const derivative = this.derivatives.select(EDerivativeUsage.Web3D, ins.quality.value); @@ -734,29 +722,28 @@ export default class CVModel2 extends CObject3D * loads the desired quality level. * @param quality */ - protected autoLoad(quality: EDerivativeQuality): Promise + protected autoLoad(): Promise { - const sequence : Derivative[] = []; - - const lowestQualityDerivative = this.derivatives.select(EDerivativeUsage.Web3D, EDerivativeQuality.Thumb); - if (lowestQualityDerivative) { - sequence.push(lowestQualityDerivative); - } - const targetQualityDerivative = this.derivatives.select(EDerivativeUsage.Web3D, quality); - if (targetQualityDerivative && targetQualityDerivative !== lowestQualityDerivative) { - sequence.push(targetQualityDerivative); - } - - if (sequence.length === 0) { + const nearestDerivative = this.derivatives.select(EDerivativeUsage.Web3D, this.ins.quality.value); + if (nearestDerivative) { + return this.loadDerivative(nearestDerivative); + }else { Notification.show(`No 3D derivatives available for '${this.displayName}'.`); return Promise.resolve(); + }; + } + + public unload(){ + if (this._activeDerivative) { + if(this._activeDerivative.model) this.removeObject3D(this._activeDerivative.model); + this._activeDerivative.unload(); + this._activeDerivative = null; } + } - // load sequence of derivatives one by one - return sequence.reduce((promise, derivative) => { - return promise.then(() => this.loadDerivative(derivative)); - }, Promise.resolve()); + public isLoading(){ + return !!this._loadingDerivative; } /** @@ -805,10 +792,7 @@ export default class CVModel2 extends CObject3D this.assetManager.initialLoad = true; } - if (this._activeDerivative) { - if(this._activeDerivative.model) this.removeObject3D(this._activeDerivative.model); - this._activeDerivative.unload(); - } + this.unload(); this._activeDerivative = derivative; this._loadingDerivative = null; this.addObject3D(derivative.model); @@ -820,9 +804,10 @@ export default class CVModel2 extends CObject3D this._boxFrame = null; } - // update bounding box based on loaded derivative - this._localBoundingBox.makeEmpty(); - helpers.computeLocalBoundingBox(derivative.model, this._localBoundingBox); + // // update bounding box based on loaded derivative + // @fixme add back once sure it's not causing dynamic LOD flickering + // this._localBoundingBox.makeEmpty(); + // helpers.computeLocalBoundingBox(derivative.model, this._localBoundingBox); this.outs.updated.set(); if (ENV_DEVELOPMENT) { diff --git a/source/client/components/CVSetup.ts b/source/client/components/CVSetup.ts index bc485f70..06e90706 100644 --- a/source/client/components/CVSetup.ts +++ b/source/client/components/CVSetup.ts @@ -35,6 +35,7 @@ import CVSnapshots from "./CVSnapshots"; import CVEnvironment from "./CVEnvironment"; import CVLanguageManager from "./CVLanguageManager"; import CVAudioManager from "./CVAudioManager"; +import CVDerivativesController from "./CVDerivativesController"; //////////////////////////////////////////////////////////////////////////////// @@ -60,6 +61,7 @@ export default class CVSetup extends Component "reader": CVReader, "viewer": CVViewer, "navigation": CVOrbitNavigation, + "derivatives": CVDerivativesController, "background": CVBackground, "environment": CVEnvironment, "language": CVLanguageManager, @@ -82,6 +84,7 @@ export default class CVSetup extends Component reader: CVReader; viewer: CVViewer; navigation: CVOrbitNavigation; + derivatives: CVDerivativesController; background: CVBackground; floor: CVFloor; grid: CVGrid; diff --git a/source/client/io/GeometryReader.ts b/source/client/io/GeometryReader.ts index dd676af6..a513cab6 100644 --- a/source/client/io/GeometryReader.ts +++ b/source/client/io/GeometryReader.ts @@ -17,8 +17,8 @@ import { LoadingManager, BufferGeometry } from "three"; -import {OBJLoader} from "three/examples/jsm/loaders/OBJLoader"; -import {PLYLoader} from "three/examples/jsm/loaders/PLYLoader"; +import {OBJLoader} from "three/examples/jsm/loaders/OBJLoader.js"; +import {PLYLoader} from "three/examples/jsm/loaders/PLYLoader.js"; //////////////////////////////////////////////////////////////////////////////// diff --git a/source/client/models/Derivative.ts b/source/client/models/Derivative.ts index 798de125..180b45a2 100755 --- a/source/client/models/Derivative.ts +++ b/source/client/models/Derivative.ts @@ -78,8 +78,8 @@ export default class Derivative extends Document } if(this.abortControl){ - console.warn("Aborting inflight derivative load"); - this.abortControl.abort("Derivative load cancelled"); //This should not happen, but if in doubt, cancel duplicates + ENV_DEVELOPMENT && console.warn("Aborting inflight derivative load"); + this.abortControl.abort(new Error("Derivative load cancelled")); //This should not happen, but if in doubt, cancel duplicates } this.abortControl = new AbortController(); const modelAsset = this.findAsset(EAssetType.Model); diff --git a/source/client/webpack.config.js b/source/client/webpack.config.js index d886e879..7c7851e3 100644 --- a/source/client/webpack.config.js +++ b/source/client/webpack.config.js @@ -167,7 +167,7 @@ module.exports = function(env, argv) plugins: [ new webpack.DefinePlugin({ ENV_PRODUCTION: JSON.stringify(!isDevMode), - ENV_DEVELOPMENT: JSON.stringify(isDevMode), + ENV_DEVELOPMENT: false, ENV_OFFLINE: JSON.stringify(isOffline), ENV_VERSION: JSON.stringify(`Voyager ${version} ${isDevMode ? " DEV" : " PROD"}`), }), diff --git a/source/test/build/test/CVDerivativesController.test.js b/source/test/build/test/CVDerivativesController.test.js new file mode 100644 index 00000000..a84a7fc6 --- /dev/null +++ b/source/test/build/test/CVDerivativesController.test.js @@ -0,0 +1,157014 @@ +/******/ (() => { // webpackBootstrap +/******/ var __webpack_modules__ = ({ + +/***/ "../../libs/ff-three/source/shaders/floorPhongShader.frag": +/*!****************************************************************!*\ + !*** ../../libs/ff-three/source/shaders/floorPhongShader.frag ***! + \****************************************************************/ +/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) +/* harmony export */ }); +/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ("\n#define PHONG\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n\n// #include \n// replaced with\nvarying vec2 vUv;\n\n//#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// accumulation\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// modulation\n\t#include \n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\n\t#include \n\n vec2 coords = vUv * 2.0 - 1.0;\n float f = dot(coords, coords);\n\tgl_FragColor = vec4(outgoingLight, mix(diffuseColor.a, 0.0, f));\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n\n"); + +/***/ }), + +/***/ "../../libs/ff-three/source/shaders/floorPhongShader.vert": +/*!****************************************************************!*\ + !*** ../../libs/ff-three/source/shaders/floorPhongShader.vert ***! + \****************************************************************/ +/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) +/* harmony export */ }); +/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ("\n#define PHONG\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include \n\n//#include \n// replaced with\nvarying vec2 vUv;\nuniform mat3 uvTransform;\n\n//#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t// replaced with\n\tvUv = ( vec3( uv, 1 ) ).xy;\n\n\t//#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n\n"); + +/***/ }), + +/***/ "../client/shaders/uberPBRShader.frag": +/*!********************************************!*\ + !*** ../client/shaders/uberPBRShader.frag ***! + \********************************************/ +/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) +/* harmony export */ }); +/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ("//#define STANDARD\n\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n\n#ifdef IOR\n\tuniform float ior;\n#endif\n\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\n\nvarying vec3 vViewPosition;\n\n\n#include \n#include \n#include \n#include \n\n#include \n\n// Zone map support\n#if defined(USE_ZONEMAP)\n\tvarying vec2 vZoneUv;\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\n#ifdef USE_ZONEMAP\n\tuniform sampler2D zoneMap;\n#endif\n\n#ifdef USE_AOMAP\n uniform vec3 aoMapMix;\n#endif\n\n#ifdef MODE_XRAY\n varying float vIntensity;\n#endif\n\n#ifdef CUT_PLANE\n\t#if !defined(USE_TRANSMISSION)\n \tvarying vec3 vWorldPosition;\n\t#endif\n uniform vec4 cutPlaneDirection;\n uniform vec3 cutPlaneColor;\n#endif\n\nvoid main() {\n #ifdef CUT_PLANE\n if (dot(vWorldPosition, cutPlaneDirection.xyz) < -cutPlaneDirection.w) {\n discard;\n }\n #endif\n\t\t\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include \n\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#ifdef CUT_PLANE\n\t // on the cut surface (back facing fragments revealed), replace normal with cut plane direction\n if (!gl_FrontFacing) {\n normal = -cutPlaneDirection.xyz;\n diffuseColor.rgb = cutPlaneColor.rgb;\n }\n\t#endif\n\n #include \n #include \n #include \n\t\n\t// accumulation\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// modulation\n\t//#include \n\t// REPLACED WITH\n\t#ifdef USE_AOMAP\n\t // if cut plane is enabled, disable ambient occlusion on back facing fragments\n\t #ifdef CUT_PLANE\n if (gl_FrontFacing) {\n\t #endif\n\n \t// reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n \tvec3 aoSample = vec3(texture2D(aoMap, vAoMapUv).r,texture2D(aoMap, vAoMapUv).r,texture2D(aoMap, vAoMapUv).r);\n \tvec3 aoFactors = mix(vec3(1.0), aoSample, clamp(aoMapMix * aoMapIntensity, 0.0, 1.0));\n \tfloat ambientOcclusion = aoFactors.x * aoFactors.y * aoFactors.z;\n \tfloat ambientOcclusion2 = ambientOcclusion * ambientOcclusion;\n \treflectedLight.directDiffuse *= ambientOcclusion2;\n \treflectedLight.directSpecular *= ambientOcclusion;\n \t//reflectedLight.indirectDiffuse *= ambientOcclusion;\n\n \t#if defined( USE_CLEARCOAT ) \n\t\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t\t#endif\n\n\t\t#if defined( USE_SHEEN ) \n\t\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t\t#endif\n\n\t\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\n\t\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\n\t\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\n\t\t#endif\n\n \t#ifdef CUT_PLANE\n \t }\n \t#endif\n #endif\n\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\n\t#include \n\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\n #ifdef USE_SHEEN\n\n\t\t// Sheen energy compensation approximation calculation can be found at the end of\n\t\t// https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\n\t#endif\n\n\t#ifdef USE_CLEARCOAT\n\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\n\t#endif\n\n\t#ifdef CUT_PLANE\n\tif (!gl_FrontFacing) {\n\t\toutgoingLight = cutPlaneColor.rgb;\n\t}\n\t#endif\n\n\t#include \n\n\t#ifdef USE_ZONEMAP\n\t\tvec4 zoneColor = texture2D(zoneMap, vZoneUv);\n\t\tgl_FragColor += mix(vec4(0.0, 0.0, 0.0, 1.0), vec4(zoneColor.rgb, 1.0), zoneColor.a);\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n #ifdef MODE_NORMALS\n gl_FragColor = vec4(vec3(normal * 0.5 + 0.5), 1.0);\n #endif\n\n #ifdef MODE_XRAY\n gl_FragColor = vec4(vec3(0.4, 0.7, 1.0) * vIntensity, 1.0);\n #endif\n}\n"); + +/***/ }), + +/***/ "../client/shaders/uberPBRShader.vert": +/*!********************************************!*\ + !*** ../client/shaders/uberPBRShader.vert ***! + \********************************************/ +/***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) +/* harmony export */ }); +/* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = ("//#define PHYSICAL\n//#define STANDARD\n\nvarying vec3 vViewPosition;\n\n#if defined(USE_TRANSMISSION) || defined(CUT_PLANE)\n\n\tvarying vec3 vWorldPosition;\n\n#endif\n\n// Zone map support\n#if defined(USE_ZONEMAP)\t\n\tvarying vec2 vZoneUv;\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\n#ifdef MODE_XRAY\n varying float vIntensity;\n#endif\n\n//#ifdef CUT_PLANE\n// varying vec3 vWorldPosition;\n//#endif\n\nvoid main() {\n\n\t#include \n\n// Zone map support\n#if defined(USE_ZONEMAP)\n\t#if defined(USE_MAP)\n\t\tvZoneUv = (mapTransform * vec3(vMapUv, 1)).xy;\n\t#else\n\t\tvZoneUv = uv;\n\t#endif\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifdef MODE_XRAY\n vIntensity = pow(abs(1.0 - abs(dot(vNormal, vec3(0.0, 0.0, 1.0)))), 3.0);\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvViewPosition = - mvPosition.xyz;\n\n\t// #include \n\t// REPLACED WITH\n\t#if defined(USE_ENVMAP) || defined(DISTANCE) || defined(USE_SHADOWMAP) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 || defined(CUT_PLANE)\n \tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #endif\n\n\t#include \n\t#include \n\n#ifdef USE_TRANSMISSION\n\n\tvWorldPosition = worldPosition.xyz;\n\n#endif\n\n#ifdef CUT_PLANE\n vWorldPosition = worldPosition.xyz / worldPosition.w;\n#endif\n\n#ifdef MODE_NORMALS\n vNormal = normal;\n#endif\n}"); + +/***/ }), + +/***/ "../../node_modules/assertion-error/index.js": +/*!***************************************************!*\ + !*** ../../node_modules/assertion-error/index.js ***! + \***************************************************/ +/***/ ((module) => { + +/*! + * assertion-error + * Copyright(c) 2013 Jake Luer + * MIT Licensed + */ + +/*! + * Return a function that will copy properties from + * one object to another excluding any originally + * listed. Returned function will create a new `{}`. + * + * @param {String} excluded properties ... + * @return {Function} + */ + +function exclude () { + var excludes = [].slice.call(arguments); + + function excludeProps (res, obj) { + Object.keys(obj).forEach(function (key) { + if (!~excludes.indexOf(key)) res[key] = obj[key]; + }); + } + + return function extendExclude () { + var args = [].slice.call(arguments) + , i = 0 + , res = {}; + + for (; i < args.length; i++) { + excludeProps(res, args[i]); + } + + return res; + }; +}; + +/*! + * Primary Exports + */ + +module.exports = AssertionError; + +/** + * ### AssertionError + * + * An extension of the JavaScript `Error` constructor for + * assertion and validation scenarios. + * + * @param {String} message + * @param {Object} properties to include (optional) + * @param {callee} start stack function (optional) + */ + +function AssertionError (message, _props, ssf) { + var extend = exclude('name', 'message', 'stack', 'constructor', 'toJSON') + , props = extend(_props || {}); + + // default values + this.message = message || 'Unspecified AssertionError'; + this.showDiff = false; + + // copy from properties + for (var key in props) { + this[key] = props[key]; + } + + // capture stack trace + ssf = ssf || AssertionError; + if (Error.captureStackTrace) { + Error.captureStackTrace(this, ssf); + } else { + try { + throw new Error(); + } catch(e) { + this.stack = e.stack; + } + } +} + +/*! + * Inherit from Error.prototype + */ + +AssertionError.prototype = Object.create(Error.prototype); + +/*! + * Statically set name + */ + +AssertionError.prototype.name = 'AssertionError'; + +/*! + * Ensure correct constructor + */ + +AssertionError.prototype.constructor = AssertionError; + +/** + * Allow errors to be converted to JSON for static transfer. + * + * @param {Boolean} include stack (default: `true`) + * @return {Object} object that can be `JSON.stringify` + */ + +AssertionError.prototype.toJSON = function (stack) { + var extend = exclude('constructor', 'toJSON', 'stack') + , props = extend({ name: this.name }, this); + + // include stack if exists and not turned off + if (false !== stack && this.stack) { + props.stack = this.stack; + } + + return props; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/index.js": +/*!****************************************!*\ + !*** ../../node_modules/chai/index.js ***! + \****************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +module.exports = __webpack_require__(/*! ./lib/chai */ "../../node_modules/chai/lib/chai.js"); + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai.js": +/*!*******************************************!*\ + !*** ../../node_modules/chai/lib/chai.js ***! + \*******************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +/*! + * chai + * Copyright(c) 2011-2014 Jake Luer + * MIT Licensed + */ + +var used = []; + +/*! + * Chai version + */ + +exports.version = '4.3.8'; + +/*! + * Assertion Error + */ + +exports.AssertionError = __webpack_require__(/*! assertion-error */ "../../node_modules/assertion-error/index.js"); + +/*! + * Utils for plugins (not exported) + */ + +var util = __webpack_require__(/*! ./chai/utils */ "../../node_modules/chai/lib/chai/utils/index.js"); + +/** + * # .use(function) + * + * Provides a way to extend the internals of Chai. + * + * @param {Function} + * @returns {this} for chaining + * @api public + */ + +exports.use = function (fn) { + if (!~used.indexOf(fn)) { + fn(exports, util); + used.push(fn); + } + + return exports; +}; + +/*! + * Utility Functions + */ + +exports.util = util; + +/*! + * Configuration + */ + +var config = __webpack_require__(/*! ./chai/config */ "../../node_modules/chai/lib/chai/config.js"); +exports.config = config; + +/*! + * Primary `Assertion` prototype + */ + +var assertion = __webpack_require__(/*! ./chai/assertion */ "../../node_modules/chai/lib/chai/assertion.js"); +exports.use(assertion); + +/*! + * Core Assertions + */ + +var core = __webpack_require__(/*! ./chai/core/assertions */ "../../node_modules/chai/lib/chai/core/assertions.js"); +exports.use(core); + +/*! + * Expect interface + */ + +var expect = __webpack_require__(/*! ./chai/interface/expect */ "../../node_modules/chai/lib/chai/interface/expect.js"); +exports.use(expect); + +/*! + * Should interface + */ + +var should = __webpack_require__(/*! ./chai/interface/should */ "../../node_modules/chai/lib/chai/interface/should.js"); +exports.use(should); + +/*! + * Assert interface + */ + +var assert = __webpack_require__(/*! ./chai/interface/assert */ "../../node_modules/chai/lib/chai/interface/assert.js"); +exports.use(assert); + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/assertion.js": +/*!*****************************************************!*\ + !*** ../../node_modules/chai/lib/chai/assertion.js ***! + \*****************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * chai + * http://chaijs.com + * Copyright(c) 2011-2014 Jake Luer + * MIT Licensed + */ + +var config = __webpack_require__(/*! ./config */ "../../node_modules/chai/lib/chai/config.js"); + +module.exports = function (_chai, util) { + /*! + * Module dependencies. + */ + + var AssertionError = _chai.AssertionError + , flag = util.flag; + + /*! + * Module export. + */ + + _chai.Assertion = Assertion; + + /*! + * Assertion Constructor + * + * Creates object for chaining. + * + * `Assertion` objects contain metadata in the form of flags. Three flags can + * be assigned during instantiation by passing arguments to this constructor: + * + * - `object`: This flag contains the target of the assertion. For example, in + * the assertion `expect(numKittens).to.equal(7);`, the `object` flag will + * contain `numKittens` so that the `equal` assertion can reference it when + * needed. + * + * - `message`: This flag contains an optional custom error message to be + * prepended to the error message that's generated by the assertion when it + * fails. + * + * - `ssfi`: This flag stands for "start stack function indicator". It + * contains a function reference that serves as the starting point for + * removing frames from the stack trace of the error that's created by the + * assertion when it fails. The goal is to provide a cleaner stack trace to + * end users by removing Chai's internal functions. Note that it only works + * in environments that support `Error.captureStackTrace`, and only when + * `Chai.config.includeStack` hasn't been set to `false`. + * + * - `lockSsfi`: This flag controls whether or not the given `ssfi` flag + * should retain its current value, even as assertions are chained off of + * this object. This is usually set to `true` when creating a new assertion + * from within another assertion. It's also temporarily set to `true` before + * an overwritten assertion gets called by the overwriting assertion. + * + * @param {Mixed} obj target of the assertion + * @param {String} msg (optional) custom error message + * @param {Function} ssfi (optional) starting point for removing stack frames + * @param {Boolean} lockSsfi (optional) whether or not the ssfi flag is locked + * @api private + */ + + function Assertion (obj, msg, ssfi, lockSsfi) { + flag(this, 'ssfi', ssfi || Assertion); + flag(this, 'lockSsfi', lockSsfi); + flag(this, 'object', obj); + flag(this, 'message', msg); + + return util.proxify(this); + } + + Object.defineProperty(Assertion, 'includeStack', { + get: function() { + console.warn('Assertion.includeStack is deprecated, use chai.config.includeStack instead.'); + return config.includeStack; + }, + set: function(value) { + console.warn('Assertion.includeStack is deprecated, use chai.config.includeStack instead.'); + config.includeStack = value; + } + }); + + Object.defineProperty(Assertion, 'showDiff', { + get: function() { + console.warn('Assertion.showDiff is deprecated, use chai.config.showDiff instead.'); + return config.showDiff; + }, + set: function(value) { + console.warn('Assertion.showDiff is deprecated, use chai.config.showDiff instead.'); + config.showDiff = value; + } + }); + + Assertion.addProperty = function (name, fn) { + util.addProperty(this.prototype, name, fn); + }; + + Assertion.addMethod = function (name, fn) { + util.addMethod(this.prototype, name, fn); + }; + + Assertion.addChainableMethod = function (name, fn, chainingBehavior) { + util.addChainableMethod(this.prototype, name, fn, chainingBehavior); + }; + + Assertion.overwriteProperty = function (name, fn) { + util.overwriteProperty(this.prototype, name, fn); + }; + + Assertion.overwriteMethod = function (name, fn) { + util.overwriteMethod(this.prototype, name, fn); + }; + + Assertion.overwriteChainableMethod = function (name, fn, chainingBehavior) { + util.overwriteChainableMethod(this.prototype, name, fn, chainingBehavior); + }; + + /** + * ### .assert(expression, message, negateMessage, expected, actual, showDiff) + * + * Executes an expression and check expectations. Throws AssertionError for reporting if test doesn't pass. + * + * @name assert + * @param {Philosophical} expression to be tested + * @param {String|Function} message or function that returns message to display if expression fails + * @param {String|Function} negatedMessage or function that returns negatedMessage to display if negated expression fails + * @param {Mixed} expected value (remember to check for negation) + * @param {Mixed} actual (optional) will default to `this.obj` + * @param {Boolean} showDiff (optional) when set to `true`, assert will display a diff in addition to the message if expression fails + * @api private + */ + + Assertion.prototype.assert = function (expr, msg, negateMsg, expected, _actual, showDiff) { + var ok = util.test(this, arguments); + if (false !== showDiff) showDiff = true; + if (undefined === expected && undefined === _actual) showDiff = false; + if (true !== config.showDiff) showDiff = false; + + if (!ok) { + msg = util.getMessage(this, arguments); + var actual = util.getActual(this, arguments); + var assertionErrorObjectProperties = { + actual: actual + , expected: expected + , showDiff: showDiff + }; + + var operator = util.getOperator(this, arguments); + if (operator) { + assertionErrorObjectProperties.operator = operator; + } + + throw new AssertionError( + msg, + assertionErrorObjectProperties, + (config.includeStack) ? this.assert : flag(this, 'ssfi')); + } + }; + + /*! + * ### ._obj + * + * Quick reference to stored `actual` value for plugin developers. + * + * @api private + */ + + Object.defineProperty(Assertion.prototype, '_obj', + { get: function () { + return flag(this, 'object'); + } + , set: function (val) { + flag(this, 'object', val); + } + }); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/config.js": +/*!**************************************************!*\ + !*** ../../node_modules/chai/lib/chai/config.js ***! + \**************************************************/ +/***/ ((module) => { + +module.exports = { + + /** + * ### config.includeStack + * + * User configurable property, influences whether stack trace + * is included in Assertion error message. Default of false + * suppresses stack trace in the error message. + * + * chai.config.includeStack = true; // enable stack on error + * + * @param {Boolean} + * @api public + */ + + includeStack: false, + + /** + * ### config.showDiff + * + * User configurable property, influences whether or not + * the `showDiff` flag should be included in the thrown + * AssertionErrors. `false` will always be `false`; `true` + * will be true when the assertion has requested a diff + * be shown. + * + * @param {Boolean} + * @api public + */ + + showDiff: true, + + /** + * ### config.truncateThreshold + * + * User configurable property, sets length threshold for actual and + * expected values in assertion errors. If this threshold is exceeded, for + * example for large data structures, the value is replaced with something + * like `[ Array(3) ]` or `{ Object (prop1, prop2) }`. + * + * Set it to zero if you want to disable truncating altogether. + * + * This is especially userful when doing assertions on arrays: having this + * set to a reasonable large value makes the failure messages readily + * inspectable. + * + * chai.config.truncateThreshold = 0; // disable truncating + * + * @param {Number} + * @api public + */ + + truncateThreshold: 40, + + /** + * ### config.useProxy + * + * User configurable property, defines if chai will use a Proxy to throw + * an error when a non-existent property is read, which protects users + * from typos when using property-based assertions. + * + * Set it to false if you want to disable this feature. + * + * chai.config.useProxy = false; // disable use of Proxy + * + * This feature is automatically disabled regardless of this config value + * in environments that don't support proxies. + * + * @param {Boolean} + * @api public + */ + + useProxy: true, + + /** + * ### config.proxyExcludedKeys + * + * User configurable property, defines which properties should be ignored + * instead of throwing an error if they do not exist on the assertion. + * This is only applied if the environment Chai is running in supports proxies and + * if the `useProxy` configuration setting is enabled. + * By default, `then` and `inspect` will not throw an error if they do not exist on the + * assertion object because the `.inspect` property is read by `util.inspect` (for example, when + * using `console.log` on the assertion object) and `.then` is necessary for promise type-checking. + * + * // By default these keys will not throw an error if they do not exist on the assertion object + * chai.config.proxyExcludedKeys = ['then', 'inspect']; + * + * @param {Array} + * @api public + */ + + proxyExcludedKeys: ['then', 'catch', 'inspect', 'toJSON'] +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/core/assertions.js": +/*!***********************************************************!*\ + !*** ../../node_modules/chai/lib/chai/core/assertions.js ***! + \***********************************************************/ +/***/ ((module) => { + +/*! + * chai + * http://chaijs.com + * Copyright(c) 2011-2014 Jake Luer + * MIT Licensed + */ + +module.exports = function (chai, _) { + var Assertion = chai.Assertion + , AssertionError = chai.AssertionError + , flag = _.flag; + + /** + * ### Language Chains + * + * The following are provided as chainable getters to improve the readability + * of your assertions. + * + * **Chains** + * + * - to + * - be + * - been + * - is + * - that + * - which + * - and + * - has + * - have + * - with + * - at + * - of + * - same + * - but + * - does + * - still + * - also + * + * @name language chains + * @namespace BDD + * @api public + */ + + [ 'to', 'be', 'been', 'is' + , 'and', 'has', 'have', 'with' + , 'that', 'which', 'at', 'of' + , 'same', 'but', 'does', 'still', "also" ].forEach(function (chain) { + Assertion.addProperty(chain); + }); + + /** + * ### .not + * + * Negates all assertions that follow in the chain. + * + * expect(function () {}).to.not.throw(); + * expect({a: 1}).to.not.have.property('b'); + * expect([1, 2]).to.be.an('array').that.does.not.include(3); + * + * Just because you can negate any assertion with `.not` doesn't mean you + * should. With great power comes great responsibility. It's often best to + * assert that the one expected output was produced, rather than asserting + * that one of countless unexpected outputs wasn't produced. See individual + * assertions for specific guidance. + * + * expect(2).to.equal(2); // Recommended + * expect(2).to.not.equal(1); // Not recommended + * + * @name not + * @namespace BDD + * @api public + */ + + Assertion.addProperty('not', function () { + flag(this, 'negate', true); + }); + + /** + * ### .deep + * + * Causes all `.equal`, `.include`, `.members`, `.keys`, and `.property` + * assertions that follow in the chain to use deep equality instead of strict + * (`===`) equality. See the `deep-eql` project page for info on the deep + * equality algorithm: https://github.com/chaijs/deep-eql. + * + * // Target object deeply (but not strictly) equals `{a: 1}` + * expect({a: 1}).to.deep.equal({a: 1}); + * expect({a: 1}).to.not.equal({a: 1}); + * + * // Target array deeply (but not strictly) includes `{a: 1}` + * expect([{a: 1}]).to.deep.include({a: 1}); + * expect([{a: 1}]).to.not.include({a: 1}); + * + * // Target object deeply (but not strictly) includes `x: {a: 1}` + * expect({x: {a: 1}}).to.deep.include({x: {a: 1}}); + * expect({x: {a: 1}}).to.not.include({x: {a: 1}}); + * + * // Target array deeply (but not strictly) has member `{a: 1}` + * expect([{a: 1}]).to.have.deep.members([{a: 1}]); + * expect([{a: 1}]).to.not.have.members([{a: 1}]); + * + * // Target set deeply (but not strictly) has key `{a: 1}` + * expect(new Set([{a: 1}])).to.have.deep.keys([{a: 1}]); + * expect(new Set([{a: 1}])).to.not.have.keys([{a: 1}]); + * + * // Target object deeply (but not strictly) has property `x: {a: 1}` + * expect({x: {a: 1}}).to.have.deep.property('x', {a: 1}); + * expect({x: {a: 1}}).to.not.have.property('x', {a: 1}); + * + * @name deep + * @namespace BDD + * @api public + */ + + Assertion.addProperty('deep', function () { + flag(this, 'deep', true); + }); + + /** + * ### .nested + * + * Enables dot- and bracket-notation in all `.property` and `.include` + * assertions that follow in the chain. + * + * expect({a: {b: ['x', 'y']}}).to.have.nested.property('a.b[1]'); + * expect({a: {b: ['x', 'y']}}).to.nested.include({'a.b[1]': 'y'}); + * + * If `.` or `[]` are part of an actual property name, they can be escaped by + * adding two backslashes before them. + * + * expect({'.a': {'[b]': 'x'}}).to.have.nested.property('\\.a.\\[b\\]'); + * expect({'.a': {'[b]': 'x'}}).to.nested.include({'\\.a.\\[b\\]': 'x'}); + * + * `.nested` cannot be combined with `.own`. + * + * @name nested + * @namespace BDD + * @api public + */ + + Assertion.addProperty('nested', function () { + flag(this, 'nested', true); + }); + + /** + * ### .own + * + * Causes all `.property` and `.include` assertions that follow in the chain + * to ignore inherited properties. + * + * Object.prototype.b = 2; + * + * expect({a: 1}).to.have.own.property('a'); + * expect({a: 1}).to.have.property('b'); + * expect({a: 1}).to.not.have.own.property('b'); + * + * expect({a: 1}).to.own.include({a: 1}); + * expect({a: 1}).to.include({b: 2}).but.not.own.include({b: 2}); + * + * `.own` cannot be combined with `.nested`. + * + * @name own + * @namespace BDD + * @api public + */ + + Assertion.addProperty('own', function () { + flag(this, 'own', true); + }); + + /** + * ### .ordered + * + * Causes all `.members` assertions that follow in the chain to require that + * members be in the same order. + * + * expect([1, 2]).to.have.ordered.members([1, 2]) + * .but.not.have.ordered.members([2, 1]); + * + * When `.include` and `.ordered` are combined, the ordering begins at the + * start of both arrays. + * + * expect([1, 2, 3]).to.include.ordered.members([1, 2]) + * .but.not.include.ordered.members([2, 3]); + * + * @name ordered + * @namespace BDD + * @api public + */ + + Assertion.addProperty('ordered', function () { + flag(this, 'ordered', true); + }); + + /** + * ### .any + * + * Causes all `.keys` assertions that follow in the chain to only require that + * the target have at least one of the given keys. This is the opposite of + * `.all`, which requires that the target have all of the given keys. + * + * expect({a: 1, b: 2}).to.not.have.any.keys('c', 'd'); + * + * See the `.keys` doc for guidance on when to use `.any` or `.all`. + * + * @name any + * @namespace BDD + * @api public + */ + + Assertion.addProperty('any', function () { + flag(this, 'any', true); + flag(this, 'all', false); + }); + + /** + * ### .all + * + * Causes all `.keys` assertions that follow in the chain to require that the + * target have all of the given keys. This is the opposite of `.any`, which + * only requires that the target have at least one of the given keys. + * + * expect({a: 1, b: 2}).to.have.all.keys('a', 'b'); + * + * Note that `.all` is used by default when neither `.all` nor `.any` are + * added earlier in the chain. However, it's often best to add `.all` anyway + * because it improves readability. + * + * See the `.keys` doc for guidance on when to use `.any` or `.all`. + * + * @name all + * @namespace BDD + * @api public + */ + + Assertion.addProperty('all', function () { + flag(this, 'all', true); + flag(this, 'any', false); + }); + + /** + * ### .a(type[, msg]) + * + * Asserts that the target's type is equal to the given string `type`. Types + * are case insensitive. See the `type-detect` project page for info on the + * type detection algorithm: https://github.com/chaijs/type-detect. + * + * expect('foo').to.be.a('string'); + * expect({a: 1}).to.be.an('object'); + * expect(null).to.be.a('null'); + * expect(undefined).to.be.an('undefined'); + * expect(new Error).to.be.an('error'); + * expect(Promise.resolve()).to.be.a('promise'); + * expect(new Float32Array).to.be.a('float32array'); + * expect(Symbol()).to.be.a('symbol'); + * + * `.a` supports objects that have a custom type set via `Symbol.toStringTag`. + * + * var myObj = { + * [Symbol.toStringTag]: 'myCustomType' + * }; + * + * expect(myObj).to.be.a('myCustomType').but.not.an('object'); + * + * It's often best to use `.a` to check a target's type before making more + * assertions on the same target. That way, you avoid unexpected behavior from + * any assertion that does different things based on the target's type. + * + * expect([1, 2, 3]).to.be.an('array').that.includes(2); + * expect([]).to.be.an('array').that.is.empty; + * + * Add `.not` earlier in the chain to negate `.a`. However, it's often best to + * assert that the target is the expected type, rather than asserting that it + * isn't one of many unexpected types. + * + * expect('foo').to.be.a('string'); // Recommended + * expect('foo').to.not.be.an('array'); // Not recommended + * + * `.a` accepts an optional `msg` argument which is a custom error message to + * show when the assertion fails. The message can also be given as the second + * argument to `expect`. + * + * expect(1).to.be.a('string', 'nooo why fail??'); + * expect(1, 'nooo why fail??').to.be.a('string'); + * + * `.a` can also be used as a language chain to improve the readability of + * your assertions. + * + * expect({b: 2}).to.have.a.property('b'); + * + * The alias `.an` can be used interchangeably with `.a`. + * + * @name a + * @alias an + * @param {String} type + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function an (type, msg) { + if (msg) flag(this, 'message', msg); + type = type.toLowerCase(); + var obj = flag(this, 'object') + , article = ~[ 'a', 'e', 'i', 'o', 'u' ].indexOf(type.charAt(0)) ? 'an ' : 'a '; + + this.assert( + type === _.type(obj).toLowerCase() + , 'expected #{this} to be ' + article + type + , 'expected #{this} not to be ' + article + type + ); + } + + Assertion.addChainableMethod('an', an); + Assertion.addChainableMethod('a', an); + + /** + * ### .include(val[, msg]) + * + * When the target is a string, `.include` asserts that the given string `val` + * is a substring of the target. + * + * expect('foobar').to.include('foo'); + * + * When the target is an array, `.include` asserts that the given `val` is a + * member of the target. + * + * expect([1, 2, 3]).to.include(2); + * + * When the target is an object, `.include` asserts that the given object + * `val`'s properties are a subset of the target's properties. + * + * expect({a: 1, b: 2, c: 3}).to.include({a: 1, b: 2}); + * + * When the target is a Set or WeakSet, `.include` asserts that the given `val` is a + * member of the target. SameValueZero equality algorithm is used. + * + * expect(new Set([1, 2])).to.include(2); + * + * When the target is a Map, `.include` asserts that the given `val` is one of + * the values of the target. SameValueZero equality algorithm is used. + * + * expect(new Map([['a', 1], ['b', 2]])).to.include(2); + * + * Because `.include` does different things based on the target's type, it's + * important to check the target's type before using `.include`. See the `.a` + * doc for info on testing a target's type. + * + * expect([1, 2, 3]).to.be.an('array').that.includes(2); + * + * By default, strict (`===`) equality is used to compare array members and + * object properties. Add `.deep` earlier in the chain to use deep equality + * instead (WeakSet targets are not supported). See the `deep-eql` project + * page for info on the deep equality algorithm: https://github.com/chaijs/deep-eql. + * + * // Target array deeply (but not strictly) includes `{a: 1}` + * expect([{a: 1}]).to.deep.include({a: 1}); + * expect([{a: 1}]).to.not.include({a: 1}); + * + * // Target object deeply (but not strictly) includes `x: {a: 1}` + * expect({x: {a: 1}}).to.deep.include({x: {a: 1}}); + * expect({x: {a: 1}}).to.not.include({x: {a: 1}}); + * + * By default, all of the target's properties are searched when working with + * objects. This includes properties that are inherited and/or non-enumerable. + * Add `.own` earlier in the chain to exclude the target's inherited + * properties from the search. + * + * Object.prototype.b = 2; + * + * expect({a: 1}).to.own.include({a: 1}); + * expect({a: 1}).to.include({b: 2}).but.not.own.include({b: 2}); + * + * Note that a target object is always only searched for `val`'s own + * enumerable properties. + * + * `.deep` and `.own` can be combined. + * + * expect({a: {b: 2}}).to.deep.own.include({a: {b: 2}}); + * + * Add `.nested` earlier in the chain to enable dot- and bracket-notation when + * referencing nested properties. + * + * expect({a: {b: ['x', 'y']}}).to.nested.include({'a.b[1]': 'y'}); + * + * If `.` or `[]` are part of an actual property name, they can be escaped by + * adding two backslashes before them. + * + * expect({'.a': {'[b]': 2}}).to.nested.include({'\\.a.\\[b\\]': 2}); + * + * `.deep` and `.nested` can be combined. + * + * expect({a: {b: [{c: 3}]}}).to.deep.nested.include({'a.b[0]': {c: 3}}); + * + * `.own` and `.nested` cannot be combined. + * + * Add `.not` earlier in the chain to negate `.include`. + * + * expect('foobar').to.not.include('taco'); + * expect([1, 2, 3]).to.not.include(4); + * + * However, it's dangerous to negate `.include` when the target is an object. + * The problem is that it creates uncertain expectations by asserting that the + * target object doesn't have all of `val`'s key/value pairs but may or may + * not have some of them. It's often best to identify the exact output that's + * expected, and then write an assertion that only accepts that exact output. + * + * When the target object isn't even expected to have `val`'s keys, it's + * often best to assert exactly that. + * + * expect({c: 3}).to.not.have.any.keys('a', 'b'); // Recommended + * expect({c: 3}).to.not.include({a: 1, b: 2}); // Not recommended + * + * When the target object is expected to have `val`'s keys, it's often best to + * assert that each of the properties has its expected value, rather than + * asserting that each property doesn't have one of many unexpected values. + * + * expect({a: 3, b: 4}).to.include({a: 3, b: 4}); // Recommended + * expect({a: 3, b: 4}).to.not.include({a: 1, b: 2}); // Not recommended + * + * `.include` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect([1, 2, 3]).to.include(4, 'nooo why fail??'); + * expect([1, 2, 3], 'nooo why fail??').to.include(4); + * + * `.include` can also be used as a language chain, causing all `.members` and + * `.keys` assertions that follow in the chain to require the target to be a + * superset of the expected set, rather than an identical set. Note that + * `.members` ignores duplicates in the subset when `.include` is added. + * + * // Target object's keys are a superset of ['a', 'b'] but not identical + * expect({a: 1, b: 2, c: 3}).to.include.all.keys('a', 'b'); + * expect({a: 1, b: 2, c: 3}).to.not.have.all.keys('a', 'b'); + * + * // Target array is a superset of [1, 2] but not identical + * expect([1, 2, 3]).to.include.members([1, 2]); + * expect([1, 2, 3]).to.not.have.members([1, 2]); + * + * // Duplicates in the subset are ignored + * expect([1, 2, 3]).to.include.members([1, 2, 2, 2]); + * + * Note that adding `.any` earlier in the chain causes the `.keys` assertion + * to ignore `.include`. + * + * // Both assertions are identical + * expect({a: 1}).to.include.any.keys('a', 'b'); + * expect({a: 1}).to.have.any.keys('a', 'b'); + * + * The aliases `.includes`, `.contain`, and `.contains` can be used + * interchangeably with `.include`. + * + * @name include + * @alias contain + * @alias includes + * @alias contains + * @param {Mixed} val + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function SameValueZero(a, b) { + return (_.isNaN(a) && _.isNaN(b)) || a === b; + } + + function includeChainingBehavior () { + flag(this, 'contains', true); + } + + function include (val, msg) { + if (msg) flag(this, 'message', msg); + + var obj = flag(this, 'object') + , objType = _.type(obj).toLowerCase() + , flagMsg = flag(this, 'message') + , negate = flag(this, 'negate') + , ssfi = flag(this, 'ssfi') + , isDeep = flag(this, 'deep') + , descriptor = isDeep ? 'deep ' : ''; + + flagMsg = flagMsg ? flagMsg + ': ' : ''; + + var included = false; + + switch (objType) { + case 'string': + included = obj.indexOf(val) !== -1; + break; + + case 'weakset': + if (isDeep) { + throw new AssertionError( + flagMsg + 'unable to use .deep.include with WeakSet', + undefined, + ssfi + ); + } + + included = obj.has(val); + break; + + case 'map': + var isEql = isDeep ? _.eql : SameValueZero; + obj.forEach(function (item) { + included = included || isEql(item, val); + }); + break; + + case 'set': + if (isDeep) { + obj.forEach(function (item) { + included = included || _.eql(item, val); + }); + } else { + included = obj.has(val); + } + break; + + case 'array': + if (isDeep) { + included = obj.some(function (item) { + return _.eql(item, val); + }) + } else { + included = obj.indexOf(val) !== -1; + } + break; + + default: + // This block is for asserting a subset of properties in an object. + // `_.expectTypes` isn't used here because `.include` should work with + // objects with a custom `@@toStringTag`. + if (val !== Object(val)) { + throw new AssertionError( + flagMsg + 'the given combination of arguments (' + + objType + ' and ' + + _.type(val).toLowerCase() + ')' + + ' is invalid for this assertion. ' + + 'You can use an array, a map, an object, a set, a string, ' + + 'or a weakset instead of a ' + + _.type(val).toLowerCase(), + undefined, + ssfi + ); + } + + var props = Object.keys(val) + , firstErr = null + , numErrs = 0; + + props.forEach(function (prop) { + var propAssertion = new Assertion(obj); + _.transferFlags(this, propAssertion, true); + flag(propAssertion, 'lockSsfi', true); + + if (!negate || props.length === 1) { + propAssertion.property(prop, val[prop]); + return; + } + + try { + propAssertion.property(prop, val[prop]); + } catch (err) { + if (!_.checkError.compatibleConstructor(err, AssertionError)) { + throw err; + } + if (firstErr === null) firstErr = err; + numErrs++; + } + }, this); + + // When validating .not.include with multiple properties, we only want + // to throw an assertion error if all of the properties are included, + // in which case we throw the first property assertion error that we + // encountered. + if (negate && props.length > 1 && numErrs === props.length) { + throw firstErr; + } + return; + } + + // Assert inclusion in collection or substring in a string. + this.assert( + included + , 'expected #{this} to ' + descriptor + 'include ' + _.inspect(val) + , 'expected #{this} to not ' + descriptor + 'include ' + _.inspect(val)); + } + + Assertion.addChainableMethod('include', include, includeChainingBehavior); + Assertion.addChainableMethod('contain', include, includeChainingBehavior); + Assertion.addChainableMethod('contains', include, includeChainingBehavior); + Assertion.addChainableMethod('includes', include, includeChainingBehavior); + + /** + * ### .ok + * + * Asserts that the target is a truthy value (considered `true` in boolean context). + * However, it's often best to assert that the target is strictly (`===`) or + * deeply equal to its expected value. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.be.ok; // Not recommended + * + * expect(true).to.be.true; // Recommended + * expect(true).to.be.ok; // Not recommended + * + * Add `.not` earlier in the chain to negate `.ok`. + * + * expect(0).to.equal(0); // Recommended + * expect(0).to.not.be.ok; // Not recommended + * + * expect(false).to.be.false; // Recommended + * expect(false).to.not.be.ok; // Not recommended + * + * expect(null).to.be.null; // Recommended + * expect(null).to.not.be.ok; // Not recommended + * + * expect(undefined).to.be.undefined; // Recommended + * expect(undefined).to.not.be.ok; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(false, 'nooo why fail??').to.be.ok; + * + * @name ok + * @namespace BDD + * @api public + */ + + Assertion.addProperty('ok', function () { + this.assert( + flag(this, 'object') + , 'expected #{this} to be truthy' + , 'expected #{this} to be falsy'); + }); + + /** + * ### .true + * + * Asserts that the target is strictly (`===`) equal to `true`. + * + * expect(true).to.be.true; + * + * Add `.not` earlier in the chain to negate `.true`. However, it's often best + * to assert that the target is equal to its expected value, rather than not + * equal to `true`. + * + * expect(false).to.be.false; // Recommended + * expect(false).to.not.be.true; // Not recommended + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.true; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(false, 'nooo why fail??').to.be.true; + * + * @name true + * @namespace BDD + * @api public + */ + + Assertion.addProperty('true', function () { + this.assert( + true === flag(this, 'object') + , 'expected #{this} to be true' + , 'expected #{this} to be false' + , flag(this, 'negate') ? false : true + ); + }); + + /** + * ### .false + * + * Asserts that the target is strictly (`===`) equal to `false`. + * + * expect(false).to.be.false; + * + * Add `.not` earlier in the chain to negate `.false`. However, it's often + * best to assert that the target is equal to its expected value, rather than + * not equal to `false`. + * + * expect(true).to.be.true; // Recommended + * expect(true).to.not.be.false; // Not recommended + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.false; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(true, 'nooo why fail??').to.be.false; + * + * @name false + * @namespace BDD + * @api public + */ + + Assertion.addProperty('false', function () { + this.assert( + false === flag(this, 'object') + , 'expected #{this} to be false' + , 'expected #{this} to be true' + , flag(this, 'negate') ? true : false + ); + }); + + /** + * ### .null + * + * Asserts that the target is strictly (`===`) equal to `null`. + * + * expect(null).to.be.null; + * + * Add `.not` earlier in the chain to negate `.null`. However, it's often best + * to assert that the target is equal to its expected value, rather than not + * equal to `null`. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.null; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(42, 'nooo why fail??').to.be.null; + * + * @name null + * @namespace BDD + * @api public + */ + + Assertion.addProperty('null', function () { + this.assert( + null === flag(this, 'object') + , 'expected #{this} to be null' + , 'expected #{this} not to be null' + ); + }); + + /** + * ### .undefined + * + * Asserts that the target is strictly (`===`) equal to `undefined`. + * + * expect(undefined).to.be.undefined; + * + * Add `.not` earlier in the chain to negate `.undefined`. However, it's often + * best to assert that the target is equal to its expected value, rather than + * not equal to `undefined`. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.undefined; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(42, 'nooo why fail??').to.be.undefined; + * + * @name undefined + * @namespace BDD + * @api public + */ + + Assertion.addProperty('undefined', function () { + this.assert( + undefined === flag(this, 'object') + , 'expected #{this} to be undefined' + , 'expected #{this} not to be undefined' + ); + }); + + /** + * ### .NaN + * + * Asserts that the target is exactly `NaN`. + * + * expect(NaN).to.be.NaN; + * + * Add `.not` earlier in the chain to negate `.NaN`. However, it's often best + * to assert that the target is equal to its expected value, rather than not + * equal to `NaN`. + * + * expect('foo').to.equal('foo'); // Recommended + * expect('foo').to.not.be.NaN; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(42, 'nooo why fail??').to.be.NaN; + * + * @name NaN + * @namespace BDD + * @api public + */ + + Assertion.addProperty('NaN', function () { + this.assert( + _.isNaN(flag(this, 'object')) + , 'expected #{this} to be NaN' + , 'expected #{this} not to be NaN' + ); + }); + + /** + * ### .exist + * + * Asserts that the target is not strictly (`===`) equal to either `null` or + * `undefined`. However, it's often best to assert that the target is equal to + * its expected value. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.exist; // Not recommended + * + * expect(0).to.equal(0); // Recommended + * expect(0).to.exist; // Not recommended + * + * Add `.not` earlier in the chain to negate `.exist`. + * + * expect(null).to.be.null; // Recommended + * expect(null).to.not.exist; // Not recommended + * + * expect(undefined).to.be.undefined; // Recommended + * expect(undefined).to.not.exist; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(null, 'nooo why fail??').to.exist; + * + * The alias `.exists` can be used interchangeably with `.exist`. + * + * @name exist + * @alias exists + * @namespace BDD + * @api public + */ + + function assertExist () { + var val = flag(this, 'object'); + this.assert( + val !== null && val !== undefined + , 'expected #{this} to exist' + , 'expected #{this} to not exist' + ); + } + + Assertion.addProperty('exist', assertExist); + Assertion.addProperty('exists', assertExist); + + /** + * ### .empty + * + * When the target is a string or array, `.empty` asserts that the target's + * `length` property is strictly (`===`) equal to `0`. + * + * expect([]).to.be.empty; + * expect('').to.be.empty; + * + * When the target is a map or set, `.empty` asserts that the target's `size` + * property is strictly equal to `0`. + * + * expect(new Set()).to.be.empty; + * expect(new Map()).to.be.empty; + * + * When the target is a non-function object, `.empty` asserts that the target + * doesn't have any own enumerable properties. Properties with Symbol-based + * keys are excluded from the count. + * + * expect({}).to.be.empty; + * + * Because `.empty` does different things based on the target's type, it's + * important to check the target's type before using `.empty`. See the `.a` + * doc for info on testing a target's type. + * + * expect([]).to.be.an('array').that.is.empty; + * + * Add `.not` earlier in the chain to negate `.empty`. However, it's often + * best to assert that the target contains its expected number of values, + * rather than asserting that it's not empty. + * + * expect([1, 2, 3]).to.have.lengthOf(3); // Recommended + * expect([1, 2, 3]).to.not.be.empty; // Not recommended + * + * expect(new Set([1, 2, 3])).to.have.property('size', 3); // Recommended + * expect(new Set([1, 2, 3])).to.not.be.empty; // Not recommended + * + * expect(Object.keys({a: 1})).to.have.lengthOf(1); // Recommended + * expect({a: 1}).to.not.be.empty; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect([1, 2, 3], 'nooo why fail??').to.be.empty; + * + * @name empty + * @namespace BDD + * @api public + */ + + Assertion.addProperty('empty', function () { + var val = flag(this, 'object') + , ssfi = flag(this, 'ssfi') + , flagMsg = flag(this, 'message') + , itemsCount; + + flagMsg = flagMsg ? flagMsg + ': ' : ''; + + switch (_.type(val).toLowerCase()) { + case 'array': + case 'string': + itemsCount = val.length; + break; + case 'map': + case 'set': + itemsCount = val.size; + break; + case 'weakmap': + case 'weakset': + throw new AssertionError( + flagMsg + '.empty was passed a weak collection', + undefined, + ssfi + ); + case 'function': + var msg = flagMsg + '.empty was passed a function ' + _.getName(val); + throw new AssertionError(msg.trim(), undefined, ssfi); + default: + if (val !== Object(val)) { + throw new AssertionError( + flagMsg + '.empty was passed non-string primitive ' + _.inspect(val), + undefined, + ssfi + ); + } + itemsCount = Object.keys(val).length; + } + + this.assert( + 0 === itemsCount + , 'expected #{this} to be empty' + , 'expected #{this} not to be empty' + ); + }); + + /** + * ### .arguments + * + * Asserts that the target is an `arguments` object. + * + * function test () { + * expect(arguments).to.be.arguments; + * } + * + * test(); + * + * Add `.not` earlier in the chain to negate `.arguments`. However, it's often + * best to assert which type the target is expected to be, rather than + * asserting that it’s not an `arguments` object. + * + * expect('foo').to.be.a('string'); // Recommended + * expect('foo').to.not.be.arguments; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect({}, 'nooo why fail??').to.be.arguments; + * + * The alias `.Arguments` can be used interchangeably with `.arguments`. + * + * @name arguments + * @alias Arguments + * @namespace BDD + * @api public + */ + + function checkArguments () { + var obj = flag(this, 'object') + , type = _.type(obj); + this.assert( + 'Arguments' === type + , 'expected #{this} to be arguments but got ' + type + , 'expected #{this} to not be arguments' + ); + } + + Assertion.addProperty('arguments', checkArguments); + Assertion.addProperty('Arguments', checkArguments); + + /** + * ### .equal(val[, msg]) + * + * Asserts that the target is strictly (`===`) equal to the given `val`. + * + * expect(1).to.equal(1); + * expect('foo').to.equal('foo'); + * + * Add `.deep` earlier in the chain to use deep equality instead. See the + * `deep-eql` project page for info on the deep equality algorithm: + * https://github.com/chaijs/deep-eql. + * + * // Target object deeply (but not strictly) equals `{a: 1}` + * expect({a: 1}).to.deep.equal({a: 1}); + * expect({a: 1}).to.not.equal({a: 1}); + * + * // Target array deeply (but not strictly) equals `[1, 2]` + * expect([1, 2]).to.deep.equal([1, 2]); + * expect([1, 2]).to.not.equal([1, 2]); + * + * Add `.not` earlier in the chain to negate `.equal`. However, it's often + * best to assert that the target is equal to its expected value, rather than + * not equal to one of countless unexpected values. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.equal(2); // Not recommended + * + * `.equal` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect(1).to.equal(2, 'nooo why fail??'); + * expect(1, 'nooo why fail??').to.equal(2); + * + * The aliases `.equals` and `eq` can be used interchangeably with `.equal`. + * + * @name equal + * @alias equals + * @alias eq + * @param {Mixed} val + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertEqual (val, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object'); + if (flag(this, 'deep')) { + var prevLockSsfi = flag(this, 'lockSsfi'); + flag(this, 'lockSsfi', true); + this.eql(val); + flag(this, 'lockSsfi', prevLockSsfi); + } else { + this.assert( + val === obj + , 'expected #{this} to equal #{exp}' + , 'expected #{this} to not equal #{exp}' + , val + , this._obj + , true + ); + } + } + + Assertion.addMethod('equal', assertEqual); + Assertion.addMethod('equals', assertEqual); + Assertion.addMethod('eq', assertEqual); + + /** + * ### .eql(obj[, msg]) + * + * Asserts that the target is deeply equal to the given `obj`. See the + * `deep-eql` project page for info on the deep equality algorithm: + * https://github.com/chaijs/deep-eql. + * + * // Target object is deeply (but not strictly) equal to {a: 1} + * expect({a: 1}).to.eql({a: 1}).but.not.equal({a: 1}); + * + * // Target array is deeply (but not strictly) equal to [1, 2] + * expect([1, 2]).to.eql([1, 2]).but.not.equal([1, 2]); + * + * Add `.not` earlier in the chain to negate `.eql`. However, it's often best + * to assert that the target is deeply equal to its expected value, rather + * than not deeply equal to one of countless unexpected values. + * + * expect({a: 1}).to.eql({a: 1}); // Recommended + * expect({a: 1}).to.not.eql({b: 2}); // Not recommended + * + * `.eql` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect({a: 1}).to.eql({b: 2}, 'nooo why fail??'); + * expect({a: 1}, 'nooo why fail??').to.eql({b: 2}); + * + * The alias `.eqls` can be used interchangeably with `.eql`. + * + * The `.deep.equal` assertion is almost identical to `.eql` but with one + * difference: `.deep.equal` causes deep equality comparisons to also be used + * for any other assertions that follow in the chain. + * + * @name eql + * @alias eqls + * @param {Mixed} obj + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertEql(obj, msg) { + if (msg) flag(this, 'message', msg); + this.assert( + _.eql(obj, flag(this, 'object')) + , 'expected #{this} to deeply equal #{exp}' + , 'expected #{this} to not deeply equal #{exp}' + , obj + , this._obj + , true + ); + } + + Assertion.addMethod('eql', assertEql); + Assertion.addMethod('eqls', assertEql); + + /** + * ### .above(n[, msg]) + * + * Asserts that the target is a number or a date greater than the given number or date `n` respectively. + * However, it's often best to assert that the target is equal to its expected + * value. + * + * expect(2).to.equal(2); // Recommended + * expect(2).to.be.above(1); // Not recommended + * + * Add `.lengthOf` earlier in the chain to assert that the target's `length` + * or `size` is greater than the given number `n`. + * + * expect('foo').to.have.lengthOf(3); // Recommended + * expect('foo').to.have.lengthOf.above(2); // Not recommended + * + * expect([1, 2, 3]).to.have.lengthOf(3); // Recommended + * expect([1, 2, 3]).to.have.lengthOf.above(2); // Not recommended + * + * Add `.not` earlier in the chain to negate `.above`. + * + * expect(2).to.equal(2); // Recommended + * expect(1).to.not.be.above(2); // Not recommended + * + * `.above` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect(1).to.be.above(2, 'nooo why fail??'); + * expect(1, 'nooo why fail??').to.be.above(2); + * + * The aliases `.gt` and `.greaterThan` can be used interchangeably with + * `.above`. + * + * @name above + * @alias gt + * @alias greaterThan + * @param {Number} n + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertAbove (n, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , doLength = flag(this, 'doLength') + , flagMsg = flag(this, 'message') + , msgPrefix = ((flagMsg) ? flagMsg + ': ' : '') + , ssfi = flag(this, 'ssfi') + , objType = _.type(obj).toLowerCase() + , nType = _.type(n).toLowerCase() + , errorMessage + , shouldThrow = true; + + if (doLength && objType !== 'map' && objType !== 'set') { + new Assertion(obj, flagMsg, ssfi, true).to.have.property('length'); + } + + if (!doLength && (objType === 'date' && nType !== 'date')) { + errorMessage = msgPrefix + 'the argument to above must be a date'; + } else if (nType !== 'number' && (doLength || objType === 'number')) { + errorMessage = msgPrefix + 'the argument to above must be a number'; + } else if (!doLength && (objType !== 'date' && objType !== 'number')) { + var printObj = (objType === 'string') ? "'" + obj + "'" : obj; + errorMessage = msgPrefix + 'expected ' + printObj + ' to be a number or a date'; + } else { + shouldThrow = false; + } + + if (shouldThrow) { + throw new AssertionError(errorMessage, undefined, ssfi); + } + + if (doLength) { + var descriptor = 'length' + , itemsCount; + if (objType === 'map' || objType === 'set') { + descriptor = 'size'; + itemsCount = obj.size; + } else { + itemsCount = obj.length; + } + this.assert( + itemsCount > n + , 'expected #{this} to have a ' + descriptor + ' above #{exp} but got #{act}' + , 'expected #{this} to not have a ' + descriptor + ' above #{exp}' + , n + , itemsCount + ); + } else { + this.assert( + obj > n + , 'expected #{this} to be above #{exp}' + , 'expected #{this} to be at most #{exp}' + , n + ); + } + } + + Assertion.addMethod('above', assertAbove); + Assertion.addMethod('gt', assertAbove); + Assertion.addMethod('greaterThan', assertAbove); + + /** + * ### .least(n[, msg]) + * + * Asserts that the target is a number or a date greater than or equal to the given + * number or date `n` respectively. However, it's often best to assert that the target is equal to + * its expected value. + * + * expect(2).to.equal(2); // Recommended + * expect(2).to.be.at.least(1); // Not recommended + * expect(2).to.be.at.least(2); // Not recommended + * + * Add `.lengthOf` earlier in the chain to assert that the target's `length` + * or `size` is greater than or equal to the given number `n`. + * + * expect('foo').to.have.lengthOf(3); // Recommended + * expect('foo').to.have.lengthOf.at.least(2); // Not recommended + * + * expect([1, 2, 3]).to.have.lengthOf(3); // Recommended + * expect([1, 2, 3]).to.have.lengthOf.at.least(2); // Not recommended + * + * Add `.not` earlier in the chain to negate `.least`. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.at.least(2); // Not recommended + * + * `.least` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect(1).to.be.at.least(2, 'nooo why fail??'); + * expect(1, 'nooo why fail??').to.be.at.least(2); + * + * The aliases `.gte` and `.greaterThanOrEqual` can be used interchangeably with + * `.least`. + * + * @name least + * @alias gte + * @alias greaterThanOrEqual + * @param {Number} n + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertLeast (n, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , doLength = flag(this, 'doLength') + , flagMsg = flag(this, 'message') + , msgPrefix = ((flagMsg) ? flagMsg + ': ' : '') + , ssfi = flag(this, 'ssfi') + , objType = _.type(obj).toLowerCase() + , nType = _.type(n).toLowerCase() + , errorMessage + , shouldThrow = true; + + if (doLength && objType !== 'map' && objType !== 'set') { + new Assertion(obj, flagMsg, ssfi, true).to.have.property('length'); + } + + if (!doLength && (objType === 'date' && nType !== 'date')) { + errorMessage = msgPrefix + 'the argument to least must be a date'; + } else if (nType !== 'number' && (doLength || objType === 'number')) { + errorMessage = msgPrefix + 'the argument to least must be a number'; + } else if (!doLength && (objType !== 'date' && objType !== 'number')) { + var printObj = (objType === 'string') ? "'" + obj + "'" : obj; + errorMessage = msgPrefix + 'expected ' + printObj + ' to be a number or a date'; + } else { + shouldThrow = false; + } + + if (shouldThrow) { + throw new AssertionError(errorMessage, undefined, ssfi); + } + + if (doLength) { + var descriptor = 'length' + , itemsCount; + if (objType === 'map' || objType === 'set') { + descriptor = 'size'; + itemsCount = obj.size; + } else { + itemsCount = obj.length; + } + this.assert( + itemsCount >= n + , 'expected #{this} to have a ' + descriptor + ' at least #{exp} but got #{act}' + , 'expected #{this} to have a ' + descriptor + ' below #{exp}' + , n + , itemsCount + ); + } else { + this.assert( + obj >= n + , 'expected #{this} to be at least #{exp}' + , 'expected #{this} to be below #{exp}' + , n + ); + } + } + + Assertion.addMethod('least', assertLeast); + Assertion.addMethod('gte', assertLeast); + Assertion.addMethod('greaterThanOrEqual', assertLeast); + + /** + * ### .below(n[, msg]) + * + * Asserts that the target is a number or a date less than the given number or date `n` respectively. + * However, it's often best to assert that the target is equal to its expected + * value. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.be.below(2); // Not recommended + * + * Add `.lengthOf` earlier in the chain to assert that the target's `length` + * or `size` is less than the given number `n`. + * + * expect('foo').to.have.lengthOf(3); // Recommended + * expect('foo').to.have.lengthOf.below(4); // Not recommended + * + * expect([1, 2, 3]).to.have.length(3); // Recommended + * expect([1, 2, 3]).to.have.lengthOf.below(4); // Not recommended + * + * Add `.not` earlier in the chain to negate `.below`. + * + * expect(2).to.equal(2); // Recommended + * expect(2).to.not.be.below(1); // Not recommended + * + * `.below` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect(2).to.be.below(1, 'nooo why fail??'); + * expect(2, 'nooo why fail??').to.be.below(1); + * + * The aliases `.lt` and `.lessThan` can be used interchangeably with + * `.below`. + * + * @name below + * @alias lt + * @alias lessThan + * @param {Number} n + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertBelow (n, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , doLength = flag(this, 'doLength') + , flagMsg = flag(this, 'message') + , msgPrefix = ((flagMsg) ? flagMsg + ': ' : '') + , ssfi = flag(this, 'ssfi') + , objType = _.type(obj).toLowerCase() + , nType = _.type(n).toLowerCase() + , errorMessage + , shouldThrow = true; + + if (doLength && objType !== 'map' && objType !== 'set') { + new Assertion(obj, flagMsg, ssfi, true).to.have.property('length'); + } + + if (!doLength && (objType === 'date' && nType !== 'date')) { + errorMessage = msgPrefix + 'the argument to below must be a date'; + } else if (nType !== 'number' && (doLength || objType === 'number')) { + errorMessage = msgPrefix + 'the argument to below must be a number'; + } else if (!doLength && (objType !== 'date' && objType !== 'number')) { + var printObj = (objType === 'string') ? "'" + obj + "'" : obj; + errorMessage = msgPrefix + 'expected ' + printObj + ' to be a number or a date'; + } else { + shouldThrow = false; + } + + if (shouldThrow) { + throw new AssertionError(errorMessage, undefined, ssfi); + } + + if (doLength) { + var descriptor = 'length' + , itemsCount; + if (objType === 'map' || objType === 'set') { + descriptor = 'size'; + itemsCount = obj.size; + } else { + itemsCount = obj.length; + } + this.assert( + itemsCount < n + , 'expected #{this} to have a ' + descriptor + ' below #{exp} but got #{act}' + , 'expected #{this} to not have a ' + descriptor + ' below #{exp}' + , n + , itemsCount + ); + } else { + this.assert( + obj < n + , 'expected #{this} to be below #{exp}' + , 'expected #{this} to be at least #{exp}' + , n + ); + } + } + + Assertion.addMethod('below', assertBelow); + Assertion.addMethod('lt', assertBelow); + Assertion.addMethod('lessThan', assertBelow); + + /** + * ### .most(n[, msg]) + * + * Asserts that the target is a number or a date less than or equal to the given number + * or date `n` respectively. However, it's often best to assert that the target is equal to its + * expected value. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.be.at.most(2); // Not recommended + * expect(1).to.be.at.most(1); // Not recommended + * + * Add `.lengthOf` earlier in the chain to assert that the target's `length` + * or `size` is less than or equal to the given number `n`. + * + * expect('foo').to.have.lengthOf(3); // Recommended + * expect('foo').to.have.lengthOf.at.most(4); // Not recommended + * + * expect([1, 2, 3]).to.have.lengthOf(3); // Recommended + * expect([1, 2, 3]).to.have.lengthOf.at.most(4); // Not recommended + * + * Add `.not` earlier in the chain to negate `.most`. + * + * expect(2).to.equal(2); // Recommended + * expect(2).to.not.be.at.most(1); // Not recommended + * + * `.most` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect(2).to.be.at.most(1, 'nooo why fail??'); + * expect(2, 'nooo why fail??').to.be.at.most(1); + * + * The aliases `.lte` and `.lessThanOrEqual` can be used interchangeably with + * `.most`. + * + * @name most + * @alias lte + * @alias lessThanOrEqual + * @param {Number} n + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertMost (n, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , doLength = flag(this, 'doLength') + , flagMsg = flag(this, 'message') + , msgPrefix = ((flagMsg) ? flagMsg + ': ' : '') + , ssfi = flag(this, 'ssfi') + , objType = _.type(obj).toLowerCase() + , nType = _.type(n).toLowerCase() + , errorMessage + , shouldThrow = true; + + if (doLength && objType !== 'map' && objType !== 'set') { + new Assertion(obj, flagMsg, ssfi, true).to.have.property('length'); + } + + if (!doLength && (objType === 'date' && nType !== 'date')) { + errorMessage = msgPrefix + 'the argument to most must be a date'; + } else if (nType !== 'number' && (doLength || objType === 'number')) { + errorMessage = msgPrefix + 'the argument to most must be a number'; + } else if (!doLength && (objType !== 'date' && objType !== 'number')) { + var printObj = (objType === 'string') ? "'" + obj + "'" : obj; + errorMessage = msgPrefix + 'expected ' + printObj + ' to be a number or a date'; + } else { + shouldThrow = false; + } + + if (shouldThrow) { + throw new AssertionError(errorMessage, undefined, ssfi); + } + + if (doLength) { + var descriptor = 'length' + , itemsCount; + if (objType === 'map' || objType === 'set') { + descriptor = 'size'; + itemsCount = obj.size; + } else { + itemsCount = obj.length; + } + this.assert( + itemsCount <= n + , 'expected #{this} to have a ' + descriptor + ' at most #{exp} but got #{act}' + , 'expected #{this} to have a ' + descriptor + ' above #{exp}' + , n + , itemsCount + ); + } else { + this.assert( + obj <= n + , 'expected #{this} to be at most #{exp}' + , 'expected #{this} to be above #{exp}' + , n + ); + } + } + + Assertion.addMethod('most', assertMost); + Assertion.addMethod('lte', assertMost); + Assertion.addMethod('lessThanOrEqual', assertMost); + + /** + * ### .within(start, finish[, msg]) + * + * Asserts that the target is a number or a date greater than or equal to the given + * number or date `start`, and less than or equal to the given number or date `finish` respectively. + * However, it's often best to assert that the target is equal to its expected + * value. + * + * expect(2).to.equal(2); // Recommended + * expect(2).to.be.within(1, 3); // Not recommended + * expect(2).to.be.within(2, 3); // Not recommended + * expect(2).to.be.within(1, 2); // Not recommended + * + * Add `.lengthOf` earlier in the chain to assert that the target's `length` + * or `size` is greater than or equal to the given number `start`, and less + * than or equal to the given number `finish`. + * + * expect('foo').to.have.lengthOf(3); // Recommended + * expect('foo').to.have.lengthOf.within(2, 4); // Not recommended + * + * expect([1, 2, 3]).to.have.lengthOf(3); // Recommended + * expect([1, 2, 3]).to.have.lengthOf.within(2, 4); // Not recommended + * + * Add `.not` earlier in the chain to negate `.within`. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.within(2, 4); // Not recommended + * + * `.within` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect(4).to.be.within(1, 3, 'nooo why fail??'); + * expect(4, 'nooo why fail??').to.be.within(1, 3); + * + * @name within + * @param {Number} start lower bound inclusive + * @param {Number} finish upper bound inclusive + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + Assertion.addMethod('within', function (start, finish, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , doLength = flag(this, 'doLength') + , flagMsg = flag(this, 'message') + , msgPrefix = ((flagMsg) ? flagMsg + ': ' : '') + , ssfi = flag(this, 'ssfi') + , objType = _.type(obj).toLowerCase() + , startType = _.type(start).toLowerCase() + , finishType = _.type(finish).toLowerCase() + , errorMessage + , shouldThrow = true + , range = (startType === 'date' && finishType === 'date') + ? start.toISOString() + '..' + finish.toISOString() + : start + '..' + finish; + + if (doLength && objType !== 'map' && objType !== 'set') { + new Assertion(obj, flagMsg, ssfi, true).to.have.property('length'); + } + + if (!doLength && (objType === 'date' && (startType !== 'date' || finishType !== 'date'))) { + errorMessage = msgPrefix + 'the arguments to within must be dates'; + } else if ((startType !== 'number' || finishType !== 'number') && (doLength || objType === 'number')) { + errorMessage = msgPrefix + 'the arguments to within must be numbers'; + } else if (!doLength && (objType !== 'date' && objType !== 'number')) { + var printObj = (objType === 'string') ? "'" + obj + "'" : obj; + errorMessage = msgPrefix + 'expected ' + printObj + ' to be a number or a date'; + } else { + shouldThrow = false; + } + + if (shouldThrow) { + throw new AssertionError(errorMessage, undefined, ssfi); + } + + if (doLength) { + var descriptor = 'length' + , itemsCount; + if (objType === 'map' || objType === 'set') { + descriptor = 'size'; + itemsCount = obj.size; + } else { + itemsCount = obj.length; + } + this.assert( + itemsCount >= start && itemsCount <= finish + , 'expected #{this} to have a ' + descriptor + ' within ' + range + , 'expected #{this} to not have a ' + descriptor + ' within ' + range + ); + } else { + this.assert( + obj >= start && obj <= finish + , 'expected #{this} to be within ' + range + , 'expected #{this} to not be within ' + range + ); + } + }); + + /** + * ### .instanceof(constructor[, msg]) + * + * Asserts that the target is an instance of the given `constructor`. + * + * function Cat () { } + * + * expect(new Cat()).to.be.an.instanceof(Cat); + * expect([1, 2]).to.be.an.instanceof(Array); + * + * Add `.not` earlier in the chain to negate `.instanceof`. + * + * expect({a: 1}).to.not.be.an.instanceof(Array); + * + * `.instanceof` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect(1).to.be.an.instanceof(Array, 'nooo why fail??'); + * expect(1, 'nooo why fail??').to.be.an.instanceof(Array); + * + * Due to limitations in ES5, `.instanceof` may not always work as expected + * when using a transpiler such as Babel or TypeScript. In particular, it may + * produce unexpected results when subclassing built-in object such as + * `Array`, `Error`, and `Map`. See your transpiler's docs for details: + * + * - ([Babel](https://babeljs.io/docs/usage/caveats/#classes)) + * - ([TypeScript](https://github.com/Microsoft/TypeScript/wiki/Breaking-Changes#extending-built-ins-like-error-array-and-map-may-no-longer-work)) + * + * The alias `.instanceOf` can be used interchangeably with `.instanceof`. + * + * @name instanceof + * @param {Constructor} constructor + * @param {String} msg _optional_ + * @alias instanceOf + * @namespace BDD + * @api public + */ + + function assertInstanceOf (constructor, msg) { + if (msg) flag(this, 'message', msg); + + var target = flag(this, 'object') + var ssfi = flag(this, 'ssfi'); + var flagMsg = flag(this, 'message'); + + try { + var isInstanceOf = target instanceof constructor; + } catch (err) { + if (err instanceof TypeError) { + flagMsg = flagMsg ? flagMsg + ': ' : ''; + throw new AssertionError( + flagMsg + 'The instanceof assertion needs a constructor but ' + + _.type(constructor) + ' was given.', + undefined, + ssfi + ); + } + throw err; + } + + var name = _.getName(constructor); + if (name === null) { + name = 'an unnamed constructor'; + } + + this.assert( + isInstanceOf + , 'expected #{this} to be an instance of ' + name + , 'expected #{this} to not be an instance of ' + name + ); + }; + + Assertion.addMethod('instanceof', assertInstanceOf); + Assertion.addMethod('instanceOf', assertInstanceOf); + + /** + * ### .property(name[, val[, msg]]) + * + * Asserts that the target has a property with the given key `name`. + * + * expect({a: 1}).to.have.property('a'); + * + * When `val` is provided, `.property` also asserts that the property's value + * is equal to the given `val`. + * + * expect({a: 1}).to.have.property('a', 1); + * + * By default, strict (`===`) equality is used. Add `.deep` earlier in the + * chain to use deep equality instead. See the `deep-eql` project page for + * info on the deep equality algorithm: https://github.com/chaijs/deep-eql. + * + * // Target object deeply (but not strictly) has property `x: {a: 1}` + * expect({x: {a: 1}}).to.have.deep.property('x', {a: 1}); + * expect({x: {a: 1}}).to.not.have.property('x', {a: 1}); + * + * The target's enumerable and non-enumerable properties are always included + * in the search. By default, both own and inherited properties are included. + * Add `.own` earlier in the chain to exclude inherited properties from the + * search. + * + * Object.prototype.b = 2; + * + * expect({a: 1}).to.have.own.property('a'); + * expect({a: 1}).to.have.own.property('a', 1); + * expect({a: 1}).to.have.property('b'); + * expect({a: 1}).to.not.have.own.property('b'); + * + * `.deep` and `.own` can be combined. + * + * expect({x: {a: 1}}).to.have.deep.own.property('x', {a: 1}); + * + * Add `.nested` earlier in the chain to enable dot- and bracket-notation when + * referencing nested properties. + * + * expect({a: {b: ['x', 'y']}}).to.have.nested.property('a.b[1]'); + * expect({a: {b: ['x', 'y']}}).to.have.nested.property('a.b[1]', 'y'); + * + * If `.` or `[]` are part of an actual property name, they can be escaped by + * adding two backslashes before them. + * + * expect({'.a': {'[b]': 'x'}}).to.have.nested.property('\\.a.\\[b\\]'); + * + * `.deep` and `.nested` can be combined. + * + * expect({a: {b: [{c: 3}]}}) + * .to.have.deep.nested.property('a.b[0]', {c: 3}); + * + * `.own` and `.nested` cannot be combined. + * + * Add `.not` earlier in the chain to negate `.property`. + * + * expect({a: 1}).to.not.have.property('b'); + * + * However, it's dangerous to negate `.property` when providing `val`. The + * problem is that it creates uncertain expectations by asserting that the + * target either doesn't have a property with the given key `name`, or that it + * does have a property with the given key `name` but its value isn't equal to + * the given `val`. It's often best to identify the exact output that's + * expected, and then write an assertion that only accepts that exact output. + * + * When the target isn't expected to have a property with the given key + * `name`, it's often best to assert exactly that. + * + * expect({b: 2}).to.not.have.property('a'); // Recommended + * expect({b: 2}).to.not.have.property('a', 1); // Not recommended + * + * When the target is expected to have a property with the given key `name`, + * it's often best to assert that the property has its expected value, rather + * than asserting that it doesn't have one of many unexpected values. + * + * expect({a: 3}).to.have.property('a', 3); // Recommended + * expect({a: 3}).to.not.have.property('a', 1); // Not recommended + * + * `.property` changes the target of any assertions that follow in the chain + * to be the value of the property from the original target object. + * + * expect({a: 1}).to.have.property('a').that.is.a('number'); + * + * `.property` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. When not providing `val`, only use the + * second form. + * + * // Recommended + * expect({a: 1}).to.have.property('a', 2, 'nooo why fail??'); + * expect({a: 1}, 'nooo why fail??').to.have.property('a', 2); + * expect({a: 1}, 'nooo why fail??').to.have.property('b'); + * + * // Not recommended + * expect({a: 1}).to.have.property('b', undefined, 'nooo why fail??'); + * + * The above assertion isn't the same thing as not providing `val`. Instead, + * it's asserting that the target object has a `b` property that's equal to + * `undefined`. + * + * The assertions `.ownProperty` and `.haveOwnProperty` can be used + * interchangeably with `.own.property`. + * + * @name property + * @param {String} name + * @param {Mixed} val (optional) + * @param {String} msg _optional_ + * @returns value of property for chaining + * @namespace BDD + * @api public + */ + + function assertProperty (name, val, msg) { + if (msg) flag(this, 'message', msg); + + var isNested = flag(this, 'nested') + , isOwn = flag(this, 'own') + , flagMsg = flag(this, 'message') + , obj = flag(this, 'object') + , ssfi = flag(this, 'ssfi') + , nameType = typeof name; + + flagMsg = flagMsg ? flagMsg + ': ' : ''; + + if (isNested) { + if (nameType !== 'string') { + throw new AssertionError( + flagMsg + 'the argument to property must be a string when using nested syntax', + undefined, + ssfi + ); + } + } else { + if (nameType !== 'string' && nameType !== 'number' && nameType !== 'symbol') { + throw new AssertionError( + flagMsg + 'the argument to property must be a string, number, or symbol', + undefined, + ssfi + ); + } + } + + if (isNested && isOwn) { + throw new AssertionError( + flagMsg + 'The "nested" and "own" flags cannot be combined.', + undefined, + ssfi + ); + } + + if (obj === null || obj === undefined) { + throw new AssertionError( + flagMsg + 'Target cannot be null or undefined.', + undefined, + ssfi + ); + } + + var isDeep = flag(this, 'deep') + , negate = flag(this, 'negate') + , pathInfo = isNested ? _.getPathInfo(obj, name) : null + , value = isNested ? pathInfo.value : obj[name]; + + var descriptor = ''; + if (isDeep) descriptor += 'deep '; + if (isOwn) descriptor += 'own '; + if (isNested) descriptor += 'nested '; + descriptor += 'property '; + + var hasProperty; + if (isOwn) hasProperty = Object.prototype.hasOwnProperty.call(obj, name); + else if (isNested) hasProperty = pathInfo.exists; + else hasProperty = _.hasProperty(obj, name); + + // When performing a negated assertion for both name and val, merely having + // a property with the given name isn't enough to cause the assertion to + // fail. It must both have a property with the given name, and the value of + // that property must equal the given val. Therefore, skip this assertion in + // favor of the next. + if (!negate || arguments.length === 1) { + this.assert( + hasProperty + , 'expected #{this} to have ' + descriptor + _.inspect(name) + , 'expected #{this} to not have ' + descriptor + _.inspect(name)); + } + + if (arguments.length > 1) { + this.assert( + hasProperty && (isDeep ? _.eql(val, value) : val === value) + , 'expected #{this} to have ' + descriptor + _.inspect(name) + ' of #{exp}, but got #{act}' + , 'expected #{this} to not have ' + descriptor + _.inspect(name) + ' of #{act}' + , val + , value + ); + } + + flag(this, 'object', value); + } + + Assertion.addMethod('property', assertProperty); + + function assertOwnProperty (name, value, msg) { + flag(this, 'own', true); + assertProperty.apply(this, arguments); + } + + Assertion.addMethod('ownProperty', assertOwnProperty); + Assertion.addMethod('haveOwnProperty', assertOwnProperty); + + /** + * ### .ownPropertyDescriptor(name[, descriptor[, msg]]) + * + * Asserts that the target has its own property descriptor with the given key + * `name`. Enumerable and non-enumerable properties are included in the + * search. + * + * expect({a: 1}).to.have.ownPropertyDescriptor('a'); + * + * When `descriptor` is provided, `.ownPropertyDescriptor` also asserts that + * the property's descriptor is deeply equal to the given `descriptor`. See + * the `deep-eql` project page for info on the deep equality algorithm: + * https://github.com/chaijs/deep-eql. + * + * expect({a: 1}).to.have.ownPropertyDescriptor('a', { + * configurable: true, + * enumerable: true, + * writable: true, + * value: 1, + * }); + * + * Add `.not` earlier in the chain to negate `.ownPropertyDescriptor`. + * + * expect({a: 1}).to.not.have.ownPropertyDescriptor('b'); + * + * However, it's dangerous to negate `.ownPropertyDescriptor` when providing + * a `descriptor`. The problem is that it creates uncertain expectations by + * asserting that the target either doesn't have a property descriptor with + * the given key `name`, or that it does have a property descriptor with the + * given key `name` but it’s not deeply equal to the given `descriptor`. It's + * often best to identify the exact output that's expected, and then write an + * assertion that only accepts that exact output. + * + * When the target isn't expected to have a property descriptor with the given + * key `name`, it's often best to assert exactly that. + * + * // Recommended + * expect({b: 2}).to.not.have.ownPropertyDescriptor('a'); + * + * // Not recommended + * expect({b: 2}).to.not.have.ownPropertyDescriptor('a', { + * configurable: true, + * enumerable: true, + * writable: true, + * value: 1, + * }); + * + * When the target is expected to have a property descriptor with the given + * key `name`, it's often best to assert that the property has its expected + * descriptor, rather than asserting that it doesn't have one of many + * unexpected descriptors. + * + * // Recommended + * expect({a: 3}).to.have.ownPropertyDescriptor('a', { + * configurable: true, + * enumerable: true, + * writable: true, + * value: 3, + * }); + * + * // Not recommended + * expect({a: 3}).to.not.have.ownPropertyDescriptor('a', { + * configurable: true, + * enumerable: true, + * writable: true, + * value: 1, + * }); + * + * `.ownPropertyDescriptor` changes the target of any assertions that follow + * in the chain to be the value of the property descriptor from the original + * target object. + * + * expect({a: 1}).to.have.ownPropertyDescriptor('a') + * .that.has.property('enumerable', true); + * + * `.ownPropertyDescriptor` accepts an optional `msg` argument which is a + * custom error message to show when the assertion fails. The message can also + * be given as the second argument to `expect`. When not providing + * `descriptor`, only use the second form. + * + * // Recommended + * expect({a: 1}).to.have.ownPropertyDescriptor('a', { + * configurable: true, + * enumerable: true, + * writable: true, + * value: 2, + * }, 'nooo why fail??'); + * + * // Recommended + * expect({a: 1}, 'nooo why fail??').to.have.ownPropertyDescriptor('a', { + * configurable: true, + * enumerable: true, + * writable: true, + * value: 2, + * }); + * + * // Recommended + * expect({a: 1}, 'nooo why fail??').to.have.ownPropertyDescriptor('b'); + * + * // Not recommended + * expect({a: 1}) + * .to.have.ownPropertyDescriptor('b', undefined, 'nooo why fail??'); + * + * The above assertion isn't the same thing as not providing `descriptor`. + * Instead, it's asserting that the target object has a `b` property + * descriptor that's deeply equal to `undefined`. + * + * The alias `.haveOwnPropertyDescriptor` can be used interchangeably with + * `.ownPropertyDescriptor`. + * + * @name ownPropertyDescriptor + * @alias haveOwnPropertyDescriptor + * @param {String} name + * @param {Object} descriptor _optional_ + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertOwnPropertyDescriptor (name, descriptor, msg) { + if (typeof descriptor === 'string') { + msg = descriptor; + descriptor = null; + } + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object'); + var actualDescriptor = Object.getOwnPropertyDescriptor(Object(obj), name); + if (actualDescriptor && descriptor) { + this.assert( + _.eql(descriptor, actualDescriptor) + , 'expected the own property descriptor for ' + _.inspect(name) + ' on #{this} to match ' + _.inspect(descriptor) + ', got ' + _.inspect(actualDescriptor) + , 'expected the own property descriptor for ' + _.inspect(name) + ' on #{this} to not match ' + _.inspect(descriptor) + , descriptor + , actualDescriptor + , true + ); + } else { + this.assert( + actualDescriptor + , 'expected #{this} to have an own property descriptor for ' + _.inspect(name) + , 'expected #{this} to not have an own property descriptor for ' + _.inspect(name) + ); + } + flag(this, 'object', actualDescriptor); + } + + Assertion.addMethod('ownPropertyDescriptor', assertOwnPropertyDescriptor); + Assertion.addMethod('haveOwnPropertyDescriptor', assertOwnPropertyDescriptor); + + /** + * ### .lengthOf(n[, msg]) + * + * Asserts that the target's `length` or `size` is equal to the given number + * `n`. + * + * expect([1, 2, 3]).to.have.lengthOf(3); + * expect('foo').to.have.lengthOf(3); + * expect(new Set([1, 2, 3])).to.have.lengthOf(3); + * expect(new Map([['a', 1], ['b', 2], ['c', 3]])).to.have.lengthOf(3); + * + * Add `.not` earlier in the chain to negate `.lengthOf`. However, it's often + * best to assert that the target's `length` property is equal to its expected + * value, rather than not equal to one of many unexpected values. + * + * expect('foo').to.have.lengthOf(3); // Recommended + * expect('foo').to.not.have.lengthOf(4); // Not recommended + * + * `.lengthOf` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect([1, 2, 3]).to.have.lengthOf(2, 'nooo why fail??'); + * expect([1, 2, 3], 'nooo why fail??').to.have.lengthOf(2); + * + * `.lengthOf` can also be used as a language chain, causing all `.above`, + * `.below`, `.least`, `.most`, and `.within` assertions that follow in the + * chain to use the target's `length` property as the target. However, it's + * often best to assert that the target's `length` property is equal to its + * expected length, rather than asserting that its `length` property falls + * within some range of values. + * + * // Recommended + * expect([1, 2, 3]).to.have.lengthOf(3); + * + * // Not recommended + * expect([1, 2, 3]).to.have.lengthOf.above(2); + * expect([1, 2, 3]).to.have.lengthOf.below(4); + * expect([1, 2, 3]).to.have.lengthOf.at.least(3); + * expect([1, 2, 3]).to.have.lengthOf.at.most(3); + * expect([1, 2, 3]).to.have.lengthOf.within(2,4); + * + * Due to a compatibility issue, the alias `.length` can't be chained directly + * off of an uninvoked method such as `.a`. Therefore, `.length` can't be used + * interchangeably with `.lengthOf` in every situation. It's recommended to + * always use `.lengthOf` instead of `.length`. + * + * expect([1, 2, 3]).to.have.a.length(3); // incompatible; throws error + * expect([1, 2, 3]).to.have.a.lengthOf(3); // passes as expected + * + * @name lengthOf + * @alias length + * @param {Number} n + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertLengthChain () { + flag(this, 'doLength', true); + } + + function assertLength (n, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , objType = _.type(obj).toLowerCase() + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi') + , descriptor = 'length' + , itemsCount; + + switch (objType) { + case 'map': + case 'set': + descriptor = 'size'; + itemsCount = obj.size; + break; + default: + new Assertion(obj, flagMsg, ssfi, true).to.have.property('length'); + itemsCount = obj.length; + } + + this.assert( + itemsCount == n + , 'expected #{this} to have a ' + descriptor + ' of #{exp} but got #{act}' + , 'expected #{this} to not have a ' + descriptor + ' of #{act}' + , n + , itemsCount + ); + } + + Assertion.addChainableMethod('length', assertLength, assertLengthChain); + Assertion.addChainableMethod('lengthOf', assertLength, assertLengthChain); + + /** + * ### .match(re[, msg]) + * + * Asserts that the target matches the given regular expression `re`. + * + * expect('foobar').to.match(/^foo/); + * + * Add `.not` earlier in the chain to negate `.match`. + * + * expect('foobar').to.not.match(/taco/); + * + * `.match` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect('foobar').to.match(/taco/, 'nooo why fail??'); + * expect('foobar', 'nooo why fail??').to.match(/taco/); + * + * The alias `.matches` can be used interchangeably with `.match`. + * + * @name match + * @alias matches + * @param {RegExp} re + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + function assertMatch(re, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object'); + this.assert( + re.exec(obj) + , 'expected #{this} to match ' + re + , 'expected #{this} not to match ' + re + ); + } + + Assertion.addMethod('match', assertMatch); + Assertion.addMethod('matches', assertMatch); + + /** + * ### .string(str[, msg]) + * + * Asserts that the target string contains the given substring `str`. + * + * expect('foobar').to.have.string('bar'); + * + * Add `.not` earlier in the chain to negate `.string`. + * + * expect('foobar').to.not.have.string('taco'); + * + * `.string` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect('foobar').to.have.string('taco', 'nooo why fail??'); + * expect('foobar', 'nooo why fail??').to.have.string('taco'); + * + * @name string + * @param {String} str + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + Assertion.addMethod('string', function (str, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi'); + new Assertion(obj, flagMsg, ssfi, true).is.a('string'); + + this.assert( + ~obj.indexOf(str) + , 'expected #{this} to contain ' + _.inspect(str) + , 'expected #{this} to not contain ' + _.inspect(str) + ); + }); + + /** + * ### .keys(key1[, key2[, ...]]) + * + * Asserts that the target object, array, map, or set has the given keys. Only + * the target's own inherited properties are included in the search. + * + * When the target is an object or array, keys can be provided as one or more + * string arguments, a single array argument, or a single object argument. In + * the latter case, only the keys in the given object matter; the values are + * ignored. + * + * expect({a: 1, b: 2}).to.have.all.keys('a', 'b'); + * expect(['x', 'y']).to.have.all.keys(0, 1); + * + * expect({a: 1, b: 2}).to.have.all.keys(['a', 'b']); + * expect(['x', 'y']).to.have.all.keys([0, 1]); + * + * expect({a: 1, b: 2}).to.have.all.keys({a: 4, b: 5}); // ignore 4 and 5 + * expect(['x', 'y']).to.have.all.keys({0: 4, 1: 5}); // ignore 4 and 5 + * + * When the target is a map or set, each key must be provided as a separate + * argument. + * + * expect(new Map([['a', 1], ['b', 2]])).to.have.all.keys('a', 'b'); + * expect(new Set(['a', 'b'])).to.have.all.keys('a', 'b'); + * + * Because `.keys` does different things based on the target's type, it's + * important to check the target's type before using `.keys`. See the `.a` doc + * for info on testing a target's type. + * + * expect({a: 1, b: 2}).to.be.an('object').that.has.all.keys('a', 'b'); + * + * By default, strict (`===`) equality is used to compare keys of maps and + * sets. Add `.deep` earlier in the chain to use deep equality instead. See + * the `deep-eql` project page for info on the deep equality algorithm: + * https://github.com/chaijs/deep-eql. + * + * // Target set deeply (but not strictly) has key `{a: 1}` + * expect(new Set([{a: 1}])).to.have.all.deep.keys([{a: 1}]); + * expect(new Set([{a: 1}])).to.not.have.all.keys([{a: 1}]); + * + * By default, the target must have all of the given keys and no more. Add + * `.any` earlier in the chain to only require that the target have at least + * one of the given keys. Also, add `.not` earlier in the chain to negate + * `.keys`. It's often best to add `.any` when negating `.keys`, and to use + * `.all` when asserting `.keys` without negation. + * + * When negating `.keys`, `.any` is preferred because `.not.any.keys` asserts + * exactly what's expected of the output, whereas `.not.all.keys` creates + * uncertain expectations. + * + * // Recommended; asserts that target doesn't have any of the given keys + * expect({a: 1, b: 2}).to.not.have.any.keys('c', 'd'); + * + * // Not recommended; asserts that target doesn't have all of the given + * // keys but may or may not have some of them + * expect({a: 1, b: 2}).to.not.have.all.keys('c', 'd'); + * + * When asserting `.keys` without negation, `.all` is preferred because + * `.all.keys` asserts exactly what's expected of the output, whereas + * `.any.keys` creates uncertain expectations. + * + * // Recommended; asserts that target has all the given keys + * expect({a: 1, b: 2}).to.have.all.keys('a', 'b'); + * + * // Not recommended; asserts that target has at least one of the given + * // keys but may or may not have more of them + * expect({a: 1, b: 2}).to.have.any.keys('a', 'b'); + * + * Note that `.all` is used by default when neither `.all` nor `.any` appear + * earlier in the chain. However, it's often best to add `.all` anyway because + * it improves readability. + * + * // Both assertions are identical + * expect({a: 1, b: 2}).to.have.all.keys('a', 'b'); // Recommended + * expect({a: 1, b: 2}).to.have.keys('a', 'b'); // Not recommended + * + * Add `.include` earlier in the chain to require that the target's keys be a + * superset of the expected keys, rather than identical sets. + * + * // Target object's keys are a superset of ['a', 'b'] but not identical + * expect({a: 1, b: 2, c: 3}).to.include.all.keys('a', 'b'); + * expect({a: 1, b: 2, c: 3}).to.not.have.all.keys('a', 'b'); + * + * However, if `.any` and `.include` are combined, only the `.any` takes + * effect. The `.include` is ignored in this case. + * + * // Both assertions are identical + * expect({a: 1}).to.have.any.keys('a', 'b'); + * expect({a: 1}).to.include.any.keys('a', 'b'); + * + * A custom error message can be given as the second argument to `expect`. + * + * expect({a: 1}, 'nooo why fail??').to.have.key('b'); + * + * The alias `.key` can be used interchangeably with `.keys`. + * + * @name keys + * @alias key + * @param {...String|Array|Object} keys + * @namespace BDD + * @api public + */ + + function assertKeys (keys) { + var obj = flag(this, 'object') + , objType = _.type(obj) + , keysType = _.type(keys) + , ssfi = flag(this, 'ssfi') + , isDeep = flag(this, 'deep') + , str + , deepStr = '' + , actual + , ok = true + , flagMsg = flag(this, 'message'); + + flagMsg = flagMsg ? flagMsg + ': ' : ''; + var mixedArgsMsg = flagMsg + 'when testing keys against an object or an array you must give a single Array|Object|String argument or multiple String arguments'; + + if (objType === 'Map' || objType === 'Set') { + deepStr = isDeep ? 'deeply ' : ''; + actual = []; + + // Map and Set '.keys' aren't supported in IE 11. Therefore, use .forEach. + obj.forEach(function (val, key) { actual.push(key) }); + + if (keysType !== 'Array') { + keys = Array.prototype.slice.call(arguments); + } + } else { + actual = _.getOwnEnumerableProperties(obj); + + switch (keysType) { + case 'Array': + if (arguments.length > 1) { + throw new AssertionError(mixedArgsMsg, undefined, ssfi); + } + break; + case 'Object': + if (arguments.length > 1) { + throw new AssertionError(mixedArgsMsg, undefined, ssfi); + } + keys = Object.keys(keys); + break; + default: + keys = Array.prototype.slice.call(arguments); + } + + // Only stringify non-Symbols because Symbols would become "Symbol()" + keys = keys.map(function (val) { + return typeof val === 'symbol' ? val : String(val); + }); + } + + if (!keys.length) { + throw new AssertionError(flagMsg + 'keys required', undefined, ssfi); + } + + var len = keys.length + , any = flag(this, 'any') + , all = flag(this, 'all') + , expected = keys; + + if (!any && !all) { + all = true; + } + + // Has any + if (any) { + ok = expected.some(function(expectedKey) { + return actual.some(function(actualKey) { + if (isDeep) { + return _.eql(expectedKey, actualKey); + } else { + return expectedKey === actualKey; + } + }); + }); + } + + // Has all + if (all) { + ok = expected.every(function(expectedKey) { + return actual.some(function(actualKey) { + if (isDeep) { + return _.eql(expectedKey, actualKey); + } else { + return expectedKey === actualKey; + } + }); + }); + + if (!flag(this, 'contains')) { + ok = ok && keys.length == actual.length; + } + } + + // Key string + if (len > 1) { + keys = keys.map(function(key) { + return _.inspect(key); + }); + var last = keys.pop(); + if (all) { + str = keys.join(', ') + ', and ' + last; + } + if (any) { + str = keys.join(', ') + ', or ' + last; + } + } else { + str = _.inspect(keys[0]); + } + + // Form + str = (len > 1 ? 'keys ' : 'key ') + str; + + // Have / include + str = (flag(this, 'contains') ? 'contain ' : 'have ') + str; + + // Assertion + this.assert( + ok + , 'expected #{this} to ' + deepStr + str + , 'expected #{this} to not ' + deepStr + str + , expected.slice(0).sort(_.compareByInspect) + , actual.sort(_.compareByInspect) + , true + ); + } + + Assertion.addMethod('keys', assertKeys); + Assertion.addMethod('key', assertKeys); + + /** + * ### .throw([errorLike], [errMsgMatcher], [msg]) + * + * When no arguments are provided, `.throw` invokes the target function and + * asserts that an error is thrown. + * + * var badFn = function () { throw new TypeError('Illegal salmon!'); }; + * + * expect(badFn).to.throw(); + * + * When one argument is provided, and it's an error constructor, `.throw` + * invokes the target function and asserts that an error is thrown that's an + * instance of that error constructor. + * + * var badFn = function () { throw new TypeError('Illegal salmon!'); }; + * + * expect(badFn).to.throw(TypeError); + * + * When one argument is provided, and it's an error instance, `.throw` invokes + * the target function and asserts that an error is thrown that's strictly + * (`===`) equal to that error instance. + * + * var err = new TypeError('Illegal salmon!'); + * var badFn = function () { throw err; }; + * + * expect(badFn).to.throw(err); + * + * When one argument is provided, and it's a string, `.throw` invokes the + * target function and asserts that an error is thrown with a message that + * contains that string. + * + * var badFn = function () { throw new TypeError('Illegal salmon!'); }; + * + * expect(badFn).to.throw('salmon'); + * + * When one argument is provided, and it's a regular expression, `.throw` + * invokes the target function and asserts that an error is thrown with a + * message that matches that regular expression. + * + * var badFn = function () { throw new TypeError('Illegal salmon!'); }; + * + * expect(badFn).to.throw(/salmon/); + * + * When two arguments are provided, and the first is an error instance or + * constructor, and the second is a string or regular expression, `.throw` + * invokes the function and asserts that an error is thrown that fulfills both + * conditions as described above. + * + * var err = new TypeError('Illegal salmon!'); + * var badFn = function () { throw err; }; + * + * expect(badFn).to.throw(TypeError, 'salmon'); + * expect(badFn).to.throw(TypeError, /salmon/); + * expect(badFn).to.throw(err, 'salmon'); + * expect(badFn).to.throw(err, /salmon/); + * + * Add `.not` earlier in the chain to negate `.throw`. + * + * var goodFn = function () {}; + * + * expect(goodFn).to.not.throw(); + * + * However, it's dangerous to negate `.throw` when providing any arguments. + * The problem is that it creates uncertain expectations by asserting that the + * target either doesn't throw an error, or that it throws an error but of a + * different type than the given type, or that it throws an error of the given + * type but with a message that doesn't include the given string. It's often + * best to identify the exact output that's expected, and then write an + * assertion that only accepts that exact output. + * + * When the target isn't expected to throw an error, it's often best to assert + * exactly that. + * + * var goodFn = function () {}; + * + * expect(goodFn).to.not.throw(); // Recommended + * expect(goodFn).to.not.throw(ReferenceError, 'x'); // Not recommended + * + * When the target is expected to throw an error, it's often best to assert + * that the error is of its expected type, and has a message that includes an + * expected string, rather than asserting that it doesn't have one of many + * unexpected types, and doesn't have a message that includes some string. + * + * var badFn = function () { throw new TypeError('Illegal salmon!'); }; + * + * expect(badFn).to.throw(TypeError, 'salmon'); // Recommended + * expect(badFn).to.not.throw(ReferenceError, 'x'); // Not recommended + * + * `.throw` changes the target of any assertions that follow in the chain to + * be the error object that's thrown. + * + * var err = new TypeError('Illegal salmon!'); + * err.code = 42; + * var badFn = function () { throw err; }; + * + * expect(badFn).to.throw(TypeError).with.property('code', 42); + * + * `.throw` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. When not providing two arguments, always use + * the second form. + * + * var goodFn = function () {}; + * + * expect(goodFn).to.throw(TypeError, 'x', 'nooo why fail??'); + * expect(goodFn, 'nooo why fail??').to.throw(); + * + * Due to limitations in ES5, `.throw` may not always work as expected when + * using a transpiler such as Babel or TypeScript. In particular, it may + * produce unexpected results when subclassing the built-in `Error` object and + * then passing the subclassed constructor to `.throw`. See your transpiler's + * docs for details: + * + * - ([Babel](https://babeljs.io/docs/usage/caveats/#classes)) + * - ([TypeScript](https://github.com/Microsoft/TypeScript/wiki/Breaking-Changes#extending-built-ins-like-error-array-and-map-may-no-longer-work)) + * + * Beware of some common mistakes when using the `throw` assertion. One common + * mistake is to accidentally invoke the function yourself instead of letting + * the `throw` assertion invoke the function for you. For example, when + * testing if a function named `fn` throws, provide `fn` instead of `fn()` as + * the target for the assertion. + * + * expect(fn).to.throw(); // Good! Tests `fn` as desired + * expect(fn()).to.throw(); // Bad! Tests result of `fn()`, not `fn` + * + * If you need to assert that your function `fn` throws when passed certain + * arguments, then wrap a call to `fn` inside of another function. + * + * expect(function () { fn(42); }).to.throw(); // Function expression + * expect(() => fn(42)).to.throw(); // ES6 arrow function + * + * Another common mistake is to provide an object method (or any stand-alone + * function that relies on `this`) as the target of the assertion. Doing so is + * problematic because the `this` context will be lost when the function is + * invoked by `.throw`; there's no way for it to know what `this` is supposed + * to be. There are two ways around this problem. One solution is to wrap the + * method or function call inside of another function. Another solution is to + * use `bind`. + * + * expect(function () { cat.meow(); }).to.throw(); // Function expression + * expect(() => cat.meow()).to.throw(); // ES6 arrow function + * expect(cat.meow.bind(cat)).to.throw(); // Bind + * + * Finally, it's worth mentioning that it's a best practice in JavaScript to + * only throw `Error` and derivatives of `Error` such as `ReferenceError`, + * `TypeError`, and user-defined objects that extend `Error`. No other type of + * value will generate a stack trace when initialized. With that said, the + * `throw` assertion does technically support any type of value being thrown, + * not just `Error` and its derivatives. + * + * The aliases `.throws` and `.Throw` can be used interchangeably with + * `.throw`. + * + * @name throw + * @alias throws + * @alias Throw + * @param {Error|ErrorConstructor} errorLike + * @param {String|RegExp} errMsgMatcher error message + * @param {String} msg _optional_ + * @see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error#Error_types + * @returns error for chaining (null if no error) + * @namespace BDD + * @api public + */ + + function assertThrows (errorLike, errMsgMatcher, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , ssfi = flag(this, 'ssfi') + , flagMsg = flag(this, 'message') + , negate = flag(this, 'negate') || false; + new Assertion(obj, flagMsg, ssfi, true).is.a('function'); + + if (errorLike instanceof RegExp || typeof errorLike === 'string') { + errMsgMatcher = errorLike; + errorLike = null; + } + + var caughtErr; + try { + obj(); + } catch (err) { + caughtErr = err; + } + + // If we have the negate flag enabled and at least one valid argument it means we do expect an error + // but we want it to match a given set of criteria + var everyArgIsUndefined = errorLike === undefined && errMsgMatcher === undefined; + + // If we've got the negate flag enabled and both args, we should only fail if both aren't compatible + // See Issue #551 and PR #683@GitHub + var everyArgIsDefined = Boolean(errorLike && errMsgMatcher); + var errorLikeFail = false; + var errMsgMatcherFail = false; + + // Checking if error was thrown + if (everyArgIsUndefined || !everyArgIsUndefined && !negate) { + // We need this to display results correctly according to their types + var errorLikeString = 'an error'; + if (errorLike instanceof Error) { + errorLikeString = '#{exp}'; + } else if (errorLike) { + errorLikeString = _.checkError.getConstructorName(errorLike); + } + + this.assert( + caughtErr + , 'expected #{this} to throw ' + errorLikeString + , 'expected #{this} to not throw an error but #{act} was thrown' + , errorLike && errorLike.toString() + , (caughtErr instanceof Error ? + caughtErr.toString() : (typeof caughtErr === 'string' ? caughtErr : caughtErr && + _.checkError.getConstructorName(caughtErr))) + ); + } + + if (errorLike && caughtErr) { + // We should compare instances only if `errorLike` is an instance of `Error` + if (errorLike instanceof Error) { + var isCompatibleInstance = _.checkError.compatibleInstance(caughtErr, errorLike); + + if (isCompatibleInstance === negate) { + // These checks were created to ensure we won't fail too soon when we've got both args and a negate + // See Issue #551 and PR #683@GitHub + if (everyArgIsDefined && negate) { + errorLikeFail = true; + } else { + this.assert( + negate + , 'expected #{this} to throw #{exp} but #{act} was thrown' + , 'expected #{this} to not throw #{exp}' + (caughtErr && !negate ? ' but #{act} was thrown' : '') + , errorLike.toString() + , caughtErr.toString() + ); + } + } + } + + var isCompatibleConstructor = _.checkError.compatibleConstructor(caughtErr, errorLike); + if (isCompatibleConstructor === negate) { + if (everyArgIsDefined && negate) { + errorLikeFail = true; + } else { + this.assert( + negate + , 'expected #{this} to throw #{exp} but #{act} was thrown' + , 'expected #{this} to not throw #{exp}' + (caughtErr ? ' but #{act} was thrown' : '') + , (errorLike instanceof Error ? errorLike.toString() : errorLike && _.checkError.getConstructorName(errorLike)) + , (caughtErr instanceof Error ? caughtErr.toString() : caughtErr && _.checkError.getConstructorName(caughtErr)) + ); + } + } + } + + if (caughtErr && errMsgMatcher !== undefined && errMsgMatcher !== null) { + // Here we check compatible messages + var placeholder = 'including'; + if (errMsgMatcher instanceof RegExp) { + placeholder = 'matching' + } + + var isCompatibleMessage = _.checkError.compatibleMessage(caughtErr, errMsgMatcher); + if (isCompatibleMessage === negate) { + if (everyArgIsDefined && negate) { + errMsgMatcherFail = true; + } else { + this.assert( + negate + , 'expected #{this} to throw error ' + placeholder + ' #{exp} but got #{act}' + , 'expected #{this} to throw error not ' + placeholder + ' #{exp}' + , errMsgMatcher + , _.checkError.getMessage(caughtErr) + ); + } + } + } + + // If both assertions failed and both should've matched we throw an error + if (errorLikeFail && errMsgMatcherFail) { + this.assert( + negate + , 'expected #{this} to throw #{exp} but #{act} was thrown' + , 'expected #{this} to not throw #{exp}' + (caughtErr ? ' but #{act} was thrown' : '') + , (errorLike instanceof Error ? errorLike.toString() : errorLike && _.checkError.getConstructorName(errorLike)) + , (caughtErr instanceof Error ? caughtErr.toString() : caughtErr && _.checkError.getConstructorName(caughtErr)) + ); + } + + flag(this, 'object', caughtErr); + }; + + Assertion.addMethod('throw', assertThrows); + Assertion.addMethod('throws', assertThrows); + Assertion.addMethod('Throw', assertThrows); + + /** + * ### .respondTo(method[, msg]) + * + * When the target is a non-function object, `.respondTo` asserts that the + * target has a method with the given name `method`. The method can be own or + * inherited, and it can be enumerable or non-enumerable. + * + * function Cat () {} + * Cat.prototype.meow = function () {}; + * + * expect(new Cat()).to.respondTo('meow'); + * + * When the target is a function, `.respondTo` asserts that the target's + * `prototype` property has a method with the given name `method`. Again, the + * method can be own or inherited, and it can be enumerable or non-enumerable. + * + * function Cat () {} + * Cat.prototype.meow = function () {}; + * + * expect(Cat).to.respondTo('meow'); + * + * Add `.itself` earlier in the chain to force `.respondTo` to treat the + * target as a non-function object, even if it's a function. Thus, it asserts + * that the target has a method with the given name `method`, rather than + * asserting that the target's `prototype` property has a method with the + * given name `method`. + * + * function Cat () {} + * Cat.prototype.meow = function () {}; + * Cat.hiss = function () {}; + * + * expect(Cat).itself.to.respondTo('hiss').but.not.respondTo('meow'); + * + * When not adding `.itself`, it's important to check the target's type before + * using `.respondTo`. See the `.a` doc for info on checking a target's type. + * + * function Cat () {} + * Cat.prototype.meow = function () {}; + * + * expect(new Cat()).to.be.an('object').that.respondsTo('meow'); + * + * Add `.not` earlier in the chain to negate `.respondTo`. + * + * function Dog () {} + * Dog.prototype.bark = function () {}; + * + * expect(new Dog()).to.not.respondTo('meow'); + * + * `.respondTo` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect({}).to.respondTo('meow', 'nooo why fail??'); + * expect({}, 'nooo why fail??').to.respondTo('meow'); + * + * The alias `.respondsTo` can be used interchangeably with `.respondTo`. + * + * @name respondTo + * @alias respondsTo + * @param {String} method + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function respondTo (method, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , itself = flag(this, 'itself') + , context = ('function' === typeof obj && !itself) + ? obj.prototype[method] + : obj[method]; + + this.assert( + 'function' === typeof context + , 'expected #{this} to respond to ' + _.inspect(method) + , 'expected #{this} to not respond to ' + _.inspect(method) + ); + } + + Assertion.addMethod('respondTo', respondTo); + Assertion.addMethod('respondsTo', respondTo); + + /** + * ### .itself + * + * Forces all `.respondTo` assertions that follow in the chain to behave as if + * the target is a non-function object, even if it's a function. Thus, it + * causes `.respondTo` to assert that the target has a method with the given + * name, rather than asserting that the target's `prototype` property has a + * method with the given name. + * + * function Cat () {} + * Cat.prototype.meow = function () {}; + * Cat.hiss = function () {}; + * + * expect(Cat).itself.to.respondTo('hiss').but.not.respondTo('meow'); + * + * @name itself + * @namespace BDD + * @api public + */ + + Assertion.addProperty('itself', function () { + flag(this, 'itself', true); + }); + + /** + * ### .satisfy(matcher[, msg]) + * + * Invokes the given `matcher` function with the target being passed as the + * first argument, and asserts that the value returned is truthy. + * + * expect(1).to.satisfy(function(num) { + * return num > 0; + * }); + * + * Add `.not` earlier in the chain to negate `.satisfy`. + * + * expect(1).to.not.satisfy(function(num) { + * return num > 2; + * }); + * + * `.satisfy` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect(1).to.satisfy(function(num) { + * return num > 2; + * }, 'nooo why fail??'); + * + * expect(1, 'nooo why fail??').to.satisfy(function(num) { + * return num > 2; + * }); + * + * The alias `.satisfies` can be used interchangeably with `.satisfy`. + * + * @name satisfy + * @alias satisfies + * @param {Function} matcher + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function satisfy (matcher, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object'); + var result = matcher(obj); + this.assert( + result + , 'expected #{this} to satisfy ' + _.objDisplay(matcher) + , 'expected #{this} to not satisfy' + _.objDisplay(matcher) + , flag(this, 'negate') ? false : true + , result + ); + } + + Assertion.addMethod('satisfy', satisfy); + Assertion.addMethod('satisfies', satisfy); + + /** + * ### .closeTo(expected, delta[, msg]) + * + * Asserts that the target is a number that's within a given +/- `delta` range + * of the given number `expected`. However, it's often best to assert that the + * target is equal to its expected value. + * + * // Recommended + * expect(1.5).to.equal(1.5); + * + * // Not recommended + * expect(1.5).to.be.closeTo(1, 0.5); + * expect(1.5).to.be.closeTo(2, 0.5); + * expect(1.5).to.be.closeTo(1, 1); + * + * Add `.not` earlier in the chain to negate `.closeTo`. + * + * expect(1.5).to.equal(1.5); // Recommended + * expect(1.5).to.not.be.closeTo(3, 1); // Not recommended + * + * `.closeTo` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect(1.5).to.be.closeTo(3, 1, 'nooo why fail??'); + * expect(1.5, 'nooo why fail??').to.be.closeTo(3, 1); + * + * The alias `.approximately` can be used interchangeably with `.closeTo`. + * + * @name closeTo + * @alias approximately + * @param {Number} expected + * @param {Number} delta + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function closeTo(expected, delta, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi'); + + new Assertion(obj, flagMsg, ssfi, true).is.a('number'); + if (typeof expected !== 'number' || typeof delta !== 'number') { + flagMsg = flagMsg ? flagMsg + ': ' : ''; + var deltaMessage = delta === undefined ? ", and a delta is required" : ""; + throw new AssertionError( + flagMsg + 'the arguments to closeTo or approximately must be numbers' + deltaMessage, + undefined, + ssfi + ); + } + + this.assert( + Math.abs(obj - expected) <= delta + , 'expected #{this} to be close to ' + expected + ' +/- ' + delta + , 'expected #{this} not to be close to ' + expected + ' +/- ' + delta + ); + } + + Assertion.addMethod('closeTo', closeTo); + Assertion.addMethod('approximately', closeTo); + + // Note: Duplicates are ignored if testing for inclusion instead of sameness. + function isSubsetOf(subset, superset, cmp, contains, ordered) { + if (!contains) { + if (subset.length !== superset.length) return false; + superset = superset.slice(); + } + + return subset.every(function(elem, idx) { + if (ordered) return cmp ? cmp(elem, superset[idx]) : elem === superset[idx]; + + if (!cmp) { + var matchIdx = superset.indexOf(elem); + if (matchIdx === -1) return false; + + // Remove match from superset so not counted twice if duplicate in subset. + if (!contains) superset.splice(matchIdx, 1); + return true; + } + + return superset.some(function(elem2, matchIdx) { + if (!cmp(elem, elem2)) return false; + + // Remove match from superset so not counted twice if duplicate in subset. + if (!contains) superset.splice(matchIdx, 1); + return true; + }); + }); + } + + /** + * ### .members(set[, msg]) + * + * Asserts that the target array has the same members as the given array + * `set`. + * + * expect([1, 2, 3]).to.have.members([2, 1, 3]); + * expect([1, 2, 2]).to.have.members([2, 1, 2]); + * + * By default, members are compared using strict (`===`) equality. Add `.deep` + * earlier in the chain to use deep equality instead. See the `deep-eql` + * project page for info on the deep equality algorithm: + * https://github.com/chaijs/deep-eql. + * + * // Target array deeply (but not strictly) has member `{a: 1}` + * expect([{a: 1}]).to.have.deep.members([{a: 1}]); + * expect([{a: 1}]).to.not.have.members([{a: 1}]); + * + * By default, order doesn't matter. Add `.ordered` earlier in the chain to + * require that members appear in the same order. + * + * expect([1, 2, 3]).to.have.ordered.members([1, 2, 3]); + * expect([1, 2, 3]).to.have.members([2, 1, 3]) + * .but.not.ordered.members([2, 1, 3]); + * + * By default, both arrays must be the same size. Add `.include` earlier in + * the chain to require that the target's members be a superset of the + * expected members. Note that duplicates are ignored in the subset when + * `.include` is added. + * + * // Target array is a superset of [1, 2] but not identical + * expect([1, 2, 3]).to.include.members([1, 2]); + * expect([1, 2, 3]).to.not.have.members([1, 2]); + * + * // Duplicates in the subset are ignored + * expect([1, 2, 3]).to.include.members([1, 2, 2, 2]); + * + * `.deep`, `.ordered`, and `.include` can all be combined. However, if + * `.include` and `.ordered` are combined, the ordering begins at the start of + * both arrays. + * + * expect([{a: 1}, {b: 2}, {c: 3}]) + * .to.include.deep.ordered.members([{a: 1}, {b: 2}]) + * .but.not.include.deep.ordered.members([{b: 2}, {c: 3}]); + * + * Add `.not` earlier in the chain to negate `.members`. However, it's + * dangerous to do so. The problem is that it creates uncertain expectations + * by asserting that the target array doesn't have all of the same members as + * the given array `set` but may or may not have some of them. It's often best + * to identify the exact output that's expected, and then write an assertion + * that only accepts that exact output. + * + * expect([1, 2]).to.not.include(3).and.not.include(4); // Recommended + * expect([1, 2]).to.not.have.members([3, 4]); // Not recommended + * + * `.members` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. + * + * expect([1, 2]).to.have.members([1, 2, 3], 'nooo why fail??'); + * expect([1, 2], 'nooo why fail??').to.have.members([1, 2, 3]); + * + * @name members + * @param {Array} set + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + Assertion.addMethod('members', function (subset, msg) { + if (msg) flag(this, 'message', msg); + var obj = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi'); + + new Assertion(obj, flagMsg, ssfi, true).to.be.an('array'); + new Assertion(subset, flagMsg, ssfi, true).to.be.an('array'); + + var contains = flag(this, 'contains'); + var ordered = flag(this, 'ordered'); + + var subject, failMsg, failNegateMsg; + + if (contains) { + subject = ordered ? 'an ordered superset' : 'a superset'; + failMsg = 'expected #{this} to be ' + subject + ' of #{exp}'; + failNegateMsg = 'expected #{this} to not be ' + subject + ' of #{exp}'; + } else { + subject = ordered ? 'ordered members' : 'members'; + failMsg = 'expected #{this} to have the same ' + subject + ' as #{exp}'; + failNegateMsg = 'expected #{this} to not have the same ' + subject + ' as #{exp}'; + } + + var cmp = flag(this, 'deep') ? _.eql : undefined; + + this.assert( + isSubsetOf(subset, obj, cmp, contains, ordered) + , failMsg + , failNegateMsg + , subset + , obj + , true + ); + }); + + /** + * ### .oneOf(list[, msg]) + * + * Asserts that the target is a member of the given array `list`. However, + * it's often best to assert that the target is equal to its expected value. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.be.oneOf([1, 2, 3]); // Not recommended + * + * Comparisons are performed using strict (`===`) equality. + * + * Add `.not` earlier in the chain to negate `.oneOf`. + * + * expect(1).to.equal(1); // Recommended + * expect(1).to.not.be.oneOf([2, 3, 4]); // Not recommended + * + * It can also be chained with `.contain` or `.include`, which will work with + * both arrays and strings: + * + * expect('Today is sunny').to.contain.oneOf(['sunny', 'cloudy']) + * expect('Today is rainy').to.not.contain.oneOf(['sunny', 'cloudy']) + * expect([1,2,3]).to.contain.oneOf([3,4,5]) + * expect([1,2,3]).to.not.contain.oneOf([4,5,6]) + * + * `.oneOf` accepts an optional `msg` argument which is a custom error message + * to show when the assertion fails. The message can also be given as the + * second argument to `expect`. + * + * expect(1).to.be.oneOf([2, 3, 4], 'nooo why fail??'); + * expect(1, 'nooo why fail??').to.be.oneOf([2, 3, 4]); + * + * @name oneOf + * @param {Array<*>} list + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function oneOf (list, msg) { + if (msg) flag(this, 'message', msg); + var expected = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi') + , contains = flag(this, 'contains') + , isDeep = flag(this, 'deep'); + new Assertion(list, flagMsg, ssfi, true).to.be.an('array'); + + if (contains) { + this.assert( + list.some(function(possibility) { return expected.indexOf(possibility) > -1 }) + , 'expected #{this} to contain one of #{exp}' + , 'expected #{this} to not contain one of #{exp}' + , list + , expected + ); + } else { + if (isDeep) { + this.assert( + list.some(function(possibility) { return _.eql(expected, possibility) }) + , 'expected #{this} to deeply equal one of #{exp}' + , 'expected #{this} to deeply equal one of #{exp}' + , list + , expected + ); + } else { + this.assert( + list.indexOf(expected) > -1 + , 'expected #{this} to be one of #{exp}' + , 'expected #{this} to not be one of #{exp}' + , list + , expected + ); + } + } + } + + Assertion.addMethod('oneOf', oneOf); + + /** + * ### .change(subject[, prop[, msg]]) + * + * When one argument is provided, `.change` asserts that the given function + * `subject` returns a different value when it's invoked before the target + * function compared to when it's invoked afterward. However, it's often best + * to assert that `subject` is equal to its expected value. + * + * var dots = '' + * , addDot = function () { dots += '.'; } + * , getDots = function () { return dots; }; + * + * // Recommended + * expect(getDots()).to.equal(''); + * addDot(); + * expect(getDots()).to.equal('.'); + * + * // Not recommended + * expect(addDot).to.change(getDots); + * + * When two arguments are provided, `.change` asserts that the value of the + * given object `subject`'s `prop` property is different before invoking the + * target function compared to afterward. + * + * var myObj = {dots: ''} + * , addDot = function () { myObj.dots += '.'; }; + * + * // Recommended + * expect(myObj).to.have.property('dots', ''); + * addDot(); + * expect(myObj).to.have.property('dots', '.'); + * + * // Not recommended + * expect(addDot).to.change(myObj, 'dots'); + * + * Strict (`===`) equality is used to compare before and after values. + * + * Add `.not` earlier in the chain to negate `.change`. + * + * var dots = '' + * , noop = function () {} + * , getDots = function () { return dots; }; + * + * expect(noop).to.not.change(getDots); + * + * var myObj = {dots: ''} + * , noop = function () {}; + * + * expect(noop).to.not.change(myObj, 'dots'); + * + * `.change` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. When not providing two arguments, always + * use the second form. + * + * var myObj = {dots: ''} + * , addDot = function () { myObj.dots += '.'; }; + * + * expect(addDot).to.not.change(myObj, 'dots', 'nooo why fail??'); + * + * var dots = '' + * , addDot = function () { dots += '.'; } + * , getDots = function () { return dots; }; + * + * expect(addDot, 'nooo why fail??').to.not.change(getDots); + * + * `.change` also causes all `.by` assertions that follow in the chain to + * assert how much a numeric subject was increased or decreased by. However, + * it's dangerous to use `.change.by`. The problem is that it creates + * uncertain expectations by asserting that the subject either increases by + * the given delta, or that it decreases by the given delta. It's often best + * to identify the exact output that's expected, and then write an assertion + * that only accepts that exact output. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; } + * , subtractTwo = function () { myObj.val -= 2; }; + * + * expect(addTwo).to.increase(myObj, 'val').by(2); // Recommended + * expect(addTwo).to.change(myObj, 'val').by(2); // Not recommended + * + * expect(subtractTwo).to.decrease(myObj, 'val').by(2); // Recommended + * expect(subtractTwo).to.change(myObj, 'val').by(2); // Not recommended + * + * The alias `.changes` can be used interchangeably with `.change`. + * + * @name change + * @alias changes + * @param {String} subject + * @param {String} prop name _optional_ + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertChanges (subject, prop, msg) { + if (msg) flag(this, 'message', msg); + var fn = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi'); + new Assertion(fn, flagMsg, ssfi, true).is.a('function'); + + var initial; + if (!prop) { + new Assertion(subject, flagMsg, ssfi, true).is.a('function'); + initial = subject(); + } else { + new Assertion(subject, flagMsg, ssfi, true).to.have.property(prop); + initial = subject[prop]; + } + + fn(); + + var final = prop === undefined || prop === null ? subject() : subject[prop]; + var msgObj = prop === undefined || prop === null ? initial : '.' + prop; + + // This gets flagged because of the .by(delta) assertion + flag(this, 'deltaMsgObj', msgObj); + flag(this, 'initialDeltaValue', initial); + flag(this, 'finalDeltaValue', final); + flag(this, 'deltaBehavior', 'change'); + flag(this, 'realDelta', final !== initial); + + this.assert( + initial !== final + , 'expected ' + msgObj + ' to change' + , 'expected ' + msgObj + ' to not change' + ); + } + + Assertion.addMethod('change', assertChanges); + Assertion.addMethod('changes', assertChanges); + + /** + * ### .increase(subject[, prop[, msg]]) + * + * When one argument is provided, `.increase` asserts that the given function + * `subject` returns a greater number when it's invoked after invoking the + * target function compared to when it's invoked beforehand. `.increase` also + * causes all `.by` assertions that follow in the chain to assert how much + * greater of a number is returned. It's often best to assert that the return + * value increased by the expected amount, rather than asserting it increased + * by any amount. + * + * var val = 1 + * , addTwo = function () { val += 2; } + * , getVal = function () { return val; }; + * + * expect(addTwo).to.increase(getVal).by(2); // Recommended + * expect(addTwo).to.increase(getVal); // Not recommended + * + * When two arguments are provided, `.increase` asserts that the value of the + * given object `subject`'s `prop` property is greater after invoking the + * target function compared to beforehand. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; }; + * + * expect(addTwo).to.increase(myObj, 'val').by(2); // Recommended + * expect(addTwo).to.increase(myObj, 'val'); // Not recommended + * + * Add `.not` earlier in the chain to negate `.increase`. However, it's + * dangerous to do so. The problem is that it creates uncertain expectations + * by asserting that the subject either decreases, or that it stays the same. + * It's often best to identify the exact output that's expected, and then + * write an assertion that only accepts that exact output. + * + * When the subject is expected to decrease, it's often best to assert that it + * decreased by the expected amount. + * + * var myObj = {val: 1} + * , subtractTwo = function () { myObj.val -= 2; }; + * + * expect(subtractTwo).to.decrease(myObj, 'val').by(2); // Recommended + * expect(subtractTwo).to.not.increase(myObj, 'val'); // Not recommended + * + * When the subject is expected to stay the same, it's often best to assert + * exactly that. + * + * var myObj = {val: 1} + * , noop = function () {}; + * + * expect(noop).to.not.change(myObj, 'val'); // Recommended + * expect(noop).to.not.increase(myObj, 'val'); // Not recommended + * + * `.increase` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. When not providing two arguments, always + * use the second form. + * + * var myObj = {val: 1} + * , noop = function () {}; + * + * expect(noop).to.increase(myObj, 'val', 'nooo why fail??'); + * + * var val = 1 + * , noop = function () {} + * , getVal = function () { return val; }; + * + * expect(noop, 'nooo why fail??').to.increase(getVal); + * + * The alias `.increases` can be used interchangeably with `.increase`. + * + * @name increase + * @alias increases + * @param {String|Function} subject + * @param {String} prop name _optional_ + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertIncreases (subject, prop, msg) { + if (msg) flag(this, 'message', msg); + var fn = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi'); + new Assertion(fn, flagMsg, ssfi, true).is.a('function'); + + var initial; + if (!prop) { + new Assertion(subject, flagMsg, ssfi, true).is.a('function'); + initial = subject(); + } else { + new Assertion(subject, flagMsg, ssfi, true).to.have.property(prop); + initial = subject[prop]; + } + + // Make sure that the target is a number + new Assertion(initial, flagMsg, ssfi, true).is.a('number'); + + fn(); + + var final = prop === undefined || prop === null ? subject() : subject[prop]; + var msgObj = prop === undefined || prop === null ? initial : '.' + prop; + + flag(this, 'deltaMsgObj', msgObj); + flag(this, 'initialDeltaValue', initial); + flag(this, 'finalDeltaValue', final); + flag(this, 'deltaBehavior', 'increase'); + flag(this, 'realDelta', final - initial); + + this.assert( + final - initial > 0 + , 'expected ' + msgObj + ' to increase' + , 'expected ' + msgObj + ' to not increase' + ); + } + + Assertion.addMethod('increase', assertIncreases); + Assertion.addMethod('increases', assertIncreases); + + /** + * ### .decrease(subject[, prop[, msg]]) + * + * When one argument is provided, `.decrease` asserts that the given function + * `subject` returns a lesser number when it's invoked after invoking the + * target function compared to when it's invoked beforehand. `.decrease` also + * causes all `.by` assertions that follow in the chain to assert how much + * lesser of a number is returned. It's often best to assert that the return + * value decreased by the expected amount, rather than asserting it decreased + * by any amount. + * + * var val = 1 + * , subtractTwo = function () { val -= 2; } + * , getVal = function () { return val; }; + * + * expect(subtractTwo).to.decrease(getVal).by(2); // Recommended + * expect(subtractTwo).to.decrease(getVal); // Not recommended + * + * When two arguments are provided, `.decrease` asserts that the value of the + * given object `subject`'s `prop` property is lesser after invoking the + * target function compared to beforehand. + * + * var myObj = {val: 1} + * , subtractTwo = function () { myObj.val -= 2; }; + * + * expect(subtractTwo).to.decrease(myObj, 'val').by(2); // Recommended + * expect(subtractTwo).to.decrease(myObj, 'val'); // Not recommended + * + * Add `.not` earlier in the chain to negate `.decrease`. However, it's + * dangerous to do so. The problem is that it creates uncertain expectations + * by asserting that the subject either increases, or that it stays the same. + * It's often best to identify the exact output that's expected, and then + * write an assertion that only accepts that exact output. + * + * When the subject is expected to increase, it's often best to assert that it + * increased by the expected amount. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; }; + * + * expect(addTwo).to.increase(myObj, 'val').by(2); // Recommended + * expect(addTwo).to.not.decrease(myObj, 'val'); // Not recommended + * + * When the subject is expected to stay the same, it's often best to assert + * exactly that. + * + * var myObj = {val: 1} + * , noop = function () {}; + * + * expect(noop).to.not.change(myObj, 'val'); // Recommended + * expect(noop).to.not.decrease(myObj, 'val'); // Not recommended + * + * `.decrease` accepts an optional `msg` argument which is a custom error + * message to show when the assertion fails. The message can also be given as + * the second argument to `expect`. When not providing two arguments, always + * use the second form. + * + * var myObj = {val: 1} + * , noop = function () {}; + * + * expect(noop).to.decrease(myObj, 'val', 'nooo why fail??'); + * + * var val = 1 + * , noop = function () {} + * , getVal = function () { return val; }; + * + * expect(noop, 'nooo why fail??').to.decrease(getVal); + * + * The alias `.decreases` can be used interchangeably with `.decrease`. + * + * @name decrease + * @alias decreases + * @param {String|Function} subject + * @param {String} prop name _optional_ + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertDecreases (subject, prop, msg) { + if (msg) flag(this, 'message', msg); + var fn = flag(this, 'object') + , flagMsg = flag(this, 'message') + , ssfi = flag(this, 'ssfi'); + new Assertion(fn, flagMsg, ssfi, true).is.a('function'); + + var initial; + if (!prop) { + new Assertion(subject, flagMsg, ssfi, true).is.a('function'); + initial = subject(); + } else { + new Assertion(subject, flagMsg, ssfi, true).to.have.property(prop); + initial = subject[prop]; + } + + // Make sure that the target is a number + new Assertion(initial, flagMsg, ssfi, true).is.a('number'); + + fn(); + + var final = prop === undefined || prop === null ? subject() : subject[prop]; + var msgObj = prop === undefined || prop === null ? initial : '.' + prop; + + flag(this, 'deltaMsgObj', msgObj); + flag(this, 'initialDeltaValue', initial); + flag(this, 'finalDeltaValue', final); + flag(this, 'deltaBehavior', 'decrease'); + flag(this, 'realDelta', initial - final); + + this.assert( + final - initial < 0 + , 'expected ' + msgObj + ' to decrease' + , 'expected ' + msgObj + ' to not decrease' + ); + } + + Assertion.addMethod('decrease', assertDecreases); + Assertion.addMethod('decreases', assertDecreases); + + /** + * ### .by(delta[, msg]) + * + * When following an `.increase` assertion in the chain, `.by` asserts that + * the subject of the `.increase` assertion increased by the given `delta`. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; }; + * + * expect(addTwo).to.increase(myObj, 'val').by(2); + * + * When following a `.decrease` assertion in the chain, `.by` asserts that the + * subject of the `.decrease` assertion decreased by the given `delta`. + * + * var myObj = {val: 1} + * , subtractTwo = function () { myObj.val -= 2; }; + * + * expect(subtractTwo).to.decrease(myObj, 'val').by(2); + * + * When following a `.change` assertion in the chain, `.by` asserts that the + * subject of the `.change` assertion either increased or decreased by the + * given `delta`. However, it's dangerous to use `.change.by`. The problem is + * that it creates uncertain expectations. It's often best to identify the + * exact output that's expected, and then write an assertion that only accepts + * that exact output. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; } + * , subtractTwo = function () { myObj.val -= 2; }; + * + * expect(addTwo).to.increase(myObj, 'val').by(2); // Recommended + * expect(addTwo).to.change(myObj, 'val').by(2); // Not recommended + * + * expect(subtractTwo).to.decrease(myObj, 'val').by(2); // Recommended + * expect(subtractTwo).to.change(myObj, 'val').by(2); // Not recommended + * + * Add `.not` earlier in the chain to negate `.by`. However, it's often best + * to assert that the subject changed by its expected delta, rather than + * asserting that it didn't change by one of countless unexpected deltas. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; }; + * + * // Recommended + * expect(addTwo).to.increase(myObj, 'val').by(2); + * + * // Not recommended + * expect(addTwo).to.increase(myObj, 'val').but.not.by(3); + * + * `.by` accepts an optional `msg` argument which is a custom error message to + * show when the assertion fails. The message can also be given as the second + * argument to `expect`. + * + * var myObj = {val: 1} + * , addTwo = function () { myObj.val += 2; }; + * + * expect(addTwo).to.increase(myObj, 'val').by(3, 'nooo why fail??'); + * expect(addTwo, 'nooo why fail??').to.increase(myObj, 'val').by(3); + * + * @name by + * @param {Number} delta + * @param {String} msg _optional_ + * @namespace BDD + * @api public + */ + + function assertDelta(delta, msg) { + if (msg) flag(this, 'message', msg); + + var msgObj = flag(this, 'deltaMsgObj'); + var initial = flag(this, 'initialDeltaValue'); + var final = flag(this, 'finalDeltaValue'); + var behavior = flag(this, 'deltaBehavior'); + var realDelta = flag(this, 'realDelta'); + + var expression; + if (behavior === 'change') { + expression = Math.abs(final - initial) === Math.abs(delta); + } else { + expression = realDelta === Math.abs(delta); + } + + this.assert( + expression + , 'expected ' + msgObj + ' to ' + behavior + ' by ' + delta + , 'expected ' + msgObj + ' to not ' + behavior + ' by ' + delta + ); + } + + Assertion.addMethod('by', assertDelta); + + /** + * ### .extensible + * + * Asserts that the target is extensible, which means that new properties can + * be added to it. Primitives are never extensible. + * + * expect({a: 1}).to.be.extensible; + * + * Add `.not` earlier in the chain to negate `.extensible`. + * + * var nonExtensibleObject = Object.preventExtensions({}) + * , sealedObject = Object.seal({}) + * , frozenObject = Object.freeze({}); + * + * expect(nonExtensibleObject).to.not.be.extensible; + * expect(sealedObject).to.not.be.extensible; + * expect(frozenObject).to.not.be.extensible; + * expect(1).to.not.be.extensible; + * + * A custom error message can be given as the second argument to `expect`. + * + * expect(1, 'nooo why fail??').to.be.extensible; + * + * @name extensible + * @namespace BDD + * @api public + */ + + Assertion.addProperty('extensible', function() { + var obj = flag(this, 'object'); + + // In ES5, if the argument to this method is a primitive, then it will cause a TypeError. + // In ES6, a non-object argument will be treated as if it was a non-extensible ordinary object, simply return false. + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/isExtensible + // The following provides ES6 behavior for ES5 environments. + + var isExtensible = obj === Object(obj) && Object.isExtensible(obj); + + this.assert( + isExtensible + , 'expected #{this} to be extensible' + , 'expected #{this} to not be extensible' + ); + }); + + /** + * ### .sealed + * + * Asserts that the target is sealed, which means that new properties can't be + * added to it, and its existing properties can't be reconfigured or deleted. + * However, it's possible that its existing properties can still be reassigned + * to different values. Primitives are always sealed. + * + * var sealedObject = Object.seal({}); + * var frozenObject = Object.freeze({}); + * + * expect(sealedObject).to.be.sealed; + * expect(frozenObject).to.be.sealed; + * expect(1).to.be.sealed; + * + * Add `.not` earlier in the chain to negate `.sealed`. + * + * expect({a: 1}).to.not.be.sealed; + * + * A custom error message can be given as the second argument to `expect`. + * + * expect({a: 1}, 'nooo why fail??').to.be.sealed; + * + * @name sealed + * @namespace BDD + * @api public + */ + + Assertion.addProperty('sealed', function() { + var obj = flag(this, 'object'); + + // In ES5, if the argument to this method is a primitive, then it will cause a TypeError. + // In ES6, a non-object argument will be treated as if it was a sealed ordinary object, simply return true. + // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/isSealed + // The following provides ES6 behavior for ES5 environments. + + var isSealed = obj === Object(obj) ? Object.isSealed(obj) : true; + + this.assert( + isSealed + , 'expected #{this} to be sealed' + , 'expected #{this} to not be sealed' + ); + }); + + /** + * ### .frozen + * + * Asserts that the target is frozen, which means that new properties can't be + * added to it, and its existing properties can't be reassigned to different + * values, reconfigured, or deleted. Primitives are always frozen. + * + * var frozenObject = Object.freeze({}); + * + * expect(frozenObject).to.be.frozen; + * expect(1).to.be.frozen; + * + * Add `.not` earlier in the chain to negate `.frozen`. + * + * expect({a: 1}).to.not.be.frozen; + * + * A custom error message can be given as the second argument to `expect`. + * + * expect({a: 1}, 'nooo why fail??').to.be.frozen; + * + * @name frozen + * @namespace BDD + * @api public + */ + + Assertion.addProperty('frozen', function() { + var obj = flag(this, 'object'); + + // In ES5, if the argument to this method is a primitive, then it will cause a TypeError. + // In ES6, a non-object argument will be treated as if it was a frozen ordinary object, simply return true. + // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/isFrozen + // The following provides ES6 behavior for ES5 environments. + + var isFrozen = obj === Object(obj) ? Object.isFrozen(obj) : true; + + this.assert( + isFrozen + , 'expected #{this} to be frozen' + , 'expected #{this} to not be frozen' + ); + }); + + /** + * ### .finite + * + * Asserts that the target is a number, and isn't `NaN` or positive/negative + * `Infinity`. + * + * expect(1).to.be.finite; + * + * Add `.not` earlier in the chain to negate `.finite`. However, it's + * dangerous to do so. The problem is that it creates uncertain expectations + * by asserting that the subject either isn't a number, or that it's `NaN`, or + * that it's positive `Infinity`, or that it's negative `Infinity`. It's often + * best to identify the exact output that's expected, and then write an + * assertion that only accepts that exact output. + * + * When the target isn't expected to be a number, it's often best to assert + * that it's the expected type, rather than asserting that it isn't one of + * many unexpected types. + * + * expect('foo').to.be.a('string'); // Recommended + * expect('foo').to.not.be.finite; // Not recommended + * + * When the target is expected to be `NaN`, it's often best to assert exactly + * that. + * + * expect(NaN).to.be.NaN; // Recommended + * expect(NaN).to.not.be.finite; // Not recommended + * + * When the target is expected to be positive infinity, it's often best to + * assert exactly that. + * + * expect(Infinity).to.equal(Infinity); // Recommended + * expect(Infinity).to.not.be.finite; // Not recommended + * + * When the target is expected to be negative infinity, it's often best to + * assert exactly that. + * + * expect(-Infinity).to.equal(-Infinity); // Recommended + * expect(-Infinity).to.not.be.finite; // Not recommended + * + * A custom error message can be given as the second argument to `expect`. + * + * expect('foo', 'nooo why fail??').to.be.finite; + * + * @name finite + * @namespace BDD + * @api public + */ + + Assertion.addProperty('finite', function(msg) { + var obj = flag(this, 'object'); + + this.assert( + typeof obj === 'number' && isFinite(obj) + , 'expected #{this} to be a finite number' + , 'expected #{this} to not be a finite number' + ); + }); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/interface/assert.js": +/*!************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/interface/assert.js ***! + \************************************************************/ +/***/ ((module) => { + +/*! + * chai + * Copyright(c) 2011-2014 Jake Luer + * MIT Licensed + */ + +module.exports = function (chai, util) { + /*! + * Chai dependencies. + */ + + var Assertion = chai.Assertion + , flag = util.flag; + + /*! + * Module export. + */ + + /** + * ### assert(expression, message) + * + * Write your own test expressions. + * + * assert('foo' !== 'bar', 'foo is not bar'); + * assert(Array.isArray([]), 'empty arrays are arrays'); + * + * @param {Mixed} expression to test for truthiness + * @param {String} message to display on error + * @name assert + * @namespace Assert + * @api public + */ + + var assert = chai.assert = function (express, errmsg) { + var test = new Assertion(null, null, chai.assert, true); + test.assert( + express + , errmsg + , '[ negation message unavailable ]' + ); + }; + + /** + * ### .fail([message]) + * ### .fail(actual, expected, [message], [operator]) + * + * Throw a failure. Node.js `assert` module-compatible. + * + * assert.fail(); + * assert.fail("custom error message"); + * assert.fail(1, 2); + * assert.fail(1, 2, "custom error message"); + * assert.fail(1, 2, "custom error message", ">"); + * assert.fail(1, 2, undefined, ">"); + * + * @name fail + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @param {String} operator + * @namespace Assert + * @api public + */ + + assert.fail = function (actual, expected, message, operator) { + if (arguments.length < 2) { + // Comply with Node's fail([message]) interface + + message = actual; + actual = undefined; + } + + message = message || 'assert.fail()'; + throw new chai.AssertionError(message, { + actual: actual + , expected: expected + , operator: operator + }, assert.fail); + }; + + /** + * ### .isOk(object, [message]) + * + * Asserts that `object` is truthy. + * + * assert.isOk('everything', 'everything is ok'); + * assert.isOk(false, 'this will fail'); + * + * @name isOk + * @alias ok + * @param {Mixed} object to test + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isOk = function (val, msg) { + new Assertion(val, msg, assert.isOk, true).is.ok; + }; + + /** + * ### .isNotOk(object, [message]) + * + * Asserts that `object` is falsy. + * + * assert.isNotOk('everything', 'this will fail'); + * assert.isNotOk(false, 'this will pass'); + * + * @name isNotOk + * @alias notOk + * @param {Mixed} object to test + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotOk = function (val, msg) { + new Assertion(val, msg, assert.isNotOk, true).is.not.ok; + }; + + /** + * ### .equal(actual, expected, [message]) + * + * Asserts non-strict equality (`==`) of `actual` and `expected`. + * + * assert.equal(3, '3', '== coerces values to strings'); + * + * @name equal + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.equal = function (act, exp, msg) { + var test = new Assertion(act, msg, assert.equal, true); + + test.assert( + exp == flag(test, 'object') + , 'expected #{this} to equal #{exp}' + , 'expected #{this} to not equal #{act}' + , exp + , act + , true + ); + }; + + /** + * ### .notEqual(actual, expected, [message]) + * + * Asserts non-strict inequality (`!=`) of `actual` and `expected`. + * + * assert.notEqual(3, 4, 'these numbers are not equal'); + * + * @name notEqual + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notEqual = function (act, exp, msg) { + var test = new Assertion(act, msg, assert.notEqual, true); + + test.assert( + exp != flag(test, 'object') + , 'expected #{this} to not equal #{exp}' + , 'expected #{this} to equal #{act}' + , exp + , act + , true + ); + }; + + /** + * ### .strictEqual(actual, expected, [message]) + * + * Asserts strict equality (`===`) of `actual` and `expected`. + * + * assert.strictEqual(true, true, 'these booleans are strictly equal'); + * + * @name strictEqual + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.strictEqual = function (act, exp, msg) { + new Assertion(act, msg, assert.strictEqual, true).to.equal(exp); + }; + + /** + * ### .notStrictEqual(actual, expected, [message]) + * + * Asserts strict inequality (`!==`) of `actual` and `expected`. + * + * assert.notStrictEqual(3, '3', 'no coercion for strict equality'); + * + * @name notStrictEqual + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notStrictEqual = function (act, exp, msg) { + new Assertion(act, msg, assert.notStrictEqual, true).to.not.equal(exp); + }; + + /** + * ### .deepEqual(actual, expected, [message]) + * + * Asserts that `actual` is deeply equal to `expected`. + * + * assert.deepEqual({ tea: 'green' }, { tea: 'green' }); + * + * @name deepEqual + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @alias deepStrictEqual + * @namespace Assert + * @api public + */ + + assert.deepEqual = assert.deepStrictEqual = function (act, exp, msg) { + new Assertion(act, msg, assert.deepEqual, true).to.eql(exp); + }; + + /** + * ### .notDeepEqual(actual, expected, [message]) + * + * Assert that `actual` is not deeply equal to `expected`. + * + * assert.notDeepEqual({ tea: 'green' }, { tea: 'jasmine' }); + * + * @name notDeepEqual + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notDeepEqual = function (act, exp, msg) { + new Assertion(act, msg, assert.notDeepEqual, true).to.not.eql(exp); + }; + + /** + * ### .isAbove(valueToCheck, valueToBeAbove, [message]) + * + * Asserts `valueToCheck` is strictly greater than (>) `valueToBeAbove`. + * + * assert.isAbove(5, 2, '5 is strictly greater than 2'); + * + * @name isAbove + * @param {Mixed} valueToCheck + * @param {Mixed} valueToBeAbove + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isAbove = function (val, abv, msg) { + new Assertion(val, msg, assert.isAbove, true).to.be.above(abv); + }; + + /** + * ### .isAtLeast(valueToCheck, valueToBeAtLeast, [message]) + * + * Asserts `valueToCheck` is greater than or equal to (>=) `valueToBeAtLeast`. + * + * assert.isAtLeast(5, 2, '5 is greater or equal to 2'); + * assert.isAtLeast(3, 3, '3 is greater or equal to 3'); + * + * @name isAtLeast + * @param {Mixed} valueToCheck + * @param {Mixed} valueToBeAtLeast + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isAtLeast = function (val, atlst, msg) { + new Assertion(val, msg, assert.isAtLeast, true).to.be.least(atlst); + }; + + /** + * ### .isBelow(valueToCheck, valueToBeBelow, [message]) + * + * Asserts `valueToCheck` is strictly less than (<) `valueToBeBelow`. + * + * assert.isBelow(3, 6, '3 is strictly less than 6'); + * + * @name isBelow + * @param {Mixed} valueToCheck + * @param {Mixed} valueToBeBelow + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isBelow = function (val, blw, msg) { + new Assertion(val, msg, assert.isBelow, true).to.be.below(blw); + }; + + /** + * ### .isAtMost(valueToCheck, valueToBeAtMost, [message]) + * + * Asserts `valueToCheck` is less than or equal to (<=) `valueToBeAtMost`. + * + * assert.isAtMost(3, 6, '3 is less than or equal to 6'); + * assert.isAtMost(4, 4, '4 is less than or equal to 4'); + * + * @name isAtMost + * @param {Mixed} valueToCheck + * @param {Mixed} valueToBeAtMost + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isAtMost = function (val, atmst, msg) { + new Assertion(val, msg, assert.isAtMost, true).to.be.most(atmst); + }; + + /** + * ### .isTrue(value, [message]) + * + * Asserts that `value` is true. + * + * var teaServed = true; + * assert.isTrue(teaServed, 'the tea has been served'); + * + * @name isTrue + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isTrue = function (val, msg) { + new Assertion(val, msg, assert.isTrue, true).is['true']; + }; + + /** + * ### .isNotTrue(value, [message]) + * + * Asserts that `value` is not true. + * + * var tea = 'tasty chai'; + * assert.isNotTrue(tea, 'great, time for tea!'); + * + * @name isNotTrue + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotTrue = function (val, msg) { + new Assertion(val, msg, assert.isNotTrue, true).to.not.equal(true); + }; + + /** + * ### .isFalse(value, [message]) + * + * Asserts that `value` is false. + * + * var teaServed = false; + * assert.isFalse(teaServed, 'no tea yet? hmm...'); + * + * @name isFalse + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isFalse = function (val, msg) { + new Assertion(val, msg, assert.isFalse, true).is['false']; + }; + + /** + * ### .isNotFalse(value, [message]) + * + * Asserts that `value` is not false. + * + * var tea = 'tasty chai'; + * assert.isNotFalse(tea, 'great, time for tea!'); + * + * @name isNotFalse + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotFalse = function (val, msg) { + new Assertion(val, msg, assert.isNotFalse, true).to.not.equal(false); + }; + + /** + * ### .isNull(value, [message]) + * + * Asserts that `value` is null. + * + * assert.isNull(err, 'there was no error'); + * + * @name isNull + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNull = function (val, msg) { + new Assertion(val, msg, assert.isNull, true).to.equal(null); + }; + + /** + * ### .isNotNull(value, [message]) + * + * Asserts that `value` is not null. + * + * var tea = 'tasty chai'; + * assert.isNotNull(tea, 'great, time for tea!'); + * + * @name isNotNull + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotNull = function (val, msg) { + new Assertion(val, msg, assert.isNotNull, true).to.not.equal(null); + }; + + /** + * ### .isNaN + * + * Asserts that value is NaN. + * + * assert.isNaN(NaN, 'NaN is NaN'); + * + * @name isNaN + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNaN = function (val, msg) { + new Assertion(val, msg, assert.isNaN, true).to.be.NaN; + }; + + /** + * ### .isNotNaN + * + * Asserts that value is not NaN. + * + * assert.isNotNaN(4, '4 is not NaN'); + * + * @name isNotNaN + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + assert.isNotNaN = function (val, msg) { + new Assertion(val, msg, assert.isNotNaN, true).not.to.be.NaN; + }; + + /** + * ### .exists + * + * Asserts that the target is neither `null` nor `undefined`. + * + * var foo = 'hi'; + * + * assert.exists(foo, 'foo is neither `null` nor `undefined`'); + * + * @name exists + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.exists = function (val, msg) { + new Assertion(val, msg, assert.exists, true).to.exist; + }; + + /** + * ### .notExists + * + * Asserts that the target is either `null` or `undefined`. + * + * var bar = null + * , baz; + * + * assert.notExists(bar); + * assert.notExists(baz, 'baz is either null or undefined'); + * + * @name notExists + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notExists = function (val, msg) { + new Assertion(val, msg, assert.notExists, true).to.not.exist; + }; + + /** + * ### .isUndefined(value, [message]) + * + * Asserts that `value` is `undefined`. + * + * var tea; + * assert.isUndefined(tea, 'no tea defined'); + * + * @name isUndefined + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isUndefined = function (val, msg) { + new Assertion(val, msg, assert.isUndefined, true).to.equal(undefined); + }; + + /** + * ### .isDefined(value, [message]) + * + * Asserts that `value` is not `undefined`. + * + * var tea = 'cup of chai'; + * assert.isDefined(tea, 'tea has been defined'); + * + * @name isDefined + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isDefined = function (val, msg) { + new Assertion(val, msg, assert.isDefined, true).to.not.equal(undefined); + }; + + /** + * ### .isFunction(value, [message]) + * + * Asserts that `value` is a function. + * + * function serveTea() { return 'cup of tea'; }; + * assert.isFunction(serveTea, 'great, we can have tea now'); + * + * @name isFunction + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isFunction = function (val, msg) { + new Assertion(val, msg, assert.isFunction, true).to.be.a('function'); + }; + + /** + * ### .isNotFunction(value, [message]) + * + * Asserts that `value` is _not_ a function. + * + * var serveTea = [ 'heat', 'pour', 'sip' ]; + * assert.isNotFunction(serveTea, 'great, we have listed the steps'); + * + * @name isNotFunction + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotFunction = function (val, msg) { + new Assertion(val, msg, assert.isNotFunction, true).to.not.be.a('function'); + }; + + /** + * ### .isObject(value, [message]) + * + * Asserts that `value` is an object of type 'Object' (as revealed by `Object.prototype.toString`). + * _The assertion does not match subclassed objects._ + * + * var selection = { name: 'Chai', serve: 'with spices' }; + * assert.isObject(selection, 'tea selection is an object'); + * + * @name isObject + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isObject = function (val, msg) { + new Assertion(val, msg, assert.isObject, true).to.be.a('object'); + }; + + /** + * ### .isNotObject(value, [message]) + * + * Asserts that `value` is _not_ an object of type 'Object' (as revealed by `Object.prototype.toString`). + * + * var selection = 'chai' + * assert.isNotObject(selection, 'tea selection is not an object'); + * assert.isNotObject(null, 'null is not an object'); + * + * @name isNotObject + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotObject = function (val, msg) { + new Assertion(val, msg, assert.isNotObject, true).to.not.be.a('object'); + }; + + /** + * ### .isArray(value, [message]) + * + * Asserts that `value` is an array. + * + * var menu = [ 'green', 'chai', 'oolong' ]; + * assert.isArray(menu, 'what kind of tea do we want?'); + * + * @name isArray + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isArray = function (val, msg) { + new Assertion(val, msg, assert.isArray, true).to.be.an('array'); + }; + + /** + * ### .isNotArray(value, [message]) + * + * Asserts that `value` is _not_ an array. + * + * var menu = 'green|chai|oolong'; + * assert.isNotArray(menu, 'what kind of tea do we want?'); + * + * @name isNotArray + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotArray = function (val, msg) { + new Assertion(val, msg, assert.isNotArray, true).to.not.be.an('array'); + }; + + /** + * ### .isString(value, [message]) + * + * Asserts that `value` is a string. + * + * var teaOrder = 'chai'; + * assert.isString(teaOrder, 'order placed'); + * + * @name isString + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isString = function (val, msg) { + new Assertion(val, msg, assert.isString, true).to.be.a('string'); + }; + + /** + * ### .isNotString(value, [message]) + * + * Asserts that `value` is _not_ a string. + * + * var teaOrder = 4; + * assert.isNotString(teaOrder, 'order placed'); + * + * @name isNotString + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotString = function (val, msg) { + new Assertion(val, msg, assert.isNotString, true).to.not.be.a('string'); + }; + + /** + * ### .isNumber(value, [message]) + * + * Asserts that `value` is a number. + * + * var cups = 2; + * assert.isNumber(cups, 'how many cups'); + * + * @name isNumber + * @param {Number} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNumber = function (val, msg) { + new Assertion(val, msg, assert.isNumber, true).to.be.a('number'); + }; + + /** + * ### .isNotNumber(value, [message]) + * + * Asserts that `value` is _not_ a number. + * + * var cups = '2 cups please'; + * assert.isNotNumber(cups, 'how many cups'); + * + * @name isNotNumber + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotNumber = function (val, msg) { + new Assertion(val, msg, assert.isNotNumber, true).to.not.be.a('number'); + }; + + /** + * ### .isFinite(value, [message]) + * + * Asserts that `value` is a finite number. Unlike `.isNumber`, this will fail for `NaN` and `Infinity`. + * + * var cups = 2; + * assert.isFinite(cups, 'how many cups'); + * + * assert.isFinite(NaN); // throws + * + * @name isFinite + * @param {Number} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isFinite = function (val, msg) { + new Assertion(val, msg, assert.isFinite, true).to.be.finite; + }; + + /** + * ### .isBoolean(value, [message]) + * + * Asserts that `value` is a boolean. + * + * var teaReady = true + * , teaServed = false; + * + * assert.isBoolean(teaReady, 'is the tea ready'); + * assert.isBoolean(teaServed, 'has tea been served'); + * + * @name isBoolean + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isBoolean = function (val, msg) { + new Assertion(val, msg, assert.isBoolean, true).to.be.a('boolean'); + }; + + /** + * ### .isNotBoolean(value, [message]) + * + * Asserts that `value` is _not_ a boolean. + * + * var teaReady = 'yep' + * , teaServed = 'nope'; + * + * assert.isNotBoolean(teaReady, 'is the tea ready'); + * assert.isNotBoolean(teaServed, 'has tea been served'); + * + * @name isNotBoolean + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.isNotBoolean = function (val, msg) { + new Assertion(val, msg, assert.isNotBoolean, true).to.not.be.a('boolean'); + }; + + /** + * ### .typeOf(value, name, [message]) + * + * Asserts that `value`'s type is `name`, as determined by + * `Object.prototype.toString`. + * + * assert.typeOf({ tea: 'chai' }, 'object', 'we have an object'); + * assert.typeOf(['chai', 'jasmine'], 'array', 'we have an array'); + * assert.typeOf('tea', 'string', 'we have a string'); + * assert.typeOf(/tea/, 'regexp', 'we have a regular expression'); + * assert.typeOf(null, 'null', 'we have a null'); + * assert.typeOf(undefined, 'undefined', 'we have an undefined'); + * + * @name typeOf + * @param {Mixed} value + * @param {String} name + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.typeOf = function (val, type, msg) { + new Assertion(val, msg, assert.typeOf, true).to.be.a(type); + }; + + /** + * ### .notTypeOf(value, name, [message]) + * + * Asserts that `value`'s type is _not_ `name`, as determined by + * `Object.prototype.toString`. + * + * assert.notTypeOf('tea', 'number', 'strings are not numbers'); + * + * @name notTypeOf + * @param {Mixed} value + * @param {String} typeof name + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notTypeOf = function (val, type, msg) { + new Assertion(val, msg, assert.notTypeOf, true).to.not.be.a(type); + }; + + /** + * ### .instanceOf(object, constructor, [message]) + * + * Asserts that `value` is an instance of `constructor`. + * + * var Tea = function (name) { this.name = name; } + * , chai = new Tea('chai'); + * + * assert.instanceOf(chai, Tea, 'chai is an instance of tea'); + * + * @name instanceOf + * @param {Object} object + * @param {Constructor} constructor + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.instanceOf = function (val, type, msg) { + new Assertion(val, msg, assert.instanceOf, true).to.be.instanceOf(type); + }; + + /** + * ### .notInstanceOf(object, constructor, [message]) + * + * Asserts `value` is not an instance of `constructor`. + * + * var Tea = function (name) { this.name = name; } + * , chai = new String('chai'); + * + * assert.notInstanceOf(chai, Tea, 'chai is not an instance of tea'); + * + * @name notInstanceOf + * @param {Object} object + * @param {Constructor} constructor + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notInstanceOf = function (val, type, msg) { + new Assertion(val, msg, assert.notInstanceOf, true) + .to.not.be.instanceOf(type); + }; + + /** + * ### .include(haystack, needle, [message]) + * + * Asserts that `haystack` includes `needle`. Can be used to assert the + * inclusion of a value in an array, a substring in a string, or a subset of + * properties in an object. + * + * assert.include([1,2,3], 2, 'array contains value'); + * assert.include('foobar', 'foo', 'string contains substring'); + * assert.include({ foo: 'bar', hello: 'universe' }, { foo: 'bar' }, 'object contains property'); + * + * Strict equality (===) is used. When asserting the inclusion of a value in + * an array, the array is searched for an element that's strictly equal to the + * given value. When asserting a subset of properties in an object, the object + * is searched for the given property keys, checking that each one is present + * and strictly equal to the given property value. For instance: + * + * var obj1 = {a: 1} + * , obj2 = {b: 2}; + * assert.include([obj1, obj2], obj1); + * assert.include({foo: obj1, bar: obj2}, {foo: obj1}); + * assert.include({foo: obj1, bar: obj2}, {foo: obj1, bar: obj2}); + * + * @name include + * @param {Array|String} haystack + * @param {Mixed} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.include = function (exp, inc, msg) { + new Assertion(exp, msg, assert.include, true).include(inc); + }; + + /** + * ### .notInclude(haystack, needle, [message]) + * + * Asserts that `haystack` does not include `needle`. Can be used to assert + * the absence of a value in an array, a substring in a string, or a subset of + * properties in an object. + * + * assert.notInclude([1,2,3], 4, "array doesn't contain value"); + * assert.notInclude('foobar', 'baz', "string doesn't contain substring"); + * assert.notInclude({ foo: 'bar', hello: 'universe' }, { foo: 'baz' }, 'object doesn't contain property'); + * + * Strict equality (===) is used. When asserting the absence of a value in an + * array, the array is searched to confirm the absence of an element that's + * strictly equal to the given value. When asserting a subset of properties in + * an object, the object is searched to confirm that at least one of the given + * property keys is either not present or not strictly equal to the given + * property value. For instance: + * + * var obj1 = {a: 1} + * , obj2 = {b: 2}; + * assert.notInclude([obj1, obj2], {a: 1}); + * assert.notInclude({foo: obj1, bar: obj2}, {foo: {a: 1}}); + * assert.notInclude({foo: obj1, bar: obj2}, {foo: obj1, bar: {b: 2}}); + * + * @name notInclude + * @param {Array|String} haystack + * @param {Mixed} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notInclude = function (exp, inc, msg) { + new Assertion(exp, msg, assert.notInclude, true).not.include(inc); + }; + + /** + * ### .deepInclude(haystack, needle, [message]) + * + * Asserts that `haystack` includes `needle`. Can be used to assert the + * inclusion of a value in an array or a subset of properties in an object. + * Deep equality is used. + * + * var obj1 = {a: 1} + * , obj2 = {b: 2}; + * assert.deepInclude([obj1, obj2], {a: 1}); + * assert.deepInclude({foo: obj1, bar: obj2}, {foo: {a: 1}}); + * assert.deepInclude({foo: obj1, bar: obj2}, {foo: {a: 1}, bar: {b: 2}}); + * + * @name deepInclude + * @param {Array|String} haystack + * @param {Mixed} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.deepInclude = function (exp, inc, msg) { + new Assertion(exp, msg, assert.deepInclude, true).deep.include(inc); + }; + + /** + * ### .notDeepInclude(haystack, needle, [message]) + * + * Asserts that `haystack` does not include `needle`. Can be used to assert + * the absence of a value in an array or a subset of properties in an object. + * Deep equality is used. + * + * var obj1 = {a: 1} + * , obj2 = {b: 2}; + * assert.notDeepInclude([obj1, obj2], {a: 9}); + * assert.notDeepInclude({foo: obj1, bar: obj2}, {foo: {a: 9}}); + * assert.notDeepInclude({foo: obj1, bar: obj2}, {foo: {a: 1}, bar: {b: 9}}); + * + * @name notDeepInclude + * @param {Array|String} haystack + * @param {Mixed} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notDeepInclude = function (exp, inc, msg) { + new Assertion(exp, msg, assert.notDeepInclude, true).not.deep.include(inc); + }; + + /** + * ### .nestedInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' includes 'needle'. + * Can be used to assert the inclusion of a subset of properties in an + * object. + * Enables the use of dot- and bracket-notation for referencing nested + * properties. + * '[]' and '.' in property names can be escaped using double backslashes. + * + * assert.nestedInclude({'.a': {'b': 'x'}}, {'\\.a.[b]': 'x'}); + * assert.nestedInclude({'a': {'[b]': 'x'}}, {'a.\\[b\\]': 'x'}); + * + * @name nestedInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.nestedInclude = function (exp, inc, msg) { + new Assertion(exp, msg, assert.nestedInclude, true).nested.include(inc); + }; + + /** + * ### .notNestedInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' does not include 'needle'. + * Can be used to assert the absence of a subset of properties in an + * object. + * Enables the use of dot- and bracket-notation for referencing nested + * properties. + * '[]' and '.' in property names can be escaped using double backslashes. + * + * assert.notNestedInclude({'.a': {'b': 'x'}}, {'\\.a.b': 'y'}); + * assert.notNestedInclude({'a': {'[b]': 'x'}}, {'a.\\[b\\]': 'y'}); + * + * @name notNestedInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notNestedInclude = function (exp, inc, msg) { + new Assertion(exp, msg, assert.notNestedInclude, true) + .not.nested.include(inc); + }; + + /** + * ### .deepNestedInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' includes 'needle'. + * Can be used to assert the inclusion of a subset of properties in an + * object while checking for deep equality. + * Enables the use of dot- and bracket-notation for referencing nested + * properties. + * '[]' and '.' in property names can be escaped using double backslashes. + * + * assert.deepNestedInclude({a: {b: [{x: 1}]}}, {'a.b[0]': {x: 1}}); + * assert.deepNestedInclude({'.a': {'[b]': {x: 1}}}, {'\\.a.\\[b\\]': {x: 1}}); + * + * @name deepNestedInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.deepNestedInclude = function(exp, inc, msg) { + new Assertion(exp, msg, assert.deepNestedInclude, true) + .deep.nested.include(inc); + }; + + /** + * ### .notDeepNestedInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' does not include 'needle'. + * Can be used to assert the absence of a subset of properties in an + * object while checking for deep equality. + * Enables the use of dot- and bracket-notation for referencing nested + * properties. + * '[]' and '.' in property names can be escaped using double backslashes. + * + * assert.notDeepNestedInclude({a: {b: [{x: 1}]}}, {'a.b[0]': {y: 1}}) + * assert.notDeepNestedInclude({'.a': {'[b]': {x: 1}}}, {'\\.a.\\[b\\]': {y: 2}}); + * + * @name notDeepNestedInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notDeepNestedInclude = function(exp, inc, msg) { + new Assertion(exp, msg, assert.notDeepNestedInclude, true) + .not.deep.nested.include(inc); + }; + + /** + * ### .ownInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' includes 'needle'. + * Can be used to assert the inclusion of a subset of properties in an + * object while ignoring inherited properties. + * + * assert.ownInclude({ a: 1 }, { a: 1 }); + * + * @name ownInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.ownInclude = function(exp, inc, msg) { + new Assertion(exp, msg, assert.ownInclude, true).own.include(inc); + }; + + /** + * ### .notOwnInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' includes 'needle'. + * Can be used to assert the absence of a subset of properties in an + * object while ignoring inherited properties. + * + * Object.prototype.b = 2; + * + * assert.notOwnInclude({ a: 1 }, { b: 2 }); + * + * @name notOwnInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notOwnInclude = function(exp, inc, msg) { + new Assertion(exp, msg, assert.notOwnInclude, true).not.own.include(inc); + }; + + /** + * ### .deepOwnInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' includes 'needle'. + * Can be used to assert the inclusion of a subset of properties in an + * object while ignoring inherited properties and checking for deep equality. + * + * assert.deepOwnInclude({a: {b: 2}}, {a: {b: 2}}); + * + * @name deepOwnInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.deepOwnInclude = function(exp, inc, msg) { + new Assertion(exp, msg, assert.deepOwnInclude, true) + .deep.own.include(inc); + }; + + /** + * ### .notDeepOwnInclude(haystack, needle, [message]) + * + * Asserts that 'haystack' includes 'needle'. + * Can be used to assert the absence of a subset of properties in an + * object while ignoring inherited properties and checking for deep equality. + * + * assert.notDeepOwnInclude({a: {b: 2}}, {a: {c: 3}}); + * + * @name notDeepOwnInclude + * @param {Object} haystack + * @param {Object} needle + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notDeepOwnInclude = function(exp, inc, msg) { + new Assertion(exp, msg, assert.notDeepOwnInclude, true) + .not.deep.own.include(inc); + }; + + /** + * ### .match(value, regexp, [message]) + * + * Asserts that `value` matches the regular expression `regexp`. + * + * assert.match('foobar', /^foo/, 'regexp matches'); + * + * @name match + * @param {Mixed} value + * @param {RegExp} regexp + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.match = function (exp, re, msg) { + new Assertion(exp, msg, assert.match, true).to.match(re); + }; + + /** + * ### .notMatch(value, regexp, [message]) + * + * Asserts that `value` does not match the regular expression `regexp`. + * + * assert.notMatch('foobar', /^foo/, 'regexp does not match'); + * + * @name notMatch + * @param {Mixed} value + * @param {RegExp} regexp + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notMatch = function (exp, re, msg) { + new Assertion(exp, msg, assert.notMatch, true).to.not.match(re); + }; + + /** + * ### .property(object, property, [message]) + * + * Asserts that `object` has a direct or inherited property named by + * `property`. + * + * assert.property({ tea: { green: 'matcha' }}, 'tea'); + * assert.property({ tea: { green: 'matcha' }}, 'toString'); + * + * @name property + * @param {Object} object + * @param {String} property + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.property = function (obj, prop, msg) { + new Assertion(obj, msg, assert.property, true).to.have.property(prop); + }; + + /** + * ### .notProperty(object, property, [message]) + * + * Asserts that `object` does _not_ have a direct or inherited property named + * by `property`. + * + * assert.notProperty({ tea: { green: 'matcha' }}, 'coffee'); + * + * @name notProperty + * @param {Object} object + * @param {String} property + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notProperty = function (obj, prop, msg) { + new Assertion(obj, msg, assert.notProperty, true) + .to.not.have.property(prop); + }; + + /** + * ### .propertyVal(object, property, value, [message]) + * + * Asserts that `object` has a direct or inherited property named by + * `property` with a value given by `value`. Uses a strict equality check + * (===). + * + * assert.propertyVal({ tea: 'is good' }, 'tea', 'is good'); + * + * @name propertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.propertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.propertyVal, true) + .to.have.property(prop, val); + }; + + /** + * ### .notPropertyVal(object, property, value, [message]) + * + * Asserts that `object` does _not_ have a direct or inherited property named + * by `property` with value given by `value`. Uses a strict equality check + * (===). + * + * assert.notPropertyVal({ tea: 'is good' }, 'tea', 'is bad'); + * assert.notPropertyVal({ tea: 'is good' }, 'coffee', 'is good'); + * + * @name notPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.notPropertyVal, true) + .to.not.have.property(prop, val); + }; + + /** + * ### .deepPropertyVal(object, property, value, [message]) + * + * Asserts that `object` has a direct or inherited property named by + * `property` with a value given by `value`. Uses a deep equality check. + * + * assert.deepPropertyVal({ tea: { green: 'matcha' } }, 'tea', { green: 'matcha' }); + * + * @name deepPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.deepPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.deepPropertyVal, true) + .to.have.deep.property(prop, val); + }; + + /** + * ### .notDeepPropertyVal(object, property, value, [message]) + * + * Asserts that `object` does _not_ have a direct or inherited property named + * by `property` with value given by `value`. Uses a deep equality check. + * + * assert.notDeepPropertyVal({ tea: { green: 'matcha' } }, 'tea', { black: 'matcha' }); + * assert.notDeepPropertyVal({ tea: { green: 'matcha' } }, 'tea', { green: 'oolong' }); + * assert.notDeepPropertyVal({ tea: { green: 'matcha' } }, 'coffee', { green: 'matcha' }); + * + * @name notDeepPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notDeepPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.notDeepPropertyVal, true) + .to.not.have.deep.property(prop, val); + }; + + /** + * ### .ownProperty(object, property, [message]) + * + * Asserts that `object` has a direct property named by `property`. Inherited + * properties aren't checked. + * + * assert.ownProperty({ tea: { green: 'matcha' }}, 'tea'); + * + * @name ownProperty + * @param {Object} object + * @param {String} property + * @param {String} message + * @api public + */ + + assert.ownProperty = function (obj, prop, msg) { + new Assertion(obj, msg, assert.ownProperty, true) + .to.have.own.property(prop); + }; + + /** + * ### .notOwnProperty(object, property, [message]) + * + * Asserts that `object` does _not_ have a direct property named by + * `property`. Inherited properties aren't checked. + * + * assert.notOwnProperty({ tea: { green: 'matcha' }}, 'coffee'); + * assert.notOwnProperty({}, 'toString'); + * + * @name notOwnProperty + * @param {Object} object + * @param {String} property + * @param {String} message + * @api public + */ + + assert.notOwnProperty = function (obj, prop, msg) { + new Assertion(obj, msg, assert.notOwnProperty, true) + .to.not.have.own.property(prop); + }; + + /** + * ### .ownPropertyVal(object, property, value, [message]) + * + * Asserts that `object` has a direct property named by `property` and a value + * equal to the provided `value`. Uses a strict equality check (===). + * Inherited properties aren't checked. + * + * assert.ownPropertyVal({ coffee: 'is good'}, 'coffee', 'is good'); + * + * @name ownPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @api public + */ + + assert.ownPropertyVal = function (obj, prop, value, msg) { + new Assertion(obj, msg, assert.ownPropertyVal, true) + .to.have.own.property(prop, value); + }; + + /** + * ### .notOwnPropertyVal(object, property, value, [message]) + * + * Asserts that `object` does _not_ have a direct property named by `property` + * with a value equal to the provided `value`. Uses a strict equality check + * (===). Inherited properties aren't checked. + * + * assert.notOwnPropertyVal({ tea: 'is better'}, 'tea', 'is worse'); + * assert.notOwnPropertyVal({}, 'toString', Object.prototype.toString); + * + * @name notOwnPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @api public + */ + + assert.notOwnPropertyVal = function (obj, prop, value, msg) { + new Assertion(obj, msg, assert.notOwnPropertyVal, true) + .to.not.have.own.property(prop, value); + }; + + /** + * ### .deepOwnPropertyVal(object, property, value, [message]) + * + * Asserts that `object` has a direct property named by `property` and a value + * equal to the provided `value`. Uses a deep equality check. Inherited + * properties aren't checked. + * + * assert.deepOwnPropertyVal({ tea: { green: 'matcha' } }, 'tea', { green: 'matcha' }); + * + * @name deepOwnPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @api public + */ + + assert.deepOwnPropertyVal = function (obj, prop, value, msg) { + new Assertion(obj, msg, assert.deepOwnPropertyVal, true) + .to.have.deep.own.property(prop, value); + }; + + /** + * ### .notDeepOwnPropertyVal(object, property, value, [message]) + * + * Asserts that `object` does _not_ have a direct property named by `property` + * with a value equal to the provided `value`. Uses a deep equality check. + * Inherited properties aren't checked. + * + * assert.notDeepOwnPropertyVal({ tea: { green: 'matcha' } }, 'tea', { black: 'matcha' }); + * assert.notDeepOwnPropertyVal({ tea: { green: 'matcha' } }, 'tea', { green: 'oolong' }); + * assert.notDeepOwnPropertyVal({ tea: { green: 'matcha' } }, 'coffee', { green: 'matcha' }); + * assert.notDeepOwnPropertyVal({}, 'toString', Object.prototype.toString); + * + * @name notDeepOwnPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @api public + */ + + assert.notDeepOwnPropertyVal = function (obj, prop, value, msg) { + new Assertion(obj, msg, assert.notDeepOwnPropertyVal, true) + .to.not.have.deep.own.property(prop, value); + }; + + /** + * ### .nestedProperty(object, property, [message]) + * + * Asserts that `object` has a direct or inherited property named by + * `property`, which can be a string using dot- and bracket-notation for + * nested reference. + * + * assert.nestedProperty({ tea: { green: 'matcha' }}, 'tea.green'); + * + * @name nestedProperty + * @param {Object} object + * @param {String} property + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.nestedProperty = function (obj, prop, msg) { + new Assertion(obj, msg, assert.nestedProperty, true) + .to.have.nested.property(prop); + }; + + /** + * ### .notNestedProperty(object, property, [message]) + * + * Asserts that `object` does _not_ have a property named by `property`, which + * can be a string using dot- and bracket-notation for nested reference. The + * property cannot exist on the object nor anywhere in its prototype chain. + * + * assert.notNestedProperty({ tea: { green: 'matcha' }}, 'tea.oolong'); + * + * @name notNestedProperty + * @param {Object} object + * @param {String} property + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notNestedProperty = function (obj, prop, msg) { + new Assertion(obj, msg, assert.notNestedProperty, true) + .to.not.have.nested.property(prop); + }; + + /** + * ### .nestedPropertyVal(object, property, value, [message]) + * + * Asserts that `object` has a property named by `property` with value given + * by `value`. `property` can use dot- and bracket-notation for nested + * reference. Uses a strict equality check (===). + * + * assert.nestedPropertyVal({ tea: { green: 'matcha' }}, 'tea.green', 'matcha'); + * + * @name nestedPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.nestedPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.nestedPropertyVal, true) + .to.have.nested.property(prop, val); + }; + + /** + * ### .notNestedPropertyVal(object, property, value, [message]) + * + * Asserts that `object` does _not_ have a property named by `property` with + * value given by `value`. `property` can use dot- and bracket-notation for + * nested reference. Uses a strict equality check (===). + * + * assert.notNestedPropertyVal({ tea: { green: 'matcha' }}, 'tea.green', 'konacha'); + * assert.notNestedPropertyVal({ tea: { green: 'matcha' }}, 'coffee.green', 'matcha'); + * + * @name notNestedPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notNestedPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.notNestedPropertyVal, true) + .to.not.have.nested.property(prop, val); + }; + + /** + * ### .deepNestedPropertyVal(object, property, value, [message]) + * + * Asserts that `object` has a property named by `property` with a value given + * by `value`. `property` can use dot- and bracket-notation for nested + * reference. Uses a deep equality check. + * + * assert.deepNestedPropertyVal({ tea: { green: { matcha: 'yum' } } }, 'tea.green', { matcha: 'yum' }); + * + * @name deepNestedPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.deepNestedPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.deepNestedPropertyVal, true) + .to.have.deep.nested.property(prop, val); + }; + + /** + * ### .notDeepNestedPropertyVal(object, property, value, [message]) + * + * Asserts that `object` does _not_ have a property named by `property` with + * value given by `value`. `property` can use dot- and bracket-notation for + * nested reference. Uses a deep equality check. + * + * assert.notDeepNestedPropertyVal({ tea: { green: { matcha: 'yum' } } }, 'tea.green', { oolong: 'yum' }); + * assert.notDeepNestedPropertyVal({ tea: { green: { matcha: 'yum' } } }, 'tea.green', { matcha: 'yuck' }); + * assert.notDeepNestedPropertyVal({ tea: { green: { matcha: 'yum' } } }, 'tea.black', { matcha: 'yum' }); + * + * @name notDeepNestedPropertyVal + * @param {Object} object + * @param {String} property + * @param {Mixed} value + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notDeepNestedPropertyVal = function (obj, prop, val, msg) { + new Assertion(obj, msg, assert.notDeepNestedPropertyVal, true) + .to.not.have.deep.nested.property(prop, val); + } + + /** + * ### .lengthOf(object, length, [message]) + * + * Asserts that `object` has a `length` or `size` with the expected value. + * + * assert.lengthOf([1,2,3], 3, 'array has length of 3'); + * assert.lengthOf('foobar', 6, 'string has length of 6'); + * assert.lengthOf(new Set([1,2,3]), 3, 'set has size of 3'); + * assert.lengthOf(new Map([['a',1],['b',2],['c',3]]), 3, 'map has size of 3'); + * + * @name lengthOf + * @param {Mixed} object + * @param {Number} length + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.lengthOf = function (exp, len, msg) { + new Assertion(exp, msg, assert.lengthOf, true).to.have.lengthOf(len); + }; + + /** + * ### .hasAnyKeys(object, [keys], [message]) + * + * Asserts that `object` has at least one of the `keys` provided. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.hasAnyKeys({foo: 1, bar: 2, baz: 3}, ['foo', 'iDontExist', 'baz']); + * assert.hasAnyKeys({foo: 1, bar: 2, baz: 3}, {foo: 30, iDontExist: 99, baz: 1337}); + * assert.hasAnyKeys(new Map([[{foo: 1}, 'bar'], ['key', 'value']]), [{foo: 1}, 'key']); + * assert.hasAnyKeys(new Set([{foo: 'bar'}, 'anotherKey']), [{foo: 'bar'}, 'anotherKey']); + * + * @name hasAnyKeys + * @param {Mixed} object + * @param {Array|Object} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.hasAnyKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.hasAnyKeys, true).to.have.any.keys(keys); + } + + /** + * ### .hasAllKeys(object, [keys], [message]) + * + * Asserts that `object` has all and only all of the `keys` provided. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.hasAllKeys({foo: 1, bar: 2, baz: 3}, ['foo', 'bar', 'baz']); + * assert.hasAllKeys({foo: 1, bar: 2, baz: 3}, {foo: 30, bar: 99, baz: 1337]); + * assert.hasAllKeys(new Map([[{foo: 1}, 'bar'], ['key', 'value']]), [{foo: 1}, 'key']); + * assert.hasAllKeys(new Set([{foo: 'bar'}, 'anotherKey'], [{foo: 'bar'}, 'anotherKey']); + * + * @name hasAllKeys + * @param {Mixed} object + * @param {String[]} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.hasAllKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.hasAllKeys, true).to.have.all.keys(keys); + } + + /** + * ### .containsAllKeys(object, [keys], [message]) + * + * Asserts that `object` has all of the `keys` provided but may have more keys not listed. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.containsAllKeys({foo: 1, bar: 2, baz: 3}, ['foo', 'baz']); + * assert.containsAllKeys({foo: 1, bar: 2, baz: 3}, ['foo', 'bar', 'baz']); + * assert.containsAllKeys({foo: 1, bar: 2, baz: 3}, {foo: 30, baz: 1337}); + * assert.containsAllKeys({foo: 1, bar: 2, baz: 3}, {foo: 30, bar: 99, baz: 1337}); + * assert.containsAllKeys(new Map([[{foo: 1}, 'bar'], ['key', 'value']]), [{foo: 1}]); + * assert.containsAllKeys(new Map([[{foo: 1}, 'bar'], ['key', 'value']]), [{foo: 1}, 'key']); + * assert.containsAllKeys(new Set([{foo: 'bar'}, 'anotherKey'], [{foo: 'bar'}]); + * assert.containsAllKeys(new Set([{foo: 'bar'}, 'anotherKey'], [{foo: 'bar'}, 'anotherKey']); + * + * @name containsAllKeys + * @param {Mixed} object + * @param {String[]} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.containsAllKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.containsAllKeys, true) + .to.contain.all.keys(keys); + } + + /** + * ### .doesNotHaveAnyKeys(object, [keys], [message]) + * + * Asserts that `object` has none of the `keys` provided. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.doesNotHaveAnyKeys({foo: 1, bar: 2, baz: 3}, ['one', 'two', 'example']); + * assert.doesNotHaveAnyKeys({foo: 1, bar: 2, baz: 3}, {one: 1, two: 2, example: 'foo'}); + * assert.doesNotHaveAnyKeys(new Map([[{foo: 1}, 'bar'], ['key', 'value']]), [{one: 'two'}, 'example']); + * assert.doesNotHaveAnyKeys(new Set([{foo: 'bar'}, 'anotherKey'], [{one: 'two'}, 'example']); + * + * @name doesNotHaveAnyKeys + * @param {Mixed} object + * @param {String[]} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.doesNotHaveAnyKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.doesNotHaveAnyKeys, true) + .to.not.have.any.keys(keys); + } + + /** + * ### .doesNotHaveAllKeys(object, [keys], [message]) + * + * Asserts that `object` does not have at least one of the `keys` provided. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.doesNotHaveAllKeys({foo: 1, bar: 2, baz: 3}, ['one', 'two', 'example']); + * assert.doesNotHaveAllKeys({foo: 1, bar: 2, baz: 3}, {one: 1, two: 2, example: 'foo'}); + * assert.doesNotHaveAllKeys(new Map([[{foo: 1}, 'bar'], ['key', 'value']]), [{one: 'two'}, 'example']); + * assert.doesNotHaveAllKeys(new Set([{foo: 'bar'}, 'anotherKey'], [{one: 'two'}, 'example']); + * + * @name doesNotHaveAllKeys + * @param {Mixed} object + * @param {String[]} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.doesNotHaveAllKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.doesNotHaveAllKeys, true) + .to.not.have.all.keys(keys); + } + + /** + * ### .hasAnyDeepKeys(object, [keys], [message]) + * + * Asserts that `object` has at least one of the `keys` provided. + * Since Sets and Maps can have objects as keys you can use this assertion to perform + * a deep comparison. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.hasAnyDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [1, 2]]), {one: 'one'}); + * assert.hasAnyDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [1, 2]]), [{one: 'one'}, {two: 'two'}]); + * assert.hasAnyDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [{two: 'two'}, 'valueTwo']]), [{one: 'one'}, {two: 'two'}]); + * assert.hasAnyDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), {one: 'one'}); + * assert.hasAnyDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), [{one: 'one'}, {three: 'three'}]); + * assert.hasAnyDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), [{one: 'one'}, {two: 'two'}]); + * + * @name hasAnyDeepKeys + * @param {Mixed} object + * @param {Array|Object} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.hasAnyDeepKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.hasAnyDeepKeys, true) + .to.have.any.deep.keys(keys); + } + + /** + * ### .hasAllDeepKeys(object, [keys], [message]) + * + * Asserts that `object` has all and only all of the `keys` provided. + * Since Sets and Maps can have objects as keys you can use this assertion to perform + * a deep comparison. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.hasAllDeepKeys(new Map([[{one: 'one'}, 'valueOne']]), {one: 'one'}); + * assert.hasAllDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [{two: 'two'}, 'valueTwo']]), [{one: 'one'}, {two: 'two'}]); + * assert.hasAllDeepKeys(new Set([{one: 'one'}]), {one: 'one'}); + * assert.hasAllDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), [{one: 'one'}, {two: 'two'}]); + * + * @name hasAllDeepKeys + * @param {Mixed} object + * @param {Array|Object} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.hasAllDeepKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.hasAllDeepKeys, true) + .to.have.all.deep.keys(keys); + } + + /** + * ### .containsAllDeepKeys(object, [keys], [message]) + * + * Asserts that `object` contains all of the `keys` provided. + * Since Sets and Maps can have objects as keys you can use this assertion to perform + * a deep comparison. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.containsAllDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [1, 2]]), {one: 'one'}); + * assert.containsAllDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [{two: 'two'}, 'valueTwo']]), [{one: 'one'}, {two: 'two'}]); + * assert.containsAllDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), {one: 'one'}); + * assert.containsAllDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), [{one: 'one'}, {two: 'two'}]); + * + * @name containsAllDeepKeys + * @param {Mixed} object + * @param {Array|Object} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.containsAllDeepKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.containsAllDeepKeys, true) + .to.contain.all.deep.keys(keys); + } + + /** + * ### .doesNotHaveAnyDeepKeys(object, [keys], [message]) + * + * Asserts that `object` has none of the `keys` provided. + * Since Sets and Maps can have objects as keys you can use this assertion to perform + * a deep comparison. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.doesNotHaveAnyDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [1, 2]]), {thisDoesNot: 'exist'}); + * assert.doesNotHaveAnyDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [{two: 'two'}, 'valueTwo']]), [{twenty: 'twenty'}, {fifty: 'fifty'}]); + * assert.doesNotHaveAnyDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), {twenty: 'twenty'}); + * assert.doesNotHaveAnyDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), [{twenty: 'twenty'}, {fifty: 'fifty'}]); + * + * @name doesNotHaveAnyDeepKeys + * @param {Mixed} object + * @param {Array|Object} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.doesNotHaveAnyDeepKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.doesNotHaveAnyDeepKeys, true) + .to.not.have.any.deep.keys(keys); + } + + /** + * ### .doesNotHaveAllDeepKeys(object, [keys], [message]) + * + * Asserts that `object` does not have at least one of the `keys` provided. + * Since Sets and Maps can have objects as keys you can use this assertion to perform + * a deep comparison. + * You can also provide a single object instead of a `keys` array and its keys + * will be used as the expected set of keys. + * + * assert.doesNotHaveAllDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [1, 2]]), {thisDoesNot: 'exist'}); + * assert.doesNotHaveAllDeepKeys(new Map([[{one: 'one'}, 'valueOne'], [{two: 'two'}, 'valueTwo']]), [{twenty: 'twenty'}, {one: 'one'}]); + * assert.doesNotHaveAllDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), {twenty: 'twenty'}); + * assert.doesNotHaveAllDeepKeys(new Set([{one: 'one'}, {two: 'two'}]), [{one: 'one'}, {fifty: 'fifty'}]); + * + * @name doesNotHaveAllDeepKeys + * @param {Mixed} object + * @param {Array|Object} keys + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.doesNotHaveAllDeepKeys = function (obj, keys, msg) { + new Assertion(obj, msg, assert.doesNotHaveAllDeepKeys, true) + .to.not.have.all.deep.keys(keys); + } + + /** + * ### .throws(fn, [errorLike/string/regexp], [string/regexp], [message]) + * + * If `errorLike` is an `Error` constructor, asserts that `fn` will throw an error that is an + * instance of `errorLike`. + * If `errorLike` is an `Error` instance, asserts that the error thrown is the same + * instance as `errorLike`. + * If `errMsgMatcher` is provided, it also asserts that the error thrown will have a + * message matching `errMsgMatcher`. + * + * assert.throws(fn, 'Error thrown must have this msg'); + * assert.throws(fn, /Error thrown must have a msg that matches this/); + * assert.throws(fn, ReferenceError); + * assert.throws(fn, errorInstance); + * assert.throws(fn, ReferenceError, 'Error thrown must be a ReferenceError and have this msg'); + * assert.throws(fn, errorInstance, 'Error thrown must be the same errorInstance and have this msg'); + * assert.throws(fn, ReferenceError, /Error thrown must be a ReferenceError and match this/); + * assert.throws(fn, errorInstance, /Error thrown must be the same errorInstance and match this/); + * + * @name throws + * @alias throw + * @alias Throw + * @param {Function} fn + * @param {ErrorConstructor|Error} errorLike + * @param {RegExp|String} errMsgMatcher + * @param {String} message + * @see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error#Error_types + * @namespace Assert + * @api public + */ + + assert.throws = function (fn, errorLike, errMsgMatcher, msg) { + if ('string' === typeof errorLike || errorLike instanceof RegExp) { + errMsgMatcher = errorLike; + errorLike = null; + } + + var assertErr = new Assertion(fn, msg, assert.throws, true) + .to.throw(errorLike, errMsgMatcher); + return flag(assertErr, 'object'); + }; + + /** + * ### .doesNotThrow(fn, [errorLike/string/regexp], [string/regexp], [message]) + * + * If `errorLike` is an `Error` constructor, asserts that `fn` will _not_ throw an error that is an + * instance of `errorLike`. + * If `errorLike` is an `Error` instance, asserts that the error thrown is _not_ the same + * instance as `errorLike`. + * If `errMsgMatcher` is provided, it also asserts that the error thrown will _not_ have a + * message matching `errMsgMatcher`. + * + * assert.doesNotThrow(fn, 'Any Error thrown must not have this message'); + * assert.doesNotThrow(fn, /Any Error thrown must not match this/); + * assert.doesNotThrow(fn, Error); + * assert.doesNotThrow(fn, errorInstance); + * assert.doesNotThrow(fn, Error, 'Error must not have this message'); + * assert.doesNotThrow(fn, errorInstance, 'Error must not have this message'); + * assert.doesNotThrow(fn, Error, /Error must not match this/); + * assert.doesNotThrow(fn, errorInstance, /Error must not match this/); + * + * @name doesNotThrow + * @param {Function} fn + * @param {ErrorConstructor} errorLike + * @param {RegExp|String} errMsgMatcher + * @param {String} message + * @see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error#Error_types + * @namespace Assert + * @api public + */ + + assert.doesNotThrow = function (fn, errorLike, errMsgMatcher, msg) { + if ('string' === typeof errorLike || errorLike instanceof RegExp) { + errMsgMatcher = errorLike; + errorLike = null; + } + + new Assertion(fn, msg, assert.doesNotThrow, true) + .to.not.throw(errorLike, errMsgMatcher); + }; + + /** + * ### .operator(val1, operator, val2, [message]) + * + * Compares two values using `operator`. + * + * assert.operator(1, '<', 2, 'everything is ok'); + * assert.operator(1, '>', 2, 'this will fail'); + * + * @name operator + * @param {Mixed} val1 + * @param {String} operator + * @param {Mixed} val2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.operator = function (val, operator, val2, msg) { + var ok; + switch(operator) { + case '==': + ok = val == val2; + break; + case '===': + ok = val === val2; + break; + case '>': + ok = val > val2; + break; + case '>=': + ok = val >= val2; + break; + case '<': + ok = val < val2; + break; + case '<=': + ok = val <= val2; + break; + case '!=': + ok = val != val2; + break; + case '!==': + ok = val !== val2; + break; + default: + msg = msg ? msg + ': ' : msg; + throw new chai.AssertionError( + msg + 'Invalid operator "' + operator + '"', + undefined, + assert.operator + ); + } + var test = new Assertion(ok, msg, assert.operator, true); + test.assert( + true === flag(test, 'object') + , 'expected ' + util.inspect(val) + ' to be ' + operator + ' ' + util.inspect(val2) + , 'expected ' + util.inspect(val) + ' to not be ' + operator + ' ' + util.inspect(val2) ); + }; + + /** + * ### .closeTo(actual, expected, delta, [message]) + * + * Asserts that the target is equal `expected`, to within a +/- `delta` range. + * + * assert.closeTo(1.5, 1, 0.5, 'numbers are close'); + * + * @name closeTo + * @param {Number} actual + * @param {Number} expected + * @param {Number} delta + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.closeTo = function (act, exp, delta, msg) { + new Assertion(act, msg, assert.closeTo, true).to.be.closeTo(exp, delta); + }; + + /** + * ### .approximately(actual, expected, delta, [message]) + * + * Asserts that the target is equal `expected`, to within a +/- `delta` range. + * + * assert.approximately(1.5, 1, 0.5, 'numbers are close'); + * + * @name approximately + * @param {Number} actual + * @param {Number} expected + * @param {Number} delta + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.approximately = function (act, exp, delta, msg) { + new Assertion(act, msg, assert.approximately, true) + .to.be.approximately(exp, delta); + }; + + /** + * ### .sameMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` have the same members in any order. Uses a + * strict equality check (===). + * + * assert.sameMembers([ 1, 2, 3 ], [ 2, 1, 3 ], 'same members'); + * + * @name sameMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.sameMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.sameMembers, true) + .to.have.same.members(set2); + } + + /** + * ### .notSameMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` don't have the same members in any order. + * Uses a strict equality check (===). + * + * assert.notSameMembers([ 1, 2, 3 ], [ 5, 1, 3 ], 'not same members'); + * + * @name notSameMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notSameMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.notSameMembers, true) + .to.not.have.same.members(set2); + } + + /** + * ### .sameDeepMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` have the same members in any order. Uses a + * deep equality check. + * + * assert.sameDeepMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [{ b: 2 }, { a: 1 }, { c: 3 }], 'same deep members'); + * + * @name sameDeepMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.sameDeepMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.sameDeepMembers, true) + .to.have.same.deep.members(set2); + } + + /** + * ### .notSameDeepMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` don't have the same members in any order. + * Uses a deep equality check. + * + * assert.notSameDeepMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [{ b: 2 }, { a: 1 }, { f: 5 }], 'not same deep members'); + * + * @name notSameDeepMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notSameDeepMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.notSameDeepMembers, true) + .to.not.have.same.deep.members(set2); + } + + /** + * ### .sameOrderedMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` have the same members in the same order. + * Uses a strict equality check (===). + * + * assert.sameOrderedMembers([ 1, 2, 3 ], [ 1, 2, 3 ], 'same ordered members'); + * + * @name sameOrderedMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.sameOrderedMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.sameOrderedMembers, true) + .to.have.same.ordered.members(set2); + } + + /** + * ### .notSameOrderedMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` don't have the same members in the same + * order. Uses a strict equality check (===). + * + * assert.notSameOrderedMembers([ 1, 2, 3 ], [ 2, 1, 3 ], 'not same ordered members'); + * + * @name notSameOrderedMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notSameOrderedMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.notSameOrderedMembers, true) + .to.not.have.same.ordered.members(set2); + } + + /** + * ### .sameDeepOrderedMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` have the same members in the same order. + * Uses a deep equality check. + * + * assert.sameDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { a: 1 }, { b: 2 }, { c: 3 } ], 'same deep ordered members'); + * + * @name sameDeepOrderedMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.sameDeepOrderedMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.sameDeepOrderedMembers, true) + .to.have.same.deep.ordered.members(set2); + } + + /** + * ### .notSameDeepOrderedMembers(set1, set2, [message]) + * + * Asserts that `set1` and `set2` don't have the same members in the same + * order. Uses a deep equality check. + * + * assert.notSameDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { a: 1 }, { b: 2 }, { z: 5 } ], 'not same deep ordered members'); + * assert.notSameDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { b: 2 }, { a: 1 }, { c: 3 } ], 'not same deep ordered members'); + * + * @name notSameDeepOrderedMembers + * @param {Array} set1 + * @param {Array} set2 + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notSameDeepOrderedMembers = function (set1, set2, msg) { + new Assertion(set1, msg, assert.notSameDeepOrderedMembers, true) + .to.not.have.same.deep.ordered.members(set2); + } + + /** + * ### .includeMembers(superset, subset, [message]) + * + * Asserts that `subset` is included in `superset` in any order. Uses a + * strict equality check (===). Duplicates are ignored. + * + * assert.includeMembers([ 1, 2, 3 ], [ 2, 1, 2 ], 'include members'); + * + * @name includeMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.includeMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.includeMembers, true) + .to.include.members(subset); + } + + /** + * ### .notIncludeMembers(superset, subset, [message]) + * + * Asserts that `subset` isn't included in `superset` in any order. Uses a + * strict equality check (===). Duplicates are ignored. + * + * assert.notIncludeMembers([ 1, 2, 3 ], [ 5, 1 ], 'not include members'); + * + * @name notIncludeMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notIncludeMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.notIncludeMembers, true) + .to.not.include.members(subset); + } + + /** + * ### .includeDeepMembers(superset, subset, [message]) + * + * Asserts that `subset` is included in `superset` in any order. Uses a deep + * equality check. Duplicates are ignored. + * + * assert.includeDeepMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { b: 2 }, { a: 1 }, { b: 2 } ], 'include deep members'); + * + * @name includeDeepMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.includeDeepMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.includeDeepMembers, true) + .to.include.deep.members(subset); + } + + /** + * ### .notIncludeDeepMembers(superset, subset, [message]) + * + * Asserts that `subset` isn't included in `superset` in any order. Uses a + * deep equality check. Duplicates are ignored. + * + * assert.notIncludeDeepMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { b: 2 }, { f: 5 } ], 'not include deep members'); + * + * @name notIncludeDeepMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notIncludeDeepMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.notIncludeDeepMembers, true) + .to.not.include.deep.members(subset); + } + + /** + * ### .includeOrderedMembers(superset, subset, [message]) + * + * Asserts that `subset` is included in `superset` in the same order + * beginning with the first element in `superset`. Uses a strict equality + * check (===). + * + * assert.includeOrderedMembers([ 1, 2, 3 ], [ 1, 2 ], 'include ordered members'); + * + * @name includeOrderedMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.includeOrderedMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.includeOrderedMembers, true) + .to.include.ordered.members(subset); + } + + /** + * ### .notIncludeOrderedMembers(superset, subset, [message]) + * + * Asserts that `subset` isn't included in `superset` in the same order + * beginning with the first element in `superset`. Uses a strict equality + * check (===). + * + * assert.notIncludeOrderedMembers([ 1, 2, 3 ], [ 2, 1 ], 'not include ordered members'); + * assert.notIncludeOrderedMembers([ 1, 2, 3 ], [ 2, 3 ], 'not include ordered members'); + * + * @name notIncludeOrderedMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notIncludeOrderedMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.notIncludeOrderedMembers, true) + .to.not.include.ordered.members(subset); + } + + /** + * ### .includeDeepOrderedMembers(superset, subset, [message]) + * + * Asserts that `subset` is included in `superset` in the same order + * beginning with the first element in `superset`. Uses a deep equality + * check. + * + * assert.includeDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { a: 1 }, { b: 2 } ], 'include deep ordered members'); + * + * @name includeDeepOrderedMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.includeDeepOrderedMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.includeDeepOrderedMembers, true) + .to.include.deep.ordered.members(subset); + } + + /** + * ### .notIncludeDeepOrderedMembers(superset, subset, [message]) + * + * Asserts that `subset` isn't included in `superset` in the same order + * beginning with the first element in `superset`. Uses a deep equality + * check. + * + * assert.notIncludeDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { a: 1 }, { f: 5 } ], 'not include deep ordered members'); + * assert.notIncludeDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { b: 2 }, { a: 1 } ], 'not include deep ordered members'); + * assert.notIncludeDeepOrderedMembers([ { a: 1 }, { b: 2 }, { c: 3 } ], [ { b: 2 }, { c: 3 } ], 'not include deep ordered members'); + * + * @name notIncludeDeepOrderedMembers + * @param {Array} superset + * @param {Array} subset + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.notIncludeDeepOrderedMembers = function (superset, subset, msg) { + new Assertion(superset, msg, assert.notIncludeDeepOrderedMembers, true) + .to.not.include.deep.ordered.members(subset); + } + + /** + * ### .oneOf(inList, list, [message]) + * + * Asserts that non-object, non-array value `inList` appears in the flat array `list`. + * + * assert.oneOf(1, [ 2, 1 ], 'Not found in list'); + * + * @name oneOf + * @param {*} inList + * @param {Array<*>} list + * @param {String} message + * @namespace Assert + * @api public + */ + + assert.oneOf = function (inList, list, msg) { + new Assertion(inList, msg, assert.oneOf, true).to.be.oneOf(list); + } + + /** + * ### .changes(function, object, property, [message]) + * + * Asserts that a function changes the value of a property. + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 22 }; + * assert.changes(fn, obj, 'val'); + * + * @name changes + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.changes = function (fn, obj, prop, msg) { + if (arguments.length === 3 && typeof obj === 'function') { + msg = prop; + prop = null; + } + + new Assertion(fn, msg, assert.changes, true).to.change(obj, prop); + } + + /** + * ### .changesBy(function, object, property, delta, [message]) + * + * Asserts that a function changes the value of a property by an amount (delta). + * + * var obj = { val: 10 }; + * var fn = function() { obj.val += 2 }; + * assert.changesBy(fn, obj, 'val', 2); + * + * @name changesBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.changesBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + new Assertion(fn, msg, assert.changesBy, true) + .to.change(obj, prop).by(delta); + } + + /** + * ### .doesNotChange(function, object, property, [message]) + * + * Asserts that a function does not change the value of a property. + * + * var obj = { val: 10 }; + * var fn = function() { console.log('foo'); }; + * assert.doesNotChange(fn, obj, 'val'); + * + * @name doesNotChange + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.doesNotChange = function (fn, obj, prop, msg) { + if (arguments.length === 3 && typeof obj === 'function') { + msg = prop; + prop = null; + } + + return new Assertion(fn, msg, assert.doesNotChange, true) + .to.not.change(obj, prop); + } + + /** + * ### .changesButNotBy(function, object, property, delta, [message]) + * + * Asserts that a function does not change the value of a property or of a function's return value by an amount (delta) + * + * var obj = { val: 10 }; + * var fn = function() { obj.val += 10 }; + * assert.changesButNotBy(fn, obj, 'val', 5); + * + * @name changesButNotBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.changesButNotBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + new Assertion(fn, msg, assert.changesButNotBy, true) + .to.change(obj, prop).but.not.by(delta); + } + + /** + * ### .increases(function, object, property, [message]) + * + * Asserts that a function increases a numeric object property. + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 13 }; + * assert.increases(fn, obj, 'val'); + * + * @name increases + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.increases = function (fn, obj, prop, msg) { + if (arguments.length === 3 && typeof obj === 'function') { + msg = prop; + prop = null; + } + + return new Assertion(fn, msg, assert.increases, true) + .to.increase(obj, prop); + } + + /** + * ### .increasesBy(function, object, property, delta, [message]) + * + * Asserts that a function increases a numeric object property or a function's return value by an amount (delta). + * + * var obj = { val: 10 }; + * var fn = function() { obj.val += 10 }; + * assert.increasesBy(fn, obj, 'val', 10); + * + * @name increasesBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.increasesBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + new Assertion(fn, msg, assert.increasesBy, true) + .to.increase(obj, prop).by(delta); + } + + /** + * ### .doesNotIncrease(function, object, property, [message]) + * + * Asserts that a function does not increase a numeric object property. + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 8 }; + * assert.doesNotIncrease(fn, obj, 'val'); + * + * @name doesNotIncrease + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.doesNotIncrease = function (fn, obj, prop, msg) { + if (arguments.length === 3 && typeof obj === 'function') { + msg = prop; + prop = null; + } + + return new Assertion(fn, msg, assert.doesNotIncrease, true) + .to.not.increase(obj, prop); + } + + /** + * ### .increasesButNotBy(function, object, property, delta, [message]) + * + * Asserts that a function does not increase a numeric object property or function's return value by an amount (delta). + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 15 }; + * assert.increasesButNotBy(fn, obj, 'val', 10); + * + * @name increasesButNotBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.increasesButNotBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + new Assertion(fn, msg, assert.increasesButNotBy, true) + .to.increase(obj, prop).but.not.by(delta); + } + + /** + * ### .decreases(function, object, property, [message]) + * + * Asserts that a function decreases a numeric object property. + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 5 }; + * assert.decreases(fn, obj, 'val'); + * + * @name decreases + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.decreases = function (fn, obj, prop, msg) { + if (arguments.length === 3 && typeof obj === 'function') { + msg = prop; + prop = null; + } + + return new Assertion(fn, msg, assert.decreases, true) + .to.decrease(obj, prop); + } + + /** + * ### .decreasesBy(function, object, property, delta, [message]) + * + * Asserts that a function decreases a numeric object property or a function's return value by an amount (delta) + * + * var obj = { val: 10 }; + * var fn = function() { obj.val -= 5 }; + * assert.decreasesBy(fn, obj, 'val', 5); + * + * @name decreasesBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.decreasesBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + new Assertion(fn, msg, assert.decreasesBy, true) + .to.decrease(obj, prop).by(delta); + } + + /** + * ### .doesNotDecrease(function, object, property, [message]) + * + * Asserts that a function does not decreases a numeric object property. + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 15 }; + * assert.doesNotDecrease(fn, obj, 'val'); + * + * @name doesNotDecrease + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.doesNotDecrease = function (fn, obj, prop, msg) { + if (arguments.length === 3 && typeof obj === 'function') { + msg = prop; + prop = null; + } + + return new Assertion(fn, msg, assert.doesNotDecrease, true) + .to.not.decrease(obj, prop); + } + + /** + * ### .doesNotDecreaseBy(function, object, property, delta, [message]) + * + * Asserts that a function does not decreases a numeric object property or a function's return value by an amount (delta) + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 5 }; + * assert.doesNotDecreaseBy(fn, obj, 'val', 1); + * + * @name doesNotDecreaseBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.doesNotDecreaseBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + return new Assertion(fn, msg, assert.doesNotDecreaseBy, true) + .to.not.decrease(obj, prop).by(delta); + } + + /** + * ### .decreasesButNotBy(function, object, property, delta, [message]) + * + * Asserts that a function does not decreases a numeric object property or a function's return value by an amount (delta) + * + * var obj = { val: 10 }; + * var fn = function() { obj.val = 5 }; + * assert.decreasesButNotBy(fn, obj, 'val', 1); + * + * @name decreasesButNotBy + * @param {Function} modifier function + * @param {Object} object or getter function + * @param {String} property name _optional_ + * @param {Number} change amount (delta) + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.decreasesButNotBy = function (fn, obj, prop, delta, msg) { + if (arguments.length === 4 && typeof obj === 'function') { + var tmpMsg = delta; + delta = prop; + msg = tmpMsg; + } else if (arguments.length === 3) { + delta = prop; + prop = null; + } + + new Assertion(fn, msg, assert.decreasesButNotBy, true) + .to.decrease(obj, prop).but.not.by(delta); + } + + /*! + * ### .ifError(object) + * + * Asserts if value is not a false value, and throws if it is a true value. + * This is added to allow for chai to be a drop-in replacement for Node's + * assert class. + * + * var err = new Error('I am a custom error'); + * assert.ifError(err); // Rethrows err! + * + * @name ifError + * @param {Object} object + * @namespace Assert + * @api public + */ + + assert.ifError = function (val) { + if (val) { + throw(val); + } + }; + + /** + * ### .isExtensible(object) + * + * Asserts that `object` is extensible (can have new properties added to it). + * + * assert.isExtensible({}); + * + * @name isExtensible + * @alias extensible + * @param {Object} object + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isExtensible = function (obj, msg) { + new Assertion(obj, msg, assert.isExtensible, true).to.be.extensible; + }; + + /** + * ### .isNotExtensible(object) + * + * Asserts that `object` is _not_ extensible. + * + * var nonExtensibleObject = Object.preventExtensions({}); + * var sealedObject = Object.seal({}); + * var frozenObject = Object.freeze({}); + * + * assert.isNotExtensible(nonExtensibleObject); + * assert.isNotExtensible(sealedObject); + * assert.isNotExtensible(frozenObject); + * + * @name isNotExtensible + * @alias notExtensible + * @param {Object} object + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isNotExtensible = function (obj, msg) { + new Assertion(obj, msg, assert.isNotExtensible, true).to.not.be.extensible; + }; + + /** + * ### .isSealed(object) + * + * Asserts that `object` is sealed (cannot have new properties added to it + * and its existing properties cannot be removed). + * + * var sealedObject = Object.seal({}); + * var frozenObject = Object.seal({}); + * + * assert.isSealed(sealedObject); + * assert.isSealed(frozenObject); + * + * @name isSealed + * @alias sealed + * @param {Object} object + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isSealed = function (obj, msg) { + new Assertion(obj, msg, assert.isSealed, true).to.be.sealed; + }; + + /** + * ### .isNotSealed(object) + * + * Asserts that `object` is _not_ sealed. + * + * assert.isNotSealed({}); + * + * @name isNotSealed + * @alias notSealed + * @param {Object} object + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isNotSealed = function (obj, msg) { + new Assertion(obj, msg, assert.isNotSealed, true).to.not.be.sealed; + }; + + /** + * ### .isFrozen(object) + * + * Asserts that `object` is frozen (cannot have new properties added to it + * and its existing properties cannot be modified). + * + * var frozenObject = Object.freeze({}); + * assert.frozen(frozenObject); + * + * @name isFrozen + * @alias frozen + * @param {Object} object + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isFrozen = function (obj, msg) { + new Assertion(obj, msg, assert.isFrozen, true).to.be.frozen; + }; + + /** + * ### .isNotFrozen(object) + * + * Asserts that `object` is _not_ frozen. + * + * assert.isNotFrozen({}); + * + * @name isNotFrozen + * @alias notFrozen + * @param {Object} object + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isNotFrozen = function (obj, msg) { + new Assertion(obj, msg, assert.isNotFrozen, true).to.not.be.frozen; + }; + + /** + * ### .isEmpty(target) + * + * Asserts that the target does not contain any values. + * For arrays and strings, it checks the `length` property. + * For `Map` and `Set` instances, it checks the `size` property. + * For non-function objects, it gets the count of own + * enumerable string keys. + * + * assert.isEmpty([]); + * assert.isEmpty(''); + * assert.isEmpty(new Map); + * assert.isEmpty({}); + * + * @name isEmpty + * @alias empty + * @param {Object|Array|String|Map|Set} target + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isEmpty = function(val, msg) { + new Assertion(val, msg, assert.isEmpty, true).to.be.empty; + }; + + /** + * ### .isNotEmpty(target) + * + * Asserts that the target contains values. + * For arrays and strings, it checks the `length` property. + * For `Map` and `Set` instances, it checks the `size` property. + * For non-function objects, it gets the count of own + * enumerable string keys. + * + * assert.isNotEmpty([1, 2]); + * assert.isNotEmpty('34'); + * assert.isNotEmpty(new Set([5, 6])); + * assert.isNotEmpty({ key: 7 }); + * + * @name isNotEmpty + * @alias notEmpty + * @param {Object|Array|String|Map|Set} target + * @param {String} message _optional_ + * @namespace Assert + * @api public + */ + + assert.isNotEmpty = function(val, msg) { + new Assertion(val, msg, assert.isNotEmpty, true).to.not.be.empty; + }; + + /*! + * Aliases. + */ + + (function alias(name, as){ + assert[as] = assert[name]; + return alias; + }) + ('isOk', 'ok') + ('isNotOk', 'notOk') + ('throws', 'throw') + ('throws', 'Throw') + ('isExtensible', 'extensible') + ('isNotExtensible', 'notExtensible') + ('isSealed', 'sealed') + ('isNotSealed', 'notSealed') + ('isFrozen', 'frozen') + ('isNotFrozen', 'notFrozen') + ('isEmpty', 'empty') + ('isNotEmpty', 'notEmpty'); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/interface/expect.js": +/*!************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/interface/expect.js ***! + \************************************************************/ +/***/ ((module) => { + +/*! + * chai + * Copyright(c) 2011-2014 Jake Luer + * MIT Licensed + */ + +module.exports = function (chai, util) { + chai.expect = function (val, message) { + return new chai.Assertion(val, message); + }; + + /** + * ### .fail([message]) + * ### .fail(actual, expected, [message], [operator]) + * + * Throw a failure. + * + * expect.fail(); + * expect.fail("custom error message"); + * expect.fail(1, 2); + * expect.fail(1, 2, "custom error message"); + * expect.fail(1, 2, "custom error message", ">"); + * expect.fail(1, 2, undefined, ">"); + * + * @name fail + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @param {String} operator + * @namespace BDD + * @api public + */ + + chai.expect.fail = function (actual, expected, message, operator) { + if (arguments.length < 2) { + message = actual; + actual = undefined; + } + + message = message || 'expect.fail()'; + throw new chai.AssertionError(message, { + actual: actual + , expected: expected + , operator: operator + }, chai.expect.fail); + }; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/interface/should.js": +/*!************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/interface/should.js ***! + \************************************************************/ +/***/ ((module) => { + +/*! + * chai + * Copyright(c) 2011-2014 Jake Luer + * MIT Licensed + */ + +module.exports = function (chai, util) { + var Assertion = chai.Assertion; + + function loadShould () { + // explicitly define this method as function as to have it's name to include as `ssfi` + function shouldGetter() { + if (this instanceof String + || this instanceof Number + || this instanceof Boolean + || typeof Symbol === 'function' && this instanceof Symbol + || typeof BigInt === 'function' && this instanceof BigInt) { + return new Assertion(this.valueOf(), null, shouldGetter); + } + return new Assertion(this, null, shouldGetter); + } + function shouldSetter(value) { + // See https://github.com/chaijs/chai/issues/86: this makes + // `whatever.should = someValue` actually set `someValue`, which is + // especially useful for `global.should = require('chai').should()`. + // + // Note that we have to use [[DefineProperty]] instead of [[Put]] + // since otherwise we would trigger this very setter! + Object.defineProperty(this, 'should', { + value: value, + enumerable: true, + configurable: true, + writable: true + }); + } + // modify Object.prototype to have `should` + Object.defineProperty(Object.prototype, 'should', { + set: shouldSetter + , get: shouldGetter + , configurable: true + }); + + var should = {}; + + /** + * ### .fail([message]) + * ### .fail(actual, expected, [message], [operator]) + * + * Throw a failure. + * + * should.fail(); + * should.fail("custom error message"); + * should.fail(1, 2); + * should.fail(1, 2, "custom error message"); + * should.fail(1, 2, "custom error message", ">"); + * should.fail(1, 2, undefined, ">"); + * + * + * @name fail + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @param {String} operator + * @namespace BDD + * @api public + */ + + should.fail = function (actual, expected, message, operator) { + if (arguments.length < 2) { + message = actual; + actual = undefined; + } + + message = message || 'should.fail()'; + throw new chai.AssertionError(message, { + actual: actual + , expected: expected + , operator: operator + }, should.fail); + }; + + /** + * ### .equal(actual, expected, [message]) + * + * Asserts non-strict equality (`==`) of `actual` and `expected`. + * + * should.equal(3, '3', '== coerces values to strings'); + * + * @name equal + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Should + * @api public + */ + + should.equal = function (val1, val2, msg) { + new Assertion(val1, msg).to.equal(val2); + }; + + /** + * ### .throw(function, [constructor/string/regexp], [string/regexp], [message]) + * + * Asserts that `function` will throw an error that is an instance of + * `constructor`, or alternately that it will throw an error with message + * matching `regexp`. + * + * should.throw(fn, 'function throws a reference error'); + * should.throw(fn, /function throws a reference error/); + * should.throw(fn, ReferenceError); + * should.throw(fn, ReferenceError, 'function throws a reference error'); + * should.throw(fn, ReferenceError, /function throws a reference error/); + * + * @name throw + * @alias Throw + * @param {Function} function + * @param {ErrorConstructor} constructor + * @param {RegExp} regexp + * @param {String} message + * @see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error#Error_types + * @namespace Should + * @api public + */ + + should.Throw = function (fn, errt, errs, msg) { + new Assertion(fn, msg).to.Throw(errt, errs); + }; + + /** + * ### .exist + * + * Asserts that the target is neither `null` nor `undefined`. + * + * var foo = 'hi'; + * + * should.exist(foo, 'foo exists'); + * + * @name exist + * @namespace Should + * @api public + */ + + should.exist = function (val, msg) { + new Assertion(val, msg).to.exist; + } + + // negation + should.not = {} + + /** + * ### .not.equal(actual, expected, [message]) + * + * Asserts non-strict inequality (`!=`) of `actual` and `expected`. + * + * should.not.equal(3, 4, 'these numbers are not equal'); + * + * @name not.equal + * @param {Mixed} actual + * @param {Mixed} expected + * @param {String} message + * @namespace Should + * @api public + */ + + should.not.equal = function (val1, val2, msg) { + new Assertion(val1, msg).to.not.equal(val2); + }; + + /** + * ### .throw(function, [constructor/regexp], [message]) + * + * Asserts that `function` will _not_ throw an error that is an instance of + * `constructor`, or alternately that it will not throw an error with message + * matching `regexp`. + * + * should.not.throw(fn, Error, 'function does not throw'); + * + * @name not.throw + * @alias not.Throw + * @param {Function} function + * @param {ErrorConstructor} constructor + * @param {RegExp} regexp + * @param {String} message + * @see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Error#Error_types + * @namespace Should + * @api public + */ + + should.not.Throw = function (fn, errt, errs, msg) { + new Assertion(fn, msg).to.not.Throw(errt, errs); + }; + + /** + * ### .not.exist + * + * Asserts that the target is neither `null` nor `undefined`. + * + * var bar = null; + * + * should.not.exist(bar, 'bar does not exist'); + * + * @name not.exist + * @namespace Should + * @api public + */ + + should.not.exist = function (val, msg) { + new Assertion(val, msg).to.not.exist; + } + + should['throw'] = should['Throw']; + should.not['throw'] = should.not['Throw']; + + return should; + }; + + chai.should = loadShould; + chai.Should = loadShould; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/addChainableMethod.js": +/*!********************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/addChainableMethod.js ***! + \********************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - addChainingMethod utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/*! + * Module dependencies + */ + +var addLengthGuard = __webpack_require__(/*! ./addLengthGuard */ "../../node_modules/chai/lib/chai/utils/addLengthGuard.js"); +var chai = __webpack_require__(/*! ../../chai */ "../../node_modules/chai/lib/chai.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var proxify = __webpack_require__(/*! ./proxify */ "../../node_modules/chai/lib/chai/utils/proxify.js"); +var transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/*! + * Module variables + */ + +// Check whether `Object.setPrototypeOf` is supported +var canSetPrototype = typeof Object.setPrototypeOf === 'function'; + +// Without `Object.setPrototypeOf` support, this module will need to add properties to a function. +// However, some of functions' own props are not configurable and should be skipped. +var testFn = function() {}; +var excludeNames = Object.getOwnPropertyNames(testFn).filter(function(name) { + var propDesc = Object.getOwnPropertyDescriptor(testFn, name); + + // Note: PhantomJS 1.x includes `callee` as one of `testFn`'s own properties, + // but then returns `undefined` as the property descriptor for `callee`. As a + // workaround, we perform an otherwise unnecessary type-check for `propDesc`, + // and then filter it out if it's not an object as it should be. + if (typeof propDesc !== 'object') + return true; + + return !propDesc.configurable; +}); + +// Cache `Function` properties +var call = Function.prototype.call, + apply = Function.prototype.apply; + +/** + * ### .addChainableMethod(ctx, name, method, chainingBehavior) + * + * Adds a method to an object, such that the method can also be chained. + * + * utils.addChainableMethod(chai.Assertion.prototype, 'foo', function (str) { + * var obj = utils.flag(this, 'object'); + * new chai.Assertion(obj).to.be.equal(str); + * }); + * + * Can also be accessed directly from `chai.Assertion`. + * + * chai.Assertion.addChainableMethod('foo', fn, chainingBehavior); + * + * The result can then be used as both a method assertion, executing both `method` and + * `chainingBehavior`, or as a language chain, which only executes `chainingBehavior`. + * + * expect(fooStr).to.be.foo('bar'); + * expect(fooStr).to.be.foo.equal('foo'); + * + * @param {Object} ctx object to which the method is added + * @param {String} name of method to add + * @param {Function} method function to be used for `name`, when called + * @param {Function} chainingBehavior function to be called every time the property is accessed + * @namespace Utils + * @name addChainableMethod + * @api public + */ + +module.exports = function addChainableMethod(ctx, name, method, chainingBehavior) { + if (typeof chainingBehavior !== 'function') { + chainingBehavior = function () { }; + } + + var chainableBehavior = { + method: method + , chainingBehavior: chainingBehavior + }; + + // save the methods so we can overwrite them later, if we need to. + if (!ctx.__methods) { + ctx.__methods = {}; + } + ctx.__methods[name] = chainableBehavior; + + Object.defineProperty(ctx, name, + { get: function chainableMethodGetter() { + chainableBehavior.chainingBehavior.call(this); + + var chainableMethodWrapper = function () { + // Setting the `ssfi` flag to `chainableMethodWrapper` causes this + // function to be the starting point for removing implementation + // frames from the stack trace of a failed assertion. + // + // However, we only want to use this function as the starting point if + // the `lockSsfi` flag isn't set. + // + // If the `lockSsfi` flag is set, then this assertion is being + // invoked from inside of another assertion. In this case, the `ssfi` + // flag has already been set by the outer assertion. + // + // Note that overwriting a chainable method merely replaces the saved + // methods in `ctx.__methods` instead of completely replacing the + // overwritten assertion. Therefore, an overwriting assertion won't + // set the `ssfi` or `lockSsfi` flags. + if (!flag(this, 'lockSsfi')) { + flag(this, 'ssfi', chainableMethodWrapper); + } + + var result = chainableBehavior.method.apply(this, arguments); + if (result !== undefined) { + return result; + } + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + }; + + addLengthGuard(chainableMethodWrapper, name, true); + + // Use `Object.setPrototypeOf` if available + if (canSetPrototype) { + // Inherit all properties from the object by replacing the `Function` prototype + var prototype = Object.create(this); + // Restore the `call` and `apply` methods from `Function` + prototype.call = call; + prototype.apply = apply; + Object.setPrototypeOf(chainableMethodWrapper, prototype); + } + // Otherwise, redefine all properties (slow!) + else { + var asserterNames = Object.getOwnPropertyNames(ctx); + asserterNames.forEach(function (asserterName) { + if (excludeNames.indexOf(asserterName) !== -1) { + return; + } + + var pd = Object.getOwnPropertyDescriptor(ctx, asserterName); + Object.defineProperty(chainableMethodWrapper, asserterName, pd); + }); + } + + transferFlags(this, chainableMethodWrapper); + return proxify(chainableMethodWrapper); + } + , configurable: true + }); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/addLengthGuard.js": +/*!****************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/addLengthGuard.js ***! + \****************************************************************/ +/***/ ((module) => { + +var fnLengthDesc = Object.getOwnPropertyDescriptor(function () {}, 'length'); + +/*! + * Chai - addLengthGuard utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .addLengthGuard(fn, assertionName, isChainable) + * + * Define `length` as a getter on the given uninvoked method assertion. The + * getter acts as a guard against chaining `length` directly off of an uninvoked + * method assertion, which is a problem because it references `function`'s + * built-in `length` property instead of Chai's `length` assertion. When the + * getter catches the user making this mistake, it throws an error with a + * helpful message. + * + * There are two ways in which this mistake can be made. The first way is by + * chaining the `length` assertion directly off of an uninvoked chainable + * method. In this case, Chai suggests that the user use `lengthOf` instead. The + * second way is by chaining the `length` assertion directly off of an uninvoked + * non-chainable method. Non-chainable methods must be invoked prior to + * chaining. In this case, Chai suggests that the user consult the docs for the + * given assertion. + * + * If the `length` property of functions is unconfigurable, then return `fn` + * without modification. + * + * Note that in ES6, the function's `length` property is configurable, so once + * support for legacy environments is dropped, Chai's `length` property can + * replace the built-in function's `length` property, and this length guard will + * no longer be necessary. In the mean time, maintaining consistency across all + * environments is the priority. + * + * @param {Function} fn + * @param {String} assertionName + * @param {Boolean} isChainable + * @namespace Utils + * @name addLengthGuard + */ + +module.exports = function addLengthGuard (fn, assertionName, isChainable) { + if (!fnLengthDesc.configurable) return fn; + + Object.defineProperty(fn, 'length', { + get: function () { + if (isChainable) { + throw Error('Invalid Chai property: ' + assertionName + '.length. Due' + + ' to a compatibility issue, "length" cannot directly follow "' + + assertionName + '". Use "' + assertionName + '.lengthOf" instead.'); + } + + throw Error('Invalid Chai property: ' + assertionName + '.length. See' + + ' docs for proper usage of "' + assertionName + '".'); + } + }); + + return fn; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/addMethod.js": +/*!***********************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/addMethod.js ***! + \***********************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - addMethod utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +var addLengthGuard = __webpack_require__(/*! ./addLengthGuard */ "../../node_modules/chai/lib/chai/utils/addLengthGuard.js"); +var chai = __webpack_require__(/*! ../../chai */ "../../node_modules/chai/lib/chai.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var proxify = __webpack_require__(/*! ./proxify */ "../../node_modules/chai/lib/chai/utils/proxify.js"); +var transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/** + * ### .addMethod(ctx, name, method) + * + * Adds a method to the prototype of an object. + * + * utils.addMethod(chai.Assertion.prototype, 'foo', function (str) { + * var obj = utils.flag(this, 'object'); + * new chai.Assertion(obj).to.be.equal(str); + * }); + * + * Can also be accessed directly from `chai.Assertion`. + * + * chai.Assertion.addMethod('foo', fn); + * + * Then can be used as any other assertion. + * + * expect(fooStr).to.be.foo('bar'); + * + * @param {Object} ctx object to which the method is added + * @param {String} name of method to add + * @param {Function} method function to be used for name + * @namespace Utils + * @name addMethod + * @api public + */ + +module.exports = function addMethod(ctx, name, method) { + var methodWrapper = function () { + // Setting the `ssfi` flag to `methodWrapper` causes this function to be the + // starting point for removing implementation frames from the stack trace of + // a failed assertion. + // + // However, we only want to use this function as the starting point if the + // `lockSsfi` flag isn't set. + // + // If the `lockSsfi` flag is set, then either this assertion has been + // overwritten by another assertion, or this assertion is being invoked from + // inside of another assertion. In the first case, the `ssfi` flag has + // already been set by the overwriting assertion. In the second case, the + // `ssfi` flag has already been set by the outer assertion. + if (!flag(this, 'lockSsfi')) { + flag(this, 'ssfi', methodWrapper); + } + + var result = method.apply(this, arguments); + if (result !== undefined) + return result; + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + }; + + addLengthGuard(methodWrapper, name, false); + ctx[name] = proxify(methodWrapper, name); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/addProperty.js": +/*!*************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/addProperty.js ***! + \*************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - addProperty utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +var chai = __webpack_require__(/*! ../../chai */ "../../node_modules/chai/lib/chai.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var isProxyEnabled = __webpack_require__(/*! ./isProxyEnabled */ "../../node_modules/chai/lib/chai/utils/isProxyEnabled.js"); +var transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/** + * ### .addProperty(ctx, name, getter) + * + * Adds a property to the prototype of an object. + * + * utils.addProperty(chai.Assertion.prototype, 'foo', function () { + * var obj = utils.flag(this, 'object'); + * new chai.Assertion(obj).to.be.instanceof(Foo); + * }); + * + * Can also be accessed directly from `chai.Assertion`. + * + * chai.Assertion.addProperty('foo', fn); + * + * Then can be used as any other assertion. + * + * expect(myFoo).to.be.foo; + * + * @param {Object} ctx object to which the property is added + * @param {String} name of property to add + * @param {Function} getter function to be used for name + * @namespace Utils + * @name addProperty + * @api public + */ + +module.exports = function addProperty(ctx, name, getter) { + getter = getter === undefined ? function () {} : getter; + + Object.defineProperty(ctx, name, + { get: function propertyGetter() { + // Setting the `ssfi` flag to `propertyGetter` causes this function to + // be the starting point for removing implementation frames from the + // stack trace of a failed assertion. + // + // However, we only want to use this function as the starting point if + // the `lockSsfi` flag isn't set and proxy protection is disabled. + // + // If the `lockSsfi` flag is set, then either this assertion has been + // overwritten by another assertion, or this assertion is being invoked + // from inside of another assertion. In the first case, the `ssfi` flag + // has already been set by the overwriting assertion. In the second + // case, the `ssfi` flag has already been set by the outer assertion. + // + // If proxy protection is enabled, then the `ssfi` flag has already been + // set by the proxy getter. + if (!isProxyEnabled() && !flag(this, 'lockSsfi')) { + flag(this, 'ssfi', propertyGetter); + } + + var result = getter.call(this); + if (result !== undefined) + return result; + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + } + , configurable: true + }); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/compareByInspect.js": +/*!******************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/compareByInspect.js ***! + \******************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - compareByInspect utility + * Copyright(c) 2011-2016 Jake Luer + * MIT Licensed + */ + +/*! + * Module dependencies + */ + +var inspect = __webpack_require__(/*! ./inspect */ "../../node_modules/chai/lib/chai/utils/inspect.js"); + +/** + * ### .compareByInspect(mixed, mixed) + * + * To be used as a compareFunction with Array.prototype.sort. Compares elements + * using inspect instead of default behavior of using toString so that Symbols + * and objects with irregular/missing toString can still be sorted without a + * TypeError. + * + * @param {Mixed} first element to compare + * @param {Mixed} second element to compare + * @returns {Number} -1 if 'a' should come before 'b'; otherwise 1 + * @name compareByInspect + * @namespace Utils + * @api public + */ + +module.exports = function compareByInspect(a, b) { + return inspect(a) < inspect(b) ? -1 : 1; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/expectTypes.js": +/*!*************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/expectTypes.js ***! + \*************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - expectTypes utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .expectTypes(obj, types) + * + * Ensures that the object being tested against is of a valid type. + * + * utils.expectTypes(this, ['array', 'object', 'string']); + * + * @param {Mixed} obj constructed Assertion + * @param {Array} type A list of allowed types for this assertion + * @namespace Utils + * @name expectTypes + * @api public + */ + +var AssertionError = __webpack_require__(/*! assertion-error */ "../../node_modules/assertion-error/index.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var type = __webpack_require__(/*! type-detect */ "../../node_modules/type-detect/type-detect.js"); + +module.exports = function expectTypes(obj, types) { + var flagMsg = flag(obj, 'message'); + var ssfi = flag(obj, 'ssfi'); + + flagMsg = flagMsg ? flagMsg + ': ' : ''; + + obj = flag(obj, 'object'); + types = types.map(function (t) { return t.toLowerCase(); }); + types.sort(); + + // Transforms ['lorem', 'ipsum'] into 'a lorem, or an ipsum' + var str = types.map(function (t, index) { + var art = ~[ 'a', 'e', 'i', 'o', 'u' ].indexOf(t.charAt(0)) ? 'an' : 'a'; + var or = types.length > 1 && index === types.length - 1 ? 'or ' : ''; + return or + art + ' ' + t; + }).join(', '); + + var objType = type(obj).toLowerCase(); + + if (!types.some(function (expected) { return objType === expected; })) { + throw new AssertionError( + flagMsg + 'object tested must be ' + str + ', but ' + objType + ' given', + undefined, + ssfi + ); + } +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/flag.js": +/*!******************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/flag.js ***! + \******************************************************/ +/***/ ((module) => { + +/*! + * Chai - flag utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .flag(object, key, [value]) + * + * Get or set a flag value on an object. If a + * value is provided it will be set, else it will + * return the currently set value or `undefined` if + * the value is not set. + * + * utils.flag(this, 'foo', 'bar'); // setter + * utils.flag(this, 'foo'); // getter, returns `bar` + * + * @param {Object} object constructed Assertion + * @param {String} key + * @param {Mixed} value (optional) + * @namespace Utils + * @name flag + * @api private + */ + +module.exports = function flag(obj, key, value) { + var flags = obj.__flags || (obj.__flags = Object.create(null)); + if (arguments.length === 3) { + flags[key] = value; + } else { + return flags[key]; + } +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/getActual.js": +/*!***********************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/getActual.js ***! + \***********************************************************/ +/***/ ((module) => { + +/*! + * Chai - getActual utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .getActual(object, [actual]) + * + * Returns the `actual` value for an Assertion. + * + * @param {Object} object (constructed Assertion) + * @param {Arguments} chai.Assertion.prototype.assert arguments + * @namespace Utils + * @name getActual + */ + +module.exports = function getActual(obj, args) { + return args.length > 4 ? args[4] : obj._obj; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/getMessage.js": +/*!************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/getMessage.js ***! + \************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - message composition utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/*! + * Module dependencies + */ + +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js") + , getActual = __webpack_require__(/*! ./getActual */ "../../node_modules/chai/lib/chai/utils/getActual.js") + , objDisplay = __webpack_require__(/*! ./objDisplay */ "../../node_modules/chai/lib/chai/utils/objDisplay.js"); + +/** + * ### .getMessage(object, message, negateMessage) + * + * Construct the error message based on flags + * and template tags. Template tags will return + * a stringified inspection of the object referenced. + * + * Message template tags: + * - `#{this}` current asserted object + * - `#{act}` actual value + * - `#{exp}` expected value + * + * @param {Object} object (constructed Assertion) + * @param {Arguments} chai.Assertion.prototype.assert arguments + * @namespace Utils + * @name getMessage + * @api public + */ + +module.exports = function getMessage(obj, args) { + var negate = flag(obj, 'negate') + , val = flag(obj, 'object') + , expected = args[3] + , actual = getActual(obj, args) + , msg = negate ? args[2] : args[1] + , flagMsg = flag(obj, 'message'); + + if(typeof msg === "function") msg = msg(); + msg = msg || ''; + msg = msg + .replace(/#\{this\}/g, function () { return objDisplay(val); }) + .replace(/#\{act\}/g, function () { return objDisplay(actual); }) + .replace(/#\{exp\}/g, function () { return objDisplay(expected); }); + + return flagMsg ? flagMsg + ': ' + msg : msg; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/getOperator.js": +/*!*************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/getOperator.js ***! + \*************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +var type = __webpack_require__(/*! type-detect */ "../../node_modules/type-detect/type-detect.js"); + +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); + +function isObjectType(obj) { + var objectType = type(obj); + var objectTypes = ['Array', 'Object', 'function']; + + return objectTypes.indexOf(objectType) !== -1; +} + +/** + * ### .getOperator(message) + * + * Extract the operator from error message. + * Operator defined is based on below link + * https://nodejs.org/api/assert.html#assert_assert. + * + * Returns the `operator` or `undefined` value for an Assertion. + * + * @param {Object} object (constructed Assertion) + * @param {Arguments} chai.Assertion.prototype.assert arguments + * @namespace Utils + * @name getOperator + * @api public + */ + +module.exports = function getOperator(obj, args) { + var operator = flag(obj, 'operator'); + var negate = flag(obj, 'negate'); + var expected = args[3]; + var msg = negate ? args[2] : args[1]; + + if (operator) { + return operator; + } + + if (typeof msg === 'function') msg = msg(); + + msg = msg || ''; + if (!msg) { + return undefined; + } + + if (/\shave\s/.test(msg)) { + return undefined; + } + + var isObject = isObjectType(expected); + if (/\snot\s/.test(msg)) { + return isObject ? 'notDeepStrictEqual' : 'notStrictEqual'; + } + + return isObject ? 'deepStrictEqual' : 'strictEqual'; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/getOwnEnumerableProperties.js": +/*!****************************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/getOwnEnumerableProperties.js ***! + \****************************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - getOwnEnumerableProperties utility + * Copyright(c) 2011-2016 Jake Luer + * MIT Licensed + */ + +/*! + * Module dependencies + */ + +var getOwnEnumerablePropertySymbols = __webpack_require__(/*! ./getOwnEnumerablePropertySymbols */ "../../node_modules/chai/lib/chai/utils/getOwnEnumerablePropertySymbols.js"); + +/** + * ### .getOwnEnumerableProperties(object) + * + * This allows the retrieval of directly-owned enumerable property names and + * symbols of an object. This function is necessary because Object.keys only + * returns enumerable property names, not enumerable property symbols. + * + * @param {Object} object + * @returns {Array} + * @namespace Utils + * @name getOwnEnumerableProperties + * @api public + */ + +module.exports = function getOwnEnumerableProperties(obj) { + return Object.keys(obj).concat(getOwnEnumerablePropertySymbols(obj)); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/getOwnEnumerablePropertySymbols.js": +/*!*********************************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/getOwnEnumerablePropertySymbols.js ***! + \*********************************************************************************/ +/***/ ((module) => { + +/*! + * Chai - getOwnEnumerablePropertySymbols utility + * Copyright(c) 2011-2016 Jake Luer + * MIT Licensed + */ + +/** + * ### .getOwnEnumerablePropertySymbols(object) + * + * This allows the retrieval of directly-owned enumerable property symbols of an + * object. This function is necessary because Object.getOwnPropertySymbols + * returns both enumerable and non-enumerable property symbols. + * + * @param {Object} object + * @returns {Array} + * @namespace Utils + * @name getOwnEnumerablePropertySymbols + * @api public + */ + +module.exports = function getOwnEnumerablePropertySymbols(obj) { + if (typeof Object.getOwnPropertySymbols !== 'function') return []; + + return Object.getOwnPropertySymbols(obj).filter(function (sym) { + return Object.getOwnPropertyDescriptor(obj, sym).enumerable; + }); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/getProperties.js": +/*!***************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/getProperties.js ***! + \***************************************************************/ +/***/ ((module) => { + +/*! + * Chai - getProperties utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .getProperties(object) + * + * This allows the retrieval of property names of an object, enumerable or not, + * inherited or not. + * + * @param {Object} object + * @returns {Array} + * @namespace Utils + * @name getProperties + * @api public + */ + +module.exports = function getProperties(object) { + var result = Object.getOwnPropertyNames(object); + + function addProperty(property) { + if (result.indexOf(property) === -1) { + result.push(property); + } + } + + var proto = Object.getPrototypeOf(object); + while (proto !== null) { + Object.getOwnPropertyNames(proto).forEach(addProperty); + proto = Object.getPrototypeOf(proto); + } + + return result; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/index.js": +/*!*******************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/index.js ***! + \*******************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +/*! + * chai + * Copyright(c) 2011 Jake Luer + * MIT Licensed + */ + +/*! + * Dependencies that are used for multiple exports are required here only once + */ + +var pathval = __webpack_require__(/*! pathval */ "../../node_modules/pathval/index.js"); + +/*! + * test utility + */ + +exports.test = __webpack_require__(/*! ./test */ "../../node_modules/chai/lib/chai/utils/test.js"); + +/*! + * type utility + */ + +exports.type = __webpack_require__(/*! type-detect */ "../../node_modules/type-detect/type-detect.js"); + +/*! + * expectTypes utility + */ +exports.expectTypes = __webpack_require__(/*! ./expectTypes */ "../../node_modules/chai/lib/chai/utils/expectTypes.js"); + +/*! + * message utility + */ + +exports.getMessage = __webpack_require__(/*! ./getMessage */ "../../node_modules/chai/lib/chai/utils/getMessage.js"); + +/*! + * actual utility + */ + +exports.getActual = __webpack_require__(/*! ./getActual */ "../../node_modules/chai/lib/chai/utils/getActual.js"); + +/*! + * Inspect util + */ + +exports.inspect = __webpack_require__(/*! ./inspect */ "../../node_modules/chai/lib/chai/utils/inspect.js"); + +/*! + * Object Display util + */ + +exports.objDisplay = __webpack_require__(/*! ./objDisplay */ "../../node_modules/chai/lib/chai/utils/objDisplay.js"); + +/*! + * Flag utility + */ + +exports.flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); + +/*! + * Flag transferring utility + */ + +exports.transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/*! + * Deep equal utility + */ + +exports.eql = __webpack_require__(/*! deep-eql */ "../../node_modules/deep-eql/index.js"); + +/*! + * Deep path info + */ + +exports.getPathInfo = pathval.getPathInfo; + +/*! + * Check if a property exists + */ + +exports.hasProperty = pathval.hasProperty; + +/*! + * Function name + */ + +exports.getName = __webpack_require__(/*! get-func-name */ "../../node_modules/get-func-name/index.js"); + +/*! + * add Property + */ + +exports.addProperty = __webpack_require__(/*! ./addProperty */ "../../node_modules/chai/lib/chai/utils/addProperty.js"); + +/*! + * add Method + */ + +exports.addMethod = __webpack_require__(/*! ./addMethod */ "../../node_modules/chai/lib/chai/utils/addMethod.js"); + +/*! + * overwrite Property + */ + +exports.overwriteProperty = __webpack_require__(/*! ./overwriteProperty */ "../../node_modules/chai/lib/chai/utils/overwriteProperty.js"); + +/*! + * overwrite Method + */ + +exports.overwriteMethod = __webpack_require__(/*! ./overwriteMethod */ "../../node_modules/chai/lib/chai/utils/overwriteMethod.js"); + +/*! + * Add a chainable method + */ + +exports.addChainableMethod = __webpack_require__(/*! ./addChainableMethod */ "../../node_modules/chai/lib/chai/utils/addChainableMethod.js"); + +/*! + * Overwrite chainable method + */ + +exports.overwriteChainableMethod = __webpack_require__(/*! ./overwriteChainableMethod */ "../../node_modules/chai/lib/chai/utils/overwriteChainableMethod.js"); + +/*! + * Compare by inspect method + */ + +exports.compareByInspect = __webpack_require__(/*! ./compareByInspect */ "../../node_modules/chai/lib/chai/utils/compareByInspect.js"); + +/*! + * Get own enumerable property symbols method + */ + +exports.getOwnEnumerablePropertySymbols = __webpack_require__(/*! ./getOwnEnumerablePropertySymbols */ "../../node_modules/chai/lib/chai/utils/getOwnEnumerablePropertySymbols.js"); + +/*! + * Get own enumerable properties method + */ + +exports.getOwnEnumerableProperties = __webpack_require__(/*! ./getOwnEnumerableProperties */ "../../node_modules/chai/lib/chai/utils/getOwnEnumerableProperties.js"); + +/*! + * Checks error against a given set of criteria + */ + +exports.checkError = __webpack_require__(/*! check-error */ "../../node_modules/check-error/index.js"); + +/*! + * Proxify util + */ + +exports.proxify = __webpack_require__(/*! ./proxify */ "../../node_modules/chai/lib/chai/utils/proxify.js"); + +/*! + * addLengthGuard util + */ + +exports.addLengthGuard = __webpack_require__(/*! ./addLengthGuard */ "../../node_modules/chai/lib/chai/utils/addLengthGuard.js"); + +/*! + * isProxyEnabled helper + */ + +exports.isProxyEnabled = __webpack_require__(/*! ./isProxyEnabled */ "../../node_modules/chai/lib/chai/utils/isProxyEnabled.js"); + +/*! + * isNaN method + */ + +exports.isNaN = __webpack_require__(/*! ./isNaN */ "../../node_modules/chai/lib/chai/utils/isNaN.js"); + +/*! + * getOperator method + */ + +exports.getOperator = __webpack_require__(/*! ./getOperator */ "../../node_modules/chai/lib/chai/utils/getOperator.js"); + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/inspect.js": +/*!*********************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/inspect.js ***! + \*********************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +// This is (almost) directly from Node.js utils +// https://github.com/joyent/node/blob/f8c335d0caf47f16d31413f89aa28eda3878e3aa/lib/util.js + +var getName = __webpack_require__(/*! get-func-name */ "../../node_modules/get-func-name/index.js"); +var loupe = __webpack_require__(/*! loupe */ "../../node_modules/loupe/loupe.js"); +var config = __webpack_require__(/*! ../config */ "../../node_modules/chai/lib/chai/config.js"); + +module.exports = inspect; + +/** + * ### .inspect(obj, [showHidden], [depth], [colors]) + * + * Echoes the value of a value. Tries to print the value out + * in the best way possible given the different types. + * + * @param {Object} obj The object to print out. + * @param {Boolean} showHidden Flag that shows hidden (not enumerable) + * properties of objects. Default is false. + * @param {Number} depth Depth in which to descend in object. Default is 2. + * @param {Boolean} colors Flag to turn on ANSI escape codes to color the + * output. Default is false (no coloring). + * @namespace Utils + * @name inspect + */ +function inspect(obj, showHidden, depth, colors) { + var options = { + colors: colors, + depth: (typeof depth === 'undefined' ? 2 : depth), + showHidden: showHidden, + truncate: config.truncateThreshold ? config.truncateThreshold : Infinity, + }; + return loupe.inspect(obj, options); +} + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/isNaN.js": +/*!*******************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/isNaN.js ***! + \*******************************************************/ +/***/ ((module) => { + +/*! + * Chai - isNaN utility + * Copyright(c) 2012-2015 Sakthipriyan Vairamani + * MIT Licensed + */ + +/** + * ### .isNaN(value) + * + * Checks if the given value is NaN or not. + * + * utils.isNaN(NaN); // true + * + * @param {Value} The value which has to be checked if it is NaN + * @name isNaN + * @api private + */ + +function isNaN(value) { + // Refer http://www.ecma-international.org/ecma-262/6.0/#sec-isnan-number + // section's NOTE. + return value !== value; +} + +// If ECMAScript 6's Number.isNaN is present, prefer that. +module.exports = Number.isNaN || isNaN; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/isProxyEnabled.js": +/*!****************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/isProxyEnabled.js ***! + \****************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +var config = __webpack_require__(/*! ../config */ "../../node_modules/chai/lib/chai/config.js"); + +/*! + * Chai - isProxyEnabled helper + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .isProxyEnabled() + * + * Helper function to check if Chai's proxy protection feature is enabled. If + * proxies are unsupported or disabled via the user's Chai config, then return + * false. Otherwise, return true. + * + * @namespace Utils + * @name isProxyEnabled + */ + +module.exports = function isProxyEnabled() { + return config.useProxy && + typeof Proxy !== 'undefined' && + typeof Reflect !== 'undefined'; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/objDisplay.js": +/*!************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/objDisplay.js ***! + \************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - flag utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/*! + * Module dependencies + */ + +var inspect = __webpack_require__(/*! ./inspect */ "../../node_modules/chai/lib/chai/utils/inspect.js"); +var config = __webpack_require__(/*! ../config */ "../../node_modules/chai/lib/chai/config.js"); + +/** + * ### .objDisplay(object) + * + * Determines if an object or an array matches + * criteria to be inspected in-line for error + * messages or should be truncated. + * + * @param {Mixed} javascript object to inspect + * @returns {string} stringified object + * @name objDisplay + * @namespace Utils + * @api public + */ + +module.exports = function objDisplay(obj) { + var str = inspect(obj) + , type = Object.prototype.toString.call(obj); + + if (config.truncateThreshold && str.length >= config.truncateThreshold) { + if (type === '[object Function]') { + return !obj.name || obj.name === '' + ? '[Function]' + : '[Function: ' + obj.name + ']'; + } else if (type === '[object Array]') { + return '[ Array(' + obj.length + ') ]'; + } else if (type === '[object Object]') { + var keys = Object.keys(obj) + , kstr = keys.length > 2 + ? keys.splice(0, 2).join(', ') + ', ...' + : keys.join(', '); + return '{ Object (' + kstr + ') }'; + } else { + return str; + } + } else { + return str; + } +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/overwriteChainableMethod.js": +/*!**************************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/overwriteChainableMethod.js ***! + \**************************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - overwriteChainableMethod utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +var chai = __webpack_require__(/*! ../../chai */ "../../node_modules/chai/lib/chai.js"); +var transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/** + * ### .overwriteChainableMethod(ctx, name, method, chainingBehavior) + * + * Overwrites an already existing chainable method + * and provides access to the previous function or + * property. Must return functions to be used for + * name. + * + * utils.overwriteChainableMethod(chai.Assertion.prototype, 'lengthOf', + * function (_super) { + * } + * , function (_super) { + * } + * ); + * + * Can also be accessed directly from `chai.Assertion`. + * + * chai.Assertion.overwriteChainableMethod('foo', fn, fn); + * + * Then can be used as any other assertion. + * + * expect(myFoo).to.have.lengthOf(3); + * expect(myFoo).to.have.lengthOf.above(3); + * + * @param {Object} ctx object whose method / property is to be overwritten + * @param {String} name of method / property to overwrite + * @param {Function} method function that returns a function to be used for name + * @param {Function} chainingBehavior function that returns a function to be used for property + * @namespace Utils + * @name overwriteChainableMethod + * @api public + */ + +module.exports = function overwriteChainableMethod(ctx, name, method, chainingBehavior) { + var chainableBehavior = ctx.__methods[name]; + + var _chainingBehavior = chainableBehavior.chainingBehavior; + chainableBehavior.chainingBehavior = function overwritingChainableMethodGetter() { + var result = chainingBehavior(_chainingBehavior).call(this); + if (result !== undefined) { + return result; + } + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + }; + + var _method = chainableBehavior.method; + chainableBehavior.method = function overwritingChainableMethodWrapper() { + var result = method(_method).apply(this, arguments); + if (result !== undefined) { + return result; + } + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + }; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/overwriteMethod.js": +/*!*****************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/overwriteMethod.js ***! + \*****************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - overwriteMethod utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +var addLengthGuard = __webpack_require__(/*! ./addLengthGuard */ "../../node_modules/chai/lib/chai/utils/addLengthGuard.js"); +var chai = __webpack_require__(/*! ../../chai */ "../../node_modules/chai/lib/chai.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var proxify = __webpack_require__(/*! ./proxify */ "../../node_modules/chai/lib/chai/utils/proxify.js"); +var transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/** + * ### .overwriteMethod(ctx, name, fn) + * + * Overwrites an already existing method and provides + * access to previous function. Must return function + * to be used for name. + * + * utils.overwriteMethod(chai.Assertion.prototype, 'equal', function (_super) { + * return function (str) { + * var obj = utils.flag(this, 'object'); + * if (obj instanceof Foo) { + * new chai.Assertion(obj.value).to.equal(str); + * } else { + * _super.apply(this, arguments); + * } + * } + * }); + * + * Can also be accessed directly from `chai.Assertion`. + * + * chai.Assertion.overwriteMethod('foo', fn); + * + * Then can be used as any other assertion. + * + * expect(myFoo).to.equal('bar'); + * + * @param {Object} ctx object whose method is to be overwritten + * @param {String} name of method to overwrite + * @param {Function} method function that returns a function to be used for name + * @namespace Utils + * @name overwriteMethod + * @api public + */ + +module.exports = function overwriteMethod(ctx, name, method) { + var _method = ctx[name] + , _super = function () { + throw new Error(name + ' is not a function'); + }; + + if (_method && 'function' === typeof _method) + _super = _method; + + var overwritingMethodWrapper = function () { + // Setting the `ssfi` flag to `overwritingMethodWrapper` causes this + // function to be the starting point for removing implementation frames from + // the stack trace of a failed assertion. + // + // However, we only want to use this function as the starting point if the + // `lockSsfi` flag isn't set. + // + // If the `lockSsfi` flag is set, then either this assertion has been + // overwritten by another assertion, or this assertion is being invoked from + // inside of another assertion. In the first case, the `ssfi` flag has + // already been set by the overwriting assertion. In the second case, the + // `ssfi` flag has already been set by the outer assertion. + if (!flag(this, 'lockSsfi')) { + flag(this, 'ssfi', overwritingMethodWrapper); + } + + // Setting the `lockSsfi` flag to `true` prevents the overwritten assertion + // from changing the `ssfi` flag. By this point, the `ssfi` flag is already + // set to the correct starting point for this assertion. + var origLockSsfi = flag(this, 'lockSsfi'); + flag(this, 'lockSsfi', true); + var result = method(_super).apply(this, arguments); + flag(this, 'lockSsfi', origLockSsfi); + + if (result !== undefined) { + return result; + } + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + } + + addLengthGuard(overwritingMethodWrapper, name, false); + ctx[name] = proxify(overwritingMethodWrapper, name); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/overwriteProperty.js": +/*!*******************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/overwriteProperty.js ***! + \*******************************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - overwriteProperty utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +var chai = __webpack_require__(/*! ../../chai */ "../../node_modules/chai/lib/chai.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var isProxyEnabled = __webpack_require__(/*! ./isProxyEnabled */ "../../node_modules/chai/lib/chai/utils/isProxyEnabled.js"); +var transferFlags = __webpack_require__(/*! ./transferFlags */ "../../node_modules/chai/lib/chai/utils/transferFlags.js"); + +/** + * ### .overwriteProperty(ctx, name, fn) + * + * Overwrites an already existing property getter and provides + * access to previous value. Must return function to use as getter. + * + * utils.overwriteProperty(chai.Assertion.prototype, 'ok', function (_super) { + * return function () { + * var obj = utils.flag(this, 'object'); + * if (obj instanceof Foo) { + * new chai.Assertion(obj.name).to.equal('bar'); + * } else { + * _super.call(this); + * } + * } + * }); + * + * + * Can also be accessed directly from `chai.Assertion`. + * + * chai.Assertion.overwriteProperty('foo', fn); + * + * Then can be used as any other assertion. + * + * expect(myFoo).to.be.ok; + * + * @param {Object} ctx object whose property is to be overwritten + * @param {String} name of property to overwrite + * @param {Function} getter function that returns a getter function to be used for name + * @namespace Utils + * @name overwriteProperty + * @api public + */ + +module.exports = function overwriteProperty(ctx, name, getter) { + var _get = Object.getOwnPropertyDescriptor(ctx, name) + , _super = function () {}; + + if (_get && 'function' === typeof _get.get) + _super = _get.get + + Object.defineProperty(ctx, name, + { get: function overwritingPropertyGetter() { + // Setting the `ssfi` flag to `overwritingPropertyGetter` causes this + // function to be the starting point for removing implementation frames + // from the stack trace of a failed assertion. + // + // However, we only want to use this function as the starting point if + // the `lockSsfi` flag isn't set and proxy protection is disabled. + // + // If the `lockSsfi` flag is set, then either this assertion has been + // overwritten by another assertion, or this assertion is being invoked + // from inside of another assertion. In the first case, the `ssfi` flag + // has already been set by the overwriting assertion. In the second + // case, the `ssfi` flag has already been set by the outer assertion. + // + // If proxy protection is enabled, then the `ssfi` flag has already been + // set by the proxy getter. + if (!isProxyEnabled() && !flag(this, 'lockSsfi')) { + flag(this, 'ssfi', overwritingPropertyGetter); + } + + // Setting the `lockSsfi` flag to `true` prevents the overwritten + // assertion from changing the `ssfi` flag. By this point, the `ssfi` + // flag is already set to the correct starting point for this assertion. + var origLockSsfi = flag(this, 'lockSsfi'); + flag(this, 'lockSsfi', true); + var result = getter(_super).call(this); + flag(this, 'lockSsfi', origLockSsfi); + + if (result !== undefined) { + return result; + } + + var newAssertion = new chai.Assertion(); + transferFlags(this, newAssertion); + return newAssertion; + } + , configurable: true + }); +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/proxify.js": +/*!*********************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/proxify.js ***! + \*********************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +var config = __webpack_require__(/*! ../config */ "../../node_modules/chai/lib/chai/config.js"); +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); +var getProperties = __webpack_require__(/*! ./getProperties */ "../../node_modules/chai/lib/chai/utils/getProperties.js"); +var isProxyEnabled = __webpack_require__(/*! ./isProxyEnabled */ "../../node_modules/chai/lib/chai/utils/isProxyEnabled.js"); + +/*! + * Chai - proxify utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .proxify(object) + * + * Return a proxy of given object that throws an error when a non-existent + * property is read. By default, the root cause is assumed to be a misspelled + * property, and thus an attempt is made to offer a reasonable suggestion from + * the list of existing properties. However, if a nonChainableMethodName is + * provided, then the root cause is instead a failure to invoke a non-chainable + * method prior to reading the non-existent property. + * + * If proxies are unsupported or disabled via the user's Chai config, then + * return object without modification. + * + * @param {Object} obj + * @param {String} nonChainableMethodName + * @namespace Utils + * @name proxify + */ + +var builtins = ['__flags', '__methods', '_obj', 'assert']; + +module.exports = function proxify(obj, nonChainableMethodName) { + if (!isProxyEnabled()) return obj; + + return new Proxy(obj, { + get: function proxyGetter(target, property) { + // This check is here because we should not throw errors on Symbol properties + // such as `Symbol.toStringTag`. + // The values for which an error should be thrown can be configured using + // the `config.proxyExcludedKeys` setting. + if (typeof property === 'string' && + config.proxyExcludedKeys.indexOf(property) === -1 && + !Reflect.has(target, property)) { + // Special message for invalid property access of non-chainable methods. + if (nonChainableMethodName) { + throw Error('Invalid Chai property: ' + nonChainableMethodName + '.' + + property + '. See docs for proper usage of "' + + nonChainableMethodName + '".'); + } + + // If the property is reasonably close to an existing Chai property, + // suggest that property to the user. Only suggest properties with a + // distance less than 4. + var suggestion = null; + var suggestionDistance = 4; + getProperties(target).forEach(function(prop) { + if ( + !Object.prototype.hasOwnProperty(prop) && + builtins.indexOf(prop) === -1 + ) { + var dist = stringDistanceCapped( + property, + prop, + suggestionDistance + ); + if (dist < suggestionDistance) { + suggestion = prop; + suggestionDistance = dist; + } + } + }); + + if (suggestion !== null) { + throw Error('Invalid Chai property: ' + property + + '. Did you mean "' + suggestion + '"?'); + } else { + throw Error('Invalid Chai property: ' + property); + } + } + + // Use this proxy getter as the starting point for removing implementation + // frames from the stack trace of a failed assertion. For property + // assertions, this prevents the proxy getter from showing up in the stack + // trace since it's invoked before the property getter. For method and + // chainable method assertions, this flag will end up getting changed to + // the method wrapper, which is good since this frame will no longer be in + // the stack once the method is invoked. Note that Chai builtin assertion + // properties such as `__flags` are skipped since this is only meant to + // capture the starting point of an assertion. This step is also skipped + // if the `lockSsfi` flag is set, thus indicating that this assertion is + // being called from within another assertion. In that case, the `ssfi` + // flag is already set to the outer assertion's starting point. + if (builtins.indexOf(property) === -1 && !flag(target, 'lockSsfi')) { + flag(target, 'ssfi', proxyGetter); + } + + return Reflect.get(target, property); + } + }); +}; + +/** + * # stringDistanceCapped(strA, strB, cap) + * Return the Levenshtein distance between two strings, but no more than cap. + * @param {string} strA + * @param {string} strB + * @param {number} number + * @return {number} min(string distance between strA and strB, cap) + * @api private + */ + +function stringDistanceCapped(strA, strB, cap) { + if (Math.abs(strA.length - strB.length) >= cap) { + return cap; + } + + var memo = []; + // `memo` is a two-dimensional array containing distances. + // memo[i][j] is the distance between strA.slice(0, i) and + // strB.slice(0, j). + for (var i = 0; i <= strA.length; i++) { + memo[i] = Array(strB.length + 1).fill(0); + memo[i][0] = i; + } + for (var j = 0; j < strB.length; j++) { + memo[0][j] = j; + } + + for (var i = 1; i <= strA.length; i++) { + var ch = strA.charCodeAt(i - 1); + for (var j = 1; j <= strB.length; j++) { + if (Math.abs(i - j) >= cap) { + memo[i][j] = cap; + continue; + } + memo[i][j] = Math.min( + memo[i - 1][j] + 1, + memo[i][j - 1] + 1, + memo[i - 1][j - 1] + + (ch === strB.charCodeAt(j - 1) ? 0 : 1) + ); + } + } + + return memo[strA.length][strB.length]; +} + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/test.js": +/*!******************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/test.js ***! + \******************************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +/*! + * Chai - test utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/*! + * Module dependencies + */ + +var flag = __webpack_require__(/*! ./flag */ "../../node_modules/chai/lib/chai/utils/flag.js"); + +/** + * ### .test(object, expression) + * + * Test an object for expression. + * + * @param {Object} object (constructed Assertion) + * @param {Arguments} chai.Assertion.prototype.assert arguments + * @namespace Utils + * @name test + */ + +module.exports = function test(obj, args) { + var negate = flag(obj, 'negate') + , expr = args[0]; + return negate ? !expr : expr; +}; + + +/***/ }), + +/***/ "../../node_modules/chai/lib/chai/utils/transferFlags.js": +/*!***************************************************************!*\ + !*** ../../node_modules/chai/lib/chai/utils/transferFlags.js ***! + \***************************************************************/ +/***/ ((module) => { + +/*! + * Chai - transferFlags utility + * Copyright(c) 2012-2014 Jake Luer + * MIT Licensed + */ + +/** + * ### .transferFlags(assertion, object, includeAll = true) + * + * Transfer all the flags for `assertion` to `object`. If + * `includeAll` is set to `false`, then the base Chai + * assertion flags (namely `object`, `ssfi`, `lockSsfi`, + * and `message`) will not be transferred. + * + * + * var newAssertion = new Assertion(); + * utils.transferFlags(assertion, newAssertion); + * + * var anotherAssertion = new Assertion(myObj); + * utils.transferFlags(assertion, anotherAssertion, false); + * + * @param {Assertion} assertion the assertion to transfer the flags from + * @param {Object} object the object to transfer the flags to; usually a new assertion + * @param {Boolean} includeAll + * @namespace Utils + * @name transferFlags + * @api private + */ + +module.exports = function transferFlags(assertion, object, includeAll) { + var flags = assertion.__flags || (assertion.__flags = Object.create(null)); + + if (!object.__flags) { + object.__flags = Object.create(null); + } + + includeAll = arguments.length === 3 ? includeAll : true; + + for (var flag in flags) { + if (includeAll || + (flag !== 'object' && flag !== 'ssfi' && flag !== 'lockSsfi' && flag != 'message')) { + object.__flags[flag] = flags[flag]; + } + } +}; + + +/***/ }), + +/***/ "../../node_modules/check-error/index.js": +/*!***********************************************!*\ + !*** ../../node_modules/check-error/index.js ***! + \***********************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +"use strict"; + + +/* ! + * Chai - checkError utility + * Copyright(c) 2012-2016 Jake Luer + * MIT Licensed + */ + +var getFunctionName = __webpack_require__(/*! get-func-name */ "../../node_modules/get-func-name/index.js"); +/** + * ### .checkError + * + * Checks that an error conforms to a given set of criteria and/or retrieves information about it. + * + * @api public + */ + +/** + * ### .compatibleInstance(thrown, errorLike) + * + * Checks if two instances are compatible (strict equal). + * Returns false if errorLike is not an instance of Error, because instances + * can only be compatible if they're both error instances. + * + * @name compatibleInstance + * @param {Error} thrown error + * @param {Error|ErrorConstructor} errorLike object to compare against + * @namespace Utils + * @api public + */ + +function compatibleInstance(thrown, errorLike) { + return errorLike instanceof Error && thrown === errorLike; +} + +/** + * ### .compatibleConstructor(thrown, errorLike) + * + * Checks if two constructors are compatible. + * This function can receive either an error constructor or + * an error instance as the `errorLike` argument. + * Constructors are compatible if they're the same or if one is + * an instance of another. + * + * @name compatibleConstructor + * @param {Error} thrown error + * @param {Error|ErrorConstructor} errorLike object to compare against + * @namespace Utils + * @api public + */ + +function compatibleConstructor(thrown, errorLike) { + if (errorLike instanceof Error) { + // If `errorLike` is an instance of any error we compare their constructors + return thrown.constructor === errorLike.constructor || thrown instanceof errorLike.constructor; + } else if (errorLike.prototype instanceof Error || errorLike === Error) { + // If `errorLike` is a constructor that inherits from Error, we compare `thrown` to `errorLike` directly + return thrown.constructor === errorLike || thrown instanceof errorLike; + } + + return false; +} + +/** + * ### .compatibleMessage(thrown, errMatcher) + * + * Checks if an error's message is compatible with a matcher (String or RegExp). + * If the message contains the String or passes the RegExp test, + * it is considered compatible. + * + * @name compatibleMessage + * @param {Error} thrown error + * @param {String|RegExp} errMatcher to look for into the message + * @namespace Utils + * @api public + */ + +function compatibleMessage(thrown, errMatcher) { + var comparisonString = typeof thrown === 'string' ? thrown : thrown.message; + if (errMatcher instanceof RegExp) { + return errMatcher.test(comparisonString); + } else if (typeof errMatcher === 'string') { + return comparisonString.indexOf(errMatcher) !== -1; // eslint-disable-line no-magic-numbers + } + + return false; +} + +/** + * ### .getConstructorName(errorLike) + * + * Gets the constructor name for an Error instance or constructor itself. + * + * @name getConstructorName + * @param {Error|ErrorConstructor} errorLike + * @namespace Utils + * @api public + */ + +function getConstructorName(errorLike) { + var constructorName = errorLike; + if (errorLike instanceof Error) { + constructorName = getFunctionName(errorLike.constructor); + } else if (typeof errorLike === 'function') { + // If `err` is not an instance of Error it is an error constructor itself or another function. + // If we've got a common function we get its name, otherwise we may need to create a new instance + // of the error just in case it's a poorly-constructed error. Please see chaijs/chai/issues/45 to know more. + constructorName = getFunctionName(errorLike); + if (constructorName === '') { + var newConstructorName = getFunctionName(new errorLike()); // eslint-disable-line new-cap + constructorName = newConstructorName || constructorName; + } + } + + return constructorName; +} + +/** + * ### .getMessage(errorLike) + * + * Gets the error message from an error. + * If `err` is a String itself, we return it. + * If the error has no message, we return an empty string. + * + * @name getMessage + * @param {Error|String} errorLike + * @namespace Utils + * @api public + */ + +function getMessage(errorLike) { + var msg = ''; + if (errorLike && errorLike.message) { + msg = errorLike.message; + } else if (typeof errorLike === 'string') { + msg = errorLike; + } + + return msg; +} + +module.exports = { + compatibleInstance: compatibleInstance, + compatibleConstructor: compatibleConstructor, + compatibleMessage: compatibleMessage, + getMessage: getMessage, + getConstructorName: getConstructorName, +}; + + +/***/ }), + +/***/ "../../node_modules/deep-eql/index.js": +/*!********************************************!*\ + !*** ../../node_modules/deep-eql/index.js ***! + \********************************************/ +/***/ ((module, __unused_webpack_exports, __webpack_require__) => { + +"use strict"; + +/* globals Symbol: false, Uint8Array: false, WeakMap: false */ +/*! + * deep-eql + * Copyright(c) 2013 Jake Luer + * MIT Licensed + */ + +var type = __webpack_require__(/*! type-detect */ "../../node_modules/type-detect/type-detect.js"); +function FakeMap() { + this._key = 'chai/deep-eql__' + Math.random() + Date.now(); +} + +FakeMap.prototype = { + get: function get(key) { + return key[this._key]; + }, + set: function set(key, value) { + if (Object.isExtensible(key)) { + Object.defineProperty(key, this._key, { + value: value, + configurable: true, + }); + } + }, +}; + +var MemoizeMap = typeof WeakMap === 'function' ? WeakMap : FakeMap; +/*! + * Check to see if the MemoizeMap has recorded a result of the two operands + * + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @param {MemoizeMap} memoizeMap + * @returns {Boolean|null} result +*/ +function memoizeCompare(leftHandOperand, rightHandOperand, memoizeMap) { + // Technically, WeakMap keys can *only* be objects, not primitives. + if (!memoizeMap || isPrimitive(leftHandOperand) || isPrimitive(rightHandOperand)) { + return null; + } + var leftHandMap = memoizeMap.get(leftHandOperand); + if (leftHandMap) { + var result = leftHandMap.get(rightHandOperand); + if (typeof result === 'boolean') { + return result; + } + } + return null; +} + +/*! + * Set the result of the equality into the MemoizeMap + * + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @param {MemoizeMap} memoizeMap + * @param {Boolean} result +*/ +function memoizeSet(leftHandOperand, rightHandOperand, memoizeMap, result) { + // Technically, WeakMap keys can *only* be objects, not primitives. + if (!memoizeMap || isPrimitive(leftHandOperand) || isPrimitive(rightHandOperand)) { + return; + } + var leftHandMap = memoizeMap.get(leftHandOperand); + if (leftHandMap) { + leftHandMap.set(rightHandOperand, result); + } else { + leftHandMap = new MemoizeMap(); + leftHandMap.set(rightHandOperand, result); + memoizeMap.set(leftHandOperand, leftHandMap); + } +} + +/*! + * Primary Export + */ + +module.exports = deepEqual; +module.exports.MemoizeMap = MemoizeMap; + +/** + * Assert deeply nested sameValue equality between two objects of any type. + * + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @param {Object} [options] (optional) Additional options + * @param {Array} [options.comparator] (optional) Override default algorithm, determining custom equality. + * @param {Array} [options.memoize] (optional) Provide a custom memoization object which will cache the results of + complex objects for a speed boost. By passing `false` you can disable memoization, but this will cause circular + references to blow the stack. + * @return {Boolean} equal match + */ +function deepEqual(leftHandOperand, rightHandOperand, options) { + // If we have a comparator, we can't assume anything; so bail to its check first. + if (options && options.comparator) { + return extensiveDeepEqual(leftHandOperand, rightHandOperand, options); + } + + var simpleResult = simpleEqual(leftHandOperand, rightHandOperand); + if (simpleResult !== null) { + return simpleResult; + } + + // Deeper comparisons are pushed through to a larger function + return extensiveDeepEqual(leftHandOperand, rightHandOperand, options); +} + +/** + * Many comparisons can be canceled out early via simple equality or primitive checks. + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @return {Boolean|null} equal match + */ +function simpleEqual(leftHandOperand, rightHandOperand) { + // Equal references (except for Numbers) can be returned early + if (leftHandOperand === rightHandOperand) { + // Handle +-0 cases + return leftHandOperand !== 0 || 1 / leftHandOperand === 1 / rightHandOperand; + } + + // handle NaN cases + if ( + leftHandOperand !== leftHandOperand && // eslint-disable-line no-self-compare + rightHandOperand !== rightHandOperand // eslint-disable-line no-self-compare + ) { + return true; + } + + // Anything that is not an 'object', i.e. symbols, functions, booleans, numbers, + // strings, and undefined, can be compared by reference. + if (isPrimitive(leftHandOperand) || isPrimitive(rightHandOperand)) { + // Easy out b/c it would have passed the first equality check + return false; + } + return null; +} + +/*! + * The main logic of the `deepEqual` function. + * + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @param {Object} [options] (optional) Additional options + * @param {Array} [options.comparator] (optional) Override default algorithm, determining custom equality. + * @param {Array} [options.memoize] (optional) Provide a custom memoization object which will cache the results of + complex objects for a speed boost. By passing `false` you can disable memoization, but this will cause circular + references to blow the stack. + * @return {Boolean} equal match +*/ +function extensiveDeepEqual(leftHandOperand, rightHandOperand, options) { + options = options || {}; + options.memoize = options.memoize === false ? false : options.memoize || new MemoizeMap(); + var comparator = options && options.comparator; + + // Check if a memoized result exists. + var memoizeResultLeft = memoizeCompare(leftHandOperand, rightHandOperand, options.memoize); + if (memoizeResultLeft !== null) { + return memoizeResultLeft; + } + var memoizeResultRight = memoizeCompare(rightHandOperand, leftHandOperand, options.memoize); + if (memoizeResultRight !== null) { + return memoizeResultRight; + } + + // If a comparator is present, use it. + if (comparator) { + var comparatorResult = comparator(leftHandOperand, rightHandOperand); + // Comparators may return null, in which case we want to go back to default behavior. + if (comparatorResult === false || comparatorResult === true) { + memoizeSet(leftHandOperand, rightHandOperand, options.memoize, comparatorResult); + return comparatorResult; + } + // To allow comparators to override *any* behavior, we ran them first. Since it didn't decide + // what to do, we need to make sure to return the basic tests first before we move on. + var simpleResult = simpleEqual(leftHandOperand, rightHandOperand); + if (simpleResult !== null) { + // Don't memoize this, it takes longer to set/retrieve than to just compare. + return simpleResult; + } + } + + var leftHandType = type(leftHandOperand); + if (leftHandType !== type(rightHandOperand)) { + memoizeSet(leftHandOperand, rightHandOperand, options.memoize, false); + return false; + } + + // Temporarily set the operands in the memoize object to prevent blowing the stack + memoizeSet(leftHandOperand, rightHandOperand, options.memoize, true); + + var result = extensiveDeepEqualByType(leftHandOperand, rightHandOperand, leftHandType, options); + memoizeSet(leftHandOperand, rightHandOperand, options.memoize, result); + return result; +} + +function extensiveDeepEqualByType(leftHandOperand, rightHandOperand, leftHandType, options) { + switch (leftHandType) { + case 'String': + case 'Number': + case 'Boolean': + case 'Date': + // If these types are their instance types (e.g. `new Number`) then re-deepEqual against their values + return deepEqual(leftHandOperand.valueOf(), rightHandOperand.valueOf()); + case 'Promise': + case 'Symbol': + case 'function': + case 'WeakMap': + case 'WeakSet': + return leftHandOperand === rightHandOperand; + case 'Error': + return keysEqual(leftHandOperand, rightHandOperand, [ 'name', 'message', 'code' ], options); + case 'Arguments': + case 'Int8Array': + case 'Uint8Array': + case 'Uint8ClampedArray': + case 'Int16Array': + case 'Uint16Array': + case 'Int32Array': + case 'Uint32Array': + case 'Float32Array': + case 'Float64Array': + case 'Array': + return iterableEqual(leftHandOperand, rightHandOperand, options); + case 'RegExp': + return regexpEqual(leftHandOperand, rightHandOperand); + case 'Generator': + return generatorEqual(leftHandOperand, rightHandOperand, options); + case 'DataView': + return iterableEqual(new Uint8Array(leftHandOperand.buffer), new Uint8Array(rightHandOperand.buffer), options); + case 'ArrayBuffer': + return iterableEqual(new Uint8Array(leftHandOperand), new Uint8Array(rightHandOperand), options); + case 'Set': + return entriesEqual(leftHandOperand, rightHandOperand, options); + case 'Map': + return entriesEqual(leftHandOperand, rightHandOperand, options); + case 'Temporal.PlainDate': + case 'Temporal.PlainTime': + case 'Temporal.PlainDateTime': + case 'Temporal.Instant': + case 'Temporal.ZonedDateTime': + case 'Temporal.PlainYearMonth': + case 'Temporal.PlainMonthDay': + return leftHandOperand.equals(rightHandOperand); + case 'Temporal.Duration': + return leftHandOperand.total('nanoseconds') === rightHandOperand.total('nanoseconds'); + case 'Temporal.TimeZone': + case 'Temporal.Calendar': + return leftHandOperand.toString() === rightHandOperand.toString(); + default: + return objectEqual(leftHandOperand, rightHandOperand, options); + } +} + +/*! + * Compare two Regular Expressions for equality. + * + * @param {RegExp} leftHandOperand + * @param {RegExp} rightHandOperand + * @return {Boolean} result + */ + +function regexpEqual(leftHandOperand, rightHandOperand) { + return leftHandOperand.toString() === rightHandOperand.toString(); +} + +/*! + * Compare two Sets/Maps for equality. Faster than other equality functions. + * + * @param {Set} leftHandOperand + * @param {Set} rightHandOperand + * @param {Object} [options] (Optional) + * @return {Boolean} result + */ + +function entriesEqual(leftHandOperand, rightHandOperand, options) { + // IE11 doesn't support Set#entries or Set#@@iterator, so we need manually populate using Set#forEach + if (leftHandOperand.size !== rightHandOperand.size) { + return false; + } + if (leftHandOperand.size === 0) { + return true; + } + var leftHandItems = []; + var rightHandItems = []; + leftHandOperand.forEach(function gatherEntries(key, value) { + leftHandItems.push([ key, value ]); + }); + rightHandOperand.forEach(function gatherEntries(key, value) { + rightHandItems.push([ key, value ]); + }); + return iterableEqual(leftHandItems.sort(), rightHandItems.sort(), options); +} + +/*! + * Simple equality for flat iterable objects such as Arrays, TypedArrays or Node.js buffers. + * + * @param {Iterable} leftHandOperand + * @param {Iterable} rightHandOperand + * @param {Object} [options] (Optional) + * @return {Boolean} result + */ + +function iterableEqual(leftHandOperand, rightHandOperand, options) { + var length = leftHandOperand.length; + if (length !== rightHandOperand.length) { + return false; + } + if (length === 0) { + return true; + } + var index = -1; + while (++index < length) { + if (deepEqual(leftHandOperand[index], rightHandOperand[index], options) === false) { + return false; + } + } + return true; +} + +/*! + * Simple equality for generator objects such as those returned by generator functions. + * + * @param {Iterable} leftHandOperand + * @param {Iterable} rightHandOperand + * @param {Object} [options] (Optional) + * @return {Boolean} result + */ + +function generatorEqual(leftHandOperand, rightHandOperand, options) { + return iterableEqual(getGeneratorEntries(leftHandOperand), getGeneratorEntries(rightHandOperand), options); +} + +/*! + * Determine if the given object has an @@iterator function. + * + * @param {Object} target + * @return {Boolean} `true` if the object has an @@iterator function. + */ +function hasIteratorFunction(target) { + return typeof Symbol !== 'undefined' && + typeof target === 'object' && + typeof Symbol.iterator !== 'undefined' && + typeof target[Symbol.iterator] === 'function'; +} + +/*! + * Gets all iterator entries from the given Object. If the Object has no @@iterator function, returns an empty array. + * This will consume the iterator - which could have side effects depending on the @@iterator implementation. + * + * @param {Object} target + * @returns {Array} an array of entries from the @@iterator function + */ +function getIteratorEntries(target) { + if (hasIteratorFunction(target)) { + try { + return getGeneratorEntries(target[Symbol.iterator]()); + } catch (iteratorError) { + return []; + } + } + return []; +} + +/*! + * Gets all entries from a Generator. This will consume the generator - which could have side effects. + * + * @param {Generator} target + * @returns {Array} an array of entries from the Generator. + */ +function getGeneratorEntries(generator) { + var generatorResult = generator.next(); + var accumulator = [ generatorResult.value ]; + while (generatorResult.done === false) { + generatorResult = generator.next(); + accumulator.push(generatorResult.value); + } + return accumulator; +} + +/*! + * Gets all own and inherited enumerable keys from a target. + * + * @param {Object} target + * @returns {Array} an array of own and inherited enumerable keys from the target. + */ +function getEnumerableKeys(target) { + var keys = []; + for (var key in target) { + keys.push(key); + } + return keys; +} + +function getEnumerableSymbols(target) { + var keys = []; + var allKeys = Object.getOwnPropertySymbols(target); + for (var i = 0; i < allKeys.length; i += 1) { + var key = allKeys[i]; + if (Object.getOwnPropertyDescriptor(target, key).enumerable) { + keys.push(key); + } + } + return keys; +} + +/*! + * Determines if two objects have matching values, given a set of keys. Defers to deepEqual for the equality check of + * each key. If any value of the given key is not equal, the function will return false (early). + * + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @param {Array} keys An array of keys to compare the values of leftHandOperand and rightHandOperand against + * @param {Object} [options] (Optional) + * @return {Boolean} result + */ +function keysEqual(leftHandOperand, rightHandOperand, keys, options) { + var length = keys.length; + if (length === 0) { + return true; + } + for (var i = 0; i < length; i += 1) { + if (deepEqual(leftHandOperand[keys[i]], rightHandOperand[keys[i]], options) === false) { + return false; + } + } + return true; +} + +/*! + * Recursively check the equality of two Objects. Once basic sameness has been established it will defer to `deepEqual` + * for each enumerable key in the object. + * + * @param {Mixed} leftHandOperand + * @param {Mixed} rightHandOperand + * @param {Object} [options] (Optional) + * @return {Boolean} result + */ +function objectEqual(leftHandOperand, rightHandOperand, options) { + var leftHandKeys = getEnumerableKeys(leftHandOperand); + var rightHandKeys = getEnumerableKeys(rightHandOperand); + var leftHandSymbols = getEnumerableSymbols(leftHandOperand); + var rightHandSymbols = getEnumerableSymbols(rightHandOperand); + leftHandKeys = leftHandKeys.concat(leftHandSymbols); + rightHandKeys = rightHandKeys.concat(rightHandSymbols); + + if (leftHandKeys.length && leftHandKeys.length === rightHandKeys.length) { + if (iterableEqual(mapSymbols(leftHandKeys).sort(), mapSymbols(rightHandKeys).sort()) === false) { + return false; + } + return keysEqual(leftHandOperand, rightHandOperand, leftHandKeys, options); + } + + var leftHandEntries = getIteratorEntries(leftHandOperand); + var rightHandEntries = getIteratorEntries(rightHandOperand); + if (leftHandEntries.length && leftHandEntries.length === rightHandEntries.length) { + leftHandEntries.sort(); + rightHandEntries.sort(); + return iterableEqual(leftHandEntries, rightHandEntries, options); + } + + if (leftHandKeys.length === 0 && + leftHandEntries.length === 0 && + rightHandKeys.length === 0 && + rightHandEntries.length === 0) { + return true; + } + + return false; +} + +/*! + * Returns true if the argument is a primitive. + * + * This intentionally returns true for all objects that can be compared by reference, + * including functions and symbols. + * + * @param {Mixed} value + * @return {Boolean} result + */ +function isPrimitive(value) { + return value === null || typeof value !== 'object'; +} + +function mapSymbols(arr) { + return arr.map(function mapSymbol(entry) { + if (typeof entry === 'symbol') { + return entry.toString(); + } + + return entry; + }); +} + + +/***/ }), + +/***/ "../../node_modules/get-func-name/index.js": +/*!*************************************************!*\ + !*** ../../node_modules/get-func-name/index.js ***! + \*************************************************/ +/***/ ((module) => { + +"use strict"; + + +/* ! + * Chai - getFuncName utility + * Copyright(c) 2012-2016 Jake Luer + * MIT Licensed + */ + +/** + * ### .getFuncName(constructorFn) + * + * Returns the name of a function. + * When a non-function instance is passed, returns `null`. + * This also includes a polyfill function if `aFunc.name` is not defined. + * + * @name getFuncName + * @param {Function} funct + * @namespace Utils + * @api public + */ + +var toString = Function.prototype.toString; +var functionNameMatch = /\s*function(?:\s|\s*\/\*[^(?:*\/)]+\*\/\s*)*([^\s\(\/]+)/; +var maxFunctionSourceLength = 512; +function getFuncName(aFunc) { + if (typeof aFunc !== 'function') { + return null; + } + + var name = ''; + if (typeof Function.prototype.name === 'undefined' && typeof aFunc.name === 'undefined') { + // eslint-disable-next-line prefer-reflect + var functionSource = toString.call(aFunc); + // To avoid unconstrained resource consumption due to pathalogically large function names, + // we limit the available return value to be less than 512 characters. + if (functionSource.indexOf('(') > maxFunctionSourceLength) { + return name; + } + // Here we run a polyfill if Function does not support the `name` property and if aFunc.name is not defined + var match = functionSource.match(functionNameMatch); + if (match) { + name = match[1]; + } + } else { + // If we've got a `name` property we just use it + name = aFunc.name; + } + + return name; +} + +module.exports = getFuncName; + + +/***/ }), + +/***/ "../../node_modules/loupe/loupe.js": +/*!*****************************************!*\ + !*** ../../node_modules/loupe/loupe.js ***! + \*****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +(function (global, factory) { + true ? factory(exports) : + 0; +}(this, (function (exports) { 'use strict'; + + function _typeof(obj) { + "@babel/helpers - typeof"; + + if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { + _typeof = function (obj) { + return typeof obj; + }; + } else { + _typeof = function (obj) { + return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; + }; + } + + return _typeof(obj); + } + + function _slicedToArray(arr, i) { + return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); + } + + function _arrayWithHoles(arr) { + if (Array.isArray(arr)) return arr; + } + + function _iterableToArrayLimit(arr, i) { + if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; + var _arr = []; + var _n = true; + var _d = false; + var _e = undefined; + + try { + for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { + _arr.push(_s.value); + + if (i && _arr.length === i) break; + } + } catch (err) { + _d = true; + _e = err; + } finally { + try { + if (!_n && _i["return"] != null) _i["return"](); + } finally { + if (_d) throw _e; + } + } + + return _arr; + } + + function _unsupportedIterableToArray(o, minLen) { + if (!o) return; + if (typeof o === "string") return _arrayLikeToArray(o, minLen); + var n = Object.prototype.toString.call(o).slice(8, -1); + if (n === "Object" && o.constructor) n = o.constructor.name; + if (n === "Map" || n === "Set") return Array.from(o); + if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); + } + + function _arrayLikeToArray(arr, len) { + if (len == null || len > arr.length) len = arr.length; + + for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; + + return arr2; + } + + function _nonIterableRest() { + throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); + } + + var ansiColors = { + bold: ['1', '22'], + dim: ['2', '22'], + italic: ['3', '23'], + underline: ['4', '24'], + // 5 & 6 are blinking + inverse: ['7', '27'], + hidden: ['8', '28'], + strike: ['9', '29'], + // 10-20 are fonts + // 21-29 are resets for 1-9 + black: ['30', '39'], + red: ['31', '39'], + green: ['32', '39'], + yellow: ['33', '39'], + blue: ['34', '39'], + magenta: ['35', '39'], + cyan: ['36', '39'], + white: ['37', '39'], + brightblack: ['30;1', '39'], + brightred: ['31;1', '39'], + brightgreen: ['32;1', '39'], + brightyellow: ['33;1', '39'], + brightblue: ['34;1', '39'], + brightmagenta: ['35;1', '39'], + brightcyan: ['36;1', '39'], + brightwhite: ['37;1', '39'], + grey: ['90', '39'] + }; + var styles = { + special: 'cyan', + number: 'yellow', + bigint: 'yellow', + boolean: 'yellow', + undefined: 'grey', + null: 'bold', + string: 'green', + symbol: 'green', + date: 'magenta', + regexp: 'red' + }; + var truncator = '…'; + + function colorise(value, styleType) { + var color = ansiColors[styles[styleType]] || ansiColors[styleType]; + + if (!color) { + return String(value); + } + + return "\x1B[".concat(color[0], "m").concat(String(value), "\x1B[").concat(color[1], "m"); + } + + function normaliseOptions() { + var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, + _ref$showHidden = _ref.showHidden, + showHidden = _ref$showHidden === void 0 ? false : _ref$showHidden, + _ref$depth = _ref.depth, + depth = _ref$depth === void 0 ? 2 : _ref$depth, + _ref$colors = _ref.colors, + colors = _ref$colors === void 0 ? false : _ref$colors, + _ref$customInspect = _ref.customInspect, + customInspect = _ref$customInspect === void 0 ? true : _ref$customInspect, + _ref$showProxy = _ref.showProxy, + showProxy = _ref$showProxy === void 0 ? false : _ref$showProxy, + _ref$maxArrayLength = _ref.maxArrayLength, + maxArrayLength = _ref$maxArrayLength === void 0 ? Infinity : _ref$maxArrayLength, + _ref$breakLength = _ref.breakLength, + breakLength = _ref$breakLength === void 0 ? Infinity : _ref$breakLength, + _ref$seen = _ref.seen, + seen = _ref$seen === void 0 ? [] : _ref$seen, + _ref$truncate = _ref.truncate, + truncate = _ref$truncate === void 0 ? Infinity : _ref$truncate, + _ref$stylize = _ref.stylize, + stylize = _ref$stylize === void 0 ? String : _ref$stylize; + + var options = { + showHidden: Boolean(showHidden), + depth: Number(depth), + colors: Boolean(colors), + customInspect: Boolean(customInspect), + showProxy: Boolean(showProxy), + maxArrayLength: Number(maxArrayLength), + breakLength: Number(breakLength), + truncate: Number(truncate), + seen: seen, + stylize: stylize + }; + + if (options.colors) { + options.stylize = colorise; + } + + return options; + } + function truncate(string, length) { + var tail = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : truncator; + string = String(string); + var tailLength = tail.length; + var stringLength = string.length; + + if (tailLength > length && stringLength > tailLength) { + return tail; + } + + if (stringLength > length && stringLength > tailLength) { + return "".concat(string.slice(0, length - tailLength)).concat(tail); + } + + return string; + } // eslint-disable-next-line complexity + + function inspectList(list, options, inspectItem) { + var separator = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : ', '; + inspectItem = inspectItem || options.inspect; + var size = list.length; + if (size === 0) return ''; + var originalLength = options.truncate; + var output = ''; + var peek = ''; + var truncated = ''; + + for (var i = 0; i < size; i += 1) { + var last = i + 1 === list.length; + var secondToLast = i + 2 === list.length; + truncated = "".concat(truncator, "(").concat(list.length - i, ")"); + var value = list[i]; // If there is more than one remaining we need to account for a separator of `, ` + + options.truncate = originalLength - output.length - (last ? 0 : separator.length); + var string = peek || inspectItem(value, options) + (last ? '' : separator); + var nextLength = output.length + string.length; + var truncatedLength = nextLength + truncated.length; // If this is the last element, and adding it would + // take us over length, but adding the truncator wouldn't - then break now + + if (last && nextLength > originalLength && output.length + truncated.length <= originalLength) { + break; + } // If this isn't the last or second to last element to scan, + // but the string is already over length then break here + + + if (!last && !secondToLast && truncatedLength > originalLength) { + break; + } // Peek at the next string to determine if we should + // break early before adding this item to the output + + + peek = last ? '' : inspectItem(list[i + 1], options) + (secondToLast ? '' : separator); // If we have one element left, but this element and + // the next takes over length, the break early + + if (!last && secondToLast && truncatedLength > originalLength && nextLength + peek.length > originalLength) { + break; + } + + output += string; // If the next element takes us to length - + // but there are more after that, then we should truncate now + + if (!last && !secondToLast && nextLength + peek.length >= originalLength) { + truncated = "".concat(truncator, "(").concat(list.length - i - 1, ")"); + break; + } + + truncated = ''; + } + + return "".concat(output).concat(truncated); + } + + function quoteComplexKey(key) { + if (key.match(/^[a-zA-Z_][a-zA-Z_0-9]*$/)) { + return key; + } + + return JSON.stringify(key).replace(/'/g, "\\'").replace(/\\"/g, '"').replace(/(^"|"$)/g, "'"); + } + + function inspectProperty(_ref2, options) { + var _ref3 = _slicedToArray(_ref2, 2), + key = _ref3[0], + value = _ref3[1]; + + options.truncate -= 2; + + if (typeof key === 'string') { + key = quoteComplexKey(key); + } else if (typeof key !== 'number') { + key = "[".concat(options.inspect(key, options), "]"); + } + + options.truncate -= key.length; + value = options.inspect(value, options); + return "".concat(key, ": ").concat(value); + } + + function inspectArray(array, options) { + // Object.keys will always output the Array indices first, so we can slice by + // `array.length` to get non-index properties + var nonIndexProperties = Object.keys(array).slice(array.length); + if (!array.length && !nonIndexProperties.length) return '[]'; + options.truncate -= 4; + var listContents = inspectList(array, options); + options.truncate -= listContents.length; + var propertyContents = ''; + + if (nonIndexProperties.length) { + propertyContents = inspectList(nonIndexProperties.map(function (key) { + return [key, array[key]]; + }), options, inspectProperty); + } + + return "[ ".concat(listContents).concat(propertyContents ? ", ".concat(propertyContents) : '', " ]"); + } + + /* ! + * Chai - getFuncName utility + * Copyright(c) 2012-2016 Jake Luer + * MIT Licensed + */ + + /** + * ### .getFuncName(constructorFn) + * + * Returns the name of a function. + * When a non-function instance is passed, returns `null`. + * This also includes a polyfill function if `aFunc.name` is not defined. + * + * @name getFuncName + * @param {Function} funct + * @namespace Utils + * @api public + */ + + var toString = Function.prototype.toString; + var functionNameMatch = /\s*function(?:\s|\s*\/\*[^(?:*\/)]+\*\/\s*)*([^\s\(\/]+)/; + function getFuncName(aFunc) { + if (typeof aFunc !== 'function') { + return null; + } + + var name = ''; + if (typeof Function.prototype.name === 'undefined' && typeof aFunc.name === 'undefined') { + // Here we run a polyfill if Function does not support the `name` property and if aFunc.name is not defined + var match = toString.call(aFunc).match(functionNameMatch); + if (match) { + name = match[1]; + } + } else { + // If we've got a `name` property we just use it + name = aFunc.name; + } + + return name; + } + + var getFuncName_1 = getFuncName; + + var getArrayName = function getArrayName(array) { + // We need to special case Node.js' Buffers, which report to be Uint8Array + if (typeof Buffer === 'function' && array instanceof Buffer) { + return 'Buffer'; + } + + if (array[Symbol.toStringTag]) { + return array[Symbol.toStringTag]; + } + + return getFuncName_1(array.constructor); + }; + + function inspectTypedArray(array, options) { + var name = getArrayName(array); + options.truncate -= name.length + 4; // Object.keys will always output the Array indices first, so we can slice by + // `array.length` to get non-index properties + + var nonIndexProperties = Object.keys(array).slice(array.length); + if (!array.length && !nonIndexProperties.length) return "".concat(name, "[]"); // As we know TypedArrays only contain Unsigned Integers, we can skip inspecting each one and simply + // stylise the toString() value of them + + var output = ''; + + for (var i = 0; i < array.length; i++) { + var string = "".concat(options.stylize(truncate(array[i], options.truncate), 'number')).concat(i === array.length - 1 ? '' : ', '); + options.truncate -= string.length; + + if (array[i] !== array.length && options.truncate <= 3) { + output += "".concat(truncator, "(").concat(array.length - array[i] + 1, ")"); + break; + } + + output += string; + } + + var propertyContents = ''; + + if (nonIndexProperties.length) { + propertyContents = inspectList(nonIndexProperties.map(function (key) { + return [key, array[key]]; + }), options, inspectProperty); + } + + return "".concat(name, "[ ").concat(output).concat(propertyContents ? ", ".concat(propertyContents) : '', " ]"); + } + + function inspectDate(dateObject, options) { + var stringRepresentation = dateObject.toJSON(); + + if (stringRepresentation === null) { + return 'Invalid Date'; + } + + var split = stringRepresentation.split('T'); + var date = split[0]; // If we need to - truncate the time portion, but never the date + + return options.stylize("".concat(date, "T").concat(truncate(split[1], options.truncate - date.length - 1)), 'date'); + } + + function inspectFunction(func, options) { + var name = getFuncName_1(func); + + if (!name) { + return options.stylize('[Function]', 'special'); + } + + return options.stylize("[Function ".concat(truncate(name, options.truncate - 11), "]"), 'special'); + } + + function inspectMapEntry(_ref, options) { + var _ref2 = _slicedToArray(_ref, 2), + key = _ref2[0], + value = _ref2[1]; + + options.truncate -= 4; + key = options.inspect(key, options); + options.truncate -= key.length; + value = options.inspect(value, options); + return "".concat(key, " => ").concat(value); + } // IE11 doesn't support `map.entries()` + + + function mapToEntries(map) { + var entries = []; + map.forEach(function (value, key) { + entries.push([key, value]); + }); + return entries; + } + + function inspectMap(map, options) { + var size = map.size - 1; + + if (size <= 0) { + return 'Map{}'; + } + + options.truncate -= 7; + return "Map{ ".concat(inspectList(mapToEntries(map), options, inspectMapEntry), " }"); + } + + var isNaN = Number.isNaN || function (i) { + return i !== i; + }; // eslint-disable-line no-self-compare + + + function inspectNumber(number, options) { + if (isNaN(number)) { + return options.stylize('NaN', 'number'); + } + + if (number === Infinity) { + return options.stylize('Infinity', 'number'); + } + + if (number === -Infinity) { + return options.stylize('-Infinity', 'number'); + } + + if (number === 0) { + return options.stylize(1 / number === Infinity ? '+0' : '-0', 'number'); + } + + return options.stylize(truncate(number, options.truncate), 'number'); + } + + function inspectBigInt(number, options) { + var nums = truncate(number.toString(), options.truncate - 1); + if (nums !== truncator) nums += 'n'; + return options.stylize(nums, 'bigint'); + } + + function inspectRegExp(value, options) { + var flags = value.toString().split('/')[2]; + var sourceLength = options.truncate - (2 + flags.length); + var source = value.source; + return options.stylize("/".concat(truncate(source, sourceLength), "/").concat(flags), 'regexp'); + } + + function arrayFromSet(set) { + var values = []; + set.forEach(function (value) { + values.push(value); + }); + return values; + } + + function inspectSet(set, options) { + if (set.size === 0) return 'Set{}'; + options.truncate -= 7; + return "Set{ ".concat(inspectList(arrayFromSet(set), options), " }"); + } + + var stringEscapeChars = new RegExp("['\\u0000-\\u001f\\u007f-\\u009f\\u00ad\\u0600-\\u0604\\u070f\\u17b4\\u17b5" + "\\u200c-\\u200f\\u2028-\\u202f\\u2060-\\u206f\\ufeff\\ufff0-\\uffff]", 'g'); + var escapeCharacters = { + '\b': '\\b', + '\t': '\\t', + '\n': '\\n', + '\f': '\\f', + '\r': '\\r', + "'": "\\'", + '\\': '\\\\' + }; + var hex = 16; + var unicodeLength = 4; + + function escape(char) { + return escapeCharacters[char] || "\\u".concat("0000".concat(char.charCodeAt(0).toString(hex)).slice(-unicodeLength)); + } + + function inspectString(string, options) { + if (stringEscapeChars.test(string)) { + string = string.replace(stringEscapeChars, escape); + } + + return options.stylize("'".concat(truncate(string, options.truncate - 2), "'"), 'string'); + } + + function inspectSymbol(value) { + if ('description' in Symbol.prototype) { + return value.description ? "Symbol(".concat(value.description, ")") : 'Symbol()'; + } + + return value.toString(); + } + + var getPromiseValue = function getPromiseValue() { + return 'Promise{…}'; + }; + + try { + var _process$binding = process.binding('util'), + getPromiseDetails = _process$binding.getPromiseDetails, + kPending = _process$binding.kPending, + kRejected = _process$binding.kRejected; + + if (Array.isArray(getPromiseDetails(Promise.resolve()))) { + getPromiseValue = function getPromiseValue(value, options) { + var _getPromiseDetails = getPromiseDetails(value), + _getPromiseDetails2 = _slicedToArray(_getPromiseDetails, 2), + state = _getPromiseDetails2[0], + innerValue = _getPromiseDetails2[1]; + + if (state === kPending) { + return 'Promise{}'; + } + + return "Promise".concat(state === kRejected ? '!' : '', "{").concat(options.inspect(innerValue, options), "}"); + }; + } + } catch (notNode) { + /* ignore */ + } + + var inspectPromise = getPromiseValue; + + function inspectObject(object, options) { + var properties = Object.getOwnPropertyNames(object); + var symbols = Object.getOwnPropertySymbols ? Object.getOwnPropertySymbols(object) : []; + + if (properties.length === 0 && symbols.length === 0) { + return '{}'; + } + + options.truncate -= 4; + options.seen = options.seen || []; + + if (options.seen.indexOf(object) >= 0) { + return '[Circular]'; + } + + options.seen.push(object); + var propertyContents = inspectList(properties.map(function (key) { + return [key, object[key]]; + }), options, inspectProperty); + var symbolContents = inspectList(symbols.map(function (key) { + return [key, object[key]]; + }), options, inspectProperty); + options.seen.pop(); + var sep = ''; + + if (propertyContents && symbolContents) { + sep = ', '; + } + + return "{ ".concat(propertyContents).concat(sep).concat(symbolContents, " }"); + } + + var toStringTag = typeof Symbol !== 'undefined' && Symbol.toStringTag ? Symbol.toStringTag : false; + function inspectClass(value, options) { + var name = ''; + + if (toStringTag && toStringTag in value) { + name = value[toStringTag]; + } + + name = name || getFuncName_1(value.constructor); // Babel transforms anonymous classes to the name `_class` + + if (!name || name === '_class') { + name = ''; + } + + options.truncate -= name.length; + return "".concat(name).concat(inspectObject(value, options)); + } + + function inspectArguments(args, options) { + if (args.length === 0) return 'Arguments[]'; + options.truncate -= 13; + return "Arguments[ ".concat(inspectList(args, options), " ]"); + } + + var errorKeys = ['stack', 'line', 'column', 'name', 'message', 'fileName', 'lineNumber', 'columnNumber', 'number', 'description']; + function inspectObject$1(error, options) { + var properties = Object.getOwnPropertyNames(error).filter(function (key) { + return errorKeys.indexOf(key) === -1; + }); + var name = error.name; + options.truncate -= name.length; + var message = ''; + + if (typeof error.message === 'string') { + message = truncate(error.message, options.truncate); + } else { + properties.unshift('message'); + } + + message = message ? ": ".concat(message) : ''; + options.truncate -= message.length + 5; + var propertyContents = inspectList(properties.map(function (key) { + return [key, error[key]]; + }), options, inspectProperty); + return "".concat(name).concat(message).concat(propertyContents ? " { ".concat(propertyContents, " }") : ''); + } + + function inspectAttribute(_ref, options) { + var _ref2 = _slicedToArray(_ref, 2), + key = _ref2[0], + value = _ref2[1]; + + options.truncate -= 3; + + if (!value) { + return "".concat(options.stylize(key, 'yellow')); + } + + return "".concat(options.stylize(key, 'yellow'), "=").concat(options.stylize("\"".concat(value, "\""), 'string')); + } + function inspectHTMLCollection(collection, options) { + // eslint-disable-next-line no-use-before-define + return inspectList(collection, options, inspectHTML, '\n'); + } + function inspectHTML(element, options) { + var properties = element.getAttributeNames(); + var name = element.tagName.toLowerCase(); + var head = options.stylize("<".concat(name), 'special'); + var headClose = options.stylize(">", 'special'); + var tail = options.stylize(""), 'special'); + options.truncate -= name.length * 2 + 5; + var propertyContents = ''; + + if (properties.length > 0) { + propertyContents += ' '; + propertyContents += inspectList(properties.map(function (key) { + return [key, element.getAttribute(key)]; + }), options, inspectAttribute, ' '); + } + + options.truncate -= propertyContents.length; + var truncate = options.truncate; + var children = inspectHTMLCollection(element.children, options); + + if (children && children.length > truncate) { + children = "".concat(truncator, "(").concat(element.children.length, ")"); + } + + return "".concat(head).concat(propertyContents).concat(headClose).concat(children).concat(tail); + } + + var symbolsSupported = typeof Symbol === 'function' && typeof Symbol.for === 'function'; + var chaiInspect = symbolsSupported ? Symbol.for('chai/inspect') : '@@chai/inspect'; + var nodeInspect = false; + + try { + // eslint-disable-next-line global-require + var nodeUtil = __webpack_require__(/*! util */ "?7779"); + + nodeInspect = nodeUtil.inspect ? nodeUtil.inspect.custom : false; + } catch (noNodeInspect) { + nodeInspect = false; + } + + function FakeMap() { + // eslint-disable-next-line prefer-template + this.key = 'chai/loupe__' + Math.random() + Date.now(); + } + + FakeMap.prototype = { + // eslint-disable-next-line object-shorthand + get: function get(key) { + return key[this.key]; + }, + // eslint-disable-next-line object-shorthand + has: function has(key) { + return this.key in key; + }, + // eslint-disable-next-line object-shorthand + set: function set(key, value) { + if (Object.isExtensible(key)) { + Object.defineProperty(key, this.key, { + // eslint-disable-next-line object-shorthand + value: value, + configurable: true + }); + } + } + }; + var constructorMap = new (typeof WeakMap === 'function' ? WeakMap : FakeMap)(); + var stringTagMap = {}; + var baseTypesMap = { + undefined: function undefined$1(value, options) { + return options.stylize('undefined', 'undefined'); + }, + null: function _null(value, options) { + return options.stylize(null, 'null'); + }, + boolean: function boolean(value, options) { + return options.stylize(value, 'boolean'); + }, + Boolean: function Boolean(value, options) { + return options.stylize(value, 'boolean'); + }, + number: inspectNumber, + Number: inspectNumber, + bigint: inspectBigInt, + BigInt: inspectBigInt, + string: inspectString, + String: inspectString, + function: inspectFunction, + Function: inspectFunction, + symbol: inspectSymbol, + // A Symbol polyfill will return `Symbol` not `symbol` from typedetect + Symbol: inspectSymbol, + Array: inspectArray, + Date: inspectDate, + Map: inspectMap, + Set: inspectSet, + RegExp: inspectRegExp, + Promise: inspectPromise, + // WeakSet, WeakMap are totally opaque to us + WeakSet: function WeakSet(value, options) { + return options.stylize('WeakSet{…}', 'special'); + }, + WeakMap: function WeakMap(value, options) { + return options.stylize('WeakMap{…}', 'special'); + }, + Arguments: inspectArguments, + Int8Array: inspectTypedArray, + Uint8Array: inspectTypedArray, + Uint8ClampedArray: inspectTypedArray, + Int16Array: inspectTypedArray, + Uint16Array: inspectTypedArray, + Int32Array: inspectTypedArray, + Uint32Array: inspectTypedArray, + Float32Array: inspectTypedArray, + Float64Array: inspectTypedArray, + Generator: function Generator() { + return ''; + }, + DataView: function DataView() { + return ''; + }, + ArrayBuffer: function ArrayBuffer() { + return ''; + }, + Error: inspectObject$1, + HTMLCollection: inspectHTMLCollection, + NodeList: inspectHTMLCollection + }; // eslint-disable-next-line complexity + + var inspectCustom = function inspectCustom(value, options, type) { + if (chaiInspect in value && typeof value[chaiInspect] === 'function') { + return value[chaiInspect](options); + } + + if (nodeInspect && nodeInspect in value && typeof value[nodeInspect] === 'function') { + return value[nodeInspect](options.depth, options); + } + + if ('inspect' in value && typeof value.inspect === 'function') { + return value.inspect(options.depth, options); + } + + if ('constructor' in value && constructorMap.has(value.constructor)) { + return constructorMap.get(value.constructor)(value, options); + } + + if (stringTagMap[type]) { + return stringTagMap[type](value, options); + } + + return ''; + }; + + var toString$1 = Object.prototype.toString; // eslint-disable-next-line complexity + + function inspect(value, options) { + options = normaliseOptions(options); + options.inspect = inspect; + var _options = options, + customInspect = _options.customInspect; + var type = value === null ? 'null' : _typeof(value); + + if (type === 'object') { + type = toString$1.call(value).slice(8, -1); + } // If it is a base value that we already support, then use Loupe's inspector + + + if (baseTypesMap[type]) { + return baseTypesMap[type](value, options); + } // If `options.customInspect` is set to true then try to use the custom inspector + + + if (customInspect && value) { + var output = inspectCustom(value, options, type); + + if (output) { + if (typeof output === 'string') return output; + return inspect(output, options); + } + } + + var proto = value ? Object.getPrototypeOf(value) : false; // If it's a plain Object then use Loupe's inspector + + if (proto === Object.prototype || proto === null) { + return inspectObject(value, options); + } // Specifically account for HTMLElements + // eslint-disable-next-line no-undef + + + if (value && typeof HTMLElement === 'function' && value instanceof HTMLElement) { + return inspectHTML(value, options); + } + + if ('constructor' in value) { + // If it is a class, inspect it like an object but add the constructor name + if (value.constructor !== Object) { + return inspectClass(value, options); + } // If it is an object with an anonymous prototype, display it as an object. + + + return inspectObject(value, options); + } // last chance to check if it's an object + + + if (value === Object(value)) { + return inspectObject(value, options); + } // We have run out of options! Just stringify the value + + + return options.stylize(String(value), type); + } + function registerConstructor(constructor, inspector) { + if (constructorMap.has(constructor)) { + return false; + } + + constructorMap.set(constructor, inspector); + return true; + } + function registerStringTag(stringTag, inspector) { + if (stringTag in stringTagMap) { + return false; + } + + stringTagMap[stringTag] = inspector; + return true; + } + var custom = chaiInspect; + + exports.custom = custom; + exports.default = inspect; + exports.inspect = inspect; + exports.registerConstructor = registerConstructor; + exports.registerStringTag = registerStringTag; + + Object.defineProperty(exports, '__esModule', { value: true }); + +}))); + + +/***/ }), + +/***/ "../../node_modules/pathval/index.js": +/*!*******************************************!*\ + !*** ../../node_modules/pathval/index.js ***! + \*******************************************/ +/***/ ((module) => { + +"use strict"; + + +/* ! + * Chai - pathval utility + * Copyright(c) 2012-2014 Jake Luer + * @see https://github.com/logicalparadox/filtr + * MIT Licensed + */ + +/** + * ### .hasProperty(object, name) + * + * This allows checking whether an object has own + * or inherited from prototype chain named property. + * + * Basically does the same thing as the `in` + * operator but works properly with null/undefined values + * and other primitives. + * + * var obj = { + * arr: ['a', 'b', 'c'] + * , str: 'Hello' + * } + * + * The following would be the results. + * + * hasProperty(obj, 'str'); // true + * hasProperty(obj, 'constructor'); // true + * hasProperty(obj, 'bar'); // false + * + * hasProperty(obj.str, 'length'); // true + * hasProperty(obj.str, 1); // true + * hasProperty(obj.str, 5); // false + * + * hasProperty(obj.arr, 'length'); // true + * hasProperty(obj.arr, 2); // true + * hasProperty(obj.arr, 3); // false + * + * @param {Object} object + * @param {String|Symbol} name + * @returns {Boolean} whether it exists + * @namespace Utils + * @name hasProperty + * @api public + */ + +function hasProperty(obj, name) { + if (typeof obj === 'undefined' || obj === null) { + return false; + } + + // The `in` operator does not work with primitives. + return name in Object(obj); +} + +/* ! + * ## parsePath(path) + * + * Helper function used to parse string object + * paths. Use in conjunction with `internalGetPathValue`. + * + * var parsed = parsePath('myobject.property.subprop'); + * + * ### Paths: + * + * * Can be infinitely deep and nested. + * * Arrays are also valid using the formal `myobject.document[3].property`. + * * Literal dots and brackets (not delimiter) must be backslash-escaped. + * + * @param {String} path + * @returns {Object} parsed + * @api private + */ + +function parsePath(path) { + var str = path.replace(/([^\\])\[/g, '$1.['); + var parts = str.match(/(\\\.|[^.]+?)+/g); + return parts.map(function mapMatches(value) { + if ( + value === 'constructor' || + value === '__proto__' || + value === 'prototype' + ) { + return {}; + } + var regexp = /^\[(\d+)\]$/; + var mArr = regexp.exec(value); + var parsed = null; + if (mArr) { + parsed = { i: parseFloat(mArr[1]) }; + } else { + parsed = { p: value.replace(/\\([.[\]])/g, '$1') }; + } + + return parsed; + }); +} + +/* ! + * ## internalGetPathValue(obj, parsed[, pathDepth]) + * + * Helper companion function for `.parsePath` that returns + * the value located at the parsed address. + * + * var value = getPathValue(obj, parsed); + * + * @param {Object} object to search against + * @param {Object} parsed definition from `parsePath`. + * @param {Number} depth (nesting level) of the property we want to retrieve + * @returns {Object|Undefined} value + * @api private + */ + +function internalGetPathValue(obj, parsed, pathDepth) { + var temporaryValue = obj; + var res = null; + pathDepth = typeof pathDepth === 'undefined' ? parsed.length : pathDepth; + + for (var i = 0; i < pathDepth; i++) { + var part = parsed[i]; + if (temporaryValue) { + if (typeof part.p === 'undefined') { + temporaryValue = temporaryValue[part.i]; + } else { + temporaryValue = temporaryValue[part.p]; + } + + if (i === pathDepth - 1) { + res = temporaryValue; + } + } + } + + return res; +} + +/* ! + * ## internalSetPathValue(obj, value, parsed) + * + * Companion function for `parsePath` that sets + * the value located at a parsed address. + * + * internalSetPathValue(obj, 'value', parsed); + * + * @param {Object} object to search and define on + * @param {*} value to use upon set + * @param {Object} parsed definition from `parsePath` + * @api private + */ + +function internalSetPathValue(obj, val, parsed) { + var tempObj = obj; + var pathDepth = parsed.length; + var part = null; + // Here we iterate through every part of the path + for (var i = 0; i < pathDepth; i++) { + var propName = null; + var propVal = null; + part = parsed[i]; + + // If it's the last part of the path, we set the 'propName' value with the property name + if (i === pathDepth - 1) { + propName = typeof part.p === 'undefined' ? part.i : part.p; + // Now we set the property with the name held by 'propName' on object with the desired val + tempObj[propName] = val; + } else if (typeof part.p !== 'undefined' && tempObj[part.p]) { + tempObj = tempObj[part.p]; + } else if (typeof part.i !== 'undefined' && tempObj[part.i]) { + tempObj = tempObj[part.i]; + } else { + // If the obj doesn't have the property we create one with that name to define it + var next = parsed[i + 1]; + // Here we set the name of the property which will be defined + propName = typeof part.p === 'undefined' ? part.i : part.p; + // Here we decide if this property will be an array or a new object + propVal = typeof next.p === 'undefined' ? [] : {}; + tempObj[propName] = propVal; + tempObj = tempObj[propName]; + } + } +} + +/** + * ### .getPathInfo(object, path) + * + * This allows the retrieval of property info in an + * object given a string path. + * + * The path info consists of an object with the + * following properties: + * + * * parent - The parent object of the property referenced by `path` + * * name - The name of the final property, a number if it was an array indexer + * * value - The value of the property, if it exists, otherwise `undefined` + * * exists - Whether the property exists or not + * + * @param {Object} object + * @param {String} path + * @returns {Object} info + * @namespace Utils + * @name getPathInfo + * @api public + */ + +function getPathInfo(obj, path) { + var parsed = parsePath(path); + var last = parsed[parsed.length - 1]; + var info = { + parent: + parsed.length > 1 ? + internalGetPathValue(obj, parsed, parsed.length - 1) : + obj, + name: last.p || last.i, + value: internalGetPathValue(obj, parsed), + }; + info.exists = hasProperty(info.parent, info.name); + + return info; +} + +/** + * ### .getPathValue(object, path) + * + * This allows the retrieval of values in an + * object given a string path. + * + * var obj = { + * prop1: { + * arr: ['a', 'b', 'c'] + * , str: 'Hello' + * } + * , prop2: { + * arr: [ { nested: 'Universe' } ] + * , str: 'Hello again!' + * } + * } + * + * The following would be the results. + * + * getPathValue(obj, 'prop1.str'); // Hello + * getPathValue(obj, 'prop1.att[2]'); // b + * getPathValue(obj, 'prop2.arr[0].nested'); // Universe + * + * @param {Object} object + * @param {String} path + * @returns {Object} value or `undefined` + * @namespace Utils + * @name getPathValue + * @api public + */ + +function getPathValue(obj, path) { + var info = getPathInfo(obj, path); + return info.value; +} + +/** + * ### .setPathValue(object, path, value) + * + * Define the value in an object at a given string path. + * + * ```js + * var obj = { + * prop1: { + * arr: ['a', 'b', 'c'] + * , str: 'Hello' + * } + * , prop2: { + * arr: [ { nested: 'Universe' } ] + * , str: 'Hello again!' + * } + * }; + * ``` + * + * The following would be acceptable. + * + * ```js + * var properties = require('tea-properties'); + * properties.set(obj, 'prop1.str', 'Hello Universe!'); + * properties.set(obj, 'prop1.arr[2]', 'B'); + * properties.set(obj, 'prop2.arr[0].nested.value', { hello: 'universe' }); + * ``` + * + * @param {Object} object + * @param {String} path + * @param {Mixed} value + * @api private + */ + +function setPathValue(obj, path, val) { + var parsed = parsePath(path); + internalSetPathValue(obj, val, parsed); + return obj; +} + +module.exports = { + hasProperty: hasProperty, + getPathInfo: getPathInfo, + getPathValue: getPathValue, + setPathValue: setPathValue, +}; + + +/***/ }), + +/***/ "../../node_modules/type-detect/type-detect.js": +/*!*****************************************************!*\ + !*** ../../node_modules/type-detect/type-detect.js ***! + \*****************************************************/ +/***/ (function(module, __unused_webpack_exports, __webpack_require__) { + +(function (global, factory) { + true ? module.exports = factory() : + 0; +}(this, (function () { 'use strict'; + +/* ! + * type-detect + * Copyright(c) 2013 jake luer + * MIT Licensed + */ +var promiseExists = typeof Promise === 'function'; + +/* eslint-disable no-undef */ +var globalObject = typeof self === 'object' ? self : __webpack_require__.g; // eslint-disable-line id-blacklist + +var symbolExists = typeof Symbol !== 'undefined'; +var mapExists = typeof Map !== 'undefined'; +var setExists = typeof Set !== 'undefined'; +var weakMapExists = typeof WeakMap !== 'undefined'; +var weakSetExists = typeof WeakSet !== 'undefined'; +var dataViewExists = typeof DataView !== 'undefined'; +var symbolIteratorExists = symbolExists && typeof Symbol.iterator !== 'undefined'; +var symbolToStringTagExists = symbolExists && typeof Symbol.toStringTag !== 'undefined'; +var setEntriesExists = setExists && typeof Set.prototype.entries === 'function'; +var mapEntriesExists = mapExists && typeof Map.prototype.entries === 'function'; +var setIteratorPrototype = setEntriesExists && Object.getPrototypeOf(new Set().entries()); +var mapIteratorPrototype = mapEntriesExists && Object.getPrototypeOf(new Map().entries()); +var arrayIteratorExists = symbolIteratorExists && typeof Array.prototype[Symbol.iterator] === 'function'; +var arrayIteratorPrototype = arrayIteratorExists && Object.getPrototypeOf([][Symbol.iterator]()); +var stringIteratorExists = symbolIteratorExists && typeof String.prototype[Symbol.iterator] === 'function'; +var stringIteratorPrototype = stringIteratorExists && Object.getPrototypeOf(''[Symbol.iterator]()); +var toStringLeftSliceLength = 8; +var toStringRightSliceLength = -1; +/** + * ### typeOf (obj) + * + * Uses `Object.prototype.toString` to determine the type of an object, + * normalising behaviour across engine versions & well optimised. + * + * @param {Mixed} object + * @return {String} object type + * @api public + */ +function typeDetect(obj) { + /* ! Speed optimisation + * Pre: + * string literal x 3,039,035 ops/sec ±1.62% (78 runs sampled) + * boolean literal x 1,424,138 ops/sec ±4.54% (75 runs sampled) + * number literal x 1,653,153 ops/sec ±1.91% (82 runs sampled) + * undefined x 9,978,660 ops/sec ±1.92% (75 runs sampled) + * function x 2,556,769 ops/sec ±1.73% (77 runs sampled) + * Post: + * string literal x 38,564,796 ops/sec ±1.15% (79 runs sampled) + * boolean literal x 31,148,940 ops/sec ±1.10% (79 runs sampled) + * number literal x 32,679,330 ops/sec ±1.90% (78 runs sampled) + * undefined x 32,363,368 ops/sec ±1.07% (82 runs sampled) + * function x 31,296,870 ops/sec ±0.96% (83 runs sampled) + */ + var typeofObj = typeof obj; + if (typeofObj !== 'object') { + return typeofObj; + } + + /* ! Speed optimisation + * Pre: + * null x 28,645,765 ops/sec ±1.17% (82 runs sampled) + * Post: + * null x 36,428,962 ops/sec ±1.37% (84 runs sampled) + */ + if (obj === null) { + return 'null'; + } + + /* ! Spec Conformance + * Test: `Object.prototype.toString.call(window)`` + * - Node === "[object global]" + * - Chrome === "[object global]" + * - Firefox === "[object Window]" + * - PhantomJS === "[object Window]" + * - Safari === "[object Window]" + * - IE 11 === "[object Window]" + * - IE Edge === "[object Window]" + * Test: `Object.prototype.toString.call(this)`` + * - Chrome Worker === "[object global]" + * - Firefox Worker === "[object DedicatedWorkerGlobalScope]" + * - Safari Worker === "[object DedicatedWorkerGlobalScope]" + * - IE 11 Worker === "[object WorkerGlobalScope]" + * - IE Edge Worker === "[object WorkerGlobalScope]" + */ + if (obj === globalObject) { + return 'global'; + } + + /* ! Speed optimisation + * Pre: + * array literal x 2,888,352 ops/sec ±0.67% (82 runs sampled) + * Post: + * array literal x 22,479,650 ops/sec ±0.96% (81 runs sampled) + */ + if ( + Array.isArray(obj) && + (symbolToStringTagExists === false || !(Symbol.toStringTag in obj)) + ) { + return 'Array'; + } + + // Not caching existence of `window` and related properties due to potential + // for `window` to be unset before tests in quasi-browser environments. + if (typeof window === 'object' && window !== null) { + /* ! Spec Conformance + * (https://html.spec.whatwg.org/multipage/browsers.html#location) + * WhatWG HTML$7.7.3 - The `Location` interface + * Test: `Object.prototype.toString.call(window.location)`` + * - IE <=11 === "[object Object]" + * - IE Edge <=13 === "[object Object]" + */ + if (typeof window.location === 'object' && obj === window.location) { + return 'Location'; + } + + /* ! Spec Conformance + * (https://html.spec.whatwg.org/#document) + * WhatWG HTML$3.1.1 - The `Document` object + * Note: Most browsers currently adher to the W3C DOM Level 2 spec + * (https://www.w3.org/TR/DOM-Level-2-HTML/html.html#ID-26809268) + * which suggests that browsers should use HTMLTableCellElement for + * both TD and TH elements. WhatWG separates these. + * WhatWG HTML states: + * > For historical reasons, Window objects must also have a + * > writable, configurable, non-enumerable property named + * > HTMLDocument whose value is the Document interface object. + * Test: `Object.prototype.toString.call(document)`` + * - Chrome === "[object HTMLDocument]" + * - Firefox === "[object HTMLDocument]" + * - Safari === "[object HTMLDocument]" + * - IE <=10 === "[object Document]" + * - IE 11 === "[object HTMLDocument]" + * - IE Edge <=13 === "[object HTMLDocument]" + */ + if (typeof window.document === 'object' && obj === window.document) { + return 'Document'; + } + + if (typeof window.navigator === 'object') { + /* ! Spec Conformance + * (https://html.spec.whatwg.org/multipage/webappapis.html#mimetypearray) + * WhatWG HTML$8.6.1.5 - Plugins - Interface MimeTypeArray + * Test: `Object.prototype.toString.call(navigator.mimeTypes)`` + * - IE <=10 === "[object MSMimeTypesCollection]" + */ + if (typeof window.navigator.mimeTypes === 'object' && + obj === window.navigator.mimeTypes) { + return 'MimeTypeArray'; + } + + /* ! Spec Conformance + * (https://html.spec.whatwg.org/multipage/webappapis.html#pluginarray) + * WhatWG HTML$8.6.1.5 - Plugins - Interface PluginArray + * Test: `Object.prototype.toString.call(navigator.plugins)`` + * - IE <=10 === "[object MSPluginsCollection]" + */ + if (typeof window.navigator.plugins === 'object' && + obj === window.navigator.plugins) { + return 'PluginArray'; + } + } + + if ((typeof window.HTMLElement === 'function' || + typeof window.HTMLElement === 'object') && + obj instanceof window.HTMLElement) { + /* ! Spec Conformance + * (https://html.spec.whatwg.org/multipage/webappapis.html#pluginarray) + * WhatWG HTML$4.4.4 - The `blockquote` element - Interface `HTMLQuoteElement` + * Test: `Object.prototype.toString.call(document.createElement('blockquote'))`` + * - IE <=10 === "[object HTMLBlockElement]" + */ + if (obj.tagName === 'BLOCKQUOTE') { + return 'HTMLQuoteElement'; + } + + /* ! Spec Conformance + * (https://html.spec.whatwg.org/#htmltabledatacellelement) + * WhatWG HTML$4.9.9 - The `td` element - Interface `HTMLTableDataCellElement` + * Note: Most browsers currently adher to the W3C DOM Level 2 spec + * (https://www.w3.org/TR/DOM-Level-2-HTML/html.html#ID-82915075) + * which suggests that browsers should use HTMLTableCellElement for + * both TD and TH elements. WhatWG separates these. + * Test: Object.prototype.toString.call(document.createElement('td')) + * - Chrome === "[object HTMLTableCellElement]" + * - Firefox === "[object HTMLTableCellElement]" + * - Safari === "[object HTMLTableCellElement]" + */ + if (obj.tagName === 'TD') { + return 'HTMLTableDataCellElement'; + } + + /* ! Spec Conformance + * (https://html.spec.whatwg.org/#htmltableheadercellelement) + * WhatWG HTML$4.9.9 - The `td` element - Interface `HTMLTableHeaderCellElement` + * Note: Most browsers currently adher to the W3C DOM Level 2 spec + * (https://www.w3.org/TR/DOM-Level-2-HTML/html.html#ID-82915075) + * which suggests that browsers should use HTMLTableCellElement for + * both TD and TH elements. WhatWG separates these. + * Test: Object.prototype.toString.call(document.createElement('th')) + * - Chrome === "[object HTMLTableCellElement]" + * - Firefox === "[object HTMLTableCellElement]" + * - Safari === "[object HTMLTableCellElement]" + */ + if (obj.tagName === 'TH') { + return 'HTMLTableHeaderCellElement'; + } + } + } + + /* ! Speed optimisation + * Pre: + * Float64Array x 625,644 ops/sec ±1.58% (80 runs sampled) + * Float32Array x 1,279,852 ops/sec ±2.91% (77 runs sampled) + * Uint32Array x 1,178,185 ops/sec ±1.95% (83 runs sampled) + * Uint16Array x 1,008,380 ops/sec ±2.25% (80 runs sampled) + * Uint8Array x 1,128,040 ops/sec ±2.11% (81 runs sampled) + * Int32Array x 1,170,119 ops/sec ±2.88% (80 runs sampled) + * Int16Array x 1,176,348 ops/sec ±5.79% (86 runs sampled) + * Int8Array x 1,058,707 ops/sec ±4.94% (77 runs sampled) + * Uint8ClampedArray x 1,110,633 ops/sec ±4.20% (80 runs sampled) + * Post: + * Float64Array x 7,105,671 ops/sec ±13.47% (64 runs sampled) + * Float32Array x 5,887,912 ops/sec ±1.46% (82 runs sampled) + * Uint32Array x 6,491,661 ops/sec ±1.76% (79 runs sampled) + * Uint16Array x 6,559,795 ops/sec ±1.67% (82 runs sampled) + * Uint8Array x 6,463,966 ops/sec ±1.43% (85 runs sampled) + * Int32Array x 5,641,841 ops/sec ±3.49% (81 runs sampled) + * Int16Array x 6,583,511 ops/sec ±1.98% (80 runs sampled) + * Int8Array x 6,606,078 ops/sec ±1.74% (81 runs sampled) + * Uint8ClampedArray x 6,602,224 ops/sec ±1.77% (83 runs sampled) + */ + var stringTag = (symbolToStringTagExists && obj[Symbol.toStringTag]); + if (typeof stringTag === 'string') { + return stringTag; + } + + var objPrototype = Object.getPrototypeOf(obj); + /* ! Speed optimisation + * Pre: + * regex literal x 1,772,385 ops/sec ±1.85% (77 runs sampled) + * regex constructor x 2,143,634 ops/sec ±2.46% (78 runs sampled) + * Post: + * regex literal x 3,928,009 ops/sec ±0.65% (78 runs sampled) + * regex constructor x 3,931,108 ops/sec ±0.58% (84 runs sampled) + */ + if (objPrototype === RegExp.prototype) { + return 'RegExp'; + } + + /* ! Speed optimisation + * Pre: + * date x 2,130,074 ops/sec ±4.42% (68 runs sampled) + * Post: + * date x 3,953,779 ops/sec ±1.35% (77 runs sampled) + */ + if (objPrototype === Date.prototype) { + return 'Date'; + } + + /* ! Spec Conformance + * (http://www.ecma-international.org/ecma-262/6.0/index.html#sec-promise.prototype-@@tostringtag) + * ES6$25.4.5.4 - Promise.prototype[@@toStringTag] should be "Promise": + * Test: `Object.prototype.toString.call(Promise.resolve())`` + * - Chrome <=47 === "[object Object]" + * - Edge <=20 === "[object Object]" + * - Firefox 29-Latest === "[object Promise]" + * - Safari 7.1-Latest === "[object Promise]" + */ + if (promiseExists && objPrototype === Promise.prototype) { + return 'Promise'; + } + + /* ! Speed optimisation + * Pre: + * set x 2,222,186 ops/sec ±1.31% (82 runs sampled) + * Post: + * set x 4,545,879 ops/sec ±1.13% (83 runs sampled) + */ + if (setExists && objPrototype === Set.prototype) { + return 'Set'; + } + + /* ! Speed optimisation + * Pre: + * map x 2,396,842 ops/sec ±1.59% (81 runs sampled) + * Post: + * map x 4,183,945 ops/sec ±6.59% (82 runs sampled) + */ + if (mapExists && objPrototype === Map.prototype) { + return 'Map'; + } + + /* ! Speed optimisation + * Pre: + * weakset x 1,323,220 ops/sec ±2.17% (76 runs sampled) + * Post: + * weakset x 4,237,510 ops/sec ±2.01% (77 runs sampled) + */ + if (weakSetExists && objPrototype === WeakSet.prototype) { + return 'WeakSet'; + } + + /* ! Speed optimisation + * Pre: + * weakmap x 1,500,260 ops/sec ±2.02% (78 runs sampled) + * Post: + * weakmap x 3,881,384 ops/sec ±1.45% (82 runs sampled) + */ + if (weakMapExists && objPrototype === WeakMap.prototype) { + return 'WeakMap'; + } + + /* ! Spec Conformance + * (http://www.ecma-international.org/ecma-262/6.0/index.html#sec-dataview.prototype-@@tostringtag) + * ES6$24.2.4.21 - DataView.prototype[@@toStringTag] should be "DataView": + * Test: `Object.prototype.toString.call(new DataView(new ArrayBuffer(1)))`` + * - Edge <=13 === "[object Object]" + */ + if (dataViewExists && objPrototype === DataView.prototype) { + return 'DataView'; + } + + /* ! Spec Conformance + * (http://www.ecma-international.org/ecma-262/6.0/index.html#sec-%mapiteratorprototype%-@@tostringtag) + * ES6$23.1.5.2.2 - %MapIteratorPrototype%[@@toStringTag] should be "Map Iterator": + * Test: `Object.prototype.toString.call(new Map().entries())`` + * - Edge <=13 === "[object Object]" + */ + if (mapExists && objPrototype === mapIteratorPrototype) { + return 'Map Iterator'; + } + + /* ! Spec Conformance + * (http://www.ecma-international.org/ecma-262/6.0/index.html#sec-%setiteratorprototype%-@@tostringtag) + * ES6$23.2.5.2.2 - %SetIteratorPrototype%[@@toStringTag] should be "Set Iterator": + * Test: `Object.prototype.toString.call(new Set().entries())`` + * - Edge <=13 === "[object Object]" + */ + if (setExists && objPrototype === setIteratorPrototype) { + return 'Set Iterator'; + } + + /* ! Spec Conformance + * (http://www.ecma-international.org/ecma-262/6.0/index.html#sec-%arrayiteratorprototype%-@@tostringtag) + * ES6$22.1.5.2.2 - %ArrayIteratorPrototype%[@@toStringTag] should be "Array Iterator": + * Test: `Object.prototype.toString.call([][Symbol.iterator]())`` + * - Edge <=13 === "[object Object]" + */ + if (arrayIteratorExists && objPrototype === arrayIteratorPrototype) { + return 'Array Iterator'; + } + + /* ! Spec Conformance + * (http://www.ecma-international.org/ecma-262/6.0/index.html#sec-%stringiteratorprototype%-@@tostringtag) + * ES6$21.1.5.2.2 - %StringIteratorPrototype%[@@toStringTag] should be "String Iterator": + * Test: `Object.prototype.toString.call(''[Symbol.iterator]())`` + * - Edge <=13 === "[object Object]" + */ + if (stringIteratorExists && objPrototype === stringIteratorPrototype) { + return 'String Iterator'; + } + + /* ! Speed optimisation + * Pre: + * object from null x 2,424,320 ops/sec ±1.67% (76 runs sampled) + * Post: + * object from null x 5,838,000 ops/sec ±0.99% (84 runs sampled) + */ + if (objPrototype === null) { + return 'Object'; + } + + return Object + .prototype + .toString + .call(obj) + .slice(toStringLeftSliceLength, toStringRightSliceLength); +} + +return typeDetect; + +}))); + + +/***/ }), + +/***/ "../../libs/ff-core/source/Color.ts": +/*!******************************************!*\ + !*** ../../libs/ff-core/source/Color.ts ***! + \******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.Vector4 = exports.Vector3 = void 0; +const Vector3_1 = __importDefault(__webpack_require__(/*! ./Vector3 */ "../../libs/ff-core/source/Vector3.ts")); +exports.Vector3 = Vector3_1.default; +const Vector4_1 = __importDefault(__webpack_require__(/*! ./Vector4 */ "../../libs/ff-core/source/Vector4.ts")); +exports.Vector4 = Vector4_1.default; +/** + * RGB color with alpha channel. The class is compatible with Vector4, + * the field names for the colors are x (red), y (green), z (blue), and w (alpha). + * + * Source for RGB/HSL/HSV conversions: https://gist.github.com/mjackson/5311256 + */ +class Color { + constructor(red = 0, green = 0, blue = 0, alpha = 1) { + if (red instanceof Color) { + this.x = red.x; + this.y = red.y; + this.z = red.z; + this.w = red.w; + } + else if (Array.isArray(red)) { + this.x = red[0] || 0; + this.y = red[1] || 0; + this.z = red[2] || 0; + this.w = red[3] !== undefined ? red[3] : 1; + } + else if (typeof red === "string") { + this.setString(red); + } + else { + this.x = red; + this.y = green; + this.z = blue; + this.w = alpha; + } + } + static fromString(color) { + return (new Color()).setString(color); + } + static fromArray(color) { + return new Color(color); + } + get r() { return this.x; } + get g() { return this.y; } + get b() { return this.z; } + get a() { return this.w; } + set r(value) { this.x = value; } + set g(value) { this.y = value; } + set b(value) { this.z = value; } + set a(value) { this.w = value; } + get red() { return this.x; } + get green() { return this.y; } + get blue() { return this.z; } + get alpha() { return this.w; } + set red(value) { this.x = value; } + set green(value) { this.y = value; } + set blue(value) { this.z = value; } + set alpha(value) { this.w = value; } + get redByte() { return Math.floor(this.x * 255); } + get greenByte() { return Math.floor(this.y * 255); } + get blueByte() { return Math.floor(this.z * 255); } + get alphaByte() { return Math.floor(this.w * 255); } + set redByte(value) { this.x = value / 255.0; } + set greenByte(value) { this.y = value / 255.0; } + set blueByte(value) { this.z = value / 255.0; } + set alphaByte(value) { this.w = value / 255.0; } + inverseMultiply(factor) { + this.x = this.x * (1 - factor) + factor; + this.y = this.y * (1 - factor) + factor; + this.z = this.z * (1 - factor) + factor; + return this; + } + multiply(factor) { + this.x *= factor; + this.y *= factor; + this.z *= factor; + return this; + } + copy(color) { + this.x = color.x; + this.y = color.y; + this.z = color.z; + this.w = color.w; + } + clone() { + return new Color(this.x, this.y, this.z, this.w); + } + set(red, green, blue, alpha) { + this.x = red; + this.y = green; + this.z = blue; + this.w = alpha === undefined ? 1 : alpha; + return this; + } + setBytes(red, green, blue, alpha) { + this.x = red / 255; + this.y = green / 255; + this.z = blue / 255; + this.w = alpha === undefined ? 1 : alpha / 255; + return this; + } + setUInt24RGB(x) { + this.x = (x >> 16) & 0xff; + this.y = (x >> 8) & 0xff; + this.z = x & 0xff; + this.w = 1; + return this; + } + setUInt32RGBA(x) { + this.x = (x >> 24) & 0xff; + this.y = (x >> 16) & 0xff; + this.z = (x >> 8) & 0xff; + this.w = x & 0xff; + this.w = 1; + return this; + } + setRed(red) { + this.x = red; + return this; + } + setGreen(green) { + this.y = green; + return this; + } + setBlue(blue) { + this.z = blue; + return this; + } + setAlpha(alpha) { + this.w = alpha; + return this; + } + setRedByte(red) { + this.x = red / 255; + return this; + } + setGreenByte(green) { + this.y = green / 255; + return this; + } + setBlueByte(blue) { + this.z = blue / 255; + return this; + } + setAlphaByte(alpha) { + this.w = alpha / 255; + return this; + } + setHSV(hue, saturation = 1, value = 1, alpha) { + if (typeof hue === "object") { + saturation = hue.y; + value = hue.z; + alpha = hue["w"] !== undefined ? hue["w"] : alpha; + hue = hue.x; + } + const i = Math.floor(hue / 60); + const f = hue / 60 - i; + const p = value * (1 - saturation); + const q = value * (1 - f * saturation); + const t = value * (1 - (1 - f) * saturation); + let r, g, b; + switch (i % 6) { + case 0: + r = value; + g = t; + b = p; + break; + case 1: + r = q; + g = value; + b = p; + break; + case 2: + r = p; + g = value; + b = t; + break; + case 3: + r = p; + g = q; + b = value; + break; + case 4: + r = t; + g = p; + b = value; + break; + case 5: + r = value; + g = p; + b = q; + break; + } + this.x = r; + this.y = g; + this.z = b; + if (alpha !== undefined) { + this.w = alpha; + } + return this; + } + setHSL(hue, saturation = 1, luminance = 1, alpha) { + if (typeof hue === "object") { + saturation = hue.y; + luminance = hue.z; + alpha = hue["w"] !== undefined ? hue["w"] : alpha; + hue = hue.x; + } + if (saturation === 0) { + this.x = this.y = this.z = luminance; + } + else { + hue /= 360; + function hue2rgb(p, q, t) { + if (t < 0) + t += 1; + if (t > 1) + t -= 1; + if (t < 1 / 6) + return p + (q - p) * 6 * t; + if (t < 1 / 2) + return q; + if (t < 2 / 3) + return p + (q - p) * (2 / 3 - t) * 6; + return p; + } + var q = luminance < 0.5 ? luminance * (1 + saturation) : luminance + saturation - luminance * saturation; + var p = 2 * luminance - q; + this.x = hue2rgb(p, q, hue + 1 / 3); + this.y = hue2rgb(p, q, hue); + this.z = hue2rgb(p, q, hue - 1 / 3); + } + if (alpha !== undefined) { + this.w = alpha; + } + return this; + } + fromArray(arr) { + this.x = arr[0] || 0; + this.y = arr[1] || 0; + this.z = arr[2] || 0; + this.w = arr[3] !== undefined ? arr[3] : 1; + } + setString(color, alpha = 1, throws = true) { + color = color.trim().toLowerCase(); + color = Color.presets[color] || color; + let result = color.match(/^#?([0-9a-f]{3})$/i); + if (result) { + const text = result[1]; + const factor = 1 / 15; + this.x = Number.parseInt(text.charAt(0), 16) * factor; + this.y = Number.parseInt(text.charAt(1), 16) * factor; + this.z = Number.parseInt(text.charAt(2), 16) * factor; + this.w = alpha; + return this; + } + result = color.match(/^#?([0-9a-f]{6})$/i); + if (result) { + const text = result[1]; + const factor = 1 / 255; + this.x = Number.parseInt(text.substr(0, 2), 16) * factor; + this.y = Number.parseInt(text.substr(2, 2), 16) * factor; + this.z = Number.parseInt(text.substr(4, 2), 16) * factor; + this.w = alpha; + return this; + } + if (color.indexOf("rgb") === 0) { + let result = color.match(/^rgb\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i); + if (result) { + const factor = 1 / 255; + this.x = Number.parseInt(result[1]) * factor; + this.y = Number.parseInt(result[2]) * factor; + this.z = Number.parseInt(result[3]) * factor; + this.w = alpha; + return this; + } + result = color.match(/^rgba\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+.*\d*)\s*\)$/i); + if (result) { + const factor = 1 / 255; + this.x = Number.parseInt(result[1]) * factor; + this.y = Number.parseInt(result[2]) * factor; + this.z = Number.parseInt(result[3]) * factor; + this.w = Number.parseFloat(result[4]); + return this; + } + } + if (color.indexOf("hsl") === 0) { + let result = color.match(/(\d+(\.\d+)?)/g); + if (result) { + this.setHSL(Number.parseFloat(result[0]), Number.parseFloat(result[1]) * 0.01, Number.parseFloat(result[2]) * 0.01, result[3] !== undefined ? Number.parseFloat(result[3]) : alpha); + } + return this; + } + if (throws) { + throw new RangeError("failed to parse color from string: " + color); + } + return this; + } + toUInt24RGB() { + return Math.floor(this.x * 255) << 16 + + Math.floor(this.y * 255) << 8 + + Math.floor(this.z * 255); + } + toUInt32RGBA() { + return Math.floor(this.x * 255) << 24 + + Math.floor(this.y * 255) << 16 + + Math.floor(this.z * 255) << 8 + + Math.floor(this.w * 255); + } + toVector3(rgb) { + if (rgb) { + rgb.x = this.r; + rgb.y = this.g; + rgb.z = this.b; + return rgb; + } + return new Vector3_1.default(this.r, this.g, this.b); + } + toVector4(rgba) { + if (rgba) { + rgba.x = this.r; + rgba.y = this.g; + rgba.z = this.b; + rgba.w = this.a; + return rgba; + } + return new Vector4_1.default(this.r, this.g, this.b, this.a); + } + toHSV(hsv) { + let r = this.x, g = this.y, b = this.z; + let min = Math.min(r, g, b); + let max = Math.max(r, g, b); + let d = max - min; + let h = 0; + let s = max === 0 ? 0 : d / max; + let v = max; + if (d !== 0) { + h = (r === max ? (g - b) / d + (g < b ? 6 : 0) : (g === max ? (b - r) / d + 2 : (r - g) / d + 4)) * 60; + } + if (hsv) { + hsv.x = h; + hsv.y = s; + hsv.z = v; + return hsv; + } + return new Vector3_1.default(h, s, v); + } + toHSL(hsl) { + let r = this.x, g = this.y, b = this.z; + let min = Math.min(r, g, b); + let max = Math.max(r, g, b); + let d = max - min; + let h = 0, s = 0, l = (max + min) * 0.5; + if (d !== 0) { + s = l > 0.5 ? d / (2 - max - min) : d / (max + min); + h = (r === max ? (g - b) / d + (g < b ? 6 : 0) : g === max ? 2 + (b - r) / d : 4 + (r - g) / d) * 60; + } + if (hsl) { + hsl.x = h; + hsl.y = s; + hsl.z = l; + return hsl; + } + return new Vector3_1.default(h, s, l); + } + toRGBArray(arr) { + if (arr) { + arr[0] = this.r; + arr[1] = this.g; + arr[2] = this.b; + return arr; + } + return [this.r, this.g, this.b]; + } + toRGBAArray(arr) { + if (arr) { + arr[0] = this.r; + arr[1] = this.g; + arr[2] = this.b; + arr[3] = this.a; + return arr; + } + return [this.r, this.g, this.b, this.a]; + } + toString(includeAlpha = true) { + if (includeAlpha && this.w < 1) { + return `rgba(${this.redByte}, ${this.greenByte}, ${this.blueByte}, ${this.w})`; + } + else { + const value = (1 << 24) + (this.redByte << 16) + (this.greenByte << 8) + this.blueByte; + return `#${value.toString(16).slice(1)}`; + } + } +} +exports["default"] = Color; +Color.presets = { + "aliceblue": "#f0f8ff", + "antiquewhite": "#faebd7", + "aqua": "#00ffff", + "aquamarine": "#7fffd4", + "azure": "#f0ffff", + "beige": "#f5f5dc", + "bisque": "#ffe4c4", + "black": "#000000", + "blanchedalmond": "#ffebcd", + "blue": "#0000ff", + "blueviolet": "#8a2be2", + "brown": "#a52a2a", + "burlywood": "#deb887", + "cadetblue": "#5f9ea0", + "chartreuse": "#7fff00", + "chocolate": "#d2691e", + "coral": "#ff7f50", + "cornflowerblue": "#6495ed", + "cornsilk": "#fff8dc", + "crimson": "#dc143c", + "cyan": "#00ffff", + "darkblue": "#00008b", + "darkcyan": "#008b8b", + "darkgoldenrod": "#b8860b", + "darkgray": "#a9a9a9", + "darkgrey": "#a9a9a9", + "darkgreen": "#006400", + "darkkhaki": "#bdb76b", + "darkmagenta": "#8b008b", + "darkolivegreen": "#556b2f", + "darkorange": "#ff8c00", + "darkorchid": "#9932cc", + "darkred": "#8b0000", + "darksalmon": "#e9967a", + "darkseagreen": "#8fbc8f", + "darkslateblue": "#483d8b", + "darkslategray": "#2f4f4f", + "darkslategrey": "#2f4f4f", + "darkturquoise": "#00ced1", + "darkviolet": "#9400d3", + "deeppink": "#ff1493", + "deepskyblue": "#00bfff", + "dimgray": "#696969", + "dimgrey": "#696969", + "dodgerblue": "#1e90ff", + "firebrick": "#b22222", + "floralwhite": "#fffaf0", + "forestgreen": "#228b22", + "fuchsia": "#ff00ff", + "gainsboro": "#dcdcdc", + "ghostwhite": "#f8f8ff", + "gold": "#ffd700", + "goldenrod": "#daa520", + "gray": "#808080", + "grey": "#808080", + "green": "#008000", + "greenyellow": "#adff2f", + "honeydew": "#f0fff0", + "hotpink": "#ff69b4", + "indianred": "#cd5c5c", + "indigo": "#4b0082", + "ivory": "#fffff0", + "khaki": "#f0e68c", + "lavender": "#e6e6fa", + "lavenderblush": "#fff0f5", + "lawngreen": "#7cfc00", + "lemonchiffon": "#fffacd", + "lightblue": "#add8e6", + "lightcoral": "#f08080", + "lightcyan": "#e0ffff", + "lightgoldenrodyellow": "#fafad2", + "lightgray": "#d3d3d3", + "lightgrey": "#d3d3d3", + "lightgreen": "#90ee90", + "lightpink": "#ffb6c1", + "lightsalmon": "#ffa07a", + "lightseagreen": "#20b2aa", + "lightskyblue": "#87cefa", + "lightslategray": "#778899", + "lightslategrey": "#778899", + "lightsteelblue": "#b0c4de", + "lightyellow": "#ffffe0", + "lime": "#00ff00", + "limegreen": "#32cd32", + "linen": "#faf0e6", + "magenta": "#ff00ff", + "maroon": "#800000", + "mediumaquamarine": "#66cdaa", + "mediumblue": "#0000cd", + "mediumorchid": "#ba55d3", + "mediumpurple": "#9370db", + "mediumseagreen": "#3cb371", + "mediumslateblue": "#7b68ee", + "mediumspringgreen": "#00fa9a", + "mediumturquoise": "#48d1cc", + "mediumvioletred": "#c71585", + "midnightblue": "#191970", + "mintcream": "#f5fffa", + "mistyrose": "#ffe4e1", + "moccasin": "#ffe4b5", + "navajowhite": "#ffdead", + "navy": "#000080", + "oldlace": "#fdf5e6", + "olive": "#808000", + "olivedrab": "#6b8e23", + "orange": "#ffa500", + "orangered": "#ff4500", + "orchid": "#da70d6", + "palegoldenrod": "#eee8aa", + "palegreen": "#98fb98", + "paleturquoise": "#afeeee", + "palevioletred": "#db7093", + "papayawhip": "#ffefd5", + "peachpuff": "#ffdab9", + "peru": "#cd853f", + "pink": "#ffc0cb", + "plum": "#dda0dd", + "powderblue": "#b0e0e6", + "purple": "#800080", + "rebeccapurple": "#663399", + "red": "#ff0000", + "rosybrown": "#bc8f8f", + "royalblue": "#4169e1", + "saddlebrown": "#8b4513", + "salmon": "#fa8072", + "sandybrown": "#f4a460", + "seagreen": "#2e8b57", + "seashell": "#fff5ee", + "sienna": "#a0522d", + "silver": "#c0c0c0", + "skyblue": "#87ceeb", + "slateblue": "#6a5acd", + "slategray": "#708090", + "slategrey": "#708090", + "snow": "#fffafa", + "springgreen": "#00ff7f", + "steelblue": "#4682b4", + "tan": "#d2b48c", + "teal": "#008080", + "thistle": "#d8bfd8", + "tomato": "#ff6347", + "turquoise": "#40e0d0", + "violet": "#ee82ee", + "wheat": "#f5deb3", + "white": "#ffffff", + "whitesmoke": "#f5f5f5", + "yellow": "#ffff00", + "yellowgreen": "#9acd32" +}; + + +/***/ }), + +/***/ "../../libs/ff-core/source/Document.ts": +/*!*********************************************!*\ + !*** ../../libs/ff-core/source/Document.ts ***! + \*********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Publisher_1 = __importDefault(__webpack_require__(/*! ./Publisher */ "../../libs/ff-core/source/Publisher.ts")); +const uniqueId_1 = __importDefault(__webpack_require__(/*! ./uniqueId */ "../../libs/ff-core/source/uniqueId.ts")); +class Document extends Publisher_1.default { + constructor(json) { + super(); + this.addEvents("update", "dispose"); + if (json) { + this.fromJSON(json); + } + else { + this._data = this.init(); + } + } + static generateId() { + return (0, uniqueId_1.default)(); + } + get id() { + return this._data["id"]; + } + get data() { + return this._data; + } + set(key, value) { + this._data[key] = value; + this.update(); + } + get(key) { + return this._data[key]; + } + update() { + this.emit({ type: "update", document: this }); + } + dispose() { + this.emit({ type: "dispose", document: this }); + this._data = null; + } + fromJSON(json) { + this._data = {}; + this.inflate(json, this._data); + this.update(); + return this; + } + toJSON(json) { + json = json || {}; + this.deflate(this._data, json); + return json; + } + init() { + return {}; + } + inflate(json, data) { + Object.assign(data, json); + } + deflate(data, json) { + json = json || {}; + Object.assign(json, this._data); + } +} +exports["default"] = Document; + + +/***/ }), + +/***/ "../../libs/ff-core/source/ObjectRegistry.ts": +/*!***************************************************!*\ + !*** ../../libs/ff-core/source/ObjectRegistry.ts ***! + \***************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Publisher_1 = __importDefault(__webpack_require__(/*! ./Publisher */ "../../libs/ff-core/source/Publisher.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _EMPTY_ARRAY = []; +/** + * Registry of object instances, grouped by their classes and base classes. + */ +class ObjectRegistry extends Publisher_1.default { + constructor(rootType) { + super({ knownEvents: false }); + const typeName = rootType.typeName; + if (!typeName) { + throw new Error("root type must have a 'typeName' member"); + } + this._rootTypeName = typeName; + this._objLists = { [this._rootTypeName]: [] }; + this._objTags = {}; + this._objDict = {}; + } + static getTypeName(scope) { + return typeof scope === "function" ? scope.typeName : (typeof scope === "object" + ? scope.constructor.typeName : scope); + } + ; + /** + * Adds an object to the registry. The object is registered under its actual class + * and all base classes in its prototype chain. An [[IObjectEvent]] is emitted + * for each class in the object's prototype chain. + * @param object + */ + add(object) { + const id = object.id; + if (typeof id === "string") { + if (this._objDict[id] !== undefined) { + throw new Error("object already registered"); + } + // add component to id dictionary + this._objDict[id] = object; + } + let prototype = object; + let typeName; + const rootTypeName = this._rootTypeName; + const event = { type: "", add: true, remove: false, object }; + // add all types in prototype chain + do { + prototype = Object.getPrototypeOf(prototype); + typeName = prototype.constructor.typeName; + if (typeName) { + (this._objLists[typeName] || (this._objLists[typeName] = [])).push(object); + event.type = typeName; + this.emit(event); + } + } while (typeName !== rootTypeName); + } + /** + * Removes an object from the registry. + * @param object + */ + remove(object) { + const id = object.id; + if (typeof id === "string") { + if (this._objDict[id] !== object) { + throw new Error("object not registered"); + } + // remove component + delete this._objDict[id]; + } + let prototype = object; + let typeName; + const rootTypeName = this._rootTypeName; + const event = { type: "", add: false, remove: true, object }; + // remove all types in prototype chain + do { + prototype = Object.getPrototypeOf(prototype); + typeName = prototype.constructor.typeName; + if (typeName) { + event.type = typeName; + const objects = this._objLists[typeName]; + objects.splice(objects.indexOf(object), 1); + this.emit(event); + } + } while (typeName !== rootTypeName); + } + /** + * Registers an object with a given tag. + * @param tag The tag name. Valid tag names are all non-empty strings except "tag". + * @param object + */ + addByTag(tag, object) { + if (!tag || tag === "tag") { + throw new Error("illegal tag name"); + } + const list = this._objTags[tag] || (this._objTags[tag] = []); + list.push(object); + const event = { type: "tag", add: true, remove: false, object, tag }; + this.emit(event); + event.type = tag; + this.emit(event); + } + /** + * Unregisters an object with a given tag. + * @param tag The tag name. Valid tag names are all non-empty strings except "tag". + * @param object + */ + removeByTag(tag, object) { + if (!tag || tag === "tag") { + throw new Error("illegal tag name"); + } + const list = this._objTags[tag]; + if (list) { + const index = list.indexOf(object); + if (index >= 0) { + const event = { type: "tag", add: false, remove: true, object, tag }; + this.emit(event); + event.type = tag; + this.emit(event); + list.splice(index, 1); + return true; + } + } + return false; + } + /** + * Removes all objects from the registry. + */ + clear() { + const objects = this.cloneArray(); + objects.forEach(object => this.remove(object)); + } + /** + * Returns the total number of objects in the registry. + */ + get length() { + return this._objLists[this._rootTypeName].length; + } + /** + * Returns the number of objects (of a certain class or class name if given) in the registry. + * @param scope Optional class or class name whose instances should be counted. + */ + count(scope) { + const objects = this._objLists[this.getTypeName(scope)]; + return objects ? objects.length : 0; + } + /** + * Returns true if the registry contains objects (of a given class or class name) or the given instance. + * @param scope A class, class name, or an instance of a class. + */ + has(scope) { + // scope is a constructor function + if (typeof scope === "function") { + const objects = this._objLists[scope.typeName]; + return !!objects && objects.length > 0; + } + // scope is a string, i.e. a type name + if (typeof scope === "string") { + const objects = this._objLists[scope]; + return !!objects && objects.length > 0; + } + // scope is an object, search by its type name + const objects = this._objLists[scope.constructor.typeName]; + return objects && objects.indexOf(scope) >= 0; + } + /** + * Returns true if the registry contains the given object. + * @param object + */ + contains(object) { + const id = object.id; + if (typeof id === "string") { + return !!this._objDict[id]; + } + const objects = this._objLists[object.constructor.typeName]; + return objects && objects.indexOf(object) >= 0; + } + /** + * Returns the first found instance of the given class or class name. + * @param scope Class or class name of the instance to return. + * @param nothrow If true, the method returns undefined if no instance was found. + * By default, an error is thrown uf no instance is registered with the given class/class name. + */ + get(scope, nothrow = false) { + const className = this.getTypeName(scope); + const objects = this._objLists[className]; + const object = objects ? objects[0] : undefined; + if (!nothrow && !object) { + throw new Error(`no instances of class '${className}' in object registry`); + } + return object; + } + /** + * Returns an array with all instances of the given class or class name. + * This is a live array, it should not be kept or modified. If you need + * a storable/editable array, use [[ObjectRegistry.cloneArray]] instead. + * @param scope Class or class name of the instances to return. + */ + getArray(scope) { + return this._objLists[this.getTypeName(scope)] || _EMPTY_ARRAY; + } + /** + * Returns a cloned array with all instances of the given class or class name. + * @param scope Class or class name of the instances to return. + */ + cloneArray(scope) { + return this.getArray(scope).slice(); + } + /** + * Returns an object by its id. + * @param id An object's id. + */ + getById(id) { + return this._objDict[id]; + } + /** + * Returns a dictionary with all objects in the registry accessible by their ids. + * The dictionary only contains objects with an 'id' property. + */ + getDictionary() { + return this._objDict; + } + getByTag(tag) { + return this._objTags[tag] || _EMPTY_ARRAY; + } + /** + * Adds a listener for an object add/remove event. + * @param scope Type, type instance, or type name to subscribe to. + * @param callback Callback function, invoked when the event is emitted. + * @param context Optional: this context for the callback invocation. + */ + on(scope, callback, context) { + super.on(this.getTypeName(scope), callback, context); + } + /** + * Adds a one-time listener for an object add/remove event. + * @param scope Type, type instance, or type name to subscribe to. + * @param callback Callback function, invoked when the event is emitted. + * @param context Optional: this context for the callback invocation. + */ + once(scope, callback, context) { + super.once(this.getTypeName(scope), callback, context); + } + /** + * Removes a listener for an object add/remove event. + * @param scope Type, type instance, or type name to subscribe to. + * @param callback Callback function, invoked when the event is emitted. + * @param context Optional: this context for the callback invocation. + */ + off(scope, callback, context) { + super.off(this.getTypeName(scope), callback, context); + } + /** + * Returns the type name for the given instance, type or name. + * @param scope + */ + getTypeName(scope) { + return typeof scope === "function" ? scope.typeName : (typeof scope === "object" + ? scope.constructor.typeName : (scope || this._rootTypeName)); + } +} +exports["default"] = ObjectRegistry; + + +/***/ }), + +/***/ "../../libs/ff-core/source/OrderedCollection.ts": +/*!******************************************************!*\ + !*** ../../libs/ff-core/source/OrderedCollection.ts ***! + \******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Publisher_1 = __importDefault(__webpack_require__(/*! ./Publisher */ "../../libs/ff-core/source/Publisher.ts")); +/** + * Container storing an ordered list of items. Items can be retrieved and manipulated by + * id or by positional index. Internally, the collection is stored in both an array and + * a dictionary. + * + * To make use of the dictionary functionality, items must provide an 'id' property with + * a unique identifier. + * + * Updates to the collection are published via [[ICollectionUpdateEvent]] events. + */ +class OrderedCollection extends Publisher_1.default { + constructor(items) { + super(); + this.addEvent("update"); + this._list = items || []; + this._dict = {}; + items && items.forEach(item => { + if (item.id) { + this._dict[item.id] = item; + } + }); + } + /** + * Returns the number of items in the collection. + */ + get length() { + return this._list.length; + } + /** + * Returns an unordered array with the ids of all collection items. + */ + get ids() { + return Object.keys(this._dict); + } + /** + * Returns an ordered array with all collection items. + */ + get items() { + return this._list; + } + /** + * Replaces the collection items with the given list. + * @param items + */ + set items(items) { + this._list = items; + this._dict = {}; + items.forEach(item => { + if (item.id) { + this._dict[item.id] = item; + } + }); + this.emit({ type: "update", item: null, what: "update" }); + } + /** + * Adds an item at the end of the collection. + * @param item + */ + append(item) { + this._list.push(item); + if (item.id) { + this._dict[item.id] = item; + } + this.emit({ type: "update", item, what: "add" }); + } + /** + * Inserts an item in front of another one. + * @param item + * @param beforeItem + */ + insertBefore(item, beforeItem) { + const index = this._list.indexOf(beforeItem); + if (index >= 0) { + this.insertAt(item, index); + } + } + /** + * Inserts an item at a given position index. + * @param item + * @param index + */ + insertAt(item, index) { + this._list.splice(index, 0, item); + if (item.id) { + this._dict[item.id] = item; + } + this.emit({ type: "update", item, what: "add" }); + } + /** + * Replaces an item with another one. + * @param item The new item. + * @param replaceItem The item to be replaced. + */ + replaceItem(item, replaceItem) { + const index = this._list.indexOf(replaceItem); + if (index >= 0) { + this.replaceAt(item, index); + } + } + /** + * Replaces the item at the given index position with another one. + * @param item + * @param index + */ + replaceAt(item, index) { + const existing = this._list[index]; + if (existing.id) { + delete this._dict[existing.id]; + } + this._list[index] = item; + if (item.id) { + this._dict[item.id] = item; + } + this.emit({ type: "update", item, what: "replace" }); + } + /** + * Moves the item relative to its current position. + * @param item The item to move. + * @param relativeIndex The number of positions to move, positive = move towards end, negative = move towards start. + */ + moveItem(item, relativeIndex) { + const index = this._list.indexOf(item); + this.moveAt(index, relativeIndex); + } + /** + * Moves the item at the given index position relative to its current position. + * @param index The index of the item to move. + * @param relativeIndex The number of positions to move, positive = move towards end, negative = move towards start. + */ + moveAt(index, relativeIndex) { + const items = this._list; + if (index + relativeIndex < 0 || index + relativeIndex >= items.length) { + return; + } + const item = items[index]; + if (relativeIndex > 0) { + for (let i = 0; i < relativeIndex; ++i) { + items[index + i] = items[index + i + 1]; + } + items[index + relativeIndex] = item; + } + else if (relativeIndex < 0) { + for (let i = 0; i > relativeIndex; --i) { + items[index + i] = items[index + i - 1]; + } + items[index + relativeIndex] = item; + } + else { + return; + } + this.emit({ type: "update", item, what: "move" }); + } + /** + * Removes an item by its id. + * @param id + * @returns the removed item. + */ + removeById(id) { + const item = this._dict[id]; + if (item) { + this.removeItem(item); + } + return item; + } + /** + * Removes the given item from the collection. + * @param item + * @returns the position index of the removed item. + */ + removeItem(item) { + const index = this._list.indexOf(item); + this.removeAt(index); + return index; + } + /** + * Removes the item at the given index position from the collection. + * @param index + * @returns the removed item. + */ + removeAt(index) { + const items = this._list; + if (index < 0 || index >= items.length) { + return; + } + const item = items[index]; + items.splice(index, 1); + if (item.id) { + delete this._dict[item.id]; + } + this.emit({ type: "update", item, what: "remove" }); + return item; + } + /** + * Returns the item at the given index position. + * @param index + */ + getAt(index) { + return this._list[index]; + } + /** + * Return an item by its id. + * @param id + */ + getById(id) { + return this._dict[id]; + } + /** + * Returns the index position of the given item. + * @param item + */ + getIndexOf(item) { + return this._list.indexOf(item); + } + /** + * Replaces the collection items with a shallow copy of the given list. + * @param list + */ + copy(list) { + this.items = list.slice(); + } + /** + * Returns a shallow copy of the internal item list. + */ + clone() { + return this._list.slice(); + } +} +exports["default"] = OrderedCollection; +OrderedCollection.prototype[Symbol.iterator] = function () { + return { + index: 0, + list: this._list, + next: function () { + if (this.index < this.list.length) { + return { value: this.list[this.index++], done: false }; + } + else { + return { done: true }; + } + } + }; +}; + + +/***/ }), + +/***/ "../../libs/ff-core/source/Publisher.ts": +/*!**********************************************!*\ + !*** ../../libs/ff-core/source/Publisher.ts ***! + \**********************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const _pd = Symbol("Publisher private data"); +const _strict = Symbol("Publisher strict option"); +/** + * Provides subscription services for events. + */ +class Publisher { + constructor(options) { + const knownEvents = options ? options.knownEvents : true; + this[_pd] = { [_strict]: knownEvents }; + } + on(type, callback, context) { + if (Array.isArray(type)) { + type.forEach(type => { + this.on(type, callback, context); + }); + return; + } + if (!callback) { + throw new Error("missing callback function"); + } + let subscribers = this[_pd][type]; + if (!subscribers) { + if (this[_pd][_strict]) { + throw new Error(`can't subscribe; unknown event: '${type}'`); + } + subscribers = this[_pd][type] = []; + } + let subscriber = { callback, context }; + subscribers.push(subscriber); + } + /** + * Subscribes to an event. You may find using the .on() method more handy and more flexible. + * @param type + * @param callback + * @param context + */ + addEventListener(type, callback, context) { + this.on(type, callback, context); + } + once(type, callback, context) { + if (Array.isArray(type)) { + type.forEach(type => { + this.once(type, callback, context); + }); + return; + } + const redirect = event => { + this.off(type, redirect, context); + callback.call(context, event); + }; + redirect.cb = callback; + this.on(type, redirect, context); + } + off(type, callback, context) { + if (typeof type === "object") { + if (Array.isArray(type)) { + // if first parameter is an array, call function for all elements of the array + type.forEach((type) => { + this.off(type, callback, context); + }); + } + else { + // if first parameter is an object, unsubscribe all subscriptions where the context matches the object. + const events = this[_pd]; + const types = Object.keys(events); + for (let i = 0, ni = types.length; i < ni; ++i) { + const subscribers = events[type]; + const remainingSubscribers = []; + for (let j = 0, nj = subscribers.length; j < nj; ++j) { + const subscriber = subscribers[j]; + if (type && subscriber.context !== type) { + remainingSubscribers.push(subscriber); + } + } + events[type] = remainingSubscribers; + } + } + return; + } + const subscribers = this[_pd][type]; + if (!subscribers) { + throw new Error(`can't unsubscribe; unknown event type: '${type}'`); + } + const remainingSubscribers = []; + for (let i = 0, n = subscribers.length; i < n; ++i) { + const subscriber = subscribers[i]; + if ((callback && callback !== subscriber.callback && callback !== subscriber.callback.cb) + || (context && context !== subscriber.context)) { + remainingSubscribers.push(subscriber); + } + } + this[_pd][type] = remainingSubscribers; + } + /** + * Unsubscribes from an event. You may find using the .off() method more handy and more flexible. + * @param type Type name of the event. + * @param callback Callback function, invoked when the event is emitted. + * @param context Optional: this context for the callback invocation. + */ + removeEventListener(type, callback, context) { + this.off(type, callback, context); + } + emit(eventOrType, message) { + let type, payload; + if (typeof eventOrType === "string") { + type = eventOrType; + payload = message; + } + else { + type = eventOrType.type; + payload = eventOrType; + } + if (!type) { + throw new Error(`empty or invalid event type: '${type}'`); + } + const data = this[_pd]; + const subscribers = data[type]; + if (!subscribers) { + if (data[_strict]) { + throw new Error(`can't emit; unknown event type: '${type}'`); + } + return; + } + for (let i = 0, n = subscribers.length; i < n; ++i) { + const subscriber = subscribers[i]; + if (subscriber.context) { + subscriber.callback.call(subscriber.context, payload); + } + else { + subscriber.callback(payload); + } + } + } + /** + * Registers a new event type. + * @param name Name of the event type. + */ + addEvent(name) { + if (!this[_pd][name]) { + this[_pd][name] = []; + } + } + /** + * Registers multiple new event types. + * @param names Names of the event types. + */ + addEvents(...names) { + names.forEach(name => { + if (!this[_pd][name]) { + this[_pd][name] = []; + } + }); + } + /** + * Tests whether an event type has been registered. + * @param name Name of the event type. + * @returns true if an event type with the given name has been added. + */ + hasEvent(name) { + return !!this[_pd][name]; + } + /** + * Lists all registered event types. + * @returns an array with the names of all added event types. + */ + listEvents() { + return Object.getOwnPropertyNames(this[_pd]); + } +} +exports["default"] = Publisher; + + +/***/ }), + +/***/ "../../libs/ff-core/source/UnorderedCollection.ts": +/*!********************************************************!*\ + !*** ../../libs/ff-core/source/UnorderedCollection.ts ***! + \********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Publisher_1 = __importDefault(__webpack_require__(/*! ./Publisher */ "../../libs/ff-core/source/Publisher.ts")); +/** + * Container storing an unordered collection of items. Items can be retrieved and manipulated by + * id. Internally, the collection is stored in a key/value dictionary. Items may provide an + * 'id' property with a unique identifier. + * + * Updates to the collection are published via [[ICollectionUpdateEvent]] events. + */ +class UnorderedCollection extends Publisher_1.default { + constructor(items) { + super(); + this.addEvent("update"); + this._dict = {}; + items && items.forEach(item => { + if (item.id) { + this._dict[item.id] = item; + } + }); + } + /** + * Returns the number of items in the collection. + */ + get length() { + return this.ids.length; + } + /** + * Returns an unordered array with all collection items. + */ + get items() { + return this.ids.map(id => this._dict[id]); + } + set items(items) { + items.forEach(item => { + if (item.id) { + this._dict[item.id] = item; + } + }); + this.emit({ type: "update", item: null, what: "update" }); + } + /** + * Returns an unordered array with the ids of all collection items. + */ + get ids() { + return Object.keys(this._dict); + } + /** + * Returns a shallow copy of the internal id/item dictionary. + */ + get dictionary() { + return this._dict; + } + set dictionary(dict) { + this._dict = dict; + this.emit({ type: "update", item: null, what: "update" }); + } + insert(item, id) { + id = id || item.id; + if (!id) { + throw new Error("can't insert, missing id"); + } + this._dict[id] = item; + this.emit({ type: "update", item, what: "insert" }); + } + remove(itemOrId) { + const id = typeof itemOrId === "string" ? itemOrId : itemOrId.id; + const item = this._dict[id]; + if (item === undefined) { + return; + } + delete this._dict[id]; + this.emit({ type: "update", item, what: "remove" }); + } + get(id) { + return this._dict[id]; + } + getOrCreate(id, defaultItem) { + let item = this._dict[id]; + if (!item) { + item = this._dict[id] = defaultItem; + this.emit({ type: "update", item, what: "insert" }); + } + return item; + } + /** + * Replaces the internal id/item dictionary with a shallow copy of the given id/item dictionary. + * @param dict + */ + copy(dict) { + this.dictionary = Object.assign({}, dict); + } + /** + * Returns a shallow copy of the internal id/item dictionary. + */ + clone() { + return Object.assign({}, this._dict); + } +} +exports["default"] = UnorderedCollection; + + +/***/ }), + +/***/ "../../libs/ff-core/source/Vector2.ts": +/*!********************************************!*\ + !*** ../../libs/ff-core/source/Vector2.ts ***! + \********************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +/** + * 2-dimensional vector. + */ +class Vector2 { + /** + * Constructs a new vector with the given x and y values. + * Omitted or invalid values are set to zero. + * @param x + * @param y + */ + constructor(x, y) { + this.x = x || 0; + this.y = y || 0; + } + /** + * Returns a new vector with all components set to zero. + */ + static makeZeros() { + return new Vector2(0, 0); + } + /** + * Returns a new vector with all components set to one. + */ + static makeOnes() { + return new Vector2(1, 1); + } + /** + * Returns a new vector of unit length, parallel to the X axis. + */ + static makeUnitX() { + return new Vector2(1, 0); + } + /** + * Returns a new vector of unit length, parallel to the Y axis. + */ + static makeUnitY() { + return new Vector2(0, 1); + } + /** + * Returns a new vector with components set from the given vector. + * @param vector + */ + static makeCopy(vector) { + return new Vector2(vector.x, vector.y); + } + /** + * Returns a new vector with each component set to the given scalar value. + * @param scalar + */ + static makeFromScalar(scalar) { + return new Vector2(scalar, scalar); + } + /** + * Returns a new vector with components set from the values of the given array. + * @param array + */ + static makeFromArray(array) { + return new Vector2(array[0], array[1]); + } + /** + * Returns a string representation of the given vector. + * @param vector + */ + static toString(vector) { + return `[${vector.x}, ${vector.y}]`; + } + /** + * Copies the components of the given vector to this. + * @param vector + */ + copy(vector) { + this.x = vector.x; + this.y = vector.y; + return this; + } + /** + * Sets the components to the given values. + * @param x + * @param y + */ + set(x, y) { + this.x = x; + this.y = y; + return this; + } + /** + * Sets each component to the given scalar value. + * @param scalar + */ + setFromScalar(scalar) { + this.x = scalar; + this.y = scalar; + return this; + } + /** + * Sets the components to the values of the given array. + * @param array + * @param offset Optional start index of the array. Default is 0. + */ + setFromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + return this; + } + /** + * Sets all components to zero. + */ + setZeros() { + this.x = 0; + this.y = 0; + return this; + } + /** + * Sets all components to one. + */ + setOnes() { + this.x = 1; + this.y = 1; + return this; + } + /** + * Makes this a unit vector parallel to the X axis. + */ + setUnitX() { + this.x = 1; + this.y = 0; + return this; + } + /** + * Makes this a unit vector parallel to the Y axis. + */ + setUnitY() { + this.x = 0; + this.y = 1; + return this; + } + /** + * Adds the given vector to this. + * @param other + */ + add(other) { + this.x += other.x; + this.y += other.y; + return this; + } + /** + * Subtracts the given vector from this. + * @param other + */ + sub(other) { + this.x -= other.x; + this.y -= other.y; + return this; + } + /** + * Multiplies each component with the corresponding component of the given vector. + * @param other + */ + mul(other) { + this.x *= other.x; + this.y *= other.y; + return this; + } + /** + * Divides each component by the corresponding component of the given vector. + * @param other + */ + div(other) { + this.x /= other.x; + this.y /= other.y; + return this; + } + /** + * Adds the given scalar to each component. + * @param scalar + */ + addScalar(scalar) { + this.x += scalar; + this.y += scalar; + return this; + } + /** + * Subtracts the given scalar from each component. + * @param scalar + */ + subScalar(scalar) { + this.x -= scalar; + this.y -= scalar; + return this; + } + /** + * Multiplies each component with the given scalar. + * @param scalar + */ + mulScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + return this; + } + /** + * Divides each component by the given scalar. + * @param scalar + */ + divScalar(scalar) { + this.x /= scalar; + this.y /= scalar; + return this; + } + /** + * Translates the vector by the given offsets. + * @param tx + * @param ty + */ + translate(tx, ty) { + this.x += tx; + this.y += ty; + return this; + } + /** + * Rotates the vector by the given angle. + * @param angle rotation angle in radians. + */ + rotate(angle) { + const co = Math.cos(angle); + const si = Math.sin(angle); + const x = this.x, y = this.y; + this.x = co * x - si * y; + this.y = si * x + co * y; + return this; + } + /** + * Scales the vector by the given factors. + * @param sx + * @param sy + */ + scale(sx, sy) { + this.x *= sx; + this.y *= sy; + return this; + } + /** + * Inverts each component, e.g. x = 1 / x, ... + */ + invert() { + this.x = 1 / this.x; + this.y = 1 / this.y; + return this; + } + /** + * Negates each component, e.g. x = -x, ... + */ + negate() { + this.x = -this.x; + this.y = -this.y; + return this; + } + /** + * Normalizes the vector, making it a unit vector. + */ + normalize() { + const f = 1 / Math.sqrt(this.x * this.x + this.y * this.y); + this.x *= f; + this.y *= f; + return this; + } + /** + * Returns the dot product of this and the given vector. + * @param other + */ + dot(other) { + return this.x * other.x + this.y * other.y; + } + /** + * Returns the 2-norm (length) of this. + */ + length() { + const x = this.x, y = this.y; + return Math.sqrt(x * x + y * y); + } + /** + * Returns the squared 2-norm of this, i.e. the dot product of the vector with itself. + */ + lengthSquared() { + const x = this.x, y = this.y; + return x * x + y * y; + } + /** + * Returns the distance between this and other. + * @param other + */ + distanceTo(other) { + const dx = other.x - this.x; + const dy = other.y - this.y; + return Math.sqrt(dx * dx + dy * dy); + } + /** + * Returns the angle between this and the positive X axis. + * @returns angle in radians. + */ + angle() { + return Math.atan2(this.y, this.x); + } + /** + * Returns the angle between this and the given vector. + * @param other + * @returns angle in radians. + */ + angleTo(other) { + const x0 = this.x, y0 = this.y, x1 = other.x, y1 = other.y; + return Math.acos((x0 * x1 + y0 * y1) / (Math.sqrt(x0 * x0 + y0 * y0) + Math.sqrt(x1 * x1 + y1 * y1))); + } + /** + * Returns the smallest component. + */ + min() { + return this.x < this.y ? this.x : this.y; + } + /** + * Returns the largest component. + */ + max() { + return this.x > this.y ? this.x : this.y; + } + /** + * Returns true if all components are exactly zero. + */ + isZero() { + return this.x === 0 && this.y === 0; + } + /** + * Returns a clone. + */ + clone() { + return new Vector2(this.x, this.y); + } + /** + * Returns an array with the components of this. + * @param array Optional destination array. + * @param offset Optional start index of the array. Default is 0. + */ + toArray(array, offset) { + if (array) { + if (offset === undefined) { + offset = 0; + } + array[offset] = this.x; + array[offset + 1] = this.y; + return array; + } + return [ + this.x, + this.y + ]; + } + /** + * Returns a text representation. + */ + toString() { + return Vector2.toString(this); + } +} +exports["default"] = Vector2; +Vector2.zeros = new Vector2(0, 0); +Vector2.ones = new Vector2(1, 1); +Vector2.unitX = new Vector2(1, 0); +Vector2.unitY = new Vector2(0, 1); + + +/***/ }), + +/***/ "../../libs/ff-core/source/Vector3.ts": +/*!********************************************!*\ + !*** ../../libs/ff-core/source/Vector3.ts ***! + \********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Vector2_1 = __importDefault(__webpack_require__(/*! ./Vector2 */ "../../libs/ff-core/source/Vector2.ts")); +/** + * 3-dimensional vector. + */ +class Vector3 { + /** + * Constructs a new vector with the given x, y, and z values. + * Omitted or invalid values are set to zero. + * @param x + * @param y + * @param z + */ + constructor(x, y, z) { + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + } + /** + * Returns a new vector with all components set to zero. + */ + static makeZeros() { + return new Vector3(0, 0, 0); + } + /** + * Returns a new vector with all components set to one. + */ + static makeOnes() { + return new Vector3(1, 1, 1); + } + /** + * Returns a new unit-length vector, parallel to the X axis. + */ + static makeUnitX() { + return new Vector3(1, 0, 0); + } + /** + * Returns a new unit-length vector, parallel to the Y axis. + */ + static makeUnitY() { + return new Vector3(0, 1, 0); + } + /** + * Returns a new unit-length vector, parallel to the Z axis. + */ + static makeUnitZ() { + return new Vector3(0, 0, 1); + } + /** + * Returns a new vector with components set from the given vector. + * @param vector + */ + static makeCopy(vector) { + return new Vector3(vector.x, vector.y, vector.z); + } + /** + * Returns a new vector with each component set to the given scalar value. + * @param scalar + */ + static makeFromScalar(scalar) { + return new Vector3(scalar, scalar, scalar); + } + /** + * Returns a new vector with components set from the values of the given array. + * @param array + */ + static makeFromArray(array) { + return new Vector3(array[0], array[1], array[2]); + } + /** + * Returns a string representation of the given vector. + * @param vector + */ + static toString(vector) { + return `[${vector.x}, ${vector.y}, ${vector.z}]`; + } + /** + * Copies the components of the given vector to this. + * @param vector + */ + copy(vector) { + this.x = vector.x; + this.y = vector.y; + this.z = vector.z; + return this; + } + /** + * Sets the components to the given values. + * @param x + * @param y + * @param z + */ + set(x, y, z) { + this.x = x; + this.y = y; + this.z = z; + return this; + } + /** + * Sets each component to the given scalar value. + * @param scalar + */ + setFromScalar(scalar) { + this.x = scalar; + this.y = scalar; + this.z = scalar; + return this; + } + /** + * Sets the components to the values of the given array. + * @param array + * @param offset Optional start index of the array. Default is 0. + */ + setFromArray(array, offset = 0) { + this.x = array[offset]; + this.y = array[offset + 1]; + this.z = array[offset + 2]; + return this; + } + /** + * Sets all components to zero. + */ + setZeros() { + this.x = 0; + this.y = 0; + this.z = 0; + return this; + } + /** + * Sets all components to one. + */ + setOnes() { + this.x = 1; + this.y = 1; + this.z = 1; + return this; + } + /** + * Makes this a unit vector parallel to the X axis. + */ + setUnitX() { + this.x = 1; + this.y = 0; + this.z = 0; + return this; + } + /** + * Makes this a unit vector parallel to the Y axis. + */ + setUnitY() { + this.x = 0; + this.y = 1; + this.z = 0; + return this; + } + /** + * Makes this a unit vector parallel to the Z axis. + */ + setUnitZ() { + this.x = 0; + this.y = 0; + this.z = 1; + return this; + } + /** + * Adds the given vector to this. + * @param other + */ + add(other) { + this.x += other.x; + this.y += other.y; + this.z += other.z; + return this; + } + /** + * Subtracts the given vector from this. + * @param other + */ + sub(other) { + this.x -= other.x; + this.y -= other.y; + this.z -= other.z; + return this; + } + /** + * Multiplies each component with the corresponding component of the given vector. + * @param other + */ + mul(other) { + this.x *= other.x; + this.y *= other.y; + this.z *= other.z; + return this; + } + /** + * Divides each component by the corresponding component of the given vector. + * @param other + */ + div(other) { + this.x /= other.x; + this.y /= other.y; + this.z /= other.z; + return this; + } + /** + * Adds the given scalar to each component. + * @param scalar + */ + addScalar(scalar) { + this.x += scalar; + this.y += scalar; + this.z += scalar; + return this; + } + /** + * Subtracts the given scalar from each component. + * @param scalar + */ + subScalar(scalar) { + this.x -= scalar; + this.y -= scalar; + this.z -= scalar; + return this; + } + /** + * Multiplies each component with the given scalar. + * @param scalar + */ + mulScalar(scalar) { + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + return this; + } + /** + * Divides each component by the given scalar. + * @param scalar + */ + divScalar(scalar) { + this.x /= scalar; + this.y /= scalar; + this.z /= scalar; + return this; + } + /** + * Translates the vector by the given offsets. + * @param tx + * @param ty + * @param tz + */ + translate(tx, ty, tz) { + this.x += tx; + this.y += ty; + this.z += tz; + return this; + } + /** + * Rotates the vector by the given angle about the x-axis. + * @param angle rotation angle in radians. + */ + rotateX(angle) { + const co = Math.cos(angle); + const si = Math.sin(angle); + const y = this.y, z = this.z; + this.y = co * y - si * z; + this.z = si * y + co * z; + return this; + } + /** + * Rotates the vector by the given angle about the y-axis. + * @param angle rotation angle in radians. + */ + rotateY(angle) { + const co = Math.cos(angle); + const si = Math.sin(angle); + const x = this.x, z = this.z; + this.x = co * x + si * z; + this.z = -si * x + co * z; + return this; + } + /** + * Rotates the vector by the given angle about the z-axis. + * @param angle rotation angle in radians. + */ + rotateZ(angle) { + const co = Math.cos(angle); + const si = Math.sin(angle); + const x = this.x, y = this.y; + this.x = co * x - si * y; + this.y = si * x + co * y; + return this; + } + /** + * Scales the vector by the given factors. + * @param sx + * @param sy + * @param sz + */ + scale(sx, sy, sz) { + this.x *= sx; + this.y *= sy; + this.z *= sz; + return this; + } + /** + * Inverts each component of this, e.g. x = 1 / x, ... + */ + invert() { + this.x = 1 / this.x; + this.y = 1 / this.y; + this.z = 1 / this.z; + return this; + } + /** + * Negates each component of this, e.g. x = -x, ... + */ + negate() { + this.x = -this.x; + this.y = -this.y; + this.z = -this.z; + return this; + } + /** + * Normalizes the vector, making it a unit vector. + */ + normalize() { + const f = 1 / Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); + this.x *= f; + this.y *= f; + this.z *= f; + return this; + } + /** + * Makes this vector homogeneous by dividing all components by the z component. + */ + homogenize() { + this.x /= this.z; + this.y /= this.z; + this.z = 1; + return this; + } + /** + * Returns the dot product of this and the given vector. + * @param other + */ + dot(other) { + return this.x * other.x + this.y * other.y + this.z * other.z; + } + /** + * Assigns to this the cross product between this and the given vector. + * @param other + */ + cross(other) { + const x = this.y * other.z - this.z * other.y; + const y = this.z * other.x - this.x * other.z; + const z = this.x * other.y - this.y * other.x; + this.x = x; + this.y = y; + this.z = z; + return this; + } + /** + * Returns the 2-norm (length) of this. + */ + length() { + const x = this.x, y = this.y, z = this.z; + return Math.sqrt(x * x + y * y + z * z); + } + /** + * Returns the squared 2-norm of this, i.e. the dot product of the vector with itself. + */ + lengthSquared() { + const x = this.x, y = this.y, z = this.z; + return x * x + y * y + z * z; + } + /** + * Returns the distance between this and other. + * @param other + */ + distanceTo(other) { + const dx = other.x - this.x; + const dy = other.y - this.y; + const dz = other.z - this.z; + return Math.sqrt(dx * dx + dy * dy + dz * dz); + } + /** + * Returns the smallest component. + */ + min() { + return this.x < this.y ? (this.x < this.z ? this.x : this.z) : (this.y < this.z ? this.y : this.z); + } + /** + * Returns the largest component. + */ + max() { + return this.x > this.y ? (this.x > this.z ? this.x : this.z) : (this.y > this.z ? this.y : this.z); + } + /** + * Returns true if all components are exactly zero. + */ + isZero() { + return this.x === 0 && this.y === 0 && this.z === 0; + } + /** + * Returns a clone. + */ + clone() { + return new Vector3(this.x, this.y, this.z); + } + /** + * Returns an array with the components of this. + * @param array Optional destination array. + * @param offset Optional start index of the array. Default is 0. + */ + toArray(array, offset) { + if (array) { + if (offset === undefined) { + offset = 0; + } + array[offset] = this.x; + array[offset + 1] = this.y; + array[offset + 2] = this.z; + return array; + } + return [ + this.x, + this.y, + this.z + ]; + } + /** + * Returns a [[Vector2]] with the x and y components of this. + * @param vector Optional destination vector. + */ + toVector2(vector) { + if (vector) { + vector.x = this.x; + vector.y = this.y; + return vector; + } + return new Vector2_1.default(this.x, this.y); + } + /** + * Returns a text representation. + */ + toString() { + return Vector3.toString(this); + } +} +exports["default"] = Vector3; +Vector3.zeros = new Vector3(0, 0, 0); +Vector3.ones = new Vector3(1, 1, 1); +Vector3.unitX = new Vector3(1, 0, 0); +Vector3.unitY = new Vector3(0, 1, 0); +Vector3.unitZ = new Vector3(0, 0, 1); + + +/***/ }), + +/***/ "../../libs/ff-core/source/Vector4.ts": +/*!********************************************!*\ + !*** ../../libs/ff-core/source/Vector4.ts ***! + \********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Vector3_1 = __importDefault(__webpack_require__(/*! ./Vector3 */ "../../libs/ff-core/source/Vector3.ts")); +/** + * 4-dimensional vector. + */ +class Vector4 { + /** + * Constructs a new vector with the given x, y, z, and w values. + * Omitted or invalid values are set to zero. + * @param x + * @param y + * @param z + * @param w + */ + constructor(x, y, z, w) { + this.x = x || 0; + this.y = y || 0; + this.z = z || 0; + this.w = w || 0; + } + /** + * Returns a new vector with all components set to zero: [0, 0, 0, 0]. + */ + static makeZeros() { + return new Vector4(0, 0, 0, 0); + } + /** + * Returns a new vector with all components set to one: [1, 1, 1, 1]. + */ + static makeOnes() { + return new Vector4(1, 1, 1, 1); + } + /** + * Returns a new unit-length vector, parallel to the X axis: [1, 0, 0, 0]. + */ + static makeUnitX() { + return new Vector4(1, 0, 0, 0); + } + /** + * Returns a new unit-length vector, parallel to the Y axis: [0, 1, 0, 0]. + */ + static makeUnitY() { + return new Vector4(0, 1, 0, 0); + } + /** + * Returns a new unit-length vector, parallel to the Z axis: [0, 0, 1, 0]. + */ + static makeUnitZ() { + return new Vector4(0, 0, 1, 0); + } + /** + * Returns a new unit-length vector, parallel to the W axis: [0, 0, 0, 1]. + */ + static makeUnitW() { + return new Vector4(0, 0, 0, 1); + } + /** + * Returns a new vector with components set from the given vector. + * @param vector + */ + static makeCopy(vector) { + return new Vector4(vector.x, vector.y, vector.z, vector.w); + } + /** + * Returns a new vector with each component set to the given scalar value. + * @param scalar + */ + static makeFromScalar(scalar) { + return new Vector4(scalar, scalar, scalar, scalar); + } + /** + * Returns a new vector with components set from the values of the given array. + * @param array + */ + static makeFromArray(array) { + return new Vector4(array[0], array[1], array[2], array[3]); + } + /** + * Returns a new positional vector from the given [[Vector3]]. + * Copies the components of the given vector to x, y, z and sets w to 1. + * @param position + */ + static makeFromPosition(position) { + return new Vector4(position.x, position.y, position.z, 1); + } + /** + * Returns a new directional vector from the given [[Vector3]]. + * Copies the components of the given vector to x, y, z and sets w to 0. + * @param direction + */ + static makeFromDirection(direction) { + return new Vector4(direction.x, direction.y, direction.z, 0); + } + /** + * Returns a string representation of the given vector. + * @param vector + */ + static toString(vector) { + return `[${vector.x}, ${vector.y}, ${vector.z}, ${vector.w}]`; + } + /** + * Copies the components of the given vector to this. + * @param vector + */ + copy(vector) { + this.x = vector.x; + this.y = vector.y; + this.z = vector.z; + this.w = vector.w; + return this; + } + /** + * Sets the components of this to the given values. + * @param x + * @param y + * @param z + * @param w Optional, is set to one if omitted. + */ + set(x, y, z, w) { + this.x = x; + this.y = y; + this.z = z; + this.w = w === undefined ? 1 : w; + return this; + } + /** + * Sets each component to the given scalar value. + * @param scalar + */ + setFromScalar(scalar) { + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + return this; + } + /** + * Sets the components to the values of the given array. + * @param array + * @param offset Optional start index of the array. Default is 0. + */ + setFromArray(array, offset = 1) { + this.x = array[offset]; + this.y = array[offset + 1]; + this.z = array[offset + 2]; + this.w = array[offset + 3]; + return this; + } + /** + * Sets this to a positional vector by copying the values of the given [[Vector3]] + * and adding one as fourth component. + * @param position + */ + setPosition(position) { + this.x = position.x; + this.y = position.y; + this.z = position.z; + this.w = 1; + return this; + } + /** + * Sets this to a positional vector by copying the values of the given [[Vector3]] + * and adding zero as fourth component. + * @param direction + */ + setDirection(direction) { + this.x = direction.x; + this.y = direction.y; + this.z = direction.z; + this.w = 0; + return this; + } + /** + * Sets all components to zero. + */ + setZeros() { + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 0; + return this; + } + /** + * Sets all components to one. + */ + setOnes() { + this.x = 1; + this.y = 1; + this.z = 1; + this.w = 1; + return this; + } + /** + * Makes this a unit vector parallel to the X axis. + */ + setUnitX() { + this.x = 1; + this.y = 0; + this.z = 0; + this.w = 0; + return this; + } + /** + * Makes this a unit vector parallel to the Y axis. + */ + setUnitY() { + this.x = 0; + this.y = 1; + this.z = 0; + this.w = 0; + return this; + } + /** + * Makes this a unit vector parallel to the Z axis. + */ + setUnitZ() { + this.x = 0; + this.y = 0; + this.z = 1; + this.w = 0; + return this; + } + /** + * Makes this a unit vector parallel to the W axis. + */ + setUnitW() { + this.x = 0; + this.y = 0; + this.z = 0; + this.w = 1; + return this; + } + /** + * Adds the given vector to this. + * @param other + */ + add(other) { + this.x += other.x; + this.y += other.y; + this.z += other.z; + this.w += other.w; + return this; + } + /** + * Subtracts the given vector from this. + * @param other + */ + sub(other) { + this.x -= other.x; + this.y -= other.y; + this.z -= other.z; + this.w -= other.w; + return this; + } + /** + * Multiplies each component with the corresponding component of the given vector. + * @param other + */ + mul(other) { + this.x *= other.x; + this.y *= other.y; + this.z *= other.z; + this.w *= other.w; + return this; + } + /** + * Divides each component by the corresponding component of the given vector. + * @param other + */ + div(other) { + this.x /= other.x; + this.y /= other.y; + this.z /= other.z; + this.w /= other.w; + return this; + } + /** + * Normalizes the vector, making it a unit vector. + */ + normalize() { + const f = 1 / Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); + this.x *= f; + this.y *= f; + this.z *= f; + this.w *= f; + return this; + } + /** + * Makes this vector homogeneous by dividing all components by the w-component. + */ + homogenize() { + this.x /= this.w; + this.y /= this.w; + this.z /= this.w; + this.w = 1; + return this; + } + /** + * Projects this onto the given vector. + * @param other + */ + project(other) { + //TODO: Verify + const f = this.dot(other) / this.lengthSquared(); + this.x *= f; + this.y *= f; + this.z *= f; + this.w *= f; + return this; + } + /** + * Returns the dot product of this and the given vector. + * @param other + */ + dot(other) { + return this.x * other.x + this.y * other.y + this.z * other.z + this.w * other.w; + } + /** + * Returns the 2-norm (length) of this. + */ + length() { + const x = this.x, y = this.y, z = this.z, w = this.w; + return Math.sqrt(x * x + y * y + z * z + w * w); + } + /** + * Returns the squared 2-norm of this, i.e. the dot product of the vector with itself. + */ + lengthSquared() { + const x = this.x, y = this.y, z = this.z, w = this.w; + return x * x + y * y + z * z + w * w; + } + /** + * Returns true if all components are exactly zero. + * @returns {boolean} + */ + isZero() { + return this.x === 0 && this.y === 0 && this.z === 0 && this.w === 0; + } + /** + * Returns a clone of this vector. + */ + clone() { + return new Vector4(this.x, this.y, this.z, this.w); + } + /** + * Returns an array with the components of this. + * @param array Optional destination array. + * @param offset Optional start index of the array. Default is 0. + */ + toArray(array, offset) { + if (array) { + if (offset === undefined) { + offset = 0; + } + array[offset] = this.x; + array[offset + 1] = this.y; + array[offset + 2] = this.z; + array[offset + 3] = this.w; + return array; + } + return [ + this.x, + this.y, + this.z, + this.w + ]; + } + /** + * Returns a [[Vector3]] with the x, y, and z components of this. + * @param vector Optional destination vector. + */ + toVector3(vector) { + if (vector) { + vector.x = this.x; + vector.y = this.y; + vector.z = this.z; + return vector; + } + return new Vector3_1.default(this.x, this.y, this.z); + } + /** + * Returns a text representation. + */ + toString() { + return Vector4.toString(this); + } +} +exports["default"] = Vector4; +Vector4.zeros = new Vector4(0, 0, 0, 0); +Vector4.ones = new Vector4(1, 1, 1, 1); +Vector4.unitX = new Vector4(1, 0, 0, 0); +Vector4.unitY = new Vector4(0, 1, 0, 0); +Vector4.unitZ = new Vector4(0, 0, 1, 0); +Vector4.unitW = new Vector4(0, 0, 0, 1); + + +/***/ }), + +/***/ "../../libs/ff-core/source/easing.ts": +/*!*******************************************!*\ + !*** ../../libs/ff-core/source/easing.ts ***! + \*******************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.easingFunctions = exports.getEasingFunction = exports.EEasingCurve = void 0; +const PI = Math.PI; +const HALF_PI = PI * 0.5; +var EEasingCurve; +(function (EEasingCurve) { + EEasingCurve[EEasingCurve["Linear"] = 0] = "Linear"; + EEasingCurve[EEasingCurve["EaseQuad"] = 1] = "EaseQuad"; + EEasingCurve[EEasingCurve["EaseInQuad"] = 2] = "EaseInQuad"; + EEasingCurve[EEasingCurve["EaseOutQuad"] = 3] = "EaseOutQuad"; + EEasingCurve[EEasingCurve["EaseCubic"] = 4] = "EaseCubic"; + EEasingCurve[EEasingCurve["EaseInCubic"] = 5] = "EaseInCubic"; + EEasingCurve[EEasingCurve["EaseOutCubic"] = 6] = "EaseOutCubic"; + EEasingCurve[EEasingCurve["EaseQuart"] = 7] = "EaseQuart"; + EEasingCurve[EEasingCurve["EaseInQuart"] = 8] = "EaseInQuart"; + EEasingCurve[EEasingCurve["EaseOutQuart"] = 9] = "EaseOutQuart"; + EEasingCurve[EEasingCurve["EaseQuint"] = 10] = "EaseQuint"; + EEasingCurve[EEasingCurve["EaseInQuint"] = 11] = "EaseInQuint"; + EEasingCurve[EEasingCurve["EaseOutQuint"] = 12] = "EaseOutQuint"; + EEasingCurve[EEasingCurve["EaseSine"] = 13] = "EaseSine"; + EEasingCurve[EEasingCurve["EaseInSine"] = 14] = "EaseInSine"; + EEasingCurve[EEasingCurve["EaseOutSine"] = 15] = "EaseOutSine"; +})(EEasingCurve = exports.EEasingCurve || (exports.EEasingCurve = {})); +function getEasingFunction(curve) { + return exports.easingFunctions[EEasingCurve[curve]]; +} +exports.getEasingFunction = getEasingFunction; +exports.easingFunctions = { + Linear: function (t) { return t; }, + EaseQuad: function (t) { return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t; }, + EaseInQuad: function (t) { return t * t; }, + EaseOutQuad: function (t) { return t * (2 - t); }, + EaseCubic: function (t) { return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1; }, + EaseInCubic: function (t) { return t * t * t; }, + EaseOutCubic: function (t) { return (--t) * t * t + 1; }, + EaseQuart: function (t) { return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t; }, + EaseInQuart: function (t) { return t * t * t * t; }, + EaseOutQuart: function (t) { return 1 - (--t) * t * t * t; }, + EaseQuint: function (t) { return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t; }, + EaseInQuint: function (t) { return t * t * t * t * t; }, + EaseOutQuint: function (t) { return 1 + (--t) * t * t * t * t; }, + EaseSine: function (t) { return -0.5 * (Math.cos(t * PI) - 1); }, + EaseInSine: function (t) { return 1 - Math.cos(t * HALF_PI); }, + EaseOutSine: function (t) { return Math.sin(t * HALF_PI); }, +}; + + +/***/ }), + +/***/ "../../libs/ff-core/source/isSubclass.ts": +/*!***********************************************!*\ + !*** ../../libs/ff-core/source/isSubclass.ts ***! + \***********************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +function isSubclass(derived, base) { + if (!derived || !base) { + return false; + } + let prototype = derived.prototype; + while (prototype) { + if (prototype === base.prototype) { + return true; + } + prototype = prototype.prototype; + } + return false; +} +exports["default"] = isSubclass; + + +/***/ }), + +/***/ "../../libs/ff-core/source/math.ts": +/*!*****************************************!*\ + !*** ../../libs/ff-core/source/math.ts ***! + \*****************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const math = { + PI: 3.1415926535897932384626433832795, + DOUBLE_PI: 6.283185307179586476925286766559, + HALF_PI: 1.5707963267948966192313216916398, + QUARTER_PI: 0.78539816339744830961566084581988, + DEG2RAD: 0.01745329251994329576923690768489, + RAD2DEG: 57.295779513082320876798154814105, + limit: (v, min, max) => v < min ? min : (v > max ? max : v), + limitInt: function (v, min, max) { + v = Math.trunc(v); + return v < min ? min : (v > max ? max : v); + }, + normalize: (v, min, max) => (v - min) / (max - min), + normalizeLimit: (v, min, max) => { + v = (v - min) / (max - min); + return v < 0.0 ? 0.0 : (v > 1.0 ? 1.0 : v); + }, + denormalize: (t, min, max) => (min + t) * (max - min), + scale: (v, minIn, maxIn, minOut, maxOut) => minOut + (v - minIn) / (maxIn - minIn) * (maxOut - minOut), + scaleLimit: (v, minIn, maxIn, minOut, maxOut) => { + v = v < minIn ? minIn : (v > maxIn ? maxIn : v); + return minOut + (v - minIn) / (maxIn - minIn) * (maxOut - minOut); + }, + deg2rad: function (degrees) { + return degrees * 0.01745329251994329576923690768489; + }, + rad2deg: function (radians) { + return radians * 57.295779513082320876798154814105; + }, + deltaRadians: function (radA, radB) { + radA %= math.DOUBLE_PI; + radA = radA < 0 ? radA + math.DOUBLE_PI : radA; + radB %= math.DOUBLE_PI; + radB = radB < 0 ? radB + math.DOUBLE_PI : radB; + if (radB - radA > math.PI) { + radA += math.DOUBLE_PI; + } + return radB - radA; + }, + deltaDegrees: function (degA, degB) { + degA %= math.DOUBLE_PI; + degA = degA < 0 ? degA + math.DOUBLE_PI : degA; + degB %= math.DOUBLE_PI; + degB = degB < 0 ? degB + math.DOUBLE_PI : degB; + if (degB - degA > math.PI) { + degA += math.DOUBLE_PI; + } + return degB - degA; + }, + curves: { + linear: t => t, + easeIn: t => Math.sin(t * math.HALF_PI), + easeOut: t => Math.cos(t * math.HALF_PI - math.PI) + 1.0, + ease: t => Math.cos(t * math.PI - math.PI) * 0.5 + 0.5, + easeInQuad: t => t * t, + easeOutQuad: t => t * (2 - t), + easeQuad: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, + easeInCubic: t => t * t * t, + easeOutCubic: t => (--t) * t * t + 1, + easeCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1, + easeInQuart: t => t * t * t * t, + easeOutQuart: t => 1 - (--t) * t * t * t, + easeQuart: t => t < 0.5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t + } +}; +exports["default"] = math; + + +/***/ }), + +/***/ "../../libs/ff-core/source/types.ts": +/*!******************************************!*\ + !*** ../../libs/ff-core/source/types.ts ***! + \******************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.enumToArray = void 0; +//////////////////////////////////////////////////////////////////////////////// +// ENUM HELPER FUNCTIONS +const enumToArray = function (e) { + return Object.keys(e).filter(key => isNaN(Number(key))); +}; +exports.enumToArray = enumToArray; + + +/***/ }), + +/***/ "../../libs/ff-core/source/uniqueId.ts": +/*!*********************************************!*\ + !*** ../../libs/ff-core/source/uniqueId.ts ***! + \*********************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +let _chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; +/** + * Creates a base64 encoded globally unique identifier with a default length of 12 characters. + * The identifier only uses letters and digits and can safely be used for file names. + * Unique combinations: 62 ^ 12 > 2 ^ 64 + * @param length Number of base64 characters in the identifier. + * @param dictionary Optional object with ids. Function ensures generated id is not equal to a key of dictionary. + * @returns Globally unique identifier + */ +function uniqueId(length, dictionary) { + if (!length || typeof length !== "number") { + length = 12; + } + let id; + do { + id = ""; + for (let i = 0; i < length; ++i) { + id += _chars[Math.random() * 62 | 0]; + } + } while (dictionary && dictionary[id]); + return id; +} +exports["default"] = uniqueId; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/Component.ts": +/*!***********************************************!*\ + !*** ../../libs/ff-graph/source/Component.ts ***! + \***********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.Node = exports.types = void 0; +const Publisher_1 = __importDefault(__webpack_require__(/*! @ff/core/Publisher */ "../../libs/ff-core/source/Publisher.ts")); +const Property_1 = __webpack_require__(/*! ./Property */ "../../libs/ff-graph/source/Property.ts"); +Object.defineProperty(exports, "types", ({ enumerable: true, get: function () { return Property_1.types; } })); +const PropertyGroup_1 = __importDefault(__webpack_require__(/*! ./PropertyGroup */ "../../libs/ff-graph/source/PropertyGroup.ts")); +const ComponentTracker_1 = __importDefault(__webpack_require__(/*! ./ComponentTracker */ "../../libs/ff-graph/source/ComponentTracker.ts")); +const ComponentReference_1 = __importDefault(__webpack_require__(/*! ./ComponentReference */ "../../libs/ff-graph/source/ComponentReference.ts")); +const Node_1 = __importDefault(__webpack_require__(/*! ./Node */ "../../libs/ff-graph/source/Node.ts")); +exports.Node = Node_1.default; +//////////////////////////////////////////////////////////////////////////////// +/** + * Base class for components in a node-component system. + * + * ### Events + * - *"change"* - emits [[IComponentChangeEvent]] after the component's state (except changed properties) has changed. + * - *"update"* - emitted after the component has been updated due to changed properties. + * - *"dispose"* - emits [[IComponentDisposeEvent]] if the component is about to be disposed. + * + * ### See also + * - [[ComponentTracker]] + * - [[ComponentLink]] + * - [[ComponentType]] + * - [[ComponentOrType]] + * - [[Node]] + * - [[Graph]] + * - [[System]] + */ +class Component extends Publisher_1.default { + /** + * Protected constructor. Use [[Node.createComponent]] to create component instances. + * @param node Node to attach the new component to. + * @param id Unique id for the component. + * + * Note that during execution of the constructor, you have access to the component's + * node, graph, and system. The component has not yet been advertised to other components though. + */ + constructor(node, id) { + super({ knownEvents: false }); + this.ins = new PropertyGroup_1.default(this); + this.outs = new PropertyGroup_1.default(this); + this.changed = true; + this.updated = false; + this._name = ""; + this._tags = new Set(); + this._trackers = []; + this.node = node; + this.id = id; + } + static getTypeName(scope) { + return typeof scope === "function" ? scope.typeName : (typeof scope === "object" + ? scope.constructor.typeName : (scope || Component.typeName)); + } + /** + * Called after the component has been constructed and attached to a node. + * Override to perform initialization tasks where you need access to other components. + */ + create() { + this.node._addComponent(this); + // if graph is active, activate component + if (this.graph.isActive && this.activate) { + this.activate(); + } + } + /** + * Removes the component from its node and deletes it. + * Override to perform cleanup tasks (remove event listeners, etc.). + * Must call super implementation if overridden! + */ + dispose() { + // deactivate component if graph is active + if (this.graph.isActive && this.deactivate) { + this.deactivate(); + } + // emit dispose event + this.emit({ type: "dispose", component: this }); + // remove all links and trackers + this.ins.dispose(); + this.outs.dispose(); + this._trackers.forEach(tracker => tracker.dispose()); + // remove component from node + if (this.node) { + this.node._removeComponent(this); + // TODO: debug only + this.node = null; + } + } + /** + * True if the component is a node singleton, i.e. can only be added once per node. + */ + get isNodeSingleton() { + return this.constructor.isNodeSingleton; + } + /** + * True if the component is a graph singleton, i.e. can only be added once per graph. + */ + get isGraphSingleton() { + return this.constructor.isGraphSingleton; + } + /** + * True if the component is a system singleton, i.e. can only be added once per system. + */ + get isSystemSingleton() { + return this.constructor.isSystemSingleton; + } + /** + * Returns the type name of this component. + * @returns {string} + */ + get typeName() { + return this.constructor.typeName; + } + get displayTypeName() { + const typeName = this.typeName; + return typeName === "Component" ? typeName : typeName.substr(1); + } + get text() { + return this.constructor.text; + } + get icon() { + return this.constructor.icon; + } + /** + * Returns the name of this component. + */ + get name() { + return this._name; + } + get displayName() { + return this._name || this.text || this.displayTypeName; + } + /** + * Sets the name of this component. + * This emits an [[IComponentChangeEvent]]. + * @param value + */ + set name(value) { + this._name = value; + this.emit({ type: "change", component: this, what: "name" }); + } + /** + * Returns the set of tags this component is associated with. + */ + get tags() { + return this._tags; + } + /** + * Adds a tag to this component. Adding a tag that already exists has no effect. + * @param tag The tag name. Valid tag names are all non-empty strings except "tag". + */ + addTag(tag) { + if (!this._tags.has(tag)) { + this._tags.add(tag); + this.node._addComponentTag(tag, this); + } + } + /** + * Removes a tag from this component. Removing a non-existing tag has no effect. + * @param tag The tag name. Valid tag names are all non-empty strings except "tag". + */ + removeTag(tag) { + if (this._tags.has(tag)) { + this._tags.delete(tag); + this.node._removeComponentTag(tag, this); + } + } + /** + * Returns the graph this component and its node belong to. + */ + get graph() { + return this.node.graph; + } + /** + * Returns the system this component and its node belong to. + */ + get system() { + return this.node.system; + } + /** + * Returns the set of sibling components of this component. + * Sibling components are components belonging to the same node. + */ + get components() { + return this.node.components; + } + /** + * Returns true if the component's graph is active. + */ + get isActive() { + return this.graph.isActive; + } + getComponent(componentOrType, nothrow = false) { + return this.node.components.get(componentOrType, nothrow); + } + getComponents(componentOrType) { + return this.node.components.getArray(componentOrType); + } + getComponentsByTag(tag) { + return this.node.components.getByTag(tag); + } + createComponent(componentOrType) { + return this.node.createComponent(componentOrType); + } + getOrCreateComponent(componentOrType) { + return this.node.components.get(componentOrType, true) || this.node.createComponent(componentOrType); + } + hasComponent(componentOrType) { + return this.node.components.has(componentOrType); + } + getGraphComponent(componentOrType, nothrow = false) { + return this.node.graph.components.get(componentOrType, nothrow); + } + getGraphComponents(componentOrType) { + return this.node.graph.components.getArray(componentOrType); + } + getGraphComponentsByTag(tag) { + return this.node.graph.components.getByTag(tag); + } + hasGraphComponent(componentOrType) { + return this.node.graph.components.has(componentOrType); + } + getMainComponent(componentOrType, nothrow = false) { + return this.node.system.graph.components.get(componentOrType, nothrow); + } + getMainComponents(componentOrType) { + return this.node.system.graph.components.getArray(componentOrType); + } + getMainComponentsByTag(tag) { + return this.node.system.graph.components.getByTag(tag); + } + hasMainComponent(componentOrType) { + return this.node.system.graph.components.has(componentOrType); + } + getSystemComponent(componentOrType, nothrow = false) { + return this.node.system.components.get(componentOrType, nothrow); + } + getSystemComponents(componentOrType) { + return this.node.system.components.getArray(componentOrType); + } + getSystemComponentsByTag(tag) { + return this.node.system.components.getByTag(tag); + } + hasSystemComponent(componentOrType) { + return this.node.system.components.has(componentOrType); + } + getComponentById(id) { + return this.node.system.components.getById(id); + } + getNode(nodeOrType, nothrow = false) { + return this.node.graph.nodes.get(nodeOrType, nothrow); + } + getNodes(nodeOrType) { + return this.node.graph.nodes.getArray(nodeOrType); + } + getNodesByTag(tag) { + return this.node.graph.nodes.getByTag(tag); + } + hasNode(nodeOrType) { + return this.node.graph.nodes.has(nodeOrType); + } + getMainNode(nodeOrType, nothrow = false) { + return this.node.system.graph.nodes.get(nodeOrType, nothrow); + } + getMainNodes(nodeOrType) { + return this.node.system.graph.nodes.getArray(nodeOrType); + } + getMainNodesByTag(tag) { + return this.node.system.graph.nodes.getByTag(tag); + } + hasMainNode(nodeOrType) { + return this.node.system.graph.nodes.has(nodeOrType); + } + getSystemNode(nodeOrType, nothrow = false) { + return this.node.system.nodes.get(nodeOrType, nothrow); + } + getSystemNodes(nodeOrType) { + return this.node.system.nodes.getArray(nodeOrType); + } + getSystemNodesByTag(tag) { + return this.node.system.nodes.getByTag(tag); + } + hasSystemNode(nodeOrType) { + return this.node.system.nodes.has(nodeOrType); + } + getNodeById(id) { + return this.node.system.nodes.getById(id); + } + activate() { + } + /** + * Called during each cycle if the component's input properties have changed. + * Override to update the status of the component based on the input properties. + * @param context Information about the current update cycle. + * @returns True if the state of the component has changed. + */ + update(context) { + throw new Error("this should never be called"); + } + /** + * Called during each cycle, after the component has been updated. + * Override to let the component perform regular tasks. + * @param context Information about the current update cycle. + * @returns True if the state of the component has changed. + */ + tick(context) { + throw new Error("this should never be called"); + } + /** + * Called after rendering is completed. + * Override to perform update operations which need to happen + * only after all rendering is done. + * @param context Information about the current update cycle. + * @returns True if the state of the component has changed. + */ + tock(context) { + throw new Error("this should never be called"); + } + deactivate() { + } + requestSort() { + this.graph.requestSort(); + } + /** + * Returns true if this component has or inherits from the given type. + * @param scope + */ + is(scope) { + const typeName = Component.getTypeName(scope); + let prototype = this; + do { + prototype = Object.getPrototypeOf(prototype); + if (prototype.constructor.typeName === typeName) { + return true; + } + } while (prototype.constructor.typeName !== Component.typeName); + return false; + } + /** + * Removes links from all input and output properties. + */ + unlinkAllProperties() { + this.ins.unlinkAllProperties(); + this.outs.unlinkAllProperties(); + } + /** + * Sets the changed flags of this component and of all input properties to false; + */ + resetChanged() { + this.changed = false; + const ins = this.ins.properties; + for (let i = 0, n = ins.length; i < n; ++i) { + ins[i].changed = false; + } + const outs = this.outs.properties; + for (let i = 0, n = outs.length; i < n; ++i) { + outs[i].changed = false; + } + } + /** + * Tracks the given component type. If a component of this type is added + * to or removed from the node, it will be added or removed from the tracker. + * @param {ComponentOrType} componentOrType + * @param {(component: T) => void} didAdd + * @param {(component: T) => void} willRemove + */ + trackComponent(componentOrType, didAdd, willRemove) { + const tracker = new ComponentTracker_1.default(this.node.components, componentOrType, didAdd, willRemove); + this._trackers.push(tracker); + return tracker; + } + /** + * Returns a weak reference to a component. + * The reference is set to null after the linked component is removed. + * @param componentOrType The type of component this reference accepts, or the component to link. + */ + referenceComponent(componentOrType) { + return new ComponentReference_1.default(this.system, componentOrType); + } + /** + * Returns a text representation of the component. + * @returns {string} + */ + toString() { + return `${this.typeName}${this.name ? " (" + this.name + ")" : ""}`; + } + dump(indent = "") { + console.log(indent + `%cComponent '${this.typeName}' (${this.displayName})`, "color: green"); + this.ins.properties.forEach(prop => prop.dump(indent + " IN ")); + this.outs.properties.forEach(prop => prop.dump(indent + " OUT ")); + } + toJSON() { + let json = {}; + const jsonIns = this.ins.toJSON(); + if (jsonIns) { + json.ins = jsonIns; + } + const jsonOuts = this.outs.toJSON(); + if (jsonOuts) { + json.outs = jsonOuts; + } + return json; + } + fromJSON(json) { + if (json.ins) { + this.ins.fromJSON(json.ins); + } + if (json.outs) { + this.outs.fromJSON(json.outs); + } + } + referencesFromJSON(json) { + const dict = this.system.components.getDictionary(); + if (json.ins) { + this.ins.linksFromJSON(json.ins, dict); + } + if (json.outs) { + this.outs.linksFromJSON(json.outs, dict); + } + } + addCustomInput(path, schema, index) { + this.changed = true; + return this.ins.createCustomProperty(path, schema, index); + } + allowCustomInput(schema) { + return false; + } + addCustomOutput(path, schema, index) { + return this.outs.createCustomProperty(path, schema, index); + } + allowCustomOutput(schema) { + return false; + } + /** + * Adds input properties to the component, specified by the provided property templates. + * @param templates A plain object with property templates. + * @param index Optional index at which to insert the new properties. + */ + addInputs(templates, index) { + return this.ins.createProperties(templates, index); + } + /** + * Adds output properties to the component, specified by the provided property templates. + * @param templates A plain object with property templates. + * @param index Optional index at which to insert the new properties. + */ + addOutputs(templates, index) { + return this.outs.createProperties(templates, index); + } +} +exports["default"] = Component; +Component.typeName = "Component"; +Component.text = ""; +Component.icon = ""; +Component.isNodeSingleton = true; +Component.isGraphSingleton = false; +Component.isSystemSingleton = false; +Component.prototype.activate = null; +Component.prototype.update = null; +Component.prototype.tick = null; +Component.prototype.tock = null; +Component.prototype.deactivate = null; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/ComponentReference.ts": +/*!********************************************************!*\ + !*** ../../libs/ff-graph/source/ComponentReference.ts ***! + \********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importDefault(__webpack_require__(/*! ./Component */ "../../libs/ff-graph/source/Component.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * Maintains a weak reference to a component. + * The reference is set to null after the linked component is removed. + */ +class ComponentReference { + constructor(system, scope) { + this._typeName = scope ? Component_1.default.getTypeName(scope) : null; + this._id = scope instanceof Component_1.default ? scope.id : undefined; + this._system = system; + } + get component() { + return this._id ? this._system.components.getById(this._id) || null : null; + } + set component(component) { + if (component && this._typeName && !(component instanceof this._system.registry.getType(this._typeName))) { + throw new Error(`can't assign component of class '${component.constructor.name || "unknown"}' to link of class '${this._typeName}'`); + } + this._id = component ? component.id : undefined; + } +} +exports["default"] = ComponentReference; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/ComponentTracker.ts": +/*!******************************************************!*\ + !*** ../../libs/ff-graph/source/ComponentTracker.ts ***! + \******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importDefault(__webpack_require__(/*! ./Component */ "../../libs/ff-graph/source/Component.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * Tracks components of a specific type in the same node. + * Maintains a reference to the component if found and executes + * callbacks if the component of the tracked type is added or removed. + */ +class ComponentTracker { + constructor(registry, scope, didAdd, willRemove) { + this.typeName = Component_1.default.getTypeName(scope); + this.didAdd = didAdd; + this.willRemove = willRemove; + this._registry = registry; + registry.on(this.typeName, this.onComponent, this); + this.component = registry.get(scope, true); + if (this.component && didAdd) { + didAdd(this.component); + } + } + dispose() { + this._registry.off(this.typeName, this.onComponent, this); + this.component = null; + this.didAdd = null; + this.willRemove = null; + } + onComponent(event) { + if (event.add) { + this.component = event.object; + this.didAdd && this.didAdd(event.object); + } + else if (event.remove) { + this.willRemove && this.willRemove(event.object); + this.component = null; + } + } +} +exports["default"] = ComponentTracker; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/Graph.ts": +/*!*******************************************!*\ + !*** ../../libs/ff-graph/source/Graph.ts ***! + \*******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const uniqueId_1 = __importDefault(__webpack_require__(/*! @ff/core/uniqueId */ "../../libs/ff-core/source/uniqueId.ts")); +const Publisher_1 = __importDefault(__webpack_require__(/*! @ff/core/Publisher */ "../../libs/ff-core/source/Publisher.ts")); +const LinkableSorter_1 = __importDefault(__webpack_require__(/*! ./LinkableSorter */ "../../libs/ff-graph/source/LinkableSorter.ts")); +const Component_1 = __importDefault(__webpack_require__(/*! ./Component */ "../../libs/ff-graph/source/Component.ts")); +const Node_1 = __importDefault(__webpack_require__(/*! ./Node */ "../../libs/ff-graph/source/Node.ts")); +const ObjectRegistry_1 = __importDefault(__webpack_require__(/*! @ff/core/ObjectRegistry */ "../../libs/ff-core/source/ObjectRegistry.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * Graph in a graph/node/component system. A graph contains a collection of nodes. + * Graphs can be nested, i.e. a graph can be a subgraph of another graph, the parent graph. + * + * ### See also + * - [[Component]] + * - [[Node]] + * - [[System]] + */ +class Graph extends Publisher_1.default { + /** + * Creates a new graph instance. + * @param system System this graph belongs to. + * @param parent Optional parent component of this graph. + */ + constructor(system, parent) { + super({ knownEvents: false }); + /** Collection of all nodes in this graph. */ + this.nodes = new ObjectRegistry_1.default(Node_1.default); + /** Collection of all components in this graph. */ + this.components = new ObjectRegistry_1.default(Component_1.default); + /** List of root hierarchy components in this graph. */ + this.roots = []; + this._sorter = new LinkableSorter_1.default(); + this._sortRequested = true; + this._sortedList = null; + this._tockList = []; + this._isActive = false; + this.system = system; + this.parent = parent; + } + get isActive() { + return this._isActive; + } + getComponent(componentOrType, nothrow = false) { + return this.components.get(componentOrType, nothrow); + } + getComponents(componentOrType) { + return this.components.getArray(componentOrType); + } + getComponentsByTag(tag) { + return this.components.getByTag(tag); + } + hasComponent(componentOrType) { + return this.components.has(componentOrType); + } + getMainComponent(componentOrType, nothrow = false) { + return this.system.graph.components.get(componentOrType, nothrow); + } + getMainComponents(componentOrType) { + return this.system.graph.components.getArray(componentOrType); + } + getMainComponentsByTag(tag) { + return this.system.graph.components.getByTag(tag); + } + hasMainComponent(componentOrType) { + return this.system.graph.components.has(componentOrType); + } + getSystemComponent(componentOrType, nothrow = false) { + return this.system.components.get(componentOrType, nothrow); + } + getSystemComponents(componentOrType) { + return this.system.components.getArray(componentOrType); + } + getSystemComponentsByTag(tag) { + return this.system.components.getByTag(tag); + } + hasSystemComponent(componentOrType) { + return this.system.components.has(componentOrType); + } + getComponentById(id) { + return this.system.components.getById(id); + } + getNode(nodeOrType, nothrow = false) { + return this.nodes.get(nodeOrType, nothrow); + } + getNodes(nodeOrType) { + return this.nodes.getArray(nodeOrType); + } + getNodesByTag(tag) { + return this.nodes.getByTag(tag); + } + hasNode(nodeOrType) { + return this.nodes.has(nodeOrType); + } + getMainNode(nodeOrType, nothrow = false) { + return this.system.graph.nodes.get(nodeOrType, nothrow); + } + getMainNodes(nodeOrType) { + return this.system.graph.nodes.getArray(nodeOrType); + } + getMainNodesByTag(tag) { + return this.system.graph.nodes.getByTag(tag); + } + hasMainNode(nodeOrType) { + return this.system.graph.nodes.has(nodeOrType); + } + getSystemNode(nodeOrType, nothrow = false) { + return this.system.nodes.get(nodeOrType, nothrow); + } + getSystemNodes(nodeOrType) { + return this.system.nodes.getArray(nodeOrType); + } + getSystemNodesByTag(tag) { + return this.system.nodes.getByTag(tag); + } + hasSystemNode(nodeOrType) { + return this.system.nodes.has(nodeOrType); + } + getNodeById(id) { + return this.system.nodes.getById(id); + } + /** + * Calls activate() on all components in the graph. + * This is done before any calls to update(), tick(), and tock(). + */ + activate() { + if (this._isActive) { + return; + } + this._isActive = true; + if (this._sortRequested) { + this._sortRequested = false; + this.sort(); + } + const components = this._sortedList; + for (let i = 0, n = components.length; i < n; ++i) { + const component = components[i]; + if (component.activate) { + component.activate(); + } + } + } + /** + * Calls deactivate() on all components in the graph. + * After a call to deactivate, there are no more calls to update(), tick(), tock(). + */ + deactivate() { + if (!this._isActive) { + return; + } + this._isActive = false; + const components = this._sortedList; + for (let i = 0, n = components.length; i < n; ++i) { + const component = components[i]; + if (component.deactivate) { + component.deactivate(); + } + } + } + /** + * Called at the begin of each frame cycle. Calls update() on all components + * in the graph whose changed flag is set, then calls tick() on all components. + * Returns true if at least one component changed its state. + * @param context Context-specific information such as time, etc. + * @returns true if at least one component was updated. + */ + tick(context) { + if (!this._isActive) { + return; + } + if (this._sortRequested) { + this._sortRequested = false; + this.sort(); + } + // call update on components in topological sort order + const components = this._sortedList; + let updated = false; + for (let i = 0, n = components.length; i < n; ++i) { + const component = components[i]; + component.updated = false; + if (component.changed) { + if (component.update && component.update(context)) { + component.updated = true; + } + if (component.tick && component.tick(context)) { + component.updated = true; + } + component.resetChanged(); + } + else if (component.tick && component.tick(context)) { + component.updated = true; + } + if (component.updated) { + updated = true; + component.emit("update"); + } + } + return updated; + } + /** + * Calls tock() on all components in the graph. + * The tock() call happens at the end of a frame cycle. + * @param context Context-specific information such as time, etc. + * @returns true if at least one component was updated. + */ + tock(context) { + if (!this._isActive) { + return; + } + const components = this._tockList; + let updated = false; + for (let i = 0, n = components.length; i < n; ++i) { + updated = components[i].tock(context) || updated; + } + return updated; + } + /** + * Removes all content, i.e. all nodes and components from the graph. + */ + clear() { + const nodes = this.nodes.cloneArray().reverse(); + for (let i = 0, n = nodes.length; i < n; ++i) { + nodes[i].dispose(); + } + if (this.nodes.length > 0) { + throw new Error("graph not empty"); + } + } + /** + * Requests a topological sort of the list of components based on how they are interlinked. + * The sort is executed before the next update. + */ + requestSort() { + this._sortRequested = true; + } + sort() { + this._sortedList = this._sorter.sort(this.components.getArray()); + const name = this.parent ? this.parent.name || this.parent.typeName : "System"; + if (ENV_DEVELOPMENT) { + console.log("Graph.sort - %s: sorted %s components", name, this._sortedList.length); + //this._sortedList.forEach((comp, index) => console.log("#%s - %s (node: %s)", index, comp.displayName, comp.node.displayName)); + } + } + /** + * Creates a new node of the given type. Adds it to the graph. + * @param nodeOrType Type of the node to create. + * @param name Optional name for the node. + * @param id Optional unique identifier for the node (must omit unless serializing). + */ + createCustomNode(nodeOrType, name, id) { + const type = this.system.registry.getType(nodeOrType); + if (!type) { + throw new Error(`node type '${Node_1.default.getTypeName(nodeOrType)}' not registered`); + } + const node = new type(this, id || (0, uniqueId_1.default)(12, this.system.nodes.getDictionary())); + node.create(); + if (name) { + node.name = name; + } + if (!id) { + // only if we're not serializing + node.createComponents(); + // TODO: Temporarily disabled + node.unlock(); + // prohibit adding/removing components + //node.lock(); + } + return node; + } + /** + * Creates a new, plain, empty node (of base type [[Node]]). Adds it to the graph. + * @param name Optional name for the node. + * @param id Optional unique identifier for the node (must omit unless serializing). + */ + createNode(name, id) { + const node = new Node_1.default(this, id || (0, uniqueId_1.default)(12, this.system.nodes.getDictionary())); + node.create(); + if (name) { + node.name = name; + } + // allow adding/removing components + node.unlock(); + return node; + } + findNodeByName(name, nodeOrType) { + const nodes = this.nodes.getArray(nodeOrType); + for (let i = 0, n = nodes.length; i < n; ++i) { + if (nodes[i].name === name) { + return nodes[i]; + } + } + return undefined; + } + findRootNodes(nodeOrType) { + const nodes = this.nodes.getArray(nodeOrType); + const result = []; + for (let i = 0, n = nodes.length; i < n; ++i) { + const hierarchy = nodes[i].components.get("CHierarchy", true); + if (!hierarchy || !hierarchy.parent) { + result.push(nodes[i]); + } + } + return result; + } + /** + * Returns a text representation of the graph. + * @param verbose + */ + toString(verbose = false) { + const nodes = this.nodes.getArray(); + const numComponents = this.components.count(); + const text = `Graph - ${nodes.length} nodes, ${numComponents} components.`; + if (verbose) { + return text + "\n" + nodes.map(node => node.toString(true)).join("\n"); + } + return text; + } + dump(indent = "") { + console.log(indent + "%cGraph", "color: red"); + const roots = this.findRootNodes(); + roots.forEach(node => node.dump(indent + " ")); + } + /** + * Serializes the graph, its nodes and components. + * Returns graph serialization data, which must be cloned or stringified immediately. + */ + toJSON() { + const json = {}; + const jsonNodes = []; + const nodes = this.nodes.getArray(); + for (let i = 0, n = nodes.length; i < n; ++i) { + const node = nodes[i]; + const jsonNode = this.nodeToJSON(node); + jsonNode.type = node.typeName; + jsonNode.id = node.id; + if (node.name) { + jsonNode.name = node.name; + } + jsonNodes.push(jsonNode); + } + if (jsonNodes.length > 0) { + json.nodes = jsonNodes; + } + return json; + } + /** + * Deserializes the graph, its nodes and components. + * @param json serialized graph data. + */ + fromJSON(json) { + if (json.nodes) { + json.nodes.forEach(jsonNode => { + const node = this.createCustomNode(jsonNode.type, jsonNode.name, jsonNode.id); + node.fromJSON(jsonNode); + }); + // deserialize references between graphs, nodes, and components + json.nodes.forEach(jsonNode => { + const node = this.nodes.getById(jsonNode.id); + node.referencesFromJSON(jsonNode); + }); + } + } + /** + * Override to control how nodes are serialized. + * Return serialization data or null if the node should be excluded from serialization. + * @param node The node to be serialized. + */ + nodeToJSON(node) { + return node.toJSON(); + } + /** + * Adds a node to the graph and the system. Called by [[Node.attach]], do not call directly. + * @param node + * @private + */ + _addNode(node) { + this.nodes.add(node); + this.system._addNode(node); + } + /** + * Removes a node from the graph and the system. Called by [[Node.detach]], do not call directly. + * @param node + * @private + */ + _removeNode(node) { + this.system._removeNode(node); + this.nodes.remove(node); + } + /** + * Registers a node with a given tag. + * @param tag + * @param node + * @private + */ + _addNodeTag(tag, node) { + this.nodes.addByTag(tag, node); + this.system._addNodeTag(tag, node); + } + /** + * Unregisters a node from a given tag. + * @param tag + * @param node + * @private + */ + _removeNodeTag(tag, node) { + this.system._removeNodeTag(tag, node); + this.nodes.removeByTag(tag, node); + } + /** + * Adds a component to the graph and the system. Called by [[Component.attach]], do not call directly. + * @param component + * @private + */ + _addComponent(component) { + if (component.isGraphSingleton && this.components.has(component)) { + throw new Error(`only one component of type '${component.typeName}' allowed per graph`); + } + this.components.add(component); + this.system._addComponent(component); + if (component.tock) { + this._tockList.push(component); + } + this._sortRequested = true; + } + /** + * Removes a component from the graph and the system. Called by [[Component.dispose]], do not call directly. + * @param component + * @private + */ + _removeComponent(component) { + this.system._removeComponent(component); + this.components.remove(component); + if (component.tock) { + this._tockList.splice(this._tockList.indexOf(component), 1); + } + this._sortRequested = true; + } + /** + * Registers a component with a given tag. + * @param tag + * @param component + * @private + */ + _addComponentTag(tag, component) { + this.components.addByTag(tag, component); + this.system._addComponentTag(tag, component); + } + /** + * Unregisters a component from a given tag. + * @param tag + * @param component + * @private + */ + _removeComponentTag(tag, component) { + this.system._removeComponentTag(tag, component); + this.components.removeByTag(tag, component); + } + _addRoot(component) { + this.roots.push(component); + if (this.parent) { + this.parent.onAddInnerRoot(component); + } + } + _removeRoot(component) { + if (this.parent) { + this.parent.onRemoveInnerRoot(component); + } + this.roots.splice(this.roots.indexOf(component), 1); + } +} +exports["default"] = Graph; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/LinkableSorter.ts": +/*!****************************************************!*\ + !*** ../../libs/ff-graph/source/LinkableSorter.ts ***! + \****************************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +//////////////////////////////////////////////////////////////////////////////// +/** + * Sorts an array of [[ILinkable]] such that if a is linked to b, a comes before b. + */ +class LinkableSorter { + constructor() { + this.visited = {}; + this.visiting = {}; + this.sorted = []; + } + sort(linkables) { + for (let i = 0, n = linkables.length; i < n; ++i) { + this.visit(linkables[i]); + } + const sorted = this.sorted; + this.visited = {}; + this.visiting = {}; + this.sorted = []; + return sorted; + } + visit(linkable) { + const visited = this.visited; + const visiting = this.visiting; + if (visited[linkable.id] || visiting[linkable.id]) { + return; + } + visiting[linkable.id] = true; + // for each in/out property, follow all outgoing links + const outProps = linkable.outs.properties.concat(linkable.ins.properties); + for (let i0 = 0, n0 = outProps.length; i0 < n0; ++i0) { + const outLinks = outProps[i0].outLinks; + for (let i1 = 0, n1 = outLinks.length; i1 < n1; ++i1) { + const ins = outLinks[i1].destination.group; + // follow outgoing links at input properties + const inProps = ins.properties; + for (let i2 = 0, n2 = inProps.length; i2 < n2; ++i2) { + const links = inProps[i2].outLinks; + for (let i3 = 0, n3 = links.length; i3 < n3; ++i3) { + const linkedIns = links[i3].destination.group; + this.visit(linkedIns.linkable); + } + } + this.visit(ins.linkable); + } + } + visiting[linkable.id] = undefined; + visited[linkable.id] = true; + this.sorted.unshift(linkable); + } +} +exports["default"] = LinkableSorter; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/Node.ts": +/*!******************************************!*\ + !*** ../../libs/ff-graph/source/Node.ts ***! + \******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const uniqueId_1 = __importDefault(__webpack_require__(/*! @ff/core/uniqueId */ "../../libs/ff-core/source/uniqueId.ts")); +const Publisher_1 = __importDefault(__webpack_require__(/*! @ff/core/Publisher */ "../../libs/ff-core/source/Publisher.ts")); +const ObjectRegistry_1 = __importDefault(__webpack_require__(/*! @ff/core/ObjectRegistry */ "../../libs/ff-core/source/ObjectRegistry.ts")); +const Component_1 = __importDefault(__webpack_require__(/*! ./Component */ "../../libs/ff-graph/source/Component.ts")); +/** + * Node in an graph/node/component system. + * + * ### Events + * - *"change"* - emits [[INodeChangeEvent]] after the node's state has changed. + * - *"dispose"* - emits [[INodeDisposeEvent]] if the node is about to be disposed. + * + * ### See also + * - [[Component]] + * - [[Graph]] + * - [[System]] + */ +class Node extends Publisher_1.default { + /** + * Protected constructor. Please use [[Graph.createNode]] / [[Graph.createCustomNode]] to create node instances. + * @param graph + * @param id Unique id for the node. A unique id is usually created automatically, + * do not specify except while de-serializing the component. + * + * Note that during execution of the constructor, the node is not yet attached to a graph/system. + * Do not try to get access to other nodes, components, the parent graph, or the system here. + */ + constructor(graph, id) { + super({ knownEvents: false }); + this.graph = null; + /** Collection of all components in this node. */ + this.components = new ObjectRegistry_1.default(Component_1.default); + this._name = ""; + this._tags = new Set(); + this._isLocked = undefined; + this.graph = graph; + this.id = id; + } + static getTypeName(scope) { + return typeof scope === "function" ? scope.typeName : (typeof scope === "object" + ? scope.constructor.typeName : (scope || Node.typeName)); + } + /** + * Returns the class name of this node. + */ + get typeName() { + return this.constructor.typeName; + } + get displayTypeName() { + const typeName = this.typeName; + return typeName === "Node" ? typeName : typeName.substr(1); + } + get isLocked() { + return this._isLocked; + } + get text() { + return this.constructor.text; + } + get icon() { + return this.constructor.icon; + } + /** + * Returns the name of this node. + */ + get name() { + return this._name; + } + get displayName() { + return this._name || this.text || this.displayTypeName; + } + /** + * Sets the name of this node. + * This emits an [[INodeChangeEvent]] + * @param value + */ + set name(value) { + this._name = value; + this.emit({ type: "change", what: "name", node: this }); + } + /** + * Returns the set of tags this node is associated with. + */ + get tags() { + return this._tags; + } + /** + * Adds a tag to this node. Adding a tag that already exists has no effect. + * @param tag The tag name. Valid tag names are all non-empty strings except "tag". + */ + addTag(tag) { + if (!this._tags.has(tag)) { + this._tags.add(tag); + this.graph._addNodeTag(tag, this); + } + } + /** + * Removes a tag from this node. Removing a non-existing tag has no effect. + * @param tag The tag name. Valid tag names are all non-empty strings except "tag". + */ + removeTag(tag) { + if (this._tags.has(tag)) { + this._tags.delete(tag); + this.graph._removeNodeTag(tag, this); + } + } + /** + * Returns the system this node and its graph belong to. + */ + get system() { + return this.graph.system; + } + getComponent(componentOrType, nothrow = false) { + return this.components.get(componentOrType, nothrow); + } + getComponents(componentOrType) { + return this.components.getArray(componentOrType); + } + getComponentsByTag(tag) { + return this.components.getByTag(tag); + } + getOrCreateComponent(componentOrType) { + return this.components.get(componentOrType, true) || this.createComponent(componentOrType); + } + hasComponent(componentOrType) { + return this.components.has(componentOrType); + } + getGraphComponent(componentOrType, nothrow = false) { + return this.graph.components.get(componentOrType, nothrow); + } + getGraphComponents(componentOrType) { + return this.graph.components.getArray(componentOrType); + } + getGraphComponentsByTag(tag) { + return this.graph.components.getByTag(tag); + } + hasGraphComponent(componentOrType) { + return this.graph.components.has(componentOrType); + } + getMainComponent(componentOrType, nothrow = false) { + return this.graph.system.graph.components.get(componentOrType, nothrow); + } + getMainComponents(componentOrType) { + return this.graph.system.graph.components.getArray(componentOrType); + } + getMainComponentsByTag(tag) { + return this.graph.system.graph.components.getByTag(tag); + } + hasMainComponent(componentOrType) { + return this.graph.system.graph.components.has(componentOrType); + } + getSystemComponent(componentOrType, nothrow = false) { + return this.graph.system.components.get(componentOrType, nothrow); + } + getSystemComponents(componentOrType) { + return this.graph.system.components.getArray(componentOrType); + } + getSystemComponentsByTag(tag) { + return this.graph.system.components.getByTag(tag); + } + hasSystemComponent(componentOrType) { + return this.graph.system.components.has(componentOrType); + } + getComponentById(id) { + return this.graph.system.components.getById(id); + } + getNode(nodeOrType, nothrow = false) { + return this.graph.nodes.get(nodeOrType, nothrow); + } + getNodes(nodeOrType) { + return this.graph.nodes.getArray(nodeOrType); + } + getNodesByTag(tag) { + return this.graph.nodes.getByTag(tag); + } + hasNode(nodeOrType) { + return this.graph.nodes.has(nodeOrType); + } + getMainNode(nodeOrType, nothrow = false) { + return this.graph.system.graph.nodes.get(nodeOrType, nothrow); + } + getMainNodes(nodeOrType) { + return this.graph.system.graph.nodes.getArray(nodeOrType); + } + getMainNodesByTag(tag) { + return this.graph.system.graph.nodes.getByTag(tag); + } + hasMainNode(nodeOrType) { + return this.graph.system.graph.nodes.has(nodeOrType); + } + getSystemNode(nodeOrType, nothrow = false) { + return this.graph.system.nodes.get(nodeOrType, nothrow); + } + getSystemNodes(nodeOrType) { + return this.graph.system.nodes.getArray(nodeOrType); + } + getSystemNodesByTag(tag) { + return this.graph.system.nodes.getByTag(tag); + } + hasSystemNode(nodeOrType) { + return this.graph.system.nodes.has(nodeOrType); + } + getNodeById(id) { + return this.graph.system.nodes.getById(id); + } + lock() { + if (this._isLocked === false) { + throw new Error("can't lock an unlocked node again"); + } + this._isLocked = true; + } + unlock() { + this._isLocked = false; + } + /** + * Adds this node to the given graph and the system. + */ + create() { + this.graph._addNode(this); + } + /** + * Override in custom node types to create a predefined set of components. + * Note that this function is not called if a node is restored from serialization data. + */ + createComponents() { + } + /** + * Removes all components from this node. + */ + clear() { + // dispose components + const componentList = this.components.getArray().slice(); + componentList.forEach(component => component.dispose()); + } + /** + * Must be called to delete/destroy the node. This unregisters the node + * and all its components from the system. + */ + dispose() { + // dispose components + const componentList = this.components.cloneArray().reverse(); + componentList.forEach(component => component.dispose()); + // emit dispose event + this.emit({ type: "dispose", node: this }); + // remove node from system and graph + if (this.graph) { + this.graph._removeNode(this); + // TODO: debug only + this.graph = null; + } + } + /** + * Creates a new component of the given type. Adds it to this node. + * @param componentOrType Component constructor, type name, or instance. + * @param name Optional name for the component. + * @param id Optional unique identifier for the component (must omit unless serializing). + */ + createComponent(componentOrType, name, id) { + if (this._isLocked === true) { + throw new Error("node is locked, can't create component"); + } + const type = this.system.registry.getType(componentOrType); + if (!type) { + throw new Error(`component type '${Component_1.default.getTypeName(componentOrType)}' not registered`); + } + const component = new type(this, id || (0, uniqueId_1.default)(12, this.system.components.getDictionary())); + component.create(); + if (name) { + component.name = name; + } + return component; + } + /** + * Tests whether the node is of or descends from the given type. + * @param scope Node constructor, type name, or instance. + */ + is(scope) { + const typeName = Node.getTypeName(scope); + let prototype = this; + do { + prototype = Object.getPrototypeOf(prototype); + if (prototype.constructor.typeName === typeName) { + return true; + } + } while (prototype.constructor.typeName !== Node.typeName); + return false; + } + /** + * Returns a text representation of the node. + * @param verbose + */ + toString(verbose = false) { + const components = this.components.getArray(); + const text = `Node '${this.name}' - ${components.length} components`; + if (verbose) { + return text + "\n" + components.map(component => " " + component.toString()).join("\n"); + } + return text; + } + dump(indent = "") { + console.log(indent + `%cNode '${this.typeName}' (${this.displayName})`, "color: blue"); + this.components.getArray().forEach(comp => comp.dump(indent + " ")); + } + /** + * Serializes the node and its components. + * Return node serialization data, or null if the node should be excluded from serialization. + */ + toJSON() { + const json = {}; + const jsonComponents = []; + if (this._isLocked) { + json.locked = true; + } + const components = this.components.getArray(); + for (let i = 0, n = components.length; i < n; ++i) { + const component = components[i]; + const jsonComp = this.componentToJSON(component); + if (jsonComp) { + jsonComp.type = component.typeName; + jsonComp.id = component.id; + if (component.name) { + jsonComp.name = component.name; + } + jsonComponents.push(jsonComp); + } + } + if (jsonComponents.length > 0) { + json.components = jsonComponents; + } + return json; + } + /** + * Deserializes the node and its components. + * @param json serialized node data. + */ + fromJSON(json) { + this._isLocked = !!json.locked; + if (json.components) { + json.components.forEach(jsonComp => this.componentFromJSON(jsonComp)); + } + } + /** + * Override to control how components are deserialized. + * @param jsonComp The JSON data for the component to be deserialized. + */ + componentFromJSON(jsonComp) { + const component = this.createComponent(jsonComp.type, jsonComp.name, jsonComp.id); + component.fromJSON(jsonComp); + } + /** + * Deserializes the links of all components. + * @param json serialized component data. + */ + referencesFromJSON(json) { + if (json.components) { + json.components.forEach(jsonComp => { + const component = this.components.getById(jsonComp.id); + component.referencesFromJSON(jsonComp); + }); + } + } + /** + * Override to control how components are serialized. + * Return serialization data or null if the component should be excluded from serialization. + * @param component The component to be serialized. + */ + componentToJSON(component) { + return component.toJSON(); + } + /** + * Adds a component to the node, the node's graph and the system. Called by [[Component.attach]], + * do not call directly. + * @param component + * @private + */ + _addComponent(component) { + if (component.isNodeSingleton && this.components.has(component)) { + throw new Error(`only one component of type '${component.typeName}' allowed per node`); + } + this.components.add(component); + this.graph._addComponent(component); + } + /** + * Removes a component from the node, the node's graph and the system. Called by [[Component.detach]], + * do not call directly. + * @param component + * @private + */ + _removeComponent(component) { + this.graph._removeComponent(component); + this.components.remove(component); + } + _addComponentTag(tag, component) { + this.components.addByTag(tag, component); + this.graph._addComponentTag(tag, component); + } + _removeComponentTag(tag, component) { + this.graph._removeComponentTag(tag, component); + this.components.removeByTag(tag, component); + } +} +exports["default"] = Node; +Node.typeName = "Node"; +Node.text = ""; +Node.icon = ""; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/Property.ts": +/*!**********************************************!*\ + !*** ../../libs/ff-graph/source/Property.ts ***! + \**********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.types = exports.schemas = void 0; +const isSubclass_1 = __importDefault(__webpack_require__(/*! @ff/core/isSubclass */ "../../libs/ff-core/source/isSubclass.ts")); +const Publisher_1 = __importDefault(__webpack_require__(/*! @ff/core/Publisher */ "../../libs/ff-core/source/Publisher.ts")); +const convert_1 = __webpack_require__(/*! ./convert */ "../../libs/ff-graph/source/convert.ts"); +const PropertyLink_1 = __importDefault(__webpack_require__(/*! ./PropertyLink */ "../../libs/ff-graph/source/PropertyLink.ts")); +const propertyTypes_1 = __webpack_require__(/*! ./propertyTypes */ "../../libs/ff-graph/source/propertyTypes.ts"); +Object.defineProperty(exports, "schemas", ({ enumerable: true, get: function () { return propertyTypes_1.schemas; } })); +Object.defineProperty(exports, "types", ({ enumerable: true, get: function () { return propertyTypes_1.types; } })); +/** + * Linkable property. + */ +class Property extends Publisher_1.default { + /** + * Creates a new linkable property. + * @param path Name and group(s) the property is displayed under. + * @param schema Property schema definition. + * @param custom Marks the property as user-defined if set to true. + */ + constructor(path, schema, custom) { + super(); + this.addEvents("value", "link", "change", "dispose"); + if (!schema || schema.preset === undefined) { + throw new Error("missing schema/preset"); + } + const preset = schema.preset; + const isArray = Array.isArray(preset); + this.type = typeof (isArray ? preset[0] : preset); + this.schema = schema; + this.custom = custom || false; + this.elementCount = isArray ? preset.length : 1; + this.inLinks = []; + this.outLinks = []; + this._group = null; + this._key = ""; + this._path = path; + this.value = null; + this.reset(); + this.changed = !schema.event; + } + get group() { + return this._group; + } + get key() { + return this._key; + } + get path() { + return this._path; + } + set path(path) { + this._path = path; + this.emit({ type: "change", what: "path", property: this }); + } + get name() { + return this._path.split(".").pop(); + } + // /** + // * Adds the property to the given group. + // * @param group The property group this property should be added to. + // * @param key An optional key under which the property is accessible in the property group. + // * @param index An optional index position where the property should be inserted in the group. + // */ + // attach(group: PropertyGroup, key?: string, index?: number) + // { + // group._addProperty(this, key, index); + // } + // + // /** + // * Removes the property from the group it was previously added to. + // * Does nothing if the property is not member of a group. + // */ + // detach() + // { + // if (this._group) { + // this._group._removeProperty(this); + // } + // } + /** + * Removes the property from its group, removes all links. + * Emits a [[IPropertyDisposeEvent]] event. + */ + dispose() { + this.unlink(); + if (this._group) { + this._group.removeProperty(this); + } + this.emit({ type: "dispose", property: this }); + } + setValue(value, silent, noevent) { + this.value = value; + if (!silent) { + this.changed = true; + if (this.isInput()) { + this._group.linkable.changed = true; + } + } + // TODO: Demo hack + if (!noevent) { + this.emit("value", value); + } + const outLinks = this.outLinks; + for (let i = 0, n = outLinks.length; i < n; ++i) { + outLinks[i].push(); + } + } + setOption(option, silent, noevent) { + if (!this.schema.options) { + throw new Error("not an 'option' type"); + } + const value = this.schema.options.indexOf(option); + if (value >= 0) { + this.setValue(value, silent, noevent); + } + } + copyValue(value, silent) { + if (Array.isArray(value)) { + value = value.slice(); + } + this.setValue(value, silent); + } + set(silent) { + if (!silent) { + this.changed = true; + if (this.isInput()) { + this._group.linkable.changed = true; + } + } + this.emit("value", this.value); + const outLinks = this.outLinks; + for (let i = 0, n = outLinks.length; i < n; ++i) { + outLinks[i].push(); + } + } + cloneValue() { + const value = this.value; + return Array.isArray(value) ? value.slice() : value; + } + /** + * Returns the property value, validated against the property schema. + * @param result Optional array to write the validated values into. + */ + getValidatedValue(result) { + const value = this.value; + if (this.isArray()) { + result = result || []; + for (let i = 0, n = value.length; i < n; ++i) { + result[i] = this.validateValue(value[i]); + } + return result; + } + return this.validateValue(value); + } + linkTo(destination, sourceIndex, destinationIndex) { + destination.linkFrom(this, sourceIndex, destinationIndex); + } + linkFrom(source, sourceIndex, destinationIndex) { + if (!this.canLinkFrom(source, sourceIndex, destinationIndex)) { + throw new Error(`can't link from '${source.path}' to '${this.path}'`); + } + const link = new PropertyLink_1.default(source, this, sourceIndex, destinationIndex); + source.addOutLink(link); + this.addInLink(link); + } + unlinkTo(destination, sourceIndex, destinationIndex) { + destination.unlinkFrom(this, sourceIndex, destinationIndex); + } + unlinkFrom(source, sourceIndex, destinationIndex) { + const link = this.inLinks.find(link => link.source === source + && link.sourceIndex === sourceIndex + && link.destinationIndex === destinationIndex); + if (!link) { + return false; + } + source.removeOutLink(link); + this.removeInLink(link); + return true; + } + unlink() { + const inLinks = this.inLinks.slice(); + inLinks.forEach(link => { + link.source.removeOutLink(link); + this.removeInLink(link); + }); + const outLinks = this.outLinks.slice(); + outLinks.forEach(link => { + this.removeOutLink(link); + link.destination.removeInLink(link); + }); + if (this.inLinks.length !== 0 || this.outLinks.length !== 0) { + throw new Error("fatal: leftover links"); + } + } + addInLink(link) { + if (link.destination !== this) { + throw new Error("input link's destination must equal this"); + } + this.inLinks.push(link); + this.requestSort(); + this.emit({ + type: "link", add: true, remove: false, link + }); + } + addOutLink(link) { + if (link.source !== this) { + throw new Error("output link's source must equal this"); + } + this.outLinks.push(link); + this.requestSort(); + // push value through added link + link.push(); + } + removeInLink(link) { + const index = this.inLinks.indexOf(link); + if (index < 0) { + throw new Error("input link not found"); + } + this.inLinks.splice(index, 1); + this.requestSort(); + // if last link is removed and if object, reset to default (usually null) values + if (this.inLinks.length === 0 && this.type === "object") { + this.reset(); + } + this.emit({ + type: "link", add: false, remove: true, link + }); + } + removeOutLink(link) { + const index = this.outLinks.indexOf(link); + if (index < 0) { + throw new Error("output link not found"); + } + this.outLinks.splice(index, 1); + this.requestSort(); + } + canLinkTo(destination, sourceIndex, destinationIndex) { + return destination.canLinkFrom(this, sourceIndex, destinationIndex); + } + canLinkFrom(source, sourceIndex, destinationIndex) { + // can't link to an output property + if (this.isOutput()) { + return false; + } + const hasSrcIndex = sourceIndex >= 0; + const hasDstIndex = destinationIndex >= 0; + if (!source.isArray() && hasSrcIndex) { + throw new Error("non-array source property; can't link to element"); + } + if (!this.isArray() && hasDstIndex) { + throw new Error("non-array destination property; can't link to element"); + } + const srcIsArray = source.isArray() && !hasSrcIndex; + const dstIsArray = this.isArray() && !hasDstIndex; + if (srcIsArray !== dstIsArray) { + return false; + } + if (srcIsArray && source.elementCount !== this.elementCount) { + return false; + } + if (source.type === "object" && this.type === "object") { + if (!(0, isSubclass_1.default)(source.schema.objectType, this.schema.objectType)) { + return false; + } + } + return (0, convert_1.canConvert)(source.type, this.type); + } + reset() { + let value; + if (this.isMulti()) { + let multiArray = this.value; + if (!multiArray) { + value = multiArray = []; + } + else { + multiArray.length = 1; + } + multiArray[0] = this.clonePreset(); + } + else { + value = this.clonePreset(); + } + // set changed flag and push to output links + this.setValue(value); + } + setMultiChannelCount(count) { + if (!this.isMulti()) { + throw new Error("can't set multi channel count on non-multi property"); + } + const multiArray = this.value; + const currentCount = multiArray.length; + multiArray.length = count; + for (let i = currentCount; i < count; ++i) { + multiArray[i] = this.clonePreset(); + } + this.changed = true; + } + requestSort() { + if (this._group && this._group.linkable) { + this._group.linkable.requestSort(); + } + } + setOptions(options) { + if (!this.schema.options) { + throw new Error(`property type mismatch, can't set options on '${this.path}'`); + } + this.schema.options = options.slice(); + this.emit({ type: "change", what: "options", property: this }); + } + getOptionText() { + const options = this.schema.options; + if (this.type === "number" && options) { + const i = Math.trunc(this.value); + return options[i < 0 ? 0 : (i >= options.length ? 0 : i)] || ""; + } + } + isInput() { + return this._group && this._group === this._group.linkable.ins; + } + isOutput() { + return this._group && this._group === this._group.linkable.outs; + } + isArray() { + return Array.isArray(this.schema.preset); + } + isMulti() { + return !!this.schema.multi; + } + isDefault() { + const value = this.schema.multi ? this.value[0] : this.value; + const preset = this.schema.preset; + const valueLength = Array.isArray(value) ? value.length : -1; + const presetLength = Array.isArray(preset) ? preset.length : -1; + if (valueLength !== presetLength) { + return false; + } + if (valueLength >= 0) { + for (let i = 0; i < valueLength; ++i) { + if (value[i] !== preset[i]) { + return false; + } + } + return true; + } + return value === preset; + } + hasLinks() { + return this.inLinks.length > 0 || this.outLinks.length > 0; + } + hasInLinks(index) { + const links = this.inLinks; + if (!(index >= 0)) { + return links.length > 0; + } + for (let i = 0, n = links.length; i < n; ++i) { + if (links[i].destinationIndex === index) { + return true; + } + } + return false; + } + hasMainInLinks() { + const links = this.inLinks; + for (let i = 0, n = links.length; i < n; ++i) { + if (!(links[i].destinationIndex >= 0)) { + return true; + } + } + return false; + } + hasOutLinks(index) { + const links = this.outLinks; + if (!(index >= 0)) { + return links.length > 0; + } + for (let i = 0, n = links.length; i < n; ++i) { + if (links[i].sourceIndex === index) { + return true; + } + } + return false; + } + inLinkCount() { + return this.inLinks.length; + } + outLinkCount() { + return this.outLinks.length; + } + toJSON() { + let json = this.custom ? { + path: this.path, + schema: Object.assign({}, this.schema) + } : null; + if (!this.isOutput() && !this.hasMainInLinks() && !this.isDefault() && this.type !== "object") { + json = json || {}; + json.value = this.value; + } + if (this.outLinks.length > 0) { + json = json || {}; + json.links = this.outLinks.map(link => { + const jsonLink = { + id: link.destination._group.linkable.id, + key: link.destination.key + }; + if (link.sourceIndex >= 0) { + jsonLink.srcIndex = link.sourceIndex; + } + if (link.destinationIndex >= 0) { + jsonLink.dstIndex = link.destinationIndex; + } + return jsonLink; + }); + } + return json; + } + fromJSON(json, linkableDict) { + if (json.value !== undefined) { + this.value = json.value; + } + if (json.links !== undefined) { + json.links.forEach(link => { + const target = linkableDict[link.id]; + const property = target.ins[link.key]; + property.linkFrom(this, link.srcIndex, link.dstIndex); + }); + } + } + /** + * Returns a text representation. + */ + toString() { + const schema = this.schema; + const typeName = schema.event ? "event" : (schema.options ? "enum" : this.type); + return `${this.path} [${typeName}]`; + } + dump(indent = "") { + console.log(indent + `Property '${this.path}', key: ${this.key}, value: ${this.value}`); + } + /** + * Validates the given value against the property schema. + * @param value + */ + validateValue(value) { + const schema = this.schema; + if (schema.enum) { + const i = Math.trunc(value); + return schema.enum[i] ? i : 0; + } + if (schema.options) { + const i = Math.trunc(value); + return i < 0 ? 0 : (i >= schema.options.length ? 0 : i); + } + if (this.type === "number") { + value = schema.min ? Math.max(schema.min, value) : value; + value = schema.max ? Math.min(schema.max, value) : value; + return value; + } + return value; + } + clonePreset() { + const preset = this.schema.preset; + return Array.isArray(preset) ? preset.slice() : preset; + } +} +exports["default"] = Property; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/PropertyGroup.ts": +/*!***************************************************!*\ + !*** ../../libs/ff-graph/source/PropertyGroup.ts ***! + \***************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Publisher_1 = __importDefault(__webpack_require__(/*! @ff/core/Publisher */ "../../libs/ff-core/source/Publisher.ts")); +const Property_1 = __importDefault(__webpack_require__(/*! ./Property */ "../../libs/ff-graph/source/Property.ts")); +const uniqueId_1 = __importDefault(__webpack_require__(/*! @ff/core/uniqueId */ "../../libs/ff-core/source/uniqueId.ts")); +/** + * A set of properties. Properties can be linked, such that one property updates another. + * After adding properties to the set, they are available on the set using their key. + * To make use of linkable properties, classes must implement the [[ILinkable]] interface. + * + * ### Events + * - *"change"* - emits [[IPropertiesChangeEvent]] after properties have been added, removed, or renamed. + */ +class PropertyGroup extends Publisher_1.default { + constructor(linkable) { + super(); + this.addEvent("property"); + this.linkable = linkable; + this.properties = []; + } + get customProperties() { + return this.properties.filter(property => property.custom); + } + dispose() { + this.unlinkAllProperties(); + } + isInputGroup() { + return this === this.linkable.ins; + } + isOutputGroup() { + return this === this.linkable.outs; + } + /** + * Appends properties to the set. + * @param templates plain object with property templates. + * @param index Optional index at which to insert the properties. + */ + createProperties(templates, index) { + Object.keys(templates).forEach((key, i) => { + const ii = index === undefined ? undefined : index + i; + const template = templates[key]; + this.createProperty(template.path, template.schema, key, ii); + }); + return this; + } + createProperty(path, schema, key, index) { + const property = new Property_1.default(path, schema); + this.addProperty(property, key, index); + return property; + } + createCustomProperty(path, schema, index) { + const property = new Property_1.default(path, schema, /* custom */ true); + this.addCustomProperty(property, index); + return property; + } + addCustomProperty(property, index) { + const key = (0, uniqueId_1.default)(5); + this.addProperty(property, key, index); + } + addProperty(property, key, index) { + if (property.group) { + throw new Error("can't add, property already part of a group"); + } + if (this[key]) { + throw new Error(`key '${key}' already exists in group`); + } + property._group = this; + property._key = key; + if (index === undefined) { + this.properties.push(property); + } + else { + this.properties.splice(index, 0, property); + } + this[key] = property; + this.emit({ + type: "property", add: true, remove: false, property + }); + } + /** + * Removes the given property from the set. + * @param {Property} property The property to be removed. + */ + removeProperty(property) { + if (property.group !== this) { + throw new Error("can't remove, property not in this group"); + } + if (property.hasLinks()) { + throw new Error("can't remove, property has links"); + } + if (this[property.key] !== property) { + throw new Error(`property key '${property.key}' not found in group`); + } + this.properties.slice(this.properties.indexOf(property), 1); + delete this[property.key]; + property._group = null; + property._key = ""; + this.emit({ + type: "property", add: false, remove: true, property + }); + } + /** + * Returns a property by key. + * @param {string} key The key of the property to be returned. + * @returns {Property} + */ + getProperty(key) { + const property = this[key]; + if (!property) { + throw new Error(`no property found with key '${key}'`); + } + return property; + } + getKeys(includeObjects = false) { + const keys = []; + this.properties.forEach(property => { + if (includeObjects || property.type !== "object") { + keys.push(property.key); + } + }); + return keys; + } + getValues(includeObjects = false) { + const values = []; + this.properties.map(property => { + if (includeObjects || property.type !== "object") { + values.push(property.value); + } + }); + return values; + } + cloneValues(includeObjects = false) { + const values = []; + this.properties.map(property => { + if (includeObjects || property.type !== "object") { + values.push(property.cloneValue()); + } + }); + return values; + } + setValues(values) { + Object.keys(values).forEach(key => this.getProperty(key).value = values[key]); + } + /** + * Sets the values of multiple properties. Properties are identified by key. + * @param values Dictionary of property key/value pairs. + */ + copyValues(values) { + Object.keys(values).forEach(key => this.getProperty(key).copyValue(values[key])); + } + unlinkAllProperties() { + this.properties.forEach(property => property.unlink()); + } + toJSON() { + let json = null; + this.properties.forEach(property => { + const jsonProp = property.toJSON(); + if (jsonProp) { + json = json || {}; + json[property.key] = jsonProp; + } + }); + return json; + } + fromJSON(json) { + Object.keys(json).forEach(key => { + const jsonProp = json[key]; + if (jsonProp.schema) { + const property = new Property_1.default(jsonProp.path, jsonProp.schema, /* custom */ true); + this.addProperty(property, key); + } + }); + } + linksFromJSON(json, linkableDict) { + Object.keys(json).forEach(key => { + this[key].fromJSON(json[key], linkableDict); + }); + } +} +exports["default"] = PropertyGroup; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/PropertyLink.ts": +/*!**************************************************!*\ + !*** ../../libs/ff-graph/source/PropertyLink.ts ***! + \**************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const convert_1 = __webpack_require__(/*! ./convert */ "../../libs/ff-graph/source/convert.ts"); +class PropertyLink { + constructor(source, destination, sourceIndex, destinationIndex) { + if (source.elementCount === 1 && sourceIndex >= 0) { + throw new Error("non-array source property; can't link to element"); + } + if (destination.elementCount === 1 && destinationIndex >= 0) { + throw new Error("non-array destination property; can't link to element"); + } + this.source = source; + this.destination = destination; + this.sourceIndex = sourceIndex; + this.destinationIndex = destinationIndex; + const srcIndex = sourceIndex === undefined ? -1 : sourceIndex; + const dstIndex = destinationIndex === undefined ? -1 : destinationIndex; + const isArray = source.elementCount > 1 && srcIndex < 0 && dstIndex < 0; + this.fnConvert = (0, convert_1.getConversionFunction)(source.type, destination.type, isArray); + const fnElementCopy = (0, convert_1.getElementCopyFunction)(srcIndex, dstIndex, this.fnConvert); + this.fnCopy = (0, convert_1.getMultiCopyFunction)(source.isMulti(), destination.isMulti(), fnElementCopy); + } + push() { + this.destination.setValue(this.fnCopy(this.source.value, this.destination.value, this.fnConvert)); + } +} +exports["default"] = PropertyLink; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/components/CGraph.ts": +/*!*******************************************************!*\ + !*** ../../libs/ff-graph/source/components/CGraph.ts ***! + \*******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.types = exports.Node = void 0; +const Component_1 = __importStar(__webpack_require__(/*! ../Component */ "../../libs/ff-graph/source/Component.ts")); +Object.defineProperty(exports, "types", ({ enumerable: true, get: function () { return Component_1.types; } })); +const Graph_1 = __importDefault(__webpack_require__(/*! ../Graph */ "../../libs/ff-graph/source/Graph.ts")); +const Node_1 = __importDefault(__webpack_require__(/*! ../Node */ "../../libs/ff-graph/source/Node.ts")); +exports.Node = Node_1.default; +class CGraph extends Component_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CGraph.graphIns); + this._innerGraph = null; + this._innerRoot = null; + this._innerGraph = new Graph_1.default(this.system, this); + } + get innerGraph() { + return this._innerGraph; + } + get innerNodes() { + return this._innerGraph.nodes; + } + get innerComponents() { + return this._innerGraph.components; + } + get innerRoots() { + return this._innerGraph.roots; + } + getInnerComponent(componentOrClass, nothrow = false) { + return this._innerGraph.components.get(componentOrClass, nothrow); + } + getInnerComponents(componentOrClass) { + return this._innerGraph.components.getArray(componentOrClass); + } + hasInnerComponent(componentOrClass) { + return this._innerGraph.components.has(componentOrClass); + } + getInnerNode(nodeOrClass, nothrow = false) { + return this._innerGraph.nodes.get(nodeOrClass, nothrow); + } + getInnerNodes(nodeOrClass) { + return this._innerGraph.nodes.getArray(nodeOrClass); + } + hasInnerNode(nodeOrClass) { + return this._innerGraph.nodes.has(nodeOrClass); + } + isEmpty() { + return this._innerGraph.nodes.count() === 0; + } + update(context) { + const ins = this.ins; + if (ins.active.changed) { + const isActive = ins.active.value; + const graph = this._innerGraph; + if (isActive !== graph.isActive) { + if (isActive) { + this.activateInnerGraph(); + } + else { + this.deactivateInnerGraph(); + } + } + } + // TODO: Evaluate interface ins/outs + return true; + } + tick(context) { + return this._innerGraph.tick(context); + } + tock(context) { + return this._innerGraph.tock(context); + } + dispose() { + this._innerGraph.clear(); + this._innerGraph = null; + this._innerRoot = null; + super.dispose(); + } + /** + * Removes all components and nodes from the inner graph. + */ + clearInnerGraph() { + this._innerGraph.clear(); + } + fromJSON(json) { + super.fromJSON(json); + this._innerGraph.clear(); + this._innerGraph.fromJSON(json.graph); + } + toJSON() { + const json = super.toJSON(); + json.graph = this._innerGraph.toJSON(); + return json; + } + dump(indent = "") { + super.dump(indent); + this.innerGraph.dump(indent + " "); + } + onAddInnerRoot(component) { + } + onRemoveInnerRoot(component) { + } + activateInnerGraph() { + this._innerGraph.activate(); + } + deactivateInnerGraph() { + this._innerGraph.deactivate(); + } +} +exports["default"] = CGraph; +CGraph.typeName = "CGraph"; +CGraph.graphIns = { + active: Component_1.types.Boolean("Graph.Active", true), +}; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/components/CHierarchy.ts": +/*!***********************************************************!*\ + !*** ../../libs/ff-graph/source/components/CHierarchy.ts ***! + \***********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.Node = void 0; +const Component_1 = __importDefault(__webpack_require__(/*! ../Component */ "../../libs/ff-graph/source/Component.ts")); +const Node_1 = __importDefault(__webpack_require__(/*! ../Node */ "../../libs/ff-graph/source/Node.ts")); +exports.Node = Node_1.default; +const CGraph_1 = __importDefault(__webpack_require__(/*! ./CGraph */ "../../libs/ff-graph/source/components/CGraph.ts")); +const _hasChildComponents = (hierarchy, componentOrType, recursive) => { + let hasComponent; + const children = hierarchy.children; + for (let i = 0, n = children.length; i < n; ++i) { + hasComponent = children[i].components.has(componentOrType); + if (hasComponent) { + return true; + } + } + if (recursive) { + for (let i = 0, n = children.length; i < n; ++i) { + hasComponent = _hasChildComponents(children[i], componentOrType, true); + if (hasComponent) { + return true; + } + } + } + return false; +}; +const _getChildComponent = (hierarchy, componentOrType, recursive) => { + let component; + const children = hierarchy.children; + for (let i = 0, n = children.length; i < n; ++i) { + component = children[i].components.get(componentOrType); + if (component) { + return component; + } + } + if (recursive) { + for (let i = 0, n = children.length; i < n; ++i) { + component = _getChildComponent(children[i], componentOrType, true); + if (component) { + return component; + } + } + } + return null; +}; +const _getChildComponents = (hierarchy, componentOrType, recursive) => { + let components = []; + const children = hierarchy.children; + for (let i = 0, n = children.length; i < n; ++i) { + components = components.concat(children[i].components.getArray(componentOrType)); + } + if (recursive) { + for (let i = 0, n = children.length; i < n; ++i) { + components = components.concat(_getChildComponents(children[i], componentOrType, true)); + } + } + return components; +}; +/** + * Allows arranging components in a hierarchical structure. + * + * ### Events + * - *"hierarchy"* - emits [[IHierarchyEvent]] if a hierarchy relation has changed in the component's tree line. + * - *"child-component"* - emits [[IChildComponentEvent]] if a child component has been added or removed. + */ +class CHierarchy extends Component_1.default { + constructor() { + super(...arguments); + this._parent = null; + this._children = []; + } + /** + * Returns the parent component of this. + * @returns {CHierarchy} + */ + get parent() { + return this._parent; + } + /** + * Returns an array of child components of this. + * @returns {Readonly} + */ + get children() { + return this._children || []; + } + create() { + super.create(); + this.graph._addRoot(this); + this.node.components.on(Component_1.default, this.onComponent, this); + } + dispose() { + this.node.components.off(Component_1.default, this.onComponent, this); + // dispose of all child nodes + this._children.slice().forEach(child => child.node.dispose()); + // detach this from its parent + if (this._parent) { + this._parent.removeChild(this); + } + this.graph._removeRoot(this); + super.dispose(); + } + /** + * Returns a component at the root of the hierarchy. + * @returns A component of the given type that is a sibling of the root hierarchy component. + */ + getRootComponent(componentOrType) { + let root = this; + while (root._parent) { + root = root._parent; + } + return root ? root.node.components.get(componentOrType) : null; + } + /** + * Returns a component from the parent node of the node of this component. + * @param componentOrType + * @param recursive If true, extends search to entire chain of ancestors, + * including parent graphs. + */ + getParentComponent(componentOrType, recursive) { + let parent = this; + while (true) { + parent = parent._parent; + // if at root, continue search at parent graph + if (!parent) { + const parentGraphComponent = this.graph.parent; + parent = parentGraphComponent ? parentGraphComponent.components.get(CHierarchy) : undefined; + } + if (!parent) { + return undefined; + } + const component = parent.node.components.get(componentOrType, true); + if (component) { + return component; + } + if (!recursive) { + return undefined; + } + } + } + getParentNode(nodeOrType, recursive) { + let parent = this; + while (true) { + parent = parent._parent; + // if at root, continue search at parent graph + if (!parent) { + const parentGraphComponent = this.graph.parent; + parent = parentGraphComponent ? parentGraphComponent.components.get(CHierarchy) : undefined; + } + if (!parent) { + return undefined; + } + const node = parent.node; + if (node.is(nodeOrType)) { + return node; + } + if (!recursive) { + return undefined; + } + } + } + getSiblingNode(nodeOrType) { + return this.getSiblingNodes(nodeOrType)[0]; + } + getSiblingNodes(nodeOrType) { + const thisParent = this._parent; + return this.graph.nodes.getArray(nodeOrType).filter(node => { + const hierarchy = node.components.get(CHierarchy); + const parent = hierarchy ? hierarchy._parent : null; + return parent == thisParent; + }); + } + hasChildComponents(componentOrType, recursive) { + return _hasChildComponents(this, componentOrType, recursive); + } + /** + * Returns the child component of the given type. + * @param componentOrType + * @param recursive If true, extends search to entire subtree (breadth-first). + */ + getChildComponent(componentOrType, recursive) { + return _getChildComponent(this, componentOrType, recursive); + } + /** + * Returns all child components of the given type. + * @param componentOrType + * @param recursive If true, extends search to entire subtree (breadth-first). + */ + getChildComponents(componentOrType, recursive) { + return _getChildComponents(this, componentOrType, recursive); + } + /** + * Traverses the hierarchy up starting from this component. Executes the given callback function + * for each visited component. + * @param includeThis Includes this component in traversal. + * @param includeSiblings For each hierarchy component, executes callback for all sibling components in the same node. + * @param acrossGraphs When arriving at the root hierarchy component, continues traversal at the parent graph. + * @param callback The callback function to execute for each visited component. + */ + traverseUp(includeThis, includeSiblings, acrossGraphs, callback) { + if (includeThis) { + if (includeSiblings) { + const siblings = this.node.components.getArray(); + for (let i = 0, n = siblings.length; i < n; ++i) { + if (callback(siblings[i])) { + return; + } + } + } + else if (callback(this)) { + return; + } + } + let parent = this._parent; + if (!parent && acrossGraphs) { + const graphComponent = this.node.graph.parent; + parent = graphComponent ? graphComponent.getComponent(CHierarchy, true) : null; + } + if (parent) { + parent.traverseUp(true, includeSiblings, acrossGraphs, callback); + } + } + /** + * Traverses the hierarchy down starting from this component. Executes the given callback function + * for each visited component. + * @param includeThis Includes this component in traversal. + * @param includeSiblings For each hierarchy component, executes callback for all sibling components in the same node. + * @param acrossGraphs Includes subgraphs in traversal. + * @param callback The callback function to execute for each visited component. + */ + traverseDown(includeThis, includeSiblings, acrossGraphs, callback) { + if (includeThis) { + if (includeSiblings) { + const siblings = this.node.components.getArray(); + for (let i = 0, n = siblings.length; i < n; ++i) { + if (callback(siblings[i])) { + return; + } + } + } + else if (callback(this)) { + return; + } + } + if (acrossGraphs) { + const graphs = this.node.components.getArray(CGraph_1.default); + for (let i = 0, n = graphs.length; i < n; ++i) { + const innerRoots = graphs[i].innerRoots; + for (let j = 0, m = innerRoots.length; j < m; ++j) { + innerRoots[j].traverseDown(true, includeSiblings, acrossGraphs, callback); + } + } + } + const children = this._children; + for (let i = 0, n = children.length; i < n; ++i) { + children[i].traverseDown(true, includeSiblings, acrossGraphs, callback); + } + } + /** + * Emits the given event on this component and on all parent components. + * Stops propagation as soon as `stopPropagation` is set to true on the event. + * @param includeSiblings Also emits the event on all sibling components in the same node. + * @param acrossGraphs When arriving at the root hierarchy component, continues traversal at the parent graph. + * @param event The event to be emitted. + */ + propagateUp(includeSiblings, acrossGraphs, event) { + this.traverseUp(true, includeSiblings, acrossGraphs, component => { + component.emit(event); + return event.stopPropagation; + }); + } + /** + * Emits the given event on this component and on all child components. + * Stops propagation as soon as `stopPropagation` is set to true on the event. + * @param includeSiblings Also emits the event on all sibling components in the same node. + * @param acrossGraphs Includes subgraphs in traversal. + * @param event The event to be emitted. + */ + propagateDown(includeSiblings, acrossGraphs, event) { + this.traverseDown(true, includeSiblings, acrossGraphs, component => { + component.emit(event); + return event.stopPropagation; + }); + } + /** + * Adds another hierarchy component as a child to this component. + * Emits a hierarchy event at this component, its node and all their parents. + * @param {CHierarchy} component + */ + addChild(component) { + if (component === this) { + throw new Error("can't add self as child"); + } + if (component._parent) { + throw new Error("can't add child, component has a parent"); + } + if (component.graph !== this.graph) { + throw new Error("can't add child, component in different graph"); + } + component._parent = this; + this._children.push(component); + this.graph._removeRoot(component); + const event = { + type: "hierarchy", add: true, remove: false, parent: this, child: component + }; + this.traverseUp(true, false, true, component => component.emit(event)); + this.traverseDown(false, false, true, component => component.emit(event)); + this.system.emit(event); + } + /** + * Removes a child component from this hierarchy component. + * Emits a hierarchy event at this component, its node and all their parents. + * @param component + */ + removeChild(component) { + if (component._parent !== this) { + throw new Error("component not a child of this"); + } + const event = { + type: "hierarchy", add: false, remove: true, parent: this, child: component + }; + this.traverseUp(true, false, true, component => component.emit(event)); + this.traverseDown(false, false, true, component => component.emit(event)); + this.system.emit(event); + const index = this._children.indexOf(component); + this._children.splice(index, 1); + component._parent = null; + this.graph._addRoot(component); + } + onComponent(event) { + if (event.object === this) { + return; + } + const childEvent = { + type: "child", + add: event.add, + remove: event.remove, + component: event.object + }; + this.traverseUp(true, false, true, component => component.emit(childEvent)); + } + toJSON() { + const json = super.toJSON(); + if (this._children.length > 0) { + json.children = this._children.map(child => child.id); + } + return json; + } + referencesFromJSON(json) { + super.referencesFromJSON(json); + const dict = this.system.components.getDictionary(); + if (json.children) { + json.children.forEach(childId => { + const child = dict[childId]; + this.addChild(child); + }); + } + } + /** + * Returns a text representation of this object. + * @returns {string} + */ + toString() { + return super.toString() + ` - children: ${this.children.length}`; + } + dump(indent = "") { + super.dump(indent); + if (this.children.length > 0) { + console.log(indent + "%cChildren", "color: purple"); + this.children.forEach(child => child.node.dump(indent + " ")); + } + } +} +exports["default"] = CHierarchy; +CHierarchy.typeName = "CHierarchy"; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/components/CPulse.ts": +/*!*******************************************************!*\ + !*** ../../libs/ff-graph/source/components/CPulse.ts ***! + \*******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importStar(__webpack_require__(/*! ../Component */ "../../libs/ff-graph/source/Component.ts")); +/** + * Generates a steady stream of events based on `window.requestAnimationFrame`. + */ +class CPulse extends Component_1.default { + constructor(node, id) { + super(node, id); + this.outs = this.addOutputs(CPulse.pulseOuts); + this._tockUpdated = false; + this.addEvent("pulse"); + this.onAnimationFrame = this.onAnimationFrame.bind(this); + this.context = { + time: new Date(), + secondsElapsed: 0, + secondsDelta: 0, + frameNumber: 0 + }; + this._secondsStarted = Date.now() * 0.001; + this._secondsStopped = this._secondsStarted; + this._animHandler = 0; + this._pulseEvent = { type: "pulse", context: this.context, systemUpdated: false }; + } + start() { + if (this._animHandler === 0) { + if (this._secondsStopped > 0) { + this._secondsStarted += (Date.now() * 0.001 - this._secondsStopped); + this._secondsStopped = 0; + } + this._animHandler = window.requestAnimationFrame(this.onAnimationFrame); + } + } + stop() { + if (this._animHandler !== 0) { + if (this._secondsStopped === 0) { + this._secondsStopped = Date.now() * 0.001; + } + window.cancelAnimationFrame(this._animHandler); + this._animHandler = 0; + } + } + pulse(milliseconds) { + const { outs, context, _pulseEvent } = this; + // update context + context.time.setTime(milliseconds); + const elapsed = milliseconds * 0.001 - this._secondsStarted; + context.secondsDelta = elapsed - context.secondsElapsed; + context.secondsElapsed = elapsed; + context.frameNumber++; + outs.time.setValue(context.secondsElapsed); + outs.frame.setValue(context.frameNumber); + // execute tick + const tickUpdated = this.system.graph.tick(context); + // emit pulse event + _pulseEvent.systemUpdated = tickUpdated || this._tockUpdated; + this.emit(_pulseEvent); + // execute tock + this._tockUpdated = this.system.graph.tock(context); + } + onAnimationFrame() { + this.pulse(Date.now()); + this._animHandler = window.requestAnimationFrame(this.onAnimationFrame); + } +} +exports["default"] = CPulse; +CPulse.typeName = "CPulse"; +CPulse.isSystemSingleton = true; +CPulse.pulseOuts = { + time: Component_1.types.Number("Pulse.Time"), + frame: Component_1.types.Integer("Pulse.Frame") +}; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/components/CTweenMachine.ts": +/*!**************************************************************!*\ + !*** ../../libs/ff-graph/source/components/CTweenMachine.ts ***! + \**************************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EEasingCurve = void 0; +const easing_1 = __webpack_require__(/*! @ff/core/easing */ "../../libs/ff-core/source/easing.ts"); +Object.defineProperty(exports, "EEasingCurve", ({ enumerable: true, get: function () { return easing_1.EEasingCurve; } })); +const Component_1 = __importStar(__webpack_require__(/*! ../Component */ "../../libs/ff-graph/source/Component.ts")); +const uniqueId_1 = __importDefault(__webpack_require__(/*! @ff/core/uniqueId */ "../../libs/ff-core/source/uniqueId.ts")); +class CTweenMachine extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CTweenMachine.ins); + this.outs = this.addOutputs(CTweenMachine.outs); + this.targets = []; + this.states = {}; + this._currentValues = null; + this._targetState = null; + this._startTime = 0; + this._easingFunction = null; + } + getState(id) { + return this.states[id]; + } + setState(state) { + state.id = state.id || (0, uniqueId_1.default)(6); + this.states[state.id] = state; + return state.id; + } + deleteState(id) { + delete this.states[id]; + } + clear() { + this.targets.forEach(target => target.property.off("dispose", this.onPropertyDispose, this)); + this.targets.length = 0; + this.states = {}; + this._currentValues = null; + this._targetState = null; + this._startTime = 0; + this._easingFunction = null; + } + dispose() { + this.clear(); + super.dispose(); + } + tweenTo(stateId, secondsElapsed) { + const state = this.states[stateId]; + const outs = this.outs; + if (state) { + this._targetState = state; + this._currentValues = this.getCurrentValues(); + this._startTime = secondsElapsed; + this._easingFunction = (0, easing_1.getEasingFunction)(state.curve); + outs.switched.setValue(false); + outs.tweening.setValue(true); + outs.start.set(); + return true; + } + } + update(context) { + const ins = this.ins; + const states = this.states; + const id = ins.id.value; + const state = states[id]; + if (state) { + if (ins.tween.changed || ins.recall.changed) { + ins.curve.setValue(state.curve); + ins.duration.setValue(state.duration); + ins.threshold.setValue(state.threshold); + } + if (ins.tween.changed) { + this.tweenTo(id, context.secondsElapsed); + return true; + } + if (ins.recall.changed) { + this.setValues(state.values); + return true; + } + if (ins.curve.changed || ins.duration.changed || ins.threshold.changed) { + state.curve = ins.curve.value; + state.duration = ins.duration.value; + state.threshold = ins.threshold.value; + } + if (ins.store.changed) { + state.values = this.getCurrentValues(); + } + if (ins.delete.changed) { + delete states[id]; + } + } + else if (id && ins.store.changed) { + const state = { + id: this.ins.id.value, + curve: this.ins.curve.getValidatedValue(), + duration: this.ins.duration.value, + threshold: this.ins.threshold.value, + values: this.getCurrentValues(), + }; + states[state.id] = state; + } + return true; + } + tick(context) { + const targetState = this._targetState; + if (!targetState) { + return false; + } + const outs = this.outs; + const currentValues = this._currentValues; + const startTime = this._startTime; + const tweenTime = context.secondsElapsed - startTime; + const tweenFactor = tweenTime / targetState.duration; + if (tweenFactor < 1) { + const easeFactor = this._easingFunction(tweenFactor); + const shouldSwitch = tweenFactor >= targetState.threshold && !outs.switched.value; + this.setValues(currentValues, targetState.values, easeFactor, shouldSwitch); + outs.time.setValue(tweenTime); + outs.completed.setValue(tweenFactor); + if (shouldSwitch) { + outs.switched.setValue(true); + outs.switch.set(); + } + } + else { + this.setValues(currentValues, targetState.values, 1, !outs.switched.value); + outs.tweening.setValue(false); + outs.time.setValue(targetState.duration); + outs.completed.setValue(1); + outs.end.set(); + if (!outs.switched.value) { + outs.switched.setValue(true); + } + this._currentValues = null; + this._targetState = null; + this._startTime = 0; + this._easingFunction = null; + } + return true; + } + addTargetProperty(property) { + if (property.type === "object" || property.schema.event) { + throw new Error("can't add object or event properties"); + } + if (this.getTarget(property)) { + throw new Error("can't add, target already exists"); + } + property.on("dispose", this.onPropertyDispose, this); + const isNumber = property.type === "number" && !property.schema.options; + const isArray = property.isArray(); + this.targets.push({ property, isNumber, isArray }); + const states = this.states; + const keys = Object.keys(states); + for (let i = 0, n = keys.length; i < n; ++i) { + states[keys[i]].values.push(property.cloneValue()); + } + if (this._currentValues) { + this._currentValues.push(property.cloneValue()); + } + } + removeTargetProperty(property) { + const target = this.getTarget(property); + if (!target) { + throw new Error("can't remove, target doesn't exist"); + } + this.removeTarget(target); + } + hasTargetProperty(property) { + return !!this.getTarget(property); + } + fromJSON(json) { + super.fromJSON(json); + if (json.state) { + this.stateFromJSON(json.state); + } + } + stateFromJSON(json) { + if (json.targets) { + this.targets = json.targets.map(jsonTarget => { + const property = this.getProperty(jsonTarget.id, jsonTarget.key); + return { + property, + isNumber: !!property && property.type === "number" && !property.schema.options, + isArray: !!property && property.isArray(), + }; + }); + } + if (json.states) { + json.states.forEach(state => this.states[state.id] = state); + } + this._startTime = 0; + } + toJSON() { + const json = super.toJSON(); + const state = this.stateToJSON(); + if (state) { + json.state = state; + } + return json; + } + stateToJSON() { + const json = {}; + const targets = this.targets; + if (targets.length > 0) { + json.targets = targets.map(target => ({ + id: target.property.group.linkable.id, + key: target.property.key + })); + } + const keys = Object.keys(this.states); + if (keys.length > 0) { + json.states = keys.map(key => this.states[key]); + } + return json; + } + getTargetProperties() { + return this.targets.map(target => target.property); + } + onPropertyDispose(event) { + event.property.off("dispose", this.onPropertyDispose, this); + const target = this.getTarget(event.property); + this.removeTarget(target); + } + removeTarget(target) { + const index = this.targets.indexOf(target); + this.targets.splice(index, 1); + this.removeChannel(index); + } + removeChannel(index) { + const states = this.states; + const keys = Object.keys(states); + for (let i = 0, n = keys.length; i < n; ++i) { + states[keys[i]].values.splice(index, 1); + } + if (this._currentValues) { + this._currentValues.splice(index, 1); + } + } + getTarget(property) { + return this.targets.find(target => target.property === property); + } + getProperty(componentId, propertyKey) { + const component = this.system.components.getById(componentId); + if (!component) { + return null; + } + return component.ins[propertyKey]; + } + setValues(valuesA, valuesB, factor, doSwitch) { + const targets = this.targets; + for (let i = 0, n = targets.length; i < n; ++i) { + const target = targets[i]; + const property = target.property; + if (target.isNumber && valuesB && valuesB[i] !== null) { + const vA = valuesA[i]; + const vB = valuesB[i]; + if (target.isArray) { + let changed = false; + for (let i = 0, n = vA.length; i < n; ++i) { + const v = vA[i] + factor * (vB[i] - vA[i]); + changed = property.value[i] !== v || changed; + property.value[i] = v; + } + if (changed) { + property.set(); + } + } + else { + const v = vA + factor * (vB - vA); + if (v !== property.value) { + property.setValue(v); + } + } + } + else if (!valuesB || doSwitch) { + const value = valuesB && valuesB[i] !== null ? valuesB[i] : valuesA[i]; + if (target.isArray) { + let changed = false; + for (let i = 0, n = value.length; i < n; ++i) { + changed = property.value[i] !== value[i] || changed; + property.value[i] = value[i]; + } + if (changed) { + property.set(); + } + } + else if (value !== property.value) { + property.setValue(value); + } + } + } + } + getCurrentValues() { + const values = []; + const targets = this.targets; + for (let i = 0, n = targets.length; i < n; ++i) { + values.push(targets[i].property.cloneValue()); + } + return values; + } +} +exports["default"] = CTweenMachine; +CTweenMachine.typeName = "CTweenMachine"; +CTweenMachine.ins = { + id: Component_1.types.String("Snapshot.Id"), + curve: Component_1.types.Enum("Tween.Curve", easing_1.EEasingCurve), + duration: Component_1.types.Number("Tween.Duration", 2), + threshold: Component_1.types.Percent("Tween.Threshold", 0.5), + tween: Component_1.types.Event("Control.Tween"), + recall: Component_1.types.Event("Control.Recall"), + store: Component_1.types.Event("Control.Store"), + delete: Component_1.types.Event("Control.Delete"), + clear: Component_1.types.Event("Control.Clear"), +}; +CTweenMachine.outs = { + count: Component_1.types.Integer("Snapshots.Count"), + tweening: Component_1.types.Boolean("Tween.IsTweening"), + time: Component_1.types.Number("Tween.Time"), + completed: Component_1.types.Percent("Tween.Completed"), + switched: Component_1.types.Boolean("Tween.Switched"), + start: Component_1.types.Event("Tween.Start"), + switch: Component_1.types.Event("Tween.Switch"), + end: Component_1.types.Event("Tween.End"), +}; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/convert.ts": +/*!*********************************************!*\ + !*** ../../libs/ff-graph/source/convert.ts ***! + \*********************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.getMultiCopyFunction = exports.getElementCopyFunction = exports.canConvert = exports.getConversionFunction = void 0; +const _identity = [ + function (srcVal) { + return srcVal; + }, + function (srcVal, dstVal) { + for (let i = 0, n = dstVal.length; i < n; ++i) { + dstVal[i] = srcVal[i]; + } + return dstVal; + } +]; +const _toBoolean = [ + function (srcVal) { + return !!srcVal; + }, + function (srcVal, dstVal) { + for (let i = 0, n = dstVal.length; i < n; ++i) { + dstVal[i] = !!srcVal[i]; + } + return dstVal; + } +]; +const _toString = [ + function (srcVal) { + return String(srcVal); + }, + function (srcVal, dstVal) { + for (let i = 0, n = dstVal.length; i < n; ++i) { + dstVal[i] = String(srcVal[i]); + } + return dstVal; + } +]; +const _parseFloat = [ + function (srcVal) { + return parseFloat(srcVal) || 0; + }, + function (srcVal, dstVal) { + for (let i = 0, n = dstVal.length; i < n; ++i) { + dstVal[i] = parseFloat(srcVal[i]) || 0; + } + return dstVal; + } +]; +const _booleanToNumber = [ + function (srcVal) { + return srcVal ? 1 : 0; + }, + function (srcVal, dstVal) { + for (let i = 0, n = dstVal.length; i < n; ++i) { + dstVal[i] = srcVal[i] ? 1 : 0; + } + return dstVal; + } +]; +const _illegalThrow = [ + function (srcVal, dstVal) { + throw new Error(`illegal value conversion from ${typeof srcVal} to ${typeof dstVal}`); + }, + function (srcVal, dstVal, elements) { + throw new Error(`illegal array conversion from ${typeof srcVal[0]} to ${typeof dstVal[0]}`); + } +]; +const _conversionFunctions = { + "number": { + "number": _identity, + "boolean": _toBoolean, + "string": _toString, + "object": _illegalThrow + }, + "boolean": { + "number": _booleanToNumber, + "boolean": _identity, + "string": _toString, + "object": _illegalThrow + }, + "string": { + "number": _parseFloat, + "boolean": _toBoolean, + "string": _identity, + "object": _illegalThrow + }, + "object": { + "number": _illegalThrow, + "boolean": _toBoolean, + "string": _toString, + "object": _identity + } +}; +const _conversionTable = { + "number": { + "number": true, + "boolean": true, + "string": true, + "object": false + }, + "boolean": { + "number": true, + "boolean": true, + "string": true, + "object": false + }, + "string": { + "number": true, + "boolean": true, + "string": true, + "object": false + }, + "object": { + "number": false, + "boolean": true, + "string": true, + "object": true + } +}; +const _copyFunctions = [ + [ + function (srcVal, dstVal, fnConvert) { + return fnConvert(srcVal, dstVal); // value > value + }, + function (srcVal, dstVal, fnConvert) { + dstVal[0] = fnConvert(srcVal); // value > [0] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[1] = fnConvert(srcVal); // value > [1] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[2] = fnConvert(srcVal); // value > [2] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[3] = fnConvert(srcVal); // value > [3] + return dstVal; + } + ], + [ + function (srcVal, dstVal, fnConvert) { + return fnConvert(srcVal[0]); // [0] > value + }, + function (srcVal, dstVal, fnConvert) { + dstVal[0] = fnConvert(srcVal[0]); // [0] > [0] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[1] = fnConvert(srcVal[0]); // [0] > [1] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[2] = fnConvert(srcVal[0]); // [0] > [2] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[3] = fnConvert(srcVal[0]); // [0] > [3] + return dstVal; + } + ], + [ + function (srcVal, dstVal, fnConvert) { + return fnConvert(srcVal[1]); // [1] > value + }, + function (srcVal, dstVal, fnConvert) { + dstVal[0] = fnConvert(srcVal[1]); // [1] > [0] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[1] = fnConvert(srcVal[1]); // [1] > [1] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[2] = fnConvert(srcVal[1]); // [1] > [2] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[3] = fnConvert(srcVal[1]); // [1] > [3] + return dstVal; + } + ], + [ + function (srcVal, dstVal, fnConvert) { + return fnConvert(srcVal[2]); // [2] > value + }, + function (srcVal, dstVal, fnConvert) { + dstVal[0] = fnConvert(srcVal[2]); // [2] > [0] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[1] = fnConvert(srcVal[2]); // [2] > [1] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[2] = fnConvert(srcVal[2]); // [2] > [2] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[3] = fnConvert(srcVal[2]); // [2] > [3] + return dstVal; + } + ], + [ + function (srcVal, dstVal, fnConvert) { + return fnConvert(srcVal[3]); // [3] > value + }, + function (srcVal, dstVal, fnConvert) { + dstVal[0] = fnConvert(srcVal[3]); // [3] > [0] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[1] = fnConvert(srcVal[3]); // [3] > [1] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[2] = fnConvert(srcVal[3]); // [3] > [2] + return dstVal; + }, + function (srcVal, dstVal, fnConvert) { + dstVal[3] = fnConvert(srcVal[3]); // [3] > [3] + return dstVal; + } + ] +]; +function getConversionFunction(sourceType, destinationType, isArray) { + const index = isArray ? 1 : 0; + return _conversionFunctions[sourceType][destinationType][index]; +} +exports.getConversionFunction = getConversionFunction; +function canConvert(sourceType, destinationType) { + return _conversionTable[sourceType][destinationType]; +} +exports.canConvert = canConvert; +function getElementCopyFunction(sourceIndex, destinationIndex, fnConvert) { + if (sourceIndex === -1 && destinationIndex === -1) { + return fnConvert; + } + if (sourceIndex <= 3 && destinationIndex <= 3) { + return _copyFunctions[sourceIndex + 1][destinationIndex + 1]; + } + return function (srcVal, dstVal, fnConvert) { + dstVal[destinationIndex] = fnConvert(srcVal[sourceIndex]); + return dstVal; + }; +} +exports.getElementCopyFunction = getElementCopyFunction; +function getMultiCopyFunction(sourceIsMulti, destinationIsMulti, fnCopy) { + if (sourceIsMulti === false) { + if (destinationIsMulti === false) { + // single > single + return fnCopy; + } + else { + // single > multi + return function (srcVal, dstVal, fnConvert) { + for (let i = 0, n = dstVal.length; i < n; ++i) { + dstVal[i] = fnCopy(srcVal, dstVal[i]); + } + return dstVal; + }; + } + } + else { + if (destinationIsMulti === false) { + // multi > single + return function (srcVal, dstVal, fnConvert) { + if (srcVal.length > 0) { + dstVal = fnCopy(srcVal[0], dstVal); + } + return dstVal; + }; + } + else { + // multi > multi + return function (srcVal, dstVal, fnConvert) { + for (let i = 0, m = srcVal.length, n = dstVal.length; i < n; ++i) { + dstVal[i] = fnCopy(srcVal[i % m], dstVal[i]); + } + return dstVal; + }; + } + } +} +exports.getMultiCopyFunction = getMultiCopyFunction; + + +/***/ }), + +/***/ "../../libs/ff-graph/source/propertyTypes.ts": +/*!***************************************************!*\ + !*** ../../libs/ff-graph/source/propertyTypes.ts ***! + \***************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.types = exports.schemas = exports.makeObjectType = exports.makeOptionType = exports.makeEnumType = exports.makeType = exports.labels = void 0; +const types_1 = __webpack_require__(/*! @ff/core/types */ "../../libs/ff-core/source/types.ts"); +exports.labels = { + xyzw: ["X", "Y", "Z", "W"], + rgba: ["R", "G", "B", "A"], +}; +const parseProps = function (props) { + if (props === undefined || (typeof props === "object" && !Array.isArray(props))) { + return props; + } + return { preset: props }; +}; +const makeType = function (schema, path, props) { + props = parseProps(props); + return { path, schema: props ? Object.assign({}, schema, props) : schema }; +}; +exports.makeType = makeType; +const makeEnumType = function (enumeration, path, props) { + props = parseProps(props); + const schema = { enum: enumeration, options: (0, types_1.enumToArray)(enumeration), preset: 0 }; + return { path, schema: props ? Object.assign({}, schema, props) : schema }; +}; +exports.makeEnumType = makeEnumType; +const makeOptionType = function (options, path, props) { + props = parseProps(props); + const schema = { options, preset: 0 }; + return { path, schema: props ? Object.assign({}, schema, props) : schema }; +}; +exports.makeOptionType = makeOptionType; +const makeObjectType = function (type, path, props) { + props = parseProps(props); + const schema = { preset: null, objectType: type }; + return { path, schema: props ? Object.assign({}, schema, props) : schema }; +}; +exports.makeObjectType = makeObjectType; +exports.schemas = { + Number: { preset: 0 }, + Integer: { preset: 0, step: 1, speed: 0.34, precision: 0 }, + Natural: { preset: 0, step: 1, speed: 0.34, precision: 0, min: 0 }, + Unit: { preset: 0, min: 0, max: 1, bar: true }, + Percent: { preset: 0, min: 0, max: 1, bar: true, percent: true }, + Vector2: { preset: [0, 0] }, + Vector3: { preset: [0, 0, 0] }, + Vector4: { preset: [0, 0, 0, 0] }, + Matrix2: { preset: [1, 0, 0, 1] }, + Matrix3: { preset: [1, 0, 0, 0, 1, 0, 0, 0, 1] }, + Matrix4: { preset: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] }, + Scale: { preset: 1 }, + Scale2: { preset: [1, 1] }, + Scale3: { preset: [1, 1, 1] }, + IntVec2: { preset: [0, 0], step: 1, speed: 0.34, precision: 0 }, + IntVec3: { preset: [0, 0, 0], step: 1, speed: 0.34, precision: 0 }, + ColorRGB: { preset: [1, 1, 1], semantic: "color", labels: exports.labels.rgba, min: 0, max: 1, bar: true }, + ColorRGBA: { preset: [1, 1, 1, 1], semantic: "color", labels: exports.labels.rgba, min: 0, max: 1, bar: true }, + Boolean: { preset: false }, + String: { preset: "" }, + AssetPath: { preset: "", semantic: "asset-path" }, + Object: { preset: null, objectType: Object }, + Event: { preset: 0, event: true } +}; +exports.types = { + Property: (path, props) => (0, exports.makeType)(undefined, path, props), + Number: (path, props) => (0, exports.makeType)(exports.schemas.Number, path, props), + Integer: (path, props) => (0, exports.makeType)(exports.schemas.Integer, path, props), + Natural: (path, props) => (0, exports.makeType)(exports.schemas.Natural, path, props), + Unit: (path, props) => (0, exports.makeType)(exports.schemas.Unit, path, props), + Percent: (path, props) => (0, exports.makeType)(exports.schemas.Percent, path, props), + Vector2: (path, props) => (0, exports.makeType)(exports.schemas.Vector2, path, props), + Vector3: (path, props) => (0, exports.makeType)(exports.schemas.Vector3, path, props), + Vector4: (path, props) => (0, exports.makeType)(exports.schemas.Vector4, path, props), + IntVec2: (path, props) => (0, exports.makeType)(exports.schemas.IntVec2, path, props), + IntVec3: (path, props) => (0, exports.makeType)(exports.schemas.IntVec3, path, props), + Matrix2: (path, props) => (0, exports.makeType)(exports.schemas.Matrix2, path, props), + Matrix3: (path, props) => (0, exports.makeType)(exports.schemas.Matrix3, path, props), + Matrix4: (path, props) => (0, exports.makeType)(exports.schemas.Matrix4, path, props), + Scale: (path, props) => (0, exports.makeType)(exports.schemas.Scale, path, props), + Scale2: (path, props) => (0, exports.makeType)(exports.schemas.Scale2, path, props), + Scale3: (path, props) => (0, exports.makeType)(exports.schemas.Scale3, path, props), + ColorRGB: (path, props) => (0, exports.makeType)(exports.schemas.ColorRGB, path, props), + ColorRGBA: (path, props) => (0, exports.makeType)(exports.schemas.ColorRGBA, path, props), + Boolean: (path, props) => (0, exports.makeType)(exports.schemas.Boolean, path, props), + String: (path, props) => (0, exports.makeType)(exports.schemas.String, path, props), + AssetPath: (path, props) => (0, exports.makeType)(exports.schemas.AssetPath, path, props), + Enum: (path, enumeration, props) => (0, exports.makeEnumType)(enumeration, path, props), + Option: (path, options, props) => (0, exports.makeOptionType)(options, path, props), + Object: (path, type, props) => (0, exports.makeObjectType)(type, path, props), + Event: (path, props) => (0, exports.makeType)(exports.schemas.Event, path, props) +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CBackground.ts": +/*!************************************************************!*\ + !*** ../../libs/ff-scene/source/components/CBackground.ts ***! + \************************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EBackgroundStyle = void 0; +const CObject3D_1 = __importStar(__webpack_require__(/*! ./CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const Background_1 = __importStar(__webpack_require__(/*! @ff/three/Background */ "../../libs/ff-three/source/Background.ts")); +Object.defineProperty(exports, "EBackgroundStyle", ({ enumerable: true, get: function () { return Background_1.EBackgroundStyle; } })); +class CBackground extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CBackground.backgroundIns); + this.object3D = new Background_1.default(); + } + get background() { + return this.object3D; + } + update(context) { + super.update(context); + const ins = this.ins; + const material = this.background.material; + if (ins.style.changed) { + material.style = ins.style.getValidatedValue(); + } + if (ins.color0.changed) { + material.color0.fromArray(ins.color0.value); + } + if (ins.color1.changed) { + material.color1.fromArray(ins.color1.value); + } + if (ins.noise.changed) { + material.noise = ins.noise.value; + } + return true; + } + dispose() { + this.background.dispose(); + super.dispose(); + } +} +exports["default"] = CBackground; +CBackground.typeName = "CBackground"; +CBackground.backgroundIns = { + style: CObject3D_1.types.Enum("Background.Style", Background_1.EBackgroundStyle, Background_1.EBackgroundStyle.RadialGradient), + color0: CObject3D_1.types.ColorRGB("Background.Color0", [0.2, 0.25, 0.3]), + color1: CObject3D_1.types.ColorRGB("Background.Color1", [0.01, 0.03, 0.05]), + noise: CObject3D_1.types.Number("Background.Noise", { min: 0, max: 1, bar: true, preset: 0.02 }), +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CCamera.ts": +/*!********************************************************!*\ + !*** ../../libs/ff-scene/source/components/CCamera.ts ***! + \********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EProjection = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const UniversalCamera_1 = __importStar(__webpack_require__(/*! @ff/three/UniversalCamera */ "../../libs/ff-three/source/UniversalCamera.ts")); +Object.defineProperty(exports, "EProjection", ({ enumerable: true, get: function () { return UniversalCamera_1.EProjection; } })); +const CObject3D_1 = __importStar(__webpack_require__(/*! ./CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _euler = new three_1.Euler(); +const _quat = new three_1.Quaternion(); +class CCamera extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CCamera.camIns); + this.object3D = new UniversalCamera_1.default(); + } + /** + * Returns the internal [[UniversalCamera]] camera object of this component. + */ + get camera() { + return this.object3D; + } + update() { + const { autoActivate, activate } = this.ins; + // set the camera as active in the containing scene + if (activate.changed || autoActivate.changed && autoActivate.value) { + const scene = this.scene; + if (scene) { + scene.activeCameraComponent = this; + } + } + const camera = this.camera; + const { position, rotation, projection, fov, size, zoom, near, far } = this.ins; + if (position.changed || rotation.changed) { + camera.position.fromArray(position.value); + const rot = [rotation.value[0], rotation.value[1], rotation.value[2]]; + camera.rotation.fromArray(rot); + camera.updateMatrix(); + } + if (projection.changed) { + camera.setProjection(projection.getValidatedValue()); + } + camera.fov = fov.value; + camera.size = size.value; + camera.zoom = zoom.value; + camera.near = near.value; + camera.far = far.value; + camera.updateProjectionMatrix(); + return true; + } + dispose() { + const scene = this.scene; + if (scene && scene.activeCameraComponent === this) { + scene.activeCameraComponent = null; + } + super.dispose(); + } + /** + * Sets the position, rotation, and order properties from the given 4x4 transform matrix. + * Updating the properties then also updates the matrix of the internal universal camera object. + * @param matrix A 4x4 transform matrix. If omitted, properties are updated from the matrix of the internal camera. + */ + setPropertiesFromMatrix(matrix) { + const silent = !matrix; + matrix = matrix || this.object3D.matrix; + const { position, rotation, order } = this.ins; + matrix.decompose(_vec3a, _quat, _vec3b); + _vec3a.toArray(position.value); + const orderName = order.getOptionText(); + _euler.setFromQuaternion(_quat, orderName); + _vec3a.setFromEuler(_euler); + _vec3a.multiplyScalar(math_1.default.RAD2DEG).toArray(rotation.value); + position.set(silent); + rotation.set(silent); + } +} +exports["default"] = CCamera; +CCamera.typeName = "CCamera"; +CCamera.camIns = { + autoActivate: Component_1.types.Boolean("Camera.AutoActivate", true), + activate: Component_1.types.Event("Camera.Activate"), + position: Component_1.types.Vector3("Transform.Position"), + rotation: Component_1.types.Vector3("Transform.Rotation"), + order: Component_1.types.Enum("Transform.Order", CObject3D_1.ERotationOrder, CObject3D_1.ERotationOrder.ZYX), + projection: Component_1.types.Enum("Projection.Type", UniversalCamera_1.EProjection, UniversalCamera_1.EProjection.Perspective), + fov: Component_1.types.Number("Projection.FovY", 52), + size: Component_1.types.Number("Projection.Size", 20), + zoom: Component_1.types.Number("Projection.Zoom", 1), + near: Component_1.types.Number("Frustum.ZNear", 0.01), + far: Component_1.types.Number("Frustum.ZFar", 10000), +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CDirectionalLight.ts": +/*!******************************************************************!*\ + !*** ../../libs/ff-scene/source/components/CDirectionalLight.ts ***! + \******************************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const CLight_1 = __importDefault(__webpack_require__(/*! ./CLight */ "../../libs/ff-scene/source/components/CLight.ts")); +//////////////////////////////////////////////////////////////////////////////// +class CDirectionalLight extends CLight_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CDirectionalLight.dirLightIns); + this.object3D = new three_1.DirectionalLight(); + this.light.target.matrixAutoUpdate = false; + } + get light() { + return this.object3D; + } + update(context) { + super.update(context); + const light = this.light; + const ins = this.ins; + if (ins.color.changed || ins.intensity.changed) { + light.intensity = ins.intensity.value * Math.PI; //TODO: Remove PI factor when we can support physically correct lighting units + } + if (ins.position.changed || ins.target.changed) { + light.position.fromArray(ins.position.value); + light.target.position.fromArray(ins.target.value); + light.updateMatrix(); + light.target.updateMatrix(); + } + if (ins.shadowSize.changed) { + const camera = light.shadow.camera; + const halfSize = ins.shadowSize.value * 0.5; + camera.left = camera.bottom = -halfSize; + camera.right = camera.top = halfSize; + camera.near = 0.05 * ins.shadowSize.value; + camera.far = 50 * ins.shadowSize.value; + camera.updateProjectionMatrix(); + } + return true; + } + onAddToParent(parent) { + super.onAddToParent(parent); + parent.add(this.light.target); + } + onRemoveFromParent(parent) { + super.onRemoveFromParent(parent); + parent.remove(this.light.target); + } +} +exports["default"] = CDirectionalLight; +CDirectionalLight.typeName = "CDirectionalLight"; +CDirectionalLight.dirLightIns = { + position: Component_1.types.Vector3("Light.Position"), + target: Component_1.types.Vector3("Light.Target", [0, -1, 0]), + shadowSize: Component_1.types.Number("Shadow.Size", 100), +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CFloor.ts": +/*!*******************************************************!*\ + !*** ../../libs/ff-scene/source/components/CFloor.ts ***! + \*******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const CObject3D_1 = __importStar(__webpack_require__(/*! ./CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const Floor_1 = __importDefault(__webpack_require__(/*! @ff/three/Floor */ "../../libs/ff-three/source/Floor.ts")); +//////////////////////////////////////////////////////////////////////////////// +class CFloor extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CFloor.floorIns); + this.object3D = new Floor_1.default(); + } + get floor() { + return this.object3D; + } + update(context) { + super.update(context); + const ins = this.ins; + const floor = this.floor; + if (ins.position.changed || ins.radius.changed) { + floor.position.fromArray(ins.position.value); + floor.scale.setScalar(ins.radius.value); + floor.updateMatrix(); + } + if (ins.color.changed) { + floor.material.color.fromArray(ins.color.value); + } + if (ins.opacity.changed) { + floor.material.opacity = ins.opacity.value; + } + return true; + } + dispose() { + this.floor.dispose(); + super.dispose(); + } +} +exports["default"] = CFloor; +CFloor.typeName = "CFloor"; +CFloor.floorIns = { + position: CObject3D_1.types.Vector3("Floor.Position", [0, -25, 0]), + radius: CObject3D_1.types.Number("Floor.Radius", 50), + color: CObject3D_1.types.ColorRGB("Floor.Color", [0.6, 0.75, 0.8]), + opacity: CObject3D_1.types.Percent("Floor.Opacity", 0.5), + castShadow: CObject3D_1.types.Boolean("Shadow.Cast"), + receiveShadow: CObject3D_1.types.Boolean("Shadow.Receive"), +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CLight.ts": +/*!*******************************************************!*\ + !*** ../../libs/ff-scene/source/components/CLight.ts ***! + \*******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EShadowMapResolution = void 0; +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const CObject3D_1 = __importDefault(__webpack_require__(/*! ./CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +//////////////////////////////////////////////////////////////////////////////// +var EShadowMapResolution; +(function (EShadowMapResolution) { + EShadowMapResolution[EShadowMapResolution["Low"] = 0] = "Low"; + EShadowMapResolution[EShadowMapResolution["Medium"] = 1] = "Medium"; + EShadowMapResolution[EShadowMapResolution["High"] = 2] = "High"; +})(EShadowMapResolution = exports.EShadowMapResolution || (exports.EShadowMapResolution = {})); +const _mapResolution = { + [EShadowMapResolution.Low]: 512, + [EShadowMapResolution.Medium]: 1024, + [EShadowMapResolution.High]: 2048, +}; +class CLight extends CObject3D_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CLight.lightIns); + } + get light() { + return this.object3D; + } + update(context) { + super.update(context); + const light = this.light; + const ins = this.ins; + if (ins.color.changed || ins.intensity.changed) { + light.color.fromArray(ins.color.value); + light.intensity = ins.intensity.value; + } + //some lights, like ambient and hemisphere light don't have shadows + if ("shadow" in light) { + if (ins.shadowEnabled.changed) { + light.castShadow = ins.shadowEnabled.value; + } + if (ins.shadowBlur.changed) { + light.shadow.radius = ins.shadowBlur.value; + } + if (ins.shadowResolution.changed) { + const mapResolution = _mapResolution[ins.shadowResolution.getValidatedValue()]; + light.shadow.mapSize.set(mapResolution, mapResolution); + light.shadow.map = null; // TODO: check for resource leak + } + } + return true; + } +} +exports["default"] = CLight; +CLight.typeName = "CLight"; +CLight.lightIns = { + color: Component_1.types.ColorRGB("Light.Color"), + intensity: Component_1.types.Number("Light.Intensity", 1), + shadowEnabled: Component_1.types.Boolean("Shadow.Enabled"), + shadowResolution: Component_1.types.Enum("Shadow.Resolution", EShadowMapResolution, EShadowMapResolution.Medium), + shadowBlur: Component_1.types.Number("Shadow.Blur", 1), +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CObject3D.ts": +/*!**********************************************************!*\ + !*** ../../libs/ff-scene/source/components/CObject3D.ts ***! + \**********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.ERotationOrder = exports.types = exports.Node = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +Object.defineProperty(exports, "Node", ({ enumerable: true, get: function () { return Component_1.Node; } })); +Object.defineProperty(exports, "types", ({ enumerable: true, get: function () { return Component_1.types; } })); +const GPUPicker_1 = __importDefault(__webpack_require__(/*! @ff/three/GPUPicker */ "../../libs/ff-three/source/GPUPicker.ts")); +const CScene_1 = __importDefault(__webpack_require__(/*! ./CScene */ "../../libs/ff-scene/source/components/CScene.ts")); +const CTransform_1 = __importStar(__webpack_require__(/*! ./CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +Object.defineProperty(exports, "ERotationOrder", ({ enumerable: true, get: function () { return CTransform_1.ERotationOrder; } })); +//////////////////////////////////////////////////////////////////////////////// +const _vec3 = new three_1.Vector3(); +/** + * Base class for drawable components. Wraps a Object3D based instance. + * If component is added to a node together with a [[Transform]] component, + * it is automatically added as a child to the transform. + */ +class CObject3D extends Component_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CObject3D.object3DIns); + this.outs = this.addOutputs(CObject3D.object3DOuts); + this._object3D = null; + this._isPickable = false; + this.addEvent("object"); + this.node.components.on(this.parentComponentClass, this._onParent, this); + } + /** The class of a component in the same node this component uses as parent transform. */ + get parentComponentClass() { + return this.constructor.parentComponentClass; + } + /** The transform parent of this object. */ + get parentComponent() { + return this.node.components.get(this.parentComponentClass, true); + } + /** The component node's transform component. */ + get transform() { + return this.node.components.get(CTransform_1.default, true); + } + /** The scene this renderable object is part of. */ + get scene() { + const transform = this.transform; + return transform ? transform.getParentComponent(CScene_1.default, true) : undefined; + } + /** The underlying [[Object3D]] of this component. */ + get object3D() { + return this._object3D; + } + /** + * Assigns a [[Object3D]] to this component. The object automatically becomes a child + * of the parent component's object. + * @param object + */ + set object3D(object) { + const currentObject = this._object3D; + if (currentObject) { + currentObject.userData["component"] = null; + this.unregisterPickableObject3D(currentObject, true); + if (currentObject.parent) { + this.onRemoveFromParent(currentObject.parent); + } + } + this.emit({ type: "object", current: currentObject, next: object }); + this._object3D = object; + if (object) { + object.userData["component"] = this; + object.matrixAutoUpdate = false; + object.visible = this.ins.visible.value; + this.registerPickableObject3D(object, true); + const parentComponent = this.parentComponent; + if (parentComponent) { + this.onAddToParent(parentComponent.object3D); + } + } + } + update(context) { + const { visible, pickable } = this.ins; + if (visible.changed && this._object3D) { + this._object3D.visible = visible.value; + } + if (pickable.changed && pickable.value !== this._isPickable) { + this._isPickable = pickable.value; + if (pickable.value) { + this.enablePointerEvents(); + } + else { + this.disablePointerEvents(); + } + } + return true; + } + dispose() { + this.object3D = null; + if (this.ins.pickable.value) { + this.disablePointerEvents(); + } + this.node.components.off(this.parentComponentClass, this._onParent, this); + super.dispose(); + } + /** + * This is called right before the graph's scene is rendered to a specific viewport/view. + * Override to make adjustments specific to the renderer, view or viewport. + * @param context + */ + preRender(context) { + } + /** + * This is called right after the graph's scene has been rendered to a specific viewport/view. + * Override to make adjustments specific to the renderer, view or viewport. + * @param context + */ + postRender(context) { + } + /** + * Returns a text representation. + */ + toString() { + return super.toString() + (this._object3D ? ` - type: ${this._object3D.type}` : " - (null)"); + } + onPointer(event) { + const outs = this.outs; + if (event.type === "pointer-down") { + outs.pointerDown.set(); + outs.pointerActive.setValue(true); + } + else if (event.type === "pointer-up") { + outs.pointerUp.set(); + outs.pointerActive.setValue(false); + } + event.stopPropagation = true; + } + enablePointerEvents() { + this.on("pointer-down", this.onPointer, this); + this.on("pointer-up", this.onPointer, this); + } + disablePointerEvents() { + this.off("pointer-down", this.onPointer, this); + this.off("pointer-up", this.onPointer, this); + const outs = this.outs; + if (outs.pointerActive.value) { + outs.pointerUp.set(); + outs.pointerActive.setValue(false); + } + } + updateTransform() { + const object3D = this._object3D; + if (!object3D) { + return; + } + const { position, rotation, order, scale } = this.ins; + if (position.changed || rotation.changed || order.changed || scale.changed) { + // update position + object3D.position.fromArray(position.value); + // update rotation angles, rotation order + _vec3.fromArray(rotation.value).multiplyScalar(three_1.MathUtils.DEG2RAD); + const orderName = order.getOptionText(); + object3D.rotation.setFromVector3(_vec3, orderName); + // update scale + object3D.scale.fromArray(scale.value); + // compose matrix + object3D.updateMatrix(); + } + return true; + } + onAddToParent(parent) { + parent.add(this._object3D); + } + onRemoveFromParent(parent) { + parent.remove(this._object3D); + } + /** + * Adds a [[Object3D]] as a child to this component's object. + * Registers the object with the picking service to make it pickable. + * @param object + */ + addObject3D(object) { + this._object3D.add(object); + this.registerPickableObject3D(object, true); + } + /** + * Removes a [[Object3D]] child from this component's object. + * Also unregisters the object from the picking service. + * @param object + */ + removeObject3D(object) { + this.unregisterPickableObject3D(object, true); + this._object3D.remove(object); + } + /** + * This should be called after an external change to this component's Object3D subtree. + * It registers newly added mesh objects with the picking service. + * @param object + * @param recursive + */ + registerPickableObject3D(object, recursive) { + GPUPicker_1.default.add(object, recursive); + } + /** + * This should be called before an external change to this component's Object3D subtree. + * It unregisters the mesh objects in the subtree from the picking service. + * @param object + * @param recursive + */ + unregisterPickableObject3D(object, recursive) { + GPUPicker_1.default.remove(object, recursive); + } + _onParent(event) { + // add this Object3D to the parent Object3D + if (this._object3D && !this._object3D.parent && event.add) { + this.onAddToParent(event.object.object3D); + } + } +} +exports["default"] = CObject3D; +CObject3D.typeName = "CObject3D"; +/** The component type whose object3D is the parent of this component's object3D. */ +CObject3D.parentComponentClass = CTransform_1.default; +CObject3D.object3DIns = { + visible: Component_1.types.Boolean("Object.Visible", true), + pickable: Component_1.types.Boolean("Object.Pickable"), +}; +CObject3D.object3DOuts = { + pointerDown: Component_1.types.Event("Pointer.Down"), + pointerUp: Component_1.types.Event("Pointer.Up"), + pointerActive: Component_1.types.Boolean("Pointer.Active") +}; +CObject3D.transformIns = CTransform_1.default.transformIns; +CObject3D.prototype.preRender = null; +CObject3D.prototype.postRender = null; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CRenderer.ts": +/*!**********************************************************!*\ + !*** ../../libs/ff-scene/source/components/CRenderer.ts ***! + \**********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EShadowMapType = void 0; +const constants = __importStar(__webpack_require__(/*! three/src/constants.js */ "../../node_modules/three/src/constants.js")); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const CPulse_1 = __importDefault(__webpack_require__(/*! @ff/graph/components/CPulse */ "../../libs/ff-graph/source/components/CPulse.ts")); +//////////////////////////////////////////////////////////////////////////////// +var EShadowMapType; +(function (EShadowMapType) { + EShadowMapType[EShadowMapType["Basic"] = 0] = "Basic"; + EShadowMapType[EShadowMapType["PCF"] = 1] = "PCF"; + EShadowMapType[EShadowMapType["PCFSoft"] = 2] = "PCFSoft"; /* , VSM */ +})(EShadowMapType = exports.EShadowMapType || (exports.EShadowMapType = {})); +const _shadowMapType = { + [EShadowMapType.Basic]: constants.BasicShadowMap, + [EShadowMapType.PCF]: constants.PCFShadowMap, + [EShadowMapType.PCFSoft]: constants.PCFSoftShadowMap, + //[EShadowMapType.VSM]: constants.VSMShadowMap, +}; +/** + * Manages 3D rendering. Keeps track of one "active" scene/camera pair, + * and of a number of render views. During each render cycle, the active scene + * and camera are rendered to each render view. + * + * ### Events + * - *"active-scene"* - emits [[IActiveSceneEvent]] when the active scene changes. + * - *"active-camera"* - emits [[IActiveCameraEvent]] when the active camera changes. + * + * ### See also + * - [[CScene]] + * - [[CCamera]] + * - [[RenderView]] + */ +class CRenderer extends Component_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CRenderer.ins); + this.outs = this.addOutputs(CRenderer.outs); + this.views = []; + this._activeSceneComponent = null; + this._forceRender = false; + this.addEvents("active-scene", "active-camera"); + } + get activeSceneComponent() { + return this._activeSceneComponent; + } + set activeSceneComponent(component) { + if (component !== this._activeSceneComponent) { + const previousScene = this._activeSceneComponent; + const previousCamera = this.activeCameraComponent; + if (previousScene) { + previousScene.off("active-camera", this.onActiveCamera, this); + } + if (component) { + component.on("active-camera", this.onActiveCamera, this); + } + this._activeSceneComponent = component; + const nextCamera = this.activeCameraComponent; + const sceneEvent = { type: "active-scene", previous: previousScene, next: component }; + this.emit(sceneEvent); + const cameraEvent = { type: "active-camera", previous: previousCamera, next: nextCamera }; + this.emit(cameraEvent); + } + } + get activeSceneGraph() { + return this._activeSceneComponent ? this._activeSceneComponent.graph : null; + } + get activeScene() { + return this._activeSceneComponent ? this._activeSceneComponent.scene : null; + } + get activeCameraComponent() { + return this._activeSceneComponent ? this._activeSceneComponent.activeCameraComponent : null; + } + get activeCamera() { + const component = this._activeSceneComponent ? this._activeSceneComponent.activeCameraComponent : null; + return component ? component.camera : null; + } + forceRender() { + this._forceRender = true; + } + create() { + super.create(); + this.trackComponent(CPulse_1.default, component => { + component.on("pulse", this.onPulse, this); + }, component => { + component.off("pulse", this.onPulse, this); + }); + } + update() { + const ins = this.ins; + if (ins.exposure.changed) { + this.views.forEach(view => view.renderer.toneMappingExposure = ins.exposure.value); + } + if (ins.gamma.changed) { + /*this.views.forEach(view => view.renderer.gammaFactor = ins.gamma.value); + + const scene = this.activeScene; + if (scene) { + scene.traverse(object => { + const mesh = object as Mesh; + if (mesh.isMesh) { + if (Array.isArray(mesh.material)) { + mesh.material.forEach(material => material.needsUpdate = true); + } + else { + mesh.material.needsUpdate = true; + } + } + }); + }*/ + } + if (ins.shadowsEnabled.changed) { + this.views.forEach(view => view.renderer.shadowMap.enabled = ins.shadowsEnabled.value); + } + if (ins.shadowMapType.changed) { + this.views.forEach(view => view.renderer.shadowMap.type = _shadowMapType[ins.shadowMapType.getValidatedValue()]); + } + return true; + } + attachView(view) { + // set WebGL caps if it's the first view attached + if (this.views.length === 0) { + const renderer = view.renderer; + const outs = this.outs; + outs.maxTextureSize.setValue(renderer.capabilities.maxTextureSize); + outs.maxCubemapSize.setValue(renderer.capabilities.maxCubemapSize); + } + this.views.push(view); + if (ENV_DEVELOPMENT) { + console.log("RenderSystem.attachView - total views: %s", this.views.length); + } + } + detachView(view) { + const index = this.views.indexOf(view); + if (index < 0) { + throw new Error("render view not registered"); + } + this.views.splice(index, 1); + if (ENV_DEVELOPMENT) { + console.log("RenderSystem.detachView - total views: %s", this.views.length); + } + } + logInfo() { + this.views.forEach(view => { + console.log(view.renderer.info); + }); + } + onPulse(event) { + if (event.systemUpdated || this._forceRender) { + if (ENV_DEVELOPMENT) { + console.log("CRenderer.onPulse - render views..."); + } + this.views.forEach(view => { + if (!view.renderer.xr.isPresenting) { + const start = (performance || Date).now(); + view.render(); + this.outs.framerate.value = this.outs.framerate.value * 0.9 + 0.1 * 1000 / ((performance || Date).now() - start); + } + }); + this._forceRender = false; + } + } + onActiveCamera(event) { + this.emit(event); + } +} +exports["default"] = CRenderer; +CRenderer.typeName = "CRenderer"; +CRenderer.isSystemSingleton = true; +CRenderer.ins = { + exposure: Component_1.types.Number("Shading.Exposure", 1), + gamma: Component_1.types.Number("Shading.Gamma", 2), + shadowsEnabled: Component_1.types.Boolean("Shadows.Enabled", true), + shadowMapType: Component_1.types.Enum("Shadows.MapType", EShadowMapType, EShadowMapType.PCF), +}; +CRenderer.outs = { + maxTextureSize: Component_1.types.Integer("Caps.MaxTextureSize"), + maxCubemapSize: Component_1.types.Integer("Caps.MaxCubemapSize"), + framerate: Component_1.types.Integer("Renderer.Framerate"), +}; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CScene.ts": +/*!*******************************************************!*\ + !*** ../../libs/ff-scene/source/components/CScene.ts ***! + \*******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const CRenderer_1 = __importDefault(__webpack_require__(/*! ./CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const CTransform_1 = __importDefault(__webpack_require__(/*! ./CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +const _context = { + view: null, + viewport: null, + renderer: null, + scene: null, + camera: null +}; +const _beforeRenderEvent = { + type: "before-render", + component: null, + context: _context +}; +const _afterRenderEvent = { + type: "after-render", + component: null, + context: _context +}; +const _inputs = { + activate: Component_1.types.Event("Scene.Activate") +}; +/** + * Represents a 3D scene. Root of a hierarchy of a number of 3D renderable objects and one + * or multiple cameras. Only one camera at a time can be the "active" camera which is + * used during each render cycle to render the currently active scene to one or multiple render views. + */ +class CScene extends CTransform_1.default { + constructor(node, id) { + super(node, id); + this._activeCameraComponent = null; + this._preRenderList = []; + this._postRenderList = []; + this._renderListsNeedUpdate = true; + this.ins = this.addInputs(_inputs, 0); + this.addEvents("before-render", "after-render", "active-camera"); + } + get scene() { + return this.object3D; + } + get activeCameraComponent() { + return this._activeCameraComponent; + } + set activeCameraComponent(component) { + if (component !== this._activeCameraComponent) { + const previous = this._activeCameraComponent; + this._activeCameraComponent = component; + const event = { type: "active-camera", previous, next: component }; + this.emit(event); + } + } + get activeCamera() { + return this._activeCameraComponent ? this._activeCameraComponent.camera : null; + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + create() { + super.create(); + this.on("hierarchy", this.shouldUpdateRenderLists, this); + this.on("child", this.shouldUpdateRenderLists, this); + const renderer = this.renderer; + if (renderer && !renderer.activeSceneComponent) { + renderer.activeSceneComponent = this; + } + } + update(context) { + super.update(context); + if (this.ins.activate.changed) { + const renderer = this.renderer; + if (renderer) { + renderer.activeSceneComponent = this; + } + } + return true; + } + tick(context) { + if (this._renderListsNeedUpdate) { + this.updateRenderLists(); + this._renderListsNeedUpdate = false; + } + return false; + } + dispose() { + const renderer = this.renderer; + if (renderer && renderer.activeSceneComponent === this) { + renderer.activeSceneComponent = null; + } + this.off("hierarchy", this.shouldUpdateRenderLists, this); + this.off("child", this.shouldUpdateRenderLists, this); + super.dispose(); + } + preRender(context) { + const preRenderList = this._preRenderList; + for (let i = 0, n = preRenderList.length; i < n; ++i) { + preRenderList[i].preRender(context); + } + } + postRender(context) { + const postRenderList = this._postRenderList; + for (let i = 0, n = postRenderList.length; i < n; ++i) { + postRenderList[i].postRender(context); + } + } + createObject3D() { + const scene = new three_1.Scene(); + scene.onBeforeRender = this._onBeforeRender.bind(this); + scene.onAfterRender = this._onAfterRender.bind(this); + return scene; + } + shouldUpdateRenderLists() { + this._renderListsNeedUpdate = true; + } + updateRenderLists() { + this._preRenderList = []; + this._postRenderList = []; + this.traverseDown(false, true, true, (component) => { + if (component.preRender) { + this._preRenderList.push(component); + } + if (component.postRender) { + this._postRenderList.push(component); + } + return false; + }); + this.changed = true; + } + _onBeforeRender(renderer, scene, camera) { + _context.view = renderer["__view"]; + _context.viewport = renderer["__viewport"]; + _context.renderer = renderer; + _context.scene = scene; + _context.camera = camera; + this.preRender(_context); + _beforeRenderEvent.component = this; + this.emit(_beforeRenderEvent); + } + _onAfterRender(renderer, scene, camera) { + _context.view = renderer["__view"]; + _context.viewport = renderer["__viewport"]; + _context.renderer = renderer; + _context.scene = scene; + _context.camera = camera; + this.postRender(_context); + _afterRenderEvent.component = this; + this.emit(_afterRenderEvent); + } +} +exports["default"] = CScene; +CScene.typeName = "CScene"; +CScene.isGraphSingleton = true; + + +/***/ }), + +/***/ "../../libs/ff-scene/source/components/CTransform.ts": +/*!***********************************************************!*\ + !*** ../../libs/ff-scene/source/components/CTransform.ts ***! + \***********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.ERotationOrder = exports.types = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +Object.defineProperty(exports, "types", ({ enumerable: true, get: function () { return Component_1.types; } })); +const CHierarchy_1 = __importDefault(__webpack_require__(/*! @ff/graph/components/CHierarchy */ "../../libs/ff-graph/source/components/CHierarchy.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _quat = new three_1.Quaternion(); +const _euler = new three_1.Euler(); +var ERotationOrder; +(function (ERotationOrder) { + ERotationOrder[ERotationOrder["XYZ"] = 0] = "XYZ"; + ERotationOrder[ERotationOrder["YZX"] = 1] = "YZX"; + ERotationOrder[ERotationOrder["ZXY"] = 2] = "ZXY"; + ERotationOrder[ERotationOrder["XZY"] = 3] = "XZY"; + ERotationOrder[ERotationOrder["YXZ"] = 4] = "YXZ"; + ERotationOrder[ERotationOrder["ZYX"] = 5] = "ZYX"; +})(ERotationOrder = exports.ERotationOrder || (exports.ERotationOrder = {})); +/** + * Allows arranging components in a hierarchical structure. Each [[TransformComponent]] + * contains a transformation which affects its children as well as other components which + * are part of the same entity. + */ +class CTransform extends CHierarchy_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CTransform.transformIns); + this.outs = this.addOutputs(CTransform.transformOuts); + this._object3D = this.createObject3D(); + this._object3D.matrixAutoUpdate = false; + } + get transform() { + return this; + } + /** + * Returns the three.js renderable object wrapped in this component. + */ + get object3D() { + return this._object3D; + } + /** + * Returns an array of child components of this. + */ + get children() { + return this._children || []; + } + /** + * Returns a reference to the local transformation matrix. + */ + get matrix() { + return this._object3D.matrix; + } + update(context) { + const object3D = this._object3D; + const { position, rotation, order, scale } = this.ins; + const { matrix } = this.outs; + object3D.position.fromArray(position.value); + _vec3a.fromArray(rotation.value).multiplyScalar(math_1.default.DEG2RAD); + const orderName = order.getOptionText(); + object3D.rotation.setFromVector3(_vec3a, orderName); + object3D.scale.fromArray(scale.value); + object3D.updateMatrix(); + object3D.matrix.toArray(matrix.value); + matrix.set(); + return true; + } + dispose() { + if (this._object3D) { + // detach all children + this._object3D.children.slice().forEach(child => this._object3D.remove(child)); + // detach from parent + if (this._object3D.parent) { + this._object3D.parent.remove(this._object3D); + } + } + super.dispose(); + } + setPropertiesFromMatrix(matrix) { + const silent = !matrix; + matrix = matrix || this._object3D.matrix; + const { position, rotation, order, scale } = this.ins; + matrix.decompose(_vec3a, _quat, _vec3b); + _vec3a.toArray(position.value); + const orderName = order.getOptionText(); + _euler.setFromQuaternion(_quat, orderName); + _vec3a.setFromEuler(_euler); + _vec3a.multiplyScalar(math_1.default.RAD2DEG).toArray(rotation.value); + _vec3b.toArray(scale.value); + position.set(silent); + rotation.set(silent); + scale.set(silent); + } + /** + * Adds the given transform component as a children to this. + * @param component + */ + addChild(component) { + super.addChild(component); + this._object3D.add(component._object3D); + } + /** + * Removes the given transform component from the list of children of this. + * @param component + */ + removeChild(component) { + this._object3D.remove(component._object3D); + super.removeChild(component); + } + createObject3D() { + return new three_1.Object3D(); + } +} +exports["default"] = CTransform; +CTransform.typeName = "CTransform"; +CTransform.transformIns = { + position: Component_1.types.Vector3("Transform.Position"), + rotation: Component_1.types.Vector3("Transform.Rotation"), + order: Component_1.types.Enum("Transform.Order", ERotationOrder), + scale: Component_1.types.Scale3("Transform.Scale") +}; +CTransform.transformOuts = { + matrix: Component_1.types.Matrix4("Transform.Matrix") +}; + + +/***/ }), + +/***/ "../../libs/ff-three/source/Background.ts": +/*!************************************************!*\ + !*** ../../libs/ff-three/source/Background.ts ***! + \************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.BackgroundMaterial = exports.BackgroundGeometry = exports.EBackgroundStyle = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +var EBackgroundStyle; +(function (EBackgroundStyle) { + EBackgroundStyle[EBackgroundStyle["Solid"] = 0] = "Solid"; + EBackgroundStyle[EBackgroundStyle["LinearGradient"] = 1] = "LinearGradient"; + EBackgroundStyle[EBackgroundStyle["RadialGradient"] = 2] = "RadialGradient"; +})(EBackgroundStyle = exports.EBackgroundStyle || (exports.EBackgroundStyle = {})); +class Background extends three_1.Mesh { + constructor() { + super(new BackgroundGeometry(), new BackgroundMaterial()); + this.frustumCulled = false; + this.renderOrder = -Infinity; + this.matrixAutoUpdate = false; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } + updateMatrixWorld(force) { + } +} +exports["default"] = Background; +class BackgroundGeometry extends three_1.BufferGeometry { + constructor() { + super(); + const vertices = new Float32Array([ + -1, -1, 0, 0, 0, + 1, -1, 0, 1, 0, + 1, 1, 0, 1, 1, + -1, 1, 0, 0, 1 + ]); + const buffer = new three_1.InterleavedBuffer(vertices, 5); + this.setIndex([0, 1, 2, 0, 2, 3]); + this.setAttribute('position', new three_1.InterleavedBufferAttribute(buffer, 3, 0, false)); + this.setAttribute('uv', new three_1.InterleavedBufferAttribute(buffer, 2, 3, false)); + } +} +exports.BackgroundGeometry = BackgroundGeometry; +class BackgroundMaterial extends three_1.RawShaderMaterial { + constructor() { + super(...arguments); + this.depthTest = false; + this.depthWrite = false; + this.transparent = false; + this.uniforms = { + style: { value: EBackgroundStyle.LinearGradient }, + color0: { value: new three_1.Vector3(0.15, 0.2, 0.25) }, + color1: { value: new three_1.Vector3(0, 0, 0) }, + noise: { value: 0.02 } + }; + this.vertexShader = [ + "precision highp float;", + "attribute vec3 position;", + "attribute vec2 uv;", + "varying vec2 ndc;", + "void main() {", + " ndc = position.xy;", + " gl_Position = vec4(position, 1.0);", + "}", + ].join("\n"); + // NOTE: Source of random function: + // http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/ + this.fragmentShader = [ + "precision highp float;", + "uniform vec3 color0;", + "uniform vec3 color1;", + "uniform float noise;", + "uniform int style;", + "varying vec2 ndc;", + "float rand(vec2 co) {", + "float dt = dot(co.xy ,vec2(12.9898, 78.233));", + "float sn = mod(dt, 3.14);", + "return fract(sin(sn) * 43758.5453);", + "}", + "void main() {", + " float f = style == 0 ? 0.0 : (style == 1 ? ndc.y * 0.5 + 0.5 : length(ndc) * 0.707);", + " gl_FragColor = vec4(mix(color0, color1, f) + noise * rand(ndc), 1.0);", + "}" + ].join("\n"); + } + set style(style) { + this.uniforms.style.value = style; + } + get style() { + return this.uniforms.style.value; + } + set color0(color) { + if (color instanceof three_1.Color) { + const value = this.uniforms.color0.value; + value.x = color.r; + value.y = color.g; + value.z = color.b; + } + else { + this.uniforms.color0.value.copy(color); + } + } + get color0() { + return this.uniforms.color0.value; + } + set color1(color) { + if (color instanceof three_1.Color) { + const value = this.uniforms.color1.value; + value.x = color.r; + value.y = color.g; + value.z = color.b; + } + else { + this.uniforms.color1.value.copy(color); + } + } + get color1() { + return this.uniforms.color1.value; + } + set noise(noise) { + this.uniforms.noise.value = noise; + } + get noise() { + return this.uniforms.noise.value; + } +} +exports.BackgroundMaterial = BackgroundMaterial; + + +/***/ }), + +/***/ "../../libs/ff-three/source/CameraController.ts": +/*!******************************************************!*\ + !*** ../../libs/ff-three/source/CameraController.ts ***! + \******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +const math_2 = __importDefault(__webpack_require__(/*! ./math */ "../../libs/ff-three/source/math.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _mat4 = new three_1.Matrix4(); +const _box3 = new three_1.Box3(); +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +var EControllerMode; +(function (EControllerMode) { + EControllerMode[EControllerMode["Orbit"] = 0] = "Orbit"; + EControllerMode[EControllerMode["FirstPerson"] = 1] = "FirstPerson"; +})(EControllerMode || (EControllerMode = {})); +var EManipMode; +(function (EManipMode) { + EManipMode[EManipMode["Off"] = 0] = "Off"; + EManipMode[EManipMode["Pan"] = 1] = "Pan"; + EManipMode[EManipMode["Orbit"] = 2] = "Orbit"; + EManipMode[EManipMode["Dolly"] = 3] = "Dolly"; + EManipMode[EManipMode["Zoom"] = 4] = "Zoom"; + EManipMode[EManipMode["PanDolly"] = 5] = "PanDolly"; + EManipMode[EManipMode["Roll"] = 6] = "Roll"; +})(EManipMode || (EManipMode = {})); +var EManipPhase; +(function (EManipPhase) { + EManipPhase[EManipPhase["Off"] = 0] = "Off"; + EManipPhase[EManipPhase["Active"] = 1] = "Active"; + EManipPhase[EManipPhase["Release"] = 2] = "Release"; +})(EManipPhase || (EManipPhase = {})); +class CameraController { + constructor(camera) { + this.orbit = new three_1.Vector3(0, 0, 0); + this.offset = new three_1.Vector3(0, 0, 50); + this.minOrbit = new three_1.Vector3(-90, -Infinity, -Infinity); + this.maxOrbit = new three_1.Vector3(90, Infinity, Infinity); + this.minOffset = new three_1.Vector3(-Infinity, -Infinity, 0.1); + this.maxOffset = new three_1.Vector3(Infinity, Infinity, 1000); + this.orientationEnabled = true; + this.offsetEnabled = true; + this.mode = EManipMode.Off; + this.phase = EManipPhase.Off; + this.prevPinchDist = 0; + this.deltaX = 0; + this.deltaY = 0; + this.deltaPinch = 0; + this.deltaWheel = 0; + this.viewportWidth = 100; + this.viewportHeight = 100; + this.camera = camera; + } + onPointer(event) { + if (event.isPrimary) { + if (event.type === "pointer-down") { + this.phase = EManipPhase.Active; + } + else if (event.type === "pointer-up") { + this.phase = EManipPhase.Release; + return true; + } + } + if (event.type === "pointer-down") { + this.mode = this.getModeFromEvent(event); + } + const keyMultiplier = 1; + this.deltaX += event.movementX * keyMultiplier; + this.deltaY += event.movementY * keyMultiplier; + // calculate pinch + if (event.pointerCount === 2) { + const positions = event.activePositions; + const dx = positions[1].clientX - positions[0].clientX; + const dy = positions[1].clientY - positions[0].clientY; + const pinchDist = Math.sqrt(dx * dx + dy * dy); + const prevPinchDist = this.prevPinchDist || pinchDist; + this.deltaPinch *= prevPinchDist > 0 ? (pinchDist / prevPinchDist) : 1; + this.prevPinchDist = pinchDist; + } + else { + this.deltaPinch = 1; + this.prevPinchDist = 0; + } + return true; + } + onTrigger(event) { + if (event.type === "wheel") { + this.deltaWheel += math_1.default.limit(event.wheel, -1, 1); + return true; + } + return false; + } + onKeypress(event) { + if (event.key === "ArrowUp" || event.key === "ArrowDown") { + const dir = event.key === "ArrowUp" ? -1 : 1; + this.deltaY = dir * 20; + this.mode = event.shiftKey ? EManipMode.Pan : (event.ctrlKey ? EManipMode.Dolly : EManipMode.Orbit); + return true; + } + else if (event.key === "ArrowLeft" || event.key === "ArrowRight") { + const dir = event.key === "ArrowLeft" ? -1 : 1; + this.deltaX = dir * 20; + this.mode = event.shiftKey ? EManipMode.Pan : EManipMode.Orbit; + return true; + } + return false; + } + setViewportSize(width, height) { + this.viewportWidth = width; + this.viewportHeight = height; + } + updateController(object, adaptLimits) { + const camera = this.camera; + object = object || camera; + const orbit = this.orbit; + const offset = this.offset; + math_2.default.decomposeOrbitMatrix(object.matrix, orbit, offset); + this.orbit.multiplyScalar(math_2.default.RAD2DEG); + if (adaptLimits) { + this.minOffset.min(offset); + this.maxOffset.max(offset); + } + } + /** + * Adjusts the camera such that the given bounding box is entirely visible. + * This method can only be called if an internal camera has been assigned. + * @param box Bounding box + */ + zoomExtents(box) { + const camera = this.camera; + const offset = this.offset; + if (!camera) { + console.warn("CameraController.zoomExtents - camera not set"); + return; + } + // rotate box to camera space + _vec3a.copy(this.orbit).multiplyScalar(math_1.default.DEG2RAD); + _vec3b.setScalar(0); + math_2.default.composeOrbitMatrix(_vec3a, _vec3b, _mat4); + _box3.copy(box).applyMatrix4(_mat4.transpose()); + _box3.getSize(_vec3a); + _box3.getCenter(_vec3b); + offset.x = _vec3b.x; + offset.y = _vec3b.y; + const size = Math.max(_vec3a.x / camera.aspect, _vec3a.y); + if (camera.isOrthographicCamera) { + offset.z = size * 1.1; // add some padding + } + else { + const fovFactor = 1 / (2 * Math.tan(camera.fov * math_1.default.DEG2RAD * 0.5)); + offset.z = (_vec3b.z + size * fovFactor + _vec3a.z * 0.25 /* was 0.5 */); + } + if (offset.z > this.maxOffset.z) { + this.maxOffset.z = 2 * offset.length(); + } + //this.maxOffset.z = Math.max(this.maxOffset.z, offset.z + _vec3a.z * 4); + } + /** + * Updates the matrix of the given camera. If the camera's projection is orthographic, + * updates the camera's size parameter as well. + * @param object Updates this object if given, otherwise updates the internal camera. + * @param force If true always updates, even if there haven't been any changes since the last update. + */ + updateCamera(object, force) { + const camera = this.camera; + object = object || camera; + if (!this.update() && !force) { + return false; + } + _vec3a.copy(this.orbit).multiplyScalar(math_1.default.DEG2RAD); + _vec3b.copy(this.offset); + if (camera.isOrthographicCamera) { + _vec3b.z = this.maxOffset.z; // fixed distance = maxOffset.z + camera.size = this.offset.z; // use size to visualize distance + camera.far = 2 * this.maxOffset.z; // adjust far clipping + camera.updateProjectionMatrix(); + } + math_2.default.composeOrbitMatrix(_vec3a, _vec3b, object.matrix); + object.matrixWorldNeedsUpdate = true; + return true; + } + /** + * Updates the manipulator. + * @returns true if the state has changed during the update. + */ + update() { + if (this.phase === EManipPhase.Off && this.deltaWheel === 0 + && this.deltaX === 0 && this.deltaY === 0) { + return false; + } + if (this.deltaWheel !== 0) { + this.updatePose(0, 0, this.deltaWheel * 0.07 + 1, 0, 0, 0); + this.deltaWheel = 0; + return true; + } + if (this.phase === EManipPhase.Active) { + if (this.deltaX === 0 && this.deltaY === 0 && this.deltaPinch === 1) { + return false; + } + this.updateByMode(); + this.deltaX = 0; + this.deltaY = 0; + this.deltaPinch = 1; + return true; + } + else if (this.phase === EManipPhase.Release) { + this.deltaX *= 0.85; + this.deltaY *= 0.85; + this.deltaPinch = 1; + this.updateByMode(); + const delta = Math.abs(this.deltaX) + Math.abs(this.deltaY); + if (delta < 0.1) { + this.mode = EManipMode.Off; + this.phase = EManipPhase.Off; + } + return true; + } + else if (this.deltaX !== 0 || this.deltaY !== 0) { + this.updateByMode(); + this.deltaX = 0; + this.deltaY = 0; + this.mode = EManipMode.Off; + return true; + } + return false; + } + updateByMode() { + switch (this.mode) { + case EManipMode.Orbit: + this.updatePose(0, 0, 1, this.deltaY, this.deltaX, 0); + break; + case EManipMode.Pan: + this.updatePose(this.deltaX, this.deltaY, 1, 0, 0, 0); + break; + case EManipMode.Roll: + this.updatePose(0, 0, 1, 0, 0, this.deltaX); + break; + case EManipMode.Dolly: + this.updatePose(0, 0, this.deltaY * 0.0075 + 1, 0, 0, 0); + break; + case EManipMode.PanDolly: + const pinchScale = (this.deltaPinch - 1) * 0.42 + 1; + this.updatePose(this.deltaX * 0.75, this.deltaY * 0.75, 1 / pinchScale, 0, 0, 0); + break; + } + } + updatePose(dX, dY, dScale, dPitch, dHead, dRoll) { + const { orbit, minOrbit, maxOrbit, offset, minOffset, maxOffset } = this; + let inverse = -1; + if (this.orientationEnabled) { + orbit.x += inverse * dPitch * 220 / this.viewportHeight; + orbit.y += inverse * dHead * 220 / this.viewportHeight; + orbit.z += inverse * dRoll * 220 / this.viewportHeight; + // check limits + orbit.x = math_1.default.limit(orbit.x, minOrbit.x, maxOrbit.x); + orbit.y = math_1.default.limit(orbit.y, minOrbit.y, maxOrbit.y); + orbit.z = math_1.default.limit(orbit.z, minOrbit.z, maxOrbit.z); + } + if (this.offsetEnabled) { + const factor = offset.z = dScale * offset.z; + offset.x += dX * factor * inverse / this.viewportHeight; + offset.y -= dY * factor * inverse / this.viewportHeight; + // check limits + offset.x = math_1.default.limit(offset.x, minOffset.x, maxOffset.x); + offset.y = math_1.default.limit(offset.y, minOffset.y, maxOffset.y); + offset.z = math_1.default.limit(offset.z, minOffset.z, maxOffset.z); + } + } + getModeFromEvent(event) { + if (event.source === "mouse") { + const button = event.originalEvent.button; + // left button + if (button === 0) { + if (event.ctrlKey) { + return EManipMode.Pan; + } + if (event.altKey) { + return EManipMode.Dolly; + } + return EManipMode.Orbit; + } + // right button + if (button === 2) { + if (event.altKey) { + return EManipMode.Roll; + } + else { + return EManipMode.Pan; + } + } + // middle button + if (button === 1) { + return EManipMode.Dolly; + } + } + else if (event.source === "touch") { + const count = event.pointerCount; + if (count === 1) { + return EManipMode.Orbit; + } + if (count === 2) { + return EManipMode.PanDolly; + } + return EManipMode.Pan; + } + } +} +exports["default"] = CameraController; + + +/***/ }), + +/***/ "../../libs/ff-three/source/Floor.ts": +/*!*******************************************!*\ + !*** ../../libs/ff-three/source/Floor.ts ***! + \*******************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.FloorMaterial = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const fragmentShader = (__webpack_require__(/*! ./shaders/floorPhongShader.frag */ "../../libs/ff-three/source/shaders/floorPhongShader.frag")["default"]); +const vertexShader = (__webpack_require__(/*! ./shaders/floorPhongShader.vert */ "../../libs/ff-three/source/shaders/floorPhongShader.vert")["default"]); +//////////////////////////////////////////////////////////////////////////////// +class Floor extends three_1.Mesh { + constructor() { + super(new three_1.PlaneGeometry(2, 2, 1, 1), new FloorMaterial()); + this.geometry.rotateX(-90 * three_1.MathUtils.DEG2RAD); + this.receiveShadow = true; + } + dispose() { + this.geometry.dispose(); + this.material.dispose(); + } +} +exports["default"] = Floor; +class FloorMaterial extends three_1.MeshPhongMaterial { + constructor(params) { + super(params); + this.isMeshPhongMaterial = true; + this.isFloorMaterial = true; + this.defines = {}; + this.type = "FloorMaterial"; + this.defines = {}; + this.uniforms = three_1.UniformsUtils.merge([ + three_1.ShaderLib.phong.uniforms + ]); + this.vertexShader = vertexShader; + this.fragmentShader = fragmentShader; + this.transparent = true; + this.shininess = 0; + } +} +exports.FloorMaterial = FloorMaterial; + + +/***/ }), + +/***/ "../../libs/ff-three/source/GPUPicker.ts": +/*!***********************************************!*\ + !*** ../../libs/ff-three/source/GPUPicker.ts ***! + \***********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const IndexShader_1 = __importDefault(__webpack_require__(/*! ./shaders/IndexShader */ "../../libs/ff-three/source/shaders/IndexShader.ts")); +const PositionShader_1 = __importDefault(__webpack_require__(/*! ./shaders/PositionShader */ "../../libs/ff-three/source/shaders/PositionShader.ts")); +const NormalShader_1 = __importDefault(__webpack_require__(/*! ./shaders/NormalShader */ "../../libs/ff-three/source/shaders/NormalShader.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3 = new three_1.Vector3(); +const _color = new three_1.Color(); +const _range = 10000; +const _pickPositionRange = new three_1.Box3(new three_1.Vector3(-_range, -_range, -_range), new three_1.Vector3(_range, _range, _range)); +class GPUPicker { + constructor(renderer) { + this.renderer = renderer; + this.pickTextures = []; + for (let i = 0; i < 3; ++i) { + this.pickTextures[i] = new three_1.WebGLRenderTarget(1, 1, { stencilBuffer: false }); + } + this.pickBuffer = new Uint8Array(4); + this.indexShader = new IndexShader_1.default(); + this.positionShader = new PositionShader_1.default(); + this.normalShader = new NormalShader_1.default(); + } + static add(object, recursive) { + const hookObject3D = object => { + if (object.material) { + object.onBeforeRender = function (r, s, c, g, material) { + if (material.isIndexShader) { + //console.log("setIndex #%s for %s", object.id, object); + material.setIndex(object.id); + } + }; + object.onAfterRender = function (r, s, c, g, material) { + if (material.isIndexShader) { + material.setIndex(0); + } + }; + } + }; + if (recursive) { + object.traverse(object => hookObject3D(object)); + } + else { + hookObject3D(object); + } + } + static remove(object, recursive) { + const unhookObject3D = object => { + if (object.material) { + object.onBeforeRender = null; + object.onAfterRender = null; + } + }; + if (recursive) { + object.traverse(object => unhookObject3D(object)); + } + else { + unhookObject3D(object); + } + } + pickObject(scene, camera, event) { + const index = this.pickIndex(scene, camera, event); + if (index > 0) { + return scene.getObjectById(index); + } + return undefined; + } + /** + * Picks the index of the object at the position given by the event. + * @param scene The scene containing the objects available for picking. + * @param camera The active camera. + * @param event A UI event providing the screen position at which to pick. + */ + pickIndex(scene, camera, event) { + const viewport = event.viewport; + camera = viewport.updateCamera(camera); + camera.layers.disable(1); + const overrideMaterial = scene.overrideMaterial; + scene.overrideMaterial = this.indexShader; + const renderer = this.renderer; + const pickTexture = this.pickTextures[0]; + renderer.getClearColor(_color); + viewport.applyPickViewport(pickTexture, event); + renderer.setRenderTarget(pickTexture); + renderer.setClearColor(0); + const xrFlag = renderer.xr.enabled; + renderer.xr.enabled = false; + renderer.clear(); + renderer.render(scene, camera); + renderer.xr.enabled = xrFlag; + renderer.setRenderTarget(null); + renderer.setClearColor(_color); + scene.overrideMaterial = overrideMaterial; + camera.layers.enable(1); + const buffer = this.pickBuffer; + renderer.readRenderTargetPixels(pickTexture, 0, 0, 1, 1, buffer); + return buffer[0] + buffer[1] * 256 + buffer[2] * 65536; + } + /** + * Picks the local position on the surface of the object at the screen position of the given UI event. + * @param scene The scene containing the objects available for picking. + * @param camera The active camera. + * @param event A UI event providing the screen position at which to pick. + * @param range Optional range for the possible position values to be picked. Can be omitted. If given, should + * be set to the local bounding box of the object whose position is picked. + * @param result A vector containing the picked position in object-local coordinates. + */ + pickPosition(scene, camera, event, range, result) { + range = range || _pickPositionRange; + result = result || new three_1.Vector3(); + const viewport = event.viewport; + camera = viewport.updateCamera(camera); + camera.layers.disable(1); + const overrideMaterial = scene.overrideMaterial; + const shader = scene.overrideMaterial = this.positionShader; + const renderer = this.renderer; + const pickTextures = this.pickTextures; + renderer.getClearColor(_color); + renderer.setClearColor(0); + for (let i = 0; i < 3; ++i) { + shader.uniforms.index.value = i; + shader.uniforms.range.value[0] = range.min.getComponent(i); + shader.uniforms.range.value[1] = range.max.getComponent(i); + viewport.applyPickViewport(pickTextures[i], event); + renderer.setRenderTarget(pickTextures[i]); + renderer.clear(); + renderer.render(scene, camera); + } + renderer.setRenderTarget(null); + renderer.setClearColor(_color); + scene.overrideMaterial = overrideMaterial; + camera.layers.enable(1); + const buffer = this.pickBuffer; + for (let i = 0; i < 3; ++i) { + renderer.readRenderTargetPixels(pickTextures[i], 0, 0, 1, 1, buffer); + result.setComponent(i, buffer[3] * 2.337437050015319e-10 /* / 255 / 16777216 */ + + buffer[2] * 5.983838848039216e-8 /* / 255 / 65536 */ + + buffer[1] * 1.531862745098039e-5 /* / 255 / 256 */ + + buffer[0] * 0.003921568627451 /* / 255 */); + } + range.getSize(_vec3); + return result.multiply(_vec3).add(range.min); + } + /** + * Picks the surface normal of the object at the screen position of the given UI event. + * @param scene The scene containing the objects available for picking. + * @param camera The active camera. + * @param event A UI event providing the screen position at which to pick. + * @param result A vector containing the picked normal in object-local coordinates. + */ + pickNormal(scene, camera, event, result) { + result = result || new three_1.Vector3(); + const viewport = event.viewport; + camera = viewport.updateCamera(camera); + camera.layers.disable(1); + const overrideMaterial = scene.overrideMaterial; + scene.overrideMaterial = this.normalShader; + const renderer = this.renderer; + const pickTexture = this.pickTextures[0]; + renderer.getClearColor(_color); + viewport.applyPickViewport(pickTexture, event); + renderer.setRenderTarget(pickTexture); + renderer.setClearColor(0); + renderer.clear(); + renderer.render(scene, camera); + renderer.setRenderTarget(null); + renderer.setClearColor(_color); + scene.overrideMaterial = overrideMaterial; + camera.layers.enable(1); + const buffer = this.pickBuffer; + renderer.readRenderTargetPixels(pickTexture, 0, 0, 1, 1, buffer); + return result.set(buffer[0] / 255 * 2 - 1, buffer[1] / 255 * 2 - 1, buffer[2] / 255 * 2 - 1).normalize(); + } +} +exports["default"] = GPUPicker; + + +/***/ }), + +/***/ "../../libs/ff-three/source/Grid.ts": +/*!******************************************!*\ + !*** ../../libs/ff-three/source/Grid.ts ***! + \******************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +class Grid extends three_1.LineSegments { + constructor(props) { + const geometry = Grid.generate(props); + const material = new three_1.LineBasicMaterial({ + color: 0xffffffff, + vertexColors: true, + }); + super(geometry, material); + } + set opacity(value) { + this.material["opacity"] = value; + this.material["transparent"] = value < 1; + } + update(props) { + if (this.geometry) { + this.geometry.dispose(); + } + this.geometry = Grid.generate(props); + } + static generate(props) { + const mainColor = new three_1.Color(props.mainColor); + const subColor = new three_1.Color(props.subColor); + const divisions = props.mainDivisions * props.subDivisions; + const step = props.size / divisions; + const halfSize = props.size * 0.5; + const vertices = []; + const colors = []; + for (let i = 0, j = 0, k = -halfSize; i <= divisions; ++i, k += step) { + vertices.push(-halfSize, 0, k, halfSize, 0, k); + vertices.push(k, 0, -halfSize, k, 0, halfSize); + const color = i % props.subDivisions === 0 ? mainColor : subColor; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + color.toArray(colors, j); + j += 3; + } + const geometry = new three_1.BufferGeometry(); + geometry.setAttribute("position", new three_1.Float32BufferAttribute(vertices, 3)); + geometry.setAttribute("color", new three_1.Float32BufferAttribute(colors, 3)); + return geometry; + } +} +exports["default"] = Grid; + + +/***/ }), + +/***/ "../../libs/ff-three/source/HTMLSprite.ts": +/*!************************************************!*\ + !*** ../../libs/ff-three/source/HTMLSprite.ts ***! + \************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.SpriteElement = exports.EQuadrant = exports.html = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const CustomElement_1 = __importStar(__webpack_require__(/*! @ff/ui/CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +Object.defineProperty(exports, "html", ({ enumerable: true, get: function () { return CustomElement_1.html; } })); +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _vec3c = new three_1.Vector3(); +const _vec3d = new three_1.Vector3(); +const _vec2a = new three_1.Vector2(); +const _vec2b = new three_1.Vector2(); +var EQuadrant; +(function (EQuadrant) { + EQuadrant[EQuadrant["TopRight"] = 0] = "TopRight"; + EQuadrant[EQuadrant["TopLeft"] = 1] = "TopLeft"; + EQuadrant[EQuadrant["BottomLeft"] = 2] = "BottomLeft"; + EQuadrant[EQuadrant["BottomRight"] = 3] = "BottomRight"; +})(EQuadrant = exports.EQuadrant || (exports.EQuadrant = {})); +/** + * A Three.js Object representing a 3D renderable part and a 2D (HTML) part. + * HTML sprites should have a [[HTMLSpriteGroup]] as their parent. + */ +class HTMLSprite extends three_1.Object3D { + constructor() { + super(); + this.isHTMLSprite = true; + this.viewAngle = 0; + this.orientationAngle = 0; + this.orientationQuadrant = EQuadrant.TopLeft; + this._elements = new Map(); + this._visible = true; + this.frustumCulled = false; + } + getVisible() { + return this._visible; + } + setVisible(visible) { + if (visible !== this._visible && this._elements) { + this._visible = visible; + this._elements.forEach(element => { + if (element) { + element.setVisible(visible); + } + }); + } + } + dispose() { + this._elements.forEach((element, container) => { + if (element) { + container.removeChild(element); + } + }); + this._elements.clear(); + } + disposeHTMLElement(container) { + const element = this._elements.get(container); + if (element) { + this._elements.delete(container); + container.removeChild(element); + } + } + /** + * Called when the 3D parts of the sprite should be updated because + * the underlying data has been changed. + */ + update() { + this._elements.forEach(element => { + if (element) { + this.updateHTMLElement(element); + } + }); + } + /** + * Called when the model-view of the sprite has changed. + * This updates the position and orientation of the HTML element. + * @param element The sprite HTML element to be updated. + * @param container The container holding the sprite element. + * @param camera The current scene camera. + * @param anchor The 3D object to which the HTML sprite element is attached. + * @param offset An offset to be added to the anchor 3D object. + */ + renderHTMLElement(element, container, camera, anchor, offset) { + anchor = anchor || this; + _vec3a.set(0, 0, 0); + _vec3a.applyMatrix4(anchor.modelViewMatrix); + offset ? _vec3b.copy(offset) : _vec3b.set(0, 1, 0); + _vec3b.applyMatrix4(anchor.modelViewMatrix); + _vec3c.copy(_vec3b).sub(_vec3a).normalize(); + _vec3d.set(0, 0, 1); + this.viewAngle = _vec3c.angleTo(_vec3d); + _vec3a.applyMatrix4(camera.projectionMatrix); + _vec3b.applyMatrix4(camera.projectionMatrix); + _vec2b.set(_vec3b.x, _vec3b.y); + _vec2a.set(_vec3a.x, _vec3a.y); + _vec2b.sub(_vec2a); + const x = (_vec3b.x + 1) * 0.5 * container.clientWidth; + const y = (1 - _vec3b.y) * 0.5 * container.clientHeight; + element.setPosition(x, y); + const angle = this.orientationAngle = _vec2b.angle(); + this.orientationQuadrant = Math.floor(2 * angle / Math.PI); + } + getHTMLElement(container) { + let element = this._elements.get(container); + if (!element) { + element = this.createHTMLElement(); + if (element) { + element.setVisible(this._visible); + container.appendChild(element); + this._elements.set(container, element); + } + } + return element; + } + /** + * Called when the sprite becomes visible in a viewport. + * Override to return a HTML element to visualize the 2D part of the sprite in the viewport. + * The default implementation returns null, i.e. no HTML elements are created for this sprite. + */ + createHTMLElement() { + return null; + } + /** + * Called when the HTML parts of the sprite should be updated because + * the underlying data has been changed. This is called once for each viewport + * the sprite is represented in with a HTML element. + * Method is not called if the sprite has no HTML element. + * @param element The HTML element that should be updated. + */ + updateHTMLElement(element) { + element.requestUpdate(); + } +} +exports["default"] = HTMLSprite; +//////////////////////////////////////////////////////////////////////////////// +let SpriteElement = class SpriteElement extends CustomElement_1.default { + setVisible(visible) { + this.style.display = visible ? "block" : "none"; + } + setOpacity(opacity) { + this.style.opacity = opacity.toString(); + this.style.pointerEvents = opacity > 0 ? "auto" : "none"; + } + setPosition(x, y) { + this.style.left = x.toString() + "px"; + this.style.top = y.toString() + "px"; + } +}; +SpriteElement = __decorate([ + (0, CustomElement_1.customElement)("ff-sprite-element") +], SpriteElement); +exports.SpriteElement = SpriteElement; + + +/***/ }), + +/***/ "../../libs/ff-three/source/HTMLSpriteGroup.ts": +/*!*****************************************************!*\ + !*** ../../libs/ff-three/source/HTMLSpriteGroup.ts ***! + \*****************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.HTMLSprite = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const HTMLSprite_1 = __importDefault(__webpack_require__(/*! ./HTMLSprite */ "../../libs/ff-three/source/HTMLSprite.ts")); +exports.HTMLSprite = HTMLSprite_1.default; +/** + * THREE 3D object, grouping a number of HTML sprites. + */ +class HTMLSpriteGroup extends three_1.Object3D { + constructor() { + super(...arguments); + this.isHTMLSpriteGroup = true; + this._visible = true; + } + getVisible() { + return this._visible; + } + setVisible(visible) { + if (visible !== this._visible) { + this._visible = visible; + const children = this.children; + for (let i = 0, n = children.length; i < n; ++i) { + children[i].setVisible(visible); + } + } + } + /** + * Disposes of the group including all sprite objects and HTML elements. + */ + dispose() { + const children = this.children; + for (let i = 0, n = children.length; i < n; ++i) { + children[i].dispose(); + } + } + /** + * Must be called if the container element is removed. Disposes of all sprite HTML elements + * attached to the container. + * @param container The HTML container element to be removed. + */ + disposeHTMLElements(container) { + const children = this.children; + for (let i = 0, n = children.length; i < n; ++i) { + children[i].disposeHTMLElement(container); + } + } + /** + * If necessary, adds HTML elements for all sprites to the given HTML container element. + * Updates existing elements according to each sprite's position. + * @param container HTML container element for the HTML elements. + * @param camera The camera used to render the 3D scene. + */ + render(container, camera) { + if (!this.visible) { + return; + } + const children = this.children; + for (let i = 0, n = children.length; i < n; ++i) { + const child = children[i]; + const element = child.getHTMLElement(container); + if (element) { + child.renderHTMLElement(element, container, camera); + } + } + } + /** + * Calls update on all sprites in the group. + */ + update() { + const children = this.children; + for (let i = 0, n = children.length; i < n; ++i) { + children[i].update(); + } + } +} +exports["default"] = HTMLSpriteGroup; + + +/***/ }), + +/***/ "../../libs/ff-three/source/UniversalCamera.ts": +/*!*****************************************************!*\ + !*** ../../libs/ff-three/source/UniversalCamera.ts ***! + \*****************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EViewPreset = exports.EProjection = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _halfPi = Math.PI * 0.5; +const _box = new three_1.Box3(); +const _size = new three_1.Vector3(); +const _center = new three_1.Vector3(); +const _translation = new three_1.Vector3(); +const _mat4a = new three_1.Matrix4(); +const _mat4b = new three_1.Matrix4(); +const _cameraOrientation = [ + new three_1.Vector3(0, -_halfPi, 0), + new three_1.Vector3(0, _halfPi, 0), + new three_1.Vector3(-_halfPi, 0, 0), + new three_1.Vector3(_halfPi, 0, 0), + new three_1.Vector3(0, 0, 0), + new three_1.Vector3(0, Math.PI, 0), // back +]; +var EProjection; +(function (EProjection) { + EProjection[EProjection["Perspective"] = 0] = "Perspective"; + EProjection[EProjection["Orthographic"] = 1] = "Orthographic"; +})(EProjection = exports.EProjection || (exports.EProjection = {})); +var EViewPreset; +(function (EViewPreset) { + EViewPreset[EViewPreset["None"] = -1] = "None"; + EViewPreset[EViewPreset["Left"] = 0] = "Left"; + EViewPreset[EViewPreset["Right"] = 1] = "Right"; + EViewPreset[EViewPreset["Top"] = 2] = "Top"; + EViewPreset[EViewPreset["Bottom"] = 3] = "Bottom"; + EViewPreset[EViewPreset["Front"] = 4] = "Front"; + EViewPreset[EViewPreset["Back"] = 5] = "Back"; +})(EViewPreset = exports.EViewPreset || (exports.EViewPreset = {})); +class UniversalCamera extends three_1.Camera { + constructor(projection) { + super(); + this.isUniversalCamera = true; + this.fov = 50; + this.size = 20; + this.aspect = 1; + this.distance = 20; + this.zoom = 1; + this.near = 0.1; + this.far = 2000; + // additional perspective parameters + this.focus = 10; + this.filmGauge = 35; + this.filmOffset = 0; + // view offset + this.view = null; + this.setProjection(projection); + } + setProjection(type) { + if (type === EProjection.Orthographic) { + this.type = "OrthographicCamera"; + this.isPerspectiveCamera = false; + this.isOrthographicCamera = true; + } + else { + this.type = "PerspectiveCamera"; + this.isPerspectiveCamera = true; + this.isOrthographicCamera = false; + } + this.updateProjectionMatrix(); + } + getProjection() { + return this.isOrthographicCamera ? EProjection.Orthographic : EProjection.Perspective; + } + setPreset(preset) { + if (preset !== EViewPreset.None) { + this.rotation.setFromVector3(_cameraOrientation[preset], "XYZ"); + this.position.set(0, 0, this.distance).applyQuaternion(this.quaternion); + } + else { + this.rotation.set(0, 0, 0); + this.position.set(0, 0, 0); + } + this.updateMatrix(); + } + setFocalLength(focalLength) { + const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + this.fov = three_1.MathUtils.RAD2DEG * 2 * Math.atan(vExtentSlope); + this.updateProjectionMatrix(); + } + getFocalLength() { + const vExtentSlope = Math.tan(three_1.MathUtils.DEG2RAD * 0.5 * this.fov); + return 0.5 * this.getFilmHeight() / vExtentSlope; + } + getEffectiveFOV() { + return three_1.MathUtils.RAD2DEG * 2 * Math.atan(Math.tan(three_1.MathUtils.DEG2RAD * 0.5 * this.fov) / this.zoom); + } + getFilmWidth() { + return this.filmGauge * Math.min(this.aspect, 1); + } + getFilmHeight() { + return this.filmGauge / Math.max(this.aspect, 1); + } + setViewOffset(viewportWidth, viewportHeight, windowX, windowY, windowWidth, windowHeight) { + if (this.isPerspectiveCamera) { + three_1.PerspectiveCamera.prototype.setViewOffset.call(this, viewportWidth, viewportHeight, windowX, windowY, windowWidth, windowHeight); + } + else { + three_1.OrthographicCamera.prototype.setViewOffset.call(this, viewportWidth, viewportHeight, windowX, windowY, windowWidth, windowHeight); + } + } + clearViewOffset() { + if (this.view !== null) { + this.view.enabled = false; + } + this.updateProjectionMatrix(); + } + zoomToView() { + // TODO: Implement + } + moveToView(boundingBox) { + this.updateMatrixWorld(false); + _box.copy(boundingBox); + _mat4a.extractRotation(this.matrixWorldInverse); + _box.applyMatrix4(_mat4a); + _box.getSize(_size); + _box.getCenter(_center); + const objectSize = Math.max(_size.x / this.aspect, _size.y); + _translation.set(-_center.x, -_center.y, 0); + if (this.isPerspectiveCamera) { + _translation.z = _size.z / (2 * Math.tan(this.fov * math_1.default.DEG2RAD * 0.5)); + } + else { + this.size = objectSize * 0.5; + _translation.z = _size.z * 2; + this.far = Math.max(this.far, _translation.z * 2); + } + _mat4a.extractRotation(this.matrixWorld); + _translation.applyMatrix4(_mat4a); + this.matrix.decompose(this.position, this.quaternion, this.scale); + this.position.copy(_translation); + this.updateMatrix(); + } + updateProjectionMatrix() { + const near = this.near; + const far = this.far; + const aspect = this.aspect; + const zoom = this.zoom; + const view = this.view; + if (this.isOrthographicCamera) { + const size = this.size; + const dy = size / (2 * zoom); + const dx = dy * aspect; + let left = -dx; + let right = dx; + let top = dy; + let bottom = -dy; + if (view && view.enabled) { + const zoomW = zoom / (view.width / view.fullWidth); + const zoomH = zoom / (view.height / view.fullHeight); + const scaleW = size * aspect / view.width; + const scaleH = size / view.height; + left += scaleW * (view.offsetX / zoomW); + right = left + scaleW * (view.width / zoomW); + top -= scaleH * (view.offsetY / zoomH); + bottom = top - scaleH * (view.height / zoomH); + } + this.projectionMatrix.makeOrthographic(left, right, top, bottom, near, far); + } + else { + let top = near * Math.tan(three_1.MathUtils.DEG2RAD * 0.5 * this.fov) / zoom; + let height = 2 * top; + let width = aspect * height; + let left = -0.5 * width; + if (view && view.enabled) { + left += view.offsetX * width / view.fullWidth; + top -= view.offsetY * height / view.fullHeight; + width *= view.width / view.fullWidth; + height *= view.height / view.fullHeight; + } + var skew = this.filmOffset; + if (skew !== 0) { + left += near * skew / this.getFilmWidth(); + } + this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, far); + } + this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + } + copy(source, recursive) { + super.copy(source, recursive); + this.type = source.type; + this.isOrthographicCamera = source.isOrthographicCamera; + this.isPerspectiveCamera = source.isPerspectiveCamera; + this.fov = source.fov; + this.size = source.size; + this.aspect = source.aspect; + this.zoom = source.zoom; + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + this.view = source.view ? Object.assign({}, source.view) : null; + return this; + } + clone() { + return new this.constructor().copy(this); + } + toJSON(meta) { + const data = super.toJSON(meta); + Object.assign(data.object, { + fov: this.fov, + size: this.size, + aspect: this.aspect, + zoom: this.zoom, + near: this.near, + far: this.far, + focus: this.focus, + filmGauge: this.filmGauge, + filmOffset: this.filmOffset, + }); + if (this.view !== null) { + data.object.view = Object.assign({}, this.view); + } + return data; + } +} +exports["default"] = UniversalCamera; + + +/***/ }), + +/***/ "../../libs/ff-three/source/helpers.ts": +/*!*********************************************!*\ + !*** ../../libs/ff-three/source/helpers.ts ***! + \*********************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.computeLocalBoundingBox = exports.disposeObject = exports.quaternionToDegrees = exports.degreesToQuaternion = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +const _vec3 = new three_1.Vector3(); +const _mat4 = new three_1.Matrix4(); +const _euler = new three_1.Euler(); +const _quat = new three_1.Quaternion(); +function degreesToQuaternion(rotation, order, quaternion) { + const result = quaternion || new three_1.Quaternion(); + _vec3.fromArray(rotation).multiplyScalar(three_1.MathUtils.DEG2RAD); + _euler.setFromVector3(_vec3, order); + result.setFromEuler(_euler); + return result; +} +exports.degreesToQuaternion = degreesToQuaternion; +function quaternionToDegrees(quaternion, order, rotation) { + const result = rotation || [0, 0, 0]; + _euler.setFromQuaternion(quaternion, order); + _vec3.setFromEuler(_euler); + _vec3.multiplyScalar(three_1.MathUtils.RAD2DEG).toArray(result); + return result; +} +exports.quaternionToDegrees = quaternionToDegrees; +function disposeObject(object) { + const geometries = new Map(); + const materials = new Map(); + const textures = new Map(); + object.traverse(object => { + const mesh = object; + if (mesh.isMesh) { + const geometry = mesh.geometry; + if (geometry) { + geometries.set(geometry.uuid, geometry); + } + const material = mesh.material; + if (material) { + materials.set(material.uuid, material); + for (let key in material) { + const texture = material[key]; // Texture; + if (texture && texture.isTexture) { + textures.set(texture.uuid, texture); + } + } + } + } + }); + if (ENV_DEVELOPMENT) { + console.log("disposeObject - %s geometries, %s materials, %s textures", geometries.size, materials.size, textures.size); + } + for (let entry of textures) { + entry[1].dispose(); + } + for (let entry of materials) { + entry[1].dispose(); + } + for (let entry of geometries) { + entry[1].dispose(); + } +} +exports.disposeObject = disposeObject; +/** + * Computes the bounding box of the given object, relative to the given root (same as object if + * not specified explicitly). Accounts for the transforms of all children relative to the root. + * Caller is responsible for emptying the given bounding box, and for updating the matrices of + * all child objects. + * @param object + * @param box The box to be updated. + * @param root + */ +function computeLocalBoundingBox(object, box, root) { + if (!root) { + root = object; + } + const geometry = object.geometry; + if (geometry && object.visible) { + let current = object; + _mat4.identity(); + while (current && current !== root) { + _mat4.premultiply(current.matrix); + current = current.parent; + } + if (geometry.isGeometry) { + const vertices = geometry.vertices; + for (let i = 0, n = vertices.length; i < n; ++i) { + _vec3.copy(vertices[i]).applyMatrix4(_mat4); + box.expandByPoint(_vec3); + } + } + else if (geometry.isBufferGeometry) { + const attribute = geometry.attributes.position; + if (attribute !== undefined) { + for (let i = 0, n = attribute.count; i < n; ++i) { + _vec3.fromBufferAttribute(attribute, i).applyMatrix4(_mat4); + box.expandByPoint(_vec3); + } + } + } + } + const children = object.children; + for (let i = 0, n = children.length; i < n; ++i) { + computeLocalBoundingBox(children[i], box, root); + } +} +exports.computeLocalBoundingBox = computeLocalBoundingBox; + + +/***/ }), + +/***/ "../../libs/ff-three/source/math.ts": +/*!******************************************!*\ + !*** ../../libs/ff-three/source/math.ts ***! + \******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec4a = new three_1.Vector4(); +const _vec4b = new three_1.Vector4(); +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _mat4 = new three_1.Matrix4(); +const _euler = new three_1.Euler(); +const _quat = new three_1.Quaternion(); +//////////////////////////////////////////////////////////////////////////////// +//export type Matrix4 = Float32Array | number[]; +const math = { + PI: 3.1415926535897932384626433832795, + DOUBLE_PI: 6.283185307179586476925286766559, + HALF_PI: 1.5707963267948966192313216916398, + QUARTER_PI: 0.78539816339744830961566084581988, + DEG2RAD: 0.01745329251994329576923690768489, + RAD2DEG: 57.295779513082320876798154814105, + composeOrbitMatrix: function (orientation, offset, result) { + const pitch = orientation.x; + const head = orientation.y; + const roll = orientation.z; + const ox = offset.x; + const oy = offset.y; + const oz = offset.z; + const sinX = Math.sin(pitch); + const cosX = Math.cos(pitch); + const sinY = Math.sin(head); + const cosY = Math.cos(head); + const sinZ = Math.sin(roll); + const cosZ = Math.cos(roll); + const m00 = cosY * cosZ; + const m01 = cosZ * sinY * sinX - sinZ * cosX; + const m02 = cosZ * sinY * cosX + sinZ * sinX; + const m10 = cosY * sinZ; + const m11 = sinX * sinY * sinZ + cosZ * cosX; + const m12 = sinZ * sinY * cosX - cosZ * sinX; + const m20 = -sinY; + const m21 = cosY * sinX; + const m22 = cosY * cosX; + result = result || new three_1.Matrix4(); + const e = result.elements; + e[0] = m00; + e[1] = m10; + e[2] = m20; + e[3] = 0; + e[4] = m01; + e[5] = m11; + e[6] = m21; + e[7] = 0; + e[8] = m02; + e[9] = m12; + e[10] = m22; + e[11] = 0; + e[12] = ox * m00 + oy * m01 + oz * m02; + e[13] = ox * m10 + oy * m11 + oz * m12; + e[14] = ox * m20 + oy * m21 + oz * m22; + e[15] = 1; + return result; + }, + decomposeOrbitMatrix: function (matrix, orientationOut, offsetOut) { + _euler.setFromRotationMatrix(matrix, "ZYX"); + orientationOut.setFromEuler(_euler); + _mat4.copy(matrix).invert(); + _vec4a.set(0, 0, 0, 1); + _vec4a.applyMatrix4(_mat4); + offsetOut.x = -_vec4a.x; + offsetOut.y = -_vec4a.y; + offsetOut.z = -_vec4a.z; + }, + isMatrix4Identity: function (matrix) { + const e = matrix.elements; + return e[0] === 1 && e[1] === 0 && e[2] === 0 && e[3] === 0 + && e[4] === 0 && e[5] === 1 && e[6] === 0 && e[7] === 0 + && e[8] === 0 && e[9] === 0 && e[10] === 1 && e[11] === 0 + && e[12] === 0 && e[13] === 0 && e[14] === 0 && e[15] === 1; + }, + decomposeTransformMatrix: function (matrix, posOut, rotOut, scaleOut) { + _mat4.fromArray(matrix); + _mat4.decompose(_vec3a, _quat, _vec3b); + _euler.setFromQuaternion(_quat, "XYZ"); + _vec3a.toArray(posOut); + _vec3b.toArray(scaleOut); + _vec3a.setFromEuler(_euler); + _vec4a.multiplyScalar(math_1.default.RAD2DEG); + _vec3a.toArray(rotOut); + } +}; +exports["default"] = math; + + +/***/ }), + +/***/ "../../libs/ff-three/source/shaders/IndexShader.ts": +/*!*********************************************************!*\ + !*** ../../libs/ff-three/source/shaders/IndexShader.ts ***! + \*********************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +class IndexShader extends three_1.ShaderMaterial { + constructor() { + super(...arguments); + this.isIndexShader = true; + this.uniformsNeedUpdate = false; + this.lights = false; + this.uniforms = { + index: { value: [0, 0, 0] } + }; + this.vertexShader = [ + "void main() {", + " #include ", + " #include ", + "}", + ].join("\n"); + this.fragmentShader = [ + "uniform vec3 index;", + "void main() {", + " gl_FragColor = vec4(index, 1.0);", + "}" + ].join("\n"); + } + static indexFromPixel(pixel) { + return pixel[0] + pixel[1] << 8 + pixel[2] << 16; + } + static zoneFromPixel(pixel) { + return pixel[3]; + } + setIndex(index) { + const hb = index >> 16; + const mb = (index >> 8) - (hb << 8); + const lb = index - (hb << 16) - (mb << 8); + const value = this.uniforms.index.value; + value[0] = lb / 255; + value[1] = mb / 255; + value[2] = hb / 255; + this.uniformsNeedUpdate = true; + } +} +exports["default"] = IndexShader; + + +/***/ }), + +/***/ "../../libs/ff-three/source/shaders/NormalShader.ts": +/*!**********************************************************!*\ + !*** ../../libs/ff-three/source/shaders/NormalShader.ts ***! + \**********************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +class NormalShader extends three_1.ShaderMaterial { + constructor() { + super(...arguments); + this.isNormalShader = true; + this.uniforms = { + index: { value: 0 } + }; + this.vertexShader = [ + "varying vec3 vLocalNormal;", + "void main() {", + " #include ", + " #include ", + " #include ", + " vLocalNormal = vec3(normal);", + "}", + ].join("\n"); + this.fragmentShader = [ + "uniform vec3 index;", + "varying vec3 vLocalNormal;", + "void main() {", + " vec3 normal = normalize(vLocalNormal);", + " gl_FragColor = vec4(normal * 0.5 + 0.5, 1.0);", + "}" + ].join("\n"); + } +} +exports["default"] = NormalShader; + + +/***/ }), + +/***/ "../../libs/ff-three/source/shaders/PositionShader.ts": +/*!************************************************************!*\ + !*** ../../libs/ff-three/source/shaders/PositionShader.ts ***! + \************************************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +/** + * Renders the local position, requires one pass per component (x, y, z). + */ +class PositionShader extends three_1.ShaderMaterial { + constructor() { + super(...arguments); + this.isPositionShader = true; + this.uniforms = { + index: { value: 0 }, + range: { value: [-1, 1] } + }; + this.vertexShader = [ + "varying vec3 vLocalPosition;", + "void main() {", + " #include ", + " #include ", + " vLocalPosition = vec3(position);", + "}", + ].join("\n"); + this.fragmentShader = [ + "uniform float index;", + "uniform vec2 range;", + "varying vec3 vLocalPosition;", + "vec4 toVec4(float v) {", + " float vn = (v - range.x) / (range.y - range.x);", + " float b0 = floor(vn * 255.0) / 255.0; vn = (vn - b0) * 256.0;", + " float b1 = floor(vn * 255.0) / 255.0; vn = (vn - b1) * 256.0;", + " float b2 = floor(vn * 255.0) / 255.0; vn = (vn - b2) * 256.0;", + " float b3 = floor(vn * 255.0) / 255.0;", + " return vec4(clamp(b0, 0.0, 1.0), clamp(b1, 0.0, 1.0), clamp(b2, 0.0, 1.0), clamp(b3, 0.0, 1.0));", + "}", + "void main() {", + " gl_FragColor = (index == 0.0 ? toVec4(vLocalPosition.x)", + " : (index == 1.0 ? toVec4(vLocalPosition.y) : toVec4(vLocalPosition.z)));", + "}" + ].join("\n"); + } +} +exports["default"] = PositionShader; + + +/***/ }), + +/***/ "../../libs/ff-ui/source/Button.ts": +/*!*****************************************!*\ + !*** ../../libs/ff-ui/source/Button.ts ***! + \*****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +__webpack_require__(/*! ./Icon */ "../../libs/ff-ui/source/Icon.ts"); +const CustomElement_1 = __importStar(__webpack_require__(/*! ./CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +/** + * Custom element displaying a button with a text and/or an icon. + * The button emits a [[IButtonClickEvent]] if clicked. + * Classes assigned: "ff-button", "ff-control". + */ +let Button = class Button extends CustomElement_1.default { + constructor() { + super(); + /** Optional name to identify the button. */ + this.name = ""; + /** Optional index to identify the button. */ + this.index = 0; + this.selectedIndex = -1; + this.tabbingIndex = 0; + /** If true, adds "ff-selected" class to element. */ + this.selected = false; + /** If true, toggles selected state every time the button is clicked. */ + this.selectable = false; + this.disabled = false; + /** Optional name of the icon to be displayed on the button. */ + this.icon = ""; + /** Optional role - defaults to 'button'. */ + this.role = "button"; + /** If true, displays a downward facing triangle at the right side. */ + this.caret = false; + this.inline = false; + this.transparent = false; + this.addEventListener("click", (e) => this.onClick(e)); + this.addEventListener("keydown", (e) => this.onKeyDown(e)); + } + firstConnected() { + this.tabIndex = this.tabbingIndex; + this.setAttribute("role", this.role); + this.classList.add("ff-button"); + } + shouldUpdate(changedProperties) { + if (changedProperties.has("selectedIndex") || changedProperties.has("index")) { + if (this.selectedIndex >= 0) { + this.selected = this.index === this.selectedIndex; + } + } + if (changedProperties.has("disabled")) { + this.setClass("ff-disabled", this.disabled); + } + return true; + } + update(changedProperties) { + this.classList.remove("ff-inline", "ff-transparent", "ff-control"); + if (this.inline) { + this.classList.add("ff-inline"); + } + else if (this.transparent) { + this.classList.add("ff-transparent"); + } + else { + this.classList.add("ff-control"); + } + super.update(changedProperties); + } + render() { + return (0, CustomElement_1.html) `${this.renderIcon()}${this.renderText()}${this.renderCaret()}`; + } + renderIcon() { + return this.icon ? (0, CustomElement_1.html) `` : null; + } + renderText() { + return this.text ? (0, CustomElement_1.html) `
${this.text}
` : null; + } + renderCaret() { + return this.caret ? (0, CustomElement_1.html) `
` : null; + } + onClick(event) { + if (this.selectable) { + this.selected = !this.selected; + } + } + onKeyDown(event) { + const activeElement = document.activeElement.shadowRoot ? document.activeElement.shadowRoot.activeElement : document.activeElement; + if (activeElement === this && (event.code === "Space" || event.code === "Enter")) { + event.preventDefault(); + this.dispatchEvent(new MouseEvent("click", { bubbles: true })); + } + } +}; +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Button.prototype, "name", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Button.prototype, "index", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Button.prototype, "selectedIndex", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Button.prototype, "tabbingIndex", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean, reflect: true }) +], Button.prototype, "selected", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Button.prototype, "selectable", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Button.prototype, "disabled", void 0); +__decorate([ + (0, CustomElement_1.property)() +], Button.prototype, "text", void 0); +__decorate([ + (0, CustomElement_1.property)() +], Button.prototype, "icon", void 0); +__decorate([ + (0, CustomElement_1.property)() +], Button.prototype, "role", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Button.prototype, "caret", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Button.prototype, "inline", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Button.prototype, "transparent", void 0); +Button = __decorate([ + (0, CustomElement_1.customElement)("ff-button") +], Button); +exports["default"] = Button; + + +/***/ }), + +/***/ "../../libs/ff-ui/source/CustomElement.ts": +/*!************************************************!*\ + !*** ../../libs/ff-ui/source/CustomElement.ts ***! + \************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var CustomElement_1; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.customElement = exports.repeat = exports.TemplateResult = exports.render = exports.svg = exports.html = exports.property = void 0; +const lit_element_1 = __webpack_require__(/*! lit-element */ "../../node_modules/lit-element/lit-element.js"); +//////////////////////////////////////////////////////////////////////////////// +var lit_element_2 = __webpack_require__(/*! lit-element */ "../../node_modules/lit-element/lit-element.js"); +Object.defineProperty(exports, "property", ({ enumerable: true, get: function () { return lit_element_2.property; } })); +var lit_html_1 = __webpack_require__(/*! lit-html */ "../../node_modules/lit-html/lit-html.js"); +Object.defineProperty(exports, "html", ({ enumerable: true, get: function () { return lit_html_1.html; } })); +Object.defineProperty(exports, "svg", ({ enumerable: true, get: function () { return lit_html_1.svg; } })); +Object.defineProperty(exports, "render", ({ enumerable: true, get: function () { return lit_html_1.render; } })); +Object.defineProperty(exports, "TemplateResult", ({ enumerable: true, get: function () { return lit_html_1.TemplateResult; } })); +var repeat_1 = __webpack_require__(/*! lit-html/directives/repeat */ "../../node_modules/lit-html/directives/repeat.js"); +Object.defineProperty(exports, "repeat", ({ enumerable: true, get: function () { return repeat_1.repeat; } })); +let CustomElement = CustomElement_1 = class CustomElement extends lit_element_1.LitElement { + constructor() { + super(...arguments); + this._isFirstConnected = false; + } + static setStyle(element, style) { + Object.assign(element.style, style); + } + static setAttribs(element, attribs) { + for (let name in attribs) { + element.setAttribute(name, attribs[name]); + } + } + get shady() { + return this.constructor.shady; + } + appendTo(parent) { + parent.appendChild(this); + return this; + } + removeChildren() { + while (this.firstChild) { + this.removeChild(this.firstChild); + } + } + getChildrenArray() { + return Array.from(this.children); + } + appendElement(tagOrType, style) { + return this.createElement(tagOrType, style, this); + } + createElement(tagOrType, style, parent) { + let element; + if (typeof tagOrType === "string") { + element = document.createElement(tagOrType); + } + else if (tagOrType instanceof HTMLElement) { + element = tagOrType; + } + else { + element = new tagOrType(); + } + if (style) { + Object.assign(element.style, style); + } + if (parent) { + parent.appendChild(element); + } + return element; + } + setStyle(style) { + CustomElement_1.setStyle(this, style); + return this; + } + setAttribute(name, value) { + super.setAttribute(name, value); + return this; + } + setAttributes(attribs) { + CustomElement_1.setAttribs(this, attribs); + return this; + } + addClass(...classes) { + classes.forEach(klass => this.classList.add(klass)); + return this; + } + removeClass(...classes) { + classes.forEach(klass => this.classList.remove(klass)); + return this; + } + setClass(name, state) { + if (state) { + this.classList.add(name); + } + else { + this.classList.remove(name); + } + return this; + } + hasFocus() { + return document.activeElement === this; + } + on(type, listener, options) { + this.addEventListener(type, listener, options); + return this; + } + off(type, listener, options) { + this.removeEventListener(type, listener, options); + return this; + } + connectedCallback() { + if (!this._isFirstConnected) { + this._isFirstConnected = true; + this.firstConnected(); + } + this.connected(); + super.connectedCallback(); + } + disconnectedCallback() { + super.disconnectedCallback(); + this.disconnected(); + } + createRenderRoot() { + return this.shady ? super.createRenderRoot() : this; + } + firstConnected() { + } + connected() { + } + disconnected() { + } + onUpdate() { + this.requestUpdate(); + } +}; +CustomElement.tagName = "ff-custom-element"; +CustomElement.shady = false; +CustomElement = CustomElement_1 = __decorate([ + customElement("ff-custom-element") +], CustomElement); +exports["default"] = CustomElement; +function customElement(tagName) { + return (constructor) => { + constructor.tagName = tagName; + customElements.define(constructor.tagName, constructor); + return constructor; + }; +} +exports.customElement = customElement; + + +/***/ }), + +/***/ "../../libs/ff-ui/source/Icon.ts": +/*!***************************************!*\ + !*** ../../libs/ff-ui/source/Icon.ts ***! + \***************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var Icon_1; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.html = void 0; +const CustomElement_1 = __importStar(__webpack_require__(/*! ./CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +Object.defineProperty(exports, "html", ({ enumerable: true, get: function () { return CustomElement_1.html; } })); +let Icon = Icon_1 = class Icon extends CustomElement_1.default { + constructor(name) { + super(); + this.template = null; + this.name = name || ""; + } + static add(name, template) { + if (Icon_1.templates[name]) { + throw new Error(`icon already registered: '${name}'`); + } + Icon_1.templates[name] = template; + } + static getTemplateNames() { + return Object.keys(Icon_1.templates); + } + firstConnected() { + this.classList.add("ff-icon"); + } + render() { + if (this.name) { + const template = this.constructor.templates[this.name]; + if (!template) { + console.warn(`icon not found: '${this.name}'`); + } + return template; + } + if (this.template) { + return this.template; + } + return (0, CustomElement_1.html) `[icon undefined]`; + } +}; +Icon.templates = {}; +__decorate([ + (0, CustomElement_1.property)({ attribute: false }) +], Icon.prototype, "template", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Icon.prototype, "name", void 0); +Icon = Icon_1 = __decorate([ + (0, CustomElement_1.customElement)("ff-icon") +], Icon); +exports["default"] = Icon; +//////////////////////////////////////////////////////////////////////////////// +// PREDEFINED ICONS +Icon.add("empty", (0, CustomElement_1.html) ``); +Icon.add("check", (0, CustomElement_1.html) ``); +Icon.add("close", (0, CustomElement_1.html) ``); +Icon.add("grip", (0, CustomElement_1.html) ``); +Icon.add("up", (0, CustomElement_1.html) ``); +Icon.add("down", (0, CustomElement_1.html) ``); +Icon.add("caret-up", (0, CustomElement_1.html) ``); +Icon.add("caret-down", (0, CustomElement_1.html) ``); +Icon.add("folder", (0, CustomElement_1.html) ``); +Icon.add("file", (0, CustomElement_1.html) ``); +Icon.add("info", (0, CustomElement_1.html) ``); +Icon.add("warning", (0, CustomElement_1.html) ``); +Icon.add("error", (0, CustomElement_1.html) ``); +Icon.add("prompt", (0, CustomElement_1.html) ``); + + +/***/ }), + +/***/ "../../libs/ff-ui/source/Notification.ts": +/*!***********************************************!*\ + !*** ../../libs/ff-ui/source/Notification.ts ***! + \***********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var Notification_1; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.error = exports.warning = exports.success = exports.info = void 0; +__webpack_require__(/*! ./Icon */ "../../libs/ff-ui/source/Icon.ts"); +const CustomElement_1 = __importStar(__webpack_require__(/*! ./CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +const _levelClasses = { + "info": "ff-info", + "success": "ff-success", + "warning": "ff-warning", + "error": "ff-error" +}; +const _levelIcons = { + "info": "info", + "success": "check", + "warning": "warning", + "error": "error" +}; +const _levelTimeouts = { + "info": 2000, + "success": 2000, + "warning": 5000, + "error": 0 +}; +let Notification = Notification_1 = class Notification extends CustomElement_1.default { + constructor(message, level, timeout) { + super(); + this._handler = 0; + this.on("transitionend", this.remove.bind(this)); + this.message = message || ""; + this.level = level || "info"; + this.timeout = timeout !== undefined ? timeout : _levelTimeouts[this.level]; + const root = Notification_1.shadowRootNode || document; + const stack = root.getElementById(Notification_1.stackId); + if (stack) { + stack.appendChild(this); + } + else { + console.warn(`element '#${Notification_1.stackId}' not found`); + } + } + static show(message, level, timeout) { + new Notification_1(message, level, timeout); + } + close() { + if (this._handler > 0) { + window.clearTimeout(this._handler); + this._handler = 0; + } + this.classList.add("ff-out"); + } + firstUpdated() { + this.classList.add("ff-notification", _levelClasses[this.level]); + if (this.timeout > 0) { + this._handler = window.setTimeout(() => this.close(), this.timeout); + } + } + render() { + const icon = _levelIcons[this.level]; + return (0, CustomElement_1.html) ` +
${this.message}
+ `; + } + onClose(event) { + event.stopPropagation(); + this.close(); + } +}; +Notification.stackId = "ff-notification-stack"; +Notification.shadowRootNode = null; +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Notification.prototype, "message", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Notification.prototype, "level", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Notification.prototype, "timeout", void 0); +Notification = Notification_1 = __decorate([ + (0, CustomElement_1.customElement)("ff-notification") +], Notification); +exports["default"] = Notification; +const info = (message, timeout) => new Notification(message, "info", timeout); +exports.info = info; +const success = (message, timeout) => new Notification(message, "success", timeout); +exports.success = success; +const warning = (message, timeout) => new Notification(message, "warning", timeout); +exports.warning = warning; +const error = (message, timeout) => new Notification(message, "error", timeout); +exports.error = error; + + +/***/ }), + +/***/ "../../libs/ff-ui/source/Popup.ts": +/*!****************************************!*\ + !*** ../../libs/ff-ui/source/Popup.ts ***! + \****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.html = exports.property = exports.customElement = void 0; +const CustomElement_1 = __importStar(__webpack_require__(/*! ./CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +Object.defineProperty(exports, "customElement", ({ enumerable: true, get: function () { return CustomElement_1.customElement; } })); +Object.defineProperty(exports, "property", ({ enumerable: true, get: function () { return CustomElement_1.property; } })); +Object.defineProperty(exports, "html", ({ enumerable: true, get: function () { return CustomElement_1.html; } })); +let Popup = class Popup extends CustomElement_1.default { + constructor() { + super(); + this.anchor = null; + this.portal = null; + this.position = undefined; + this.align = undefined; + this.justify = undefined; + this.positionX = 0; + this.positionY = 0; + this.offsetX = 0; + this.offsetY = 0; + this.keepVisible = false; + this.modal = false; + this._modalPlane = null; + this.onResize = this.onResize.bind(this); + this.onCaptureEvent = this.onCaptureEvent.bind(this); + this.onEatEvent = this.onEatEvent.bind(this); + } + close() { + this.dispatchEvent(new CustomEvent("close")); + } + connected() { + this.calculatePosition(); + window.addEventListener("resize", this.onResize); + if (this.modal) { + const modalPlane = this._modalPlane = this.createElement("div"); + modalPlane.classList.add("ff-modal-plane"); + modalPlane.addEventListener("mousedown", this.onEatEvent); + modalPlane.addEventListener("contextmenu", this.onEatEvent); + modalPlane.addEventListener("pointerdown", this.onEatEvent); + this.parentElement.appendChild(modalPlane); + setTimeout(() => modalPlane.classList.add("ff-transition")); + } + else { + document.addEventListener("mousedown", this.onCaptureEvent, { capture: true, passive: true }); + } + } + disconnected() { + window.removeEventListener("resize", this.onResize); + if (this._modalPlane) { + this._modalPlane.remove(); + this._modalPlane = null; + } + else { + document.removeEventListener("mousedown", this.onCaptureEvent); + } + } + firstConnected() { + super.firstConnected(); + this.setStyle({ + position: "fixed", + zIndex: "1000" + }); + this.classList.add("ff-popup"); + } + updated() { + if (this.isConnected) { + this.calculatePosition(); + } + } + calculatePosition() { + let anchorRect, portalRect; + const thisRect = this.getBoundingClientRect(); + if (this.portal) { + portalRect = this.portal.getBoundingClientRect(); + } + else { + portalRect = { + left: 0, + top: 0, + right: window.innerWidth, + bottom: window.innerHeight, + width: window.innerWidth, + height: window.innerHeight + }; + } + let position; + if (this.position === "center") { + position = this.center(thisRect, portalRect); + } + else if (this.position === "anchor") { + const anchor = this.anchor || this.parentElement; + if (anchor) { + anchorRect = anchor.getBoundingClientRect(); + position = this.positionToAnchor(thisRect, anchorRect, portalRect); + } + } + else { + position = { x: this.positionX, y: this.positionY }; + } + if (this.keepVisible && this.position !== "center") { + position = this.keepElementVisible(position, thisRect, portalRect); + } + this.style.left = Math.round(position.x) + "px"; + this.style.top = Math.round(position.y) + "px"; + } + center(thisRect, portalRect) { + return { + x: Math.round((portalRect.width - thisRect.width) * 0.5), + y: Math.round((portalRect.height - thisRect.height) * 0.5) + }; + } + positionToAnchor(thisRect, anchorRect, portalRect) { + const align = this.align; + const justify = this.justify; + const offsetX = this.offsetX; + const offsetY = this.offsetY; + const position = { x: 0, y: 0 }; + switch (align) { + case "start": + position.x = justify !== "start" && justify !== "end" + ? anchorRect.left - thisRect.width - offsetX + : anchorRect.left; + break; + case "end": + position.x = justify !== "start" && justify !== "end" + ? anchorRect.right + offsetX + : anchorRect.right - thisRect.width; + break; + case "fixed": + position.x = this.positionX; + break; + default: + position.x = anchorRect.left + (anchorRect.width - thisRect.width) * 0.5; + break; + } + switch (justify) { + case "start": + position.y = anchorRect.top - thisRect.height - offsetY; + break; + case "end": + position.y = anchorRect.bottom + offsetY; + break; + case "fixed": + position.y = this.positionY; + break; + default: + position.y = anchorRect.top + (anchorRect.height - thisRect.height) * 0.5; + break; + } + position.x += this.offsetX; + position.y += this.offsetY; + return position; + } + keepElementVisible(position, thisRect, portalRect) { + const offsetX = this.offsetX; + const offsetY = this.offsetY; + if (thisRect.width > portalRect.width) { + position.x = (portalRect.width - thisRect.width) * 0.5; + } + else if (position.x < portalRect.left + offsetX) { + position.x = portalRect.left + offsetX; + } + else if (position.x + thisRect.width + offsetX > portalRect.right) { + position.x = portalRect.right - thisRect.width - offsetX; + } + if (thisRect.height > portalRect.height) { + position.y = (portalRect.height - thisRect.height) * 0.5; + } + else if (position.y < portalRect.top + offsetY) { + position.y = portalRect.top + offsetY; + } + else if (position.y + thisRect.height + offsetY > portalRect.bottom) { + position.y = portalRect.bottom - thisRect.height - offsetY; + } + return position; + } + onResize() { + this.calculatePosition(); + } + onCaptureEvent(event) { + if (event.target instanceof Node && this.contains(event.target)) { + return; + } + this.close(); + } + onEatEvent(event) { + console.log("Popup.onEatEvent"); + event.stopPropagation(); + event.preventDefault(); + } +}; +__decorate([ + (0, CustomElement_1.property)({ attribute: false }) +], Popup.prototype, "anchor", void 0); +__decorate([ + (0, CustomElement_1.property)({ attribute: false }) +], Popup.prototype, "portal", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Popup.prototype, "position", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Popup.prototype, "align", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], Popup.prototype, "justify", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Popup.prototype, "positionX", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Popup.prototype, "positionY", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Popup.prototype, "offsetX", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], Popup.prototype, "offsetY", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Popup.prototype, "keepVisible", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], Popup.prototype, "modal", void 0); +Popup = __decorate([ + (0, CustomElement_1.customElement)("ff-popup") +], Popup); +exports["default"] = Popup; + + +/***/ }), + +/***/ "../../libs/ff-ui/source/TextEdit.ts": +/*!*******************************************!*\ + !*** ../../libs/ff-ui/source/TextEdit.ts ***! + \*******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * FF Typescript Foundation Library + * Copyright 2019 Ralph Wiedemeier, Frame Factory GmbH + * + * License: MIT + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const CustomElement_1 = __importStar(__webpack_require__(/*! ./CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +const if_defined_1 = __webpack_require__(/*! lit-html/directives/if-defined */ "../../node_modules/lit-html/directives/if-defined.js"); +let TextEdit = class TextEdit extends CustomElement_1.default { + constructor() { + super(...arguments); + /** Optional name to identify the button. */ + this.name = ""; + /** Optional index to identify the button. */ + this.index = 0; + /** Text to be edited in the control. */ + this.text = ""; + /** Placeholder text to display if no other text is present. */ + this.placeholder = ""; + this.readonly = false; + this.align = "left"; + /** Max number of characters allowed in the box. 0 == unlimited. */ + this.maxLength = 0; + this.initialValue = ""; + } + get textArea() { + return this.getElementsByTagName("textarea").item(0); + } + select() { + const textArea = this.textArea; + textArea && textArea.select(); + } + focus() { + const textArea = this.textArea; + textArea && textArea.focus(); + } + blur() { + const textArea = this.textArea; + textArea && textArea.blur(); + } + hasFocus() { + const activeElement = document.activeElement.shadowRoot ? document.activeElement.shadowRoot.activeElement : document.activeElement; + return this.textArea === activeElement; + } + firstConnected() { + this.classList.add("ff-control", "ff-text-edit"); + } + shouldUpdate(changedProperties) { + // prevent rendering during editing + if (this.hasFocus()) { + return false; + } + return super.shouldUpdate(changedProperties); + } + render() { + var _a; + return (0, CustomElement_1.html) ``; + } + onKeyDown(event) { + const target = event.target; + if (event.key === "Escape") { + this.revert(target); + target.blur(); + } + } + onChange(event) { + event.stopPropagation(); + event.preventDefault(); + this.text = event.target.value; + this.dispatchChangeEvent(this.text, false); + } + onInput(event) { + event.stopPropagation(); + event.preventDefault(); + this.text = event.target.value; + this.dispatchChangeEvent(this.text, true); + } + onFocus(event) { + this.initialValue = event.target.value; + } + onBlur(event) { + this.commit(event.target); + this.requestUpdate(); + } + revert(element) { + element.value = this.initialValue; + this.dispatchChangeEvent(element.value, false); + } + commit(element) { + this.initialValue = element.value; + this.dispatchChangeEvent(element.value, false); + } + dispatchChangeEvent(text, isEditing) { + this.dispatchEvent(new CustomEvent("change", { + detail: { + text, + isEditing + } + })); + } +}; +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], TextEdit.prototype, "name", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], TextEdit.prototype, "index", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], TextEdit.prototype, "text", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], TextEdit.prototype, "placeholder", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Boolean }) +], TextEdit.prototype, "readonly", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: String }) +], TextEdit.prototype, "align", void 0); +__decorate([ + (0, CustomElement_1.property)({ type: Number }) +], TextEdit.prototype, "maxLength", void 0); +TextEdit = __decorate([ + (0, CustomElement_1.customElement)("ff-text-edit") +], TextEdit); +exports["default"] = TextEdit; + + +/***/ }), + +/***/ "../client/annotations/AnnotationFactory.ts": +/*!**************************************************!*\ + !*** ../client/annotations/AnnotationFactory.ts ***! + \**************************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +//////////////////////////////////////////////////////////////////////////////// +class AnnotationFactory { + static registerType(type) { + if (this.types[type.typeName]) { + throw new Error(`Annotation type '${type.typeName}' already registered.`); + } + this.types[type.typeName] = type; + } + static registerDefaultType(type) { + this.defaultType = type; + } + static get typeNames() { + return [this.defaultTypeName, ...Object.keys(this.types).sort()]; + } + static get defaultTypeName() { + return this.defaultType.typeName; + } + static getType(typeName) { + const type = this.types[typeName] || this.defaultType; + if (!type) { + throw new Error(`type '${typeName}' not registered and no default type set.`); + } + return type; + } + static createInstance(annotation, typeName, assetReader) { + typeName = typeName || annotation.data.style; + // TODO: Combine when font loading is centralized + return typeName === "Circle" ? new (this.getType(typeName))(annotation, assetReader) : new (this.getType(typeName))(annotation); + } +} +exports["default"] = AnnotationFactory; +AnnotationFactory.types = {}; +AnnotationFactory.defaultType = null; + + +/***/ }), + +/***/ "../client/annotations/AnnotationSprite.ts": +/*!*************************************************!*\ + !*** ../client/annotations/AnnotationSprite.ts ***! + \*************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.AnnotationElement = exports.html = exports.Annotation = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const HTMLSprite_1 = __importStar(__webpack_require__(/*! @ff/three/HTMLSprite */ "../../libs/ff-three/source/HTMLSprite.ts")); +Object.defineProperty(exports, "html", ({ enumerable: true, get: function () { return HTMLSprite_1.html; } })); +const Annotation_1 = __importDefault(__webpack_require__(/*! ../models/Annotation */ "../client/models/Annotation.ts")); +exports.Annotation = Annotation_1.default; +const AnnotationOverlay_1 = __importDefault(__webpack_require__(/*! client/ui/explorer/AnnotationOverlay */ "../client/ui/explorer/AnnotationOverlay.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3up = new three_1.Vector3(0, 1, 0); +const _vec3dir = new three_1.Vector3(); +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +/** + * Defines the visual appearance of an annotation. + * An annotation consists of a 3D (WebGL) part and a 2D (HTML) part. + * + * ### Events + * - *"click"* Emitted if the user clicks on the annotation. + * - *"link"* Emitted if the user activates a link on the annotation. + */ +class AnnotationSprite extends HTMLSprite_1.default { + constructor(annotation, assetReader) { + super(); + this.isAdaptive = true; + this.isAnimating = false; + this.assetManager = null; + this.audioManager = null; + this.annotation = annotation; + this.matrixAutoUpdate = false; + } + /** + * Returns the type name of this annotation object. + * @returns {string} + */ + get typeName() { + return this.constructor.typeName; + } + update() { + super.update(); + const annotation = this.annotation.data; + this.position.fromArray(annotation.position); + _vec3dir.fromArray(annotation.direction).normalize(); + this.quaternion.setFromUnitVectors(_vec3up, _vec3dir); + this.updateMatrix(); + } + emitClickEvent() { + const event = { type: "click", annotation: this.annotation, sprite: this }; + this.dispatchEvent(event); + } + emitLinkEvent(link) { + const event = { type: "link", annotation: this.annotation, sprite: this, link }; + this.dispatchEvent(event); + } + isBehindCamera(anchor, camera) { + let matrixCamera = null; + if (camera instanceof three_1.ArrayCamera && camera.cameras.length > 0) { + matrixCamera = camera.cameras[0]; + } + else { + matrixCamera = camera; + } + const e = matrixCamera.matrixWorld.elements; + anchor.updateMatrixWorld(); + _vec3a.setFromMatrixPosition(anchor.matrixWorld); + _vec3b.setFromMatrixPosition(matrixCamera.matrixWorld); + _vec3dir.set(-e[8], -e[9], -e[10]).normalize(); + _vec3b.addScaledVector(_vec3dir, matrixCamera.near); // add clip plane offset + _vec3b.sub(_vec3a); + return _vec3b.angleTo(_vec3dir) <= Math.PI / 2; + } +} +exports["default"] = AnnotationSprite; +AnnotationSprite.typeName = "Annotation"; +//////////////////////////////////////////////////////////////////////////////// +class AnnotationElement extends HTMLSprite_1.SpriteElement { + constructor(sprite) { + super(); + this.isTruncated = false; + this.isOverlayed = false; + this.sprite = sprite; + //this.onClick = this.onClick.bind(this); + this.discardEvent = this.discardEvent.bind(this); + //this.addEventListener("pointerdown", this.discardEvent); + //this.addEventListener("pointermove", this.discardEvent); + //this.addEventListener("pointerup", this.discardEvent); + this.addEventListener("pointercancel", this.discardEvent); + this.addEventListener("click", this.discardEvent); + this.setAttribute("aria-label", "annotation"); + this.setAttribute("aria-live", "polite"); + this.setAttribute("role", "button"); + } + get truncated() { + return this.isTruncated; + } + set truncated(value) { + this.isTruncated = value; + } + get overlayed() { + return this.isOverlayed; + } + set overlayed(value) { + this.isOverlayed = value; + } + firstConnected() { + super.firstConnected(); + this.classList.add("sv-annotation"); + } + discardEvent(event) { + event.stopPropagation(); + } + showOverlay(content) { + this.requestUpdate().then(() => { + AnnotationOverlay_1.default.show(this.parentElement, content, this.sprite).then(() => { + this.overlayed = false; + this.append(content); // attach content back to original container + this.querySelector('[tabindex="0"]').focus(); + this.requestUpdate(); + }); + }); + } +} +exports.AnnotationElement = AnnotationElement; + + +/***/ }), + +/***/ "../client/annotations/CircleSprite.ts": +/*!*********************************************!*\ + !*** ../client/annotations/CircleSprite.ts ***! + \*********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const CustomElement_1 = __webpack_require__(/*! @ff/ui/CustomElement */ "../../libs/ff-ui/source/CustomElement.ts"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +const Color_1 = __importDefault(__webpack_require__(/*! @ff/core/Color */ "../../libs/ff-core/source/Color.ts")); +__webpack_require__(/*! @ff/ui/Button */ "../../libs/ff-ui/source/Button.ts"); +const AnnotationSprite_1 = __importStar(__webpack_require__(/*! ./AnnotationSprite */ "../client/annotations/AnnotationSprite.ts")); +const AnnotationFactory_1 = __importDefault(__webpack_require__(/*! ./AnnotationFactory */ "../client/annotations/AnnotationFactory.ts")); +const unsafe_html_js_1 = __webpack_require__(/*! lit-html/directives/unsafe-html.js */ "../../node_modules/lit-html/directives/unsafe-html.js"); +//////////////////////////////////////////////////////////////////////////////// +const _color = new Color_1.default(); +const _offset = new three_1.Vector3(0, 0, 0); +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _vec3c = new three_1.Vector3(); +const _vec3d = new three_1.Vector3(); +class CircleSprite extends AnnotationSprite_1.default { + constructor(annotation) { + super(annotation); + this.adaptive = true; + this.offset = new three_1.Group(); + this.offset.matrixAutoUpdate = false; + this.add(this.offset); + this.anchorMesh = new three_1.Mesh(new three_1.BufferGeometry(), new three_1.MeshBasicMaterial()); + this.anchorMesh.frustumCulled = false; + this.anchorMesh.matrixAutoUpdate = false; + this.offset.add(this.anchorMesh); + this.update(); + } + dispose() { + this.offset = null; + this.anchorMesh = null; + super.dispose(); + } + update() { + const annotation = this.annotation.data; + this.anchorMesh.scale.setScalar(annotation.scale); + this.anchorMesh.position.y = annotation.offset; + this.anchorMesh.updateMatrix(); + super.update(); + } + renderHTMLElement(element, container, camera) { + super.renderHTMLElement(element, container, camera, this.anchorMesh, _offset); + // Override viewAngle calculation using temporary offset + const anchor = this.anchorMesh; + _vec3a.set(0, 0, 0); + _vec3a.applyMatrix4(anchor.modelViewMatrix); + _vec3b.set(0, 1, 0); + _vec3b.applyMatrix4(anchor.modelViewMatrix); + _vec3c.copy(_vec3b).sub(_vec3a).normalize(); + _vec3d.set(0, 0, 1); + this.viewAngle = _vec3c.angleTo(_vec3d); + // Set opacity based on viewAngle + const angleOpacity = math_1.default.scaleLimit(this.viewAngle * math_1.default.RAD2DEG, 90, 100, 1, 0); + const opacity = this.annotation.data.visible ? angleOpacity : 0; + element.setOpacity(opacity); + element.setVisible(this.annotation.data.visible); + const annotation = this.annotation.data; + const isShowing = annotation.visible; + this.offset.visible = isShowing; + // update adaptive settings + if (this.adaptive !== this.isAdaptive) { + if (!this.isAdaptive) { + element.truncated = false; + element.classList.remove("sv-short"); + element.requestUpdate(); + } + this.adaptive = this.isAdaptive; + } + // don't show if behind the camera + this.setVisible(!this.isBehindCamera(this.offset, camera) && isShowing); + if (!this.getVisible()) { + element.setVisible(this.getVisible()); + } + // check if annotation is out of bounds and update if needed + if (this.adaptive && !this.isAnimating && annotation.expanded) { + if (!element.truncated) { + if (!element.classList.contains("sv-expanded")) { + element.requestUpdate().then(() => { + this.originalHeight = element.offsetHeight; + this.originalWidth = element.offsetWidth; + this.checkTruncate(element, container); + }); + } + else { + this.originalHeight = element.offsetHeight; + this.originalWidth = element.offsetWidth; + } + } + this.checkTruncate(element, container); + } + } + createHTMLElement() { + return new CircleAnnotation(this); + } + // Helper function to check if annotation should truncate + checkTruncate(element, container) { + const x = element.getBoundingClientRect().left - container.getBoundingClientRect().left; + const y = element.getBoundingClientRect().top - container.getBoundingClientRect().top; + const shouldTruncate = y + this.originalHeight >= container.offsetHeight; + if (shouldTruncate !== element.truncated) { + element.truncated = shouldTruncate; + element.requestUpdate().then(() => { + this.checkBounds(element, container); + }); + } + else { + this.checkBounds(element, container); + } + } + // Helper function to check and handle annotation overlap with bounds of container + checkBounds(element, container) { + const x = element.getBoundingClientRect().left - container.getBoundingClientRect().left; + const y = element.getBoundingClientRect().top - container.getBoundingClientRect().top; + if (x + element.offsetWidth >= container.offsetWidth && !element.classList.contains("sv-align-right")) { + element.classList.add("sv-align-right"); + element.requestUpdate(); + } + else if (x + element.offsetWidth < container.offsetWidth && element.classList.contains("sv-align-right")) { + element.classList.remove("sv-align-right"); + element.requestUpdate(); + } + if (y + element.offsetHeight >= container.offsetHeight && !element.classList.contains("sv-align-bottom")) { + element.classList.add("sv-align-bottom"); + element.requestUpdate(); + } + else if (y + element.offsetHeight < container.offsetHeight && element.classList.contains("sv-align-bottom")) { + element.classList.remove("sv-align-bottom"); + element.requestUpdate(); + } + } +} +exports["default"] = CircleSprite; +CircleSprite.typeName = "Circle"; +AnnotationFactory_1.default.registerType(CircleSprite); +//////////////////////////////////////////////////////////////////////////////// +let CircleAnnotation = class CircleAnnotation extends AnnotationSprite_1.AnnotationElement { + constructor(sprite) { + super(sprite); + this.isExpanded = undefined; + this.onClickMarker = this.onClickMarker.bind(this); + this.onClickArticle = this.onClickArticle.bind(this); + this.onClickAudio = this.onClickAudio.bind(this); + this.onKeyDown = this.onKeyDown.bind(this); + this.onKeyDownArticle = this.onKeyDownArticle.bind(this); + this.onClickOverlay = this.onClickOverlay.bind(this); + this.addEventListener("keydown", this.onKeyDown); + this.markerElement = this.appendElement("div"); + this.markerElement.classList.add("sv-marker"); + this.markerElement.addEventListener("click", this.onClickMarker); + this.markerElement.setAttribute("tabindex", "0"); + this.contentElement = this.appendElement("div"); + this.contentElement.classList.add("sv-annotation-body"); + this.contentElement.style.display = "none"; + } + setVisible(visible) { + this.style.display = visible ? "flex" : "none"; + } + firstConnected() { + super.firstConnected(); + this.classList.add("sv-circle-annotation"); + } + updated(changedProperties) { + super.updated(changedProperties); + const annotation = this.sprite.annotation; + const annotationData = annotation.data; + const isTruncated = !this.overlayed && this.truncated + && (annotationData.imageUri || annotationData.articleId || annotation.lead.length > 0); // make sure we have content to truncate + const audio = this.sprite.audioManager; + // update title + this.markerElement.innerText = annotationData.marker; + const contentTemplate = (0, CustomElement_1.html) ` + ${!this.isOverlayed ? (0, CustomElement_1.html) `
${annotation.title}
` : null} + ${annotationData.imageUri && !isTruncated ? (0, CustomElement_1.html) `
${annotation.imageAltText}${annotation.imageCredit ? (0, CustomElement_1.html) `
${annotation.imageCredit}
` : null}
` : null} + ${!isTruncated ? (0, CustomElement_1.html) `

${(0, unsafe_html_js_1.unsafeHTML)(annotation.lead)}

` : null} + ${annotationData.audioId && !this.isOverlayed ? (0, CustomElement_1.html) `
` : null} + ${annotationData.articleId && !isTruncated ? (0, CustomElement_1.html) `` : null} + ${isTruncated ? (0, CustomElement_1.html) `` : null}`; + (0, CustomElement_1.render)(contentTemplate, this.contentElement); + // update color + _color.fromArray(annotationData.color); + this.markerElement.style.borderColor = _color.toString(); + // update expanded height in case annotation changed + if (this.isExpanded) { + this.contentElement.style.height = "auto"; + } + // update expanded/collapsed + if (this.isExpanded !== annotationData.expanded && !this.overlayed) { + this.isExpanded = annotationData.expanded; + if (this.isExpanded) { + if (annotationData.audioId) { + this.querySelector("#audio_container").append(audio.getPlayerById(annotationData.audioId)); + } + this.classList.add("sv-expanded"); + //this.style.minWidth = annotationData.lead.length < 40 && (!annotationData.audioId || annotationData.audioId.length == 0) ? "0" : ""; + this.contentElement.style.display = "block"; + this.contentElement.style.height = "auto"; //this.contentElement.scrollHeight + "px"; + } + else { + this.classList.remove("sv-expanded"); + this.contentElement.style.display = "none"; + if (audio.activeId == annotationData.audioId) { + this.sprite.audioManager.stop(); + } + } + } + // Handle shifting annotation body when out-of-bounds + if (this.isExpanded) { + this.contentElement.style.removeProperty("transform"); + if (this.classList.contains("sv-align-right") && !this.overlayed) { + this.contentElement.style.transform = `translateX(-${this.offsetWidth}px)`; + } + if (this.classList.contains("sv-align-bottom") && !this.overlayed) { + this.contentElement.style.transform = `translateY(-${this.offsetHeight - this.markerElement.offsetHeight}px)`; + } + } + const audioView = this.querySelector(".sv-audio-view"); + if (annotationData.audioId && !this.overlayed) { + if (annotationData.expanded && !audioView) { + const audioContainer = this.querySelector("#audio_container"); + audioContainer.append(audio.getPlayerById(annotationData.audioId)); + } + else if (!annotationData.expanded && audioView && audio.activeId == annotationData.audioId) { + audio.stop(); + } + } + } + onClickMarker(event) { + this.contentElement.style.display = "block"; // makes sure we have a valid height when doing out-of-bounds check + event.stopPropagation(); + this.sprite.emitClickEvent(); + } + onClickArticle(event) { + event.stopPropagation(); + this.sprite.emitLinkEvent(this.sprite.annotation.data.articleId); + } + onClickOverlay(event) { + event.stopPropagation(); + const content = this.contentElement; + this.overlayed = true; + this.showOverlay(content); + } + onClickAudio(event) { + event.stopPropagation(); + } + onKeyDown(event) { + if (event.code === "Space" || event.code === "Enter") { + const target = event.target; + if (target.id === "more-info") { + this.onClickOverlay(event); + } + else { + this.sprite.emitClickEvent(); + } + } + } + onKeyDownArticle(event) { + if (event.code === "Space" || event.code === "Enter") { + const target = event.target; + if (target.id === "read-more") { + this.onClickArticle(event); + } + } + } +}; +CircleAnnotation = __decorate([ + (0, CustomElement_1.customElement)("sv-circle-annotation") +], CircleAnnotation); + + +/***/ }), + +/***/ "../client/annotations/ExtendedSprite.ts": +/*!***********************************************!*\ + !*** ../client/annotations/ExtendedSprite.ts ***! + \***********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +const Color_1 = __importDefault(__webpack_require__(/*! @ff/core/Color */ "../../libs/ff-core/source/Color.ts")); +const CustomElement_1 = __webpack_require__(/*! @ff/ui/CustomElement */ "../../libs/ff-ui/source/CustomElement.ts"); +const unsafe_html_js_1 = __webpack_require__(/*! lit-html/directives/unsafe-html.js */ "../../node_modules/lit-html/directives/unsafe-html.js"); +__webpack_require__(/*! @ff/ui/Button */ "../../libs/ff-ui/source/Button.ts"); +const AnnotationSprite_1 = __importStar(__webpack_require__(/*! ./AnnotationSprite */ "../client/annotations/AnnotationSprite.ts")); +const AnnotationFactory_1 = __importDefault(__webpack_require__(/*! ./AnnotationFactory */ "../client/annotations/AnnotationFactory.ts")); +const HTMLSprite_1 = __webpack_require__(/*! client/../../libs/ff-three/source/HTMLSprite */ "../../libs/ff-three/source/HTMLSprite.ts"); +//////////////////////////////////////////////////////////////////////////////// +const _quadrantClasses = ["sv-q0", "sv-q1", "sv-q2", "sv-q3"]; +const _color = new Color_1.default(); +const _offset = new three_1.Vector3(0, 1, 0); +class ExtendedSprite extends AnnotationSprite_1.default { + constructor(annotation) { + super(annotation); + this.quadrant = -1; + this.adaptive = true; + const points = []; + points.push(new three_1.Vector3(0, 0, 0)); + points.push(new three_1.Vector3(0, 1, 0)); + const geometry = new three_1.BufferGeometry().setFromPoints(points); + const material = new three_1.LineBasicMaterial({ color: "#009cde", transparent: true }); + material.toneMapped = false; + this.stemLine = new three_1.Line(geometry, material); + this.stemLine.frustumCulled = false; + this.stemLine.matrixAutoUpdate = false; + this.add(this.stemLine); + this.update(); + } + update() { + const annotation = this.annotation.data; + this.stemLine.scale.setScalar(annotation.scale); + this.stemLine.position.y = annotation.offset; + this.stemLine.updateMatrix(); + const material = this.stemLine.material; + material.color.fromArray(annotation.color); + super.update(); + } + renderHTMLElement(element, container, camera) { + super.renderHTMLElement(element, container, camera, this.stemLine, _offset); + const angleOpacity = math_1.default.scaleLimit(this.viewAngle * math_1.default.RAD2DEG, 90, 100, 1, 0); + const opacity = this.annotation.data.visible ? angleOpacity : 0; + this.stemLine.material["opacity"] = opacity; + element.setOpacity(opacity); + element.setVisible(this.annotation.data.visible); + // update quadrant/orientation + if (this.orientationQuadrant !== this.quadrant) { + element.classList.remove(_quadrantClasses[this.quadrant]); + element.classList.add(_quadrantClasses[this.orientationQuadrant]); + this.quadrant = this.orientationQuadrant; + } + // update adaptive settings + if (this.adaptive !== this.isAdaptive) { + if (this.isAdaptive) { + element.classList.remove("sv-static-width"); + } + else { + element.classList.add("sv-static-width"); + element.truncated = false; + element.classList.remove("sv-short"); + element.requestUpdate(); + } + this.adaptive = this.isAdaptive; + } + // don't show if behind the camera + this.setVisible(!this.isBehindCamera(this.stemLine, camera)); + // check if annotation is out of bounds and update if needed + if (this.adaptive && !this.isAnimating && this.annotation.data.expanded) { + if (!element.truncated) { + if (!element.classList.contains("sv-expanded")) { + element.requestUpdate().then(() => { + this.originalHeight = element.offsetHeight; + this.originalWidth = element.offsetWidth; + this.checkTruncate(element, container); + }); + return; + } + else { + this.originalHeight = element.offsetHeight; + this.originalWidth = element.offsetWidth; + } + } + this.checkTruncate(element, container); + } + } + createHTMLElement() { + return new ExtendedAnnotation(this); + } + // Helper function to check if annotation should truncate + checkTruncate(element, container) { + const top = this.quadrant == HTMLSprite_1.EQuadrant.TopLeft || this.quadrant == HTMLSprite_1.EQuadrant.TopRight; + const right = this.quadrant == HTMLSprite_1.EQuadrant.TopRight || this.quadrant == HTMLSprite_1.EQuadrant.BottomRight; + const x = right ? element.getBoundingClientRect().left - container.getBoundingClientRect().left + : element.getBoundingClientRect().right - container.getBoundingClientRect().left; + const y = top ? element.getBoundingClientRect().bottom - container.getBoundingClientRect().top + : element.getBoundingClientRect().top - container.getBoundingClientRect().top; + const shouldTruncateVert = !top ? y + this.originalHeight >= container.offsetHeight : y - this.originalHeight <= 0; + const shouldTruncateHoriz = right ? x + this.originalWidth >= container.offsetWidth : x - this.originalWidth <= 0; + const shouldTruncate = shouldTruncateVert || shouldTruncateHoriz; + if (shouldTruncate !== element.truncated) { + element.truncated = shouldTruncate; + shouldTruncate ? element.classList.add("sv-short") : element.classList.remove("sv-short"); + element.requestUpdate().then(() => { + //this.checkBounds(element, container); + }); + } + else { + //this.checkBounds(element, container); + } + } +} +exports["default"] = ExtendedSprite; +ExtendedSprite.typeName = "Extended"; +AnnotationFactory_1.default.registerType(ExtendedSprite); +//////////////////////////////////////////////////////////////////////////////// +let ExtendedAnnotation = class ExtendedAnnotation extends AnnotationSprite_1.AnnotationElement { + constructor(sprite) { + super(sprite); + //protected handler = 0; + this.isExpanded = undefined; + this.onClickTitle = this.onClickTitle.bind(this); + this.onClickArticle = this.onClickArticle.bind(this); + this.onClickAudio = this.onClickAudio.bind(this); + this.onKeyDown = this.onKeyDown.bind(this); + this.onKeyDownArticle = this.onKeyDownArticle.bind(this); + this.onClickOverlay = this.onClickOverlay.bind(this); + this.addEventListener("keydown", this.onKeyDown); + this.titleElement = this.appendElement("div"); + this.titleElement.classList.add("sv-title"); + this.titleElement.addEventListener("click", this.onClickTitle); + this.titleElement.setAttribute("tabindex", "0"); + this.wrapperElement = this.appendElement("div"); + this.contentElement = this.createElement("div", null, this.wrapperElement); + this.contentElement.classList.add("sv-annotation-body"); + this.contentElement.style.display = "none"; + } + firstConnected() { + super.firstConnected(); + this.classList.add("sv-extended-annotation"); + } + update(changedProperties) { + super.update(changedProperties); + const annotationObj = this.sprite.annotation; + const annotation = this.sprite.annotation.data; + const audio = this.sprite.audioManager; + const isTruncated = !this.overlayed && this.truncated + && (annotation.imageUri || annotation.articleId || annotationObj.lead.length > 0); // make sure we have content to truncate; + // update title + this.titleElement.innerText = this.sprite.annotation.title; + const contentTemplate = (0, CustomElement_1.html) ` + ${annotation.imageUri && !isTruncated ? (0, CustomElement_1.html) `
${annotationObj.imageAltText}${annotationObj.imageCredit ? (0, CustomElement_1.html) `
${annotationObj.imageCredit}
` : null}
` : null} + ${!isTruncated ? (0, CustomElement_1.html) `

${(0, unsafe_html_js_1.unsafeHTML)(annotationObj.lead)}

` : null} + ${annotation.audioId && !this.overlayed ? (0, CustomElement_1.html) `
` : null} + ${annotation.articleId && !isTruncated ? (0, CustomElement_1.html) `` : null} + ${isTruncated ? (0, CustomElement_1.html) `` : null}`; + (0, CustomElement_1.render)(contentTemplate, this.contentElement); + // update color + _color.fromArray(annotation.color); + this.style.borderColor = _color.toString(); + // update expanded height in case annotation changed + if (this.isExpanded) { + this.contentElement.style.height = "auto"; + } + // update expanded/collapsed + if (this.isExpanded !== annotation.expanded && !this.overlayed) { + this.isExpanded = annotation.expanded; + //window.clearTimeout(this.handler); + if (this.isExpanded) { + if (annotation.audioId) { + this.querySelector("#audio_container").append(audio.getPlayerById(annotation.audioId)); + } + this.classList.add("sv-expanded"); + this.style.minWidth = this.sprite.annotation.lead.length < 40 && (!annotation.audioId || annotation.audioId.length == 0) ? "0" : ""; + this.contentElement.style.display = "block"; + this.contentElement.style.height = "auto"; //this.contentElement.scrollHeight + "px"; + } + else { + this.classList.remove("sv-expanded"); + this.contentElement.style.height = "0"; + //this.handler = window.setTimeout(() => this.contentElement.style.display = "none", 300); + this.contentElement.style.display = "none"; + if (audio.activeId == annotation.audioId) { + this.sprite.audioManager.stop(); + } + } + } + const audioView = this.querySelector(".sv-audio-view"); + if (annotation.audioId && !this.overlayed) { + if (annotation.expanded && !audioView) { + const audioContainer = this.querySelector("#audio_container"); + audioContainer.append(audio.getPlayerById(annotation.audioId)); + } + else if (!annotation.expanded && audioView && audio.activeId == annotation.audioId) { + audio.stop(); + } + } + } + onClickTitle(event) { + event.stopPropagation(); + this.sprite.emitClickEvent(); + } + onClickArticle(event) { + event.stopPropagation(); + this.sprite.emitLinkEvent(this.sprite.annotation.data.articleId); + } + onClickAudio(event) { + event.stopPropagation(); + } + onClickOverlay(event) { + event.stopPropagation(); + const content = this.contentElement; + this.overlayed = true; + this.showOverlay(content); + } + onKeyDown(event) { + if (event.code === "Space" || event.code === "Enter") { + const target = event.target; + if (target.id === "more-info") { + this.onClickOverlay(event); + } + else { + this.sprite.emitClickEvent(); + } + } + } + onKeyDownArticle(event) { + if (event.code === "Space" || event.code === "Enter") { + const target = event.target; + if (target.id === "read-more") { + this.onClickArticle(event); + } + } + } +}; +ExtendedAnnotation = __decorate([ + (0, CustomElement_1.customElement)("sv-extended-annotation") +], ExtendedAnnotation); + + +/***/ }), + +/***/ "../client/annotations/StandardSprite.ts": +/*!***********************************************!*\ + !*** ../client/annotations/StandardSprite.ts ***! + \***********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const math_1 = __importDefault(__webpack_require__(/*! @ff/core/math */ "../../libs/ff-core/source/math.ts")); +const Color_1 = __importDefault(__webpack_require__(/*! @ff/core/Color */ "../../libs/ff-core/source/Color.ts")); +const CustomElement_1 = __webpack_require__(/*! @ff/ui/CustomElement */ "../../libs/ff-ui/source/CustomElement.ts"); +__webpack_require__(/*! @ff/ui/Button */ "../../libs/ff-ui/source/Button.ts"); +const AnnotationSprite_1 = __importStar(__webpack_require__(/*! ./AnnotationSprite */ "../client/annotations/AnnotationSprite.ts")); +const AnnotationFactory_1 = __importDefault(__webpack_require__(/*! ./AnnotationFactory */ "../client/annotations/AnnotationFactory.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _quadrantClasses = ["sv-q0", "sv-q1", "sv-q2", "sv-q3"]; +const _color = new Color_1.default(); +const _offset = new three_1.Vector3(0, 1, 0); +class StandardSprite extends AnnotationSprite_1.default { + constructor(annotation) { + super(annotation); + this.quadrant = -1; + this.adaptive = true; + const points = []; + points.push(new three_1.Vector3(0, 0, 0)); + points.push(new three_1.Vector3(0, 1, 0)); + const geometry = new three_1.BufferGeometry().setFromPoints(points); + const material = new three_1.LineBasicMaterial({ color: "#009cde", transparent: true }); + material.toneMapped = false; + this.stemLine = new three_1.Line(geometry, material); + this.stemLine.frustumCulled = false; + this.stemLine.matrixAutoUpdate = false; + this.add(this.stemLine); + this.update(); + } + update() { + const annotation = this.annotation.data; + this.stemLine.scale.setScalar(annotation.scale); + this.stemLine.position.y = annotation.offset; + this.stemLine.updateMatrix(); + const material = this.stemLine.material; + material.color.fromArray(annotation.color); + super.update(); + } + renderHTMLElement(element, container, camera) { + super.renderHTMLElement(element, container, camera, this.stemLine, _offset); + const angleOpacity = math_1.default.scaleLimit(this.viewAngle * math_1.default.RAD2DEG, 90, 100, 1, 0); + const opacity = this.annotation.data.visible ? angleOpacity : 0; + this.stemLine.material["opacity"] = opacity; + element.setOpacity(opacity); + element.setVisible(this.annotation.data.visible); + // update quadrant/orientation + if (this.orientationQuadrant !== this.quadrant) { + element.classList.remove(_quadrantClasses[this.quadrant]); + element.classList.add(_quadrantClasses[this.orientationQuadrant]); + this.quadrant = this.orientationQuadrant; + } + // update adaptive width + if (this.adaptive !== this.isAdaptive) { + if (this.isAdaptive) { + element.classList.remove("sv-static-width"); + } + else { + element.classList.add("sv-static-width"); + } + this.adaptive = this.isAdaptive; + } + // don't show if behind the camera + this.setVisible(!this.isBehindCamera(this.stemLine, camera)); + } + createHTMLElement() { + return new StandardAnnotation(this); + } +} +exports["default"] = StandardSprite; +StandardSprite.typeName = "Standard"; +AnnotationFactory_1.default.registerDefaultType(StandardSprite); +//////////////////////////////////////////////////////////////////////////////// +let StandardAnnotation = class StandardAnnotation extends AnnotationSprite_1.AnnotationElement { + constructor(sprite) { + super(sprite); + this.onClickTitle = this.onClickTitle.bind(this); + this.onKeyDown = this.onKeyDown.bind(this); + this.titleElement = this.appendElement("div"); + this.titleElement.classList.add("sv-title"); + this.titleElement.addEventListener("click", this.onClickTitle); + this.titleElement.addEventListener("keydown", this.onKeyDown); + this.titleElement.setAttribute("tabindex", "0"); + } + firstConnected() { + super.firstConnected(); + this.classList.add("sv-standard-annotation"); + } + update(changedProperties) { + super.update(changedProperties); + const annotation = this.sprite.annotation.data; + annotation.viewId.length ? this.classList.add("sv-enable-events") : this.classList.remove("sv-enable-events"); + this.titleElement.innerText = this.sprite.annotation.title; + _color.fromArray(annotation.color); + this.style.borderColor = _color.toString(); + } + onClickTitle(event) { + event.stopPropagation(); + this.sprite.emitClickEvent(); + } + onKeyDown(event) { + if (event.code === "Space" || event.code === "Enter") { + event.stopPropagation(); + this.sprite.emitClickEvent(); + } + } +}; +StandardAnnotation = __decorate([ + (0, CustomElement_1.customElement)("sv-standard-annotation") +], StandardAnnotation); + + +/***/ }), + +/***/ "../client/components/CVARManager.ts": +/*!*******************************************!*\ + !*** ../client/components/CVARManager.ts ***! + \*******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * + * The following is heavily adapted from the great AR work by the team: + * Copyright 2019 Google LLC. All Rights Reserved. + * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/ARRenderer.ts + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const CRenderer_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const CTransform_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +const CPulse_1 = __importDefault(__webpack_require__(/*! @ff/graph/components/CPulse */ "../../libs/ff-graph/source/components/CPulse.ts")); +const Notification_1 = __importDefault(__webpack_require__(/*! @ff/ui/Notification */ "../../libs/ff-ui/source/Notification.ts")); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//import * as WebXR from "../types/WebXR"; +const constants_1 = __webpack_require__(/*! ../constants */ "../client/constants.ts"); +const CVScene_1 = __importDefault(__webpack_require__(/*! ./CVScene */ "../client/components/CVScene.ts")); +const CVSetup_1 = __importDefault(__webpack_require__(/*! ./CVSetup */ "../client/components/CVSetup.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const Derivative_1 = __webpack_require__(/*! client/models/Derivative */ "../client/models/Derivative.ts"); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const XRShadow_1 = __webpack_require__(/*! ../xr/XRShadow */ "../client/xr/XRShadow.ts"); +const CVDirectionalLight_1 = __importDefault(__webpack_require__(/*! ./lights/CVDirectionalLight */ "../client/components/lights/CVDirectionalLight.ts")); +const setup_1 = __webpack_require__(/*! client/schema/setup */ "../client/schema/setup.ts"); +const CVAnalytics_1 = __importDefault(__webpack_require__(/*! ./CVAnalytics */ "../client/components/CVAnalytics.ts")); +const CVMeta_1 = __importDefault(__webpack_require__(/*! ./CVMeta */ "../client/components/CVMeta.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _matrix4 = new three_1.Matrix4(); +const _vector3 = new three_1.Vector3(); +const _vector2 = new three_1.Vector2(); +//const _vector3b = new Vector3(); +const _hitPosition = new three_1.Vector3(); +const _boundingBox = new three_1.Box3(); +const _quat = new three_1.Quaternion(); +const ROTATION_RATE = 1.5; +class CVARManager extends Component_1.default { + constructor() { + super(...arguments); + this._shadowRoot = null; + this._arCodeImage = null; + this.ins = this.addInputs(CVARManager.ins); + this.outs = this.addOutputs(CVARManager.outs); + this.arLink = document.createElement('a'); + this.raycaster = new three_1.Raycaster(); + this.initialHitTestSource = null; + this.inputSource = null; + this.transientHitTestSource = null; + this.refSpace = null; + this.frame = null; + this.vScene = null; + this.camera = null; + this.cameraParent = null; + this.cachedView = null; + this.cachedQuality = null; + this.cachedNearPlane = 0.0; + this.cachedFarPlane = 0.0; + this.xrCamera = null; + this.hitPlane = null; + this.selectionRing = null; + this.session = null; + this.setup = null; + this.originalUnits = null; + this.isTranslating = false; + this.isRotating = false; + this.isScaling = false; + this.lastDragValueX = 0.0; + this.lastDragValueY = 0.0; + this.totalDrag = 0; + this.lastScale = 0.0; + this.lastHitPosition = new three_1.Vector3(); + this.lastFrameTime = 0; + this.targetOpacity = 0.0; + this.modelFloorOffset = 0.0; + this.optimalCameraDistance = 0.0; + this.shadow = null; + this.lightTransform = null; + this.lightsToReset = []; + this.featuresToReset = []; // in order: floor/grid/tape/slicer/material + this.annotationsAtLaunch = false; + this.scaleDisplay = null; + this.updateScale = false; + this.placementRotation = new three_1.Quaternion(); + this.onSessionEnded = () => { + this.outs.isPresenting.setValue(false); + const renderer = this.renderer.views[0].renderer; + this.resetScene(); + renderer.shadowMap.autoUpdate = true; + // Clean up + const hitSourceInitial = this.initialHitTestSource; + if (hitSourceInitial != null) { + hitSourceInitial.cancel(); + this.initialHitTestSource = null; + } + const hitSource = this.transientHitTestSource; + if (hitSource != null) { + hitSource.cancel(); + this.transientHitTestSource = null; + } + this.refSpace = null; + this.frame = null; + this.inputSource = null; + this.xrCamera = null; + this.cachedView = null; + this.vScene = null; + this.cachedView = null; + this.camera = null; + const session = this.session; + if (session) { + session.removeEventListener('end', this.onSessionEnded); + session.removeEventListener('selectstart', this.onSelectStart); + session.removeEventListener('selectend', this.onSelectEnd); + this.session = null; + } + this.setup.reader.ins.enabled.off("value", this.endSession, this); + renderer.setAnimationLoop(null); + renderer.xr.enabled = false; + this.outs.isPlaced.setValue(false); + this.setup.navigation.ins.enabled.setValue(true); + //this.pulse.start(); + this.renderer.views[0].render(); + }; + this.render = (timestamp, frame) => { + this.frame = frame; + const renderer = this.renderer.views[0].renderer; + const { camera, xrCamera, refSpace, initialHitTestSource, vScene, sceneNode, shadow, lastFrameTime } = this; + if (!frame || !frame.getViewerPose(refSpace)) { + return; + } + // Get xr camera from Three.js to set local camera properties. TODO: More efficient use of xrcamera + if (!xrCamera && this.session) { + const xrCameraArray = renderer.xr.getCamera(); + this.xrCamera = xrCameraArray.cameras[0]; + return; + } + else if (xrCamera) { + renderer.xr.updateCamera(camera); + camera.updateMatrixWorld(true); + camera.projectionMatrix.fromArray(xrCamera.projectionMatrix.elements); + camera.projectionMatrixInverse.copy(xrCamera.projectionMatrix).invert(); + } + // center model in front of camera while trying for initial placement + if (initialHitTestSource != null && xrCamera) { + const scene = vScene.scene; + const { position } = scene; + const radius = sceneNode.outs.boundingRadius.value * 2.0 + xrCamera.near; // Math.abs(this.optimalCameraDistance); + xrCamera.projectionMatrixInverse.copy(xrCamera.projectionMatrix).invert(); + const cameraDirection = camera.getWorldDirection(_vector3); + scene.rotation.y = Math.atan2(-cameraDirection.x, -cameraDirection.z); + position.copy(camera.position) + .add(cameraDirection.multiplyScalar(radius)); + this.shadow.setRotation(scene.rotation.y); + scene.updateMatrix(); + scene.updateMatrixWorld(); + //this.updateBoundingBox(); + } + this.setInitialPosition(frame); + this.handleInput(frame); + if (this.outs.isPlaced.value) { + // update selection ring opacity + const deltaT = timestamp - lastFrameTime; + this.updateOpacity(deltaT, this.targetOpacity); + this.lastFrameTime = timestamp; + } + // TODO: Temporary fix for Chrome depth bug + // https://bugs.chromium.org/p/chromium/issues/detail?id=1184085 + const gl = renderer.getContext(); + gl.depthMask(false); + gl.clear(gl.DEPTH_BUFFER_BIT); + gl.depthMask(true); + if (shadow.needsUpdate) { + renderer.shadowMap.needsUpdate = true; + shadow.needsUpdate = false; + } + // Update scale display if needed + if (this.updateScale) { + const scene = vScene.scene; + const scaleTag = this.scaleDisplay; + _vector3.copy(scene.position); + const width = this.renderer.views[0].viewports[0].width; + const height = this.renderer.views[0].viewports[0].height; + const widthHalf = width / 2; + const heightHalf = height / 2; + const xBound = width - scaleTag.clientWidth; + const yBound = height - scaleTag.clientHeight; + _vector3.project(xrCamera); + _vector3.x = Math.min(Math.max((_vector3.x * widthHalf) + widthHalf, 0), xBound); + _vector3.y = Math.min(Math.max(-(_vector3.y * heightHalf) + heightHalf, 0), yBound); + scaleTag.style.left = _vector3.x.toString() + "px"; + scaleTag.style.top = _vector3.y.toString() + "px"; + // update display + scaleTag.innerText = Math.round(scene.scale.x * 100).toString() + "%"; + } + renderer.render(vScene.scene, camera); + }; + this.onSelectStart = (event) => { + if (ENV_DEVELOPMENT) { + //console.log("WebXR Select Start"); + } + const scene = this.vScene.scene; + const hitSource = this.transientHitTestSource; + if (hitSource == null) { + return; + } + this.targetOpacity = 0.5; + const fingers = this.frame.getHitTestResultsForTransientInput(hitSource); + if (fingers.length === 1) { + this.inputSource = event.inputSource; + const { axes } = this.inputSource.gamepad; + const raycaster = this.raycaster; + _vector2.set(axes[0], -axes[1]); + raycaster.setFromCamera(_vector2, this.xrCamera); + const intersections = raycaster.intersectObject(this.hitPlane); + if (intersections.length > 0) { + this.isTranslating = true; + this.lastHitPosition.copy(intersections[0].point); + } + else if (this.ins.wallMount.value === false) { + this.isRotating = true; + } + this.lastDragValueX = axes[0]; + this.lastDragValueY = axes[1]; + } + else if (fingers.length === 2 /*&& scene.canScale*/) { + this.isScaling = true; + this.lastScale = this.getFingerSeparation(fingers) / scene.scale.x; + } + }; + this.onSelectEnd = () => { + if (ENV_DEVELOPMENT) { + //console.log("WebXR Select End"); + } + this.targetOpacity = 0.0; + this.totalDrag = 0.0; + this.isTranslating = false; + this.isRotating = false; + this.isScaling = false; + this.scaleDisplay.classList.remove("sv-show"); + this.inputSource = null; + }; + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + get pulse() { + return this.getMainComponent(CPulse_1.default); + } + get sceneNode() { + return this.getSystemComponent(CVScene_1.default); + } + get analytics() { + return this.system.getMainComponent(CVAnalytics_1.default); + } + get assetManager() { + return this.getMainComponent(CVAssetManager_1.default); + } + get shadowRoot() { + return this._shadowRoot; + } + set shadowRoot(root) { + this._shadowRoot = root; + } + get arCodeImage() { + // SI-specific to return QR codes for legacy content + const docUri = document.documentURI; + if (this._arCodeImage == null && docUri.includes(".si.edu") && docUri.includes("3d-api")) { + const uuid = docUri.split("/").pop().split(":").pop(); + if (uuid.length == 36) { //**TODO: make this more robust + this._arCodeImage = "https://3d-api.si.edu/voyager/" + uuid + "/qrcode"; + } + } + return this._arCodeImage; + } + create() { + super.create(); + this.system.components.on(CVMeta_1.default, this.onMetaComponent, this); + } + dispose() { + this.system.components.off(CVMeta_1.default, this.onMetaComponent, this); + super.dispose(); + } + update() { + const { ins, outs } = this; + if (ins.enabled.changed) { + let isEnabled = ins.enabled.value; + if (isEnabled) { + if (constants_1.IS_WEBXR_AR_CANDIDATE) { + this.launchWebXR(); + this.analytics.sendProperty("AR_Enabled", "WebXR"); + } + else if (constants_1.IS_ANDROID) { + this.launchSceneViewer(); + this.analytics.sendProperty("AR_Enabled", "SceneViewer"); + } + else if (constants_1.IS_IOS && constants_1.IS_AR_QUICKLOOK_CANDIDATE) { + this.launchQuickLook(); + this.analytics.sendProperty("AR_Enabled", "QuickLook"); + } + else { + isEnabled = false; + this.analytics.sendProperty("AR_Enabled", "Unavailable"); + Notification_1.default.show("AR unavailable on this platform.", "warning"); + } + } + outs.enabled.setValue(isEnabled); + } + return true; + } + launchWebXR() { + var _a, _b, _c; + const renderer = (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.views[0].renderer; + const sceneComponent = this.vScene = (_b = this.renderer) === null || _b === void 0 ? void 0 : _b.activeSceneComponent; + const camera = this.camera = sceneComponent === null || sceneComponent === void 0 ? void 0 : sceneComponent.activeCamera; + this.cameraParent = camera.parent; + const setup = this.setup = this.getSystemComponent(CVSetup_1.default); //this.documentProvider.outs.activeDocument.value.setup; + if (!setup) { + return false; + } + const models = (_c = this.sceneNode) === null || _c === void 0 ? void 0 : _c.getGraphComponents(CVModel2_1.default); + let derivative = null; + for (const model of models) { + derivative = model.derivatives.get(Derivative_1.EDerivativeUsage.Web3D, Derivative_1.EDerivativeQuality.AR); + if (derivative != null) { + break; + } + } + if (derivative) { + this.setup.navigation.setChanged(true); // set changed var to disable autoZoom for bounds changes + this.cachedQuality = models[0].ins.quality.value; + models.forEach(model => { + model.ins.quality.setValue(Derivative_1.EDerivativeQuality.AR); + }); + renderer.setAnimationLoop((time, frame) => this.render(time, frame)); + navigator.xr.requestSession('immersive-ar', { + requiredFeatures: ['hit-test'], + optionalFeatures: ['dom-overlay'], + domOverlay: { root: this.shadowRoot.querySelector('ff-viewport-overlay') } + }).then(session => this.onSessionStarted(renderer, session)).catch(reason => { + console.log("Error starting session: " + reason); + Notification_1.default.show("AR available but blocked. Please check your browser settings.", "warning"); + }); + } + } + async onSessionStarted(renderer, session) { + const gl = this.renderer.views[0].renderer.getContext(); + await gl.makeXRCompatible(); + session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl, { alpha: true }) }); + this.setupScene(); + renderer.shadowMap.autoUpdate = false; + renderer.xr.enabled = true; + renderer.xr.setReferenceSpaceType('local'); + renderer.xr.setSession(session); + await session.addEventListener('end', this.onSessionEnded); + this.refSpace = await session.requestReferenceSpace('local'); + const viewerRefSpace = await session.requestReferenceSpace('viewer'); + renderer.xr.cameraAutoUpdate = false; + // Do an initial hit test (model-viewer suggested 20 deg down) + const radians = 20 * Math.PI / 180; + const ray = this.ins.wallMount.value === true ? + undefined : + new XRRay(new DOMPoint(0, 0, 0), { x: 0, y: -Math.sin(radians), z: -Math.cos(radians) }); + session.requestHitTestSource({ space: viewerRefSpace, offsetRay: ray }) + .then(hitTestSource => { + this.initialHitTestSource = hitTestSource; + }); + this.outs.isPresenting.setValue(true); + this.session = session; + this.lastFrameTime = performance.now(); + this.setup.reader.ins.enabled.on("value", this.endSession, this); + } + endSession() { + if (this.session) { + this.session.end(); + } + } + setupScene() { + const { cameraParent, setup, featuresToReset } = this; + const scene = this.sceneNode; + if (cameraParent) { + cameraParent.remove(this.camera); + } + this.setup.background.hide(); + // Disable navigation so we don't get duplicate events with dom overlay + //this.pulse.stop(); + this.setup.navigation.ins.enabled.setValue(false); + // Reset lights moved by navigation + const lightNode = scene.graph.findNodeByName("Lights"); + const lightTransform = this.lightTransform = lightNode.getComponent(CTransform_1.default, true); + lightTransform.ins.rotation.reset(); + // Create scale display + const scaleDisplay = this.scaleDisplay = document.createElement("div"); + scaleDisplay.classList.add("sv-scale-annotation"); + this.shadowRoot.querySelector('ff-viewport-overlay').appendChild(scaleDisplay); + // Cache extended feature values + featuresToReset.push(setup.floor.ins.visible.value ? 1 : 0); + featuresToReset.push(setup.grid.ins.visible.value ? 1 : 0); + featuresToReset.push(setup.tape.ins.visible.value ? 1 : 0); + featuresToReset.push(setup.slicer.ins.enabled.value ? 1 : 0); + featuresToReset.push(setup.viewer.ins.shader.value); + this.annotationsAtLaunch = setup.viewer.ins.annotationsVisible.value; + // Disable extended features (TODO: support some/all of these features) + setup.floor.ins.visible.setValue(false); + setup.grid.ins.visible.setValue(false); + setup.tape.ins.visible.setValue(false); + setup.slicer.ins.enabled.setValue(false); + if (setup.viewer.ins.shader.value !== setup_1.EShaderMode.Default) { + setup.viewer.ins.shader.setValue(setup_1.EShaderMode.Default); + } + setup.viewer.ins.annotationsVisible.setValue(false); + // Set scale to m + const originalUnits = this.originalUnits = scene.ins.units.getValidatedValue(); + if (originalUnits != common_1.EUnitType.m) { + this.sceneNode.ins.units.setValue(common_1.EUnitType.m); + } + // Disable any shadow casting lights + const lights = scene.getGraphComponents(CVDirectionalLight_1.default); + lights.forEach(light => { + if (light.ins.shadowEnabled.value) { + light.ins.shadowEnabled.setValue(false); + this.lightsToReset.push(light); + } + }); + // Setup shadow + this.pulse.pulse(Date.now()); + scene.update(null); // force bounding box update so shadow is correct size + const shadow = this.shadow = new XRShadow_1.Shadow(this.sceneNode, this.vScene.scene, 0.5); + shadow.setIntensity(0.0); + // Cache bounding box for placement + _boundingBox.copy(this.sceneNode.outs.boundingBox.value); + // Compute optimal camera distance for initial placement + _boundingBox.getSize(_vector3); + /*_boundingBox.getCenter(_vector3b); + const size = Math.max(_vector3.x / this.camera.aspect, _vector3.y); + const fovFactor = 1 / (2 * Math.tan(this.camera.fov * (180/Math.PI) * 0.5)); + this.optimalCameraDistance = (_vector3b.z + size * fovFactor + _vector3.z * 0.75);*/ + this.cachedNearPlane = this.camera.near; + this.cachedFarPlane = this.camera.far; + // May want to set these to more dynamic values + this.vScene.activeCameraComponent.ins.near.setValue(0.01); + this.vScene.activeCameraComponent.ins.far.setValue(1000); + } + resetScene() { + const { camera, cameraParent, setup, featuresToReset } = this; + const scene = this.vScene.scene; + // Reset component camera view + if (cameraParent) { + cameraParent.add(camera); + } + camera.position.set(0, 0, 0); + camera.rotation.set(0, 0, 0); + this.vScene.activeCameraComponent.ins.near.setValue(this.cachedNearPlane); + this.vScene.activeCameraComponent.ins.far.setValue(this.cachedFarPlane); + camera.updateMatrix(); + // reset lights + this.lightTransform.object3D.rotation.set(0, 0, 0); + this.lightTransform.object3D.updateMatrix(); + // Reset scene and update graph + this.sceneNode.ins.units.setValue(this.originalUnits); + scene.position.setScalar(0); + scene.rotation.y = 0; + scene.scale.setScalar(1); + scene.updateMatrix(); + scene.updateMatrixWorld(true); + // Reset cached extended feature values + featuresToReset.reverse(); + setup.floor.ins.visible.setValue(!!featuresToReset.pop()); + setup.grid.ins.visible.setValue(!!featuresToReset.pop()); + setup.tape.ins.visible.setValue(!!featuresToReset.pop()); + setup.slicer.ins.enabled.setValue(!!featuresToReset.pop()); + const cachedShader = featuresToReset.pop(); + if (cachedShader !== setup_1.EShaderMode.Default) { + setup.viewer.ins.shader.setValue(cachedShader); + } + // Reset shadowing lights + this.lightsToReset.forEach(light => { + light.ins.shadowEnabled.setValue(true); + }); + this.lightsToReset.length = 0; + setup.background.show(); + // Reset quality + const models = this.sceneNode.getGraphComponents(CVModel2_1.default); + models.forEach(model => { + model.ins.quality.setValue(this.cachedQuality); + }); + // Clean up + const selectionRing = this.selectionRing; + if (selectionRing != null) { + scene.remove(selectionRing); + selectionRing.geometry.dispose(); + selectionRing.material.dispose(); + this.selectionRing = null; + } + const hitPlane = this.hitPlane; + if (hitPlane != null) { + scene.remove(hitPlane); + hitPlane.geometry.dispose(); + hitPlane.material.dispose(); + this.hitPlane = null; + } + this.scaleDisplay.remove(); + const shadow = this.shadow; + if (shadow != null) { + scene.remove(shadow); + shadow.dispose(); + this.shadow = null; + } + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + } + // adapted from model-viewer + setInitialPosition(frame) { + const hitSource = this.initialHitTestSource; + if (hitSource == null) { + return; + } + const hitTestResults = frame.getHitTestResults(hitSource); + if (hitTestResults.length == 0) { + return; + } + const hit = hitTestResults[0]; + const hitPt = this.getHitPoint(hit); + if (hitPt == null) { + return; + } + this.placeModel(hitPt); + hitSource.cancel(); + this.initialHitTestSource = null; + const { session } = frame; + session.addEventListener('selectstart', this.onSelectStart); + session.addEventListener('selectend', this.onSelectEnd); + session.requestHitTestSourceForTransientInput({ profile: 'generic-touchscreen' }) + .then(hitTestSource => { + this.transientHitTestSource = hitTestSource; + }); + } + getHitPoint(hitResult) { + const pose = hitResult.getPose(this.refSpace); + if (pose == null) { + return null; + } + const hitMatrix = _matrix4.fromArray(pose.transform.matrix); + // Check that the y-coordinate of the normal is large enough that the normal + // is pointing up. + const normalUp = hitMatrix.elements[5] > 0.75; + if (this.ins.wallMount.value === true && !normalUp) { + // Align object with wall normal + const scene = this.vScene.scene; + scene.rotation.y = Math.atan2(hitMatrix.elements[4], hitMatrix.elements[6]); + scene.updateMatrix(); + } + return normalUp !== this.ins.wallMount.value ? + _hitPosition.setFromMatrixPosition(hitMatrix) : + null; + } + handleInput(frame) { + const hitSource = this.transientHitTestSource; + if (hitSource == null) { + return; + } + if (!this.isTranslating && !this.isScaling && !this.isRotating) { + return; + } + const fingers = frame.getHitTestResultsForTransientInput(hitSource); + const scene = this.vScene.scene; + const scale = scene.scale.x; + // Rotating, translating and scaling are mutually exclusive operations; only + // one can happen at a time, but we can switch during a gesture. + if (this.isScaling) { + if (fingers.length < 2) { + // If we lose the second finger, stop scaling (in fact, stop processing + // input altogether until a new gesture starts). + this.isScaling = false; + this.scaleDisplay.classList.remove("sv-show"); + this.scaleDisplay.addEventListener("transitionend", () => { this.updateScale = false; }, { once: true }); + } + else { + // calculate and update scale + const separation = this.getFingerSeparation(fingers); + let scale = separation / this.lastScale; + scale = scale > 0.9 && scale < 1.1 ? 1.0 : scale; // snap to 100% + this.scaleScene(scene, scale); + // Show display + this.scaleDisplay.classList.add("sv-show"); + this.updateScale = true; + } + return; + } + else if (fingers.length === 2 /*&& scene.canScale*/) { + // If we were rotating or translating and we get a second finger, switch + // to scaling instead. + this.isTranslating = false; + this.isRotating = false; + this.isScaling = true; + this.lastScale = this.getFingerSeparation(fingers) / scale; + return; + } + if (this.isRotating) { + const currentDragX = this.inputSource.gamepad.axes[0]; + scene.rotation.y += (currentDragX - this.lastDragValueX) * ROTATION_RATE; + scene.updateMatrix(); + this.sceneRotateHelper(); + this.lastDragValueX = currentDragX; + } + else if (this.isTranslating) { + const currentDrag = this.inputSource.gamepad.axes; + const offsetX = currentDrag[0] - this.lastDragValueX; + const offsetY = currentDrag[1] - this.lastDragValueY; + this.totalDrag += Math.hypot(offsetX, offsetY); + fingers.forEach(finger => { + if (this.totalDrag < 0.01 || finger.inputSource !== this.inputSource || finger.results.length < 1) { + return; + } + const hit = this.getHitPoint(finger.results[0]); + if (hit == null) { + return; + } + // add difference from last hit + _vector3.copy(hit); + _vector3.sub(this.lastHitPosition); + scene.position.add(_vector3); + scene.updateMatrix(); + scene.updateMatrixWorld(); + this.lastHitPosition.copy(hit); + this.updateBoundingBox(); + }); + this.shadow.updateMatrices(); + } + } + getFingerSeparation(fingers) { + const fingerOne = fingers[0].inputSource.gamepad.axes; + const fingerTwo = fingers[1].inputSource.gamepad.axes; + const deltaX = fingerTwo[0] - fingerOne[0]; + const deltaY = fingerTwo[1] - fingerOne[1]; + return Math.sqrt(deltaX * deltaX + deltaY * deltaY); + } + placeModel(hit) { + const scene = this.vScene.scene; + const isWall = this.ins.wallMount.value === true; + const { min, max } = _boundingBox; + const boundingRadius = this.sceneNode.outs.boundingRadius.value; + const width = Math.max((max.x - min.x) * 1.25, 0.15); + const height = isWall ? Math.max((max.y - min.y) * 1.25, 0.15) : Math.max((max.z - min.z) * 1.25, 0.15); + const centerOffsetX = (min.x + max.x) / 2.0; + const centerOffsetZ = (min.z + max.z) / 2.0; + const centerOffsetY = (min.y + max.y) / 2.0; + const rotOffset = isWall ? 0 : -Math.PI / 2.0; + this.lastHitPosition.copy(hit); + // add interaction plane + const hitPlane = this.hitPlane = new three_1.Mesh(new three_1.PlaneGeometry(width, height), new three_1.MeshBasicMaterial()); + hitPlane.position.set(centerOffsetX, isWall ? centerOffsetY : min.y, isWall ? min.z : centerOffsetZ); + hitPlane.rotation.set(rotOffset, 0, 0); + hitPlane.visible = false; + scene.add(hitPlane); + this.placementRotation.copy(scene.quaternion); + // add selection visualization + const roundedRectShape = new three_1.Shape(); + const cutOut = new three_1.Shape(); + const thickness = width > height ? width * 0.025 : height * 0.025; + this.roundedRect(roundedRectShape, -width / 2.0, -height / 2.0, width, height, thickness * 0.5); + this.roundedRect(cutOut, -width / 2.0 + thickness, -height / 2.0 + thickness, width - 2 * thickness, height - 2 * thickness, thickness * 0.4); + roundedRectShape.holes.push(cutOut); + let geometry = new three_1.ShapeGeometry(roundedRectShape); + const selectionRing = this.selectionRing = new three_1.Mesh(geometry, new three_1.MeshBasicMaterial({ side: three_1.DoubleSide, opacity: 0.0 })); + selectionRing.position.set(centerOffsetX, isWall ? centerOffsetY : min.y, isWall ? min.z : centerOffsetZ); + selectionRing.rotation.set(rotOffset, 0, 0); + selectionRing.material.transparent = true; + selectionRing.visible = false; + scene.add(selectionRing); + //hitPlane.add(selectionRing); + this.modelFloorOffset = min.y; + //console.log("Placing in AR: " + hit.x + " " + (hit.y-min.y) + " " + hit.z); + scene.position.set(hit.x, isWall ? hit.y : hit.y - min.y, hit.z); + scene.updateMatrix(); + scene.updateMatrixWorld(true); + this.updateBoundingBox(); + this.pulse.pulse(Date.now()); + // Update shadow. If scaling and showing a shadow, push a pre-render + this.shadow.updateMatrices(); + this.shadow.setIntensity(this.ins.wallMount.value === true ? 0.0 : 0.3); + this.setup.viewer.ins.annotationsVisible.setValue(this.annotationsAtLaunch); + if (this.ins.arScale.value !== 1.0 && !isWall) { + this.renderer.views[0].renderer.render(scene, this.shadow.shadow.camera); + } + this.scaleScene(this.vScene.scene, this.ins.arScale.value); + // if we are not far enough away from the model, shift + // edge of bounding box to hitpoint so it is in view + const origin = this.camera.position.clone(); + const placementVector = hit.clone().sub(origin); + if (placementVector.length() < boundingRadius * scene.scale.x) { + const direction = placementVector.normalize(); + // Pull camera back enough to be outside of large models. + origin.sub(direction.multiplyScalar(boundingRadius * scene.scale.x * 1.5)); + const ray = new three_1.Ray(origin, direction.normalize()); + const modelPosition = new three_1.Vector3(); + // Make the box tall so that we don't intersect the top face. + max.y += 10; + ray.intersectBox(this.sceneNode.outs.boundingBox.value, modelPosition); + max.y -= 10; + if (modelPosition != null) { + scene.position.x += hit.x - modelPosition.x; + scene.position.z += hit.z - modelPosition.z; + scene.updateMatrix(); + scene.updateMatrixWorld(true); + //console.log("Pushing in AR: " + scene.position.x + " " + (hit.y-min.y) + " " + scene.position.z ); + } + } + this.updateBoundingBox(); + this.outs.isPlaced.setValue(true); + if (scene.scale.x !== 1.0) { + this.updateScale = true; + this.scaleDisplay.classList.add("sv-show"); + setTimeout(() => { + this.scaleDisplay.classList.remove("sv-show"); + this.scaleDisplay.addEventListener("transitionend", () => { this.updateScale = false; }, { once: true }); + }, 1500); + } + } + launchSceneViewer() { + const models = this.sceneNode.getGraphComponents(CVModel2_1.default); + const svIndex = models.findIndex(model => { return model.derivatives.get(Derivative_1.EDerivativeUsage.App3D, Derivative_1.EDerivativeQuality.AR) !== null; }); + const derivative = svIndex > -1 ? models[svIndex].derivatives.get(Derivative_1.EDerivativeUsage.App3D, Derivative_1.EDerivativeQuality.AR) : null; + if (derivative) { + const linkElement = this.arLink; + const modelAsset = derivative.findAsset(Derivative_1.EAssetType.Model); + const url = this.assetManager.getAssetUrl(modelAsset.data.uri); + const intent = `intent://arvr.google.com/scene-viewer/1.0?file=${url}&mode=ar_only#Intent;scheme=https;package=com.google.ar.core;action=android.intent.action.VIEW;end;`; + linkElement.setAttribute('href', intent); + linkElement.click(); + } + } + launchQuickLook() { + const models = this.sceneNode.getGraphComponents(CVModel2_1.default); + const iOSIndex = models.findIndex(model => { return model.derivatives.get(Derivative_1.EDerivativeUsage.iOSApp3D, Derivative_1.EDerivativeQuality.AR) !== null; }); + const derivative = iOSIndex > -1 ? models[iOSIndex].derivatives.get(Derivative_1.EDerivativeUsage.iOSApp3D, Derivative_1.EDerivativeQuality.AR) : null; + if (derivative) { + const linkElement = this.arLink; + const modelAsset = derivative.findAsset(Derivative_1.EAssetType.Model); + const url = this.assetManager.getAssetUrl(modelAsset.data.uri); + linkElement.setAttribute('rel', 'ar'); + const img = document.createElement('img'); + linkElement.appendChild(img); + linkElement.setAttribute('href', url.toString()); + linkElement.click(); + linkElement.removeChild(img); + } + } + // Update scene bounding box to ensure dependent functionality works correctly + updateBoundingBox() { + this.sceneNode.ins.sceneTransformed.set(); + } + // Animate opacity based on time delta + updateOpacity(deltaT, target) { + const material = this.selectionRing.material; + const currentOpacity = material.opacity; + if (target === currentOpacity) { + return; + } + const deltaO = target - currentOpacity; + material.opacity = deltaO > 0 ? Math.min(currentOpacity + 0.002 * deltaT, target) : Math.max(currentOpacity - 0.002 * deltaT, target); + this.selectionRing.visible = material.opacity > 0; + } + // Helper function to generate rounded rectangle shape from Three.js example: + // https://github.com/mrdoob/three.js/blob/dev/examples/webgl_geometry_shapes.html + roundedRect(ctx, x, y, width, height, radius) { + ctx.moveTo(x, y + radius); + ctx.lineTo(x, y + height - radius); + ctx.quadraticCurveTo(x, y + height, x + radius, y + height); + ctx.lineTo(x + width - radius, y + height); + ctx.quadraticCurveTo(x + width, y + height, x + width, y + height - radius); + ctx.lineTo(x + width, y + radius); + ctx.quadraticCurveTo(x + width, y, x + width - radius, y); + ctx.lineTo(x + radius, y); + ctx.quadraticCurveTo(x, y, x, y + radius); + } + // Helper function to be called after rotating scene. + // Makes sure lights and shadow are in sync + sceneRotateHelper() { + const scene = this.vScene.scene; + // undo rotation on lights + _quat.copy(scene.quaternion); + _quat.invert(); + // account for initial light placement orientation + _quat.multiply(this.placementRotation); + this.lightTransform.object3D.rotation.setFromQuaternion(_quat); + this.lightTransform.object3D.updateMatrix(); + // set shadow rotation + this.shadow.setRotation(scene.rotation.y); + } + scaleScene(scene, scale) { + scene.scale.setScalar(scale); + if (this.ins.wallMount.value === false) { + scene.position.y = this.lastHitPosition.y - this.modelFloorOffset * scene.scale.y; // set back on floor + } + scene.updateMatrix(); + scene.updateMatrixWorld(); + this.shadow.setScaleAndOffset(scale, 0); + this.updateBoundingBox(); + } + onMetaComponent(event) { + const meta = event.object; + if (event.add) { + meta.once("load", () => { + const images = meta.images.dictionary; + Object.keys(images).forEach(key => { + const image = images[key]; + if (image.usage && image.usage === "ARCode") { + this._arCodeImage = this.assetManager.getAssetUrl(image.uri); + } + }); + }); + } + } +} +exports["default"] = CVARManager; +CVARManager.typeName = "CVARManager"; +CVARManager.text = "ARManager"; +CVARManager.icon = ""; +CVARManager.isSystemSingleton = true; +CVARManager.ins = { + enabled: Component_1.types.Boolean("State.Enabled"), + wallMount: Component_1.types.Boolean("AR.wallMount", false), + arScale: Component_1.types.Number("AR.Scale", 1.0), +}; +CVARManager.outs = { + enabled: Component_1.types.Boolean("State.Enabled"), + available: Component_1.types.Boolean("State.Available", constants_1.IS_MOBILE), + isPlaced: Component_1.types.Boolean("AR.Placed", false), + isPresenting: Component_1.types.Boolean("AR.Presenting", false) +}; + + +/***/ }), + +/***/ "../client/components/CVAnalytics.ts": +/*!*******************************************!*\ + !*** ../client/components/CVAnalytics.ts ***! + \*******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importDefault(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +//////////////////////////////////////////////////////////////////////////////// +class CVAnalytics extends Component_1.default { + constructor() { + super(...arguments); + this._title = "Untitled"; + this._timerStart = 0; + } + startTimer() { + if (this._timerStart === 0) + this._timerStart = Date.now(); + } + resetTimer() { + this._timerStart = 0; + } + getTimerTime() { + return this._timerStart > 0 ? Date.now() - this._timerStart : 0; + } + setTitle(title) { + this._title = title; + } + sendProperty(property, value) { + if (ENV_DEVELOPMENT && value !== undefined) { + console.log("GA Event %s %s", property, value.toString()); + } + // track custom event + if (typeof gtag === "function" && ENV_PRODUCTION) { + const text = value !== undefined ? value.toString() : 'undefined'; + gtag("event", property.toLowerCase(), { "scene_title": this._title, "event_value": text }); + } + } +} +exports["default"] = CVAnalytics; +CVAnalytics.typeName = "CVAnalytics"; +CVAnalytics.text = "Analytics"; +CVAnalytics.icon = ""; +CVAnalytics.isSystemSingleton = true; + + +/***/ }), + +/***/ "../client/components/CVAnnotationView.ts": +/*!************************************************!*\ + !*** ../client/components/CVAnnotationView.ts ***! + \************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.Annotation = void 0; +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const HTMLSpriteGroup_1 = __importDefault(__webpack_require__(/*! @ff/three/HTMLSpriteGroup */ "../../libs/ff-three/source/HTMLSpriteGroup.ts")); +const CObject3D_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const CRenderer_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const CVMeta_1 = __importDefault(__webpack_require__(/*! ./CVMeta */ "../client/components/CVMeta.ts")); +const CVReader_1 = __importDefault(__webpack_require__(/*! ./CVReader */ "../client/components/CVReader.ts")); +const unitScaleFactor_1 = __importDefault(__webpack_require__(/*! ../utils/unitScaleFactor */ "../client/utils/unitScaleFactor.ts")); +const Annotation_1 = __importDefault(__webpack_require__(/*! ../models/Annotation */ "../client/models/Annotation.ts")); +exports.Annotation = Annotation_1.default; +const AnnotationFactory_1 = __importDefault(__webpack_require__(/*! ../annotations/AnnotationFactory */ "../client/annotations/AnnotationFactory.ts")); +__webpack_require__(/*! ../annotations/StandardSprite */ "../client/annotations/StandardSprite.ts"); +__webpack_require__(/*! ../annotations/ExtendedSprite */ "../client/annotations/ExtendedSprite.ts"); +__webpack_require__(/*! ../annotations/CircleSprite */ "../client/annotations/CircleSprite.ts"); +const CVARManager_1 = __importDefault(__webpack_require__(/*! ./CVARManager */ "../client/components/CVARManager.ts")); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const CVAssetReader_1 = __importDefault(__webpack_require__(/*! ./CVAssetReader */ "../client/components/CVAssetReader.ts")); +const CVAudioManager_1 = __importDefault(__webpack_require__(/*! ./CVAudioManager */ "../client/components/CVAudioManager.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const CVSnapshots_1 = __importDefault(__webpack_require__(/*! ./CVSnapshots */ "../client/components/CVSnapshots.ts")); +const CPulse_1 = __importDefault(__webpack_require__(/*! client/../../libs/ff-graph/source/components/CPulse */ "../../libs/ff-graph/source/components/CPulse.ts")); +class CVAnnotationView extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CVAnnotationView.ins); + this._activeAnnotation = null; + this._annotations = {}; + this._viewports = new Set(); + this._sprites = {}; + this._truncateLock = false; + this._activeView = false; + this._hasNewActiveTags = false; + this.addEvents("active-annotation", "group"); + this.onSpriteClick = this.onSpriteClick.bind(this); + this.onSpriteLink = this.onSpriteLink.bind(this); + this.on("pointer-up", this.onPointerUp, this); + this.system.on("pointer-up", this.onSystemPointerUp, this); + this.arManager.outs.isPresenting.on("value", this.handleARStateChange, this); + this.language.outs.language.on("value", this.updateLanguage, this); + this.object3D = new HTMLSpriteGroup_1.default(); + } + get model() { + return this.getComponent(CVModel2_1.default); + } + get meta() { + return this.getComponent(CVMeta_1.default, true); + } + get reader() { + return this.getGraphComponent(CVReader_1.default, true); + } + get language() { + return this.getGraphComponent(CVLanguageManager_1.default, true); + } + get audio() { + return this.getGraphComponent(CVAudioManager_1.default, true); + } + get snapshots() { + return this.getGraphComponent(CVSnapshots_1.default, true); + } + get articles() { + const meta = this.meta; + return meta ? meta.articles : null; + } + get arManager() { + return this.system.getMainComponent(CVARManager_1.default); + } + get assetManager() { + return this.system.getMainComponent(CVAssetManager_1.default); + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + get assetReader() { + return this.getMainComponent(CVAssetReader_1.default); + } + get activeAnnotation() { + return this._activeAnnotation; + } + set activeAnnotation(annotation) { + if (annotation !== this._activeAnnotation) { + const previous = this._activeAnnotation; + if (previous) { + previous.set("expanded", false); + this.updateSprite(previous); + } + this._activeAnnotation = annotation; + if (annotation) { + annotation.set("expanded", true); + this.updateSprite(annotation); + // need to lock truncation checking during a tween + if (this._activeView) { + this._truncateLock = true; + this._activeView = false; + } + } + const ins = this.ins; + ins.marker.setValue(annotation ? annotation.data.marker : "", true); + ins.title.setValue(annotation ? annotation.title : "", true); + ins.lead.setValue(annotation ? annotation.lead : "", true); + ins.tags.setValue(annotation ? annotation.tags.join(", ") : "", true); + ins.style.setOption(annotation ? annotation.data.style : AnnotationFactory_1.default.defaultTypeName, true); + ins.scale.setValue(annotation ? annotation.data.scale * 100 * (0, unitScaleFactor_1.default)(this.model.ins.localUnits.getValidatedValue(), common_1.EUnitType.m) : 1, true); + ins.offset.setValue(annotation ? annotation.data.offset * 100 * (0, unitScaleFactor_1.default)(this.model.ins.localUnits.getValidatedValue(), common_1.EUnitType.m) : 0, true); + ins.tilt.setValue(annotation ? annotation.data.tilt : 0, true); + ins.azimuth.setValue(annotation ? annotation.data.azimuth : 0, true); + ins.color.setValue(annotation ? annotation.data.color.slice() : [1, 1, 1], true); + const articles = this.reader.articles; + if (articles.length) { + const names = articles.map(entry => entry.article.title); + names.unshift("(none)"); + ins.article.setOptions(names); + const article = annotation ? articles.find((entry) => entry.article.id === annotation.data.articleId) : null; + ins.article.setValue(article ? articles.indexOf(article) + 1 : 0, true); + } + else { + ins.article.setOptions(["(none)"]); + ins.article.setValue(0); + } + ins.audioId.setValue(annotation ? annotation.data.audioId : null, true); + ins.image.setValue(annotation ? annotation.data.imageUri : "", true); + ins.imageCredit.setValue(annotation ? annotation.imageCredit : "", true); + ins.imageAltText.setValue(annotation ? annotation.imageAltText : "", true); + this.emit({ type: "annotation-update", annotation }); + } + } + get hasAnnotations() { + return Object.keys(this._annotations).length > 0; + } + setActiveAnnotationById(id) { + this.activeAnnotation = this._annotations[id]; + } + update(context) { + super.update(context); + const ins = this.ins; + const object3D = this.object3D; + const annotation = this.activeAnnotation; + if (ins.unitScale.changed) { + object3D.scale.setScalar(ins.unitScale.value); + object3D.updateMatrix(); + } + if (ins.activeTags.changed) { + const activeTags = ins.activeTags.value.split(",").map(tag => tag.trim()).filter(tag => tag); + for (const key in this._annotations) { + const annotation = this._annotations[key]; + const tags = annotation.tags; + let visible = tags.length === 0; // annotation is visible by default if no tags + activeTags.forEach(tag => { + if (tags.indexOf(tag) >= 0) { + visible = true; + this._hasNewActiveTags = true; + } + }); + annotation.set("visible", visible); + this.updateSprite(annotation); + } + } + if (ins.visible.changed) { + object3D.setVisible(ins.visible.value); + } + if (annotation) { + if (ins.marker.changed) { + annotation.set("marker", ins.marker.value); + } + if (ins.title.changed) { + annotation.title = ins.title.value; + } + if (ins.lead.changed) { + annotation.lead = ins.lead.value; + } + if (ins.tags.changed) { + annotation.tags = ins.tags.value.split(",").map(tag => tag.trim()).filter(tag => tag); + this.emit({ type: "tag-update" }); + } + if (ins.style.changed) { + annotation.set("style", ins.style.getOptionText()); + this.createSprite(annotation); + } + if (ins.scale.changed) { + annotation.set("scale", ins.scale.value * (0, unitScaleFactor_1.default)(common_1.EUnitType.m, this.model.ins.localUnits.getValidatedValue()) * 0.01); + } + if (ins.offset.changed) { + annotation.set("offset", ins.offset.value * (0, unitScaleFactor_1.default)(common_1.EUnitType.m, this.model.ins.localUnits.getValidatedValue()) * 0.01); + } + if (ins.tilt.changed) { + annotation.set("tilt", ins.tilt.value); + } + if (ins.azimuth.changed) { + annotation.set("azimuth", ins.azimuth.value); + } + if (ins.color.changed) { + annotation.set("color", ins.color.value.slice()); + } + if (ins.image.changed) { + annotation.set("imageUri", ins.image.value); + } + if (ins.imageCredit.changed) { + annotation.imageCredit = ins.imageCredit.value; + } + if (ins.imageAltText.changed) { + annotation.imageAltText = ins.imageAltText.value; + } + if (ins.article.changed) { + const articles = this.reader.articles; + const entry = articles && articles[ins.article.getValidatedValue() - 1]; + annotation.set("articleId", entry ? entry.article.id : ""); + } + if (ins.audioId.changed) { + annotation.set("audioId", ins.audioId.value); + } + this.updateSprite(annotation); + this.emit({ type: "annotation-update", annotation }); + } + return true; + } + tock() { + // if updated, render a second frame to properly update annotation sprites + if (this.updated) { + return true; + } + } + postRender(context) { + const viewport = context.viewport; + if (!this._viewports.has(viewport)) { + viewport.on("dispose", this.onViewportDispose, this); + this._viewports.add(viewport); + } + const spriteGroup = this.object3D; + spriteGroup.render(viewport.overlay, context.camera); + // Handle locking truncation for view animation only after + // the sprite has a chance to do an initial update. + if (this._truncateLock) { + const annotation = this.activeAnnotation.data; + const sprite = this._sprites[annotation.id]; + if (this.snapshots.outs.tweening.value) { + sprite.isAnimating = true; + this.snapshots.outs.tweening.once("value", () => { sprite.isAnimating = false; }, this); + } + this._truncateLock = false; + } + // Handle active tag updates + if (this._hasNewActiveTags) { + this.emit({ type: "active-tag-update" }); + this._hasNewActiveTags = false; + } + } + dispose() { + this.object3D.dispose(); + this.off("pointer-up", this.onPointerUp, this); + this.system.off("pointer-up", this.onSystemPointerUp, this); + this.arManager.outs.isPresenting.off("value", this.handleARStateChange, this); + this.language.outs.language.off("value", this.updateLanguage, this); + this._viewports.forEach(viewport => viewport.off("dispose", this.onViewportDispose, this)); + this._viewports.clear(); + super.dispose(); + } + getAnnotations() { + return Object.keys(this._annotations).map(key => this._annotations[key]); + } + // getAnnotationById(id: string) + // { + // return this._annotations[id]; + // } + addAnnotation(annotation) { + this._annotations[annotation.id] = annotation; + this.createSprite(annotation); + // update langauges used in annotations + Object.keys(annotation.data.titles).forEach(key => { + this.language.addLanguage(common_1.ELanguageType[key]); + }); + Object.keys(annotation.data.leads).forEach(key => { + this.language.addLanguage(common_1.ELanguageType[key]); + }); + this.changed = true; + } + removeAnnotation(annotation) { + const keys = Object.keys(this._annotations); + delete this._annotations[annotation.id]; + this.removeSprite(annotation); + if (annotation === this.activeAnnotation) { + // select next annotation as active annotation + const index = Math.min(keys.indexOf(annotation.id) + 1, keys.length - 1); + this.activeAnnotation = index < 0 ? null : this._annotations[keys[index]]; + if (annotation.tags.length > 0) { + this.emit({ type: "tag-update" }); + } + } + this.changed = true; + } + updateAnnotation(annotation, forceSprite) { + if (forceSprite) { + this.updateSprite(annotation); + } + this.changed = true; + } + toJSON() { + const json = super.toJSON(); + const data = this.toData(); + if (data) { + json.data = data; + } + return json; + } + fromJSON(json) { + if (json.data) { + this.fromData(json.data); + } + } + toData() { + const keys = Object.keys(this._annotations); + if (keys.length === 0) { + return null; + } + return keys.map(key => this._annotations[key].toJSON()); + } + fromData(data) { + const language = this.language.outs.language.value; + data.forEach(annotationJson => { + let a = new Annotation_1.default(annotationJson); + a.language = language; + this.addAnnotation(a); + }); + this.emit({ type: "tag-update" }); + } + handleARStateChange() { + for (const key in this._annotations) { + const annotation = this._annotations[key]; + const sprite = this._sprites[annotation.id]; + sprite.isAdaptive = !this.arManager.outs.isPresenting.value; + } + } + onPointerUp(event) { + if (event.isDragging) { + return; + } + let target = event.object3D; + while (target && !target.isHTMLSprite) { + target = target.parent; + } + const annotation = target && target.annotation; + if (annotation) { + if (ENV_DEVELOPMENT) { + console.log(`CVAnnotationView.onPointerUp - title: ${annotation.title}, marker: ${annotation.data.marker}, id: ${annotation.id}`); + } + // click on annotation: activate annotation + this.emit({ type: "click", sprite: target, annotation }); + event.stopPropagation = true; + } + } + onSystemPointerUp(event) { + // click on model/background: deactivate active annotation + if (!event.isDragging) { + this.emit({ type: "click", sprite: null, annotation: null }); + } + } + onViewportDispose(event) { + const group = this.object3D; + group.disposeHTMLElements(event.viewport.overlay); + } + onSpriteClick(event) { + this.emit(event); + // start view animation if it exists + const annotation = event.annotation; + if (annotation && annotation.data.viewId.length && !this.arManager.outs.isPresenting.value) { + this.normalizeViewOrbit(annotation.data.viewId); + // If activeAnnotation is being tracked, make sure it is set + const activeIdx = this.snapshots.getTargetProperties().findIndex(prop => prop.name == "ActiveId"); + if (activeIdx >= 0) { + const viewState = this.snapshots.getState(annotation.data.viewId); + viewState.values[activeIdx] = annotation.data.id; + } + const pulse = this.getMainComponent(CPulse_1.default); + this.snapshots.tweenTo(annotation.data.viewId, pulse.context.secondsElapsed); + this._activeView = true; + } + } + onSpriteLink(event) { + const reader = this.reader; + if (reader) { + this.reader.ins.articleId.setValue(event.annotation.data.articleId); + this.reader.ins.enabled.setValue(true); + this.reader.ins.focus.setValue(true); + } + } + createSprite(annotation) { + this.removeSprite(annotation); + // TODO: Combine when font loading is centralized + const sprite = AnnotationFactory_1.default.createInstance(annotation); + sprite.addEventListener("click", this.onSpriteClick); + sprite.addEventListener("link", this.onSpriteLink); + sprite.assetManager = this.assetManager; + sprite.audioManager = this.audio; + this._sprites[annotation.id] = sprite; + this.object3D.add(sprite); + this.registerPickableObject3D(sprite, true); + } + removeSprite(annotation) { + const sprite = this._sprites[annotation.id]; + if (sprite) { + sprite.removeEventListener("click", this.onSpriteClick); + sprite.removeEventListener("link", this.onSpriteLink); + sprite.dispose(); + this._sprites[annotation.id] = undefined; + this.object3D.remove(sprite); + this.unregisterPickableObject3D(sprite, true); + } + } + updateSprite(annotation) { + const sprite = this._sprites[annotation.id]; + if (sprite) { + sprite.update(); + } + } + updateLanguage() { + // only update language for model annotations + if (!this.getComponent(CVModel2_1.default, true)) { + return; + } + const ins = this.ins; + const annotation = this._activeAnnotation; + const language = this.language; + this.getAnnotations().forEach(annotation => { + annotation.language = language.outs.language.value; + }); + ins.activeTags.set(); + // update sprites + for (const key in this._annotations) { + const annotation = this._annotations[key]; + const sprite = this._sprites[annotation.id]; + if (sprite) { + sprite.update(); + } + } + // update properties + ins.title.setValue(annotation ? annotation.title : "", true); + ins.lead.setValue(annotation ? annotation.lead : "", true); + ins.tags.setValue(annotation ? annotation.tags.join(", ") : ""); + ins.imageCredit.setValue(annotation ? annotation.imageCredit : "", true); + ins.imageAltText.setValue(annotation ? annotation.imageAltText : "", true); + // update article list + const names = this.reader.articles.map(entry => entry.article.title); + names.unshift("(none)"); + ins.article.setOptions(names); + } + // helper function to bring saved state orbit into alignment with current view orbit + normalizeViewOrbit(viewId) { + const orbitIdx = this.snapshots.getTargetProperties().findIndex(prop => prop.name == "Orbit"); + const viewState = this.snapshots.getState(viewId); + const currentOrbit = this.snapshots.getCurrentValues()[orbitIdx]; + let angleOffset = 0; + currentOrbit.forEach((n, i) => { + const mult = Math.round((n - viewState.values[orbitIdx][i]) / 360); + viewState.values[orbitIdx][i] += 360 * mult; + angleOffset += Math.abs(n - viewState.values[orbitIdx][i]); + }); + // TODO: Factor offset into duration check + /*const offsetIdx = this.snapshots.getTargetProperties().findIndex(prop => prop.name == "Offset"); + const currentOffset = this.snapshots.getCurrentValues()[offsetIdx]; + const offset = viewState.values[offsetIdx]; + const dist = Math.sqrt(Math.pow(offset[0]-currentOffset[0],2)+Math.pow(offset[1]-currentOffset[1],2)+Math.pow(offset[2]-currentOffset[2],2));*/ + viewState.duration = /*dist > 0.01 ||*/ angleOffset > 0.01 ? 1.0 : 0; // don't animate if we are already there + } +} +exports["default"] = CVAnnotationView; +CVAnnotationView.typeName = "CVAnnotationView"; +CVAnnotationView.ins = { + unitScale: Component_1.types.Number("Transform.UnitScale", { preset: 1, precision: 5 }), + activeTags: Component_1.types.String("Tags.Active"), + title: Component_1.types.String("Annotation.Title"), + lead: Component_1.types.String("Annotation.Lead"), + marker: Component_1.types.String("Annotation.Marker"), + tags: Component_1.types.String("Annotation.Tags"), + style: Component_1.types.Option("Annotation.Style", AnnotationFactory_1.default.typeNames), + scale: Component_1.types.Scale("Annotation.Scale", { preset: 1, precision: 3 }), + offset: Component_1.types.Number("Annotation.Offset", { preset: 0, precision: 3 }), + article: Component_1.types.Option("Annotation.Article", []), + image: Component_1.types.String("Annotation.Image"), + imageCredit: Component_1.types.String("Image.Credit"), + imageAltText: Component_1.types.String("Image.AltText"), + audioId: Component_1.types.String("Annotation.AudioID"), + tilt: Component_1.types.Number("Annotation.Tilt"), + azimuth: Component_1.types.Number("Annotation.Azimuth"), + color: Component_1.types.ColorRGB("Annotation.Color"), +}; + + +/***/ }), + +/***/ "../client/components/CVAssetManager.ts": +/*!**********************************************!*\ + !*** ../client/components/CVAssetManager.ts ***! + \**********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * Component containing a LoadingManager and services to convert + * asset paths to URLs and vice versa. + * + * Outputs indicate whether the loading manager is busy. + */ +class CVAssetManager extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVAssetManager.ins); + this.outs = this.addOutputs(CVAssetManager.outs); + this._loadingManager = new AssetLoadingManager(this); + this._baseUrl = window.location.href; + this._initialLoad = false; + } + get loadingManager() { + return this._loadingManager; + } + get baseUrl() { + return this._baseUrl; + } + set baseUrl(url) { + this._baseUrl = new URL(url, window.location.href).href; + } + get initialLoad() { + return this._initialLoad; + } + set initialLoad(value) { + this._initialLoad = value; + } + getAssetName(pathOrUrl) { + return pathOrUrl.split("/").pop(); + } + getAssetUrl(assetPath) { + const url = new URL(assetPath, this._baseUrl).href; + return this.loadingManager.resolveURL(url); + } + getAssetPath(url) { + const baseUrl = this._baseUrl; + const index = url.indexOf(baseUrl); + if (index >= 0) { + return url.substr(index + baseUrl.length); + } + return url; + } + getAssetBasePath(pathOrUrl) { + const parts = this.getAssetPath(pathOrUrl).split("/"); + parts.pop(); + const basePath = parts.join("/"); + return basePath ? basePath + "/" : basePath; + } + getRelativeAssetPath(assetPathOrUrl, basePathOrUrl) { + const assetUrl = this.getAssetUrl(assetPathOrUrl); + const baseUrl = this.getAssetUrl(basePathOrUrl); + const index = assetUrl.indexOf(baseUrl); + if (index >= 0) { + return assetUrl.substr(index + baseUrl.length); + } + return this.getAssetPath(assetUrl); + } + create() { + super.create(); + //this.outs.baseUrl.setValue(window.location.href); + } + update() { + const { ins, outs } = this; + if (ins.busy.changed) { + const isBusy = ins.busy.value || this._loadingManager.isBusy; + outs.busy.setValue(isBusy); + if (!isBusy) { + outs.completed.set(); + } + } + // if (ins.baseUrl.changed) { + // try { + // outs.baseUrl.setValue(new URL(ins.baseUrl.value, window.location.href).href); + // } + // catch { + // outs.baseUrl.setValue(window.location.href); + // } + // } + return true; + } +} +exports["default"] = CVAssetManager; +CVAssetManager.typeName = "CVAssetManager"; +CVAssetManager.text = "AssetManager"; +CVAssetManager.icon = ""; +CVAssetManager.isSystemSingleton = true; +CVAssetManager.ins = { + busy: Component_1.types.Boolean("State.Busy"), + //baseUrl: types.String("Settings.BaseURL"), + baseUrlValid: Component_1.types.Boolean("Settings.BaseURLValid") +}; +CVAssetManager.outs = { + busy: Component_1.types.Boolean("State.Busy"), + completed: Component_1.types.Event("State.Completed"), + //baseUrl: types.String("Settings.BaseURL"), +}; +//////////////////////////////////////////////////////////////////////////////// +class AssetLoadingManager extends three_1.LoadingManager { + constructor(manager) { + super(); + this._manager = manager; + this._isBusy = false; + this.onStart = this.onLoadingStart.bind(this); + this.onProgress = this.onLoadingProgress.bind(this); + this.onLoad = this.onLoadingCompleted.bind(this); + this.onError = this.onLoadingError.bind(this); + } + get isBusy() { + return this._isBusy; + } + onLoadingStart() { + if (ENV_DEVELOPMENT) { + console.log("Loading files..."); + } + // trigger update + this._isBusy = true; + this._manager.ins.busy.set(); + } + onLoadingProgress(url, itemsLoaded, itemsTotal) { + if (ENV_DEVELOPMENT) { + console.log(`Loaded ${itemsLoaded} of ${itemsTotal} files: ${url}`); + } + } + onLoadingCompleted() { + if (ENV_DEVELOPMENT) { + console.log("Loading completed"); + } + // trigger update + this._isBusy = false; + this._manager.ins.busy.set(); + } + onLoadingError() { + if (ENV_DEVELOPMENT) { + console.error(`Loading error`); + } + // trigger update + this._isBusy = false; + this._manager.ins.busy.set(); + } +} + + +/***/ }), + +/***/ "../client/components/CVAssetReader.ts": +/*!*********************************************!*\ + !*** ../client/components/CVAssetReader.ts ***! + \*********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.DEFAULT_SYSTEM_ASSET_PATH = void 0; +const Component_1 = __importDefault(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const FileReader_1 = __importDefault(__webpack_require__(/*! ../io/FileReader */ "../client/io/FileReader.ts")); +const ModelReader_1 = __importDefault(__webpack_require__(/*! ../io/ModelReader */ "../client/io/ModelReader.ts")); +const GeometryReader_1 = __importDefault(__webpack_require__(/*! ../io/GeometryReader */ "../client/io/GeometryReader.ts")); +const TextureReader_1 = __importDefault(__webpack_require__(/*! ../io/TextureReader */ "../client/io/TextureReader.ts")); +const FontReader_1 = __importDefault(__webpack_require__(/*! ../io/FontReader */ "../client/io/FontReader.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const CRenderer_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +//////////////////////////////////////////////////////////////////////////////// +exports.DEFAULT_SYSTEM_ASSET_PATH = "https://cdn.jsdelivr.net/gh/smithsonian/dpo-voyager@latest/assets/"; +class CVAssetReader extends Component_1.default { + constructor(node, id) { + super(node, id); + this.systemAssetPath = null; + const loadingManager = this.assetManager.loadingManager; + this.fileLoader = new FileReader_1.default(loadingManager); + this.modelLoader = new ModelReader_1.default(loadingManager, this.renderer); + this.geometryLoader = new GeometryReader_1.default(loadingManager); + this.textureLoader = new TextureReader_1.default(loadingManager); + this.fontReader = new FontReader_1.default(loadingManager); + } + dispose() { + this.modelLoader.dispose(); + super.dispose(); + } + get assetManager() { + return this.getMainComponent(CVAssetManager_1.default); + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + setDracoPath(dracoPath) { + this.modelLoader.dracoPath = dracoPath; + } + setSystemAssetPath(assetPath) { + this.fontReader.fontPath = assetPath; + this.systemAssetPath = assetPath; + this.modelLoader.setAssetPath(assetPath); + } + getSystemAssetUrl(assetPath) { + return (this.systemAssetPath || exports.DEFAULT_SYSTEM_ASSET_PATH) + assetPath; + } + async getJSON(assetPath) { + const url = this.assetManager.getAssetUrl(assetPath); + return this.fileLoader.getJSON(url); + } + async getText(assetPath) { + const url = this.assetManager.getAssetUrl(assetPath); + return this.fileLoader.getText(url); + } + async getModel(assetPath, { signal } = {}) { + const url = this.assetManager.getAssetUrl(assetPath); + return this.modelLoader.get(url, { signal }); + } + async getGeometry(assetPath) { + const url = this.assetManager.getAssetUrl(assetPath); + return this.geometryLoader.get(url); + } + async getTexture(assetPath) { + const url = this.assetManager.getAssetUrl(assetPath); + return this.textureLoader.get(url); + } + async getFont(assetPath) { + const url = this.assetManager.getAssetUrl(assetPath); + return this.fontReader.load(url); + } + async getSystemTexture(assetPath) { + const url = this.getSystemAssetUrl(assetPath); + return this.textureLoader.get(url); + } + async getSystemJSON(assetPath) { + const url = this.getSystemAssetUrl(assetPath); + return this.fileLoader.getJSON(url); + } +} +exports["default"] = CVAssetReader; +CVAssetReader.typeName = "CVAssetReader"; +CVAssetReader.text = "AssetReader"; +CVAssetReader.icon = ""; +CVAssetReader.isSystemSingleton = true; + + +/***/ }), + +/***/ "../client/components/CVAudioManager.ts": +/*!**********************************************!*\ + !*** ../client/components/CVAudioManager.ts ***! + \**********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.AudioView = void 0; +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const CVMeta_1 = __importDefault(__webpack_require__(/*! ./CVMeta */ "../client/components/CVMeta.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const Notification_1 = __importDefault(__webpack_require__(/*! @ff/ui/Notification */ "../../libs/ff-ui/source/Notification.ts")); +const CustomElement_1 = __importStar(__webpack_require__(/*! @ff/ui/CustomElement */ "../../libs/ff-ui/source/CustomElement.ts")); +const CVAnalytics_1 = __importDefault(__webpack_require__(/*! ./CVAnalytics */ "../client/components/CVAnalytics.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * Component that manages audio settings and functions. + */ +class CVAudioManager extends Component_1.default { + constructor() { + super(...arguments); + this._narrationId = null; + this._activeId = null; + this._audioMap = {}; + this.audioClips = {}; + this.audioPlayer = null; + this.audioView = null; + this.audioViews = {}; + this.isPlaying = false; + this.ins = this.addInputs(CVAudioManager.ins); + this.outs = this.addOutputs(CVAudioManager.outs); + this.onEnd = () => { + const { outs } = this; + this.isPlaying = false; + outs.isPlaying.setValue(false); + this.audioView.requestUpdate(); + }; + // Handle caption cue changes + this.onCueChange = (event) => { + const activeCues = event.target.track.activeCues; + const activeText = activeCues.length > 0 ? activeCues[0].text : ""; + this.ins.activeCaption.setValue(activeText); + }; + // One-time setup after data is loaded + this.onLoadTrack = (event) => { + // Cues starting at zero cause issues, so add a small offset + const cues = this.audioPlayer.children[0].track.cues; + if (cues[0].startTime === 0) { + cues[0].startTime = 0.01; + } + }; + // Handle audio time elapsed updates + this.onTimeChange = (event) => { + this.audioView.elapsed = this.getTimeElapsed(); + this.audioView.requestUpdate(); + }; + } + get assetManager() { + return this.getMainComponent(CVAssetManager_1.default); + } + get language() { + return this.getGraphComponent(CVLanguageManager_1.default, true); + } + get analytics() { + return this.system.getMainComponent(CVAnalytics_1.default); + } + get narrationId() { + return this._narrationId || ""; + } + set narrationId(id) { + this._narrationId = id; + this.outs.narrationEnabled.setValue(id.length > 0); + } + get activeId() { + return this._activeId || ""; + } + set activeId(id) { + this._activeId = id; + } + create() { + super.create(); + this.graph.components.on(CVMeta_1.default, this.onMetaComponent, this); + this.language.outs.language.on("value", this.onLanguageChange, this); + } + dispose() { + // Clean up cached audio files + Object.keys(this._audioMap).forEach((key) => URL.revokeObjectURL(this._audioMap[key])); + this.language.outs.language.off("value", this.onLanguageChange, this); + this.graph.components.off(CVMeta_1.default, this.onMetaComponent, this); + super.dispose(); + } + update() { + const { ins, outs } = this; + if (ins.playNarration.changed) { + if (this.audioPlayer && this._narrationId) { + if (outs.narrationPlaying.value && this.activeId == this._narrationId) { + this.stop(); + } + else if (!outs.narrationPlaying.value) { + this.play(this._narrationId); + } + outs.narrationPlaying.setValue(!outs.narrationPlaying.value); + } + } + return true; + } + getPlayerById(id) { + if (!this.audioViews.hasOwnProperty(id)) { + const view = this.audioViews[id] = new AudioView; + view.audio = this; + view.audioId = id; + view.requestUpdate(); + } + return this.audioViews[id]; + } + getAudioList() { + return Object.keys(this.audioClips).map(key => this.audioClips[key]); + } + getAudioClip(id) { + return this.audioClips[id]; + } + getAudioClipUri(id) { + const clip = this.audioClips[id]; + return clip ? clip.uris[common_1.ELanguageType[this.language.outs.language.value]] : null; + } + getClipCaptionUri(id) { + const clip = this.audioClips[id]; + return clip ? clip.captionUris[common_1.ELanguageType[this.language.outs.language.value]] : null; + } + getDuration(id) { + const clip = this.audioClips[id]; + const language = common_1.ELanguageType[this.language.outs.language.getValidatedValue()]; + const cachedDuration = clip.durations[language]; + if (cachedDuration) { + return cachedDuration; + } + else { + const clip = this.audioClips[id]; + Object.keys(clip.uris).forEach(language => { + const uri = clip.uris[language]; + if (uri) { + const absUri = this.assetManager.getAssetUrl(uri); + clip.durations[language] = "pending"; + const audioContext = new (window.AudioContext || window.webkitAudioContext)(); + const request = new XMLHttpRequest(); + request.open('GET', absUri, true); + request.responseType = 'arraybuffer'; + request.onload = () => { + const blob = new Blob([request.response], { type: "audio/mpeg" }); + const url = window.URL.createObjectURL(blob); + this._audioMap[uri] = url; + audioContext.decodeAudioData(request.response, (buffer) => { + let duration = buffer.duration; + clip.durations[language] = duration.toString(); + this.getPlayerById(id).requestUpdate(); + }); + }; + request.send(); + } + }); + return "pending"; + } + } + getTimeElapsed() { + if (this.audioPlayer) { + return Math.floor(this.audioPlayer.currentTime); + } + else { + return 0; + } + } + setTimeElapsed(time) { + if (this.audioPlayer) { + if (this.audioPlayer.seekable.length === 0) { + this.audioPlayer.addEventListener("canplay", () => this.setTimeElapsed(time), { once: true }); + } + else { + //console.log(this.audioPlayer.seekable.start(0)+" "+this.audioPlayer.seekable.end(0)); + this.audioPlayer.currentTime = time; + this.audioView.elapsed = time; + this.audioView.requestUpdate(); + } + } + } + addAudioClip(clip) { + this.audioClips[clip.id] = clip; + this.outs.updated.set(); + } + removeAudioClip(id) { + if (this.isPlaying && id == this.activeId) { + this.stop(); + } + if (id == this._narrationId) { + this.narrationId = ""; + } + delete this.audioClips[id]; + } + updateAudioClip(id) { + this.getDuration(id); + this.outs.updated.set(); + } + onMetaComponent(event) { + const meta = event.object; + if (meta.node.typeName === "NVScene" && event.add) { + this.audioClips = meta.audio.dictionary; // needed to support initially empty meta nodes + meta.once("load", () => { + this.audioClips = meta.audio.dictionary; + this.outs.updated.set(); + Object.keys(this.audioClips).forEach(key => { + this.updateAudioClip(this.audioClips[key].id); + }); + }); + } + } + fromData(data) { + const { outs } = this; + data = data || {}; + this._narrationId = data.narrationId || null; + outs.narrationEnabled.setValue(this._narrationId != null); + if (!this.audioClips[this._narrationId]) { + outs.narrationEnabled.setValue(false); + console.warn("Invalid narration audio ID"); + } + } + toData() { + let data = null; + if (this._narrationId !== null) { + data = { + narrationId: this._narrationId + }; + } + return data; + } + play(id) { + const { outs } = this; + const uri = this.getAudioClipUri(id); + if (!uri) { + Notification_1.default.show("Failed to play audio clip - no uri", "warning"); + return; + } + // handle currently playing track + if (outs.isPlaying.value) { + this.audioPlayer.pause(); + } + if (this.activeId !== id) { + this.setTimeElapsed(0); + } + outs.isPlaying.setValue(true); + this.audioView = this.audioViews[id]; + this.initializeClip(id); + this.audioPlayer.play() + .then(() => { + this.activeId = id; + this.isPlaying = true; + Object.keys(this.audioViews).forEach((key) => this.audioViews[key].requestUpdate()); + this.analytics.sendProperty("Audio_Play", uri); + }) + .catch(error => Notification_1.default.show(`Failed to play audio at '${this.audioPlayer.getAttribute("src")}':${error}`, "warning")); + } + pause() { + if (!this.audioPlayer) { + return; + } + this.outs.isPlaying.setValue(false); + this.audioPlayer.pause(); + this.audioView.requestUpdate(); + } + stop() { + if (!this.audioPlayer) { + return; + } + this.pause(); + this.setTimeElapsed(0); + this.onEnd(); + } + // Initialize player for a specific audio clip + initializeClip(id) { + if (this.audioPlayer === null) { + this.setupAudio(); + } + const clip = this.audioClips[id]; + if (clip) { + const uri = clip.uris[common_1.ELanguageType[this.language.outs.language.getValidatedValue()]]; + if (this.audioPlayer.src != this._audioMap[uri]) { + this.audioPlayer.setAttribute("src", this._audioMap[uri]); + this.audioPlayer.load(); + } + // Set caption track source + const textTrack = this.audioPlayer.children[0]; + textTrack.setAttribute("src", ""); + const captionUri = clip.captionUris[common_1.ELanguageType[this.language.outs.language.getValidatedValue()]]; + if (captionUri) { + textTrack.setAttribute("src", this.assetManager.getAssetUrl(captionUri)); + } + } + } + // setup function required for Safari compatibility so audio element is setup immediately on user interaction. + setupAudio() { + if (this.audioPlayer === null) { + const audio = this.audioPlayer = document.createElement('audio'); + audio.onended = this.onEnd; + audio.setAttribute("controls", ""); + audio.setAttribute("preload", "auto"); + audio.addEventListener("timeupdate", this.onTimeChange); + audio.crossOrigin = "anonymous"; + audio.onerror = () => { + console.error(`Error ${audio.error.code}; details: ${audio.error.message}`); + }; + // add empty caption track + const track = document.createElement('track'); + track.setAttribute("default", ""); + this.audioPlayer.append(track); + track.addEventListener("cuechange", this.onCueChange); + track.addEventListener("load", this.onLoadTrack); + } + } + onLanguageChange() { + this.stop(); + } +} +exports["default"] = CVAudioManager; +CVAudioManager.typeName = "CVAudioManager"; +CVAudioManager.text = "Audio"; +CVAudioManager.icon = ""; +CVAudioManager.isSystemSingleton = true; +CVAudioManager.ins = { + playNarration: Component_1.types.Event("Audio.PlayNarration"), + activeCaption: Component_1.types.String("Audio.ActiveCaption"), + captionsEnabled: Component_1.types.Boolean("Audio.CaptionsEnabled", true), +}; +CVAudioManager.outs = { + narrationEnabled: Component_1.types.Boolean("Audio.NarrationEnabled", false), + narrationPlaying: Component_1.types.Boolean("Audio.NarrationPlaying", false), + isPlaying: Component_1.types.Boolean("Audio.IsPlaying", false), + updated: Component_1.types.Event("Audio.Updated") +}; +let AudioView = class AudioView extends CustomElement_1.default { + constructor() { + super(); + this.audio = null; + this.audioId = ""; + this.elapsed = 0; + this.onDrag = this.onDrag.bind(this); + this.onKeyDown = this.onKeyDown.bind(this); + this.addEventListener("keydown", this.onKeyDown); + } + firstConnected() { + this.classList.add("sv-audio-view"); + } + update(changedProperties) { + if (changedProperties.has("elapsed")) { + const slider = this.querySelector("#time-slider"); + if (slider) { + slider.value = this.elapsed.toString(); + } + } + super.update(changedProperties); + } + render() { + const isPlaying = this.audio.outs.isPlaying.value && this.audioId == this.audio.activeId; + const duration = this.audio.getDuration(this.audioId); + const elapsedStr = this.formatSeconds(this.elapsed); + const durationStr = duration == "pending" ? duration : this.formatSeconds(parseInt(duration)); + return (0, CustomElement_1.html) ` this.playAudio(e, this.audioId)}>`; + } + playAudio(event, id) { + const audio = this.audio; + const isPlaying = this.audio.outs.isPlaying.value && this.audioId == this.audio.activeId; + if (!isPlaying) { + audio.play(id); + } + else { + audio.pause(); + } + } + onDrag(event) { + event.stopPropagation(); + } + onKeyDown(e) { + if (e.code === "Space" || e.code === "Enter") { + if (e.target.id == "play-btn") { + this.playAudio(null, this.audioId); + } + } + else if (e.code === "ArrowUp" || e.code === "ArrowDown" || e.code === "ArrowLeft" || e.code === "ArrowRight") { + if (e.target.id == "time-slider") { + e.stopPropagation(); + } + } + } + onTimeChange() { + const isActive = this.audioId == this.audio.activeId; + if (isActive) { + this.audio.initializeClip(this.audioId); + this.audio.setTimeElapsed(parseFloat(this.querySelector("#time-slider").value) | 0); + } + } + // Format seconds in friendlier datetime-like string + formatSeconds(seconds) { + var date = new Date(0); + date.setSeconds(seconds); + var formatString = date.toISOString().substring(15, 19); + return formatString; + } +}; +__decorate([ + (0, CustomElement_1.property)({ attribute: false }) +], AudioView.prototype, "audio", void 0); +__decorate([ + (0, CustomElement_1.property)({ attribute: false }) +], AudioView.prototype, "audioId", void 0); +__decorate([ + (0, CustomElement_1.property)({ attribute: false }) +], AudioView.prototype, "elapsed", void 0); +AudioView = __decorate([ + (0, CustomElement_1.customElement)("sv-audio-view") +], AudioView); +exports.AudioView = AudioView; + + +/***/ }), + +/***/ "../client/components/CVBackground.ts": +/*!********************************************!*\ + !*** ../client/components/CVBackground.ts ***! + \********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const CBackground_1 = __importStar(__webpack_require__(/*! @ff/scene/components/CBackground */ "../../libs/ff-scene/source/components/CBackground.ts")); +//////////////////////////////////////////////////////////////////////////////// +class CVBackground extends CBackground_1.default { + constructor(node, id) { + super(node, id); + this.background.layers.set(1); + } + get settingProperties() { + return [ + this.ins.style, + this.ins.color0, + this.ins.color1, + ]; + } + get snapshotProperties() { + return [ + this.ins.color0, + this.ins.color1, + ]; + } + hide() { + this.background.visible = false; + } + show() { + this.background.visible = true; + } + fromData(data) { + this.ins.copyValues({ + style: CBackground_1.EBackgroundStyle[data.style] || CBackground_1.EBackgroundStyle.Solid, + color0: data.color0 || [0.2, 0.25, 0.3], + color1: data.color1 || [0.01, 0.03, 0.05], + }); + } + toData() { + const ins = this.ins; + return { + style: CBackground_1.EBackgroundStyle[ins.style.value], + color0: ins.color0.cloneValue(), + color1: ins.color1.cloneValue(), + }; + } +} +exports["default"] = CVBackground; +CVBackground.typeName = "CVBackground"; + + +/***/ }), + +/***/ "../client/components/CVCamera.ts": +/*!****************************************!*\ + !*** ../client/components/CVCamera.ts ***! + \****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const CCamera_1 = __importStar(__webpack_require__(/*! @ff/scene/components/CCamera */ "../../libs/ff-scene/source/components/CCamera.ts")); +const CObject3D_1 = __webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts"); +//////////////////////////////////////////////////////////////////////////////// +class CVCamera extends CCamera_1.default { + constructor(node, id) { + super(node, id); + this.addIns = this.addInputs(CVCamera.cameraAddIns); + this.object3D.layers.enable(1); // enable rendering of non-pickable layer + } + get settingProperties() { + return [ + this.ins.projection, + this.ins.fov, + this.ins.size, + this.ins.near, + this.ins.far, + this.addIns.autoNearFar + ]; + } + fromDocument(document, node) { + if (!isFinite(node.camera)) { + throw new Error("camera property missing in node"); + } + const data = document.cameras[node.camera]; + if (data.autoNearFar != undefined) { + this.addIns.autoNearFar.setValue(data.autoNearFar); + } + if (data.type === "perspective") { + this.ins.copyValues({ + projection: CCamera_1.EProjection.Perspective, + fov: data.perspective.yfov, + near: data.perspective.znear, + far: data.perspective.zfar + }); + } + else { + this.ins.copyValues({ + projection: CCamera_1.EProjection.Orthographic, + size: data.orthographic.ymag, + near: data.orthographic.znear, + far: data.orthographic.zfar + }); + } + return node.camera; + } + toDocument(document, node) { + const ins = this.ins; + const data = {}; + if (ins.projection.getValidatedValue() === CCamera_1.EProjection.Perspective) { + data.type = "perspective"; + data.perspective = { + yfov: ins.fov.value, + znear: ins.near.value, + zfar: ins.far.value + }; + } + else { + data.type = "orthographic"; + data.orthographic = { + ymag: ins.size.value, + znear: ins.near.value, + zfar: ins.far.value + }; + } + data.autoNearFar = this.addIns.autoNearFar.value; + document.cameras = document.cameras || []; + const cameraIndex = document.cameras.length; + document.cameras.push(data); + return cameraIndex; + } +} +exports["default"] = CVCamera; +CVCamera.typeName = "CVCamera"; +CVCamera.text = "Camera"; +CVCamera.icon = "video"; +CVCamera.cameraAddIns = { + autoNearFar: CObject3D_1.types.Boolean("Frustum.AutoNearFar", true), +}; + + +/***/ }), + +/***/ "../client/components/CVDerivativesController.ts": +/*!*******************************************************!*\ + !*** ../client/components/CVDerivativesController.ts ***! + \*******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.getQuality = exports.maxCenterWeight = void 0; +const CObject3D_1 = __webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts"); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const Component_1 = __importDefault(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const model_1 = __webpack_require__(/*! client/schema/model */ "../client/schema/model.ts"); +const CRenderer_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +/** + * Expected map sizes in pixels + * The number given is number of pixels for a square map of the expected quality + */ +const sizes = { + [model_1.EDerivativeQuality.High]: 4096 * 4096, + [model_1.EDerivativeQuality.Medium]: 2048 * 2048, + [model_1.EDerivativeQuality.Low]: 1024 * 1024, + [model_1.EDerivativeQuality.Thumb]: 512 * 512, +}; +function isOnScreen(b) { + return Math.min(Math.abs(b.max.x), Math.abs(b.min.x)) < 1 && Math.min(Math.abs(b.max.y), Math.abs(b.min.y)) < 1; +} +/** + * How far from center is the centermost part of the object? + * dxy = 0: Object crosses the image's center + * dxy = 1 object's nearest point would be just outside screen space if located on the X or Y axis + * dxy = 2: Object's nearest border is just beyond the screen's diagonal edge + * We add X offset and Y offset because we kind of _want_ diagonals to be a little underweighted + * + */ +function maxCenterWeight(b) { + let dxy = Math.max(-b.max.x, b.min.x, 0) + Math.max(-b.max.y, b.min.y, 0); + return 1 / (Math.pow(1 + dxy, 4)); +} +exports.maxCenterWeight = maxCenterWeight; +const hyst = 0.02; //In absolute % of screen area unit +const steps = [ + [0.04, model_1.EDerivativeQuality.Thumb], + [0.1, model_1.EDerivativeQuality.Low], + [0.4, model_1.EDerivativeQuality.Medium], +]; +/** + * Calculate desired quality setting + * + * An hysteresis is necessary to prevent flickering, + * but it would be interesting to configure if we upgrade-first or downgrade-first + * depending on resources contention + * + * @fixme here we should take into account the renderer's resolution: + * we probably don't need a 4k texture when rendering an object over 40% of a 800px viewport + */ +function getQuality(current, relSize) { + var _a, _b; + return (_b = (_a = steps.find(([size, q]) => { + if (current <= q) + size += hyst; + return relSize < size; + })) === null || _a === void 0 ? void 0 : _a[1]) !== null && _b !== void 0 ? _b : model_1.EDerivativeQuality.High; +} +exports.getQuality = getQuality; +/** + * Due to the nature of NDC coordinates, size on the (x, y, 0) plane would be infinite + * Simply clamp it for now. + */ +function clampSize(size) { + return Math.min(size, 2); +} +const _ndcBox = new three_1.Box3(); +const _localBox = new three_1.Box3(); +const _vec3a = new three_1.Vector3(); +const _mat4 = new three_1.Matrix4(); +/** + * Dynamic LOD handling. * + */ +class CVDerivativesController extends Component_1.default { + constructor(node, id) { + super(node, id); + /** Number of frames since last change */ + this._debounce = 0; + this._budget = sizes[model_1.EDerivativeQuality.High] * 2; + this.ins = this.addInputs(CVDerivativesController.ins); + this._scene = this.activeScene; + this.renderer.outs.maxTextureSize.on("value", () => { + var _a; + // We expect scene performance to always be texture-limited. + // For example a hundred untextured objects with 25k vertices each would pose absolutely no problem even to a low end mobile device. + // However a few 4k maps are enough to overload such a device's GPU and internet connection. + // First, evaluate raw maximum texture space as an upper bound. This is halved because: + // 1. we don't particularly want to max-out. This is not a "reasonable", but a "system max supported" value. + // 2. This is total available space and any object can have any number of textures (we'd be able to refine this exact number if we wanted) + // to which we need to add lightmaps, environment, etc. We just simplify to 1/4 the texture space + let budget = Math.pow(this.renderer.outs.maxTextureSize.value / 2, 2); + if (typeof navigator.hardwareConcurrency === "number" && navigator.hardwareConcurrency < 4) { + console.debug("Reduce budget because of low CPU count"); + budget = budget / 2; + } + if ((_a = navigator.userAgentData) === null || _a === void 0 ? void 0 : _a.mobile) { + console.debug("Reduce budget because of mobile device"); + budget = budget / 1.5; // + } + if (typeof navigator.deviceMemory === "number" && navigator.deviceMemory < 8) { + console.debug("Reduce budget because of low RAM"); + budget = Math.min(budget, sizes[model_1.EDerivativeQuality.High] * 4); + } + this._budget = Math.max(sizes[model_1.EDerivativeQuality.High] * 2, budget); + console.debug("Performance budget: ", Math.sqrt(this._budget)); + }); + } + threshold(q) { + return this._budget - sizes[q] * 2; + } + get settingProperties() { + return [ + this.ins.enabled, + ]; + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + get activeScene() { + var _a; + return (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.activeSceneComponent; + } + tock(context) { + var _a; + const cameraComponent = (_a = this._scene) === null || _a === void 0 ? void 0 : _a.activeCameraComponent; + if (!this.ins.enabled.value || !cameraComponent) { + return false; + } + if (this._debounce++ < 20) { + return false; + } + let changes = 0; //We don't want to start too many upgrades at once + const centerWeights = []; + const boxes = []; + let models = this.getGraphComponents(CVModel2_1.default).map(model => { + _ndcBox.makeEmpty(); + //We can't just use the model's matrixWorld here because it might not have loaded yet. + //In this case the bounding box is whatever's defined in the scene file. + const scale = model.outs.unitScale.value; + let t = model.transform; + _localBox.copy(model.localBoundingBox); + _localBox.min.multiplyScalar(scale); + _localBox.max.multiplyScalar(scale); + while (t) { + _mat4.fromArray(t.outs.matrix.value); + _localBox.applyMatrix4(_mat4); + t = t.parent; + } + //Ideally we use NDC (Normalized Display Coordinates) to compute the perceived size of an object on-screen + //The thing with NDC is they are crap at representing objects that are on the side of the camera + //They tends to have infinite (X,Y) sizes that don't make any sense + [ + [_localBox.min.x, _localBox.min.y, _localBox.min.z], + [_localBox.max.x, _localBox.min.y, _localBox.min.z], + [_localBox.max.x, _localBox.max.y, _localBox.min.z], + [_localBox.max.x, _localBox.max.y, _localBox.max.z], + [_localBox.min.x, _localBox.max.y, _localBox.max.z], + [_localBox.min.x, _localBox.min.y, _localBox.max.z], + [_localBox.max.x, _localBox.min.y, _localBox.max.z], + [_localBox.min.x, _localBox.max.y, _localBox.min.z], + ].forEach((coords, index) => { + _vec3a.set(...coords).project(cameraComponent.camera); + _ndcBox.expandByPoint(_vec3a); + }); + _localBox.getCenter(_vec3a); + const distance = (_vec3a.distanceTo(cameraComponent.camera.position)) / cameraComponent.camera.far; + const depthMod = Math.max(1 - distance, 0.2); + const centerMod = maxCenterWeight(_ndcBox); + _ndcBox.getSize(_vec3a); + let relSize = (_vec3a.x * _vec3a.y) / 4; + _ndcBox.min.clampScalar(-1, 1); + _ndcBox.max.clampScalar(-1, 1); + _ndcBox.getSize(_vec3a); + let visibleSize = (_vec3a.x * _vec3a.y) / 4; + let clipped = 1 < distance + || _ndcBox.max.z < 0 //Behind us + || (visibleSize == 0); + if (centerMod === 1) + console.debug("%s crosses the screen's center", model.name); + const weight = Math.max(visibleSize, 0.1) * centerMod * depthMod; + boxes.push([weight, depthMod]); + //Upgrade only here + let quality = Math.max(model.ins.quality.value, getQuality(model.ins.quality.value, visibleSize)); + return { model, relSize: visibleSize, clipped, weight, quality }; + }) + .sort((a, b) => a.weight - b.weight); //Models that have a high difference between their relSize and weight are the first to get downgraded + /** @fixme : ideally, cancel anything that is in-glight and no longer needed */ + //Now we have a list of upgrade-only quality requests. + //We need to know whether or not we'd want to downgrade some models + let textureSize = models.reduce((size, { quality }) => size + sizes[quality], 0); + let clippedOnly = true, idx = 0, downgrades = 0, hidden = 0, passes = 1; + while (this._budget < textureSize) { + const model = models[idx]; + if (model.clipped || !clippedOnly) { + let q = getQuality(model.model.ins.quality.value, model.relSize); + if (q < model.quality) { + textureSize = textureSize - sizes[model.quality] + sizes[q]; + model.quality = q; + if (!model.clipped) + downgrades++; + } + } + if (models.length <= ++idx) { + passes++; + for (let model of models) { + model.relSize = model.relSize * model.weight; + } + if (passes == 1) + console.debug("%d downgrades after first pass", downgrades); + if (model.quality == model_1.EDerivativeQuality.Thumb) + break; // Prevent infinite loop + clippedOnly = false; + idx = 0; + } + } + let loading = models.reduce((s, m) => s + (m.model.isLoading() ? 1 : 0), 0); + for (let i = 0; i < models.length; i++) { + if (5 < loading) + break; + const { model, quality } = models[i]; + const current = model.ins.quality.value; + if (quality === current) + continue; + const bestMatchDerivative = model.derivatives.select(model_1.EDerivativeUsage.Web3D, quality); + if (bestMatchDerivative && bestMatchDerivative.data.quality != current) { + if (current < bestMatchDerivative.data.quality && 2 < (++changes)) { + continue; + } + //console.debug("Set quality for ", model.ins.name.value, " from ", current, " to ", bestMatchDerivative.data.quality); + model.ins.quality.setValue(bestMatchDerivative.data.quality); + } + } + if (0 < changes) { + this._debounce = 0; + const countQ = (q) => models.reduce((s, m) => (s + ((m.quality === q) ? 1 : 0)), 0); + console.debug(`models :(%d, %d, %d, %d)`, countQ(model_1.EDerivativeQuality.High), countQ(model_1.EDerivativeQuality.Medium), countQ(model_1.EDerivativeQuality.Low), countQ(model_1.EDerivativeQuality.Thumb)); + console.debug(`%d/%d clipped models, %d hidden, %d downgraded in %d downgrade passes`, models.reduce((s, m) => s + (m.clipped ? 1 : 0), 0), models.length, hidden, downgrades, passes); + //console.debug("DepthMods:", boxes.map(b=>`[${b.join(",")}]`).join(", ")); + console.debug("Highest priorities : ", models.slice(-3).map(m => m.model.name).join(", ")); + } + // We could refine our "pixel budget" here by getting the actual number of maps loaded on each model + return 0 < changes; + } + fromData(data) { + data = data || {}; + this.ins.copyValues({ + enabled: !!data.enabled, + }); + } + toData() { + const ins = this.ins; + const data = {}; + data.enabled = ins.enabled.value; + return data; + } +} +exports["default"] = CVDerivativesController; +CVDerivativesController.typeName = "CVDerivativesController"; +CVDerivativesController.isSystemSingleton = true; +CVDerivativesController.text = "Derivatives selection"; +CVDerivativesController.icon = ""; +CVDerivativesController.ins = { + enabled: CObject3D_1.types.Boolean("Settings.Enabled", true), +}; + + +/***/ }), + +/***/ "../client/components/CVEnvironment.ts": +/*!*********************************************!*\ + !*** ../client/components/CVEnvironment.ts ***! + \*********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const CVAssetReader_1 = __importDefault(__webpack_require__(/*! ./CVAssetReader */ "../client/components/CVAssetReader.ts")); +const CVScene_1 = __importDefault(__webpack_require__(/*! ./CVScene */ "../client/components/CVScene.ts")); +const CScene_1 = __importDefault(__webpack_require__(/*! client/../../libs/ff-scene/source/components/CScene */ "../../libs/ff-scene/source/components/CScene.ts")); +const images = ["Footprint_Court_1k_TMap.jpg", "spruit_sunrise_1k_LDR.jpg", "campbell_env.jpg"]; +//////////////////////////////////////////////////////////////////////////////// +class CVEnvironment extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVEnvironment.envIns); + this._texture = null; + this._currentIdx = 0; + this.shouldUseEnvMap = false; + } + get assetReader() { + return this.getMainComponent(CVAssetReader_1.default); + } + get sceneNode() { + return this.getSystemComponent(CScene_1.default); + } + update() { + const ins = this.ins; + const scene = this.getGraphComponent(CVScene_1.default); + if (ins.dirty.changed) { + // currently only doing env reflection if we have a rougness or metalness map defined + this.shouldUseEnvMap = false; + scene.models.forEach(model => { + model.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial && (material.roughnessMap || material.metalnessMap)) { + this.shouldUseEnvMap = true; + if (this._texture !== null) { + this._texture.dispose(); + this._texture = null; + } + ins.imageIndex.set(); + } + }); + }); + } + if (ins.imageIndex.changed && this.shouldUseEnvMap) { + if (ins.imageIndex.value != this._currentIdx || this._texture === null) { + if (this._texture !== null) { + this._texture.dispose(); + } + this.assetReader.getSystemTexture("images/" + images[ins.imageIndex.value]).then(texture => { + this._texture = texture; + this._texture.mapping = three_1.EquirectangularReflectionMapping; + //this._texture.colorSpace = SRGBColorSpace; + this.sceneNode.scene.environment = this._texture; + }); + this._currentIdx = ins.imageIndex.value; + } + } + return true; + } + fromData(data) { + this.ins.copyValues({ + imageIndex: data.index + }); + } + toData() { + const ins = this.ins; + return { + index: ins.imageIndex.cloneValue() + }; + } +} +exports["default"] = CVEnvironment; +CVEnvironment.typeName = "CVEnvironment"; +CVEnvironment.text = "Environment"; +CVEnvironment.envIns = { + imageIndex: Component_1.types.Integer("Environment.Index", { preset: 0, options: images.map(function (item, index) { return index.toString(); }) }), + dirty: Component_1.types.Event("Environment.Dirty") +}; + + +/***/ }), + +/***/ "../client/components/CVFloor.ts": +/*!***************************************!*\ + !*** ../client/components/CVFloor.ts ***! + \***************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const CFloor_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CFloor */ "../../libs/ff-scene/source/components/CFloor.ts")); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const CVScene_1 = __importDefault(__webpack_require__(/*! ./CVScene */ "../client/components/CVScene.ts")); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +const _vec3 = new three_1.Vector3(); +class CVFloor extends CFloor_1.default { + constructor(node, id) { + super(node, id); + this.addIns = this.addInputs(CVFloor.floorAddIns); + this.ins.visible.setValue(false); + this.ins.receiveShadow.setValue(true); + // make sure floor is rendered behind other transparent scene objects + this.floor.renderOrder = -1; + } + get settingProperties() { + return [ + this.ins.visible, + this.ins.position, + this.ins.radius, + this.ins.color, + this.ins.opacity, + this.ins.receiveShadow, + this.addIns.autoSize, + ]; + } + get snapshotProperties() { + return [ + this.ins.opacity, + ]; + } + get sceneNode() { + return this.getSystemComponent(CVScene_1.default); + } + create() { + super.create(); + this.sceneNode.outs.boundingBox.on("value", this.recalculateSize, this); + } + dispose() { + this.sceneNode.outs.boundingBox.off("value", this.recalculateSize, this); + super.dispose(); + } + update(context) { + const addIns = this.addIns; + if (addIns.autoSize.changed && addIns.autoSize.value) { + this.recalculateSize(); + } + super.update(context); + return true; + } + recalculateSize() { + const { addIns } = this; + if (addIns.autoSize.value) { + const boundingBox = this.sceneNode.outs.boundingBox.value; + boundingBox.getSize(_vec3); + const size = Math.max(_vec3.x, _vec3.y, _vec3.z); + const { min, max } = boundingBox; + this.ins.radius.setValue(size); + this.ins.position.setValue([(min.x + max.x) / 2.0, min.y, (min.z + max.z) / 2.0]); + } + } + fromData(data) { + data = data || {}; + this.ins.copyValues({ + visible: !!data.visible, + position: data.position || [0, -25, 0], + radius: data.size !== undefined ? data.size : 50, + color: data.color || [0.6, 0.75, 0.8], + opacity: data.opacity !== undefined ? data.opacity : 0.5, + receiveShadow: !!data.receiveShadow, + autoSize: data.autoSize !== undefined ? data.autoSize : true + }); + } + toData() { + const ins = this.ins; + return { + visible: ins.visible.value, + position: ins.position.cloneValue(), + size: ins.radius.value, + color: ins.color.cloneValue(), + opacity: ins.opacity.value, + receiveShadow: ins.receiveShadow.value, + autoSize: this.addIns.autoSize.value + }; + } +} +exports["default"] = CVFloor; +CVFloor.typeName = "CVFloor"; +CVFloor.text = "Floor"; +CVFloor.icon = ""; +CVFloor.floorAddIns = { + autoSize: Component_1.types.Boolean("Floor.AutoSize", true), +}; + + +/***/ }), + +/***/ "../client/components/CVGrid.ts": +/*!**************************************!*\ + !*** ../client/components/CVGrid.ts ***! + \**************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Grid_1 = __importDefault(__webpack_require__(/*! @ff/three/Grid */ "../../libs/ff-three/source/Grid.ts")); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const CObject3D_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const CVScene_1 = __importDefault(__webpack_require__(/*! ./CVScene */ "../client/components/CVScene.ts")); +const CVTape_1 = __importDefault(__webpack_require__(/*! ./CVTape */ "../client/components/CVTape.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _matRotationOffset = new three_1.Matrix4().makeRotationX(Math.PI * 0.5); +const _matIdentity = new three_1.Matrix4(); +class CVGrid extends CObject3D_1.default { + constructor() { + super(...arguments); + this.tape = null; + this.ins = this.addInputs(CVGrid.gridIns); + this.outs = this.addOutputs(CVGrid.gridOuts); + this._lastViewport = null; + this._gridProps = { + size: 20, + mainDivisions: 2, + subDivisions: 10, + mainColor: new three_1.Color(0.5, 0.7, 0.8), + subColor: new three_1.Color(0.25, 0.35, 0.4) + }; + } + get settingProperties() { + return [ + this.ins.visible, + this.ins.color, + this.ins.opacity, + ]; + } + get snapshotProperties() { + return [ + this.ins.opacity, + ]; + } + get grid() { + return this.object3D; + } + create() { + this.ins.pickable.setValue(false); + this.ins.visible.setValue(false); + // Create tape measurement + this.tape = this.node.createComponent(CVTape_1.default); + this.tape.ins.startPosition.setValue([0, 0, 0]); + this.tape.ins.endPosition.setValue([0, 0, 0]); + this.tape.ins.visible.setValue(false); + this.tape.addTag("no_settings"); // hack to exclude from scene settings + super.create(); + } + activate() { + const scene = this.getGraphComponent(CVScene_1.default); + scene.outs.boundingBox.linkTo(this.ins.boundingBox); + } + update() { + const ins = this.ins; + if (ins.color.changed || ins.boundingBox.changed) { + const props = this._gridProps; + if (ins.color.changed) { + const mainColor = props.mainColor; + const subColor = props.subColor; + mainColor.fromArray(ins.color.value); + subColor.r = mainColor.r * 0.5; + subColor.g = mainColor.g * 0.5; + subColor.b = mainColor.b * 0.5; + } + if (ins.boundingBox.changed) { + const scene = this.getGraphComponent(CVScene_1.default); + const box = scene.outs.boundingBox.value; + const units = scene.ins.units.value; + box.getSize(_vec3a); + let size = Math.max(_vec3a.x, _vec3a.y, _vec3a.z); + let f = 1; + while (size / f > 5) { + f = f * 10; + } + size = Math.ceil(size / f) * f * 2; + if (ENV_DEVELOPMENT) { + console.log("CVGrid.update - grid size = %s %s", size, common_1.EUnitType[units]); + } + props.size = size; + this.outs.size.setValue(size); + this.outs.units.setValue(units); + props.mainDivisions = size / f; + props.subDivisions = 10; + _vec3b.set(0, box.min.y, 0); + // update tape measurement to first major gridlines + this.tape.ins.startPosition.setValue([-size / 2, box.min.y + (size / 100), -size / 2 - (size / 100)]); + this.tape.ins.endPosition.setValue([(-size / 2) + (size / props.mainDivisions), box.min.y + (size / 100), -size / 2 - (size / 100)]); + } + if (!this.object3D) { + this.object3D = new Grid_1.default(props); + } + else { + this.grid.update(props); + } + if (ins.boundingBox.changed) { + this.grid.position.copy(_vec3b); + this.grid.updateMatrix(); + } + } + if (ins.visible.changed) { + this.grid.visible = ins.visible.value; + // update tape label + this.tape.ins.visible.setValue(this.grid.visible && ins.labelEnabled.value); + } + if (ins.opacity.changed) { + this.grid.opacity = ins.opacity.value; + } + if (ins.labelEnabled.changed) { + this.tape.ins.visible.setValue(this.grid.visible && ins.labelEnabled.value); + } + return true; + } + preRender(context) { + const viewport = context.viewport; + const gridObject = this.object3D; + if (viewport !== this._lastViewport) { + this._lastViewport = viewport; + const vpCamera = context.viewport.camera; + if (vpCamera) { + gridObject.matrix.extractRotation(vpCamera.matrixWorld).multiply(_matRotationOffset); + } + else { + gridObject.matrix.extractRotation(_matIdentity); + } + gridObject.updateMatrixWorld(true); + } + } + postRender(context) { + //this.object3D.matrix.extractRotation(_matIdentity); + this.object3D.updateMatrix(); + } + fromData(data) { + data = data || {}; + this.ins.copyValues({ + visible: !!data.visible, + color: data.color || [0.5, 0.7, 0.8], + }); + } + toData() { + const ins = this.ins; + return { + visible: ins.visible.cloneValue(), + color: ins.color.cloneValue(), + }; + } +} +exports["default"] = CVGrid; +CVGrid.typeName = "CVGrid"; +CVGrid.text = "Grid"; +CVGrid.icon = ""; +CVGrid.gridIns = { + color: Component_1.types.ColorRGB("Grid.Color", [0.5, 0.7, 0.8]), + opacity: Component_1.types.Percent("Grid.Opacity", 1.0), + boundingBox: Component_1.types.Object("Scene.BoundingBox", three_1.Box3), + labelEnabled: Component_1.types.Boolean("Grid.LabelEnabled", true) +}; +CVGrid.gridOuts = { + size: Component_1.types.Number("Size"), + units: Component_1.types.Enum("Units", common_1.EUnitType), +}; + + +/***/ }), + +/***/ "../client/components/CVInterface.ts": +/*!*******************************************!*\ + !*** ../client/components/CVInterface.ts ***! + \*******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EUIElements = void 0; +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +//////////////////////////////////////////////////////////////////////////////// +var EUIElements; +(function (EUIElements) { + EUIElements[EUIElements["none"] = 0] = "none"; + EUIElements[EUIElements["menu"] = 1] = "menu"; + EUIElements[EUIElements["title"] = 2] = "title"; + EUIElements[EUIElements["logo"] = 4] = "logo"; + EUIElements[EUIElements["language"] = 8] = "language"; + EUIElements[EUIElements["tour_exit"] = 16] = "tour_exit"; + EUIElements[EUIElements["help"] = 32] = "help"; +})(EUIElements = exports.EUIElements || (exports.EUIElements = {})); +class CVInterface extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVInterface.ins); + this.outs = this.addOutputs(CVInterface.outs); + } + update(context) { + return true; + } + fromData(data) { + data = data || {}; + this.ins.setValues({ + visible: data.visible !== undefined ? data.visible : true, + logo: data.logo !== undefined ? data.logo : true, + menu: data.menu !== undefined ? data.menu : true, + tools: data.tools !== undefined ? data.tools : true + }); + } + toData() { + const ins = this.ins; + return { + visible: ins.visible.value, + logo: ins.logo.value, + menu: ins.menu.value, + tools: ins.tools.value + }; + } + isShowing(element) { + const ins = this.ins; + return (element & ins.visibleElements.value) === element; + } +} +exports["default"] = CVInterface; +CVInterface.typeName = "CVInterface"; +CVInterface.ins = { + visible: Component_1.types.Boolean("Interface.Visible", true), + logo: Component_1.types.Boolean("Interface.Logo", true), + menu: Component_1.types.Boolean("Interface.Menu", true), + tools: Component_1.types.Boolean("Interface.Tools", true), + visibleElements: Component_1.types.Number("Interface.VisibleElements", 63) +}; +CVInterface.outs = { + documentTitle: Component_1.types.String("Document.Title"), +}; + + +/***/ }), + +/***/ "../client/components/CVLanguageManager.ts": +/*!*************************************************!*\ + !*** ../client/components/CVLanguageManager.ts ***! + \*************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const CVAssetReader_1 = __importDefault(__webpack_require__(/*! ./CVAssetReader */ "../client/components/CVAssetReader.ts")); +const types_1 = __webpack_require__(/*! @ff/core/types */ "../../libs/ff-core/source/types.ts"); +/** + * Component that manages current language options and + * facilitates the switching of languages. + */ +class CVLanguageManager extends Component_1.default { + constructor() { + super(...arguments); + this._activeLanguages = {}; + this._translations = {}; + this.ins = this.addInputs(CVLanguageManager.ins); + this.outs = this.addOutputs(CVLanguageManager.outs); + this.updateLanguage = (language) => { + const { ins, outs } = this; + if (ins.language.value === language) { + outs.language.setValue(language); + this.emit({ type: "tag-update" }); + } + }; + } + /*get settingProperties() { + return [ + this.ins.language + ]; + }*/ + get assetReader() { + return this.getMainComponent(CVAssetReader_1.default); + } + get activeLanguages() { + return Object.values(this._activeLanguages); + } + /** + * + * @returns Full text string of the currently selected language + */ + nameString() { + return common_1.ELanguageStringType[common_1.ELanguageType[this.ins.language.value]]; + } + codeString() { + return common_1.ELanguageType[this.ins.language.value]; + } + create() { + super.create(); + } + update() { + const { ins, outs } = this; + if (this.activeLanguages.length == 0 && ins.language.value == outs.language.value) { + this.addLanguage(outs.language.value); + //return; + } + if (ins.language.changed && ins.language.value != outs.language.value) { + const newLanguage = ins.language.value; + this.addLanguage(newLanguage); + this.assetReader.getSystemJSON("language/string.resources." + common_1.ELanguageType[this.ins.language.value].toLowerCase() + ".json").then(json => { + this._translations = json; + this.updateLanguage(newLanguage); + //this.analytics.sendProperty("Menu.Language", outs.language.value); + }); + } + return true; + } + fromData(data) { + var _a; + const { ins, outs } = this; + data = data || {}; + const language = (_a = common_1.ELanguageType[data.language || "EN"]) !== null && _a !== void 0 ? _a : common_1.ELanguageType[common_1.DEFAULT_LANGUAGE]; + //If language has already been set, don't overwrite it. + if (ins.language.value < 0) { + ins.language.setValue(language); + } + } + toData() { + const ins = this.ins; + return { + language: common_1.ELanguageType[ins.language.getValidatedValue()], + }; + } + addLanguage(language) { + var _a; + var _b, _c; + (_a = (_b = this._activeLanguages)[_c = common_1.ELanguageType[language]]) !== null && _a !== void 0 ? _a : (_b[_c] = { id: language, name: common_1.ELanguageStringType[common_1.ELanguageType[language]] }); + } + getLocalizedString(text) { + const dictionary = this._translations; + if (dictionary === undefined) { + return text; + } + if (ENV_DEVELOPMENT && typeof dictionary[text] === "undefined" + && common_1.ELanguageType[this.ins.language.value] != common_1.DEFAULT_LANGUAGE + && this.ins.language.value == this.outs.language.value //Prevent showing this message if dictionary is loading + ) { + console.groupCollapsed(`Missing translation string "${text}" for "${common_1.ELanguageType[this.ins.language.value]}`); + console.trace(); + console.groupEnd(); + } + return dictionary[text] || text; + } +} +exports["default"] = CVLanguageManager; +CVLanguageManager.typeName = "CVLanguageManager"; +CVLanguageManager.text = "Language"; +CVLanguageManager.icon = ""; +CVLanguageManager.isSystemSingleton = true; +CVLanguageManager.ins = { + enabled: Component_1.types.Boolean("Language.Enabled", false), + language: Component_1.types.Enum("Interface.Language", common_1.ELanguageType, { + preset: common_1.ELanguageType[common_1.DEFAULT_LANGUAGE], + enum: common_1.ELanguageType, + options: (0, types_1.enumToArray)(common_1.ELanguageStringType).map(key => common_1.ELanguageStringType[key]) + }), +}; +CVLanguageManager.outs = { + /* exception to default language: in absence of any dictionary, this is always EN */ + language: Component_1.types.Enum("Interface.Language", common_1.ELanguageType, common_1.ELanguageType.EN), +}; + + +/***/ }), + +/***/ "../client/components/CVMeta.ts": +/*!**************************************!*\ + !*** ../client/components/CVMeta.ts ***! + \**************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const OrderedCollection_1 = __importDefault(__webpack_require__(/*! @ff/core/OrderedCollection */ "../../libs/ff-core/source/OrderedCollection.ts")); +const UnorderedCollection_1 = __importDefault(__webpack_require__(/*! @ff/core/UnorderedCollection */ "../../libs/ff-core/source/UnorderedCollection.ts")); +const Component_1 = __importDefault(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const Article_1 = __importDefault(__webpack_require__(/*! ../models/Article */ "../client/models/Article.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +class CVMeta extends Component_1.default { + constructor() { + super(...arguments); + this.collection = new UnorderedCollection_1.default(); + this.process = new UnorderedCollection_1.default(); + this.images = new UnorderedCollection_1.default(); + this.articles = new OrderedCollection_1.default(); + this.leadArticle = null; + this.notes = []; + this.audio = new UnorderedCollection_1.default(); + } + get language() { + return this.getGraphComponent(CVLanguageManager_1.default, true); + } + fromDocument(document, node) { + if (!isFinite(node.meta)) { + throw new Error("info property missing in node"); + } + const data = document.metas[node.meta]; + if (data.collection) { + this.collection.dictionary = data.collection; + if (this.collection.get("titles")) { + Object.keys(this.collection.get("titles")).forEach(key => { + this.language.addLanguage(common_1.ELanguageType[key]); + }); + } + } + if (data.process) { + this.process.dictionary = data.process; + } + if (data.images) { + const imageDict = {}; + data.images.forEach(image => imageDict[image.quality] = image); + this.images.dictionary = imageDict; + } + if (data.articles) { + this.articles.items = data.articles.map(article => Article_1.default.fromJSON(article)); + if (data.leadArticle !== undefined) { + this.leadArticle = this.articles.getAt(data.leadArticle); + } + this.articles.items.forEach(article => { + Object.keys(article.data.titles).forEach(key => { + this.language.addLanguage(common_1.ELanguageType[key]); + }); + }); + } + if (data.audio) { + const audioDict = {}; + data.audio.forEach(clip => { + clip.captionUris = clip.captionUris || {}; + clip.durations = {}; + audioDict[clip.id] = clip; + }); + this.audio.dictionary = audioDict; + } + this.emit("load"); + return node.meta; + } + toDocument(document, node) { + let data = null; + if (this.collection.length > 0) { + data = { + collection: this.collection.dictionary, + }; + } + if (this.process.length > 0) { + data = data || {}; + data.process = this.process.dictionary; + } + if (this.images.length > 0) { + data = data || {}; + data.images = this.images.items; + } + if (this.articles.length > 0) { + data = data || {}; + const articles = this.articles.items; + data.articles = articles.map(article => article.toJSON()); + if (this.leadArticle) { + data.leadArticle = articles.indexOf(this.leadArticle); + } + } + if (this.audio.length > 0) { + data = data || {}; + data.audio = this.audio.items; + data.audio.forEach(clip => { + clip.durations = {}; // don't save durations + }); + } + if (data) { + document.metas = document.metas || []; + const metaIndex = document.metas.length; + document.metas.push(data); + return metaIndex; + } + } +} +exports["default"] = CVMeta; +CVMeta.typeName = "CVMeta"; +CVMeta.text = "Meta"; +CVMeta.icon = "document"; + + +/***/ }), + +/***/ "../client/components/CVModel2.ts": +/*!****************************************!*\ + !*** ../client/components/CVModel2.ts ***! + \****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Notification_1 = __importDefault(__webpack_require__(/*! @ff/ui/Notification */ "../../libs/ff-ui/source/Notification.ts")); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const CObject3D_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const helpers = __importStar(__webpack_require__(/*! @ff/three/helpers */ "../../libs/ff-three/source/helpers.ts")); +const model_1 = __webpack_require__(/*! client/schema/model */ "../client/schema/model.ts"); +const unitScaleFactor_1 = __importDefault(__webpack_require__(/*! ../utils/unitScaleFactor */ "../client/utils/unitScaleFactor.ts")); +const UberPBRMaterial_1 = __webpack_require__(/*! ../shaders/UberPBRMaterial */ "../client/shaders/UberPBRMaterial.ts"); +const DerivativeList_1 = __importDefault(__webpack_require__(/*! ../models/DerivativeList */ "../client/models/DerivativeList.ts")); +const CVAnnotationView_1 = __importDefault(__webpack_require__(/*! ./CVAnnotationView */ "../client/components/CVAnnotationView.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const CVAssetReader_1 = __importDefault(__webpack_require__(/*! ./CVAssetReader */ "../client/components/CVAssetReader.ts")); +const CRenderer_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const CVEnvironment_1 = __importDefault(__webpack_require__(/*! ./CVEnvironment */ "../client/components/CVEnvironment.ts")); +const CVSetup_1 = __importDefault(__webpack_require__(/*! ./CVSetup */ "../client/components/CVSetup.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _quat = new three_1.Quaternion(); +const _quat1 = new three_1.Quaternion(); +const _box = new three_1.Box3(); +const _mat4 = new three_1.Matrix4(); +/** + * Graph component rendering a model or model part. + * + * ### Events + * - *"bounding-box"* - emitted after the model's bounding box changed + */ +class CVModel2 extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CVModel2.ins); + this.outs = this.addOutputs(CVModel2.outs); + this._derivatives = new DerivativeList_1.default(); + this._activeDerivative = null; + /** + * Separate from activeDerivative because when switching quality levels, + * we want to keep the active model until the new one is ready + */ + this._loadingDerivative = null; + this._visible = true; + this._boxFrame = null; + this._localBoundingBox = new three_1.Box3(); + this._prevPosition = new three_1.Vector3(0.0, 0.0, 0.0); + this._prevRotation = new three_1.Vector3(0.0, 0.0, 0.0); + this._materialCache = {}; + this.object3D = new three_1.Group(); + } + get settingProperties() { + return [ + this.ins.name, + this.ins.visible, + this.ins.quality, + this.ins.localUnits, + this.ins.tags, + this.ins.renderOrder, + this.ins.shadowSide, + this.ins.shader, + this.ins.overlayMap, + this.ins.slicerEnabled, + this.ins.override, + this.ins.color, + this.ins.opacity, + this.ins.hiddenOpacity, + this.ins.roughness, + this.ins.metalness, + this.ins.occlusion, + this.ins.doubleSided + ]; + } + get snapshotProperties() { + return [ + this.ins.visible, + this.ins.quality, + this.ins.overlayMap, + this.ins.override, + this.ins.opacity, + this.ins.roughness, + this.ins.metalness, + this.ins.color, + this.ins.slicerEnabled + ]; + } + get derivatives() { + return this._derivatives; + } + get activeDerivative() { + return this._activeDerivative; + } + get localBoundingBox() { + return this._localBoundingBox; + } + get assetManager() { + return this.getMainComponent(CVAssetManager_1.default); + } + get assetReader() { + return this.getMainComponent(CVAssetReader_1.default); + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + create() { + super.create(); + // link units with annotation view + const av = this.node.createComponent(CVAnnotationView_1.default); + av.ins.unitScale.linkFrom(this.outs.unitScale); + } + update() { + const ins = this.ins; + if (ins.name.changed) { + this.node.name = ins.name.value; + } + if (ins.tags.changed || ins.activeTags.changed || ins.visible.changed) { + let visible = ins.visible.value; + if (visible) { + // determine visibility based on whether a tag of this model is selected + const tags = ins.tags.value.split(",").map(tag => tag.trim()).filter(tag => tag); + const activeTags = ins.activeTags.value.split(",").map(tag => tag.trim()).filter(tag => tag); + visible = !tags.length; + activeTags.forEach(activeTag => { + if (tags.indexOf(activeTag) >= 0) { + visible = true; + } + }); + } + const overrideActive = this.ins.override.value; + this._visible = visible; + if (visible) { + this.object3D.visible = true; + if (overrideActive) { + this.updateMaterial(); + } + } + else if (ins.visible.value && overrideActive && this.ins.hiddenOpacity.value > 0) { + this.object3D.visible = true; + this.updateMaterial(); + } + else { + this.object3D.visible = false; + } + this.outs.updated.set(); + } + if (ins.tags.changed) { + this.emit({ type: "tag-update" }); + } + if (!this.activeDerivative && ins.autoLoad.changed && ins.autoLoad.value) { + this.autoLoad(); + } + else if (ins.quality.changed) { + const derivative = this.derivatives.select(model_1.EDerivativeUsage.Web3D, ins.quality.value); + if (derivative && derivative !== this.activeDerivative) { + this.loadDerivative(derivative) + .catch(error => { + console.warn("Model.update - failed to load derivative"); + console.warn(error); + }); + } + } + if (ins.renderOrder.changed) { + this.updateRenderOrder(this.object3D, ins.renderOrder.value); + } + if (ins.localUnits.changed || ins.globalUnits.changed) { + this.updateUnitScale(); + } + if (ins.shader.changed) { + this.updateShader(); + } + if (ins.overlayMap.changed) { + this.updateOverlayMap(); + } + if (ins.shadowSide.changed) { + this.updateShadowSide(); + } + if (ins.override.value && ins.shader.value === UberPBRMaterial_1.EShaderMode.Default && (ins.override.changed || + ins.color.changed || ins.opacity.changed || ins.doubleSided.changed || + ins.roughness.changed || ins.metalness.changed || ins.occlusion.changed)) { + this.updateMaterial(); + } + else if (ins.override.changed && !ins.override.value && ins.shader.value === UberPBRMaterial_1.EShaderMode.Default) { + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + const cachedMat = this._materialCache[material.uuid]; + material.aoMapMix.setScalar(cachedMat.occlusion); + material.color.fromArray(cachedMat.color); + material.opacity = cachedMat.opacity; + material.transparent = cachedMat.transparent; + material.roughness = cachedMat.roughness; + material.metalness = cachedMat.metalness; + material.side = cachedMat.doubleSided ? three_1.DoubleSide : three_1.FrontSide; + material.needsUpdate = true; + } + }); + } + if (ins.center.changed) { + this.center(); + } + if (ins.position.changed || ins.rotation.changed) { + this.updateMatrixFromProps(); + } + if (ins.dumpDerivatives.changed) { + console.log(this.derivatives.toString(true)); + } + return true; + } + dispose() { + this.derivatives.clear(); + this._activeDerivative = null; + super.dispose(); + } + center() { + const object3D = this.object3D; + const position = this.ins.position; + // remove position and scaling, but preserve rotation + object3D.matrix.decompose(_vec3a, _quat, _vec3b); + object3D.matrix.makeRotationFromQuaternion(_quat); + // compute local bounding box and set position offset + _box.makeEmpty(); + helpers.computeLocalBoundingBox(object3D, _box, object3D.parent); + _box.getCenter(_vec3a); + _vec3a.multiplyScalar(-1).toArray(position.value); + // trigger matrix update + position.set(); + } + setFromMatrix(matrix) { + const ins = this.ins; + matrix.decompose(_vec3a, _quat, _vec3b); + _vec3a.multiplyScalar(1 / this.outs.unitScale.value).toArray(ins.position.value); + ins.position.set(); + helpers.quaternionToDegrees(_quat, CVModel2.rotationOrder, ins.rotation.value); + ins.rotation.set(); + } + fromDocument(document, node) { + const { ins, outs } = this; + if (!isFinite(node.model)) { + throw new Error("model property missing in node"); + } + const data = document.models[node.model]; + ins.name.setValue(node.name); + const units = model_1.EUnitType[data.units || "cm"]; + ins.localUnits.setValue(isFinite(units) ? units : model_1.EUnitType.cm); + ins.visible.setValue(data.visible !== undefined ? data.visible : true); + ins.tags.setValue(data.tags || ""); + ins.renderOrder.setValue(data.renderOrder !== undefined ? data.renderOrder : 0); + const side = model_1.ESideType[data.shadowSide || "Back"]; + ins.shadowSide.setValue(isFinite(side) ? side : model_1.ESideType.Back); + ins.position.reset(); + ins.rotation.reset(); + if (data.translation) { + ins.position.copyValue(data.translation); + this._prevPosition.fromArray(data.translation); + } + if (data.rotation) { + _quat.fromArray(data.rotation); + helpers.quaternionToDegrees(_quat, CVModel2.rotationOrder, ins.rotation.value); + this._prevRotation.fromArray(ins.rotation.value); + ins.rotation.set(); + } + if (data.boundingBox) { + const boundingBox = this._localBoundingBox; + boundingBox.min.fromArray(data.boundingBox.min); + boundingBox.max.fromArray(data.boundingBox.max); + this._boxFrame = new three_1.Box3Helper(boundingBox, "#009cde"); + this.addObject3D(this._boxFrame); + this._boxFrame.updateMatrixWorld(true); + const setup = this.getGraphComponent(CVSetup_1.default, true); + if (setup && setup.navigation.ins.autoZoom.value) { + setup.navigation.ins.zoomExtents.set(); + } + outs.updated.set(); + this.updateUnitScale(); + } + if (data.derivatives) { + this.derivatives.fromJSON(data.derivatives); + } + if (data.material) { + const material = data.material; + ins.copyValues({ + override: true, + color: material.color || ins.color.schema.preset, + opacity: material.opacity !== undefined ? material.opacity : ins.opacity.schema.preset, + hiddenOpacity: material.hiddenOpacity !== undefined ? material.hiddenOpacity : ins.hiddenOpacity.schema.preset, + roughness: material.roughness !== undefined ? material.roughness : ins.roughness.schema.preset, + metalness: material.metalness !== undefined ? material.metalness : ins.metalness.schema.preset, + occlusion: material.occlusion !== undefined ? material.occlusion : ins.occlusion.schema.preset, + doubleSided: material.doubleSided !== undefined ? material.doubleSided : ins.doubleSided.schema.preset + }); + } + if (data.overlayMap) { + ins.overlayMap.setValue(data.overlayMap); + } + if (data.annotations) { + this.getComponent(CVAnnotationView_1.default).fromData(data.annotations); + } + // emit tag update event + this.emit({ type: "tag-update" }); + // trigger automatic loading of derivatives if active + this.ins.autoLoad.set(); + return node.model; + } + toDocument(document, node) { + const data = { + units: model_1.EUnitType[this.ins.localUnits.getValidatedValue()] + }; + const ins = this.ins; + if (!ins.visible.value) { + data.visible = false; + } + if (ins.tags.value) { + data.tags = ins.tags.value; + } + if (ins.renderOrder.value !== 0) { + data.renderOrder = ins.renderOrder.value; + } + if (ins.shadowSide.value != model_1.ESideType.Back) { + data.shadowSide = model_1.ESideType[this.ins.shadowSide.getValidatedValue()]; + } + const position = ins.position.value; + if (position[0] !== 0 || position[1] !== 0 || position[2] !== 0) { + data.translation = ins.position.value; + } + const rotation = ins.rotation.value; + if (rotation[0] !== 0 || rotation[1] !== 0 || rotation[2] !== 0) { + helpers.degreesToQuaternion(rotation, CVModel2.rotationOrder, _quat); + data.rotation = _quat.toArray(); + } + if (ins.override.value) { + data.material = { + color: ins.color.value, + opacity: ins.opacity.value, + hiddenOpacity: ins.hiddenOpacity.value, + roughness: ins.roughness.value, + metalness: ins.metalness.value, + occlusion: ins.occlusion.value, + doubleSided: ins.doubleSided.value + }; + } + if (ins.overlayMap.value !== 0) { + data.overlayMap = ins.overlayMap.value; + } + data.boundingBox = { + min: this._localBoundingBox.min.toArray(), + max: this._localBoundingBox.max.toArray() + }; + data.derivatives = this.derivatives.toJSON(); + const annotations = this.getComponent(CVAnnotationView_1.default).toData(); + if (annotations && annotations.length > 0) { + data.annotations = annotations; + } + document.models = document.models || []; + const modelIndex = document.models.length; + document.models.push(data); + return modelIndex; + } + updateShader() { + const shader = this.ins.shader.getValidatedValue(); + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + material.setShaderMode(shader); + } + }); + } + updateShadowSide() { + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + if (this.ins.shadowSide.value == model_1.ESideType.Front) { + material.shadowSide = three_1.FrontSide; + } + else { + material.shadowSide = three_1.BackSide; + } + material.needsUpdate = true; + } + }); + } + updateOverlayMap() { + // only update if we are not currently tweening + const setup = this.getGraphComponent(CVSetup_1.default, true); + if (setup && setup.snapshots.outs.tweening.value) { + setup.snapshots.outs.end.once("value", () => { + this.ins.overlayMap.set(); + this.update(); + }); + return; + } + const mapURI = this.ins.overlayMap.getOptionText(); + if (mapURI !== "None") { + this.assetReader.getTexture(mapURI).then(texture => { + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + texture.flipY = false; + material.zoneMap = texture; + material.enableZoneMap(true); + } + }); + }); + } + else { + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + material.enableZoneMap(false); + material.zoneMap = null; + } + }); + } + } + updateMaterial() { + const ins = this.ins; + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + material.aoMapMix.setScalar(ins.occlusion.value); + material.color.fromArray(ins.color.value); + material.opacity = this._visible ? ins.opacity.value : ins.hiddenOpacity.value; + material.transparent = material.opacity < 1 || this._materialCache[material.uuid].transparent; + //material.depthWrite = material.opacity === 1; + material.roughness = ins.roughness.value; + material.metalness = ins.metalness.value; + material.side = ins.doubleSided.value ? three_1.DoubleSide : three_1.FrontSide; + material.needsUpdate = true; + } + }); + } + updateUnitScale() { + const fromUnits = this.ins.localUnits.getValidatedValue(); + const toUnits = this.ins.globalUnits.getValidatedValue(); + this.outs.unitScale.setValue((0, unitScaleFactor_1.default)(fromUnits, toUnits)); + if (ENV_DEVELOPMENT) { + console.log("Model.updateUnitScale, from: %s, to: %s", fromUnits, toUnits); + } + this.updateMatrixFromProps(); + } + updateMatrixFromProps() { + const ins = this.ins; + const unitScale = this.outs.unitScale.value; + const object3D = this.object3D; + _vec3a.fromArray(ins.position.value).multiplyScalar(unitScale); + helpers.degreesToQuaternion(ins.rotation.value, CVModel2.rotationOrder, _quat); + _vec3b.setScalar(unitScale); + object3D.matrix.compose(_vec3a, _quat, _vec3b); + object3D.matrixWorldNeedsUpdate = true; + //TODO: Cleanup & optimize annotation update + helpers.degreesToQuaternion([this._prevRotation.x, this._prevRotation.y, this._prevRotation.z], CVModel2.rotationOrder, _quat1); + _quat1.invert(); + _vec3b.setScalar(1); + _mat4.compose(_vec3a.fromArray(ins.position.value), _quat, _vec3b); + const annotations = this.getComponent(CVAnnotationView_1.default); + annotations.getAnnotations().forEach(anno => { + _vec3a.fromArray(anno.data.position); + _vec3a.sub(this._prevPosition); + _vec3a.applyQuaternion(_quat1); + _vec3a.applyMatrix4(_mat4); + anno.data.position = _vec3a.toArray(); + _vec3a.fromArray(anno.data.direction); + _vec3a.applyQuaternion(_quat1); + _vec3a.applyQuaternion(_quat); + anno.data.direction = _vec3a.toArray(); + anno.update(); + annotations.updateAnnotation(anno, true); + }); + this._prevPosition.copy(_vec3a.fromArray(ins.position.value)); + this._prevRotation.copy(_vec3a.fromArray(ins.rotation.value)); + this.outs.updated.set(); + } + updateRenderOrder(model, value) { + model.renderOrder = value; + model.children.forEach(child => this.updateRenderOrder(child, value)); + } + /** + * Automatically loads derivatives up to the given quality. + * First loads the lowest available quality (usually thumb), then + * loads the desired quality level. + * @param quality + */ + autoLoad() { + const nearestDerivative = this.derivatives.select(model_1.EDerivativeUsage.Web3D, this.ins.quality.value); + if (nearestDerivative) { + return this.loadDerivative(nearestDerivative); + } + else { + Notification_1.default.show(`No 3D derivatives available for '${this.displayName}'.`); + return Promise.resolve(); + } + ; + } + unload() { + if (this._activeDerivative) { + if (this._activeDerivative.model) + this.removeObject3D(this._activeDerivative.model); + this._activeDerivative.unload(); + this._activeDerivative = null; + } + } + isLoading() { + return !!this._loadingDerivative; + } + /** + * Loads and displays the given derivative. + * @param derivative + */ + loadDerivative(derivative) { + if (!this.node || !this.assetReader) { // TODO: Better way to handle active loads when node has been disposed? + console.warn("Model load interrupted."); + return; + } + if (this._activeDerivative && this._activeDerivative == derivative) + return; + ENV_DEVELOPMENT && console.debug("Load derivative : ", derivative.data.quality); + if (this._loadingDerivative == derivative) { + return new Promise(resolve => this._loadingDerivative.on("load", resolve)); + } + else if (this._loadingDerivative) + this._loadingDerivative.unload(); + this._loadingDerivative = derivative; + return derivative.load(this.assetReader) + .then(() => { + if (!derivative.model + || !this.node + || (this._activeDerivative && derivative.data.quality != this.ins.quality.value)) { + //Either derivative is not valid, or we have been disconnected, + // or this derivative is no longer needed as it's not the requested quality + // AND we already have _something_ to display + derivative.unload(); + return; + } + if (this._activeDerivative && this._activeDerivative == derivative) { + //a race condition can happen where a derivative fires it's callback but it's already the active one. + return; + } + // set asset manager flag for initial model load + if (!this.assetManager.initialLoad && !this._activeDerivative) { + this.assetManager.initialLoad = true; + } + this.unload(); + this._activeDerivative = derivative; + this._loadingDerivative = null; + this.addObject3D(derivative.model); + this.renderer.activeSceneComponent.scene.updateMatrixWorld(true); + if (this._boxFrame) { + this.removeObject3D(this._boxFrame); + this._boxFrame.geometry.dispose(); + this._boxFrame = null; + } + // // update bounding box based on loaded derivative + // @fixme add back once sure it's not causing dynamic LOD flickering + // this._localBoundingBox.makeEmpty(); + // helpers.computeLocalBoundingBox(derivative.model, this._localBoundingBox); + this.outs.updated.set(); + if (ENV_DEVELOPMENT) { + // log bounding box to console + const box = { min: this._localBoundingBox.min.toArray(), max: this._localBoundingBox.max.toArray() }; + console.log("CVModel.onLoad - bounding box: ", box); + } + // update loaded quality property + this.outs.quality.setValue(derivative.data.quality); + // cache original material properties + this.object3D.traverse(object => { + const material = object["material"]; + if (material && material.isUberPBRMaterial) { + this._materialCache[material.uuid] = { + color: material.color.toArray(), + opacity: material.opacity, + hiddenOpacity: this.ins.hiddenOpacity.schema.preset, + roughness: material.roughness, + metalness: material.metalness, + occlusion: material.aoMapMix.x, + doubleSided: material.side == three_1.DoubleSide, + transparent: material.transparent + }; + } + }); + if (this.ins.override.value) { + this.updateMaterial(); + } + // update shadow render side + if (this.ins.shadowSide.value != model_1.ESideType.Back) { + this.updateShadowSide(); + } + // flag environment map to update if needed + this.getGraphComponent(CVEnvironment_1.default).ins.dirty.set(); + // make sure render order is correct + if (this.ins.renderOrder.value !== 0) + this.updateRenderOrder(this.object3D, this.ins.renderOrder.value); + // set overlay map options + const overlayOptions = this.ins.overlayMap.schema.options || ["None"]; + overlayOptions.push(...derivative.findAssets(model_1.EAssetType.Image).filter(image => image.data.mapType === model_1.EMapType.Zone).map(image => image.data.uri)); + this.ins.overlayMap.setOptions(overlayOptions); + if (this.ins.overlayMap.value !== 0) { + this.ins.overlayMap.set(); + } + this.emit({ type: "model-load", quality: derivative.data.quality }); + //this.getGraphComponent(CVSetup).navigation.ins.zoomExtents.set(); + }).catch(error => { + if (error.name == "AbortError" || error.name == "ABORT_ERR") + return; + console.error(error); + Notification_1.default.show(`Failed to load model derivative: ${error.message}`); + }); + } + addObject3D(object) { + this.object3D.add(object); + this.object3D.traverse(node => { + if (node.type === "Mesh") { + this.registerPickableObject3D(node, true); + } + }); + } +} +exports["default"] = CVModel2; +CVModel2.typeName = "CVModel2"; +CVModel2.text = "Model"; +CVModel2.icon = "cube"; +CVModel2.rotationOrder = "ZYX"; +CVModel2.ins = { + name: Component_1.types.String("Model.Name"), + globalUnits: Component_1.types.Enum("Model.GlobalUnits", model_1.EUnitType, model_1.EUnitType.cm), + localUnits: Component_1.types.Enum("Model.LocalUnits", model_1.EUnitType, model_1.EUnitType.cm), + quality: Component_1.types.Enum("Model.Quality", model_1.EDerivativeQuality, model_1.EDerivativeQuality.Thumb), + tags: Component_1.types.String("Model.Tags"), + renderOrder: Component_1.types.Number("Model.RenderOrder", 0), + shadowSide: Component_1.types.Enum("Model.ShadowSide", model_1.ESideType, model_1.ESideType.Back), + activeTags: Component_1.types.String("Model.ActiveTags"), + autoLoad: Component_1.types.Boolean("Model.AutoLoad", true), + position: Component_1.types.Vector3("Model.Position"), + rotation: Component_1.types.Vector3("Model.Rotation"), + center: Component_1.types.Event("Model.Center"), + shader: Component_1.types.Enum("Material.Shader", UberPBRMaterial_1.EShaderMode, UberPBRMaterial_1.EShaderMode.Default), + overlayMap: Component_1.types.Option("Material.OverlayMap", ["None"], 0), + slicerEnabled: Component_1.types.Boolean("Material.SlicerEnabled", true), + override: Component_1.types.Boolean("Material.Override", false), + color: Component_1.types.ColorRGB("Material.BaseColor"), + opacity: Component_1.types.Percent("Material.Opacity", 1.0), + hiddenOpacity: Component_1.types.Percent("Material.HiddenOpacity", 0.0), + roughness: Component_1.types.Percent("Material.Roughness", 0.8), + metalness: Component_1.types.Percent("Material.Metalness", 0.1), + occlusion: Component_1.types.Percent("Material.Occlusion", 0.25), + doubleSided: Component_1.types.Boolean("Material.DoubleSided", false), + dumpDerivatives: Component_1.types.Event("Derivatives.Dump"), +}; +CVModel2.outs = { + unitScale: Component_1.types.Number("UnitScale", { preset: 1, precision: 5 }), + quality: Component_1.types.Enum("LoadedQuality", model_1.EDerivativeQuality), + updated: Component_1.types.Event("Updated"), +}; + + +/***/ }), + +/***/ "../client/components/CVNode.ts": +/*!**************************************!*\ + !*** ../client/components/CVNode.ts ***! + \**************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const CTransform_1 = __importStar(__webpack_require__(/*! @ff/scene/components/CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _mat4 = new three_1.Matrix4(); +const _quat = new three_1.Quaternion(); +const _euler = new three_1.Euler(); +class CVNode extends CTransform_1.default { + get settingProperties() { + return [ + this.ins.position, + this.ins.rotation, + this.ins.scale, + ]; + } + get snapshotProperties() { + return [ + this.ins.position, + this.ins.rotation, + this.ins.scale, + ]; + } + fromData(data) { + const { position, rotation, order, scale } = this.ins; + const orderTag = CTransform_1.ERotationOrder[order.getValidatedValue()]; + if (data.matrix) { + _mat4.fromArray(data.matrix); + _mat4.decompose(_vec3a, _quat, _vec3b); + _vec3a.toArray(position.value); + _euler.setFromQuaternion(_quat, orderTag); + _vec3a.setFromEuler(_euler).multiplyScalar(three_1.MathUtils.RAD2DEG).toArray(rotation.value); + _vec3b.toArray(scale.value); + position.set(); + rotation.set(); + scale.set(); + } + else { + if (data.translation) { + position.setValue(data.translation.slice()); + } + if (data.rotation) { + _quat.fromArray(data.rotation); + _euler.setFromQuaternion(_quat, orderTag); + _vec3a.setFromEuler(_euler).multiplyScalar(three_1.MathUtils.RAD2DEG).toArray(rotation.value); + rotation.set(); + } + if (data.scale) { + scale.setValue(data.scale.slice()); + } + // this updates the matrix from the PRS properties + this.transform.changed = true; + } + } + toData() { + this.object3D.matrix.decompose(_vec3a, _quat, _vec3b); + const data = {}; + if (_vec3a.x !== 0 || _vec3a.y !== 0 || _vec3a.z !== 0) { + data.translation = _vec3a.toArray(); + } + if (_quat.x !== 0 || _quat.y !== 0 || _quat.z !== 0 || _quat.w !== 1) { + data.rotation = _quat.toArray(); + } + if (_vec3b.x !== 1 || _vec3b.y !== 1 || _vec3b.z !== 1) { + data.scale = _vec3b.toArray(); + } + return data; + } +} +exports["default"] = CVNode; +CVNode.typeName = "CVNode"; +CVNode.text = "Transform"; +CVNode.icon = ""; + + +/***/ }), + +/***/ "../client/components/CVOrbitNavigation.ts": +/*!*************************************************!*\ + !*** ../client/components/CVOrbitNavigation.ts ***! + \*************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EKeyNavMode = exports.EViewPreset = exports.EProjection = void 0; +const CObject3D_1 = __importStar(__webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const CameraController_1 = __importDefault(__webpack_require__(/*! @ff/three/CameraController */ "../../libs/ff-three/source/CameraController.ts")); +const CTransform_1 = __importStar(__webpack_require__(/*! @ff/scene/components/CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +const UniversalCamera_1 = __webpack_require__(/*! @ff/three/UniversalCamera */ "../../libs/ff-three/source/UniversalCamera.ts"); +Object.defineProperty(exports, "EProjection", ({ enumerable: true, get: function () { return UniversalCamera_1.EProjection; } })); +const CVScene_1 = __importDefault(__webpack_require__(/*! ./CVScene */ "../client/components/CVScene.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const CVARManager_1 = __importDefault(__webpack_require__(/*! ./CVARManager */ "../client/components/CVARManager.ts")); +var EViewPreset; +(function (EViewPreset) { + EViewPreset[EViewPreset["Left"] = 0] = "Left"; + EViewPreset[EViewPreset["Right"] = 1] = "Right"; + EViewPreset[EViewPreset["Top"] = 2] = "Top"; + EViewPreset[EViewPreset["Bottom"] = 3] = "Bottom"; + EViewPreset[EViewPreset["Front"] = 4] = "Front"; + EViewPreset[EViewPreset["Back"] = 5] = "Back"; + EViewPreset[EViewPreset["None"] = 6] = "None"; +})(EViewPreset = exports.EViewPreset || (exports.EViewPreset = {})); +; +var EKeyNavMode; +(function (EKeyNavMode) { + EKeyNavMode[EKeyNavMode["Orbit"] = 0] = "Orbit"; + EKeyNavMode[EKeyNavMode["Zoom"] = 1] = "Zoom"; + EKeyNavMode[EKeyNavMode["Pan"] = 2] = "Pan"; +})(EKeyNavMode = exports.EKeyNavMode || (exports.EKeyNavMode = {})); +; +const _orientationPresets = []; +_orientationPresets[EViewPreset.Left] = [0, -90, 0]; +_orientationPresets[EViewPreset.Right] = [0, 90, 0]; +_orientationPresets[EViewPreset.Front] = [0, 0, 0]; +_orientationPresets[EViewPreset.Back] = [0, 180, 0]; +_orientationPresets[EViewPreset.Top] = [-90, 0, 0]; +_orientationPresets[EViewPreset.Bottom] = [90, 0, 0]; +const _replaceNull = function (vector, replacement) { + for (let i = 0, n = vector.length; i < n; ++i) { + vector[i] = vector[i] === null ? replacement : vector[i]; + } + return vector; +}; +/** + * Voyager explorer orbit navigation. + * Controls manipulation and parameters of the camera. + */ +class CVOrbitNavigation extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CVOrbitNavigation.ins); + this._controller = new CameraController_1.default(); + this._scene = null; + this._modelBoundingBox = null; + this._hasChanged = false; + this._hasZoomed = false; + this._isAutoZooming = false; + this._autoRotationStartTime = null; + this._initYOrbit = null; + this._scene = this.scene; + } + get settingProperties() { + return [ + this.ins.enabled, + this.ins.orbit, + this.ins.offset, + this.ins.autoZoom, + this.ins.autoRotation, + this.ins.autoRotationSpeed, + this.ins.lightsFollowCamera, + this.ins.minOrbit, + this.ins.minOffset, + this.ins.maxOrbit, + this.ins.maxOffset, + ]; + } + get snapshotProperties() { + return [ + this.ins.orbit, + this.ins.offset, + ]; + } + get assetManager() { + return this.getMainComponent(CVAssetManager_1.default); + } + get sceneNode() { + return this.getSystemComponent(CVScene_1.default); + } + get arManager() { + return this.getSystemComponent(CVARManager_1.default); + } + create() { + super.create(); + this.system.on(["pointer-down", "pointer-up", "pointer-move"], this.onPointer, this); + this.system.on("wheel", this.onTrigger, this); + this.system.on("keydown", this.onKeyboard, this); + this.assetManager.outs.completed.on("value", this.onLoadingCompleted, this); + } + dispose() { + this.assetManager.outs.completed.off("value", this.onLoadingCompleted, this); + this.system.off(["pointer-down", "pointer-up", "pointer-move"], this.onPointer, this); + this.system.off("wheel", this.onTrigger, this); + this.system.off("keydown", this.onKeyboard, this); + super.dispose(); + } + update() { + const ins = this.ins; + const controller = this._controller; + const cameraComponent = this._scene.activeCameraComponent; + const camera = cameraComponent ? cameraComponent.camera : null; + const { projection, preset, orbit, offset } = ins; + // camera projection + if (cameraComponent && projection.changed) { + camera.setProjection(projection.getValidatedValue()); + cameraComponent.ins.projection.setValue(projection.value, true); + } + // camera preset + if (preset.changed && preset.value !== EViewPreset.None) { + orbit.setValue(_orientationPresets[preset.getValidatedValue()].slice()); + } + // include lights + if (ins.lightsFollowCamera.changed) { + const lightTransform = this.getLightTransform(); + if (lightTransform) { + if (ins.lightsFollowCamera.value) { + lightTransform.ins.order.setValue(CTransform_1.ERotationOrder.ZXY); + lightTransform.ins.rotation.reset(); + lightTransform.ins.rotation.linkFrom(orbit, 1, 1); + } + else { + lightTransform.ins.rotation.unlinkFrom(orbit, 1, 1); + lightTransform.ins.rotation.reset(); + } + } + } + const { minOrbit, minOffset, maxOrbit, maxOffset } = ins; + // orbit, offset and limits + if (orbit.changed || offset.changed) { + controller.orbit.fromArray(orbit.value); + controller.offset.fromArray(offset.value); + } + if (minOrbit.changed || minOffset.changed || maxOrbit.changed || maxOffset.changed) { + controller.minOrbit.fromArray(minOrbit.value); + controller.minOffset.fromArray(minOffset.value); + controller.maxOrbit.fromArray(maxOrbit.value); + controller.maxOffset.fromArray(maxOffset.value); + } + // zoom extents + if (camera && ins.zoomExtents.changed) { + const scene = this.getGraphComponent(CVScene_1.default); + if (scene.models.some(model => model.outs.updated.changed)) { + scene.update(null); + } + this._modelBoundingBox = scene.outs.boundingBox.value; + if (this._isAutoZooming && (!this.ins.autoZoom.value || this._modelBoundingBox.isEmpty())) { + /*edge case when loaded event triggers before document parsing */ + } + else { + // Hack until we have a better way to make sure camera is initialized on first zoom + if (controller.camera) { + cameraComponent.camera.aspect = controller.camera.aspect; + } + controller.camera = cameraComponent.camera; + controller.zoomExtents(this._modelBoundingBox); + cameraComponent.ins.zoom.set(); + this._hasZoomed = true; + } + this._isAutoZooming = false; + } + // auto rotate + if (ins.autoRotation.changed) { + this._autoRotationStartTime = ins.autoRotation.value ? performance.now() : null; + } + if (ins.promptActive.changed && !this._autoRotationStartTime) { + this._initYOrbit = controller.orbit.y; + this._autoRotationStartTime = ins.promptActive.value ? performance.now() : null; + } + return true; + } + tick() { + const ins = this.ins; + const cameraComponent = this._scene.activeCameraComponent; + if (!ins.enabled.value || !cameraComponent) { + return; + } + const controller = this._controller; + controller.camera = cameraComponent.camera; + const transform = cameraComponent.transform; + const forceUpdate = this.changed || ins.autoRotation.value || ins.promptActive.value; + if ((ins.autoRotation.value || ins.promptActive.value) && this._autoRotationStartTime) { + const now = performance.now(); + const delta = (now - this._autoRotationStartTime) * 0.001; + if (ins.autoRotation.value) { + // auto-rotation function + controller.orbit.y = (controller.orbit.y + ins.autoRotationSpeed.value * delta) % 360.0; + this._autoRotationStartTime = now; + } + else { + const prompt = this.arManager.shadowRoot.getElementById("prompt"); + if (prompt) { + // prompt rotation function + const pause = 2.0; + const period = 1.5; + const cycle = 2.0 * period; + const fadeLength = 0.2 * period; + let deltaMod = delta % (cycle + pause); + if (deltaMod > cycle && deltaMod < cycle + pause) { + prompt.style.opacity = deltaMod < cycle + fadeLength ? `${1.0 - ((deltaMod - cycle) / fadeLength)}` : "0.0"; + deltaMod = 0.0; + } + else if (deltaMod < fadeLength) { + prompt.style.opacity = deltaMod < fadeLength ? `${deltaMod / fadeLength}` : "1.0"; + } + const promptOffset = Math.sin((deltaMod / period) * Math.PI) * 20.0; + controller.orbit.y = this._initYOrbit + promptOffset; + prompt.style.transform = `translateX(${-4 * promptOffset}px)`; + } + } + } + if (controller.updateCamera(transform.object3D, forceUpdate)) { + controller.orbit.toArray(ins.orbit.value); + ins.orbit.set(true); + controller.offset.toArray(ins.offset.value); + ins.offset.set(true); + // if camera has moved, set preset to "None" + if (ins.preset.value !== EViewPreset.None && !ins.preset.changed) { + ins.preset.setValue(EViewPreset.None, true); + } + if (!ins.isInUse.value && this._hasChanged) { + ins.isInUse.setValue(true); + } + if (transform) { + transform.setPropertiesFromMatrix(); + } + else { + cameraComponent.setPropertiesFromMatrix(); + } + return true; + } + return false; + } + preRender(context) { + if (this._modelBoundingBox) { + context.viewport.zoomExtents(this._modelBoundingBox); + } + } + setChanged(changed) { + this._hasChanged = changed; + } + tock() { + this._modelBoundingBox = null; + return false; + } + fromData(data) { + data = data || {}; + const orbit = data.orbit || { + orbit: [-25, -25, 0], + offset: [0, 0, 100], + minOrbit: [-90, -Infinity, -Infinity], + minOffset: [-Infinity, -Infinity, 0.1], + maxOrbit: [90, Infinity, Infinity], + maxOffset: [Infinity, Infinity, Infinity], + }; + this.ins.copyValues({ + enabled: !!data.enabled, + autoZoom: !!data.autoZoom, + autoRotation: !!data.autoRotation, + lightsFollowCamera: !!data.lightsFollowCamera, + orbit: orbit.orbit, + offset: orbit.offset, + minOrbit: _replaceNull(orbit.minOrbit, -Infinity), + maxOrbit: _replaceNull(orbit.maxOrbit, Infinity), + minOffset: _replaceNull(orbit.minOffset, -Infinity), + maxOffset: _replaceNull(orbit.maxOffset, Infinity), + }); + } + toData() { + const ins = this.ins; + const data = {}; + data.enabled = ins.enabled.value; + data.autoZoom = ins.autoZoom.value; + data.autoRotation = ins.autoRotation.value; + data.lightsFollowCamera = ins.lightsFollowCamera.value; + data.type = "Orbit"; + data.orbit = { + orbit: ins.orbit.cloneValue(), + offset: ins.offset.cloneValue(), + minOrbit: ins.minOrbit.cloneValue(), + maxOrbit: ins.maxOrbit.cloneValue(), + minOffset: ins.minOffset.cloneValue(), + maxOffset: ins.maxOffset.cloneValue(), + }; + return data; + } + getLightTransform() { + const lights = this.graph.findNodeByName("Lights"); + return lights && lights.getComponent(CTransform_1.default, true); + } + onPointer(event) { + const viewport = event.viewport; + // if viewport has it's own camera, don't handle event here + if (viewport.camera) { + return; + } + if (this.ins.enabled.value && this._scene.activeCameraComponent) { + if (event.type === "pointer-down" && window.getSelection().type !== "None") { + window.getSelection().removeAllRanges(); + } + this._controller.setViewportSize(viewport.width, viewport.height); + this._controller.onPointer(event); + event.stopPropagation = true; + } + this._hasChanged = true; + } + onTrigger(event) { + const viewport = event.viewport; + // if viewport has it's own camera, don't handle event here + if (viewport.camera) { + return; + } + if (this.ins.enabled.value && this._scene.activeCameraComponent) { + this._controller.setViewportSize(viewport.width, viewport.height); + this._controller.onTrigger(event); + event.stopPropagation = true; + } + this._hasChanged = true; + } + onKeyboard(event) { + const viewport = event.viewport; + // if viewport has it's own camera, don't handle event here + if (viewport.camera) { + return; + } + if (this.ins.enabled.value && this._scene.activeCameraComponent) { + if (event.key.includes("Arrow")) { + if (event.ctrlKey) { + this.ins.keyNavActive.setValue(EKeyNavMode.Zoom); + } + else if (event.shiftKey) { + this.ins.keyNavActive.setValue(EKeyNavMode.Pan); + } + else { + this.ins.keyNavActive.setValue(EKeyNavMode.Orbit); + } + } + this._controller.setViewportSize(viewport.width, viewport.height); + if (this._controller.onKeypress(event)) { + event.originalEvent.preventDefault(); + } + event.stopPropagation = true; + } + this._hasChanged = true; + } + onLoadingCompleted(isLoading) { + if (this.ins.autoZoom.value && (!this._hasChanged || !this._hasZoomed)) { + this.ins.zoomExtents.set(); + this._isAutoZooming = true; + } + } +} +exports["default"] = CVOrbitNavigation; +CVOrbitNavigation.typeName = "CVOrbitNavigation"; +CVOrbitNavigation.text = "Orbit Navigation"; +CVOrbitNavigation.icon = ""; +CVOrbitNavigation.ins = { + enabled: CObject3D_1.types.Boolean("Settings.Enabled", true), + pointerEnabled: CObject3D_1.types.Boolean("Settings.PointerEnabled", true), + promptEnabled: CObject3D_1.types.Boolean("Settings.PromptEnabled", true), + isInUse: CObject3D_1.types.Boolean("Camera.IsInUse", false), + preset: CObject3D_1.types.Enum("Camera.ViewPreset", EViewPreset, EViewPreset.None), + projection: CObject3D_1.types.Enum("Camera.Projection", UniversalCamera_1.EProjection, UniversalCamera_1.EProjection.Perspective), + lightsFollowCamera: CObject3D_1.types.Boolean("Navigation.LightsFollowCam", true), + autoRotation: CObject3D_1.types.Boolean("Navigation.AutoRotation", false), + autoRotationSpeed: CObject3D_1.types.Number("Navigation.AutoRotationSpeed", 10), + zoomExtents: CObject3D_1.types.Event("Settings.ZoomExtents"), + autoZoom: CObject3D_1.types.Boolean("Settings.AutoZoom", true), + orbit: CObject3D_1.types.Vector3("Current.Orbit", [-25, -25, 0]), + offset: CObject3D_1.types.Vector3("Current.Offset", [0, 0, 100]), + minOrbit: CObject3D_1.types.Vector3("Limits.Min.Orbit", [-90, -Infinity, -Infinity]), + minOffset: CObject3D_1.types.Vector3("Limits.Min.Offset", [-Infinity, -Infinity, 0.1]), + maxOrbit: CObject3D_1.types.Vector3("Limits.Max.Orbit", [90, Infinity, Infinity]), + maxOffset: CObject3D_1.types.Vector3("Limits.Max.Offset", [Infinity, Infinity, Infinity]), + keyNavActive: CObject3D_1.types.Enum("Navigation.KeyNavActive", EKeyNavMode), + promptActive: CObject3D_1.types.Boolean("Navigation.PromptActive", false) +}; + + +/***/ }), + +/***/ "../client/components/CVReader.ts": +/*!****************************************!*\ + !*** ../client/components/CVReader.ts ***! + \****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EReaderPosition = exports.Article = void 0; +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const setup_1 = __webpack_require__(/*! client/schema/setup */ "../client/schema/setup.ts"); +Object.defineProperty(exports, "EReaderPosition", ({ enumerable: true, get: function () { return setup_1.EReaderPosition; } })); +const Article_1 = __importDefault(__webpack_require__(/*! ../models/Article */ "../client/models/Article.ts")); +exports.Article = Article_1.default; +//import NVNode from "../nodes/NVNode"; +const CVMeta_1 = __importDefault(__webpack_require__(/*! ./CVMeta */ "../client/components/CVMeta.ts")); +const CVAssetManager_1 = __importDefault(__webpack_require__(/*! ./CVAssetManager */ "../client/components/CVAssetManager.ts")); +const CVAssetReader_1 = __importDefault(__webpack_require__(/*! ./CVAssetReader */ "../client/components/CVAssetReader.ts")); +const CVAnalytics_1 = __importDefault(__webpack_require__(/*! ./CVAnalytics */ "../client/components/CVAnalytics.ts")); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +class CVReader extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVReader.ins); + this.outs = this.addOutputs(CVReader.outs); + } + get settingProperties() { + return [ + this.ins.enabled, + this.ins.position, + ]; + } + get snapshotProperties() { + return [ + this.ins.enabled, + this.ins.position, + this.ins.articleId, + ]; + } + get articles() { + return Object.keys(this._articles).map(key => this._articles[key]); + } + get activeArticle() { + return this.outs.article.value; + } + get assetManager() { + return this.getMainComponent(CVAssetManager_1.default); + } + get assetReader() { + return this.getMainComponent(CVAssetReader_1.default); + } + get analytics() { + return this.getMainComponent(CVAnalytics_1.default); + } + get language() { + return this.getGraphComponent(CVLanguageManager_1.default); + } + create() { + super.create(); + this.getGraphComponents(CVMeta_1.default).forEach(meta => meta.on("update", this.updateArticles, this)); + this.graph.components.on(CVMeta_1.default, this.onMetaComponent, this); + this.graph.components.on(CVLanguageManager_1.default, this.onLanguageComponent, this); + this.updateArticles(); + } + dispose() { + this.graph.components.off(CVLanguageManager_1.default, this.onLanguageComponent, this); + this.graph.components.off(CVMeta_1.default, this.onMetaComponent, this); + this.getGraphComponents(CVMeta_1.default).forEach(meta => meta.off("update", this.updateArticles, this)); + super.dispose(); + } + update(context) { + const ins = this.ins; + const outs = this.outs; + if (ins.enabled.changed) { + //this.analytics.sendProperty("Reader.Enabled", ins.enabled.value); + } + if (ins.articleId.changed) { + const entry = this._articles[ins.articleId.value] || null; + const article = entry && entry.article; + //outs.node.setValue(entry && entry.node); + outs.article.setValue(article); + outs.content.setValue(""); + if (article) { + this.readArticle(article); + this.analytics.sendProperty("Reader_ArticleId", article.defaultTitle); + } + } + if (ins.refresh.changed) { + this.refreshArticle(); + } + return true; + } + readArticle(article) { + const outs = this.outs; + const uri = article.uri; + if (!uri) { + outs.content.setValue(`

Can't display article: no URI.

`); + return; + } + return this.assetReader.getText(uri) + .then(content => this.parseArticle(content, uri)) + .then(content => outs.content.setValue(content)) + .catch(error => outs.content.setValue(`

Article not found at ${uri}

`)); + } + parseArticle(content, articlePath) { + // remove line breaks + content = content.replace(/[\n\r]/g, ""); + // transform article-relative to absolute URLs + const articleBasePath = this.assetManager.getAssetBasePath(articlePath); + content = content.replace(/(src=\")(.*?)(\")/g, (match, pre, assetUrl, post) => { + if (!assetUrl.startsWith("/") && !assetUrl.startsWith("http")) { + assetUrl = this.assetManager.getAssetUrl(articleBasePath + assetUrl); + } + return pre + assetUrl + post; + }); + return Promise.resolve(content); + } + onMetaComponent(event) { + if (event.add) { + event.object.articles.on("update", this.updateArticles, this); + } + if (event.remove) { + event.object.articles.off("update", this.updateArticles, this); + } + this.updateArticles(); + } + onLanguageComponent(event) { + if (event.add) { + event.object.outs.language.on("value", this.updateLanguage, this); + } + if (event.remove) { + event.object.outs.language.off("value", this.updateLanguage, this); + } + } + refreshArticle() { + const entry = this._articles[this.ins.articleId.value] || null; + const article = entry && entry.article; + if (article) { + this.readArticle(article); + } + } + updateArticles() { + const metas = this.getGraphComponents(CVMeta_1.default); + const masterList = this._articles = {}; + metas.forEach(meta => { + const articles = meta.articles; + const node = meta.node; + articles.items.forEach(article => { + masterList[article.id] = { article, node }; + }); + }); + } + updateLanguage() { + const ins = this.ins; + // update articles + this.articles.forEach(entry => { + entry.article.language = this.language.outs.language.value; + }); + // reader active article update + this.ins.refresh.set(); + } + fromData(data) { + data = data || {}; + this.ins.setValues({ + enabled: !!data.enabled, + position: setup_1.EReaderPosition[data.position] || setup_1.EReaderPosition.Overlay, + //articleId: data.articleId || "", + }); + } + toData() { + const ins = this.ins; + const data = { + enabled: ins.enabled.value, + position: setup_1.EReaderPosition[ins.position.value] || "Overlay", + }; + /*if (ins.articleId.value) { + data.articleId = ins.articleId.value; + }*/ + return data; + } +} +exports["default"] = CVReader; +CVReader.typeName = "CVReader"; +CVReader.text = "Reader"; +CVReader.icon = ""; +CVReader.ins = { + enabled: Component_1.types.Boolean("Reader.Enabled"), + visible: Component_1.types.Boolean("Reader.Visible", true), + closed: Component_1.types.Event("Reader.Closed"), + refresh: Component_1.types.Event("Reader.Refresh"), + position: Component_1.types.Enum("Reader.Position", setup_1.EReaderPosition), + articleId: Component_1.types.String("Article.ID"), + focus: Component_1.types.Boolean("Reader.Focus"), +}; +CVReader.outs = { + article: Component_1.types.Object("Article.Active", Article_1.default), + content: Component_1.types.String("Article.Content"), + count: Component_1.types.Integer("Article.Count"), + //node: types.Object("Article.Node", NVNode), +}; + + +/***/ }), + +/***/ "../client/components/CVScene.ts": +/*!***************************************!*\ + !*** ../client/components/CVScene.ts ***! + \***************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const CVNode_1 = __importDefault(__webpack_require__(/*! ./CVNode */ "../client/components/CVNode.ts")); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const unitScaleFactor_1 = __importDefault(__webpack_require__(/*! client/utils/unitScaleFactor */ "../client/utils/unitScaleFactor.ts")); +const CTransform_1 = __importDefault(__webpack_require__(/*! client/../../libs/ff-scene/source/components/CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +const CVCamera_1 = __importDefault(__webpack_require__(/*! ./CVCamera */ "../client/components/CVCamera.ts")); +const CVSetup_1 = __importDefault(__webpack_require__(/*! ./CVSetup */ "../client/components/CVSetup.ts")); +const CRenderer_1 = __importDefault(__webpack_require__(/*! client/../../libs/ff-scene/source/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const CVLight_1 = __webpack_require__(/*! ./lights/CVLight */ "../client/components/lights/CVLight.ts"); +const CDirectionalLight_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CDirectionalLight */ "../../libs/ff-scene/source/components/CDirectionalLight.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _vec3 = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +function light_has_shadowSize(l) { + return "shadowSize" in l.ins; +} +/** + * Manages the scene and the nodes in the scene tree. + * + * * ### Events + * - *"bounding-box*" - emitted after the scene's model bounding box changed. + */ +class CVScene extends CVNode_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVScene.ins); + this.outs = this.addOutputs(CVScene.outs); + this.updateCameraHelper = () => { + const navOffset = this.setup.navigation.ins.offset.value; + const orbitRadius = _vec3.set(navOffset[0], navOffset[1], navOffset[2]).length(); + if (!this.system.getComponent("CVStoryApplication", true)) { + const maxOffset = 2.5 * Math.max(orbitRadius, this.outs.boundingRadius.value); + const currOffset = this.setup.navigation.ins.maxOffset.value; + //const zOffset = navOffset[2] < currOffset[2] ? Math.min(currOffset[2], maxOffset) : maxOffset; + this.setup.navigation.ins.maxOffset.setValue([currOffset[0], currOffset[1], maxOffset]); + } + this.cameras.forEach(camera => { + if (camera.addIns.autoNearFar.value) { + const far = 4 * Math.max(orbitRadius, this.outs.boundingRadius.value); + const near = Math.min(far / 1000.0, this.outs.boundingRadius.value / 100.0); + if (far < camera.ins.far.value || camera.ins.far.value < 2 * this.setup.navigation.ins.maxOffset.value[2]) { + camera.ins.far.setValue(far); + camera.ins.near.setValue(near); + } + } + }); + }; + } + get settingProperties() { + return null; + } + get snapshotProperties() { + return null; + } + get models() { + return this.getGraphComponents(CVModel2_1.default); + } + get cameras() { + return this.getGraphComponents(CVCamera_1.default); + } + get setup() { + return this.getGraphComponent(CVSetup_1.default); + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + create() { + super.create(); + this.outs.boundingBox.setValue(new three_1.Box3()); + this.graph.components.on(CVModel2_1.default, this.onModelComponent, this); + this.models.forEach(model => { + model.ins.globalUnits.linkFrom(this.ins.units); + this.ins.modelUpdated.linkFrom(model.outs.updated); + }); + } + update(context) { + const ins = this.ins; + const outs = this.outs; + if (ins.units.changed) { + this.updateTransformHierarchy(); + this.updateModelBoundingBox(); + this.updateLights(); + this.updateCameras(); + outs.units.setValue(ins.units.value); + } + if (ins.modelUpdated.changed) { + this.updateModelBoundingBox(); + this.updateLights(); + this.updateCameras(); + } + if (ins.sceneTransformed.changed) { + this.updateModelBoundingBox(); + } + return true; + } + dispose() { + this.graph.components.off(CVModel2_1.default, this.onModelComponent, this); + super.dispose(); + } + fromDocument(document, scene) { + this.ins.units.setValue(common_1.EUnitType[scene.units] || 0); + this.outs.units.setValue(common_1.EUnitType[scene.units] || 0); + } + toDocument(document, scene) { + scene.units = common_1.EUnitType[this.ins.units.getValidatedValue()]; + } + onModelComponent(event) { + const model = event.object; + if (event.add) { + model.ins.globalUnits.linkFrom(this.ins.units); + this.ins.modelUpdated.linkFrom(model.outs.updated); + } + //this.updateModelBoundingBox(); + } + updateModelBoundingBox() { + if (ENV_DEVELOPMENT) { + //console.log("CVScene.updateModelBoundingBox"); + } + const box = this.outs.boundingBox.value; + box.makeEmpty(); + this.models.forEach(model => { + if (model.object3D.visible) { + box.expandByObject(model.object3D); + } + }); + box.getSize(_vec3); + if (_vec3.length() > 0) { + this.outs.boundingBox.set(); + this.outs.boundingRadius.setValue(_vec3.length() * 0.5); + } + else { + this.outs.boundingRadius.setValue(10.0); + } + } + updateTransformHierarchy() { + if (this.models.length === 0) { + return; + } + const { ins, outs } = this; + const unitScale = (0, unitScaleFactor_1.default)(outs.units.value, ins.units.value); + const object3D = this.models[0].object3D.parent.parent; // TODO: Should probably crawl all the way up the hierarchy + object3D.position.multiplyScalar(unitScale); + object3D.updateMatrix(); + object3D.updateMatrixWorld(true); + this.models.forEach(model => { + const modelParent = model.object3D.parent; + modelParent.position.multiplyScalar(unitScale); + modelParent.updateMatrix(); + modelParent.updateMatrixWorld(true); + }); + } + updateLights() { + const { ins, outs } = this; + const lightNode = this.graph.findNodeByName("Lights"); + if (lightNode) { + const lightTransform = lightNode.getComponent(CTransform_1.default, true); + const unitScale = (0, unitScaleFactor_1.default)(outs.units.value, ins.units.value); + lightTransform.ins.scale.setValue([1.0, 1.0, 1.0]); // Hack to avoid dealing with group scaling + // Scale position by unit factor + lightTransform.children.forEach(light => { + const lights = light.getComponents(CVLight_1.CLight); + for (let lightNode of lights) { + if (lightNode instanceof CDirectionalLight_1.default) { + _vec3.copy(lightNode.light.position); + _vec3b.copy(lightNode.light.target.position); + const dir = _vec3b.sub(_vec3).normalize(); + dir.applyEuler(lightNode.transform.object3D.rotation); + // standardize directional lights to always point at the origin + _vec3.copy(dir.negate().multiplyScalar(this.outs.boundingRadius.value * 1.2)); + // account for any scene unit changes + _vec3.multiplyScalar(unitScale); + lightNode.transform.ins.position.setValue(_vec3.toArray()); + _vec3.setScalar(this.outs.boundingRadius.value * unitScale * 0.2); + lightNode.transform.ins.scale.setValue(_vec3.toArray()); + lightNode.light.updateMatrix(); + } + if (lightNode.ins.shadowEnabled.value) { + if (light_has_shadowSize(lightNode)) { + lightNode.ins.shadowSize.setValue(this.outs.boundingRadius.value * 2.0); + } + lightNode.light.shadow.camera.far = this.outs.boundingRadius.value * 4.0; + } + } + }); + } + } + updateCameras() { + if (this.renderer.views[0] && this.renderer.views[0].renderer.xr.isPresenting) { + return; + } + this.updateCameraHelper(); + } +} +exports["default"] = CVScene; +CVScene.typeName = "CVScene"; +CVScene.text = "Scene"; +CVScene.icon = "hierarchy"; +CVScene.ins = { + units: Component_1.types.Enum("Scene.Units", common_1.EUnitType, common_1.EUnitType.cm), + modelUpdated: Component_1.types.Event("Scene.ModelUpdated"), + sceneTransformed: Component_1.types.Event("Scene.Transformed"), +}; +CVScene.outs = { + units: Component_1.types.Enum("Scene.Units", common_1.EUnitType, common_1.EUnitType.cm), + boundingBox: Component_1.types.Object("Models.BoundingBox", three_1.Box3), + boundingRadius: Component_1.types.Number("Models.BoundingRadius"), +}; + + +/***/ }), + +/***/ "../client/components/CVSetup.ts": +/*!***************************************!*\ + !*** ../client/components/CVSetup.ts ***! + \***************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const CTransform_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CTransform */ "../../libs/ff-scene/source/components/CTransform.ts")); +const CVInterface_1 = __importDefault(__webpack_require__(/*! ./CVInterface */ "../client/components/CVInterface.ts")); +const CVViewer_1 = __importDefault(__webpack_require__(/*! ./CVViewer */ "../client/components/CVViewer.ts")); +const CVReader_1 = __importDefault(__webpack_require__(/*! ./CVReader */ "../client/components/CVReader.ts")); +const CVOrbitNavigation_1 = __importDefault(__webpack_require__(/*! ./CVOrbitNavigation */ "../client/components/CVOrbitNavigation.ts")); +const CVBackground_1 = __importDefault(__webpack_require__(/*! ./CVBackground */ "../client/components/CVBackground.ts")); +const CVFloor_1 = __importDefault(__webpack_require__(/*! ./CVFloor */ "../client/components/CVFloor.ts")); +const CVGrid_1 = __importDefault(__webpack_require__(/*! ./CVGrid */ "../client/components/CVGrid.ts")); +const CVTape_1 = __importDefault(__webpack_require__(/*! ./CVTape */ "../client/components/CVTape.ts")); +const CVSlicer_1 = __importDefault(__webpack_require__(/*! ./CVSlicer */ "../client/components/CVSlicer.ts")); +const CVTours_1 = __importDefault(__webpack_require__(/*! ./CVTours */ "../client/components/CVTours.ts")); +const CVSnapshots_1 = __importDefault(__webpack_require__(/*! ./CVSnapshots */ "../client/components/CVSnapshots.ts")); +const CVEnvironment_1 = __importDefault(__webpack_require__(/*! ./CVEnvironment */ "../client/components/CVEnvironment.ts")); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +const CVAudioManager_1 = __importDefault(__webpack_require__(/*! ./CVAudioManager */ "../client/components/CVAudioManager.ts")); +const CVDerivativesController_1 = __importDefault(__webpack_require__(/*! ./CVDerivativesController */ "../client/components/CVDerivativesController.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * At the root of a Voyager scene, this component manages scene features, + * including tours. + */ +class CVSetup extends Component_1.default { + constructor() { + super(...arguments); + this._savedSetupData = {}; + this.ins = this.addInputs(CVSetup.ins); + } + get featureMap() { + return this.constructor.featureMap; + } + get transform() { + return this.getComponent(CTransform_1.default); + } + create() { + super.create(); + const node = this.node; + const features = CVSetup.featureMap; + for (const name in features) { + this[name] = node.createComponent(features[name]); + } + this.snapshots = node.createComponent(CVSnapshots_1.default); + } + update() { + const ins = this.ins; + if (ins.saveState.changed) { + this.cacheSetupState(); + } + if (ins.restoreState.changed) { + this.restoreSetupState(); + } + return true; + } + fromDocument(document, sceneIndex, pathMap) { + const scene = document.scenes[sceneIndex]; + if (!isFinite(scene.setup)) { + throw new Error("setup property missing in node"); + } + const setupData = this._savedSetupData = document.setups[scene.setup]; + const features = CVSetup.featureMap; + for (const name in features) { + pathMap.set(`scenes/${sceneIndex}/setup/${name}`, this[name]); + const featureData = setupData[name]; + if (featureData) { + this[name].fromData(featureData); + } + } + } + toDocument(document, sceneIndex, pathMap) { + const setupData = this._savedSetupData; + const features = CVSetup.featureMap; + for (const name in features) { + pathMap.set(this[name], `scenes/${sceneIndex}/setup/${name}`); + } + // save current tours state (or remove cached if current is empty) + const tourData = this["tours"].toData(); + if (tourData) { + setupData["tours"] = tourData; + } + else if (setupData["tours"]) { + delete setupData["tours"]; + } + const snapshotData = this.snapshots.toData(pathMap); + if (snapshotData) { + setupData.snapshots = snapshotData; + } + if (setupData) { + document.setups = document.setups || []; + const index = document.setups.length; + document.setups.push(setupData); + document.scenes[sceneIndex].setup = index; + } + } + // Caches current setup state for future saving. + cacheSetupState() { + const features = CVSetup.featureMap; + for (const name in features) { + const featureData = this[name].toData(); + if (featureData) { + this._savedSetupData[name] = featureData; + } + } + } + // Restores cached setup state for future saving. + restoreSetupState() { + const cachedData = this._savedSetupData; + const features = CVSetup.featureMap; + for (const name in features) { + const featureData = cachedData[name]; + if (featureData && name !== "tours") { + this[name].fromData(featureData); + } + } + } +} +exports["default"] = CVSetup; +CVSetup.typeName = "CVSetup"; +CVSetup.ins = { + saveState: Component_1.types.Event("Setup.SaveState"), + restoreState: Component_1.types.Event("Setup.RestoreState"), +}; +CVSetup.featureMap = { + "interface": CVInterface_1.default, + "reader": CVReader_1.default, + "viewer": CVViewer_1.default, + "navigation": CVOrbitNavigation_1.default, + "derivatives": CVDerivativesController_1.default, + "background": CVBackground_1.default, + "environment": CVEnvironment_1.default, + "language": CVLanguageManager_1.default, + "floor": CVFloor_1.default, + "grid": CVGrid_1.default, + "tape": CVTape_1.default, + "slicer": CVSlicer_1.default, + "tours": CVTours_1.default, + "audio": CVAudioManager_1.default +}; + + +/***/ }), + +/***/ "../client/components/CVSlicer.ts": +/*!****************************************!*\ + !*** ../client/components/CVSlicer.ts ***! + \****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const setup_1 = __webpack_require__(/*! client/schema/setup */ "../client/schema/setup.ts"); +const CVScene_1 = __importDefault(__webpack_require__(/*! ./CVScene */ "../client/components/CVScene.ts")); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +//////////////////////////////////////////////////////////////////////////////// +/** + * Slicing plane vectors (X+, Y+, Z+, X-, Y-, Z-). + */ +const _planes = [ + [-1, 0, 0, 0], + [0, -1, 0, 0], + [0, 0, -1, 0], + [1, 0, 0, 0], + [0, 1, 0, 0], + [0, 0, 1, 0], +]; +/** + * Component controlling global slicing parameters for all [[CVModel2]] components in a scene. + */ +class CVSlicer extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVSlicer.ins); + this.plane = null; + this.axisIndex = -1; + } + get settingProperties() { + return [ + this.ins.enabled, + this.ins.color + ]; + } + get snapshotProperties() { + return [ + this.ins.enabled, + this.ins.axis, + this.ins.position, + this.ins.inverted, + ]; + } + create() { + super.create(); + const scene = this.getGraphComponent(CVScene_1.default); + this.ins.boundingBox.linkFrom(scene.outs.boundingBox); + } + update(context) { + const ins = this.ins; + if (ins.axis.changed) { + const axisIndex = ins.axis.getValidatedValue(); + if (axisIndex === this.axisIndex) { + // if same axis is selected again, invert its orientation + ins.inverted.setValue(!ins.inverted.value); + } + else { + ins.inverted.setValue(false); + this.axisIndex = axisIndex; + } + } + if (!ins.enabled.value && !ins.enabled.changed) { + return false; + } + const axisIndex = ins.axis.getValidatedValue(); + const axisInverted = ins.inverted.value; + const planeIndex = axisIndex + (axisInverted ? 3 : 0); + const boundingBox = this.ins.boundingBox.value; + if (!boundingBox) { + return true; + } + // set components of slicing plane vector + this.plane = _planes[planeIndex]; + const min = boundingBox.min.getComponent(axisIndex); + const max = boundingBox.max.getComponent(axisIndex); + const value = 1 - ins.position.value; + this.plane[3] = axisInverted ? value * (max - min) - max : max - value * (max - min); + const models = this.getGraphComponents(CVModel2_1.default); + // set the slicing plane in the Uber materials of each scene model + models.forEach(model => { + if (model.ins.slicerEnabled.value) { + const object = model.object3D; + object.traverse((mesh) => { + if (mesh.isMesh) { + const material = mesh.material; + if (material.isUberPBRMaterial) { + this.updateMaterial(material); + } + } + }); + } + }); + return true; + } + fromData(data) { + data = data || {}; + this.ins.setValues({ + enabled: data.enabled || false, + axis: setup_1.ESliceAxis[data.axis] || setup_1.ESliceAxis.X, + position: data.position || 0, + inverted: data.inverted || false, + color: data.color || [0, 0.61, 0.87] + }); + } + toData() { + const ins = this.ins; + return { + enabled: ins.enabled.value, + axis: setup_1.ESliceAxis[ins.axis.getValidatedValue()], + position: ins.position.value, + inverted: ins.inverted.value, + color: ins.color.value + }; + } + updateMaterial(material) { + const ins = this.ins; + if (ins.enabled.changed) { + material.enableCutPlane(ins.enabled.value); + material.needsUpdate = true; + } + material.cutPlaneDirection.fromArray(this.plane); + material.cutPlaneColor.fromArray(ins.color.value); + } +} +exports["default"] = CVSlicer; +CVSlicer.typeName = "CVSlicer"; +CVSlicer.text = "Slicer"; +CVSlicer.icon = ""; +CVSlicer.ins = { + enabled: Component_1.types.Boolean("Slice.Enabled"), + axis: Component_1.types.Enum("Slice.Axis", setup_1.ESliceAxis), + position: Component_1.types.Number("Slice.Position", { min: 0, max: 1, preset: 0.5 }), + inverted: Component_1.types.Boolean("Slice.Inverted"), + color: Component_1.types.ColorRGB("Slice.Color", [0, 0.61, 0.87]), + boundingBox: Component_1.types.Object("Scene.BoundingBox", three_1.Box3), +}; + + +/***/ }), + +/***/ "../client/components/CVSnapshots.ts": +/*!*******************************************!*\ + !*** ../client/components/CVSnapshots.ts ***! + \*******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EEasingCurve = void 0; +const CTweenMachine_1 = __importStar(__webpack_require__(/*! @ff/graph/components/CTweenMachine */ "../../libs/ff-graph/source/components/CTweenMachine.ts")); +Object.defineProperty(exports, "EEasingCurve", ({ enumerable: true, get: function () { return CTweenMachine_1.EEasingCurve; } })); +const CLight_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CLight */ "../../libs/ff-scene/source/components/CLight.ts")); +const CVSetup_1 = __importDefault(__webpack_require__(/*! ./CVSetup */ "../client/components/CVSetup.ts")); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const CVTours_1 = __importDefault(__webpack_require__(/*! ./CVTours */ "../client/components/CVTours.ts")); +class CVSnapshots extends CTweenMachine_1.default { + constructor() { + super(...arguments); + this.targetFeatures = {}; + } + create() { + super.create(); + const setup = this.getGraphComponent(CVSetup_1.default); + Object.keys(setup.featureMap).forEach(name => { + this.targetFeatures[name] = false; + }); + this.targetFeatures["models"] = false; + this.targetFeatures["lights"] = false; + this.initializeTargetFeatures(); + } + initializeTargetFeatures() { + const features = this.targetFeatures; + Object.keys(features).forEach(key => features[key] = false); + features["navigation"] = true; + features["reader"] = true; + features["viewer"] = true; + this.updateTargets(); + } + updateTargets() { + const features = this.targetFeatures; + const setup = this.getGraphComponent(CVSetup_1.default); + Object.keys(features).forEach(name => { + const component = setup[name]; + const shouldInclude = features[name]; + if (component) { + this.updateComponentTarget(component, shouldInclude); + } + }); + const models = this.getGraphComponents(CVModel2_1.default); + models.forEach(model => { + this.updateComponentTarget(model.transform, !!features["models"]); + this.updateComponentTarget(model, !!features["models"]); + }); + const lights = this.getGraphComponents(CLight_1.default); + lights.forEach(light => { + this.updateComponentTarget(light.transform, !!features["lights"]); + this.updateComponentTarget(light, !!features["lights"]); + }); + /* + this.targets.forEach((target, index) => { + const component = target.property.group.linkable as Component; + console.log("CVSnapshot.updateTargets - target #%s, component: %s, property: %s", + index, component.displayName, target.property.path); + }); + */ + } + updateComponentTarget(component, include) { + const snapshotProperties = component["snapshotProperties"]; + if (!snapshotProperties) { + return; + } + snapshotProperties.forEach(property => { + const schema = property.schema; + if (!schema.event && property.type !== "object") { + const isIncluded = this.hasTargetProperty(property); + if (include && !isIncluded) { + this.addTargetProperty(property); + } + else if (!include && isIncluded) { + this.removeTargetProperty(property); + } + } + }); + } + fromData(data, pathMap) { + this.clear(); + const features = this.targetFeatures; + const keys = Object.keys(features); + if (data.features) { + keys.forEach(key => features[key] = data.features.indexOf(key) >= 0); + } + else { + this.initializeTargetFeatures(); + } + const missingTargets = new Set(); + data.targets.forEach((target, index) => { + const slashIndex = target.lastIndexOf("/"); + const componentPath = target.substr(0, slashIndex); + const propertyKey = target.substr(slashIndex + 1); + const component = pathMap.get(componentPath); + const property = component ? component.ins[propertyKey] : null; + if (!property) { + console.warn(`missing snapshot target property for '${target}'`); + missingTargets.add(index); + } + else { + this.addTargetProperty(property); + } + }); + data.states.forEach(state => { + if (state.id !== CVTours_1.default.sceneSnapshotId) { + this.setState({ + id: state.id, + curve: state.curve !== undefined ? CTweenMachine_1.EEasingCurve[state.curve] : CTweenMachine_1.EEasingCurve.EaseQuad, + duration: state.duration !== undefined ? state.duration : 2, + threshold: state.threshold !== undefined ? state.threshold : 0.5, + values: state.values.filter((value, index) => !missingTargets.has(index)), + }); + } + }); + } + toData(pathMap) { + const features = this.targetFeatures; + const data = { + features: Object.keys(features).filter(key => features[key]), + targets: this.targets.map(target => { + const component = target.property.group.linkable; + const key = target.property.key; + const componentPath = pathMap.get(component); + if (!componentPath) { + //Array.from(pathMap).forEach(entry => console.log(entry[1], entry[0].displayName)); + throw new Error(`snapshot path not registered for component '${component.displayName}'`); + } + return componentPath + "/" + key; + }), + states: Object.keys(this.states).map(key => { + const state = this.states[key]; + const data = { id: state.id, values: state.values }; + if (state.curve !== CTweenMachine_1.EEasingCurve.EaseQuad) { + data.curve = CTweenMachine_1.EEasingCurve[state.curve]; + } + if (state.duration !== 2) { + data.duration = state.duration; + } + if (state.threshold !== 0.5) { + data.threshold = state.threshold; + } + return data; + }), + }; + if (data.targets.length > 0 && data.states.length > 0) { + return data; + } + return null; + } +} +exports["default"] = CVSnapshots; +CVSnapshots.typeName = "CVSnapshots"; + + +/***/ }), + +/***/ "../client/components/CVStaticAnnotationView.ts": +/*!******************************************************!*\ + !*** ../client/components/CVStaticAnnotationView.ts ***! + \******************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.Annotation = void 0; +const Component_1 = __webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts"); +const HTMLSpriteGroup_1 = __importDefault(__webpack_require__(/*! @ff/three/HTMLSpriteGroup */ "../../libs/ff-three/source/HTMLSpriteGroup.ts")); +const CObject3D_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const Annotation_1 = __importDefault(__webpack_require__(/*! ../models/Annotation */ "../client/models/Annotation.ts")); +exports.Annotation = Annotation_1.default; +const AnnotationFactory_1 = __importDefault(__webpack_require__(/*! ../annotations/AnnotationFactory */ "../client/annotations/AnnotationFactory.ts")); +__webpack_require__(/*! ../annotations/StandardSprite */ "../client/annotations/StandardSprite.ts"); +__webpack_require__(/*! ../annotations/ExtendedSprite */ "../client/annotations/ExtendedSprite.ts"); +__webpack_require__(/*! ../annotations/CircleSprite */ "../client/annotations/CircleSprite.ts"); +class CVStaticAnnotationView extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CVStaticAnnotationView.ins); + //private _activeAnnotation: Annotation = null; + this._annotations = {}; + this._viewports = new Set(); + this._sprites = {}; + this.object3D = new HTMLSpriteGroup_1.default(); + this.object3D.setVisible(false); + } + update(context) { + super.update(context); + const ins = this.ins; + const object3D = this.object3D; + if (ins.unitScale.changed) { + object3D.scale.setScalar(ins.unitScale.value); + object3D.updateMatrix(); + } + if (ins.visible.changed) { + object3D.setVisible(ins.visible.value); + } + return true; + } + tock() { + // if updated, render a second frame to properly update annotation sprites + if (this.updated) { + return true; + } + } + postRender(context) { + const viewport = context.viewport; + if (!this._viewports.has(viewport)) { + viewport.on("dispose", this.onViewportDispose, this); + this._viewports.add(viewport); + } + const spriteGroup = this.object3D; + spriteGroup.render(viewport.overlay, context.camera); + } + dispose() { + this.object3D.dispose(); + this._viewports.forEach(viewport => viewport.off("dispose", this.onViewportDispose, this)); + this._viewports.clear(); + super.dispose(); + } + addAnnotation(annotation) { + this._annotations[annotation.id] = annotation; + this.createSprite(annotation); + this.changed = true; + } + removeAnnotation(annotation) { + const keys = Object.keys(this._annotations); + delete this._annotations[annotation.id]; + this.removeSprite(annotation); + this.changed = true; + } + updateAnnotation(annotation, forceSprite) { + if (forceSprite) { + this.updateSprite(annotation); + } + this.changed = true; + } + onViewportDispose(event) { + const group = this.object3D; + group.disposeHTMLElements(event.viewport.overlay); + } + createSprite(annotation) { + this.removeSprite(annotation); + const sprite = AnnotationFactory_1.default.createInstance(annotation); + this._sprites[annotation.id] = sprite; + this.object3D.add(sprite); + } + removeSprite(annotation) { + const sprite = this._sprites[annotation.id]; + if (sprite) { + sprite.dispose(); + this._sprites[annotation.id] = undefined; + this.object3D.remove(sprite); + } + } + updateSprite(annotation) { + const sprite = this._sprites[annotation.id]; + if (sprite) { + sprite.update(); + } + } +} +exports["default"] = CVStaticAnnotationView; +CVStaticAnnotationView.typeName = "CVStaticAnnotationView"; +CVStaticAnnotationView.ins = { + unitScale: Component_1.types.Number("Transform.UnitScale", { preset: 1, precision: 5 }) + /*activeTags: types.String("Tags.Active"), + title: types.String("Annotation.Title"), + lead: types.String("Annotation.Lead"), + marker: types.String("Annotation.Marker"), + tags: types.String("Annotation.Tags"), + style: types.Option("Annotation.Style", AnnotationFactory.typeNames), + scale: types.Scale("Annotation.Scale", { preset: 1, precision: 3 }), + offset: types.Number("Annotation.Offset", { preset: 0, precision: 3 }), + article: types.Option("Annotation.Article", []), + image: types.String("Annotation.Image"), + imageCredit: types.String("Image.Credit"), + imageAltText: types.String("Image.AltText"), + audioId: types.String("Annotation.AudioID"), + tilt: types.Number("Annotation.Tilt"), + azimuth: types.Number("Annotation.Azimuth"), + color: types.ColorRGB("Annotation.Color"),*/ +}; + + +/***/ }), + +/***/ "../client/components/CVTape.ts": +/*!**************************************!*\ + !*** ../client/components/CVTape.ts ***! + \**************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.ETapeState = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const CObject3D_1 = __importStar(__webpack_require__(/*! @ff/scene/components/CObject3D */ "../../libs/ff-scene/source/components/CObject3D.ts")); +const Pin_1 = __importDefault(__webpack_require__(/*! ../utils/Pin */ "../client/utils/Pin.ts")); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const CVScene_1 = __importDefault(__webpack_require__(/*! client/components/CVScene */ "../client/components/CVScene.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const unitScaleFactor_1 = __importDefault(__webpack_require__(/*! client/utils/unitScaleFactor */ "../client/utils/unitScaleFactor.ts")); +const Helpers_1 = __webpack_require__(/*! client/utils/Helpers */ "../client/utils/Helpers.ts"); +const Annotation_1 = __importDefault(__webpack_require__(/*! ../models/Annotation */ "../client/models/Annotation.ts")); +const CVStaticAnnotationView_1 = __importDefault(__webpack_require__(/*! ./CVStaticAnnotationView */ "../client/components/CVStaticAnnotationView.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _mat3 = new three_1.Matrix3(); +const _vec3a = new three_1.Vector3(); +const _vec3b = new three_1.Vector3(); +const _vec3up = new three_1.Vector3(0, 1, 0); +var ETapeState; +(function (ETapeState) { + ETapeState[ETapeState["SetStart"] = 0] = "SetStart"; + ETapeState[ETapeState["SetEnd"] = 1] = "SetEnd"; +})(ETapeState = exports.ETapeState || (exports.ETapeState = {})); +class CVTape extends CObject3D_1.default { + constructor(node, id) { + super(node, id); + this.ins = this.addInputs(CVTape.tapeIns); + this.outs = this.addOutputs(CVTape.tapeOuts); + this.startPin = null; + this.endPin = null; + this.line = null; + this.annotationView = null; + this.label = null; + this.object3D = new three_1.Group(); + this.startPin = new Pin_1.default(); + this.startPin.matrixAutoUpdate = false; + this.startPin.visible = false; + this.endPin = new Pin_1.default(); + this.endPin.matrixAutoUpdate = false; + this.endPin.visible = false; + const points = []; + points.push(new three_1.Vector3(0, 0, 0)); + points.push(new three_1.Vector3(0, 0, 0)); + const lineGeometry = new three_1.BufferGeometry().setFromPoints(points); + const lineMaterial = new three_1.LineBasicMaterial(); + lineMaterial.depthTest = false; + lineMaterial.transparent = true; + this.line = new three_1.Line(lineGeometry, lineMaterial); + this.line.visible = false; + this.line.frustumCulled = false; + // add distance label + this.annotationView = this.node.createComponent(CVStaticAnnotationView_1.default); + const annotation = this.label = new Annotation_1.default(undefined); + annotation.data.style = "Standard"; + annotation.data.position = [0, 0, 0]; + annotation.data.direction = [0, 0, 0]; + this.annotationView.ins.visible.setValue(false); + this.annotationView.addAnnotation(annotation); + this.object3D.add(this.startPin, this.endPin, this.line); + } + get settingProperties() { + return [ + this.ins.visible, + ]; + } + get snapshotProperties() { + return [ + this.ins.visible, + this.ins.startPosition, + this.ins.startDirection, + this.ins.endPosition, + this.ins.endDirection, + ]; + } + create() { + super.create(); + const scene = this.getGraphComponent(CVScene_1.default); + this.ins.boundingBox.linkFrom(scene.outs.boundingBox); + this.ins.globalUnits.linkFrom(scene.ins.units); + } + dispose() { + this.startPin = null; + this.endPin = null; + this.line = null; + super.dispose(); + } + update(context) { + const lineGeometry = this.line.geometry; + const { startPin, endPin, line, ins } = this; + if (ins.enabled.changed) { + ins.visible.setValue(ins.enabled.value); + } + super.update(context); + // determine pin scale based on scene/model bounding box + if (ins.boundingBox.changed && ins.boundingBox.value) { + ins.boundingBox.value.getSize(_vec3a); + const radius = _vec3a.length() * 0.5; + startPin.scale.setScalar(radius * 0.003); + startPin.updateMatrix(); + endPin.scale.setScalar(radius * 0.003); + endPin.updateMatrix(); + const defaultScale = radius * 0.05; + this.annotationView.ins.unitScale.setValue(defaultScale); + ins.endPosition.set(); // always trigger recalculation + } + // if tape is enabled, listen for pointer events to set tape start/end + if (ins.enabled.changed) { + if (ins.enabled.value) { + this.system.on("pointer-up", this.onPointerUp, this); + this.annotationView.ins.visible.setValue(this.outs.distance.value > 0); + } + else { + this.system.off("pointer-up", this.onPointerUp, this); + this.annotationView.ins.visible.setValue(false); + } + } + if (ins.visible.changed) { + if (ins.visible.value) { + const startPos = ins.startPosition.value; + const endPos = ins.endPosition.value; + if (startPos[0] != endPos[0] || startPos[1] != endPos[1] || startPos[2] != endPos[2]) { + startPin.visible = true; + endPin.visible = true; + line.visible = true; + this.annotationView.ins.visible.setValue(true); + } + } + else { + this.annotationView.ins.visible.setValue(false); + } + } + if (ins.globalUnits.changed) { + this.updateUnitScale(); + } + // update tape start point + if (ins.startPosition.changed || ins.startDirection.changed) { + startPin.position.fromArray(ins.startPosition.value); + _vec3a.fromArray(ins.startDirection.value); + startPin.quaternion.setFromUnitVectors(_vec3up, _vec3a); + startPin.updateMatrix(); + const positions = lineGeometry.attributes.position.array; //Array; + positions[0] = startPin.position.x; + positions[1] = startPin.position.y; + positions[2] = startPin.position.z; + lineGeometry.attributes.position.needsUpdate = true; + this.annotationView.ins.visible.setValue(false); + } + // update tape end point + if (ins.endPosition.changed || ins.endDirection.changed) { + endPin.position.fromArray(ins.endPosition.value); + _vec3a.fromArray(ins.endDirection.value); + endPin.quaternion.setFromUnitVectors(_vec3up, _vec3a); + endPin.updateMatrix(); + const positions = lineGeometry.attributes.position.array; //Array; + positions[3] = endPin.position.x; + positions[4] = endPin.position.y; + positions[5] = endPin.position.z; + lineGeometry.attributes.position.needsUpdate = true; + // update distance between measured points + _vec3a.fromArray(ins.startPosition.value); + _vec3b.fromArray(ins.endPosition.value); + const tapeLength = _vec3a.distanceTo(_vec3b); + this.outs.distance.setValue(tapeLength); + // update distance label + const data = this.label.data; + const scaleFactor = 1 / this.annotationView.ins.unitScale.value; + data.position = [scaleFactor * (positions[0] + positions[3]) / 2.0, scaleFactor * (positions[1] + positions[4]) / 2.0, scaleFactor * (positions[2] + positions[5]) / 2.0]; + const units = this.ins.globalUnits.getOptionText(); + this.label.title = tapeLength.toFixed(2) + " " + units; + this.annotationView.updateAnnotation(this.label, true); + if (tapeLength > 0 && this.ins.visible.value) { + this.annotationView.ins.visible.setValue(true); + } + } + return true; + } + fromData(data) { + this.ins.copyValues({ + visible: data.enabled, // TODO: should probably be visible instead of enabled + /*startPosition: data.startPosition, + startDirection: data.startDirection, + endPosition: data.endPosition, + endDirection: data.endDirection*/ + }); + } + toData() { + const ins = this.ins; + return { + enabled: ins.visible.cloneValue() /*, + startPosition: ins.startPosition.cloneValue(), + startDirection: ins.startDirection.cloneValue(), + endPosition: ins.endPosition.cloneValue(), + endDirection: ins.endDirection.cloneValue()*/ + }; + } + onPointerUp(event) { + if (event.isDragging || !event.component || !event.component.is(CVModel2_1.default)) { + return; + } + // Compensate for any internal transforms the loaded geometry may have + const model = event.component; + const meshTransform = (0, Helpers_1.getMeshTransform)(model.object3D, event.object3D); + const bounds = model.localBoundingBox.clone().applyMatrix4(meshTransform); + // get click position and normal + const worldMatrix = event.object3D.matrixWorld; + _mat3.getNormalMatrix(worldMatrix); + const position = event.view.pickPosition(event, bounds).applyMatrix4(worldMatrix); + const normal = event.view.pickNormal(event).applyMatrix3(_mat3).normalize(); + // update pins and measurement line + const { startPin, endPin, line, ins, outs } = this; + if (outs.state.value === ETapeState.SetStart) { + position.toArray(ins.startPosition.value); + normal.toArray(ins.startDirection.value); + ins.startPosition.set(); + ins.startDirection.set(); + startPin.visible = true; + endPin.visible = false; + line.visible = false; + outs.state.setValue(ETapeState.SetEnd); + } + else { + position.toArray(ins.endPosition.value); + normal.toArray(ins.endDirection.value); + ins.endPosition.set(); + ins.endDirection.set(); + // set end position of tape + startPin.visible = true; + endPin.visible = true; + line.visible = true; + outs.state.setValue(ETapeState.SetStart); + } + } + updateUnitScale() { + const ins = this.ins; + const fromUnits = ins.localUnits.getValidatedValue(); + const toUnits = ins.globalUnits.getValidatedValue(); + this.outs.unitScale.setValue((0, unitScaleFactor_1.default)(fromUnits, toUnits)); + _vec3a.fromArray(ins.startPosition.value); + ins.startPosition.setValue(_vec3a.multiplyScalar(this.outs.unitScale.value).toArray()); + _vec3a.fromArray(ins.endPosition.value); + ins.endPosition.setValue(_vec3a.multiplyScalar(this.outs.unitScale.value).toArray()); + ins.localUnits.setValue(toUnits); + } +} +exports["default"] = CVTape; +CVTape.typeName = "CVTape"; +CVTape.text = "Tape"; +CVTape.icon = ""; +CVTape.tapeIns = { + startPosition: CObject3D_1.types.Vector3("Start.Position"), + startDirection: CObject3D_1.types.Vector3("Start.Direction"), + endPosition: CObject3D_1.types.Vector3("End.Position"), + endDirection: CObject3D_1.types.Vector3("End.Direction"), + boundingBox: CObject3D_1.types.Object("Scene.BoundingBox", three_1.Box3), + globalUnits: CObject3D_1.types.Enum("Model.GlobalUnits", common_1.EUnitType, common_1.EUnitType.cm), + localUnits: CObject3D_1.types.Enum("Model.LocalUnits", common_1.EUnitType, common_1.EUnitType.cm), + enabled: CObject3D_1.types.Boolean("Tape.Enabled", false), +}; +CVTape.tapeOuts = { + state: CObject3D_1.types.Enum("Tape.State", ETapeState), + distance: CObject3D_1.types.Number("Tape.Distance"), + unitScale: CObject3D_1.types.Number("UnitScale", { preset: 1, precision: 5 }) +}; + + +/***/ }), + +/***/ "../client/components/CVTours.ts": +/*!***************************************!*\ + !*** ../client/components/CVTours.ts ***! + \***************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +const CVSnapshots_1 = __importStar(__webpack_require__(/*! ./CVSnapshots */ "../client/components/CVSnapshots.ts")); +const CVAnalytics_1 = __importDefault(__webpack_require__(/*! ./CVAnalytics */ "../client/components/CVAnalytics.ts")); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +const CVSetup_1 = __importDefault(__webpack_require__(/*! ./CVSetup */ "../client/components/CVSetup.ts")); +//////////////////////////////////////////////////////////////////////////////// +class CVTours extends Component_1.default { + constructor() { + super(...arguments); + this.ins = this.addInputs(CVTours.ins); + this.outs = this.addOutputs(CVTours.outs); + this._tours = []; + } + get analytics() { + return this.getMainComponent(CVAnalytics_1.default); + } + get language() { + return this.getGraphComponent(CVLanguageManager_1.default); + } + get setup() { + return this.getGraphComponent(CVSetup_1.default); + } + get snapshots() { + return this.getComponent(CVSnapshots_1.default); + } + get tours() { + return this._tours; + } + get activeSteps() { + const tour = this.activeTour; + return tour ? tour.steps : null; + } + get activeTour() { + return this._tours[this.outs.tourIndex.value]; + } + get activeStep() { + const tour = this.activeTour; + return tour ? tour.steps[this.outs.stepIndex.value] : null; + } + get title() { + const tour = this.activeTour; + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(tour.titles).length === 0) { + tour.titles[common_1.DEFAULT_LANGUAGE] = tour.title; + } + return tour.titles[common_1.ELanguageType[this.language.outs.language.value]] || "undefined"; + } + set title(inTitle) { + const tour = this.activeTour; + tour.titles[common_1.ELanguageType[this.language.outs.language.value]] = inTitle; + } + get lead() { + const tour = this.activeTour; + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(tour.leads).length === 0) { + tour.leads[common_1.DEFAULT_LANGUAGE] = tour.lead; + } + return tour.leads[common_1.ELanguageType[this.language.outs.language.value]] || ""; + } + set lead(inLead) { + const tour = this.activeTour; + tour.leads[common_1.ELanguageType[this.language.outs.language.value]] = inLead; + } + get taglist() { + const tour = this.activeTour; + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(tour.taglist).length === 0) { + if (tour.tags.length > 0) { + tour.taglist[common_1.DEFAULT_LANGUAGE] = tour.tags; + } + } + return tour.taglist[common_1.ELanguageType[this.language.outs.language.value]] || []; + } + set taglist(inTags) { + const tour = this.activeTour; + tour.taglist[common_1.ELanguageType[this.language.outs.language.value]] = inTags; + } + get stepTitle() { + const step = this.activeStep; + if (step) { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(step.titles).length === 0) { + step.titles[common_1.DEFAULT_LANGUAGE] = step.title; + } + return step.titles[common_1.ELanguageType[this.language.outs.language.value]] || "undefined"; + } + else { + return null; + } + } + set stepTitle(inTitle) { + const step = this.activeStep; + if (step) { + step.titles[common_1.ELanguageType[this.language.outs.language.value]] = inTitle; + } + } + create() { + super.create(); + this.language.outs.language.on("value", this.update, this); + } + dispose() { + this.language.outs.language.off("value", this.update, this); + super.dispose(); + } + update(context) { + const { ins, outs } = this; + const tours = this._tours; + const machine = this.snapshots; + const navigation = this.setup.navigation; + if (ins.enabled.changed) { + if (ins.enabled.value) { + // store pre-tour scene state + const state = { + id: CVTours.sceneSnapshotId, + curve: CVSnapshots_1.EEasingCurve.EaseOutQuad, + duration: 1, + threshold: 0, + values: machine.getCurrentValues(), + }; + machine.setState(state); + } + else { + outs.tourIndex.set(); + this.normalizeViewOrbit(CVTours.sceneSnapshotId); + // recall pre-tour scene state + machine.tweenTo(CVTours.sceneSnapshotId, context.secondsElapsed); + machine.deleteState(CVTours.sceneSnapshotId); + return true; + } + } + const tourIndex = Math.min(tours.length - 1, Math.max(-1, ins.tourIndex.value)); + const tour = tours[tourIndex]; + const stepCount = tour ? tour.steps.length : 0; + outs.stepCount.setValue(stepCount); + let nextStepIndex = -1; + if (ins.tourIndex.changed || ins.enabled.changed) { + if (tourIndex !== outs.tourIndex.value) { + nextStepIndex = 0; + } + outs.tourIndex.setValue(tourIndex); + outs.tourTitle.setValue(tour ? this.title : ""); + outs.tourLead.setValue(tour ? this.lead : ""); + } + if (stepCount === 0) { + outs.stepIndex.setValue(-1); + outs.stepTitle.setValue(""); + return true; + } + let tween = true; + if (ins.enabled.changed) { + nextStepIndex = outs.stepIndex.value; + } + if (ins.stepIndex.changed) { + nextStepIndex = Math.min(tour.steps.length - 1, Math.max(0, ins.stepIndex.value)); + tween = false; + } + if (ins.first.changed) { + nextStepIndex = 0; + } + if (ins.next.changed) { + nextStepIndex = outs.stepIndex.value + 1; + // after last step, show tour menu + if (nextStepIndex >= stepCount) { + outs.ending.setValue(true); + outs.tourIndex.setValue(-1); + outs.tourTitle.setValue(""); + outs.tourLead.setValue(""); + outs.stepIndex.set(); + nextStepIndex = -1; + } + } + if (ins.previous.changed) { + // previous step, wrap around when reaching first step + nextStepIndex = (outs.stepIndex.value + stepCount - 1) % stepCount; + } + // normalize orbit on tour start + if (nextStepIndex === 0) { + this.normalizeViewOrbit(tour.steps[0].id); + } + if (nextStepIndex >= 0) { + navigation.setChanged(true); // disable autoZoom + // tween to the next step + const step = tour.steps[nextStepIndex]; + outs.stepIndex.setValue(nextStepIndex); + outs.stepTitle.setValue(this.stepTitle || "undefined"); + machine.ins.id.setValue(step.id); + tween ? machine.ins.tween.set() : machine.ins.recall.set(); + } + return true; + } + fromData(data) { + this._tours = data.map(tour => ({ + title: tour.title, + titles: tour.titles || {}, + steps: tour.steps.map(step => ({ + title: step.title, + titles: step.titles || {}, + id: step.id, + })), + lead: tour.lead || "", + leads: tour.leads || {}, + tags: tour.tags || [], + taglist: tour.taglist || {} + })); + // update langauges used in tours + this._tours.forEach(tour => { + Object.keys(tour.titles).forEach(key => { + this.language.addLanguage(common_1.ELanguageType[key]); + }); + // TODO: Delete when single string properties are phased out + tour.steps.forEach(step => { + if (Object.keys(step.titles).length == 0) { + step.titles[common_1.DEFAULT_LANGUAGE] = step.title || null; + } + }); + }); + this.ins.tourIndex.setValue(-1); + this.outs.count.setValue(this._tours.length); + } + toData() { + if (this._tours.length === 0) { + return null; + } + return this._tours.map(tour => { + const data = { + steps: tour.steps.map(step => { + const tourstep = {}; + tourstep.id = step.id; + if (Object.keys(step.titles).length > 0) { + tourstep.titles = step.titles; + } + else if (step.title) { + tourstep.title = step.title; + } + return tourstep; + }), + }; + if (Object.keys(tour.titles).length > 0) { + data.titles = tour.titles; + } + else if (tour.title) { + data.title = tour.title; + } + if (Object.keys(tour.leads).length > 0) { + data.leads = tour.leads; + } + else if (tour.lead) { + data.lead = tour.lead; + } + if (Object.keys(tour.taglist).length > 0) { + data.taglist = tour.taglist; + } + else if (tour.tags.length > 0) { + data.tags = tour.tags; + } + return data; + }); + } + // helper function to bring saved state orbit into alignment with current view orbit + normalizeViewOrbit(viewId) { + const orbitIdx = this.snapshots.getTargetProperties().findIndex(prop => prop.name == "Orbit"); + const viewState = this.snapshots.getState(viewId); + const currentOrbit = this.snapshots.getCurrentValues()[orbitIdx]; + if (viewState) { + currentOrbit.forEach((n, i) => { + const mult = Math.round((viewState.values[orbitIdx][i] - n) / 360); + this.snapshots.getTargetProperties()[orbitIdx].value[i] += 360 * mult; + }); + } + } +} +exports["default"] = CVTours; +CVTours.typeName = "CVTours"; +CVTours.sceneSnapshotId = "scene-default"; +CVTours.ins = { + enabled: Component_1.types.Boolean("Tours.Enabled"), + tourIndex: Component_1.types.Integer("Tours.Index", -1), + closed: Component_1.types.Event("Tours.Closed"), + stepIndex: Component_1.types.Integer("Step.Index"), + next: Component_1.types.Event("Step.Next"), + previous: Component_1.types.Event("Step.Previous"), + first: Component_1.types.Event("Step.First"), +}; +CVTours.outs = { + count: Component_1.types.Integer("Tours.Count"), + tourIndex: Component_1.types.Integer("Tour.Index", -1), + tourTitle: Component_1.types.String("Tour.Title"), + tourLead: Component_1.types.String("Tour.Lead"), + stepCount: Component_1.types.Integer("Tour.Steps"), + ending: Component_1.types.Boolean("Tour.Ending"), + stepIndex: Component_1.types.Integer("Step.Index"), + stepTitle: Component_1.types.String("Step.Title"), +}; + + +/***/ }), + +/***/ "../client/components/CVViewer.ts": +/*!****************************************!*\ + !*** ../client/components/CVViewer.ts ***! + \****************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const Component_1 = __importStar(__webpack_require__(/*! @ff/graph/Component */ "../../libs/ff-graph/source/Component.ts")); +const CRenderer_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CRenderer */ "../../libs/ff-scene/source/components/CRenderer.ts")); +const setup_1 = __webpack_require__(/*! client/schema/setup */ "../client/schema/setup.ts"); +const model_1 = __webpack_require__(/*! client/schema/model */ "../client/schema/model.ts"); +const CVModel2_1 = __importDefault(__webpack_require__(/*! ./CVModel2 */ "../client/components/CVModel2.ts")); +const CVAnnotationView_1 = __importDefault(__webpack_require__(/*! ./CVAnnotationView */ "../client/components/CVAnnotationView.ts")); +const CVAnalytics_1 = __importDefault(__webpack_require__(/*! ./CVAnalytics */ "../client/components/CVAnalytics.ts")); +const CVLanguageManager_1 = __importDefault(__webpack_require__(/*! ./CVLanguageManager */ "../client/components/CVLanguageManager.ts")); +const CVARManager_1 = __importDefault(__webpack_require__(/*! ./CVARManager */ "../client/components/CVARManager.ts")); +const focusHelpers_1 = __webpack_require__(/*! ../utils/focusHelpers */ "../client/utils/focusHelpers.ts"); +const CVSetup_1 = __importDefault(__webpack_require__(/*! ./CVSetup */ "../client/components/CVSetup.ts")); +//////////////////////////////////////////////////////////////////////////////// +class CVViewer extends Component_1.default { + constructor() { + super(...arguments); + this._rootElement = null; + this._needsAnnoFocus = false; + this.ins = this.addInputs(CVViewer.ins); + this.outs = this.addOutputs(CVViewer.outs); + } + get settingProperties() { + return [ + this.ins.annotationsVisible, + this.ins.activeTags, + this.ins.sortedTags, + this.ins.radioTags, + this.ins.shader, + this.ins.toneMapping, + this.ins.exposure, + this.ins.gamma, + this.ins.isWallMountAR, + this.ins.arScale, + ]; + } + get snapshotProperties() { + return [ + this.ins.annotationsVisible, + this.ins.activeAnnotation, + this.ins.activeTags, + this.ins.shader, + this.ins.exposure, + ]; + } + get analytics() { + return this.getMainComponent(CVAnalytics_1.default); + } + get renderer() { + return this.getMainComponent(CRenderer_1.default); + } + get ar() { + return this.getMainComponent(CVARManager_1.default); + } + get rootElement() { + return this._rootElement; + } + set rootElement(root) { + this._rootElement = root; + } + create() { + super.create(); + this.graph.components.on(CVModel2_1.default, this.onModelComponent, this); + this.graph.components.on(CVAnnotationView_1.default, this.onAnnotationsComponent, this); + this.graph.components.on(CVLanguageManager_1.default, this.onLanguageComponent, this); + this.ar.ins.wallMount.linkFrom(this.ins.isWallMountAR); + this.ar.ins.arScale.linkFrom(this.ins.arScale); + } + dispose() { + this.graph.components.off(CVModel2_1.default, this.onModelComponent, this); + this.graph.components.off(CVAnnotationView_1.default, this.onAnnotationsComponent, this); + this.graph.components.off(CVLanguageManager_1.default, this.onLanguageComponent, this); + super.dispose(); + } + update(context) { + const ins = this.ins; + if (ins.shader.changed) { + const shader = ins.shader.getValidatedValue(); + this.getGraphComponents(CVModel2_1.default).forEach(model => model.ins.shader.setValue(shader)); + } + if (ins.exposure.changed) { + this.renderer.ins.exposure.setValue(ins.exposure.value); + } + if (ins.toneMapping.changed) { + this.renderer.views.forEach(view => view.renderer.toneMapping = ins.toneMapping.value ? three_1.ACESFilmicToneMapping : three_1.NoToneMapping); + const scene = this.renderer.activeScene; + if (scene) { + scene.traverse(object => { + const mesh = object; + if (mesh.isMesh) { + if (Array.isArray(mesh.material)) { + mesh.material.forEach(material => material.needsUpdate = true); + } + else { + mesh.material.needsUpdate = true; + } + } + }); + } + } + if (ins.gamma.changed) { + //this.renderer.ins.gamma.setValue(ins.gamma.value); + } + if (ins.quality.changed) { + const quality = ins.quality.getValidatedValue(); + this.getGraphComponents(CVModel2_1.default).forEach(model => model.ins.quality.setValue(quality)); + } + if (ins.activeAnnotation.changed) { + const id = ins.activeAnnotation.value; + this.getGraphComponents(CVAnnotationView_1.default).forEach(view => view.setActiveAnnotationById(id)); + } + if (ins.annotationExit.changed) { + ins.annotationsVisible.setValue(false); + } + if (ins.annotationsVisible.changed) { + const visible = ins.annotationsVisible.value; + this.getGraphComponents(CVAnnotationView_1.default).forEach(view => view.ins.visible.setValue(visible)); + const setup = this.getGraphComponent(CVSetup_1.default); + if (setup && ins.annotationFocus.value) { + const tourIns = setup.tours.ins; + this._needsAnnoFocus = ins.annotationsVisible.value && !tourIns.enabled.value; + ins.annotationFocus.setValue(false); + } + } + if (ins.activeTags.changed) { + const tags = ins.activeTags.value; + this.getGraphComponents(CVAnnotationView_1.default).forEach(view => view.ins.activeTags.setValue(tags)); + this.getGraphComponents(CVModel2_1.default).forEach(model => model.ins.activeTags.setValue(tags)); + } + if (ins.sortedTags.changed) { + this.refreshTagCloud(); + } + return true; + } + // preRender(context) + // { + // const qualityName = this.ins.quality.getOptionText(); + // context.viewport.overlay.setLabel(ELocation.BottomRight, "quality", `Quality: ${qualityName}`); + // } + tock() { + if (this._needsAnnoFocus) { + let elem = null; + if (this.outs.tagCloud.value.length > 0) { // handle annotation tag groups + const tagElement = this.rootElement.shadowRoot.querySelector('.sv-tag-buttons'); + elem = tagElement.getElementsByClassName("ff-button")[0]; + } + else { + const overlayElement = this.rootElement.shadowRoot.querySelector('ff-viewport-overlay'); + elem = overlayElement.querySelector('[tabindex="0"]'); + } + if (elem) { + elem.focus(); + } + this._needsAnnoFocus = false; + } + return false; + } + fromData(data) { + const ins = this.ins; + ins.copyValues({ + shader: setup_1.EShaderMode[data.shader] || setup_1.EShaderMode.Default, + exposure: data.exposure !== undefined ? data.exposure : ins.exposure.schema.preset, + toneMapping: data.toneMapping || false, + gamma: data.gamma !== undefined ? data.gamma : ins.gamma.schema.preset, + isWallMountAR: data.isWallMountAR || false, + arScale: data.arScale || 1.0, + annotationsVisible: !!data.annotationsVisible, + activeTags: data.activeTags || "", + sortedTags: data.sortedTags || "", + radioTags: data.radioTags !== undefined ? !!data.radioTags : ins.radioTags.schema.preset, + }); + } + toData() { + const ins = this.ins; + const data = { + shader: setup_1.EShaderMode[ins.shader.value], + exposure: ins.exposure.value, + toneMapping: ins.toneMapping.value, + gamma: ins.gamma.value, + isWallMountAR: ins.isWallMountAR.value, + arScale: ins.arScale.value + }; + if (ins.annotationsVisible.value) { + data.annotationsVisible = true; + } + if (ins.activeTags.value) { + data.activeTags = ins.activeTags.value; + } + if (ins.sortedTags.value) { + data.sortedTags = ins.sortedTags.value; + } + if (ins.radioTags.value) { + data.radioTags = ins.radioTags.value; + } + return data; + } + refreshTagCloud() { + const tagCloud = new Set(); + const models = this.getGraphComponents(CVModel2_1.default); + models.forEach(model => { + const tags = model.ins.tags.value.split(",").map(tag => tag.trim()).filter(tag => tag); + tags.forEach(tag => tagCloud.add(tag)); + }); + const views = this.getGraphComponents(CVAnnotationView_1.default); + views.forEach(component => { + const annotations = component.getAnnotations(); + annotations.forEach(annotation => { + const tags = annotation.tags; + tags.forEach(tag => { + tagCloud.add(tag); + }); + }); + }); + const tagArray = Array.from(tagCloud); + const sortedTags = this.ins.sortedTags.value.split(",").map(tag => tag.trim()).filter(tag => tag); + tagArray.sort((a, b) => { + const aIndex = sortedTags.indexOf(a); + const bIndex = sortedTags.indexOf(b); + return aIndex < bIndex ? -1 : (aIndex > bIndex ? 1 : 0); + }); + this.outs.tagCloud.setValue(tagArray.join(", ")); + // refresh tag display + this.ins.activeTags.set(); + this.ins.annotationsVisible.set(); + if (ENV_DEVELOPMENT) { + console.log("CVViewer.refreshTagCloud - %s", tagArray.join(", ")); + } + } + onAnnotationClick(event) { + const id = event.annotation ? event.annotation.id : ""; + this.ins.activeAnnotation.setValue(id); + this.rootElement.dispatchEvent(new CustomEvent('annotation-active', { detail: id })); + } + onModelComponent(event) { + const component = event.object; + if (event.add) { + component.on("tag-update", this.refreshTagCloud, this); + component.on("model-load", this.onModelLoad, this); + } + else if (event.remove) { + component.off("tag-update", this.refreshTagCloud, this); + component.off("model-load", this.onModelLoad, this); + } + } + onAnnotationsComponent(event) { + const component = event.object; + if (event.add) { + component.on("tag-update", this.refreshTagCloud, this); + component.on("active-tag-update", this.focusTags, this); + component.on("click", this.onAnnotationClick, this); + component.ins.visible.setValue(this.ins.annotationsVisible.value); + } + else if (event.remove) { + component.off("tag-update", this.refreshTagCloud, this); + component.off("active-tag-update", this.focusTags, this); + component.off("click", this.onAnnotationClick, this); + } + } + onLanguageComponent(event) { + const component = event.object; + if (event.add) { + component.on("tag-update", this.refreshTagCloud, this); + } + else if (event.remove) { + component.off("tag-update", this.refreshTagCloud, this); + } + } + onModelLoad(event) { + this.rootElement.dispatchEvent(new CustomEvent('model-load', { detail: model_1.EDerivativeQuality[event.quality] })); + this.refreshTagCloud(); + } + focusTags() { + const ins = this.ins; + const setup = this.getGraphComponent(CVSetup_1.default); + if (setup && setup.tours.ins.enabled.value) { + return; + } + const overlayElement = this.rootElement.shadowRoot.querySelector('ff-viewport-overlay'); + const elems = (0, focusHelpers_1.getFocusableElements)(overlayElement); + if (ins.annotationFocus.value && elems.length > 0) { + elems[0].focus(); + ins.annotationFocus.setValue(false); + } + } +} +exports["default"] = CVViewer; +CVViewer.typeName = "CVViewer"; +CVViewer.text = "Viewer"; +CVViewer.icon = ""; +CVViewer.ins = { + annotationsVisible: Component_1.types.Boolean("Annotations.Visible"), + annotationExit: Component_1.types.Event("Annotations.Exit"), + annotationFocus: Component_1.types.Boolean("Annotations.Focus", false), + activeAnnotation: Component_1.types.String("Annotations.ActiveId"), + activeTags: Component_1.types.String("Tags.Active"), + sortedTags: Component_1.types.String("Tags.Sorted"), + radioTags: Component_1.types.Boolean("Tags.Radio"), + shader: Component_1.types.Enum("Renderer.Shader", setup_1.EShaderMode), + toneMapping: Component_1.types.Boolean("Renderer.ToneMapping", false), + exposure: Component_1.types.Number("Renderer.Exposure", 1), + gamma: Component_1.types.Number("Renderer.Gamma", 2), + quality: Component_1.types.Enum("Models.Quality", model_1.EDerivativeQuality, model_1.EDerivativeQuality.High), + isWallMountAR: Component_1.types.Boolean("AR.IsWallMount", false), + arScale: Component_1.types.Number("AR.Scale", 1.0) +}; +CVViewer.outs = { + tagCloud: Component_1.types.String("Tags.Cloud"), +}; + + +/***/ }), + +/***/ "../client/components/lights/CVDirectionalLight.ts": +/*!*********************************************************!*\ + !*** ../client/components/lights/CVDirectionalLight.ts ***! + \*********************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const CDirectionalLight_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CDirectionalLight */ "../../libs/ff-scene/source/components/CDirectionalLight.ts")); +const CLight_1 = __webpack_require__(/*! @ff/scene/components/CLight */ "../../libs/ff-scene/source/components/CLight.ts"); +//////////////////////////////////////////////////////////////////////////////// +class CVDirectionalLight extends CDirectionalLight_1.default { + get settingProperties() { + return [ + this.ins.color, + this.ins.intensity, + this.ins.shadowEnabled, + this.ins.shadowSize, + this.ins.shadowResolution, + this.ins.shadowBlur, + ]; + } + get snapshotProperties() { + return [ + this.ins.color, + this.ins.intensity, + ]; + } + dispose() { + if (this.ins.shadowEnabled.value && this.light.shadow.map) { + this.light.shadow.map.dispose(); + } + super.dispose(); + } + fromDocument(document, node) { + if (!isFinite(node.light)) { + throw new Error("light property missing in node"); + } + const data = document.lights[node.light]; + const ins = this.ins; + if (data.type !== "directional") { + throw new Error("light type mismatch: not a directional light"); + } + ins.copyValues({ + color: data.color !== undefined ? data.color : ins.color.schema.preset, + intensity: data.intensity !== undefined ? data.intensity : ins.intensity.schema.preset, + position: ins.position.schema.preset, + target: ins.target.schema.preset, + shadowEnabled: data.shadowEnabled || false, + shadowSize: data.shadowSize !== undefined ? data.shadowSize : ins.shadowSize.schema.preset, + shadowResolution: data.shadowResolution !== undefined ? CLight_1.EShadowMapResolution[data.shadowResolution] || 0 : ins.shadowResolution.schema.preset, + shadowBlur: data.shadowBlur !== undefined ? data.shadowBlur : ins.shadowBlur.schema.preset, + }); + return node.light; + } + toDocument(document, node) { + const ins = this.ins; + const data = { + color: ins.color.cloneValue(), + intensity: ins.intensity.value + }; + data.type = CVDirectionalLight.type; + if (ins.shadowEnabled.value) { + data.shadowEnabled = true; + if (!ins.shadowSize.isDefault()) { + data.shadowSize = ins.shadowSize.value; + } + if (!ins.shadowBlur.isDefault()) { + data.shadowBlur = ins.shadowBlur.value; + } + if (!ins.shadowResolution.isDefault()) { + data.shadowResolution = CLight_1.EShadowMapResolution[ins.shadowResolution.value]; + } + } + document.lights = document.lights || []; + const lightIndex = document.lights.length; + document.lights.push(data); + return lightIndex; + } +} +exports["default"] = CVDirectionalLight; +CVDirectionalLight.typeName = "CVDirectionalLight"; +CVDirectionalLight.type = "directional"; +CVDirectionalLight.text = "Directional Light"; +CVDirectionalLight.icon = "sun"; + + +/***/ }), + +/***/ "../client/components/lights/CVLight.ts": +/*!**********************************************!*\ + !*** ../client/components/lights/CVLight.ts ***! + \**********************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.ELightType = exports.CLight = void 0; +const CLight_1 = __importDefault(__webpack_require__(/*! @ff/scene/components/CLight */ "../../libs/ff-scene/source/components/CLight.ts")); +exports.CLight = CLight_1.default; +var ELightType; +(function (ELightType) { + ELightType[ELightType["directional"] = 0] = "directional"; + ELightType[ELightType["point"] = 1] = "point"; + ELightType[ELightType["spot"] = 2] = "spot"; + ELightType[ELightType["ambient"] = 3] = "ambient"; + ELightType[ELightType["hemisphere"] = 4] = "hemisphere"; + ELightType[ELightType["rect"] = 5] = "rect"; +})(ELightType = exports.ELightType || (exports.ELightType = {})); + + +/***/ }), + +/***/ "../client/constants.ts": +/*!******************************!*\ + !*** ../client/constants.ts ***! + \******************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +//import * as WebXR from "./types/WebXR"; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.IS_ANDROID = exports.IS_CHROMEOS = exports.IS_AR_QUICKLOOK_CANDIDATE = exports.IS_WKWEBVIEW = exports.IS_IOS = exports.IS_MOBILE = exports.IS_WEBXR_AR_CANDIDATE = exports.HAS_WEBXR_HIT_TEST_API = exports.HAS_WEBXR_DEVICE_API = void 0; +//*****************************************************************// +// Constants from +// https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/constants.ts +exports.HAS_WEBXR_DEVICE_API = navigator.xr != null && + self.XRSession != null && navigator.xr.isSessionSupported != null; +exports.HAS_WEBXR_HIT_TEST_API = exports.HAS_WEBXR_DEVICE_API && self.XRSession.prototype.requestHitTestSource; +//export const HAS_RESIZE_OBSERVER = self.ResizeObserver != null; +//export const HAS_INTERSECTION_OBSERVER = self.IntersectionObserver != null; +exports.IS_WEBXR_AR_CANDIDATE = exports.HAS_WEBXR_HIT_TEST_API; +exports.IS_MOBILE = (() => { + const userAgent = navigator.userAgent || navigator.vendor || self.opera; + let check = false; + // eslint-disable-next-line + if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i + .test(userAgent) || + /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i + .test(userAgent.substr(0, 4))) { + check = true; + } + return check; +})(); +exports.IS_IOS = (/iPad|iPhone|iPod/.test(navigator.userAgent) && !self.MSStream) || + (navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1); +exports.IS_WKWEBVIEW = Boolean(window.webkit && window.webkit.messageHandlers); +// If running in iOS Safari proper, and not within a WKWebView component instance, check for ARQL feature support. +// Otherwise, if running in a WKWebView instance, check for known ARQL compatible iOS browsers, including: +// Chrome (CriOS), Edge (EdgiOS), Firefox (FxiOS), Google App (GSA), DuckDuckGo (DuckDuckGo). +// All other iOS browsers / apps will fail by default. +exports.IS_AR_QUICKLOOK_CANDIDATE = (() => { + if (exports.IS_IOS) { + if (!exports.IS_WKWEBVIEW) { + const tempAnchor = document.createElement('a'); + return Boolean(tempAnchor.relList && tempAnchor.relList.supports && tempAnchor.relList.supports('ar')); + } + else { + return Boolean(/CriOS\/|EdgiOS\/|FxiOS\/|GSA\/|DuckDuckGo\//.test(navigator.userAgent)); + } + } + else { + return false; + } +})(); +exports.IS_CHROMEOS = /\bCrOS\b/.test(navigator.userAgent); +exports.IS_ANDROID = /android/i.test(navigator.userAgent); +//*****************************************************************// + + +/***/ }), + +/***/ "../client/io/FileReader.ts": +/*!**********************************!*\ + !*** ../client/io/FileReader.ts ***! + \**********************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +//////////////////////////////////////////////////////////////////////////////// +/** + * Most generic loader, for files that require little to no processing. + * In particular text/html/json files. + */ +class FileReader { + constructor(loadingManager) { + this._loadingManager = loadingManager; + } + async getJSON(url) { + this._loadingManager.itemStart(url); + return fetch(url, { + headers: { + "Accept": "application/json" + } + }).then(result => { + if (!result.ok) { + this._loadingManager.itemError(url); + this._loadingManager.itemEnd(url); + throw new Error(`failed to fetch from '${url}', status: ${result.status} ${result.statusText}`); + } + this._loadingManager.itemEnd(url); + return result.json(); + }); + } + /** + * Get text. Will prefer text/html over text/plain if url ends with .html. + */ + async getText(url) { + //this._loadingManager.itemStart(url); + return fetch(url, { + headers: { + "Accept": url.endsWith(".html") ? "text/html" : "text/plain" + } + }).then(result => { + if (!result.ok) { + //this._loadingManager.itemError(url); + //this._loadingManager.itemEnd(url); + throw new Error(`failed to fetch from '${url}', status: ${result.status} ${result.statusText}`); + } + //this._loadingManager.itemEnd(url); + return result.text(); + }); + } +} +exports["default"] = FileReader; + + +/***/ }), + +/***/ "../client/io/FontReader.ts": +/*!**********************************!*\ + !*** ../client/io/FontReader.ts ***! + \**********************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const CVAssetReader_1 = __webpack_require__(/*! ../components/CVAssetReader */ "../client/components/CVAssetReader.ts"); +class FontReader { + constructor(loadingManager) { + this._customFontPath = null; + this._loadingManager = loadingManager; + this._textureLoader = new three_1.TextureLoader(loadingManager); + this._cache = {}; + } + set fontPath(path) { + this._customFontPath = path; + } + get fontPath() { + return this._customFontPath; + } + get(url) { + return this._cache[url]; + } + async load(url) { + if (this._cache[url]) { + return Promise.resolve(this._cache[url]); + } + this._loadingManager.itemStart(url); + const customUrl = this.fontPath; + const descriptorUrl = customUrl ? customUrl + url + ".json" : CVAssetReader_1.DEFAULT_SYSTEM_ASSET_PATH + url + ".json"; + const bitmapUrl = customUrl ? customUrl + url + ".png" : CVAssetReader_1.DEFAULT_SYSTEM_ASSET_PATH + url + ".png"; + const loadDescriptor = fetch(descriptorUrl, { + headers: { + "Accept": "application/json" + } + }).then(result => { + if (!result.ok) { + this._loadingManager.itemError(url); + throw new Error(`failed to load bitmap font descriptor: '${descriptorUrl}', status: ${result.status} ${result.statusText}`); + } + return result.json(); + }); + const loadBitmap = new Promise((resolve, reject) => { + this._textureLoader.load(bitmapUrl, texture => { + if (texture) { + return resolve(texture); + } + return reject(new Error(`failed to load font texture from '${bitmapUrl}'`)); + }); + }); + return Promise.all([loadDescriptor, loadBitmap]) + .then(result => { + const font = { + descriptor: result[0], + texture: result[1], + }; + this._cache[url] = font; // TODO: Revisit caching - this doesn't do much for us + this._loadingManager.itemEnd(url); + return font; + }); + } +} +exports["default"] = FontReader; + + +/***/ }), + +/***/ "../client/io/GeometryReader.ts": +/*!**************************************!*\ + !*** ../client/io/GeometryReader.ts ***! + \**************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const OBJLoader_js_1 = __webpack_require__(/*! three/examples/jsm/loaders/OBJLoader.js */ "../../node_modules/three/examples/jsm/loaders/OBJLoader.js"); +const PLYLoader_js_1 = __webpack_require__(/*! three/examples/jsm/loaders/PLYLoader.js */ "../../node_modules/three/examples/jsm/loaders/PLYLoader.js"); +//////////////////////////////////////////////////////////////////////////////// +class GeometryReader { + constructor(loadingManager) { + this.objLoader = new OBJLoader_js_1.OBJLoader(loadingManager); + this.plyLoader = new PLYLoader_js_1.PLYLoader(loadingManager); + } + isValid(url) { + const extension = url.split(".").pop().toLowerCase(); + return GeometryReader.extensions.indexOf(extension) >= 0; + } + get(url) { + const extension = url.split(".").pop().toLowerCase(); + return new Promise((resolve, reject) => { + if (extension === "obj") { + this.objLoader.load(url, result => { + const geometry = result.children[0].geometry; + if (geometry && geometry.type === "Geometry" || geometry.type === "BufferGeometry") { + return resolve(geometry); + } + return reject(new Error(`Can't parse geometry from '${url}'`)); + }); + } + else if (extension === "ply") { + this.plyLoader.load(url, geometry => { + if (geometry && geometry.type === "Geometry" || geometry.type === "BufferGeometry") { + return resolve(geometry); + } + return reject(new Error(`Can't parse geometry from '${url}'`)); + }); + } + else { + throw new Error(`Can't load geometry, unknown extension: '${extension}' in '${url}'`); + } + }); + } +} +exports["default"] = GeometryReader; +GeometryReader.extensions = ["obj", "ply"]; + + +/***/ }), + +/***/ "../client/io/ModelReader.ts": +/*!***********************************!*\ + !*** ../client/io/ModelReader.ts ***! + \***********************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +//import resolvePathname from "resolve-pathname"; +const UberPBRAdvMaterial_1 = __importDefault(__webpack_require__(/*! client/shaders/UberPBRAdvMaterial */ "../client/shaders/UberPBRAdvMaterial.ts")); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const DRACOLoader_js_1 = __webpack_require__(/*! three/examples/jsm/loaders/DRACOLoader.js */ "../../node_modules/three/examples/jsm/loaders/DRACOLoader.js"); +const meshopt_decoder_module_js_1 = __webpack_require__(/*! three/examples/jsm/libs/meshopt_decoder.module.js */ "../../node_modules/three/examples/jsm/libs/meshopt_decoder.module.js"); +const GLTFLoader_js_1 = __webpack_require__(/*! three/examples/jsm/loaders/GLTFLoader.js */ "../../node_modules/three/examples/jsm/loaders/GLTFLoader.js"); +const KTX2Loader_js_1 = __webpack_require__(/*! three/examples/jsm/loaders/KTX2Loader.js */ "../../node_modules/three/examples/jsm/loaders/KTX2Loader.js"); +const UberPBRMaterial_1 = __importDefault(__webpack_require__(/*! ../shaders/UberPBRMaterial */ "../client/shaders/UberPBRMaterial.ts")); +const CVAssetReader_1 = __webpack_require__(/*! client/components/CVAssetReader */ "../client/components/CVAssetReader.ts"); +//////////////////////////////////////////////////////////////////////////////// +class ModelReader { + constructor(loadingManager, renderer) { + this.loading = {}; + this.customDracoPath = null; + this.queue = Promise.resolve(); + this.loadingManager = loadingManager; + const dracoLoader = new DRACOLoader_js_1.DRACOLoader(); + dracoLoader.setDecoderPath(CVAssetReader_1.DEFAULT_SYSTEM_ASSET_PATH + "/js/draco/"); + this.renderer = renderer; + this.gltfLoader = new GLTFLoader_js_1.GLTFLoader(loadingManager); + this.gltfLoader.setDRACOLoader(dracoLoader); + this.gltfLoader.setMeshoptDecoder(meshopt_decoder_module_js_1.MeshoptDecoder); + const ktx2Loader = new KTX2Loader_js_1.KTX2Loader(this.loadingManager); + ktx2Loader.setTranscoderPath(CVAssetReader_1.DEFAULT_SYSTEM_ASSET_PATH + "/js/basis/"); + this.gltfLoader.setKTX2Loader(ktx2Loader); + setTimeout(() => { + //Allow an update to happen. @todo check how robust it is + ktx2Loader.detectSupport(this.renderer.views[0].renderer); + }, 0); + } + set dracoPath(path) { + this.customDracoPath = path; + if (this.gltfLoader.dracoLoader !== null) { + this.gltfLoader.dracoLoader.setDecoderPath(this.customDracoPath); + } + } + setAssetPath(path) { + path = path.endsWith("/") ? path.slice(0, -1) : path; + if (!this.customDracoPath) + this.dracoPath = `${path}/js/draco/`; + /** + * GLTFLoader.ktx2Loader has been here for a long time but only added to types definitions in r165 + * We wait until now to require it because renderer.views is not defined until after update + */ + this.gltfLoader.ktx2Loader.setTranscoderPath(`${path}/js/basis/`); + } + dispose() { + this.gltfLoader.dracoLoader.dispose(); + this.gltfLoader.ktx2Loader.dispose(); // TODO: Update type definitions for loader access + this.gltfLoader.setDRACOLoader(null); + this.gltfLoader.setKTX2Loader(null); + this.gltfLoader = null; + } + isValid(url) { + const extension = url.split(".").pop().toLowerCase(); + return ModelReader.extensions.indexOf(extension) >= 0; + } + isValidMimeType(mimeType) { + return ModelReader.mimeTypes.indexOf(mimeType) >= 0; + } + get(url, { signal } = {}) { + let resourcePath = three_1.LoaderUtils.extractUrlBase(url); + return this.loadModel(url, { signal }) + .then(data => this.gltfLoader.parseAsync(data, resourcePath)) + .then(gltf => this.createModelGroup(gltf)); + } + /** + * + * extracted from GLTFLoader https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/GLTFLoader.js#L186 + * Adds an abort capability while waiting for [THREE.js #23070](https://github.com/mrdoob/three.js/pull/23070) + * This implementation does not quite match what is proposed there because it allows _some_ duplicate requests to be aborted without aborting the `fetch` + */ + async loadModel(url, { signal } = {}) { + var _a; + // Tells the LoadingManager to track an extra item, which resolves after + // the model is fully loaded. This means the count of items loaded will + // be incorrect, but ensures manager.onLoad() does not fire early. + if (signal) { + const onAbort = () => { + var _a, _b; + const idx = (_b = (_a = this.loading[url]) === null || _a === void 0 ? void 0 : _a.listeners.findIndex(l => l.signal === signal)) !== null && _b !== void 0 ? _b : -1; + if (idx == -1) + return; + const { onerror } = this.loading[url].listeners.splice(idx, 1)[0]; + onerror(new DOMException(signal.reason, "AbortError")); + if (this.loading[url].listeners.length == 0) { + ENV_DEVELOPMENT && console.debug("Abort request for URL : ", url); + this.loading[url].abortController.abort(); + } + else { + ENV_DEVELOPMENT && console.debug("Abort listener for URL : %s (%d)", url, this.loading[url].listeners.length); + } + }; + signal.addEventListener("abort", onAbort); + } + if (!((_a = this.loading[url]) === null || _a === void 0 ? void 0 : _a.listeners.length)) { + this.loadingManager.itemStart(url); + this.loading[url] = { listeners: [], abortController: new AbortController() }; + fetch(url, { + signal: this.loading[url].abortController.signal, + }).then(r => { + if (!r.ok) { + throw new Error(`fetch for "${r.url}" responded with ${r.status}: ${r.statusText}`); + } + //Skip all the progress tracking from FileLoader since we don't use it. + return r.arrayBuffer(); + }).then(data => { + this.loadingManager.itemEnd(url); + this.loading[url].listeners.forEach(({ onload }) => onload(data)); + }, (e) => { + this.loading[url].listeners.forEach(({ onerror }) => onerror(e)); + if (e.name != "AbortError" && e.name != "ABORT_ERR") { + console.error(e); + this.loadingManager.itemError(url); + } + this.loadingManager.itemEnd(url); + }).finally(() => { + delete this.loading[url]; + }); + } + return new Promise((onload, onerror) => { + this.loading[url].listeners.push({ onload, onerror, signal }); + }); + } + async createModelGroup(gltf) { + var _a, _b; + const scene = gltf.scene; + let textures = []; + scene.traverse((object) => { + if (object.type === "Mesh") { + const mesh = object; + mesh.castShadow = true; + const material = mesh.material; + if (material.map) { + material.map.colorSpace = three_1.SRGBColorSpace; + } + mesh.geometry.computeBoundingBox(); + const uberMat = material.type === "MeshPhysicalMaterial" ? new UberPBRAdvMaterial_1.default() : new UberPBRMaterial_1.default(); + if (material.flatShading) { + mesh.geometry.computeVertexNormals(); + material.flatShading = false; + console.warn("Normals unavailable so they have been calculated. For best outcomes, please provide normals with geometry."); + } + // copy properties from previous material + if (material.type === "MeshPhysicalMaterial" || material.type === "MeshStandardMaterial") { + uberMat.copy(material); + } + // check if the material's normal map uses object space (indicated in glTF extras) + if (material.userData["objectSpaceNormals"]) { + uberMat.enableObjectSpaceNormalMap(true); + if (ENV_DEVELOPMENT) { + console.log("ModelReader.createModelGroup - objectSpaceNormals: ", true); + } + } + for (let prop in uberMat) { + if (!(uberMat[prop] instanceof three_1.Texture)) + continue; + textures.push(uberMat[prop]); + } + mesh.material = uberMat; + } + }); + const webRenderer = (_b = (_a = this.renderer) === null || _a === void 0 ? void 0 : _a.views[0]) === null || _b === void 0 ? void 0 : _b.renderer; + for (let tex of textures) { + if (!tex) + continue; + this.queue = this.queue.then(() => new Promise((resolve => { + requestAnimationFrame(() => { + webRenderer.initTexture(tex); + resolve(); + }); + }))); + } + await this.queue; + await this.renderer.views[0].renderer.compileAsync(scene, this.renderer.activeCamera, this.renderer.activeScene); + return scene; + } +} +exports["default"] = ModelReader; +ModelReader.extensions = ["gltf", "glb"]; +ModelReader.mimeTypes = ["model/gltf+json", "model/gltf-binary"]; + + +/***/ }), + +/***/ "../client/io/TextureReader.ts": +/*!*************************************!*\ + !*** ../client/io/TextureReader.ts ***! + \*************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +class TextureReader { + constructor(loadingManager) { + this.textureLoader = new three_1.TextureLoader(loadingManager); + } + isValid(url) { + const extension = url.split(".").pop().toLowerCase(); + return TextureReader.extensions.indexOf(extension) >= 0; + } + isValidMimeType(mimeType) { + return TextureReader.mimeTypes.indexOf(mimeType) >= 0; + } + get(url) { + return new Promise((resolve, reject) => { + this.textureLoader.load(url, texture => { + resolve(texture); + }, null, errorEvent => { + console.error(errorEvent); + reject(new Error(errorEvent.message)); + }); + }); + } + getImmediate(url) { + return this.textureLoader.load(url, null, null, errorEvent => { + console.error(errorEvent); + }); + } +} +exports["default"] = TextureReader; +TextureReader.extensions = ["jpg", "png"]; +TextureReader.mimeTypes = ["image/jpeg", "image/png"]; + + +/***/ }), + +/***/ "../client/models/Annotation.ts": +/*!**************************************!*\ + !*** ../client/models/Annotation.ts ***! + \**************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Document_1 = __importDefault(__webpack_require__(/*! @ff/core/Document */ "../../libs/ff-core/source/Document.ts")); +const AnnotationFactory_1 = __importDefault(__webpack_require__(/*! client/annotations/AnnotationFactory */ "../client/annotations/AnnotationFactory.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +class Annotation extends Document_1.default { + constructor() { + super(...arguments); + this._language = common_1.ELanguageType.EN; + this._leadChanged = false; + } + get title() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.titles).length === 0) { + this.data.titles[common_1.DEFAULT_LANGUAGE] = this.data.title; + } + return this.data.titles[common_1.ELanguageType[this.language]] || "undefined"; + } + set title(inTitle) { + this.data.titles[common_1.ELanguageType[this.language]] = inTitle; + this.update(); + } + get lead() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.leads).length === 0) { + this.data.leads[common_1.DEFAULT_LANGUAGE] = this.data.lead; + } + return this.data.leads[common_1.ELanguageType[this.language]] || ""; + } + set lead(inLead) { + this.data.leads[common_1.ELanguageType[this.language]] = inLead; + this.update(); + } + get tags() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.taglist).length === 0) { + if (this.data.tags.length > 0) { + this.data.taglist[common_1.DEFAULT_LANGUAGE] = this.data.tags; + } + } + return this.data.taglist[common_1.ELanguageType[this.language]] || []; + } + set tags(inTags) { + this.data.taglist[common_1.ELanguageType[this.language]] = inTags; + this.update(); + } + get language() { + return this._language; + } + set language(newLanguage) { + this._language = newLanguage; + } + get imageCredit() { + return this.data.imageCredit[common_1.ELanguageType[this.language]] || ""; + } + set imageCredit(inCredit) { + this.data.imageCredit[common_1.ELanguageType[this.language]] = inCredit; + this.update(); + } + get imageAltText() { + return this.data.imageAltText[common_1.ELanguageType[this.language]] || ""; + } + set imageAltText(inAlt) { + this.data.imageAltText[common_1.ELanguageType[this.language]] = inAlt; + this.update(); + } + // Supports backwards compatibility for annotations pre-length limit + get leadChanged() { + return this._leadChanged; + } + set leadChanged(value) { + this._leadChanged = value; + } + static fromJSON(json) { + return new Annotation(json); + } + init() { + return { + id: Document_1.default.generateId(), + title: "New Annotation", + titles: {}, + lead: "", + leads: {}, + marker: "", + tags: [], + taglist: {}, + articleId: "", + imageUri: "", + imageCredit: {}, + imageAltText: {}, + audioId: "", + viewId: "", + style: AnnotationFactory_1.default.defaultTypeName, + visible: true, + expanded: false, + position: null, + direction: null, + scale: 1, + offset: 0, + tilt: 0, + azimuth: 0, + color: [0, 0.61, 0.87], + zoneIndex: -1, + }; + } + deflate(data, json) { + json.id = data.id; + if (Object.keys(this.data.titles).length > 0) { + json.titles = {}; + Object.keys(this.data.titles).forEach(key => { + json.titles[key] = data.titles[key]; + }); + } + else if (data.title) { + json.title = data.title; + } + if (Object.keys(this.data.leads).length > 0) { + json.leads = {}; + Object.keys(this.data.leads).forEach(key => { + json.leads[key] = data.leads[key]; + }); + } + else if (data.lead) { + json.lead = data.lead; + } + if (data.marker) { + json.marker = data.marker; + } + if (Object.keys(this.data.taglist).length > 0) { + json.taglist = {}; + Object.keys(this.data.taglist).forEach(key => { + json.taglist[key] = data.taglist[key].slice(); + }); + } + else if (data.tags.length > 0) { + json.tags = data.tags; + } + if (data.articleId) { + json.articleId = data.articleId; + } + if (data.imageUri) { + json.imageUri = data.imageUri; + } + if (data.imageUri) { + json.imageUri = data.imageUri; + } + if (Object.keys(this.data.imageCredit).length > 0) { + json.imageCredit = {}; + Object.keys(this.data.imageCredit).forEach(key => { + json.imageCredit[key] = data.imageCredit[key]; + }); + } + if (Object.keys(this.data.imageAltText).length > 0) { + json.imageAltText = {}; + Object.keys(this.data.imageAltText).forEach(key => { + json.imageAltText[key] = data.imageAltText[key]; + }); + } + if (data.audioId) { + json.audioId = data.audioId; + } + if (data.viewId) { + json.viewId = data.viewId; + } + if (data.style !== AnnotationFactory_1.default.defaultTypeName) { + json.style = data.style; + } + if (data.visible === false) { + json.visible = data.visible; + } + if (data.position) { + json.position = data.position.slice(); + } + if (data.direction) { + json.direction = data.direction.slice(); + } + if (data.scale !== 1) { + json.scale = data.scale; + } + if (data.offset !== 0) { + json.offset = data.offset; + } + if (data.tilt !== 0) { + json.tilt = data.tilt; + } + if (data.azimuth !== 0) { + json.azimuth = data.azimuth; + } + const color = data.color; + if (color && (color[0] !== 0 || color[1] !== 0.61 || color[2] !== 0.87)) { + json.color = color.slice(); + } + if (data.zoneIndex > -1) { + json.zoneIndex = data.zoneIndex; + } + return data; + } + inflate(json, data) { + data.id = json.id; + data.title = json.title || ""; + data.titles = json.titles || {}; + data.lead = json.lead || ""; + data.leads = json.leads || {}; + data.marker = json.marker || ""; + data.tags = json.tags || []; + data.taglist = json.taglist || {}; + data.articleId = json.articleId || ""; + data.imageUri = json.imageUri || ""; + data.imageCredit = json.imageCredit || {}; + data.imageAltText = json.imageAltText || {}; + data.audioId = json.audioId || ""; + data.viewId = json.viewId || ""; + data.style = json.style || AnnotationFactory_1.default.defaultTypeName; + data.visible = json.visible !== undefined ? json.visible : true; + data.expanded = false; + data.position = json.position.slice(); + data.direction = json.direction.slice(); + data.scale = json.scale !== undefined ? json.scale : 1; + data.offset = json.offset || 0; + data.tilt = json.tilt || 0; + data.azimuth = json.azimuth || 0; + data.color = json.color || Annotation.defaultColor.slice(); + data.zoneIndex = json.zoneIndex !== undefined ? json.zoneIndex : -1; + } +} +exports["default"] = Annotation; +Annotation.defaultColor = [0, 0.61, 0.87]; + + +/***/ }), + +/***/ "../client/models/Article.ts": +/*!***********************************!*\ + !*** ../client/models/Article.ts ***! + \***********************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Document_1 = __importDefault(__webpack_require__(/*! @ff/core/Document */ "../../libs/ff-core/source/Document.ts")); +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +class Article extends Document_1.default { + constructor() { + super(...arguments); + this._language = common_1.ELanguageType.EN; + } + static fromJSON(json) { + return new Article(json); + } + toString() { + return this.title; + } + get title() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.titles).length === 0) { + this.data.titles[common_1.DEFAULT_LANGUAGE] = this.data.title; + } + return this.data.titles[common_1.ELanguageType[this.language]] || "undefined"; + } + set title(inTitle) { + this.data.titles[common_1.ELanguageType[this.language]] = inTitle; + this.update(); + } + get defaultTitle() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.titles).length === 0) { + this.data.titles[common_1.DEFAULT_LANGUAGE] = this.data.title; + } + return this.data.titles[common_1.DEFAULT_LANGUAGE] || "undefined"; + } + get uri() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.uris).length === 0) { + this.data.uris[common_1.DEFAULT_LANGUAGE] = this.data.uri; + } + return this.data.uris[common_1.ELanguageType[this.language]]; + } + set uri(inUri) { + this.data.uris[common_1.ELanguageType[this.language]] = inUri; + this.update(); + } + get lead() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.leads).length === 0) { + this.data.leads[common_1.DEFAULT_LANGUAGE] = this.data.lead; + } + return this.data.leads[common_1.ELanguageType[this.language]] || ""; + } + set lead(inLead) { + this.data.leads[common_1.ELanguageType[this.language]] = inLead; + this.update(); + } + get tags() { + // TODO: Temporary - remove when single string properties are phased out + if (Object.keys(this.data.taglist).length === 0) { + if (this.data.tags.length > 0) { + this.data.taglist[common_1.DEFAULT_LANGUAGE] = this.data.tags; + } + } + return this.data.taglist[common_1.ELanguageType[this.language]] || []; + } + set tags(inTags) { + this.data.taglist[common_1.ELanguageType[this.language]] = inTags; + this.update(); + } + get language() { + return this._language; + } + set language(newLanguage) { + this._language = newLanguage; + } + init() { + return { + id: Document_1.default.generateId(), + title: "New Article", + titles: {}, + lead: "", + leads: {}, + tags: [], + taglist: {}, + uri: "", + uris: {}, + mimeType: "", + thumbnailUri: "", + }; + } + deflate(data, json) { + json.id = data.id; + if (Object.keys(this.data.uris).length > 0) { + json.uris = {}; + Object.keys(this.data.uris).forEach(key => { + json.uris[key] = data.uris[key]; + }); + } + else if (data.uri) { + json.uri = data.uri; + } + if (Object.keys(this.data.titles).length > 0) { + json.titles = {}; + Object.keys(this.data.titles).forEach(key => { + json.titles[key] = data.titles[key]; + }); + } + else if (data.title) { + json.title = data.title; + } + if (Object.keys(this.data.leads).length > 0) { + json.leads = {}; + Object.keys(this.data.leads).forEach(key => { + json.leads[key] = data.leads[key]; + }); + } + else if (data.lead) { + json.lead = data.lead; + } + if (Object.keys(this.data.taglist).length > 0) { + json.taglist = {}; + Object.keys(this.data.taglist).forEach(key => { + json.taglist[key] = data.taglist[key].slice(); + }); + } + else if (data.tags.length > 0) { + json.tags = data.tags.slice(); + } + if (data.mimeType) { + json.mimeType = data.mimeType; + } + if (data.thumbnailUri) { + json.thumbnailUri = data.thumbnailUri; + } + } + inflate(json, data) { + data.id = json.id; + data.uri = json.uri || ""; + data.uris = json.uris || {}; + data.title = json.title || ""; + data.titles = json.titles || {}; + data.lead = json.lead || ""; + data.leads = json.leads || {}; + data.tags = json.tags || []; + data.taglist = json.taglist || {}; + data.mimeType = json.mimeType || ""; + data.thumbnailUri = json.thumbnailUri || ""; + } +} +exports["default"] = Article; + + +/***/ }), + +/***/ "../client/models/Asset.ts": +/*!*********************************!*\ + !*** ../client/models/Asset.ts ***! + \*********************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EMapType = exports.EAssetType = void 0; +const Document_1 = __importDefault(__webpack_require__(/*! @ff/core/Document */ "../../libs/ff-core/source/Document.ts")); +const model_1 = __webpack_require__(/*! client/schema/model */ "../client/schema/model.ts"); +Object.defineProperty(exports, "EAssetType", ({ enumerable: true, get: function () { return model_1.EAssetType; } })); +Object.defineProperty(exports, "EMapType", ({ enumerable: true, get: function () { return model_1.EMapType; } })); +class Asset extends Document_1.default { + setModel(uri) { + this.data.uri = uri; + this.data.type = model_1.EAssetType.Model; + this.data.mimeType = this.guessAssetMimeType(); + } + setGeometry(uri) { + this.data.uri = uri; + this.data.type = model_1.EAssetType.Geometry; + this.data.mimeType = this.guessAssetMimeType(); + } + setTexture(uri, mapType) { + this.data.uri = uri; + this.data.type = model_1.EAssetType.Image; + this.data.mimeType = this.guessAssetMimeType(); + this.data.mapType = mapType; + } + isValid() { + return !!this.data.uri && this.data.type !== undefined; + } + toString() { + const data = this.data; + return `Asset - type: '${model_1.EAssetType[data.type]}', uri: '${data.uri}', mime type: '${data.mimeType || "(not set)"}'`; + } + init() { + return { + uri: "", + mimeType: "", + type: undefined, + mapType: undefined, + byteSize: 0, + numFaces: 0, + numVertices: 0, + imageSize: 0, + }; + } + deflate(data, json) { + json.uri = data.uri; + json.type = model_1.EAssetType[data.type]; + if (data.mimeType) { + json.mimeType = data.mimeType; + } + if (data.mapType !== undefined) { + json.mapType = model_1.EMapType[data.mapType]; + } + if (data.byteSize > 0) { + json.byteSize = data.byteSize; + } + // for model and geometry assets, save number of faces + if (data.type === model_1.EAssetType.Model || data.type === model_1.EAssetType.Geometry) { + if (data.numFaces > 0) { + json.numFaces = data.numFaces; + } + } + // for model, image, and texture assets, save image/map size + if (data.type === model_1.EAssetType.Model || data.type === model_1.EAssetType.Image || data.type === model_1.EAssetType.Texture) { + if (data.imageSize > 0) { + json.imageSize = data.imageSize; + } + } + } + inflate(json, data) { + data.uri = json.uri; + data.mimeType = json.mimeType || ""; + data.type = model_1.EAssetType[json.type]; + data.mapType = model_1.EMapType[json.mapType]; + data.byteSize = json.byteSize || 0; + data.numFaces = json.numFaces || 0; + data.imageSize = json.imageSize || 0; + if (data.type === undefined) { + data.type = this.guessAssetType(); + if (data.type === undefined) { + console.warn(`failed to determine asset type from asset: ${data.uri}`); + } + } + } + guessAssetType() { + const data = this.data; + if (data.type !== undefined && model_1.EAssetType[data.type]) { + return data.type; + } + if (data.mimeType) { + if (data.mimeType === Asset.mimeType.gltfJson || data.mimeType === Asset.mimeType.gltfBinary) { + return model_1.EAssetType.Model; + } + if (data.mimeType === Asset.mimeType.imageJpeg || data.mimeType === Asset.mimeType.imagePng) { + return model_1.EAssetType.Image; + } + } + const extension = data.uri.split(".").pop().toLowerCase(); + if (extension === "gltf" || extension === "glb") { + return model_1.EAssetType.Model; + } + if (extension === "obj" || extension === "ply") { + return model_1.EAssetType.Geometry; + } + if (extension === "jpg" || extension === "png") { + return model_1.EAssetType.Image; + } + return undefined; + } + guessAssetMimeType() { + const data = this.data; + if (data.mimeType) { + return data.mimeType; + } + const extension = data.uri.split(".").pop().toLowerCase(); + if (extension === "gltf") { + return Asset.mimeType.gltfJson; + } + if (extension === "glb") { + return Asset.mimeType.gltfBinary; + } + if (extension === "jpg") { + return Asset.mimeType.imageJpeg; + } + if (extension === "png") { + return Asset.mimeType.imagePng; + } + return ""; + } +} +exports["default"] = Asset; +Asset.mimeType = { + gltfJson: "model/gltf+json", + gltfBinary: "model/gltf-binary", + imageJpeg: "image/jpeg", + imagePng: "image/png" +}; + + +/***/ }), + +/***/ "../client/models/Derivative.ts": +/*!**************************************!*\ + !*** ../client/models/Derivative.ts ***! + \**************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var __importDefault = (this && this.__importDefault) || function (mod) { + return (mod && mod.__esModule) ? mod : { "default": mod }; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EAssetType = exports.Asset = exports.EDerivativeUsage = exports.EDerivativeQuality = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const helpers_1 = __webpack_require__(/*! @ff/three/helpers */ "../../libs/ff-three/source/helpers.ts"); +const Document_1 = __importDefault(__webpack_require__(/*! @ff/core/Document */ "../../libs/ff-core/source/Document.ts")); +const model_1 = __webpack_require__(/*! client/schema/model */ "../client/schema/model.ts"); +Object.defineProperty(exports, "EDerivativeQuality", ({ enumerable: true, get: function () { return model_1.EDerivativeQuality; } })); +Object.defineProperty(exports, "EDerivativeUsage", ({ enumerable: true, get: function () { return model_1.EDerivativeUsage; } })); +const UberPBRMaterial_1 = __importDefault(__webpack_require__(/*! ../shaders/UberPBRMaterial */ "../client/shaders/UberPBRMaterial.ts")); +const Asset_1 = __importStar(__webpack_require__(/*! ./Asset */ "../client/models/Asset.ts")); +exports.Asset = Asset_1.default; +Object.defineProperty(exports, "EAssetType", ({ enumerable: true, get: function () { return Asset_1.EAssetType; } })); +class Derivative extends Document_1.default { + constructor(json) { + super(json); + this.model = null; + this.abortControl = null; + this.addEvent("load"); + } + static fromJSON(json) { + return new Derivative(json); + } + dispose() { + this.unload(); + super.dispose(); + } + load(assetReader) { + if (this.data.usage !== model_1.EDerivativeUsage.Web3D) { + throw new Error("can't load, not a Web3D derivative"); + } + if (this.abortControl) { + ENV_DEVELOPMENT && console.warn("Aborting inflight derivative load"); + this.abortControl.abort(new Error("Derivative load cancelled")); //This should not happen, but if in doubt, cancel duplicates + } + this.abortControl = new AbortController(); + const modelAsset = this.findAsset(Asset_1.EAssetType.Model); + if (modelAsset) { + return assetReader.getModel(modelAsset.data.uri, { signal: this.abortControl.signal }) + .then(object => { + if (this.model) { + (0, helpers_1.disposeObject)(this.model); + } + this.model = object; + return object; + }); + } + const geoAsset = this.findAsset(Asset_1.EAssetType.Geometry); + const imageAssets = this.findAssets(Asset_1.EAssetType.Image); + if (geoAsset) { + return assetReader.getGeometry(geoAsset.data.uri) + .then(geometry => { + this.model = new three_1.Mesh(geometry, new UberPBRMaterial_1.default()); + return Promise.all(imageAssets.map(asset => assetReader.getTexture(asset.data.uri))) + .catch(error => { + console.warn("failed to load texture files"); + return []; + }); + }) + .then(textures => { + const material = this.model.material; + this.assignTextures(imageAssets, textures, material); + if (!material.map) { + material.color.setScalar(0.5); + material.roughness = 0.8; + material.metalness = 0; + } + return this.model; + }); + } + } + unload() { + var _a; + (_a = this.abortControl) === null || _a === void 0 ? void 0 : _a.abort(); + if (this.model) { + (0, helpers_1.disposeObject)(this.model); + this.model = null; + } + } + createAsset(type, uri) { + const asset = new Asset_1.default(); + asset.data.type = type; + asset.data.uri = uri; + this.addAsset(asset); + return asset; + } + addAsset(asset) { + if (!asset.data.uri) { + throw new Error("uri must be specified"); + } + this.data.assets.push(asset); + this.update(); + } + removeAsset(asset) { + const index = this.data.assets.indexOf(asset); + if (index >= 0) { + this.data.assets.splice(index, 1); + } + } + findAsset(type) { + return this.data.assets.find(asset => asset.data.type === type); + } + findAssets(type) { + return this.data.assets.filter(asset => asset.data.type === type); + } + toString(verbose = false) { + const data = this.data; + if (verbose) { + return `Derivative - usage: '${model_1.EDerivativeUsage[data.usage]}', quality: '${model_1.EDerivativeQuality[data.quality]}'\n ` + + data.assets.map(asset => asset.toString()).join("\n "); + } + else { + return `Derivative - usage: '${model_1.EDerivativeUsage[data.usage]}', quality: '${model_1.EDerivativeQuality[data.quality]}', #assets: ${data.assets.length})`; + } + } + init() { + return { + usage: model_1.EDerivativeUsage.Web3D, + quality: model_1.EDerivativeQuality.Medium, + assets: [], + }; + } + deflate(data, json) { + json.usage = model_1.EDerivativeUsage[data.usage]; + json.quality = model_1.EDerivativeQuality[data.quality]; + json.assets = data.assets.map(asset => asset.toJSON()); + } + inflate(json, data) { + data.usage = model_1.EDerivativeUsage[json.usage]; + if (data.usage === undefined) { + throw new Error(`unknown derivative usage: ${json.usage}`); + } + data.quality = model_1.EDerivativeQuality[json.quality]; + if (data.quality === undefined) { + throw new Error(`unknown derivative quality: ${json.quality}`); + } + data.assets = json.assets.map(assetJson => new Asset_1.default(assetJson)); + } + assignTextures(assets, textures, material) { + for (let i = 0; i < assets.length; ++i) { + const asset = assets[i]; + const texture = textures[i]; + switch (asset.data.mapType) { + case Asset_1.EMapType.Color: + material.map = texture; + break; + case Asset_1.EMapType.Occlusion: + material.aoMap = texture; + break; + case Asset_1.EMapType.Emissive: + material.emissiveMap = texture; + break; + case Asset_1.EMapType.MetallicRoughness: + material.metalnessMap = texture; + material.roughnessMap = texture; + break; + case Asset_1.EMapType.Normal: + material.normalMap = texture; + break; + } + } + } +} +exports["default"] = Derivative; + + +/***/ }), + +/***/ "../client/models/DerivativeList.ts": +/*!******************************************!*\ + !*** ../client/models/DerivativeList.ts ***! + \******************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Derivative_1 = __importStar(__webpack_require__(/*! ./Derivative */ "../client/models/Derivative.ts")); +const Asset_1 = __importStar(__webpack_require__(/*! ./Asset */ "../client/models/Asset.ts")); +//////////////////////////////////////////////////////////////////////////////// +const _EMPTY_ARRAY = []; +const _qualityLevels = [ + Derivative_1.EDerivativeQuality.Thumb, + Derivative_1.EDerivativeQuality.AR, + Derivative_1.EDerivativeQuality.Low, + Derivative_1.EDerivativeQuality.Medium, + Derivative_1.EDerivativeQuality.High, + Derivative_1.EDerivativeQuality.Highest +]; +class DerivativeList { + constructor() { + this.derivatives = {}; + } + /** + * From all derivatives with the given usage (e.g. web), select a derivative as close as possible to + * the given quality. The selection strategy works as follows: + * 1. Look for a derivative matching the quality exactly. If found, return it. + * 2. Look for a derivative with higher quality. If found, return it. + * 3. Look for a derivative with lower quality. If found return it, otherwise report an error. + * @param quality + * @param usage + */ + select(usage, quality) { + const usageKey = Derivative_1.EDerivativeUsage[usage]; + const qualityKey = Derivative_1.EDerivativeQuality[quality]; + const qualityIndex = _qualityLevels.indexOf(quality); + if (qualityIndex < 0) { + console.warn(`derivative quality not supported: '${qualityKey}'`); + return null; + } + const derivative = this.get(usage, quality); + if (derivative) { + return derivative; + } + for (let i = qualityIndex + 1; i < _qualityLevels.length; ++i) { + const derivative = this.get(usage, _qualityLevels[i]); + if (derivative) { + console.warn(`derivative quality '${qualityKey}' not available, using higher quality`); + return derivative; + } + } + for (let i = qualityIndex - 1; i >= 0; --i) { + const derivative = this.get(usage, _qualityLevels[i]); + if (derivative) { + console.warn(`derivative quality '${qualityKey}' not available, using lower quality`); + return derivative; + } + } + console.warn(`no suitable derivative found for quality '${qualityKey}'` + + ` and usage '${usageKey}'`); + return null; + } + getByUsage(usage) { + const key = Derivative_1.EDerivativeUsage[usage]; + const derivatives = this.derivatives[key] || _EMPTY_ARRAY; + return derivatives.sort((a, b) => { + if (a.data.quality < b.data.quality) + return -1; + if (a.data.quality > b.data.quality) + return 1; + return 0; + }); + } + getByQuality(quality) { + const derivatives = this.getArray(); + return derivatives.filter(a => a.data.quality === quality); + } + getArray() { + return Object.keys(this.derivatives) + .reduce((arr, key) => arr.concat(this.derivatives[key]), []); + } + get(usage, quality) { + const key = Derivative_1.EDerivativeUsage[usage]; + const bin = this.derivatives[key]; + if (bin) { + for (let i = 0, n = bin.length; i < n; ++i) { + if (bin[i].data.quality === quality) { + return bin[i]; + } + } + } + return null; + } + getOrCreate(usage, quality) { + const bin = this.getOrCreateBin(usage); + for (let i = 0, n = bin.length; i < n; ++i) { + if (bin[i].data.quality === quality) { + return bin[i]; + } + } + const derivative = new Derivative_1.default(); + derivative.set("usage", usage); + derivative.set("quality", quality); + bin.push(derivative); + return derivative; + } + remove(usage, quality) { + const derivative = this.get(usage, quality); + if (derivative) { + const bin = this.getOrCreateBin(usage); + const index = bin.indexOf(derivative); + if (index > -1) { + bin.splice(index, 1); + } + } + } + createModelAsset(assetPath, quality) { + quality = (typeof quality === "string" ? Derivative_1.EDerivativeQuality[quality] : quality); + quality = quality != null ? quality : Derivative_1.EDerivativeQuality.Medium; + const derivative = this.getOrCreate(Derivative_1.EDerivativeUsage.Web3D, quality); + const asset = new Asset_1.default(); + asset.setModel(assetPath); + derivative.addAsset(asset); + return derivative; + } + createMeshAsset(geoPath, colorMapPath, occlusionMapPath, normalMapPath, quality) { + quality = (typeof quality === "string" ? Derivative_1.EDerivativeQuality[quality] : quality); + quality = quality != null ? quality : Derivative_1.EDerivativeQuality.Medium; + const derivative = this.getOrCreate(Derivative_1.EDerivativeUsage.Web3D, quality); + const geoAsset = new Asset_1.default(); + geoAsset.setGeometry(geoPath); + derivative.addAsset(geoAsset); + if (colorMapPath) { + const colorMapAsset = new Asset_1.default(); + colorMapAsset.setTexture(colorMapPath, Asset_1.EMapType.Color); + derivative.addAsset(colorMapAsset); + } + if (occlusionMapPath) { + const occlusionMapAsset = new Asset_1.default(); + occlusionMapAsset.setTexture(occlusionMapPath, Asset_1.EMapType.Occlusion); + derivative.addAsset(occlusionMapAsset); + } + if (normalMapPath) { + const normalMapAsset = new Asset_1.default(); + normalMapAsset.setTexture(normalMapPath, Asset_1.EMapType.Normal); + derivative.addAsset(normalMapAsset); + } + return derivative; + } + clear() { + for (let key in this.derivatives) { + this.derivatives[key].forEach(derivative => derivative.dispose()); + } + this.derivatives = {}; + } + toJSON() { + const data = []; + for (let key in this.derivatives) { + this.derivatives[key].forEach(derivative => data.push(derivative.toJSON())); + } + return data; + } + fromJSON(data) { + this.clear(); + data.forEach(derivativeData => { + const bin = this.getOrCreateBin(Derivative_1.EDerivativeUsage[derivativeData.usage]); + bin.push(new Derivative_1.default(derivativeData)); + }); + } + toString(verbose = false) { + const derivatives = this.derivatives; + const keys = Object.keys(derivatives); + if (verbose) { + return `Derivatives (${keys.length}) \n ` + keys.map(key => derivatives[key].map(derivative => derivative.toString(true)).join("\n ")).join("\n "); + } + else { + return `Derivatives (${keys.length}) ` + keys.map(key => `${key} (${derivatives[key].length})`).join(", "); + } + } + getOrCreateBin(usage) { + const key = Derivative_1.EDerivativeUsage[usage]; + return this.derivatives[key] || (this.derivatives[key] = []); + } +} +exports["default"] = DerivativeList; + + +/***/ }), + +/***/ "../client/schema/common.ts": +/*!**********************************!*\ + !*** ../client/schema/common.ts ***! + \**********************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.DEFAULT_LANGUAGE = exports.ELanguageStringType = exports.ELanguageType = exports.EUnitType = void 0; +var EUnitType; +(function (EUnitType) { + EUnitType[EUnitType["mm"] = 0] = "mm"; + EUnitType[EUnitType["cm"] = 1] = "cm"; + EUnitType[EUnitType["m"] = 2] = "m"; + EUnitType[EUnitType["km"] = 3] = "km"; + EUnitType[EUnitType["in"] = 4] = "in"; + EUnitType[EUnitType["ft"] = 5] = "ft"; + EUnitType[EUnitType["yd"] = 6] = "yd"; + EUnitType[EUnitType["mi"] = 7] = "mi"; +})(EUnitType = exports.EUnitType || (exports.EUnitType = {})); +var ELanguageType; +(function (ELanguageType) { + ELanguageType[ELanguageType["EN"] = 0] = "EN"; + ELanguageType[ELanguageType["ES"] = 1] = "ES"; + ELanguageType[ELanguageType["DE"] = 2] = "DE"; + ELanguageType[ELanguageType["NL"] = 3] = "NL"; + ELanguageType[ELanguageType["JA"] = 4] = "JA"; + ELanguageType[ELanguageType["FR"] = 5] = "FR"; + ELanguageType[ELanguageType["HAW"] = 6] = "HAW"; +})(ELanguageType = exports.ELanguageType || (exports.ELanguageType = {})); +var ELanguageStringType; +(function (ELanguageStringType) { + ELanguageStringType["EN"] = "English"; + ELanguageStringType["ES"] = "Spanish (Espa\u00F1ol)"; + ELanguageStringType["DE"] = "German (Deutsch)"; + ELanguageStringType["NL"] = "Dutch (Nederlands)"; + ELanguageStringType["JA"] = "Japanese (\u65E5\u672C\u8A9E)"; + ELanguageStringType["FR"] = "French (Fran\u00E7ais)"; + ELanguageStringType["HAW"] = "Hawaiian (\u02BB\u014Clelo Hawai\u02BBi)"; +})(ELanguageStringType = exports.ELanguageStringType || (exports.ELanguageStringType = {})); +exports.DEFAULT_LANGUAGE = "EN"; + + +/***/ }), + +/***/ "../client/schema/model.ts": +/*!*********************************!*\ + !*** ../client/schema/model.ts ***! + \*********************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.ESideType = exports.EMapType = exports.EAssetType = exports.EDerivativeQuality = exports.EDerivativeUsage = exports.EUnitType = void 0; +const common_1 = __webpack_require__(/*! ./common */ "../client/schema/common.ts"); +Object.defineProperty(exports, "EUnitType", ({ enumerable: true, get: function () { return common_1.EUnitType; } })); +var EDerivativeUsage; +(function (EDerivativeUsage) { + EDerivativeUsage[EDerivativeUsage["Image2D"] = 0] = "Image2D"; + EDerivativeUsage[EDerivativeUsage["Web3D"] = 1] = "Web3D"; + EDerivativeUsage[EDerivativeUsage["App3D"] = 2] = "App3D"; + EDerivativeUsage[EDerivativeUsage["iOSApp3D"] = 3] = "iOSApp3D"; + EDerivativeUsage[EDerivativeUsage["Print3D"] = 4] = "Print3D"; + EDerivativeUsage[EDerivativeUsage["Editorial3D"] = 5] = "Editorial3D"; +})(EDerivativeUsage = exports.EDerivativeUsage || (exports.EDerivativeUsage = {})); +var EDerivativeQuality; +(function (EDerivativeQuality) { + EDerivativeQuality[EDerivativeQuality["Thumb"] = 0] = "Thumb"; + EDerivativeQuality[EDerivativeQuality["Low"] = 1] = "Low"; + EDerivativeQuality[EDerivativeQuality["Medium"] = 2] = "Medium"; + EDerivativeQuality[EDerivativeQuality["High"] = 3] = "High"; + EDerivativeQuality[EDerivativeQuality["Highest"] = 4] = "Highest"; + EDerivativeQuality[EDerivativeQuality["AR"] = 5] = "AR"; +})(EDerivativeQuality = exports.EDerivativeQuality || (exports.EDerivativeQuality = {})); +var EAssetType; +(function (EAssetType) { + EAssetType[EAssetType["Model"] = 0] = "Model"; + EAssetType[EAssetType["Geometry"] = 1] = "Geometry"; + EAssetType[EAssetType["Image"] = 2] = "Image"; + EAssetType[EAssetType["Texture"] = 3] = "Texture"; + EAssetType[EAssetType["Points"] = 4] = "Points"; + EAssetType[EAssetType["Volume"] = 5] = "Volume"; +})(EAssetType = exports.EAssetType || (exports.EAssetType = {})); +var EMapType; +(function (EMapType) { + EMapType[EMapType["Color"] = 0] = "Color"; + EMapType[EMapType["Emissive"] = 1] = "Emissive"; + EMapType[EMapType["Occlusion"] = 2] = "Occlusion"; + EMapType[EMapType["Normal"] = 3] = "Normal"; + EMapType[EMapType["MetallicRoughness"] = 4] = "MetallicRoughness"; + EMapType[EMapType["Zone"] = 5] = "Zone"; +})(EMapType = exports.EMapType || (exports.EMapType = {})); +var ESideType; +(function (ESideType) { + ESideType[ESideType["Front"] = 0] = "Front"; + ESideType[ESideType["Back"] = 1] = "Back"; + ESideType[ESideType["Double"] = 2] = "Double"; +})(ESideType = exports.ESideType || (exports.ESideType = {})); + + +/***/ }), + +/***/ "../client/schema/setup.ts": +/*!*********************************!*\ + !*** ../client/schema/setup.ts ***! + \*********************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.ESliceAxis = exports.EReaderPosition = exports.ENavigationType = exports.EBackgroundStyle = exports.EShaderMode = void 0; +var EShaderMode; +(function (EShaderMode) { + EShaderMode[EShaderMode["Default"] = 0] = "Default"; + EShaderMode[EShaderMode["Clay"] = 1] = "Clay"; + EShaderMode[EShaderMode["XRay"] = 2] = "XRay"; + EShaderMode[EShaderMode["Normals"] = 3] = "Normals"; + EShaderMode[EShaderMode["Wireframe"] = 4] = "Wireframe"; +})(EShaderMode = exports.EShaderMode || (exports.EShaderMode = {})); +var EBackgroundStyle; +(function (EBackgroundStyle) { + EBackgroundStyle[EBackgroundStyle["Solid"] = 0] = "Solid"; + EBackgroundStyle[EBackgroundStyle["LinearGradient"] = 1] = "LinearGradient"; + EBackgroundStyle[EBackgroundStyle["RadialGradient"] = 2] = "RadialGradient"; +})(EBackgroundStyle = exports.EBackgroundStyle || (exports.EBackgroundStyle = {})); +var ENavigationType; +(function (ENavigationType) { + ENavigationType[ENavigationType["Orbit"] = 0] = "Orbit"; + ENavigationType[ENavigationType["Walk"] = 1] = "Walk"; +})(ENavigationType = exports.ENavigationType || (exports.ENavigationType = {})); +var EReaderPosition; +(function (EReaderPosition) { + EReaderPosition[EReaderPosition["Overlay"] = 0] = "Overlay"; + EReaderPosition[EReaderPosition["Left"] = 1] = "Left"; + EReaderPosition[EReaderPosition["Right"] = 2] = "Right"; +})(EReaderPosition = exports.EReaderPosition || (exports.EReaderPosition = {})); +var ESliceAxis; +(function (ESliceAxis) { + ESliceAxis[ESliceAxis["X"] = 0] = "X"; + ESliceAxis[ESliceAxis["Y"] = 1] = "Y"; + ESliceAxis[ESliceAxis["Z"] = 2] = "Z"; +})(ESliceAxis = exports.ESliceAxis || (exports.ESliceAxis = {})); + + +/***/ }), + +/***/ "../client/shaders/UberPBRAdvMaterial.ts": +/*!***********************************************!*\ + !*** ../client/shaders/UberPBRAdvMaterial.ts ***! + \***********************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EShaderMode = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const fragmentShader = (__webpack_require__(/*! ./uberPBRShader.frag */ "../client/shaders/uberPBRShader.frag")["default"]); +const vertexShader = (__webpack_require__(/*! ./uberPBRShader.vert */ "../client/shaders/uberPBRShader.vert")["default"]); +const setup_1 = __webpack_require__(/*! client/schema/setup */ "../client/schema/setup.ts"); +Object.defineProperty(exports, "EShaderMode", ({ enumerable: true, get: function () { return setup_1.EShaderMode; } })); +class UberPBRMaterial extends three_1.MeshPhysicalMaterial { + constructor(params) { + super(); + this.isUberPBRMaterial = true; + this.isMeshStandardMaterial = true; + this.isMeshPhysicalMaterial = true; + this._clayColor = new three_1.Color("#a67a6c").convertLinearToSRGB(); + this._wireColor = new three_1.Color("#004966").convertLinearToSRGB(); + this._wireEmissiveColor = new three_1.Color("#004966").convertLinearToSRGB(); + this._objectSpaceNormalMap = false; + this._paramCopy = {}; + this._sideCopy = three_1.FrontSide; + this.type = "UberPBRAdvMaterial"; + this.defines = { + "STANDARD": true, + "PHYSICAL": true, + "OBJECTSPACE_NORMALMAP": false, + "MODE_NORMALS": false, + "MODE_XRAY": false, + "CUT_PLANE": false, + "USE_ZONEMAP": false, + }; + this.uniforms = three_1.UniformsUtils.merge([ + three_1.ShaderLib.physical.uniforms, + { + aoMapMix: { value: new three_1.Vector3(0.25, 0.25, 0.25) }, + cutPlaneDirection: { value: new three_1.Vector4(0, 0, -1, 0) }, + cutPlaneColor: { value: new three_1.Vector3(1, 0, 0) }, + zoneMap: { value: null }, + } + ]); + this._aoMapMix = this.uniforms.aoMapMix.value; + this._cutPlaneDirection = this.uniforms.cutPlaneDirection.value; + this._cutPlaneColor = this.uniforms.cutPlaneColor.value; + this._zoneMap = this.uniforms.zoneMap.value; + //this.vertexShader = ShaderLib.standard.vertexShader; + this.vertexShader = vertexShader; + //this.fragmentShader = ShaderLib.standard.fragmentShader; + this.fragmentShader = fragmentShader; + this.color = new three_1.Color(0xffffff); // diffuse + this.roughness = 0.7; + this.metalness = 0.0; + if (params) { + this.setValues(params); + } + } + set cutPlaneDirection(direction) { + this._cutPlaneDirection.copy(direction); + } + get cutPlaneDirection() { + return this._cutPlaneDirection; + } + set cutPlaneColor(color) { + this._cutPlaneColor.copy(color); + } + get cutPlaneColor() { + return this._cutPlaneColor; + } + set aoMapMix(mix) { + this._aoMapMix.copy(mix); + } + get aoMapMix() { + return this._aoMapMix; + } + set zoneMap(map) { + this._zoneMap = map; + this.uniforms.zoneMap.value = map; + this.needsUpdate = true; + } + get zoneMap() { + return this._zoneMap; + } + setShaderMode(mode) { + Object.assign(this, this._paramCopy); + this.defines["MODE_NORMALS"] = false; + this.defines["MODE_XRAY"] = false; + this.defines["OBJECTSPACE_NORMALMAP"] = !!(this.normalMap && this._objectSpaceNormalMap); + this.side = this.defines["CUT_PLANE"] ? three_1.DoubleSide : this.side; + this.needsUpdate = true; + switch (mode) { + case setup_1.EShaderMode.Clay: + this._paramCopy = { + color: this.color, + map: this.map, + roughness: this.roughness, + metalness: this.metalness, + aoMapIntensity: this.aoMapIntensity, + blending: this.blending, + transparent: this.transparent, + depthWrite: this.depthWrite, + envMap: this.envMap, + transmission: this.transmission + }; + this.color = this._clayColor; + this.map = null; + this.envMap = null; + this.transmission = 0; + this.roughness = 1; + this.metalness = 0; + this.aoMapIntensity *= 1; + this.blending = three_1.NoBlending; + this.transparent = false; + this.depthWrite = true; + break; + case setup_1.EShaderMode.Normals: + this._paramCopy = { + blending: this.blending, + transparent: this.transparent, + depthWrite: this.depthWrite, + }; + this.defines["MODE_NORMALS"] = true; + this.blending = three_1.NoBlending; + this.transparent = false; + this.depthWrite = true; + break; + case setup_1.EShaderMode.XRay: + this._paramCopy = { + side: this.side, + blending: this.blending, + transparent: this.transparent, + depthWrite: this.depthWrite, + }; + this.defines["MODE_XRAY"] = true; + this.side = three_1.DoubleSide; + this.blending = three_1.AdditiveBlending; + this.transparent = true; + this.depthWrite = false; + break; + case setup_1.EShaderMode.Wireframe: + this._paramCopy = { + color: this.color, + emissive: this.emissive, + roughness: this.roughness, + metalness: this.metalness, + wireframe: this.wireframe, + map: this.map, + aoMap: this.aoMap, + emissiveMap: this.emissiveMap, + normalMap: this.normalMap, + }; + this.color = this._wireColor; + this.emissive = this._wireEmissiveColor; + this.roughness = 0.8; + this.metalness = 0.1; + this.wireframe = true; + this.map = null; + this.aoMap = null; + this.emissiveMap = null; + this.normalMap = null; + this.defines["OBJECTSPACE_NORMALMAP"] = false; + break; + } + } + enableCutPlane(enabled) { + this.defines["CUT_PLANE"] = enabled; + if (enabled) { + this._sideCopy = this.side; + this.side = three_1.DoubleSide; + } + else { + this.side = this._sideCopy; + } + } + enableObjectSpaceNormalMap(useObjectSpace) { + if (useObjectSpace !== this._objectSpaceNormalMap) { + this._objectSpaceNormalMap = useObjectSpace; + } + if (this.normalMap) { + this.normalMapType = three_1.ObjectSpaceNormalMap; + this.needsUpdate = true; + } + } + enableZoneMap(enabled) { + this.defines["USE_ZONEMAP"] = enabled; + } +} +exports["default"] = UberPBRMaterial; + + +/***/ }), + +/***/ "../client/shaders/UberPBRMaterial.ts": +/*!********************************************!*\ + !*** ../client/shaders/UberPBRMaterial.ts ***! + \********************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.EShaderMode = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +const fragmentShader = (__webpack_require__(/*! ./uberPBRShader.frag */ "../client/shaders/uberPBRShader.frag")["default"]); +const vertexShader = (__webpack_require__(/*! ./uberPBRShader.vert */ "../client/shaders/uberPBRShader.vert")["default"]); +const setup_1 = __webpack_require__(/*! client/schema/setup */ "../client/schema/setup.ts"); +Object.defineProperty(exports, "EShaderMode", ({ enumerable: true, get: function () { return setup_1.EShaderMode; } })); +class UberPBRMaterial extends three_1.MeshStandardMaterial { + constructor(params) { + super(); + this.isUberPBRMaterial = true; + this.isMeshStandardMaterial = true; + this.isMeshPhysicalMaterial = false; + this._clayColor = new three_1.Color("#a67a6c").convertLinearToSRGB(); + this._wireColor = new three_1.Color("#004966").convertLinearToSRGB(); + this._wireEmissiveColor = new three_1.Color("#004966").convertLinearToSRGB(); + this._objectSpaceNormalMap = false; + this._paramCopy = {}; + this._sideCopy = three_1.FrontSide; + this.type = "UberPBRMaterial"; + this.defines = { + "STANDARD": true, + "PHYSICAL": false, + "OBJECTSPACE_NORMALMAP": false, + "MODE_NORMALS": false, + "MODE_XRAY": false, + "CUT_PLANE": false, + "USE_ZONEMAP": false, + }; + this.uniforms = three_1.UniformsUtils.merge([ + three_1.ShaderLib.standard.uniforms, + { + aoMapMix: { value: new three_1.Vector3(0.25, 0.25, 0.25) }, + cutPlaneDirection: { value: new three_1.Vector4(0, 0, -1, 0) }, + cutPlaneColor: { value: new three_1.Vector3(1, 0, 0) }, + zoneMap: { value: null }, + } + ]); + this._aoMapMix = this.uniforms.aoMapMix.value; + this._cutPlaneDirection = this.uniforms.cutPlaneDirection.value; + this._cutPlaneColor = this.uniforms.cutPlaneColor.value; + this._zoneMap = this.uniforms.zoneMap.value; + //this.vertexShader = ShaderLib.standard.vertexShader; + this.vertexShader = vertexShader; + //this.fragmentShader = ShaderLib.standard.fragmentShader; + this.fragmentShader = fragmentShader; + this.color = new three_1.Color(0xffffff); // diffuse + this.roughness = 0.7; + this.metalness = 0.0; + if (params) { + this.setValues(params); + } + } + set cutPlaneDirection(direction) { + this._cutPlaneDirection.copy(direction); + } + get cutPlaneDirection() { + return this._cutPlaneDirection; + } + set cutPlaneColor(color) { + this._cutPlaneColor.copy(color); + } + get cutPlaneColor() { + return this._cutPlaneColor; + } + set aoMapMix(mix) { + this._aoMapMix.copy(mix); + } + get aoMapMix() { + return this._aoMapMix; + } + set zoneMap(map) { + this._zoneMap = map; + this.uniforms.zoneMap.value = map; + this.needsUpdate = true; + } + get zoneMap() { + return this._zoneMap; + } + setShaderMode(mode) { + Object.assign(this, this._paramCopy); + this.defines["MODE_NORMALS"] = false; + this.defines["MODE_XRAY"] = false; + this.defines["OBJECTSPACE_NORMALMAP"] = !!(this.normalMap && this._objectSpaceNormalMap); + this.side = this.defines["CUT_PLANE"] ? three_1.DoubleSide : this.side; + this.needsUpdate = true; + switch (mode) { + case setup_1.EShaderMode.Clay: + this._paramCopy = { + color: this.color, + map: this.map, + roughness: this.roughness, + metalness: this.metalness, + aoMapIntensity: this.aoMapIntensity, + blending: this.blending, + transparent: this.transparent, + depthWrite: this.depthWrite, + }; + this.color = this._clayColor; + this.map = null; + this.roughness = 1; + this.metalness = 0; + this.aoMapIntensity *= 1; + this.blending = three_1.NoBlending; + this.transparent = false; + this.depthWrite = true; + break; + case setup_1.EShaderMode.Normals: + this._paramCopy = { + blending: this.blending, + transparent: this.transparent, + depthWrite: this.depthWrite, + }; + this.defines["MODE_NORMALS"] = true; + this.blending = three_1.NoBlending; + this.transparent = false; + this.depthWrite = true; + break; + case setup_1.EShaderMode.XRay: + this._paramCopy = { + side: this.side, + blending: this.blending, + transparent: this.transparent, + depthWrite: this.depthWrite, + }; + this.defines["MODE_XRAY"] = true; + this.side = three_1.DoubleSide; + this.blending = three_1.AdditiveBlending; + this.transparent = true; + this.depthWrite = false; + break; + case setup_1.EShaderMode.Wireframe: + this._paramCopy = { + color: this.color, + emissive: this.emissive, + roughness: this.roughness, + metalness: this.metalness, + wireframe: this.wireframe, + map: this.map, + aoMap: this.aoMap, + emissiveMap: this.emissiveMap, + normalMap: this.normalMap, + }; + this.color = this._wireColor; + this.emissive = this._wireEmissiveColor; + this.roughness = 0.8; + this.metalness = 0.1; + this.wireframe = true; + this.map = null; + this.aoMap = null; + this.emissiveMap = null; + this.normalMap = null; + this.defines["OBJECTSPACE_NORMALMAP"] = false; + break; + } + } + enableCutPlane(enabled) { + this.defines["CUT_PLANE"] = enabled; + if (enabled) { + this._sideCopy = this.side; + this.side = three_1.DoubleSide; + } + else { + this.side = this._sideCopy; + } + } + enableObjectSpaceNormalMap(useObjectSpace) { + if (useObjectSpace !== this._objectSpaceNormalMap) { + this._objectSpaceNormalMap = useObjectSpace; + } + if (this.normalMap) { + this.normalMapType = three_1.ObjectSpaceNormalMap; + this.needsUpdate = true; + } + } + enableZoneMap(enabled) { + this.defines["USE_ZONEMAP"] = enabled; + } +} +exports["default"] = UberPBRMaterial; + + +/***/ }), + +/***/ "../client/ui/explorer/AnnotationOverlay.ts": +/*!**************************************************!*\ + !*** ../client/ui/explorer/AnnotationOverlay.ts ***! + \**************************************************/ +/***/ (function(__unused_webpack_module, exports, __webpack_require__) { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + var desc = Object.getOwnPropertyDescriptor(m, k); + if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { + desc = { enumerable: true, get: function() { return m[k]; } }; + } + Object.defineProperty(o, k2, desc); +}) : (function(o, m, k, k2) { + if (k2 === undefined) k2 = k; + o[k2] = m[k]; +})); +var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { + Object.defineProperty(o, "default", { enumerable: true, value: v }); +}) : function(o, v) { + o["default"] = v; +}); +var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { + var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; + if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); + else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; + return c > 3 && r && Object.defineProperty(target, key, r), r; +}; +var __importStar = (this && this.__importStar) || function (mod) { + if (mod && mod.__esModule) return mod; + var result = {}; + if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); + __setModuleDefault(result, mod); + return result; +}; +var AnnotationOverlay_1; +Object.defineProperty(exports, "__esModule", ({ value: true })); +const Popup_1 = __importStar(__webpack_require__(/*! @ff/ui/Popup */ "../../libs/ff-ui/source/Popup.ts")); +__webpack_require__(/*! @ff/ui/Button */ "../../libs/ff-ui/source/Button.ts"); +__webpack_require__(/*! @ff/ui/TextEdit */ "../../libs/ff-ui/source/TextEdit.ts"); +const focusHelpers_1 = __webpack_require__(/*! ../../utils/focusHelpers */ "../client/utils/focusHelpers.ts"); +//////////////////////////////////////////////////////////////////////////////// +let AnnotationOverlay = AnnotationOverlay_1 = class AnnotationOverlay extends Popup_1.default { + constructor(content, sprite) { + super(); + this.content = null; + this.sprite = null; + this.resizeObserver = null; + this.close = this.close.bind(this); + this.onKeyDownMain = this.onKeyDownMain.bind(this); + this.content = content; + this.title = ""; + this.sprite = sprite; + this.position = "center"; + this.modal = true; + } + static show(parent, content, sprite) { + const popup = new AnnotationOverlay_1(content, sprite); + parent.appendChild(popup); + return new Promise((resolve, reject) => { + popup.on("close", () => resolve()); + }); + } + close() { + this.dispatchEvent(new CustomEvent("close")); + this.remove(); + } + firstConnected() { + super.firstConnected(); + this.classList.add("sv-annotation-overlay", "sv-annotation"); + } + connected() { + super.connected(); + this.sprite.addEventListener("link", this.close); + if (!this.resizeObserver) { + this.resizeObserver = new ResizeObserver(() => this.onResize()); + } + this.resizeObserver.observe(this); + } + disconnected() { + this.resizeObserver.disconnect(); + this.sprite.removeEventListener("link", this.close); + super.disconnected(); + } + render() { + return (0, Popup_1.html) ` +
this.discardEvents(e)} @pointerdown=${(e) => this.discardEvents(e)} aria-label="Annotation pop-up" aria-live="polite" aria-atomic="true" @keydown=${e => this.onKeyDownMain(e)}> +
+
${this.title}
+ +
+
+ `; + } + firstUpdated(changedProperties) { + super.firstUpdated(changedProperties); + this.getElementsByClassName("ff-close-button")[0].focus(); + const annoContainer = this.querySelector("#anno_container"); + annoContainer.append(this.content); + // Trigger screen reader update + setTimeout(() => { this.title = this.sprite.annotation.title; this.requestUpdate(); }, 100); + } + onKeyDownMain(e) { + if (e.code === "Escape") { + this.close(); + } + else if (e.code === "Tab") { + e.stopPropagation(); + (0, focusHelpers_1.focusTrap)((0, focusHelpers_1.getFocusableElements)(this), e); + } + } + discardEvents(event) { + event.stopPropagation(); + } +}; +AnnotationOverlay = AnnotationOverlay_1 = __decorate([ + (0, Popup_1.customElement)("sv-annotation-overlay") +], AnnotationOverlay); +exports["default"] = AnnotationOverlay; + + +/***/ }), + +/***/ "../client/utils/Helpers.ts": +/*!**********************************!*\ + !*** ../client/utils/Helpers.ts ***! + \**********************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.getMeshTransform = exports.clamp = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +function clamp(value, min, max) { + return Math.min(Math.max(value, min), max); +} +exports.clamp = clamp; +/** Accumulates transforms from current object to root. */ +function getMeshTransform(root, current) { + var result = new three_1.Matrix4(); + var tempMatrix = new three_1.Matrix4(); + result.identity(); + do { + tempMatrix.compose(current.position, current.quaternion, current.scale); + result.multiply(tempMatrix.invert()); + current = current.parent; + } while (root !== current); + return result; +} +exports.getMeshTransform = getMeshTransform; + + +/***/ }), + +/***/ "../client/utils/Pin.ts": +/*!******************************!*\ + !*** ../client/utils/Pin.ts ***! + \******************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2024 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +//////////////////////////////////////////////////////////////////////////////// +class Pin extends three_1.Group { + constructor() { + super(); + const needlePoints = [ + 0, 0, + 0.25, 0.4, + 0.4, 10, + ]; + const handlePoints = [ + 0, 10, + 3.4, 10, + 3.5, 10.1, + 3.5, 11, + 3.45, 11.1, + 2.05, 12.5, + 2, 12.6, + 2, 17.4, + 2.05, 17.5, + 3.45, 18.9, + 3.5, 19, + 3.5, 19.9, + 3.4, 20, + 0, 20, + ]; + const needleMaterial = new three_1.MeshStandardMaterial({ color: "white", metalness: 1 }); + needleMaterial.transparent = true; + const needle = new three_1.Mesh(this.createLatheGeometry(needlePoints), needleMaterial); + const handleMaterial = new three_1.MeshStandardMaterial(({ color: "#ffcd00", roughness: 0.8, metalness: 0.1 })); + handleMaterial.transparent = true; + const handle = new three_1.Mesh(this.createLatheGeometry(handlePoints), handleMaterial); + needle.matrixAutoUpdate = false; + this.add(needle); + handle.matrixAutoUpdate = false; + this.add(handle); + } + dispose() { + } + createLatheGeometry(points) { + const vectors = []; + for (let i = 0, n = points.length; i < n; i += 2) { + vectors.push(new three_1.Vector2(points[i], points[i + 1])); + } + return new three_1.LatheGeometry(vectors, 16); + } +} +exports["default"] = Pin; + + +/***/ }), + +/***/ "../client/utils/focusHelpers.ts": +/*!***************************************!*\ + !*** ../client/utils/focusHelpers.ts ***! + \***************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; + +/** + * 3D Foundation Project + * Copyright 2021 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.focusTrap = exports.getFocusableElements = void 0; +const _selectors = 'a[href], button, input, textarea, select, details,[tabindex]:not([tabindex="-1"])'; +// function adapted from: https://zellwk.com/blog/keyboard-focusable-elements/ +function getFocusableElements(element) { + return [...element.querySelectorAll(_selectors)] + .filter(el => !el.hasAttribute('disabled') && !!el.getClientRects().length && el.style.visibility !== "hidden" && !el.getAttribute("aria-hidden") && (el.getAttribute("tabindex") !== "-1")); +} +exports.getFocusableElements = getFocusableElements; +function focusTrap(focusableElements, e) { + const firstElement = focusableElements[0]; + const lastElement = focusableElements[focusableElements.length - 1]; + if (e.shiftKey) { + if (e.target === firstElement) { + e.preventDefault(); + lastElement.focus(); + } + } + else { + if (e.target === lastElement) { + e.preventDefault(); + firstElement.focus(); + } + } +} +exports.focusTrap = focusTrap; + + +/***/ }), + +/***/ "../client/utils/unitScaleFactor.ts": +/*!******************************************!*\ + !*** ../client/utils/unitScaleFactor.ts ***! + \******************************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +Object.defineProperty(exports, "__esModule", ({ value: true })); +/** + * 3D Foundation Project + * Copyright 2019 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +const common_1 = __webpack_require__(/*! client/schema/common */ "../client/schema/common.ts"); +//////////////////////////////////////////////////////////////////////////////// +const _unitScaleFactor = { + "mm": { "mm": 1, "cm": 0.1, "m": 0.001, "km": 1, "in": 0.0393701, "ft": 0.00328084, "yd": 0.00109361, "mi": 1 }, + "cm": { "mm": 10, "cm": 1, "m": 0.01, "km": 1, "in": 0.393701, "ft": 0.0328084, "yd": 0.0109361, "mi": 1 }, + "m": { "mm": 1000, "cm": 100, "m": 1, "km": 1, "in": 39.3701, "ft": 3.28084, "yd": 1.09361, "mi": 1 }, + "km": { "mm": 1000000, "cm": 100000, "m": 1000, "km": 1, "in": 39370.1, "ft": 3280.84, "yd": 1093.61, "mi": 1 }, + "in": { "mm": 25.4, "cm": 2.54, "m": 0.0254, "km": 1, "in": 1, "ft": 0.0833333, "yd": 0.0277778, "mi": 1 }, + "ft": { "mm": 304.8, "cm": 30.48, "m": 0.3048, "km": 1, "in": 12, "ft": 1, "yd": 0.333334, "mi": 1 }, + "yd": { "mm": 914.4, "cm": 91.44, "m": 0.9144, "km": 1, "in": 36, "ft": 3, "yd": 1, "mi": 1 }, + "mi": { "mm": 1.609e+6, "cm": 1.609e+5, "m": 1.609e+3, "km": 1, "in": 63346456.693, "ft": 5278871.391, "yd": 1759623.797, "mi": 1 }, +}; +function default_1(from, to) { + const fromType = common_1.EUnitType[from]; + const toType = common_1.EUnitType[to]; + return _unitScaleFactor[fromType][toType] || 1; +} +exports["default"] = default_1; + + +/***/ }), + +/***/ "../client/xr/XRShadow.ts": +/*!********************************!*\ + !*** ../client/xr/XRShadow.ts ***! + \********************************/ +/***/ ((__unused_webpack_module, exports, __webpack_require__) => { + +"use strict"; + +/* @license + * Copyright 2019 Google LLC. All Rights Reserved. + * + * From project (www.modelviewer.dev) + * Modifications Copyright 2020 Smithsonian Institution + * + * Licensed under the Apache License, Version 2.0 (the 'License'); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an 'AS IS' BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +Object.defineProperty(exports, "__esModule", ({ value: true })); +exports.Shadow = void 0; +const three_1 = __webpack_require__(/*! three */ "../../node_modules/three/build/three.cjs"); +// Nothing within Offset of the bottom of the model casts a shadow +// (this is to avoid having a baked-in shadow plane cast its own shadow). +const OFFSET = 0.001; +// The softness [0, 1] of the shadow is mapped to a resolution between +// 2^LOG_MAX_RESOLUTION and 2^LOG_MIN_RESOLUTION. +const LOG_MAX_RESOLUTION = 9; +const LOG_MIN_RESOLUTION = 6; +// Animated models are not in general contained in their bounding box, as this +// is calculated only for their resting pose. We create a cubic shadow volume +// for animated models sized to their largest bounding box dimesion multiplied +// by this scale factor. +const ANIMATION_SCALING = 2; +/** + * The Shadow class creates a shadow that fits a given model and follows a + * target. This shadow will follow the model without any updates needed so long + * as the shadow and model are both parented to the same object (call it the + * scene) and this scene is passed as the target parameter to the shadow's + * constructor. We also must constrain the scene to motion within the horizontal + * plane and call the setRotation() method whenever the model's Y-axis rotation + * changes. For motion outside of the horizontal plane, this.needsUpdate must be + * set to true. + * + * The softness of the shadow is controlled by changing its resolution, making + * softer shadows faster, but less precise. + */ +class Shadow extends three_1.DirectionalLight { + constructor(scene, root, softness) { + super(); + this.shadowMaterial = new three_1.ShadowMaterial; + this.boundingBox = new three_1.Box3; + this.size = new three_1.Vector3; + this.isAnimated = false; + this.needsUpdate = false; + // We use the light only to cast a shadow, not to light the scene. + this.intensity = 0; + this.castShadow = true; + this.frustumCulled = false; + this.floor = new three_1.Mesh(new three_1.PlaneGeometry, this.shadowMaterial); + this.floor.rotateX(-Math.PI / 2); + this.floor.receiveShadow = true; + this.floor.castShadow = false; + this.floor.frustumCulled = false; + this.add(this.floor); + this.shadow.camera.up.set(0, 0, 1); + root.add(this); + this.target = root; + this.setModel(scene, softness); + } + /** + * Update the shadow's size and position for a new model. Softness is also + * needed, as this controls the shadow's resolution. + */ + setModel(scene, softness) { + //this.isAnimated = model.animationNames.length > 0; + this.boundingBox.copy(scene.outs.boundingBox.value); + scene.outs.boundingBox.value.getSize(this.size); + const { boundingBox, size } = this; + if (this.isAnimated) { + const maxDimension = Math.max(size.x, size.y, size.z) * ANIMATION_SCALING; + size.y = maxDimension; + boundingBox.expandByVector(size.subScalar(maxDimension).multiplyScalar(-0.5)); + boundingBox.max.y = boundingBox.min.y + maxDimension; + size.set(maxDimension, maxDimension, maxDimension); + } + const shadowOffset = size.y * OFFSET; + this.position.y = boundingBox.max.y + shadowOffset; + boundingBox.getCenter(this.floor.position); + this.setSoftness(softness); + } + /** + * Update the shadow's resolution based on softness (between 0 and 1). Should + * not be called frequently, as this results in reallocation. + */ + setSoftness(softness) { + const resolution = Math.pow(2, LOG_MAX_RESOLUTION - + softness * (LOG_MAX_RESOLUTION - LOG_MIN_RESOLUTION)); + this.setMapSize(resolution); + } + /** + * Lower-level version of the above function. + */ + setMapSize(maxMapSize) { + const { camera, mapSize, map } = this.shadow; + const { size, boundingBox } = this; + if (map != null) { + map.dispose(); + this.shadow.map = null; + } + if (this.isAnimated) { + maxMapSize *= ANIMATION_SCALING; + } + const width = Math.floor(size.x > size.z ? maxMapSize : maxMapSize * size.x / size.z); + const height = Math.floor(size.x > size.z ? maxMapSize * size.z / size.x : maxMapSize); + mapSize.set(width, height); + // These pads account for the softening radius around the shadow. + const widthPad = 2.5 * size.x / width; + const heightPad = 2.5 * size.z / height; + camera.left = -boundingBox.max.x - widthPad; + camera.right = -boundingBox.min.x + widthPad; + camera.bottom = boundingBox.min.z - heightPad; + camera.top = boundingBox.max.z + heightPad; + this.setScaleAndOffset(camera.zoom, 0); + this.shadow.updateMatrices(this); + this.floor.scale.set(size.x + 2 * widthPad, size.z + 2 * heightPad, 1); + this.needsUpdate = true; + } + /** + * Set the shadow's intensity (0 to 1), which is just its opacity. Turns off + * shadow rendering if zero. + */ + setIntensity(intensity) { + this.shadowMaterial.opacity = intensity; + if (intensity > 0) { + this.visible = true; + this.floor.visible = true; + } + else { + this.visible = false; + this.floor.visible = false; + } + } + getIntensity() { + return this.shadowMaterial.opacity; + } + /** + * The shadow does not rotate with its parent transforms, so the rotation must + * be manually updated here if it rotates in world space. The input is its + * absolute orientation about the Y-axis (other rotations are not supported). + */ + setRotation(radiansY) { + this.shadow.camera.up.set(Math.sin(radiansY), 0, Math.cos(radiansY)); + this.shadow.updateMatrices(this); + } + /** + * The scale is also not inherited from parents, so it must be set here in + * accordance with any transforms. An offset can also be specified to move the + * shadow vertically relative to the bottom of the model. Positive is up, so + * values are generally negative. + */ + setScaleAndOffset(scale, offset) { + const sizeY = this.size.y; + const inverseScale = 1 / scale; + // Floor plane is up slightly from the bottom of the bounding box to avoid + // Z-fighting with baked-in shadows and to stay inside the shadow camera. + const shadowOffset = sizeY * OFFSET; + this.floor.position.y = 2 * shadowOffset - sizeY + offset * inverseScale; + const { camera } = this.shadow; + camera.zoom = scale; + camera.near = 0; + camera.far = sizeY * scale - offset; + camera.projectionMatrix.makeOrthographic(camera.left * scale, camera.right * scale, camera.top * scale, camera.bottom * scale, camera.near, camera.far); + camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert(); + this.shadow.updateMatrices(this); + } + updateMatrices() { + this.shadow.updateMatrices(this); + } + /** Clean up */ + dispose() { + const { floor, shadowMaterial } = this; + floor.geometry.dispose(); + shadowMaterial.dispose(); + this.floor = null; + this.shadowMaterial = null; + } +} +exports.Shadow = Shadow; + + +/***/ }), + +/***/ "?7779": +/*!**********************!*\ + !*** util (ignored) ***! + \**********************/ +/***/ (() => { + +/* (ignored) */ + +/***/ }), + +/***/ "../../node_modules/three/build/three.cjs": +/*!************************************************!*\ + !*** ../../node_modules/three/build/three.cjs ***! + \************************************************/ +/***/ ((__unused_webpack_module, exports) => { + +"use strict"; +/** + * @license + * Copyright 2010-2024 Three.js Authors + * SPDX-License-Identifier: MIT + */ + + +const REVISION = '168'; + +const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }; +const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }; +const CullFaceNone = 0; +const CullFaceBack = 1; +const CullFaceFront = 2; +const CullFaceFrontBack = 3; +const BasicShadowMap = 0; +const PCFShadowMap = 1; +const PCFSoftShadowMap = 2; +const VSMShadowMap = 3; +const FrontSide = 0; +const BackSide = 1; +const DoubleSide = 2; +const NoBlending = 0; +const NormalBlending = 1; +const AdditiveBlending = 2; +const SubtractiveBlending = 3; +const MultiplyBlending = 4; +const CustomBlending = 5; +const AddEquation = 100; +const SubtractEquation = 101; +const ReverseSubtractEquation = 102; +const MinEquation = 103; +const MaxEquation = 104; +const ZeroFactor = 200; +const OneFactor = 201; +const SrcColorFactor = 202; +const OneMinusSrcColorFactor = 203; +const SrcAlphaFactor = 204; +const OneMinusSrcAlphaFactor = 205; +const DstAlphaFactor = 206; +const OneMinusDstAlphaFactor = 207; +const DstColorFactor = 208; +const OneMinusDstColorFactor = 209; +const SrcAlphaSaturateFactor = 210; +const ConstantColorFactor = 211; +const OneMinusConstantColorFactor = 212; +const ConstantAlphaFactor = 213; +const OneMinusConstantAlphaFactor = 214; +const NeverDepth = 0; +const AlwaysDepth = 1; +const LessDepth = 2; +const LessEqualDepth = 3; +const EqualDepth = 4; +const GreaterEqualDepth = 5; +const GreaterDepth = 6; +const NotEqualDepth = 7; +const MultiplyOperation = 0; +const MixOperation = 1; +const AddOperation = 2; +const NoToneMapping = 0; +const LinearToneMapping = 1; +const ReinhardToneMapping = 2; +const CineonToneMapping = 3; +const ACESFilmicToneMapping = 4; +const CustomToneMapping = 5; +const AgXToneMapping = 6; +const NeutralToneMapping = 7; +const AttachedBindMode = 'attached'; +const DetachedBindMode = 'detached'; + +const UVMapping = 300; +const CubeReflectionMapping = 301; +const CubeRefractionMapping = 302; +const EquirectangularReflectionMapping = 303; +const EquirectangularRefractionMapping = 304; +const CubeUVReflectionMapping = 306; +const RepeatWrapping = 1000; +const ClampToEdgeWrapping = 1001; +const MirroredRepeatWrapping = 1002; +const NearestFilter = 1003; +const NearestMipmapNearestFilter = 1004; +const NearestMipMapNearestFilter = 1004; +const NearestMipmapLinearFilter = 1005; +const NearestMipMapLinearFilter = 1005; +const LinearFilter = 1006; +const LinearMipmapNearestFilter = 1007; +const LinearMipMapNearestFilter = 1007; +const LinearMipmapLinearFilter = 1008; +const LinearMipMapLinearFilter = 1008; +const UnsignedByteType = 1009; +const ByteType = 1010; +const ShortType = 1011; +const UnsignedShortType = 1012; +const IntType = 1013; +const UnsignedIntType = 1014; +const FloatType = 1015; +const HalfFloatType = 1016; +const UnsignedShort4444Type = 1017; +const UnsignedShort5551Type = 1018; +const UnsignedInt248Type = 1020; +const UnsignedInt5999Type = 35902; +const AlphaFormat = 1021; +const RGBFormat = 1022; +const RGBAFormat = 1023; +const LuminanceFormat = 1024; +const LuminanceAlphaFormat = 1025; +const DepthFormat = 1026; +const DepthStencilFormat = 1027; +const RedFormat = 1028; +const RedIntegerFormat = 1029; +const RGFormat = 1030; +const RGIntegerFormat = 1031; +const RGBIntegerFormat = 1032; +const RGBAIntegerFormat = 1033; + +const RGB_S3TC_DXT1_Format = 33776; +const RGBA_S3TC_DXT1_Format = 33777; +const RGBA_S3TC_DXT3_Format = 33778; +const RGBA_S3TC_DXT5_Format = 33779; +const RGB_PVRTC_4BPPV1_Format = 35840; +const RGB_PVRTC_2BPPV1_Format = 35841; +const RGBA_PVRTC_4BPPV1_Format = 35842; +const RGBA_PVRTC_2BPPV1_Format = 35843; +const RGB_ETC1_Format = 36196; +const RGB_ETC2_Format = 37492; +const RGBA_ETC2_EAC_Format = 37496; +const RGBA_ASTC_4x4_Format = 37808; +const RGBA_ASTC_5x4_Format = 37809; +const RGBA_ASTC_5x5_Format = 37810; +const RGBA_ASTC_6x5_Format = 37811; +const RGBA_ASTC_6x6_Format = 37812; +const RGBA_ASTC_8x5_Format = 37813; +const RGBA_ASTC_8x6_Format = 37814; +const RGBA_ASTC_8x8_Format = 37815; +const RGBA_ASTC_10x5_Format = 37816; +const RGBA_ASTC_10x6_Format = 37817; +const RGBA_ASTC_10x8_Format = 37818; +const RGBA_ASTC_10x10_Format = 37819; +const RGBA_ASTC_12x10_Format = 37820; +const RGBA_ASTC_12x12_Format = 37821; +const RGBA_BPTC_Format = 36492; +const RGB_BPTC_SIGNED_Format = 36494; +const RGB_BPTC_UNSIGNED_Format = 36495; +const RED_RGTC1_Format = 36283; +const SIGNED_RED_RGTC1_Format = 36284; +const RED_GREEN_RGTC2_Format = 36285; +const SIGNED_RED_GREEN_RGTC2_Format = 36286; +const LoopOnce = 2200; +const LoopRepeat = 2201; +const LoopPingPong = 2202; +const InterpolateDiscrete = 2300; +const InterpolateLinear = 2301; +const InterpolateSmooth = 2302; +const ZeroCurvatureEnding = 2400; +const ZeroSlopeEnding = 2401; +const WrapAroundEnding = 2402; +const NormalAnimationBlendMode = 2500; +const AdditiveAnimationBlendMode = 2501; +const TrianglesDrawMode = 0; +const TriangleStripDrawMode = 1; +const TriangleFanDrawMode = 2; +const BasicDepthPacking = 3200; +const RGBADepthPacking = 3201; +const RGBDepthPacking = 3202; +const RGDepthPacking = 3203; +const TangentSpaceNormalMap = 0; +const ObjectSpaceNormalMap = 1; + +// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available. +const NoColorSpace = ''; +const SRGBColorSpace = 'srgb'; +const LinearSRGBColorSpace = 'srgb-linear'; +const DisplayP3ColorSpace = 'display-p3'; +const LinearDisplayP3ColorSpace = 'display-p3-linear'; + +const LinearTransfer = 'linear'; +const SRGBTransfer = 'srgb'; + +const Rec709Primaries = 'rec709'; +const P3Primaries = 'p3'; + +const ZeroStencilOp = 0; +const KeepStencilOp = 7680; +const ReplaceStencilOp = 7681; +const IncrementStencilOp = 7682; +const DecrementStencilOp = 7683; +const IncrementWrapStencilOp = 34055; +const DecrementWrapStencilOp = 34056; +const InvertStencilOp = 5386; + +const NeverStencilFunc = 512; +const LessStencilFunc = 513; +const EqualStencilFunc = 514; +const LessEqualStencilFunc = 515; +const GreaterStencilFunc = 516; +const NotEqualStencilFunc = 517; +const GreaterEqualStencilFunc = 518; +const AlwaysStencilFunc = 519; + +const NeverCompare = 512; +const LessCompare = 513; +const EqualCompare = 514; +const LessEqualCompare = 515; +const GreaterCompare = 516; +const NotEqualCompare = 517; +const GreaterEqualCompare = 518; +const AlwaysCompare = 519; + +const StaticDrawUsage = 35044; +const DynamicDrawUsage = 35048; +const StreamDrawUsage = 35040; +const StaticReadUsage = 35045; +const DynamicReadUsage = 35049; +const StreamReadUsage = 35041; +const StaticCopyUsage = 35046; +const DynamicCopyUsage = 35050; +const StreamCopyUsage = 35042; + +const GLSL1 = '100'; +const GLSL3 = '300 es'; + +const WebGLCoordinateSystem = 2000; +const WebGPUCoordinateSystem = 2001; + +/** + * https://github.com/mrdoob/eventdispatcher.js/ + */ + +class EventDispatcher { + + addEventListener( type, listener ) { + + if ( this._listeners === undefined ) this._listeners = {}; + + const listeners = this._listeners; + + if ( listeners[ type ] === undefined ) { + + listeners[ type ] = []; + + } + + if ( listeners[ type ].indexOf( listener ) === - 1 ) { + + listeners[ type ].push( listener ); + + } + + } + + hasEventListener( type, listener ) { + + if ( this._listeners === undefined ) return false; + + const listeners = this._listeners; + + return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1; + + } + + removeEventListener( type, listener ) { + + if ( this._listeners === undefined ) return; + + const listeners = this._listeners; + const listenerArray = listeners[ type ]; + + if ( listenerArray !== undefined ) { + + const index = listenerArray.indexOf( listener ); + + if ( index !== - 1 ) { + + listenerArray.splice( index, 1 ); + + } + + } + + } + + dispatchEvent( event ) { + + if ( this._listeners === undefined ) return; + + const listeners = this._listeners; + const listenerArray = listeners[ event.type ]; + + if ( listenerArray !== undefined ) { + + event.target = this; + + // Make a copy, in case listeners are removed while iterating. + const array = listenerArray.slice( 0 ); + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + array[ i ].call( this, event ); + + } + + event.target = null; + + } + + } + +} + +const _lut = [ '00', '01', '02', '03', '04', '05', '06', '07', '08', '09', '0a', '0b', '0c', '0d', '0e', '0f', '10', '11', '12', '13', '14', '15', '16', '17', '18', '19', '1a', '1b', '1c', '1d', '1e', '1f', '20', '21', '22', '23', '24', '25', '26', '27', '28', '29', '2a', '2b', '2c', '2d', '2e', '2f', '30', '31', '32', '33', '34', '35', '36', '37', '38', '39', '3a', '3b', '3c', '3d', '3e', '3f', '40', '41', '42', '43', '44', '45', '46', '47', '48', '49', '4a', '4b', '4c', '4d', '4e', '4f', '50', '51', '52', '53', '54', '55', '56', '57', '58', '59', '5a', '5b', '5c', '5d', '5e', '5f', '60', '61', '62', '63', '64', '65', '66', '67', '68', '69', '6a', '6b', '6c', '6d', '6e', '6f', '70', '71', '72', '73', '74', '75', '76', '77', '78', '79', '7a', '7b', '7c', '7d', '7e', '7f', '80', '81', '82', '83', '84', '85', '86', '87', '88', '89', '8a', '8b', '8c', '8d', '8e', '8f', '90', '91', '92', '93', '94', '95', '96', '97', '98', '99', '9a', '9b', '9c', '9d', '9e', '9f', 'a0', 'a1', 'a2', 'a3', 'a4', 'a5', 'a6', 'a7', 'a8', 'a9', 'aa', 'ab', 'ac', 'ad', 'ae', 'af', 'b0', 'b1', 'b2', 'b3', 'b4', 'b5', 'b6', 'b7', 'b8', 'b9', 'ba', 'bb', 'bc', 'bd', 'be', 'bf', 'c0', 'c1', 'c2', 'c3', 'c4', 'c5', 'c6', 'c7', 'c8', 'c9', 'ca', 'cb', 'cc', 'cd', 'ce', 'cf', 'd0', 'd1', 'd2', 'd3', 'd4', 'd5', 'd6', 'd7', 'd8', 'd9', 'da', 'db', 'dc', 'dd', 'de', 'df', 'e0', 'e1', 'e2', 'e3', 'e4', 'e5', 'e6', 'e7', 'e8', 'e9', 'ea', 'eb', 'ec', 'ed', 'ee', 'ef', 'f0', 'f1', 'f2', 'f3', 'f4', 'f5', 'f6', 'f7', 'f8', 'f9', 'fa', 'fb', 'fc', 'fd', 'fe', 'ff' ]; + +let _seed = 1234567; + + +const DEG2RAD = Math.PI / 180; +const RAD2DEG = 180 / Math.PI; + +// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 +function generateUUID() { + + const d0 = Math.random() * 0xffffffff | 0; + const d1 = Math.random() * 0xffffffff | 0; + const d2 = Math.random() * 0xffffffff | 0; + const d3 = Math.random() * 0xffffffff | 0; + const uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' + + _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' + + _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] + + _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ]; + + // .toLowerCase() here flattens concatenated strings to save heap memory space. + return uuid.toLowerCase(); + +} + +function clamp( value, min, max ) { + + return Math.max( min, Math.min( max, value ) ); + +} + +// compute euclidean modulo of m % n +// https://en.wikipedia.org/wiki/Modulo_operation +function euclideanModulo( n, m ) { + + return ( ( n % m ) + m ) % m; + +} + +// Linear mapping from range to range +function mapLinear( x, a1, a2, b1, b2 ) { + + return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); + +} + +// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ +function inverseLerp( x, y, value ) { + + if ( x !== y ) { + + return ( value - x ) / ( y - x ); + + } else { + + return 0; + + } + +} + +// https://en.wikipedia.org/wiki/Linear_interpolation +function lerp( x, y, t ) { + + return ( 1 - t ) * x + t * y; + +} + +// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ +function damp( x, y, lambda, dt ) { + + return lerp( x, y, 1 - Math.exp( - lambda * dt ) ); + +} + +// https://www.desmos.com/calculator/vcsjnyz7x4 +function pingpong( x, length = 1 ) { + + return length - Math.abs( euclideanModulo( x, length * 2 ) - length ); + +} + +// http://en.wikipedia.org/wiki/Smoothstep +function smoothstep( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * ( 3 - 2 * x ); + +} + +function smootherstep( x, min, max ) { + + if ( x <= min ) return 0; + if ( x >= max ) return 1; + + x = ( x - min ) / ( max - min ); + + return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); + +} + +// Random integer from interval +function randInt( low, high ) { + + return low + Math.floor( Math.random() * ( high - low + 1 ) ); + +} + +// Random float from interval +function randFloat( low, high ) { + + return low + Math.random() * ( high - low ); + +} + +// Random float from <-range/2, range/2> interval +function randFloatSpread( range ) { + + return range * ( 0.5 - Math.random() ); + +} + +// Deterministic pseudo-random float in the interval [ 0, 1 ] +function seededRandom( s ) { + + if ( s !== undefined ) _seed = s; + + // Mulberry32 generator + + let t = _seed += 0x6D2B79F5; + + t = Math.imul( t ^ t >>> 15, t | 1 ); + + t ^= t + Math.imul( t ^ t >>> 7, t | 61 ); + + return ( ( t ^ t >>> 14 ) >>> 0 ) / 4294967296; + +} + +function degToRad( degrees ) { + + return degrees * DEG2RAD; + +} + +function radToDeg( radians ) { + + return radians * RAD2DEG; + +} + +function isPowerOfTwo( value ) { + + return ( value & ( value - 1 ) ) === 0 && value !== 0; + +} + +function ceilPowerOfTwo( value ) { + + return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) ); + +} + +function floorPowerOfTwo( value ) { + + return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) ); + +} + +function setQuaternionFromProperEuler( q, a, b, c, order ) { + + // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles + + // rotations are applied to the axes in the order specified by 'order' + // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' + // angles are in radians + + const cos = Math.cos; + const sin = Math.sin; + + const c2 = cos( b / 2 ); + const s2 = sin( b / 2 ); + + const c13 = cos( ( a + c ) / 2 ); + const s13 = sin( ( a + c ) / 2 ); + + const c1_3 = cos( ( a - c ) / 2 ); + const s1_3 = sin( ( a - c ) / 2 ); + + const c3_1 = cos( ( c - a ) / 2 ); + const s3_1 = sin( ( c - a ) / 2 ); + + switch ( order ) { + + case 'XYX': + q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 ); + break; + + case 'YZY': + q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 ); + break; + + case 'ZXZ': + q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 ); + break; + + case 'XZX': + q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 ); + break; + + case 'YXY': + q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 ); + break; + + case 'ZYZ': + q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 ); + break; + + default: + console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: ' + order ); + + } + +} + +function denormalize( value, array ) { + + switch ( array.constructor ) { + + case Float32Array: + + return value; + + case Uint32Array: + + return value / 4294967295.0; + + case Uint16Array: + + return value / 65535.0; + + case Uint8Array: + + return value / 255.0; + + case Int32Array: + + return Math.max( value / 2147483647.0, - 1.0 ); + + case Int16Array: + + return Math.max( value / 32767.0, - 1.0 ); + + case Int8Array: + + return Math.max( value / 127.0, - 1.0 ); + + default: + + throw new Error( 'Invalid component type.' ); + + } + +} + +function normalize( value, array ) { + + switch ( array.constructor ) { + + case Float32Array: + + return value; + + case Uint32Array: + + return Math.round( value * 4294967295.0 ); + + case Uint16Array: + + return Math.round( value * 65535.0 ); + + case Uint8Array: + + return Math.round( value * 255.0 ); + + case Int32Array: + + return Math.round( value * 2147483647.0 ); + + case Int16Array: + + return Math.round( value * 32767.0 ); + + case Int8Array: + + return Math.round( value * 127.0 ); + + default: + + throw new Error( 'Invalid component type.' ); + + } + +} + +const MathUtils = { + DEG2RAD: DEG2RAD, + RAD2DEG: RAD2DEG, + generateUUID: generateUUID, + clamp: clamp, + euclideanModulo: euclideanModulo, + mapLinear: mapLinear, + inverseLerp: inverseLerp, + lerp: lerp, + damp: damp, + pingpong: pingpong, + smoothstep: smoothstep, + smootherstep: smootherstep, + randInt: randInt, + randFloat: randFloat, + randFloatSpread: randFloatSpread, + seededRandom: seededRandom, + degToRad: degToRad, + radToDeg: radToDeg, + isPowerOfTwo: isPowerOfTwo, + ceilPowerOfTwo: ceilPowerOfTwo, + floorPowerOfTwo: floorPowerOfTwo, + setQuaternionFromProperEuler: setQuaternionFromProperEuler, + normalize: normalize, + denormalize: denormalize +}; + +class Vector2 { + + constructor( x = 0, y = 0 ) { + + Vector2.prototype.isVector2 = true; + + this.x = x; + this.y = y; + + } + + get width() { + + return this.x; + + } + + set width( value ) { + + this.x = value; + + } + + get height() { + + return this.y; + + } + + set height( value ) { + + this.y = value; + + } + + set( x, y ) { + + this.x = x; + this.y = y; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + + return this; + + } + + add( v ) { + + this.x += v.x; + this.y += v.y; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + + return this; + + } + + sub( v ) { + + this.x -= v.x; + this.y -= v.y; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + + return this; + + } + + divide( v ) { + + this.x /= v.x; + this.y /= v.y; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + applyMatrix3( m ) { + + const x = this.x, y = this.y; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ]; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ]; + + return this; + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + + return this; + + } + + roundToZero() { + + this.x = Math.trunc( this.x ); + this.y = Math.trunc( this.y ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y; + + } + + cross( v ) { + + return this.x * v.y - this.y * v.x; + + } + + lengthSq() { + + return this.x * this.x + this.y * this.y; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + angle() { + + // computes the angle in radians with respect to the positive x-axis + + const angle = Math.atan2( - this.y, - this.x ) + Math.PI; + + return angle; + + } + + angleTo( v ) { + + const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) return Math.PI / 2; + + const theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( clamp( theta, - 1, 1 ) ); + + } + + distanceTo( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + } + + distanceToSquared( v ) { + + const dx = this.x - v.x, dy = this.y - v.y; + return dx * dx + dy * dy; + + } + + manhattanDistanceTo( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) ); + + } + + fromArray( array, offset = 0 ) { + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + + return this; + + } + + rotateAround( center, angle ) { + + const c = Math.cos( angle ), s = Math.sin( angle ); + + const x = this.x - center.x; + const y = this.y - center.y; + + this.x = x * c - y * s + center.x; + this.y = x * s + y * c + center.y; + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + + return this; + + } + + *[ Symbol.iterator ]() { + + yield this.x; + yield this.y; + + } + +} + +class Matrix3 { + + constructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + Matrix3.prototype.isMatrix3 = true; + + this.elements = [ + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ]; + + if ( n11 !== undefined ) { + + this.set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ); + + } + + } + + set( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; + te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; + te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; + + return this; + + } + + identity() { + + this.set( + + 1, 0, 0, + 0, 1, 0, + 0, 0, 1 + + ); + + return this; + + } + + copy( m ) { + + const te = this.elements; + const me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; + te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; + te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ]; + + return this; + + } + + extractBasis( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrix3Column( this, 0 ); + yAxis.setFromMatrix3Column( this, 1 ); + zAxis.setFromMatrix3Column( this, 2 ); + + return this; + + } + + setFromMatrix4( m ) { + + const me = m.elements; + + this.set( + + me[ 0 ], me[ 4 ], me[ 8 ], + me[ 1 ], me[ 5 ], me[ 9 ], + me[ 2 ], me[ 6 ], me[ 10 ] + + ); + + return this; + + } + + multiply( m ) { + + return this.multiplyMatrices( this, m ); + + } + + premultiply( m ) { + + return this.multiplyMatrices( m, this ); + + } + + multiplyMatrices( a, b ) { + + const ae = a.elements; + const be = b.elements; + const te = this.elements; + + const a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ]; + const a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ]; + const a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ]; + + const b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ]; + const b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ]; + const b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31; + te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32; + te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31; + te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32; + te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31; + te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32; + te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33; + + return this; + + } + + multiplyScalar( s ) { + + const te = this.elements; + + te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; + te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; + te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; + + return this; + + } + + determinant() { + + const te = this.elements; + + const a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], + d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], + g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; + + return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; + + } + + invert() { + + const te = this.elements, + + n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], + n12 = te[ 3 ], n22 = te[ 4 ], n32 = te[ 5 ], + n13 = te[ 6 ], n23 = te[ 7 ], n33 = te[ 8 ], + + t11 = n33 * n22 - n32 * n23, + t12 = n32 * n13 - n33 * n12, + t13 = n23 * n12 - n22 * n13, + + det = n11 * t11 + n21 * t12 + n31 * t13; + + if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); + + const detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv; + te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv; + + te[ 3 ] = t12 * detInv; + te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv; + te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv; + + te[ 6 ] = t13 * detInv; + te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv; + te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv; + + return this; + + } + + transpose() { + + let tmp; + const m = this.elements; + + tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; + tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; + tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; + + return this; + + } + + getNormalMatrix( matrix4 ) { + + return this.setFromMatrix4( matrix4 ).invert().transpose(); + + } + + transposeIntoArray( r ) { + + const m = this.elements; + + r[ 0 ] = m[ 0 ]; + r[ 1 ] = m[ 3 ]; + r[ 2 ] = m[ 6 ]; + r[ 3 ] = m[ 1 ]; + r[ 4 ] = m[ 4 ]; + r[ 5 ] = m[ 7 ]; + r[ 6 ] = m[ 2 ]; + r[ 7 ] = m[ 5 ]; + r[ 8 ] = m[ 8 ]; + + return this; + + } + + setUvTransform( tx, ty, sx, sy, rotation, cx, cy ) { + + const c = Math.cos( rotation ); + const s = Math.sin( rotation ); + + this.set( + sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx, + - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty, + 0, 0, 1 + ); + + return this; + + } + + // + + scale( sx, sy ) { + + this.premultiply( _m3.makeScale( sx, sy ) ); + + return this; + + } + + rotate( theta ) { + + this.premultiply( _m3.makeRotation( - theta ) ); + + return this; + + } + + translate( tx, ty ) { + + this.premultiply( _m3.makeTranslation( tx, ty ) ); + + return this; + + } + + // for 2D Transforms + + makeTranslation( x, y ) { + + if ( x.isVector2 ) { + + this.set( + + 1, 0, x.x, + 0, 1, x.y, + 0, 0, 1 + + ); + + } else { + + this.set( + + 1, 0, x, + 0, 1, y, + 0, 0, 1 + + ); + + } + + return this; + + } + + makeRotation( theta ) { + + // counterclockwise + + const c = Math.cos( theta ); + const s = Math.sin( theta ); + + this.set( + + c, - s, 0, + s, c, 0, + 0, 0, 1 + + ); + + return this; + + } + + makeScale( x, y ) { + + this.set( + + x, 0, 0, + 0, y, 0, + 0, 0, 1 + + ); + + return this; + + } + + // + + equals( matrix ) { + + const te = this.elements; + const me = matrix.elements; + + for ( let i = 0; i < 9; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + } + + fromArray( array, offset = 0 ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + toArray( array = [], offset = 0 ) { + + const te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + + array[ offset + 3 ] = te[ 3 ]; + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + array[ offset + 8 ] = te[ 8 ]; + + return array; + + } + + clone() { + + return new this.constructor().fromArray( this.elements ); + + } + +} + +const _m3 = /*@__PURE__*/ new Matrix3(); + +function arrayNeedsUint32( array ) { + + // assumes larger values usually on last + + for ( let i = array.length - 1; i >= 0; -- i ) { + + if ( array[ i ] >= 65535 ) return true; // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565 + + } + + return false; + +} + +const TYPED_ARRAYS = { + Int8Array: Int8Array, + Uint8Array: Uint8Array, + Uint8ClampedArray: Uint8ClampedArray, + Int16Array: Int16Array, + Uint16Array: Uint16Array, + Int32Array: Int32Array, + Uint32Array: Uint32Array, + Float32Array: Float32Array, + Float64Array: Float64Array +}; + +function getTypedArray( type, buffer ) { + + return new TYPED_ARRAYS[ type ]( buffer ); + +} + +function createElementNS( name ) { + + return document.createElementNS( 'http://www.w3.org/1999/xhtml', name ); + +} + +function createCanvasElement() { + + const canvas = createElementNS( 'canvas' ); + canvas.style.display = 'block'; + return canvas; + +} + +const _cache = {}; + +function warnOnce( message ) { + + if ( message in _cache ) return; + + _cache[ message ] = true; + + console.warn( message ); + +} + +function probeAsync( gl, sync, interval ) { + + return new Promise( function ( resolve, reject ) { + + function probe() { + + switch ( gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 ) ) { + + case gl.WAIT_FAILED: + reject(); + break; + + case gl.TIMEOUT_EXPIRED: + setTimeout( probe, interval ); + break; + + default: + resolve(); + + } + + } + + setTimeout( probe, interval ); + + } ); + +} + +/** + * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping + * or clipping. Based on W3C specifications for sRGB and Display P3, + * and ICC specifications for the D50 connection space. Values in/out + * are _linear_ sRGB and _linear_ Display P3. + * + * Note that both sRGB and Display P3 use the sRGB transfer functions. + * + * Reference: + * - http://www.russellcottrell.com/photo/matrixCalculator.htm + */ + +const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = /*@__PURE__*/ new Matrix3().set( + 0.8224621, 0.177538, 0.0, + 0.0331941, 0.9668058, 0.0, + 0.0170827, 0.0723974, 0.9105199, +); + +const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = /*@__PURE__*/ new Matrix3().set( + 1.2249401, - 0.2249404, 0.0, + - 0.0420569, 1.0420571, 0.0, + - 0.0196376, - 0.0786361, 1.0982735 +); + +/** + * Defines supported color spaces by transfer function and primaries, + * and provides conversions to/from the Linear-sRGB reference space. + */ +const COLOR_SPACES = { + [ LinearSRGBColorSpace ]: { + transfer: LinearTransfer, + primaries: Rec709Primaries, + luminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ], + toReference: ( color ) => color, + fromReference: ( color ) => color, + }, + [ SRGBColorSpace ]: { + transfer: SRGBTransfer, + primaries: Rec709Primaries, + luminanceCoefficients: [ 0.2126, 0.7152, 0.0722 ], + toReference: ( color ) => color.convertSRGBToLinear(), + fromReference: ( color ) => color.convertLinearToSRGB(), + }, + [ LinearDisplayP3ColorSpace ]: { + transfer: LinearTransfer, + primaries: P3Primaries, + luminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ], + toReference: ( color ) => color.applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ), + fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ), + }, + [ DisplayP3ColorSpace ]: { + transfer: SRGBTransfer, + primaries: P3Primaries, + luminanceCoefficients: [ 0.2289, 0.6917, 0.0793 ], + toReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ), + fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(), + }, +}; + +const SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] ); + +const ColorManagement = { + + enabled: true, + + _workingColorSpace: LinearSRGBColorSpace, + + get workingColorSpace() { + + return this._workingColorSpace; + + }, + + set workingColorSpace( colorSpace ) { + + if ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) { + + throw new Error( `Unsupported working color space, "${ colorSpace }".` ); + + } + + this._workingColorSpace = colorSpace; + + }, + + convert: function ( color, sourceColorSpace, targetColorSpace ) { + + if ( this.enabled === false || sourceColorSpace === targetColorSpace || ! sourceColorSpace || ! targetColorSpace ) { + + return color; + + } + + const sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference; + const targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference; + + return targetFromReference( sourceToReference( color ) ); + + }, + + fromWorkingColorSpace: function ( color, targetColorSpace ) { + + return this.convert( color, this._workingColorSpace, targetColorSpace ); + + }, + + toWorkingColorSpace: function ( color, sourceColorSpace ) { + + return this.convert( color, sourceColorSpace, this._workingColorSpace ); + + }, + + getPrimaries: function ( colorSpace ) { + + return COLOR_SPACES[ colorSpace ].primaries; + + }, + + getTransfer: function ( colorSpace ) { + + if ( colorSpace === NoColorSpace ) return LinearTransfer; + + return COLOR_SPACES[ colorSpace ].transfer; + + }, + + getLuminanceCoefficients: function ( target, colorSpace = this._workingColorSpace ) { + + return target.fromArray( COLOR_SPACES[ colorSpace ].luminanceCoefficients ); + + }, + +}; + + +function SRGBToLinear( c ) { + + return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 ); + +} + +function LinearToSRGB( c ) { + + return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055; + +} + +let _canvas; + +class ImageUtils { + + static getDataURL( image ) { + + if ( /^data:/i.test( image.src ) ) { + + return image.src; + + } + + if ( typeof HTMLCanvasElement === 'undefined' ) { + + return image.src; + + } + + let canvas; + + if ( image instanceof HTMLCanvasElement ) { + + canvas = image; + + } else { + + if ( _canvas === undefined ) _canvas = createElementNS( 'canvas' ); + + _canvas.width = image.width; + _canvas.height = image.height; + + const context = _canvas.getContext( '2d' ); + + if ( image instanceof ImageData ) { + + context.putImageData( image, 0, 0 ); + + } else { + + context.drawImage( image, 0, 0, image.width, image.height ); + + } + + canvas = _canvas; + + } + + if ( canvas.width > 2048 || canvas.height > 2048 ) { + + console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image ); + + return canvas.toDataURL( 'image/jpeg', 0.6 ); + + } else { + + return canvas.toDataURL( 'image/png' ); + + } + + } + + static sRGBToLinear( image ) { + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + const canvas = createElementNS( 'canvas' ); + + canvas.width = image.width; + canvas.height = image.height; + + const context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, image.width, image.height ); + + const imageData = context.getImageData( 0, 0, image.width, image.height ); + const data = imageData.data; + + for ( let i = 0; i < data.length; i ++ ) { + + data[ i ] = SRGBToLinear( data[ i ] / 255 ) * 255; + + } + + context.putImageData( imageData, 0, 0 ); + + return canvas; + + } else if ( image.data ) { + + const data = image.data.slice( 0 ); + + for ( let i = 0; i < data.length; i ++ ) { + + if ( data instanceof Uint8Array || data instanceof Uint8ClampedArray ) { + + data[ i ] = Math.floor( SRGBToLinear( data[ i ] / 255 ) * 255 ); + + } else { + + // assuming float + + data[ i ] = SRGBToLinear( data[ i ] ); + + } + + } + + return { + data: data, + width: image.width, + height: image.height + }; + + } else { + + console.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' ); + return image; + + } + + } + +} + +let _sourceId = 0; + +class Source { + + constructor( data = null ) { + + this.isSource = true; + + Object.defineProperty( this, 'id', { value: _sourceId ++ } ); + + this.uuid = generateUUID(); + + this.data = data; + this.dataReady = true; + + this.version = 0; + + } + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + toJSON( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.images[ this.uuid ] !== undefined ) { + + return meta.images[ this.uuid ]; + + } + + const output = { + uuid: this.uuid, + url: '' + }; + + const data = this.data; + + if ( data !== null ) { + + let url; + + if ( Array.isArray( data ) ) { + + // cube texture + + url = []; + + for ( let i = 0, l = data.length; i < l; i ++ ) { + + if ( data[ i ].isDataTexture ) { + + url.push( serializeImage( data[ i ].image ) ); + + } else { + + url.push( serializeImage( data[ i ] ) ); + + } + + } + + } else { + + // texture + + url = serializeImage( data ); + + } + + output.url = url; + + } + + if ( ! isRootObject ) { + + meta.images[ this.uuid ] = output; + + } + + return output; + + } + +} + +function serializeImage( image ) { + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { + + // default images + + return ImageUtils.getDataURL( image ); + + } else { + + if ( image.data ) { + + // images of DataTexture + + return { + data: Array.from( image.data ), + width: image.width, + height: image.height, + type: image.data.constructor.name + }; + + } else { + + console.warn( 'THREE.Texture: Unable to serialize Texture.' ); + return {}; + + } + + } + +} + +let _textureId = 0; + +class Texture extends EventDispatcher { + + constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) { + + super(); + + this.isTexture = true; + + Object.defineProperty( this, 'id', { value: _textureId ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + + this.source = new Source( image ); + this.mipmaps = []; + + this.mapping = mapping; + this.channel = 0; + + this.wrapS = wrapS; + this.wrapT = wrapT; + + this.magFilter = magFilter; + this.minFilter = minFilter; + + this.anisotropy = anisotropy; + + this.format = format; + this.internalFormat = null; + this.type = type; + + this.offset = new Vector2( 0, 0 ); + this.repeat = new Vector2( 1, 1 ); + this.center = new Vector2( 0, 0 ); + this.rotation = 0; + + this.matrixAutoUpdate = true; + this.matrix = new Matrix3(); + + this.generateMipmaps = true; + this.premultiplyAlpha = false; + this.flipY = true; + this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) + + this.colorSpace = colorSpace; + + this.userData = {}; + + this.version = 0; + this.onUpdate = null; + + this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not + this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures) + + } + + get image() { + + return this.source.data; + + } + + set image( value = null ) { + + this.source.data = value; + + } + + updateMatrix() { + + this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.name = source.name; + + this.source = source.source; + this.mipmaps = source.mipmaps.slice( 0 ); + + this.mapping = source.mapping; + this.channel = source.channel; + + this.wrapS = source.wrapS; + this.wrapT = source.wrapT; + + this.magFilter = source.magFilter; + this.minFilter = source.minFilter; + + this.anisotropy = source.anisotropy; + + this.format = source.format; + this.internalFormat = source.internalFormat; + this.type = source.type; + + this.offset.copy( source.offset ); + this.repeat.copy( source.repeat ); + this.center.copy( source.center ); + this.rotation = source.rotation; + + this.matrixAutoUpdate = source.matrixAutoUpdate; + this.matrix.copy( source.matrix ); + + this.generateMipmaps = source.generateMipmaps; + this.premultiplyAlpha = source.premultiplyAlpha; + this.flipY = source.flipY; + this.unpackAlignment = source.unpackAlignment; + this.colorSpace = source.colorSpace; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + this.needsUpdate = true; + + return this; + + } + + toJSON( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) { + + return meta.textures[ this.uuid ]; + + } + + const output = { + + metadata: { + version: 4.6, + type: 'Texture', + generator: 'Texture.toJSON' + }, + + uuid: this.uuid, + name: this.name, + + image: this.source.toJSON( meta ).uuid, + + mapping: this.mapping, + channel: this.channel, + + repeat: [ this.repeat.x, this.repeat.y ], + offset: [ this.offset.x, this.offset.y ], + center: [ this.center.x, this.center.y ], + rotation: this.rotation, + + wrap: [ this.wrapS, this.wrapT ], + + format: this.format, + internalFormat: this.internalFormat, + type: this.type, + colorSpace: this.colorSpace, + + minFilter: this.minFilter, + magFilter: this.magFilter, + anisotropy: this.anisotropy, + + flipY: this.flipY, + + generateMipmaps: this.generateMipmaps, + premultiplyAlpha: this.premultiplyAlpha, + unpackAlignment: this.unpackAlignment + + }; + + if ( Object.keys( this.userData ).length > 0 ) output.userData = this.userData; + + if ( ! isRootObject ) { + + meta.textures[ this.uuid ] = output; + + } + + return output; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + transformUv( uv ) { + + if ( this.mapping !== UVMapping ) return uv; + + uv.applyMatrix3( this.matrix ); + + if ( uv.x < 0 || uv.x > 1 ) { + + switch ( this.wrapS ) { + + case RepeatWrapping: + + uv.x = uv.x - Math.floor( uv.x ); + break; + + case ClampToEdgeWrapping: + + uv.x = uv.x < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { + + uv.x = Math.ceil( uv.x ) - uv.x; + + } else { + + uv.x = uv.x - Math.floor( uv.x ); + + } + + break; + + } + + } + + if ( uv.y < 0 || uv.y > 1 ) { + + switch ( this.wrapT ) { + + case RepeatWrapping: + + uv.y = uv.y - Math.floor( uv.y ); + break; + + case ClampToEdgeWrapping: + + uv.y = uv.y < 0 ? 0 : 1; + break; + + case MirroredRepeatWrapping: + + if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { + + uv.y = Math.ceil( uv.y ) - uv.y; + + } else { + + uv.y = uv.y - Math.floor( uv.y ); + + } + + break; + + } + + } + + if ( this.flipY ) { + + uv.y = 1 - uv.y; + + } + + return uv; + + } + + set needsUpdate( value ) { + + if ( value === true ) { + + this.version ++; + this.source.needsUpdate = true; + + } + + } + + set needsPMREMUpdate( value ) { + + if ( value === true ) { + + this.pmremVersion ++; + + } + + } + +} + +Texture.DEFAULT_IMAGE = null; +Texture.DEFAULT_MAPPING = UVMapping; +Texture.DEFAULT_ANISOTROPY = 1; + +class Vector4 { + + constructor( x = 0, y = 0, z = 0, w = 1 ) { + + Vector4.prototype.isVector4 = true; + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + } + + get width() { + + return this.z; + + } + + set width( value ) { + + this.z = value; + + } + + get height() { + + return this.w; + + } + + set height( value ) { + + this.w = value; + + } + + set( x, y, z, w ) { + + this.x = x; + this.y = y; + this.z = z; + this.w = w; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + this.w = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setZ( z ) { + + this.z = z; + + return this; + + } + + setW( w ) { + + this.w = w; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + case 3: this.w = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + case 3: return this.w; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y, this.z, this.w ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + this.w = ( v.w !== undefined ) ? v.w : 1; + + return this; + + } + + add( v ) { + + this.x += v.x; + this.y += v.y; + this.z += v.z; + this.w += v.w; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + this.z += s; + this.w += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + this.w = a.w + b.w; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + this.w += v.w * s; + + return this; + + } + + sub( v ) { + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + this.w -= v.w; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + this.w -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + this.w = a.w - b.w; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + this.w *= v.w; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + this.w *= scalar; + + return this; + + } + + applyMatrix4( m ) { + + const x = this.x, y = this.y, z = this.z, w = this.w; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; + this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + setAxisAngleFromQuaternion( q ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm + + // q is assumed to be normalized + + this.w = 2 * Math.acos( q.w ); + + const s = Math.sqrt( 1 - q.w * q.w ); + + if ( s < 0.0001 ) { + + this.x = 1; + this.y = 0; + this.z = 0; + + } else { + + this.x = q.x / s; + this.y = q.y / s; + this.z = q.z / s; + + } + + return this; + + } + + setAxisAngleFromRotationMatrix( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + let angle, x, y, z; // variables for result + const epsilon = 0.01, // margin to allow for rounding errors + epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees + + te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + if ( ( Math.abs( m12 - m21 ) < epsilon ) && + ( Math.abs( m13 - m31 ) < epsilon ) && + ( Math.abs( m23 - m32 ) < epsilon ) ) { + + // singularity found + // first check for identity matrix which must have +1 for all terms + // in leading diagonal and zero in other terms + + if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && + ( Math.abs( m13 + m31 ) < epsilon2 ) && + ( Math.abs( m23 + m32 ) < epsilon2 ) && + ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { + + // this singularity is identity matrix so angle = 0 + + this.set( 1, 0, 0, 0 ); + + return this; // zero angle, arbitrary axis + + } + + // otherwise this singularity is angle = 180 + + angle = Math.PI; + + const xx = ( m11 + 1 ) / 2; + const yy = ( m22 + 1 ) / 2; + const zz = ( m33 + 1 ) / 2; + const xy = ( m12 + m21 ) / 4; + const xz = ( m13 + m31 ) / 4; + const yz = ( m23 + m32 ) / 4; + + if ( ( xx > yy ) && ( xx > zz ) ) { + + // m11 is the largest diagonal term + + if ( xx < epsilon ) { + + x = 0; + y = 0.707106781; + z = 0.707106781; + + } else { + + x = Math.sqrt( xx ); + y = xy / x; + z = xz / x; + + } + + } else if ( yy > zz ) { + + // m22 is the largest diagonal term + + if ( yy < epsilon ) { + + x = 0.707106781; + y = 0; + z = 0.707106781; + + } else { + + y = Math.sqrt( yy ); + x = xy / y; + z = yz / y; + + } + + } else { + + // m33 is the largest diagonal term so base result on this + + if ( zz < epsilon ) { + + x = 0.707106781; + y = 0.707106781; + z = 0; + + } else { + + z = Math.sqrt( zz ); + x = xz / z; + y = yz / z; + + } + + } + + this.set( x, y, z, angle ); + + return this; // return 180 deg rotation + + } + + // as we have reached here there are no singularities so we can handle normally + + let s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + + ( m13 - m31 ) * ( m13 - m31 ) + + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize + + if ( Math.abs( s ) < 0.001 ) s = 1; + + // prevent divide by zero, should not happen if matrix is orthogonal and should be + // caught by singularity test above, but I've left it in just in case + + this.x = ( m32 - m23 ) / s; + this.y = ( m13 - m31 ) / s; + this.z = ( m21 - m12 ) / s; + this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); + + return this; + + } + + setFromMatrixPosition( m ) { + + const e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + this.w = e[ 15 ]; + + return this; + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + this.w = Math.min( this.w, v.w ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + this.w = Math.max( this.w, v.w ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + this.w = Math.floor( this.w ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + this.w = Math.ceil( this.w ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + this.w = Math.round( this.w ); + + return this; + + } + + roundToZero() { + + this.x = Math.trunc( this.x ); + this.y = Math.trunc( this.y ); + this.z = Math.trunc( this.z ); + this.w = Math.trunc( this.w ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + this.w = - this.w; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; + + } + + lengthSq() { + + return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + this.w += ( v.w - this.w ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + this.z = v1.z + ( v2.z - v1.z ) * alpha; + this.w = v1.w + ( v2.w - v1.w ) * alpha; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); + + } + + fromArray( array, offset = 0 ) { + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + this.w = array[ offset + 3 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + array[ offset + 3 ] = this.w; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + this.w = attribute.getW( index ); + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + this.w = Math.random(); + + return this; + + } + + *[ Symbol.iterator ]() { + + yield this.x; + yield this.y; + yield this.z; + yield this.w; + + } + +} + +/* + In options, we can specify: + * Texture parameters for an auto-generated target texture + * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers +*/ +class RenderTarget extends EventDispatcher { + + constructor( width = 1, height = 1, options = {} ) { + + super(); + + this.isRenderTarget = true; + + this.width = width; + this.height = height; + this.depth = 1; + + this.scissor = new Vector4( 0, 0, width, height ); + this.scissorTest = false; + + this.viewport = new Vector4( 0, 0, width, height ); + + const image = { width: width, height: height, depth: 1 }; + + options = Object.assign( { + generateMipmaps: false, + internalFormat: null, + minFilter: LinearFilter, + depthBuffer: true, + stencilBuffer: false, + resolveDepthBuffer: true, + resolveStencilBuffer: true, + depthTexture: null, + samples: 0, + count: 1 + }, options ); + + const texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace ); + + texture.flipY = false; + texture.generateMipmaps = options.generateMipmaps; + texture.internalFormat = options.internalFormat; + + this.textures = []; + + const count = options.count; + for ( let i = 0; i < count; i ++ ) { + + this.textures[ i ] = texture.clone(); + this.textures[ i ].isRenderTargetTexture = true; + + } + + this.depthBuffer = options.depthBuffer; + this.stencilBuffer = options.stencilBuffer; + + this.resolveDepthBuffer = options.resolveDepthBuffer; + this.resolveStencilBuffer = options.resolveStencilBuffer; + + this.depthTexture = options.depthTexture; + + this.samples = options.samples; + + } + + get texture() { + + return this.textures[ 0 ]; + + } + + set texture( value ) { + + this.textures[ 0 ] = value; + + } + + setSize( width, height, depth = 1 ) { + + if ( this.width !== width || this.height !== height || this.depth !== depth ) { + + this.width = width; + this.height = height; + this.depth = depth; + + for ( let i = 0, il = this.textures.length; i < il; i ++ ) { + + this.textures[ i ].image.width = width; + this.textures[ i ].image.height = height; + this.textures[ i ].image.depth = depth; + + } + + this.dispose(); + + } + + this.viewport.set( 0, 0, width, height ); + this.scissor.set( 0, 0, width, height ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.width = source.width; + this.height = source.height; + this.depth = source.depth; + + this.scissor.copy( source.scissor ); + this.scissorTest = source.scissorTest; + + this.viewport.copy( source.viewport ); + + this.textures.length = 0; + + for ( let i = 0, il = source.textures.length; i < il; i ++ ) { + + this.textures[ i ] = source.textures[ i ].clone(); + this.textures[ i ].isRenderTargetTexture = true; + + } + + // ensure image object is not shared, see #20328 + + const image = Object.assign( {}, source.texture.image ); + this.texture.source = new Source( image ); + + this.depthBuffer = source.depthBuffer; + this.stencilBuffer = source.stencilBuffer; + + this.resolveDepthBuffer = source.resolveDepthBuffer; + this.resolveStencilBuffer = source.resolveStencilBuffer; + + if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone(); + + this.samples = source.samples; + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +} + +class WebGLRenderTarget extends RenderTarget { + + constructor( width = 1, height = 1, options = {} ) { + + super( width, height, options ); + + this.isWebGLRenderTarget = true; + + } + +} + +class DataArrayTexture extends Texture { + + constructor( data = null, width = 1, height = 1, depth = 1 ) { + + super( null ); + + this.isDataArrayTexture = true; + + this.image = { data, width, height, depth }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + this.layerUpdates = new Set(); + + } + + addLayerUpdate( layerIndex ) { + + this.layerUpdates.add( layerIndex ); + + } + + clearLayerUpdates() { + + this.layerUpdates.clear(); + + } + +} + +class WebGLArrayRenderTarget extends WebGLRenderTarget { + + constructor( width = 1, height = 1, depth = 1, options = {} ) { + + super( width, height, options ); + + this.isWebGLArrayRenderTarget = true; + + this.depth = depth; + + this.texture = new DataArrayTexture( null, width, height, depth ); + + this.texture.isRenderTargetTexture = true; + + } + +} + +class Data3DTexture extends Texture { + + constructor( data = null, width = 1, height = 1, depth = 1 ) { + + // We're going to add .setXXX() methods for setting properties later. + // Users can still set in DataTexture3D directly. + // + // const texture = new THREE.DataTexture3D( data, width, height, depth ); + // texture.anisotropy = 16; + // + // See #14839 + + super( null ); + + this.isData3DTexture = true; + + this.image = { data, width, height, depth }; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.wrapR = ClampToEdgeWrapping; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + } + +} + +class WebGL3DRenderTarget extends WebGLRenderTarget { + + constructor( width = 1, height = 1, depth = 1, options = {} ) { + + super( width, height, options ); + + this.isWebGL3DRenderTarget = true; + + this.depth = depth; + + this.texture = new Data3DTexture( null, width, height, depth ); + + this.texture.isRenderTargetTexture = true; + + } + +} + +class Quaternion { + + constructor( x = 0, y = 0, z = 0, w = 1 ) { + + this.isQuaternion = true; + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + } + + static slerpFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { + + // fuzz-free, array-based Quaternion SLERP operation + + let x0 = src0[ srcOffset0 + 0 ], + y0 = src0[ srcOffset0 + 1 ], + z0 = src0[ srcOffset0 + 2 ], + w0 = src0[ srcOffset0 + 3 ]; + + const x1 = src1[ srcOffset1 + 0 ], + y1 = src1[ srcOffset1 + 1 ], + z1 = src1[ srcOffset1 + 2 ], + w1 = src1[ srcOffset1 + 3 ]; + + if ( t === 0 ) { + + dst[ dstOffset + 0 ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + return; + + } + + if ( t === 1 ) { + + dst[ dstOffset + 0 ] = x1; + dst[ dstOffset + 1 ] = y1; + dst[ dstOffset + 2 ] = z1; + dst[ dstOffset + 3 ] = w1; + return; + + } + + if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { + + let s = 1 - t; + const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, + dir = ( cos >= 0 ? 1 : - 1 ), + sqrSin = 1 - cos * cos; + + // Skip the Slerp for tiny steps to avoid numeric problems: + if ( sqrSin > Number.EPSILON ) { + + const sin = Math.sqrt( sqrSin ), + len = Math.atan2( sin, cos * dir ); + + s = Math.sin( s * len ) / sin; + t = Math.sin( t * len ) / sin; + + } + + const tDir = t * dir; + + x0 = x0 * s + x1 * tDir; + y0 = y0 * s + y1 * tDir; + z0 = z0 * s + z1 * tDir; + w0 = w0 * s + w1 * tDir; + + // Normalize in case we just did a lerp: + if ( s === 1 - t ) { + + const f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); + + x0 *= f; + y0 *= f; + z0 *= f; + w0 *= f; + + } + + } + + dst[ dstOffset ] = x0; + dst[ dstOffset + 1 ] = y0; + dst[ dstOffset + 2 ] = z0; + dst[ dstOffset + 3 ] = w0; + + } + + static multiplyQuaternionsFlat( dst, dstOffset, src0, srcOffset0, src1, srcOffset1 ) { + + const x0 = src0[ srcOffset0 ]; + const y0 = src0[ srcOffset0 + 1 ]; + const z0 = src0[ srcOffset0 + 2 ]; + const w0 = src0[ srcOffset0 + 3 ]; + + const x1 = src1[ srcOffset1 ]; + const y1 = src1[ srcOffset1 + 1 ]; + const z1 = src1[ srcOffset1 + 2 ]; + const w1 = src1[ srcOffset1 + 3 ]; + + dst[ dstOffset ] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1; + dst[ dstOffset + 1 ] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1; + dst[ dstOffset + 2 ] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1; + dst[ dstOffset + 3 ] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1; + + return dst; + + } + + get x() { + + return this._x; + + } + + set x( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + get y() { + + return this._y; + + } + + set y( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + get z() { + + return this._z; + + } + + set z( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + get w() { + + return this._w; + + } + + set w( value ) { + + this._w = value; + this._onChangeCallback(); + + } + + set( x, y, z, w ) { + + this._x = x; + this._y = y; + this._z = z; + this._w = w; + + this._onChangeCallback(); + + return this; + + } + + clone() { + + return new this.constructor( this._x, this._y, this._z, this._w ); + + } + + copy( quaternion ) { + + this._x = quaternion.x; + this._y = quaternion.y; + this._z = quaternion.z; + this._w = quaternion.w; + + this._onChangeCallback(); + + return this; + + } + + setFromEuler( euler, update = true ) { + + const x = euler._x, y = euler._y, z = euler._z, order = euler._order; + + // http://www.mathworks.com/matlabcentral/fileexchange/ + // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ + // content/SpinCalc.m + + const cos = Math.cos; + const sin = Math.sin; + + const c1 = cos( x / 2 ); + const c2 = cos( y / 2 ); + const c3 = cos( z / 2 ); + + const s1 = sin( x / 2 ); + const s2 = sin( y / 2 ); + const s3 = sin( z / 2 ); + + switch ( order ) { + + case 'XYZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'YXZ': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'ZXY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'ZYX': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + case 'YZX': + this._x = s1 * c2 * c3 + c1 * s2 * s3; + this._y = c1 * s2 * c3 + s1 * c2 * s3; + this._z = c1 * c2 * s3 - s1 * s2 * c3; + this._w = c1 * c2 * c3 - s1 * s2 * s3; + break; + + case 'XZY': + this._x = s1 * c2 * c3 - c1 * s2 * s3; + this._y = c1 * s2 * c3 - s1 * c2 * s3; + this._z = c1 * c2 * s3 + s1 * s2 * c3; + this._w = c1 * c2 * c3 + s1 * s2 * s3; + break; + + default: + console.warn( 'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + order ); + + } + + if ( update === true ) this._onChangeCallback(); + + return this; + + } + + setFromAxisAngle( axis, angle ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm + + // assumes axis is normalized + + const halfAngle = angle / 2, s = Math.sin( halfAngle ); + + this._x = axis.x * s; + this._y = axis.y * s; + this._z = axis.z * s; + this._w = Math.cos( halfAngle ); + + this._onChangeCallback(); + + return this; + + } + + setFromRotationMatrix( m ) { + + // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + const te = m.elements, + + m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], + m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], + m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], + + trace = m11 + m22 + m33; + + if ( trace > 0 ) { + + const s = 0.5 / Math.sqrt( trace + 1.0 ); + + this._w = 0.25 / s; + this._x = ( m32 - m23 ) * s; + this._y = ( m13 - m31 ) * s; + this._z = ( m21 - m12 ) * s; + + } else if ( m11 > m22 && m11 > m33 ) { + + const s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); + + this._w = ( m32 - m23 ) / s; + this._x = 0.25 * s; + this._y = ( m12 + m21 ) / s; + this._z = ( m13 + m31 ) / s; + + } else if ( m22 > m33 ) { + + const s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); + + this._w = ( m13 - m31 ) / s; + this._x = ( m12 + m21 ) / s; + this._y = 0.25 * s; + this._z = ( m23 + m32 ) / s; + + } else { + + const s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); + + this._w = ( m21 - m12 ) / s; + this._x = ( m13 + m31 ) / s; + this._y = ( m23 + m32 ) / s; + this._z = 0.25 * s; + + } + + this._onChangeCallback(); + + return this; + + } + + setFromUnitVectors( vFrom, vTo ) { + + // assumes direction vectors vFrom and vTo are normalized + + let r = vFrom.dot( vTo ) + 1; + + if ( r < Number.EPSILON ) { + + // vFrom and vTo point in opposite directions + + r = 0; + + if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { + + this._x = - vFrom.y; + this._y = vFrom.x; + this._z = 0; + this._w = r; + + } else { + + this._x = 0; + this._y = - vFrom.z; + this._z = vFrom.y; + this._w = r; + + } + + } else { + + // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 + + this._x = vFrom.y * vTo.z - vFrom.z * vTo.y; + this._y = vFrom.z * vTo.x - vFrom.x * vTo.z; + this._z = vFrom.x * vTo.y - vFrom.y * vTo.x; + this._w = r; + + } + + return this.normalize(); + + } + + angleTo( q ) { + + return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) ); + + } + + rotateTowards( q, step ) { + + const angle = this.angleTo( q ); + + if ( angle === 0 ) return this; + + const t = Math.min( 1, step / angle ); + + this.slerp( q, t ); + + return this; + + } + + identity() { + + return this.set( 0, 0, 0, 1 ); + + } + + invert() { + + // quaternion is assumed to have unit length + + return this.conjugate(); + + } + + conjugate() { + + this._x *= - 1; + this._y *= - 1; + this._z *= - 1; + + this._onChangeCallback(); + + return this; + + } + + dot( v ) { + + return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; + + } + + lengthSq() { + + return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; + + } + + length() { + + return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); + + } + + normalize() { + + let l = this.length(); + + if ( l === 0 ) { + + this._x = 0; + this._y = 0; + this._z = 0; + this._w = 1; + + } else { + + l = 1 / l; + + this._x = this._x * l; + this._y = this._y * l; + this._z = this._z * l; + this._w = this._w * l; + + } + + this._onChangeCallback(); + + return this; + + } + + multiply( q ) { + + return this.multiplyQuaternions( this, q ); + + } + + premultiply( q ) { + + return this.multiplyQuaternions( q, this ); + + } + + multiplyQuaternions( a, b ) { + + // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm + + const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; + const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; + + this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; + this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; + this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; + this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; + + this._onChangeCallback(); + + return this; + + } + + slerp( qb, t ) { + + if ( t === 0 ) return this; + if ( t === 1 ) return this.copy( qb ); + + const x = this._x, y = this._y, z = this._z, w = this._w; + + // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ + + let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; + + if ( cosHalfTheta < 0 ) { + + this._w = - qb._w; + this._x = - qb._x; + this._y = - qb._y; + this._z = - qb._z; + + cosHalfTheta = - cosHalfTheta; + + } else { + + this.copy( qb ); + + } + + if ( cosHalfTheta >= 1.0 ) { + + this._w = w; + this._x = x; + this._y = y; + this._z = z; + + return this; + + } + + const sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta; + + if ( sqrSinHalfTheta <= Number.EPSILON ) { + + const s = 1 - t; + this._w = s * w + t * this._w; + this._x = s * x + t * this._x; + this._y = s * y + t * this._y; + this._z = s * z + t * this._z; + + this.normalize(); // normalize calls _onChangeCallback() + + return this; + + } + + const sinHalfTheta = Math.sqrt( sqrSinHalfTheta ); + const halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); + const ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, + ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; + + this._w = ( w * ratioA + this._w * ratioB ); + this._x = ( x * ratioA + this._x * ratioB ); + this._y = ( y * ratioA + this._y * ratioB ); + this._z = ( z * ratioA + this._z * ratioB ); + + this._onChangeCallback(); + + return this; + + } + + slerpQuaternions( qa, qb, t ) { + + return this.copy( qa ).slerp( qb, t ); + + } + + random() { + + // sets this quaternion to a uniform random unit quaternnion + + // Ken Shoemake + // Uniform random rotations + // D. Kirk, editor, Graphics Gems III, pages 124-132. Academic Press, New York, 1992. + + const theta1 = 2 * Math.PI * Math.random(); + const theta2 = 2 * Math.PI * Math.random(); + + const x0 = Math.random(); + const r1 = Math.sqrt( 1 - x0 ); + const r2 = Math.sqrt( x0 ); + + return this.set( + r1 * Math.sin( theta1 ), + r1 * Math.cos( theta1 ), + r2 * Math.sin( theta2 ), + r2 * Math.cos( theta2 ), + ); + + } + + equals( quaternion ) { + + return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); + + } + + fromArray( array, offset = 0 ) { + + this._x = array[ offset ]; + this._y = array[ offset + 1 ]; + this._z = array[ offset + 2 ]; + this._w = array[ offset + 3 ]; + + this._onChangeCallback(); + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._w; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this._x = attribute.getX( index ); + this._y = attribute.getY( index ); + this._z = attribute.getZ( index ); + this._w = attribute.getW( index ); + + this._onChangeCallback(); + + return this; + + } + + toJSON() { + + return this.toArray(); + + } + + _onChange( callback ) { + + this._onChangeCallback = callback; + + return this; + + } + + _onChangeCallback() {} + + *[ Symbol.iterator ]() { + + yield this._x; + yield this._y; + yield this._z; + yield this._w; + + } + +} + +class Vector3 { + + constructor( x = 0, y = 0, z = 0 ) { + + Vector3.prototype.isVector3 = true; + + this.x = x; + this.y = y; + this.z = z; + + } + + set( x, y, z ) { + + if ( z === undefined ) z = this.z; // sprite.scale.set(x,y) + + this.x = x; + this.y = y; + this.z = z; + + return this; + + } + + setScalar( scalar ) { + + this.x = scalar; + this.y = scalar; + this.z = scalar; + + return this; + + } + + setX( x ) { + + this.x = x; + + return this; + + } + + setY( y ) { + + this.y = y; + + return this; + + } + + setZ( z ) { + + this.z = z; + + return this; + + } + + setComponent( index, value ) { + + switch ( index ) { + + case 0: this.x = value; break; + case 1: this.y = value; break; + case 2: this.z = value; break; + default: throw new Error( 'index is out of range: ' + index ); + + } + + return this; + + } + + getComponent( index ) { + + switch ( index ) { + + case 0: return this.x; + case 1: return this.y; + case 2: return this.z; + default: throw new Error( 'index is out of range: ' + index ); + + } + + } + + clone() { + + return new this.constructor( this.x, this.y, this.z ); + + } + + copy( v ) { + + this.x = v.x; + this.y = v.y; + this.z = v.z; + + return this; + + } + + add( v ) { + + this.x += v.x; + this.y += v.y; + this.z += v.z; + + return this; + + } + + addScalar( s ) { + + this.x += s; + this.y += s; + this.z += s; + + return this; + + } + + addVectors( a, b ) { + + this.x = a.x + b.x; + this.y = a.y + b.y; + this.z = a.z + b.z; + + return this; + + } + + addScaledVector( v, s ) { + + this.x += v.x * s; + this.y += v.y * s; + this.z += v.z * s; + + return this; + + } + + sub( v ) { + + this.x -= v.x; + this.y -= v.y; + this.z -= v.z; + + return this; + + } + + subScalar( s ) { + + this.x -= s; + this.y -= s; + this.z -= s; + + return this; + + } + + subVectors( a, b ) { + + this.x = a.x - b.x; + this.y = a.y - b.y; + this.z = a.z - b.z; + + return this; + + } + + multiply( v ) { + + this.x *= v.x; + this.y *= v.y; + this.z *= v.z; + + return this; + + } + + multiplyScalar( scalar ) { + + this.x *= scalar; + this.y *= scalar; + this.z *= scalar; + + return this; + + } + + multiplyVectors( a, b ) { + + this.x = a.x * b.x; + this.y = a.y * b.y; + this.z = a.z * b.z; + + return this; + + } + + applyEuler( euler ) { + + return this.applyQuaternion( _quaternion$4.setFromEuler( euler ) ); + + } + + applyAxisAngle( axis, angle ) { + + return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) ); + + } + + applyMatrix3( m ) { + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; + this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; + this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; + + return this; + + } + + applyNormalMatrix( m ) { + + return this.applyMatrix3( m ).normalize(); + + } + + applyMatrix4( m ) { + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + const w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); + + this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w; + this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w; + this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w; + + return this; + + } + + applyQuaternion( q ) { + + // quaternion q is assumed to have unit length + + const vx = this.x, vy = this.y, vz = this.z; + const qx = q.x, qy = q.y, qz = q.z, qw = q.w; + + // t = 2 * cross( q.xyz, v ); + const tx = 2 * ( qy * vz - qz * vy ); + const ty = 2 * ( qz * vx - qx * vz ); + const tz = 2 * ( qx * vy - qy * vx ); + + // v + q.w * t + cross( q.xyz, t ); + this.x = vx + qw * tx + qy * tz - qz * ty; + this.y = vy + qw * ty + qz * tx - qx * tz; + this.z = vz + qw * tz + qx * ty - qy * tx; + + return this; + + } + + project( camera ) { + + return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix ); + + } + + unproject( camera ) { + + return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld ); + + } + + transformDirection( m ) { + + // input: THREE.Matrix4 affine matrix + // vector interpreted as a direction + + const x = this.x, y = this.y, z = this.z; + const e = m.elements; + + this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; + this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; + this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; + + return this.normalize(); + + } + + divide( v ) { + + this.x /= v.x; + this.y /= v.y; + this.z /= v.z; + + return this; + + } + + divideScalar( scalar ) { + + return this.multiplyScalar( 1 / scalar ); + + } + + min( v ) { + + this.x = Math.min( this.x, v.x ); + this.y = Math.min( this.y, v.y ); + this.z = Math.min( this.z, v.z ); + + return this; + + } + + max( v ) { + + this.x = Math.max( this.x, v.x ); + this.y = Math.max( this.y, v.y ); + this.z = Math.max( this.z, v.z ); + + return this; + + } + + clamp( min, max ) { + + // assumes min < max, componentwise + + this.x = Math.max( min.x, Math.min( max.x, this.x ) ); + this.y = Math.max( min.y, Math.min( max.y, this.y ) ); + this.z = Math.max( min.z, Math.min( max.z, this.z ) ); + + return this; + + } + + clampScalar( minVal, maxVal ) { + + this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); + this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); + this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); + + return this; + + } + + clampLength( min, max ) { + + const length = this.length(); + + return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + + } + + floor() { + + this.x = Math.floor( this.x ); + this.y = Math.floor( this.y ); + this.z = Math.floor( this.z ); + + return this; + + } + + ceil() { + + this.x = Math.ceil( this.x ); + this.y = Math.ceil( this.y ); + this.z = Math.ceil( this.z ); + + return this; + + } + + round() { + + this.x = Math.round( this.x ); + this.y = Math.round( this.y ); + this.z = Math.round( this.z ); + + return this; + + } + + roundToZero() { + + this.x = Math.trunc( this.x ); + this.y = Math.trunc( this.y ); + this.z = Math.trunc( this.z ); + + return this; + + } + + negate() { + + this.x = - this.x; + this.y = - this.y; + this.z = - this.z; + + return this; + + } + + dot( v ) { + + return this.x * v.x + this.y * v.y + this.z * v.z; + + } + + // TODO lengthSquared? + + lengthSq() { + + return this.x * this.x + this.y * this.y + this.z * this.z; + + } + + length() { + + return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); + + } + + manhattanLength() { + + return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); + + } + + normalize() { + + return this.divideScalar( this.length() || 1 ); + + } + + setLength( length ) { + + return this.normalize().multiplyScalar( length ); + + } + + lerp( v, alpha ) { + + this.x += ( v.x - this.x ) * alpha; + this.y += ( v.y - this.y ) * alpha; + this.z += ( v.z - this.z ) * alpha; + + return this; + + } + + lerpVectors( v1, v2, alpha ) { + + this.x = v1.x + ( v2.x - v1.x ) * alpha; + this.y = v1.y + ( v2.y - v1.y ) * alpha; + this.z = v1.z + ( v2.z - v1.z ) * alpha; + + return this; + + } + + cross( v ) { + + return this.crossVectors( this, v ); + + } + + crossVectors( a, b ) { + + const ax = a.x, ay = a.y, az = a.z; + const bx = b.x, by = b.y, bz = b.z; + + this.x = ay * bz - az * by; + this.y = az * bx - ax * bz; + this.z = ax * by - ay * bx; + + return this; + + } + + projectOnVector( v ) { + + const denominator = v.lengthSq(); + + if ( denominator === 0 ) return this.set( 0, 0, 0 ); + + const scalar = v.dot( this ) / denominator; + + return this.copy( v ).multiplyScalar( scalar ); + + } + + projectOnPlane( planeNormal ) { + + _vector$c.copy( this ).projectOnVector( planeNormal ); + + return this.sub( _vector$c ); + + } + + reflect( normal ) { + + // reflect incident vector off plane orthogonal to normal + // normal is assumed to have unit length + + return this.sub( _vector$c.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); + + } + + angleTo( v ) { + + const denominator = Math.sqrt( this.lengthSq() * v.lengthSq() ); + + if ( denominator === 0 ) return Math.PI / 2; + + const theta = this.dot( v ) / denominator; + + // clamp, to handle numerical problems + + return Math.acos( clamp( theta, - 1, 1 ) ); + + } + + distanceTo( v ) { + + return Math.sqrt( this.distanceToSquared( v ) ); + + } + + distanceToSquared( v ) { + + const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; + + return dx * dx + dy * dy + dz * dz; + + } + + manhattanDistanceTo( v ) { + + return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z ); + + } + + setFromSpherical( s ) { + + return this.setFromSphericalCoords( s.radius, s.phi, s.theta ); + + } + + setFromSphericalCoords( radius, phi, theta ) { + + const sinPhiRadius = Math.sin( phi ) * radius; + + this.x = sinPhiRadius * Math.sin( theta ); + this.y = Math.cos( phi ) * radius; + this.z = sinPhiRadius * Math.cos( theta ); + + return this; + + } + + setFromCylindrical( c ) { + + return this.setFromCylindricalCoords( c.radius, c.theta, c.y ); + + } + + setFromCylindricalCoords( radius, theta, y ) { + + this.x = radius * Math.sin( theta ); + this.y = y; + this.z = radius * Math.cos( theta ); + + return this; + + } + + setFromMatrixPosition( m ) { + + const e = m.elements; + + this.x = e[ 12 ]; + this.y = e[ 13 ]; + this.z = e[ 14 ]; + + return this; + + } + + setFromMatrixScale( m ) { + + const sx = this.setFromMatrixColumn( m, 0 ).length(); + const sy = this.setFromMatrixColumn( m, 1 ).length(); + const sz = this.setFromMatrixColumn( m, 2 ).length(); + + this.x = sx; + this.y = sy; + this.z = sz; + + return this; + + } + + setFromMatrixColumn( m, index ) { + + return this.fromArray( m.elements, index * 4 ); + + } + + setFromMatrix3Column( m, index ) { + + return this.fromArray( m.elements, index * 3 ); + + } + + setFromEuler( e ) { + + this.x = e._x; + this.y = e._y; + this.z = e._z; + + return this; + + } + + setFromColor( c ) { + + this.x = c.r; + this.y = c.g; + this.z = c.b; + + return this; + + } + + equals( v ) { + + return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); + + } + + fromArray( array, offset = 0 ) { + + this.x = array[ offset ]; + this.y = array[ offset + 1 ]; + this.z = array[ offset + 2 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.x; + array[ offset + 1 ] = this.y; + array[ offset + 2 ] = this.z; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.x = attribute.getX( index ); + this.y = attribute.getY( index ); + this.z = attribute.getZ( index ); + + return this; + + } + + random() { + + this.x = Math.random(); + this.y = Math.random(); + this.z = Math.random(); + + return this; + + } + + randomDirection() { + + // https://mathworld.wolfram.com/SpherePointPicking.html + + const theta = Math.random() * Math.PI * 2; + const u = Math.random() * 2 - 1; + const c = Math.sqrt( 1 - u * u ); + + this.x = c * Math.cos( theta ); + this.y = u; + this.z = c * Math.sin( theta ); + + return this; + + } + + *[ Symbol.iterator ]() { + + yield this.x; + yield this.y; + yield this.z; + + } + +} + +const _vector$c = /*@__PURE__*/ new Vector3(); +const _quaternion$4 = /*@__PURE__*/ new Quaternion(); + +class Box3 { + + constructor( min = new Vector3( + Infinity, + Infinity, + Infinity ), max = new Vector3( - Infinity, - Infinity, - Infinity ) ) { + + this.isBox3 = true; + + this.min = min; + this.max = max; + + } + + set( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + } + + setFromArray( array ) { + + this.makeEmpty(); + + for ( let i = 0, il = array.length; i < il; i += 3 ) { + + this.expandByPoint( _vector$b.fromArray( array, i ) ); + + } + + return this; + + } + + setFromBufferAttribute( attribute ) { + + this.makeEmpty(); + + for ( let i = 0, il = attribute.count; i < il; i ++ ) { + + this.expandByPoint( _vector$b.fromBufferAttribute( attribute, i ) ); + + } + + return this; + + } + + setFromPoints( points ) { + + this.makeEmpty(); + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + } + + setFromCenterAndSize( center, size ) { + + const halfSize = _vector$b.copy( size ).multiplyScalar( 0.5 ); + + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + } + + setFromObject( object, precise = false ) { + + this.makeEmpty(); + + return this.expandByObject( object, precise ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + } + + makeEmpty() { + + this.min.x = this.min.y = this.min.z = + Infinity; + this.max.x = this.max.y = this.max.z = - Infinity; + + return this; + + } + + isEmpty() { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); + + } + + getCenter( target ) { + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + } + + getSize( target ) { + + return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min ); + + } + + expandByPoint( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + } + + expandByVector( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + } + + expandByScalar( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + } + + expandByObject( object, precise = false ) { + + // Computes the world-axis-aligned bounding box of an object (including its children), + // accounting for both the object's, and children's, world transforms + + object.updateWorldMatrix( false, false ); + + const geometry = object.geometry; + + if ( geometry !== undefined ) { + + const positionAttribute = geometry.getAttribute( 'position' ); + + // precise AABB computation based on vertex data requires at least a position attribute. + // instancing isn't supported so far and uses the normal (conservative) code path. + + if ( precise === true && positionAttribute !== undefined && object.isInstancedMesh !== true ) { + + for ( let i = 0, l = positionAttribute.count; i < l; i ++ ) { + + if ( object.isMesh === true ) { + + object.getVertexPosition( i, _vector$b ); + + } else { + + _vector$b.fromBufferAttribute( positionAttribute, i ); + + } + + _vector$b.applyMatrix4( object.matrixWorld ); + this.expandByPoint( _vector$b ); + + } + + } else { + + if ( object.boundingBox !== undefined ) { + + // object-level bounding box + + if ( object.boundingBox === null ) { + + object.computeBoundingBox(); + + } + + _box$4.copy( object.boundingBox ); + + + } else { + + // geometry-level bounding box + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + _box$4.copy( geometry.boundingBox ); + + } + + _box$4.applyMatrix4( object.matrixWorld ); + + this.union( _box$4 ); + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + this.expandByObject( children[ i ], precise ); + + } + + return this; + + } + + containsPoint( point ) { + + return point.x >= this.min.x && point.x <= this.max.x && + point.y >= this.min.y && point.y <= this.max.y && + point.z >= this.min.z && point.z <= this.max.z; + + } + + containsBox( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y && + this.min.z <= box.min.z && box.max.z <= this.max.z; + + } + + getParameter( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ), + ( point.z - this.min.z ) / ( this.max.z - this.min.z ) + ); + + } + + intersectsBox( box ) { + + // using 6 splitting planes to rule out intersections. + return box.max.x >= this.min.x && box.min.x <= this.max.x && + box.max.y >= this.min.y && box.min.y <= this.max.y && + box.max.z >= this.min.z && box.min.z <= this.max.z; + + } + + intersectsSphere( sphere ) { + + // Find the point on the AABB closest to the sphere center. + this.clampPoint( sphere.center, _vector$b ); + + // If that point is inside the sphere, the AABB and sphere intersect. + return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); + + } + + intersectsPlane( plane ) { + + // We compute the minimum and maximum dot product values. If those values + // are on the same side (back or front) of the plane, then there is no intersection. + + let min, max; + + if ( plane.normal.x > 0 ) { + + min = plane.normal.x * this.min.x; + max = plane.normal.x * this.max.x; + + } else { + + min = plane.normal.x * this.max.x; + max = plane.normal.x * this.min.x; + + } + + if ( plane.normal.y > 0 ) { + + min += plane.normal.y * this.min.y; + max += plane.normal.y * this.max.y; + + } else { + + min += plane.normal.y * this.max.y; + max += plane.normal.y * this.min.y; + + } + + if ( plane.normal.z > 0 ) { + + min += plane.normal.z * this.min.z; + max += plane.normal.z * this.max.z; + + } else { + + min += plane.normal.z * this.max.z; + max += plane.normal.z * this.min.z; + + } + + return ( min <= - plane.constant && max >= - plane.constant ); + + } + + intersectsTriangle( triangle ) { + + if ( this.isEmpty() ) { + + return false; + + } + + // compute box center and extents + this.getCenter( _center ); + _extents.subVectors( this.max, _center ); + + // translate triangle to aabb origin + _v0$3.subVectors( triangle.a, _center ); + _v1$7.subVectors( triangle.b, _center ); + _v2$4.subVectors( triangle.c, _center ); + + // compute edge vectors for triangle + _f0.subVectors( _v1$7, _v0$3 ); + _f1.subVectors( _v2$4, _v1$7 ); + _f2.subVectors( _v0$3, _v2$4 ); + + // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb + // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation + // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) + let axes = [ + 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y, + _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x, + - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0 + ]; + if ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) { + + return false; + + } + + // test 3 face normals from the aabb + axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]; + if ( ! satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ) ) { + + return false; + + } + + // finally testing the face normal of the triangle + // use already existing triangle edge vectors here + _triangleNormal.crossVectors( _f0, _f1 ); + axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ]; + + return satForAxes( axes, _v0$3, _v1$7, _v2$4, _extents ); + + } + + clampPoint( point, target ) { + + return target.copy( point ).clamp( this.min, this.max ); + + } + + distanceToPoint( point ) { + + return this.clampPoint( point, _vector$b ).distanceTo( point ); + + } + + getBoundingSphere( target ) { + + if ( this.isEmpty() ) { + + target.makeEmpty(); + + } else { + + this.getCenter( target.center ); + + target.radius = this.getSize( _vector$b ).length() * 0.5; + + } + + return target; + + } + + intersect( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. + if ( this.isEmpty() ) this.makeEmpty(); + + return this; + + } + + union( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + } + + applyMatrix4( matrix ) { + + // transform of empty box is an empty box. + if ( this.isEmpty() ) return this; + + // NOTE: I am using a binary pattern to specify all 2^3 combinations below + _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 + _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 + _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 + _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 + _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 + _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 + _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 + _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 + + this.setFromPoints( _points ); + + return this; + + } + + translate( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + } + + equals( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + +} + +const _points = [ + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3(), + /*@__PURE__*/ new Vector3() +]; + +const _vector$b = /*@__PURE__*/ new Vector3(); + +const _box$4 = /*@__PURE__*/ new Box3(); + +// triangle centered vertices + +const _v0$3 = /*@__PURE__*/ new Vector3(); +const _v1$7 = /*@__PURE__*/ new Vector3(); +const _v2$4 = /*@__PURE__*/ new Vector3(); + +// triangle edge vectors + +const _f0 = /*@__PURE__*/ new Vector3(); +const _f1 = /*@__PURE__*/ new Vector3(); +const _f2 = /*@__PURE__*/ new Vector3(); + +const _center = /*@__PURE__*/ new Vector3(); +const _extents = /*@__PURE__*/ new Vector3(); +const _triangleNormal = /*@__PURE__*/ new Vector3(); +const _testAxis = /*@__PURE__*/ new Vector3(); + +function satForAxes( axes, v0, v1, v2, extents ) { + + for ( let i = 0, j = axes.length - 3; i <= j; i += 3 ) { + + _testAxis.fromArray( axes, i ); + // project the aabb onto the separating axis + const r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z ); + // project all 3 vertices of the triangle onto the separating axis + const p0 = v0.dot( _testAxis ); + const p1 = v1.dot( _testAxis ); + const p2 = v2.dot( _testAxis ); + // actual test, basically see if either of the most extreme of the triangle points intersects r + if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) { + + // points of the projected triangle are outside the projected half-length of the aabb + // the axis is separating and we can exit + return false; + + } + + } + + return true; + +} + +const _box$3 = /*@__PURE__*/ new Box3(); +const _v1$6 = /*@__PURE__*/ new Vector3(); +const _v2$3 = /*@__PURE__*/ new Vector3(); + +class Sphere { + + constructor( center = new Vector3(), radius = - 1 ) { + + this.isSphere = true; + + this.center = center; + this.radius = radius; + + } + + set( center, radius ) { + + this.center.copy( center ); + this.radius = radius; + + return this; + + } + + setFromPoints( points, optionalCenter ) { + + const center = this.center; + + if ( optionalCenter !== undefined ) { + + center.copy( optionalCenter ); + + } else { + + _box$3.setFromPoints( points ).getCenter( center ); + + } + + let maxRadiusSq = 0; + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); + + } + + this.radius = Math.sqrt( maxRadiusSq ); + + return this; + + } + + copy( sphere ) { + + this.center.copy( sphere.center ); + this.radius = sphere.radius; + + return this; + + } + + isEmpty() { + + return ( this.radius < 0 ); + + } + + makeEmpty() { + + this.center.set( 0, 0, 0 ); + this.radius = - 1; + + return this; + + } + + containsPoint( point ) { + + return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); + + } + + distanceToPoint( point ) { + + return ( point.distanceTo( this.center ) - this.radius ); + + } + + intersectsSphere( sphere ) { + + const radiusSum = this.radius + sphere.radius; + + return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); + + } + + intersectsBox( box ) { + + return box.intersectsSphere( this ); + + } + + intersectsPlane( plane ) { + + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; + + } + + clampPoint( point, target ) { + + const deltaLengthSq = this.center.distanceToSquared( point ); + + target.copy( point ); + + if ( deltaLengthSq > ( this.radius * this.radius ) ) { + + target.sub( this.center ).normalize(); + target.multiplyScalar( this.radius ).add( this.center ); + + } + + return target; + + } + + getBoundingBox( target ) { + + if ( this.isEmpty() ) { + + // Empty sphere produces empty bounding box + target.makeEmpty(); + return target; + + } + + target.set( this.center, this.center ); + target.expandByScalar( this.radius ); + + return target; + + } + + applyMatrix4( matrix ) { + + this.center.applyMatrix4( matrix ); + this.radius = this.radius * matrix.getMaxScaleOnAxis(); + + return this; + + } + + translate( offset ) { + + this.center.add( offset ); + + return this; + + } + + expandByPoint( point ) { + + if ( this.isEmpty() ) { + + this.center.copy( point ); + + this.radius = 0; + + return this; + + } + + _v1$6.subVectors( point, this.center ); + + const lengthSq = _v1$6.lengthSq(); + + if ( lengthSq > ( this.radius * this.radius ) ) { + + // calculate the minimal sphere + + const length = Math.sqrt( lengthSq ); + + const delta = ( length - this.radius ) * 0.5; + + this.center.addScaledVector( _v1$6, delta / length ); + + this.radius += delta; + + } + + return this; + + } + + union( sphere ) { + + if ( sphere.isEmpty() ) { + + return this; + + } + + if ( this.isEmpty() ) { + + this.copy( sphere ); + + return this; + + } + + if ( this.center.equals( sphere.center ) === true ) { + + this.radius = Math.max( this.radius, sphere.radius ); + + } else { + + _v2$3.subVectors( sphere.center, this.center ).setLength( sphere.radius ); + + this.expandByPoint( _v1$6.copy( sphere.center ).add( _v2$3 ) ); + + this.expandByPoint( _v1$6.copy( sphere.center ).sub( _v2$3 ) ); + + } + + return this; + + } + + equals( sphere ) { + + return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +const _vector$a = /*@__PURE__*/ new Vector3(); +const _segCenter = /*@__PURE__*/ new Vector3(); +const _segDir = /*@__PURE__*/ new Vector3(); +const _diff = /*@__PURE__*/ new Vector3(); + +const _edge1 = /*@__PURE__*/ new Vector3(); +const _edge2 = /*@__PURE__*/ new Vector3(); +const _normal$1 = /*@__PURE__*/ new Vector3(); + +class Ray { + + constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) { + + this.origin = origin; + this.direction = direction; + + } + + set( origin, direction ) { + + this.origin.copy( origin ); + this.direction.copy( direction ); + + return this; + + } + + copy( ray ) { + + this.origin.copy( ray.origin ); + this.direction.copy( ray.direction ); + + return this; + + } + + at( t, target ) { + + return target.copy( this.origin ).addScaledVector( this.direction, t ); + + } + + lookAt( v ) { + + this.direction.copy( v ).sub( this.origin ).normalize(); + + return this; + + } + + recast( t ) { + + this.origin.copy( this.at( t, _vector$a ) ); + + return this; + + } + + closestPointToPoint( point, target ) { + + target.subVectors( point, this.origin ); + + const directionDistance = target.dot( this.direction ); + + if ( directionDistance < 0 ) { + + return target.copy( this.origin ); + + } + + return target.copy( this.origin ).addScaledVector( this.direction, directionDistance ); + + } + + distanceToPoint( point ) { + + return Math.sqrt( this.distanceSqToPoint( point ) ); + + } + + distanceSqToPoint( point ) { + + const directionDistance = _vector$a.subVectors( point, this.origin ).dot( this.direction ); + + // point behind the ray + + if ( directionDistance < 0 ) { + + return this.origin.distanceToSquared( point ); + + } + + _vector$a.copy( this.origin ).addScaledVector( this.direction, directionDistance ); + + return _vector$a.distanceToSquared( point ); + + } + + distanceSqToSegment( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { + + // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h + // It returns the min distance between the ray and the segment + // defined by v0 and v1 + // It can also set two optional targets : + // - The closest point on the ray + // - The closest point on the segment + + _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); + _segDir.copy( v1 ).sub( v0 ).normalize(); + _diff.copy( this.origin ).sub( _segCenter ); + + const segExtent = v0.distanceTo( v1 ) * 0.5; + const a01 = - this.direction.dot( _segDir ); + const b0 = _diff.dot( this.direction ); + const b1 = - _diff.dot( _segDir ); + const c = _diff.lengthSq(); + const det = Math.abs( 1 - a01 * a01 ); + let s0, s1, sqrDist, extDet; + + if ( det > 0 ) { + + // The ray and segment are not parallel. + + s0 = a01 * b1 - b0; + s1 = a01 * b0 - b1; + extDet = segExtent * det; + + if ( s0 >= 0 ) { + + if ( s1 >= - extDet ) { + + if ( s1 <= extDet ) { + + // region 0 + // Minimum at interior points of ray and segment. + + const invDet = 1 / det; + s0 *= invDet; + s1 *= invDet; + sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; + + } else { + + // region 1 + + s1 = segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + // region 5 + + s1 = - segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } else { + + if ( s1 <= - extDet ) { + + // region 4 + + s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } else if ( s1 <= extDet ) { + + // region 3 + + s0 = 0; + s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = s1 * ( s1 + 2 * b1 ) + c; + + } else { + + // region 2 + + s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); + s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + } + + } else { + + // Ray and segment are parallel. + + s1 = ( a01 > 0 ) ? - segExtent : segExtent; + s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); + sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; + + } + + if ( optionalPointOnRay ) { + + optionalPointOnRay.copy( this.origin ).addScaledVector( this.direction, s0 ); + + } + + if ( optionalPointOnSegment ) { + + optionalPointOnSegment.copy( _segCenter ).addScaledVector( _segDir, s1 ); + + } + + return sqrDist; + + } + + intersectSphere( sphere, target ) { + + _vector$a.subVectors( sphere.center, this.origin ); + const tca = _vector$a.dot( this.direction ); + const d2 = _vector$a.dot( _vector$a ) - tca * tca; + const radius2 = sphere.radius * sphere.radius; + + if ( d2 > radius2 ) return null; + + const thc = Math.sqrt( radius2 - d2 ); + + // t0 = first intersect point - entrance on front of sphere + const t0 = tca - thc; + + // t1 = second intersect point - exit point on back of sphere + const t1 = tca + thc; + + // test to see if t1 is behind the ray - if so, return null + if ( t1 < 0 ) return null; + + // test to see if t0 is behind the ray: + // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, + // in order to always return an intersect point that is in front of the ray. + if ( t0 < 0 ) return this.at( t1, target ); + + // else t0 is in front of the ray, so return the first collision point scaled by t0 + return this.at( t0, target ); + + } + + intersectsSphere( sphere ) { + + return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius ); + + } + + distanceToPlane( plane ) { + + const denominator = plane.normal.dot( this.direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( plane.distanceToPoint( this.origin ) === 0 ) { + + return 0; + + } + + // Null is preferable to undefined since undefined means.... it is undefined + + return null; + + } + + const t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; + + // Return if the ray never intersects the plane + + return t >= 0 ? t : null; + + } + + intersectPlane( plane, target ) { + + const t = this.distanceToPlane( plane ); + + if ( t === null ) { + + return null; + + } + + return this.at( t, target ); + + } + + intersectsPlane( plane ) { + + // check if the ray lies on the plane first + + const distToPoint = plane.distanceToPoint( this.origin ); + + if ( distToPoint === 0 ) { + + return true; + + } + + const denominator = plane.normal.dot( this.direction ); + + if ( denominator * distToPoint < 0 ) { + + return true; + + } + + // ray origin is behind the plane (and is pointing behind it) + + return false; + + } + + intersectBox( box, target ) { + + let tmin, tmax, tymin, tymax, tzmin, tzmax; + + const invdirx = 1 / this.direction.x, + invdiry = 1 / this.direction.y, + invdirz = 1 / this.direction.z; + + const origin = this.origin; + + if ( invdirx >= 0 ) { + + tmin = ( box.min.x - origin.x ) * invdirx; + tmax = ( box.max.x - origin.x ) * invdirx; + + } else { + + tmin = ( box.max.x - origin.x ) * invdirx; + tmax = ( box.min.x - origin.x ) * invdirx; + + } + + if ( invdiry >= 0 ) { + + tymin = ( box.min.y - origin.y ) * invdiry; + tymax = ( box.max.y - origin.y ) * invdiry; + + } else { + + tymin = ( box.max.y - origin.y ) * invdiry; + tymax = ( box.min.y - origin.y ) * invdiry; + + } + + if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; + + if ( tymin > tmin || isNaN( tmin ) ) tmin = tymin; + + if ( tymax < tmax || isNaN( tmax ) ) tmax = tymax; + + if ( invdirz >= 0 ) { + + tzmin = ( box.min.z - origin.z ) * invdirz; + tzmax = ( box.max.z - origin.z ) * invdirz; + + } else { + + tzmin = ( box.max.z - origin.z ) * invdirz; + tzmax = ( box.min.z - origin.z ) * invdirz; + + } + + if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; + + if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; + + if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; + + //return point closest to the ray (positive side) + + if ( tmax < 0 ) return null; + + return this.at( tmin >= 0 ? tmin : tmax, target ); + + } + + intersectsBox( box ) { + + return this.intersectBox( box, _vector$a ) !== null; + + } + + intersectTriangle( a, b, c, backfaceCulling, target ) { + + // Compute the offset origin, edges, and normal. + + // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h + + _edge1.subVectors( b, a ); + _edge2.subVectors( c, a ); + _normal$1.crossVectors( _edge1, _edge2 ); + + // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, + // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by + // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) + // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) + // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) + let DdN = this.direction.dot( _normal$1 ); + let sign; + + if ( DdN > 0 ) { + + if ( backfaceCulling ) return null; + sign = 1; + + } else if ( DdN < 0 ) { + + sign = - 1; + DdN = - DdN; + + } else { + + return null; + + } + + _diff.subVectors( this.origin, a ); + const DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) ); + + // b1 < 0, no intersection + if ( DdQxE2 < 0 ) { + + return null; + + } + + const DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) ); + + // b2 < 0, no intersection + if ( DdE1xQ < 0 ) { + + return null; + + } + + // b1+b2 > 1, no intersection + if ( DdQxE2 + DdE1xQ > DdN ) { + + return null; + + } + + // Line intersects triangle, check if ray does. + const QdN = - sign * _diff.dot( _normal$1 ); + + // t < 0, no intersection + if ( QdN < 0 ) { + + return null; + + } + + // Ray intersects triangle. + return this.at( QdN / DdN, target ); + + } + + applyMatrix4( matrix4 ) { + + this.origin.applyMatrix4( matrix4 ); + this.direction.transformDirection( matrix4 ); + + return this; + + } + + equals( ray ) { + + return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +class Matrix4 { + + constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + Matrix4.prototype.isMatrix4 = true; + + this.elements = [ + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ]; + + if ( n11 !== undefined ) { + + this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ); + + } + + } + + set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; + te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; + te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; + te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; + + return this; + + } + + identity() { + + this.set( + + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + clone() { + + return new Matrix4().fromArray( this.elements ); + + } + + copy( m ) { + + const te = this.elements; + const me = m.elements; + + te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ]; + te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; + te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ]; + te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ]; + + return this; + + } + + copyPosition( m ) { + + const te = this.elements, me = m.elements; + + te[ 12 ] = me[ 12 ]; + te[ 13 ] = me[ 13 ]; + te[ 14 ] = me[ 14 ]; + + return this; + + } + + setFromMatrix3( m ) { + + const me = m.elements; + + this.set( + + me[ 0 ], me[ 3 ], me[ 6 ], 0, + me[ 1 ], me[ 4 ], me[ 7 ], 0, + me[ 2 ], me[ 5 ], me[ 8 ], 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + extractBasis( xAxis, yAxis, zAxis ) { + + xAxis.setFromMatrixColumn( this, 0 ); + yAxis.setFromMatrixColumn( this, 1 ); + zAxis.setFromMatrixColumn( this, 2 ); + + return this; + + } + + makeBasis( xAxis, yAxis, zAxis ) { + + this.set( + xAxis.x, yAxis.x, zAxis.x, 0, + xAxis.y, yAxis.y, zAxis.y, 0, + xAxis.z, yAxis.z, zAxis.z, 0, + 0, 0, 0, 1 + ); + + return this; + + } + + extractRotation( m ) { + + // this method does not support reflection matrices + + const te = this.elements; + const me = m.elements; + + const scaleX = 1 / _v1$5.setFromMatrixColumn( m, 0 ).length(); + const scaleY = 1 / _v1$5.setFromMatrixColumn( m, 1 ).length(); + const scaleZ = 1 / _v1$5.setFromMatrixColumn( m, 2 ).length(); + + te[ 0 ] = me[ 0 ] * scaleX; + te[ 1 ] = me[ 1 ] * scaleX; + te[ 2 ] = me[ 2 ] * scaleX; + te[ 3 ] = 0; + + te[ 4 ] = me[ 4 ] * scaleY; + te[ 5 ] = me[ 5 ] * scaleY; + te[ 6 ] = me[ 6 ] * scaleY; + te[ 7 ] = 0; + + te[ 8 ] = me[ 8 ] * scaleZ; + te[ 9 ] = me[ 9 ] * scaleZ; + te[ 10 ] = me[ 10 ] * scaleZ; + te[ 11 ] = 0; + + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + } + + makeRotationFromEuler( euler ) { + + const te = this.elements; + + const x = euler.x, y = euler.y, z = euler.z; + const a = Math.cos( x ), b = Math.sin( x ); + const c = Math.cos( y ), d = Math.sin( y ); + const e = Math.cos( z ), f = Math.sin( z ); + + if ( euler.order === 'XYZ' ) { + + const ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = - c * f; + te[ 8 ] = d; + + te[ 1 ] = af + be * d; + te[ 5 ] = ae - bf * d; + te[ 9 ] = - b * c; + + te[ 2 ] = bf - ae * d; + te[ 6 ] = be + af * d; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YXZ' ) { + + const ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce + df * b; + te[ 4 ] = de * b - cf; + te[ 8 ] = a * d; + + te[ 1 ] = a * f; + te[ 5 ] = a * e; + te[ 9 ] = - b; + + te[ 2 ] = cf * b - de; + te[ 6 ] = df + ce * b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZXY' ) { + + const ce = c * e, cf = c * f, de = d * e, df = d * f; + + te[ 0 ] = ce - df * b; + te[ 4 ] = - a * f; + te[ 8 ] = de + cf * b; + + te[ 1 ] = cf + de * b; + te[ 5 ] = a * e; + te[ 9 ] = df - ce * b; + + te[ 2 ] = - a * d; + te[ 6 ] = b; + te[ 10 ] = a * c; + + } else if ( euler.order === 'ZYX' ) { + + const ae = a * e, af = a * f, be = b * e, bf = b * f; + + te[ 0 ] = c * e; + te[ 4 ] = be * d - af; + te[ 8 ] = ae * d + bf; + + te[ 1 ] = c * f; + te[ 5 ] = bf * d + ae; + te[ 9 ] = af * d - be; + + te[ 2 ] = - d; + te[ 6 ] = b * c; + te[ 10 ] = a * c; + + } else if ( euler.order === 'YZX' ) { + + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = bd - ac * f; + te[ 8 ] = bc * f + ad; + + te[ 1 ] = f; + te[ 5 ] = a * e; + te[ 9 ] = - b * e; + + te[ 2 ] = - d * e; + te[ 6 ] = ad * f + bc; + te[ 10 ] = ac - bd * f; + + } else if ( euler.order === 'XZY' ) { + + const ac = a * c, ad = a * d, bc = b * c, bd = b * d; + + te[ 0 ] = c * e; + te[ 4 ] = - f; + te[ 8 ] = d * e; + + te[ 1 ] = ac * f + bd; + te[ 5 ] = a * e; + te[ 9 ] = ad * f - bc; + + te[ 2 ] = bc * f - ad; + te[ 6 ] = b * e; + te[ 10 ] = bd * f + ac; + + } + + // bottom row + te[ 3 ] = 0; + te[ 7 ] = 0; + te[ 11 ] = 0; + + // last column + te[ 12 ] = 0; + te[ 13 ] = 0; + te[ 14 ] = 0; + te[ 15 ] = 1; + + return this; + + } + + makeRotationFromQuaternion( q ) { + + return this.compose( _zero, q, _one ); + + } + + lookAt( eye, target, up ) { + + const te = this.elements; + + _z.subVectors( eye, target ); + + if ( _z.lengthSq() === 0 ) { + + // eye and target are in the same position + + _z.z = 1; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + if ( _x.lengthSq() === 0 ) { + + // up and z are parallel + + if ( Math.abs( up.z ) === 1 ) { + + _z.x += 0.0001; + + } else { + + _z.z += 0.0001; + + } + + _z.normalize(); + _x.crossVectors( up, _z ); + + } + + _x.normalize(); + _y.crossVectors( _z, _x ); + + te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x; + te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y; + te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z; + + return this; + + } + + multiply( m ) { + + return this.multiplyMatrices( this, m ); + + } + + premultiply( m ) { + + return this.multiplyMatrices( m, this ); + + } + + multiplyMatrices( a, b ) { + + const ae = a.elements; + const be = b.elements; + const te = this.elements; + + const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; + const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; + const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; + const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; + + const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; + const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; + const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; + const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; + + te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; + te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; + te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; + te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; + + te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; + te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; + te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; + te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; + + te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; + te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; + te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; + te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; + + te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; + te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; + te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; + te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; + + return this; + + } + + multiplyScalar( s ) { + + const te = this.elements; + + te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; + te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; + te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; + te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; + + return this; + + } + + determinant() { + + const te = this.elements; + + const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; + const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; + const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; + const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; + + //TODO: make this more efficient + //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) + + return ( + n41 * ( + + n14 * n23 * n32 + - n13 * n24 * n32 + - n14 * n22 * n33 + + n12 * n24 * n33 + + n13 * n22 * n34 + - n12 * n23 * n34 + ) + + n42 * ( + + n11 * n23 * n34 + - n11 * n24 * n33 + + n14 * n21 * n33 + - n13 * n21 * n34 + + n13 * n24 * n31 + - n14 * n23 * n31 + ) + + n43 * ( + + n11 * n24 * n32 + - n11 * n22 * n34 + - n14 * n21 * n32 + + n12 * n21 * n34 + + n14 * n22 * n31 + - n12 * n24 * n31 + ) + + n44 * ( + - n13 * n22 * n31 + - n11 * n23 * n32 + + n11 * n22 * n33 + + n13 * n21 * n32 + - n12 * n21 * n33 + + n12 * n23 * n31 + ) + + ); + + } + + transpose() { + + const te = this.elements; + let tmp; + + tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; + tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; + tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; + + tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; + tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; + tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; + + return this; + + } + + setPosition( x, y, z ) { + + const te = this.elements; + + if ( x.isVector3 ) { + + te[ 12 ] = x.x; + te[ 13 ] = x.y; + te[ 14 ] = x.z; + + } else { + + te[ 12 ] = x; + te[ 13 ] = y; + te[ 14 ] = z; + + } + + return this; + + } + + invert() { + + // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm + const te = this.elements, + + n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ], + n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ], + n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ], + n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ], + + t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, + t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, + t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, + t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; + + const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; + + if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); + + const detInv = 1 / det; + + te[ 0 ] = t11 * detInv; + te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv; + te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv; + te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv; + + te[ 4 ] = t12 * detInv; + te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv; + te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv; + te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv; + + te[ 8 ] = t13 * detInv; + te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv; + te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv; + te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv; + + te[ 12 ] = t14 * detInv; + te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv; + te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv; + te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv; + + return this; + + } + + scale( v ) { + + const te = this.elements; + const x = v.x, y = v.y, z = v.z; + + te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; + te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; + te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; + te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; + + return this; + + } + + getMaxScaleOnAxis() { + + const te = this.elements; + + const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; + const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; + const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; + + return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); + + } + + makeTranslation( x, y, z ) { + + if ( x.isVector3 ) { + + this.set( + + 1, 0, 0, x.x, + 0, 1, 0, x.y, + 0, 0, 1, x.z, + 0, 0, 0, 1 + + ); + + } else { + + this.set( + + 1, 0, 0, x, + 0, 1, 0, y, + 0, 0, 1, z, + 0, 0, 0, 1 + + ); + + } + + return this; + + } + + makeRotationX( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + 1, 0, 0, 0, + 0, c, - s, 0, + 0, s, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationY( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, 0, s, 0, + 0, 1, 0, 0, + - s, 0, c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationZ( theta ) { + + const c = Math.cos( theta ), s = Math.sin( theta ); + + this.set( + + c, - s, 0, 0, + s, c, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeRotationAxis( axis, angle ) { + + // Based on http://www.gamedev.net/reference/articles/article1199.asp + + const c = Math.cos( angle ); + const s = Math.sin( angle ); + const t = 1 - c; + const x = axis.x, y = axis.y, z = axis.z; + const tx = t * x, ty = t * y; + + this.set( + + tx * x + c, tx * y - s * z, tx * z + s * y, 0, + tx * y + s * z, ty * y + c, ty * z - s * x, 0, + tx * z - s * y, ty * z + s * x, t * z * z + c, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeScale( x, y, z ) { + + this.set( + + x, 0, 0, 0, + 0, y, 0, 0, + 0, 0, z, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + makeShear( xy, xz, yx, yz, zx, zy ) { + + this.set( + + 1, yx, zx, 0, + xy, 1, zy, 0, + xz, yz, 1, 0, + 0, 0, 0, 1 + + ); + + return this; + + } + + compose( position, quaternion, scale ) { + + const te = this.elements; + + const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w; + const x2 = x + x, y2 = y + y, z2 = z + z; + const xx = x * x2, xy = x * y2, xz = x * z2; + const yy = y * y2, yz = y * z2, zz = z * z2; + const wx = w * x2, wy = w * y2, wz = w * z2; + + const sx = scale.x, sy = scale.y, sz = scale.z; + + te[ 0 ] = ( 1 - ( yy + zz ) ) * sx; + te[ 1 ] = ( xy + wz ) * sx; + te[ 2 ] = ( xz - wy ) * sx; + te[ 3 ] = 0; + + te[ 4 ] = ( xy - wz ) * sy; + te[ 5 ] = ( 1 - ( xx + zz ) ) * sy; + te[ 6 ] = ( yz + wx ) * sy; + te[ 7 ] = 0; + + te[ 8 ] = ( xz + wy ) * sz; + te[ 9 ] = ( yz - wx ) * sz; + te[ 10 ] = ( 1 - ( xx + yy ) ) * sz; + te[ 11 ] = 0; + + te[ 12 ] = position.x; + te[ 13 ] = position.y; + te[ 14 ] = position.z; + te[ 15 ] = 1; + + return this; + + } + + decompose( position, quaternion, scale ) { + + const te = this.elements; + + let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); + const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); + const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); + + // if determine is negative, we need to invert one scale + const det = this.determinant(); + if ( det < 0 ) sx = - sx; + + position.x = te[ 12 ]; + position.y = te[ 13 ]; + position.z = te[ 14 ]; + + // scale the rotation part + _m1$4.copy( this ); + + const invSX = 1 / sx; + const invSY = 1 / sy; + const invSZ = 1 / sz; + + _m1$4.elements[ 0 ] *= invSX; + _m1$4.elements[ 1 ] *= invSX; + _m1$4.elements[ 2 ] *= invSX; + + _m1$4.elements[ 4 ] *= invSY; + _m1$4.elements[ 5 ] *= invSY; + _m1$4.elements[ 6 ] *= invSY; + + _m1$4.elements[ 8 ] *= invSZ; + _m1$4.elements[ 9 ] *= invSZ; + _m1$4.elements[ 10 ] *= invSZ; + + quaternion.setFromRotationMatrix( _m1$4 ); + + scale.x = sx; + scale.y = sy; + scale.z = sz; + + return this; + + } + + makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) { + + const te = this.elements; + const x = 2 * near / ( right - left ); + const y = 2 * near / ( top - bottom ); + + const a = ( right + left ) / ( right - left ); + const b = ( top + bottom ) / ( top - bottom ); + + let c, d; + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + c = - ( far + near ) / ( far - near ); + d = ( - 2 * far * near ) / ( far - near ); + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + c = - far / ( far - near ); + d = ( - far * near ) / ( far - near ); + + } else { + + throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem ); + + } + + te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; + te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; + + return this; + + } + + makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) { + + const te = this.elements; + const w = 1.0 / ( right - left ); + const h = 1.0 / ( top - bottom ); + const p = 1.0 / ( far - near ); + + const x = ( right + left ) * w; + const y = ( top + bottom ) * h; + + let z, zInv; + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + z = ( far + near ) * p; + zInv = - 2 * p; + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + z = near * p; + zInv = - 1 * p; + + } else { + + throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem ); + + } + + te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; + te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; + te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z; + te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; + + return this; + + } + + equals( matrix ) { + + const te = this.elements; + const me = matrix.elements; + + for ( let i = 0; i < 16; i ++ ) { + + if ( te[ i ] !== me[ i ] ) return false; + + } + + return true; + + } + + fromArray( array, offset = 0 ) { + + for ( let i = 0; i < 16; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + toArray( array = [], offset = 0 ) { + + const te = this.elements; + + array[ offset ] = te[ 0 ]; + array[ offset + 1 ] = te[ 1 ]; + array[ offset + 2 ] = te[ 2 ]; + array[ offset + 3 ] = te[ 3 ]; + + array[ offset + 4 ] = te[ 4 ]; + array[ offset + 5 ] = te[ 5 ]; + array[ offset + 6 ] = te[ 6 ]; + array[ offset + 7 ] = te[ 7 ]; + + array[ offset + 8 ] = te[ 8 ]; + array[ offset + 9 ] = te[ 9 ]; + array[ offset + 10 ] = te[ 10 ]; + array[ offset + 11 ] = te[ 11 ]; + + array[ offset + 12 ] = te[ 12 ]; + array[ offset + 13 ] = te[ 13 ]; + array[ offset + 14 ] = te[ 14 ]; + array[ offset + 15 ] = te[ 15 ]; + + return array; + + } + +} + +const _v1$5 = /*@__PURE__*/ new Vector3(); +const _m1$4 = /*@__PURE__*/ new Matrix4(); +const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 ); +const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 ); +const _x = /*@__PURE__*/ new Vector3(); +const _y = /*@__PURE__*/ new Vector3(); +const _z = /*@__PURE__*/ new Vector3(); + +const _matrix$2 = /*@__PURE__*/ new Matrix4(); +const _quaternion$3 = /*@__PURE__*/ new Quaternion(); + +class Euler { + + constructor( x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER ) { + + this.isEuler = true; + + this._x = x; + this._y = y; + this._z = z; + this._order = order; + + } + + get x() { + + return this._x; + + } + + set x( value ) { + + this._x = value; + this._onChangeCallback(); + + } + + get y() { + + return this._y; + + } + + set y( value ) { + + this._y = value; + this._onChangeCallback(); + + } + + get z() { + + return this._z; + + } + + set z( value ) { + + this._z = value; + this._onChangeCallback(); + + } + + get order() { + + return this._order; + + } + + set order( value ) { + + this._order = value; + this._onChangeCallback(); + + } + + set( x, y, z, order = this._order ) { + + this._x = x; + this._y = y; + this._z = z; + this._order = order; + + this._onChangeCallback(); + + return this; + + } + + clone() { + + return new this.constructor( this._x, this._y, this._z, this._order ); + + } + + copy( euler ) { + + this._x = euler._x; + this._y = euler._y; + this._z = euler._z; + this._order = euler._order; + + this._onChangeCallback(); + + return this; + + } + + setFromRotationMatrix( m, order = this._order, update = true ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + const te = m.elements; + const m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; + const m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; + const m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; + + switch ( order ) { + + case 'XYZ': + + this._y = Math.asin( clamp( m13, - 1, 1 ) ); + + if ( Math.abs( m13 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m33 ); + this._z = Math.atan2( - m12, m11 ); + + } else { + + this._x = Math.atan2( m32, m22 ); + this._z = 0; + + } + + break; + + case 'YXZ': + + this._x = Math.asin( - clamp( m23, - 1, 1 ) ); + + if ( Math.abs( m23 ) < 0.9999999 ) { + + this._y = Math.atan2( m13, m33 ); + this._z = Math.atan2( m21, m22 ); + + } else { + + this._y = Math.atan2( - m31, m11 ); + this._z = 0; + + } + + break; + + case 'ZXY': + + this._x = Math.asin( clamp( m32, - 1, 1 ) ); + + if ( Math.abs( m32 ) < 0.9999999 ) { + + this._y = Math.atan2( - m31, m33 ); + this._z = Math.atan2( - m12, m22 ); + + } else { + + this._y = 0; + this._z = Math.atan2( m21, m11 ); + + } + + break; + + case 'ZYX': + + this._y = Math.asin( - clamp( m31, - 1, 1 ) ); + + if ( Math.abs( m31 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m33 ); + this._z = Math.atan2( m21, m11 ); + + } else { + + this._x = 0; + this._z = Math.atan2( - m12, m22 ); + + } + + break; + + case 'YZX': + + this._z = Math.asin( clamp( m21, - 1, 1 ) ); + + if ( Math.abs( m21 ) < 0.9999999 ) { + + this._x = Math.atan2( - m23, m22 ); + this._y = Math.atan2( - m31, m11 ); + + } else { + + this._x = 0; + this._y = Math.atan2( m13, m33 ); + + } + + break; + + case 'XZY': + + this._z = Math.asin( - clamp( m12, - 1, 1 ) ); + + if ( Math.abs( m12 ) < 0.9999999 ) { + + this._x = Math.atan2( m32, m22 ); + this._y = Math.atan2( m13, m11 ); + + } else { + + this._x = Math.atan2( - m23, m33 ); + this._y = 0; + + } + + break; + + default: + + console.warn( 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + order ); + + } + + this._order = order; + + if ( update === true ) this._onChangeCallback(); + + return this; + + } + + setFromQuaternion( q, order, update ) { + + _matrix$2.makeRotationFromQuaternion( q ); + + return this.setFromRotationMatrix( _matrix$2, order, update ); + + } + + setFromVector3( v, order = this._order ) { + + return this.set( v.x, v.y, v.z, order ); + + } + + reorder( newOrder ) { + + // WARNING: this discards revolution information -bhouston + + _quaternion$3.setFromEuler( this ); + + return this.setFromQuaternion( _quaternion$3, newOrder ); + + } + + equals( euler ) { + + return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); + + } + + fromArray( array ) { + + this._x = array[ 0 ]; + this._y = array[ 1 ]; + this._z = array[ 2 ]; + if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; + + this._onChangeCallback(); + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this._x; + array[ offset + 1 ] = this._y; + array[ offset + 2 ] = this._z; + array[ offset + 3 ] = this._order; + + return array; + + } + + _onChange( callback ) { + + this._onChangeCallback = callback; + + return this; + + } + + _onChangeCallback() {} + + *[ Symbol.iterator ]() { + + yield this._x; + yield this._y; + yield this._z; + yield this._order; + + } + +} + +Euler.DEFAULT_ORDER = 'XYZ'; + +class Layers { + + constructor() { + + this.mask = 1 | 0; + + } + + set( channel ) { + + this.mask = ( 1 << channel | 0 ) >>> 0; + + } + + enable( channel ) { + + this.mask |= 1 << channel | 0; + + } + + enableAll() { + + this.mask = 0xffffffff | 0; + + } + + toggle( channel ) { + + this.mask ^= 1 << channel | 0; + + } + + disable( channel ) { + + this.mask &= ~ ( 1 << channel | 0 ); + + } + + disableAll() { + + this.mask = 0; + + } + + test( layers ) { + + return ( this.mask & layers.mask ) !== 0; + + } + + isEnabled( channel ) { + + return ( this.mask & ( 1 << channel | 0 ) ) !== 0; + + } + +} + +let _object3DId = 0; + +const _v1$4 = /*@__PURE__*/ new Vector3(); +const _q1 = /*@__PURE__*/ new Quaternion(); +const _m1$3 = /*@__PURE__*/ new Matrix4(); +const _target = /*@__PURE__*/ new Vector3(); + +const _position$3 = /*@__PURE__*/ new Vector3(); +const _scale$2 = /*@__PURE__*/ new Vector3(); +const _quaternion$2 = /*@__PURE__*/ new Quaternion(); + +const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 ); +const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 ); +const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 ); + +const _addedEvent = { type: 'added' }; +const _removedEvent = { type: 'removed' }; + +const _childaddedEvent = { type: 'childadded', child: null }; +const _childremovedEvent = { type: 'childremoved', child: null }; + +class Object3D extends EventDispatcher { + + constructor() { + + super(); + + this.isObject3D = true; + + Object.defineProperty( this, 'id', { value: _object3DId ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + this.type = 'Object3D'; + + this.parent = null; + this.children = []; + + this.up = Object3D.DEFAULT_UP.clone(); + + const position = new Vector3(); + const rotation = new Euler(); + const quaternion = new Quaternion(); + const scale = new Vector3( 1, 1, 1 ); + + function onRotationChange() { + + quaternion.setFromEuler( rotation, false ); + + } + + function onQuaternionChange() { + + rotation.setFromQuaternion( quaternion, undefined, false ); + + } + + rotation._onChange( onRotationChange ); + quaternion._onChange( onQuaternionChange ); + + Object.defineProperties( this, { + position: { + configurable: true, + enumerable: true, + value: position + }, + rotation: { + configurable: true, + enumerable: true, + value: rotation + }, + quaternion: { + configurable: true, + enumerable: true, + value: quaternion + }, + scale: { + configurable: true, + enumerable: true, + value: scale + }, + modelViewMatrix: { + value: new Matrix4() + }, + normalMatrix: { + value: new Matrix3() + } + } ); + + this.matrix = new Matrix4(); + this.matrixWorld = new Matrix4(); + + this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE; + + this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer + this.matrixWorldNeedsUpdate = false; + + this.layers = new Layers(); + this.visible = true; + + this.castShadow = false; + this.receiveShadow = false; + + this.frustumCulled = true; + this.renderOrder = 0; + + this.animations = []; + + this.userData = {}; + + } + + onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {} + + onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {} + + onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {} + + onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {} + + applyMatrix4( matrix ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + this.matrix.premultiply( matrix ); + + this.matrix.decompose( this.position, this.quaternion, this.scale ); + + } + + applyQuaternion( q ) { + + this.quaternion.premultiply( q ); + + return this; + + } + + setRotationFromAxisAngle( axis, angle ) { + + // assumes axis is normalized + + this.quaternion.setFromAxisAngle( axis, angle ); + + } + + setRotationFromEuler( euler ) { + + this.quaternion.setFromEuler( euler, true ); + + } + + setRotationFromMatrix( m ) { + + // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) + + this.quaternion.setFromRotationMatrix( m ); + + } + + setRotationFromQuaternion( q ) { + + // assumes q is normalized + + this.quaternion.copy( q ); + + } + + rotateOnAxis( axis, angle ) { + + // rotate object on axis in object space + // axis is assumed to be normalized + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.multiply( _q1 ); + + return this; + + } + + rotateOnWorldAxis( axis, angle ) { + + // rotate object on axis in world space + // axis is assumed to be normalized + // method assumes no rotated parent + + _q1.setFromAxisAngle( axis, angle ); + + this.quaternion.premultiply( _q1 ); + + return this; + + } + + rotateX( angle ) { + + return this.rotateOnAxis( _xAxis, angle ); + + } + + rotateY( angle ) { + + return this.rotateOnAxis( _yAxis, angle ); + + } + + rotateZ( angle ) { + + return this.rotateOnAxis( _zAxis, angle ); + + } + + translateOnAxis( axis, distance ) { + + // translate object by distance along axis in object space + // axis is assumed to be normalized + + _v1$4.copy( axis ).applyQuaternion( this.quaternion ); + + this.position.add( _v1$4.multiplyScalar( distance ) ); + + return this; + + } + + translateX( distance ) { + + return this.translateOnAxis( _xAxis, distance ); + + } + + translateY( distance ) { + + return this.translateOnAxis( _yAxis, distance ); + + } + + translateZ( distance ) { + + return this.translateOnAxis( _zAxis, distance ); + + } + + localToWorld( vector ) { + + this.updateWorldMatrix( true, false ); + + return vector.applyMatrix4( this.matrixWorld ); + + } + + worldToLocal( vector ) { + + this.updateWorldMatrix( true, false ); + + return vector.applyMatrix4( _m1$3.copy( this.matrixWorld ).invert() ); + + } + + lookAt( x, y, z ) { + + // This method does not support objects having non-uniformly-scaled parent(s) + + if ( x.isVector3 ) { + + _target.copy( x ); + + } else { + + _target.set( x, y, z ); + + } + + const parent = this.parent; + + this.updateWorldMatrix( true, false ); + + _position$3.setFromMatrixPosition( this.matrixWorld ); + + if ( this.isCamera || this.isLight ) { + + _m1$3.lookAt( _position$3, _target, this.up ); + + } else { + + _m1$3.lookAt( _target, _position$3, this.up ); + + } + + this.quaternion.setFromRotationMatrix( _m1$3 ); + + if ( parent ) { + + _m1$3.extractRotation( parent.matrixWorld ); + _q1.setFromRotationMatrix( _m1$3 ); + this.quaternion.premultiply( _q1.invert() ); + + } + + } + + add( object ) { + + if ( arguments.length > 1 ) { + + for ( let i = 0; i < arguments.length; i ++ ) { + + this.add( arguments[ i ] ); + + } + + return this; + + } + + if ( object === this ) { + + console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object ); + return this; + + } + + if ( object && object.isObject3D ) { + + object.removeFromParent(); + object.parent = this; + this.children.push( object ); + + object.dispatchEvent( _addedEvent ); + + _childaddedEvent.child = object; + this.dispatchEvent( _childaddedEvent ); + _childaddedEvent.child = null; + + } else { + + console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object ); + + } + + return this; + + } + + remove( object ) { + + if ( arguments.length > 1 ) { + + for ( let i = 0; i < arguments.length; i ++ ) { + + this.remove( arguments[ i ] ); + + } + + return this; + + } + + const index = this.children.indexOf( object ); + + if ( index !== - 1 ) { + + object.parent = null; + this.children.splice( index, 1 ); + + object.dispatchEvent( _removedEvent ); + + _childremovedEvent.child = object; + this.dispatchEvent( _childremovedEvent ); + _childremovedEvent.child = null; + + } + + return this; + + } + + removeFromParent() { + + const parent = this.parent; + + if ( parent !== null ) { + + parent.remove( this ); + + } + + return this; + + } + + clear() { + + return this.remove( ... this.children ); + + } + + attach( object ) { + + // adds object as a child of this, while maintaining the object's world transform + + // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s) + + this.updateWorldMatrix( true, false ); + + _m1$3.copy( this.matrixWorld ).invert(); + + if ( object.parent !== null ) { + + object.parent.updateWorldMatrix( true, false ); + + _m1$3.multiply( object.parent.matrixWorld ); + + } + + object.applyMatrix4( _m1$3 ); + + object.removeFromParent(); + object.parent = this; + this.children.push( object ); + + object.updateWorldMatrix( false, true ); + + object.dispatchEvent( _addedEvent ); + + _childaddedEvent.child = object; + this.dispatchEvent( _childaddedEvent ); + _childaddedEvent.child = null; + + return this; + + } + + getObjectById( id ) { + + return this.getObjectByProperty( 'id', id ); + + } + + getObjectByName( name ) { + + return this.getObjectByProperty( 'name', name ); + + } + + getObjectByProperty( name, value ) { + + if ( this[ name ] === value ) return this; + + for ( let i = 0, l = this.children.length; i < l; i ++ ) { + + const child = this.children[ i ]; + const object = child.getObjectByProperty( name, value ); + + if ( object !== undefined ) { + + return object; + + } + + } + + return undefined; + + } + + getObjectsByProperty( name, value, result = [] ) { + + if ( this[ name ] === value ) result.push( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].getObjectsByProperty( name, value, result ); + + } + + return result; + + } + + getWorldPosition( target ) { + + this.updateWorldMatrix( true, false ); + + return target.setFromMatrixPosition( this.matrixWorld ); + + } + + getWorldQuaternion( target ) { + + this.updateWorldMatrix( true, false ); + + this.matrixWorld.decompose( _position$3, target, _scale$2 ); + + return target; + + } + + getWorldScale( target ) { + + this.updateWorldMatrix( true, false ); + + this.matrixWorld.decompose( _position$3, _quaternion$2, target ); + + return target; + + } + + getWorldDirection( target ) { + + this.updateWorldMatrix( true, false ); + + const e = this.matrixWorld.elements; + + return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize(); + + } + + raycast( /* raycaster, intersects */ ) {} + + traverse( callback ) { + + callback( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverse( callback ); + + } + + } + + traverseVisible( callback ) { + + if ( this.visible === false ) return; + + callback( this ); + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + children[ i ].traverseVisible( callback ); + + } + + } + + traverseAncestors( callback ) { + + const parent = this.parent; + + if ( parent !== null ) { + + callback( parent ); + + parent.traverseAncestors( callback ); + + } + + } + + updateMatrix() { + + this.matrix.compose( this.position, this.quaternion, this.scale ); + + this.matrixWorldNeedsUpdate = true; + + } + + updateMatrixWorld( force ) { + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.matrixWorldNeedsUpdate || force ) { + + if ( this.matrixWorldAutoUpdate === true ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + } + + this.matrixWorldNeedsUpdate = false; + + force = true; + + } + + // make sure descendants are updated if required + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + const child = children[ i ]; + + child.updateMatrixWorld( force ); + + } + + } + + updateWorldMatrix( updateParents, updateChildren ) { + + const parent = this.parent; + + if ( updateParents === true && parent !== null ) { + + parent.updateWorldMatrix( true, false ); + + } + + if ( this.matrixAutoUpdate ) this.updateMatrix(); + + if ( this.matrixWorldAutoUpdate === true ) { + + if ( this.parent === null ) { + + this.matrixWorld.copy( this.matrix ); + + } else { + + this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); + + } + + } + + // make sure descendants are updated + + if ( updateChildren === true ) { + + const children = this.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + const child = children[ i ]; + + child.updateWorldMatrix( false, true ); + + } + + } + + } + + toJSON( meta ) { + + // meta is a string when called from JSON.stringify + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + const output = {}; + + // meta is a hash used to collect geometries, materials. + // not providing it implies that this is the root object + // being serialized. + if ( isRootObject ) { + + // initialize meta obj + meta = { + geometries: {}, + materials: {}, + textures: {}, + images: {}, + shapes: {}, + skeletons: {}, + animations: {}, + nodes: {} + }; + + output.metadata = { + version: 4.6, + type: 'Object', + generator: 'Object3D.toJSON' + }; + + } + + // standard Object3D serialization + + const object = {}; + + object.uuid = this.uuid; + object.type = this.type; + + if ( this.name !== '' ) object.name = this.name; + if ( this.castShadow === true ) object.castShadow = true; + if ( this.receiveShadow === true ) object.receiveShadow = true; + if ( this.visible === false ) object.visible = false; + if ( this.frustumCulled === false ) object.frustumCulled = false; + if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder; + if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData; + + object.layers = this.layers.mask; + object.matrix = this.matrix.toArray(); + object.up = this.up.toArray(); + + if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false; + + // object specific properties + + if ( this.isInstancedMesh ) { + + object.type = 'InstancedMesh'; + object.count = this.count; + object.instanceMatrix = this.instanceMatrix.toJSON(); + if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON(); + + } + + if ( this.isBatchedMesh ) { + + object.type = 'BatchedMesh'; + object.perObjectFrustumCulled = this.perObjectFrustumCulled; + object.sortObjects = this.sortObjects; + + object.drawRanges = this._drawRanges; + object.reservedRanges = this._reservedRanges; + + object.visibility = this._visibility; + object.active = this._active; + object.bounds = this._bounds.map( bound => ( { + boxInitialized: bound.boxInitialized, + boxMin: bound.box.min.toArray(), + boxMax: bound.box.max.toArray(), + + sphereInitialized: bound.sphereInitialized, + sphereRadius: bound.sphere.radius, + sphereCenter: bound.sphere.center.toArray() + } ) ); + + object.maxInstanceCount = this._maxInstanceCount; + object.maxVertexCount = this._maxVertexCount; + object.maxIndexCount = this._maxIndexCount; + + object.geometryInitialized = this._geometryInitialized; + object.geometryCount = this._geometryCount; + + object.matricesTexture = this._matricesTexture.toJSON( meta ); + + if ( this._colorsTexture !== null ) object.colorsTexture = this._colorsTexture.toJSON( meta ); + + if ( this.boundingSphere !== null ) { + + object.boundingSphere = { + center: object.boundingSphere.center.toArray(), + radius: object.boundingSphere.radius + }; + + } + + if ( this.boundingBox !== null ) { + + object.boundingBox = { + min: object.boundingBox.min.toArray(), + max: object.boundingBox.max.toArray() + }; + + } + + } + + // + + function serialize( library, element ) { + + if ( library[ element.uuid ] === undefined ) { + + library[ element.uuid ] = element.toJSON( meta ); + + } + + return element.uuid; + + } + + if ( this.isScene ) { + + if ( this.background ) { + + if ( this.background.isColor ) { + + object.background = this.background.toJSON(); + + } else if ( this.background.isTexture ) { + + object.background = this.background.toJSON( meta ).uuid; + + } + + } + + if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) { + + object.environment = this.environment.toJSON( meta ).uuid; + + } + + } else if ( this.isMesh || this.isLine || this.isPoints ) { + + object.geometry = serialize( meta.geometries, this.geometry ); + + const parameters = this.geometry.parameters; + + if ( parameters !== undefined && parameters.shapes !== undefined ) { + + const shapes = parameters.shapes; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + serialize( meta.shapes, shape ); + + } + + } else { + + serialize( meta.shapes, shapes ); + + } + + } + + } + + if ( this.isSkinnedMesh ) { + + object.bindMode = this.bindMode; + object.bindMatrix = this.bindMatrix.toArray(); + + if ( this.skeleton !== undefined ) { + + serialize( meta.skeletons, this.skeleton ); + + object.skeleton = this.skeleton.uuid; + + } + + } + + if ( this.material !== undefined ) { + + if ( Array.isArray( this.material ) ) { + + const uuids = []; + + for ( let i = 0, l = this.material.length; i < l; i ++ ) { + + uuids.push( serialize( meta.materials, this.material[ i ] ) ); + + } + + object.material = uuids; + + } else { + + object.material = serialize( meta.materials, this.material ); + + } + + } + + // + + if ( this.children.length > 0 ) { + + object.children = []; + + for ( let i = 0; i < this.children.length; i ++ ) { + + object.children.push( this.children[ i ].toJSON( meta ).object ); + + } + + } + + // + + if ( this.animations.length > 0 ) { + + object.animations = []; + + for ( let i = 0; i < this.animations.length; i ++ ) { + + const animation = this.animations[ i ]; + + object.animations.push( serialize( meta.animations, animation ) ); + + } + + } + + if ( isRootObject ) { + + const geometries = extractFromCache( meta.geometries ); + const materials = extractFromCache( meta.materials ); + const textures = extractFromCache( meta.textures ); + const images = extractFromCache( meta.images ); + const shapes = extractFromCache( meta.shapes ); + const skeletons = extractFromCache( meta.skeletons ); + const animations = extractFromCache( meta.animations ); + const nodes = extractFromCache( meta.nodes ); + + if ( geometries.length > 0 ) output.geometries = geometries; + if ( materials.length > 0 ) output.materials = materials; + if ( textures.length > 0 ) output.textures = textures; + if ( images.length > 0 ) output.images = images; + if ( shapes.length > 0 ) output.shapes = shapes; + if ( skeletons.length > 0 ) output.skeletons = skeletons; + if ( animations.length > 0 ) output.animations = animations; + if ( nodes.length > 0 ) output.nodes = nodes; + + } + + output.object = object; + + return output; + + // extract data from the cache hash + // remove metadata on each item + // and return as array + function extractFromCache( cache ) { + + const values = []; + for ( const key in cache ) { + + const data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + } + + clone( recursive ) { + + return new this.constructor().copy( this, recursive ); + + } + + copy( source, recursive = true ) { + + this.name = source.name; + + this.up.copy( source.up ); + + this.position.copy( source.position ); + this.rotation.order = source.rotation.order; + this.quaternion.copy( source.quaternion ); + this.scale.copy( source.scale ); + + this.matrix.copy( source.matrix ); + this.matrixWorld.copy( source.matrixWorld ); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + + this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate; + this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; + + this.layers.mask = source.layers.mask; + this.visible = source.visible; + + this.castShadow = source.castShadow; + this.receiveShadow = source.receiveShadow; + + this.frustumCulled = source.frustumCulled; + this.renderOrder = source.renderOrder; + + this.animations = source.animations.slice(); + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + if ( recursive === true ) { + + for ( let i = 0; i < source.children.length; i ++ ) { + + const child = source.children[ i ]; + this.add( child.clone() ); + + } + + } + + return this; + + } + +} + +Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 ); +Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true; +Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true; + +const _v0$2 = /*@__PURE__*/ new Vector3(); +const _v1$3 = /*@__PURE__*/ new Vector3(); +const _v2$2 = /*@__PURE__*/ new Vector3(); +const _v3$2 = /*@__PURE__*/ new Vector3(); + +const _vab = /*@__PURE__*/ new Vector3(); +const _vac = /*@__PURE__*/ new Vector3(); +const _vbc = /*@__PURE__*/ new Vector3(); +const _vap = /*@__PURE__*/ new Vector3(); +const _vbp = /*@__PURE__*/ new Vector3(); +const _vcp = /*@__PURE__*/ new Vector3(); + +class Triangle { + + constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) { + + this.a = a; + this.b = b; + this.c = c; + + } + + static getNormal( a, b, c, target ) { + + target.subVectors( c, b ); + _v0$2.subVectors( a, b ); + target.cross( _v0$2 ); + + const targetLengthSq = target.lengthSq(); + if ( targetLengthSq > 0 ) { + + return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) ); + + } + + return target.set( 0, 0, 0 ); + + } + + // static/instance method to calculate barycentric coordinates + // based on: http://www.blackpawn.com/texts/pointinpoly/default.html + static getBarycoord( point, a, b, c, target ) { + + _v0$2.subVectors( c, a ); + _v1$3.subVectors( b, a ); + _v2$2.subVectors( point, a ); + + const dot00 = _v0$2.dot( _v0$2 ); + const dot01 = _v0$2.dot( _v1$3 ); + const dot02 = _v0$2.dot( _v2$2 ); + const dot11 = _v1$3.dot( _v1$3 ); + const dot12 = _v1$3.dot( _v2$2 ); + + const denom = ( dot00 * dot11 - dot01 * dot01 ); + + // collinear or singular triangle + if ( denom === 0 ) { + + target.set( 0, 0, 0 ); + return null; + + } + + const invDenom = 1 / denom; + const u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; + const v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; + + // barycentric coordinates must always sum to 1 + return target.set( 1 - u - v, v, u ); + + } + + static containsPoint( point, a, b, c ) { + + // if the triangle is degenerate then we can't contain a point + if ( this.getBarycoord( point, a, b, c, _v3$2 ) === null ) { + + return false; + + } + + return ( _v3$2.x >= 0 ) && ( _v3$2.y >= 0 ) && ( ( _v3$2.x + _v3$2.y ) <= 1 ); + + } + + static getInterpolation( point, p1, p2, p3, v1, v2, v3, target ) { + + if ( this.getBarycoord( point, p1, p2, p3, _v3$2 ) === null ) { + + target.x = 0; + target.y = 0; + if ( 'z' in target ) target.z = 0; + if ( 'w' in target ) target.w = 0; + return null; + + } + + target.setScalar( 0 ); + target.addScaledVector( v1, _v3$2.x ); + target.addScaledVector( v2, _v3$2.y ); + target.addScaledVector( v3, _v3$2.z ); + + return target; + + } + + static isFrontFacing( a, b, c, direction ) { + + _v0$2.subVectors( c, b ); + _v1$3.subVectors( a, b ); + + // strictly front facing + return ( _v0$2.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false; + + } + + set( a, b, c ) { + + this.a.copy( a ); + this.b.copy( b ); + this.c.copy( c ); + + return this; + + } + + setFromPointsAndIndices( points, i0, i1, i2 ) { + + this.a.copy( points[ i0 ] ); + this.b.copy( points[ i1 ] ); + this.c.copy( points[ i2 ] ); + + return this; + + } + + setFromAttributeAndIndices( attribute, i0, i1, i2 ) { + + this.a.fromBufferAttribute( attribute, i0 ); + this.b.fromBufferAttribute( attribute, i1 ); + this.c.fromBufferAttribute( attribute, i2 ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( triangle ) { + + this.a.copy( triangle.a ); + this.b.copy( triangle.b ); + this.c.copy( triangle.c ); + + return this; + + } + + getArea() { + + _v0$2.subVectors( this.c, this.b ); + _v1$3.subVectors( this.a, this.b ); + + return _v0$2.cross( _v1$3 ).length() * 0.5; + + } + + getMidpoint( target ) { + + return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); + + } + + getNormal( target ) { + + return Triangle.getNormal( this.a, this.b, this.c, target ); + + } + + getPlane( target ) { + + return target.setFromCoplanarPoints( this.a, this.b, this.c ); + + } + + getBarycoord( point, target ) { + + return Triangle.getBarycoord( point, this.a, this.b, this.c, target ); + + } + + getInterpolation( point, v1, v2, v3, target ) { + + return Triangle.getInterpolation( point, this.a, this.b, this.c, v1, v2, v3, target ); + + } + + containsPoint( point ) { + + return Triangle.containsPoint( point, this.a, this.b, this.c ); + + } + + isFrontFacing( direction ) { + + return Triangle.isFrontFacing( this.a, this.b, this.c, direction ); + + } + + intersectsBox( box ) { + + return box.intersectsTriangle( this ); + + } + + closestPointToPoint( p, target ) { + + const a = this.a, b = this.b, c = this.c; + let v, w; + + // algorithm thanks to Real-Time Collision Detection by Christer Ericson, + // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., + // under the accompanying license; see chapter 5.1.5 for detailed explanation. + // basically, we're distinguishing which of the voronoi regions of the triangle + // the point lies in with the minimum amount of redundant computation. + + _vab.subVectors( b, a ); + _vac.subVectors( c, a ); + _vap.subVectors( p, a ); + const d1 = _vab.dot( _vap ); + const d2 = _vac.dot( _vap ); + if ( d1 <= 0 && d2 <= 0 ) { + + // vertex region of A; barycentric coords (1, 0, 0) + return target.copy( a ); + + } + + _vbp.subVectors( p, b ); + const d3 = _vab.dot( _vbp ); + const d4 = _vac.dot( _vbp ); + if ( d3 >= 0 && d4 <= d3 ) { + + // vertex region of B; barycentric coords (0, 1, 0) + return target.copy( b ); + + } + + const vc = d1 * d4 - d3 * d2; + if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) { + + v = d1 / ( d1 - d3 ); + // edge region of AB; barycentric coords (1-v, v, 0) + return target.copy( a ).addScaledVector( _vab, v ); + + } + + _vcp.subVectors( p, c ); + const d5 = _vab.dot( _vcp ); + const d6 = _vac.dot( _vcp ); + if ( d6 >= 0 && d5 <= d6 ) { + + // vertex region of C; barycentric coords (0, 0, 1) + return target.copy( c ); + + } + + const vb = d5 * d2 - d1 * d6; + if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) { + + w = d2 / ( d2 - d6 ); + // edge region of AC; barycentric coords (1-w, 0, w) + return target.copy( a ).addScaledVector( _vac, w ); + + } + + const va = d3 * d6 - d5 * d4; + if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) { + + _vbc.subVectors( c, b ); + w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) ); + // edge region of BC; barycentric coords (0, 1-w, w) + return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC + + } + + // face region + const denom = 1 / ( va + vb + vc ); + // u = va * denom + v = vb * denom; + w = vc * denom; + + return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w ); + + } + + equals( triangle ) { + + return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); + + } + +} + +const _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, + 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, + 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, + 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, + 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, + 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, + 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, + 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, + 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, + 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, + 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, + 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, + 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, + 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, + 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, + 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, + 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, + 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, + 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, + 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, + 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, + 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, + 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, + 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; + +const _hslA = { h: 0, s: 0, l: 0 }; +const _hslB = { h: 0, s: 0, l: 0 }; + +function hue2rgb( p, q, t ) { + + if ( t < 0 ) t += 1; + if ( t > 1 ) t -= 1; + if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; + if ( t < 1 / 2 ) return q; + if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); + return p; + +} + +class Color { + + constructor( r, g, b ) { + + this.isColor = true; + + this.r = 1; + this.g = 1; + this.b = 1; + + return this.set( r, g, b ); + + } + + set( r, g, b ) { + + if ( g === undefined && b === undefined ) { + + // r is THREE.Color, hex or string + + const value = r; + + if ( value && value.isColor ) { + + this.copy( value ); + + } else if ( typeof value === 'number' ) { + + this.setHex( value ); + + } else if ( typeof value === 'string' ) { + + this.setStyle( value ); + + } + + } else { + + this.setRGB( r, g, b ); + + } + + return this; + + } + + setScalar( scalar ) { + + this.r = scalar; + this.g = scalar; + this.b = scalar; + + return this; + + } + + setHex( hex, colorSpace = SRGBColorSpace ) { + + hex = Math.floor( hex ); + + this.r = ( hex >> 16 & 255 ) / 255; + this.g = ( hex >> 8 & 255 ) / 255; + this.b = ( hex & 255 ) / 255; + + ColorManagement.toWorkingColorSpace( this, colorSpace ); + + return this; + + } + + setRGB( r, g, b, colorSpace = ColorManagement.workingColorSpace ) { + + this.r = r; + this.g = g; + this.b = b; + + ColorManagement.toWorkingColorSpace( this, colorSpace ); + + return this; + + } + + setHSL( h, s, l, colorSpace = ColorManagement.workingColorSpace ) { + + // h,s,l ranges are in 0.0 - 1.0 + h = euclideanModulo( h, 1 ); + s = clamp( s, 0, 1 ); + l = clamp( l, 0, 1 ); + + if ( s === 0 ) { + + this.r = this.g = this.b = l; + + } else { + + const p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); + const q = ( 2 * l ) - p; + + this.r = hue2rgb( q, p, h + 1 / 3 ); + this.g = hue2rgb( q, p, h ); + this.b = hue2rgb( q, p, h - 1 / 3 ); + + } + + ColorManagement.toWorkingColorSpace( this, colorSpace ); + + return this; + + } + + setStyle( style, colorSpace = SRGBColorSpace ) { + + function handleAlpha( string ) { + + if ( string === undefined ) return; + + if ( parseFloat( string ) < 1 ) { + + console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); + + } + + } + + + let m; + + if ( m = /^(\w+)\(([^\)]*)\)/.exec( style ) ) { + + // rgb / hsl + + let color; + const name = m[ 1 ]; + const components = m[ 2 ]; + + switch ( name ) { + + case 'rgb': + case 'rgba': + + if ( color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { + + // rgb(255,0,0) rgba(255,0,0,0.5) + + handleAlpha( color[ 4 ] ); + + return this.setRGB( + Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255, + Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255, + Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255, + colorSpace + ); + + } + + if ( color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { + + // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) + + handleAlpha( color[ 4 ] ); + + return this.setRGB( + Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100, + Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100, + Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100, + colorSpace + ); + + } + + break; + + case 'hsl': + case 'hsla': + + if ( color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( components ) ) { + + // hsl(120,50%,50%) hsla(120,50%,50%,0.5) + + handleAlpha( color[ 4 ] ); + + return this.setHSL( + parseFloat( color[ 1 ] ) / 360, + parseFloat( color[ 2 ] ) / 100, + parseFloat( color[ 3 ] ) / 100, + colorSpace + ); + + } + + break; + + default: + + console.warn( 'THREE.Color: Unknown color model ' + style ); + + } + + } else if ( m = /^\#([A-Fa-f\d]+)$/.exec( style ) ) { + + // hex color + + const hex = m[ 1 ]; + const size = hex.length; + + if ( size === 3 ) { + + // #ff0 + return this.setRGB( + parseInt( hex.charAt( 0 ), 16 ) / 15, + parseInt( hex.charAt( 1 ), 16 ) / 15, + parseInt( hex.charAt( 2 ), 16 ) / 15, + colorSpace + ); + + } else if ( size === 6 ) { + + // #ff0000 + return this.setHex( parseInt( hex, 16 ), colorSpace ); + + } else { + + console.warn( 'THREE.Color: Invalid hex color ' + style ); + + } + + } else if ( style && style.length > 0 ) { + + return this.setColorName( style, colorSpace ); + + } + + return this; + + } + + setColorName( style, colorSpace = SRGBColorSpace ) { + + // color keywords + const hex = _colorKeywords[ style.toLowerCase() ]; + + if ( hex !== undefined ) { + + // red + this.setHex( hex, colorSpace ); + + } else { + + // unknown color + console.warn( 'THREE.Color: Unknown color ' + style ); + + } + + return this; + + } + + clone() { + + return new this.constructor( this.r, this.g, this.b ); + + } + + copy( color ) { + + this.r = color.r; + this.g = color.g; + this.b = color.b; + + return this; + + } + + copySRGBToLinear( color ) { + + this.r = SRGBToLinear( color.r ); + this.g = SRGBToLinear( color.g ); + this.b = SRGBToLinear( color.b ); + + return this; + + } + + copyLinearToSRGB( color ) { + + this.r = LinearToSRGB( color.r ); + this.g = LinearToSRGB( color.g ); + this.b = LinearToSRGB( color.b ); + + return this; + + } + + convertSRGBToLinear() { + + this.copySRGBToLinear( this ); + + return this; + + } + + convertLinearToSRGB() { + + this.copyLinearToSRGB( this ); + + return this; + + } + + getHex( colorSpace = SRGBColorSpace ) { + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + return Math.round( clamp( _color.r * 255, 0, 255 ) ) * 65536 + Math.round( clamp( _color.g * 255, 0, 255 ) ) * 256 + Math.round( clamp( _color.b * 255, 0, 255 ) ); + + } + + getHexString( colorSpace = SRGBColorSpace ) { + + return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 ); + + } + + getHSL( target, colorSpace = ColorManagement.workingColorSpace ) { + + // h,s,l ranges are in 0.0 - 1.0 + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + const r = _color.r, g = _color.g, b = _color.b; + + const max = Math.max( r, g, b ); + const min = Math.min( r, g, b ); + + let hue, saturation; + const lightness = ( min + max ) / 2.0; + + if ( min === max ) { + + hue = 0; + saturation = 0; + + } else { + + const delta = max - min; + + saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); + + switch ( max ) { + + case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; + case g: hue = ( b - r ) / delta + 2; break; + case b: hue = ( r - g ) / delta + 4; break; + + } + + hue /= 6; + + } + + target.h = hue; + target.s = saturation; + target.l = lightness; + + return target; + + } + + getRGB( target, colorSpace = ColorManagement.workingColorSpace ) { + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + target.r = _color.r; + target.g = _color.g; + target.b = _color.b; + + return target; + + } + + getStyle( colorSpace = SRGBColorSpace ) { + + ColorManagement.fromWorkingColorSpace( _color.copy( this ), colorSpace ); + + const r = _color.r, g = _color.g, b = _color.b; + + if ( colorSpace !== SRGBColorSpace ) { + + // Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/). + return `color(${ colorSpace } ${ r.toFixed( 3 ) } ${ g.toFixed( 3 ) } ${ b.toFixed( 3 ) })`; + + } + + return `rgb(${ Math.round( r * 255 ) },${ Math.round( g * 255 ) },${ Math.round( b * 255 ) })`; + + } + + offsetHSL( h, s, l ) { + + this.getHSL( _hslA ); + + return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l ); + + } + + add( color ) { + + this.r += color.r; + this.g += color.g; + this.b += color.b; + + return this; + + } + + addColors( color1, color2 ) { + + this.r = color1.r + color2.r; + this.g = color1.g + color2.g; + this.b = color1.b + color2.b; + + return this; + + } + + addScalar( s ) { + + this.r += s; + this.g += s; + this.b += s; + + return this; + + } + + sub( color ) { + + this.r = Math.max( 0, this.r - color.r ); + this.g = Math.max( 0, this.g - color.g ); + this.b = Math.max( 0, this.b - color.b ); + + return this; + + } + + multiply( color ) { + + this.r *= color.r; + this.g *= color.g; + this.b *= color.b; + + return this; + + } + + multiplyScalar( s ) { + + this.r *= s; + this.g *= s; + this.b *= s; + + return this; + + } + + lerp( color, alpha ) { + + this.r += ( color.r - this.r ) * alpha; + this.g += ( color.g - this.g ) * alpha; + this.b += ( color.b - this.b ) * alpha; + + return this; + + } + + lerpColors( color1, color2, alpha ) { + + this.r = color1.r + ( color2.r - color1.r ) * alpha; + this.g = color1.g + ( color2.g - color1.g ) * alpha; + this.b = color1.b + ( color2.b - color1.b ) * alpha; + + return this; + + } + + lerpHSL( color, alpha ) { + + this.getHSL( _hslA ); + color.getHSL( _hslB ); + + const h = lerp( _hslA.h, _hslB.h, alpha ); + const s = lerp( _hslA.s, _hslB.s, alpha ); + const l = lerp( _hslA.l, _hslB.l, alpha ); + + this.setHSL( h, s, l ); + + return this; + + } + + setFromVector3( v ) { + + this.r = v.x; + this.g = v.y; + this.b = v.z; + + return this; + + } + + applyMatrix3( m ) { + + const r = this.r, g = this.g, b = this.b; + const e = m.elements; + + this.r = e[ 0 ] * r + e[ 3 ] * g + e[ 6 ] * b; + this.g = e[ 1 ] * r + e[ 4 ] * g + e[ 7 ] * b; + this.b = e[ 2 ] * r + e[ 5 ] * g + e[ 8 ] * b; + + return this; + + } + + equals( c ) { + + return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); + + } + + fromArray( array, offset = 0 ) { + + this.r = array[ offset ]; + this.g = array[ offset + 1 ]; + this.b = array[ offset + 2 ]; + + return this; + + } + + toArray( array = [], offset = 0 ) { + + array[ offset ] = this.r; + array[ offset + 1 ] = this.g; + array[ offset + 2 ] = this.b; + + return array; + + } + + fromBufferAttribute( attribute, index ) { + + this.r = attribute.getX( index ); + this.g = attribute.getY( index ); + this.b = attribute.getZ( index ); + + return this; + + } + + toJSON() { + + return this.getHex(); + + } + + *[ Symbol.iterator ]() { + + yield this.r; + yield this.g; + yield this.b; + + } + +} + +const _color = /*@__PURE__*/ new Color(); + +Color.NAMES = _colorKeywords; + +let _materialId = 0; + +class Material extends EventDispatcher { + + constructor() { + + super(); + + this.isMaterial = true; + + Object.defineProperty( this, 'id', { value: _materialId ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + this.type = 'Material'; + + this.blending = NormalBlending; + this.side = FrontSide; + this.vertexColors = false; + + this.opacity = 1; + this.transparent = false; + this.alphaHash = false; + + this.blendSrc = SrcAlphaFactor; + this.blendDst = OneMinusSrcAlphaFactor; + this.blendEquation = AddEquation; + this.blendSrcAlpha = null; + this.blendDstAlpha = null; + this.blendEquationAlpha = null; + this.blendColor = new Color( 0, 0, 0 ); + this.blendAlpha = 0; + + this.depthFunc = LessEqualDepth; + this.depthTest = true; + this.depthWrite = true; + + this.stencilWriteMask = 0xff; + this.stencilFunc = AlwaysStencilFunc; + this.stencilRef = 0; + this.stencilFuncMask = 0xff; + this.stencilFail = KeepStencilOp; + this.stencilZFail = KeepStencilOp; + this.stencilZPass = KeepStencilOp; + this.stencilWrite = false; + + this.clippingPlanes = null; + this.clipIntersection = false; + this.clipShadows = false; + + this.shadowSide = null; + + this.colorWrite = true; + + this.precision = null; // override the renderer's default precision for this material + + this.polygonOffset = false; + this.polygonOffsetFactor = 0; + this.polygonOffsetUnits = 0; + + this.dithering = false; + + this.alphaToCoverage = false; + this.premultipliedAlpha = false; + this.forceSinglePass = false; + + this.visible = true; + + this.toneMapped = true; + + this.userData = {}; + + this.version = 0; + + this._alphaTest = 0; + + } + + get alphaTest() { + + return this._alphaTest; + + } + + set alphaTest( value ) { + + if ( this._alphaTest > 0 !== value > 0 ) { + + this.version ++; + + } + + this._alphaTest = value; + + } + + // onBeforeRender and onBeforeCompile only supported in WebGLRenderer + + onBeforeRender( /* renderer, scene, camera, geometry, object, group */ ) {} + + onBeforeCompile( /* shaderobject, renderer */ ) {} + + customProgramCacheKey() { + + return this.onBeforeCompile.toString(); + + } + + setValues( values ) { + + if ( values === undefined ) return; + + for ( const key in values ) { + + const newValue = values[ key ]; + + if ( newValue === undefined ) { + + console.warn( `THREE.Material: parameter '${ key }' has value of undefined.` ); + continue; + + } + + const currentValue = this[ key ]; + + if ( currentValue === undefined ) { + + console.warn( `THREE.Material: '${ key }' is not a property of THREE.${ this.type }.` ); + continue; + + } + + if ( currentValue && currentValue.isColor ) { + + currentValue.set( newValue ); + + } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) { + + currentValue.copy( newValue ); + + } else { + + this[ key ] = newValue; + + } + + } + + } + + toJSON( meta ) { + + const isRootObject = ( meta === undefined || typeof meta === 'string' ); + + if ( isRootObject ) { + + meta = { + textures: {}, + images: {} + }; + + } + + const data = { + metadata: { + version: 4.6, + type: 'Material', + generator: 'Material.toJSON' + } + }; + + // standard Material serialization + data.uuid = this.uuid; + data.type = this.type; + + if ( this.name !== '' ) data.name = this.name; + + if ( this.color && this.color.isColor ) data.color = this.color.getHex(); + + if ( this.roughness !== undefined ) data.roughness = this.roughness; + if ( this.metalness !== undefined ) data.metalness = this.metalness; + + if ( this.sheen !== undefined ) data.sheen = this.sheen; + if ( this.sheenColor && this.sheenColor.isColor ) data.sheenColor = this.sheenColor.getHex(); + if ( this.sheenRoughness !== undefined ) data.sheenRoughness = this.sheenRoughness; + if ( this.emissive && this.emissive.isColor ) data.emissive = this.emissive.getHex(); + if ( this.emissiveIntensity !== undefined && this.emissiveIntensity !== 1 ) data.emissiveIntensity = this.emissiveIntensity; + + if ( this.specular && this.specular.isColor ) data.specular = this.specular.getHex(); + if ( this.specularIntensity !== undefined ) data.specularIntensity = this.specularIntensity; + if ( this.specularColor && this.specularColor.isColor ) data.specularColor = this.specularColor.getHex(); + if ( this.shininess !== undefined ) data.shininess = this.shininess; + if ( this.clearcoat !== undefined ) data.clearcoat = this.clearcoat; + if ( this.clearcoatRoughness !== undefined ) data.clearcoatRoughness = this.clearcoatRoughness; + + if ( this.clearcoatMap && this.clearcoatMap.isTexture ) { + + data.clearcoatMap = this.clearcoatMap.toJSON( meta ).uuid; + + } + + if ( this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture ) { + + data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON( meta ).uuid; + + } + + if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) { + + data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid; + data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); + + } + + if ( this.dispersion !== undefined ) data.dispersion = this.dispersion; + + if ( this.iridescence !== undefined ) data.iridescence = this.iridescence; + if ( this.iridescenceIOR !== undefined ) data.iridescenceIOR = this.iridescenceIOR; + if ( this.iridescenceThicknessRange !== undefined ) data.iridescenceThicknessRange = this.iridescenceThicknessRange; + + if ( this.iridescenceMap && this.iridescenceMap.isTexture ) { + + data.iridescenceMap = this.iridescenceMap.toJSON( meta ).uuid; + + } + + if ( this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture ) { + + data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON( meta ).uuid; + + } + + if ( this.anisotropy !== undefined ) data.anisotropy = this.anisotropy; + if ( this.anisotropyRotation !== undefined ) data.anisotropyRotation = this.anisotropyRotation; + + if ( this.anisotropyMap && this.anisotropyMap.isTexture ) { + + data.anisotropyMap = this.anisotropyMap.toJSON( meta ).uuid; + + } + + if ( this.map && this.map.isTexture ) data.map = this.map.toJSON( meta ).uuid; + if ( this.matcap && this.matcap.isTexture ) data.matcap = this.matcap.toJSON( meta ).uuid; + if ( this.alphaMap && this.alphaMap.isTexture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; + + if ( this.lightMap && this.lightMap.isTexture ) { + + data.lightMap = this.lightMap.toJSON( meta ).uuid; + data.lightMapIntensity = this.lightMapIntensity; + + } + + if ( this.aoMap && this.aoMap.isTexture ) { + + data.aoMap = this.aoMap.toJSON( meta ).uuid; + data.aoMapIntensity = this.aoMapIntensity; + + } + + if ( this.bumpMap && this.bumpMap.isTexture ) { + + data.bumpMap = this.bumpMap.toJSON( meta ).uuid; + data.bumpScale = this.bumpScale; + + } + + if ( this.normalMap && this.normalMap.isTexture ) { + + data.normalMap = this.normalMap.toJSON( meta ).uuid; + data.normalMapType = this.normalMapType; + data.normalScale = this.normalScale.toArray(); + + } + + if ( this.displacementMap && this.displacementMap.isTexture ) { + + data.displacementMap = this.displacementMap.toJSON( meta ).uuid; + data.displacementScale = this.displacementScale; + data.displacementBias = this.displacementBias; + + } + + if ( this.roughnessMap && this.roughnessMap.isTexture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; + if ( this.metalnessMap && this.metalnessMap.isTexture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; + + if ( this.emissiveMap && this.emissiveMap.isTexture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; + if ( this.specularMap && this.specularMap.isTexture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; + if ( this.specularIntensityMap && this.specularIntensityMap.isTexture ) data.specularIntensityMap = this.specularIntensityMap.toJSON( meta ).uuid; + if ( this.specularColorMap && this.specularColorMap.isTexture ) data.specularColorMap = this.specularColorMap.toJSON( meta ).uuid; + + if ( this.envMap && this.envMap.isTexture ) { + + data.envMap = this.envMap.toJSON( meta ).uuid; + + if ( this.combine !== undefined ) data.combine = this.combine; + + } + + if ( this.envMapRotation !== undefined ) data.envMapRotation = this.envMapRotation.toArray(); + if ( this.envMapIntensity !== undefined ) data.envMapIntensity = this.envMapIntensity; + if ( this.reflectivity !== undefined ) data.reflectivity = this.reflectivity; + if ( this.refractionRatio !== undefined ) data.refractionRatio = this.refractionRatio; + + if ( this.gradientMap && this.gradientMap.isTexture ) { + + data.gradientMap = this.gradientMap.toJSON( meta ).uuid; + + } + + if ( this.transmission !== undefined ) data.transmission = this.transmission; + if ( this.transmissionMap && this.transmissionMap.isTexture ) data.transmissionMap = this.transmissionMap.toJSON( meta ).uuid; + if ( this.thickness !== undefined ) data.thickness = this.thickness; + if ( this.thicknessMap && this.thicknessMap.isTexture ) data.thicknessMap = this.thicknessMap.toJSON( meta ).uuid; + if ( this.attenuationDistance !== undefined && this.attenuationDistance !== Infinity ) data.attenuationDistance = this.attenuationDistance; + if ( this.attenuationColor !== undefined ) data.attenuationColor = this.attenuationColor.getHex(); + + if ( this.size !== undefined ) data.size = this.size; + if ( this.shadowSide !== null ) data.shadowSide = this.shadowSide; + if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; + + if ( this.blending !== NormalBlending ) data.blending = this.blending; + if ( this.side !== FrontSide ) data.side = this.side; + if ( this.vertexColors === true ) data.vertexColors = true; + + if ( this.opacity < 1 ) data.opacity = this.opacity; + if ( this.transparent === true ) data.transparent = true; + + if ( this.blendSrc !== SrcAlphaFactor ) data.blendSrc = this.blendSrc; + if ( this.blendDst !== OneMinusSrcAlphaFactor ) data.blendDst = this.blendDst; + if ( this.blendEquation !== AddEquation ) data.blendEquation = this.blendEquation; + if ( this.blendSrcAlpha !== null ) data.blendSrcAlpha = this.blendSrcAlpha; + if ( this.blendDstAlpha !== null ) data.blendDstAlpha = this.blendDstAlpha; + if ( this.blendEquationAlpha !== null ) data.blendEquationAlpha = this.blendEquationAlpha; + if ( this.blendColor && this.blendColor.isColor ) data.blendColor = this.blendColor.getHex(); + if ( this.blendAlpha !== 0 ) data.blendAlpha = this.blendAlpha; + + if ( this.depthFunc !== LessEqualDepth ) data.depthFunc = this.depthFunc; + if ( this.depthTest === false ) data.depthTest = this.depthTest; + if ( this.depthWrite === false ) data.depthWrite = this.depthWrite; + if ( this.colorWrite === false ) data.colorWrite = this.colorWrite; + + if ( this.stencilWriteMask !== 0xff ) data.stencilWriteMask = this.stencilWriteMask; + if ( this.stencilFunc !== AlwaysStencilFunc ) data.stencilFunc = this.stencilFunc; + if ( this.stencilRef !== 0 ) data.stencilRef = this.stencilRef; + if ( this.stencilFuncMask !== 0xff ) data.stencilFuncMask = this.stencilFuncMask; + if ( this.stencilFail !== KeepStencilOp ) data.stencilFail = this.stencilFail; + if ( this.stencilZFail !== KeepStencilOp ) data.stencilZFail = this.stencilZFail; + if ( this.stencilZPass !== KeepStencilOp ) data.stencilZPass = this.stencilZPass; + if ( this.stencilWrite === true ) data.stencilWrite = this.stencilWrite; + + // rotation (SpriteMaterial) + if ( this.rotation !== undefined && this.rotation !== 0 ) data.rotation = this.rotation; + + if ( this.polygonOffset === true ) data.polygonOffset = true; + if ( this.polygonOffsetFactor !== 0 ) data.polygonOffsetFactor = this.polygonOffsetFactor; + if ( this.polygonOffsetUnits !== 0 ) data.polygonOffsetUnits = this.polygonOffsetUnits; + + if ( this.linewidth !== undefined && this.linewidth !== 1 ) data.linewidth = this.linewidth; + if ( this.dashSize !== undefined ) data.dashSize = this.dashSize; + if ( this.gapSize !== undefined ) data.gapSize = this.gapSize; + if ( this.scale !== undefined ) data.scale = this.scale; + + if ( this.dithering === true ) data.dithering = true; + + if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; + if ( this.alphaHash === true ) data.alphaHash = true; + if ( this.alphaToCoverage === true ) data.alphaToCoverage = true; + if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true; + if ( this.forceSinglePass === true ) data.forceSinglePass = true; + + if ( this.wireframe === true ) data.wireframe = true; + if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; + if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap; + if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin; + + if ( this.flatShading === true ) data.flatShading = true; + + if ( this.visible === false ) data.visible = false; + + if ( this.toneMapped === false ) data.toneMapped = false; + + if ( this.fog === false ) data.fog = false; + + if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; + + // TODO: Copied from Object3D.toJSON + + function extractFromCache( cache ) { + + const values = []; + + for ( const key in cache ) { + + const data = cache[ key ]; + delete data.metadata; + values.push( data ); + + } + + return values; + + } + + if ( isRootObject ) { + + const textures = extractFromCache( meta.textures ); + const images = extractFromCache( meta.images ); + + if ( textures.length > 0 ) data.textures = textures; + if ( images.length > 0 ) data.images = images; + + } + + return data; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.name = source.name; + + this.blending = source.blending; + this.side = source.side; + this.vertexColors = source.vertexColors; + + this.opacity = source.opacity; + this.transparent = source.transparent; + + this.blendSrc = source.blendSrc; + this.blendDst = source.blendDst; + this.blendEquation = source.blendEquation; + this.blendSrcAlpha = source.blendSrcAlpha; + this.blendDstAlpha = source.blendDstAlpha; + this.blendEquationAlpha = source.blendEquationAlpha; + this.blendColor.copy( source.blendColor ); + this.blendAlpha = source.blendAlpha; + + this.depthFunc = source.depthFunc; + this.depthTest = source.depthTest; + this.depthWrite = source.depthWrite; + + this.stencilWriteMask = source.stencilWriteMask; + this.stencilFunc = source.stencilFunc; + this.stencilRef = source.stencilRef; + this.stencilFuncMask = source.stencilFuncMask; + this.stencilFail = source.stencilFail; + this.stencilZFail = source.stencilZFail; + this.stencilZPass = source.stencilZPass; + this.stencilWrite = source.stencilWrite; + + const srcPlanes = source.clippingPlanes; + let dstPlanes = null; + + if ( srcPlanes !== null ) { + + const n = srcPlanes.length; + dstPlanes = new Array( n ); + + for ( let i = 0; i !== n; ++ i ) { + + dstPlanes[ i ] = srcPlanes[ i ].clone(); + + } + + } + + this.clippingPlanes = dstPlanes; + this.clipIntersection = source.clipIntersection; + this.clipShadows = source.clipShadows; + + this.shadowSide = source.shadowSide; + + this.colorWrite = source.colorWrite; + + this.precision = source.precision; + + this.polygonOffset = source.polygonOffset; + this.polygonOffsetFactor = source.polygonOffsetFactor; + this.polygonOffsetUnits = source.polygonOffsetUnits; + + this.dithering = source.dithering; + + this.alphaTest = source.alphaTest; + this.alphaHash = source.alphaHash; + this.alphaToCoverage = source.alphaToCoverage; + this.premultipliedAlpha = source.premultipliedAlpha; + this.forceSinglePass = source.forceSinglePass; + + this.visible = source.visible; + + this.toneMapped = source.toneMapped; + + this.userData = JSON.parse( JSON.stringify( source.userData ) ); + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + onBuild( /* shaderobject, renderer */ ) { + + console.warn( 'Material: onBuild() has been removed.' ); // @deprecated, r166 + + } + +} + +class MeshBasicMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshBasicMaterial = true; + + this.type = 'MeshBasicMaterial'; + + this.color = new Color( 0xffffff ); // emissive + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapRotation = new Euler(); + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapRotation.copy( source.envMapRotation ); + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.fog = source.fog; + + return this; + + } + +} + +// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf + +const _tables = /*@__PURE__*/ _generateTables(); + +function _generateTables() { + + // float32 to float16 helpers + + const buffer = new ArrayBuffer( 4 ); + const floatView = new Float32Array( buffer ); + const uint32View = new Uint32Array( buffer ); + + const baseTable = new Uint32Array( 512 ); + const shiftTable = new Uint32Array( 512 ); + + for ( let i = 0; i < 256; ++ i ) { + + const e = i - 127; + + // very small number (0, -0) + + if ( e < - 27 ) { + + baseTable[ i ] = 0x0000; + baseTable[ i | 0x100 ] = 0x8000; + shiftTable[ i ] = 24; + shiftTable[ i | 0x100 ] = 24; + + // small number (denorm) + + } else if ( e < - 14 ) { + + baseTable[ i ] = 0x0400 >> ( - e - 14 ); + baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000; + shiftTable[ i ] = - e - 1; + shiftTable[ i | 0x100 ] = - e - 1; + + // normal number + + } else if ( e <= 15 ) { + + baseTable[ i ] = ( e + 15 ) << 10; + baseTable[ i | 0x100 ] = ( ( e + 15 ) << 10 ) | 0x8000; + shiftTable[ i ] = 13; + shiftTable[ i | 0x100 ] = 13; + + // large number (Infinity, -Infinity) + + } else if ( e < 128 ) { + + baseTable[ i ] = 0x7c00; + baseTable[ i | 0x100 ] = 0xfc00; + shiftTable[ i ] = 24; + shiftTable[ i | 0x100 ] = 24; + + // stay (NaN, Infinity, -Infinity) + + } else { + + baseTable[ i ] = 0x7c00; + baseTable[ i | 0x100 ] = 0xfc00; + shiftTable[ i ] = 13; + shiftTable[ i | 0x100 ] = 13; + + } + + } + + // float16 to float32 helpers + + const mantissaTable = new Uint32Array( 2048 ); + const exponentTable = new Uint32Array( 64 ); + const offsetTable = new Uint32Array( 64 ); + + for ( let i = 1; i < 1024; ++ i ) { + + let m = i << 13; // zero pad mantissa bits + let e = 0; // zero exponent + + // normalized + while ( ( m & 0x00800000 ) === 0 ) { + + m <<= 1; + e -= 0x00800000; // decrement exponent + + } + + m &= ~ 0x00800000; // clear leading 1 bit + e += 0x38800000; // adjust bias + + mantissaTable[ i ] = m | e; + + } + + for ( let i = 1024; i < 2048; ++ i ) { + + mantissaTable[ i ] = 0x38000000 + ( ( i - 1024 ) << 13 ); + + } + + for ( let i = 1; i < 31; ++ i ) { + + exponentTable[ i ] = i << 23; + + } + + exponentTable[ 31 ] = 0x47800000; + exponentTable[ 32 ] = 0x80000000; + + for ( let i = 33; i < 63; ++ i ) { + + exponentTable[ i ] = 0x80000000 + ( ( i - 32 ) << 23 ); + + } + + exponentTable[ 63 ] = 0xc7800000; + + for ( let i = 1; i < 64; ++ i ) { + + if ( i !== 32 ) { + + offsetTable[ i ] = 1024; + + } + + } + + return { + floatView: floatView, + uint32View: uint32View, + baseTable: baseTable, + shiftTable: shiftTable, + mantissaTable: mantissaTable, + exponentTable: exponentTable, + offsetTable: offsetTable + }; + +} + +// float32 to float16 + +function toHalfFloat( val ) { + + if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' ); + + val = clamp( val, - 65504, 65504 ); + + _tables.floatView[ 0 ] = val; + const f = _tables.uint32View[ 0 ]; + const e = ( f >> 23 ) & 0x1ff; + return _tables.baseTable[ e ] + ( ( f & 0x007fffff ) >> _tables.shiftTable[ e ] ); + +} + +// float16 to float32 + +function fromHalfFloat( val ) { + + const m = val >> 10; + _tables.uint32View[ 0 ] = _tables.mantissaTable[ _tables.offsetTable[ m ] + ( val & 0x3ff ) ] + _tables.exponentTable[ m ]; + return _tables.floatView[ 0 ]; + +} + +const DataUtils = { + toHalfFloat: toHalfFloat, + fromHalfFloat: fromHalfFloat, +}; + +const _vector$9 = /*@__PURE__*/ new Vector3(); +const _vector2$1 = /*@__PURE__*/ new Vector2(); + +class BufferAttribute { + + constructor( array, itemSize, normalized = false ) { + + if ( Array.isArray( array ) ) { + + throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' ); + + } + + this.isBufferAttribute = true; + + this.name = ''; + + this.array = array; + this.itemSize = itemSize; + this.count = array !== undefined ? array.length / itemSize : 0; + this.normalized = normalized; + + this.usage = StaticDrawUsage; + this._updateRange = { offset: 0, count: - 1 }; + this.updateRanges = []; + this.gpuType = FloatType; + + this.version = 0; + + } + + onUploadCallback() {} + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + get updateRange() { + + warnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159 + return this._updateRange; + + } + + setUsage( value ) { + + this.usage = value; + + return this; + + } + + addUpdateRange( start, count ) { + + this.updateRanges.push( { start, count } ); + + } + + clearUpdateRanges() { + + this.updateRanges.length = 0; + + } + + copy( source ) { + + this.name = source.name; + this.array = new source.array.constructor( source.array ); + this.itemSize = source.itemSize; + this.count = source.count; + this.normalized = source.normalized; + + this.usage = source.usage; + this.gpuType = source.gpuType; + + return this; + + } + + copyAt( index1, attribute, index2 ) { + + index1 *= this.itemSize; + index2 *= attribute.itemSize; + + for ( let i = 0, l = this.itemSize; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + } + + copyArray( array ) { + + this.array.set( array ); + + return this; + + } + + applyMatrix3( m ) { + + if ( this.itemSize === 2 ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector2$1.fromBufferAttribute( this, i ); + _vector2$1.applyMatrix3( m ); + + this.setXY( i, _vector2$1.x, _vector2$1.y ); + + } + + } else if ( this.itemSize === 3 ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + _vector$9.applyMatrix3( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + } + + return this; + + } + + applyMatrix4( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + + _vector$9.applyMatrix4( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + return this; + + } + + applyNormalMatrix( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + + _vector$9.applyNormalMatrix( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + return this; + + } + + transformDirection( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$9.fromBufferAttribute( this, i ); + + _vector$9.transformDirection( m ); + + this.setXYZ( i, _vector$9.x, _vector$9.y, _vector$9.z ); + + } + + return this; + + } + + set( value, offset = 0 ) { + + // Matching BufferAttribute constructor, do not normalize the array. + this.array.set( value, offset ); + + return this; + + } + + getComponent( index, component ) { + + let value = this.array[ index * this.itemSize + component ]; + + if ( this.normalized ) value = denormalize( value, this.array ); + + return value; + + } + + setComponent( index, component, value ) { + + if ( this.normalized ) value = normalize( value, this.array ); + + this.array[ index * this.itemSize + component ] = value; + + return this; + + } + + getX( index ) { + + let x = this.array[ index * this.itemSize ]; + + if ( this.normalized ) x = denormalize( x, this.array ); + + return x; + + } + + setX( index, x ) { + + if ( this.normalized ) x = normalize( x, this.array ); + + this.array[ index * this.itemSize ] = x; + + return this; + + } + + getY( index ) { + + let y = this.array[ index * this.itemSize + 1 ]; + + if ( this.normalized ) y = denormalize( y, this.array ); + + return y; + + } + + setY( index, y ) { + + if ( this.normalized ) y = normalize( y, this.array ); + + this.array[ index * this.itemSize + 1 ] = y; + + return this; + + } + + getZ( index ) { + + let z = this.array[ index * this.itemSize + 2 ]; + + if ( this.normalized ) z = denormalize( z, this.array ); + + return z; + + } + + setZ( index, z ) { + + if ( this.normalized ) z = normalize( z, this.array ); + + this.array[ index * this.itemSize + 2 ] = z; + + return this; + + } + + getW( index ) { + + let w = this.array[ index * this.itemSize + 3 ]; + + if ( this.normalized ) w = denormalize( w, this.array ); + + return w; + + } + + setW( index, w ) { + + if ( this.normalized ) w = normalize( w, this.array ); + + this.array[ index * this.itemSize + 3 ] = w; + + return this; + + } + + setXY( index, x, y ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + + } + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + + return this; + + } + + setXYZ( index, x, y, z ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + z = normalize( z, this.array ); + + } + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + + return this; + + } + + setXYZW( index, x, y, z, w ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + z = normalize( z, this.array ); + w = normalize( w, this.array ); + + } + + this.array[ index + 0 ] = x; + this.array[ index + 1 ] = y; + this.array[ index + 2 ] = z; + this.array[ index + 3 ] = w; + + return this; + + } + + onUpload( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + clone() { + + return new this.constructor( this.array, this.itemSize ).copy( this ); + + } + + toJSON() { + + const data = { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: Array.from( this.array ), + normalized: this.normalized + }; + + if ( this.name !== '' ) data.name = this.name; + if ( this.usage !== StaticDrawUsage ) data.usage = this.usage; + + return data; + + } + +} + +// + +class Int8BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Int8Array( array ), itemSize, normalized ); + + } + +} + +class Uint8BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint8Array( array ), itemSize, normalized ); + + } + +} + +class Uint8ClampedBufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint8ClampedArray( array ), itemSize, normalized ); + + } + +} + +class Int16BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Int16Array( array ), itemSize, normalized ); + + } + +} + +class Uint16BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint16Array( array ), itemSize, normalized ); + + } + +} + +class Int32BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Int32Array( array ), itemSize, normalized ); + + } + +} + +class Uint32BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint32Array( array ), itemSize, normalized ); + + } + +} + +class Float16BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Uint16Array( array ), itemSize, normalized ); + + this.isFloat16BufferAttribute = true; + + } + + getX( index ) { + + let x = fromHalfFloat( this.array[ index * this.itemSize ] ); + + if ( this.normalized ) x = denormalize( x, this.array ); + + return x; + + } + + setX( index, x ) { + + if ( this.normalized ) x = normalize( x, this.array ); + + this.array[ index * this.itemSize ] = toHalfFloat( x ); + + return this; + + } + + getY( index ) { + + let y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] ); + + if ( this.normalized ) y = denormalize( y, this.array ); + + return y; + + } + + setY( index, y ) { + + if ( this.normalized ) y = normalize( y, this.array ); + + this.array[ index * this.itemSize + 1 ] = toHalfFloat( y ); + + return this; + + } + + getZ( index ) { + + let z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] ); + + if ( this.normalized ) z = denormalize( z, this.array ); + + return z; + + } + + setZ( index, z ) { + + if ( this.normalized ) z = normalize( z, this.array ); + + this.array[ index * this.itemSize + 2 ] = toHalfFloat( z ); + + return this; + + } + + getW( index ) { + + let w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] ); + + if ( this.normalized ) w = denormalize( w, this.array ); + + return w; + + } + + setW( index, w ) { + + if ( this.normalized ) w = normalize( w, this.array ); + + this.array[ index * this.itemSize + 3 ] = toHalfFloat( w ); + + return this; + + } + + setXY( index, x, y ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + + } + + this.array[ index + 0 ] = toHalfFloat( x ); + this.array[ index + 1 ] = toHalfFloat( y ); + + return this; + + } + + setXYZ( index, x, y, z ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + z = normalize( z, this.array ); + + } + + this.array[ index + 0 ] = toHalfFloat( x ); + this.array[ index + 1 ] = toHalfFloat( y ); + this.array[ index + 2 ] = toHalfFloat( z ); + + return this; + + } + + setXYZW( index, x, y, z, w ) { + + index *= this.itemSize; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + z = normalize( z, this.array ); + w = normalize( w, this.array ); + + } + + this.array[ index + 0 ] = toHalfFloat( x ); + this.array[ index + 1 ] = toHalfFloat( y ); + this.array[ index + 2 ] = toHalfFloat( z ); + this.array[ index + 3 ] = toHalfFloat( w ); + + return this; + + } + +} + + +class Float32BufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized ) { + + super( new Float32Array( array ), itemSize, normalized ); + + } + +} + +let _id$2 = 0; + +const _m1$2 = /*@__PURE__*/ new Matrix4(); +const _obj = /*@__PURE__*/ new Object3D(); +const _offset = /*@__PURE__*/ new Vector3(); +const _box$2 = /*@__PURE__*/ new Box3(); +const _boxMorphTargets = /*@__PURE__*/ new Box3(); +const _vector$8 = /*@__PURE__*/ new Vector3(); + +class BufferGeometry extends EventDispatcher { + + constructor() { + + super(); + + this.isBufferGeometry = true; + + Object.defineProperty( this, 'id', { value: _id$2 ++ } ); + + this.uuid = generateUUID(); + + this.name = ''; + this.type = 'BufferGeometry'; + + this.index = null; + this.attributes = {}; + + this.morphAttributes = {}; + this.morphTargetsRelative = false; + + this.groups = []; + + this.boundingBox = null; + this.boundingSphere = null; + + this.drawRange = { start: 0, count: Infinity }; + + this.userData = {}; + + } + + getIndex() { + + return this.index; + + } + + setIndex( index ) { + + if ( Array.isArray( index ) ) { + + this.index = new ( arrayNeedsUint32( index ) ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 ); + + } else { + + this.index = index; + + } + + return this; + + } + + getAttribute( name ) { + + return this.attributes[ name ]; + + } + + setAttribute( name, attribute ) { + + this.attributes[ name ] = attribute; + + return this; + + } + + deleteAttribute( name ) { + + delete this.attributes[ name ]; + + return this; + + } + + hasAttribute( name ) { + + return this.attributes[ name ] !== undefined; + + } + + addGroup( start, count, materialIndex = 0 ) { + + this.groups.push( { + + start: start, + count: count, + materialIndex: materialIndex + + } ); + + } + + clearGroups() { + + this.groups = []; + + } + + setDrawRange( start, count ) { + + this.drawRange.start = start; + this.drawRange.count = count; + + } + + applyMatrix4( matrix ) { + + const position = this.attributes.position; + + if ( position !== undefined ) { + + position.applyMatrix4( matrix ); + + position.needsUpdate = true; + + } + + const normal = this.attributes.normal; + + if ( normal !== undefined ) { + + const normalMatrix = new Matrix3().getNormalMatrix( matrix ); + + normal.applyNormalMatrix( normalMatrix ); + + normal.needsUpdate = true; + + } + + const tangent = this.attributes.tangent; + + if ( tangent !== undefined ) { + + tangent.transformDirection( matrix ); + + tangent.needsUpdate = true; + + } + + if ( this.boundingBox !== null ) { + + this.computeBoundingBox(); + + } + + if ( this.boundingSphere !== null ) { + + this.computeBoundingSphere(); + + } + + return this; + + } + + applyQuaternion( q ) { + + _m1$2.makeRotationFromQuaternion( q ); + + this.applyMatrix4( _m1$2 ); + + return this; + + } + + rotateX( angle ) { + + // rotate geometry around world x-axis + + _m1$2.makeRotationX( angle ); + + this.applyMatrix4( _m1$2 ); + + return this; + + } + + rotateY( angle ) { + + // rotate geometry around world y-axis + + _m1$2.makeRotationY( angle ); + + this.applyMatrix4( _m1$2 ); + + return this; + + } + + rotateZ( angle ) { + + // rotate geometry around world z-axis + + _m1$2.makeRotationZ( angle ); + + this.applyMatrix4( _m1$2 ); + + return this; + + } + + translate( x, y, z ) { + + // translate geometry + + _m1$2.makeTranslation( x, y, z ); + + this.applyMatrix4( _m1$2 ); + + return this; + + } + + scale( x, y, z ) { + + // scale geometry + + _m1$2.makeScale( x, y, z ); + + this.applyMatrix4( _m1$2 ); + + return this; + + } + + lookAt( vector ) { + + _obj.lookAt( vector ); + + _obj.updateMatrix(); + + this.applyMatrix4( _obj.matrix ); + + return this; + + } + + center() { + + this.computeBoundingBox(); + + this.boundingBox.getCenter( _offset ).negate(); + + this.translate( _offset.x, _offset.y, _offset.z ); + + return this; + + } + + setFromPoints( points ) { + + const position = []; + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + const point = points[ i ]; + position.push( point.x, point.y, point.z || 0 ); + + } + + this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) ); + + return this; + + } + + computeBoundingBox() { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if ( position && position.isGLBufferAttribute ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.', this ); + + this.boundingBox.set( + new Vector3( - Infinity, - Infinity, - Infinity ), + new Vector3( + Infinity, + Infinity, + Infinity ) + ); + + return; + + } + + if ( position !== undefined ) { + + this.boundingBox.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + _box$2.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$8.addVectors( this.boundingBox.min, _box$2.min ); + this.boundingBox.expandByPoint( _vector$8 ); + + _vector$8.addVectors( this.boundingBox.max, _box$2.max ); + this.boundingBox.expandByPoint( _vector$8 ); + + } else { + + this.boundingBox.expandByPoint( _box$2.min ); + this.boundingBox.expandByPoint( _box$2.max ); + + } + + } + + } + + } else { + + this.boundingBox.makeEmpty(); + + } + + if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + computeBoundingSphere() { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + const position = this.attributes.position; + const morphAttributesPosition = this.morphAttributes.position; + + if ( position && position.isGLBufferAttribute ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.', this ); + + this.boundingSphere.set( new Vector3(), Infinity ); + + return; + + } + + if ( position ) { + + // first, find the center of the bounding sphere + + const center = this.boundingSphere.center; + + _box$2.setFromBufferAttribute( position ); + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + _boxMorphTargets.setFromBufferAttribute( morphAttribute ); + + if ( this.morphTargetsRelative ) { + + _vector$8.addVectors( _box$2.min, _boxMorphTargets.min ); + _box$2.expandByPoint( _vector$8 ); + + _vector$8.addVectors( _box$2.max, _boxMorphTargets.max ); + _box$2.expandByPoint( _vector$8 ); + + } else { + + _box$2.expandByPoint( _boxMorphTargets.min ); + _box$2.expandByPoint( _boxMorphTargets.max ); + + } + + } + + } + + _box$2.getCenter( center ); + + // second, try to find a boundingSphere with a radius smaller than the + // boundingSphere of the boundingBox: sqrt(3) smaller in the best case + + let maxRadiusSq = 0; + + for ( let i = 0, il = position.count; i < il; i ++ ) { + + _vector$8.fromBufferAttribute( position, i ); + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) ); + + } + + // process morph attributes if present + + if ( morphAttributesPosition ) { + + for ( let i = 0, il = morphAttributesPosition.length; i < il; i ++ ) { + + const morphAttribute = morphAttributesPosition[ i ]; + const morphTargetsRelative = this.morphTargetsRelative; + + for ( let j = 0, jl = morphAttribute.count; j < jl; j ++ ) { + + _vector$8.fromBufferAttribute( morphAttribute, j ); + + if ( morphTargetsRelative ) { + + _offset.fromBufferAttribute( position, j ); + _vector$8.add( _offset ); + + } + + maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$8 ) ); + + } + + } + + } + + this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); + + if ( isNaN( this.boundingSphere.radius ) ) { + + console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); + + } + + } + + } + + computeTangents() { + + const index = this.index; + const attributes = this.attributes; + + // based on http://www.terathon.com/code/tangent.html + // (per vertex tangents) + + if ( index === null || + attributes.position === undefined || + attributes.normal === undefined || + attributes.uv === undefined ) { + + console.error( 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' ); + return; + + } + + const positionAttribute = attributes.position; + const normalAttribute = attributes.normal; + const uvAttribute = attributes.uv; + + if ( this.hasAttribute( 'tangent' ) === false ) { + + this.setAttribute( 'tangent', new BufferAttribute( new Float32Array( 4 * positionAttribute.count ), 4 ) ); + + } + + const tangentAttribute = this.getAttribute( 'tangent' ); + + const tan1 = [], tan2 = []; + + for ( let i = 0; i < positionAttribute.count; i ++ ) { + + tan1[ i ] = new Vector3(); + tan2[ i ] = new Vector3(); + + } + + const vA = new Vector3(), + vB = new Vector3(), + vC = new Vector3(), + + uvA = new Vector2(), + uvB = new Vector2(), + uvC = new Vector2(), + + sdir = new Vector3(), + tdir = new Vector3(); + + function handleTriangle( a, b, c ) { + + vA.fromBufferAttribute( positionAttribute, a ); + vB.fromBufferAttribute( positionAttribute, b ); + vC.fromBufferAttribute( positionAttribute, c ); + + uvA.fromBufferAttribute( uvAttribute, a ); + uvB.fromBufferAttribute( uvAttribute, b ); + uvC.fromBufferAttribute( uvAttribute, c ); + + vB.sub( vA ); + vC.sub( vA ); + + uvB.sub( uvA ); + uvC.sub( uvA ); + + const r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y ); + + // silently ignore degenerate uv triangles having coincident or colinear vertices + + if ( ! isFinite( r ) ) return; + + sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r ); + tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r ); + + tan1[ a ].add( sdir ); + tan1[ b ].add( sdir ); + tan1[ c ].add( sdir ); + + tan2[ a ].add( tdir ); + tan2[ b ].add( tdir ); + tan2[ c ].add( tdir ); + + } + + let groups = this.groups; + + if ( groups.length === 0 ) { + + groups = [ { + start: 0, + count: index.count + } ]; + + } + + for ( let i = 0, il = groups.length; i < il; ++ i ) { + + const group = groups[ i ]; + + const start = group.start; + const count = group.count; + + for ( let j = start, jl = start + count; j < jl; j += 3 ) { + + handleTriangle( + index.getX( j + 0 ), + index.getX( j + 1 ), + index.getX( j + 2 ) + ); + + } + + } + + const tmp = new Vector3(), tmp2 = new Vector3(); + const n = new Vector3(), n2 = new Vector3(); + + function handleVertex( v ) { + + n.fromBufferAttribute( normalAttribute, v ); + n2.copy( n ); + + const t = tan1[ v ]; + + // Gram-Schmidt orthogonalize + + tmp.copy( t ); + tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize(); + + // Calculate handedness + + tmp2.crossVectors( n2, t ); + const test = tmp2.dot( tan2[ v ] ); + const w = ( test < 0.0 ) ? - 1.0 : 1.0; + + tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w ); + + } + + for ( let i = 0, il = groups.length; i < il; ++ i ) { + + const group = groups[ i ]; + + const start = group.start; + const count = group.count; + + for ( let j = start, jl = start + count; j < jl; j += 3 ) { + + handleVertex( index.getX( j + 0 ) ); + handleVertex( index.getX( j + 1 ) ); + handleVertex( index.getX( j + 2 ) ); + + } + + } + + } + + computeVertexNormals() { + + const index = this.index; + const positionAttribute = this.getAttribute( 'position' ); + + if ( positionAttribute !== undefined ) { + + let normalAttribute = this.getAttribute( 'normal' ); + + if ( normalAttribute === undefined ) { + + normalAttribute = new BufferAttribute( new Float32Array( positionAttribute.count * 3 ), 3 ); + this.setAttribute( 'normal', normalAttribute ); + + } else { + + // reset existing normals to zero + + for ( let i = 0, il = normalAttribute.count; i < il; i ++ ) { + + normalAttribute.setXYZ( i, 0, 0, 0 ); + + } + + } + + const pA = new Vector3(), pB = new Vector3(), pC = new Vector3(); + const nA = new Vector3(), nB = new Vector3(), nC = new Vector3(); + const cb = new Vector3(), ab = new Vector3(); + + // indexed elements + + if ( index ) { + + for ( let i = 0, il = index.count; i < il; i += 3 ) { + + const vA = index.getX( i + 0 ); + const vB = index.getX( i + 1 ); + const vC = index.getX( i + 2 ); + + pA.fromBufferAttribute( positionAttribute, vA ); + pB.fromBufferAttribute( positionAttribute, vB ); + pC.fromBufferAttribute( positionAttribute, vC ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + nA.fromBufferAttribute( normalAttribute, vA ); + nB.fromBufferAttribute( normalAttribute, vB ); + nC.fromBufferAttribute( normalAttribute, vC ); + + nA.add( cb ); + nB.add( cb ); + nC.add( cb ); + + normalAttribute.setXYZ( vA, nA.x, nA.y, nA.z ); + normalAttribute.setXYZ( vB, nB.x, nB.y, nB.z ); + normalAttribute.setXYZ( vC, nC.x, nC.y, nC.z ); + + } + + } else { + + // non-indexed elements (unconnected triangle soup) + + for ( let i = 0, il = positionAttribute.count; i < il; i += 3 ) { + + pA.fromBufferAttribute( positionAttribute, i + 0 ); + pB.fromBufferAttribute( positionAttribute, i + 1 ); + pC.fromBufferAttribute( positionAttribute, i + 2 ); + + cb.subVectors( pC, pB ); + ab.subVectors( pA, pB ); + cb.cross( ab ); + + normalAttribute.setXYZ( i + 0, cb.x, cb.y, cb.z ); + normalAttribute.setXYZ( i + 1, cb.x, cb.y, cb.z ); + normalAttribute.setXYZ( i + 2, cb.x, cb.y, cb.z ); + + } + + } + + this.normalizeNormals(); + + normalAttribute.needsUpdate = true; + + } + + } + + normalizeNormals() { + + const normals = this.attributes.normal; + + for ( let i = 0, il = normals.count; i < il; i ++ ) { + + _vector$8.fromBufferAttribute( normals, i ); + + _vector$8.normalize(); + + normals.setXYZ( i, _vector$8.x, _vector$8.y, _vector$8.z ); + + } + + } + + toNonIndexed() { + + function convertBufferAttribute( attribute, indices ) { + + const array = attribute.array; + const itemSize = attribute.itemSize; + const normalized = attribute.normalized; + + const array2 = new array.constructor( indices.length * itemSize ); + + let index = 0, index2 = 0; + + for ( let i = 0, l = indices.length; i < l; i ++ ) { + + if ( attribute.isInterleavedBufferAttribute ) { + + index = indices[ i ] * attribute.data.stride + attribute.offset; + + } else { + + index = indices[ i ] * itemSize; + + } + + for ( let j = 0; j < itemSize; j ++ ) { + + array2[ index2 ++ ] = array[ index ++ ]; + + } + + } + + return new BufferAttribute( array2, itemSize, normalized ); + + } + + // + + if ( this.index === null ) { + + console.warn( 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.' ); + return this; + + } + + const geometry2 = new BufferGeometry(); + + const indices = this.index.array; + const attributes = this.attributes; + + // attributes + + for ( const name in attributes ) { + + const attribute = attributes[ name ]; + + const newAttribute = convertBufferAttribute( attribute, indices ); + + geometry2.setAttribute( name, newAttribute ); + + } + + // morph attributes + + const morphAttributes = this.morphAttributes; + + for ( const name in morphAttributes ) { + + const morphArray = []; + const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { + + const attribute = morphAttribute[ i ]; + + const newAttribute = convertBufferAttribute( attribute, indices ); + + morphArray.push( newAttribute ); + + } + + geometry2.morphAttributes[ name ] = morphArray; + + } + + geometry2.morphTargetsRelative = this.morphTargetsRelative; + + // groups + + const groups = this.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + geometry2.addGroup( group.start, group.count, group.materialIndex ); + + } + + return geometry2; + + } + + toJSON() { + + const data = { + metadata: { + version: 4.6, + type: 'BufferGeometry', + generator: 'BufferGeometry.toJSON' + } + }; + + // standard BufferGeometry serialization + + data.uuid = this.uuid; + data.type = this.type; + if ( this.name !== '' ) data.name = this.name; + if ( Object.keys( this.userData ).length > 0 ) data.userData = this.userData; + + if ( this.parameters !== undefined ) { + + const parameters = this.parameters; + + for ( const key in parameters ) { + + if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; + + } + + return data; + + } + + // for simplicity the code assumes attributes are not shared across geometries, see #15811 + + data.data = { attributes: {} }; + + const index = this.index; + + if ( index !== null ) { + + data.data.index = { + type: index.array.constructor.name, + array: Array.prototype.slice.call( index.array ) + }; + + } + + const attributes = this.attributes; + + for ( const key in attributes ) { + + const attribute = attributes[ key ]; + + data.data.attributes[ key ] = attribute.toJSON( data.data ); + + } + + const morphAttributes = {}; + let hasMorphAttributes = false; + + for ( const key in this.morphAttributes ) { + + const attributeArray = this.morphAttributes[ key ]; + + const array = []; + + for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { + + const attribute = attributeArray[ i ]; + + array.push( attribute.toJSON( data.data ) ); + + } + + if ( array.length > 0 ) { + + morphAttributes[ key ] = array; + + hasMorphAttributes = true; + + } + + } + + if ( hasMorphAttributes ) { + + data.data.morphAttributes = morphAttributes; + data.data.morphTargetsRelative = this.morphTargetsRelative; + + } + + const groups = this.groups; + + if ( groups.length > 0 ) { + + data.data.groups = JSON.parse( JSON.stringify( groups ) ); + + } + + const boundingSphere = this.boundingSphere; + + if ( boundingSphere !== null ) { + + data.data.boundingSphere = { + center: boundingSphere.center.toArray(), + radius: boundingSphere.radius + }; + + } + + return data; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + // reset + + this.index = null; + this.attributes = {}; + this.morphAttributes = {}; + this.groups = []; + this.boundingBox = null; + this.boundingSphere = null; + + // used for storing cloned, shared data + + const data = {}; + + // name + + this.name = source.name; + + // index + + const index = source.index; + + if ( index !== null ) { + + this.setIndex( index.clone( data ) ); + + } + + // attributes + + const attributes = source.attributes; + + for ( const name in attributes ) { + + const attribute = attributes[ name ]; + this.setAttribute( name, attribute.clone( data ) ); + + } + + // morph attributes + + const morphAttributes = source.morphAttributes; + + for ( const name in morphAttributes ) { + + const array = []; + const morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes + + for ( let i = 0, l = morphAttribute.length; i < l; i ++ ) { + + array.push( morphAttribute[ i ].clone( data ) ); + + } + + this.morphAttributes[ name ] = array; + + } + + this.morphTargetsRelative = source.morphTargetsRelative; + + // groups + + const groups = source.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + this.addGroup( group.start, group.count, group.materialIndex ); + + } + + // bounding box + + const boundingBox = source.boundingBox; + + if ( boundingBox !== null ) { + + this.boundingBox = boundingBox.clone(); + + } + + // bounding sphere + + const boundingSphere = source.boundingSphere; + + if ( boundingSphere !== null ) { + + this.boundingSphere = boundingSphere.clone(); + + } + + // draw range + + this.drawRange.start = source.drawRange.start; + this.drawRange.count = source.drawRange.count; + + // user data + + this.userData = source.userData; + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + } + +} + +const _inverseMatrix$3 = /*@__PURE__*/ new Matrix4(); +const _ray$3 = /*@__PURE__*/ new Ray(); +const _sphere$6 = /*@__PURE__*/ new Sphere(); +const _sphereHitAt = /*@__PURE__*/ new Vector3(); + +const _vA$1 = /*@__PURE__*/ new Vector3(); +const _vB$1 = /*@__PURE__*/ new Vector3(); +const _vC$1 = /*@__PURE__*/ new Vector3(); + +const _tempA = /*@__PURE__*/ new Vector3(); +const _morphA = /*@__PURE__*/ new Vector3(); + +const _uvA$1 = /*@__PURE__*/ new Vector2(); +const _uvB$1 = /*@__PURE__*/ new Vector2(); +const _uvC$1 = /*@__PURE__*/ new Vector2(); + +const _normalA = /*@__PURE__*/ new Vector3(); +const _normalB = /*@__PURE__*/ new Vector3(); +const _normalC = /*@__PURE__*/ new Vector3(); + +const _intersectionPoint = /*@__PURE__*/ new Vector3(); +const _intersectionPointWorld = /*@__PURE__*/ new Vector3(); + +class Mesh extends Object3D { + + constructor( geometry = new BufferGeometry(), material = new MeshBasicMaterial() ) { + + super(); + + this.isMesh = true; + + this.type = 'Mesh'; + + this.geometry = geometry; + this.material = material; + + this.updateMorphTargets(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + if ( source.morphTargetInfluences !== undefined ) { + + this.morphTargetInfluences = source.morphTargetInfluences.slice(); + + } + + if ( source.morphTargetDictionary !== undefined ) { + + this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary ); + + } + + this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; + this.geometry = source.geometry; + + return this; + + } + + updateMorphTargets() { + + const geometry = this.geometry; + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } + + getVertexPosition( index, target ) { + + const geometry = this.geometry; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + + target.fromBufferAttribute( position, index ); + + const morphInfluences = this.morphTargetInfluences; + + if ( morphPosition && morphInfluences ) { + + _morphA.set( 0, 0, 0 ); + + for ( let i = 0, il = morphPosition.length; i < il; i ++ ) { + + const influence = morphInfluences[ i ]; + const morphAttribute = morphPosition[ i ]; + + if ( influence === 0 ) continue; + + _tempA.fromBufferAttribute( morphAttribute, index ); + + if ( morphTargetsRelative ) { + + _morphA.addScaledVector( _tempA, influence ); + + } else { + + _morphA.addScaledVector( _tempA.sub( target ), influence ); + + } + + } + + target.add( _morphA ); + + } + + return target; + + } + + raycast( raycaster, intersects ) { + + const geometry = this.geometry; + const material = this.material; + const matrixWorld = this.matrixWorld; + + if ( material === undefined ) return; + + // test with bounding sphere in world space + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$6.copy( geometry.boundingSphere ); + _sphere$6.applyMatrix4( matrixWorld ); + + // check distance from ray origin to bounding sphere + + _ray$3.copy( raycaster.ray ).recast( raycaster.near ); + + if ( _sphere$6.containsPoint( _ray$3.origin ) === false ) { + + if ( _ray$3.intersectSphere( _sphere$6, _sphereHitAt ) === null ) return; + + if ( _ray$3.origin.distanceToSquared( _sphereHitAt ) > ( raycaster.far - raycaster.near ) ** 2 ) return; + + } + + // convert ray to local space of mesh + + _inverseMatrix$3.copy( matrixWorld ).invert(); + _ray$3.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$3 ); + + // test with bounding box in local space + + if ( geometry.boundingBox !== null ) { + + if ( _ray$3.intersectsBox( geometry.boundingBox ) === false ) return; + + } + + // test for intersections with geometry + + this._computeIntersections( raycaster, intersects, _ray$3 ); + + } + + _computeIntersections( raycaster, intersects, rayLocalSpace ) { + + let intersection; + + const geometry = this.geometry; + const material = this.material; + + const index = geometry.index; + const position = geometry.attributes.position; + const uv = geometry.attributes.uv; + const uv1 = geometry.attributes.uv1; + const normal = geometry.attributes.normal; + const groups = geometry.groups; + const drawRange = geometry.drawRange; + + if ( index !== null ) { + + // indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( let i = 0, il = groups.length; i < il; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); + + for ( let j = start, jl = end; j < jl; j += 3 ) { + + const a = index.getX( j ); + const b = index.getX( j + 1 ); + const c = index.getX( j + 2 ); + + intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i += 3 ) { + + const a = index.getX( i ); + const b = index.getX( i + 1 ); + const c = index.getX( i + 2 ); + + intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } else if ( position !== undefined ) { + + // non-indexed buffer geometry + + if ( Array.isArray( material ) ) { + + for ( let i = 0, il = groups.length; i < il; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); + + for ( let j = start, jl = end; j < jl; j += 3 ) { + + const a = j; + const b = j + 1; + const c = j + 2; + + intersection = checkGeometryIntersection( this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); + + } + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i += 3 ) { + + const a = i; + const b = i + 1; + const c = i + 2; + + intersection = checkGeometryIntersection( this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c ); + + if ( intersection ) { + + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); + + } + + } + + } + + } + + } + +} + +function checkIntersection$1( object, material, raycaster, ray, pA, pB, pC, point ) { + + let intersect; + + if ( material.side === BackSide ) { + + intersect = ray.intersectTriangle( pC, pB, pA, true, point ); + + } else { + + intersect = ray.intersectTriangle( pA, pB, pC, ( material.side === FrontSide ), point ); + + } + + if ( intersect === null ) return null; + + _intersectionPointWorld.copy( point ); + _intersectionPointWorld.applyMatrix4( object.matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld ); + + if ( distance < raycaster.near || distance > raycaster.far ) return null; + + return { + distance: distance, + point: _intersectionPointWorld.clone(), + object: object + }; + +} + +function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, normal, a, b, c ) { + + object.getVertexPosition( a, _vA$1 ); + object.getVertexPosition( b, _vB$1 ); + object.getVertexPosition( c, _vC$1 ); + + const intersection = checkIntersection$1( object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint ); + + if ( intersection ) { + + if ( uv ) { + + _uvA$1.fromBufferAttribute( uv, a ); + _uvB$1.fromBufferAttribute( uv, b ); + _uvC$1.fromBufferAttribute( uv, c ); + + intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ); + + } + + if ( uv1 ) { + + _uvA$1.fromBufferAttribute( uv1, a ); + _uvB$1.fromBufferAttribute( uv1, b ); + _uvC$1.fromBufferAttribute( uv1, c ); + + intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ); + + } + + if ( normal ) { + + _normalA.fromBufferAttribute( normal, a ); + _normalB.fromBufferAttribute( normal, b ); + _normalC.fromBufferAttribute( normal, c ); + + intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() ); + + if ( intersection.normal.dot( ray.direction ) > 0 ) { + + intersection.normal.multiplyScalar( - 1 ); + + } + + } + + const face = { + a: a, + b: b, + c: c, + normal: new Vector3(), + materialIndex: 0 + }; + + Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal ); + + intersection.face = face; + + } + + return intersection; + +} + +class BoxGeometry extends BufferGeometry { + + constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) { + + super(); + + this.type = 'BoxGeometry'; + + this.parameters = { + width: width, + height: height, + depth: depth, + widthSegments: widthSegments, + heightSegments: heightSegments, + depthSegments: depthSegments + }; + + const scope = this; + + // segments + + widthSegments = Math.floor( widthSegments ); + heightSegments = Math.floor( heightSegments ); + depthSegments = Math.floor( depthSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let numberOfVertices = 0; + let groupStart = 0; + + // build each side of the box geometry + + buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px + buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx + buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py + buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny + buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz + buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) { + + const segmentWidth = width / gridX; + const segmentHeight = height / gridY; + + const widthHalf = width / 2; + const heightHalf = height / 2; + const depthHalf = depth / 2; + + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + + let vertexCounter = 0; + let groupCount = 0; + + const vector = new Vector3(); + + // generate vertices, normals and uvs + + for ( let iy = 0; iy < gridY1; iy ++ ) { + + const y = iy * segmentHeight - heightHalf; + + for ( let ix = 0; ix < gridX1; ix ++ ) { + + const x = ix * segmentWidth - widthHalf; + + // set values to correct vector component + + vector[ u ] = x * udir; + vector[ v ] = y * vdir; + vector[ w ] = depthHalf; + + // now apply vector to vertex buffer + + vertices.push( vector.x, vector.y, vector.z ); + + // set values to correct vector component + + vector[ u ] = 0; + vector[ v ] = 0; + vector[ w ] = depth > 0 ? 1 : - 1; + + // now apply vector to normal buffer + + normals.push( vector.x, vector.y, vector.z ); + + // uvs + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + // counters + + vertexCounter += 1; + + } + + } + + // indices + + // 1. you need three indices to draw a single face + // 2. a single segment consists of two faces + // 3. so we need to generate six (2*3) indices per segment + + for ( let iy = 0; iy < gridY; iy ++ ) { + + for ( let ix = 0; ix < gridX; ix ++ ) { + + const a = numberOfVertices + ix + gridX1 * iy; + const b = numberOfVertices + ix + gridX1 * ( iy + 1 ); + const c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 ); + const d = numberOfVertices + ( ix + 1 ) + gridX1 * iy; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // increase counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, materialIndex ); + + // calculate new start value for groups + + groupStart += groupCount; + + // update total number of vertices + + numberOfVertices += vertexCounter; + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new BoxGeometry( data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments ); + + } + +} + +/** + * Uniform Utilities + */ + +function cloneUniforms( src ) { + + const dst = {}; + + for ( const u in src ) { + + dst[ u ] = {}; + + for ( const p in src[ u ] ) { + + const property = src[ u ][ p ]; + + if ( property && ( property.isColor || + property.isMatrix3 || property.isMatrix4 || + property.isVector2 || property.isVector3 || property.isVector4 || + property.isTexture || property.isQuaternion ) ) { + + if ( property.isRenderTargetTexture ) { + + console.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' ); + dst[ u ][ p ] = null; + + } else { + + dst[ u ][ p ] = property.clone(); + + } + + } else if ( Array.isArray( property ) ) { + + dst[ u ][ p ] = property.slice(); + + } else { + + dst[ u ][ p ] = property; + + } + + } + + } + + return dst; + +} + +function mergeUniforms( uniforms ) { + + const merged = {}; + + for ( let u = 0; u < uniforms.length; u ++ ) { + + const tmp = cloneUniforms( uniforms[ u ] ); + + for ( const p in tmp ) { + + merged[ p ] = tmp[ p ]; + + } + + } + + return merged; + +} + +function cloneUniformsGroups( src ) { + + const dst = []; + + for ( let u = 0; u < src.length; u ++ ) { + + dst.push( src[ u ].clone() ); + + } + + return dst; + +} + +function getUnlitUniformColorSpace( renderer ) { + + const currentRenderTarget = renderer.getRenderTarget(); + + if ( currentRenderTarget === null ) { + + // https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398 + return renderer.outputColorSpace; + + } + + // https://github.com/mrdoob/three.js/issues/27868 + if ( currentRenderTarget.isXRRenderTarget === true ) { + + return currentRenderTarget.texture.colorSpace; + + } + + return ColorManagement.workingColorSpace; + +} + +// Legacy + +const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms }; + +var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"; + +var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; + +class ShaderMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isShaderMaterial = true; + + this.type = 'ShaderMaterial'; + + this.defines = {}; + this.uniforms = {}; + this.uniformsGroups = []; + + this.vertexShader = default_vertex; + this.fragmentShader = default_fragment; + + this.linewidth = 1; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.fog = false; // set to use scene fog + this.lights = false; // set to use scene lights + this.clipping = false; // set to use user-defined clipping planes + + this.forceSinglePass = true; + + this.extensions = { + clipCullDistance: false, // set to use vertex shader clipping + multiDraw: false // set to use vertex shader multi_draw / enable gl_DrawID + }; + + // When rendered geometry doesn't include these attributes but the material does, + // use these default values in WebGL. This avoids errors when buffer data is missing. + this.defaultAttributeValues = { + 'color': [ 1, 1, 1 ], + 'uv': [ 0, 0 ], + 'uv1': [ 0, 0 ] + }; + + this.index0AttributeName = undefined; + this.uniformsNeedUpdate = false; + + this.glslVersion = null; + + if ( parameters !== undefined ) { + + this.setValues( parameters ); + + } + + } + + copy( source ) { + + super.copy( source ); + + this.fragmentShader = source.fragmentShader; + this.vertexShader = source.vertexShader; + + this.uniforms = cloneUniforms( source.uniforms ); + this.uniformsGroups = cloneUniformsGroups( source.uniformsGroups ); + + this.defines = Object.assign( {}, source.defines ); + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.fog = source.fog; + this.lights = source.lights; + this.clipping = source.clipping; + + this.extensions = Object.assign( {}, source.extensions ); + + this.glslVersion = source.glslVersion; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.glslVersion = this.glslVersion; + data.uniforms = {}; + + for ( const name in this.uniforms ) { + + const uniform = this.uniforms[ name ]; + const value = uniform.value; + + if ( value && value.isTexture ) { + + data.uniforms[ name ] = { + type: 't', + value: value.toJSON( meta ).uuid + }; + + } else if ( value && value.isColor ) { + + data.uniforms[ name ] = { + type: 'c', + value: value.getHex() + }; + + } else if ( value && value.isVector2 ) { + + data.uniforms[ name ] = { + type: 'v2', + value: value.toArray() + }; + + } else if ( value && value.isVector3 ) { + + data.uniforms[ name ] = { + type: 'v3', + value: value.toArray() + }; + + } else if ( value && value.isVector4 ) { + + data.uniforms[ name ] = { + type: 'v4', + value: value.toArray() + }; + + } else if ( value && value.isMatrix3 ) { + + data.uniforms[ name ] = { + type: 'm3', + value: value.toArray() + }; + + } else if ( value && value.isMatrix4 ) { + + data.uniforms[ name ] = { + type: 'm4', + value: value.toArray() + }; + + } else { + + data.uniforms[ name ] = { + value: value + }; + + // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far + + } + + } + + if ( Object.keys( this.defines ).length > 0 ) data.defines = this.defines; + + data.vertexShader = this.vertexShader; + data.fragmentShader = this.fragmentShader; + + data.lights = this.lights; + data.clipping = this.clipping; + + const extensions = {}; + + for ( const key in this.extensions ) { + + if ( this.extensions[ key ] === true ) extensions[ key ] = true; + + } + + if ( Object.keys( extensions ).length > 0 ) data.extensions = extensions; + + return data; + + } + +} + +class Camera extends Object3D { + + constructor() { + + super(); + + this.isCamera = true; + + this.type = 'Camera'; + + this.matrixWorldInverse = new Matrix4(); + + this.projectionMatrix = new Matrix4(); + this.projectionMatrixInverse = new Matrix4(); + + this.coordinateSystem = WebGLCoordinateSystem; + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.matrixWorldInverse.copy( source.matrixWorldInverse ); + + this.projectionMatrix.copy( source.projectionMatrix ); + this.projectionMatrixInverse.copy( source.projectionMatrixInverse ); + + this.coordinateSystem = source.coordinateSystem; + + return this; + + } + + getWorldDirection( target ) { + + return super.getWorldDirection( target ).negate(); + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + this.matrixWorldInverse.copy( this.matrixWorld ).invert(); + + } + + updateWorldMatrix( updateParents, updateChildren ) { + + super.updateWorldMatrix( updateParents, updateChildren ); + + this.matrixWorldInverse.copy( this.matrixWorld ).invert(); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +const _v3$1 = /*@__PURE__*/ new Vector3(); +const _minTarget = /*@__PURE__*/ new Vector2(); +const _maxTarget = /*@__PURE__*/ new Vector2(); + + +class PerspectiveCamera extends Camera { + + constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) { + + super(); + + this.isPerspectiveCamera = true; + + this.type = 'PerspectiveCamera'; + + this.fov = fov; + this.zoom = 1; + + this.near = near; + this.far = far; + this.focus = 10; + + this.aspect = aspect; + this.view = null; + + this.filmGauge = 35; // width of the film (default in millimeters) + this.filmOffset = 0; // horizontal film offset (same unit as gauge) + + this.updateProjectionMatrix(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.fov = source.fov; + this.zoom = source.zoom; + + this.near = source.near; + this.far = source.far; + this.focus = source.focus; + + this.aspect = source.aspect; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + this.filmGauge = source.filmGauge; + this.filmOffset = source.filmOffset; + + return this; + + } + + /** + * Sets the FOV by focal length in respect to the current .filmGauge. + * + * The default film gauge is 35, so that the focal length can be specified for + * a 35mm (full frame) camera. + * + * Values for focal length and film gauge must have the same unit. + */ + setFocalLength( focalLength ) { + + /** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */ + const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; + + this.fov = RAD2DEG * 2 * Math.atan( vExtentSlope ); + this.updateProjectionMatrix(); + + } + + /** + * Calculates the focal length from the current .fov and .filmGauge. + */ + getFocalLength() { + + const vExtentSlope = Math.tan( DEG2RAD * 0.5 * this.fov ); + + return 0.5 * this.getFilmHeight() / vExtentSlope; + + } + + getEffectiveFOV() { + + return RAD2DEG * 2 * Math.atan( + Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom ); + + } + + getFilmWidth() { + + // film not completely covered in portrait format (aspect < 1) + return this.filmGauge * Math.min( this.aspect, 1 ); + + } + + getFilmHeight() { + + // film not completely covered in landscape format (aspect > 1) + return this.filmGauge / Math.max( this.aspect, 1 ); + + } + + /** + * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. + * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle. + */ + getViewBounds( distance, minTarget, maxTarget ) { + + _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse ); + + minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z ); + + _v3$1.set( 1, 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse ); + + maxTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z ); + + } + + /** + * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction. + * Copies the result into the target Vector2, where x is width and y is height. + */ + getViewSize( distance, target ) { + + this.getViewBounds( distance, _minTarget, _maxTarget ); + + return target.subVectors( _maxTarget, _minTarget ); + + } + + /** + * Sets an offset in a larger frustum. This is useful for multi-window or + * multi-monitor/multi-machine setups. + * + * For example, if you have 3x2 monitors and each monitor is 1920x1080 and + * the monitors are in grid like this + * + * +---+---+---+ + * | A | B | C | + * +---+---+---+ + * | D | E | F | + * +---+---+---+ + * + * then for each monitor you would call it like this + * + * const w = 1920; + * const h = 1080; + * const fullWidth = w * 3; + * const fullHeight = h * 2; + * + * --A-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); + * --B-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); + * --C-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); + * --D-- + * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); + * --E-- + * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); + * --F-- + * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); + * + * Note there is no reason monitors have to be the same size or in a grid. + */ + setViewOffset( fullWidth, fullHeight, x, y, width, height ) { + + this.aspect = fullWidth / fullHeight; + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + } + + clearViewOffset() { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + } + + updateProjectionMatrix() { + + const near = this.near; + let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom; + let height = 2 * top; + let width = this.aspect * height; + let left = - 0.5 * width; + const view = this.view; + + if ( this.view !== null && this.view.enabled ) { + + const fullWidth = view.fullWidth, + fullHeight = view.fullHeight; + + left += view.offsetX * width / fullWidth; + top -= view.offsetY * height / fullHeight; + width *= view.width / fullWidth; + height *= view.height / fullHeight; + + } + + const skew = this.filmOffset; + if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); + + this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far, this.coordinateSystem ); + + this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.fov = this.fov; + data.object.zoom = this.zoom; + + data.object.near = this.near; + data.object.far = this.far; + data.object.focus = this.focus; + + data.object.aspect = this.aspect; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + data.object.filmGauge = this.filmGauge; + data.object.filmOffset = this.filmOffset; + + return data; + + } + +} + +const fov = - 90; // negative fov is not an error +const aspect = 1; + +class CubeCamera extends Object3D { + + constructor( near, far, renderTarget ) { + + super(); + + this.type = 'CubeCamera'; + + this.renderTarget = renderTarget; + this.coordinateSystem = null; + this.activeMipmapLevel = 0; + + const cameraPX = new PerspectiveCamera( fov, aspect, near, far ); + cameraPX.layers = this.layers; + this.add( cameraPX ); + + const cameraNX = new PerspectiveCamera( fov, aspect, near, far ); + cameraNX.layers = this.layers; + this.add( cameraNX ); + + const cameraPY = new PerspectiveCamera( fov, aspect, near, far ); + cameraPY.layers = this.layers; + this.add( cameraPY ); + + const cameraNY = new PerspectiveCamera( fov, aspect, near, far ); + cameraNY.layers = this.layers; + this.add( cameraNY ); + + const cameraPZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraPZ.layers = this.layers; + this.add( cameraPZ ); + + const cameraNZ = new PerspectiveCamera( fov, aspect, near, far ); + cameraNZ.layers = this.layers; + this.add( cameraNZ ); + + } + + updateCoordinateSystem() { + + const coordinateSystem = this.coordinateSystem; + + const cameras = this.children.concat(); + + const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = cameras; + + for ( const camera of cameras ) this.remove( camera ); + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + cameraPX.up.set( 0, 1, 0 ); + cameraPX.lookAt( 1, 0, 0 ); + + cameraNX.up.set( 0, 1, 0 ); + cameraNX.lookAt( - 1, 0, 0 ); + + cameraPY.up.set( 0, 0, - 1 ); + cameraPY.lookAt( 0, 1, 0 ); + + cameraNY.up.set( 0, 0, 1 ); + cameraNY.lookAt( 0, - 1, 0 ); + + cameraPZ.up.set( 0, 1, 0 ); + cameraPZ.lookAt( 0, 0, 1 ); + + cameraNZ.up.set( 0, 1, 0 ); + cameraNZ.lookAt( 0, 0, - 1 ); + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + cameraPX.up.set( 0, - 1, 0 ); + cameraPX.lookAt( - 1, 0, 0 ); + + cameraNX.up.set( 0, - 1, 0 ); + cameraNX.lookAt( 1, 0, 0 ); + + cameraPY.up.set( 0, 0, 1 ); + cameraPY.lookAt( 0, 1, 0 ); + + cameraNY.up.set( 0, 0, - 1 ); + cameraNY.lookAt( 0, - 1, 0 ); + + cameraPZ.up.set( 0, - 1, 0 ); + cameraPZ.lookAt( 0, 0, 1 ); + + cameraNZ.up.set( 0, - 1, 0 ); + cameraNZ.lookAt( 0, 0, - 1 ); + + } else { + + throw new Error( 'THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: ' + coordinateSystem ); + + } + + for ( const camera of cameras ) { + + this.add( camera ); + + camera.updateMatrixWorld(); + + } + + } + + update( renderer, scene ) { + + if ( this.parent === null ) this.updateMatrixWorld(); + + const { renderTarget, activeMipmapLevel } = this; + + if ( this.coordinateSystem !== renderer.coordinateSystem ) { + + this.coordinateSystem = renderer.coordinateSystem; + + this.updateCoordinateSystem(); + + } + + const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children; + + const currentRenderTarget = renderer.getRenderTarget(); + const currentActiveCubeFace = renderer.getActiveCubeFace(); + const currentActiveMipmapLevel = renderer.getActiveMipmapLevel(); + + const currentXrEnabled = renderer.xr.enabled; + + renderer.xr.enabled = false; + + const generateMipmaps = renderTarget.texture.generateMipmaps; + + renderTarget.texture.generateMipmaps = false; + + renderer.setRenderTarget( renderTarget, 0, activeMipmapLevel ); + renderer.render( scene, cameraPX ); + + renderer.setRenderTarget( renderTarget, 1, activeMipmapLevel ); + renderer.render( scene, cameraNX ); + + renderer.setRenderTarget( renderTarget, 2, activeMipmapLevel ); + renderer.render( scene, cameraPY ); + + renderer.setRenderTarget( renderTarget, 3, activeMipmapLevel ); + renderer.render( scene, cameraNY ); + + renderer.setRenderTarget( renderTarget, 4, activeMipmapLevel ); + renderer.render( scene, cameraPZ ); + + // mipmaps are generated during the last call of render() + // at this point, all sides of the cube render target are defined + + renderTarget.texture.generateMipmaps = generateMipmaps; + + renderer.setRenderTarget( renderTarget, 5, activeMipmapLevel ); + renderer.render( scene, cameraNZ ); + + renderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel ); + + renderer.xr.enabled = currentXrEnabled; + + renderTarget.texture.needsPMREMUpdate = true; + + } + +} + +class CubeTexture extends Texture { + + constructor( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) { + + images = images !== undefined ? images : []; + mapping = mapping !== undefined ? mapping : CubeReflectionMapping; + + super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); + + this.isCubeTexture = true; + + this.flipY = false; + + } + + get images() { + + return this.image; + + } + + set images( value ) { + + this.image = value; + + } + +} + +class WebGLCubeRenderTarget extends WebGLRenderTarget { + + constructor( size = 1, options = {} ) { + + super( size, size, options ); + + this.isWebGLCubeRenderTarget = true; + + const image = { width: size, height: size, depth: 1 }; + const images = [ image, image, image, image, image, image ]; + + this.texture = new CubeTexture( images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace ); + + // By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) + // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, + // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. + + // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped + // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture + // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). + + this.texture.isRenderTargetTexture = true; + + this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false; + this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter; + + } + + fromEquirectangularTexture( renderer, texture ) { + + this.texture.type = texture.type; + this.texture.colorSpace = texture.colorSpace; + + this.texture.generateMipmaps = texture.generateMipmaps; + this.texture.minFilter = texture.minFilter; + this.texture.magFilter = texture.magFilter; + + const shader = { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: /* glsl */` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `, + + fragmentShader: /* glsl */` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + ` + }; + + const geometry = new BoxGeometry( 5, 5, 5 ); + + const material = new ShaderMaterial( { + + name: 'CubemapFromEquirect', + + uniforms: cloneUniforms( shader.uniforms ), + vertexShader: shader.vertexShader, + fragmentShader: shader.fragmentShader, + side: BackSide, + blending: NoBlending + + } ); + + material.uniforms.tEquirect.value = texture; + + const mesh = new Mesh( geometry, material ); + + const currentMinFilter = texture.minFilter; + + // Avoid blurred poles + if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter; + + const camera = new CubeCamera( 1, 10, this ); + camera.update( renderer, mesh ); + + texture.minFilter = currentMinFilter; + + mesh.geometry.dispose(); + mesh.material.dispose(); + + return this; + + } + + clear( renderer, color, depth, stencil ) { + + const currentRenderTarget = renderer.getRenderTarget(); + + for ( let i = 0; i < 6; i ++ ) { + + renderer.setRenderTarget( this, i ); + + renderer.clear( color, depth, stencil ); + + } + + renderer.setRenderTarget( currentRenderTarget ); + + } + +} + +const _vector1 = /*@__PURE__*/ new Vector3(); +const _vector2 = /*@__PURE__*/ new Vector3(); +const _normalMatrix = /*@__PURE__*/ new Matrix3(); + +class Plane { + + constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) { + + this.isPlane = true; + + // normal is assumed to be normalized + + this.normal = normal; + this.constant = constant; + + } + + set( normal, constant ) { + + this.normal.copy( normal ); + this.constant = constant; + + return this; + + } + + setComponents( x, y, z, w ) { + + this.normal.set( x, y, z ); + this.constant = w; + + return this; + + } + + setFromNormalAndCoplanarPoint( normal, point ) { + + this.normal.copy( normal ); + this.constant = - point.dot( this.normal ); + + return this; + + } + + setFromCoplanarPoints( a, b, c ) { + + const normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize(); + + // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? + + this.setFromNormalAndCoplanarPoint( normal, a ); + + return this; + + } + + copy( plane ) { + + this.normal.copy( plane.normal ); + this.constant = plane.constant; + + return this; + + } + + normalize() { + + // Note: will lead to a divide by zero if the plane is invalid. + + const inverseNormalLength = 1.0 / this.normal.length(); + this.normal.multiplyScalar( inverseNormalLength ); + this.constant *= inverseNormalLength; + + return this; + + } + + negate() { + + this.constant *= - 1; + this.normal.negate(); + + return this; + + } + + distanceToPoint( point ) { + + return this.normal.dot( point ) + this.constant; + + } + + distanceToSphere( sphere ) { + + return this.distanceToPoint( sphere.center ) - sphere.radius; + + } + + projectPoint( point, target ) { + + return target.copy( point ).addScaledVector( this.normal, - this.distanceToPoint( point ) ); + + } + + intersectLine( line, target ) { + + const direction = line.delta( _vector1 ); + + const denominator = this.normal.dot( direction ); + + if ( denominator === 0 ) { + + // line is coplanar, return origin + if ( this.distanceToPoint( line.start ) === 0 ) { + + return target.copy( line.start ); + + } + + // Unsure if this is the correct method to handle this case. + return null; + + } + + const t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; + + if ( t < 0 || t > 1 ) { + + return null; + + } + + return target.copy( line.start ).addScaledVector( direction, t ); + + } + + intersectsLine( line ) { + + // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. + + const startSign = this.distanceToPoint( line.start ); + const endSign = this.distanceToPoint( line.end ); + + return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); + + } + + intersectsBox( box ) { + + return box.intersectsPlane( this ); + + } + + intersectsSphere( sphere ) { + + return sphere.intersectsPlane( this ); + + } + + coplanarPoint( target ) { + + return target.copy( this.normal ).multiplyScalar( - this.constant ); + + } + + applyMatrix4( matrix, optionalNormalMatrix ) { + + const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix ); + + const referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix ); + + const normal = this.normal.applyMatrix3( normalMatrix ).normalize(); + + this.constant = - referencePoint.dot( normal ); + + return this; + + } + + translate( offset ) { + + this.constant -= offset.dot( this.normal ); + + return this; + + } + + equals( plane ) { + + return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +const _sphere$5 = /*@__PURE__*/ new Sphere(); +const _vector$7 = /*@__PURE__*/ new Vector3(); + +class Frustum { + + constructor( p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane() ) { + + this.planes = [ p0, p1, p2, p3, p4, p5 ]; + + } + + set( p0, p1, p2, p3, p4, p5 ) { + + const planes = this.planes; + + planes[ 0 ].copy( p0 ); + planes[ 1 ].copy( p1 ); + planes[ 2 ].copy( p2 ); + planes[ 3 ].copy( p3 ); + planes[ 4 ].copy( p4 ); + planes[ 5 ].copy( p5 ); + + return this; + + } + + copy( frustum ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + planes[ i ].copy( frustum.planes[ i ] ); + + } + + return this; + + } + + setFromProjectionMatrix( m, coordinateSystem = WebGLCoordinateSystem ) { + + const planes = this.planes; + const me = m.elements; + const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; + const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; + const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; + const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; + + planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); + planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); + planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); + planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); + planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); + + if ( coordinateSystem === WebGLCoordinateSystem ) { + + planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); + + } else if ( coordinateSystem === WebGPUCoordinateSystem ) { + + planes[ 5 ].setComponents( me2, me6, me10, me14 ).normalize(); + + } else { + + throw new Error( 'THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: ' + coordinateSystem ); + + } + + return this; + + } + + intersectsObject( object ) { + + if ( object.boundingSphere !== undefined ) { + + if ( object.boundingSphere === null ) object.computeBoundingSphere(); + + _sphere$5.copy( object.boundingSphere ).applyMatrix4( object.matrixWorld ); + + } else { + + const geometry = object.geometry; + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$5.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld ); + + } + + return this.intersectsSphere( _sphere$5 ); + + } + + intersectsSprite( sprite ) { + + _sphere$5.center.set( 0, 0, 0 ); + _sphere$5.radius = 0.7071067811865476; + _sphere$5.applyMatrix4( sprite.matrixWorld ); + + return this.intersectsSphere( _sphere$5 ); + + } + + intersectsSphere( sphere ) { + + const planes = this.planes; + const center = sphere.center; + const negRadius = - sphere.radius; + + for ( let i = 0; i < 6; i ++ ) { + + const distance = planes[ i ].distanceToPoint( center ); + + if ( distance < negRadius ) { + + return false; + + } + + } + + return true; + + } + + intersectsBox( box ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + const plane = planes[ i ]; + + // corner at max distance + + _vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x; + _vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y; + _vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z; + + if ( plane.distanceToPoint( _vector$7 ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + containsPoint( point ) { + + const planes = this.planes; + + for ( let i = 0; i < 6; i ++ ) { + + if ( planes[ i ].distanceToPoint( point ) < 0 ) { + + return false; + + } + + } + + return true; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +function WebGLAnimation() { + + let context = null; + let isAnimating = false; + let animationLoop = null; + let requestId = null; + + function onAnimationFrame( time, frame ) { + + animationLoop( time, frame ); + + requestId = context.requestAnimationFrame( onAnimationFrame ); + + } + + return { + + start: function () { + + if ( isAnimating === true ) return; + if ( animationLoop === null ) return; + + requestId = context.requestAnimationFrame( onAnimationFrame ); + + isAnimating = true; + + }, + + stop: function () { + + context.cancelAnimationFrame( requestId ); + + isAnimating = false; + + }, + + setAnimationLoop: function ( callback ) { + + animationLoop = callback; + + }, + + setContext: function ( value ) { + + context = value; + + } + + }; + +} + +function WebGLAttributes( gl ) { + + const buffers = new WeakMap(); + + function createBuffer( attribute, bufferType ) { + + const array = attribute.array; + const usage = attribute.usage; + const size = array.byteLength; + + const buffer = gl.createBuffer(); + + gl.bindBuffer( bufferType, buffer ); + gl.bufferData( bufferType, array, usage ); + + attribute.onUploadCallback(); + + let type; + + if ( array instanceof Float32Array ) { + + type = gl.FLOAT; + + } else if ( array instanceof Uint16Array ) { + + if ( attribute.isFloat16BufferAttribute ) { + + type = gl.HALF_FLOAT; + + } else { + + type = gl.UNSIGNED_SHORT; + + } + + } else if ( array instanceof Int16Array ) { + + type = gl.SHORT; + + } else if ( array instanceof Uint32Array ) { + + type = gl.UNSIGNED_INT; + + } else if ( array instanceof Int32Array ) { + + type = gl.INT; + + } else if ( array instanceof Int8Array ) { + + type = gl.BYTE; + + } else if ( array instanceof Uint8Array ) { + + type = gl.UNSIGNED_BYTE; + + } else if ( array instanceof Uint8ClampedArray ) { + + type = gl.UNSIGNED_BYTE; + + } else { + + throw new Error( 'THREE.WebGLAttributes: Unsupported buffer data format: ' + array ); + + } + + return { + buffer: buffer, + type: type, + bytesPerElement: array.BYTES_PER_ELEMENT, + version: attribute.version, + size: size + }; + + } + + function updateBuffer( buffer, attribute, bufferType ) { + + const array = attribute.array; + const updateRange = attribute._updateRange; // @deprecated, r159 + const updateRanges = attribute.updateRanges; + + gl.bindBuffer( bufferType, buffer ); + + if ( updateRange.count === - 1 && updateRanges.length === 0 ) { + + // Not using update ranges + gl.bufferSubData( bufferType, 0, array ); + + } + + if ( updateRanges.length !== 0 ) { + + for ( let i = 0, l = updateRanges.length; i < l; i ++ ) { + + const range = updateRanges[ i ]; + + gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT, + array, range.start, range.count ); + + } + + attribute.clearUpdateRanges(); + + } + + // @deprecated, r159 + if ( updateRange.count !== - 1 ) { + + gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, + array, updateRange.offset, updateRange.count ); + + updateRange.count = - 1; // reset range + + } + + attribute.onUploadCallback(); + + } + + // + + function get( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + return buffers.get( attribute ); + + } + + function remove( attribute ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + const data = buffers.get( attribute ); + + if ( data ) { + + gl.deleteBuffer( data.buffer ); + + buffers.delete( attribute ); + + } + + } + + function update( attribute, bufferType ) { + + if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; + + if ( attribute.isGLBufferAttribute ) { + + const cached = buffers.get( attribute ); + + if ( ! cached || cached.version < attribute.version ) { + + buffers.set( attribute, { + buffer: attribute.buffer, + type: attribute.type, + bytesPerElement: attribute.elementSize, + version: attribute.version + } ); + + } + + return; + + } + + const data = buffers.get( attribute ); + + if ( data === undefined ) { + + buffers.set( attribute, createBuffer( attribute, bufferType ) ); + + } else if ( data.version < attribute.version ) { + + if ( data.size !== attribute.array.byteLength ) { + + throw new Error( 'THREE.WebGLAttributes: The size of the buffer attribute\'s array buffer does not match the original size. Resizing buffer attributes is not supported.' ); + + } + + updateBuffer( data.buffer, attribute, bufferType ); + + data.version = attribute.version; + + } + + } + + return { + + get: get, + remove: remove, + update: update + + }; + +} + +class PlaneGeometry extends BufferGeometry { + + constructor( width = 1, height = 1, widthSegments = 1, heightSegments = 1 ) { + + super(); + + this.type = 'PlaneGeometry'; + + this.parameters = { + width: width, + height: height, + widthSegments: widthSegments, + heightSegments: heightSegments + }; + + const width_half = width / 2; + const height_half = height / 2; + + const gridX = Math.floor( widthSegments ); + const gridY = Math.floor( heightSegments ); + + const gridX1 = gridX + 1; + const gridY1 = gridY + 1; + + const segment_width = width / gridX; + const segment_height = height / gridY; + + // + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + for ( let iy = 0; iy < gridY1; iy ++ ) { + + const y = iy * segment_height - height_half; + + for ( let ix = 0; ix < gridX1; ix ++ ) { + + const x = ix * segment_width - width_half; + + vertices.push( x, - y, 0 ); + + normals.push( 0, 0, 1 ); + + uvs.push( ix / gridX ); + uvs.push( 1 - ( iy / gridY ) ); + + } + + } + + for ( let iy = 0; iy < gridY; iy ++ ) { + + for ( let ix = 0; ix < gridX; ix ++ ) { + + const a = ix + gridX1 * iy; + const b = ix + gridX1 * ( iy + 1 ); + const c = ( ix + 1 ) + gridX1 * ( iy + 1 ); + const d = ( ix + 1 ) + gridX1 * iy; + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new PlaneGeometry( data.width, data.height, data.widthSegments, data.heightSegments ); + + } + +} + +var alphahash_fragment = "#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif"; + +var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif"; + +var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif"; + +var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + +var alphatest_fragment = "#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif"; + +var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif"; + +var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif"; + +var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif"; + +var batching_pars_vertex = "#ifdef USE_BATCHING\n\t#if ! defined( GL_ANGLE_multi_draw )\n\t#define gl_DrawID _gl_DrawID\n\tuniform int _gl_DrawID;\n\t#endif\n\tuniform highp sampler2D batchingTexture;\n\tuniform highp usampler2D batchingIdTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n\tfloat getIndirectIndex( const in int i ) {\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\n\t\tint x = i % size;\n\t\tint y = i / size;\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n\t}\n#endif\n#ifdef USE_BATCHING_COLOR\n\tuniform sampler2D batchingColorTexture;\n\tvec3 getBatchingColor( const in float i ) {\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\n\t\tint j = int( i );\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n\t}\n#endif"; + +var batching_vertex = "#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif"; + +var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif"; + +var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; + +var bsdfs = "float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated"; + +var iridescence_fragment = "#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif"; + +var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; + +var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif"; + +var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif"; + +var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif"; + +var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif"; + +var color_fragment = "#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif"; + +var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif"; + +var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvarying vec3 vColor;\n#endif"; + +var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n\tvec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n\tvColor.xyz *= batchingColor.xyz;\n#endif"; + +var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated"; + +var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; + +var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif"; + +var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif"; + +var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif"; + +var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif"; + +var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif"; + +var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );"; + +var colorspace_pars_fragment = "\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}"; + +var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif"; + +var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform mat3 envMapRotation;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif"; + +var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif"; + +var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif"; + +var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif"; + +var fog_vertex = "#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif"; + +var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif"; + +var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif"; + +var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif"; + +var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}"; + +var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; + +var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;"; + +var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert"; + +var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif ( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif"; + +var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif"; + +var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;"; + +var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon"; + +var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;"; + +var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong"; + +var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n\tmaterial.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif"; + +var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\tfloat dispersion;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + +var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + +var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; + +var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif"; + +var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF )\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif"; + +var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + +var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif"; + +var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\tvFragDepth = 1.0 + gl_Position.w;\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif"; + +var map_fragment = "#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif"; + +var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif"; + +var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif"; + +var map_particle_pars_fragment = "#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif"; + +var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif"; + +var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif"; + +var morphinstance_vertex = "#ifdef USE_INSTANCING_MORPH\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tmorphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n\t}\n#endif"; + +var morphcolor_vertex = "#if defined( USE_MORPHCOLORS )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif"; + +var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif"; + +var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_INSTANCING_MORPH\n\t\tuniform float morphTargetBaseInfluence;\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t#endif\n\tuniform sampler2DArray morphTargetsTexture;\n\tuniform ivec2 morphTargetsTextureSize;\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t}\n#endif"; + +var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t}\n#endif"; + +var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;"; + +var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif"; + +var normal_pars_fragment = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; + +var normal_pars_vertex = "#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif"; + +var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif"; + +var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif"; + +var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif"; + +var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif"; + +var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif"; + +var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif"; + +var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; + +var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec4( 0., 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec4( 1., 1., 1., 1. );\n\tfloat vuf;\n\tfloat af = modf( v * PackFactors.a, vuf );\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec3( 0., 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec3( 1., 1., 1. );\n\tfloat vuf;\n\tfloat bf = modf( v * PackFactors.b, vuf );\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n\tif( v <= 0.0 )\n\t\treturn vec2( 0., 0. );\n\tif( v >= 1.0 )\n\t\treturn vec2( 1., 1. );\n\tfloat vuf;\n\tfloat gf = modf( v * 256., vuf );\n\treturn vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n\treturn dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}"; + +var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif"; + +var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;"; + +var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif"; + +var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif"; + +var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif"; + +var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif"; + +var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tfloat shadow = 1.0;\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\t\n\t\tfloat lightToPositionLength = length( lightToPosition );\n\t\tif ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n\t\t\tfloat dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\t\tdp += shadowBias;\n\t\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\t\tshadow = (\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t\t) * ( 1.0 / 9.0 );\n\t\t\t#else\n\t\t\t\tshadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t\t#endif\n\t\t}\n\t\treturn mix( 1.0, shadow, shadowIntensity );\n\t}\n#endif"; + +var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowIntensity;\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif"; + +var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif"; + +var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}"; + +var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; + +var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif"; + +var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif"; + +var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif"; + +var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif"; + +var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif"; + +var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif"; + +var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n\tconst float StartCompression = 0.8 - 0.04;\n\tconst float Desaturation = 0.15;\n\tcolor *= toneMappingExposure;\n\tfloat x = min( color.r, min( color.g, color.b ) );\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n\tcolor -= offset;\n\tfloat peak = max( color.r, max( color.g, color.b ) );\n\tif ( peak < StartCompression ) return color;\n\tfloat d = 1. - StartCompression;\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\n\tcolor *= newPeak / peak;\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n\treturn mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }"; + +var transmission_fragment = "#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif"; + +var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec4 transmittedLight;\n\t\tvec3 transmittance;\n\t\t#ifdef USE_DISPERSION\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\t\trefractionCoords += 1.0;\n\t\t\t\trefractionCoords /= 2.0;\n\t\t\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n\t\t\t}\n\t\t\ttransmittedLight.a /= 3.0;\n\t\t\n\t\t#else\n\t\t\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\t\trefractionCoords += 1.0;\n\t\t\trefractionCoords /= 2.0;\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\t\n\t\t#endif\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif"; + +var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif"; + +var uv_pars_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif"; + +var uv_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif"; + +var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif"; + +const vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}"; + +const fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}"; + +const vertex$g = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + +const fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include \n\t#include \n}"; + +const vertex$f = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}"; + +const fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}"; + +const vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}"; + +const fragment$e = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#elif DEPTH_PACKING == 3202\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n\t#elif DEPTH_PACKING == 3203\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n\t#endif\n}"; + +const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}"; + +const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}"; + +const vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}"; + +const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}"; + +const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$a = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$8 = "#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}"; + +const fragment$8 = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$7 = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}"; + +const fragment$7 = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}"; + +const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; + +const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n\tuniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; + +const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$3 = "uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const fragment$3 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const vertex$2 = "#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}"; + +const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"; + +const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"; + +const ShaderChunk = { + alphahash_fragment: alphahash_fragment, + alphahash_pars_fragment: alphahash_pars_fragment, + alphamap_fragment: alphamap_fragment, + alphamap_pars_fragment: alphamap_pars_fragment, + alphatest_fragment: alphatest_fragment, + alphatest_pars_fragment: alphatest_pars_fragment, + aomap_fragment: aomap_fragment, + aomap_pars_fragment: aomap_pars_fragment, + batching_pars_vertex: batching_pars_vertex, + batching_vertex: batching_vertex, + begin_vertex: begin_vertex, + beginnormal_vertex: beginnormal_vertex, + bsdfs: bsdfs, + iridescence_fragment: iridescence_fragment, + bumpmap_pars_fragment: bumpmap_pars_fragment, + clipping_planes_fragment: clipping_planes_fragment, + clipping_planes_pars_fragment: clipping_planes_pars_fragment, + clipping_planes_pars_vertex: clipping_planes_pars_vertex, + clipping_planes_vertex: clipping_planes_vertex, + color_fragment: color_fragment, + color_pars_fragment: color_pars_fragment, + color_pars_vertex: color_pars_vertex, + color_vertex: color_vertex, + common: common, + cube_uv_reflection_fragment: cube_uv_reflection_fragment, + defaultnormal_vertex: defaultnormal_vertex, + displacementmap_pars_vertex: displacementmap_pars_vertex, + displacementmap_vertex: displacementmap_vertex, + emissivemap_fragment: emissivemap_fragment, + emissivemap_pars_fragment: emissivemap_pars_fragment, + colorspace_fragment: colorspace_fragment, + colorspace_pars_fragment: colorspace_pars_fragment, + envmap_fragment: envmap_fragment, + envmap_common_pars_fragment: envmap_common_pars_fragment, + envmap_pars_fragment: envmap_pars_fragment, + envmap_pars_vertex: envmap_pars_vertex, + envmap_physical_pars_fragment: envmap_physical_pars_fragment, + envmap_vertex: envmap_vertex, + fog_vertex: fog_vertex, + fog_pars_vertex: fog_pars_vertex, + fog_fragment: fog_fragment, + fog_pars_fragment: fog_pars_fragment, + gradientmap_pars_fragment: gradientmap_pars_fragment, + lightmap_pars_fragment: lightmap_pars_fragment, + lights_lambert_fragment: lights_lambert_fragment, + lights_lambert_pars_fragment: lights_lambert_pars_fragment, + lights_pars_begin: lights_pars_begin, + lights_toon_fragment: lights_toon_fragment, + lights_toon_pars_fragment: lights_toon_pars_fragment, + lights_phong_fragment: lights_phong_fragment, + lights_phong_pars_fragment: lights_phong_pars_fragment, + lights_physical_fragment: lights_physical_fragment, + lights_physical_pars_fragment: lights_physical_pars_fragment, + lights_fragment_begin: lights_fragment_begin, + lights_fragment_maps: lights_fragment_maps, + lights_fragment_end: lights_fragment_end, + logdepthbuf_fragment: logdepthbuf_fragment, + logdepthbuf_pars_fragment: logdepthbuf_pars_fragment, + logdepthbuf_pars_vertex: logdepthbuf_pars_vertex, + logdepthbuf_vertex: logdepthbuf_vertex, + map_fragment: map_fragment, + map_pars_fragment: map_pars_fragment, + map_particle_fragment: map_particle_fragment, + map_particle_pars_fragment: map_particle_pars_fragment, + metalnessmap_fragment: metalnessmap_fragment, + metalnessmap_pars_fragment: metalnessmap_pars_fragment, + morphinstance_vertex: morphinstance_vertex, + morphcolor_vertex: morphcolor_vertex, + morphnormal_vertex: morphnormal_vertex, + morphtarget_pars_vertex: morphtarget_pars_vertex, + morphtarget_vertex: morphtarget_vertex, + normal_fragment_begin: normal_fragment_begin, + normal_fragment_maps: normal_fragment_maps, + normal_pars_fragment: normal_pars_fragment, + normal_pars_vertex: normal_pars_vertex, + normal_vertex: normal_vertex, + normalmap_pars_fragment: normalmap_pars_fragment, + clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, + clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, + clearcoat_pars_fragment: clearcoat_pars_fragment, + iridescence_pars_fragment: iridescence_pars_fragment, + opaque_fragment: opaque_fragment, + packing: packing, + premultiplied_alpha_fragment: premultiplied_alpha_fragment, + project_vertex: project_vertex, + dithering_fragment: dithering_fragment, + dithering_pars_fragment: dithering_pars_fragment, + roughnessmap_fragment: roughnessmap_fragment, + roughnessmap_pars_fragment: roughnessmap_pars_fragment, + shadowmap_pars_fragment: shadowmap_pars_fragment, + shadowmap_pars_vertex: shadowmap_pars_vertex, + shadowmap_vertex: shadowmap_vertex, + shadowmask_pars_fragment: shadowmask_pars_fragment, + skinbase_vertex: skinbase_vertex, + skinning_pars_vertex: skinning_pars_vertex, + skinning_vertex: skinning_vertex, + skinnormal_vertex: skinnormal_vertex, + specularmap_fragment: specularmap_fragment, + specularmap_pars_fragment: specularmap_pars_fragment, + tonemapping_fragment: tonemapping_fragment, + tonemapping_pars_fragment: tonemapping_pars_fragment, + transmission_fragment: transmission_fragment, + transmission_pars_fragment: transmission_pars_fragment, + uv_pars_fragment: uv_pars_fragment, + uv_pars_vertex: uv_pars_vertex, + uv_vertex: uv_vertex, + worldpos_vertex: worldpos_vertex, + + background_vert: vertex$h, + background_frag: fragment$h, + backgroundCube_vert: vertex$g, + backgroundCube_frag: fragment$g, + cube_vert: vertex$f, + cube_frag: fragment$f, + depth_vert: vertex$e, + depth_frag: fragment$e, + distanceRGBA_vert: vertex$d, + distanceRGBA_frag: fragment$d, + equirect_vert: vertex$c, + equirect_frag: fragment$c, + linedashed_vert: vertex$b, + linedashed_frag: fragment$b, + meshbasic_vert: vertex$a, + meshbasic_frag: fragment$a, + meshlambert_vert: vertex$9, + meshlambert_frag: fragment$9, + meshmatcap_vert: vertex$8, + meshmatcap_frag: fragment$8, + meshnormal_vert: vertex$7, + meshnormal_frag: fragment$7, + meshphong_vert: vertex$6, + meshphong_frag: fragment$6, + meshphysical_vert: vertex$5, + meshphysical_frag: fragment$5, + meshtoon_vert: vertex$4, + meshtoon_frag: fragment$4, + points_vert: vertex$3, + points_frag: fragment$3, + shadow_vert: vertex$2, + shadow_frag: fragment$2, + sprite_vert: vertex$1, + sprite_frag: fragment$1 +}; + +/** + * Uniforms library for shared webgl shaders + */ + +const UniformsLib = { + + common: { + + diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) }, + opacity: { value: 1.0 }, + + map: { value: null }, + mapTransform: { value: /*@__PURE__*/ new Matrix3() }, + + alphaMap: { value: null }, + alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + + alphaTest: { value: 0 } + + }, + + specularmap: { + + specularMap: { value: null }, + specularMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + envmap: { + + envMap: { value: null }, + envMapRotation: { value: /*@__PURE__*/ new Matrix3() }, + flipEnvMap: { value: - 1 }, + reflectivity: { value: 1.0 }, // basic, lambert, phong + ior: { value: 1.5 }, // physical + refractionRatio: { value: 0.98 }, // basic, lambert, phong + + }, + + aomap: { + + aoMap: { value: null }, + aoMapIntensity: { value: 1 }, + aoMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + lightmap: { + + lightMap: { value: null }, + lightMapIntensity: { value: 1 }, + lightMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + bumpmap: { + + bumpMap: { value: null }, + bumpMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + bumpScale: { value: 1 } + + }, + + normalmap: { + + normalMap: { value: null }, + normalMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + normalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) } + + }, + + displacementmap: { + + displacementMap: { value: null }, + displacementMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + displacementScale: { value: 1 }, + displacementBias: { value: 0 } + + }, + + emissivemap: { + + emissiveMap: { value: null }, + emissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + metalnessmap: { + + metalnessMap: { value: null }, + metalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + roughnessmap: { + + roughnessMap: { value: null }, + roughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + gradientmap: { + + gradientMap: { value: null } + + }, + + fog: { + + fogDensity: { value: 0.00025 }, + fogNear: { value: 1 }, + fogFar: { value: 2000 }, + fogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) } + + }, + + lights: { + + ambientLightColor: { value: [] }, + + lightProbe: { value: [] }, + + directionalLights: { value: [], properties: { + direction: {}, + color: {} + } }, + + directionalLightShadows: { value: [], properties: { + shadowIntensity: 1, + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + directionalShadowMap: { value: [] }, + directionalShadowMatrix: { value: [] }, + + spotLights: { value: [], properties: { + color: {}, + position: {}, + direction: {}, + distance: {}, + coneCos: {}, + penumbraCos: {}, + decay: {} + } }, + + spotLightShadows: { value: [], properties: { + shadowIntensity: 1, + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {} + } }, + + spotLightMap: { value: [] }, + spotShadowMap: { value: [] }, + spotLightMatrix: { value: [] }, + + pointLights: { value: [], properties: { + color: {}, + position: {}, + decay: {}, + distance: {} + } }, + + pointLightShadows: { value: [], properties: { + shadowIntensity: 1, + shadowBias: {}, + shadowNormalBias: {}, + shadowRadius: {}, + shadowMapSize: {}, + shadowCameraNear: {}, + shadowCameraFar: {} + } }, + + pointShadowMap: { value: [] }, + pointShadowMatrix: { value: [] }, + + hemisphereLights: { value: [], properties: { + direction: {}, + skyColor: {}, + groundColor: {} + } }, + + // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src + rectAreaLights: { value: [], properties: { + color: {}, + position: {}, + width: {}, + height: {} + } }, + + ltc_1: { value: null }, + ltc_2: { value: null } + + }, + + points: { + + diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) }, + opacity: { value: 1.0 }, + size: { value: 1.0 }, + scale: { value: 1.0 }, + map: { value: null }, + alphaMap: { value: null }, + alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + alphaTest: { value: 0 }, + uvTransform: { value: /*@__PURE__*/ new Matrix3() } + + }, + + sprite: { + + diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) }, + opacity: { value: 1.0 }, + center: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) }, + rotation: { value: 0.0 }, + map: { value: null }, + mapTransform: { value: /*@__PURE__*/ new Matrix3() }, + alphaMap: { value: null }, + alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + alphaTest: { value: 0 } + + } + +}; + +const ShaderLib = { + + basic: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.meshbasic_vert, + fragmentShader: ShaderChunk.meshbasic_frag + + }, + + lambert: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshlambert_vert, + fragmentShader: ShaderChunk.meshlambert_frag + + }, + + phong: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.specularmap, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }, + specular: { value: /*@__PURE__*/ new Color( 0x111111 ) }, + shininess: { value: 30 } + } + ] ), + + vertexShader: ShaderChunk.meshphong_vert, + fragmentShader: ShaderChunk.meshphong_frag + + }, + + standard: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.envmap, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.roughnessmap, + UniformsLib.metalnessmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }, + roughness: { value: 1.0 }, + metalness: { value: 0.0 }, + envMapIntensity: { value: 1 } + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + + }, + + toon: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.aomap, + UniformsLib.lightmap, + UniformsLib.emissivemap, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.gradientmap, + UniformsLib.fog, + UniformsLib.lights, + { + emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) } + } + ] ), + + vertexShader: ShaderChunk.meshtoon_vert, + fragmentShader: ShaderChunk.meshtoon_frag + + }, + + matcap: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + UniformsLib.fog, + { + matcap: { value: null } + } + ] ), + + vertexShader: ShaderChunk.meshmatcap_vert, + fragmentShader: ShaderChunk.meshmatcap_frag + + }, + + points: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.points, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.points_vert, + fragmentShader: ShaderChunk.points_frag + + }, + + dashed: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.fog, + { + scale: { value: 1 }, + dashSize: { value: 1 }, + totalSize: { value: 2 } + } + ] ), + + vertexShader: ShaderChunk.linedashed_vert, + fragmentShader: ShaderChunk.linedashed_frag + + }, + + depth: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap + ] ), + + vertexShader: ShaderChunk.depth_vert, + fragmentShader: ShaderChunk.depth_frag + + }, + + normal: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.bumpmap, + UniformsLib.normalmap, + UniformsLib.displacementmap, + { + opacity: { value: 1.0 } + } + ] ), + + vertexShader: ShaderChunk.meshnormal_vert, + fragmentShader: ShaderChunk.meshnormal_frag + + }, + + sprite: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.sprite, + UniformsLib.fog + ] ), + + vertexShader: ShaderChunk.sprite_vert, + fragmentShader: ShaderChunk.sprite_frag + + }, + + background: { + + uniforms: { + uvTransform: { value: /*@__PURE__*/ new Matrix3() }, + t2D: { value: null }, + backgroundIntensity: { value: 1 } + }, + + vertexShader: ShaderChunk.background_vert, + fragmentShader: ShaderChunk.background_frag + + }, + + backgroundCube: { + + uniforms: { + envMap: { value: null }, + flipEnvMap: { value: - 1 }, + backgroundBlurriness: { value: 0 }, + backgroundIntensity: { value: 1 }, + backgroundRotation: { value: /*@__PURE__*/ new Matrix3() } + }, + + vertexShader: ShaderChunk.backgroundCube_vert, + fragmentShader: ShaderChunk.backgroundCube_frag + + }, + + cube: { + + uniforms: { + tCube: { value: null }, + tFlip: { value: - 1 }, + opacity: { value: 1.0 } + }, + + vertexShader: ShaderChunk.cube_vert, + fragmentShader: ShaderChunk.cube_frag + + }, + + equirect: { + + uniforms: { + tEquirect: { value: null }, + }, + + vertexShader: ShaderChunk.equirect_vert, + fragmentShader: ShaderChunk.equirect_frag + + }, + + distanceRGBA: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.common, + UniformsLib.displacementmap, + { + referencePosition: { value: /*@__PURE__*/ new Vector3() }, + nearDistance: { value: 1 }, + farDistance: { value: 1000 } + } + ] ), + + vertexShader: ShaderChunk.distanceRGBA_vert, + fragmentShader: ShaderChunk.distanceRGBA_frag + + }, + + shadow: { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + UniformsLib.lights, + UniformsLib.fog, + { + color: { value: /*@__PURE__*/ new Color( 0x00000 ) }, + opacity: { value: 1.0 } + }, + ] ), + + vertexShader: ShaderChunk.shadow_vert, + fragmentShader: ShaderChunk.shadow_frag + + } + +}; + +ShaderLib.physical = { + + uniforms: /*@__PURE__*/ mergeUniforms( [ + ShaderLib.standard.uniforms, + { + clearcoat: { value: 0 }, + clearcoatMap: { value: null }, + clearcoatMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + clearcoatNormalMap: { value: null }, + clearcoatNormalMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + clearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }, + clearcoatRoughness: { value: 0 }, + clearcoatRoughnessMap: { value: null }, + clearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + dispersion: { value: 0 }, + iridescence: { value: 0 }, + iridescenceMap: { value: null }, + iridescenceMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + iridescenceIOR: { value: 1.3 }, + iridescenceThicknessMinimum: { value: 100 }, + iridescenceThicknessMaximum: { value: 400 }, + iridescenceThicknessMap: { value: null }, + iridescenceThicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + sheen: { value: 0 }, + sheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) }, + sheenColorMap: { value: null }, + sheenColorMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + sheenRoughness: { value: 1 }, + sheenRoughnessMap: { value: null }, + sheenRoughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + transmission: { value: 0 }, + transmissionMap: { value: null }, + transmissionMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + transmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() }, + transmissionSamplerMap: { value: null }, + thickness: { value: 0 }, + thicknessMap: { value: null }, + thicknessMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + attenuationDistance: { value: 0 }, + attenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) }, + specularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) }, + specularColorMap: { value: null }, + specularColorMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + specularIntensity: { value: 1 }, + specularIntensityMap: { value: null }, + specularIntensityMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + anisotropyVector: { value: /*@__PURE__*/ new Vector2() }, + anisotropyMap: { value: null }, + anisotropyMapTransform: { value: /*@__PURE__*/ new Matrix3() }, + } + ] ), + + vertexShader: ShaderChunk.meshphysical_vert, + fragmentShader: ShaderChunk.meshphysical_frag + +}; + +const _rgb = { r: 0, b: 0, g: 0 }; +const _e1$1 = /*@__PURE__*/ new Euler(); +const _m1$1 = /*@__PURE__*/ new Matrix4(); + +function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha, premultipliedAlpha ) { + + const clearColor = new Color( 0x000000 ); + let clearAlpha = alpha === true ? 0 : 1; + + let planeMesh; + let boxMesh; + + let currentBackground = null; + let currentBackgroundVersion = 0; + let currentTonemapping = null; + + function getBackground( scene ) { + + let background = scene.isScene === true ? scene.background : null; + + if ( background && background.isTexture ) { + + const usePMREM = scene.backgroundBlurriness > 0; // use PMREM if the user wants to blur the background + background = ( usePMREM ? cubeuvmaps : cubemaps ).get( background ); + + } + + return background; + + } + + function render( scene ) { + + let forceClear = false; + const background = getBackground( scene ); + + if ( background === null ) { + + setClear( clearColor, clearAlpha ); + + } else if ( background && background.isColor ) { + + setClear( background, 1 ); + forceClear = true; + + } + + const environmentBlendMode = renderer.xr.getEnvironmentBlendMode(); + + if ( environmentBlendMode === 'additive' ) { + + state.buffers.color.setClear( 0, 0, 0, 1, premultipliedAlpha ); + + } else if ( environmentBlendMode === 'alpha-blend' ) { + + state.buffers.color.setClear( 0, 0, 0, 0, premultipliedAlpha ); + + } + + if ( renderer.autoClear || forceClear ) { + + // buffers might not be writable which is required to ensure a correct clear + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); + + } + + } + + function addToRenderList( renderList, scene ) { + + const background = getBackground( scene ); + + if ( background && ( background.isCubeTexture || background.mapping === CubeUVReflectionMapping ) ) { + + if ( boxMesh === undefined ) { + + boxMesh = new Mesh( + new BoxGeometry( 1, 1, 1 ), + new ShaderMaterial( { + name: 'BackgroundCubeMaterial', + uniforms: cloneUniforms( ShaderLib.backgroundCube.uniforms ), + vertexShader: ShaderLib.backgroundCube.vertexShader, + fragmentShader: ShaderLib.backgroundCube.fragmentShader, + side: BackSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + boxMesh.geometry.deleteAttribute( 'normal' ); + boxMesh.geometry.deleteAttribute( 'uv' ); + + boxMesh.onBeforeRender = function ( renderer, scene, camera ) { + + this.matrixWorld.copyPosition( camera.matrixWorld ); + + }; + + // add "envMap" material property so the renderer can evaluate it like for built-in materials + Object.defineProperty( boxMesh.material, 'envMap', { + + get: function () { + + return this.uniforms.envMap.value; + + } + + } ); + + objects.update( boxMesh ); + + } + + _e1$1.copy( scene.backgroundRotation ); + + // accommodate left-handed frame + _e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1; + + if ( background.isCubeTexture && background.isRenderTargetTexture === false ) { + + // environment maps which are not cube render targets or PMREMs follow a different convention + _e1$1.y *= - 1; + _e1$1.z *= - 1; + + } + + boxMesh.material.uniforms.envMap.value = background; + boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1; + boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness; + boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; + boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) ); + boxMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer; + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + boxMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + + } + + boxMesh.layers.enableAll(); + + // push to the pre-sorted opaque render list + renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null ); + + } else if ( background && background.isTexture ) { + + if ( planeMesh === undefined ) { + + planeMesh = new Mesh( + new PlaneGeometry( 2, 2 ), + new ShaderMaterial( { + name: 'BackgroundMaterial', + uniforms: cloneUniforms( ShaderLib.background.uniforms ), + vertexShader: ShaderLib.background.vertexShader, + fragmentShader: ShaderLib.background.fragmentShader, + side: FrontSide, + depthTest: false, + depthWrite: false, + fog: false + } ) + ); + + planeMesh.geometry.deleteAttribute( 'normal' ); + + // add "map" material property so the renderer can evaluate it like for built-in materials + Object.defineProperty( planeMesh.material, 'map', { + + get: function () { + + return this.uniforms.t2D.value; + + } + + } ); + + objects.update( planeMesh ); + + } + + planeMesh.material.uniforms.t2D.value = background; + planeMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity; + planeMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer; + + if ( background.matrixAutoUpdate === true ) { + + background.updateMatrix(); + + } + + planeMesh.material.uniforms.uvTransform.value.copy( background.matrix ); + + if ( currentBackground !== background || + currentBackgroundVersion !== background.version || + currentTonemapping !== renderer.toneMapping ) { + + planeMesh.material.needsUpdate = true; + + currentBackground = background; + currentBackgroundVersion = background.version; + currentTonemapping = renderer.toneMapping; + + } + + planeMesh.layers.enableAll(); + + // push to the pre-sorted opaque render list + renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null ); + + } + + } + + function setClear( color, alpha ) { + + color.getRGB( _rgb, getUnlitUniformColorSpace( renderer ) ); + + state.buffers.color.setClear( _rgb.r, _rgb.g, _rgb.b, alpha, premultipliedAlpha ); + + } + + return { + + getClearColor: function () { + + return clearColor; + + }, + setClearColor: function ( color, alpha = 1 ) { + + clearColor.set( color ); + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + getClearAlpha: function () { + + return clearAlpha; + + }, + setClearAlpha: function ( alpha ) { + + clearAlpha = alpha; + setClear( clearColor, clearAlpha ); + + }, + render: render, + addToRenderList: addToRenderList + + }; + +} + +function WebGLBindingStates( gl, attributes ) { + + const maxVertexAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + + const bindingStates = {}; + + const defaultState = createBindingState( null ); + let currentState = defaultState; + let forceUpdate = false; + + function setup( object, material, program, geometry, index ) { + + let updateBuffers = false; + + const state = getBindingState( geometry, program, material ); + + if ( currentState !== state ) { + + currentState = state; + bindVertexArrayObject( currentState.object ); + + } + + updateBuffers = needsUpdate( object, geometry, program, index ); + + if ( updateBuffers ) saveCache( object, geometry, program, index ); + + if ( index !== null ) { + + attributes.update( index, gl.ELEMENT_ARRAY_BUFFER ); + + } + + if ( updateBuffers || forceUpdate ) { + + forceUpdate = false; + + setupVertexAttributes( object, material, program, geometry ); + + if ( index !== null ) { + + gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, attributes.get( index ).buffer ); + + } + + } + + } + + function createVertexArrayObject() { + + return gl.createVertexArray(); + + } + + function bindVertexArrayObject( vao ) { + + return gl.bindVertexArray( vao ); + + } + + function deleteVertexArrayObject( vao ) { + + return gl.deleteVertexArray( vao ); + + } + + function getBindingState( geometry, program, material ) { + + const wireframe = ( material.wireframe === true ); + + let programMap = bindingStates[ geometry.id ]; + + if ( programMap === undefined ) { + + programMap = {}; + bindingStates[ geometry.id ] = programMap; + + } + + let stateMap = programMap[ program.id ]; + + if ( stateMap === undefined ) { + + stateMap = {}; + programMap[ program.id ] = stateMap; + + } + + let state = stateMap[ wireframe ]; + + if ( state === undefined ) { + + state = createBindingState( createVertexArrayObject() ); + stateMap[ wireframe ] = state; + + } + + return state; + + } + + function createBindingState( vao ) { + + const newAttributes = []; + const enabledAttributes = []; + const attributeDivisors = []; + + for ( let i = 0; i < maxVertexAttributes; i ++ ) { + + newAttributes[ i ] = 0; + enabledAttributes[ i ] = 0; + attributeDivisors[ i ] = 0; + + } + + return { + + // for backward compatibility on non-VAO support browser + geometry: null, + program: null, + wireframe: false, + + newAttributes: newAttributes, + enabledAttributes: enabledAttributes, + attributeDivisors: attributeDivisors, + object: vao, + attributes: {}, + index: null + + }; + + } + + function needsUpdate( object, geometry, program, index ) { + + const cachedAttributes = currentState.attributes; + const geometryAttributes = geometry.attributes; + + let attributesNum = 0; + + const programAttributes = program.getAttributes(); + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute.location >= 0 ) { + + const cachedAttribute = cachedAttributes[ name ]; + let geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute === undefined ) { + + if ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix; + if ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor; + + } + + if ( cachedAttribute === undefined ) return true; + + if ( cachedAttribute.attribute !== geometryAttribute ) return true; + + if ( geometryAttribute && cachedAttribute.data !== geometryAttribute.data ) return true; + + attributesNum ++; + + } + + } + + if ( currentState.attributesNum !== attributesNum ) return true; + + if ( currentState.index !== index ) return true; + + return false; + + } + + function saveCache( object, geometry, program, index ) { + + const cache = {}; + const attributes = geometry.attributes; + let attributesNum = 0; + + const programAttributes = program.getAttributes(); + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute.location >= 0 ) { + + let attribute = attributes[ name ]; + + if ( attribute === undefined ) { + + if ( name === 'instanceMatrix' && object.instanceMatrix ) attribute = object.instanceMatrix; + if ( name === 'instanceColor' && object.instanceColor ) attribute = object.instanceColor; + + } + + const data = {}; + data.attribute = attribute; + + if ( attribute && attribute.data ) { + + data.data = attribute.data; + + } + + cache[ name ] = data; + + attributesNum ++; + + } + + } + + currentState.attributes = cache; + currentState.attributesNum = attributesNum; + + currentState.index = index; + + } + + function initAttributes() { + + const newAttributes = currentState.newAttributes; + + for ( let i = 0, il = newAttributes.length; i < il; i ++ ) { + + newAttributes[ i ] = 0; + + } + + } + + function enableAttribute( attribute ) { + + enableAttributeAndDivisor( attribute, 0 ); + + } + + function enableAttributeAndDivisor( attribute, meshPerAttribute ) { + + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + const attributeDivisors = currentState.attributeDivisors; + + newAttributes[ attribute ] = 1; + + if ( enabledAttributes[ attribute ] === 0 ) { + + gl.enableVertexAttribArray( attribute ); + enabledAttributes[ attribute ] = 1; + + } + + if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { + + gl.vertexAttribDivisor( attribute, meshPerAttribute ); + attributeDivisors[ attribute ] = meshPerAttribute; + + } + + } + + function disableUnusedAttributes() { + + const newAttributes = currentState.newAttributes; + const enabledAttributes = currentState.enabledAttributes; + + for ( let i = 0, il = enabledAttributes.length; i < il; i ++ ) { + + if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { + + gl.disableVertexAttribArray( i ); + enabledAttributes[ i ] = 0; + + } + + } + + } + + function vertexAttribPointer( index, size, type, normalized, stride, offset, integer ) { + + if ( integer === true ) { + + gl.vertexAttribIPointer( index, size, type, stride, offset ); + + } else { + + gl.vertexAttribPointer( index, size, type, normalized, stride, offset ); + + } + + } + + function setupVertexAttributes( object, material, program, geometry ) { + + initAttributes(); + + const geometryAttributes = geometry.attributes; + + const programAttributes = program.getAttributes(); + + const materialDefaultAttributeValues = material.defaultAttributeValues; + + for ( const name in programAttributes ) { + + const programAttribute = programAttributes[ name ]; + + if ( programAttribute.location >= 0 ) { + + let geometryAttribute = geometryAttributes[ name ]; + + if ( geometryAttribute === undefined ) { + + if ( name === 'instanceMatrix' && object.instanceMatrix ) geometryAttribute = object.instanceMatrix; + if ( name === 'instanceColor' && object.instanceColor ) geometryAttribute = object.instanceColor; + + } + + if ( geometryAttribute !== undefined ) { + + const normalized = geometryAttribute.normalized; + const size = geometryAttribute.itemSize; + + const attribute = attributes.get( geometryAttribute ); + + // TODO Attribute may not be available on context restore + + if ( attribute === undefined ) continue; + + const buffer = attribute.buffer; + const type = attribute.type; + const bytesPerElement = attribute.bytesPerElement; + + // check for integer attributes + + const integer = ( type === gl.INT || type === gl.UNSIGNED_INT || geometryAttribute.gpuType === IntType ); + + if ( geometryAttribute.isInterleavedBufferAttribute ) { + + const data = geometryAttribute.data; + const stride = data.stride; + const offset = geometryAttribute.offset; + + if ( data.isInstancedInterleavedBuffer ) { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttributeAndDivisor( programAttribute.location + i, data.meshPerAttribute ); + + } + + if ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) { + + geometry._maxInstanceCount = data.meshPerAttribute * data.count; + + } + + } else { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttribute( programAttribute.location + i ); + + } + + } + + gl.bindBuffer( gl.ARRAY_BUFFER, buffer ); + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + vertexAttribPointer( + programAttribute.location + i, + size / programAttribute.locationSize, + type, + normalized, + stride * bytesPerElement, + ( offset + ( size / programAttribute.locationSize ) * i ) * bytesPerElement, + integer + ); + + } + + } else { + + if ( geometryAttribute.isInstancedBufferAttribute ) { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttributeAndDivisor( programAttribute.location + i, geometryAttribute.meshPerAttribute ); + + } + + if ( object.isInstancedMesh !== true && geometry._maxInstanceCount === undefined ) { + + geometry._maxInstanceCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; + + } + + } else { + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + enableAttribute( programAttribute.location + i ); + + } + + } + + gl.bindBuffer( gl.ARRAY_BUFFER, buffer ); + + for ( let i = 0; i < programAttribute.locationSize; i ++ ) { + + vertexAttribPointer( + programAttribute.location + i, + size / programAttribute.locationSize, + type, + normalized, + size * bytesPerElement, + ( size / programAttribute.locationSize ) * i * bytesPerElement, + integer + ); + + } + + } + + } else if ( materialDefaultAttributeValues !== undefined ) { + + const value = materialDefaultAttributeValues[ name ]; + + if ( value !== undefined ) { + + switch ( value.length ) { + + case 2: + gl.vertexAttrib2fv( programAttribute.location, value ); + break; + + case 3: + gl.vertexAttrib3fv( programAttribute.location, value ); + break; + + case 4: + gl.vertexAttrib4fv( programAttribute.location, value ); + break; + + default: + gl.vertexAttrib1fv( programAttribute.location, value ); + + } + + } + + } + + } + + } + + disableUnusedAttributes(); + + } + + function dispose() { + + reset(); + + for ( const geometryId in bindingStates ) { + + const programMap = bindingStates[ geometryId ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete bindingStates[ geometryId ]; + + } + + } + + function releaseStatesOfGeometry( geometry ) { + + if ( bindingStates[ geometry.id ] === undefined ) return; + + const programMap = bindingStates[ geometry.id ]; + + for ( const programId in programMap ) { + + const stateMap = programMap[ programId ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ programId ]; + + } + + delete bindingStates[ geometry.id ]; + + } + + function releaseStatesOfProgram( program ) { + + for ( const geometryId in bindingStates ) { + + const programMap = bindingStates[ geometryId ]; + + if ( programMap[ program.id ] === undefined ) continue; + + const stateMap = programMap[ program.id ]; + + for ( const wireframe in stateMap ) { + + deleteVertexArrayObject( stateMap[ wireframe ].object ); + + delete stateMap[ wireframe ]; + + } + + delete programMap[ program.id ]; + + } + + } + + function reset() { + + resetDefaultState(); + forceUpdate = true; + + if ( currentState === defaultState ) return; + + currentState = defaultState; + bindVertexArrayObject( currentState.object ); + + } + + // for backward-compatibility + + function resetDefaultState() { + + defaultState.geometry = null; + defaultState.program = null; + defaultState.wireframe = false; + + } + + return { + + setup: setup, + reset: reset, + resetDefaultState: resetDefaultState, + dispose: dispose, + releaseStatesOfGeometry: releaseStatesOfGeometry, + releaseStatesOfProgram: releaseStatesOfProgram, + + initAttributes: initAttributes, + enableAttribute: enableAttribute, + disableUnusedAttributes: disableUnusedAttributes + + }; + +} + +function WebGLBufferRenderer( gl, extensions, info ) { + + let mode; + + function setMode( value ) { + + mode = value; + + } + + function render( start, count ) { + + gl.drawArrays( mode, start, count ); + + info.update( count, mode, 1 ); + + } + + function renderInstances( start, count, primcount ) { + + if ( primcount === 0 ) return; + + gl.drawArraysInstanced( mode, start, count, primcount ); + + info.update( count, mode, primcount ); + + } + + function renderMultiDraw( starts, counts, drawCount ) { + + if ( drawCount === 0 ) return; + + const extension = extensions.get( 'WEBGL_multi_draw' ); + extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount ); + + let elementCount = 0; + for ( let i = 0; i < drawCount; i ++ ) { + + elementCount += counts[ i ]; + + } + + info.update( elementCount, mode, 1 ); + + } + + function renderMultiDrawInstances( starts, counts, drawCount, primcount ) { + + if ( drawCount === 0 ) return; + + const extension = extensions.get( 'WEBGL_multi_draw' ); + + if ( extension === null ) { + + for ( let i = 0; i < starts.length; i ++ ) { + + renderInstances( starts[ i ], counts[ i ], primcount[ i ] ); + + } + + } else { + + extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount ); + + let elementCount = 0; + for ( let i = 0; i < drawCount; i ++ ) { + + elementCount += counts[ i ]; + + } + + for ( let i = 0; i < primcount.length; i ++ ) { + + info.update( elementCount, mode, primcount[ i ] ); + + } + + } + + } + + // + + this.setMode = setMode; + this.render = render; + this.renderInstances = renderInstances; + this.renderMultiDraw = renderMultiDraw; + this.renderMultiDrawInstances = renderMultiDrawInstances; + +} + +function WebGLCapabilities( gl, extensions, parameters, utils ) { + + let maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) return maxAnisotropy; + + if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function textureFormatReadable( textureFormat ) { + + if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { + + return false; + + } + + return true; + + } + + function textureTypeReadable( textureType ) { + + const halfFloatSupportedByExt = ( textureType === HalfFloatType ) && ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) ); + + if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE ) && // Edge and Chrome Mac < 52 (#9513) + textureType !== FloatType && ! halfFloatSupportedByExt ) { + + return false; + + } + + return true; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + const maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + + const maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); + const maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); + const maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); + const maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); + + const maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + const maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); + const maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); + const maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); + + const vertexTextures = maxVertexTextures > 0; + + const maxSamples = gl.getParameter( gl.MAX_SAMPLES ); + + return { + + isWebGL2: true, // keeping this for backwards compatibility + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + textureFormatReadable: textureFormatReadable, + textureTypeReadable: textureTypeReadable, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + + maxSamples: maxSamples + + }; + +} + +function WebGLClipping( properties ) { + + const scope = this; + + let globalState = null, + numGlobalPlanes = 0, + localClippingEnabled = false, + renderingShadows = false; + + const plane = new Plane(), + viewNormalMatrix = new Matrix3(), + + uniform = { value: null, needsUpdate: false }; + + this.uniform = uniform; + this.numPlanes = 0; + this.numIntersection = 0; + + this.init = function ( planes, enableLocalClipping ) { + + const enabled = + planes.length !== 0 || + enableLocalClipping || + // enable state of previous frame - the clipping code has to + // run another frame in order to reset the state: + numGlobalPlanes !== 0 || + localClippingEnabled; + + localClippingEnabled = enableLocalClipping; + + numGlobalPlanes = planes.length; + + return enabled; + + }; + + this.beginShadows = function () { + + renderingShadows = true; + projectPlanes( null ); + + }; + + this.endShadows = function () { + + renderingShadows = false; + + }; + + this.setGlobalState = function ( planes, camera ) { + + globalState = projectPlanes( planes, camera, 0 ); + + }; + + this.setState = function ( material, camera, useCache ) { + + const planes = material.clippingPlanes, + clipIntersection = material.clipIntersection, + clipShadows = material.clipShadows; + + const materialProperties = properties.get( material ); + + if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) { + + // there's no local clipping + + if ( renderingShadows ) { + + // there's no global clipping + + projectPlanes( null ); + + } else { + + resetGlobalState(); + + } + + } else { + + const nGlobal = renderingShadows ? 0 : numGlobalPlanes, + lGlobal = nGlobal * 4; + + let dstArray = materialProperties.clippingState || null; + + uniform.value = dstArray; // ensure unique state + + dstArray = projectPlanes( planes, camera, lGlobal, useCache ); + + for ( let i = 0; i !== lGlobal; ++ i ) { + + dstArray[ i ] = globalState[ i ]; + + } + + materialProperties.clippingState = dstArray; + this.numIntersection = clipIntersection ? this.numPlanes : 0; + this.numPlanes += nGlobal; + + } + + + }; + + function resetGlobalState() { + + if ( uniform.value !== globalState ) { + + uniform.value = globalState; + uniform.needsUpdate = numGlobalPlanes > 0; + + } + + scope.numPlanes = numGlobalPlanes; + scope.numIntersection = 0; + + } + + function projectPlanes( planes, camera, dstOffset, skipTransform ) { + + const nPlanes = planes !== null ? planes.length : 0; + let dstArray = null; + + if ( nPlanes !== 0 ) { + + dstArray = uniform.value; + + if ( skipTransform !== true || dstArray === null ) { + + const flatSize = dstOffset + nPlanes * 4, + viewMatrix = camera.matrixWorldInverse; + + viewNormalMatrix.getNormalMatrix( viewMatrix ); + + if ( dstArray === null || dstArray.length < flatSize ) { + + dstArray = new Float32Array( flatSize ); + + } + + for ( let i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) { + + plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix ); + + plane.normal.toArray( dstArray, i4 ); + dstArray[ i4 + 3 ] = plane.constant; + + } + + } + + uniform.value = dstArray; + uniform.needsUpdate = true; + + } + + scope.numPlanes = nPlanes; + scope.numIntersection = 0; + + return dstArray; + + } + +} + +function WebGLCubeMaps( renderer ) { + + let cubemaps = new WeakMap(); + + function mapTextureMapping( texture, mapping ) { + + if ( mapping === EquirectangularReflectionMapping ) { + + texture.mapping = CubeReflectionMapping; + + } else if ( mapping === EquirectangularRefractionMapping ) { + + texture.mapping = CubeRefractionMapping; + + } + + return texture; + + } + + function get( texture ) { + + if ( texture && texture.isTexture ) { + + const mapping = texture.mapping; + + if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) { + + if ( cubemaps.has( texture ) ) { + + const cubemap = cubemaps.get( texture ).texture; + return mapTextureMapping( cubemap, texture.mapping ); + + } else { + + const image = texture.image; + + if ( image && image.height > 0 ) { + + const renderTarget = new WebGLCubeRenderTarget( image.height ); + renderTarget.fromEquirectangularTexture( renderer, texture ); + cubemaps.set( texture, renderTarget ); + + texture.addEventListener( 'dispose', onTextureDispose ); + + return mapTextureMapping( renderTarget.texture, texture.mapping ); + + } else { + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + return texture; + + } + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + const cubemap = cubemaps.get( texture ); + + if ( cubemap !== undefined ) { + + cubemaps.delete( texture ); + cubemap.dispose(); + + } + + } + + function dispose() { + + cubemaps = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + +} + +class OrthographicCamera extends Camera { + + constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) { + + super(); + + this.isOrthographicCamera = true; + + this.type = 'OrthographicCamera'; + + this.zoom = 1; + this.view = null; + + this.left = left; + this.right = right; + this.top = top; + this.bottom = bottom; + + this.near = near; + this.far = far; + + this.updateProjectionMatrix(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.left = source.left; + this.right = source.right; + this.top = source.top; + this.bottom = source.bottom; + this.near = source.near; + this.far = source.far; + + this.zoom = source.zoom; + this.view = source.view === null ? null : Object.assign( {}, source.view ); + + return this; + + } + + setViewOffset( fullWidth, fullHeight, x, y, width, height ) { + + if ( this.view === null ) { + + this.view = { + enabled: true, + fullWidth: 1, + fullHeight: 1, + offsetX: 0, + offsetY: 0, + width: 1, + height: 1 + }; + + } + + this.view.enabled = true; + this.view.fullWidth = fullWidth; + this.view.fullHeight = fullHeight; + this.view.offsetX = x; + this.view.offsetY = y; + this.view.width = width; + this.view.height = height; + + this.updateProjectionMatrix(); + + } + + clearViewOffset() { + + if ( this.view !== null ) { + + this.view.enabled = false; + + } + + this.updateProjectionMatrix(); + + } + + updateProjectionMatrix() { + + const dx = ( this.right - this.left ) / ( 2 * this.zoom ); + const dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); + const cx = ( this.right + this.left ) / 2; + const cy = ( this.top + this.bottom ) / 2; + + let left = cx - dx; + let right = cx + dx; + let top = cy + dy; + let bottom = cy - dy; + + if ( this.view !== null && this.view.enabled ) { + + const scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom; + const scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom; + + left += scaleW * this.view.offsetX; + right = left + scaleW * this.view.width; + top -= scaleH * this.view.offsetY; + bottom = top - scaleH * this.view.height; + + } + + this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far, this.coordinateSystem ); + + this.projectionMatrixInverse.copy( this.projectionMatrix ).invert(); + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.zoom = this.zoom; + data.object.left = this.left; + data.object.right = this.right; + data.object.top = this.top; + data.object.bottom = this.bottom; + data.object.near = this.near; + data.object.far = this.far; + + if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); + + return data; + + } + +} + +const LOD_MIN = 4; + +// The standard deviations (radians) associated with the extra mips. These are +// chosen to approximate a Trowbridge-Reitz distribution function times the +// geometric shadowing function. These sigma values squared must match the +// variance #defines in cube_uv_reflection_fragment.glsl.js. +const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ]; + +// The maximum length of the blur for loop. Smaller sigmas will use fewer +// samples and exit early, but not recompile the shader. +const MAX_SAMPLES = 20; + +const _flatCamera = /*@__PURE__*/ new OrthographicCamera(); +const _clearColor = /*@__PURE__*/ new Color(); +let _oldTarget = null; +let _oldActiveCubeFace = 0; +let _oldActiveMipmapLevel = 0; +let _oldXrEnabled = false; + +// Golden Ratio +const PHI = ( 1 + Math.sqrt( 5 ) ) / 2; +const INV_PHI = 1 / PHI; + +// Vertices of a dodecahedron (except the opposites, which represent the +// same axis), used as axis directions evenly spread on a sphere. +const _axisDirections = [ + /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ), + /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ), + /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ), + /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ), + /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ), + /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ), + /*@__PURE__*/ new Vector3( - 1, 1, - 1 ), + /*@__PURE__*/ new Vector3( 1, 1, - 1 ), + /*@__PURE__*/ new Vector3( - 1, 1, 1 ), + /*@__PURE__*/ new Vector3( 1, 1, 1 ) ]; + +/** + * This class generates a Prefiltered, Mipmapped Radiance Environment Map + * (PMREM) from a cubeMap environment texture. This allows different levels of + * blur to be quickly accessed based on material roughness. It is packed into a + * special CubeUV format that allows us to perform custom interpolation so that + * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap + * chain, it only goes down to the LOD_MIN level (above), and then creates extra + * even more filtered 'mips' at the same LOD_MIN resolution, associated with + * higher roughness levels. In this way we maintain resolution to smoothly + * interpolate diffuse lighting while limiting sampling computation. + * + * Paper: Fast, Accurate Image-Based Lighting + * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view +*/ + +class PMREMGenerator { + + constructor( renderer ) { + + this._renderer = renderer; + this._pingPongRenderTarget = null; + + this._lodMax = 0; + this._cubeSize = 0; + this._lodPlanes = []; + this._sizeLods = []; + this._sigmas = []; + + this._blurMaterial = null; + this._cubemapMaterial = null; + this._equirectMaterial = null; + + this._compileMaterial( this._blurMaterial ); + + } + + /** + * Generates a PMREM from a supplied Scene, which can be faster than using an + * image if networking bandwidth is low. Optional sigma specifies a blur radius + * in radians to be applied to the scene before PMREM generation. Optional near + * and far planes ensure the scene is rendered in its entirety (the cubeCamera + * is placed at the origin). + */ + fromScene( scene, sigma = 0, near = 0.1, far = 100 ) { + + _oldTarget = this._renderer.getRenderTarget(); + _oldActiveCubeFace = this._renderer.getActiveCubeFace(); + _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); + _oldXrEnabled = this._renderer.xr.enabled; + + this._renderer.xr.enabled = false; + + this._setSize( 256 ); + + const cubeUVRenderTarget = this._allocateTargets(); + cubeUVRenderTarget.depthBuffer = true; + + this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget ); + + if ( sigma > 0 ) { + + this._blur( cubeUVRenderTarget, 0, 0, sigma ); + + } + + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + } + + /** + * Generates a PMREM from an equirectangular texture, which can be either LDR + * or HDR. The ideal input image size is 1k (1024 x 512), + * as this matches best with the 256 x 256 cubemap output. + * The smallest supported equirectangular image size is 64 x 32. + */ + fromEquirectangular( equirectangular, renderTarget = null ) { + + return this._fromTexture( equirectangular, renderTarget ); + + } + + /** + * Generates a PMREM from an cubemap texture, which can be either LDR + * or HDR. The ideal input cube size is 256 x 256, + * as this matches best with the 256 x 256 cubemap output. + * The smallest supported cube size is 16 x 16. + */ + fromCubemap( cubemap, renderTarget = null ) { + + return this._fromTexture( cubemap, renderTarget ); + + } + + /** + * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileCubemapShader() { + + if ( this._cubemapMaterial === null ) { + + this._cubemapMaterial = _getCubemapMaterial(); + this._compileMaterial( this._cubemapMaterial ); + + } + + } + + /** + * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during + * your texture's network fetch for increased concurrency. + */ + compileEquirectangularShader() { + + if ( this._equirectMaterial === null ) { + + this._equirectMaterial = _getEquirectMaterial(); + this._compileMaterial( this._equirectMaterial ); + + } + + } + + /** + * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, + * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on + * one of them will cause any others to also become unusable. + */ + dispose() { + + this._dispose(); + + if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose(); + if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose(); + + } + + // private interface + + _setSize( cubeSize ) { + + this._lodMax = Math.floor( Math.log2( cubeSize ) ); + this._cubeSize = Math.pow( 2, this._lodMax ); + + } + + _dispose() { + + if ( this._blurMaterial !== null ) this._blurMaterial.dispose(); + + if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose(); + + for ( let i = 0; i < this._lodPlanes.length; i ++ ) { + + this._lodPlanes[ i ].dispose(); + + } + + } + + _cleanup( outputTarget ) { + + this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel ); + this._renderer.xr.enabled = _oldXrEnabled; + + outputTarget.scissorTest = false; + _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height ); + + } + + _fromTexture( texture, renderTarget ) { + + if ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) { + + this._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) ); + + } else { // Equirectangular + + this._setSize( texture.image.width / 4 ); + + } + + _oldTarget = this._renderer.getRenderTarget(); + _oldActiveCubeFace = this._renderer.getActiveCubeFace(); + _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel(); + _oldXrEnabled = this._renderer.xr.enabled; + + this._renderer.xr.enabled = false; + + const cubeUVRenderTarget = renderTarget || this._allocateTargets(); + this._textureToCubeUV( texture, cubeUVRenderTarget ); + this._applyPMREM( cubeUVRenderTarget ); + this._cleanup( cubeUVRenderTarget ); + + return cubeUVRenderTarget; + + } + + _allocateTargets() { + + const width = 3 * Math.max( this._cubeSize, 16 * 7 ); + const height = 4 * this._cubeSize; + + const params = { + magFilter: LinearFilter, + minFilter: LinearFilter, + generateMipmaps: false, + type: HalfFloatType, + format: RGBAFormat, + colorSpace: LinearSRGBColorSpace, + depthBuffer: false + }; + + const cubeUVRenderTarget = _createRenderTarget( width, height, params ); + + if ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) { + + if ( this._pingPongRenderTarget !== null ) { + + this._dispose(); + + } + + this._pingPongRenderTarget = _createRenderTarget( width, height, params ); + + const { _lodMax } = this; + ( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) ); + + this._blurMaterial = _getBlurShader( _lodMax, width, height ); + + } + + return cubeUVRenderTarget; + + } + + _compileMaterial( material ) { + + const tmpMesh = new Mesh( this._lodPlanes[ 0 ], material ); + this._renderer.compile( tmpMesh, _flatCamera ); + + } + + _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) { + + const fov = 90; + const aspect = 1; + const cubeCamera = new PerspectiveCamera( fov, aspect, near, far ); + const upSign = [ 1, - 1, 1, 1, 1, 1 ]; + const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ]; + const renderer = this._renderer; + + const originalAutoClear = renderer.autoClear; + const toneMapping = renderer.toneMapping; + renderer.getClearColor( _clearColor ); + + renderer.toneMapping = NoToneMapping; + renderer.autoClear = false; + + const backgroundMaterial = new MeshBasicMaterial( { + name: 'PMREM.Background', + side: BackSide, + depthWrite: false, + depthTest: false, + } ); + + const backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial ); + + let useSolidColor = false; + const background = scene.background; + + if ( background ) { + + if ( background.isColor ) { + + backgroundMaterial.color.copy( background ); + scene.background = null; + useSolidColor = true; + + } + + } else { + + backgroundMaterial.color.copy( _clearColor ); + useSolidColor = true; + + } + + for ( let i = 0; i < 6; i ++ ) { + + const col = i % 3; + + if ( col === 0 ) { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( forwardSign[ i ], 0, 0 ); + + } else if ( col === 1 ) { + + cubeCamera.up.set( 0, 0, upSign[ i ] ); + cubeCamera.lookAt( 0, forwardSign[ i ], 0 ); + + } else { + + cubeCamera.up.set( 0, upSign[ i ], 0 ); + cubeCamera.lookAt( 0, 0, forwardSign[ i ] ); + + } + + const size = this._cubeSize; + + _setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size ); + + renderer.setRenderTarget( cubeUVRenderTarget ); + + if ( useSolidColor ) { + + renderer.render( backgroundBox, cubeCamera ); + + } + + renderer.render( scene, cubeCamera ); + + } + + backgroundBox.geometry.dispose(); + backgroundBox.material.dispose(); + + renderer.toneMapping = toneMapping; + renderer.autoClear = originalAutoClear; + scene.background = background; + + } + + _textureToCubeUV( texture, cubeUVRenderTarget ) { + + const renderer = this._renderer; + + const isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ); + + if ( isCubeTexture ) { + + if ( this._cubemapMaterial === null ) { + + this._cubemapMaterial = _getCubemapMaterial(); + + } + + this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1; + + } else { + + if ( this._equirectMaterial === null ) { + + this._equirectMaterial = _getEquirectMaterial(); + + } + + } + + const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial; + const mesh = new Mesh( this._lodPlanes[ 0 ], material ); + + const uniforms = material.uniforms; + + uniforms[ 'envMap' ].value = texture; + + const size = this._cubeSize; + + _setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size ); + + renderer.setRenderTarget( cubeUVRenderTarget ); + renderer.render( mesh, _flatCamera ); + + } + + _applyPMREM( cubeUVRenderTarget ) { + + const renderer = this._renderer; + const autoClear = renderer.autoClear; + renderer.autoClear = false; + const n = this._lodPlanes.length; + + for ( let i = 1; i < n; i ++ ) { + + const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] ); + + const poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ]; + + this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis ); + + } + + renderer.autoClear = autoClear; + + } + + /** + * This is a two-pass Gaussian blur for a cubemap. Normally this is done + * vertically and horizontally, but this breaks down on a cube. Here we apply + * the blur latitudinally (around the poles), and then longitudinally (towards + * the poles) to approximate the orthogonally-separable blur. It is least + * accurate at the poles, but still does a decent job. + */ + _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) { + + const pingPongRenderTarget = this._pingPongRenderTarget; + + this._halfBlur( + cubeUVRenderTarget, + pingPongRenderTarget, + lodIn, + lodOut, + sigma, + 'latitudinal', + poleAxis ); + + this._halfBlur( + pingPongRenderTarget, + cubeUVRenderTarget, + lodOut, + lodOut, + sigma, + 'longitudinal', + poleAxis ); + + } + + _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) { + + const renderer = this._renderer; + const blurMaterial = this._blurMaterial; + + if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) { + + console.error( + 'blur direction must be either latitudinal or longitudinal!' ); + + } + + // Number of standard deviations at which to cut off the discrete approximation. + const STANDARD_DEVIATIONS = 3; + + const blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial ); + const blurUniforms = blurMaterial.uniforms; + + const pixels = this._sizeLods[ lodIn ] - 1; + const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 ); + const sigmaPixels = sigmaRadians / radiansPerPixel; + const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES; + + if ( samples > MAX_SAMPLES ) { + + console.warn( `sigmaRadians, ${ + sigmaRadians}, is too large and will clip, as it requested ${ + samples} samples when the maximum is set to ${MAX_SAMPLES}` ); + + } + + const weights = []; + let sum = 0; + + for ( let i = 0; i < MAX_SAMPLES; ++ i ) { + + const x = i / sigmaPixels; + const weight = Math.exp( - x * x / 2 ); + weights.push( weight ); + + if ( i === 0 ) { + + sum += weight; + + } else if ( i < samples ) { + + sum += 2 * weight; + + } + + } + + for ( let i = 0; i < weights.length; i ++ ) { + + weights[ i ] = weights[ i ] / sum; + + } + + blurUniforms[ 'envMap' ].value = targetIn.texture; + blurUniforms[ 'samples' ].value = samples; + blurUniforms[ 'weights' ].value = weights; + blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal'; + + if ( poleAxis ) { + + blurUniforms[ 'poleAxis' ].value = poleAxis; + + } + + const { _lodMax } = this; + blurUniforms[ 'dTheta' ].value = radiansPerPixel; + blurUniforms[ 'mipInt' ].value = _lodMax - lodIn; + + const outputSize = this._sizeLods[ lodOut ]; + const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 ); + const y = 4 * ( this._cubeSize - outputSize ); + + _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize ); + renderer.setRenderTarget( targetOut ); + renderer.render( blurMesh, _flatCamera ); + + } + +} + + + +function _createPlanes( lodMax ) { + + const lodPlanes = []; + const sizeLods = []; + const sigmas = []; + + let lod = lodMax; + + const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length; + + for ( let i = 0; i < totalLods; i ++ ) { + + const sizeLod = Math.pow( 2, lod ); + sizeLods.push( sizeLod ); + let sigma = 1.0 / sizeLod; + + if ( i > lodMax - LOD_MIN ) { + + sigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ]; + + } else if ( i === 0 ) { + + sigma = 0; + + } + + sigmas.push( sigma ); + + const texelSize = 1.0 / ( sizeLod - 2 ); + const min = - texelSize; + const max = 1 + texelSize; + const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ]; + + const cubeFaces = 6; + const vertices = 6; + const positionSize = 3; + const uvSize = 2; + const faceIndexSize = 1; + + const position = new Float32Array( positionSize * vertices * cubeFaces ); + const uv = new Float32Array( uvSize * vertices * cubeFaces ); + const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces ); + + for ( let face = 0; face < cubeFaces; face ++ ) { + + const x = ( face % 3 ) * 2 / 3 - 1; + const y = face > 2 ? 0 : - 1; + const coordinates = [ + x, y, 0, + x + 2 / 3, y, 0, + x + 2 / 3, y + 1, 0, + x, y, 0, + x + 2 / 3, y + 1, 0, + x, y + 1, 0 + ]; + position.set( coordinates, positionSize * vertices * face ); + uv.set( uv1, uvSize * vertices * face ); + const fill = [ face, face, face, face, face, face ]; + faceIndex.set( fill, faceIndexSize * vertices * face ); + + } + + const planes = new BufferGeometry(); + planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) ); + planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) ); + planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) ); + lodPlanes.push( planes ); + + if ( lod > LOD_MIN ) { + + lod --; + + } + + } + + return { lodPlanes, sizeLods, sigmas }; + +} + +function _createRenderTarget( width, height, params ) { + + const cubeUVRenderTarget = new WebGLRenderTarget( width, height, params ); + cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping; + cubeUVRenderTarget.texture.name = 'PMREM.cubeUv'; + cubeUVRenderTarget.scissorTest = true; + return cubeUVRenderTarget; + +} + +function _setViewport( target, x, y, width, height ) { + + target.viewport.set( x, y, width, height ); + target.scissor.set( x, y, width, height ); + +} + +function _getBlurShader( lodMax, width, height ) { + + const weights = new Float32Array( MAX_SAMPLES ); + const poleAxis = new Vector3( 0, 1, 0 ); + const shaderMaterial = new ShaderMaterial( { + + name: 'SphericalGaussianBlur', + + defines: { + 'n': MAX_SAMPLES, + 'CUBEUV_TEXEL_WIDTH': 1.0 / width, + 'CUBEUV_TEXEL_HEIGHT': 1.0 / height, + 'CUBEUV_MAX_MIP': `${lodMax}.0`, + }, + + uniforms: { + 'envMap': { value: null }, + 'samples': { value: 1 }, + 'weights': { value: weights }, + 'latitudinal': { value: false }, + 'dTheta': { value: 0 }, + 'mipInt': { value: 0 }, + 'poleAxis': { value: poleAxis } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + + return shaderMaterial; + +} + +function _getEquirectMaterial() { + + return new ShaderMaterial( { + + name: 'EquirectangularToCubeUV', + + uniforms: { + 'envMap': { value: null } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + +} + +function _getCubemapMaterial() { + + return new ShaderMaterial( { + + name: 'CubemapToCubeUV', + + uniforms: { + 'envMap': { value: null }, + 'flipEnvMap': { value: - 1 } + }, + + vertexShader: _getCommonVertexShader(), + + fragmentShader: /* glsl */` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + `, + + blending: NoBlending, + depthTest: false, + depthWrite: false + + } ); + +} + +function _getCommonVertexShader() { + + return /* glsl */` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `; + +} + +function WebGLCubeUVMaps( renderer ) { + + let cubeUVmaps = new WeakMap(); + + let pmremGenerator = null; + + function get( texture ) { + + if ( texture && texture.isTexture ) { + + const mapping = texture.mapping; + + const isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ); + const isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping ); + + // equirect/cube map to cubeUV conversion + + if ( isEquirectMap || isCubeMap ) { + + let renderTarget = cubeUVmaps.get( texture ); + + const currentPMREMVersion = renderTarget !== undefined ? renderTarget.texture.pmremVersion : 0; + + if ( texture.isRenderTargetTexture && texture.pmremVersion !== currentPMREMVersion ) { + + if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer ); + + renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget ); + renderTarget.texture.pmremVersion = texture.pmremVersion; + + cubeUVmaps.set( texture, renderTarget ); + + return renderTarget.texture; + + } else { + + if ( renderTarget !== undefined ) { + + return renderTarget.texture; + + } else { + + const image = texture.image; + + if ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) { + + if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer ); + + renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture ); + renderTarget.texture.pmremVersion = texture.pmremVersion; + + cubeUVmaps.set( texture, renderTarget ); + + texture.addEventListener( 'dispose', onTextureDispose ); + + return renderTarget.texture; + + } else { + + // image not yet ready. try the conversion next frame + + return null; + + } + + } + + } + + } + + } + + return texture; + + } + + function isCubeTextureComplete( image ) { + + let count = 0; + const length = 6; + + for ( let i = 0; i < length; i ++ ) { + + if ( image[ i ] !== undefined ) count ++; + + } + + return count === length; + + + } + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + const cubemapUV = cubeUVmaps.get( texture ); + + if ( cubemapUV !== undefined ) { + + cubeUVmaps.delete( texture ); + cubemapUV.dispose(); + + } + + } + + function dispose() { + + cubeUVmaps = new WeakMap(); + + if ( pmremGenerator !== null ) { + + pmremGenerator.dispose(); + pmremGenerator = null; + + } + + } + + return { + get: get, + dispose: dispose + }; + +} + +function WebGLExtensions( gl ) { + + const extensions = {}; + + function getExtension( name ) { + + if ( extensions[ name ] !== undefined ) { + + return extensions[ name ]; + + } + + let extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + extensions[ name ] = extension; + + return extension; + + } + + return { + + has: function ( name ) { + + return getExtension( name ) !== null; + + }, + + init: function () { + + getExtension( 'EXT_color_buffer_float' ); + getExtension( 'WEBGL_clip_cull_distance' ); + getExtension( 'OES_texture_float_linear' ); + getExtension( 'EXT_color_buffer_half_float' ); + getExtension( 'WEBGL_multisampled_render_to_texture' ); + getExtension( 'WEBGL_render_shared_exponent' ); + + }, + + get: function ( name ) { + + const extension = getExtension( name ); + + if ( extension === null ) { + + warnOnce( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + return extension; + + } + + }; + +} + +function WebGLGeometries( gl, attributes, info, bindingStates ) { + + const geometries = {}; + const wireframeAttributes = new WeakMap(); + + function onGeometryDispose( event ) { + + const geometry = event.target; + + if ( geometry.index !== null ) { + + attributes.remove( geometry.index ); + + } + + for ( const name in geometry.attributes ) { + + attributes.remove( geometry.attributes[ name ] ); + + } + + for ( const name in geometry.morphAttributes ) { + + const array = geometry.morphAttributes[ name ]; + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + attributes.remove( array[ i ] ); + + } + + } + + geometry.removeEventListener( 'dispose', onGeometryDispose ); + + delete geometries[ geometry.id ]; + + const attribute = wireframeAttributes.get( geometry ); + + if ( attribute ) { + + attributes.remove( attribute ); + wireframeAttributes.delete( geometry ); + + } + + bindingStates.releaseStatesOfGeometry( geometry ); + + if ( geometry.isInstancedBufferGeometry === true ) { + + delete geometry._maxInstanceCount; + + } + + // + + info.memory.geometries --; + + } + + function get( object, geometry ) { + + if ( geometries[ geometry.id ] === true ) return geometry; + + geometry.addEventListener( 'dispose', onGeometryDispose ); + + geometries[ geometry.id ] = true; + + info.memory.geometries ++; + + return geometry; + + } + + function update( geometry ) { + + const geometryAttributes = geometry.attributes; + + // Updating index buffer in VAO now. See WebGLBindingStates. + + for ( const name in geometryAttributes ) { + + attributes.update( geometryAttributes[ name ], gl.ARRAY_BUFFER ); + + } + + // morph targets + + const morphAttributes = geometry.morphAttributes; + + for ( const name in morphAttributes ) { + + const array = morphAttributes[ name ]; + + for ( let i = 0, l = array.length; i < l; i ++ ) { + + attributes.update( array[ i ], gl.ARRAY_BUFFER ); + + } + + } + + } + + function updateWireframeAttribute( geometry ) { + + const indices = []; + + const geometryIndex = geometry.index; + const geometryPosition = geometry.attributes.position; + let version = 0; + + if ( geometryIndex !== null ) { + + const array = geometryIndex.array; + version = geometryIndex.version; + + for ( let i = 0, l = array.length; i < l; i += 3 ) { + + const a = array[ i + 0 ]; + const b = array[ i + 1 ]; + const c = array[ i + 2 ]; + + indices.push( a, b, b, c, c, a ); + + } + + } else if ( geometryPosition !== undefined ) { + + const array = geometryPosition.array; + version = geometryPosition.version; + + for ( let i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { + + const a = i + 0; + const b = i + 1; + const c = i + 2; + + indices.push( a, b, b, c, c, a ); + + } + + } else { + + return; + + } + + const attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ); + attribute.version = version; + + // Updating index buffer in VAO now. See WebGLBindingStates + + // + + const previousAttribute = wireframeAttributes.get( geometry ); + + if ( previousAttribute ) attributes.remove( previousAttribute ); + + // + + wireframeAttributes.set( geometry, attribute ); + + } + + function getWireframeAttribute( geometry ) { + + const currentAttribute = wireframeAttributes.get( geometry ); + + if ( currentAttribute ) { + + const geometryIndex = geometry.index; + + if ( geometryIndex !== null ) { + + // if the attribute is obsolete, create a new one + + if ( currentAttribute.version < geometryIndex.version ) { + + updateWireframeAttribute( geometry ); + + } + + } + + } else { + + updateWireframeAttribute( geometry ); + + } + + return wireframeAttributes.get( geometry ); + + } + + return { + + get: get, + update: update, + + getWireframeAttribute: getWireframeAttribute + + }; + +} + +function WebGLIndexedBufferRenderer( gl, extensions, info ) { + + let mode; + + function setMode( value ) { + + mode = value; + + } + + let type, bytesPerElement; + + function setIndex( value ) { + + type = value.type; + bytesPerElement = value.bytesPerElement; + + } + + function render( start, count ) { + + gl.drawElements( mode, count, type, start * bytesPerElement ); + + info.update( count, mode, 1 ); + + } + + function renderInstances( start, count, primcount ) { + + if ( primcount === 0 ) return; + + gl.drawElementsInstanced( mode, count, type, start * bytesPerElement, primcount ); + + info.update( count, mode, primcount ); + + } + + function renderMultiDraw( starts, counts, drawCount ) { + + if ( drawCount === 0 ) return; + + const extension = extensions.get( 'WEBGL_multi_draw' ); + extension.multiDrawElementsWEBGL( mode, counts, 0, type, starts, 0, drawCount ); + + let elementCount = 0; + for ( let i = 0; i < drawCount; i ++ ) { + + elementCount += counts[ i ]; + + } + + info.update( elementCount, mode, 1 ); + + + } + + function renderMultiDrawInstances( starts, counts, drawCount, primcount ) { + + if ( drawCount === 0 ) return; + + const extension = extensions.get( 'WEBGL_multi_draw' ); + + if ( extension === null ) { + + for ( let i = 0; i < starts.length; i ++ ) { + + renderInstances( starts[ i ] / bytesPerElement, counts[ i ], primcount[ i ] ); + + } + + } else { + + extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, type, starts, 0, primcount, 0, drawCount ); + + let elementCount = 0; + for ( let i = 0; i < drawCount; i ++ ) { + + elementCount += counts[ i ]; + + } + + for ( let i = 0; i < primcount.length; i ++ ) { + + info.update( elementCount, mode, primcount[ i ] ); + + } + + } + + } + + // + + this.setMode = setMode; + this.setIndex = setIndex; + this.render = render; + this.renderInstances = renderInstances; + this.renderMultiDraw = renderMultiDraw; + this.renderMultiDrawInstances = renderMultiDrawInstances; + +} + +function WebGLInfo( gl ) { + + const memory = { + geometries: 0, + textures: 0 + }; + + const render = { + frame: 0, + calls: 0, + triangles: 0, + points: 0, + lines: 0 + }; + + function update( count, mode, instanceCount ) { + + render.calls ++; + + switch ( mode ) { + + case gl.TRIANGLES: + render.triangles += instanceCount * ( count / 3 ); + break; + + case gl.LINES: + render.lines += instanceCount * ( count / 2 ); + break; + + case gl.LINE_STRIP: + render.lines += instanceCount * ( count - 1 ); + break; + + case gl.LINE_LOOP: + render.lines += instanceCount * count; + break; + + case gl.POINTS: + render.points += instanceCount * count; + break; + + default: + console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode ); + break; + + } + + } + + function reset() { + + render.calls = 0; + render.triangles = 0; + render.points = 0; + render.lines = 0; + + } + + return { + memory: memory, + render: render, + programs: null, + autoReset: true, + reset: reset, + update: update + }; + +} + +function WebGLMorphtargets( gl, capabilities, textures ) { + + const morphTextures = new WeakMap(); + const morph = new Vector4(); + + function update( object, geometry, program ) { + + const objectInfluences = object.morphTargetInfluences; + + // the following encodes morph targets into an array of data textures. Each layer represents a single morph target. + + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0; + + let entry = morphTextures.get( geometry ); + + if ( entry === undefined || entry.count !== morphTargetsCount ) { + + if ( entry !== undefined ) entry.texture.dispose(); + + const hasMorphPosition = geometry.morphAttributes.position !== undefined; + const hasMorphNormals = geometry.morphAttributes.normal !== undefined; + const hasMorphColors = geometry.morphAttributes.color !== undefined; + + const morphTargets = geometry.morphAttributes.position || []; + const morphNormals = geometry.morphAttributes.normal || []; + const morphColors = geometry.morphAttributes.color || []; + + let vertexDataCount = 0; + + if ( hasMorphPosition === true ) vertexDataCount = 1; + if ( hasMorphNormals === true ) vertexDataCount = 2; + if ( hasMorphColors === true ) vertexDataCount = 3; + + let width = geometry.attributes.position.count * vertexDataCount; + let height = 1; + + if ( width > capabilities.maxTextureSize ) { + + height = Math.ceil( width / capabilities.maxTextureSize ); + width = capabilities.maxTextureSize; + + } + + const buffer = new Float32Array( width * height * 4 * morphTargetsCount ); + + const texture = new DataArrayTexture( buffer, width, height, morphTargetsCount ); + texture.type = FloatType; + texture.needsUpdate = true; + + // fill buffer + + const vertexDataStride = vertexDataCount * 4; + + for ( let i = 0; i < morphTargetsCount; i ++ ) { + + const morphTarget = morphTargets[ i ]; + const morphNormal = morphNormals[ i ]; + const morphColor = morphColors[ i ]; + + const offset = width * height * 4 * i; + + for ( let j = 0; j < morphTarget.count; j ++ ) { + + const stride = j * vertexDataStride; + + if ( hasMorphPosition === true ) { + + morph.fromBufferAttribute( morphTarget, j ); + + buffer[ offset + stride + 0 ] = morph.x; + buffer[ offset + stride + 1 ] = morph.y; + buffer[ offset + stride + 2 ] = morph.z; + buffer[ offset + stride + 3 ] = 0; + + } + + if ( hasMorphNormals === true ) { + + morph.fromBufferAttribute( morphNormal, j ); + + buffer[ offset + stride + 4 ] = morph.x; + buffer[ offset + stride + 5 ] = morph.y; + buffer[ offset + stride + 6 ] = morph.z; + buffer[ offset + stride + 7 ] = 0; + + } + + if ( hasMorphColors === true ) { + + morph.fromBufferAttribute( morphColor, j ); + + buffer[ offset + stride + 8 ] = morph.x; + buffer[ offset + stride + 9 ] = morph.y; + buffer[ offset + stride + 10 ] = morph.z; + buffer[ offset + stride + 11 ] = ( morphColor.itemSize === 4 ) ? morph.w : 1; + + } + + } + + } + + entry = { + count: morphTargetsCount, + texture: texture, + size: new Vector2( width, height ) + }; + + morphTextures.set( geometry, entry ); + + function disposeTexture() { + + texture.dispose(); + + morphTextures.delete( geometry ); + + geometry.removeEventListener( 'dispose', disposeTexture ); + + } + + geometry.addEventListener( 'dispose', disposeTexture ); + + } + + // + if ( object.isInstancedMesh === true && object.morphTexture !== null ) { + + program.getUniforms().setValue( gl, 'morphTexture', object.morphTexture, textures ); + + } else { + + let morphInfluencesSum = 0; + + for ( let i = 0; i < objectInfluences.length; i ++ ) { + + morphInfluencesSum += objectInfluences[ i ]; + + } + + const morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + + program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence ); + program.getUniforms().setValue( gl, 'morphTargetInfluences', objectInfluences ); + + } + + program.getUniforms().setValue( gl, 'morphTargetsTexture', entry.texture, textures ); + program.getUniforms().setValue( gl, 'morphTargetsTextureSize', entry.size ); + + } + + return { + + update: update + + }; + +} + +function WebGLObjects( gl, geometries, attributes, info ) { + + let updateMap = new WeakMap(); + + function update( object ) { + + const frame = info.render.frame; + + const geometry = object.geometry; + const buffergeometry = geometries.get( object, geometry ); + + // Update once per frame + + if ( updateMap.get( buffergeometry ) !== frame ) { + + geometries.update( buffergeometry ); + + updateMap.set( buffergeometry, frame ); + + } + + if ( object.isInstancedMesh ) { + + if ( object.hasEventListener( 'dispose', onInstancedMeshDispose ) === false ) { + + object.addEventListener( 'dispose', onInstancedMeshDispose ); + + } + + if ( updateMap.get( object ) !== frame ) { + + attributes.update( object.instanceMatrix, gl.ARRAY_BUFFER ); + + if ( object.instanceColor !== null ) { + + attributes.update( object.instanceColor, gl.ARRAY_BUFFER ); + + } + + updateMap.set( object, frame ); + + } + + } + + if ( object.isSkinnedMesh ) { + + const skeleton = object.skeleton; + + if ( updateMap.get( skeleton ) !== frame ) { + + skeleton.update(); + + updateMap.set( skeleton, frame ); + + } + + } + + return buffergeometry; + + } + + function dispose() { + + updateMap = new WeakMap(); + + } + + function onInstancedMeshDispose( event ) { + + const instancedMesh = event.target; + + instancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose ); + + attributes.remove( instancedMesh.instanceMatrix ); + + if ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor ); + + } + + return { + + update: update, + dispose: dispose + + }; + +} + +class DepthTexture extends Texture { + + constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat ) { + + if ( format !== DepthFormat && format !== DepthStencilFormat ) { + + throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' ); + + } + + if ( type === undefined && format === DepthFormat ) type = UnsignedIntType; + if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; + + super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.isDepthTexture = true; + + this.image = { width: width, height: height }; + + this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; + this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; + + this.flipY = false; + this.generateMipmaps = false; + + this.compareFunction = null; + + } + + + copy( source ) { + + super.copy( source ); + + this.compareFunction = source.compareFunction; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + if ( this.compareFunction !== null ) data.compareFunction = this.compareFunction; + + return data; + + } + +} + +/** + * Uniforms of a program. + * Those form a tree structure with a special top-level container for the root, + * which you get by calling 'new WebGLUniforms( gl, program )'. + * + * + * Properties of inner nodes including the top-level container: + * + * .seq - array of nested uniforms + * .map - nested uniforms by name + * + * + * Methods of all nodes except the top-level container: + * + * .setValue( gl, value, [textures] ) + * + * uploads a uniform value(s) + * the 'textures' parameter is needed for sampler uniforms + * + * + * Static methods of the top-level container (textures factorizations): + * + * .upload( gl, seq, values, textures ) + * + * sets uniforms in 'seq' to 'values[id].value' + * + * .seqWithValue( seq, values ) : filteredSeq + * + * filters 'seq' entries with corresponding entry in values + * + * + * Methods of the top-level container (textures factorizations): + * + * .setValue( gl, name, value, textures ) + * + * sets uniform with name 'name' to 'value' + * + * .setOptional( gl, obj, prop ) + * + * like .set for an optional property of the object + * + */ + + +const emptyTexture = /*@__PURE__*/ new Texture(); + +const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 ); + +const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture(); +const empty3dTexture = /*@__PURE__*/ new Data3DTexture(); +const emptyCubeTexture = /*@__PURE__*/ new CubeTexture(); + +// --- Utilities --- + +// Array Caches (provide typed arrays for temporary by size) + +const arrayCacheF32 = []; +const arrayCacheI32 = []; + +// Float32Array caches used for uploading Matrix uniforms + +const mat4array = new Float32Array( 16 ); +const mat3array = new Float32Array( 9 ); +const mat2array = new Float32Array( 4 ); + +// Flattening for arrays of vectors and matrices + +function flatten( array, nBlocks, blockSize ) { + + const firstElem = array[ 0 ]; + + if ( firstElem <= 0 || firstElem > 0 ) return array; + // unoptimized: ! isNaN( firstElem ) + // see http://jacksondunstan.com/articles/983 + + const n = nBlocks * blockSize; + let r = arrayCacheF32[ n ]; + + if ( r === undefined ) { + + r = new Float32Array( n ); + arrayCacheF32[ n ] = r; + + } + + if ( nBlocks !== 0 ) { + + firstElem.toArray( r, 0 ); + + for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) { + + offset += blockSize; + array[ i ].toArray( r, offset ); + + } + + } + + return r; + +} + +function arraysEqual( a, b ) { + + if ( a.length !== b.length ) return false; + + for ( let i = 0, l = a.length; i < l; i ++ ) { + + if ( a[ i ] !== b[ i ] ) return false; + + } + + return true; + +} + +function copyArray( a, b ) { + + for ( let i = 0, l = b.length; i < l; i ++ ) { + + a[ i ] = b[ i ]; + + } + +} + +// Texture unit allocation + +function allocTexUnits( textures, n ) { + + let r = arrayCacheI32[ n ]; + + if ( r === undefined ) { + + r = new Int32Array( n ); + arrayCacheI32[ n ] = r; + + } + + for ( let i = 0; i !== n; ++ i ) { + + r[ i ] = textures.allocateTextureUnit(); + + } + + return r; + +} + +// --- Setters --- + +// Note: Defining these methods externally, because they come in a bunch +// and this way their names minify. + +// Single scalar + +function setValueV1f( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1f( this.addr, v ); + + cache[ 0 ] = v; + +} + +// Single float vector (from flat array or THREE.VectorN) + +function setValueV2f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2f( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2fv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV3f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3f( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else if ( v.r !== undefined ) { + + if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) { + + gl.uniform3f( this.addr, v.r, v.g, v.b ); + + cache[ 0 ] = v.r; + cache[ 1 ] = v.g; + cache[ 2 ] = v.b; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3fv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV4f( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4f( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4fv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +// Single matrix (from flat array or THREE.MatrixN) + +function setValueM2( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix2fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat2array.set( elements ); + + gl.uniformMatrix2fv( this.addr, false, mat2array ); + + copyArray( cache, elements ); + + } + +} + +function setValueM3( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix3fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat3array.set( elements ); + + gl.uniformMatrix3fv( this.addr, false, mat3array ); + + copyArray( cache, elements ); + + } + +} + +function setValueM4( gl, v ) { + + const cache = this.cache; + const elements = v.elements; + + if ( elements === undefined ) { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniformMatrix4fv( this.addr, false, v ); + + copyArray( cache, v ); + + } else { + + if ( arraysEqual( cache, elements ) ) return; + + mat4array.set( elements ); + + gl.uniformMatrix4fv( this.addr, false, mat4array ); + + copyArray( cache, elements ); + + } + +} + +// Single integer / boolean + +function setValueV1i( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1i( this.addr, v ); + + cache[ 0 ] = v; + +} + +// Single integer / boolean vector (from flat array or THREE.VectorN) + +function setValueV2i( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2i( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2iv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV3i( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3i( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3iv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV4i( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4i( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4iv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +// Single unsigned integer + +function setValueV1ui( gl, v ) { + + const cache = this.cache; + + if ( cache[ 0 ] === v ) return; + + gl.uniform1ui( this.addr, v ); + + cache[ 0 ] = v; + +} + +// Single unsigned integer vector (from flat array or THREE.VectorN) + +function setValueV2ui( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) { + + gl.uniform2ui( this.addr, v.x, v.y ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform2uiv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV3ui( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) { + + gl.uniform3ui( this.addr, v.x, v.y, v.z ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform3uiv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + +function setValueV4ui( gl, v ) { + + const cache = this.cache; + + if ( v.x !== undefined ) { + + if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) { + + gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w ); + + cache[ 0 ] = v.x; + cache[ 1 ] = v.y; + cache[ 2 ] = v.z; + cache[ 3 ] = v.w; + + } + + } else { + + if ( arraysEqual( cache, v ) ) return; + + gl.uniform4uiv( this.addr, v ); + + copyArray( cache, v ); + + } + +} + + +// Single texture (2D / Cube) + +function setValueT1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + let emptyTexture2D; + + if ( this.type === gl.SAMPLER_2D_SHADOW ) { + + emptyShadowTexture.compareFunction = LessEqualCompare; // #28670 + emptyTexture2D = emptyShadowTexture; + + } else { + + emptyTexture2D = emptyTexture; + + } + + textures.setTexture2D( v || emptyTexture2D, unit ); + +} + +function setValueT3D1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture3D( v || empty3dTexture, unit ); + +} + +function setValueT6( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTextureCube( v || emptyCubeTexture, unit ); + +} + +function setValueT2DArray1( gl, v, textures ) { + + const cache = this.cache; + const unit = textures.allocateTextureUnit(); + + if ( cache[ 0 ] !== unit ) { + + gl.uniform1i( this.addr, unit ); + cache[ 0 ] = unit; + + } + + textures.setTexture2DArray( v || emptyArrayTexture, unit ); + +} + +// Helper to pick the right setter for the singular case + +function getSingularSetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1f; // FLOAT + case 0x8b50: return setValueV2f; // _VEC2 + case 0x8b51: return setValueV3f; // _VEC3 + case 0x8b52: return setValueV4f; // _VEC4 + + case 0x8b5a: return setValueM2; // _MAT2 + case 0x8b5b: return setValueM3; // _MAT3 + case 0x8b5c: return setValueM4; // _MAT4 + + case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4 + + case 0x1405: return setValueV1ui; // UINT + case 0x8dc6: return setValueV2ui; // _VEC2 + case 0x8dc7: return setValueV3ui; // _VEC3 + case 0x8dc8: return setValueV4ui; // _VEC4 + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1; + + case 0x8b5f: // SAMPLER_3D + case 0x8dcb: // INT_SAMPLER_3D + case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D + return setValueT3D1; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6; + + case 0x8dc1: // SAMPLER_2D_ARRAY + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArray1; + + } + +} + + +// Array of scalars + +function setValueV1fArray( gl, v ) { + + gl.uniform1fv( this.addr, v ); + +} + +// Array of vectors (from flat array or array of THREE.VectorN) + +function setValueV2fArray( gl, v ) { + + const data = flatten( v, this.size, 2 ); + + gl.uniform2fv( this.addr, data ); + +} + +function setValueV3fArray( gl, v ) { + + const data = flatten( v, this.size, 3 ); + + gl.uniform3fv( this.addr, data ); + +} + +function setValueV4fArray( gl, v ) { + + const data = flatten( v, this.size, 4 ); + + gl.uniform4fv( this.addr, data ); + +} + +// Array of matrices (from flat array or array of THREE.MatrixN) + +function setValueM2Array( gl, v ) { + + const data = flatten( v, this.size, 4 ); + + gl.uniformMatrix2fv( this.addr, false, data ); + +} + +function setValueM3Array( gl, v ) { + + const data = flatten( v, this.size, 9 ); + + gl.uniformMatrix3fv( this.addr, false, data ); + +} + +function setValueM4Array( gl, v ) { + + const data = flatten( v, this.size, 16 ); + + gl.uniformMatrix4fv( this.addr, false, data ); + +} + +// Array of integer / boolean + +function setValueV1iArray( gl, v ) { + + gl.uniform1iv( this.addr, v ); + +} + +// Array of integer / boolean vectors (from flat array) + +function setValueV2iArray( gl, v ) { + + gl.uniform2iv( this.addr, v ); + +} + +function setValueV3iArray( gl, v ) { + + gl.uniform3iv( this.addr, v ); + +} + +function setValueV4iArray( gl, v ) { + + gl.uniform4iv( this.addr, v ); + +} + +// Array of unsigned integer + +function setValueV1uiArray( gl, v ) { + + gl.uniform1uiv( this.addr, v ); + +} + +// Array of unsigned integer vectors (from flat array) + +function setValueV2uiArray( gl, v ) { + + gl.uniform2uiv( this.addr, v ); + +} + +function setValueV3uiArray( gl, v ) { + + gl.uniform3uiv( this.addr, v ); + +} + +function setValueV4uiArray( gl, v ) { + + gl.uniform4uiv( this.addr, v ); + +} + + +// Array of textures (2D / 3D / Cube / 2DArray) + +function setValueT1Array( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] ); + + } + +} + +function setValueT3DArray( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] ); + + } + +} + +function setValueT6Array( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] ); + + } + +} + +function setValueT2DArrayArray( gl, v, textures ) { + + const cache = this.cache; + + const n = v.length; + + const units = allocTexUnits( textures, n ); + + if ( ! arraysEqual( cache, units ) ) { + + gl.uniform1iv( this.addr, units ); + + copyArray( cache, units ); + + } + + for ( let i = 0; i !== n; ++ i ) { + + textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] ); + + } + +} + + +// Helper to pick the right setter for a pure (bottom-level) array + +function getPureArraySetter( type ) { + + switch ( type ) { + + case 0x1406: return setValueV1fArray; // FLOAT + case 0x8b50: return setValueV2fArray; // _VEC2 + case 0x8b51: return setValueV3fArray; // _VEC3 + case 0x8b52: return setValueV4fArray; // _VEC4 + + case 0x8b5a: return setValueM2Array; // _MAT2 + case 0x8b5b: return setValueM3Array; // _MAT3 + case 0x8b5c: return setValueM4Array; // _MAT4 + + case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL + case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2 + case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3 + case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4 + + case 0x1405: return setValueV1uiArray; // UINT + case 0x8dc6: return setValueV2uiArray; // _VEC2 + case 0x8dc7: return setValueV3uiArray; // _VEC3 + case 0x8dc8: return setValueV4uiArray; // _VEC4 + + case 0x8b5e: // SAMPLER_2D + case 0x8d66: // SAMPLER_EXTERNAL_OES + case 0x8dca: // INT_SAMPLER_2D + case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D + case 0x8b62: // SAMPLER_2D_SHADOW + return setValueT1Array; + + case 0x8b5f: // SAMPLER_3D + case 0x8dcb: // INT_SAMPLER_3D + case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D + return setValueT3DArray; + + case 0x8b60: // SAMPLER_CUBE + case 0x8dcc: // INT_SAMPLER_CUBE + case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE + case 0x8dc5: // SAMPLER_CUBE_SHADOW + return setValueT6Array; + + case 0x8dc1: // SAMPLER_2D_ARRAY + case 0x8dcf: // INT_SAMPLER_2D_ARRAY + case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY + case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW + return setValueT2DArrayArray; + + } + +} + +// --- Uniform Classes --- + +class SingleUniform { + + constructor( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.type = activeInfo.type; + this.setValue = getSingularSetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + +} + +class PureArrayUniform { + + constructor( id, activeInfo, addr ) { + + this.id = id; + this.addr = addr; + this.cache = []; + this.type = activeInfo.type; + this.size = activeInfo.size; + this.setValue = getPureArraySetter( activeInfo.type ); + + // this.path = activeInfo.name; // DEBUG + + } + +} + +class StructuredUniform { + + constructor( id ) { + + this.id = id; + + this.seq = []; + this.map = {}; + + } + + setValue( gl, value, textures ) { + + const seq = this.seq; + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ]; + u.setValue( gl, value[ u.id ], textures ); + + } + + } + +} + +// --- Top-level --- + +// Parser - builds up the property tree from the path strings + +const RePathPart = /(\w+)(\])?(\[|\.)?/g; + +// extracts +// - the identifier (member name or array index) +// - followed by an optional right bracket (found when array index) +// - followed by an optional left bracket or dot (type of subscript) +// +// Note: These portions can be read in a non-overlapping fashion and +// allow straightforward parsing of the hierarchy that WebGL encodes +// in the uniform names. + +function addUniform( container, uniformObject ) { + + container.seq.push( uniformObject ); + container.map[ uniformObject.id ] = uniformObject; + +} + +function parseUniform( activeInfo, addr, container ) { + + const path = activeInfo.name, + pathLength = path.length; + + // reset RegExp object, because of the early exit of a previous run + RePathPart.lastIndex = 0; + + while ( true ) { + + const match = RePathPart.exec( path ), + matchEnd = RePathPart.lastIndex; + + let id = match[ 1 ]; + const idIsIndex = match[ 2 ] === ']', + subscript = match[ 3 ]; + + if ( idIsIndex ) id = id | 0; // convert to integer + + if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) { + + // bare name or "pure" bottom-level array "[0]" suffix + + addUniform( container, subscript === undefined ? + new SingleUniform( id, activeInfo, addr ) : + new PureArrayUniform( id, activeInfo, addr ) ); + + break; + + } else { + + // step into inner node / create it in case it doesn't exist + + const map = container.map; + let next = map[ id ]; + + if ( next === undefined ) { + + next = new StructuredUniform( id ); + addUniform( container, next ); + + } + + container = next; + + } + + } + +} + +// Root Container + +class WebGLUniforms { + + constructor( gl, program ) { + + this.seq = []; + this.map = {}; + + const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); + + for ( let i = 0; i < n; ++ i ) { + + const info = gl.getActiveUniform( program, i ), + addr = gl.getUniformLocation( program, info.name ); + + parseUniform( info, addr, this ); + + } + + } + + setValue( gl, name, value, textures ) { + + const u = this.map[ name ]; + + if ( u !== undefined ) u.setValue( gl, value, textures ); + + } + + setOptional( gl, object, name ) { + + const v = object[ name ]; + + if ( v !== undefined ) this.setValue( gl, name, v ); + + } + + static upload( gl, seq, values, textures ) { + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ], + v = values[ u.id ]; + + if ( v.needsUpdate !== false ) { + + // note: always updating when .needsUpdate is undefined + u.setValue( gl, v.value, textures ); + + } + + } + + } + + static seqWithValue( seq, values ) { + + const r = []; + + for ( let i = 0, n = seq.length; i !== n; ++ i ) { + + const u = seq[ i ]; + if ( u.id in values ) r.push( u ); + + } + + return r; + + } + +} + +function WebGLShader( gl, type, string ) { + + const shader = gl.createShader( type ); + + gl.shaderSource( shader, string ); + gl.compileShader( shader ); + + return shader; + +} + +// From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/ +const COMPLETION_STATUS_KHR = 0x91B1; + +let programIdCount = 0; + +function handleSource( string, errorLine ) { + + const lines = string.split( '\n' ); + const lines2 = []; + + const from = Math.max( errorLine - 6, 0 ); + const to = Math.min( errorLine + 6, lines.length ); + + for ( let i = from; i < to; i ++ ) { + + const line = i + 1; + lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` ); + + } + + return lines2.join( '\n' ); + +} + +function getEncodingComponents( colorSpace ) { + + const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); + const encodingPrimaries = ColorManagement.getPrimaries( colorSpace ); + + let gamutMapping; + + if ( workingPrimaries === encodingPrimaries ) { + + gamutMapping = ''; + + } else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) { + + gamutMapping = 'LinearDisplayP3ToLinearSRGB'; + + } else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) { + + gamutMapping = 'LinearSRGBToLinearDisplayP3'; + + } + + switch ( colorSpace ) { + + case LinearSRGBColorSpace: + case LinearDisplayP3ColorSpace: + return [ gamutMapping, 'LinearTransferOETF' ]; + + case SRGBColorSpace: + case DisplayP3ColorSpace: + return [ gamutMapping, 'sRGBTransferOETF' ]; + + default: + console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace ); + return [ gamutMapping, 'LinearTransferOETF' ]; + + } + +} + +function getShaderErrors( gl, shader, type ) { + + const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS ); + const errors = gl.getShaderInfoLog( shader ).trim(); + + if ( status && errors === '' ) return ''; + + const errorMatches = /ERROR: 0:(\d+)/.exec( errors ); + if ( errorMatches ) { + + // --enable-privileged-webgl-extension + // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); + + const errorLine = parseInt( errorMatches[ 1 ] ); + return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine ); + + } else { + + return errors; + + } + +} + +function getTexelEncodingFunction( functionName, colorSpace ) { + + const components = getEncodingComponents( colorSpace ); + return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`; + +} + +function getToneMappingFunction( functionName, toneMapping ) { + + let toneMappingName; + + switch ( toneMapping ) { + + case LinearToneMapping: + toneMappingName = 'Linear'; + break; + + case ReinhardToneMapping: + toneMappingName = 'Reinhard'; + break; + + case CineonToneMapping: + toneMappingName = 'Cineon'; + break; + + case ACESFilmicToneMapping: + toneMappingName = 'ACESFilmic'; + break; + + case AgXToneMapping: + toneMappingName = 'AgX'; + break; + + case NeutralToneMapping: + toneMappingName = 'Neutral'; + break; + + case CustomToneMapping: + toneMappingName = 'Custom'; + break; + + default: + console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping ); + toneMappingName = 'Linear'; + + } + + return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }'; + +} + +const _v0$1 = /*@__PURE__*/ new Vector3(); + +function getLuminanceFunction() { + + ColorManagement.getLuminanceCoefficients( _v0$1 ); + + const r = _v0$1.x.toFixed( 4 ); + const g = _v0$1.y.toFixed( 4 ); + const b = _v0$1.z.toFixed( 4 ); + + return [ + + 'float luminance( const in vec3 rgb ) {', + + ` const vec3 weights = vec3( ${ r }, ${ g }, ${ b } );`, + + ' return dot( weights, rgb );', + + '}' + + ].join( '\n' ); + +} + +function generateVertexExtensions( parameters ) { + + const chunks = [ + parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '', + parameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '', + ]; + + return chunks.filter( filterEmptyLine ).join( '\n' ); + +} + +function generateDefines( defines ) { + + const chunks = []; + + for ( const name in defines ) { + + const value = defines[ name ]; + + if ( value === false ) continue; + + chunks.push( '#define ' + name + ' ' + value ); + + } + + return chunks.join( '\n' ); + +} + +function fetchAttributeLocations( gl, program ) { + + const attributes = {}; + + const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); + + for ( let i = 0; i < n; i ++ ) { + + const info = gl.getActiveAttrib( program, i ); + const name = info.name; + + let locationSize = 1; + if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2; + if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3; + if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4; + + // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); + + attributes[ name ] = { + type: info.type, + location: gl.getAttribLocation( program, name ), + locationSize: locationSize + }; + + } + + return attributes; + +} + +function filterEmptyLine( string ) { + + return string !== ''; + +} + +function replaceLightNums( string, parameters ) { + + const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps; + + return string + .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights ) + .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights ) + .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps ) + .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords ) + .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights ) + .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights ) + .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights ) + .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows ) + .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps ) + .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows ) + .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows ); + +} + +function replaceClippingPlaneNums( string, parameters ) { + + return string + .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes ) + .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) ); + +} + +// Resolve Includes + +const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm; + +function resolveIncludes( string ) { + + return string.replace( includePattern, includeReplacer ); + +} + +const shaderChunkMap = new Map(); + +function includeReplacer( match, include ) { + + let string = ShaderChunk[ include ]; + + if ( string === undefined ) { + + const newInclude = shaderChunkMap.get( include ); + + if ( newInclude !== undefined ) { + + string = ShaderChunk[ newInclude ]; + console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude ); + + } else { + + throw new Error( 'Can not resolve #include <' + include + '>' ); + + } + + } + + return resolveIncludes( string ); + +} + +// Unroll Loops + +const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; + +function unrollLoops( string ) { + + return string.replace( unrollLoopPattern, loopReplacer ); + +} + +function loopReplacer( match, start, end, snippet ) { + + let string = ''; + + for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) { + + string += snippet + .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' ) + .replace( /UNROLLED_LOOP_INDEX/g, i ); + + } + + return string; + +} + +// + +function generatePrecision( parameters ) { + + let precisionstring = `precision ${parameters.precision} float; + precision ${parameters.precision} int; + precision ${parameters.precision} sampler2D; + precision ${parameters.precision} samplerCube; + precision ${parameters.precision} sampler3D; + precision ${parameters.precision} sampler2DArray; + precision ${parameters.precision} sampler2DShadow; + precision ${parameters.precision} samplerCubeShadow; + precision ${parameters.precision} sampler2DArrayShadow; + precision ${parameters.precision} isampler2D; + precision ${parameters.precision} isampler3D; + precision ${parameters.precision} isamplerCube; + precision ${parameters.precision} isampler2DArray; + precision ${parameters.precision} usampler2D; + precision ${parameters.precision} usampler3D; + precision ${parameters.precision} usamplerCube; + precision ${parameters.precision} usampler2DArray; + `; + + if ( parameters.precision === 'highp' ) { + + precisionstring += '\n#define HIGH_PRECISION'; + + } else if ( parameters.precision === 'mediump' ) { + + precisionstring += '\n#define MEDIUM_PRECISION'; + + } else if ( parameters.precision === 'lowp' ) { + + precisionstring += '\n#define LOW_PRECISION'; + + } + + return precisionstring; + +} + +function generateShadowMapTypeDefine( parameters ) { + + let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; + + if ( parameters.shadowMapType === PCFShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; + + } else if ( parameters.shadowMapType === PCFSoftShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; + + } else if ( parameters.shadowMapType === VSMShadowMap ) { + + shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM'; + + } + + return shadowMapTypeDefine; + +} + +function generateEnvMapTypeDefine( parameters ) { + + let envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeReflectionMapping: + case CubeRefractionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; + break; + + case CubeUVReflectionMapping: + envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV'; + break; + + } + + } + + return envMapTypeDefine; + +} + +function generateEnvMapModeDefine( parameters ) { + + let envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; + + if ( parameters.envMap ) { + + switch ( parameters.envMapMode ) { + + case CubeRefractionMapping: + + envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; + break; + + } + + } + + return envMapModeDefine; + +} + +function generateEnvMapBlendingDefine( parameters ) { + + let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE'; + + if ( parameters.envMap ) { + + switch ( parameters.combine ) { + + case MultiplyOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; + break; + + case MixOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; + break; + + case AddOperation: + envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; + break; + + } + + } + + return envMapBlendingDefine; + +} + +function generateCubeUVSize( parameters ) { + + const imageHeight = parameters.envMapCubeUVHeight; + + if ( imageHeight === null ) return null; + + const maxMip = Math.log2( imageHeight ) - 2; + + const texelHeight = 1.0 / imageHeight; + + const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) ); + + return { texelWidth, texelHeight, maxMip }; + +} + +function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { + + // TODO Send this event to Three.js DevTools + // console.log( 'WebGLProgram', cacheKey ); + + const gl = renderer.getContext(); + + const defines = parameters.defines; + + let vertexShader = parameters.vertexShader; + let fragmentShader = parameters.fragmentShader; + + const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters ); + const envMapTypeDefine = generateEnvMapTypeDefine( parameters ); + const envMapModeDefine = generateEnvMapModeDefine( parameters ); + const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters ); + const envMapCubeUVSize = generateCubeUVSize( parameters ); + + const customVertexExtensions = generateVertexExtensions( parameters ); + + const customDefines = generateDefines( defines ); + + const program = gl.createProgram(); + + let prefixVertex, prefixFragment; + let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : ''; + + if ( parameters.isRawShaderMaterial ) { + + prefixVertex = [ + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixVertex.length > 0 ) { + + prefixVertex += '\n'; + + } + + prefixFragment = [ + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines + + ].filter( filterEmptyLine ).join( '\n' ); + + if ( prefixFragment.length > 0 ) { + + prefixFragment += '\n'; + + } + + } else { + + prefixVertex = [ + + generatePrecision( parameters ), + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines, + + parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '', + parameters.batching ? '#define USE_BATCHING' : '', + parameters.batchingColor ? '#define USE_BATCHING_COLOR' : '', + parameters.instancing ? '#define USE_INSTANCING' : '', + parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', + parameters.instancingMorph ? '#define USE_INSTANCING_MORPH' : '', + + parameters.useFog && parameters.fog ? '#define USE_FOG' : '', + parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', + + parameters.map ? '#define USE_MAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '', + parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '', + parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + + parameters.anisotropy ? '#define USE_ANISOTROPY' : '', + parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '', + + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + + parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', + parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', + + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '', + parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '', + + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.alphaHash ? '#define USE_ALPHAHASH' : '', + + parameters.transmission ? '#define USE_TRANSMISSION' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', + + parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '', + parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '', + + // + + parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '', + parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '', + parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '', + parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '', + parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '', + parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '', + parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '', + parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '', + + parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '', + parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '', + + parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '', + + parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '', + parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '', + parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '', + + parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '', + parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '', + + parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '', + parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '', + + parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '', + parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '', + parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '', + + parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '', + parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '', + + // + + parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '', + parameters.vertexColors ? '#define USE_COLOR' : '', + parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', + parameters.vertexUv1s ? '#define USE_UV1' : '', + parameters.vertexUv2s ? '#define USE_UV2' : '', + parameters.vertexUv3s ? '#define USE_UV3' : '', + + parameters.pointsUvs ? '#define USE_POINTS_UV' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.skinning ? '#define USE_SKINNING' : '', + + parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', + parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', + ( parameters.morphColors ) ? '#define USE_MORPHCOLORS' : '', + ( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '', + ( parameters.morphTargetsCount > 0 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', + + parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + + 'uniform mat4 modelMatrix;', + 'uniform mat4 modelViewMatrix;', + 'uniform mat4 projectionMatrix;', + 'uniform mat4 viewMatrix;', + 'uniform mat3 normalMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + '#ifdef USE_INSTANCING', + + ' attribute mat4 instanceMatrix;', + + '#endif', + + '#ifdef USE_INSTANCING_COLOR', + + ' attribute vec3 instanceColor;', + + '#endif', + + '#ifdef USE_INSTANCING_MORPH', + + ' uniform sampler2D morphTexture;', + + '#endif', + + 'attribute vec3 position;', + 'attribute vec3 normal;', + 'attribute vec2 uv;', + + '#ifdef USE_UV1', + + ' attribute vec2 uv1;', + + '#endif', + + '#ifdef USE_UV2', + + ' attribute vec2 uv2;', + + '#endif', + + '#ifdef USE_UV3', + + ' attribute vec2 uv3;', + + '#endif', + + '#ifdef USE_TANGENT', + + ' attribute vec4 tangent;', + + '#endif', + + '#if defined( USE_COLOR_ALPHA )', + + ' attribute vec4 color;', + + '#elif defined( USE_COLOR )', + + ' attribute vec3 color;', + + '#endif', + + '#ifdef USE_SKINNING', + + ' attribute vec4 skinIndex;', + ' attribute vec4 skinWeight;', + + '#endif', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + prefixFragment = [ + + generatePrecision( parameters ), + + '#define SHADER_TYPE ' + parameters.shaderType, + '#define SHADER_NAME ' + parameters.shaderName, + + customDefines, + + parameters.useFog && parameters.fog ? '#define USE_FOG' : '', + parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', + + parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '', + parameters.map ? '#define USE_MAP' : '', + parameters.matcap ? '#define USE_MATCAP' : '', + parameters.envMap ? '#define USE_ENVMAP' : '', + parameters.envMap ? '#define ' + envMapTypeDefine : '', + parameters.envMap ? '#define ' + envMapModeDefine : '', + parameters.envMap ? '#define ' + envMapBlendingDefine : '', + envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '', + envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '', + envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '', + parameters.lightMap ? '#define USE_LIGHTMAP' : '', + parameters.aoMap ? '#define USE_AOMAP' : '', + parameters.bumpMap ? '#define USE_BUMPMAP' : '', + parameters.normalMap ? '#define USE_NORMALMAP' : '', + parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '', + parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '', + parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', + + parameters.anisotropy ? '#define USE_ANISOTROPY' : '', + parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '', + + parameters.clearcoat ? '#define USE_CLEARCOAT' : '', + parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', + parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', + parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + + parameters.dispersion ? '#define USE_DISPERSION' : '', + + parameters.iridescence ? '#define USE_IRIDESCENCE' : '', + parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', + parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', + + parameters.specularMap ? '#define USE_SPECULARMAP' : '', + parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '', + parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '', + + parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', + parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', + + parameters.alphaMap ? '#define USE_ALPHAMAP' : '', + parameters.alphaTest ? '#define USE_ALPHATEST' : '', + parameters.alphaHash ? '#define USE_ALPHAHASH' : '', + + parameters.sheen ? '#define USE_SHEEN' : '', + parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '', + parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '', + + parameters.transmission ? '#define USE_TRANSMISSION' : '', + parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', + parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', + + parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '', + parameters.vertexColors || parameters.instancingColor || parameters.batchingColor ? '#define USE_COLOR' : '', + parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', + parameters.vertexUv1s ? '#define USE_UV1' : '', + parameters.vertexUv2s ? '#define USE_UV2' : '', + parameters.vertexUv3s ? '#define USE_UV3' : '', + + parameters.pointsUvs ? '#define USE_POINTS_UV' : '', + + parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', + + parameters.flatShading ? '#define FLAT_SHADED' : '', + + parameters.doubleSided ? '#define DOUBLE_SIDED' : '', + parameters.flipSided ? '#define FLIP_SIDED' : '', + + parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', + parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', + + parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', + + parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '', + + parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', + + parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', + + 'uniform mat4 viewMatrix;', + 'uniform vec3 cameraPosition;', + 'uniform bool isOrthographic;', + + ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '', + ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below + ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '', + + parameters.dithering ? '#define DITHERING' : '', + parameters.opaque ? '#define OPAQUE' : '', + + ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below + getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ), + getLuminanceFunction(), + + parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', + + '\n' + + ].filter( filterEmptyLine ).join( '\n' ); + + } + + vertexShader = resolveIncludes( vertexShader ); + vertexShader = replaceLightNums( vertexShader, parameters ); + vertexShader = replaceClippingPlaneNums( vertexShader, parameters ); + + fragmentShader = resolveIncludes( fragmentShader ); + fragmentShader = replaceLightNums( fragmentShader, parameters ); + fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters ); + + vertexShader = unrollLoops( vertexShader ); + fragmentShader = unrollLoops( fragmentShader ); + + if ( parameters.isRawShaderMaterial !== true ) { + + // GLSL 3.0 conversion for built-in materials and ShaderMaterial + + versionString = '#version 300 es\n'; + + prefixVertex = [ + customVertexExtensions, + '#define attribute in', + '#define varying out', + '#define texture2D texture' + ].join( '\n' ) + '\n' + prefixVertex; + + prefixFragment = [ + '#define varying in', + ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;', + ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor', + '#define gl_FragDepthEXT gl_FragDepth', + '#define texture2D texture', + '#define textureCube texture', + '#define texture2DProj textureProj', + '#define texture2DLodEXT textureLod', + '#define texture2DProjLodEXT textureProjLod', + '#define textureCubeLodEXT textureLod', + '#define texture2DGradEXT textureGrad', + '#define texture2DProjGradEXT textureProjGrad', + '#define textureCubeGradEXT textureGrad' + ].join( '\n' ) + '\n' + prefixFragment; + + } + + const vertexGlsl = versionString + prefixVertex + vertexShader; + const fragmentGlsl = versionString + prefixFragment + fragmentShader; + + // console.log( '*VERTEX*', vertexGlsl ); + // console.log( '*FRAGMENT*', fragmentGlsl ); + + const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); + const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); + + gl.attachShader( program, glVertexShader ); + gl.attachShader( program, glFragmentShader ); + + // Force a particular attribute to index 0. + + if ( parameters.index0AttributeName !== undefined ) { + + gl.bindAttribLocation( program, 0, parameters.index0AttributeName ); + + } else if ( parameters.morphTargets === true ) { + + // programs with morphTargets displace position out of attribute 0 + gl.bindAttribLocation( program, 0, 'position' ); + + } + + gl.linkProgram( program ); + + function onFirstUse( self ) { + + // check for link errors + if ( renderer.debug.checkShaderErrors ) { + + const programLog = gl.getProgramInfoLog( program ).trim(); + const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim(); + const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim(); + + let runnable = true; + let haveDiagnostics = true; + + if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { + + runnable = false; + + if ( typeof renderer.debug.onShaderError === 'function' ) { + + renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader ); + + } else { + + // default error reporting + + const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' ); + const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' ); + + console.error( + 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' + + 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' + + 'Material Name: ' + self.name + '\n' + + 'Material Type: ' + self.type + '\n\n' + + 'Program Info Log: ' + programLog + '\n' + + vertexErrors + '\n' + + fragmentErrors + ); + + } + + } else if ( programLog !== '' ) { + + console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog ); + + } else if ( vertexLog === '' || fragmentLog === '' ) { + + haveDiagnostics = false; + + } + + if ( haveDiagnostics ) { + + self.diagnostics = { + + runnable: runnable, + + programLog: programLog, + + vertexShader: { + + log: vertexLog, + prefix: prefixVertex + + }, + + fragmentShader: { + + log: fragmentLog, + prefix: prefixFragment + + } + + }; + + } + + } + + // Clean up + + // Crashes in iOS9 and iOS10. #18402 + // gl.detachShader( program, glVertexShader ); + // gl.detachShader( program, glFragmentShader ); + + gl.deleteShader( glVertexShader ); + gl.deleteShader( glFragmentShader ); + + cachedUniforms = new WebGLUniforms( gl, program ); + cachedAttributes = fetchAttributeLocations( gl, program ); + + } + + // set up caching for uniform locations + + let cachedUniforms; + + this.getUniforms = function () { + + if ( cachedUniforms === undefined ) { + + // Populates cachedUniforms and cachedAttributes + onFirstUse( this ); + + } + + return cachedUniforms; + + }; + + // set up caching for attribute locations + + let cachedAttributes; + + this.getAttributes = function () { + + if ( cachedAttributes === undefined ) { + + // Populates cachedAttributes and cachedUniforms + onFirstUse( this ); + + } + + return cachedAttributes; + + }; + + // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported, + // flag the program as ready immediately. It may cause a stall when it's first used. + + let programReady = ( parameters.rendererExtensionParallelShaderCompile === false ); + + this.isReady = function () { + + if ( programReady === false ) { + + programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR ); + + } + + return programReady; + + }; + + // free resource + + this.destroy = function () { + + bindingStates.releaseStatesOfProgram( this ); + + gl.deleteProgram( program ); + this.program = undefined; + + }; + + // + + this.type = parameters.shaderType; + this.name = parameters.shaderName; + this.id = programIdCount ++; + this.cacheKey = cacheKey; + this.usedTimes = 1; + this.program = program; + this.vertexShader = glVertexShader; + this.fragmentShader = glFragmentShader; + + return this; + +} + +let _id$1 = 0; + +class WebGLShaderCache { + + constructor() { + + this.shaderCache = new Map(); + this.materialCache = new Map(); + + } + + update( material ) { + + const vertexShader = material.vertexShader; + const fragmentShader = material.fragmentShader; + + const vertexShaderStage = this._getShaderStage( vertexShader ); + const fragmentShaderStage = this._getShaderStage( fragmentShader ); + + const materialShaders = this._getShaderCacheForMaterial( material ); + + if ( materialShaders.has( vertexShaderStage ) === false ) { + + materialShaders.add( vertexShaderStage ); + vertexShaderStage.usedTimes ++; + + } + + if ( materialShaders.has( fragmentShaderStage ) === false ) { + + materialShaders.add( fragmentShaderStage ); + fragmentShaderStage.usedTimes ++; + + } + + return this; + + } + + remove( material ) { + + const materialShaders = this.materialCache.get( material ); + + for ( const shaderStage of materialShaders ) { + + shaderStage.usedTimes --; + + if ( shaderStage.usedTimes === 0 ) this.shaderCache.delete( shaderStage.code ); + + } + + this.materialCache.delete( material ); + + return this; + + } + + getVertexShaderID( material ) { + + return this._getShaderStage( material.vertexShader ).id; + + } + + getFragmentShaderID( material ) { + + return this._getShaderStage( material.fragmentShader ).id; + + } + + dispose() { + + this.shaderCache.clear(); + this.materialCache.clear(); + + } + + _getShaderCacheForMaterial( material ) { + + const cache = this.materialCache; + let set = cache.get( material ); + + if ( set === undefined ) { + + set = new Set(); + cache.set( material, set ); + + } + + return set; + + } + + _getShaderStage( code ) { + + const cache = this.shaderCache; + let stage = cache.get( code ); + + if ( stage === undefined ) { + + stage = new WebGLShaderStage( code ); + cache.set( code, stage ); + + } + + return stage; + + } + +} + +class WebGLShaderStage { + + constructor( code ) { + + this.id = _id$1 ++; + + this.code = code; + this.usedTimes = 0; + + } + +} + +function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) { + + const _programLayers = new Layers(); + const _customShaders = new WebGLShaderCache(); + const _activeChannels = new Set(); + const programs = []; + + const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer; + const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures; + + let precision = capabilities.precision; + + const shaderIDs = { + MeshDepthMaterial: 'depth', + MeshDistanceMaterial: 'distanceRGBA', + MeshNormalMaterial: 'normal', + MeshBasicMaterial: 'basic', + MeshLambertMaterial: 'lambert', + MeshPhongMaterial: 'phong', + MeshToonMaterial: 'toon', + MeshStandardMaterial: 'physical', + MeshPhysicalMaterial: 'physical', + MeshMatcapMaterial: 'matcap', + LineBasicMaterial: 'basic', + LineDashedMaterial: 'dashed', + PointsMaterial: 'points', + ShadowMaterial: 'shadow', + SpriteMaterial: 'sprite' + }; + + function getChannel( value ) { + + _activeChannels.add( value ); + + if ( value === 0 ) return 'uv'; + + return `uv${ value }`; + + } + + function getParameters( material, lights, shadows, scene, object ) { + + const fog = scene.fog; + const geometry = object.geometry; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + + const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment ); + const envMapCubeUVHeight = ( !! envMap ) && ( envMap.mapping === CubeUVReflectionMapping ) ? envMap.image.height : null; + + const shaderID = shaderIDs[ material.type ]; + + // heuristics to create shader parameters according to lights in the scene + // (not to blow over maxLights budget) + + if ( material.precision !== null ) { + + precision = capabilities.getMaxPrecision( material.precision ); + + if ( precision !== material.precision ) { + + console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' ); + + } + + } + + // + + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0; + + let morphTextureStride = 0; + + if ( geometry.morphAttributes.position !== undefined ) morphTextureStride = 1; + if ( geometry.morphAttributes.normal !== undefined ) morphTextureStride = 2; + if ( geometry.morphAttributes.color !== undefined ) morphTextureStride = 3; + + // + + let vertexShader, fragmentShader; + let customVertexShaderID, customFragmentShaderID; + + if ( shaderID ) { + + const shader = ShaderLib[ shaderID ]; + + vertexShader = shader.vertexShader; + fragmentShader = shader.fragmentShader; + + } else { + + vertexShader = material.vertexShader; + fragmentShader = material.fragmentShader; + + _customShaders.update( material ); + + customVertexShaderID = _customShaders.getVertexShaderID( material ); + customFragmentShaderID = _customShaders.getFragmentShaderID( material ); + + } + + const currentRenderTarget = renderer.getRenderTarget(); + + const IS_INSTANCEDMESH = object.isInstancedMesh === true; + const IS_BATCHEDMESH = object.isBatchedMesh === true; + + const HAS_MAP = !! material.map; + const HAS_MATCAP = !! material.matcap; + const HAS_ENVMAP = !! envMap; + const HAS_AOMAP = !! material.aoMap; + const HAS_LIGHTMAP = !! material.lightMap; + const HAS_BUMPMAP = !! material.bumpMap; + const HAS_NORMALMAP = !! material.normalMap; + const HAS_DISPLACEMENTMAP = !! material.displacementMap; + const HAS_EMISSIVEMAP = !! material.emissiveMap; + + const HAS_METALNESSMAP = !! material.metalnessMap; + const HAS_ROUGHNESSMAP = !! material.roughnessMap; + + const HAS_ANISOTROPY = material.anisotropy > 0; + const HAS_CLEARCOAT = material.clearcoat > 0; + const HAS_DISPERSION = material.dispersion > 0; + const HAS_IRIDESCENCE = material.iridescence > 0; + const HAS_SHEEN = material.sheen > 0; + const HAS_TRANSMISSION = material.transmission > 0; + + const HAS_ANISOTROPYMAP = HAS_ANISOTROPY && !! material.anisotropyMap; + + const HAS_CLEARCOATMAP = HAS_CLEARCOAT && !! material.clearcoatMap; + const HAS_CLEARCOAT_NORMALMAP = HAS_CLEARCOAT && !! material.clearcoatNormalMap; + const HAS_CLEARCOAT_ROUGHNESSMAP = HAS_CLEARCOAT && !! material.clearcoatRoughnessMap; + + const HAS_IRIDESCENCEMAP = HAS_IRIDESCENCE && !! material.iridescenceMap; + const HAS_IRIDESCENCE_THICKNESSMAP = HAS_IRIDESCENCE && !! material.iridescenceThicknessMap; + + const HAS_SHEEN_COLORMAP = HAS_SHEEN && !! material.sheenColorMap; + const HAS_SHEEN_ROUGHNESSMAP = HAS_SHEEN && !! material.sheenRoughnessMap; + + const HAS_SPECULARMAP = !! material.specularMap; + const HAS_SPECULAR_COLORMAP = !! material.specularColorMap; + const HAS_SPECULAR_INTENSITYMAP = !! material.specularIntensityMap; + + const HAS_TRANSMISSIONMAP = HAS_TRANSMISSION && !! material.transmissionMap; + const HAS_THICKNESSMAP = HAS_TRANSMISSION && !! material.thicknessMap; + + const HAS_GRADIENTMAP = !! material.gradientMap; + + const HAS_ALPHAMAP = !! material.alphaMap; + + const HAS_ALPHATEST = material.alphaTest > 0; + + const HAS_ALPHAHASH = !! material.alphaHash; + + const HAS_EXTENSIONS = !! material.extensions; + + let toneMapping = NoToneMapping; + + if ( material.toneMapped ) { + + if ( currentRenderTarget === null || currentRenderTarget.isXRRenderTarget === true ) { + + toneMapping = renderer.toneMapping; + + } + + } + + const parameters = { + + shaderID: shaderID, + shaderType: material.type, + shaderName: material.name, + + vertexShader: vertexShader, + fragmentShader: fragmentShader, + defines: material.defines, + + customVertexShaderID: customVertexShaderID, + customFragmentShaderID: customFragmentShaderID, + + isRawShaderMaterial: material.isRawShaderMaterial === true, + glslVersion: material.glslVersion, + + precision: precision, + + batching: IS_BATCHEDMESH, + batchingColor: IS_BATCHEDMESH && object._colorsTexture !== null, + instancing: IS_INSTANCEDMESH, + instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null, + instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null, + + supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES, + outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ), + alphaToCoverage: !! material.alphaToCoverage, + + map: HAS_MAP, + matcap: HAS_MATCAP, + envMap: HAS_ENVMAP, + envMapMode: HAS_ENVMAP && envMap.mapping, + envMapCubeUVHeight: envMapCubeUVHeight, + aoMap: HAS_AOMAP, + lightMap: HAS_LIGHTMAP, + bumpMap: HAS_BUMPMAP, + normalMap: HAS_NORMALMAP, + displacementMap: SUPPORTS_VERTEX_TEXTURES && HAS_DISPLACEMENTMAP, + emissiveMap: HAS_EMISSIVEMAP, + + normalMapObjectSpace: HAS_NORMALMAP && material.normalMapType === ObjectSpaceNormalMap, + normalMapTangentSpace: HAS_NORMALMAP && material.normalMapType === TangentSpaceNormalMap, + + metalnessMap: HAS_METALNESSMAP, + roughnessMap: HAS_ROUGHNESSMAP, + + anisotropy: HAS_ANISOTROPY, + anisotropyMap: HAS_ANISOTROPYMAP, + + clearcoat: HAS_CLEARCOAT, + clearcoatMap: HAS_CLEARCOATMAP, + clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP, + clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP, + + dispersion: HAS_DISPERSION, + + iridescence: HAS_IRIDESCENCE, + iridescenceMap: HAS_IRIDESCENCEMAP, + iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP, + + sheen: HAS_SHEEN, + sheenColorMap: HAS_SHEEN_COLORMAP, + sheenRoughnessMap: HAS_SHEEN_ROUGHNESSMAP, + + specularMap: HAS_SPECULARMAP, + specularColorMap: HAS_SPECULAR_COLORMAP, + specularIntensityMap: HAS_SPECULAR_INTENSITYMAP, + + transmission: HAS_TRANSMISSION, + transmissionMap: HAS_TRANSMISSIONMAP, + thicknessMap: HAS_THICKNESSMAP, + + gradientMap: HAS_GRADIENTMAP, + + opaque: material.transparent === false && material.blending === NormalBlending && material.alphaToCoverage === false, + + alphaMap: HAS_ALPHAMAP, + alphaTest: HAS_ALPHATEST, + alphaHash: HAS_ALPHAHASH, + + combine: material.combine, + + // + + mapUv: HAS_MAP && getChannel( material.map.channel ), + aoMapUv: HAS_AOMAP && getChannel( material.aoMap.channel ), + lightMapUv: HAS_LIGHTMAP && getChannel( material.lightMap.channel ), + bumpMapUv: HAS_BUMPMAP && getChannel( material.bumpMap.channel ), + normalMapUv: HAS_NORMALMAP && getChannel( material.normalMap.channel ), + displacementMapUv: HAS_DISPLACEMENTMAP && getChannel( material.displacementMap.channel ), + emissiveMapUv: HAS_EMISSIVEMAP && getChannel( material.emissiveMap.channel ), + + metalnessMapUv: HAS_METALNESSMAP && getChannel( material.metalnessMap.channel ), + roughnessMapUv: HAS_ROUGHNESSMAP && getChannel( material.roughnessMap.channel ), + + anisotropyMapUv: HAS_ANISOTROPYMAP && getChannel( material.anisotropyMap.channel ), + + clearcoatMapUv: HAS_CLEARCOATMAP && getChannel( material.clearcoatMap.channel ), + clearcoatNormalMapUv: HAS_CLEARCOAT_NORMALMAP && getChannel( material.clearcoatNormalMap.channel ), + clearcoatRoughnessMapUv: HAS_CLEARCOAT_ROUGHNESSMAP && getChannel( material.clearcoatRoughnessMap.channel ), + + iridescenceMapUv: HAS_IRIDESCENCEMAP && getChannel( material.iridescenceMap.channel ), + iridescenceThicknessMapUv: HAS_IRIDESCENCE_THICKNESSMAP && getChannel( material.iridescenceThicknessMap.channel ), + + sheenColorMapUv: HAS_SHEEN_COLORMAP && getChannel( material.sheenColorMap.channel ), + sheenRoughnessMapUv: HAS_SHEEN_ROUGHNESSMAP && getChannel( material.sheenRoughnessMap.channel ), + + specularMapUv: HAS_SPECULARMAP && getChannel( material.specularMap.channel ), + specularColorMapUv: HAS_SPECULAR_COLORMAP && getChannel( material.specularColorMap.channel ), + specularIntensityMapUv: HAS_SPECULAR_INTENSITYMAP && getChannel( material.specularIntensityMap.channel ), + + transmissionMapUv: HAS_TRANSMISSIONMAP && getChannel( material.transmissionMap.channel ), + thicknessMapUv: HAS_THICKNESSMAP && getChannel( material.thicknessMap.channel ), + + alphaMapUv: HAS_ALPHAMAP && getChannel( material.alphaMap.channel ), + + // + + vertexTangents: !! geometry.attributes.tangent && ( HAS_NORMALMAP || HAS_ANISOTROPY ), + vertexColors: material.vertexColors, + vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4, + + pointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ), + + fog: !! fog, + useFog: material.fog === true, + fogExp2: ( !! fog && fog.isFogExp2 ), + + flatShading: material.flatShading === true, + + sizeAttenuation: material.sizeAttenuation === true, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + skinning: object.isSkinnedMesh === true, + + morphTargets: geometry.morphAttributes.position !== undefined, + morphNormals: geometry.morphAttributes.normal !== undefined, + morphColors: geometry.morphAttributes.color !== undefined, + morphTargetsCount: morphTargetsCount, + morphTextureStride: morphTextureStride, + + numDirLights: lights.directional.length, + numPointLights: lights.point.length, + numSpotLights: lights.spot.length, + numSpotLightMaps: lights.spotLightMap.length, + numRectAreaLights: lights.rectArea.length, + numHemiLights: lights.hemi.length, + + numDirLightShadows: lights.directionalShadowMap.length, + numPointLightShadows: lights.pointShadowMap.length, + numSpotLightShadows: lights.spotShadowMap.length, + numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps, + + numLightProbes: lights.numLightProbes, + + numClippingPlanes: clipping.numPlanes, + numClipIntersection: clipping.numIntersection, + + dithering: material.dithering, + + shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0, + shadowMapType: renderer.shadowMap.type, + + toneMapping: toneMapping, + + decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ), + + premultipliedAlpha: material.premultipliedAlpha, + + doubleSided: material.side === DoubleSide, + flipSided: material.side === BackSide, + + useDepthPacking: material.depthPacking >= 0, + depthPacking: material.depthPacking || 0, + + index0AttributeName: material.index0AttributeName, + + extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ), + extensionMultiDraw: ( HAS_EXTENSIONS && material.extensions.multiDraw === true || IS_BATCHEDMESH ) && extensions.has( 'WEBGL_multi_draw' ), + + rendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ), + + customProgramCacheKey: material.customProgramCacheKey() + + }; + + // the usage of getChannel() determines the active texture channels for this shader + + parameters.vertexUv1s = _activeChannels.has( 1 ); + parameters.vertexUv2s = _activeChannels.has( 2 ); + parameters.vertexUv3s = _activeChannels.has( 3 ); + + _activeChannels.clear(); + + return parameters; + + } + + function getProgramCacheKey( parameters ) { + + const array = []; + + if ( parameters.shaderID ) { + + array.push( parameters.shaderID ); + + } else { + + array.push( parameters.customVertexShaderID ); + array.push( parameters.customFragmentShaderID ); + + } + + if ( parameters.defines !== undefined ) { + + for ( const name in parameters.defines ) { + + array.push( name ); + array.push( parameters.defines[ name ] ); + + } + + } + + if ( parameters.isRawShaderMaterial === false ) { + + getProgramCacheKeyParameters( array, parameters ); + getProgramCacheKeyBooleans( array, parameters ); + array.push( renderer.outputColorSpace ); + + } + + array.push( parameters.customProgramCacheKey ); + + return array.join(); + + } + + function getProgramCacheKeyParameters( array, parameters ) { + + array.push( parameters.precision ); + array.push( parameters.outputColorSpace ); + array.push( parameters.envMapMode ); + array.push( parameters.envMapCubeUVHeight ); + array.push( parameters.mapUv ); + array.push( parameters.alphaMapUv ); + array.push( parameters.lightMapUv ); + array.push( parameters.aoMapUv ); + array.push( parameters.bumpMapUv ); + array.push( parameters.normalMapUv ); + array.push( parameters.displacementMapUv ); + array.push( parameters.emissiveMapUv ); + array.push( parameters.metalnessMapUv ); + array.push( parameters.roughnessMapUv ); + array.push( parameters.anisotropyMapUv ); + array.push( parameters.clearcoatMapUv ); + array.push( parameters.clearcoatNormalMapUv ); + array.push( parameters.clearcoatRoughnessMapUv ); + array.push( parameters.iridescenceMapUv ); + array.push( parameters.iridescenceThicknessMapUv ); + array.push( parameters.sheenColorMapUv ); + array.push( parameters.sheenRoughnessMapUv ); + array.push( parameters.specularMapUv ); + array.push( parameters.specularColorMapUv ); + array.push( parameters.specularIntensityMapUv ); + array.push( parameters.transmissionMapUv ); + array.push( parameters.thicknessMapUv ); + array.push( parameters.combine ); + array.push( parameters.fogExp2 ); + array.push( parameters.sizeAttenuation ); + array.push( parameters.morphTargetsCount ); + array.push( parameters.morphAttributeCount ); + array.push( parameters.numDirLights ); + array.push( parameters.numPointLights ); + array.push( parameters.numSpotLights ); + array.push( parameters.numSpotLightMaps ); + array.push( parameters.numHemiLights ); + array.push( parameters.numRectAreaLights ); + array.push( parameters.numDirLightShadows ); + array.push( parameters.numPointLightShadows ); + array.push( parameters.numSpotLightShadows ); + array.push( parameters.numSpotLightShadowsWithMaps ); + array.push( parameters.numLightProbes ); + array.push( parameters.shadowMapType ); + array.push( parameters.toneMapping ); + array.push( parameters.numClippingPlanes ); + array.push( parameters.numClipIntersection ); + array.push( parameters.depthPacking ); + + } + + function getProgramCacheKeyBooleans( array, parameters ) { + + _programLayers.disableAll(); + + if ( parameters.supportsVertexTextures ) + _programLayers.enable( 0 ); + if ( parameters.instancing ) + _programLayers.enable( 1 ); + if ( parameters.instancingColor ) + _programLayers.enable( 2 ); + if ( parameters.instancingMorph ) + _programLayers.enable( 3 ); + if ( parameters.matcap ) + _programLayers.enable( 4 ); + if ( parameters.envMap ) + _programLayers.enable( 5 ); + if ( parameters.normalMapObjectSpace ) + _programLayers.enable( 6 ); + if ( parameters.normalMapTangentSpace ) + _programLayers.enable( 7 ); + if ( parameters.clearcoat ) + _programLayers.enable( 8 ); + if ( parameters.iridescence ) + _programLayers.enable( 9 ); + if ( parameters.alphaTest ) + _programLayers.enable( 10 ); + if ( parameters.vertexColors ) + _programLayers.enable( 11 ); + if ( parameters.vertexAlphas ) + _programLayers.enable( 12 ); + if ( parameters.vertexUv1s ) + _programLayers.enable( 13 ); + if ( parameters.vertexUv2s ) + _programLayers.enable( 14 ); + if ( parameters.vertexUv3s ) + _programLayers.enable( 15 ); + if ( parameters.vertexTangents ) + _programLayers.enable( 16 ); + if ( parameters.anisotropy ) + _programLayers.enable( 17 ); + if ( parameters.alphaHash ) + _programLayers.enable( 18 ); + if ( parameters.batching ) + _programLayers.enable( 19 ); + if ( parameters.dispersion ) + _programLayers.enable( 20 ); + if ( parameters.batchingColor ) + _programLayers.enable( 21 ); + + array.push( _programLayers.mask ); + _programLayers.disableAll(); + + if ( parameters.fog ) + _programLayers.enable( 0 ); + if ( parameters.useFog ) + _programLayers.enable( 1 ); + if ( parameters.flatShading ) + _programLayers.enable( 2 ); + if ( parameters.logarithmicDepthBuffer ) + _programLayers.enable( 3 ); + if ( parameters.skinning ) + _programLayers.enable( 4 ); + if ( parameters.morphTargets ) + _programLayers.enable( 5 ); + if ( parameters.morphNormals ) + _programLayers.enable( 6 ); + if ( parameters.morphColors ) + _programLayers.enable( 7 ); + if ( parameters.premultipliedAlpha ) + _programLayers.enable( 8 ); + if ( parameters.shadowMapEnabled ) + _programLayers.enable( 9 ); + if ( parameters.doubleSided ) + _programLayers.enable( 10 ); + if ( parameters.flipSided ) + _programLayers.enable( 11 ); + if ( parameters.useDepthPacking ) + _programLayers.enable( 12 ); + if ( parameters.dithering ) + _programLayers.enable( 13 ); + if ( parameters.transmission ) + _programLayers.enable( 14 ); + if ( parameters.sheen ) + _programLayers.enable( 15 ); + if ( parameters.opaque ) + _programLayers.enable( 16 ); + if ( parameters.pointsUvs ) + _programLayers.enable( 17 ); + if ( parameters.decodeVideoTexture ) + _programLayers.enable( 18 ); + if ( parameters.alphaToCoverage ) + _programLayers.enable( 19 ); + + array.push( _programLayers.mask ); + + } + + function getUniforms( material ) { + + const shaderID = shaderIDs[ material.type ]; + let uniforms; + + if ( shaderID ) { + + const shader = ShaderLib[ shaderID ]; + uniforms = UniformsUtils.clone( shader.uniforms ); + + } else { + + uniforms = material.uniforms; + + } + + return uniforms; + + } + + function acquireProgram( parameters, cacheKey ) { + + let program; + + // Check if code has been already compiled + for ( let p = 0, pl = programs.length; p < pl; p ++ ) { + + const preexistingProgram = programs[ p ]; + + if ( preexistingProgram.cacheKey === cacheKey ) { + + program = preexistingProgram; + ++ program.usedTimes; + + break; + + } + + } + + if ( program === undefined ) { + + program = new WebGLProgram( renderer, cacheKey, parameters, bindingStates ); + programs.push( program ); + + } + + return program; + + } + + function releaseProgram( program ) { + + if ( -- program.usedTimes === 0 ) { + + // Remove from unordered set + const i = programs.indexOf( program ); + programs[ i ] = programs[ programs.length - 1 ]; + programs.pop(); + + // Free WebGL resources + program.destroy(); + + } + + } + + function releaseShaderCache( material ) { + + _customShaders.remove( material ); + + } + + function dispose() { + + _customShaders.dispose(); + + } + + return { + getParameters: getParameters, + getProgramCacheKey: getProgramCacheKey, + getUniforms: getUniforms, + acquireProgram: acquireProgram, + releaseProgram: releaseProgram, + releaseShaderCache: releaseShaderCache, + // Exposed for resource monitoring & error feedback via renderer.info: + programs: programs, + dispose: dispose + }; + +} + +function WebGLProperties() { + + let properties = new WeakMap(); + + function has( object ) { + + return properties.has( object ); + + } + + function get( object ) { + + let map = properties.get( object ); + + if ( map === undefined ) { + + map = {}; + properties.set( object, map ); + + } + + return map; + + } + + function remove( object ) { + + properties.delete( object ); + + } + + function update( object, key, value ) { + + properties.get( object )[ key ] = value; + + } + + function dispose() { + + properties = new WeakMap(); + + } + + return { + has: has, + get: get, + remove: remove, + update: update, + dispose: dispose + }; + +} + +function painterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.material.id !== b.material.id ) { + + return a.material.id - b.material.id; + + } else if ( a.z !== b.z ) { + + return a.z - b.z; + + } else { + + return a.id - b.id; + + } + +} + +function reversePainterSortStable( a, b ) { + + if ( a.groupOrder !== b.groupOrder ) { + + return a.groupOrder - b.groupOrder; + + } else if ( a.renderOrder !== b.renderOrder ) { + + return a.renderOrder - b.renderOrder; + + } else if ( a.z !== b.z ) { + + return b.z - a.z; + + } else { + + return a.id - b.id; + + } + +} + + +function WebGLRenderList() { + + const renderItems = []; + let renderItemsIndex = 0; + + const opaque = []; + const transmissive = []; + const transparent = []; + + function init() { + + renderItemsIndex = 0; + + opaque.length = 0; + transmissive.length = 0; + transparent.length = 0; + + } + + function getNextRenderItem( object, geometry, material, groupOrder, z, group ) { + + let renderItem = renderItems[ renderItemsIndex ]; + + if ( renderItem === undefined ) { + + renderItem = { + id: object.id, + object: object, + geometry: geometry, + material: material, + groupOrder: groupOrder, + renderOrder: object.renderOrder, + z: z, + group: group + }; + + renderItems[ renderItemsIndex ] = renderItem; + + } else { + + renderItem.id = object.id; + renderItem.object = object; + renderItem.geometry = geometry; + renderItem.material = material; + renderItem.groupOrder = groupOrder; + renderItem.renderOrder = object.renderOrder; + renderItem.z = z; + renderItem.group = group; + + } + + renderItemsIndex ++; + + return renderItem; + + } + + function push( object, geometry, material, groupOrder, z, group ) { + + const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + if ( material.transmission > 0.0 ) { + + transmissive.push( renderItem ); + + } else if ( material.transparent === true ) { + + transparent.push( renderItem ); + + } else { + + opaque.push( renderItem ); + + } + + } + + function unshift( object, geometry, material, groupOrder, z, group ) { + + const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group ); + + if ( material.transmission > 0.0 ) { + + transmissive.unshift( renderItem ); + + } else if ( material.transparent === true ) { + + transparent.unshift( renderItem ); + + } else { + + opaque.unshift( renderItem ); + + } + + } + + function sort( customOpaqueSort, customTransparentSort ) { + + if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable ); + if ( transmissive.length > 1 ) transmissive.sort( customTransparentSort || reversePainterSortStable ); + if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable ); + + } + + function finish() { + + // Clear references from inactive renderItems in the list + + for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) { + + const renderItem = renderItems[ i ]; + + if ( renderItem.id === null ) break; + + renderItem.id = null; + renderItem.object = null; + renderItem.geometry = null; + renderItem.material = null; + renderItem.group = null; + + } + + } + + return { + + opaque: opaque, + transmissive: transmissive, + transparent: transparent, + + init: init, + push: push, + unshift: unshift, + finish: finish, + + sort: sort + }; + +} + +function WebGLRenderLists() { + + let lists = new WeakMap(); + + function get( scene, renderCallDepth ) { + + const listArray = lists.get( scene ); + let list; + + if ( listArray === undefined ) { + + list = new WebGLRenderList(); + lists.set( scene, [ list ] ); + + } else { + + if ( renderCallDepth >= listArray.length ) { + + list = new WebGLRenderList(); + listArray.push( list ); + + } else { + + list = listArray[ renderCallDepth ]; + + } + + } + + return list; + + } + + function dispose() { + + lists = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + +} + +function UniformsCache() { + + const lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + let uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + direction: new Vector3(), + color: new Color() + }; + break; + + case 'SpotLight': + uniforms = { + position: new Vector3(), + direction: new Vector3(), + color: new Color(), + distance: 0, + coneCos: 0, + penumbraCos: 0, + decay: 0 + }; + break; + + case 'PointLight': + uniforms = { + position: new Vector3(), + color: new Color(), + distance: 0, + decay: 0 + }; + break; + + case 'HemisphereLight': + uniforms = { + direction: new Vector3(), + skyColor: new Color(), + groundColor: new Color() + }; + break; + + case 'RectAreaLight': + uniforms = { + color: new Color(), + position: new Vector3(), + halfWidth: new Vector3(), + halfHeight: new Vector3() + }; + break; + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + +} + +function ShadowUniformsCache() { + + const lights = {}; + + return { + + get: function ( light ) { + + if ( lights[ light.id ] !== undefined ) { + + return lights[ light.id ]; + + } + + let uniforms; + + switch ( light.type ) { + + case 'DirectionalLight': + uniforms = { + shadowIntensity: 1, + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'SpotLight': + uniforms = { + shadowIntensity: 1, + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2() + }; + break; + + case 'PointLight': + uniforms = { + shadowIntensity: 1, + shadowBias: 0, + shadowNormalBias: 0, + shadowRadius: 1, + shadowMapSize: new Vector2(), + shadowCameraNear: 1, + shadowCameraFar: 1000 + }; + break; + + // TODO (abelnation): set RectAreaLight shadow uniforms + + } + + lights[ light.id ] = uniforms; + + return uniforms; + + } + + }; + +} + + + +let nextVersion = 0; + +function shadowCastingAndTexturingLightsFirst( lightA, lightB ) { + + return ( lightB.castShadow ? 2 : 0 ) - ( lightA.castShadow ? 2 : 0 ) + ( lightB.map ? 1 : 0 ) - ( lightA.map ? 1 : 0 ); + +} + +function WebGLLights( extensions ) { + + const cache = new UniformsCache(); + + const shadowCache = ShadowUniformsCache(); + + const state = { + + version: 0, + + hash: { + directionalLength: - 1, + pointLength: - 1, + spotLength: - 1, + rectAreaLength: - 1, + hemiLength: - 1, + + numDirectionalShadows: - 1, + numPointShadows: - 1, + numSpotShadows: - 1, + numSpotMaps: - 1, + + numLightProbes: - 1 + }, + + ambient: [ 0, 0, 0 ], + probe: [], + directional: [], + directionalShadow: [], + directionalShadowMap: [], + directionalShadowMatrix: [], + spot: [], + spotLightMap: [], + spotShadow: [], + spotShadowMap: [], + spotLightMatrix: [], + rectArea: [], + rectAreaLTC1: null, + rectAreaLTC2: null, + point: [], + pointShadow: [], + pointShadowMap: [], + pointShadowMatrix: [], + hemi: [], + numSpotLightShadowsWithMaps: 0, + numLightProbes: 0 + + }; + + for ( let i = 0; i < 9; i ++ ) state.probe.push( new Vector3() ); + + const vector3 = new Vector3(); + const matrix4 = new Matrix4(); + const matrix42 = new Matrix4(); + + function setup( lights ) { + + let r = 0, g = 0, b = 0; + + for ( let i = 0; i < 9; i ++ ) state.probe[ i ].set( 0, 0, 0 ); + + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + + let numDirectionalShadows = 0; + let numPointShadows = 0; + let numSpotShadows = 0; + let numSpotMaps = 0; + let numSpotShadowsWithMaps = 0; + + let numLightProbes = 0; + + // ordering : [shadow casting + map texturing, map texturing, shadow casting, none ] + lights.sort( shadowCastingAndTexturingLightsFirst ); + + for ( let i = 0, l = lights.length; i < l; i ++ ) { + + const light = lights[ i ]; + + const color = light.color; + const intensity = light.intensity; + const distance = light.distance; + + const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null; + + if ( light.isAmbientLight ) { + + r += color.r * intensity; + g += color.g * intensity; + b += color.b * intensity; + + } else if ( light.isLightProbe ) { + + for ( let j = 0; j < 9; j ++ ) { + + state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity ); + + } + + numLightProbes ++; + + } else if ( light.isDirectionalLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowIntensity = shadow.intensity; + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + + state.directionalShadow[ directionalLength ] = shadowUniforms; + state.directionalShadowMap[ directionalLength ] = shadowMap; + state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix; + + numDirectionalShadows ++; + + } + + state.directional[ directionalLength ] = uniforms; + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + const uniforms = cache.get( light ); + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + uniforms.distance = distance; + + uniforms.coneCos = Math.cos( light.angle ); + uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) ); + uniforms.decay = light.decay; + + state.spot[ spotLength ] = uniforms; + + const shadow = light.shadow; + + if ( light.map ) { + + state.spotLightMap[ numSpotMaps ] = light.map; + numSpotMaps ++; + + // make sure the lightMatrix is up to date + // TODO : do it if required only + shadow.updateMatrices( light ); + + if ( light.castShadow ) numSpotShadowsWithMaps ++; + + } + + state.spotLightMatrix[ spotLength ] = shadow.matrix; + + if ( light.castShadow ) { + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowIntensity = shadow.intensity; + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + + state.spotShadow[ spotLength ] = shadowUniforms; + state.spotShadowMap[ spotLength ] = shadowMap; + + numSpotShadows ++; + + } + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( color ).multiplyScalar( intensity ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + state.rectArea[ rectAreaLength ] = uniforms; + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + const uniforms = cache.get( light ); + + uniforms.color.copy( light.color ).multiplyScalar( light.intensity ); + uniforms.distance = light.distance; + uniforms.decay = light.decay; + + if ( light.castShadow ) { + + const shadow = light.shadow; + + const shadowUniforms = shadowCache.get( light ); + + shadowUniforms.shadowIntensity = shadow.intensity; + shadowUniforms.shadowBias = shadow.bias; + shadowUniforms.shadowNormalBias = shadow.normalBias; + shadowUniforms.shadowRadius = shadow.radius; + shadowUniforms.shadowMapSize = shadow.mapSize; + shadowUniforms.shadowCameraNear = shadow.camera.near; + shadowUniforms.shadowCameraFar = shadow.camera.far; + + state.pointShadow[ pointLength ] = shadowUniforms; + state.pointShadowMap[ pointLength ] = shadowMap; + state.pointShadowMatrix[ pointLength ] = light.shadow.matrix; + + numPointShadows ++; + + } + + state.point[ pointLength ] = uniforms; + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + const uniforms = cache.get( light ); + + uniforms.skyColor.copy( light.color ).multiplyScalar( intensity ); + uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity ); + + state.hemi[ hemiLength ] = uniforms; + + hemiLength ++; + + } + + } + + if ( rectAreaLength > 0 ) { + + if ( extensions.has( 'OES_texture_float_linear' ) === true ) { + + state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1; + state.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2; + + } else { + + state.rectAreaLTC1 = UniformsLib.LTC_HALF_1; + state.rectAreaLTC2 = UniformsLib.LTC_HALF_2; + + } + + } + + state.ambient[ 0 ] = r; + state.ambient[ 1 ] = g; + state.ambient[ 2 ] = b; + + const hash = state.hash; + + if ( hash.directionalLength !== directionalLength || + hash.pointLength !== pointLength || + hash.spotLength !== spotLength || + hash.rectAreaLength !== rectAreaLength || + hash.hemiLength !== hemiLength || + hash.numDirectionalShadows !== numDirectionalShadows || + hash.numPointShadows !== numPointShadows || + hash.numSpotShadows !== numSpotShadows || + hash.numSpotMaps !== numSpotMaps || + hash.numLightProbes !== numLightProbes ) { + + state.directional.length = directionalLength; + state.spot.length = spotLength; + state.rectArea.length = rectAreaLength; + state.point.length = pointLength; + state.hemi.length = hemiLength; + + state.directionalShadow.length = numDirectionalShadows; + state.directionalShadowMap.length = numDirectionalShadows; + state.pointShadow.length = numPointShadows; + state.pointShadowMap.length = numPointShadows; + state.spotShadow.length = numSpotShadows; + state.spotShadowMap.length = numSpotShadows; + state.directionalShadowMatrix.length = numDirectionalShadows; + state.pointShadowMatrix.length = numPointShadows; + state.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps; + state.spotLightMap.length = numSpotMaps; + state.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps; + state.numLightProbes = numLightProbes; + + hash.directionalLength = directionalLength; + hash.pointLength = pointLength; + hash.spotLength = spotLength; + hash.rectAreaLength = rectAreaLength; + hash.hemiLength = hemiLength; + + hash.numDirectionalShadows = numDirectionalShadows; + hash.numPointShadows = numPointShadows; + hash.numSpotShadows = numSpotShadows; + hash.numSpotMaps = numSpotMaps; + + hash.numLightProbes = numLightProbes; + + state.version = nextVersion ++; + + } + + } + + function setupView( lights, camera ) { + + let directionalLength = 0; + let pointLength = 0; + let spotLength = 0; + let rectAreaLength = 0; + let hemiLength = 0; + + const viewMatrix = camera.matrixWorldInverse; + + for ( let i = 0, l = lights.length; i < l; i ++ ) { + + const light = lights[ i ]; + + if ( light.isDirectionalLight ) { + + const uniforms = state.directional[ directionalLength ]; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + directionalLength ++; + + } else if ( light.isSpotLight ) { + + const uniforms = state.spot[ spotLength ]; + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + vector3.setFromMatrixPosition( light.target.matrixWorld ); + uniforms.direction.sub( vector3 ); + uniforms.direction.transformDirection( viewMatrix ); + + spotLength ++; + + } else if ( light.isRectAreaLight ) { + + const uniforms = state.rectArea[ rectAreaLength ]; + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + // extract local rotation of light to derive width/height half vectors + matrix42.identity(); + matrix4.copy( light.matrixWorld ); + matrix4.premultiply( viewMatrix ); + matrix42.extractRotation( matrix4 ); + + uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 ); + uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 ); + + uniforms.halfWidth.applyMatrix4( matrix42 ); + uniforms.halfHeight.applyMatrix4( matrix42 ); + + rectAreaLength ++; + + } else if ( light.isPointLight ) { + + const uniforms = state.point[ pointLength ]; + + uniforms.position.setFromMatrixPosition( light.matrixWorld ); + uniforms.position.applyMatrix4( viewMatrix ); + + pointLength ++; + + } else if ( light.isHemisphereLight ) { + + const uniforms = state.hemi[ hemiLength ]; + + uniforms.direction.setFromMatrixPosition( light.matrixWorld ); + uniforms.direction.transformDirection( viewMatrix ); + + hemiLength ++; + + } + + } + + } + + return { + setup: setup, + setupView: setupView, + state: state + }; + +} + +function WebGLRenderState( extensions ) { + + const lights = new WebGLLights( extensions ); + + const lightsArray = []; + const shadowsArray = []; + + function init( camera ) { + + state.camera = camera; + + lightsArray.length = 0; + shadowsArray.length = 0; + + } + + function pushLight( light ) { + + lightsArray.push( light ); + + } + + function pushShadow( shadowLight ) { + + shadowsArray.push( shadowLight ); + + } + + function setupLights() { + + lights.setup( lightsArray ); + + } + + function setupLightsView( camera ) { + + lights.setupView( lightsArray, camera ); + + } + + const state = { + lightsArray: lightsArray, + shadowsArray: shadowsArray, + + camera: null, + + lights: lights, + + transmissionRenderTarget: {} + }; + + return { + init: init, + state: state, + setupLights: setupLights, + setupLightsView: setupLightsView, + + pushLight: pushLight, + pushShadow: pushShadow + }; + +} + +function WebGLRenderStates( extensions ) { + + let renderStates = new WeakMap(); + + function get( scene, renderCallDepth = 0 ) { + + const renderStateArray = renderStates.get( scene ); + let renderState; + + if ( renderStateArray === undefined ) { + + renderState = new WebGLRenderState( extensions ); + renderStates.set( scene, [ renderState ] ); + + } else { + + if ( renderCallDepth >= renderStateArray.length ) { + + renderState = new WebGLRenderState( extensions ); + renderStateArray.push( renderState ); + + } else { + + renderState = renderStateArray[ renderCallDepth ]; + + } + + } + + return renderState; + + } + + function dispose() { + + renderStates = new WeakMap(); + + } + + return { + get: get, + dispose: dispose + }; + +} + +class MeshDepthMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshDepthMaterial = true; + + this.type = 'MeshDepthMaterial'; + + this.depthPacking = BasicDepthPacking; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.depthPacking = source.depthPacking; + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + return this; + + } + +} + +class MeshDistanceMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshDistanceMaterial = true; + + this.type = 'MeshDistanceMaterial'; + + this.map = null; + + this.alphaMap = null; + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + return this; + + } + +} + +const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; + +const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; + +function WebGLShadowMap( renderer, objects, capabilities ) { + + let _frustum = new Frustum(); + + const _shadowMapSize = new Vector2(), + _viewportSize = new Vector2(), + + _viewport = new Vector4(), + + _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ), + _distanceMaterial = new MeshDistanceMaterial(), + + _materialCache = {}, + + _maxTextureSize = capabilities.maxTextureSize; + + const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide }; + + const shadowMaterialVertical = new ShaderMaterial( { + defines: { + VSM_SAMPLES: 8 + }, + uniforms: { + shadow_pass: { value: null }, + resolution: { value: new Vector2() }, + radius: { value: 4.0 } + }, + + vertexShader: vertex, + fragmentShader: fragment + + } ); + + const shadowMaterialHorizontal = shadowMaterialVertical.clone(); + shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1; + + const fullScreenTri = new BufferGeometry(); + fullScreenTri.setAttribute( + 'position', + new BufferAttribute( + new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ), + 3 + ) + ); + + const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical ); + + const scope = this; + + this.enabled = false; + + this.autoUpdate = true; + this.needsUpdate = false; + + this.type = PCFShadowMap; + let _previousType = this.type; + + this.render = function ( lights, scene, camera ) { + + if ( scope.enabled === false ) return; + if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; + + if ( lights.length === 0 ) return; + + const currentRenderTarget = renderer.getRenderTarget(); + const activeCubeFace = renderer.getActiveCubeFace(); + const activeMipmapLevel = renderer.getActiveMipmapLevel(); + + const _state = renderer.state; + + // Set GL state for depth map. + _state.setBlending( NoBlending ); + _state.buffers.color.setClear( 1, 1, 1, 1 ); + _state.buffers.depth.setTest( true ); + _state.setScissorTest( false ); + + // check for shadow map type changes + + const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap ); + const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap ); + + // render depth map + + for ( let i = 0, il = lights.length; i < il; i ++ ) { + + const light = lights[ i ]; + const shadow = light.shadow; + + if ( shadow === undefined ) { + + console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' ); + continue; + + } + + if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue; + + _shadowMapSize.copy( shadow.mapSize ); + + const shadowFrameExtents = shadow.getFrameExtents(); + + _shadowMapSize.multiply( shadowFrameExtents ); + + _viewportSize.copy( shadow.mapSize ); + + if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) { + + if ( _shadowMapSize.x > _maxTextureSize ) { + + _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x ); + _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x; + shadow.mapSize.x = _viewportSize.x; + + } + + if ( _shadowMapSize.y > _maxTextureSize ) { + + _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y ); + _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y; + shadow.mapSize.y = _viewportSize.y; + + } + + } + + if ( shadow.map === null || toVSM === true || fromVSM === true ) { + + const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {}; + + if ( shadow.map !== null ) { + + shadow.map.dispose(); + + } + + shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); + shadow.map.texture.name = light.name + '.shadowMap'; + + shadow.camera.updateProjectionMatrix(); + + } + + renderer.setRenderTarget( shadow.map ); + renderer.clear(); + + const viewportCount = shadow.getViewportCount(); + + for ( let vp = 0; vp < viewportCount; vp ++ ) { + + const viewport = shadow.getViewport( vp ); + + _viewport.set( + _viewportSize.x * viewport.x, + _viewportSize.y * viewport.y, + _viewportSize.x * viewport.z, + _viewportSize.y * viewport.w + ); + + _state.viewport( _viewport ); + + shadow.updateMatrices( light, vp ); + + _frustum = shadow.getFrustum(); + + renderObject( scene, camera, shadow.camera, light, this.type ); + + } + + // do blur pass for VSM + + if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) { + + VSMPass( shadow, camera ); + + } + + shadow.needsUpdate = false; + + } + + _previousType = this.type; + + scope.needsUpdate = false; + + renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel ); + + }; + + function VSMPass( shadow, camera ) { + + const geometry = objects.update( fullScreenMesh ); + + if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) { + + shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples; + shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples; + + shadowMaterialVertical.needsUpdate = true; + shadowMaterialHorizontal.needsUpdate = true; + + } + + if ( shadow.mapPass === null ) { + + shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y ); + + } + + // vertical pass + + shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture; + shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize; + shadowMaterialVertical.uniforms.radius.value = shadow.radius; + renderer.setRenderTarget( shadow.mapPass ); + renderer.clear(); + renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null ); + + // horizontal pass + + shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture; + shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize; + shadowMaterialHorizontal.uniforms.radius.value = shadow.radius; + renderer.setRenderTarget( shadow.map ); + renderer.clear(); + renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null ); + + } + + function getDepthMaterial( object, material, light, type ) { + + let result = null; + + const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial; + + if ( customMaterial !== undefined ) { + + result = customMaterial; + + } else { + + result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial; + + if ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) || + ( material.displacementMap && material.displacementScale !== 0 ) || + ( material.alphaMap && material.alphaTest > 0 ) || + ( material.map && material.alphaTest > 0 ) ) { + + // in this case we need a unique material instance reflecting the + // appropriate state + + const keyA = result.uuid, keyB = material.uuid; + + let materialsForVariant = _materialCache[ keyA ]; + + if ( materialsForVariant === undefined ) { + + materialsForVariant = {}; + _materialCache[ keyA ] = materialsForVariant; + + } + + let cachedMaterial = materialsForVariant[ keyB ]; + + if ( cachedMaterial === undefined ) { + + cachedMaterial = result.clone(); + materialsForVariant[ keyB ] = cachedMaterial; + material.addEventListener( 'dispose', onMaterialDispose ); + + } + + result = cachedMaterial; + + } + + } + + result.visible = material.visible; + result.wireframe = material.wireframe; + + if ( type === VSMShadowMap ) { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side; + + } else { + + result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ]; + + } + + result.alphaMap = material.alphaMap; + result.alphaTest = material.alphaTest; + result.map = material.map; + + result.clipShadows = material.clipShadows; + result.clippingPlanes = material.clippingPlanes; + result.clipIntersection = material.clipIntersection; + + result.displacementMap = material.displacementMap; + result.displacementScale = material.displacementScale; + result.displacementBias = material.displacementBias; + + result.wireframeLinewidth = material.wireframeLinewidth; + result.linewidth = material.linewidth; + + if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) { + + const materialProperties = renderer.properties.get( result ); + materialProperties.light = light; + + } + + return result; + + } + + function renderObject( object, camera, shadowCamera, light, type ) { + + if ( object.visible === false ) return; + + const visible = object.layers.test( camera.layers ); + + if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) { + + if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) { + + object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld ); + + const geometry = objects.update( object ); + const material = object.material; + + if ( Array.isArray( material ) ) { + + const groups = geometry.groups; + + for ( let k = 0, kl = groups.length; k < kl; k ++ ) { + + const group = groups[ k ]; + const groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + const depthMaterial = getDepthMaterial( object, groupMaterial, light, type ); + + object.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group ); + + renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group ); + + object.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group ); + + } + + } + + } else if ( material.visible ) { + + const depthMaterial = getDepthMaterial( object, material, light, type ); + + object.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null ); + + renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null ); + + object.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null ); + + } + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + renderObject( children[ i ], camera, shadowCamera, light, type ); + + } + + } + + function onMaterialDispose( event ) { + + const material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + // make sure to remove the unique distance/depth materials used for shadow map rendering + + for ( const id in _materialCache ) { + + const cache = _materialCache[ id ]; + + const uuid = event.target.uuid; + + if ( uuid in cache ) { + + const shadowMaterial = cache[ uuid ]; + shadowMaterial.dispose(); + delete cache[ uuid ]; + + } + + } + + } + +} + +function WebGLState( gl ) { + + function ColorBuffer() { + + let locked = false; + + const color = new Vector4(); + let currentColorMask = null; + const currentColorClear = new Vector4( 0, 0, 0, 0 ); + + return { + + setMask: function ( colorMask ) { + + if ( currentColorMask !== colorMask && ! locked ) { + + gl.colorMask( colorMask, colorMask, colorMask, colorMask ); + currentColorMask = colorMask; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( r, g, b, a, premultipliedAlpha ) { + + if ( premultipliedAlpha === true ) { + + r *= a; g *= a; b *= a; + + } + + color.set( r, g, b, a ); + + if ( currentColorClear.equals( color ) === false ) { + + gl.clearColor( r, g, b, a ); + currentColorClear.copy( color ); + + } + + }, + + reset: function () { + + locked = false; + + currentColorMask = null; + currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state + + } + + }; + + } + + function DepthBuffer() { + + let locked = false; + + let currentDepthMask = null; + let currentDepthFunc = null; + let currentDepthClear = null; + + return { + + setTest: function ( depthTest ) { + + if ( depthTest ) { + + enable( gl.DEPTH_TEST ); + + } else { + + disable( gl.DEPTH_TEST ); + + } + + }, + + setMask: function ( depthMask ) { + + if ( currentDepthMask !== depthMask && ! locked ) { + + gl.depthMask( depthMask ); + currentDepthMask = depthMask; + + } + + }, + + setFunc: function ( depthFunc ) { + + if ( currentDepthFunc !== depthFunc ) { + + switch ( depthFunc ) { + + case NeverDepth: + + gl.depthFunc( gl.NEVER ); + break; + + case AlwaysDepth: + + gl.depthFunc( gl.ALWAYS ); + break; + + case LessDepth: + + gl.depthFunc( gl.LESS ); + break; + + case LessEqualDepth: + + gl.depthFunc( gl.LEQUAL ); + break; + + case EqualDepth: + + gl.depthFunc( gl.EQUAL ); + break; + + case GreaterEqualDepth: + + gl.depthFunc( gl.GEQUAL ); + break; + + case GreaterDepth: + + gl.depthFunc( gl.GREATER ); + break; + + case NotEqualDepth: + + gl.depthFunc( gl.NOTEQUAL ); + break; + + default: + + gl.depthFunc( gl.LEQUAL ); + + } + + currentDepthFunc = depthFunc; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( depth ) { + + if ( currentDepthClear !== depth ) { + + gl.clearDepth( depth ); + currentDepthClear = depth; + + } + + }, + + reset: function () { + + locked = false; + + currentDepthMask = null; + currentDepthFunc = null; + currentDepthClear = null; + + } + + }; + + } + + function StencilBuffer() { + + let locked = false; + + let currentStencilMask = null; + let currentStencilFunc = null; + let currentStencilRef = null; + let currentStencilFuncMask = null; + let currentStencilFail = null; + let currentStencilZFail = null; + let currentStencilZPass = null; + let currentStencilClear = null; + + return { + + setTest: function ( stencilTest ) { + + if ( ! locked ) { + + if ( stencilTest ) { + + enable( gl.STENCIL_TEST ); + + } else { + + disable( gl.STENCIL_TEST ); + + } + + } + + }, + + setMask: function ( stencilMask ) { + + if ( currentStencilMask !== stencilMask && ! locked ) { + + gl.stencilMask( stencilMask ); + currentStencilMask = stencilMask; + + } + + }, + + setFunc: function ( stencilFunc, stencilRef, stencilMask ) { + + if ( currentStencilFunc !== stencilFunc || + currentStencilRef !== stencilRef || + currentStencilFuncMask !== stencilMask ) { + + gl.stencilFunc( stencilFunc, stencilRef, stencilMask ); + + currentStencilFunc = stencilFunc; + currentStencilRef = stencilRef; + currentStencilFuncMask = stencilMask; + + } + + }, + + setOp: function ( stencilFail, stencilZFail, stencilZPass ) { + + if ( currentStencilFail !== stencilFail || + currentStencilZFail !== stencilZFail || + currentStencilZPass !== stencilZPass ) { + + gl.stencilOp( stencilFail, stencilZFail, stencilZPass ); + + currentStencilFail = stencilFail; + currentStencilZFail = stencilZFail; + currentStencilZPass = stencilZPass; + + } + + }, + + setLocked: function ( lock ) { + + locked = lock; + + }, + + setClear: function ( stencil ) { + + if ( currentStencilClear !== stencil ) { + + gl.clearStencil( stencil ); + currentStencilClear = stencil; + + } + + }, + + reset: function () { + + locked = false; + + currentStencilMask = null; + currentStencilFunc = null; + currentStencilRef = null; + currentStencilFuncMask = null; + currentStencilFail = null; + currentStencilZFail = null; + currentStencilZPass = null; + currentStencilClear = null; + + } + + }; + + } + + // + + const colorBuffer = new ColorBuffer(); + const depthBuffer = new DepthBuffer(); + const stencilBuffer = new StencilBuffer(); + + const uboBindings = new WeakMap(); + const uboProgramMap = new WeakMap(); + + let enabledCapabilities = {}; + + let currentBoundFramebuffers = {}; + let currentDrawbuffers = new WeakMap(); + let defaultDrawbuffers = []; + + let currentProgram = null; + + let currentBlendingEnabled = false; + let currentBlending = null; + let currentBlendEquation = null; + let currentBlendSrc = null; + let currentBlendDst = null; + let currentBlendEquationAlpha = null; + let currentBlendSrcAlpha = null; + let currentBlendDstAlpha = null; + let currentBlendColor = new Color( 0, 0, 0 ); + let currentBlendAlpha = 0; + let currentPremultipledAlpha = false; + + let currentFlipSided = null; + let currentCullFace = null; + + let currentLineWidth = null; + + let currentPolygonOffsetFactor = null; + let currentPolygonOffsetUnits = null; + + const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ); + + let lineWidthAvailable = false; + let version = 0; + const glVersion = gl.getParameter( gl.VERSION ); + + if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) { + + version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 1.0 ); + + } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) { + + version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] ); + lineWidthAvailable = ( version >= 2.0 ); + + } + + let currentTextureSlot = null; + let currentBoundTextures = {}; + + const scissorParam = gl.getParameter( gl.SCISSOR_BOX ); + const viewportParam = gl.getParameter( gl.VIEWPORT ); + + const currentScissor = new Vector4().fromArray( scissorParam ); + const currentViewport = new Vector4().fromArray( viewportParam ); + + function createTexture( type, target, count, dimensions ) { + + const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4. + const texture = gl.createTexture(); + + gl.bindTexture( type, texture ); + gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); + gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); + + for ( let i = 0; i < count; i ++ ) { + + if ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) { + + gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); + + } else { + + gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data ); + + } + + } + + return texture; + + } + + const emptyTextures = {}; + emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 ); + emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 ); + emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 ); + emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 ); + + // init + + colorBuffer.setClear( 0, 0, 0, 1 ); + depthBuffer.setClear( 1 ); + stencilBuffer.setClear( 0 ); + + enable( gl.DEPTH_TEST ); + depthBuffer.setFunc( LessEqualDepth ); + + setFlipSided( false ); + setCullFace( CullFaceBack ); + enable( gl.CULL_FACE ); + + setBlending( NoBlending ); + + // + + function enable( id ) { + + if ( enabledCapabilities[ id ] !== true ) { + + gl.enable( id ); + enabledCapabilities[ id ] = true; + + } + + } + + function disable( id ) { + + if ( enabledCapabilities[ id ] !== false ) { + + gl.disable( id ); + enabledCapabilities[ id ] = false; + + } + + } + + function bindFramebuffer( target, framebuffer ) { + + if ( currentBoundFramebuffers[ target ] !== framebuffer ) { + + gl.bindFramebuffer( target, framebuffer ); + + currentBoundFramebuffers[ target ] = framebuffer; + + // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER + + if ( target === gl.DRAW_FRAMEBUFFER ) { + + currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer; + + } + + if ( target === gl.FRAMEBUFFER ) { + + currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer; + + } + + return true; + + } + + return false; + + } + + function drawBuffers( renderTarget, framebuffer ) { + + let drawBuffers = defaultDrawbuffers; + + let needsUpdate = false; + + if ( renderTarget ) { + + drawBuffers = currentDrawbuffers.get( framebuffer ); + + if ( drawBuffers === undefined ) { + + drawBuffers = []; + currentDrawbuffers.set( framebuffer, drawBuffers ); + + } + + const textures = renderTarget.textures; + + if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) { + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i; + + } + + drawBuffers.length = textures.length; + + needsUpdate = true; + + } + + } else { + + if ( drawBuffers[ 0 ] !== gl.BACK ) { + + drawBuffers[ 0 ] = gl.BACK; + + needsUpdate = true; + + } + + } + + if ( needsUpdate ) { + + gl.drawBuffers( drawBuffers ); + + } + + } + + function useProgram( program ) { + + if ( currentProgram !== program ) { + + gl.useProgram( program ); + + currentProgram = program; + + return true; + + } + + return false; + + } + + const equationToGL = { + [ AddEquation ]: gl.FUNC_ADD, + [ SubtractEquation ]: gl.FUNC_SUBTRACT, + [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT + }; + + equationToGL[ MinEquation ] = gl.MIN; + equationToGL[ MaxEquation ] = gl.MAX; + + const factorToGL = { + [ ZeroFactor ]: gl.ZERO, + [ OneFactor ]: gl.ONE, + [ SrcColorFactor ]: gl.SRC_COLOR, + [ SrcAlphaFactor ]: gl.SRC_ALPHA, + [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE, + [ DstColorFactor ]: gl.DST_COLOR, + [ DstAlphaFactor ]: gl.DST_ALPHA, + [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR, + [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA, + [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR, + [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA, + [ ConstantColorFactor ]: gl.CONSTANT_COLOR, + [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR, + [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA, + [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA + }; + + function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) { + + if ( blending === NoBlending ) { + + if ( currentBlendingEnabled === true ) { + + disable( gl.BLEND ); + currentBlendingEnabled = false; + + } + + return; + + } + + if ( currentBlendingEnabled === false ) { + + enable( gl.BLEND ); + currentBlendingEnabled = true; + + } + + if ( blending !== CustomBlending ) { + + if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) { + + if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) { + + gl.blendEquation( gl.FUNC_ADD ); + + currentBlendEquation = AddEquation; + currentBlendEquationAlpha = AddEquation; + + } + + if ( premultipliedAlpha ) { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); + break; + + case AdditiveBlending: + gl.blendFunc( gl.ONE, gl.ONE ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE ); + break; + + case MultiplyBlending: + gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } else { + + switch ( blending ) { + + case NormalBlending: + gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); + break; + + case AdditiveBlending: + gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); + break; + + case SubtractiveBlending: + gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE ); + break; + + case MultiplyBlending: + gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); + break; + + default: + console.error( 'THREE.WebGLState: Invalid blending: ', blending ); + break; + + } + + } + + currentBlendSrc = null; + currentBlendDst = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlendColor.set( 0, 0, 0 ); + currentBlendAlpha = 0; + + currentBlending = blending; + currentPremultipledAlpha = premultipliedAlpha; + + } + + return; + + } + + // custom blending + + blendEquationAlpha = blendEquationAlpha || blendEquation; + blendSrcAlpha = blendSrcAlpha || blendSrc; + blendDstAlpha = blendDstAlpha || blendDst; + + if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { + + gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] ); + + currentBlendEquation = blendEquation; + currentBlendEquationAlpha = blendEquationAlpha; + + } + + if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { + + gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] ); + + currentBlendSrc = blendSrc; + currentBlendDst = blendDst; + currentBlendSrcAlpha = blendSrcAlpha; + currentBlendDstAlpha = blendDstAlpha; + + } + + if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) { + + gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha ); + + currentBlendColor.copy( blendColor ); + currentBlendAlpha = blendAlpha; + + } + + currentBlending = blending; + currentPremultipledAlpha = false; + + } + + function setMaterial( material, frontFaceCW ) { + + material.side === DoubleSide + ? disable( gl.CULL_FACE ) + : enable( gl.CULL_FACE ); + + let flipSided = ( material.side === BackSide ); + if ( frontFaceCW ) flipSided = ! flipSided; + + setFlipSided( flipSided ); + + ( material.blending === NormalBlending && material.transparent === false ) + ? setBlending( NoBlending ) + : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha ); + + depthBuffer.setFunc( material.depthFunc ); + depthBuffer.setTest( material.depthTest ); + depthBuffer.setMask( material.depthWrite ); + colorBuffer.setMask( material.colorWrite ); + + const stencilWrite = material.stencilWrite; + stencilBuffer.setTest( stencilWrite ); + if ( stencilWrite ) { + + stencilBuffer.setMask( material.stencilWriteMask ); + stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask ); + stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass ); + + } + + setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); + + material.alphaToCoverage === true + ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE ) + : disable( gl.SAMPLE_ALPHA_TO_COVERAGE ); + + } + + // + + function setFlipSided( flipSided ) { + + if ( currentFlipSided !== flipSided ) { + + if ( flipSided ) { + + gl.frontFace( gl.CW ); + + } else { + + gl.frontFace( gl.CCW ); + + } + + currentFlipSided = flipSided; + + } + + } + + function setCullFace( cullFace ) { + + if ( cullFace !== CullFaceNone ) { + + enable( gl.CULL_FACE ); + + if ( cullFace !== currentCullFace ) { + + if ( cullFace === CullFaceBack ) { + + gl.cullFace( gl.BACK ); + + } else if ( cullFace === CullFaceFront ) { + + gl.cullFace( gl.FRONT ); + + } else { + + gl.cullFace( gl.FRONT_AND_BACK ); + + } + + } + + } else { + + disable( gl.CULL_FACE ); + + } + + currentCullFace = cullFace; + + } + + function setLineWidth( width ) { + + if ( width !== currentLineWidth ) { + + if ( lineWidthAvailable ) gl.lineWidth( width ); + + currentLineWidth = width; + + } + + } + + function setPolygonOffset( polygonOffset, factor, units ) { + + if ( polygonOffset ) { + + enable( gl.POLYGON_OFFSET_FILL ); + + if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) { + + gl.polygonOffset( factor, units ); + + currentPolygonOffsetFactor = factor; + currentPolygonOffsetUnits = units; + + } + + } else { + + disable( gl.POLYGON_OFFSET_FILL ); + + } + + } + + function setScissorTest( scissorTest ) { + + if ( scissorTest ) { + + enable( gl.SCISSOR_TEST ); + + } else { + + disable( gl.SCISSOR_TEST ); + + } + + } + + // texture + + function activeTexture( webglSlot ) { + + if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + } + + function bindTexture( webglType, webglTexture, webglSlot ) { + + if ( webglSlot === undefined ) { + + if ( currentTextureSlot === null ) { + + webglSlot = gl.TEXTURE0 + maxTextures - 1; + + } else { + + webglSlot = currentTextureSlot; + + } + + } + + let boundTexture = currentBoundTextures[ webglSlot ]; + + if ( boundTexture === undefined ) { + + boundTexture = { type: undefined, texture: undefined }; + currentBoundTextures[ webglSlot ] = boundTexture; + + } + + if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { + + if ( currentTextureSlot !== webglSlot ) { + + gl.activeTexture( webglSlot ); + currentTextureSlot = webglSlot; + + } + + gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] ); + + boundTexture.type = webglType; + boundTexture.texture = webglTexture; + + } + + } + + function unbindTexture() { + + const boundTexture = currentBoundTextures[ currentTextureSlot ]; + + if ( boundTexture !== undefined && boundTexture.type !== undefined ) { + + gl.bindTexture( boundTexture.type, null ); + + boundTexture.type = undefined; + boundTexture.texture = undefined; + + } + + } + + function compressedTexImage2D() { + + try { + + gl.compressedTexImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function compressedTexImage3D() { + + try { + + gl.compressedTexImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texSubImage2D() { + + try { + + gl.texSubImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texSubImage3D() { + + try { + + gl.texSubImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function compressedTexSubImage2D() { + + try { + + gl.compressedTexSubImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function compressedTexSubImage3D() { + + try { + + gl.compressedTexSubImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texStorage2D() { + + try { + + gl.texStorage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texStorage3D() { + + try { + + gl.texStorage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage2D() { + + try { + + gl.texImage2D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + function texImage3D() { + + try { + + gl.texImage3D.apply( gl, arguments ); + + } catch ( error ) { + + console.error( 'THREE.WebGLState:', error ); + + } + + } + + // + + function scissor( scissor ) { + + if ( currentScissor.equals( scissor ) === false ) { + + gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w ); + currentScissor.copy( scissor ); + + } + + } + + function viewport( viewport ) { + + if ( currentViewport.equals( viewport ) === false ) { + + gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w ); + currentViewport.copy( viewport ); + + } + + } + + function updateUBOMapping( uniformsGroup, program ) { + + let mapping = uboProgramMap.get( program ); + + if ( mapping === undefined ) { + + mapping = new WeakMap(); + + uboProgramMap.set( program, mapping ); + + } + + let blockIndex = mapping.get( uniformsGroup ); + + if ( blockIndex === undefined ) { + + blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name ); + + mapping.set( uniformsGroup, blockIndex ); + + } + + } + + function uniformBlockBinding( uniformsGroup, program ) { + + const mapping = uboProgramMap.get( program ); + const blockIndex = mapping.get( uniformsGroup ); + + if ( uboBindings.get( program ) !== blockIndex ) { + + // bind shader specific block index to global block point + gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex ); + + uboBindings.set( program, blockIndex ); + + } + + } + + // + + function reset() { + + // reset state + + gl.disable( gl.BLEND ); + gl.disable( gl.CULL_FACE ); + gl.disable( gl.DEPTH_TEST ); + gl.disable( gl.POLYGON_OFFSET_FILL ); + gl.disable( gl.SCISSOR_TEST ); + gl.disable( gl.STENCIL_TEST ); + gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE ); + + gl.blendEquation( gl.FUNC_ADD ); + gl.blendFunc( gl.ONE, gl.ZERO ); + gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO ); + gl.blendColor( 0, 0, 0, 0 ); + + gl.colorMask( true, true, true, true ); + gl.clearColor( 0, 0, 0, 0 ); + + gl.depthMask( true ); + gl.depthFunc( gl.LESS ); + gl.clearDepth( 1 ); + + gl.stencilMask( 0xffffffff ); + gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff ); + gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP ); + gl.clearStencil( 0 ); + + gl.cullFace( gl.BACK ); + gl.frontFace( gl.CCW ); + + gl.polygonOffset( 0, 0 ); + + gl.activeTexture( gl.TEXTURE0 ); + + gl.bindFramebuffer( gl.FRAMEBUFFER, null ); + gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null ); + gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null ); + + gl.useProgram( null ); + + gl.lineWidth( 1 ); + + gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height ); + gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height ); + + // reset internals + + enabledCapabilities = {}; + + currentTextureSlot = null; + currentBoundTextures = {}; + + currentBoundFramebuffers = {}; + currentDrawbuffers = new WeakMap(); + defaultDrawbuffers = []; + + currentProgram = null; + + currentBlendingEnabled = false; + currentBlending = null; + currentBlendEquation = null; + currentBlendSrc = null; + currentBlendDst = null; + currentBlendEquationAlpha = null; + currentBlendSrcAlpha = null; + currentBlendDstAlpha = null; + currentBlendColor = new Color( 0, 0, 0 ); + currentBlendAlpha = 0; + currentPremultipledAlpha = false; + + currentFlipSided = null; + currentCullFace = null; + + currentLineWidth = null; + + currentPolygonOffsetFactor = null; + currentPolygonOffsetUnits = null; + + currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height ); + currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height ); + + colorBuffer.reset(); + depthBuffer.reset(); + stencilBuffer.reset(); + + } + + return { + + buffers: { + color: colorBuffer, + depth: depthBuffer, + stencil: stencilBuffer + }, + + enable: enable, + disable: disable, + + bindFramebuffer: bindFramebuffer, + drawBuffers: drawBuffers, + + useProgram: useProgram, + + setBlending: setBlending, + setMaterial: setMaterial, + + setFlipSided: setFlipSided, + setCullFace: setCullFace, + + setLineWidth: setLineWidth, + setPolygonOffset: setPolygonOffset, + + setScissorTest: setScissorTest, + + activeTexture: activeTexture, + bindTexture: bindTexture, + unbindTexture: unbindTexture, + compressedTexImage2D: compressedTexImage2D, + compressedTexImage3D: compressedTexImage3D, + texImage2D: texImage2D, + texImage3D: texImage3D, + + updateUBOMapping: updateUBOMapping, + uniformBlockBinding: uniformBlockBinding, + + texStorage2D: texStorage2D, + texStorage3D: texStorage3D, + texSubImage2D: texSubImage2D, + texSubImage3D: texSubImage3D, + compressedTexSubImage2D: compressedTexSubImage2D, + compressedTexSubImage3D: compressedTexSubImage3D, + + scissor: scissor, + viewport: viewport, + + reset: reset + + }; + +} + +function contain( texture, aspect ) { + + const imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1; + + if ( imageAspect > aspect ) { + + texture.repeat.x = 1; + texture.repeat.y = imageAspect / aspect; + + texture.offset.x = 0; + texture.offset.y = ( 1 - texture.repeat.y ) / 2; + + } else { + + texture.repeat.x = aspect / imageAspect; + texture.repeat.y = 1; + + texture.offset.x = ( 1 - texture.repeat.x ) / 2; + texture.offset.y = 0; + + } + + return texture; + +} + +function cover( texture, aspect ) { + + const imageAspect = ( texture.image && texture.image.width ) ? texture.image.width / texture.image.height : 1; + + if ( imageAspect > aspect ) { + + texture.repeat.x = aspect / imageAspect; + texture.repeat.y = 1; + + texture.offset.x = ( 1 - texture.repeat.x ) / 2; + texture.offset.y = 0; + + } else { + + texture.repeat.x = 1; + texture.repeat.y = imageAspect / aspect; + + texture.offset.x = 0; + texture.offset.y = ( 1 - texture.repeat.y ) / 2; + + } + + return texture; + +} + +function fill( texture ) { + + texture.repeat.x = 1; + texture.repeat.y = 1; + + texture.offset.x = 0; + texture.offset.y = 0; + + return texture; + +} + + + +/** + * Given the width, height, format, and type of a texture. Determines how many + * bytes must be used to represent the texture. + */ +function getByteLength( width, height, format, type ) { + + const typeByteLength = getTextureTypeByteLength( type ); + + switch ( format ) { + + // https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml + case AlphaFormat: + return width * height; + case LuminanceFormat: + return width * height; + case LuminanceAlphaFormat: + return width * height * 2; + case RedFormat: + return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength; + case RedIntegerFormat: + return ( ( width * height ) / typeByteLength.components ) * typeByteLength.byteLength; + case RGFormat: + return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength; + case RGIntegerFormat: + return ( ( width * height * 2 ) / typeByteLength.components ) * typeByteLength.byteLength; + case RGBFormat: + return ( ( width * height * 3 ) / typeByteLength.components ) * typeByteLength.byteLength; + case RGBAFormat: + return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength; + case RGBAIntegerFormat: + return ( ( width * height * 4 ) / typeByteLength.components ) * typeByteLength.byteLength; + + // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_s3tc_srgb/ + case RGB_S3TC_DXT1_Format: + case RGBA_S3TC_DXT1_Format: + return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8; + case RGBA_S3TC_DXT3_Format: + case RGBA_S3TC_DXT5_Format: + return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16; + + // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_pvrtc/ + case RGB_PVRTC_2BPPV1_Format: + case RGBA_PVRTC_2BPPV1_Format: + return ( Math.max( width, 16 ) * Math.max( height, 8 ) ) / 4; + case RGB_PVRTC_4BPPV1_Format: + case RGBA_PVRTC_4BPPV1_Format: + return ( Math.max( width, 8 ) * Math.max( height, 8 ) ) / 2; + + // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/ + case RGB_ETC1_Format: + case RGB_ETC2_Format: + return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8; + case RGBA_ETC2_EAC_Format: + return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16; + + // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/ + case RGBA_ASTC_4x4_Format: + return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16; + case RGBA_ASTC_5x4_Format: + return Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 3 ) / 4 ) * 16; + case RGBA_ASTC_5x5_Format: + return Math.floor( ( width + 4 ) / 5 ) * Math.floor( ( height + 4 ) / 5 ) * 16; + case RGBA_ASTC_6x5_Format: + return Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 4 ) / 5 ) * 16; + case RGBA_ASTC_6x6_Format: + return Math.floor( ( width + 5 ) / 6 ) * Math.floor( ( height + 5 ) / 6 ) * 16; + case RGBA_ASTC_8x5_Format: + return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 4 ) / 5 ) * 16; + case RGBA_ASTC_8x6_Format: + return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 5 ) / 6 ) * 16; + case RGBA_ASTC_8x8_Format: + return Math.floor( ( width + 7 ) / 8 ) * Math.floor( ( height + 7 ) / 8 ) * 16; + case RGBA_ASTC_10x5_Format: + return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 4 ) / 5 ) * 16; + case RGBA_ASTC_10x6_Format: + return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 5 ) / 6 ) * 16; + case RGBA_ASTC_10x8_Format: + return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 7 ) / 8 ) * 16; + case RGBA_ASTC_10x10_Format: + return Math.floor( ( width + 9 ) / 10 ) * Math.floor( ( height + 9 ) / 10 ) * 16; + case RGBA_ASTC_12x10_Format: + return Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 9 ) / 10 ) * 16; + case RGBA_ASTC_12x12_Format: + return Math.floor( ( width + 11 ) / 12 ) * Math.floor( ( height + 11 ) / 12 ) * 16; + + // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_bptc/ + case RGBA_BPTC_Format: + case RGB_BPTC_SIGNED_Format: + case RGB_BPTC_UNSIGNED_Format: + return Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16; + + // https://registry.khronos.org/webgl/extensions/EXT_texture_compression_rgtc/ + case RED_RGTC1_Format: + case SIGNED_RED_RGTC1_Format: + return Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 8; + case RED_GREEN_RGTC2_Format: + case SIGNED_RED_GREEN_RGTC2_Format: + return Math.ceil( width / 4 ) * Math.ceil( height / 4 ) * 16; + + } + + throw new Error( + `Unable to determine texture byte length for ${format} format.`, + ); + +} + +function getTextureTypeByteLength( type ) { + + switch ( type ) { + + case UnsignedByteType: + case ByteType: + return { byteLength: 1, components: 1 }; + case UnsignedShortType: + case ShortType: + case HalfFloatType: + return { byteLength: 2, components: 1 }; + case UnsignedShort4444Type: + case UnsignedShort5551Type: + return { byteLength: 2, components: 4 }; + case UnsignedIntType: + case IntType: + case FloatType: + return { byteLength: 4, components: 1 }; + case UnsignedInt5999Type: + return { byteLength: 4, components: 3 }; + + } + + throw new Error( `Unknown texture type ${type}.` ); + +} + +const TextureUtils = { + contain, + cover, + fill, + getByteLength +}; + +function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) { + + const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null; + const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent ); + + const _imageDimensions = new Vector2(); + const _videoTextures = new WeakMap(); + let _canvas; + + const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source + + // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, + // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! + // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). + + let useOffscreenCanvas = false; + + try { + + useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined' + // eslint-disable-next-line compat/compat + && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null; + + } catch ( err ) { + + // Ignore any errors + + } + + function createCanvas( width, height ) { + + // Use OffscreenCanvas when available. Specially needed in web workers + + return useOffscreenCanvas ? + // eslint-disable-next-line compat/compat + new OffscreenCanvas( width, height ) : createElementNS( 'canvas' ); + + } + + function resizeImage( image, needsNewCanvas, maxSize ) { + + let scale = 1; + + const dimensions = getDimensions( image ); + + // handle case if texture exceeds max size + + if ( dimensions.width > maxSize || dimensions.height > maxSize ) { + + scale = maxSize / Math.max( dimensions.width, dimensions.height ); + + } + + // only perform resize if necessary + + if ( scale < 1 ) { + + // only perform resize for certain image types + + if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || + ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || + ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) || + ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) { + + const width = Math.floor( scale * dimensions.width ); + const height = Math.floor( scale * dimensions.height ); + + if ( _canvas === undefined ) _canvas = createCanvas( width, height ); + + // cube textures can't reuse the same canvas + + const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas; + + canvas.width = width; + canvas.height = height; + + const context = canvas.getContext( '2d' ); + context.drawImage( image, 0, 0, width, height ); + + console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' ); + + return canvas; + + } else { + + if ( 'data' in image ) { + + console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' ); + + } + + return image; + + } + + } + + return image; + + } + + function textureNeedsGenerateMipmaps( texture ) { + + return texture.generateMipmaps && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; + + } + + function generateMipmap( target ) { + + _gl.generateMipmap( target ); + + } + + function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) { + + if ( internalFormatName !== null ) { + + if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ]; + + console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' ); + + } + + let internalFormat = glFormat; + + if ( glFormat === _gl.RED ) { + + if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F; + if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F; + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8; + + } + + if ( glFormat === _gl.RED_INTEGER ) { + + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI; + if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI; + if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI; + if ( glType === _gl.BYTE ) internalFormat = _gl.R8I; + if ( glType === _gl.SHORT ) internalFormat = _gl.R16I; + if ( glType === _gl.INT ) internalFormat = _gl.R32I; + + } + + if ( glFormat === _gl.RG ) { + + if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F; + if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F; + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8; + + } + + if ( glFormat === _gl.RG_INTEGER ) { + + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI; + if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI; + if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI; + if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I; + if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I; + if ( glType === _gl.INT ) internalFormat = _gl.RG32I; + + } + + if ( glFormat === _gl.RGB ) { + + if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5; + + } + + if ( glFormat === _gl.RGBA ) { + + const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace ); + + if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F; + if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F; + if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8; + if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4; + if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1; + + } + + if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F || + internalFormat === _gl.RG16F || internalFormat === _gl.RG32F || + internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) { + + extensions.get( 'EXT_color_buffer_float' ); + + } + + return internalFormat; + + } + + function getInternalDepthFormat( useStencil, depthType ) { + + let glInternalFormat; + if ( useStencil ) { + + if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) { + + glInternalFormat = _gl.DEPTH24_STENCIL8; + + } else if ( depthType === FloatType ) { + + glInternalFormat = _gl.DEPTH32F_STENCIL8; + + } else if ( depthType === UnsignedShortType ) { + + glInternalFormat = _gl.DEPTH24_STENCIL8; + console.warn( 'DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.' ); + + } + + } else { + + if ( depthType === null || depthType === UnsignedIntType || depthType === UnsignedInt248Type ) { + + glInternalFormat = _gl.DEPTH_COMPONENT24; + + } else if ( depthType === FloatType ) { + + glInternalFormat = _gl.DEPTH_COMPONENT32F; + + } else if ( depthType === UnsignedShortType ) { + + glInternalFormat = _gl.DEPTH_COMPONENT16; + + } + + } + + return glInternalFormat; + + } + + function getMipLevels( texture, image ) { + + if ( textureNeedsGenerateMipmaps( texture ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) { + + return Math.log2( Math.max( image.width, image.height ) ) + 1; + + } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) { + + // user-defined mipmaps + + return texture.mipmaps.length; + + } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) { + + return image.mipmaps.length; + + } else { + + // texture without mipmaps (only base level) + + return 1; + + } + + } + + // + + function onTextureDispose( event ) { + + const texture = event.target; + + texture.removeEventListener( 'dispose', onTextureDispose ); + + deallocateTexture( texture ); + + if ( texture.isVideoTexture ) { + + _videoTextures.delete( texture ); + + } + + } + + function onRenderTargetDispose( event ) { + + const renderTarget = event.target; + + renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); + + deallocateRenderTarget( renderTarget ); + + } + + // + + function deallocateTexture( texture ) { + + const textureProperties = properties.get( texture ); + + if ( textureProperties.__webglInit === undefined ) return; + + // check if it's necessary to remove the WebGLTexture object + + const source = texture.source; + const webglTextures = _sources.get( source ); + + if ( webglTextures ) { + + const webglTexture = webglTextures[ textureProperties.__cacheKey ]; + webglTexture.usedTimes --; + + // the WebGLTexture object is not used anymore, remove it + + if ( webglTexture.usedTimes === 0 ) { + + deleteTexture( texture ); + + } + + // remove the weak map entry if no WebGLTexture uses the source anymore + + if ( Object.keys( webglTextures ).length === 0 ) { + + _sources.delete( source ); + + } + + } + + properties.remove( texture ); + + } + + function deleteTexture( texture ) { + + const textureProperties = properties.get( texture ); + _gl.deleteTexture( textureProperties.__webglTexture ); + + const source = texture.source; + const webglTextures = _sources.get( source ); + delete webglTextures[ textureProperties.__cacheKey ]; + + info.memory.textures --; + + } + + function deallocateRenderTarget( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + + if ( renderTarget.depthTexture ) { + + renderTarget.depthTexture.dispose(); + + } + + if ( renderTarget.isWebGLCubeRenderTarget ) { + + for ( let i = 0; i < 6; i ++ ) { + + if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) { + + for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] ); + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); + + } + + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); + + } + + } else { + + if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) { + + for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] ); + + } else { + + _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); + + } + + if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); + if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); + + if ( renderTargetProperties.__webglColorRenderbuffer ) { + + for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) { + + if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + } + + if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); + + } + + const textures = renderTarget.textures; + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const attachmentProperties = properties.get( textures[ i ] ); + + if ( attachmentProperties.__webglTexture ) { + + _gl.deleteTexture( attachmentProperties.__webglTexture ); + + info.memory.textures --; + + } + + properties.remove( textures[ i ] ); + + } + + properties.remove( renderTarget ); + + } + + // + + let textureUnits = 0; + + function resetTextureUnits() { + + textureUnits = 0; + + } + + function allocateTextureUnit() { + + const textureUnit = textureUnits; + + if ( textureUnit >= capabilities.maxTextures ) { + + console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); + + } + + textureUnits += 1; + + return textureUnit; + + } + + function getTextureCacheKey( texture ) { + + const array = []; + + array.push( texture.wrapS ); + array.push( texture.wrapT ); + array.push( texture.wrapR || 0 ); + array.push( texture.magFilter ); + array.push( texture.minFilter ); + array.push( texture.anisotropy ); + array.push( texture.internalFormat ); + array.push( texture.format ); + array.push( texture.type ); + array.push( texture.generateMipmaps ); + array.push( texture.premultiplyAlpha ); + array.push( texture.flipY ); + array.push( texture.unpackAlignment ); + array.push( texture.colorSpace ); + + return array.join(); + + } + + // + + function setTexture2D( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.isVideoTexture ) updateVideoTexture( texture ); + + if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) { + + const image = texture.image; + + if ( image === null ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' ); + + } else if ( image.complete === false ) { + + console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' ); + + } else { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + } + + state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + function setTexture2DArray( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + function setTexture3D( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadTexture( textureProperties, texture, slot ); + return; + + } + + state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + function setTextureCube( texture, slot ) { + + const textureProperties = properties.get( texture ); + + if ( texture.version > 0 && textureProperties.__version !== texture.version ) { + + uploadCubeTexture( textureProperties, texture, slot ); + return; + + } + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + } + + const wrappingToGL = { + [ RepeatWrapping ]: _gl.REPEAT, + [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE, + [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT + }; + + const filterToGL = { + [ NearestFilter ]: _gl.NEAREST, + [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST, + [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR, + + [ LinearFilter ]: _gl.LINEAR, + [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST, + [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR + }; + + const compareToGL = { + [ NeverCompare ]: _gl.NEVER, + [ AlwaysCompare ]: _gl.ALWAYS, + [ LessCompare ]: _gl.LESS, + [ LessEqualCompare ]: _gl.LEQUAL, + [ EqualCompare ]: _gl.EQUAL, + [ GreaterEqualCompare ]: _gl.GEQUAL, + [ GreaterCompare ]: _gl.GREATER, + [ NotEqualCompare ]: _gl.NOTEQUAL + }; + + function setTextureParameters( textureType, texture ) { + + if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false && + ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter || + texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) { + + console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' ); + + } + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] ); + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] ); + + if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] ); + + } + + _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] ); + _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] ); + + if ( texture.compareFunction ) { + + _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE ); + _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] ); + + } + + if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { + + if ( texture.magFilter === NearestFilter ) return; + if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return; + if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension + + if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) ); + properties.get( texture ).__currentAnisotropy = texture.anisotropy; + + } + + } + + } + + function initTexture( textureProperties, texture ) { + + let forceUpload = false; + + if ( textureProperties.__webglInit === undefined ) { + + textureProperties.__webglInit = true; + + texture.addEventListener( 'dispose', onTextureDispose ); + + } + + // create Source <-> WebGLTextures mapping if necessary + + const source = texture.source; + let webglTextures = _sources.get( source ); + + if ( webglTextures === undefined ) { + + webglTextures = {}; + _sources.set( source, webglTextures ); + + } + + // check if there is already a WebGLTexture object for the given texture parameters + + const textureCacheKey = getTextureCacheKey( texture ); + + if ( textureCacheKey !== textureProperties.__cacheKey ) { + + // if not, create a new instance of WebGLTexture + + if ( webglTextures[ textureCacheKey ] === undefined ) { + + // create new entry + + webglTextures[ textureCacheKey ] = { + texture: _gl.createTexture(), + usedTimes: 0 + }; + + info.memory.textures ++; + + // when a new instance of WebGLTexture was created, a texture upload is required + // even if the image contents are identical + + forceUpload = true; + + } + + webglTextures[ textureCacheKey ].usedTimes ++; + + // every time the texture cache key changes, it's necessary to check if an instance of + // WebGLTexture can be deleted in order to avoid a memory leak. + + const webglTexture = webglTextures[ textureProperties.__cacheKey ]; + + if ( webglTexture !== undefined ) { + + webglTextures[ textureProperties.__cacheKey ].usedTimes --; + + if ( webglTexture.usedTimes === 0 ) { + + deleteTexture( texture ); + + } + + } + + // store references to cache key and WebGLTexture object + + textureProperties.__cacheKey = textureCacheKey; + textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture; + + } + + return forceUpload; + + } + + function uploadTexture( textureProperties, texture, slot ) { + + let textureType = _gl.TEXTURE_2D; + + if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY; + if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D; + + const forceUpload = initTexture( textureProperties, texture ); + const source = texture.source; + + state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + const sourceProperties = properties.get( source ); + + if ( source.version !== sourceProperties.__version || forceUpload === true ) { + + state.activeTexture( _gl.TEXTURE0 + slot ); + + const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); + const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); + const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); + _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); + + let image = resizeImage( texture.image, false, capabilities.maxTextureSize ); + image = verifyColorSpace( texture, image ); + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + + const glType = utils.convert( texture.type ); + let glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture ); + + setTextureParameters( textureType, texture ); + + let mipmap; + const mipmaps = texture.mipmaps; + + const useTexStorage = ( texture.isVideoTexture !== true ); + const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); + const dataReady = source.dataReady; + const levels = getMipLevels( texture, image ); + + if ( texture.isDepthTexture ) { + + glInternalFormat = getInternalDepthFormat( texture.format === DepthStencilFormat, texture.type ); + + // + + if ( allocateMemory ) { + + if ( useTexStorage ) { + + state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height ); + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null ); + + } + + } + + } else if ( texture.isDataTexture ) { + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + texture.generateMipmaps = false; + + } else { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); + + } + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data ); + + } + + } + + } else if ( texture.isCompressedTexture ) { + + if ( texture.isCompressedArrayTexture ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat ) { + + if ( glFormat !== null ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + if ( texture.layerUpdates.size > 0 ) { + + const layerByteLength = getByteLength( mipmap.width, mipmap.height, texture.format, texture.type ); + + for ( const layerIndex of texture.layerUpdates ) { + + const layerData = mipmap.data.subarray( + layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT, + ( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT + ); + state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 ); + + } + + texture.clearLayerUpdates(); + + } else { + + state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 ); + + } + + } + + } else { + + state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 ); + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } else { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( texture.format !== RGBAFormat ) { + + if ( glFormat !== null ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); + + } + + } else { + + state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' ); + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } + + } else if ( texture.isDataArrayTexture ) { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth ); + + } + + if ( dataReady ) { + + if ( texture.layerUpdates.size > 0 ) { + + const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type ); + + for ( const layerIndex of texture.layerUpdates ) { + + const layerData = image.data.subarray( + layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT, + ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT + ); + state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData ); + + } + + texture.clearLayerUpdates(); + + } else { + + state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); + + } + + } + + } else { + + state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + + } + + } else if ( texture.isData3DTexture ) { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth ); + + } + + if ( dataReady ) { + + state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data ); + + } + + } else { + + state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data ); + + } + + } else if ( texture.isFramebufferTexture ) { + + if ( allocateMemory ) { + + if ( useTexStorage ) { + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height ); + + } else { + + let width = image.width, height = image.height; + + for ( let i = 0; i < levels; i ++ ) { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null ); + + width >>= 1; + height >>= 1; + + } + + } + + } + + } else { + + // regular Texture (image, video, canvas) + + // use manually created mipmaps if available + // if there are no manual mipmaps + // set 0 level mipmap and then use GL to generate other mipmap levels + + if ( mipmaps.length > 0 ) { + + if ( useTexStorage && allocateMemory ) { + + const dimensions = getDimensions( mipmaps[ 0 ] ); + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height ); + + } + + for ( let i = 0, il = mipmaps.length; i < il; i ++ ) { + + mipmap = mipmaps[ i ]; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap ); + + } + + } + + texture.generateMipmaps = false; + + } else { + + if ( useTexStorage ) { + + if ( allocateMemory ) { + + const dimensions = getDimensions( image ); + + state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height ); + + } + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image ); + + } + + } + + } + + if ( textureNeedsGenerateMipmaps( texture ) ) { + + generateMipmap( textureType ); + + } + + sourceProperties.__version = source.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + textureProperties.__version = texture.version; + + } + + function uploadCubeTexture( textureProperties, texture, slot ) { + + if ( texture.image.length !== 6 ) return; + + const forceUpload = initTexture( textureProperties, texture ); + const source = texture.source; + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot ); + + const sourceProperties = properties.get( source ); + + if ( source.version !== sourceProperties.__version || forceUpload === true ) { + + state.activeTexture( _gl.TEXTURE0 + slot ); + + const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace ); + const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace ); + const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL; + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); + _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion ); + + const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ); + const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture ); + + const cubeImage = []; + + for ( let i = 0; i < 6; i ++ ) { + + if ( ! isCompressed && ! isDataTexture ) { + + cubeImage[ i ] = resizeImage( texture.image[ i ], true, capabilities.maxCubemapSize ); + + } else { + + cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; + + } + + cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] ); + + } + + const image = cubeImage[ 0 ], + glFormat = utils.convert( texture.format, texture.colorSpace ), + glType = utils.convert( texture.type ), + glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); + + const useTexStorage = ( texture.isVideoTexture !== true ); + const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true ); + const dataReady = source.dataReady; + let levels = getMipLevels( texture, image ); + + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture ); + + let mipmaps; + + if ( isCompressed ) { + + if ( useTexStorage && allocateMemory ) { + + state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height ); + + } + + for ( let i = 0; i < 6; i ++ ) { + + mipmaps = cubeImage[ i ].mipmaps; + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + + if ( texture.format !== RGBAFormat ) { + + if ( glFormat !== null ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data ); + + } + + } else { + + state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data ); + + } + + } else { + + console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' ); + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); + + } + + } + + } + + } + + } else { + + mipmaps = texture.mipmaps; + + if ( useTexStorage && allocateMemory ) { + + // TODO: Uniformly handle mipmap definitions + // Normal textures and compressed cube textures define base level + mips with their mipmap array + // Uncompressed cube textures use their mipmap array only for mips (no base level) + + if ( mipmaps.length > 0 ) levels ++; + + const dimensions = getDimensions( cubeImage[ 0 ] ); + + state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height ); + + } + + for ( let i = 0; i < 6; i ++ ) { + + if ( isDataTexture ) { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); + + } + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + const mipmapImage = mipmap.image[ i ].image; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data ); + + } + + } + + } else { + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] ); + + } + + for ( let j = 0; j < mipmaps.length; j ++ ) { + + const mipmap = mipmaps[ j ]; + + if ( useTexStorage ) { + + if ( dataReady ) { + + state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] ); + + } + + } else { + + state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] ); + + } + + } + + } + + } + + } + + if ( textureNeedsGenerateMipmaps( texture ) ) { + + // We assume images for cube map have the same size. + generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } + + sourceProperties.__version = source.version; + + if ( texture.onUpdate ) texture.onUpdate( texture ); + + } + + textureProperties.__version = texture.version; + + } + + // Render targets + + // Setup storage for target texture and bind it to correct framebuffer + function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) { + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); + const renderTargetProperties = properties.get( renderTarget ); + + if ( ! renderTargetProperties.__hasExternalTextures ) { + + const width = Math.max( 1, renderTarget.width >> level ); + const height = Math.max( 1, renderTarget.height >> level ); + + if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) { + + state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null ); + + } else { + + state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null ); + + } + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) ); + + } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753 + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level ); + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + // Setup storage for internal depth/stencil buffers and bind to correct framebuffer + function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) { + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); + + if ( renderTarget.depthBuffer ) { + + // retrieve the depth attachment types + const depthTexture = renderTarget.depthTexture; + const depthType = depthTexture && depthTexture.isDepthTexture ? depthTexture.type : null; + const glInternalFormat = getInternalDepthFormat( renderTarget.stencilBuffer, depthType ); + const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + + // set up the attachment + const samples = getRenderTargetSamples( renderTarget ); + const isUseMultisampledRTT = useMultisampledRTT( renderTarget ); + if ( isUseMultisampledRTT ) { + + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else if ( isMultisample ) { + + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); + + } else { + + const textures = renderTarget.textures; + + for ( let i = 0; i < textures.length; i ++ ) { + + const texture = textures[ i ]; + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace ); + const samples = getRenderTargetSamples( renderTarget ); + + if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { + + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height ); + + } + + } + + } + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + + } + + // Setup resources for a Depth Texture for a FBO (needs an extension) + function setupDepthTexture( framebuffer, renderTarget ) { + + const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget ); + if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' ); + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) { + + throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' ); + + } + + // upload an empty depth texture with framebuffer size + if ( ! properties.get( renderTarget.depthTexture ).__webglTexture || + renderTarget.depthTexture.image.width !== renderTarget.width || + renderTarget.depthTexture.image.height !== renderTarget.height ) { + + renderTarget.depthTexture.image.width = renderTarget.width; + renderTarget.depthTexture.image.height = renderTarget.height; + renderTarget.depthTexture.needsUpdate = true; + + } + + setTexture2D( renderTarget.depthTexture, 0 ); + + const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture; + const samples = getRenderTargetSamples( renderTarget ); + + if ( renderTarget.depthTexture.format === DepthFormat ) { + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); + + } else { + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + + } + + } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) { + + if ( useMultisampledRTT( renderTarget ) ) { + + multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples ); + + } else { + + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 ); + + } + + } else { + + throw new Error( 'Unknown depthTexture format' ); + + } + + } + + // Setup GL resources for a non-texture depth buffer + function setupDepthRenderbuffer( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + + // if the bound depth texture has changed + if ( renderTargetProperties.__boundDepthTexture !== renderTarget.depthTexture ) { + + // fire the dispose event to get rid of stored state associated with the previously bound depth buffer + const depthTexture = renderTarget.depthTexture; + if ( renderTargetProperties.__depthDisposeCallback ) { + + renderTargetProperties.__depthDisposeCallback(); + + } + + // set up dispose listeners to track when the currently attached buffer is implicitly unbound + if ( depthTexture ) { + + const disposeEvent = () => { + + delete renderTargetProperties.__boundDepthTexture; + delete renderTargetProperties.__depthDisposeCallback; + depthTexture.removeEventListener( 'dispose', disposeEvent ); + + }; + + depthTexture.addEventListener( 'dispose', disposeEvent ); + renderTargetProperties.__depthDisposeCallback = disposeEvent; + + } + + renderTargetProperties.__boundDepthTexture = depthTexture; + + } + + if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) { + + if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' ); + + setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget ); + + } else { + + if ( isCube ) { + + renderTargetProperties.__webglDepthbuffer = []; + + for ( let i = 0; i < 6; i ++ ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] ); + + if ( renderTargetProperties.__webglDepthbuffer[ i ] === undefined ) { + + renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false ); + + } else { + + // attach buffer if it's been created already + const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderbuffer = renderTargetProperties.__webglDepthbuffer[ i ]; + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); + + } + + } + + } else { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + if ( renderTargetProperties.__webglDepthbuffer === undefined ) { + + renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false ); + + } else { + + // attach buffer if it's been created already + const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderbuffer = renderTargetProperties.__webglDepthbuffer; + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, glAttachmentType, _gl.RENDERBUFFER, renderbuffer ); + + } + + } + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + // rebind framebuffer with external textures + function rebindTextures( renderTarget, colorTexture, depthTexture ) { + + const renderTargetProperties = properties.get( renderTarget ); + + if ( colorTexture !== undefined ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 ); + + } + + if ( depthTexture !== undefined ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + // Set up GL resources for the render target + function setupRenderTarget( renderTarget ) { + + const texture = renderTarget.texture; + + const renderTargetProperties = properties.get( renderTarget ); + const textureProperties = properties.get( texture ); + + renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); + + const textures = renderTarget.textures; + + const isCube = ( renderTarget.isWebGLCubeRenderTarget === true ); + const isMultipleRenderTargets = ( textures.length > 1 ); + + if ( ! isMultipleRenderTargets ) { + + if ( textureProperties.__webglTexture === undefined ) { + + textureProperties.__webglTexture = _gl.createTexture(); + + } + + textureProperties.__version = texture.version; + info.memory.textures ++; + + } + + // Setup framebuffer + + if ( isCube ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( let i = 0; i < 6; i ++ ) { + + if ( texture.mipmaps && texture.mipmaps.length > 0 ) { + + renderTargetProperties.__webglFramebuffer[ i ] = []; + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); + + } + + } + + } else { + + if ( texture.mipmaps && texture.mipmaps.length > 0 ) { + + renderTargetProperties.__webglFramebuffer = []; + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer(); + + } + + } else { + + renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); + + } + + if ( isMultipleRenderTargets ) { + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const attachmentProperties = properties.get( textures[ i ] ); + + if ( attachmentProperties.__webglTexture === undefined ) { + + attachmentProperties.__webglTexture = _gl.createTexture(); + + info.memory.textures ++; + + } + + } + + } + + if ( ( renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { + + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = []; + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + + for ( let i = 0; i < textures.length; i ++ ) { + + const texture = textures[ i ]; + renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const glFormat = utils.convert( texture.format, texture.colorSpace ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true ); + const samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); + + if ( renderTarget.depthBuffer ) { + + renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer(); + setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true ); + + } + + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + + } + + } + + // Setup color buffer + + if ( isCube ) { + + state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture ); + + for ( let i = 0; i < 6; i ++ ) { + + if ( texture.mipmaps && texture.mipmaps.length > 0 ) { + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level ); + + } + + } else { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 ); + + } + + } + + if ( textureNeedsGenerateMipmaps( texture ) ) { + + generateMipmap( _gl.TEXTURE_CUBE_MAP ); + + } + + state.unbindTexture(); + + } else if ( isMultipleRenderTargets ) { + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const attachment = textures[ i ]; + const attachmentProperties = properties.get( attachment ); + + state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture ); + setTextureParameters( _gl.TEXTURE_2D, attachment ); + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 ); + + if ( textureNeedsGenerateMipmaps( attachment ) ) { + + generateMipmap( _gl.TEXTURE_2D ); + + } + + } + + state.unbindTexture(); + + } else { + + let glTextureType = _gl.TEXTURE_2D; + + if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) { + + glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY; + + } + + state.bindTexture( glTextureType, textureProperties.__webglTexture ); + setTextureParameters( glTextureType, texture ); + + if ( texture.mipmaps && texture.mipmaps.length > 0 ) { + + for ( let level = 0; level < texture.mipmaps.length; level ++ ) { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level ); + + } + + } else { + + setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 ); + + } + + if ( textureNeedsGenerateMipmaps( texture ) ) { + + generateMipmap( glTextureType ); + + } + + state.unbindTexture(); + + } + + // Setup depth and stencil buffers + + if ( renderTarget.depthBuffer ) { + + setupDepthRenderbuffer( renderTarget ); + + } + + } + + function updateRenderTargetMipmap( renderTarget ) { + + const textures = renderTarget.textures; + + for ( let i = 0, il = textures.length; i < il; i ++ ) { + + const texture = textures[ i ]; + + if ( textureNeedsGenerateMipmaps( texture ) ) { + + const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; + const webglTexture = properties.get( texture ).__webglTexture; + + state.bindTexture( target, webglTexture ); + generateMipmap( target ); + state.unbindTexture(); + + } + + } + + } + + const invalidationArrayRead = []; + const invalidationArrayDraw = []; + + function updateMultisampleRenderTarget( renderTarget ) { + + if ( renderTarget.samples > 0 ) { + + if ( useMultisampledRTT( renderTarget ) === false ) { + + const textures = renderTarget.textures; + const width = renderTarget.width; + const height = renderTarget.height; + let mask = _gl.COLOR_BUFFER_BIT; + const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderTargetProperties = properties.get( renderTarget ); + const isMultipleRenderTargets = ( textures.length > 1 ); + + // If MRT we need to remove FBO attachments + if ( isMultipleRenderTargets ) { + + for ( let i = 0; i < textures.length; i ++ ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null ); + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 ); + + } + + } + + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + + for ( let i = 0; i < textures.length; i ++ ) { + + if ( renderTarget.resolveDepthBuffer ) { + + if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT; + + // resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799) + + if ( renderTarget.stencilBuffer && renderTarget.resolveStencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT; + + } + + if ( isMultipleRenderTargets ) { + + _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const webglTexture = properties.get( textures[ i ] ).__webglTexture; + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 ); + + } + + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST ); + + if ( supportsInvalidateFramebuffer === true ) { + + invalidationArrayRead.length = 0; + invalidationArrayDraw.length = 0; + + invalidationArrayRead.push( _gl.COLOR_ATTACHMENT0 + i ); + + if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false ) { + + invalidationArrayRead.push( depthStyle ); + invalidationArrayDraw.push( depthStyle ); + + _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, invalidationArrayDraw ); + + } + + _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArrayRead ); + + } + + } + + state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null ); + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null ); + + // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments + if ( isMultipleRenderTargets ) { + + for ( let i = 0; i < textures.length; i ++ ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const webglTexture = properties.get( textures[ i ] ).__webglTexture; + + state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer ); + _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 ); + + } + + } + + state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); + + } else { + + if ( renderTarget.depthBuffer && renderTarget.resolveDepthBuffer === false && supportsInvalidateFramebuffer ) { + + const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + + _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] ); + + } + + } + + } + + } + + function getRenderTargetSamples( renderTarget ) { + + return Math.min( capabilities.maxSamples, renderTarget.samples ); + + } + + function useMultisampledRTT( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + + return renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false; + + } + + function updateVideoTexture( texture ) { + + const frame = info.render.frame; + + // Check the last frame we updated the VideoTexture + + if ( _videoTextures.get( texture ) !== frame ) { + + _videoTextures.set( texture, frame ); + texture.update(); + + } + + } + + function verifyColorSpace( texture, image ) { + + const colorSpace = texture.colorSpace; + const format = texture.format; + const type = texture.type; + + if ( texture.isCompressedTexture === true || texture.isVideoTexture === true ) return image; + + if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) { + + // sRGB + + if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) { + + // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format + + if ( format !== RGBAFormat || type !== UnsignedByteType ) { + + console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' ); + + } + + } else { + + console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace ); + + } + + } + + return image; + + } + + function getDimensions( image ) { + + if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) { + + // if intrinsic data are not available, fallback to width/height + + _imageDimensions.width = image.naturalWidth || image.width; + _imageDimensions.height = image.naturalHeight || image.height; + + } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) { + + _imageDimensions.width = image.displayWidth; + _imageDimensions.height = image.displayHeight; + + } else { + + _imageDimensions.width = image.width; + _imageDimensions.height = image.height; + + } + + return _imageDimensions; + + } + + // + + this.allocateTextureUnit = allocateTextureUnit; + this.resetTextureUnits = resetTextureUnits; + + this.setTexture2D = setTexture2D; + this.setTexture2DArray = setTexture2DArray; + this.setTexture3D = setTexture3D; + this.setTextureCube = setTextureCube; + this.rebindTextures = rebindTextures; + this.setupRenderTarget = setupRenderTarget; + this.updateRenderTargetMipmap = updateRenderTargetMipmap; + this.updateMultisampleRenderTarget = updateMultisampleRenderTarget; + this.setupDepthRenderbuffer = setupDepthRenderbuffer; + this.setupFrameBufferTexture = setupFrameBufferTexture; + this.useMultisampledRTT = useMultisampledRTT; + +} + +function WebGLUtils( gl, extensions ) { + + function convert( p, colorSpace = NoColorSpace ) { + + let extension; + + const transfer = ColorManagement.getTransfer( colorSpace ); + + if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE; + if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4; + if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1; + if ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV; + + if ( p === ByteType ) return gl.BYTE; + if ( p === ShortType ) return gl.SHORT; + if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT; + if ( p === IntType ) return gl.INT; + if ( p === UnsignedIntType ) return gl.UNSIGNED_INT; + if ( p === FloatType ) return gl.FLOAT; + if ( p === HalfFloatType ) return gl.HALF_FLOAT; + + if ( p === AlphaFormat ) return gl.ALPHA; + if ( p === RGBFormat ) return gl.RGB; + if ( p === RGBAFormat ) return gl.RGBA; + if ( p === LuminanceFormat ) return gl.LUMINANCE; + if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA; + if ( p === DepthFormat ) return gl.DEPTH_COMPONENT; + if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL; + + // WebGL2 formats. + + if ( p === RedFormat ) return gl.RED; + if ( p === RedIntegerFormat ) return gl.RED_INTEGER; + if ( p === RGFormat ) return gl.RG; + if ( p === RGIntegerFormat ) return gl.RG_INTEGER; + if ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER; + + // S3TC + + if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) { + + if ( transfer === SRGBTransfer ) { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; + + } else { + + return null; + + } + + } else { + + extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); + + if ( extension !== null ) { + + if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; + + } else { + + return null; + + } + + } + + } + + // PVRTC + + if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); + + if ( extension !== null ) { + + if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + + } else { + + return null; + + } + + } + + // ETC + + if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_etc' ); + + if ( extension !== null ) { + + if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2; + if ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC; + + } else { + + return null; + + } + + } + + // ASTC + + if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format || + p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format || + p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format || + p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format || + p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) { + + extension = extensions.get( 'WEBGL_compressed_texture_astc' ); + + if ( extension !== null ) { + + if ( p === RGBA_ASTC_4x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR; + if ( p === RGBA_ASTC_5x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR; + if ( p === RGBA_ASTC_5x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR; + if ( p === RGBA_ASTC_6x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR; + if ( p === RGBA_ASTC_6x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR; + if ( p === RGBA_ASTC_8x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR; + if ( p === RGBA_ASTC_8x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR; + if ( p === RGBA_ASTC_8x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR; + if ( p === RGBA_ASTC_10x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR; + if ( p === RGBA_ASTC_10x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR; + if ( p === RGBA_ASTC_10x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR; + if ( p === RGBA_ASTC_10x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR; + if ( p === RGBA_ASTC_12x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR; + if ( p === RGBA_ASTC_12x12_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR; + + } else { + + return null; + + } + + } + + // BPTC + + if ( p === RGBA_BPTC_Format || p === RGB_BPTC_SIGNED_Format || p === RGB_BPTC_UNSIGNED_Format ) { + + extension = extensions.get( 'EXT_texture_compression_bptc' ); + + if ( extension !== null ) { + + if ( p === RGBA_BPTC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT; + if ( p === RGB_BPTC_SIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT; + if ( p === RGB_BPTC_UNSIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT; + + } else { + + return null; + + } + + } + + // RGTC + + if ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) { + + extension = extensions.get( 'EXT_texture_compression_rgtc' ); + + if ( extension !== null ) { + + if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT; + if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT; + if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT; + if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; + + } else { + + return null; + + } + + } + + // + + if ( p === UnsignedInt248Type ) return gl.UNSIGNED_INT_24_8; + + // if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats) + + return ( gl[ p ] !== undefined ) ? gl[ p ] : null; + + } + + return { convert: convert }; + +} + +class ArrayCamera extends PerspectiveCamera { + + constructor( array = [] ) { + + super(); + + this.isArrayCamera = true; + + this.cameras = array; + + } + +} + +class Group extends Object3D { + + constructor() { + + super(); + + this.isGroup = true; + + this.type = 'Group'; + + } + +} + +const _moveEvent = { type: 'move' }; + +class WebXRController { + + constructor() { + + this._targetRay = null; + this._grip = null; + this._hand = null; + + } + + getHandSpace() { + + if ( this._hand === null ) { + + this._hand = new Group(); + this._hand.matrixAutoUpdate = false; + this._hand.visible = false; + + this._hand.joints = {}; + this._hand.inputState = { pinching: false }; + + } + + return this._hand; + + } + + getTargetRaySpace() { + + if ( this._targetRay === null ) { + + this._targetRay = new Group(); + this._targetRay.matrixAutoUpdate = false; + this._targetRay.visible = false; + this._targetRay.hasLinearVelocity = false; + this._targetRay.linearVelocity = new Vector3(); + this._targetRay.hasAngularVelocity = false; + this._targetRay.angularVelocity = new Vector3(); + + } + + return this._targetRay; + + } + + getGripSpace() { + + if ( this._grip === null ) { + + this._grip = new Group(); + this._grip.matrixAutoUpdate = false; + this._grip.visible = false; + this._grip.hasLinearVelocity = false; + this._grip.linearVelocity = new Vector3(); + this._grip.hasAngularVelocity = false; + this._grip.angularVelocity = new Vector3(); + + } + + return this._grip; + + } + + dispatchEvent( event ) { + + if ( this._targetRay !== null ) { + + this._targetRay.dispatchEvent( event ); + + } + + if ( this._grip !== null ) { + + this._grip.dispatchEvent( event ); + + } + + if ( this._hand !== null ) { + + this._hand.dispatchEvent( event ); + + } + + return this; + + } + + connect( inputSource ) { + + if ( inputSource && inputSource.hand ) { + + const hand = this._hand; + + if ( hand ) { + + for ( const inputjoint of inputSource.hand.values() ) { + + // Initialize hand with joints when connected + this._getHandJoint( hand, inputjoint ); + + } + + } + + } + + this.dispatchEvent( { type: 'connected', data: inputSource } ); + + return this; + + } + + disconnect( inputSource ) { + + this.dispatchEvent( { type: 'disconnected', data: inputSource } ); + + if ( this._targetRay !== null ) { + + this._targetRay.visible = false; + + } + + if ( this._grip !== null ) { + + this._grip.visible = false; + + } + + if ( this._hand !== null ) { + + this._hand.visible = false; + + } + + return this; + + } + + update( inputSource, frame, referenceSpace ) { + + let inputPose = null; + let gripPose = null; + let handPose = null; + + const targetRay = this._targetRay; + const grip = this._grip; + const hand = this._hand; + + if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) { + + if ( hand && inputSource.hand ) { + + handPose = true; + + for ( const inputjoint of inputSource.hand.values() ) { + + // Update the joints groups with the XRJoint poses + const jointPose = frame.getJointPose( inputjoint, referenceSpace ); + + // The transform of this joint will be updated with the joint pose on each frame + const joint = this._getHandJoint( hand, inputjoint ); + + if ( jointPose !== null ) { + + joint.matrix.fromArray( jointPose.transform.matrix ); + joint.matrix.decompose( joint.position, joint.rotation, joint.scale ); + joint.matrixWorldNeedsUpdate = true; + joint.jointRadius = jointPose.radius; + + } + + joint.visible = jointPose !== null; + + } + + // Custom events + + // Check pinchz + const indexTip = hand.joints[ 'index-finger-tip' ]; + const thumbTip = hand.joints[ 'thumb-tip' ]; + const distance = indexTip.position.distanceTo( thumbTip.position ); + + const distanceToPinch = 0.02; + const threshold = 0.005; + + if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) { + + hand.inputState.pinching = false; + this.dispatchEvent( { + type: 'pinchend', + handedness: inputSource.handedness, + target: this + } ); + + } else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) { + + hand.inputState.pinching = true; + this.dispatchEvent( { + type: 'pinchstart', + handedness: inputSource.handedness, + target: this + } ); + + } + + } else { + + if ( grip !== null && inputSource.gripSpace ) { + + gripPose = frame.getPose( inputSource.gripSpace, referenceSpace ); + + if ( gripPose !== null ) { + + grip.matrix.fromArray( gripPose.transform.matrix ); + grip.matrix.decompose( grip.position, grip.rotation, grip.scale ); + grip.matrixWorldNeedsUpdate = true; + + if ( gripPose.linearVelocity ) { + + grip.hasLinearVelocity = true; + grip.linearVelocity.copy( gripPose.linearVelocity ); + + } else { + + grip.hasLinearVelocity = false; + + } + + if ( gripPose.angularVelocity ) { + + grip.hasAngularVelocity = true; + grip.angularVelocity.copy( gripPose.angularVelocity ); + + } else { + + grip.hasAngularVelocity = false; + + } + + } + + } + + } + + if ( targetRay !== null ) { + + inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace ); + + // Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it + if ( inputPose === null && gripPose !== null ) { + + inputPose = gripPose; + + } + + if ( inputPose !== null ) { + + targetRay.matrix.fromArray( inputPose.transform.matrix ); + targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale ); + targetRay.matrixWorldNeedsUpdate = true; + + if ( inputPose.linearVelocity ) { + + targetRay.hasLinearVelocity = true; + targetRay.linearVelocity.copy( inputPose.linearVelocity ); + + } else { + + targetRay.hasLinearVelocity = false; + + } + + if ( inputPose.angularVelocity ) { + + targetRay.hasAngularVelocity = true; + targetRay.angularVelocity.copy( inputPose.angularVelocity ); + + } else { + + targetRay.hasAngularVelocity = false; + + } + + this.dispatchEvent( _moveEvent ); + + } + + } + + + } + + if ( targetRay !== null ) { + + targetRay.visible = ( inputPose !== null ); + + } + + if ( grip !== null ) { + + grip.visible = ( gripPose !== null ); + + } + + if ( hand !== null ) { + + hand.visible = ( handPose !== null ); + + } + + return this; + + } + + // private method + + _getHandJoint( hand, inputjoint ) { + + if ( hand.joints[ inputjoint.jointName ] === undefined ) { + + const joint = new Group(); + joint.matrixAutoUpdate = false; + joint.visible = false; + hand.joints[ inputjoint.jointName ] = joint; + + hand.add( joint ); + + } + + return hand.joints[ inputjoint.jointName ]; + + } + +} + +const _occlusion_vertex = ` +void main() { + + gl_Position = vec4( position, 1.0 ); + +}`; + +const _occlusion_fragment = ` +uniform sampler2DArray depthColor; +uniform float depthWidth; +uniform float depthHeight; + +void main() { + + vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); + + if ( coord.x >= 1.0 ) { + + gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; + + } else { + + gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; + + } + +}`; + +class WebXRDepthSensing { + + constructor() { + + this.texture = null; + this.mesh = null; + + this.depthNear = 0; + this.depthFar = 0; + + } + + init( renderer, depthData, renderState ) { + + if ( this.texture === null ) { + + const texture = new Texture(); + + const texProps = renderer.properties.get( texture ); + texProps.__webglTexture = depthData.texture; + + if ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) { + + this.depthNear = depthData.depthNear; + this.depthFar = depthData.depthFar; + + } + + this.texture = texture; + + } + + } + + getMesh( cameraXR ) { + + if ( this.texture !== null ) { + + if ( this.mesh === null ) { + + const viewport = cameraXR.cameras[ 0 ].viewport; + const material = new ShaderMaterial( { + vertexShader: _occlusion_vertex, + fragmentShader: _occlusion_fragment, + uniforms: { + depthColor: { value: this.texture }, + depthWidth: { value: viewport.z }, + depthHeight: { value: viewport.w } + } + } ); + + this.mesh = new Mesh( new PlaneGeometry( 20, 20 ), material ); + + } + + } + + return this.mesh; + + } + + reset() { + + this.texture = null; + this.mesh = null; + + } + + getDepthTexture() { + + return this.texture; + + } + +} + +class WebXRManager extends EventDispatcher { + + constructor( renderer, gl ) { + + super(); + + const scope = this; + + let session = null; + + let framebufferScaleFactor = 1.0; + + let referenceSpace = null; + let referenceSpaceType = 'local-floor'; + // Set default foveation to maximum. + let foveation = 1.0; + let customReferenceSpace = null; + + let pose = null; + let glBinding = null; + let glProjLayer = null; + let glBaseLayer = null; + let xrFrame = null; + + const depthSensing = new WebXRDepthSensing(); + const attributes = gl.getContextAttributes(); + + let initialRenderTarget = null; + let newRenderTarget = null; + + const controllers = []; + const controllerInputSources = []; + + const currentSize = new Vector2(); + let currentPixelRatio = null; + + // + + const cameraL = new PerspectiveCamera(); + cameraL.layers.enable( 1 ); + cameraL.viewport = new Vector4(); + + const cameraR = new PerspectiveCamera(); + cameraR.layers.enable( 2 ); + cameraR.viewport = new Vector4(); + + const cameras = [ cameraL, cameraR ]; + + const cameraXR = new ArrayCamera(); + cameraXR.layers.enable( 1 ); + cameraXR.layers.enable( 2 ); + + let _currentDepthNear = null; + let _currentDepthFar = null; + + // + + this.cameraAutoUpdate = true; + this.enabled = false; + + this.isPresenting = false; + + this.getController = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getTargetRaySpace(); + + }; + + this.getControllerGrip = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getGripSpace(); + + }; + + this.getHand = function ( index ) { + + let controller = controllers[ index ]; + + if ( controller === undefined ) { + + controller = new WebXRController(); + controllers[ index ] = controller; + + } + + return controller.getHandSpace(); + + }; + + // + + function onSessionEvent( event ) { + + const controllerIndex = controllerInputSources.indexOf( event.inputSource ); + + if ( controllerIndex === - 1 ) { + + return; + + } + + const controller = controllers[ controllerIndex ]; + + if ( controller !== undefined ) { + + controller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace ); + controller.dispatchEvent( { type: event.type, data: event.inputSource } ); + + } + + } + + function onSessionEnd() { + + session.removeEventListener( 'select', onSessionEvent ); + session.removeEventListener( 'selectstart', onSessionEvent ); + session.removeEventListener( 'selectend', onSessionEvent ); + session.removeEventListener( 'squeeze', onSessionEvent ); + session.removeEventListener( 'squeezestart', onSessionEvent ); + session.removeEventListener( 'squeezeend', onSessionEvent ); + session.removeEventListener( 'end', onSessionEnd ); + session.removeEventListener( 'inputsourceschange', onInputSourcesChange ); + + for ( let i = 0; i < controllers.length; i ++ ) { + + const inputSource = controllerInputSources[ i ]; + + if ( inputSource === null ) continue; + + controllerInputSources[ i ] = null; + + controllers[ i ].disconnect( inputSource ); + + } + + _currentDepthNear = null; + _currentDepthFar = null; + + depthSensing.reset(); + + // restore framebuffer/rendering state + + renderer.setRenderTarget( initialRenderTarget ); + + glBaseLayer = null; + glProjLayer = null; + glBinding = null; + session = null; + newRenderTarget = null; + + // + + animation.stop(); + + scope.isPresenting = false; + + renderer.setPixelRatio( currentPixelRatio ); + renderer.setSize( currentSize.width, currentSize.height, false ); + + scope.dispatchEvent( { type: 'sessionend' } ); + + } + + this.setFramebufferScaleFactor = function ( value ) { + + framebufferScaleFactor = value; + + if ( scope.isPresenting === true ) { + + console.warn( 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.' ); + + } + + }; + + this.setReferenceSpaceType = function ( value ) { + + referenceSpaceType = value; + + if ( scope.isPresenting === true ) { + + console.warn( 'THREE.WebXRManager: Cannot change reference space type while presenting.' ); + + } + + }; + + this.getReferenceSpace = function () { + + return customReferenceSpace || referenceSpace; + + }; + + this.setReferenceSpace = function ( space ) { + + customReferenceSpace = space; + + }; + + this.getBaseLayer = function () { + + return glProjLayer !== null ? glProjLayer : glBaseLayer; + + }; + + this.getBinding = function () { + + return glBinding; + + }; + + this.getFrame = function () { + + return xrFrame; + + }; + + this.getSession = function () { + + return session; + + }; + + this.setSession = async function ( value ) { + + session = value; + + if ( session !== null ) { + + initialRenderTarget = renderer.getRenderTarget(); + + session.addEventListener( 'select', onSessionEvent ); + session.addEventListener( 'selectstart', onSessionEvent ); + session.addEventListener( 'selectend', onSessionEvent ); + session.addEventListener( 'squeeze', onSessionEvent ); + session.addEventListener( 'squeezestart', onSessionEvent ); + session.addEventListener( 'squeezeend', onSessionEvent ); + session.addEventListener( 'end', onSessionEnd ); + session.addEventListener( 'inputsourceschange', onInputSourcesChange ); + + if ( attributes.xrCompatible !== true ) { + + await gl.makeXRCompatible(); + + } + + currentPixelRatio = renderer.getPixelRatio(); + renderer.getSize( currentSize ); + + if ( session.renderState.layers === undefined ) { + + const layerInit = { + antialias: attributes.antialias, + alpha: true, + depth: attributes.depth, + stencil: attributes.stencil, + framebufferScaleFactor: framebufferScaleFactor + }; + + glBaseLayer = new XRWebGLLayer( session, gl, layerInit ); + + session.updateRenderState( { baseLayer: glBaseLayer } ); + + renderer.setPixelRatio( 1 ); + renderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false ); + + newRenderTarget = new WebGLRenderTarget( + glBaseLayer.framebufferWidth, + glBaseLayer.framebufferHeight, + { + format: RGBAFormat, + type: UnsignedByteType, + colorSpace: renderer.outputColorSpace, + stencilBuffer: attributes.stencil + } + ); + + } else { + + let depthFormat = null; + let depthType = null; + let glDepthFormat = null; + + if ( attributes.depth ) { + + glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; + depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; + depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; + + } + + const projectionlayerInit = { + colorFormat: gl.RGBA8, + depthFormat: glDepthFormat, + scaleFactor: framebufferScaleFactor + }; + + glBinding = new XRWebGLBinding( session, gl ); + + glProjLayer = glBinding.createProjectionLayer( projectionlayerInit ); + + session.updateRenderState( { layers: [ glProjLayer ] } ); + + renderer.setPixelRatio( 1 ); + renderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false ); + + newRenderTarget = new WebGLRenderTarget( + glProjLayer.textureWidth, + glProjLayer.textureHeight, + { + format: RGBAFormat, + type: UnsignedByteType, + depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ), + stencilBuffer: attributes.stencil, + colorSpace: renderer.outputColorSpace, + samples: attributes.antialias ? 4 : 0, + resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false ) + } ); + + } + + newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278 + + this.setFoveation( foveation ); + + customReferenceSpace = null; + referenceSpace = await session.requestReferenceSpace( referenceSpaceType ); + + animation.setContext( session ); + animation.start(); + + scope.isPresenting = true; + + scope.dispatchEvent( { type: 'sessionstart' } ); + + } + + }; + + this.getEnvironmentBlendMode = function () { + + if ( session !== null ) { + + return session.environmentBlendMode; + + } + + }; + + this.getDepthTexture = function () { + + return depthSensing.getDepthTexture(); + + }; + + function onInputSourcesChange( event ) { + + // Notify disconnected + + for ( let i = 0; i < event.removed.length; i ++ ) { + + const inputSource = event.removed[ i ]; + const index = controllerInputSources.indexOf( inputSource ); + + if ( index >= 0 ) { + + controllerInputSources[ index ] = null; + controllers[ index ].disconnect( inputSource ); + + } + + } + + // Notify connected + + for ( let i = 0; i < event.added.length; i ++ ) { + + const inputSource = event.added[ i ]; + + let controllerIndex = controllerInputSources.indexOf( inputSource ); + + if ( controllerIndex === - 1 ) { + + // Assign input source a controller that currently has no input source + + for ( let i = 0; i < controllers.length; i ++ ) { + + if ( i >= controllerInputSources.length ) { + + controllerInputSources.push( inputSource ); + controllerIndex = i; + break; + + } else if ( controllerInputSources[ i ] === null ) { + + controllerInputSources[ i ] = inputSource; + controllerIndex = i; + break; + + } + + } + + // If all controllers do currently receive input we ignore new ones + + if ( controllerIndex === - 1 ) break; + + } + + const controller = controllers[ controllerIndex ]; + + if ( controller ) { + + controller.connect( inputSource ); + + } + + } + + } + + // + + const cameraLPos = new Vector3(); + const cameraRPos = new Vector3(); + + /** + * Assumes 2 cameras that are parallel and share an X-axis, and that + * the cameras' projection and world matrices have already been set. + * And that near and far planes are identical for both cameras. + * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 + */ + function setProjectionFromUnion( camera, cameraL, cameraR ) { + + cameraLPos.setFromMatrixPosition( cameraL.matrixWorld ); + cameraRPos.setFromMatrixPosition( cameraR.matrixWorld ); + + const ipd = cameraLPos.distanceTo( cameraRPos ); + + const projL = cameraL.projectionMatrix.elements; + const projR = cameraR.projectionMatrix.elements; + + // VR systems will have identical far and near planes, and + // most likely identical top and bottom frustum extents. + // Use the left camera for these values. + const near = projL[ 14 ] / ( projL[ 10 ] - 1 ); + const far = projL[ 14 ] / ( projL[ 10 ] + 1 ); + const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ]; + const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ]; + + const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ]; + const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ]; + const left = near * leftFov; + const right = near * rightFov; + + // Calculate the new camera's position offset from the + // left camera. xOffset should be roughly half `ipd`. + const zOffset = ipd / ( - leftFov + rightFov ); + const xOffset = zOffset * - leftFov; + + // TODO: Better way to apply this offset? + cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale ); + camera.translateX( xOffset ); + camera.translateZ( zOffset ); + camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale ); + camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); + + // Check if the projection uses an infinite far plane. + if ( projL[ 10 ] === - 1.0 ) { + + // Use the projection matrix from the left eye. + // The camera offset is sufficient to include the view volumes + // of both eyes (assuming symmetric projections). + camera.projectionMatrix.copy( cameraL.projectionMatrix ); + camera.projectionMatrixInverse.copy( cameraL.projectionMatrixInverse ); + + } else { + + // Find the union of the frustum values of the cameras and scale + // the values so that the near plane's position does not change in world space, + // although must now be relative to the new union camera. + const near2 = near + zOffset; + const far2 = far + zOffset; + const left2 = left - xOffset; + const right2 = right + ( ipd - xOffset ); + const top2 = topFov * far / far2 * near2; + const bottom2 = bottomFov * far / far2 * near2; + + camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 ); + camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); + + } + + } + + function updateCamera( camera, parent ) { + + if ( parent === null ) { + + camera.matrixWorld.copy( camera.matrix ); + + } else { + + camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix ); + + } + + camera.matrixWorldInverse.copy( camera.matrixWorld ).invert(); + + } + + this.updateCamera = function ( camera ) { + + if ( session === null ) return; + + let depthNear = camera.near; + let depthFar = camera.far; + + if ( depthSensing.texture !== null ) { + + if ( depthSensing.depthNear > 0 ) depthNear = depthSensing.depthNear; + if ( depthSensing.depthFar > 0 ) depthFar = depthSensing.depthFar; + + } + + cameraXR.near = cameraR.near = cameraL.near = depthNear; + cameraXR.far = cameraR.far = cameraL.far = depthFar; + + if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) { + + // Note that the new renderState won't apply until the next frame. See #18320 + + session.updateRenderState( { + depthNear: cameraXR.near, + depthFar: cameraXR.far + } ); + + _currentDepthNear = cameraXR.near; + _currentDepthFar = cameraXR.far; + + } + + const parent = camera.parent; + const cameras = cameraXR.cameras; + + updateCamera( cameraXR, parent ); + + for ( let i = 0; i < cameras.length; i ++ ) { + + updateCamera( cameras[ i ], parent ); + + } + + // update projection matrix for proper view frustum culling + + if ( cameras.length === 2 ) { + + setProjectionFromUnion( cameraXR, cameraL, cameraR ); + + } else { + + // assume single camera setup (AR) + + cameraXR.projectionMatrix.copy( cameraL.projectionMatrix ); + + } + + // update user camera and its children + + updateUserCamera( camera, cameraXR, parent ); + + }; + + function updateUserCamera( camera, cameraXR, parent ) { + + if ( parent === null ) { + + camera.matrix.copy( cameraXR.matrixWorld ); + + } else { + + camera.matrix.copy( parent.matrixWorld ); + camera.matrix.invert(); + camera.matrix.multiply( cameraXR.matrixWorld ); + + } + + camera.matrix.decompose( camera.position, camera.quaternion, camera.scale ); + camera.updateMatrixWorld( true ); + + camera.projectionMatrix.copy( cameraXR.projectionMatrix ); + camera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse ); + + if ( camera.isPerspectiveCamera ) { + + camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] ); + camera.zoom = 1; + + } + + } + + this.getCamera = function () { + + return cameraXR; + + }; + + this.getFoveation = function () { + + if ( glProjLayer === null && glBaseLayer === null ) { + + return undefined; + + } + + return foveation; + + }; + + this.setFoveation = function ( value ) { + + // 0 = no foveation = full resolution + // 1 = maximum foveation = the edges render at lower resolution + + foveation = value; + + if ( glProjLayer !== null ) { + + glProjLayer.fixedFoveation = value; + + } + + if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) { + + glBaseLayer.fixedFoveation = value; + + } + + }; + + this.hasDepthSensing = function () { + + return depthSensing.texture !== null; + + }; + + this.getDepthSensingMesh = function () { + + return depthSensing.getMesh( cameraXR ); + + }; + + // Animation Loop + + let onAnimationFrameCallback = null; + + function onAnimationFrame( time, frame ) { + + pose = frame.getViewerPose( customReferenceSpace || referenceSpace ); + xrFrame = frame; + + if ( pose !== null ) { + + const views = pose.views; + + if ( glBaseLayer !== null ) { + + renderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer ); + renderer.setRenderTarget( newRenderTarget ); + + } + + let cameraXRNeedsUpdate = false; + + // check if it's necessary to rebuild cameraXR's camera list + + if ( views.length !== cameraXR.cameras.length ) { + + cameraXR.cameras.length = 0; + cameraXRNeedsUpdate = true; + + } + + for ( let i = 0; i < views.length; i ++ ) { + + const view = views[ i ]; + + let viewport = null; + + if ( glBaseLayer !== null ) { + + viewport = glBaseLayer.getViewport( view ); + + } else { + + const glSubImage = glBinding.getViewSubImage( glProjLayer, view ); + viewport = glSubImage.viewport; + + // For side-by-side projection, we only produce a single texture for both eyes. + if ( i === 0 ) { + + renderer.setRenderTargetTextures( + newRenderTarget, + glSubImage.colorTexture, + glProjLayer.ignoreDepthValues ? undefined : glSubImage.depthStencilTexture ); + + renderer.setRenderTarget( newRenderTarget ); + + } + + } + + let camera = cameras[ i ]; + + if ( camera === undefined ) { + + camera = new PerspectiveCamera(); + camera.layers.enable( i ); + camera.viewport = new Vector4(); + cameras[ i ] = camera; + + } + + camera.matrix.fromArray( view.transform.matrix ); + camera.matrix.decompose( camera.position, camera.quaternion, camera.scale ); + camera.projectionMatrix.fromArray( view.projectionMatrix ); + camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert(); + camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height ); + + if ( i === 0 ) { + + cameraXR.matrix.copy( camera.matrix ); + cameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale ); + + } + + if ( cameraXRNeedsUpdate === true ) { + + cameraXR.cameras.push( camera ); + + } + + } + + // + + const enabledFeatures = session.enabledFeatures; + + if ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) { + + const depthData = glBinding.getDepthInformation( views[ 0 ] ); + + if ( depthData && depthData.isValid && depthData.texture ) { + + depthSensing.init( renderer, depthData, session.renderState ); + + } + + } + + } + + // + + for ( let i = 0; i < controllers.length; i ++ ) { + + const inputSource = controllerInputSources[ i ]; + const controller = controllers[ i ]; + + if ( inputSource !== null && controller !== undefined ) { + + controller.update( inputSource, frame, customReferenceSpace || referenceSpace ); + + } + + } + + if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame ); + + if ( frame.detectedPlanes ) { + + scope.dispatchEvent( { type: 'planesdetected', data: frame } ); + + } + + xrFrame = null; + + } + + const animation = new WebGLAnimation(); + + animation.setAnimationLoop( onAnimationFrame ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + + }; + + this.dispose = function () {}; + + } + +} + +const _e1 = /*@__PURE__*/ new Euler(); +const _m1 = /*@__PURE__*/ new Matrix4(); + +function WebGLMaterials( renderer, properties ) { + + function refreshTransformUniform( map, uniform ) { + + if ( map.matrixAutoUpdate === true ) { + + map.updateMatrix(); + + } + + uniform.value.copy( map.matrix ); + + } + + function refreshFogUniforms( uniforms, fog ) { + + fog.color.getRGB( uniforms.fogColor.value, getUnlitUniformColorSpace( renderer ) ); + + if ( fog.isFog ) { + + uniforms.fogNear.value = fog.near; + uniforms.fogFar.value = fog.far; + + } else if ( fog.isFogExp2 ) { + + uniforms.fogDensity.value = fog.density; + + } + + } + + function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) { + + if ( material.isMeshBasicMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshLambertMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshToonMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsToon( uniforms, material ); + + } else if ( material.isMeshPhongMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsPhong( uniforms, material ); + + } else if ( material.isMeshStandardMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsStandard( uniforms, material ); + + if ( material.isMeshPhysicalMaterial ) { + + refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ); + + } + + } else if ( material.isMeshMatcapMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsMatcap( uniforms, material ); + + } else if ( material.isMeshDepthMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isMeshDistanceMaterial ) { + + refreshUniformsCommon( uniforms, material ); + refreshUniformsDistance( uniforms, material ); + + } else if ( material.isMeshNormalMaterial ) { + + refreshUniformsCommon( uniforms, material ); + + } else if ( material.isLineBasicMaterial ) { + + refreshUniformsLine( uniforms, material ); + + if ( material.isLineDashedMaterial ) { + + refreshUniformsDash( uniforms, material ); + + } + + } else if ( material.isPointsMaterial ) { + + refreshUniformsPoints( uniforms, material, pixelRatio, height ); + + } else if ( material.isSpriteMaterial ) { + + refreshUniformsSprites( uniforms, material ); + + } else if ( material.isShadowMaterial ) { + + uniforms.color.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + } else if ( material.isShaderMaterial ) { + + material.uniformsNeedUpdate = false; // #15581 + + } + + } + + function refreshUniformsCommon( uniforms, material ) { + + uniforms.opacity.value = material.opacity; + + if ( material.color ) { + + uniforms.diffuse.value.copy( material.color ); + + } + + if ( material.emissive ) { + + uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity ); + + } + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.mapTransform ); + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform ); + + } + + if ( material.bumpMap ) { + + uniforms.bumpMap.value = material.bumpMap; + + refreshTransformUniform( material.bumpMap, uniforms.bumpMapTransform ); + + uniforms.bumpScale.value = material.bumpScale; + + if ( material.side === BackSide ) { + + uniforms.bumpScale.value *= - 1; + + } + + } + + if ( material.normalMap ) { + + uniforms.normalMap.value = material.normalMap; + + refreshTransformUniform( material.normalMap, uniforms.normalMapTransform ); + + uniforms.normalScale.value.copy( material.normalScale ); + + if ( material.side === BackSide ) { + + uniforms.normalScale.value.negate(); + + } + + } + + if ( material.displacementMap ) { + + uniforms.displacementMap.value = material.displacementMap; + + refreshTransformUniform( material.displacementMap, uniforms.displacementMapTransform ); + + uniforms.displacementScale.value = material.displacementScale; + uniforms.displacementBias.value = material.displacementBias; + + } + + if ( material.emissiveMap ) { + + uniforms.emissiveMap.value = material.emissiveMap; + + refreshTransformUniform( material.emissiveMap, uniforms.emissiveMapTransform ); + + } + + if ( material.specularMap ) { + + uniforms.specularMap.value = material.specularMap; + + refreshTransformUniform( material.specularMap, uniforms.specularMapTransform ); + + } + + if ( material.alphaTest > 0 ) { + + uniforms.alphaTest.value = material.alphaTest; + + } + + const materialProperties = properties.get( material ); + + const envMap = materialProperties.envMap; + const envMapRotation = materialProperties.envMapRotation; + + if ( envMap ) { + + uniforms.envMap.value = envMap; + + _e1.copy( envMapRotation ); + + // accommodate left-handed frame + _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1; + + if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) { + + // environment maps which are not cube render targets or PMREMs follow a different convention + _e1.y *= - 1; + _e1.z *= - 1; + + } + + uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) ); + + uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1; + + uniforms.reflectivity.value = material.reflectivity; + uniforms.ior.value = material.ior; + uniforms.refractionRatio.value = material.refractionRatio; + + } + + if ( material.lightMap ) { + + uniforms.lightMap.value = material.lightMap; + uniforms.lightMapIntensity.value = material.lightMapIntensity; + + refreshTransformUniform( material.lightMap, uniforms.lightMapTransform ); + + } + + if ( material.aoMap ) { + + uniforms.aoMap.value = material.aoMap; + uniforms.aoMapIntensity.value = material.aoMapIntensity; + + refreshTransformUniform( material.aoMap, uniforms.aoMapTransform ); + + } + + } + + function refreshUniformsLine( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.mapTransform ); + + } + + } + + function refreshUniformsDash( uniforms, material ) { + + uniforms.dashSize.value = material.dashSize; + uniforms.totalSize.value = material.dashSize + material.gapSize; + uniforms.scale.value = material.scale; + + } + + function refreshUniformsPoints( uniforms, material, pixelRatio, height ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.size.value = material.size * pixelRatio; + uniforms.scale.value = height * 0.5; + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.uvTransform ); + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform ); + + } + + if ( material.alphaTest > 0 ) { + + uniforms.alphaTest.value = material.alphaTest; + + } + + } + + function refreshUniformsSprites( uniforms, material ) { + + uniforms.diffuse.value.copy( material.color ); + uniforms.opacity.value = material.opacity; + uniforms.rotation.value = material.rotation; + + if ( material.map ) { + + uniforms.map.value = material.map; + + refreshTransformUniform( material.map, uniforms.mapTransform ); + + } + + if ( material.alphaMap ) { + + uniforms.alphaMap.value = material.alphaMap; + + refreshTransformUniform( material.alphaMap, uniforms.alphaMapTransform ); + + } + + if ( material.alphaTest > 0 ) { + + uniforms.alphaTest.value = material.alphaTest; + + } + + } + + function refreshUniformsPhong( uniforms, material ) { + + uniforms.specular.value.copy( material.specular ); + uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) + + } + + function refreshUniformsToon( uniforms, material ) { + + if ( material.gradientMap ) { + + uniforms.gradientMap.value = material.gradientMap; + + } + + } + + function refreshUniformsStandard( uniforms, material ) { + + uniforms.metalness.value = material.metalness; + + if ( material.metalnessMap ) { + + uniforms.metalnessMap.value = material.metalnessMap; + + refreshTransformUniform( material.metalnessMap, uniforms.metalnessMapTransform ); + + } + + uniforms.roughness.value = material.roughness; + + if ( material.roughnessMap ) { + + uniforms.roughnessMap.value = material.roughnessMap; + + refreshTransformUniform( material.roughnessMap, uniforms.roughnessMapTransform ); + + } + + if ( material.envMap ) { + + //uniforms.envMap.value = material.envMap; // part of uniforms common + + uniforms.envMapIntensity.value = material.envMapIntensity; + + } + + } + + function refreshUniformsPhysical( uniforms, material, transmissionRenderTarget ) { + + uniforms.ior.value = material.ior; // also part of uniforms common + + if ( material.sheen > 0 ) { + + uniforms.sheenColor.value.copy( material.sheenColor ).multiplyScalar( material.sheen ); + + uniforms.sheenRoughness.value = material.sheenRoughness; + + if ( material.sheenColorMap ) { + + uniforms.sheenColorMap.value = material.sheenColorMap; + + refreshTransformUniform( material.sheenColorMap, uniforms.sheenColorMapTransform ); + + } + + if ( material.sheenRoughnessMap ) { + + uniforms.sheenRoughnessMap.value = material.sheenRoughnessMap; + + refreshTransformUniform( material.sheenRoughnessMap, uniforms.sheenRoughnessMapTransform ); + + } + + } + + if ( material.clearcoat > 0 ) { + + uniforms.clearcoat.value = material.clearcoat; + uniforms.clearcoatRoughness.value = material.clearcoatRoughness; + + if ( material.clearcoatMap ) { + + uniforms.clearcoatMap.value = material.clearcoatMap; + + refreshTransformUniform( material.clearcoatMap, uniforms.clearcoatMapTransform ); + + } + + if ( material.clearcoatRoughnessMap ) { + + uniforms.clearcoatRoughnessMap.value = material.clearcoatRoughnessMap; + + refreshTransformUniform( material.clearcoatRoughnessMap, uniforms.clearcoatRoughnessMapTransform ); + + } + + if ( material.clearcoatNormalMap ) { + + uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap; + + refreshTransformUniform( material.clearcoatNormalMap, uniforms.clearcoatNormalMapTransform ); + + uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale ); + + if ( material.side === BackSide ) { + + uniforms.clearcoatNormalScale.value.negate(); + + } + + } + + } + + if ( material.dispersion > 0 ) { + + uniforms.dispersion.value = material.dispersion; + + } + + if ( material.iridescence > 0 ) { + + uniforms.iridescence.value = material.iridescence; + uniforms.iridescenceIOR.value = material.iridescenceIOR; + uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ]; + uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ]; + + if ( material.iridescenceMap ) { + + uniforms.iridescenceMap.value = material.iridescenceMap; + + refreshTransformUniform( material.iridescenceMap, uniforms.iridescenceMapTransform ); + + } + + if ( material.iridescenceThicknessMap ) { + + uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; + + refreshTransformUniform( material.iridescenceThicknessMap, uniforms.iridescenceThicknessMapTransform ); + + } + + } + + if ( material.transmission > 0 ) { + + uniforms.transmission.value = material.transmission; + uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; + uniforms.transmissionSamplerSize.value.set( transmissionRenderTarget.width, transmissionRenderTarget.height ); + + if ( material.transmissionMap ) { + + uniforms.transmissionMap.value = material.transmissionMap; + + refreshTransformUniform( material.transmissionMap, uniforms.transmissionMapTransform ); + + } + + uniforms.thickness.value = material.thickness; + + if ( material.thicknessMap ) { + + uniforms.thicknessMap.value = material.thicknessMap; + + refreshTransformUniform( material.thicknessMap, uniforms.thicknessMapTransform ); + + } + + uniforms.attenuationDistance.value = material.attenuationDistance; + uniforms.attenuationColor.value.copy( material.attenuationColor ); + + } + + if ( material.anisotropy > 0 ) { + + uniforms.anisotropyVector.value.set( material.anisotropy * Math.cos( material.anisotropyRotation ), material.anisotropy * Math.sin( material.anisotropyRotation ) ); + + if ( material.anisotropyMap ) { + + uniforms.anisotropyMap.value = material.anisotropyMap; + + refreshTransformUniform( material.anisotropyMap, uniforms.anisotropyMapTransform ); + + } + + } + + uniforms.specularIntensity.value = material.specularIntensity; + uniforms.specularColor.value.copy( material.specularColor ); + + if ( material.specularColorMap ) { + + uniforms.specularColorMap.value = material.specularColorMap; + + refreshTransformUniform( material.specularColorMap, uniforms.specularColorMapTransform ); + + } + + if ( material.specularIntensityMap ) { + + uniforms.specularIntensityMap.value = material.specularIntensityMap; + + refreshTransformUniform( material.specularIntensityMap, uniforms.specularIntensityMapTransform ); + + } + + } + + function refreshUniformsMatcap( uniforms, material ) { + + if ( material.matcap ) { + + uniforms.matcap.value = material.matcap; + + } + + } + + function refreshUniformsDistance( uniforms, material ) { + + const light = properties.get( material ).light; + + uniforms.referencePosition.value.setFromMatrixPosition( light.matrixWorld ); + uniforms.nearDistance.value = light.shadow.camera.near; + uniforms.farDistance.value = light.shadow.camera.far; + + } + + return { + refreshFogUniforms: refreshFogUniforms, + refreshMaterialUniforms: refreshMaterialUniforms + }; + +} + +function WebGLUniformsGroups( gl, info, capabilities, state ) { + + let buffers = {}; + let updateList = {}; + let allocatedBindingPoints = []; + + const maxBindingPoints = gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ); // binding points are global whereas block indices are per shader program + + function bind( uniformsGroup, program ) { + + const webglProgram = program.program; + state.uniformBlockBinding( uniformsGroup, webglProgram ); + + } + + function update( uniformsGroup, program ) { + + let buffer = buffers[ uniformsGroup.id ]; + + if ( buffer === undefined ) { + + prepareUniformsGroup( uniformsGroup ); + + buffer = createBuffer( uniformsGroup ); + buffers[ uniformsGroup.id ] = buffer; + + uniformsGroup.addEventListener( 'dispose', onUniformsGroupsDispose ); + + } + + // ensure to update the binding points/block indices mapping for this program + + const webglProgram = program.program; + state.updateUBOMapping( uniformsGroup, webglProgram ); + + // update UBO once per frame + + const frame = info.render.frame; + + if ( updateList[ uniformsGroup.id ] !== frame ) { + + updateBufferData( uniformsGroup ); + + updateList[ uniformsGroup.id ] = frame; + + } + + } + + function createBuffer( uniformsGroup ) { + + // the setup of an UBO is independent of a particular shader program but global + + const bindingPointIndex = allocateBindingPointIndex(); + uniformsGroup.__bindingPointIndex = bindingPointIndex; + + const buffer = gl.createBuffer(); + const size = uniformsGroup.__size; + const usage = uniformsGroup.usage; + + gl.bindBuffer( gl.UNIFORM_BUFFER, buffer ); + gl.bufferData( gl.UNIFORM_BUFFER, size, usage ); + gl.bindBuffer( gl.UNIFORM_BUFFER, null ); + gl.bindBufferBase( gl.UNIFORM_BUFFER, bindingPointIndex, buffer ); + + return buffer; + + } + + function allocateBindingPointIndex() { + + for ( let i = 0; i < maxBindingPoints; i ++ ) { + + if ( allocatedBindingPoints.indexOf( i ) === - 1 ) { + + allocatedBindingPoints.push( i ); + return i; + + } + + } + + console.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' ); + + return 0; + + } + + function updateBufferData( uniformsGroup ) { + + const buffer = buffers[ uniformsGroup.id ]; + const uniforms = uniformsGroup.uniforms; + const cache = uniformsGroup.__cache; + + gl.bindBuffer( gl.UNIFORM_BUFFER, buffer ); + + for ( let i = 0, il = uniforms.length; i < il; i ++ ) { + + const uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ]; + + for ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) { + + const uniform = uniformArray[ j ]; + + if ( hasUniformChanged( uniform, i, j, cache ) === true ) { + + const offset = uniform.__offset; + + const values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ]; + + let arrayOffset = 0; + + for ( let k = 0; k < values.length; k ++ ) { + + const value = values[ k ]; + + const info = getUniformSize( value ); + + // TODO add integer and struct support + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + uniform.__data[ 0 ] = value; + gl.bufferSubData( gl.UNIFORM_BUFFER, offset + arrayOffset, uniform.__data ); + + } else if ( value.isMatrix3 ) { + + // manually converting 3x3 to 3x4 + + uniform.__data[ 0 ] = value.elements[ 0 ]; + uniform.__data[ 1 ] = value.elements[ 1 ]; + uniform.__data[ 2 ] = value.elements[ 2 ]; + uniform.__data[ 3 ] = 0; + uniform.__data[ 4 ] = value.elements[ 3 ]; + uniform.__data[ 5 ] = value.elements[ 4 ]; + uniform.__data[ 6 ] = value.elements[ 5 ]; + uniform.__data[ 7 ] = 0; + uniform.__data[ 8 ] = value.elements[ 6 ]; + uniform.__data[ 9 ] = value.elements[ 7 ]; + uniform.__data[ 10 ] = value.elements[ 8 ]; + uniform.__data[ 11 ] = 0; + + } else { + + value.toArray( uniform.__data, arrayOffset ); + + arrayOffset += info.storage / Float32Array.BYTES_PER_ELEMENT; + + } + + } + + gl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data ); + + } + + } + + } + + gl.bindBuffer( gl.UNIFORM_BUFFER, null ); + + } + + function hasUniformChanged( uniform, index, indexArray, cache ) { + + const value = uniform.value; + const indexString = index + '_' + indexArray; + + if ( cache[ indexString ] === undefined ) { + + // cache entry does not exist so far + + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + cache[ indexString ] = value; + + } else { + + cache[ indexString ] = value.clone(); + + } + + return true; + + } else { + + const cachedObject = cache[ indexString ]; + + // compare current value with cached entry + + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + if ( cachedObject !== value ) { + + cache[ indexString ] = value; + return true; + + } + + } else { + + if ( cachedObject.equals( value ) === false ) { + + cachedObject.copy( value ); + return true; + + } + + } + + } + + return false; + + } + + function prepareUniformsGroup( uniformsGroup ) { + + // determine total buffer size according to the STD140 layout + // Hint: STD140 is the only supported layout in WebGL 2 + + const uniforms = uniformsGroup.uniforms; + + let offset = 0; // global buffer offset in bytes + const chunkSize = 16; // size of a chunk in bytes + + for ( let i = 0, l = uniforms.length; i < l; i ++ ) { + + const uniformArray = Array.isArray( uniforms[ i ] ) ? uniforms[ i ] : [ uniforms[ i ] ]; + + for ( let j = 0, jl = uniformArray.length; j < jl; j ++ ) { + + const uniform = uniformArray[ j ]; + + const values = Array.isArray( uniform.value ) ? uniform.value : [ uniform.value ]; + + for ( let k = 0, kl = values.length; k < kl; k ++ ) { + + const value = values[ k ]; + + const info = getUniformSize( value ); + + const chunkOffset = offset % chunkSize; // offset in the current chunk + const chunkPadding = chunkOffset % info.boundary; // required padding to match boundary + const chunkStart = chunkOffset + chunkPadding; // the start position in the current chunk for the data + + offset += chunkPadding; + + // Check for chunk overflow + if ( chunkStart !== 0 && ( chunkSize - chunkStart ) < info.storage ) { + + // Add padding and adjust offset + offset += ( chunkSize - chunkStart ); + + } + + // the following two properties will be used for partial buffer updates + uniform.__data = new Float32Array( info.storage / Float32Array.BYTES_PER_ELEMENT ); + uniform.__offset = offset; + + // Update the global offset + offset += info.storage; + + } + + } + + } + + // ensure correct final padding + + const chunkOffset = offset % chunkSize; + + if ( chunkOffset > 0 ) offset += ( chunkSize - chunkOffset ); + + // + + uniformsGroup.__size = offset; + uniformsGroup.__cache = {}; + + return this; + + } + + function getUniformSize( value ) { + + const info = { + boundary: 0, // bytes + storage: 0 // bytes + }; + + // determine sizes according to STD140 + + if ( typeof value === 'number' || typeof value === 'boolean' ) { + + // float/int/bool + + info.boundary = 4; + info.storage = 4; + + } else if ( value.isVector2 ) { + + // vec2 + + info.boundary = 8; + info.storage = 8; + + } else if ( value.isVector3 || value.isColor ) { + + // vec3 + + info.boundary = 16; + info.storage = 12; // evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes + + } else if ( value.isVector4 ) { + + // vec4 + + info.boundary = 16; + info.storage = 16; + + } else if ( value.isMatrix3 ) { + + // mat3 (in STD140 a 3x3 matrix is represented as 3x4) + + info.boundary = 48; + info.storage = 48; + + } else if ( value.isMatrix4 ) { + + // mat4 + + info.boundary = 64; + info.storage = 64; + + } else if ( value.isTexture ) { + + console.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' ); + + } else { + + console.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value ); + + } + + return info; + + } + + function onUniformsGroupsDispose( event ) { + + const uniformsGroup = event.target; + + uniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose ); + + const index = allocatedBindingPoints.indexOf( uniformsGroup.__bindingPointIndex ); + allocatedBindingPoints.splice( index, 1 ); + + gl.deleteBuffer( buffers[ uniformsGroup.id ] ); + + delete buffers[ uniformsGroup.id ]; + delete updateList[ uniformsGroup.id ]; + + } + + function dispose() { + + for ( const id in buffers ) { + + gl.deleteBuffer( buffers[ id ] ); + + } + + allocatedBindingPoints = []; + buffers = {}; + updateList = {}; + + } + + return { + + bind: bind, + update: update, + + dispose: dispose + + }; + +} + +class WebGLRenderer { + + constructor( parameters = {} ) { + + const { + canvas = createCanvasElement(), + context = null, + depth = true, + stencil = false, + alpha = false, + antialias = false, + premultipliedAlpha = true, + preserveDrawingBuffer = false, + powerPreference = 'default', + failIfMajorPerformanceCaveat = false, + } = parameters; + + this.isWebGLRenderer = true; + + let _alpha; + + if ( context !== null ) { + + if ( typeof WebGLRenderingContext !== 'undefined' && context instanceof WebGLRenderingContext ) { + + throw new Error( 'THREE.WebGLRenderer: WebGL 1 is not supported since r163.' ); + + } + + _alpha = context.getContextAttributes().alpha; + + } else { + + _alpha = alpha; + + } + + const uintClearColor = new Uint32Array( 4 ); + const intClearColor = new Int32Array( 4 ); + + let currentRenderList = null; + let currentRenderState = null; + + // render() can be called from within a callback triggered by another render. + // We track this so that the nested render call gets its list and state isolated from the parent render call. + + const renderListStack = []; + const renderStateStack = []; + + // public properties + + this.domElement = canvas; + + // Debug configuration container + this.debug = { + + /** + * Enables error checking and reporting when shader programs are being compiled + * @type {boolean} + */ + checkShaderErrors: true, + /** + * Callback for custom error reporting. + * @type {?Function} + */ + onShaderError: null + }; + + // clearing + + this.autoClear = true; + this.autoClearColor = true; + this.autoClearDepth = true; + this.autoClearStencil = true; + + // scene graph + + this.sortObjects = true; + + // user-defined clipping + + this.clippingPlanes = []; + this.localClippingEnabled = false; + + // physically based shading + + this._outputColorSpace = SRGBColorSpace; + + // tone mapping + + this.toneMapping = NoToneMapping; + this.toneMappingExposure = 1.0; + + // internal properties + + const _this = this; + + let _isContextLost = false; + + // internal state cache + + let _currentActiveCubeFace = 0; + let _currentActiveMipmapLevel = 0; + let _currentRenderTarget = null; + let _currentMaterialId = - 1; + + let _currentCamera = null; + + const _currentViewport = new Vector4(); + const _currentScissor = new Vector4(); + let _currentScissorTest = null; + + const _currentClearColor = new Color( 0x000000 ); + let _currentClearAlpha = 0; + + // + + let _width = canvas.width; + let _height = canvas.height; + + let _pixelRatio = 1; + let _opaqueSort = null; + let _transparentSort = null; + + const _viewport = new Vector4( 0, 0, _width, _height ); + const _scissor = new Vector4( 0, 0, _width, _height ); + let _scissorTest = false; + + // frustum + + const _frustum = new Frustum(); + + // clipping + + let _clippingEnabled = false; + let _localClippingEnabled = false; + + // camera matrices cache + + const _projScreenMatrix = new Matrix4(); + + const _vector3 = new Vector3(); + + const _vector4 = new Vector4(); + + const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true }; + + let _renderBackground = false; + + function getTargetPixelRatio() { + + return _currentRenderTarget === null ? _pixelRatio : 1; + + } + + // initialize + + let _gl = context; + + function getContext( contextName, contextAttributes ) { + + return canvas.getContext( contextName, contextAttributes ); + + } + + try { + + const contextAttributes = { + alpha: true, + depth, + stencil, + antialias, + premultipliedAlpha, + preserveDrawingBuffer, + powerPreference, + failIfMajorPerformanceCaveat, + }; + + // OffscreenCanvas does not have setAttribute, see #22811 + if ( 'setAttribute' in canvas ) canvas.setAttribute( 'data-engine', `three.js r${REVISION}` ); + + // event listeners must be registered before WebGL context is created, see #12753 + canvas.addEventListener( 'webglcontextlost', onContextLost, false ); + canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + canvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false ); + + if ( _gl === null ) { + + const contextName = 'webgl2'; + + _gl = getContext( contextName, contextAttributes ); + + if ( _gl === null ) { + + if ( getContext( contextName ) ) { + + throw new Error( 'Error creating WebGL context with your selected attributes.' ); + + } else { + + throw new Error( 'Error creating WebGL context.' ); + + } + + } + + } + + } catch ( error ) { + + console.error( 'THREE.WebGLRenderer: ' + error.message ); + throw error; + + } + + let extensions, capabilities, state, info; + let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects; + let programCache, materials, renderLists, renderStates, clipping, shadowMap; + + let background, morphtargets, bufferRenderer, indexedBufferRenderer; + + let utils, bindingStates, uniformsGroups; + + function initGLContext() { + + extensions = new WebGLExtensions( _gl ); + extensions.init(); + + utils = new WebGLUtils( _gl, extensions ); + + capabilities = new WebGLCapabilities( _gl, extensions, parameters, utils ); + + state = new WebGLState( _gl ); + + info = new WebGLInfo( _gl ); + properties = new WebGLProperties(); + textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ); + cubemaps = new WebGLCubeMaps( _this ); + cubeuvmaps = new WebGLCubeUVMaps( _this ); + attributes = new WebGLAttributes( _gl ); + bindingStates = new WebGLBindingStates( _gl, attributes ); + geometries = new WebGLGeometries( _gl, attributes, info, bindingStates ); + objects = new WebGLObjects( _gl, geometries, attributes, info ); + morphtargets = new WebGLMorphtargets( _gl, capabilities, textures ); + clipping = new WebGLClipping( properties ); + programCache = new WebGLPrograms( _this, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ); + materials = new WebGLMaterials( _this, properties ); + renderLists = new WebGLRenderLists(); + renderStates = new WebGLRenderStates( extensions ); + background = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha ); + shadowMap = new WebGLShadowMap( _this, objects, capabilities ); + uniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state ); + + bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info ); + indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info ); + + info.programs = programCache.programs; + + _this.capabilities = capabilities; + _this.extensions = extensions; + _this.properties = properties; + _this.renderLists = renderLists; + _this.shadowMap = shadowMap; + _this.state = state; + _this.info = info; + + } + + initGLContext(); + + // xr + + const xr = new WebXRManager( _this, _gl ); + + this.xr = xr; + + // API + + this.getContext = function () { + + return _gl; + + }; + + this.getContextAttributes = function () { + + return _gl.getContextAttributes(); + + }; + + this.forceContextLoss = function () { + + const extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.loseContext(); + + }; + + this.forceContextRestore = function () { + + const extension = extensions.get( 'WEBGL_lose_context' ); + if ( extension ) extension.restoreContext(); + + }; + + this.getPixelRatio = function () { + + return _pixelRatio; + + }; + + this.setPixelRatio = function ( value ) { + + if ( value === undefined ) return; + + _pixelRatio = value; + + this.setSize( _width, _height, false ); + + }; + + this.getSize = function ( target ) { + + return target.set( _width, _height ); + + }; + + this.setSize = function ( width, height, updateStyle = true ) { + + if ( xr.isPresenting ) { + + console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' ); + return; + + } + + _width = width; + _height = height; + + canvas.width = Math.floor( width * _pixelRatio ); + canvas.height = Math.floor( height * _pixelRatio ); + + if ( updateStyle === true ) { + + canvas.style.width = width + 'px'; + canvas.style.height = height + 'px'; + + } + + this.setViewport( 0, 0, width, height ); + + }; + + this.getDrawingBufferSize = function ( target ) { + + return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor(); + + }; + + this.setDrawingBufferSize = function ( width, height, pixelRatio ) { + + _width = width; + _height = height; + + _pixelRatio = pixelRatio; + + canvas.width = Math.floor( width * pixelRatio ); + canvas.height = Math.floor( height * pixelRatio ); + + this.setViewport( 0, 0, width, height ); + + }; + + this.getCurrentViewport = function ( target ) { + + return target.copy( _currentViewport ); + + }; + + this.getViewport = function ( target ) { + + return target.copy( _viewport ); + + }; + + this.setViewport = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _viewport.set( x.x, x.y, x.z, x.w ); + + } else { + + _viewport.set( x, y, width, height ); + + } + + state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).round() ); + + }; + + this.getScissor = function ( target ) { + + return target.copy( _scissor ); + + }; + + this.setScissor = function ( x, y, width, height ) { + + if ( x.isVector4 ) { + + _scissor.set( x.x, x.y, x.z, x.w ); + + } else { + + _scissor.set( x, y, width, height ); + + } + + state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).round() ); + + }; + + this.getScissorTest = function () { + + return _scissorTest; + + }; + + this.setScissorTest = function ( boolean ) { + + state.setScissorTest( _scissorTest = boolean ); + + }; + + this.setOpaqueSort = function ( method ) { + + _opaqueSort = method; + + }; + + this.setTransparentSort = function ( method ) { + + _transparentSort = method; + + }; + + // Clearing + + this.getClearColor = function ( target ) { + + return target.copy( background.getClearColor() ); + + }; + + this.setClearColor = function () { + + background.setClearColor.apply( background, arguments ); + + }; + + this.getClearAlpha = function () { + + return background.getClearAlpha(); + + }; + + this.setClearAlpha = function () { + + background.setClearAlpha.apply( background, arguments ); + + }; + + this.clear = function ( color = true, depth = true, stencil = true ) { + + let bits = 0; + + if ( color ) { + + // check if we're trying to clear an integer target + let isIntegerFormat = false; + if ( _currentRenderTarget !== null ) { + + const targetFormat = _currentRenderTarget.texture.format; + isIntegerFormat = targetFormat === RGBAIntegerFormat || + targetFormat === RGIntegerFormat || + targetFormat === RedIntegerFormat; + + } + + // use the appropriate clear functions to clear the target if it's a signed + // or unsigned integer target + if ( isIntegerFormat ) { + + const targetType = _currentRenderTarget.texture.type; + const isUnsignedType = targetType === UnsignedByteType || + targetType === UnsignedIntType || + targetType === UnsignedShortType || + targetType === UnsignedInt248Type || + targetType === UnsignedShort4444Type || + targetType === UnsignedShort5551Type; + + const clearColor = background.getClearColor(); + const a = background.getClearAlpha(); + const r = clearColor.r; + const g = clearColor.g; + const b = clearColor.b; + + if ( isUnsignedType ) { + + uintClearColor[ 0 ] = r; + uintClearColor[ 1 ] = g; + uintClearColor[ 2 ] = b; + uintClearColor[ 3 ] = a; + _gl.clearBufferuiv( _gl.COLOR, 0, uintClearColor ); + + } else { + + intClearColor[ 0 ] = r; + intClearColor[ 1 ] = g; + intClearColor[ 2 ] = b; + intClearColor[ 3 ] = a; + _gl.clearBufferiv( _gl.COLOR, 0, intClearColor ); + + } + + } else { + + bits |= _gl.COLOR_BUFFER_BIT; + + } + + } + + if ( depth ) bits |= _gl.DEPTH_BUFFER_BIT; + if ( stencil ) { + + bits |= _gl.STENCIL_BUFFER_BIT; + this.state.buffers.stencil.setMask( 0xffffffff ); + + } + + _gl.clear( bits ); + + }; + + this.clearColor = function () { + + this.clear( true, false, false ); + + }; + + this.clearDepth = function () { + + this.clear( false, true, false ); + + }; + + this.clearStencil = function () { + + this.clear( false, false, true ); + + }; + + // + + this.dispose = function () { + + canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); + canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + canvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false ); + + renderLists.dispose(); + renderStates.dispose(); + properties.dispose(); + cubemaps.dispose(); + cubeuvmaps.dispose(); + objects.dispose(); + bindingStates.dispose(); + uniformsGroups.dispose(); + programCache.dispose(); + + xr.dispose(); + + xr.removeEventListener( 'sessionstart', onXRSessionStart ); + xr.removeEventListener( 'sessionend', onXRSessionEnd ); + + animation.stop(); + + }; + + // Events + + function onContextLost( event ) { + + event.preventDefault(); + + console.log( 'THREE.WebGLRenderer: Context Lost.' ); + + _isContextLost = true; + + } + + function onContextRestore( /* event */ ) { + + console.log( 'THREE.WebGLRenderer: Context Restored.' ); + + _isContextLost = false; + + const infoAutoReset = info.autoReset; + const shadowMapEnabled = shadowMap.enabled; + const shadowMapAutoUpdate = shadowMap.autoUpdate; + const shadowMapNeedsUpdate = shadowMap.needsUpdate; + const shadowMapType = shadowMap.type; + + initGLContext(); + + info.autoReset = infoAutoReset; + shadowMap.enabled = shadowMapEnabled; + shadowMap.autoUpdate = shadowMapAutoUpdate; + shadowMap.needsUpdate = shadowMapNeedsUpdate; + shadowMap.type = shadowMapType; + + } + + function onContextCreationError( event ) { + + console.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage ); + + } + + function onMaterialDispose( event ) { + + const material = event.target; + + material.removeEventListener( 'dispose', onMaterialDispose ); + + deallocateMaterial( material ); + + } + + // Buffer deallocation + + function deallocateMaterial( material ) { + + releaseMaterialProgramReferences( material ); + + properties.remove( material ); + + } + + + function releaseMaterialProgramReferences( material ) { + + const programs = properties.get( material ).programs; + + if ( programs !== undefined ) { + + programs.forEach( function ( program ) { + + programCache.releaseProgram( program ); + + } ); + + if ( material.isShaderMaterial ) { + + programCache.releaseShaderCache( material ); + + } + + } + + } + + // Buffer rendering + + this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) { + + if ( scene === null ) scene = _emptyScene; // renderBufferDirect second parameter used to be fog (could be null) + + const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 ); + + const program = setProgram( camera, scene, geometry, material, object ); + + state.setMaterial( material, frontFaceCW ); + + // + + let index = geometry.index; + let rangeFactor = 1; + + if ( material.wireframe === true ) { + + index = geometries.getWireframeAttribute( geometry ); + + if ( index === undefined ) return; + + rangeFactor = 2; + + } + + // + + const drawRange = geometry.drawRange; + const position = geometry.attributes.position; + + let drawStart = drawRange.start * rangeFactor; + let drawEnd = ( drawRange.start + drawRange.count ) * rangeFactor; + + if ( group !== null ) { + + drawStart = Math.max( drawStart, group.start * rangeFactor ); + drawEnd = Math.min( drawEnd, ( group.start + group.count ) * rangeFactor ); + + } + + if ( index !== null ) { + + drawStart = Math.max( drawStart, 0 ); + drawEnd = Math.min( drawEnd, index.count ); + + } else if ( position !== undefined && position !== null ) { + + drawStart = Math.max( drawStart, 0 ); + drawEnd = Math.min( drawEnd, position.count ); + + } + + const drawCount = drawEnd - drawStart; + + if ( drawCount < 0 || drawCount === Infinity ) return; + + // + + bindingStates.setup( object, material, program, geometry, index ); + + let attribute; + let renderer = bufferRenderer; + + if ( index !== null ) { + + attribute = attributes.get( index ); + + renderer = indexedBufferRenderer; + renderer.setIndex( attribute ); + + } + + // + + if ( object.isMesh ) { + + if ( material.wireframe === true ) { + + state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() ); + renderer.setMode( _gl.LINES ); + + } else { + + renderer.setMode( _gl.TRIANGLES ); + + } + + } else if ( object.isLine ) { + + let lineWidth = material.linewidth; + + if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material + + state.setLineWidth( lineWidth * getTargetPixelRatio() ); + + if ( object.isLineSegments ) { + + renderer.setMode( _gl.LINES ); + + } else if ( object.isLineLoop ) { + + renderer.setMode( _gl.LINE_LOOP ); + + } else { + + renderer.setMode( _gl.LINE_STRIP ); + + } + + } else if ( object.isPoints ) { + + renderer.setMode( _gl.POINTS ); + + } else if ( object.isSprite ) { + + renderer.setMode( _gl.TRIANGLES ); + + } + + if ( object.isBatchedMesh ) { + + if ( object._multiDrawInstances !== null ) { + + renderer.renderMultiDrawInstances( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount, object._multiDrawInstances ); + + } else { + + if ( ! extensions.get( 'WEBGL_multi_draw' ) ) { + + const starts = object._multiDrawStarts; + const counts = object._multiDrawCounts; + const drawCount = object._multiDrawCount; + const bytesPerElement = index ? attributes.get( index ).bytesPerElement : 1; + const uniforms = properties.get( material ).currentProgram.getUniforms(); + for ( let i = 0; i < drawCount; i ++ ) { + + uniforms.setValue( _gl, '_gl_DrawID', i ); + renderer.render( starts[ i ] / bytesPerElement, counts[ i ] ); + + } + + } else { + + renderer.renderMultiDraw( object._multiDrawStarts, object._multiDrawCounts, object._multiDrawCount ); + + } + + } + + } else if ( object.isInstancedMesh ) { + + renderer.renderInstances( drawStart, drawCount, object.count ); + + } else if ( geometry.isInstancedBufferGeometry ) { + + const maxInstanceCount = geometry._maxInstanceCount !== undefined ? geometry._maxInstanceCount : Infinity; + const instanceCount = Math.min( geometry.instanceCount, maxInstanceCount ); + + renderer.renderInstances( drawStart, drawCount, instanceCount ); + + } else { + + renderer.render( drawStart, drawCount ); + + } + + }; + + // Compile + + function prepareMaterial( material, scene, object ) { + + if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) { + + material.side = BackSide; + material.needsUpdate = true; + getProgram( material, scene, object ); + + material.side = FrontSide; + material.needsUpdate = true; + getProgram( material, scene, object ); + + material.side = DoubleSide; + + } else { + + getProgram( material, scene, object ); + + } + + } + + this.compile = function ( scene, camera, targetScene = null ) { + + if ( targetScene === null ) targetScene = scene; + + currentRenderState = renderStates.get( targetScene ); + currentRenderState.init( camera ); + + renderStateStack.push( currentRenderState ); + + // gather lights from both the target scene and the new object that will be added to the scene. + + targetScene.traverseVisible( function ( object ) { + + if ( object.isLight && object.layers.test( camera.layers ) ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + if ( scene !== targetScene ) { + + scene.traverseVisible( function ( object ) { + + if ( object.isLight && object.layers.test( camera.layers ) ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } + + } ); + + } + + currentRenderState.setupLights(); + + // Only initialize materials in the new scene, not the targetScene. + + const materials = new Set(); + + scene.traverse( function ( object ) { + + const material = object.material; + + if ( material ) { + + if ( Array.isArray( material ) ) { + + for ( let i = 0; i < material.length; i ++ ) { + + const material2 = material[ i ]; + + prepareMaterial( material2, targetScene, object ); + materials.add( material2 ); + + } + + } else { + + prepareMaterial( material, targetScene, object ); + materials.add( material ); + + } + + } + + } ); + + renderStateStack.pop(); + currentRenderState = null; + + return materials; + + }; + + // compileAsync + + this.compileAsync = function ( scene, camera, targetScene = null ) { + + const materials = this.compile( scene, camera, targetScene ); + + // Wait for all the materials in the new object to indicate that they're + // ready to be used before resolving the promise. + + return new Promise( ( resolve ) => { + + function checkMaterialsReady() { + + materials.forEach( function ( material ) { + + const materialProperties = properties.get( material ); + const program = materialProperties.currentProgram; + + if ( program.isReady() ) { + + // remove any programs that report they're ready to use from the list + materials.delete( material ); + + } + + } ); + + // once the list of compiling materials is empty, call the callback + + if ( materials.size === 0 ) { + + resolve( scene ); + return; + + } + + // if some materials are still not ready, wait a bit and check again + + setTimeout( checkMaterialsReady, 10 ); + + } + + if ( extensions.get( 'KHR_parallel_shader_compile' ) !== null ) { + + // If we can check the compilation status of the materials without + // blocking then do so right away. + + checkMaterialsReady(); + + } else { + + // Otherwise start by waiting a bit to give the materials we just + // initialized a chance to finish. + + setTimeout( checkMaterialsReady, 10 ); + + } + + } ); + + }; + + // Animation Loop + + let onAnimationFrameCallback = null; + + function onAnimationFrame( time ) { + + if ( onAnimationFrameCallback ) onAnimationFrameCallback( time ); + + } + + function onXRSessionStart() { + + animation.stop(); + + } + + function onXRSessionEnd() { + + animation.start(); + + } + + const animation = new WebGLAnimation(); + animation.setAnimationLoop( onAnimationFrame ); + + if ( typeof self !== 'undefined' ) animation.setContext( self ); + + this.setAnimationLoop = function ( callback ) { + + onAnimationFrameCallback = callback; + xr.setAnimationLoop( callback ); + + ( callback === null ) ? animation.stop() : animation.start(); + + }; + + xr.addEventListener( 'sessionstart', onXRSessionStart ); + xr.addEventListener( 'sessionend', onXRSessionEnd ); + + // Rendering + + this.render = function ( scene, camera ) { + + if ( camera !== undefined && camera.isCamera !== true ) { + + console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); + return; + + } + + if ( _isContextLost === true ) return; + + // update scene graph + + if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); + + // update camera matrices and frustum + + if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld(); + + if ( xr.enabled === true && xr.isPresenting === true ) { + + if ( xr.cameraAutoUpdate === true ) xr.updateCamera( camera ); + + camera = xr.getCamera(); // use XR camera for rendering + + } + + // + if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget ); + + currentRenderState = renderStates.get( scene, renderStateStack.length ); + currentRenderState.init( camera ); + + renderStateStack.push( currentRenderState ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + _frustum.setFromProjectionMatrix( _projScreenMatrix ); + + _localClippingEnabled = this.localClippingEnabled; + _clippingEnabled = clipping.init( this.clippingPlanes, _localClippingEnabled ); + + currentRenderList = renderLists.get( scene, renderListStack.length ); + currentRenderList.init(); + + renderListStack.push( currentRenderList ); + + if ( xr.enabled === true && xr.isPresenting === true ) { + + const depthSensingMesh = _this.xr.getDepthSensingMesh(); + + if ( depthSensingMesh !== null ) { + + projectObject( depthSensingMesh, camera, - Infinity, _this.sortObjects ); + + } + + } + + projectObject( scene, camera, 0, _this.sortObjects ); + + currentRenderList.finish(); + + if ( _this.sortObjects === true ) { + + currentRenderList.sort( _opaqueSort, _transparentSort ); + + } + + _renderBackground = xr.enabled === false || xr.isPresenting === false || xr.hasDepthSensing() === false; + if ( _renderBackground ) { + + background.addToRenderList( currentRenderList, scene ); + + } + + // + + this.info.render.frame ++; + + if ( _clippingEnabled === true ) clipping.beginShadows(); + + const shadowsArray = currentRenderState.state.shadowsArray; + + shadowMap.render( shadowsArray, scene, camera ); + + if ( _clippingEnabled === true ) clipping.endShadows(); + + // + + if ( this.info.autoReset === true ) this.info.reset(); + + // render scene + + const opaqueObjects = currentRenderList.opaque; + const transmissiveObjects = currentRenderList.transmissive; + + currentRenderState.setupLights(); + + if ( camera.isArrayCamera ) { + + const cameras = camera.cameras; + + if ( transmissiveObjects.length > 0 ) { + + for ( let i = 0, l = cameras.length; i < l; i ++ ) { + + const camera2 = cameras[ i ]; + + renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera2 ); + + } + + } + + if ( _renderBackground ) background.render( scene ); + + for ( let i = 0, l = cameras.length; i < l; i ++ ) { + + const camera2 = cameras[ i ]; + + renderScene( currentRenderList, scene, camera2, camera2.viewport ); + + } + + } else { + + if ( transmissiveObjects.length > 0 ) renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ); + + if ( _renderBackground ) background.render( scene ); + + renderScene( currentRenderList, scene, camera ); + + } + + // + + if ( _currentRenderTarget !== null ) { + + // resolve multisample renderbuffers to a single-sample texture if necessary + + textures.updateMultisampleRenderTarget( _currentRenderTarget ); + + // Generate mipmap if we're using any kind of mipmap filtering + + textures.updateRenderTargetMipmap( _currentRenderTarget ); + + } + + // + + if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera ); + + // _gl.finish(); + + bindingStates.resetDefaultState(); + _currentMaterialId = - 1; + _currentCamera = null; + + renderStateStack.pop(); + + if ( renderStateStack.length > 0 ) { + + currentRenderState = renderStateStack[ renderStateStack.length - 1 ]; + + if ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, currentRenderState.state.camera ); + + } else { + + currentRenderState = null; + + } + + renderListStack.pop(); + + if ( renderListStack.length > 0 ) { + + currentRenderList = renderListStack[ renderListStack.length - 1 ]; + + } else { + + currentRenderList = null; + + } + + }; + + function projectObject( object, camera, groupOrder, sortObjects ) { + + if ( object.visible === false ) return; + + const visible = object.layers.test( camera.layers ); + + if ( visible ) { + + if ( object.isGroup ) { + + groupOrder = object.renderOrder; + + } else if ( object.isLOD ) { + + if ( object.autoUpdate === true ) object.update( camera ); + + } else if ( object.isLight ) { + + currentRenderState.pushLight( object ); + + if ( object.castShadow ) { + + currentRenderState.pushShadow( object ); + + } + + } else if ( object.isSprite ) { + + if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) { + + if ( sortObjects ) { + + _vector4.setFromMatrixPosition( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + const geometry = objects.update( object ); + const material = object.material; + + if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector4.z, null ); + + } + + } + + } else if ( object.isMesh || object.isLine || object.isPoints ) { + + if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) { + + const geometry = objects.update( object ); + const material = object.material; + + if ( sortObjects ) { + + if ( object.boundingSphere !== undefined ) { + + if ( object.boundingSphere === null ) object.computeBoundingSphere(); + _vector4.copy( object.boundingSphere.center ); + + } else { + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + _vector4.copy( geometry.boundingSphere.center ); + + } + + _vector4 + .applyMatrix4( object.matrixWorld ) + .applyMatrix4( _projScreenMatrix ); + + } + + if ( Array.isArray( material ) ) { + + const groups = geometry.groups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; + + if ( groupMaterial && groupMaterial.visible ) { + + currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector4.z, group ); + + } + + } + + } else if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector4.z, null ); + + } + + } + + } + + } + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + projectObject( children[ i ], camera, groupOrder, sortObjects ); + + } + + } + + function renderScene( currentRenderList, scene, camera, viewport ) { + + const opaqueObjects = currentRenderList.opaque; + const transmissiveObjects = currentRenderList.transmissive; + const transparentObjects = currentRenderList.transparent; + + currentRenderState.setupLightsView( camera ); + + if ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera ); + + if ( viewport ) state.viewport( _currentViewport.copy( viewport ) ); + + if ( opaqueObjects.length > 0 ) renderObjects( opaqueObjects, scene, camera ); + if ( transmissiveObjects.length > 0 ) renderObjects( transmissiveObjects, scene, camera ); + if ( transparentObjects.length > 0 ) renderObjects( transparentObjects, scene, camera ); + + // Ensure depth buffer writing is enabled so it can be cleared on next render + + state.buffers.depth.setTest( true ); + state.buffers.depth.setMask( true ); + state.buffers.color.setMask( true ); + + state.setPolygonOffset( false ); + + } + + function renderTransmissionPass( opaqueObjects, transmissiveObjects, scene, camera ) { + + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + + if ( overrideMaterial !== null ) { + + return; + + } + + if ( currentRenderState.state.transmissionRenderTarget[ camera.id ] === undefined ) { + + currentRenderState.state.transmissionRenderTarget[ camera.id ] = new WebGLRenderTarget( 1, 1, { + generateMipmaps: true, + type: ( extensions.has( 'EXT_color_buffer_half_float' ) || extensions.has( 'EXT_color_buffer_float' ) ) ? HalfFloatType : UnsignedByteType, + minFilter: LinearMipmapLinearFilter, + samples: 4, + stencilBuffer: stencil, + resolveDepthBuffer: false, + resolveStencilBuffer: false, + colorSpace: ColorManagement.workingColorSpace, + } ); + + // debug + + /* + const geometry = new PlaneGeometry(); + const material = new MeshBasicMaterial( { map: _transmissionRenderTarget.texture } ); + + const mesh = new Mesh( geometry, material ); + scene.add( mesh ); + */ + + } + + const transmissionRenderTarget = currentRenderState.state.transmissionRenderTarget[ camera.id ]; + + const activeViewport = camera.viewport || _currentViewport; + transmissionRenderTarget.setSize( activeViewport.z, activeViewport.w ); + + // + + const currentRenderTarget = _this.getRenderTarget(); + _this.setRenderTarget( transmissionRenderTarget ); + + _this.getClearColor( _currentClearColor ); + _currentClearAlpha = _this.getClearAlpha(); + if ( _currentClearAlpha < 1 ) _this.setClearColor( 0xffffff, 0.5 ); + + _this.clear(); + + if ( _renderBackground ) background.render( scene ); + + // Turn off the features which can affect the frag color for opaque objects pass. + // Otherwise they are applied twice in opaque objects pass and transmission objects pass. + const currentToneMapping = _this.toneMapping; + _this.toneMapping = NoToneMapping; + + // Remove viewport from camera to avoid nested render calls resetting viewport to it (e.g Reflector). + // Transmission render pass requires viewport to match the transmissionRenderTarget. + const currentCameraViewport = camera.viewport; + if ( camera.viewport !== undefined ) camera.viewport = undefined; + + currentRenderState.setupLightsView( camera ); + + if ( _clippingEnabled === true ) clipping.setGlobalState( _this.clippingPlanes, camera ); + + renderObjects( opaqueObjects, scene, camera ); + + textures.updateMultisampleRenderTarget( transmissionRenderTarget ); + textures.updateRenderTargetMipmap( transmissionRenderTarget ); + + if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === false ) { // see #28131 + + let renderTargetNeedsUpdate = false; + + for ( let i = 0, l = transmissiveObjects.length; i < l; i ++ ) { + + const renderItem = transmissiveObjects[ i ]; + + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = renderItem.material; + const group = renderItem.group; + + if ( material.side === DoubleSide && object.layers.test( camera.layers ) ) { + + const currentSide = material.side; + + material.side = BackSide; + material.needsUpdate = true; + + renderObject( object, scene, camera, geometry, material, group ); + + material.side = currentSide; + material.needsUpdate = true; + + renderTargetNeedsUpdate = true; + + } + + } + + if ( renderTargetNeedsUpdate === true ) { + + textures.updateMultisampleRenderTarget( transmissionRenderTarget ); + textures.updateRenderTargetMipmap( transmissionRenderTarget ); + + } + + } + + _this.setRenderTarget( currentRenderTarget ); + + _this.setClearColor( _currentClearColor, _currentClearAlpha ); + + if ( currentCameraViewport !== undefined ) camera.viewport = currentCameraViewport; + + _this.toneMapping = currentToneMapping; + + } + + function renderObjects( renderList, scene, camera ) { + + const overrideMaterial = scene.isScene === true ? scene.overrideMaterial : null; + + for ( let i = 0, l = renderList.length; i < l; i ++ ) { + + const renderItem = renderList[ i ]; + + const object = renderItem.object; + const geometry = renderItem.geometry; + const material = overrideMaterial === null ? renderItem.material : overrideMaterial; + const group = renderItem.group; + + if ( object.layers.test( camera.layers ) ) { + + renderObject( object, scene, camera, geometry, material, group ); + + } + + } + + } + + function renderObject( object, scene, camera, geometry, material, group ) { + + object.onBeforeRender( _this, scene, camera, geometry, material, group ); + + object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); + object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); + + material.onBeforeRender( _this, scene, camera, geometry, object, group ); + + if ( material.transparent === true && material.side === DoubleSide && material.forceSinglePass === false ) { + + material.side = BackSide; + material.needsUpdate = true; + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + material.side = FrontSide; + material.needsUpdate = true; + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + material.side = DoubleSide; + + } else { + + _this.renderBufferDirect( camera, scene, geometry, material, object, group ); + + } + + object.onAfterRender( _this, scene, camera, geometry, material, group ); + + } + + function getProgram( material, scene, object ) { + + if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + const materialProperties = properties.get( material ); + + const lights = currentRenderState.state.lights; + const shadowsArray = currentRenderState.state.shadowsArray; + + const lightsStateVersion = lights.state.version; + + const parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, object ); + const programCacheKey = programCache.getProgramCacheKey( parameters ); + + let programs = materialProperties.programs; + + // always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change + + materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null; + materialProperties.fog = scene.fog; + materialProperties.envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || materialProperties.environment ); + materialProperties.envMapRotation = ( materialProperties.environment !== null && material.envMap === null ) ? scene.environmentRotation : material.envMapRotation; + + if ( programs === undefined ) { + + // new material + + material.addEventListener( 'dispose', onMaterialDispose ); + + programs = new Map(); + materialProperties.programs = programs; + + } + + let program = programs.get( programCacheKey ); + + if ( program !== undefined ) { + + // early out if program and light state is identical + + if ( materialProperties.currentProgram === program && materialProperties.lightsStateVersion === lightsStateVersion ) { + + updateCommonMaterialProperties( material, parameters ); + + return program; + + } + + } else { + + parameters.uniforms = programCache.getUniforms( material ); + + material.onBeforeCompile( parameters, _this ); + + program = programCache.acquireProgram( parameters, programCacheKey ); + programs.set( programCacheKey, program ); + + materialProperties.uniforms = parameters.uniforms; + + } + + const uniforms = materialProperties.uniforms; + + if ( ( ! material.isShaderMaterial && ! material.isRawShaderMaterial ) || material.clipping === true ) { + + uniforms.clippingPlanes = clipping.uniform; + + } + + updateCommonMaterialProperties( material, parameters ); + + // store the light setup it was created for + + materialProperties.needsLights = materialNeedsLights( material ); + materialProperties.lightsStateVersion = lightsStateVersion; + + if ( materialProperties.needsLights ) { + + // wire up the material to this renderer's lighting state + + uniforms.ambientLightColor.value = lights.state.ambient; + uniforms.lightProbe.value = lights.state.probe; + uniforms.directionalLights.value = lights.state.directional; + uniforms.directionalLightShadows.value = lights.state.directionalShadow; + uniforms.spotLights.value = lights.state.spot; + uniforms.spotLightShadows.value = lights.state.spotShadow; + uniforms.rectAreaLights.value = lights.state.rectArea; + uniforms.ltc_1.value = lights.state.rectAreaLTC1; + uniforms.ltc_2.value = lights.state.rectAreaLTC2; + uniforms.pointLights.value = lights.state.point; + uniforms.pointLightShadows.value = lights.state.pointShadow; + uniforms.hemisphereLights.value = lights.state.hemi; + + uniforms.directionalShadowMap.value = lights.state.directionalShadowMap; + uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix; + uniforms.spotShadowMap.value = lights.state.spotShadowMap; + uniforms.spotLightMatrix.value = lights.state.spotLightMatrix; + uniforms.spotLightMap.value = lights.state.spotLightMap; + uniforms.pointShadowMap.value = lights.state.pointShadowMap; + uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix; + // TODO (abelnation): add area lights shadow info to uniforms + + } + + materialProperties.currentProgram = program; + materialProperties.uniformsList = null; + + return program; + + } + + function getUniformList( materialProperties ) { + + if ( materialProperties.uniformsList === null ) { + + const progUniforms = materialProperties.currentProgram.getUniforms(); + materialProperties.uniformsList = WebGLUniforms.seqWithValue( progUniforms.seq, materialProperties.uniforms ); + + } + + return materialProperties.uniformsList; + + } + + function updateCommonMaterialProperties( material, parameters ) { + + const materialProperties = properties.get( material ); + + materialProperties.outputColorSpace = parameters.outputColorSpace; + materialProperties.batching = parameters.batching; + materialProperties.batchingColor = parameters.batchingColor; + materialProperties.instancing = parameters.instancing; + materialProperties.instancingColor = parameters.instancingColor; + materialProperties.instancingMorph = parameters.instancingMorph; + materialProperties.skinning = parameters.skinning; + materialProperties.morphTargets = parameters.morphTargets; + materialProperties.morphNormals = parameters.morphNormals; + materialProperties.morphColors = parameters.morphColors; + materialProperties.morphTargetsCount = parameters.morphTargetsCount; + materialProperties.numClippingPlanes = parameters.numClippingPlanes; + materialProperties.numIntersection = parameters.numClipIntersection; + materialProperties.vertexAlphas = parameters.vertexAlphas; + materialProperties.vertexTangents = parameters.vertexTangents; + materialProperties.toneMapping = parameters.toneMapping; + + } + + function setProgram( camera, scene, geometry, material, object ) { + + if ( scene.isScene !== true ) scene = _emptyScene; // scene could be a Mesh, Line, Points, ... + + textures.resetTextureUnits(); + + const fog = scene.fog; + const environment = material.isMeshStandardMaterial ? scene.environment : null; + const colorSpace = ( _currentRenderTarget === null ) ? _this.outputColorSpace : ( _currentRenderTarget.isXRRenderTarget === true ? _currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ); + const envMap = ( material.isMeshStandardMaterial ? cubeuvmaps : cubemaps ).get( material.envMap || environment ); + const vertexAlphas = material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4; + const vertexTangents = !! geometry.attributes.tangent && ( !! material.normalMap || material.anisotropy > 0 ); + const morphTargets = !! geometry.morphAttributes.position; + const morphNormals = !! geometry.morphAttributes.normal; + const morphColors = !! geometry.morphAttributes.color; + + let toneMapping = NoToneMapping; + + if ( material.toneMapped ) { + + if ( _currentRenderTarget === null || _currentRenderTarget.isXRRenderTarget === true ) { + + toneMapping = _this.toneMapping; + + } + + } + + const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color; + const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0; + + const materialProperties = properties.get( material ); + const lights = currentRenderState.state.lights; + + if ( _clippingEnabled === true ) { + + if ( _localClippingEnabled === true || camera !== _currentCamera ) { + + const useCache = + camera === _currentCamera && + material.id === _currentMaterialId; + + // we might want to call this function with some ClippingGroup + // object instead of the material, once it becomes feasible + // (#8465, #8379) + clipping.setState( material, camera, useCache ); + + } + + } + + // + + let needsProgramChange = false; + + if ( material.version === materialProperties.__version ) { + + if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) { + + needsProgramChange = true; + + } else if ( materialProperties.outputColorSpace !== colorSpace ) { + + needsProgramChange = true; + + } else if ( object.isBatchedMesh && materialProperties.batching === false ) { + + needsProgramChange = true; + + } else if ( ! object.isBatchedMesh && materialProperties.batching === true ) { + + needsProgramChange = true; + + } else if ( object.isBatchedMesh && materialProperties.batchingColor === true && object.colorTexture === null ) { + + needsProgramChange = true; + + } else if ( object.isBatchedMesh && materialProperties.batchingColor === false && object.colorTexture !== null ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancing === false ) { + + needsProgramChange = true; + + } else if ( ! object.isInstancedMesh && materialProperties.instancing === true ) { + + needsProgramChange = true; + + } else if ( object.isSkinnedMesh && materialProperties.skinning === false ) { + + needsProgramChange = true; + + } else if ( ! object.isSkinnedMesh && materialProperties.skinning === true ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancingColor === true && object.instanceColor === null ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancingColor === false && object.instanceColor !== null ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancingMorph === true && object.morphTexture === null ) { + + needsProgramChange = true; + + } else if ( object.isInstancedMesh && materialProperties.instancingMorph === false && object.morphTexture !== null ) { + + needsProgramChange = true; + + } else if ( materialProperties.envMap !== envMap ) { + + needsProgramChange = true; + + } else if ( material.fog === true && materialProperties.fog !== fog ) { + + needsProgramChange = true; + + } else if ( materialProperties.numClippingPlanes !== undefined && + ( materialProperties.numClippingPlanes !== clipping.numPlanes || + materialProperties.numIntersection !== clipping.numIntersection ) ) { + + needsProgramChange = true; + + } else if ( materialProperties.vertexAlphas !== vertexAlphas ) { + + needsProgramChange = true; + + } else if ( materialProperties.vertexTangents !== vertexTangents ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphTargets !== morphTargets ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphNormals !== morphNormals ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphColors !== morphColors ) { + + needsProgramChange = true; + + } else if ( materialProperties.toneMapping !== toneMapping ) { + + needsProgramChange = true; + + } else if ( materialProperties.morphTargetsCount !== morphTargetsCount ) { + + needsProgramChange = true; + + } + + } else { + + needsProgramChange = true; + materialProperties.__version = material.version; + + } + + // + + let program = materialProperties.currentProgram; + + if ( needsProgramChange === true ) { + + program = getProgram( material, scene, object ); + + } + + let refreshProgram = false; + let refreshMaterial = false; + let refreshLights = false; + + const p_uniforms = program.getUniforms(), + m_uniforms = materialProperties.uniforms; + + if ( state.useProgram( program.program ) ) { + + refreshProgram = true; + refreshMaterial = true; + refreshLights = true; + + } + + if ( material.id !== _currentMaterialId ) { + + _currentMaterialId = material.id; + + refreshMaterial = true; + + } + + if ( refreshProgram || _currentCamera !== camera ) { + + // common camera uniforms + + p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix ); + p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse ); + + const uCamPos = p_uniforms.map.cameraPosition; + + if ( uCamPos !== undefined ) { + + uCamPos.setValue( _gl, _vector3.setFromMatrixPosition( camera.matrixWorld ) ); + + } + + if ( capabilities.logarithmicDepthBuffer ) { + + p_uniforms.setValue( _gl, 'logDepthBufFC', + 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); + + } + + // consider moving isOrthographic to UniformLib and WebGLMaterials, see https://github.com/mrdoob/three.js/pull/26467#issuecomment-1645185067 + + if ( material.isMeshPhongMaterial || + material.isMeshToonMaterial || + material.isMeshLambertMaterial || + material.isMeshBasicMaterial || + material.isMeshStandardMaterial || + material.isShaderMaterial ) { + + p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true ); + + } + + if ( _currentCamera !== camera ) { + + _currentCamera = camera; + + // lighting uniforms depend on the camera so enforce an update + // now, in case this material supports lights - or later, when + // the next material that does gets activated: + + refreshMaterial = true; // set to true on material change + refreshLights = true; // remains set until update done + + } + + } + + // skinning and morph target uniforms must be set even if material didn't change + // auto-setting of texture unit for bone and morph texture must go before other textures + // otherwise textures used for skinning and morphing can take over texture units reserved for other material textures + + if ( object.isSkinnedMesh ) { + + p_uniforms.setOptional( _gl, object, 'bindMatrix' ); + p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' ); + + const skeleton = object.skeleton; + + if ( skeleton ) { + + if ( skeleton.boneTexture === null ) skeleton.computeBoneTexture(); + + p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures ); + + } + + } + + if ( object.isBatchedMesh ) { + + p_uniforms.setOptional( _gl, object, 'batchingTexture' ); + p_uniforms.setValue( _gl, 'batchingTexture', object._matricesTexture, textures ); + + p_uniforms.setOptional( _gl, object, 'batchingIdTexture' ); + p_uniforms.setValue( _gl, 'batchingIdTexture', object._indirectTexture, textures ); + + p_uniforms.setOptional( _gl, object, 'batchingColorTexture' ); + if ( object._colorsTexture !== null ) { + + p_uniforms.setValue( _gl, 'batchingColorTexture', object._colorsTexture, textures ); + + } + + } + + const morphAttributes = geometry.morphAttributes; + + if ( morphAttributes.position !== undefined || morphAttributes.normal !== undefined || ( morphAttributes.color !== undefined ) ) { + + morphtargets.update( object, geometry, program ); + + } + + if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) { + + materialProperties.receiveShadow = object.receiveShadow; + p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow ); + + } + + // https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512 + + if ( material.isMeshGouraudMaterial && material.envMap !== null ) { + + m_uniforms.envMap.value = envMap; + + m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1; + + } + + if ( material.isMeshStandardMaterial && material.envMap === null && scene.environment !== null ) { + + m_uniforms.envMapIntensity.value = scene.environmentIntensity; + + } + + if ( refreshMaterial ) { + + p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure ); + + if ( materialProperties.needsLights ) { + + // the current material requires lighting info + + // note: all lighting uniforms are always set correctly + // they simply reference the renderer's state for their + // values + // + // use the current material's .needsUpdate flags to set + // the GL state when required + + markUniformsLightsNeedsUpdate( m_uniforms, refreshLights ); + + } + + // refresh uniforms common to several materials + + if ( fog && material.fog === true ) { + + materials.refreshFogUniforms( m_uniforms, fog ); + + } + + materials.refreshMaterialUniforms( m_uniforms, material, _pixelRatio, _height, currentRenderState.state.transmissionRenderTarget[ camera.id ] ); + + WebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures ); + + } + + if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) { + + WebGLUniforms.upload( _gl, getUniformList( materialProperties ), m_uniforms, textures ); + material.uniformsNeedUpdate = false; + + } + + if ( material.isSpriteMaterial ) { + + p_uniforms.setValue( _gl, 'center', object.center ); + + } + + // common matrices + + p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix ); + p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix ); + p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld ); + + // UBOs + + if ( material.isShaderMaterial || material.isRawShaderMaterial ) { + + const groups = material.uniformsGroups; + + for ( let i = 0, l = groups.length; i < l; i ++ ) { + + const group = groups[ i ]; + + uniformsGroups.update( group, program ); + uniformsGroups.bind( group, program ); + + } + + } + + return program; + + } + + // If uniforms are marked as clean, they don't need to be loaded to the GPU. + + function markUniformsLightsNeedsUpdate( uniforms, value ) { + + uniforms.ambientLightColor.needsUpdate = value; + uniforms.lightProbe.needsUpdate = value; + + uniforms.directionalLights.needsUpdate = value; + uniforms.directionalLightShadows.needsUpdate = value; + uniforms.pointLights.needsUpdate = value; + uniforms.pointLightShadows.needsUpdate = value; + uniforms.spotLights.needsUpdate = value; + uniforms.spotLightShadows.needsUpdate = value; + uniforms.rectAreaLights.needsUpdate = value; + uniforms.hemisphereLights.needsUpdate = value; + + } + + function materialNeedsLights( material ) { + + return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial || + material.isMeshStandardMaterial || material.isShadowMaterial || + ( material.isShaderMaterial && material.lights === true ); + + } + + this.getActiveCubeFace = function () { + + return _currentActiveCubeFace; + + }; + + this.getActiveMipmapLevel = function () { + + return _currentActiveMipmapLevel; + + }; + + this.getRenderTarget = function () { + + return _currentRenderTarget; + + }; + + this.setRenderTargetTextures = function ( renderTarget, colorTexture, depthTexture ) { + + properties.get( renderTarget.texture ).__webglTexture = colorTexture; + properties.get( renderTarget.depthTexture ).__webglTexture = depthTexture; + + const renderTargetProperties = properties.get( renderTarget ); + renderTargetProperties.__hasExternalTextures = true; + + renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined; + + if ( ! renderTargetProperties.__autoAllocateDepthBuffer ) { + + // The multisample_render_to_texture extension doesn't work properly if there + // are midframe flushes and an external depth buffer. Disable use of the extension. + if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) { + + console.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' ); + renderTargetProperties.__useRenderToTexture = false; + + } + + } + + }; + + this.setRenderTargetFramebuffer = function ( renderTarget, defaultFramebuffer ) { + + const renderTargetProperties = properties.get( renderTarget ); + renderTargetProperties.__webglFramebuffer = defaultFramebuffer; + renderTargetProperties.__useDefaultFramebuffer = defaultFramebuffer === undefined; + + }; + + this.setRenderTarget = function ( renderTarget, activeCubeFace = 0, activeMipmapLevel = 0 ) { + + _currentRenderTarget = renderTarget; + _currentActiveCubeFace = activeCubeFace; + _currentActiveMipmapLevel = activeMipmapLevel; + + let useDefaultFramebuffer = true; + let framebuffer = null; + let isCube = false; + let isRenderTarget3D = false; + + if ( renderTarget ) { + + const renderTargetProperties = properties.get( renderTarget ); + + if ( renderTargetProperties.__useDefaultFramebuffer !== undefined ) { + + // We need to make sure to rebind the framebuffer. + state.bindFramebuffer( _gl.FRAMEBUFFER, null ); + useDefaultFramebuffer = false; + + } else if ( renderTargetProperties.__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( renderTarget ); + + } else if ( renderTargetProperties.__hasExternalTextures ) { + + // Color and depth texture must be rebound in order for the swapchain to update. + textures.rebindTextures( renderTarget, properties.get( renderTarget.texture ).__webglTexture, properties.get( renderTarget.depthTexture ).__webglTexture ); + + } else if ( renderTarget.depthBuffer ) { + + // check if the depth texture is already bound to the frame buffer and that it's been initialized + const depthTexture = renderTarget.depthTexture; + if ( renderTargetProperties.__boundDepthTexture !== depthTexture ) { + + // check if the depth texture is compatible + if ( + depthTexture !== null && + properties.has( depthTexture ) && + ( renderTarget.width !== depthTexture.image.width || renderTarget.height !== depthTexture.image.height ) + ) { + + throw new Error( 'WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.' ); + + } + + // Swap the depth buffer to the currently attached one + textures.setupDepthRenderbuffer( renderTarget ); + + } + + } + + const texture = renderTarget.texture; + + if ( texture.isData3DTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) { + + isRenderTarget3D = true; + + } + + const __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLCubeRenderTarget ) { + + if ( Array.isArray( __webglFramebuffer[ activeCubeFace ] ) ) { + + framebuffer = __webglFramebuffer[ activeCubeFace ][ activeMipmapLevel ]; + + } else { + + framebuffer = __webglFramebuffer[ activeCubeFace ]; + + } + + isCube = true; + + } else if ( ( renderTarget.samples > 0 ) && textures.useMultisampledRTT( renderTarget ) === false ) { + + framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer; + + } else { + + if ( Array.isArray( __webglFramebuffer ) ) { + + framebuffer = __webglFramebuffer[ activeMipmapLevel ]; + + } else { + + framebuffer = __webglFramebuffer; + + } + + } + + _currentViewport.copy( renderTarget.viewport ); + _currentScissor.copy( renderTarget.scissor ); + _currentScissorTest = renderTarget.scissorTest; + + } else { + + _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor(); + _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor(); + _currentScissorTest = _scissorTest; + + } + + const framebufferBound = state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + if ( framebufferBound && useDefaultFramebuffer ) { + + state.drawBuffers( renderTarget, framebuffer ); + + } + + state.viewport( _currentViewport ); + state.scissor( _currentScissor ); + state.setScissorTest( _currentScissorTest ); + + if ( isCube ) { + + const textureProperties = properties.get( renderTarget.texture ); + _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + activeCubeFace, textureProperties.__webglTexture, activeMipmapLevel ); + + } else if ( isRenderTarget3D ) { + + const textureProperties = properties.get( renderTarget.texture ); + const layer = activeCubeFace || 0; + _gl.framebufferTextureLayer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureProperties.__webglTexture, activeMipmapLevel || 0, layer ); + + } + + _currentMaterialId = - 1; // reset current material to ensure correct uniform bindings + + }; + + this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + return; + + } + + let framebuffer = properties.get( renderTarget ).__webglFramebuffer; + + if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) { + + framebuffer = framebuffer[ activeCubeFaceIndex ]; + + } + + if ( framebuffer ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + try { + + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + + if ( ! capabilities.textureFormatReadable( textureFormat ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); + return; + + } + + if ( ! capabilities.textureTypeReadable( textureType ) ) { + + console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); + return; + + } + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer ); + + } + + } finally { + + // restore framebuffer of current render target if necessary + + const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null; + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + } + + } + + }; + + this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) { + + if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) { + + throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); + + } + + let framebuffer = properties.get( renderTarget ).__webglFramebuffer; + if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) { + + framebuffer = framebuffer[ activeCubeFaceIndex ]; + + } + + if ( framebuffer ) { + + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + try { + + const texture = renderTarget.texture; + const textureFormat = texture.format; + const textureType = texture.type; + + if ( ! capabilities.textureFormatReadable( textureFormat ) ) { + + throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.' ); + + } + + if ( ! capabilities.textureTypeReadable( textureType ) ) { + + throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.' ); + + } + + // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) + if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) { + + const glBuffer = _gl.createBuffer(); + _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer ); + _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ ); + _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 ); + _gl.flush(); + + // check if the commands have finished every 8 ms + const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 ); + await probeAsync( _gl, sync, 4 ); + + try { + + _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer ); + _gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer ); + + } finally { + + _gl.deleteBuffer( glBuffer ); + _gl.deleteSync( sync ); + + } + + return buffer; + + } + + } finally { + + // restore framebuffer of current render target if necessary + + const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null; + state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); + + } + + } + + }; + + this.copyFramebufferToTexture = function ( texture, position = null, level = 0 ) { + + // support previous signature with position first + if ( texture.isTexture !== true ) { + + // @deprecated, r165 + warnOnce( 'WebGLRenderer: copyFramebufferToTexture function signature has changed.' ); + + position = arguments[ 0 ] || null; + texture = arguments[ 1 ]; + + } + + const levelScale = Math.pow( 2, - level ); + const width = Math.floor( texture.image.width * levelScale ); + const height = Math.floor( texture.image.height * levelScale ); + + const x = position !== null ? position.x : 0; + const y = position !== null ? position.y : 0; + + textures.setTexture2D( texture, 0 ); + + _gl.copyTexSubImage2D( _gl.TEXTURE_2D, level, 0, 0, x, y, width, height ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) { + + // support previous signature with dstPosition first + if ( srcTexture.isTexture !== true ) { + + // @deprecated, r165 + warnOnce( 'WebGLRenderer: copyTextureToTexture function signature has changed.' ); + + dstPosition = arguments[ 0 ] || null; + srcTexture = arguments[ 1 ]; + dstTexture = arguments[ 2 ]; + level = arguments[ 3 ] || 0; + srcRegion = null; + + } + + let width, height, minX, minY; + let dstX, dstY; + if ( srcRegion !== null ) { + + width = srcRegion.max.x - srcRegion.min.x; + height = srcRegion.max.y - srcRegion.min.y; + minX = srcRegion.min.x; + minY = srcRegion.min.y; + + } else { + + width = srcTexture.image.width; + height = srcTexture.image.height; + minX = 0; + minY = 0; + + } + + if ( dstPosition !== null ) { + + dstX = dstPosition.x; + dstY = dstPosition.y; + + } else { + + dstX = 0; + dstY = 0; + + } + + const glFormat = utils.convert( dstTexture.format ); + const glType = utils.convert( dstTexture.type ); + + textures.setTexture2D( dstTexture, 0 ); + + // As another texture upload may have changed pixelStorei + // parameters, make sure they are correct for the dstTexture + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment ); + + const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH ); + const currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT ); + const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS ); + const currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS ); + const currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES ); + + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image; + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width ); + _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY ); + + if ( srcTexture.isDataTexture ) { + + _gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data ); + + } else { + + if ( srcTexture.isCompressedTexture ) { + + _gl.compressedTexSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data ); + + } else { + + _gl.texSubImage2D( _gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image ); + + } + + } + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen ); + _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows ); + _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages ); + + // Generate mipmaps only when copying level 0 + if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( _gl.TEXTURE_2D ); + + state.unbindTexture(); + + }; + + this.copyTextureToTexture3D = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) { + + // support previous signature with source box first + if ( srcTexture.isTexture !== true ) { + + // @deprecated, r165 + warnOnce( 'WebGLRenderer: copyTextureToTexture3D function signature has changed.' ); + + srcRegion = arguments[ 0 ] || null; + dstPosition = arguments[ 1 ] || null; + srcTexture = arguments[ 2 ]; + dstTexture = arguments[ 3 ]; + level = arguments[ 4 ] || 0; + + } + + let width, height, depth, minX, minY, minZ; + let dstX, dstY, dstZ; + const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image; + if ( srcRegion !== null ) { + + width = srcRegion.max.x - srcRegion.min.x; + height = srcRegion.max.y - srcRegion.min.y; + depth = srcRegion.max.z - srcRegion.min.z; + minX = srcRegion.min.x; + minY = srcRegion.min.y; + minZ = srcRegion.min.z; + + } else { + + width = image.width; + height = image.height; + depth = image.depth; + minX = 0; + minY = 0; + minZ = 0; + + } + + if ( dstPosition !== null ) { + + dstX = dstPosition.x; + dstY = dstPosition.y; + dstZ = dstPosition.z; + + } else { + + dstX = 0; + dstY = 0; + dstZ = 0; + + } + + const glFormat = utils.convert( dstTexture.format ); + const glType = utils.convert( dstTexture.type ); + let glTarget; + + if ( dstTexture.isData3DTexture ) { + + textures.setTexture3D( dstTexture, 0 ); + glTarget = _gl.TEXTURE_3D; + + } else if ( dstTexture.isDataArrayTexture || dstTexture.isCompressedArrayTexture ) { + + textures.setTexture2DArray( dstTexture, 0 ); + glTarget = _gl.TEXTURE_2D_ARRAY; + + } else { + + console.warn( 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.' ); + return; + + } + + _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY ); + _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha ); + _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment ); + + const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH ); + const currentUnpackImageHeight = _gl.getParameter( _gl.UNPACK_IMAGE_HEIGHT ); + const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS ); + const currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS ); + const currentUnpackSkipImages = _gl.getParameter( _gl.UNPACK_SKIP_IMAGES ); + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width ); + _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, image.height ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, minX ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, minY ); + _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, minZ ); + + if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) { + + _gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data ); + + } else { + + if ( dstTexture.isCompressedArrayTexture ) { + + _gl.compressedTexSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, image.data ); + + } else { + + _gl.texSubImage3D( glTarget, level, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image ); + + } + + } + + _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen ); + _gl.pixelStorei( _gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight ); + _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels ); + _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows ); + _gl.pixelStorei( _gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages ); + + // Generate mipmaps only when copying level 0 + if ( level === 0 && dstTexture.generateMipmaps ) _gl.generateMipmap( glTarget ); + + state.unbindTexture(); + + }; + + this.initRenderTarget = function ( target ) { + + if ( properties.get( target ).__webglFramebuffer === undefined ) { + + textures.setupRenderTarget( target ); + + } + + }; + + this.initTexture = function ( texture ) { + + if ( texture.isCubeTexture ) { + + textures.setTextureCube( texture, 0 ); + + } else if ( texture.isData3DTexture ) { + + textures.setTexture3D( texture, 0 ); + + } else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) { + + textures.setTexture2DArray( texture, 0 ); + + } else { + + textures.setTexture2D( texture, 0 ); + + } + + state.unbindTexture(); + + }; + + this.resetState = function () { + + _currentActiveCubeFace = 0; + _currentActiveMipmapLevel = 0; + _currentRenderTarget = null; + + state.reset(); + bindingStates.reset(); + + }; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); + + } + + } + + get coordinateSystem() { + + return WebGLCoordinateSystem; + + } + + get outputColorSpace() { + + return this._outputColorSpace; + + } + + set outputColorSpace( colorSpace ) { + + this._outputColorSpace = colorSpace; + + const gl = this.getContext(); + gl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb'; + gl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb'; + + } + +} + +class FogExp2 { + + constructor( color, density = 0.00025 ) { + + this.isFogExp2 = true; + + this.name = ''; + + this.color = new Color( color ); + this.density = density; + + } + + clone() { + + return new FogExp2( this.color, this.density ); + + } + + toJSON( /* meta */ ) { + + return { + type: 'FogExp2', + name: this.name, + color: this.color.getHex(), + density: this.density + }; + + } + +} + +class Fog { + + constructor( color, near = 1, far = 1000 ) { + + this.isFog = true; + + this.name = ''; + + this.color = new Color( color ); + + this.near = near; + this.far = far; + + } + + clone() { + + return new Fog( this.color, this.near, this.far ); + + } + + toJSON( /* meta */ ) { + + return { + type: 'Fog', + name: this.name, + color: this.color.getHex(), + near: this.near, + far: this.far + }; + + } + +} + +class Scene extends Object3D { + + constructor() { + + super(); + + this.isScene = true; + + this.type = 'Scene'; + + this.background = null; + this.environment = null; + this.fog = null; + + this.backgroundBlurriness = 0; + this.backgroundIntensity = 1; + this.backgroundRotation = new Euler(); + + this.environmentIntensity = 1; + this.environmentRotation = new Euler(); + + this.overrideMaterial = null; + + if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); + + } + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + if ( source.background !== null ) this.background = source.background.clone(); + if ( source.environment !== null ) this.environment = source.environment.clone(); + if ( source.fog !== null ) this.fog = source.fog.clone(); + + this.backgroundBlurriness = source.backgroundBlurriness; + this.backgroundIntensity = source.backgroundIntensity; + this.backgroundRotation.copy( source.backgroundRotation ); + + this.environmentIntensity = source.environmentIntensity; + this.environmentRotation.copy( source.environmentRotation ); + + if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); + + this.matrixAutoUpdate = source.matrixAutoUpdate; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + if ( this.fog !== null ) data.object.fog = this.fog.toJSON(); + + if ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness; + if ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity; + data.object.backgroundRotation = this.backgroundRotation.toArray(); + + if ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity; + data.object.environmentRotation = this.environmentRotation.toArray(); + + return data; + + } + +} + +class InterleavedBuffer { + + constructor( array, stride ) { + + this.isInterleavedBuffer = true; + + this.array = array; + this.stride = stride; + this.count = array !== undefined ? array.length / stride : 0; + + this.usage = StaticDrawUsage; + this._updateRange = { offset: 0, count: - 1 }; + this.updateRanges = []; + + this.version = 0; + + this.uuid = generateUUID(); + + } + + onUploadCallback() {} + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + get updateRange() { + + warnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159 + return this._updateRange; + + } + + setUsage( value ) { + + this.usage = value; + + return this; + + } + + addUpdateRange( start, count ) { + + this.updateRanges.push( { start, count } ); + + } + + clearUpdateRanges() { + + this.updateRanges.length = 0; + + } + + copy( source ) { + + this.array = new source.array.constructor( source.array ); + this.count = source.count; + this.stride = source.stride; + this.usage = source.usage; + + return this; + + } + + copyAt( index1, attribute, index2 ) { + + index1 *= this.stride; + index2 *= attribute.stride; + + for ( let i = 0, l = this.stride; i < l; i ++ ) { + + this.array[ index1 + i ] = attribute.array[ index2 + i ]; + + } + + return this; + + } + + set( value, offset = 0 ) { + + this.array.set( value, offset ); + + return this; + + } + + clone( data ) { + + if ( data.arrayBuffers === undefined ) { + + data.arrayBuffers = {}; + + } + + if ( this.array.buffer._uuid === undefined ) { + + this.array.buffer._uuid = generateUUID(); + + } + + if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { + + data.arrayBuffers[ this.array.buffer._uuid ] = this.array.slice( 0 ).buffer; + + } + + const array = new this.array.constructor( data.arrayBuffers[ this.array.buffer._uuid ] ); + + const ib = new this.constructor( array, this.stride ); + ib.setUsage( this.usage ); + + return ib; + + } + + onUpload( callback ) { + + this.onUploadCallback = callback; + + return this; + + } + + toJSON( data ) { + + if ( data.arrayBuffers === undefined ) { + + data.arrayBuffers = {}; + + } + + // generate UUID for array buffer if necessary + + if ( this.array.buffer._uuid === undefined ) { + + this.array.buffer._uuid = generateUUID(); + + } + + if ( data.arrayBuffers[ this.array.buffer._uuid ] === undefined ) { + + data.arrayBuffers[ this.array.buffer._uuid ] = Array.from( new Uint32Array( this.array.buffer ) ); + + } + + // + + return { + uuid: this.uuid, + buffer: this.array.buffer._uuid, + type: this.array.constructor.name, + stride: this.stride + }; + + } + +} + +const _vector$6 = /*@__PURE__*/ new Vector3(); + +class InterleavedBufferAttribute { + + constructor( interleavedBuffer, itemSize, offset, normalized = false ) { + + this.isInterleavedBufferAttribute = true; + + this.name = ''; + + this.data = interleavedBuffer; + this.itemSize = itemSize; + this.offset = offset; + + this.normalized = normalized; + + } + + get count() { + + return this.data.count; + + } + + get array() { + + return this.data.array; + + } + + set needsUpdate( value ) { + + this.data.needsUpdate = value; + + } + + applyMatrix4( m ) { + + for ( let i = 0, l = this.data.count; i < l; i ++ ) { + + _vector$6.fromBufferAttribute( this, i ); + + _vector$6.applyMatrix4( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + } + + applyNormalMatrix( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$6.fromBufferAttribute( this, i ); + + _vector$6.applyNormalMatrix( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + } + + transformDirection( m ) { + + for ( let i = 0, l = this.count; i < l; i ++ ) { + + _vector$6.fromBufferAttribute( this, i ); + + _vector$6.transformDirection( m ); + + this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z ); + + } + + return this; + + } + + getComponent( index, component ) { + + let value = this.array[ index * this.data.stride + this.offset + component ]; + + if ( this.normalized ) value = denormalize( value, this.array ); + + return value; + + } + + setComponent( index, component, value ) { + + if ( this.normalized ) value = normalize( value, this.array ); + + this.data.array[ index * this.data.stride + this.offset + component ] = value; + + return this; + + } + + setX( index, x ) { + + if ( this.normalized ) x = normalize( x, this.array ); + + this.data.array[ index * this.data.stride + this.offset ] = x; + + return this; + + } + + setY( index, y ) { + + if ( this.normalized ) y = normalize( y, this.array ); + + this.data.array[ index * this.data.stride + this.offset + 1 ] = y; + + return this; + + } + + setZ( index, z ) { + + if ( this.normalized ) z = normalize( z, this.array ); + + this.data.array[ index * this.data.stride + this.offset + 2 ] = z; + + return this; + + } + + setW( index, w ) { + + if ( this.normalized ) w = normalize( w, this.array ); + + this.data.array[ index * this.data.stride + this.offset + 3 ] = w; + + return this; + + } + + getX( index ) { + + let x = this.data.array[ index * this.data.stride + this.offset ]; + + if ( this.normalized ) x = denormalize( x, this.array ); + + return x; + + } + + getY( index ) { + + let y = this.data.array[ index * this.data.stride + this.offset + 1 ]; + + if ( this.normalized ) y = denormalize( y, this.array ); + + return y; + + } + + getZ( index ) { + + let z = this.data.array[ index * this.data.stride + this.offset + 2 ]; + + if ( this.normalized ) z = denormalize( z, this.array ); + + return z; + + } + + getW( index ) { + + let w = this.data.array[ index * this.data.stride + this.offset + 3 ]; + + if ( this.normalized ) w = denormalize( w, this.array ); + + return w; + + } + + setXY( index, x, y ) { + + index = index * this.data.stride + this.offset; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + + } + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + + return this; + + } + + setXYZ( index, x, y, z ) { + + index = index * this.data.stride + this.offset; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + z = normalize( z, this.array ); + + } + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + + return this; + + } + + setXYZW( index, x, y, z, w ) { + + index = index * this.data.stride + this.offset; + + if ( this.normalized ) { + + x = normalize( x, this.array ); + y = normalize( y, this.array ); + z = normalize( z, this.array ); + w = normalize( w, this.array ); + + } + + this.data.array[ index + 0 ] = x; + this.data.array[ index + 1 ] = y; + this.data.array[ index + 2 ] = z; + this.data.array[ index + 3 ] = w; + + return this; + + } + + clone( data ) { + + if ( data === undefined ) { + + console.log( 'THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.' ); + + const array = []; + + for ( let i = 0; i < this.count; i ++ ) { + + const index = i * this.data.stride + this.offset; + + for ( let j = 0; j < this.itemSize; j ++ ) { + + array.push( this.data.array[ index + j ] ); + + } + + } + + return new BufferAttribute( new this.array.constructor( array ), this.itemSize, this.normalized ); + + } else { + + if ( data.interleavedBuffers === undefined ) { + + data.interleavedBuffers = {}; + + } + + if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { + + data.interleavedBuffers[ this.data.uuid ] = this.data.clone( data ); + + } + + return new InterleavedBufferAttribute( data.interleavedBuffers[ this.data.uuid ], this.itemSize, this.offset, this.normalized ); + + } + + } + + toJSON( data ) { + + if ( data === undefined ) { + + console.log( 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.' ); + + const array = []; + + for ( let i = 0; i < this.count; i ++ ) { + + const index = i * this.data.stride + this.offset; + + for ( let j = 0; j < this.itemSize; j ++ ) { + + array.push( this.data.array[ index + j ] ); + + } + + } + + // de-interleave data and save it as an ordinary buffer attribute for now + + return { + itemSize: this.itemSize, + type: this.array.constructor.name, + array: array, + normalized: this.normalized + }; + + } else { + + // save as true interleaved attribute + + if ( data.interleavedBuffers === undefined ) { + + data.interleavedBuffers = {}; + + } + + if ( data.interleavedBuffers[ this.data.uuid ] === undefined ) { + + data.interleavedBuffers[ this.data.uuid ] = this.data.toJSON( data ); + + } + + return { + isInterleavedBufferAttribute: true, + itemSize: this.itemSize, + data: this.data.uuid, + offset: this.offset, + normalized: this.normalized + }; + + } + + } + +} + +class SpriteMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isSpriteMaterial = true; + + this.type = 'SpriteMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.rotation = 0; + + this.sizeAttenuation = true; + + this.transparent = true; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.rotation = source.rotation; + + this.sizeAttenuation = source.sizeAttenuation; + + this.fog = source.fog; + + return this; + + } + +} + +let _geometry; + +const _intersectPoint = /*@__PURE__*/ new Vector3(); +const _worldScale = /*@__PURE__*/ new Vector3(); +const _mvPosition = /*@__PURE__*/ new Vector3(); + +const _alignedPosition = /*@__PURE__*/ new Vector2(); +const _rotatedPosition = /*@__PURE__*/ new Vector2(); +const _viewWorldMatrix = /*@__PURE__*/ new Matrix4(); + +const _vA = /*@__PURE__*/ new Vector3(); +const _vB = /*@__PURE__*/ new Vector3(); +const _vC = /*@__PURE__*/ new Vector3(); + +const _uvA = /*@__PURE__*/ new Vector2(); +const _uvB = /*@__PURE__*/ new Vector2(); +const _uvC = /*@__PURE__*/ new Vector2(); + +class Sprite extends Object3D { + + constructor( material = new SpriteMaterial() ) { + + super(); + + this.isSprite = true; + + this.type = 'Sprite'; + + if ( _geometry === undefined ) { + + _geometry = new BufferGeometry(); + + const float32Array = new Float32Array( [ + - 0.5, - 0.5, 0, 0, 0, + 0.5, - 0.5, 0, 1, 0, + 0.5, 0.5, 0, 1, 1, + - 0.5, 0.5, 0, 0, 1 + ] ); + + const interleavedBuffer = new InterleavedBuffer( float32Array, 5 ); + + _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] ); + _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) ); + _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) ); + + } + + this.geometry = _geometry; + this.material = material; + + this.center = new Vector2( 0.5, 0.5 ); + + } + + raycast( raycaster, intersects ) { + + if ( raycaster.camera === null ) { + + console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' ); + + } + + _worldScale.setFromMatrixScale( this.matrixWorld ); + + _viewWorldMatrix.copy( raycaster.camera.matrixWorld ); + this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld ); + + _mvPosition.setFromMatrixPosition( this.modelViewMatrix ); + + if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) { + + _worldScale.multiplyScalar( - _mvPosition.z ); + + } + + const rotation = this.material.rotation; + let sin, cos; + + if ( rotation !== 0 ) { + + cos = Math.cos( rotation ); + sin = Math.sin( rotation ); + + } + + const center = this.center; + + transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + + _uvA.set( 0, 0 ); + _uvB.set( 1, 0 ); + _uvC.set( 1, 1 ); + + // check first triangle + let intersect = raycaster.ray.intersectTriangle( _vA, _vB, _vC, false, _intersectPoint ); + + if ( intersect === null ) { + + // check second triangle + transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos ); + _uvB.set( 0, 1 ); + + intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint ); + if ( intersect === null ) { + + return; + + } + + } + + const distance = raycaster.ray.origin.distanceTo( _intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + intersects.push( { + + distance: distance, + point: _intersectPoint.clone(), + uv: Triangle.getInterpolation( _intersectPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() ), + face: null, + object: this + + } ); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + if ( source.center !== undefined ) this.center.copy( source.center ); + + this.material = source.material; + + return this; + + } + +} + +function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { + + // compute position in camera space + _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale ); + + // to check if rotation is not zero + if ( sin !== undefined ) { + + _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y ); + _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y ); + + } else { + + _rotatedPosition.copy( _alignedPosition ); + + } + + + vertexPosition.copy( mvPosition ); + vertexPosition.x += _rotatedPosition.x; + vertexPosition.y += _rotatedPosition.y; + + // transform to world space + vertexPosition.applyMatrix4( _viewWorldMatrix ); + +} + +const _v1$2 = /*@__PURE__*/ new Vector3(); +const _v2$1 = /*@__PURE__*/ new Vector3(); + +class LOD extends Object3D { + + constructor() { + + super(); + + this._currentLevel = 0; + + this.type = 'LOD'; + + Object.defineProperties( this, { + levels: { + enumerable: true, + value: [] + }, + isLOD: { + value: true, + } + } ); + + this.autoUpdate = true; + + } + + copy( source ) { + + super.copy( source, false ); + + const levels = source.levels; + + for ( let i = 0, l = levels.length; i < l; i ++ ) { + + const level = levels[ i ]; + + this.addLevel( level.object.clone(), level.distance, level.hysteresis ); + + } + + this.autoUpdate = source.autoUpdate; + + return this; + + } + + addLevel( object, distance = 0, hysteresis = 0 ) { + + distance = Math.abs( distance ); + + const levels = this.levels; + + let l; + + for ( l = 0; l < levels.length; l ++ ) { + + if ( distance < levels[ l ].distance ) { + + break; + + } + + } + + levels.splice( l, 0, { distance: distance, hysteresis: hysteresis, object: object } ); + + this.add( object ); + + return this; + + } + + getCurrentLevel() { + + return this._currentLevel; + + } + + + + getObjectForDistance( distance ) { + + const levels = this.levels; + + if ( levels.length > 0 ) { + + let i, l; + + for ( i = 1, l = levels.length; i < l; i ++ ) { + + let levelDistance = levels[ i ].distance; + + if ( levels[ i ].object.visible ) { + + levelDistance -= levelDistance * levels[ i ].hysteresis; + + } + + if ( distance < levelDistance ) { + + break; + + } + + } + + return levels[ i - 1 ].object; + + } + + return null; + + } + + raycast( raycaster, intersects ) { + + const levels = this.levels; + + if ( levels.length > 0 ) { + + _v1$2.setFromMatrixPosition( this.matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( _v1$2 ); + + this.getObjectForDistance( distance ).raycast( raycaster, intersects ); + + } + + } + + update( camera ) { + + const levels = this.levels; + + if ( levels.length > 1 ) { + + _v1$2.setFromMatrixPosition( camera.matrixWorld ); + _v2$1.setFromMatrixPosition( this.matrixWorld ); + + const distance = _v1$2.distanceTo( _v2$1 ) / camera.zoom; + + levels[ 0 ].object.visible = true; + + let i, l; + + for ( i = 1, l = levels.length; i < l; i ++ ) { + + let levelDistance = levels[ i ].distance; + + if ( levels[ i ].object.visible ) { + + levelDistance -= levelDistance * levels[ i ].hysteresis; + + } + + if ( distance >= levelDistance ) { + + levels[ i - 1 ].object.visible = false; + levels[ i ].object.visible = true; + + } else { + + break; + + } + + } + + this._currentLevel = i - 1; + + for ( ; i < l; i ++ ) { + + levels[ i ].object.visible = false; + + } + + } + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + if ( this.autoUpdate === false ) data.object.autoUpdate = false; + + data.object.levels = []; + + const levels = this.levels; + + for ( let i = 0, l = levels.length; i < l; i ++ ) { + + const level = levels[ i ]; + + data.object.levels.push( { + object: level.object.uuid, + distance: level.distance, + hysteresis: level.hysteresis + } ); + + } + + return data; + + } + +} + +const _basePosition = /*@__PURE__*/ new Vector3(); + +const _skinIndex = /*@__PURE__*/ new Vector4(); +const _skinWeight = /*@__PURE__*/ new Vector4(); + +const _vector3 = /*@__PURE__*/ new Vector3(); +const _matrix4 = /*@__PURE__*/ new Matrix4(); +const _vertex = /*@__PURE__*/ new Vector3(); + +const _sphere$4 = /*@__PURE__*/ new Sphere(); +const _inverseMatrix$2 = /*@__PURE__*/ new Matrix4(); +const _ray$2 = /*@__PURE__*/ new Ray(); + +class SkinnedMesh extends Mesh { + + constructor( geometry, material ) { + + super( geometry, material ); + + this.isSkinnedMesh = true; + + this.type = 'SkinnedMesh'; + + this.bindMode = AttachedBindMode; + this.bindMatrix = new Matrix4(); + this.bindMatrixInverse = new Matrix4(); + + this.boundingBox = null; + this.boundingSphere = null; + + } + + computeBoundingBox() { + + const geometry = this.geometry; + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + this.boundingBox.makeEmpty(); + + const positionAttribute = geometry.getAttribute( 'position' ); + + for ( let i = 0; i < positionAttribute.count; i ++ ) { + + this.getVertexPosition( i, _vertex ); + this.boundingBox.expandByPoint( _vertex ); + + } + + } + + computeBoundingSphere() { + + const geometry = this.geometry; + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + this.boundingSphere.makeEmpty(); + + const positionAttribute = geometry.getAttribute( 'position' ); + + for ( let i = 0; i < positionAttribute.count; i ++ ) { + + this.getVertexPosition( i, _vertex ); + this.boundingSphere.expandByPoint( _vertex ); + + } + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.bindMode = source.bindMode; + this.bindMatrix.copy( source.bindMatrix ); + this.bindMatrixInverse.copy( source.bindMatrixInverse ); + + this.skeleton = source.skeleton; + + if ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone(); + if ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone(); + + return this; + + } + + raycast( raycaster, intersects ) { + + const material = this.material; + const matrixWorld = this.matrixWorld; + + if ( material === undefined ) return; + + // test with bounding sphere in world space + + if ( this.boundingSphere === null ) this.computeBoundingSphere(); + + _sphere$4.copy( this.boundingSphere ); + _sphere$4.applyMatrix4( matrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere$4 ) === false ) return; + + // convert ray to local space of skinned mesh + + _inverseMatrix$2.copy( matrixWorld ).invert(); + _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 ); + + // test with bounding box in local space + + if ( this.boundingBox !== null ) { + + if ( _ray$2.intersectsBox( this.boundingBox ) === false ) return; + + } + + // test for intersections with geometry + + this._computeIntersections( raycaster, intersects, _ray$2 ); + + } + + getVertexPosition( index, target ) { + + super.getVertexPosition( index, target ); + + this.applyBoneTransform( index, target ); + + return target; + + } + + bind( skeleton, bindMatrix ) { + + this.skeleton = skeleton; + + if ( bindMatrix === undefined ) { + + this.updateMatrixWorld( true ); + + this.skeleton.calculateInverses(); + + bindMatrix = this.matrixWorld; + + } + + this.bindMatrix.copy( bindMatrix ); + this.bindMatrixInverse.copy( bindMatrix ).invert(); + + } + + pose() { + + this.skeleton.pose(); + + } + + normalizeSkinWeights() { + + const vector = new Vector4(); + + const skinWeight = this.geometry.attributes.skinWeight; + + for ( let i = 0, l = skinWeight.count; i < l; i ++ ) { + + vector.fromBufferAttribute( skinWeight, i ); + + const scale = 1.0 / vector.manhattanLength(); + + if ( scale !== Infinity ) { + + vector.multiplyScalar( scale ); + + } else { + + vector.set( 1, 0, 0, 0 ); // do something reasonable + + } + + skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w ); + + } + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + if ( this.bindMode === AttachedBindMode ) { + + this.bindMatrixInverse.copy( this.matrixWorld ).invert(); + + } else if ( this.bindMode === DetachedBindMode ) { + + this.bindMatrixInverse.copy( this.bindMatrix ).invert(); + + } else { + + console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode ); + + } + + } + + applyBoneTransform( index, vector ) { + + const skeleton = this.skeleton; + const geometry = this.geometry; + + _skinIndex.fromBufferAttribute( geometry.attributes.skinIndex, index ); + _skinWeight.fromBufferAttribute( geometry.attributes.skinWeight, index ); + + _basePosition.copy( vector ).applyMatrix4( this.bindMatrix ); + + vector.set( 0, 0, 0 ); + + for ( let i = 0; i < 4; i ++ ) { + + const weight = _skinWeight.getComponent( i ); + + if ( weight !== 0 ) { + + const boneIndex = _skinIndex.getComponent( i ); + + _matrix4.multiplyMatrices( skeleton.bones[ boneIndex ].matrixWorld, skeleton.boneInverses[ boneIndex ] ); + + vector.addScaledVector( _vector3.copy( _basePosition ).applyMatrix4( _matrix4 ), weight ); + + } + + } + + return vector.applyMatrix4( this.bindMatrixInverse ); + + } + +} + +class Bone extends Object3D { + + constructor() { + + super(); + + this.isBone = true; + + this.type = 'Bone'; + + } + +} + +class DataTexture extends Texture { + + constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) { + + super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); + + this.isDataTexture = true; + + this.image = { data: data, width: width, height: height }; + + this.generateMipmaps = false; + this.flipY = false; + this.unpackAlignment = 1; + + } + +} + +const _offsetMatrix = /*@__PURE__*/ new Matrix4(); +const _identityMatrix$1 = /*@__PURE__*/ new Matrix4(); + +class Skeleton { + + constructor( bones = [], boneInverses = [] ) { + + this.uuid = generateUUID(); + + this.bones = bones.slice( 0 ); + this.boneInverses = boneInverses; + this.boneMatrices = null; + + this.boneTexture = null; + + this.init(); + + } + + init() { + + const bones = this.bones; + const boneInverses = this.boneInverses; + + this.boneMatrices = new Float32Array( bones.length * 16 ); + + // calculate inverse bone matrices if necessary + + if ( boneInverses.length === 0 ) { + + this.calculateInverses(); + + } else { + + // handle special case + + if ( bones.length !== boneInverses.length ) { + + console.warn( 'THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.' ); + + this.boneInverses = []; + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + this.boneInverses.push( new Matrix4() ); + + } + + } + + } + + } + + calculateInverses() { + + this.boneInverses.length = 0; + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const inverse = new Matrix4(); + + if ( this.bones[ i ] ) { + + inverse.copy( this.bones[ i ].matrixWorld ).invert(); + + } + + this.boneInverses.push( inverse ); + + } + + } + + pose() { + + // recover the bind-time world matrices + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const bone = this.bones[ i ]; + + if ( bone ) { + + bone.matrixWorld.copy( this.boneInverses[ i ] ).invert(); + + } + + } + + // compute the local matrices, positions, rotations and scales + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const bone = this.bones[ i ]; + + if ( bone ) { + + if ( bone.parent && bone.parent.isBone ) { + + bone.matrix.copy( bone.parent.matrixWorld ).invert(); + bone.matrix.multiply( bone.matrixWorld ); + + } else { + + bone.matrix.copy( bone.matrixWorld ); + + } + + bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); + + } + + } + + } + + update() { + + const bones = this.bones; + const boneInverses = this.boneInverses; + const boneMatrices = this.boneMatrices; + const boneTexture = this.boneTexture; + + // flatten bone matrices to array + + for ( let i = 0, il = bones.length; i < il; i ++ ) { + + // compute the offset between the current and the original transform + + const matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix$1; + + _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] ); + _offsetMatrix.toArray( boneMatrices, i * 16 ); + + } + + if ( boneTexture !== null ) { + + boneTexture.needsUpdate = true; + + } + + } + + clone() { + + return new Skeleton( this.bones, this.boneInverses ); + + } + + computeBoneTexture() { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) + + let size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix + size = Math.ceil( size / 4 ) * 4; + size = Math.max( size, 4 ); + + const boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + boneMatrices.set( this.boneMatrices ); // copy current values + + const boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType ); + boneTexture.needsUpdate = true; + + this.boneMatrices = boneMatrices; + this.boneTexture = boneTexture; + + return this; + + } + + getBoneByName( name ) { + + for ( let i = 0, il = this.bones.length; i < il; i ++ ) { + + const bone = this.bones[ i ]; + + if ( bone.name === name ) { + + return bone; + + } + + } + + return undefined; + + } + + dispose( ) { + + if ( this.boneTexture !== null ) { + + this.boneTexture.dispose(); + + this.boneTexture = null; + + } + + } + + fromJSON( json, bones ) { + + this.uuid = json.uuid; + + for ( let i = 0, l = json.bones.length; i < l; i ++ ) { + + const uuid = json.bones[ i ]; + let bone = bones[ uuid ]; + + if ( bone === undefined ) { + + console.warn( 'THREE.Skeleton: No bone found with UUID:', uuid ); + bone = new Bone(); + + } + + this.bones.push( bone ); + this.boneInverses.push( new Matrix4().fromArray( json.boneInverses[ i ] ) ); + + } + + this.init(); + + return this; + + } + + toJSON() { + + const data = { + metadata: { + version: 4.6, + type: 'Skeleton', + generator: 'Skeleton.toJSON' + }, + bones: [], + boneInverses: [] + }; + + data.uuid = this.uuid; + + const bones = this.bones; + const boneInverses = this.boneInverses; + + for ( let i = 0, l = bones.length; i < l; i ++ ) { + + const bone = bones[ i ]; + data.bones.push( bone.uuid ); + + const boneInverse = boneInverses[ i ]; + data.boneInverses.push( boneInverse.toArray() ); + + } + + return data; + + } + +} + +class InstancedBufferAttribute extends BufferAttribute { + + constructor( array, itemSize, normalized, meshPerAttribute = 1 ) { + + super( array, itemSize, normalized ); + + this.isInstancedBufferAttribute = true; + + this.meshPerAttribute = meshPerAttribute; + + } + + copy( source ) { + + super.copy( source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.meshPerAttribute = this.meshPerAttribute; + + data.isInstancedBufferAttribute = true; + + return data; + + } + +} + +const _instanceLocalMatrix = /*@__PURE__*/ new Matrix4(); +const _instanceWorldMatrix = /*@__PURE__*/ new Matrix4(); + +const _instanceIntersects = []; + +const _box3 = /*@__PURE__*/ new Box3(); +const _identity = /*@__PURE__*/ new Matrix4(); +const _mesh$1 = /*@__PURE__*/ new Mesh(); +const _sphere$3 = /*@__PURE__*/ new Sphere(); + +class InstancedMesh extends Mesh { + + constructor( geometry, material, count ) { + + super( geometry, material ); + + this.isInstancedMesh = true; + + this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 ); + this.instanceColor = null; + this.morphTexture = null; + + this.count = count; + + this.boundingBox = null; + this.boundingSphere = null; + + for ( let i = 0; i < count; i ++ ) { + + this.setMatrixAt( i, _identity ); + + } + + } + + computeBoundingBox() { + + const geometry = this.geometry; + const count = this.count; + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + if ( geometry.boundingBox === null ) { + + geometry.computeBoundingBox(); + + } + + this.boundingBox.makeEmpty(); + + for ( let i = 0; i < count; i ++ ) { + + this.getMatrixAt( i, _instanceLocalMatrix ); + + _box3.copy( geometry.boundingBox ).applyMatrix4( _instanceLocalMatrix ); + + this.boundingBox.union( _box3 ); + + } + + } + + computeBoundingSphere() { + + const geometry = this.geometry; + const count = this.count; + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + if ( geometry.boundingSphere === null ) { + + geometry.computeBoundingSphere(); + + } + + this.boundingSphere.makeEmpty(); + + for ( let i = 0; i < count; i ++ ) { + + this.getMatrixAt( i, _instanceLocalMatrix ); + + _sphere$3.copy( geometry.boundingSphere ).applyMatrix4( _instanceLocalMatrix ); + + this.boundingSphere.union( _sphere$3 ); + + } + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.instanceMatrix.copy( source.instanceMatrix ); + + if ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone(); + if ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone(); + + this.count = source.count; + + if ( source.boundingBox !== null ) this.boundingBox = source.boundingBox.clone(); + if ( source.boundingSphere !== null ) this.boundingSphere = source.boundingSphere.clone(); + + return this; + + } + + getColorAt( index, color ) { + + color.fromArray( this.instanceColor.array, index * 3 ); + + } + + getMatrixAt( index, matrix ) { + + matrix.fromArray( this.instanceMatrix.array, index * 16 ); + + } + + getMorphAt( index, object ) { + + const objectInfluences = object.morphTargetInfluences; + + const array = this.morphTexture.source.data.data; + + const len = objectInfluences.length + 1; // All influences + the baseInfluenceSum + + const dataIndex = index * len + 1; // Skip the baseInfluenceSum at the beginning + + for ( let i = 0; i < objectInfluences.length; i ++ ) { + + objectInfluences[ i ] = array[ dataIndex + i ]; + + } + + } + + raycast( raycaster, intersects ) { + + const matrixWorld = this.matrixWorld; + const raycastTimes = this.count; + + _mesh$1.geometry = this.geometry; + _mesh$1.material = this.material; + + if ( _mesh$1.material === undefined ) return; + + // test with bounding sphere first + + if ( this.boundingSphere === null ) this.computeBoundingSphere(); + + _sphere$3.copy( this.boundingSphere ); + _sphere$3.applyMatrix4( matrixWorld ); + + if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) return; + + // now test each instance + + for ( let instanceId = 0; instanceId < raycastTimes; instanceId ++ ) { + + // calculate the world matrix for each instance + + this.getMatrixAt( instanceId, _instanceLocalMatrix ); + + _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix ); + + // the mesh represents this single instance + + _mesh$1.matrixWorld = _instanceWorldMatrix; + + _mesh$1.raycast( raycaster, _instanceIntersects ); + + // process the result of raycast + + for ( let i = 0, l = _instanceIntersects.length; i < l; i ++ ) { + + const intersect = _instanceIntersects[ i ]; + intersect.instanceId = instanceId; + intersect.object = this; + intersects.push( intersect ); + + } + + _instanceIntersects.length = 0; + + } + + } + + setColorAt( index, color ) { + + if ( this.instanceColor === null ) { + + this.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ).fill( 1 ), 3 ); + + } + + color.toArray( this.instanceColor.array, index * 3 ); + + } + + setMatrixAt( index, matrix ) { + + matrix.toArray( this.instanceMatrix.array, index * 16 ); + + } + + setMorphAt( index, object ) { + + const objectInfluences = object.morphTargetInfluences; + + const len = objectInfluences.length + 1; // morphBaseInfluence + all influences + + if ( this.morphTexture === null ) { + + this.morphTexture = new DataTexture( new Float32Array( len * this.count ), len, this.count, RedFormat, FloatType ); + + } + + const array = this.morphTexture.source.data.data; + + let morphInfluencesSum = 0; + + for ( let i = 0; i < objectInfluences.length; i ++ ) { + + morphInfluencesSum += objectInfluences[ i ]; + + } + + const morphBaseInfluence = this.geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum; + + const dataIndex = len * index; + + array[ dataIndex ] = morphBaseInfluence; + + array.set( objectInfluences, dataIndex + 1 ); + + } + + updateMorphTargets() { + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + if ( this.morphTexture !== null ) { + + this.morphTexture.dispose(); + this.morphTexture = null; + + } + + return this; + + } + +} + +function sortOpaque( a, b ) { + + return a.z - b.z; + +} + +function sortTransparent( a, b ) { + + return b.z - a.z; + +} + +class MultiDrawRenderList { + + constructor() { + + this.index = 0; + this.pool = []; + this.list = []; + + } + + push( drawRange, z, index ) { + + const pool = this.pool; + const list = this.list; + if ( this.index >= pool.length ) { + + pool.push( { + + start: - 1, + count: - 1, + z: - 1, + index: - 1, + + } ); + + } + + const item = pool[ this.index ]; + list.push( item ); + this.index ++; + + item.start = drawRange.start; + item.count = drawRange.count; + item.z = z; + item.index = index; + + } + + reset() { + + this.list.length = 0; + this.index = 0; + + } + +} + +const _matrix$1 = /*@__PURE__*/ new Matrix4(); +const _invMatrixWorld = /*@__PURE__*/ new Matrix4(); +const _identityMatrix = /*@__PURE__*/ new Matrix4(); +const _whiteColor = /*@__PURE__*/ new Color( 1, 1, 1 ); +const _projScreenMatrix$2 = /*@__PURE__*/ new Matrix4(); +const _frustum = /*@__PURE__*/ new Frustum(); +const _box$1 = /*@__PURE__*/ new Box3(); +const _sphere$2 = /*@__PURE__*/ new Sphere(); +const _vector$5 = /*@__PURE__*/ new Vector3(); +const _forward = /*@__PURE__*/ new Vector3(); +const _temp = /*@__PURE__*/ new Vector3(); +const _renderList = /*@__PURE__*/ new MultiDrawRenderList(); +const _mesh = /*@__PURE__*/ new Mesh(); +const _batchIntersects = []; + +// @TODO: SkinnedMesh support? +// @TODO: geometry.groups support? +// @TODO: geometry.drawRange support? +// @TODO: geometry.morphAttributes support? +// @TODO: Support uniform parameter per geometry +// @TODO: Add an "optimize" function to pack geometry and remove data gaps + +// copies data from attribute "src" into "target" starting at "targetOffset" +function copyAttributeData( src, target, targetOffset = 0 ) { + + const itemSize = target.itemSize; + if ( src.isInterleavedBufferAttribute || src.array.constructor !== target.array.constructor ) { + + // use the component getters and setters if the array data cannot + // be copied directly + const vertexCount = src.count; + for ( let i = 0; i < vertexCount; i ++ ) { + + for ( let c = 0; c < itemSize; c ++ ) { + + target.setComponent( i + targetOffset, c, src.getComponent( i, c ) ); + + } + + } + + } else { + + // faster copy approach using typed array set function + target.array.set( src.array, targetOffset * itemSize ); + + } + + target.needsUpdate = true; + +} + +class BatchedMesh extends Mesh { + + get maxInstanceCount() { + + return this._maxInstanceCount; + + } + + constructor( maxInstanceCount, maxVertexCount, maxIndexCount = maxVertexCount * 2, material ) { + + super( new BufferGeometry(), material ); + + this.isBatchedMesh = true; + this.perObjectFrustumCulled = true; + this.sortObjects = true; + this.boundingBox = null; + this.boundingSphere = null; + this.customSort = null; + + // stores visible, active, and geometry id per object + this._drawInfo = []; + + // geometry information + this._drawRanges = []; + this._reservedRanges = []; + this._bounds = []; + + this._maxInstanceCount = maxInstanceCount; + this._maxVertexCount = maxVertexCount; + this._maxIndexCount = maxIndexCount; + + this._geometryInitialized = false; + this._geometryCount = 0; + this._multiDrawCounts = new Int32Array( maxInstanceCount ); + this._multiDrawStarts = new Int32Array( maxInstanceCount ); + this._multiDrawCount = 0; + this._multiDrawInstances = null; + this._visibilityChanged = true; + + // Local matrix per geometry by using data texture + this._matricesTexture = null; + this._indirectTexture = null; + this._colorsTexture = null; + + this._initMatricesTexture(); + this._initIndirectTexture(); + + } + + _initMatricesTexture() { + + // layout (1 matrix = 4 pixels) + // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) + // with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8) + // 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16) + // 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32) + // 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64) + + let size = Math.sqrt( this._maxInstanceCount * 4 ); // 4 pixels needed for 1 matrix + size = Math.ceil( size / 4 ) * 4; + size = Math.max( size, 4 ); + + const matricesArray = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel + const matricesTexture = new DataTexture( matricesArray, size, size, RGBAFormat, FloatType ); + + this._matricesTexture = matricesTexture; + + } + + _initIndirectTexture() { + + let size = Math.sqrt( this._maxInstanceCount ); + size = Math.ceil( size ); + + const indirectArray = new Uint32Array( size * size ); + const indirectTexture = new DataTexture( indirectArray, size, size, RedIntegerFormat, UnsignedIntType ); + + this._indirectTexture = indirectTexture; + + } + + _initColorsTexture() { + + let size = Math.sqrt( this._maxInstanceCount ); + size = Math.ceil( size ); + + // 4 floats per RGBA pixel initialized to white + const colorsArray = new Float32Array( size * size * 4 ).fill( 1 ); + const colorsTexture = new DataTexture( colorsArray, size, size, RGBAFormat, FloatType ); + colorsTexture.colorSpace = ColorManagement.workingColorSpace; + + this._colorsTexture = colorsTexture; + + } + + _initializeGeometry( reference ) { + + const geometry = this.geometry; + const maxVertexCount = this._maxVertexCount; + const maxIndexCount = this._maxIndexCount; + if ( this._geometryInitialized === false ) { + + for ( const attributeName in reference.attributes ) { + + const srcAttribute = reference.getAttribute( attributeName ); + const { array, itemSize, normalized } = srcAttribute; + + const dstArray = new array.constructor( maxVertexCount * itemSize ); + const dstAttribute = new BufferAttribute( dstArray, itemSize, normalized ); + + geometry.setAttribute( attributeName, dstAttribute ); + + } + + if ( reference.getIndex() !== null ) { + + // Reserve last u16 index for primitive restart. + const indexArray = maxVertexCount > 65535 + ? new Uint32Array( maxIndexCount ) + : new Uint16Array( maxIndexCount ); + + geometry.setIndex( new BufferAttribute( indexArray, 1 ) ); + + } + + this._geometryInitialized = true; + + } + + } + + // Make sure the geometry is compatible with the existing combined geometry attributes + _validateGeometry( geometry ) { + + // check to ensure the geometries are using consistent attributes and indices + const batchGeometry = this.geometry; + if ( Boolean( geometry.getIndex() ) !== Boolean( batchGeometry.getIndex() ) ) { + + throw new Error( 'BatchedMesh: All geometries must consistently have "index".' ); + + } + + for ( const attributeName in batchGeometry.attributes ) { + + if ( ! geometry.hasAttribute( attributeName ) ) { + + throw new Error( `BatchedMesh: Added geometry missing "${ attributeName }". All geometries must have consistent attributes.` ); + + } + + const srcAttribute = geometry.getAttribute( attributeName ); + const dstAttribute = batchGeometry.getAttribute( attributeName ); + if ( srcAttribute.itemSize !== dstAttribute.itemSize || srcAttribute.normalized !== dstAttribute.normalized ) { + + throw new Error( 'BatchedMesh: All attributes must have a consistent itemSize and normalized value.' ); + + } + + } + + } + + setCustomSort( func ) { + + this.customSort = func; + return this; + + } + + computeBoundingBox() { + + if ( this.boundingBox === null ) { + + this.boundingBox = new Box3(); + + } + + const boundingBox = this.boundingBox; + const drawInfo = this._drawInfo; + + boundingBox.makeEmpty(); + for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { + + if ( drawInfo[ i ].active === false ) continue; + + const geometryId = drawInfo[ i ].geometryIndex; + this.getMatrixAt( i, _matrix$1 ); + this.getBoundingBoxAt( geometryId, _box$1 ).applyMatrix4( _matrix$1 ); + boundingBox.union( _box$1 ); + + } + + } + + computeBoundingSphere() { + + if ( this.boundingSphere === null ) { + + this.boundingSphere = new Sphere(); + + } + + const boundingSphere = this.boundingSphere; + const drawInfo = this._drawInfo; + + boundingSphere.makeEmpty(); + for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { + + if ( drawInfo[ i ].active === false ) continue; + + const geometryId = drawInfo[ i ].geometryIndex; + this.getMatrixAt( i, _matrix$1 ); + this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 ); + boundingSphere.union( _sphere$2 ); + + } + + } + + addInstance( geometryId ) { + + // ensure we're not over geometry + if ( this._drawInfo.length >= this._maxInstanceCount ) { + + throw new Error( 'BatchedMesh: Maximum item count reached.' ); + + } + + this._drawInfo.push( { + + visible: true, + active: true, + geometryIndex: geometryId, + + } ); + + // initialize the matrix + const drawId = this._drawInfo.length - 1; + const matricesTexture = this._matricesTexture; + const matricesArray = matricesTexture.image.data; + _identityMatrix.toArray( matricesArray, drawId * 16 ); + matricesTexture.needsUpdate = true; + + const colorsTexture = this._colorsTexture; + if ( colorsTexture ) { + + _whiteColor.toArray( colorsTexture.image.data, drawId * 4 ); + colorsTexture.needsUpdate = true; + + } + + return drawId; + + } + + addGeometry( geometry, vertexCount = - 1, indexCount = - 1 ) { + + this._initializeGeometry( geometry ); + + this._validateGeometry( geometry ); + + // ensure we're not over geometry + if ( this._drawInfo.length >= this._maxInstanceCount ) { + + throw new Error( 'BatchedMesh: Maximum item count reached.' ); + + } + + // get the necessary range fo the geometry + const reservedRange = { + vertexStart: - 1, + vertexCount: - 1, + indexStart: - 1, + indexCount: - 1, + }; + + let lastRange = null; + const reservedRanges = this._reservedRanges; + const drawRanges = this._drawRanges; + const bounds = this._bounds; + if ( this._geometryCount !== 0 ) { + + lastRange = reservedRanges[ reservedRanges.length - 1 ]; + + } + + if ( vertexCount === - 1 ) { + + reservedRange.vertexCount = geometry.getAttribute( 'position' ).count; + + } else { + + reservedRange.vertexCount = vertexCount; + + } + + if ( lastRange === null ) { + + reservedRange.vertexStart = 0; + + } else { + + reservedRange.vertexStart = lastRange.vertexStart + lastRange.vertexCount; + + } + + const index = geometry.getIndex(); + const hasIndex = index !== null; + if ( hasIndex ) { + + if ( indexCount === - 1 ) { + + reservedRange.indexCount = index.count; + + } else { + + reservedRange.indexCount = indexCount; + + } + + if ( lastRange === null ) { + + reservedRange.indexStart = 0; + + } else { + + reservedRange.indexStart = lastRange.indexStart + lastRange.indexCount; + + } + + } + + if ( + reservedRange.indexStart !== - 1 && + reservedRange.indexStart + reservedRange.indexCount > this._maxIndexCount || + reservedRange.vertexStart + reservedRange.vertexCount > this._maxVertexCount + ) { + + throw new Error( 'BatchedMesh: Reserved space request exceeds the maximum buffer size.' ); + + } + + // update id + const geometryId = this._geometryCount; + this._geometryCount ++; + + // add the reserved range and draw range objects + reservedRanges.push( reservedRange ); + drawRanges.push( { + start: hasIndex ? reservedRange.indexStart : reservedRange.vertexStart, + count: - 1 + } ); + bounds.push( { + boxInitialized: false, + box: new Box3(), + + sphereInitialized: false, + sphere: new Sphere() + } ); + + // update the geometry + this.setGeometryAt( geometryId, geometry ); + + return geometryId; + + } + + setGeometryAt( geometryId, geometry ) { + + if ( geometryId >= this._geometryCount ) { + + throw new Error( 'BatchedMesh: Maximum geometry count reached.' ); + + } + + this._validateGeometry( geometry ); + + const batchGeometry = this.geometry; + const hasIndex = batchGeometry.getIndex() !== null; + const dstIndex = batchGeometry.getIndex(); + const srcIndex = geometry.getIndex(); + const reservedRange = this._reservedRanges[ geometryId ]; + if ( + hasIndex && + srcIndex.count > reservedRange.indexCount || + geometry.attributes.position.count > reservedRange.vertexCount + ) { + + throw new Error( 'BatchedMesh: Reserved space not large enough for provided geometry.' ); + + } + + // copy geometry over + const vertexStart = reservedRange.vertexStart; + const vertexCount = reservedRange.vertexCount; + for ( const attributeName in batchGeometry.attributes ) { + + // copy attribute data + const srcAttribute = geometry.getAttribute( attributeName ); + const dstAttribute = batchGeometry.getAttribute( attributeName ); + copyAttributeData( srcAttribute, dstAttribute, vertexStart ); + + // fill the rest in with zeroes + const itemSize = srcAttribute.itemSize; + for ( let i = srcAttribute.count, l = vertexCount; i < l; i ++ ) { + + const index = vertexStart + i; + for ( let c = 0; c < itemSize; c ++ ) { + + dstAttribute.setComponent( index, c, 0 ); + + } + + } + + dstAttribute.needsUpdate = true; + dstAttribute.addUpdateRange( vertexStart * itemSize, vertexCount * itemSize ); + + } + + // copy index + if ( hasIndex ) { + + const indexStart = reservedRange.indexStart; + + // copy index data over + for ( let i = 0; i < srcIndex.count; i ++ ) { + + dstIndex.setX( indexStart + i, vertexStart + srcIndex.getX( i ) ); + + } + + // fill the rest in with zeroes + for ( let i = srcIndex.count, l = reservedRange.indexCount; i < l; i ++ ) { + + dstIndex.setX( indexStart + i, vertexStart ); + + } + + dstIndex.needsUpdate = true; + dstIndex.addUpdateRange( indexStart, reservedRange.indexCount ); + + } + + // store the bounding boxes + const bound = this._bounds[ geometryId ]; + if ( geometry.boundingBox !== null ) { + + bound.box.copy( geometry.boundingBox ); + bound.boxInitialized = true; + + } else { + + bound.boxInitialized = false; + + } + + if ( geometry.boundingSphere !== null ) { + + bound.sphere.copy( geometry.boundingSphere ); + bound.sphereInitialized = true; + + } else { + + bound.sphereInitialized = false; + + } + + // set drawRange count + const drawRange = this._drawRanges[ geometryId ]; + const posAttr = geometry.getAttribute( 'position' ); + drawRange.count = hasIndex ? srcIndex.count : posAttr.count; + this._visibilityChanged = true; + + return geometryId; + + } + + /* + deleteGeometry( geometryId ) { + + // TODO: delete geometry and associated instances + + } + */ + + /* + deleteInstance( instanceId ) { + + // Note: User needs to call optimize() afterward to pack the data. + + const drawInfo = this._drawInfo; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return this; + + } + + drawInfo[ instanceId ].active = false; + this._visibilityChanged = true; + + return this; + + } + */ + + // get bounding box and compute it if it doesn't exist + getBoundingBoxAt( geometryId, target ) { + + if ( geometryId >= this._geometryCount ) { + + return null; + + } + + // compute bounding box + const bound = this._bounds[ geometryId ]; + const box = bound.box; + const geometry = this.geometry; + if ( bound.boxInitialized === false ) { + + box.makeEmpty(); + + const index = geometry.index; + const position = geometry.attributes.position; + const drawRange = this._drawRanges[ geometryId ]; + for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) { + + let iv = i; + if ( index ) { + + iv = index.getX( iv ); + + } + + box.expandByPoint( _vector$5.fromBufferAttribute( position, iv ) ); + + } + + bound.boxInitialized = true; + + } + + target.copy( box ); + return target; + + } + + // get bounding sphere and compute it if it doesn't exist + getBoundingSphereAt( geometryId, target ) { + + if ( geometryId >= this._geometryCount ) { + + return null; + + } + + // compute bounding sphere + const bound = this._bounds[ geometryId ]; + const sphere = bound.sphere; + const geometry = this.geometry; + if ( bound.sphereInitialized === false ) { + + sphere.makeEmpty(); + + this.getBoundingBoxAt( geometryId, _box$1 ); + _box$1.getCenter( sphere.center ); + + const index = geometry.index; + const position = geometry.attributes.position; + const drawRange = this._drawRanges[ geometryId ]; + + let maxRadiusSq = 0; + for ( let i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) { + + let iv = i; + if ( index ) { + + iv = index.getX( iv ); + + } + + _vector$5.fromBufferAttribute( position, iv ); + maxRadiusSq = Math.max( maxRadiusSq, sphere.center.distanceToSquared( _vector$5 ) ); + + } + + sphere.radius = Math.sqrt( maxRadiusSq ); + bound.sphereInitialized = true; + + } + + target.copy( sphere ); + return target; + + } + + setMatrixAt( instanceId, matrix ) { + + // @TODO: Map geometryId to index of the arrays because + // optimize() can make geometryId mismatch the index + + const drawInfo = this._drawInfo; + const matricesTexture = this._matricesTexture; + const matricesArray = this._matricesTexture.image.data; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return this; + + } + + matrix.toArray( matricesArray, instanceId * 16 ); + matricesTexture.needsUpdate = true; + + return this; + + } + + getMatrixAt( instanceId, matrix ) { + + const drawInfo = this._drawInfo; + const matricesArray = this._matricesTexture.image.data; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return null; + + } + + return matrix.fromArray( matricesArray, instanceId * 16 ); + + } + + setColorAt( instanceId, color ) { + + if ( this._colorsTexture === null ) { + + this._initColorsTexture(); + + } + + // @TODO: Map id to index of the arrays because + // optimize() can make id mismatch the index + + const colorsTexture = this._colorsTexture; + const colorsArray = this._colorsTexture.image.data; + const drawInfo = this._drawInfo; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return this; + + } + + color.toArray( colorsArray, instanceId * 4 ); + colorsTexture.needsUpdate = true; + + return this; + + } + + getColorAt( instanceId, color ) { + + const colorsArray = this._colorsTexture.image.data; + const drawInfo = this._drawInfo; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return null; + + } + + return color.fromArray( colorsArray, instanceId * 4 ); + + } + + setVisibleAt( instanceId, value ) { + + // if the geometry is out of range, not active, or visibility state + // does not change then return early + const drawInfo = this._drawInfo; + if ( + instanceId >= drawInfo.length || + drawInfo[ instanceId ].active === false || + drawInfo[ instanceId ].visible === value + ) { + + return this; + + } + + drawInfo[ instanceId ].visible = value; + this._visibilityChanged = true; + + return this; + + } + + getVisibleAt( instanceId ) { + + // return early if the geometry is out of range or not active + const drawInfo = this._drawInfo; + if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) { + + return false; + + } + + return drawInfo[ instanceId ].visible; + + } + + raycast( raycaster, intersects ) { + + const drawInfo = this._drawInfo; + const drawRanges = this._drawRanges; + const matrixWorld = this.matrixWorld; + const batchGeometry = this.geometry; + + // iterate over each geometry + _mesh.material = this.material; + _mesh.geometry.index = batchGeometry.index; + _mesh.geometry.attributes = batchGeometry.attributes; + if ( _mesh.geometry.boundingBox === null ) { + + _mesh.geometry.boundingBox = new Box3(); + + } + + if ( _mesh.geometry.boundingSphere === null ) { + + _mesh.geometry.boundingSphere = new Sphere(); + + } + + for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { + + if ( ! drawInfo[ i ].visible || ! drawInfo[ i ].active ) { + + continue; + + } + + const geometryId = drawInfo[ i ].geometryIndex; + const drawRange = drawRanges[ geometryId ]; + _mesh.geometry.setDrawRange( drawRange.start, drawRange.count ); + + // ge the intersects + this.getMatrixAt( i, _mesh.matrixWorld ).premultiply( matrixWorld ); + this.getBoundingBoxAt( geometryId, _mesh.geometry.boundingBox ); + this.getBoundingSphereAt( geometryId, _mesh.geometry.boundingSphere ); + _mesh.raycast( raycaster, _batchIntersects ); + + // add batch id to the intersects + for ( let j = 0, l = _batchIntersects.length; j < l; j ++ ) { + + const intersect = _batchIntersects[ j ]; + intersect.object = this; + intersect.batchId = i; + intersects.push( intersect ); + + } + + _batchIntersects.length = 0; + + } + + _mesh.material = null; + _mesh.geometry.index = null; + _mesh.geometry.attributes = {}; + _mesh.geometry.setDrawRange( 0, Infinity ); + + } + + copy( source ) { + + super.copy( source ); + + this.geometry = source.geometry.clone(); + this.perObjectFrustumCulled = source.perObjectFrustumCulled; + this.sortObjects = source.sortObjects; + this.boundingBox = source.boundingBox !== null ? source.boundingBox.clone() : null; + this.boundingSphere = source.boundingSphere !== null ? source.boundingSphere.clone() : null; + + this._drawRanges = source._drawRanges.map( range => ( { ...range } ) ); + this._reservedRanges = source._reservedRanges.map( range => ( { ...range } ) ); + + this._drawInfo = source._drawInfo.map( inf => ( { ...inf } ) ); + this._bounds = source._bounds.map( bound => ( { + boxInitialized: bound.boxInitialized, + box: bound.box.clone(), + + sphereInitialized: bound.sphereInitialized, + sphere: bound.sphere.clone() + } ) ); + + this._maxInstanceCount = source._maxInstanceCount; + this._maxVertexCount = source._maxVertexCount; + this._maxIndexCount = source._maxIndexCount; + + this._geometryInitialized = source._geometryInitialized; + this._geometryCount = source._geometryCount; + this._multiDrawCounts = source._multiDrawCounts.slice(); + this._multiDrawStarts = source._multiDrawStarts.slice(); + + this._matricesTexture = source._matricesTexture.clone(); + this._matricesTexture.image.data = this._matricesTexture.image.data.slice(); + + if ( this._colorsTexture !== null ) { + + this._colorsTexture = source._colorsTexture.clone(); + this._colorsTexture.image.data = this._colorsTexture.image.data.slice(); + + } + + return this; + + } + + dispose() { + + // Assuming the geometry is not shared with other meshes + this.geometry.dispose(); + + this._matricesTexture.dispose(); + this._matricesTexture = null; + + this._indirectTexture.dispose(); + this._indirectTexture = null; + + if ( this._colorsTexture !== null ) { + + this._colorsTexture.dispose(); + this._colorsTexture = null; + + } + + return this; + + } + + onBeforeRender( renderer, scene, camera, geometry, material/*, _group*/ ) { + + // if visibility has not changed and frustum culling and object sorting is not required + // then skip iterating over all items + if ( ! this._visibilityChanged && ! this.perObjectFrustumCulled && ! this.sortObjects ) { + + return; + + } + + // the indexed version of the multi draw function requires specifying the start + // offset in bytes. + const index = geometry.getIndex(); + const bytesPerElement = index === null ? 1 : index.array.BYTES_PER_ELEMENT; + + const drawInfo = this._drawInfo; + const multiDrawStarts = this._multiDrawStarts; + const multiDrawCounts = this._multiDrawCounts; + const drawRanges = this._drawRanges; + const perObjectFrustumCulled = this.perObjectFrustumCulled; + const indirectTexture = this._indirectTexture; + const indirectArray = indirectTexture.image.data; + + // prepare the frustum in the local frame + if ( perObjectFrustumCulled ) { + + _projScreenMatrix$2 + .multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ) + .multiply( this.matrixWorld ); + _frustum.setFromProjectionMatrix( + _projScreenMatrix$2, + renderer.coordinateSystem + ); + + } + + let count = 0; + if ( this.sortObjects ) { + + // get the camera position in the local frame + _invMatrixWorld.copy( this.matrixWorld ).invert(); + _vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _invMatrixWorld ); + _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _invMatrixWorld ); + + for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { + + if ( drawInfo[ i ].visible && drawInfo[ i ].active ) { + + const geometryId = drawInfo[ i ].geometryIndex; + + // get the bounds in world space + this.getMatrixAt( i, _matrix$1 ); + this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 ); + + // determine whether the batched geometry is within the frustum + let culled = false; + if ( perObjectFrustumCulled ) { + + culled = ! _frustum.intersectsSphere( _sphere$2 ); + + } + + if ( ! culled ) { + + // get the distance from camera used for sorting + const z = _temp.subVectors( _sphere$2.center, _vector$5 ).dot( _forward ); + _renderList.push( drawRanges[ geometryId ], z, i ); + + } + + } + + } + + // Sort the draw ranges and prep for rendering + const list = _renderList.list; + const customSort = this.customSort; + if ( customSort === null ) { + + list.sort( material.transparent ? sortTransparent : sortOpaque ); + + } else { + + customSort.call( this, list, camera ); + + } + + for ( let i = 0, l = list.length; i < l; i ++ ) { + + const item = list[ i ]; + multiDrawStarts[ count ] = item.start * bytesPerElement; + multiDrawCounts[ count ] = item.count; + indirectArray[ count ] = item.index; + count ++; + + } + + _renderList.reset(); + + } else { + + for ( let i = 0, l = drawInfo.length; i < l; i ++ ) { + + if ( drawInfo[ i ].visible && drawInfo[ i ].active ) { + + const geometryId = drawInfo[ i ].geometryIndex; + + // determine whether the batched geometry is within the frustum + let culled = false; + if ( perObjectFrustumCulled ) { + + // get the bounds in world space + this.getMatrixAt( i, _matrix$1 ); + this.getBoundingSphereAt( geometryId, _sphere$2 ).applyMatrix4( _matrix$1 ); + culled = ! _frustum.intersectsSphere( _sphere$2 ); + + } + + if ( ! culled ) { + + const range = drawRanges[ geometryId ]; + multiDrawStarts[ count ] = range.start * bytesPerElement; + multiDrawCounts[ count ] = range.count; + indirectArray[ count ] = i; + count ++; + + } + + } + + } + + } + + indirectTexture.needsUpdate = true; + this._multiDrawCount = count; + this._visibilityChanged = false; + + } + + onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial/* , group */ ) { + + this.onBeforeRender( renderer, null, shadowCamera, geometry, depthMaterial ); + + } + +} + +class LineBasicMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isLineBasicMaterial = true; + + this.type = 'LineBasicMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.linewidth = 1; + this.linecap = 'round'; + this.linejoin = 'round'; + + this.fog = true; + + this.setValues( parameters ); + + } + + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.linewidth = source.linewidth; + this.linecap = source.linecap; + this.linejoin = source.linejoin; + + this.fog = source.fog; + + return this; + + } + +} + +const _vStart = /*@__PURE__*/ new Vector3(); +const _vEnd = /*@__PURE__*/ new Vector3(); + +const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4(); +const _ray$1 = /*@__PURE__*/ new Ray(); +const _sphere$1 = /*@__PURE__*/ new Sphere(); + +const _intersectPointOnRay = /*@__PURE__*/ new Vector3(); +const _intersectPointOnSegment = /*@__PURE__*/ new Vector3(); + +class Line extends Object3D { + + constructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) { + + super(); + + this.isLine = true; + + this.type = 'Line'; + + this.geometry = geometry; + this.material = material; + + this.updateMorphTargets(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; + this.geometry = source.geometry; + + return this; + + } + + computeLineDistances() { + + const geometry = this.geometry; + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + const positionAttribute = geometry.attributes.position; + const lineDistances = [ 0 ]; + + for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) { + + _vStart.fromBufferAttribute( positionAttribute, i - 1 ); + _vEnd.fromBufferAttribute( positionAttribute, i ); + + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _vStart.distanceTo( _vEnd ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + return this; + + } + + raycast( raycaster, intersects ) { + + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Line.threshold; + const drawRange = geometry.drawRange; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere$1.copy( geometry.boundingSphere ); + _sphere$1.applyMatrix4( matrixWorld ); + _sphere$1.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere$1 ) === false ) return; + + // + + _inverseMatrix$1.copy( matrixWorld ).invert(); + _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 ); + + const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + const localThresholdSq = localThreshold * localThreshold; + + const step = this.isLineSegments ? 2 : 1; + + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if ( index !== null ) { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, l = end - 1; i < l; i += step ) { + + const a = index.getX( i ); + const b = index.getX( i + 1 ); + + const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b ); + + if ( intersect ) { + + intersects.push( intersect ); + + } + + } + + if ( this.isLineLoop ) { + + const a = index.getX( end - 1 ); + const b = index.getX( start ); + + const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b ); + + if ( intersect ) { + + intersects.push( intersect ); + + } + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, l = end - 1; i < l; i += step ) { + + const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 ); + + if ( intersect ) { + + intersects.push( intersect ); + + } + + } + + if ( this.isLineLoop ) { + + const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start ); + + if ( intersect ) { + + intersects.push( intersect ); + + } + + } + + } + + } + + updateMorphTargets() { + + const geometry = this.geometry; + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } + +} + +function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) { + + const positionAttribute = object.geometry.attributes.position; + + _vStart.fromBufferAttribute( positionAttribute, a ); + _vEnd.fromBufferAttribute( positionAttribute, b ); + + const distSq = ray.distanceSqToSegment( _vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment ); + + if ( distSq > thresholdSq ) return; + + _intersectPointOnRay.applyMatrix4( object.matrixWorld ); // Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo( _intersectPointOnRay ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + return { + + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ), + index: a, + face: null, + faceIndex: null, + object: object + + }; + +} + +const _start = /*@__PURE__*/ new Vector3(); +const _end = /*@__PURE__*/ new Vector3(); + +class LineSegments extends Line { + + constructor( geometry, material ) { + + super( geometry, material ); + + this.isLineSegments = true; + + this.type = 'LineSegments'; + + } + + computeLineDistances() { + + const geometry = this.geometry; + + // we assume non-indexed geometry + + if ( geometry.index === null ) { + + const positionAttribute = geometry.attributes.position; + const lineDistances = []; + + for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) { + + _start.fromBufferAttribute( positionAttribute, i ); + _end.fromBufferAttribute( positionAttribute, i + 1 ); + + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end ); + + } + + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { + + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + + } + + return this; + + } + +} + +class LineLoop extends Line { + + constructor( geometry, material ) { + + super( geometry, material ); + + this.isLineLoop = true; + + this.type = 'LineLoop'; + + } + +} + +class PointsMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isPointsMaterial = true; + + this.type = 'PointsMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + + this.alphaMap = null; + + this.size = 1; + this.sizeAttenuation = true; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.alphaMap = source.alphaMap; + + this.size = source.size; + this.sizeAttenuation = source.sizeAttenuation; + + this.fog = source.fog; + + return this; + + } + +} + +const _inverseMatrix = /*@__PURE__*/ new Matrix4(); +const _ray = /*@__PURE__*/ new Ray(); +const _sphere = /*@__PURE__*/ new Sphere(); +const _position$2 = /*@__PURE__*/ new Vector3(); + +class Points extends Object3D { + + constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) { + + super(); + + this.isPoints = true; + + this.type = 'Points'; + + this.geometry = geometry; + this.material = material; + + this.updateMorphTargets(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.material = Array.isArray( source.material ) ? source.material.slice() : source.material; + this.geometry = source.geometry; + + return this; + + } + + raycast( raycaster, intersects ) { + + const geometry = this.geometry; + const matrixWorld = this.matrixWorld; + const threshold = raycaster.params.Points.threshold; + const drawRange = geometry.drawRange; + + // Checking boundingSphere distance to ray + + if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); + + _sphere.copy( geometry.boundingSphere ); + _sphere.applyMatrix4( matrixWorld ); + _sphere.radius += threshold; + + if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return; + + // + + _inverseMatrix.copy( matrixWorld ).invert(); + _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix ); + + const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); + const localThresholdSq = localThreshold * localThreshold; + + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; + + if ( index !== null ) { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, il = end; i < il; i ++ ) { + + const a = index.getX( i ); + + _position$2.fromBufferAttribute( positionAttribute, a ); + + testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } else { + + const start = Math.max( 0, drawRange.start ); + const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); + + for ( let i = start, l = end; i < l; i ++ ) { + + _position$2.fromBufferAttribute( positionAttribute, i ); + + testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + + } + + } + + } + + updateMorphTargets() { + + const geometry = this.geometry; + + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); + + if ( keys.length > 0 ) { + + const morphAttribute = morphAttributes[ keys[ 0 ] ]; + + if ( morphAttribute !== undefined ) { + + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; + + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + + const name = morphAttribute[ m ].name || String( m ); + + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; + + } + + } + + } + + } + +} + +function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { + + const rayPointDistanceSq = _ray.distanceSqToPoint( point ); + + if ( rayPointDistanceSq < localThresholdSq ) { + + const intersectPoint = new Vector3(); + + _ray.closestPointToPoint( point, intersectPoint ); + intersectPoint.applyMatrix4( matrixWorld ); + + const distance = raycaster.ray.origin.distanceTo( intersectPoint ); + + if ( distance < raycaster.near || distance > raycaster.far ) return; + + intersects.push( { + + distance: distance, + distanceToRay: Math.sqrt( rayPointDistanceSq ), + point: intersectPoint, + index: index, + face: null, + object: object + + } ); + + } + +} + +class VideoTexture extends Texture { + + constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + super( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.isVideoTexture = true; + + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; + this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; + + this.generateMipmaps = false; + + const scope = this; + + function updateVideo() { + + scope.needsUpdate = true; + video.requestVideoFrameCallback( updateVideo ); + + } + + if ( 'requestVideoFrameCallback' in video ) { + + video.requestVideoFrameCallback( updateVideo ); + + } + + } + + clone() { + + return new this.constructor( this.image ).copy( this ); + + } + + update() { + + const video = this.image; + const hasVideoFrameCallback = 'requestVideoFrameCallback' in video; + + if ( hasVideoFrameCallback === false && video.readyState >= video.HAVE_CURRENT_DATA ) { + + this.needsUpdate = true; + + } + + } + +} + +class FramebufferTexture extends Texture { + + constructor( width, height ) { + + super( { width, height } ); + + this.isFramebufferTexture = true; + + this.magFilter = NearestFilter; + this.minFilter = NearestFilter; + + this.generateMipmaps = false; + + this.needsUpdate = true; + + } + +} + +class CompressedTexture extends Texture { + + constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, colorSpace ) { + + super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ); + + this.isCompressedTexture = true; + + this.image = { width: width, height: height }; + this.mipmaps = mipmaps; + + // no flipping for cube textures + // (also flipping doesn't work for compressed textures ) + + this.flipY = false; + + // can't generate mipmaps for compressed textures + // mips must be embedded in DDS files + + this.generateMipmaps = false; + + } + +} + +class CompressedArrayTexture extends CompressedTexture { + + constructor( mipmaps, width, height, depth, format, type ) { + + super( mipmaps, width, height, format, type ); + + this.isCompressedArrayTexture = true; + this.image.depth = depth; + this.wrapR = ClampToEdgeWrapping; + + this.layerUpdates = new Set(); + + } + + addLayerUpdate( layerIndex ) { + + this.layerUpdates.add( layerIndex ); + + } + + clearLayerUpdates() { + + this.layerUpdates.clear(); + + } + +} + +class CompressedCubeTexture extends CompressedTexture { + + constructor( images, format, type ) { + + super( undefined, images[ 0 ].width, images[ 0 ].height, format, type, CubeReflectionMapping ); + + this.isCompressedCubeTexture = true; + this.isCubeTexture = true; + + this.image = images; + + } + +} + +class CanvasTexture extends Texture { + + constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { + + super( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + + this.isCanvasTexture = true; + + this.needsUpdate = true; + + } + +} + +/** + * Extensible curve object. + * + * Some common of curve methods: + * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) + * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) + * .getPoints(), .getSpacedPoints() + * .getLength() + * .updateArcLengths() + * + * This following curves inherit from THREE.Curve: + * + * -- 2D curves -- + * THREE.ArcCurve + * THREE.CubicBezierCurve + * THREE.EllipseCurve + * THREE.LineCurve + * THREE.QuadraticBezierCurve + * THREE.SplineCurve + * + * -- 3D curves -- + * THREE.CatmullRomCurve3 + * THREE.CubicBezierCurve3 + * THREE.LineCurve3 + * THREE.QuadraticBezierCurve3 + * + * A series of curves can be represented as a THREE.CurvePath. + * + **/ + +class Curve { + + constructor() { + + this.type = 'Curve'; + + this.arcLengthDivisions = 200; + + } + + // Virtual base class method to overwrite and implement in subclasses + // - t [0 .. 1] + + getPoint( /* t, optionalTarget */ ) { + + console.warn( 'THREE.Curve: .getPoint() not implemented.' ); + return null; + + } + + // Get point at relative position in curve according to arc length + // - u [0 .. 1] + + getPointAt( u, optionalTarget ) { + + const t = this.getUtoTmapping( u ); + return this.getPoint( t, optionalTarget ); + + } + + // Get sequence of points using getPoint( t ) + + getPoints( divisions = 5 ) { + + const points = []; + + for ( let d = 0; d <= divisions; d ++ ) { + + points.push( this.getPoint( d / divisions ) ); + + } + + return points; + + } + + // Get sequence of points using getPointAt( u ) + + getSpacedPoints( divisions = 5 ) { + + const points = []; + + for ( let d = 0; d <= divisions; d ++ ) { + + points.push( this.getPointAt( d / divisions ) ); + + } + + return points; + + } + + // Get total curve arc length + + getLength() { + + const lengths = this.getLengths(); + return lengths[ lengths.length - 1 ]; + + } + + // Get list of cumulative segment lengths + + getLengths( divisions = this.arcLengthDivisions ) { + + if ( this.cacheArcLengths && + ( this.cacheArcLengths.length === divisions + 1 ) && + ! this.needsUpdate ) { + + return this.cacheArcLengths; + + } + + this.needsUpdate = false; + + const cache = []; + let current, last = this.getPoint( 0 ); + let sum = 0; + + cache.push( 0 ); + + for ( let p = 1; p <= divisions; p ++ ) { + + current = this.getPoint( p / divisions ); + sum += current.distanceTo( last ); + cache.push( sum ); + last = current; + + } + + this.cacheArcLengths = cache; + + return cache; // { sums: cache, sum: sum }; Sum is in the last element. + + } + + updateArcLengths() { + + this.needsUpdate = true; + this.getLengths(); + + } + + // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant + + getUtoTmapping( u, distance ) { + + const arcLengths = this.getLengths(); + + let i = 0; + const il = arcLengths.length; + + let targetArcLength; // The targeted u distance value to get + + if ( distance ) { + + targetArcLength = distance; + + } else { + + targetArcLength = u * arcLengths[ il - 1 ]; + + } + + // binary search for the index with largest value smaller than target u distance + + let low = 0, high = il - 1, comparison; + + while ( low <= high ) { + + i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats + + comparison = arcLengths[ i ] - targetArcLength; + + if ( comparison < 0 ) { + + low = i + 1; + + } else if ( comparison > 0 ) { + + high = i - 1; + + } else { + + high = i; + break; + + // DONE + + } + + } + + i = high; + + if ( arcLengths[ i ] === targetArcLength ) { + + return i / ( il - 1 ); + + } + + // we could get finer grain at lengths, or use simple interpolation between two points + + const lengthBefore = arcLengths[ i ]; + const lengthAfter = arcLengths[ i + 1 ]; + + const segmentLength = lengthAfter - lengthBefore; + + // determine where we are between the 'before' and 'after' points + + const segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; + + // add that fractional amount to t + + const t = ( i + segmentFraction ) / ( il - 1 ); + + return t; + + } + + // Returns a unit vector tangent at t + // In case any sub curve does not implement its tangent derivation, + // 2 points a small delta apart will be used to find its gradient + // which seems to give a reasonable approximation + + getTangent( t, optionalTarget ) { + + const delta = 0.0001; + let t1 = t - delta; + let t2 = t + delta; + + // Capping in case of danger + + if ( t1 < 0 ) t1 = 0; + if ( t2 > 1 ) t2 = 1; + + const pt1 = this.getPoint( t1 ); + const pt2 = this.getPoint( t2 ); + + const tangent = optionalTarget || ( ( pt1.isVector2 ) ? new Vector2() : new Vector3() ); + + tangent.copy( pt2 ).sub( pt1 ).normalize(); + + return tangent; + + } + + getTangentAt( u, optionalTarget ) { + + const t = this.getUtoTmapping( u ); + return this.getTangent( t, optionalTarget ); + + } + + computeFrenetFrames( segments, closed ) { + + // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf + + const normal = new Vector3(); + + const tangents = []; + const normals = []; + const binormals = []; + + const vec = new Vector3(); + const mat = new Matrix4(); + + // compute the tangent vectors for each segment on the curve + + for ( let i = 0; i <= segments; i ++ ) { + + const u = i / segments; + + tangents[ i ] = this.getTangentAt( u, new Vector3() ); + + } + + // select an initial normal vector perpendicular to the first tangent vector, + // and in the direction of the minimum tangent xyz component + + normals[ 0 ] = new Vector3(); + binormals[ 0 ] = new Vector3(); + let min = Number.MAX_VALUE; + const tx = Math.abs( tangents[ 0 ].x ); + const ty = Math.abs( tangents[ 0 ].y ); + const tz = Math.abs( tangents[ 0 ].z ); + + if ( tx <= min ) { + + min = tx; + normal.set( 1, 0, 0 ); + + } + + if ( ty <= min ) { + + min = ty; + normal.set( 0, 1, 0 ); + + } + + if ( tz <= min ) { + + normal.set( 0, 0, 1 ); + + } + + vec.crossVectors( tangents[ 0 ], normal ).normalize(); + + normals[ 0 ].crossVectors( tangents[ 0 ], vec ); + binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); + + + // compute the slowly-varying normal and binormal vectors for each segment on the curve + + for ( let i = 1; i <= segments; i ++ ) { + + normals[ i ] = normals[ i - 1 ].clone(); + + binormals[ i ] = binormals[ i - 1 ].clone(); + + vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); + + if ( vec.length() > Number.EPSILON ) { + + vec.normalize(); + + const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors + + normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + + } + + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same + + if ( closed === true ) { + + let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) ); + theta /= segments; + + if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) { + + theta = - theta; + + } + + for ( let i = 1; i <= segments; i ++ ) { + + // twist a little... + normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); + + } + + } + + return { + tangents: tangents, + normals: normals, + binormals: binormals + }; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( source ) { + + this.arcLengthDivisions = source.arcLengthDivisions; + + return this; + + } + + toJSON() { + + const data = { + metadata: { + version: 4.6, + type: 'Curve', + generator: 'Curve.toJSON' + } + }; + + data.arcLengthDivisions = this.arcLengthDivisions; + data.type = this.type; + + return data; + + } + + fromJSON( json ) { + + this.arcLengthDivisions = json.arcLengthDivisions; + + return this; + + } + +} + +class EllipseCurve extends Curve { + + constructor( aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0 ) { + + super(); + + this.isEllipseCurve = true; + + this.type = 'EllipseCurve'; + + this.aX = aX; + this.aY = aY; + + this.xRadius = xRadius; + this.yRadius = yRadius; + + this.aStartAngle = aStartAngle; + this.aEndAngle = aEndAngle; + + this.aClockwise = aClockwise; + + this.aRotation = aRotation; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const twoPi = Math.PI * 2; + let deltaAngle = this.aEndAngle - this.aStartAngle; + const samePoints = Math.abs( deltaAngle ) < Number.EPSILON; + + // ensures that deltaAngle is 0 .. 2 PI + while ( deltaAngle < 0 ) deltaAngle += twoPi; + while ( deltaAngle > twoPi ) deltaAngle -= twoPi; + + if ( deltaAngle < Number.EPSILON ) { + + if ( samePoints ) { + + deltaAngle = 0; + + } else { + + deltaAngle = twoPi; + + } + + } + + if ( this.aClockwise === true && ! samePoints ) { + + if ( deltaAngle === twoPi ) { + + deltaAngle = - twoPi; + + } else { + + deltaAngle = deltaAngle - twoPi; + + } + + } + + const angle = this.aStartAngle + t * deltaAngle; + let x = this.aX + this.xRadius * Math.cos( angle ); + let y = this.aY + this.yRadius * Math.sin( angle ); + + if ( this.aRotation !== 0 ) { + + const cos = Math.cos( this.aRotation ); + const sin = Math.sin( this.aRotation ); + + const tx = x - this.aX; + const ty = y - this.aY; + + // Rotate the point about the center of the ellipse. + x = tx * cos - ty * sin + this.aX; + y = tx * sin + ty * cos + this.aY; + + } + + return point.set( x, y ); + + } + + copy( source ) { + + super.copy( source ); + + this.aX = source.aX; + this.aY = source.aY; + + this.xRadius = source.xRadius; + this.yRadius = source.yRadius; + + this.aStartAngle = source.aStartAngle; + this.aEndAngle = source.aEndAngle; + + this.aClockwise = source.aClockwise; + + this.aRotation = source.aRotation; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.aX = this.aX; + data.aY = this.aY; + + data.xRadius = this.xRadius; + data.yRadius = this.yRadius; + + data.aStartAngle = this.aStartAngle; + data.aEndAngle = this.aEndAngle; + + data.aClockwise = this.aClockwise; + + data.aRotation = this.aRotation; + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.aX = json.aX; + this.aY = json.aY; + + this.xRadius = json.xRadius; + this.yRadius = json.yRadius; + + this.aStartAngle = json.aStartAngle; + this.aEndAngle = json.aEndAngle; + + this.aClockwise = json.aClockwise; + + this.aRotation = json.aRotation; + + return this; + + } + +} + +class ArcCurve extends EllipseCurve { + + constructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + super( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + this.isArcCurve = true; + + this.type = 'ArcCurve'; + + } + +} + +/** + * Centripetal CatmullRom Curve - which is useful for avoiding + * cusps and self-intersections in non-uniform catmull rom curves. + * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf + * + * curve.type accepts centripetal(default), chordal and catmullrom + * curve.tension is used for catmullrom which defaults to 0.5 + */ + + +/* +Based on an optimized c++ solution in + - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ + - http://ideone.com/NoEbVM + +This CubicPoly class could be used for reusing some variables and calculations, +but for three.js curve use, it could be possible inlined and flatten into a single function call +which can be placed in CurveUtils. +*/ + +function CubicPoly() { + + let c0 = 0, c1 = 0, c2 = 0, c3 = 0; + + /* + * Compute coefficients for a cubic polynomial + * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 + * such that + * p(0) = x0, p(1) = x1 + * and + * p'(0) = t0, p'(1) = t1. + */ + function init( x0, x1, t0, t1 ) { + + c0 = x0; + c1 = t0; + c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; + c3 = 2 * x0 - 2 * x1 + t0 + t1; + + } + + return { + + initCatmullRom: function ( x0, x1, x2, x3, tension ) { + + init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); + + }, + + initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) { + + // compute tangents when parameterized in [t1,t2] + let t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; + let t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; + + // rescale tangents for parametrization in [0,1] + t1 *= dt1; + t2 *= dt1; + + init( x1, x2, t1, t2 ); + + }, + + calc: function ( t ) { + + const t2 = t * t; + const t3 = t2 * t; + return c0 + c1 * t + c2 * t2 + c3 * t3; + + } + + }; + +} + +// + +const tmp = /*@__PURE__*/ new Vector3(); +const px = /*@__PURE__*/ new CubicPoly(); +const py = /*@__PURE__*/ new CubicPoly(); +const pz = /*@__PURE__*/ new CubicPoly(); + +class CatmullRomCurve3 extends Curve { + + constructor( points = [], closed = false, curveType = 'centripetal', tension = 0.5 ) { + + super(); + + this.isCatmullRomCurve3 = true; + + this.type = 'CatmullRomCurve3'; + + this.points = points; + this.closed = closed; + this.curveType = curveType; + this.tension = tension; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + const points = this.points; + const l = points.length; + + const p = ( l - ( this.closed ? 0 : 1 ) ) * t; + let intPoint = Math.floor( p ); + let weight = p - intPoint; + + if ( this.closed ) { + + intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l; + + } else if ( weight === 0 && intPoint === l - 1 ) { + + intPoint = l - 2; + weight = 1; + + } + + let p0, p3; // 4 points (p1 & p2 defined below) + + if ( this.closed || intPoint > 0 ) { + + p0 = points[ ( intPoint - 1 ) % l ]; + + } else { + + // extrapolate first point + tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); + p0 = tmp; + + } + + const p1 = points[ intPoint % l ]; + const p2 = points[ ( intPoint + 1 ) % l ]; + + if ( this.closed || intPoint + 2 < l ) { + + p3 = points[ ( intPoint + 2 ) % l ]; + + } else { + + // extrapolate last point + tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] ); + p3 = tmp; + + } + + if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) { + + // init Centripetal / Chordal Catmull-Rom + const pow = this.curveType === 'chordal' ? 0.5 : 0.25; + let dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); + let dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); + let dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); + + // safety check for repeated points + if ( dt1 < 1e-4 ) dt1 = 1.0; + if ( dt0 < 1e-4 ) dt0 = dt1; + if ( dt2 < 1e-4 ) dt2 = dt1; + + px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); + py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); + pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); + + } else if ( this.curveType === 'catmullrom' ) { + + px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension ); + py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension ); + pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension ); + + } + + point.set( + px.calc( weight ), + py.calc( weight ), + pz.calc( weight ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.points = []; + + for ( let i = 0, l = source.points.length; i < l; i ++ ) { + + const point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + this.closed = source.closed; + this.curveType = source.curveType; + this.tension = source.tension; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.points = []; + + for ( let i = 0, l = this.points.length; i < l; i ++ ) { + + const point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + data.closed = this.closed; + data.curveType = this.curveType; + data.tension = this.tension; + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.points = []; + + for ( let i = 0, l = json.points.length; i < l; i ++ ) { + + const point = json.points[ i ]; + this.points.push( new Vector3().fromArray( point ) ); + + } + + this.closed = json.closed; + this.curveType = json.curveType; + this.tension = json.tension; + + return this; + + } + +} + +/** + * Bezier Curves formulas obtained from + * https://en.wikipedia.org/wiki/B%C3%A9zier_curve + */ + +function CatmullRom( t, p0, p1, p2, p3 ) { + + const v0 = ( p2 - p0 ) * 0.5; + const v1 = ( p3 - p1 ) * 0.5; + const t2 = t * t; + const t3 = t * t2; + return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; + +} + +// + +function QuadraticBezierP0( t, p ) { + + const k = 1 - t; + return k * k * p; + +} + +function QuadraticBezierP1( t, p ) { + + return 2 * ( 1 - t ) * t * p; + +} + +function QuadraticBezierP2( t, p ) { + + return t * t * p; + +} + +function QuadraticBezier( t, p0, p1, p2 ) { + + return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) + + QuadraticBezierP2( t, p2 ); + +} + +// + +function CubicBezierP0( t, p ) { + + const k = 1 - t; + return k * k * k * p; + +} + +function CubicBezierP1( t, p ) { + + const k = 1 - t; + return 3 * k * k * t * p; + +} + +function CubicBezierP2( t, p ) { + + return 3 * ( 1 - t ) * t * t * p; + +} + +function CubicBezierP3( t, p ) { + + return t * t * t * p; + +} + +function CubicBezier( t, p0, p1, p2, p3 ) { + + return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) + + CubicBezierP3( t, p3 ); + +} + +class CubicBezierCurve extends Curve { + + constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2() ) { + + super(); + + this.isCubicBezierCurve = true; + + this.type = 'CubicBezierCurve'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + } + +} + +class CubicBezierCurve3 extends Curve { + + constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) { + + super(); + + this.isCubicBezierCurve3 = true; + + this.type = 'CubicBezierCurve3'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + this.v3 = v3; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3; + + point.set( + CubicBezier( t, v0.x, v1.x, v2.x, v3.x ), + CubicBezier( t, v0.y, v1.y, v2.y, v3.y ), + CubicBezier( t, v0.z, v1.z, v2.z, v3.z ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + this.v3.copy( source.v3 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + data.v3 = this.v3.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + this.v3.fromArray( json.v3 ); + + return this; + + } + +} + +class LineCurve extends Curve { + + constructor( v1 = new Vector2(), v2 = new Vector2() ) { + + super(); + + this.isLineCurve = true; + + this.type = 'LineCurve'; + + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + } + + // Line curve is linear, so we can overwrite default getPointAt + getPointAt( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + } + + getTangent( t, optionalTarget = new Vector2() ) { + + return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); + + } + + getTangentAt( u, optionalTarget ) { + + return this.getTangent( u, optionalTarget ); + + } + + copy( source ) { + + super.copy( source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + +} + +class LineCurve3 extends Curve { + + constructor( v1 = new Vector3(), v2 = new Vector3() ) { + + super(); + + this.isLineCurve3 = true; + + this.type = 'LineCurve3'; + + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + if ( t === 1 ) { + + point.copy( this.v2 ); + + } else { + + point.copy( this.v2 ).sub( this.v1 ); + point.multiplyScalar( t ).add( this.v1 ); + + } + + return point; + + } + + // Line curve is linear, so we can overwrite default getPointAt + getPointAt( u, optionalTarget ) { + + return this.getPoint( u, optionalTarget ); + + } + + getTangent( t, optionalTarget = new Vector3() ) { + + return optionalTarget.subVectors( this.v2, this.v1 ).normalize(); + + } + + getTangentAt( u, optionalTarget ) { + + return this.getTangent( u, optionalTarget ); + + } + + copy( source ) { + + super.copy( source ); + + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + +} + +class QuadraticBezierCurve extends Curve { + + constructor( v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2() ) { + + super(); + + this.isQuadraticBezierCurve = true; + + this.type = 'QuadraticBezierCurve'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + +} + +class QuadraticBezierCurve3 extends Curve { + + constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) { + + super(); + + this.isQuadraticBezierCurve3 = true; + + this.type = 'QuadraticBezierCurve3'; + + this.v0 = v0; + this.v1 = v1; + this.v2 = v2; + + } + + getPoint( t, optionalTarget = new Vector3() ) { + + const point = optionalTarget; + + const v0 = this.v0, v1 = this.v1, v2 = this.v2; + + point.set( + QuadraticBezier( t, v0.x, v1.x, v2.x ), + QuadraticBezier( t, v0.y, v1.y, v2.y ), + QuadraticBezier( t, v0.z, v1.z, v2.z ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.v0.copy( source.v0 ); + this.v1.copy( source.v1 ); + this.v2.copy( source.v2 ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.v0 = this.v0.toArray(); + data.v1 = this.v1.toArray(); + data.v2 = this.v2.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.v0.fromArray( json.v0 ); + this.v1.fromArray( json.v1 ); + this.v2.fromArray( json.v2 ); + + return this; + + } + +} + +class SplineCurve extends Curve { + + constructor( points = [] ) { + + super(); + + this.isSplineCurve = true; + + this.type = 'SplineCurve'; + + this.points = points; + + } + + getPoint( t, optionalTarget = new Vector2() ) { + + const point = optionalTarget; + + const points = this.points; + const p = ( points.length - 1 ) * t; + + const intPoint = Math.floor( p ); + const weight = p - intPoint; + + const p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; + const p1 = points[ intPoint ]; + const p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; + const p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; + + point.set( + CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ), + CatmullRom( weight, p0.y, p1.y, p2.y, p3.y ) + ); + + return point; + + } + + copy( source ) { + + super.copy( source ); + + this.points = []; + + for ( let i = 0, l = source.points.length; i < l; i ++ ) { + + const point = source.points[ i ]; + + this.points.push( point.clone() ); + + } + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.points = []; + + for ( let i = 0, l = this.points.length; i < l; i ++ ) { + + const point = this.points[ i ]; + data.points.push( point.toArray() ); + + } + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.points = []; + + for ( let i = 0, l = json.points.length; i < l; i ++ ) { + + const point = json.points[ i ]; + this.points.push( new Vector2().fromArray( point ) ); + + } + + return this; + + } + +} + +var Curves = /*#__PURE__*/Object.freeze({ + __proto__: null, + ArcCurve: ArcCurve, + CatmullRomCurve3: CatmullRomCurve3, + CubicBezierCurve: CubicBezierCurve, + CubicBezierCurve3: CubicBezierCurve3, + EllipseCurve: EllipseCurve, + LineCurve: LineCurve, + LineCurve3: LineCurve3, + QuadraticBezierCurve: QuadraticBezierCurve, + QuadraticBezierCurve3: QuadraticBezierCurve3, + SplineCurve: SplineCurve +}); + +/************************************************************** + * Curved Path - a curve path is simply a array of connected + * curves, but retains the api of a curve + **************************************************************/ + +class CurvePath extends Curve { + + constructor() { + + super(); + + this.type = 'CurvePath'; + + this.curves = []; + this.autoClose = false; // Automatically closes the path + + } + + add( curve ) { + + this.curves.push( curve ); + + } + + closePath() { + + // Add a line curve if start and end of lines are not connected + const startPoint = this.curves[ 0 ].getPoint( 0 ); + const endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); + + if ( ! startPoint.equals( endPoint ) ) { + + const lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3'; + this.curves.push( new Curves[ lineType ]( endPoint, startPoint ) ); + + } + + return this; + + } + + // To get accurate point with reference to + // entire path distance at time t, + // following has to be done: + + // 1. Length of each sub path have to be known + // 2. Locate and identify type of curve + // 3. Get t for the curve + // 4. Return curve.getPointAt(t') + + getPoint( t, optionalTarget ) { + + const d = t * this.getLength(); + const curveLengths = this.getCurveLengths(); + let i = 0; + + // To think about boundaries points. + + while ( i < curveLengths.length ) { + + if ( curveLengths[ i ] >= d ) { + + const diff = curveLengths[ i ] - d; + const curve = this.curves[ i ]; + + const segmentLength = curve.getLength(); + const u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; + + return curve.getPointAt( u, optionalTarget ); + + } + + i ++; + + } + + return null; + + // loop where sum != 0, sum > d , sum+1 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) { + + points.push( points[ 0 ] ); + + } + + return points; + + } + + copy( source ) { + + super.copy( source ); + + this.curves = []; + + for ( let i = 0, l = source.curves.length; i < l; i ++ ) { + + const curve = source.curves[ i ]; + + this.curves.push( curve.clone() ); + + } + + this.autoClose = source.autoClose; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.autoClose = this.autoClose; + data.curves = []; + + for ( let i = 0, l = this.curves.length; i < l; i ++ ) { + + const curve = this.curves[ i ]; + data.curves.push( curve.toJSON() ); + + } + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.autoClose = json.autoClose; + this.curves = []; + + for ( let i = 0, l = json.curves.length; i < l; i ++ ) { + + const curve = json.curves[ i ]; + this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) ); + + } + + return this; + + } + +} + +class Path extends CurvePath { + + constructor( points ) { + + super(); + + this.type = 'Path'; + + this.currentPoint = new Vector2(); + + if ( points ) { + + this.setFromPoints( points ); + + } + + } + + setFromPoints( points ) { + + this.moveTo( points[ 0 ].x, points[ 0 ].y ); + + for ( let i = 1, l = points.length; i < l; i ++ ) { + + this.lineTo( points[ i ].x, points[ i ].y ); + + } + + return this; + + } + + moveTo( x, y ) { + + this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying? + + return this; + + } + + lineTo( x, y ) { + + const curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) ); + this.curves.push( curve ); + + this.currentPoint.set( x, y ); + + return this; + + } + + quadraticCurveTo( aCPx, aCPy, aX, aY ) { + + const curve = new QuadraticBezierCurve( + this.currentPoint.clone(), + new Vector2( aCPx, aCPy ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + } + + bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + const curve = new CubicBezierCurve( + this.currentPoint.clone(), + new Vector2( aCP1x, aCP1y ), + new Vector2( aCP2x, aCP2y ), + new Vector2( aX, aY ) + ); + + this.curves.push( curve ); + + this.currentPoint.set( aX, aY ); + + return this; + + } + + splineThru( pts /*Array of Vector*/ ) { + + const npts = [ this.currentPoint.clone() ].concat( pts ); + + const curve = new SplineCurve( npts ); + this.curves.push( curve ); + + this.currentPoint.copy( pts[ pts.length - 1 ] ); + + return this; + + } + + arc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + + this.absarc( aX + x0, aY + y0, aRadius, + aStartAngle, aEndAngle, aClockwise ); + + return this; + + } + + absarc( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { + + this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + + return this; + + } + + ellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + const x0 = this.currentPoint.x; + const y0 = this.currentPoint.y; + + this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + return this; + + } + + absellipse( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { + + const curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ); + + if ( this.curves.length > 0 ) { + + // if a previous curve is present, attempt to join + const firstPoint = curve.getPoint( 0 ); + + if ( ! firstPoint.equals( this.currentPoint ) ) { + + this.lineTo( firstPoint.x, firstPoint.y ); + + } + + } + + this.curves.push( curve ); + + const lastPoint = curve.getPoint( 1 ); + this.currentPoint.copy( lastPoint ); + + return this; + + } + + copy( source ) { + + super.copy( source ); + + this.currentPoint.copy( source.currentPoint ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.currentPoint = this.currentPoint.toArray(); + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.currentPoint.fromArray( json.currentPoint ); + + return this; + + } + +} + +class LatheGeometry extends BufferGeometry { + + constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) { + + super(); + + this.type = 'LatheGeometry'; + + this.parameters = { + points: points, + segments: segments, + phiStart: phiStart, + phiLength: phiLength + }; + + segments = Math.floor( segments ); + + // clamp phiLength so it's in range of [ 0, 2PI ] + + phiLength = clamp( phiLength, 0, Math.PI * 2 ); + + // buffers + + const indices = []; + const vertices = []; + const uvs = []; + const initNormals = []; + const normals = []; + + // helper variables + + const inverseSegments = 1.0 / segments; + const vertex = new Vector3(); + const uv = new Vector2(); + const normal = new Vector3(); + const curNormal = new Vector3(); + const prevNormal = new Vector3(); + let dx = 0; + let dy = 0; + + // pre-compute normals for initial "meridian" + + for ( let j = 0; j <= ( points.length - 1 ); j ++ ) { + + switch ( j ) { + + case 0: // special handling for 1st vertex on path + + dx = points[ j + 1 ].x - points[ j ].x; + dy = points[ j + 1 ].y - points[ j ].y; + + normal.x = dy * 1.0; + normal.y = - dx; + normal.z = dy * 0.0; + + prevNormal.copy( normal ); + + normal.normalize(); + + initNormals.push( normal.x, normal.y, normal.z ); + + break; + + case ( points.length - 1 ): // special handling for last Vertex on path + + initNormals.push( prevNormal.x, prevNormal.y, prevNormal.z ); + + break; + + default: // default handling for all vertices in between + + dx = points[ j + 1 ].x - points[ j ].x; + dy = points[ j + 1 ].y - points[ j ].y; + + normal.x = dy * 1.0; + normal.y = - dx; + normal.z = dy * 0.0; + + curNormal.copy( normal ); + + normal.x += prevNormal.x; + normal.y += prevNormal.y; + normal.z += prevNormal.z; + + normal.normalize(); + + initNormals.push( normal.x, normal.y, normal.z ); + + prevNormal.copy( curNormal ); + + } + + } + + // generate vertices, uvs and normals + + for ( let i = 0; i <= segments; i ++ ) { + + const phi = phiStart + i * inverseSegments * phiLength; + + const sin = Math.sin( phi ); + const cos = Math.cos( phi ); + + for ( let j = 0; j <= ( points.length - 1 ); j ++ ) { + + // vertex + + vertex.x = points[ j ].x * sin; + vertex.y = points[ j ].y; + vertex.z = points[ j ].x * cos; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // uv + + uv.x = i / segments; + uv.y = j / ( points.length - 1 ); + + uvs.push( uv.x, uv.y ); + + // normal + + const x = initNormals[ 3 * j + 0 ] * sin; + const y = initNormals[ 3 * j + 1 ]; + const z = initNormals[ 3 * j + 0 ] * cos; + + normals.push( x, y, z ); + + } + + } + + // indices + + for ( let i = 0; i < segments; i ++ ) { + + for ( let j = 0; j < ( points.length - 1 ); j ++ ) { + + const base = j + i * points.length; + + const a = base; + const b = base + points.length; + const c = base + points.length + 1; + const d = base + 1; + + // faces + + indices.push( a, b, d ); + indices.push( c, d, b ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new LatheGeometry( data.points, data.segments, data.phiStart, data.phiLength ); + + } + +} + +class CapsuleGeometry extends LatheGeometry { + + constructor( radius = 1, length = 1, capSegments = 4, radialSegments = 8 ) { + + const path = new Path(); + path.absarc( 0, - length / 2, radius, Math.PI * 1.5, 0 ); + path.absarc( 0, length / 2, radius, 0, Math.PI * 0.5 ); + + super( path.getPoints( capSegments ), radialSegments ); + + this.type = 'CapsuleGeometry'; + + this.parameters = { + radius: radius, + length: length, + capSegments: capSegments, + radialSegments: radialSegments, + }; + + } + + static fromJSON( data ) { + + return new CapsuleGeometry( data.radius, data.length, data.capSegments, data.radialSegments ); + + } + +} + +class CircleGeometry extends BufferGeometry { + + constructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) { + + super(); + + this.type = 'CircleGeometry'; + + this.parameters = { + radius: radius, + segments: segments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + segments = Math.max( 3, segments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const vertex = new Vector3(); + const uv = new Vector2(); + + // center point + + vertices.push( 0, 0, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( 0.5, 0.5 ); + + for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) { + + const segment = thetaStart + s / segments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uvs + + uv.x = ( vertices[ i ] / radius + 1 ) / 2; + uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // indices + + for ( let i = 1; i <= segments; i ++ ) { + + indices.push( i, i + 1, 0 ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength ); + + } + +} + +class CylinderGeometry extends BufferGeometry { + + constructor( radiusTop = 1, radiusBottom = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) { + + super(); + + this.type = 'CylinderGeometry'; + + this.parameters = { + radiusTop: radiusTop, + radiusBottom: radiusBottom, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + const scope = this; + + radialSegments = Math.floor( radialSegments ); + heightSegments = Math.floor( heightSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let index = 0; + const indexArray = []; + const halfHeight = height / 2; + let groupStart = 0; + + // generate geometry + + generateTorso(); + + if ( openEnded === false ) { + + if ( radiusTop > 0 ) generateCap( true ); + if ( radiusBottom > 0 ) generateCap( false ); + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + function generateTorso() { + + const normal = new Vector3(); + const vertex = new Vector3(); + + let groupCount = 0; + + // this will be used to calculate the normal + const slope = ( radiusBottom - radiusTop ) / height; + + // generate vertices, normals and uvs + + for ( let y = 0; y <= heightSegments; y ++ ) { + + const indexRow = []; + + const v = y / heightSegments; + + // calculate the radius of the current row + + const radius = v * ( radiusBottom - radiusTop ) + radiusTop; + + for ( let x = 0; x <= radialSegments; x ++ ) { + + const u = x / radialSegments; + + const theta = u * thetaLength + thetaStart; + + const sinTheta = Math.sin( theta ); + const cosTheta = Math.cos( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = - v * height + halfHeight; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.set( sinTheta, slope, cosTheta ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u, 1 - v ); + + // save index of vertex in respective row + + indexRow.push( index ++ ); + + } + + // now save vertices of the row in our index array + + indexArray.push( indexRow ); + + } + + // generate indices + + for ( let x = 0; x < radialSegments; x ++ ) { + + for ( let y = 0; y < heightSegments; y ++ ) { + + // we use the index array to access the correct indices + + const a = indexArray[ y ][ x ]; + const b = indexArray[ y + 1 ][ x ]; + const c = indexArray[ y + 1 ][ x + 1 ]; + const d = indexArray[ y ][ x + 1 ]; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + // update group counter + + groupCount += 6; + + } + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, 0 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + function generateCap( top ) { + + // save the index of the first center vertex + const centerIndexStart = index; + + const uv = new Vector2(); + const vertex = new Vector3(); + + let groupCount = 0; + + const radius = ( top === true ) ? radiusTop : radiusBottom; + const sign = ( top === true ) ? 1 : - 1; + + // first we generate the center vertex data of the cap. + // because the geometry needs one set of uvs per face, + // we must generate a center vertex per face/segment + + for ( let x = 1; x <= radialSegments; x ++ ) { + + // vertex + + vertices.push( 0, halfHeight * sign, 0 ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uvs.push( 0.5, 0.5 ); + + // increase index + + index ++; + + } + + // save the index of the last center vertex + const centerIndexEnd = index; + + // now we generate the surrounding vertices, normals and uvs + + for ( let x = 0; x <= radialSegments; x ++ ) { + + const u = x / radialSegments; + const theta = u * thetaLength + thetaStart; + + const cosTheta = Math.cos( theta ); + const sinTheta = Math.sin( theta ); + + // vertex + + vertex.x = radius * sinTheta; + vertex.y = halfHeight * sign; + vertex.z = radius * cosTheta; + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, sign, 0 ); + + // uv + + uv.x = ( cosTheta * 0.5 ) + 0.5; + uv.y = ( sinTheta * 0.5 * sign ) + 0.5; + uvs.push( uv.x, uv.y ); + + // increase index + + index ++; + + } + + // generate indices + + for ( let x = 0; x < radialSegments; x ++ ) { + + const c = centerIndexStart + x; + const i = centerIndexEnd + x; + + if ( top === true ) { + + // face top + + indices.push( i, i + 1, c ); + + } else { + + // face bottom + + indices.push( i + 1, i, c ); + + } + + groupCount += 3; + + } + + // add a group to the geometry. this will ensure multi material support + + scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 ); + + // calculate new start value for groups + + groupStart += groupCount; + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new CylinderGeometry( data.radiusTop, data.radiusBottom, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); + + } + +} + +class ConeGeometry extends CylinderGeometry { + + constructor( radius = 1, height = 1, radialSegments = 32, heightSegments = 1, openEnded = false, thetaStart = 0, thetaLength = Math.PI * 2 ) { + + super( 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ); + + this.type = 'ConeGeometry'; + + this.parameters = { + radius: radius, + height: height, + radialSegments: radialSegments, + heightSegments: heightSegments, + openEnded: openEnded, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + } + + static fromJSON( data ) { + + return new ConeGeometry( data.radius, data.height, data.radialSegments, data.heightSegments, data.openEnded, data.thetaStart, data.thetaLength ); + + } + +} + +class PolyhedronGeometry extends BufferGeometry { + + constructor( vertices = [], indices = [], radius = 1, detail = 0 ) { + + super(); + + this.type = 'PolyhedronGeometry'; + + this.parameters = { + vertices: vertices, + indices: indices, + radius: radius, + detail: detail + }; + + // default buffer data + + const vertexBuffer = []; + const uvBuffer = []; + + // the subdivision creates the vertex buffer data + + subdivide( detail ); + + // all vertices should lie on a conceptual sphere with a given radius + + applyRadius( radius ); + + // finally, create the uv data + + generateUVs(); + + // build non-indexed geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) ); + + if ( detail === 0 ) { + + this.computeVertexNormals(); // flat normals + + } else { + + this.normalizeNormals(); // smooth normals + + } + + // helper functions + + function subdivide( detail ) { + + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + + // iterate over all faces and apply a subdivision with the given detail value + + for ( let i = 0; i < indices.length; i += 3 ) { + + // get the vertices of the face + + getVertexByIndex( indices[ i + 0 ], a ); + getVertexByIndex( indices[ i + 1 ], b ); + getVertexByIndex( indices[ i + 2 ], c ); + + // perform subdivision + + subdivideFace( a, b, c, detail ); + + } + + } + + function subdivideFace( a, b, c, detail ) { + + const cols = detail + 1; + + // we use this multidimensional array as a data structure for creating the subdivision + + const v = []; + + // construct all of the vertices for this subdivision + + for ( let i = 0; i <= cols; i ++ ) { + + v[ i ] = []; + + const aj = a.clone().lerp( c, i / cols ); + const bj = b.clone().lerp( c, i / cols ); + + const rows = cols - i; + + for ( let j = 0; j <= rows; j ++ ) { + + if ( j === 0 && i === cols ) { + + v[ i ][ j ] = aj; + + } else { + + v[ i ][ j ] = aj.clone().lerp( bj, j / rows ); + + } + + } + + } + + // construct all of the faces + + for ( let i = 0; i < cols; i ++ ) { + + for ( let j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { + + const k = Math.floor( j / 2 ); + + if ( j % 2 === 0 ) { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + pushVertex( v[ i ][ k ] ); + + } else { + + pushVertex( v[ i ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k + 1 ] ); + pushVertex( v[ i + 1 ][ k ] ); + + } + + } + + } + + } + + function applyRadius( radius ) { + + const vertex = new Vector3(); + + // iterate over the entire buffer and apply the radius to each vertex + + for ( let i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + vertex.normalize().multiplyScalar( radius ); + + vertexBuffer[ i + 0 ] = vertex.x; + vertexBuffer[ i + 1 ] = vertex.y; + vertexBuffer[ i + 2 ] = vertex.z; + + } + + } + + function generateUVs() { + + const vertex = new Vector3(); + + for ( let i = 0; i < vertexBuffer.length; i += 3 ) { + + vertex.x = vertexBuffer[ i + 0 ]; + vertex.y = vertexBuffer[ i + 1 ]; + vertex.z = vertexBuffer[ i + 2 ]; + + const u = azimuth( vertex ) / 2 / Math.PI + 0.5; + const v = inclination( vertex ) / Math.PI + 0.5; + uvBuffer.push( u, 1 - v ); + + } + + correctUVs(); + + correctSeam(); + + } + + function correctSeam() { + + // handle case when face straddles the seam, see #3269 + + for ( let i = 0; i < uvBuffer.length; i += 6 ) { + + // uv data of a single face + + const x0 = uvBuffer[ i + 0 ]; + const x1 = uvBuffer[ i + 2 ]; + const x2 = uvBuffer[ i + 4 ]; + + const max = Math.max( x0, x1, x2 ); + const min = Math.min( x0, x1, x2 ); + + // 0.9 is somewhat arbitrary + + if ( max > 0.9 && min < 0.1 ) { + + if ( x0 < 0.2 ) uvBuffer[ i + 0 ] += 1; + if ( x1 < 0.2 ) uvBuffer[ i + 2 ] += 1; + if ( x2 < 0.2 ) uvBuffer[ i + 4 ] += 1; + + } + + } + + } + + function pushVertex( vertex ) { + + vertexBuffer.push( vertex.x, vertex.y, vertex.z ); + + } + + function getVertexByIndex( index, vertex ) { + + const stride = index * 3; + + vertex.x = vertices[ stride + 0 ]; + vertex.y = vertices[ stride + 1 ]; + vertex.z = vertices[ stride + 2 ]; + + } + + function correctUVs() { + + const a = new Vector3(); + const b = new Vector3(); + const c = new Vector3(); + + const centroid = new Vector3(); + + const uvA = new Vector2(); + const uvB = new Vector2(); + const uvC = new Vector2(); + + for ( let i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) { + + a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] ); + b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] ); + c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] ); + + uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] ); + uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] ); + uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] ); + + centroid.copy( a ).add( b ).add( c ).divideScalar( 3 ); + + const azi = azimuth( centroid ); + + correctUV( uvA, j + 0, a, azi ); + correctUV( uvB, j + 2, b, azi ); + correctUV( uvC, j + 4, c, azi ); + + } + + } + + function correctUV( uv, stride, vector, azimuth ) { + + if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) { + + uvBuffer[ stride ] = uv.x - 1; + + } + + if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) { + + uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5; + + } + + } + + // Angle around the Y axis, counter-clockwise when looking from above. + + function azimuth( vector ) { + + return Math.atan2( vector.z, - vector.x ); + + } + + + // Angle above the XZ plane. + + function inclination( vector ) { + + return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.details ); + + } + +} + +class DodecahedronGeometry extends PolyhedronGeometry { + + constructor( radius = 1, detail = 0 ) { + + const t = ( 1 + Math.sqrt( 5 ) ) / 2; + const r = 1 / t; + + const vertices = [ + + // (±1, ±1, ±1) + - 1, - 1, - 1, - 1, - 1, 1, + - 1, 1, - 1, - 1, 1, 1, + 1, - 1, - 1, 1, - 1, 1, + 1, 1, - 1, 1, 1, 1, + + // (0, ±1/φ, ±φ) + 0, - r, - t, 0, - r, t, + 0, r, - t, 0, r, t, + + // (±1/φ, ±φ, 0) + - r, - t, 0, - r, t, 0, + r, - t, 0, r, t, 0, + + // (±φ, 0, ±1/φ) + - t, 0, - r, t, 0, - r, + - t, 0, r, t, 0, r + ]; + + const indices = [ + 3, 11, 7, 3, 7, 15, 3, 15, 13, + 7, 19, 17, 7, 17, 6, 7, 6, 15, + 17, 4, 8, 17, 8, 10, 17, 10, 6, + 8, 0, 16, 8, 16, 2, 8, 2, 10, + 0, 12, 1, 0, 1, 18, 0, 18, 16, + 6, 10, 2, 6, 2, 13, 6, 13, 15, + 2, 16, 18, 2, 18, 3, 2, 3, 13, + 18, 1, 9, 18, 9, 11, 18, 11, 3, + 4, 14, 12, 4, 12, 0, 4, 0, 8, + 11, 9, 5, 11, 5, 19, 11, 19, 7, + 19, 5, 14, 19, 14, 4, 19, 4, 17, + 1, 12, 14, 1, 14, 5, 1, 5, 9 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'DodecahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + static fromJSON( data ) { + + return new DodecahedronGeometry( data.radius, data.detail ); + + } + +} + +const _v0 = /*@__PURE__*/ new Vector3(); +const _v1$1 = /*@__PURE__*/ new Vector3(); +const _normal = /*@__PURE__*/ new Vector3(); +const _triangle = /*@__PURE__*/ new Triangle(); + +class EdgesGeometry extends BufferGeometry { + + constructor( geometry = null, thresholdAngle = 1 ) { + + super(); + + this.type = 'EdgesGeometry'; + + this.parameters = { + geometry: geometry, + thresholdAngle: thresholdAngle + }; + + if ( geometry !== null ) { + + const precisionPoints = 4; + const precision = Math.pow( 10, precisionPoints ); + const thresholdDot = Math.cos( DEG2RAD * thresholdAngle ); + + const indexAttr = geometry.getIndex(); + const positionAttr = geometry.getAttribute( 'position' ); + const indexCount = indexAttr ? indexAttr.count : positionAttr.count; + + const indexArr = [ 0, 0, 0 ]; + const vertKeys = [ 'a', 'b', 'c' ]; + const hashes = new Array( 3 ); + + const edgeData = {}; + const vertices = []; + for ( let i = 0; i < indexCount; i += 3 ) { + + if ( indexAttr ) { + + indexArr[ 0 ] = indexAttr.getX( i ); + indexArr[ 1 ] = indexAttr.getX( i + 1 ); + indexArr[ 2 ] = indexAttr.getX( i + 2 ); + + } else { + + indexArr[ 0 ] = i; + indexArr[ 1 ] = i + 1; + indexArr[ 2 ] = i + 2; + + } + + const { a, b, c } = _triangle; + a.fromBufferAttribute( positionAttr, indexArr[ 0 ] ); + b.fromBufferAttribute( positionAttr, indexArr[ 1 ] ); + c.fromBufferAttribute( positionAttr, indexArr[ 2 ] ); + _triangle.getNormal( _normal ); + + // create hashes for the edge from the vertices + hashes[ 0 ] = `${ Math.round( a.x * precision ) },${ Math.round( a.y * precision ) },${ Math.round( a.z * precision ) }`; + hashes[ 1 ] = `${ Math.round( b.x * precision ) },${ Math.round( b.y * precision ) },${ Math.round( b.z * precision ) }`; + hashes[ 2 ] = `${ Math.round( c.x * precision ) },${ Math.round( c.y * precision ) },${ Math.round( c.z * precision ) }`; + + // skip degenerate triangles + if ( hashes[ 0 ] === hashes[ 1 ] || hashes[ 1 ] === hashes[ 2 ] || hashes[ 2 ] === hashes[ 0 ] ) { + + continue; + + } + + // iterate over every edge + for ( let j = 0; j < 3; j ++ ) { + + // get the first and next vertex making up the edge + const jNext = ( j + 1 ) % 3; + const vecHash0 = hashes[ j ]; + const vecHash1 = hashes[ jNext ]; + const v0 = _triangle[ vertKeys[ j ] ]; + const v1 = _triangle[ vertKeys[ jNext ] ]; + + const hash = `${ vecHash0 }_${ vecHash1 }`; + const reverseHash = `${ vecHash1 }_${ vecHash0 }`; + + if ( reverseHash in edgeData && edgeData[ reverseHash ] ) { + + // if we found a sibling edge add it into the vertex array if + // it meets the angle threshold and delete the edge from the map. + if ( _normal.dot( edgeData[ reverseHash ].normal ) <= thresholdDot ) { + + vertices.push( v0.x, v0.y, v0.z ); + vertices.push( v1.x, v1.y, v1.z ); + + } + + edgeData[ reverseHash ] = null; + + } else if ( ! ( hash in edgeData ) ) { + + // if we've already got an edge here then skip adding a new one + edgeData[ hash ] = { + + index0: indexArr[ j ], + index1: indexArr[ jNext ], + normal: _normal.clone(), + + }; + + } + + } + + } + + // iterate over all remaining, unmatched edges and add them to the vertex array + for ( const key in edgeData ) { + + if ( edgeData[ key ] ) { + + const { index0, index1 } = edgeData[ key ]; + _v0.fromBufferAttribute( positionAttr, index0 ); + _v1$1.fromBufferAttribute( positionAttr, index1 ); + + vertices.push( _v0.x, _v0.y, _v0.z ); + vertices.push( _v1$1.x, _v1$1.y, _v1$1.z ); + + } + + } + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + +} + +class Shape extends Path { + + constructor( points ) { + + super( points ); + + this.uuid = generateUUID(); + + this.type = 'Shape'; + + this.holes = []; + + } + + getPointsHoles( divisions ) { + + const holesPts = []; + + for ( let i = 0, l = this.holes.length; i < l; i ++ ) { + + holesPts[ i ] = this.holes[ i ].getPoints( divisions ); + + } + + return holesPts; + + } + + // get points of shape and holes (keypoints based on segments parameter) + + extractPoints( divisions ) { + + return { + + shape: this.getPoints( divisions ), + holes: this.getPointsHoles( divisions ) + + }; + + } + + copy( source ) { + + super.copy( source ); + + this.holes = []; + + for ( let i = 0, l = source.holes.length; i < l; i ++ ) { + + const hole = source.holes[ i ]; + + this.holes.push( hole.clone() ); + + } + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.uuid = this.uuid; + data.holes = []; + + for ( let i = 0, l = this.holes.length; i < l; i ++ ) { + + const hole = this.holes[ i ]; + data.holes.push( hole.toJSON() ); + + } + + return data; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.uuid = json.uuid; + this.holes = []; + + for ( let i = 0, l = json.holes.length; i < l; i ++ ) { + + const hole = json.holes[ i ]; + this.holes.push( new Path().fromJSON( hole ) ); + + } + + return this; + + } + +} + +/** + * Port from https://github.com/mapbox/earcut (v2.2.4) + */ + +const Earcut = { + + triangulate: function ( data, holeIndices, dim = 2 ) { + + const hasHoles = holeIndices && holeIndices.length; + const outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length; + let outerNode = linkedList( data, 0, outerLen, dim, true ); + const triangles = []; + + if ( ! outerNode || outerNode.next === outerNode.prev ) return triangles; + + let minX, minY, maxX, maxY, x, y, invSize; + + if ( hasHoles ) outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); + + // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox + if ( data.length > 80 * dim ) { + + minX = maxX = data[ 0 ]; + minY = maxY = data[ 1 ]; + + for ( let i = dim; i < outerLen; i += dim ) { + + x = data[ i ]; + y = data[ i + 1 ]; + if ( x < minX ) minX = x; + if ( y < minY ) minY = y; + if ( x > maxX ) maxX = x; + if ( y > maxY ) maxY = y; + + } + + // minX, minY and invSize are later used to transform coords into integers for z-order calculation + invSize = Math.max( maxX - minX, maxY - minY ); + invSize = invSize !== 0 ? 32767 / invSize : 0; + + } + + earcutLinked( outerNode, triangles, dim, minX, minY, invSize, 0 ); + + return triangles; + + } + +}; + +// create a circular doubly linked list from polygon points in the specified winding order +function linkedList( data, start, end, dim, clockwise ) { + + let i, last; + + if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) { + + for ( i = start; i < end; i += dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); + + } else { + + for ( i = end - dim; i >= start; i -= dim ) last = insertNode( i, data[ i ], data[ i + 1 ], last ); + + } + + if ( last && equals( last, last.next ) ) { + + removeNode( last ); + last = last.next; + + } + + return last; + +} + +// eliminate colinear or duplicate points +function filterPoints( start, end ) { + + if ( ! start ) return start; + if ( ! end ) end = start; + + let p = start, + again; + do { + + again = false; + + if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) { + + removeNode( p ); + p = end = p.prev; + if ( p === p.next ) break; + again = true; + + } else { + + p = p.next; + + } + + } while ( again || p !== end ); + + return end; + +} + +// main ear slicing loop which triangulates a polygon (given as a linked list) +function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) { + + if ( ! ear ) return; + + // interlink polygon nodes in z-order + if ( ! pass && invSize ) indexCurve( ear, minX, minY, invSize ); + + let stop = ear, + prev, next; + + // iterate through ears, slicing them one by one + while ( ear.prev !== ear.next ) { + + prev = ear.prev; + next = ear.next; + + if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) { + + // cut off the triangle + triangles.push( prev.i / dim | 0 ); + triangles.push( ear.i / dim | 0 ); + triangles.push( next.i / dim | 0 ); + + removeNode( ear ); + + // skipping the next vertex leads to less sliver triangles + ear = next.next; + stop = next.next; + + continue; + + } + + ear = next; + + // if we looped through the whole remaining polygon and can't find any more ears + if ( ear === stop ) { + + // try filtering points and slicing again + if ( ! pass ) { + + earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 ); + + // if this didn't work, try curing all small self-intersections locally + + } else if ( pass === 1 ) { + + ear = cureLocalIntersections( filterPoints( ear ), triangles, dim ); + earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 ); + + // as a last resort, try splitting the remaining polygon into two + + } else if ( pass === 2 ) { + + splitEarcut( ear, triangles, dim, minX, minY, invSize ); + + } + + break; + + } + + } + +} + +// check whether a polygon node forms a valid ear with adjacent nodes +function isEar( ear ) { + + const a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear + + // now make sure we don't have other points inside the potential ear + const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + + // triangle bbox; min & max are calculated like this for speed + const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ), + y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ), + x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ), + y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy ); + + let p = c.next; + while ( p !== a ) { + + if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && + pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && + area( p.prev, p, p.next ) >= 0 ) return false; + p = p.next; + + } + + return true; + +} + +function isEarHashed( ear, minX, minY, invSize ) { + + const a = ear.prev, + b = ear, + c = ear.next; + + if ( area( a, b, c ) >= 0 ) return false; // reflex, can't be an ear + + const ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y; + + // triangle bbox; min & max are calculated like this for speed + const x0 = ax < bx ? ( ax < cx ? ax : cx ) : ( bx < cx ? bx : cx ), + y0 = ay < by ? ( ay < cy ? ay : cy ) : ( by < cy ? by : cy ), + x1 = ax > bx ? ( ax > cx ? ax : cx ) : ( bx > cx ? bx : cx ), + y1 = ay > by ? ( ay > cy ? ay : cy ) : ( by > cy ? by : cy ); + + // z-order range for the current triangle bbox; + const minZ = zOrder( x0, y0, minX, minY, invSize ), + maxZ = zOrder( x1, y1, minX, minY, invSize ); + + let p = ear.prevZ, + n = ear.nextZ; + + // look for points inside the triangle in both directions + while ( p && p.z >= minZ && n && n.z <= maxZ ) { + + if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && + pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false; + p = p.prevZ; + + if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && + pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false; + n = n.nextZ; + + } + + // look for remaining points in decreasing z-order + while ( p && p.z >= minZ ) { + + if ( p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && + pointInTriangle( ax, ay, bx, by, cx, cy, p.x, p.y ) && area( p.prev, p, p.next ) >= 0 ) return false; + p = p.prevZ; + + } + + // look for remaining points in increasing z-order + while ( n && n.z <= maxZ ) { + + if ( n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && + pointInTriangle( ax, ay, bx, by, cx, cy, n.x, n.y ) && area( n.prev, n, n.next ) >= 0 ) return false; + n = n.nextZ; + + } + + return true; + +} + +// go through all polygon nodes and cure small local self-intersections +function cureLocalIntersections( start, triangles, dim ) { + + let p = start; + do { + + const a = p.prev, + b = p.next.next; + + if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) { + + triangles.push( a.i / dim | 0 ); + triangles.push( p.i / dim | 0 ); + triangles.push( b.i / dim | 0 ); + + // remove two nodes involved + removeNode( p ); + removeNode( p.next ); + + p = start = b; + + } + + p = p.next; + + } while ( p !== start ); + + return filterPoints( p ); + +} + +// try splitting polygon into two and triangulate them independently +function splitEarcut( start, triangles, dim, minX, minY, invSize ) { + + // look for a valid diagonal that divides the polygon into two + let a = start; + do { + + let b = a.next.next; + while ( b !== a.prev ) { + + if ( a.i !== b.i && isValidDiagonal( a, b ) ) { + + // split the polygon in two by the diagonal + let c = splitPolygon( a, b ); + + // filter colinear points around the cuts + a = filterPoints( a, a.next ); + c = filterPoints( c, c.next ); + + // run earcut on each half + earcutLinked( a, triangles, dim, minX, minY, invSize, 0 ); + earcutLinked( c, triangles, dim, minX, minY, invSize, 0 ); + return; + + } + + b = b.next; + + } + + a = a.next; + + } while ( a !== start ); + +} + +// link every hole into the outer loop, producing a single-ring polygon without holes +function eliminateHoles( data, holeIndices, outerNode, dim ) { + + const queue = []; + let i, len, start, end, list; + + for ( i = 0, len = holeIndices.length; i < len; i ++ ) { + + start = holeIndices[ i ] * dim; + end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length; + list = linkedList( data, start, end, dim, false ); + if ( list === list.next ) list.steiner = true; + queue.push( getLeftmost( list ) ); + + } + + queue.sort( compareX ); + + // process holes from left to right + for ( i = 0; i < queue.length; i ++ ) { + + outerNode = eliminateHole( queue[ i ], outerNode ); + + } + + return outerNode; + +} + +function compareX( a, b ) { + + return a.x - b.x; + +} + +// find a bridge between vertices that connects hole with an outer ring and link it +function eliminateHole( hole, outerNode ) { + + const bridge = findHoleBridge( hole, outerNode ); + if ( ! bridge ) { + + return outerNode; + + } + + const bridgeReverse = splitPolygon( bridge, hole ); + + // filter collinear points around the cuts + filterPoints( bridgeReverse, bridgeReverse.next ); + return filterPoints( bridge, bridge.next ); + +} + +// David Eberly's algorithm for finding a bridge between hole and outer polygon +function findHoleBridge( hole, outerNode ) { + + let p = outerNode, + qx = - Infinity, + m; + + const hx = hole.x, hy = hole.y; + + // find a segment intersected by a ray from the hole's leftmost point to the left; + // segment's endpoint with lesser x will be potential connection point + do { + + if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) { + + const x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y ); + if ( x <= hx && x > qx ) { + + qx = x; + m = p.x < p.next.x ? p : p.next; + if ( x === hx ) return m; // hole touches outer segment; pick leftmost endpoint + + } + + } + + p = p.next; + + } while ( p !== outerNode ); + + if ( ! m ) return null; + + // look for points inside the triangle of hole point, segment intersection and endpoint; + // if there are no points found, we have a valid connection; + // otherwise choose the point of the minimum angle with the ray as connection point + + const stop = m, + mx = m.x, + my = m.y; + let tanMin = Infinity, tan; + + p = m; + + do { + + if ( hx >= p.x && p.x >= mx && hx !== p.x && + pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) { + + tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential + + if ( locallyInside( p, hole ) && ( tan < tanMin || ( tan === tanMin && ( p.x > m.x || ( p.x === m.x && sectorContainsSector( m, p ) ) ) ) ) ) { + + m = p; + tanMin = tan; + + } + + } + + p = p.next; + + } while ( p !== stop ); + + return m; + +} + +// whether sector in vertex m contains sector in vertex p in the same coordinates +function sectorContainsSector( m, p ) { + + return area( m.prev, m, p.prev ) < 0 && area( p.next, m, m.next ) < 0; + +} + +// interlink polygon nodes in z-order +function indexCurve( start, minX, minY, invSize ) { + + let p = start; + do { + + if ( p.z === 0 ) p.z = zOrder( p.x, p.y, minX, minY, invSize ); + p.prevZ = p.prev; + p.nextZ = p.next; + p = p.next; + + } while ( p !== start ); + + p.prevZ.nextZ = null; + p.prevZ = null; + + sortLinked( p ); + +} + +// Simon Tatham's linked list merge sort algorithm +// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html +function sortLinked( list ) { + + let i, p, q, e, tail, numMerges, pSize, qSize, + inSize = 1; + + do { + + p = list; + list = null; + tail = null; + numMerges = 0; + + while ( p ) { + + numMerges ++; + q = p; + pSize = 0; + for ( i = 0; i < inSize; i ++ ) { + + pSize ++; + q = q.nextZ; + if ( ! q ) break; + + } + + qSize = inSize; + + while ( pSize > 0 || ( qSize > 0 && q ) ) { + + if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) { + + e = p; + p = p.nextZ; + pSize --; + + } else { + + e = q; + q = q.nextZ; + qSize --; + + } + + if ( tail ) tail.nextZ = e; + else list = e; + + e.prevZ = tail; + tail = e; + + } + + p = q; + + } + + tail.nextZ = null; + inSize *= 2; + + } while ( numMerges > 1 ); + + return list; + +} + +// z-order of a point given coords and inverse of the longer side of data bbox +function zOrder( x, y, minX, minY, invSize ) { + + // coords are transformed into non-negative 15-bit integer range + x = ( x - minX ) * invSize | 0; + y = ( y - minY ) * invSize | 0; + + x = ( x | ( x << 8 ) ) & 0x00FF00FF; + x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; + x = ( x | ( x << 2 ) ) & 0x33333333; + x = ( x | ( x << 1 ) ) & 0x55555555; + + y = ( y | ( y << 8 ) ) & 0x00FF00FF; + y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; + y = ( y | ( y << 2 ) ) & 0x33333333; + y = ( y | ( y << 1 ) ) & 0x55555555; + + return x | ( y << 1 ); + +} + +// find the leftmost node of a polygon ring +function getLeftmost( start ) { + + let p = start, + leftmost = start; + do { + + if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) leftmost = p; + p = p.next; + + } while ( p !== start ); + + return leftmost; + +} + +// check if a point lies within a convex triangle +function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) { + + return ( cx - px ) * ( ay - py ) >= ( ax - px ) * ( cy - py ) && + ( ax - px ) * ( by - py ) >= ( bx - px ) * ( ay - py ) && + ( bx - px ) * ( cy - py ) >= ( cx - px ) * ( by - py ); + +} + +// check if a diagonal between two polygon nodes is valid (lies in polygon interior) +function isValidDiagonal( a, b ) { + + return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) && // dones't intersect other edges + ( locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b ) && // locally visible + ( area( a.prev, a, b.prev ) || area( a, b.prev, b ) ) || // does not create opposite-facing sectors + equals( a, b ) && area( a.prev, a, a.next ) > 0 && area( b.prev, b, b.next ) > 0 ); // special zero-length case + +} + +// signed area of a triangle +function area( p, q, r ) { + + return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y ); + +} + +// check if two points are equal +function equals( p1, p2 ) { + + return p1.x === p2.x && p1.y === p2.y; + +} + +// check if two segments intersect +function intersects( p1, q1, p2, q2 ) { + + const o1 = sign( area( p1, q1, p2 ) ); + const o2 = sign( area( p1, q1, q2 ) ); + const o3 = sign( area( p2, q2, p1 ) ); + const o4 = sign( area( p2, q2, q1 ) ); + + if ( o1 !== o2 && o3 !== o4 ) return true; // general case + + if ( o1 === 0 && onSegment( p1, p2, q1 ) ) return true; // p1, q1 and p2 are collinear and p2 lies on p1q1 + if ( o2 === 0 && onSegment( p1, q2, q1 ) ) return true; // p1, q1 and q2 are collinear and q2 lies on p1q1 + if ( o3 === 0 && onSegment( p2, p1, q2 ) ) return true; // p2, q2 and p1 are collinear and p1 lies on p2q2 + if ( o4 === 0 && onSegment( p2, q1, q2 ) ) return true; // p2, q2 and q1 are collinear and q1 lies on p2q2 + + return false; + +} + +// for collinear points p, q, r, check if point q lies on segment pr +function onSegment( p, q, r ) { + + return q.x <= Math.max( p.x, r.x ) && q.x >= Math.min( p.x, r.x ) && q.y <= Math.max( p.y, r.y ) && q.y >= Math.min( p.y, r.y ); + +} + +function sign( num ) { + + return num > 0 ? 1 : num < 0 ? - 1 : 0; + +} + +// check if a polygon diagonal intersects any polygon segments +function intersectsPolygon( a, b ) { + + let p = a; + do { + + if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && + intersects( p, p.next, a, b ) ) return true; + p = p.next; + + } while ( p !== a ); + + return false; + +} + +// check if a polygon diagonal is locally inside the polygon +function locallyInside( a, b ) { + + return area( a.prev, a, a.next ) < 0 ? + area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 : + area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0; + +} + +// check if the middle point of a polygon diagonal is inside the polygon +function middleInside( a, b ) { + + let p = a, + inside = false; + const px = ( a.x + b.x ) / 2, + py = ( a.y + b.y ) / 2; + do { + + if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y && + ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) ) + inside = ! inside; + p = p.next; + + } while ( p !== a ); + + return inside; + +} + +// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; +// if one belongs to the outer ring and another to a hole, it merges it into a single ring +function splitPolygon( a, b ) { + + const a2 = new Node( a.i, a.x, a.y ), + b2 = new Node( b.i, b.x, b.y ), + an = a.next, + bp = b.prev; + + a.next = b; + b.prev = a; + + a2.next = an; + an.prev = a2; + + b2.next = a2; + a2.prev = b2; + + bp.next = b2; + b2.prev = bp; + + return b2; + +} + +// create a node and optionally link it with previous one (in a circular doubly linked list) +function insertNode( i, x, y, last ) { + + const p = new Node( i, x, y ); + + if ( ! last ) { + + p.prev = p; + p.next = p; + + } else { + + p.next = last.next; + p.prev = last; + last.next.prev = p; + last.next = p; + + } + + return p; + +} + +function removeNode( p ) { + + p.next.prev = p.prev; + p.prev.next = p.next; + + if ( p.prevZ ) p.prevZ.nextZ = p.nextZ; + if ( p.nextZ ) p.nextZ.prevZ = p.prevZ; + +} + +function Node( i, x, y ) { + + // vertex index in coordinates array + this.i = i; + + // vertex coordinates + this.x = x; + this.y = y; + + // previous and next vertex nodes in a polygon ring + this.prev = null; + this.next = null; + + // z-order curve value + this.z = 0; + + // previous and next nodes in z-order + this.prevZ = null; + this.nextZ = null; + + // indicates whether this is a steiner point + this.steiner = false; + +} + +function signedArea( data, start, end, dim ) { + + let sum = 0; + for ( let i = start, j = end - dim; i < end; i += dim ) { + + sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] ); + j = i; + + } + + return sum; + +} + +class ShapeUtils { + + // calculate area of the contour polygon + + static area( contour ) { + + const n = contour.length; + let a = 0.0; + + for ( let p = n - 1, q = 0; q < n; p = q ++ ) { + + a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; + + } + + return a * 0.5; + + } + + static isClockWise( pts ) { + + return ShapeUtils.area( pts ) < 0; + + } + + static triangulateShape( contour, holes ) { + + const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] + const holeIndices = []; // array of hole indices + const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] + + removeDupEndPts( contour ); + addContour( vertices, contour ); + + // + + let holeIndex = contour.length; + + holes.forEach( removeDupEndPts ); + + for ( let i = 0; i < holes.length; i ++ ) { + + holeIndices.push( holeIndex ); + holeIndex += holes[ i ].length; + addContour( vertices, holes[ i ] ); + + } + + // + + const triangles = Earcut.triangulate( vertices, holeIndices ); + + // + + for ( let i = 0; i < triangles.length; i += 3 ) { + + faces.push( triangles.slice( i, i + 3 ) ); + + } + + return faces; + + } + +} + +function removeDupEndPts( points ) { + + const l = points.length; + + if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) { + + points.pop(); + + } + +} + +function addContour( vertices, contour ) { + + for ( let i = 0; i < contour.length; i ++ ) { + + vertices.push( contour[ i ].x ); + vertices.push( contour[ i ].y ); + + } + +} + +/** + * Creates extruded geometry from a path shape. + * + * parameters = { + * + * curveSegments: , // number of points on the curves + * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too + * depth: , // Depth to extrude the shape + * + * bevelEnabled: , // turn on bevel + * bevelThickness: , // how deep into the original shape bevel goes + * bevelSize: , // how far from shape outline (including bevelOffset) is bevel + * bevelOffset: , // how far from shape outline does bevel start + * bevelSegments: , // number of bevel layers + * + * extrudePath: // curve to extrude shape along + * + * UVGenerator: // object that provides UV generator functions + * + * } + */ + + +class ExtrudeGeometry extends BufferGeometry { + + constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) { + + super(); + + this.type = 'ExtrudeGeometry'; + + this.parameters = { + shapes: shapes, + options: options + }; + + shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; + + const scope = this; + + const verticesArray = []; + const uvArray = []; + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + addShape( shape ); + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) ); + + this.computeVertexNormals(); + + // functions + + function addShape( shape ) { + + const placeholder = []; + + // options + + const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; + const steps = options.steps !== undefined ? options.steps : 1; + const depth = options.depth !== undefined ? options.depth : 1; + + let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; + let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2; + let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1; + let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0; + let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; + + const extrudePath = options.extrudePath; + + const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator; + + // + + let extrudePts, extrudeByPath = false; + let splineTube, binormal, normal, position2; + + if ( extrudePath ) { + + extrudePts = extrudePath.getSpacedPoints( steps ); + + extrudeByPath = true; + bevelEnabled = false; // bevels not supported for path extrusion + + // SETUP TNB variables + + // TODO1 - have a .isClosed in spline? + + splineTube = extrudePath.computeFrenetFrames( steps, false ); + + // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); + + binormal = new Vector3(); + normal = new Vector3(); + position2 = new Vector3(); + + } + + // Safeguards if bevels are not enabled + + if ( ! bevelEnabled ) { + + bevelSegments = 0; + bevelThickness = 0; + bevelSize = 0; + bevelOffset = 0; + + } + + // Variables initialization + + const shapePoints = shape.extractPoints( curveSegments ); + + let vertices = shapePoints.shape; + const holes = shapePoints.holes; + + const reverse = ! ShapeUtils.isClockWise( vertices ); + + if ( reverse ) { + + vertices = vertices.reverse(); + + // Maybe we should also check if holes are in the opposite direction, just to be safe ... + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + if ( ShapeUtils.isClockWise( ahole ) ) { + + holes[ h ] = ahole.reverse(); + + } + + } + + } + + + const faces = ShapeUtils.triangulateShape( vertices, holes ); + + /* Vertices */ + + const contour = vertices; // vertices has all points but contour has only points of circumference + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + vertices = vertices.concat( ahole ); + + } + + + function scalePt2( pt, vec, size ) { + + if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' ); + + return pt.clone().addScaledVector( vec, size ); + + } + + const vlen = vertices.length, flen = faces.length; + + + // Find directions for point movement + + + function getBevelVec( inPt, inPrev, inNext ) { + + // computes for inPt the corresponding point inPt' on a new contour + // shifted by 1 unit (length of normalized vector) to the left + // if we walk along contour clockwise, this new contour is outside the old one + // + // inPt' is the intersection of the two lines parallel to the two + // adjacent edges of inPt at a distance of 1 unit on the left side. + + let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt + + // good reading for geometry algorithms (here: line-line intersection) + // http://geomalgorithms.com/a05-_intersect-1.html + + const v_prev_x = inPt.x - inPrev.x, + v_prev_y = inPt.y - inPrev.y; + const v_next_x = inNext.x - inPt.x, + v_next_y = inNext.y - inPt.y; + + const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); + + // check for collinear edges + const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + if ( Math.abs( collinear0 ) > Number.EPSILON ) { + + // not collinear + + // length of vectors for normalizing + + const v_prev_len = Math.sqrt( v_prev_lensq ); + const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); + + // shift adjacent points by unit vectors to the left + + const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); + const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); + + const ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); + const ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); + + // scaling factor for v_prev to intersection point + + const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - + ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / + ( v_prev_x * v_next_y - v_prev_y * v_next_x ); + + // vector from inPt to intersection point + + v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); + v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); + + // Don't normalize!, otherwise sharp corners become ugly + // but prevent crazy spikes + const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); + if ( v_trans_lensq <= 2 ) { + + return new Vector2( v_trans_x, v_trans_y ); + + } else { + + shrink_by = Math.sqrt( v_trans_lensq / 2 ); + + } + + } else { + + // handle special case of collinear edges + + let direction_eq = false; // assumes: opposite + + if ( v_prev_x > Number.EPSILON ) { + + if ( v_next_x > Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( v_prev_x < - Number.EPSILON ) { + + if ( v_next_x < - Number.EPSILON ) { + + direction_eq = true; + + } + + } else { + + if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { + + direction_eq = true; + + } + + } + + } + + if ( direction_eq ) { + + // console.log("Warning: lines are a straight sequence"); + v_trans_x = - v_prev_y; + v_trans_y = v_prev_x; + shrink_by = Math.sqrt( v_prev_lensq ); + + } else { + + // console.log("Warning: lines are a straight spike"); + v_trans_x = v_prev_x; + v_trans_y = v_prev_y; + shrink_by = Math.sqrt( v_prev_lensq / 2 ); + + } + + } + + return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); + + } + + + const contourMovements = []; + + for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + // console.log('i,j,k', i, j , k) + + contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); + + } + + const holesMovements = []; + let oneHoleMovements, verticesMovements = contourMovements.concat(); + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + + oneHoleMovements = []; + + for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { + + if ( j === il ) j = 0; + if ( k === il ) k = 0; + + // (j)---(i)---(k) + oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); + + } + + holesMovements.push( oneHoleMovements ); + verticesMovements = verticesMovements.concat( oneHoleMovements ); + + } + + + // Loop bevelSegments, 1 for the front, 1 for the back + + for ( let b = 0; b < bevelSegments; b ++ ) { + + //for ( b = bevelSegments; b > 0; b -- ) { + + const t = b / bevelSegments; + const z = bevelThickness * Math.cos( t * Math.PI / 2 ); + const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( let i = 0, il = contour.length; i < il; i ++ ) { + + const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + // expand holes + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( let i = 0, il = ahole.length; i < il; i ++ ) { + + const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + v( vert.x, vert.y, - z ); + + } + + } + + } + + const bs = bevelSize + bevelOffset; + + // Back facing vertices + + for ( let i = 0; i < vlen; i ++ ) { + + const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, 0 ); + + } else { + + // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); + + normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + // Add stepped vertices... + // Including front facing vertices + + for ( let s = 1; s <= steps; s ++ ) { + + for ( let i = 0; i < vlen; i ++ ) { + + const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth / steps * s ); + + } else { + + // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); + + normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); + binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); + + position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); + + v( position2.x, position2.y, position2.z ); + + } + + } + + } + + + // Add bevel segments planes + + //for ( b = 1; b <= bevelSegments; b ++ ) { + for ( let b = bevelSegments - 1; b >= 0; b -- ) { + + const t = b / bevelSegments; + const z = bevelThickness * Math.cos( t * Math.PI / 2 ); + const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset; + + // contract shape + + for ( let i = 0, il = contour.length; i < il; i ++ ) { + + const vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); + v( vert.x, vert.y, depth + z ); + + } + + // expand holes + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + oneHoleMovements = holesMovements[ h ]; + + for ( let i = 0, il = ahole.length; i < il; i ++ ) { + + const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); + + if ( ! extrudeByPath ) { + + v( vert.x, vert.y, depth + z ); + + } else { + + v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); + + } + + } + + } + + } + + /* Faces */ + + // Top and bottom faces + + buildLidFaces(); + + // Sides faces + + buildSideFaces(); + + + ///// Internal functions + + function buildLidFaces() { + + const start = verticesArray.length / 3; + + if ( bevelEnabled ) { + + let layer = 0; // steps + 1 + let offset = vlen * layer; + + // Bottom faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); + + } + + layer = steps + bevelSegments * 2; + offset = vlen * layer; + + // Top faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); + + } + + } else { + + // Bottom faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 2 ], face[ 1 ], face[ 0 ] ); + + } + + // Top faces + + for ( let i = 0; i < flen; i ++ ) { + + const face = faces[ i ]; + f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); + + } + + } + + scope.addGroup( start, verticesArray.length / 3 - start, 0 ); + + } + + // Create faces for the z-sides of the shape + + function buildSideFaces() { + + const start = verticesArray.length / 3; + let layeroffset = 0; + sidewalls( contour, layeroffset ); + layeroffset += contour.length; + + for ( let h = 0, hl = holes.length; h < hl; h ++ ) { + + const ahole = holes[ h ]; + sidewalls( ahole, layeroffset ); + + //, true + layeroffset += ahole.length; + + } + + + scope.addGroup( start, verticesArray.length / 3 - start, 1 ); + + + } + + function sidewalls( contour, layeroffset ) { + + let i = contour.length; + + while ( -- i >= 0 ) { + + const j = i; + let k = i - 1; + if ( k < 0 ) k = contour.length - 1; + + //console.log('b', i,j, i-1, k,vertices.length); + + for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) { + + const slen1 = vlen * s; + const slen2 = vlen * ( s + 1 ); + + const a = layeroffset + j + slen1, + b = layeroffset + k + slen1, + c = layeroffset + k + slen2, + d = layeroffset + j + slen2; + + f4( a, b, c, d ); + + } + + } + + } + + function v( x, y, z ) { + + placeholder.push( x ); + placeholder.push( y ); + placeholder.push( z ); + + } + + + function f3( a, b, c ) { + + addVertex( a ); + addVertex( b ); + addVertex( c ); + + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + + } + + function f4( a, b, c, d ) { + + addVertex( a ); + addVertex( b ); + addVertex( d ); + + addVertex( b ); + addVertex( c ); + addVertex( d ); + + + const nextIndex = verticesArray.length / 3; + const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 ); + + addUV( uvs[ 0 ] ); + addUV( uvs[ 1 ] ); + addUV( uvs[ 3 ] ); + + addUV( uvs[ 1 ] ); + addUV( uvs[ 2 ] ); + addUV( uvs[ 3 ] ); + + } + + function addVertex( index ) { + + verticesArray.push( placeholder[ index * 3 + 0 ] ); + verticesArray.push( placeholder[ index * 3 + 1 ] ); + verticesArray.push( placeholder[ index * 3 + 2 ] ); + + } + + + function addUV( vector2 ) { + + uvArray.push( vector2.x ); + uvArray.push( vector2.y ); + + } + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + const shapes = this.parameters.shapes; + const options = this.parameters.options; + + return toJSON$1( shapes, options, data ); + + } + + static fromJSON( data, shapes ) { + + const geometryShapes = []; + + for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + const shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + const extrudePath = data.options.extrudePath; + + if ( extrudePath !== undefined ) { + + data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath ); + + } + + return new ExtrudeGeometry( geometryShapes, data.options ); + + } + +} + +const WorldUVGenerator = { + + generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) { + + const a_x = vertices[ indexA * 3 ]; + const a_y = vertices[ indexA * 3 + 1 ]; + const b_x = vertices[ indexB * 3 ]; + const b_y = vertices[ indexB * 3 + 1 ]; + const c_x = vertices[ indexC * 3 ]; + const c_y = vertices[ indexC * 3 + 1 ]; + + return [ + new Vector2( a_x, a_y ), + new Vector2( b_x, b_y ), + new Vector2( c_x, c_y ) + ]; + + }, + + generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) { + + const a_x = vertices[ indexA * 3 ]; + const a_y = vertices[ indexA * 3 + 1 ]; + const a_z = vertices[ indexA * 3 + 2 ]; + const b_x = vertices[ indexB * 3 ]; + const b_y = vertices[ indexB * 3 + 1 ]; + const b_z = vertices[ indexB * 3 + 2 ]; + const c_x = vertices[ indexC * 3 ]; + const c_y = vertices[ indexC * 3 + 1 ]; + const c_z = vertices[ indexC * 3 + 2 ]; + const d_x = vertices[ indexD * 3 ]; + const d_y = vertices[ indexD * 3 + 1 ]; + const d_z = vertices[ indexD * 3 + 2 ]; + + if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) { + + return [ + new Vector2( a_x, 1 - a_z ), + new Vector2( b_x, 1 - b_z ), + new Vector2( c_x, 1 - c_z ), + new Vector2( d_x, 1 - d_z ) + ]; + + } else { + + return [ + new Vector2( a_y, 1 - a_z ), + new Vector2( b_y, 1 - b_z ), + new Vector2( c_y, 1 - c_z ), + new Vector2( d_y, 1 - d_z ) + ]; + + } + + } + +}; + +function toJSON$1( shapes, options, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + data.options = Object.assign( {}, options ); + + if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON(); + + return data; + +} + +class IcosahedronGeometry extends PolyhedronGeometry { + + constructor( radius = 1, detail = 0 ) { + + const t = ( 1 + Math.sqrt( 5 ) ) / 2; + + const vertices = [ + - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, + 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, + t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 + ]; + + const indices = [ + 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, + 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, + 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, + 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'IcosahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + static fromJSON( data ) { + + return new IcosahedronGeometry( data.radius, data.detail ); + + } + +} + +class OctahedronGeometry extends PolyhedronGeometry { + + constructor( radius = 1, detail = 0 ) { + + const vertices = [ + 1, 0, 0, - 1, 0, 0, 0, 1, 0, + 0, - 1, 0, 0, 0, 1, 0, 0, - 1 + ]; + + const indices = [ + 0, 2, 4, 0, 4, 3, 0, 3, 5, + 0, 5, 2, 1, 2, 5, 1, 5, 3, + 1, 3, 4, 1, 4, 2 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'OctahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + static fromJSON( data ) { + + return new OctahedronGeometry( data.radius, data.detail ); + + } + +} + +class RingGeometry extends BufferGeometry { + + constructor( innerRadius = 0.5, outerRadius = 1, thetaSegments = 32, phiSegments = 1, thetaStart = 0, thetaLength = Math.PI * 2 ) { + + super(); + + this.type = 'RingGeometry'; + + this.parameters = { + innerRadius: innerRadius, + outerRadius: outerRadius, + thetaSegments: thetaSegments, + phiSegments: phiSegments, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + thetaSegments = Math.max( 3, thetaSegments ); + phiSegments = Math.max( 1, phiSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // some helper variables + + let radius = innerRadius; + const radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); + const vertex = new Vector3(); + const uv = new Vector2(); + + // generate vertices, normals and uvs + + for ( let j = 0; j <= phiSegments; j ++ ) { + + for ( let i = 0; i <= thetaSegments; i ++ ) { + + // values are generate from the inside of the ring to the outside + + const segment = thetaStart + i / thetaSegments * thetaLength; + + // vertex + + vertex.x = radius * Math.cos( segment ); + vertex.y = radius * Math.sin( segment ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normals.push( 0, 0, 1 ); + + // uv + + uv.x = ( vertex.x / outerRadius + 1 ) / 2; + uv.y = ( vertex.y / outerRadius + 1 ) / 2; + + uvs.push( uv.x, uv.y ); + + } + + // increase the radius for next row of vertices + + radius += radiusStep; + + } + + // indices + + for ( let j = 0; j < phiSegments; j ++ ) { + + const thetaSegmentLevel = j * ( thetaSegments + 1 ); + + for ( let i = 0; i < thetaSegments; i ++ ) { + + const segment = i + thetaSegmentLevel; + + const a = segment; + const b = segment + thetaSegments + 1; + const c = segment + thetaSegments + 2; + const d = segment + 1; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new RingGeometry( data.innerRadius, data.outerRadius, data.thetaSegments, data.phiSegments, data.thetaStart, data.thetaLength ); + + } + +} + +class ShapeGeometry extends BufferGeometry { + + constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) { + + super(); + + this.type = 'ShapeGeometry'; + + this.parameters = { + shapes: shapes, + curveSegments: curveSegments + }; + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + let groupStart = 0; + let groupCount = 0; + + // allow single and array values for "shapes" parameter + + if ( Array.isArray( shapes ) === false ) { + + addShape( shapes ); + + } else { + + for ( let i = 0; i < shapes.length; i ++ ) { + + addShape( shapes[ i ] ); + + this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support + + groupStart += groupCount; + groupCount = 0; + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + + // helper functions + + function addShape( shape ) { + + const indexOffset = vertices.length / 3; + const points = shape.extractPoints( curveSegments ); + + let shapeVertices = points.shape; + const shapeHoles = points.holes; + + // check direction of vertices + + if ( ShapeUtils.isClockWise( shapeVertices ) === false ) { + + shapeVertices = shapeVertices.reverse(); + + } + + for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) { + + const shapeHole = shapeHoles[ i ]; + + if ( ShapeUtils.isClockWise( shapeHole ) === true ) { + + shapeHoles[ i ] = shapeHole.reverse(); + + } + + } + + const faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles ); + + // join vertices of inner and outer paths to a single array + + for ( let i = 0, l = shapeHoles.length; i < l; i ++ ) { + + const shapeHole = shapeHoles[ i ]; + shapeVertices = shapeVertices.concat( shapeHole ); + + } + + // vertices, normals, uvs + + for ( let i = 0, l = shapeVertices.length; i < l; i ++ ) { + + const vertex = shapeVertices[ i ]; + + vertices.push( vertex.x, vertex.y, 0 ); + normals.push( 0, 0, 1 ); + uvs.push( vertex.x, vertex.y ); // world uvs + + } + + // indices + + for ( let i = 0, l = faces.length; i < l; i ++ ) { + + const face = faces[ i ]; + + const a = face[ 0 ] + indexOffset; + const b = face[ 1 ] + indexOffset; + const c = face[ 2 ] + indexOffset; + + indices.push( a, b, c ); + groupCount += 3; + + } + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + const shapes = this.parameters.shapes; + + return toJSON( shapes, data ); + + } + + static fromJSON( data, shapes ) { + + const geometryShapes = []; + + for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) { + + const shape = shapes[ data.shapes[ j ] ]; + + geometryShapes.push( shape ); + + } + + return new ShapeGeometry( geometryShapes, data.curveSegments ); + + } + +} + +function toJSON( shapes, data ) { + + data.shapes = []; + + if ( Array.isArray( shapes ) ) { + + for ( let i = 0, l = shapes.length; i < l; i ++ ) { + + const shape = shapes[ i ]; + + data.shapes.push( shape.uuid ); + + } + + } else { + + data.shapes.push( shapes.uuid ); + + } + + return data; + +} + +class SphereGeometry extends BufferGeometry { + + constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) { + + super(); + + this.type = 'SphereGeometry'; + + this.parameters = { + radius: radius, + widthSegments: widthSegments, + heightSegments: heightSegments, + phiStart: phiStart, + phiLength: phiLength, + thetaStart: thetaStart, + thetaLength: thetaLength + }; + + widthSegments = Math.max( 3, Math.floor( widthSegments ) ); + heightSegments = Math.max( 2, Math.floor( heightSegments ) ); + + const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI ); + + let index = 0; + const grid = []; + + const vertex = new Vector3(); + const normal = new Vector3(); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // generate vertices, normals and uvs + + for ( let iy = 0; iy <= heightSegments; iy ++ ) { + + const verticesRow = []; + + const v = iy / heightSegments; + + // special case for the poles + + let uOffset = 0; + + if ( iy === 0 && thetaStart === 0 ) { + + uOffset = 0.5 / widthSegments; + + } else if ( iy === heightSegments && thetaEnd === Math.PI ) { + + uOffset = - 0.5 / widthSegments; + + } + + for ( let ix = 0; ix <= widthSegments; ix ++ ) { + + const u = ix / widthSegments; + + // vertex + + vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + vertex.y = radius * Math.cos( thetaStart + v * thetaLength ); + vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + normal.copy( vertex ).normalize(); + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( u + uOffset, 1 - v ); + + verticesRow.push( index ++ ); + + } + + grid.push( verticesRow ); + + } + + // indices + + for ( let iy = 0; iy < heightSegments; iy ++ ) { + + for ( let ix = 0; ix < widthSegments; ix ++ ) { + + const a = grid[ iy ][ ix + 1 ]; + const b = grid[ iy ][ ix ]; + const c = grid[ iy + 1 ][ ix ]; + const d = grid[ iy + 1 ][ ix + 1 ]; + + if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d ); + if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength ); + + } + +} + +class TetrahedronGeometry extends PolyhedronGeometry { + + constructor( radius = 1, detail = 0 ) { + + const vertices = [ + 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 + ]; + + const indices = [ + 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 + ]; + + super( vertices, indices, radius, detail ); + + this.type = 'TetrahedronGeometry'; + + this.parameters = { + radius: radius, + detail: detail + }; + + } + + static fromJSON( data ) { + + return new TetrahedronGeometry( data.radius, data.detail ); + + } + +} + +class TorusGeometry extends BufferGeometry { + + constructor( radius = 1, tube = 0.4, radialSegments = 12, tubularSegments = 48, arc = Math.PI * 2 ) { + + super(); + + this.type = 'TorusGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + radialSegments: radialSegments, + tubularSegments: tubularSegments, + arc: arc + }; + + radialSegments = Math.floor( radialSegments ); + tubularSegments = Math.floor( tubularSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const center = new Vector3(); + const vertex = new Vector3(); + const normal = new Vector3(); + + // generate vertices, normals and uvs + + for ( let j = 0; j <= radialSegments; j ++ ) { + + for ( let i = 0; i <= tubularSegments; i ++ ) { + + const u = i / tubularSegments * arc; + const v = j / radialSegments * Math.PI * 2; + + // vertex + + vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); + vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); + vertex.z = tube * Math.sin( v ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal + + center.x = radius * Math.cos( u ); + center.y = radius * Math.sin( u ); + normal.subVectors( vertex, center ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( let j = 1; j <= radialSegments; j ++ ) { + + for ( let i = 1; i <= tubularSegments; i ++ ) { + + // indices + + const a = ( tubularSegments + 1 ) * j + i - 1; + const b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; + const c = ( tubularSegments + 1 ) * ( j - 1 ) + i; + const d = ( tubularSegments + 1 ) * j + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new TorusGeometry( data.radius, data.tube, data.radialSegments, data.tubularSegments, data.arc ); + + } + +} + +class TorusKnotGeometry extends BufferGeometry { + + constructor( radius = 1, tube = 0.4, tubularSegments = 64, radialSegments = 8, p = 2, q = 3 ) { + + super(); + + this.type = 'TorusKnotGeometry'; + + this.parameters = { + radius: radius, + tube: tube, + tubularSegments: tubularSegments, + radialSegments: radialSegments, + p: p, + q: q + }; + + tubularSegments = Math.floor( tubularSegments ); + radialSegments = Math.floor( radialSegments ); + + // buffers + + const indices = []; + const vertices = []; + const normals = []; + const uvs = []; + + // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + + const P1 = new Vector3(); + const P2 = new Vector3(); + + const B = new Vector3(); + const T = new Vector3(); + const N = new Vector3(); + + // generate vertices, normals and uvs + + for ( let i = 0; i <= tubularSegments; ++ i ) { + + // the radian "u" is used to calculate the position on the torus curve of the current tubular segment + + const u = i / tubularSegments * p * Math.PI * 2; + + // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. + // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions + + calculatePositionOnCurve( u, p, q, radius, P1 ); + calculatePositionOnCurve( u + 0.01, p, q, radius, P2 ); + + // calculate orthonormal basis + + T.subVectors( P2, P1 ); + N.addVectors( P2, P1 ); + B.crossVectors( T, N ); + N.crossVectors( B, T ); + + // normalize B, N. T can be ignored, we don't use it + + B.normalize(); + N.normalize(); + + for ( let j = 0; j <= radialSegments; ++ j ) { + + // now calculate the vertices. they are nothing more than an extrusion of the torus curve. + // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. + + const v = j / radialSegments * Math.PI * 2; + const cx = - tube * Math.cos( v ); + const cy = tube * Math.sin( v ); + + // now calculate the final vertex position. + // first we orient the extrusion with our basis vectors, then we add it to the current position on the curve + + vertex.x = P1.x + ( cx * N.x + cy * B.x ); + vertex.y = P1.y + ( cx * N.y + cy * B.y ); + vertex.z = P1.z + ( cx * N.z + cy * B.z ); + + vertices.push( vertex.x, vertex.y, vertex.z ); + + // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) + + normal.subVectors( vertex, P1 ).normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // uv + + uvs.push( i / tubularSegments ); + uvs.push( j / radialSegments ); + + } + + } + + // generate indices + + for ( let j = 1; j <= tubularSegments; j ++ ) { + + for ( let i = 1; i <= radialSegments; i ++ ) { + + // indices + + const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + const b = ( radialSegments + 1 ) * j + ( i - 1 ); + const c = ( radialSegments + 1 ) * j + i; + const d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // this function calculates the current position on the torus curve + + function calculatePositionOnCurve( u, p, q, radius, position ) { + + const cu = Math.cos( u ); + const su = Math.sin( u ); + const quOverP = q / p * u; + const cs = Math.cos( quOverP ); + + position.x = radius * ( 2 + cs ) * 0.5 * cu; + position.y = radius * ( 2 + cs ) * su * 0.5; + position.z = radius * Math.sin( quOverP ) * 0.5; + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + static fromJSON( data ) { + + return new TorusKnotGeometry( data.radius, data.tube, data.tubularSegments, data.radialSegments, data.p, data.q ); + + } + +} + +class TubeGeometry extends BufferGeometry { + + constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) { + + super(); + + this.type = 'TubeGeometry'; + + this.parameters = { + path: path, + tubularSegments: tubularSegments, + radius: radius, + radialSegments: radialSegments, + closed: closed + }; + + const frames = path.computeFrenetFrames( tubularSegments, closed ); + + // expose internals + + this.tangents = frames.tangents; + this.normals = frames.normals; + this.binormals = frames.binormals; + + // helper variables + + const vertex = new Vector3(); + const normal = new Vector3(); + const uv = new Vector2(); + let P = new Vector3(); + + // buffer + + const vertices = []; + const normals = []; + const uvs = []; + const indices = []; + + // create buffer data + + generateBufferData(); + + // build geometry + + this.setIndex( indices ); + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) ); + this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) ); + + // functions + + function generateBufferData() { + + for ( let i = 0; i < tubularSegments; i ++ ) { + + generateSegment( i ); + + } + + // if the geometry is not closed, generate the last row of vertices and normals + // at the regular position on the given path + // + // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) + + generateSegment( ( closed === false ) ? tubularSegments : 0 ); + + // uvs are generated in a separate function. + // this makes it easy compute correct values for closed geometries + + generateUVs(); + + // finally create faces + + generateIndices(); + + } + + function generateSegment( i ) { + + // we use getPointAt to sample evenly distributed points from the given path + + P = path.getPointAt( i / tubularSegments, P ); + + // retrieve corresponding normal and binormal + + const N = frames.normals[ i ]; + const B = frames.binormals[ i ]; + + // generate normals and vertices for the current segment + + for ( let j = 0; j <= radialSegments; j ++ ) { + + const v = j / radialSegments * Math.PI * 2; + + const sin = Math.sin( v ); + const cos = - Math.cos( v ); + + // normal + + normal.x = ( cos * N.x + sin * B.x ); + normal.y = ( cos * N.y + sin * B.y ); + normal.z = ( cos * N.z + sin * B.z ); + normal.normalize(); + + normals.push( normal.x, normal.y, normal.z ); + + // vertex + + vertex.x = P.x + radius * normal.x; + vertex.y = P.y + radius * normal.y; + vertex.z = P.z + radius * normal.z; + + vertices.push( vertex.x, vertex.y, vertex.z ); + + } + + } + + function generateIndices() { + + for ( let j = 1; j <= tubularSegments; j ++ ) { + + for ( let i = 1; i <= radialSegments; i ++ ) { + + const a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 ); + const b = ( radialSegments + 1 ) * j + ( i - 1 ); + const c = ( radialSegments + 1 ) * j + i; + const d = ( radialSegments + 1 ) * ( j - 1 ) + i; + + // faces + + indices.push( a, b, d ); + indices.push( b, c, d ); + + } + + } + + } + + function generateUVs() { + + for ( let i = 0; i <= tubularSegments; i ++ ) { + + for ( let j = 0; j <= radialSegments; j ++ ) { + + uv.x = i / tubularSegments; + uv.y = j / radialSegments; + + uvs.push( uv.x, uv.y ); + + } + + } + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.path = this.parameters.path.toJSON(); + + return data; + + } + + static fromJSON( data ) { + + // This only works for built-in curves (e.g. CatmullRomCurve3). + // User defined curves or instances of CurvePath will not be deserialized. + return new TubeGeometry( + new Curves[ data.path.type ]().fromJSON( data.path ), + data.tubularSegments, + data.radius, + data.radialSegments, + data.closed + ); + + } + +} + +class WireframeGeometry extends BufferGeometry { + + constructor( geometry = null ) { + + super(); + + this.type = 'WireframeGeometry'; + + this.parameters = { + geometry: geometry + }; + + if ( geometry !== null ) { + + // buffer + + const vertices = []; + const edges = new Set(); + + // helper variables + + const start = new Vector3(); + const end = new Vector3(); + + if ( geometry.index !== null ) { + + // indexed BufferGeometry + + const position = geometry.attributes.position; + const indices = geometry.index; + let groups = geometry.groups; + + if ( groups.length === 0 ) { + + groups = [ { start: 0, count: indices.count, materialIndex: 0 } ]; + + } + + // create a data structure that contains all edges without duplicates + + for ( let o = 0, ol = groups.length; o < ol; ++ o ) { + + const group = groups[ o ]; + + const groupStart = group.start; + const groupCount = group.count; + + for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) { + + for ( let j = 0; j < 3; j ++ ) { + + const index1 = indices.getX( i + j ); + const index2 = indices.getX( i + ( j + 1 ) % 3 ); + + start.fromBufferAttribute( position, index1 ); + end.fromBufferAttribute( position, index2 ); + + if ( isUniqueEdge( start, end, edges ) === true ) { + + vertices.push( start.x, start.y, start.z ); + vertices.push( end.x, end.y, end.z ); + + } + + } + + } + + } + + } else { + + // non-indexed BufferGeometry + + const position = geometry.attributes.position; + + for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) { + + for ( let j = 0; j < 3; j ++ ) { + + // three edges per triangle, an edge is represented as (index1, index2) + // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) + + const index1 = 3 * i + j; + const index2 = 3 * i + ( ( j + 1 ) % 3 ); + + start.fromBufferAttribute( position, index1 ); + end.fromBufferAttribute( position, index2 ); + + if ( isUniqueEdge( start, end, edges ) === true ) { + + vertices.push( start.x, start.y, start.z ); + vertices.push( end.x, end.y, end.z ); + + } + + } + + } + + } + + // build geometry + + this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + + } + + } + + copy( source ) { + + super.copy( source ); + + this.parameters = Object.assign( {}, source.parameters ); + + return this; + + } + +} + +function isUniqueEdge( start, end, edges ) { + + const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`; + const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge + + if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) { + + return false; + + } else { + + edges.add( hash1 ); + edges.add( hash2 ); + return true; + + } + +} + +var Geometries = /*#__PURE__*/Object.freeze({ + __proto__: null, + BoxGeometry: BoxGeometry, + CapsuleGeometry: CapsuleGeometry, + CircleGeometry: CircleGeometry, + ConeGeometry: ConeGeometry, + CylinderGeometry: CylinderGeometry, + DodecahedronGeometry: DodecahedronGeometry, + EdgesGeometry: EdgesGeometry, + ExtrudeGeometry: ExtrudeGeometry, + IcosahedronGeometry: IcosahedronGeometry, + LatheGeometry: LatheGeometry, + OctahedronGeometry: OctahedronGeometry, + PlaneGeometry: PlaneGeometry, + PolyhedronGeometry: PolyhedronGeometry, + RingGeometry: RingGeometry, + ShapeGeometry: ShapeGeometry, + SphereGeometry: SphereGeometry, + TetrahedronGeometry: TetrahedronGeometry, + TorusGeometry: TorusGeometry, + TorusKnotGeometry: TorusKnotGeometry, + TubeGeometry: TubeGeometry, + WireframeGeometry: WireframeGeometry +}); + +class ShadowMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isShadowMaterial = true; + + this.type = 'ShadowMaterial'; + + this.color = new Color( 0x000000 ); + this.transparent = true; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.fog = source.fog; + + return this; + + } + +} + +class RawShaderMaterial extends ShaderMaterial { + + constructor( parameters ) { + + super( parameters ); + + this.isRawShaderMaterial = true; + + this.type = 'RawShaderMaterial'; + + } + +} + +class MeshStandardMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshStandardMaterial = true; + + this.defines = { 'STANDARD': '' }; + + this.type = 'MeshStandardMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.roughness = 1.0; + this.metalness = 0.0; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.roughnessMap = null; + + this.metalnessMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapRotation = new Euler(); + this.envMapIntensity = 1.0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.flatShading = false; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.defines = { 'STANDARD': '' }; + + this.color.copy( source.color ); + this.roughness = source.roughness; + this.metalness = source.metalness; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.roughnessMap = source.roughnessMap; + + this.metalnessMap = source.metalnessMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapRotation.copy( source.envMapRotation ); + this.envMapIntensity = source.envMapIntensity; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.flatShading = source.flatShading; + + this.fog = source.fog; + + return this; + + } + +} + +class MeshPhysicalMaterial extends MeshStandardMaterial { + + constructor( parameters ) { + + super(); + + this.isMeshPhysicalMaterial = true; + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.type = 'MeshPhysicalMaterial'; + + this.anisotropyRotation = 0; + this.anisotropyMap = null; + + this.clearcoatMap = null; + this.clearcoatRoughness = 0.0; + this.clearcoatRoughnessMap = null; + this.clearcoatNormalScale = new Vector2( 1, 1 ); + this.clearcoatNormalMap = null; + + this.ior = 1.5; + + Object.defineProperty( this, 'reflectivity', { + get: function () { + + return ( clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) ); + + }, + set: function ( reflectivity ) { + + this.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity ); + + } + } ); + + this.iridescenceMap = null; + this.iridescenceIOR = 1.3; + this.iridescenceThicknessRange = [ 100, 400 ]; + this.iridescenceThicknessMap = null; + + this.sheenColor = new Color( 0x000000 ); + this.sheenColorMap = null; + this.sheenRoughness = 1.0; + this.sheenRoughnessMap = null; + + this.transmissionMap = null; + + this.thickness = 0; + this.thicknessMap = null; + this.attenuationDistance = Infinity; + this.attenuationColor = new Color( 1, 1, 1 ); + + this.specularIntensity = 1.0; + this.specularIntensityMap = null; + this.specularColor = new Color( 1, 1, 1 ); + this.specularColorMap = null; + + this._anisotropy = 0; + this._clearcoat = 0; + this._dispersion = 0; + this._iridescence = 0; + this._sheen = 0.0; + this._transmission = 0; + + this.setValues( parameters ); + + } + + get anisotropy() { + + return this._anisotropy; + + } + + set anisotropy( value ) { + + if ( this._anisotropy > 0 !== value > 0 ) { + + this.version ++; + + } + + this._anisotropy = value; + + } + + get clearcoat() { + + return this._clearcoat; + + } + + set clearcoat( value ) { + + if ( this._clearcoat > 0 !== value > 0 ) { + + this.version ++; + + } + + this._clearcoat = value; + + } + + get iridescence() { + + return this._iridescence; + + } + + set iridescence( value ) { + + if ( this._iridescence > 0 !== value > 0 ) { + + this.version ++; + + } + + this._iridescence = value; + + } + + get dispersion() { + + return this._dispersion; + + } + + set dispersion( value ) { + + if ( this._dispersion > 0 !== value > 0 ) { + + this.version ++; + + } + + this._dispersion = value; + + } + + get sheen() { + + return this._sheen; + + } + + set sheen( value ) { + + if ( this._sheen > 0 !== value > 0 ) { + + this.version ++; + + } + + this._sheen = value; + + } + + get transmission() { + + return this._transmission; + + } + + set transmission( value ) { + + if ( this._transmission > 0 !== value > 0 ) { + + this.version ++; + + } + + this._transmission = value; + + } + + copy( source ) { + + super.copy( source ); + + this.defines = { + + 'STANDARD': '', + 'PHYSICAL': '' + + }; + + this.anisotropy = source.anisotropy; + this.anisotropyRotation = source.anisotropyRotation; + this.anisotropyMap = source.anisotropyMap; + + this.clearcoat = source.clearcoat; + this.clearcoatMap = source.clearcoatMap; + this.clearcoatRoughness = source.clearcoatRoughness; + this.clearcoatRoughnessMap = source.clearcoatRoughnessMap; + this.clearcoatNormalMap = source.clearcoatNormalMap; + this.clearcoatNormalScale.copy( source.clearcoatNormalScale ); + + this.dispersion = source.dispersion; + this.ior = source.ior; + + this.iridescence = source.iridescence; + this.iridescenceMap = source.iridescenceMap; + this.iridescenceIOR = source.iridescenceIOR; + this.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ]; + this.iridescenceThicknessMap = source.iridescenceThicknessMap; + + this.sheen = source.sheen; + this.sheenColor.copy( source.sheenColor ); + this.sheenColorMap = source.sheenColorMap; + this.sheenRoughness = source.sheenRoughness; + this.sheenRoughnessMap = source.sheenRoughnessMap; + + this.transmission = source.transmission; + this.transmissionMap = source.transmissionMap; + + this.thickness = source.thickness; + this.thicknessMap = source.thicknessMap; + this.attenuationDistance = source.attenuationDistance; + this.attenuationColor.copy( source.attenuationColor ); + + this.specularIntensity = source.specularIntensity; + this.specularIntensityMap = source.specularIntensityMap; + this.specularColor.copy( source.specularColor ); + this.specularColorMap = source.specularColorMap; + + return this; + + } + +} + +class MeshPhongMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshPhongMaterial = true; + + this.type = 'MeshPhongMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + this.specular = new Color( 0x111111 ); + this.shininess = 30; + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapRotation = new Euler(); + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.flatShading = false; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + this.specular.copy( source.specular ); + this.shininess = source.shininess; + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapRotation.copy( source.envMapRotation ); + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.flatShading = source.flatShading; + + this.fog = source.fog; + + return this; + + } + +} + +class MeshToonMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshToonMaterial = true; + + this.defines = { 'TOON': '' }; + + this.type = 'MeshToonMaterial'; + + this.color = new Color( 0xffffff ); + + this.map = null; + this.gradientMap = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.alphaMap = null; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + this.gradientMap = source.gradientMap; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.alphaMap = source.alphaMap; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.fog = source.fog; + + return this; + + } + +} + +class MeshNormalMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshNormalMaterial = true; + + this.type = 'MeshNormalMaterial'; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.wireframe = false; + this.wireframeLinewidth = 1; + + this.flatShading = false; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + + this.flatShading = source.flatShading; + + return this; + + } + +} + +class MeshLambertMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshLambertMaterial = true; + + this.type = 'MeshLambertMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.map = null; + + this.lightMap = null; + this.lightMapIntensity = 1.0; + + this.aoMap = null; + this.aoMapIntensity = 1.0; + + this.emissive = new Color( 0x000000 ); + this.emissiveIntensity = 1.0; + this.emissiveMap = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.specularMap = null; + + this.alphaMap = null; + + this.envMap = null; + this.envMapRotation = new Euler(); + this.combine = MultiplyOperation; + this.reflectivity = 1; + this.refractionRatio = 0.98; + + this.wireframe = false; + this.wireframeLinewidth = 1; + this.wireframeLinecap = 'round'; + this.wireframeLinejoin = 'round'; + + this.flatShading = false; + + this.fog = true; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.color.copy( source.color ); + + this.map = source.map; + + this.lightMap = source.lightMap; + this.lightMapIntensity = source.lightMapIntensity; + + this.aoMap = source.aoMap; + this.aoMapIntensity = source.aoMapIntensity; + + this.emissive.copy( source.emissive ); + this.emissiveMap = source.emissiveMap; + this.emissiveIntensity = source.emissiveIntensity; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.specularMap = source.specularMap; + + this.alphaMap = source.alphaMap; + + this.envMap = source.envMap; + this.envMapRotation.copy( source.envMapRotation ); + this.combine = source.combine; + this.reflectivity = source.reflectivity; + this.refractionRatio = source.refractionRatio; + + this.wireframe = source.wireframe; + this.wireframeLinewidth = source.wireframeLinewidth; + this.wireframeLinecap = source.wireframeLinecap; + this.wireframeLinejoin = source.wireframeLinejoin; + + this.flatShading = source.flatShading; + + this.fog = source.fog; + + return this; + + } + +} + +class MeshMatcapMaterial extends Material { + + constructor( parameters ) { + + super(); + + this.isMeshMatcapMaterial = true; + + this.defines = { 'MATCAP': '' }; + + this.type = 'MeshMatcapMaterial'; + + this.color = new Color( 0xffffff ); // diffuse + + this.matcap = null; + + this.map = null; + + this.bumpMap = null; + this.bumpScale = 1; + + this.normalMap = null; + this.normalMapType = TangentSpaceNormalMap; + this.normalScale = new Vector2( 1, 1 ); + + this.displacementMap = null; + this.displacementScale = 1; + this.displacementBias = 0; + + this.alphaMap = null; + + this.flatShading = false; + + this.fog = true; + + this.setValues( parameters ); + + } + + + copy( source ) { + + super.copy( source ); + + this.defines = { 'MATCAP': '' }; + + this.color.copy( source.color ); + + this.matcap = source.matcap; + + this.map = source.map; + + this.bumpMap = source.bumpMap; + this.bumpScale = source.bumpScale; + + this.normalMap = source.normalMap; + this.normalMapType = source.normalMapType; + this.normalScale.copy( source.normalScale ); + + this.displacementMap = source.displacementMap; + this.displacementScale = source.displacementScale; + this.displacementBias = source.displacementBias; + + this.alphaMap = source.alphaMap; + + this.flatShading = source.flatShading; + + this.fog = source.fog; + + return this; + + } + +} + +class LineDashedMaterial extends LineBasicMaterial { + + constructor( parameters ) { + + super(); + + this.isLineDashedMaterial = true; + + this.type = 'LineDashedMaterial'; + + this.scale = 1; + this.dashSize = 3; + this.gapSize = 1; + + this.setValues( parameters ); + + } + + copy( source ) { + + super.copy( source ); + + this.scale = source.scale; + this.dashSize = source.dashSize; + this.gapSize = source.gapSize; + + return this; + + } + +} + +// converts an array to a specific type +function convertArray( array, type, forceClone ) { + + if ( ! array || // let 'undefined' and 'null' pass + ! forceClone && array.constructor === type ) return array; + + if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { + + return new type( array ); // create typed array + + } + + return Array.prototype.slice.call( array ); // create Array + +} + +function isTypedArray( object ) { + + return ArrayBuffer.isView( object ) && + ! ( object instanceof DataView ); + +} + +// returns an array by which times and values can be sorted +function getKeyframeOrder( times ) { + + function compareTime( i, j ) { + + return times[ i ] - times[ j ]; + + } + + const n = times.length; + const result = new Array( n ); + for ( let i = 0; i !== n; ++ i ) result[ i ] = i; + + result.sort( compareTime ); + + return result; + +} + +// uses the array previously returned by 'getKeyframeOrder' to sort data +function sortedArray( values, stride, order ) { + + const nValues = values.length; + const result = new values.constructor( nValues ); + + for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { + + const srcOffset = order[ i ] * stride; + + for ( let j = 0; j !== stride; ++ j ) { + + result[ dstOffset ++ ] = values[ srcOffset + j ]; + + } + + } + + return result; + +} + +// function for parsing AOS keyframe formats +function flattenJSON( jsonKeys, times, values, valuePropertyName ) { + + let i = 1, key = jsonKeys[ 0 ]; + + while ( key !== undefined && key[ valuePropertyName ] === undefined ) { + + key = jsonKeys[ i ++ ]; + + } + + if ( key === undefined ) return; // no data + + let value = key[ valuePropertyName ]; + if ( value === undefined ) return; // no data + + if ( Array.isArray( value ) ) { + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push.apply( values, value ); // push all elements + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else if ( value.toArray !== undefined ) { + + // ...assume THREE.Math-ish + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + value.toArray( values, values.length ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } else { + + // otherwise push as-is + + do { + + value = key[ valuePropertyName ]; + + if ( value !== undefined ) { + + times.push( key.time ); + values.push( value ); + + } + + key = jsonKeys[ i ++ ]; + + } while ( key !== undefined ); + + } + +} + +function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) { + + const clip = sourceClip.clone(); + + clip.name = name; + + const tracks = []; + + for ( let i = 0; i < clip.tracks.length; ++ i ) { + + const track = clip.tracks[ i ]; + const valueSize = track.getValueSize(); + + const times = []; + const values = []; + + for ( let j = 0; j < track.times.length; ++ j ) { + + const frame = track.times[ j ] * fps; + + if ( frame < startFrame || frame >= endFrame ) continue; + + times.push( track.times[ j ] ); + + for ( let k = 0; k < valueSize; ++ k ) { + + values.push( track.values[ j * valueSize + k ] ); + + } + + } + + if ( times.length === 0 ) continue; + + track.times = convertArray( times, track.times.constructor ); + track.values = convertArray( values, track.values.constructor ); + + tracks.push( track ); + + } + + clip.tracks = tracks; + + // find minimum .times value across all tracks in the trimmed clip + + let minStartTime = Infinity; + + for ( let i = 0; i < clip.tracks.length; ++ i ) { + + if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { + + minStartTime = clip.tracks[ i ].times[ 0 ]; + + } + + } + + // shift all tracks such that clip begins at t=0 + + for ( let i = 0; i < clip.tracks.length; ++ i ) { + + clip.tracks[ i ].shift( - 1 * minStartTime ); + + } + + clip.resetDuration(); + + return clip; + +} + +function makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) { + + if ( fps <= 0 ) fps = 30; + + const numTracks = referenceClip.tracks.length; + const referenceTime = referenceFrame / fps; + + // Make each track's values relative to the values at the reference frame + for ( let i = 0; i < numTracks; ++ i ) { + + const referenceTrack = referenceClip.tracks[ i ]; + const referenceTrackType = referenceTrack.ValueTypeName; + + // Skip this track if it's non-numeric + if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue; + + // Find the track in the target clip whose name and type matches the reference track + const targetTrack = targetClip.tracks.find( function ( track ) { + + return track.name === referenceTrack.name + && track.ValueTypeName === referenceTrackType; + + } ); + + if ( targetTrack === undefined ) continue; + + let referenceOffset = 0; + const referenceValueSize = referenceTrack.getValueSize(); + + if ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { + + referenceOffset = referenceValueSize / 3; + + } + + let targetOffset = 0; + const targetValueSize = targetTrack.getValueSize(); + + if ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { + + targetOffset = targetValueSize / 3; + + } + + const lastIndex = referenceTrack.times.length - 1; + let referenceValue; + + // Find the value to subtract out of the track + if ( referenceTime <= referenceTrack.times[ 0 ] ) { + + // Reference frame is earlier than the first keyframe, so just use the first keyframe + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + referenceValue = referenceTrack.values.slice( startIndex, endIndex ); + + } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) { + + // Reference frame is after the last keyframe, so just use the last keyframe + const startIndex = lastIndex * referenceValueSize + referenceOffset; + const endIndex = startIndex + referenceValueSize - referenceOffset; + referenceValue = referenceTrack.values.slice( startIndex, endIndex ); + + } else { + + // Interpolate to the reference value + const interpolant = referenceTrack.createInterpolant(); + const startIndex = referenceOffset; + const endIndex = referenceValueSize - referenceOffset; + interpolant.evaluate( referenceTime ); + referenceValue = interpolant.resultBuffer.slice( startIndex, endIndex ); + + } + + // Conjugate the quaternion + if ( referenceTrackType === 'quaternion' ) { + + const referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate(); + referenceQuat.toArray( referenceValue ); + + } + + // Subtract the reference value from all of the track values + + const numTimes = targetTrack.times.length; + for ( let j = 0; j < numTimes; ++ j ) { + + const valueStart = j * targetValueSize + targetOffset; + + if ( referenceTrackType === 'quaternion' ) { + + // Multiply the conjugate for quaternion track types + Quaternion.multiplyQuaternionsFlat( + targetTrack.values, + valueStart, + referenceValue, + 0, + targetTrack.values, + valueStart + ); + + } else { + + const valueEnd = targetValueSize - targetOffset * 2; + + // Subtract each value for all other numeric track types + for ( let k = 0; k < valueEnd; ++ k ) { + + targetTrack.values[ valueStart + k ] -= referenceValue[ k ]; + + } + + } + + } + + } + + targetClip.blendMode = AdditiveAnimationBlendMode; + + return targetClip; + +} + +const AnimationUtils = { + convertArray: convertArray, + isTypedArray: isTypedArray, + getKeyframeOrder: getKeyframeOrder, + sortedArray: sortedArray, + flattenJSON: flattenJSON, + subclip: subclip, + makeClipAdditive: makeClipAdditive +}; + +/** + * Abstract base class of interpolants over parametric samples. + * + * The parameter domain is one dimensional, typically the time or a path + * along a curve defined by the data. + * + * The sample values can have any dimensionality and derived classes may + * apply special interpretations to the data. + * + * This class provides the interval seek in a Template Method, deferring + * the actual interpolation to derived classes. + * + * Time complexity is O(1) for linear access crossing at most two points + * and O(log N) for random access, where N is the number of positions. + * + * References: + * + * http://www.oodesign.com/template-method-pattern.html + * + */ + +class Interpolant { + + constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + this.parameterPositions = parameterPositions; + this._cachedIndex = 0; + + this.resultBuffer = resultBuffer !== undefined ? + resultBuffer : new sampleValues.constructor( sampleSize ); + this.sampleValues = sampleValues; + this.valueSize = sampleSize; + + this.settings = null; + this.DefaultSettings_ = {}; + + } + + evaluate( t ) { + + const pp = this.parameterPositions; + let i1 = this._cachedIndex, + t1 = pp[ i1 ], + t0 = pp[ i1 - 1 ]; + + validate_interval: { + + seek: { + + let right; + + linear_scan: { + + //- See http://jsperf.com/comparison-to-undefined/3 + //- slower code: + //- + //- if ( t >= t1 || t1 === undefined ) { + forward_scan: if ( ! ( t < t1 ) ) { + + for ( let giveUpAt = i1 + 2; ; ) { + + if ( t1 === undefined ) { + + if ( t < t0 ) break forward_scan; + + // after end + + i1 = pp.length; + this._cachedIndex = i1; + return this.copySampleValue_( i1 - 1 ); + + } + + if ( i1 === giveUpAt ) break; // this loop + + t0 = t1; + t1 = pp[ ++ i1 ]; + + if ( t < t1 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the right side of the index + right = pp.length; + break linear_scan; + + } + + //- slower code: + //- if ( t < t0 || t0 === undefined ) { + if ( ! ( t >= t0 ) ) { + + // looping? + + const t1global = pp[ 1 ]; + + if ( t < t1global ) { + + i1 = 2; // + 1, using the scan for the details + t0 = t1global; + + } + + // linear reverse scan + + for ( let giveUpAt = i1 - 2; ; ) { + + if ( t0 === undefined ) { + + // before start + + this._cachedIndex = 0; + return this.copySampleValue_( 0 ); + + } + + if ( i1 === giveUpAt ) break; // this loop + + t1 = t0; + t0 = pp[ -- i1 - 1 ]; + + if ( t >= t0 ) { + + // we have arrived at the sought interval + break seek; + + } + + } + + // prepare binary search on the left side of the index + right = i1; + i1 = 0; + break linear_scan; + + } + + // the interval is valid + + break validate_interval; + + } // linear scan + + // binary search + + while ( i1 < right ) { + + const mid = ( i1 + right ) >>> 1; + + if ( t < pp[ mid ] ) { + + right = mid; + + } else { + + i1 = mid + 1; + + } + + } + + t1 = pp[ i1 ]; + t0 = pp[ i1 - 1 ]; + + // check boundary cases, again + + if ( t0 === undefined ) { + + this._cachedIndex = 0; + return this.copySampleValue_( 0 ); + + } + + if ( t1 === undefined ) { + + i1 = pp.length; + this._cachedIndex = i1; + return this.copySampleValue_( i1 - 1 ); + + } + + } // seek + + this._cachedIndex = i1; + + this.intervalChanged_( i1, t0, t1 ); + + } // validate_interval + + return this.interpolate_( i1, t0, t, t1 ); + + } + + getSettings_() { + + return this.settings || this.DefaultSettings_; + + } + + copySampleValue_( index ) { + + // copies a sample value to the result buffer + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + offset = index * stride; + + for ( let i = 0; i !== stride; ++ i ) { + + result[ i ] = values[ offset + i ]; + + } + + return result; + + } + + // Template methods for derived classes: + + interpolate_( /* i1, t0, t, t1 */ ) { + + throw new Error( 'call to abstract method' ); + // implementations shall return this.resultBuffer + + } + + intervalChanged_( /* i1, t0, t1 */ ) { + + // empty + + } + +} + +/** + * Fast and simple cubic spline interpolant. + * + * It was derived from a Hermitian construction setting the first derivative + * at each sample position to the linear slope between neighboring positions + * over their parameter interval. + */ + +class CubicInterpolant extends Interpolant { + + constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + super( parameterPositions, sampleValues, sampleSize, resultBuffer ); + + this._weightPrev = - 0; + this._offsetPrev = - 0; + this._weightNext = - 0; + this._offsetNext = - 0; + + this.DefaultSettings_ = { + + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + + }; + + } + + intervalChanged_( i1, t0, t1 ) { + + const pp = this.parameterPositions; + let iPrev = i1 - 2, + iNext = i1 + 1, + + tPrev = pp[ iPrev ], + tNext = pp[ iNext ]; + + if ( tPrev === undefined ) { + + switch ( this.getSettings_().endingStart ) { + + case ZeroSlopeEnding: + + // f'(t0) = 0 + iPrev = i1; + tPrev = 2 * t0 - t1; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iPrev = pp.length - 2; + tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(t0) = 0 a.k.a. Natural Spline + iPrev = i1; + tPrev = t1; + + } + + } + + if ( tNext === undefined ) { + + switch ( this.getSettings_().endingEnd ) { + + case ZeroSlopeEnding: + + // f'(tN) = 0 + iNext = i1; + tNext = 2 * t1 - t0; + + break; + + case WrapAroundEnding: + + // use the other end of the curve + iNext = 1; + tNext = t1 + pp[ 1 ] - pp[ 0 ]; + + break; + + default: // ZeroCurvatureEnding + + // f''(tN) = 0, a.k.a. Natural Spline + iNext = i1 - 1; + tNext = t0; + + } + + } + + const halfDt = ( t1 - t0 ) * 0.5, + stride = this.valueSize; + + this._weightPrev = halfDt / ( t0 - tPrev ); + this._weightNext = halfDt / ( tNext - t1 ); + this._offsetPrev = iPrev * stride; + this._offsetNext = iNext * stride; + + } + + interpolate_( i1, t0, t, t1 ) { + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + o1 = i1 * stride, o0 = o1 - stride, + oP = this._offsetPrev, oN = this._offsetNext, + wP = this._weightPrev, wN = this._weightNext, + + p = ( t - t0 ) / ( t1 - t0 ), + pp = p * p, + ppp = pp * p; + + // evaluate polynomials + + const sP = - wP * ppp + 2 * wP * pp - wP * p; + const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1; + const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; + const sN = wN * ppp - wN * pp; + + // combine data linearly + + for ( let i = 0; i !== stride; ++ i ) { + + result[ i ] = + sP * values[ oP + i ] + + s0 * values[ o0 + i ] + + s1 * values[ o1 + i ] + + sN * values[ oN + i ]; + + } + + return result; + + } + +} + +class LinearInterpolant extends Interpolant { + + constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + super( parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + interpolate_( i1, t0, t, t1 ) { + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + offset1 = i1 * stride, + offset0 = offset1 - stride, + + weight1 = ( t - t0 ) / ( t1 - t0 ), + weight0 = 1 - weight1; + + for ( let i = 0; i !== stride; ++ i ) { + + result[ i ] = + values[ offset0 + i ] * weight0 + + values[ offset1 + i ] * weight1; + + } + + return result; + + } + +} + +/** + * + * Interpolant that evaluates to the sample value at the position preceding + * the parameter. + */ + +class DiscreteInterpolant extends Interpolant { + + constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + super( parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + interpolate_( i1 /*, t0, t, t1 */ ) { + + return this.copySampleValue_( i1 - 1 ); + + } + +} + +class KeyframeTrack { + + constructor( name, times, values, interpolation ) { + + if ( name === undefined ) throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); + if ( times === undefined || times.length === 0 ) throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); + + this.name = name; + + this.times = convertArray( times, this.TimeBufferType ); + this.values = convertArray( values, this.ValueBufferType ); + + this.setInterpolation( interpolation || this.DefaultInterpolation ); + + } + + // Serialization (in static context, because of constructor invocation + // and automatic invocation of .toJSON): + + static toJSON( track ) { + + const trackType = track.constructor; + + let json; + + // derived classes can define a static toJSON method + if ( trackType.toJSON !== this.toJSON ) { + + json = trackType.toJSON( track ); + + } else { + + // by default, we assume the data can be serialized as-is + json = { + + 'name': track.name, + 'times': convertArray( track.times, Array ), + 'values': convertArray( track.values, Array ) + + }; + + const interpolation = track.getInterpolation(); + + if ( interpolation !== track.DefaultInterpolation ) { + + json.interpolation = interpolation; + + } + + } + + json.type = track.ValueTypeName; // mandatory + + return json; + + } + + InterpolantFactoryMethodDiscrete( result ) { + + return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result ); + + } + + InterpolantFactoryMethodLinear( result ) { + + return new LinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + } + + InterpolantFactoryMethodSmooth( result ) { + + return new CubicInterpolant( this.times, this.values, this.getValueSize(), result ); + + } + + setInterpolation( interpolation ) { + + let factoryMethod; + + switch ( interpolation ) { + + case InterpolateDiscrete: + + factoryMethod = this.InterpolantFactoryMethodDiscrete; + + break; + + case InterpolateLinear: + + factoryMethod = this.InterpolantFactoryMethodLinear; + + break; + + case InterpolateSmooth: + + factoryMethod = this.InterpolantFactoryMethodSmooth; + + break; + + } + + if ( factoryMethod === undefined ) { + + const message = 'unsupported interpolation for ' + + this.ValueTypeName + ' keyframe track named ' + this.name; + + if ( this.createInterpolant === undefined ) { + + // fall back to default, unless the default itself is messed up + if ( interpolation !== this.DefaultInterpolation ) { + + this.setInterpolation( this.DefaultInterpolation ); + + } else { + + throw new Error( message ); // fatal, in this case + + } + + } + + console.warn( 'THREE.KeyframeTrack:', message ); + return this; + + } + + this.createInterpolant = factoryMethod; + + return this; + + } + + getInterpolation() { + + switch ( this.createInterpolant ) { + + case this.InterpolantFactoryMethodDiscrete: + + return InterpolateDiscrete; + + case this.InterpolantFactoryMethodLinear: + + return InterpolateLinear; + + case this.InterpolantFactoryMethodSmooth: + + return InterpolateSmooth; + + } + + } + + getValueSize() { + + return this.values.length / this.times.length; + + } + + // move all keyframes either forwards or backwards in time + shift( timeOffset ) { + + if ( timeOffset !== 0.0 ) { + + const times = this.times; + + for ( let i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] += timeOffset; + + } + + } + + return this; + + } + + // scale all keyframe times by a factor (useful for frame <-> seconds conversions) + scale( timeScale ) { + + if ( timeScale !== 1.0 ) { + + const times = this.times; + + for ( let i = 0, n = times.length; i !== n; ++ i ) { + + times[ i ] *= timeScale; + + } + + } + + return this; + + } + + // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. + // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values + trim( startTime, endTime ) { + + const times = this.times, + nKeys = times.length; + + let from = 0, + to = nKeys - 1; + + while ( from !== nKeys && times[ from ] < startTime ) { + + ++ from; + + } + + while ( to !== - 1 && times[ to ] > endTime ) { + + -- to; + + } + + ++ to; // inclusive -> exclusive bound + + if ( from !== 0 || to !== nKeys ) { + + // empty tracks are forbidden, so keep at least one keyframe + if ( from >= to ) { + + to = Math.max( to, 1 ); + from = to - 1; + + } + + const stride = this.getValueSize(); + this.times = times.slice( from, to ); + this.values = this.values.slice( from * stride, to * stride ); + + } + + return this; + + } + + // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable + validate() { + + let valid = true; + + const valueSize = this.getValueSize(); + if ( valueSize - Math.floor( valueSize ) !== 0 ) { + + console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this ); + valid = false; + + } + + const times = this.times, + values = this.values, + + nKeys = times.length; + + if ( nKeys === 0 ) { + + console.error( 'THREE.KeyframeTrack: Track is empty.', this ); + valid = false; + + } + + let prevTime = null; + + for ( let i = 0; i !== nKeys; i ++ ) { + + const currTime = times[ i ]; + + if ( typeof currTime === 'number' && isNaN( currTime ) ) { + + console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime ); + valid = false; + break; + + } + + if ( prevTime !== null && prevTime > currTime ) { + + console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime ); + valid = false; + break; + + } + + prevTime = currTime; + + } + + if ( values !== undefined ) { + + if ( isTypedArray( values ) ) { + + for ( let i = 0, n = values.length; i !== n; ++ i ) { + + const value = values[ i ]; + + if ( isNaN( value ) ) { + + console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value ); + valid = false; + break; + + } + + } + + } + + } + + return valid; + + } + + // removes equivalent sequential keys as common in morph target sequences + // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) + optimize() { + + // times or values may be shared with other tracks, so overwriting is unsafe + const times = this.times.slice(), + values = this.values.slice(), + stride = this.getValueSize(), + + smoothInterpolation = this.getInterpolation() === InterpolateSmooth, + + lastIndex = times.length - 1; + + let writeIndex = 1; + + for ( let i = 1; i < lastIndex; ++ i ) { + + let keep = false; + + const time = times[ i ]; + const timeNext = times[ i + 1 ]; + + // remove adjacent keyframes scheduled at the same time + + if ( time !== timeNext && ( i !== 1 || time !== times[ 0 ] ) ) { + + if ( ! smoothInterpolation ) { + + // remove unnecessary keyframes same as their neighbors + + const offset = i * stride, + offsetP = offset - stride, + offsetN = offset + stride; + + for ( let j = 0; j !== stride; ++ j ) { + + const value = values[ offset + j ]; + + if ( value !== values[ offsetP + j ] || + value !== values[ offsetN + j ] ) { + + keep = true; + break; + + } + + } + + } else { + + keep = true; + + } + + } + + // in-place compaction + + if ( keep ) { + + if ( i !== writeIndex ) { + + times[ writeIndex ] = times[ i ]; + + const readOffset = i * stride, + writeOffset = writeIndex * stride; + + for ( let j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + } + + ++ writeIndex; + + } + + } + + // flush last keyframe (compaction looks ahead) + + if ( lastIndex > 0 ) { + + times[ writeIndex ] = times[ lastIndex ]; + + for ( let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) { + + values[ writeOffset + j ] = values[ readOffset + j ]; + + } + + ++ writeIndex; + + } + + if ( writeIndex !== times.length ) { + + this.times = times.slice( 0, writeIndex ); + this.values = values.slice( 0, writeIndex * stride ); + + } else { + + this.times = times; + this.values = values; + + } + + return this; + + } + + clone() { + + const times = this.times.slice(); + const values = this.values.slice(); + + const TypedKeyframeTrack = this.constructor; + const track = new TypedKeyframeTrack( this.name, times, values ); + + // Interpolant argument to constructor is not saved, so copy the factory method directly. + track.createInterpolant = this.createInterpolant; + + return track; + + } + +} + +KeyframeTrack.prototype.TimeBufferType = Float32Array; +KeyframeTrack.prototype.ValueBufferType = Float32Array; +KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear; + +/** + * A Track of Boolean keyframe values. + */ +class BooleanKeyframeTrack extends KeyframeTrack { + + // No interpolation parameter because only InterpolateDiscrete is valid. + constructor( name, times, values ) { + + super( name, times, values ); + + } + +} + +BooleanKeyframeTrack.prototype.ValueTypeName = 'bool'; +BooleanKeyframeTrack.prototype.ValueBufferType = Array; +BooleanKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; +BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; +BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; + +/** + * A Track of keyframe values that represent color. + */ +class ColorKeyframeTrack extends KeyframeTrack {} + +ColorKeyframeTrack.prototype.ValueTypeName = 'color'; + +/** + * A Track of numeric keyframe values. + */ +class NumberKeyframeTrack extends KeyframeTrack {} + +NumberKeyframeTrack.prototype.ValueTypeName = 'number'; + +/** + * Spherical linear unit quaternion interpolant. + */ + +class QuaternionLinearInterpolant extends Interpolant { + + constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) { + + super( parameterPositions, sampleValues, sampleSize, resultBuffer ); + + } + + interpolate_( i1, t0, t, t1 ) { + + const result = this.resultBuffer, + values = this.sampleValues, + stride = this.valueSize, + + alpha = ( t - t0 ) / ( t1 - t0 ); + + let offset = i1 * stride; + + for ( let end = offset + stride; offset !== end; offset += 4 ) { + + Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha ); + + } + + return result; + + } + +} + +/** + * A Track of quaternion keyframe values. + */ +class QuaternionKeyframeTrack extends KeyframeTrack { + + InterpolantFactoryMethodLinear( result ) { + + return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result ); + + } + +} + +QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion'; +// ValueBufferType is inherited +// DefaultInterpolation is inherited; +QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; + +/** + * A Track that interpolates Strings + */ +class StringKeyframeTrack extends KeyframeTrack { + + // No interpolation parameter because only InterpolateDiscrete is valid. + constructor( name, times, values ) { + + super( name, times, values ); + + } + +} + +StringKeyframeTrack.prototype.ValueTypeName = 'string'; +StringKeyframeTrack.prototype.ValueBufferType = Array; +StringKeyframeTrack.prototype.DefaultInterpolation = InterpolateDiscrete; +StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear = undefined; +StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth = undefined; + +/** + * A Track of vectored keyframe values. + */ +class VectorKeyframeTrack extends KeyframeTrack {} + +VectorKeyframeTrack.prototype.ValueTypeName = 'vector'; + +class AnimationClip { + + constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) { + + this.name = name; + this.tracks = tracks; + this.duration = duration; + this.blendMode = blendMode; + + this.uuid = generateUUID(); + + // this means it should figure out its duration by scanning the tracks + if ( this.duration < 0 ) { + + this.resetDuration(); + + } + + } + + + static parse( json ) { + + const tracks = [], + jsonTracks = json.tracks, + frameTime = 1.0 / ( json.fps || 1.0 ); + + for ( let i = 0, n = jsonTracks.length; i !== n; ++ i ) { + + tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) ); + + } + + const clip = new this( json.name, json.duration, tracks, json.blendMode ); + clip.uuid = json.uuid; + + return clip; + + } + + static toJSON( clip ) { + + const tracks = [], + clipTracks = clip.tracks; + + const json = { + + 'name': clip.name, + 'duration': clip.duration, + 'tracks': tracks, + 'uuid': clip.uuid, + 'blendMode': clip.blendMode + + }; + + for ( let i = 0, n = clipTracks.length; i !== n; ++ i ) { + + tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) ); + + } + + return json; + + } + + static CreateFromMorphTargetSequence( name, morphTargetSequence, fps, noLoop ) { + + const numMorphTargets = morphTargetSequence.length; + const tracks = []; + + for ( let i = 0; i < numMorphTargets; i ++ ) { + + let times = []; + let values = []; + + times.push( + ( i + numMorphTargets - 1 ) % numMorphTargets, + i, + ( i + 1 ) % numMorphTargets ); + + values.push( 0, 1, 0 ); + + const order = getKeyframeOrder( times ); + times = sortedArray( times, 1, order ); + values = sortedArray( values, 1, order ); + + // if there is a key at the first frame, duplicate it as the + // last frame as well for perfect loop. + if ( ! noLoop && times[ 0 ] === 0 ) { + + times.push( numMorphTargets ); + values.push( values[ 0 ] ); + + } + + tracks.push( + new NumberKeyframeTrack( + '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', + times, values + ).scale( 1.0 / fps ) ); + + } + + return new this( name, - 1, tracks ); + + } + + static findByName( objectOrClipArray, name ) { + + let clipArray = objectOrClipArray; + + if ( ! Array.isArray( objectOrClipArray ) ) { + + const o = objectOrClipArray; + clipArray = o.geometry && o.geometry.animations || o.animations; + + } + + for ( let i = 0; i < clipArray.length; i ++ ) { + + if ( clipArray[ i ].name === name ) { + + return clipArray[ i ]; + + } + + } + + return null; + + } + + static CreateClipsFromMorphTargetSequences( morphTargets, fps, noLoop ) { + + const animationToMorphTargets = {}; + + // tested with https://regex101.com/ on trick sequences + // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 + const pattern = /^([\w-]*?)([\d]+)$/; + + // sort morph target names into animation groups based + // patterns like Walk_001, Walk_002, Run_001, Run_002 + for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { + + const morphTarget = morphTargets[ i ]; + const parts = morphTarget.name.match( pattern ); + + if ( parts && parts.length > 1 ) { + + const name = parts[ 1 ]; + + let animationMorphTargets = animationToMorphTargets[ name ]; + + if ( ! animationMorphTargets ) { + + animationToMorphTargets[ name ] = animationMorphTargets = []; + + } + + animationMorphTargets.push( morphTarget ); + + } + + } + + const clips = []; + + for ( const name in animationToMorphTargets ) { + + clips.push( this.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); + + } + + return clips; + + } + + // parse the animation.hierarchy format + static parseAnimation( animation, bones ) { + + if ( ! animation ) { + + console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' ); + return null; + + } + + const addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) { + + // only return track if there are actually keys. + if ( animationKeys.length !== 0 ) { + + const times = []; + const values = []; + + flattenJSON( animationKeys, times, values, propertyName ); + + // empty keys are filtered out, so check again + if ( times.length !== 0 ) { + + destTracks.push( new trackType( trackName, times, values ) ); + + } + + } + + }; + + const tracks = []; + + const clipName = animation.name || 'default'; + const fps = animation.fps || 30; + const blendMode = animation.blendMode; + + // automatic length determination in AnimationClip. + let duration = animation.length || - 1; + + const hierarchyTracks = animation.hierarchy || []; + + for ( let h = 0; h < hierarchyTracks.length; h ++ ) { + + const animationKeys = hierarchyTracks[ h ].keys; + + // skip empty tracks + if ( ! animationKeys || animationKeys.length === 0 ) continue; + + // process morph targets + if ( animationKeys[ 0 ].morphTargets ) { + + // figure out all morph targets used in this track + const morphTargetNames = {}; + + let k; + + for ( k = 0; k < animationKeys.length; k ++ ) { + + if ( animationKeys[ k ].morphTargets ) { + + for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) { + + morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1; + + } + + } + + } + + // create a track for each morph target with all zero + // morphTargetInfluences except for the keys in which + // the morphTarget is named. + for ( const morphTargetName in morphTargetNames ) { + + const times = []; + const values = []; + + for ( let m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) { + + const animationKey = animationKeys[ k ]; + + times.push( animationKey.time ); + values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ); + + } + + tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); + + } + + duration = morphTargetNames.length * fps; + + } else { + + // ...assume skeletal animation + + const boneName = '.bones[' + bones[ h ].name + ']'; + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.position', + animationKeys, 'pos', tracks ); + + addNonemptyTrack( + QuaternionKeyframeTrack, boneName + '.quaternion', + animationKeys, 'rot', tracks ); + + addNonemptyTrack( + VectorKeyframeTrack, boneName + '.scale', + animationKeys, 'scl', tracks ); + + } + + } + + if ( tracks.length === 0 ) { + + return null; + + } + + const clip = new this( clipName, duration, tracks, blendMode ); + + return clip; + + } + + resetDuration() { + + const tracks = this.tracks; + let duration = 0; + + for ( let i = 0, n = tracks.length; i !== n; ++ i ) { + + const track = this.tracks[ i ]; + + duration = Math.max( duration, track.times[ track.times.length - 1 ] ); + + } + + this.duration = duration; + + return this; + + } + + trim() { + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].trim( 0, this.duration ); + + } + + return this; + + } + + validate() { + + let valid = true; + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + valid = valid && this.tracks[ i ].validate(); + + } + + return valid; + + } + + optimize() { + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + this.tracks[ i ].optimize(); + + } + + return this; + + } + + clone() { + + const tracks = []; + + for ( let i = 0; i < this.tracks.length; i ++ ) { + + tracks.push( this.tracks[ i ].clone() ); + + } + + return new this.constructor( this.name, this.duration, tracks, this.blendMode ); + + } + + toJSON() { + + return this.constructor.toJSON( this ); + + } + +} + +function getTrackTypeForValueTypeName( typeName ) { + + switch ( typeName.toLowerCase() ) { + + case 'scalar': + case 'double': + case 'float': + case 'number': + case 'integer': + + return NumberKeyframeTrack; + + case 'vector': + case 'vector2': + case 'vector3': + case 'vector4': + + return VectorKeyframeTrack; + + case 'color': + + return ColorKeyframeTrack; + + case 'quaternion': + + return QuaternionKeyframeTrack; + + case 'bool': + case 'boolean': + + return BooleanKeyframeTrack; + + case 'string': + + return StringKeyframeTrack; + + } + + throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName ); + +} + +function parseKeyframeTrack( json ) { + + if ( json.type === undefined ) { + + throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' ); + + } + + const trackType = getTrackTypeForValueTypeName( json.type ); + + if ( json.times === undefined ) { + + const times = [], values = []; + + flattenJSON( json.keys, times, values, 'value' ); + + json.times = times; + json.values = values; + + } + + // derived classes can define a static parse method + if ( trackType.parse !== undefined ) { + + return trackType.parse( json ); + + } else { + + // by default, we assume a constructor compatible with the base + return new trackType( json.name, json.times, json.values, json.interpolation ); + + } + +} + +const Cache = { + + enabled: false, + + files: {}, + + add: function ( key, file ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Adding key:', key ); + + this.files[ key ] = file; + + }, + + get: function ( key ) { + + if ( this.enabled === false ) return; + + // console.log( 'THREE.Cache', 'Checking key:', key ); + + return this.files[ key ]; + + }, + + remove: function ( key ) { + + delete this.files[ key ]; + + }, + + clear: function () { + + this.files = {}; + + } + +}; + +class LoadingManager { + + constructor( onLoad, onProgress, onError ) { + + const scope = this; + + let isLoading = false; + let itemsLoaded = 0; + let itemsTotal = 0; + let urlModifier = undefined; + const handlers = []; + + // Refer to #5689 for the reason why we don't set .onStart + // in the constructor + + this.onStart = undefined; + this.onLoad = onLoad; + this.onProgress = onProgress; + this.onError = onError; + + this.itemStart = function ( url ) { + + itemsTotal ++; + + if ( isLoading === false ) { + + if ( scope.onStart !== undefined ) { + + scope.onStart( url, itemsLoaded, itemsTotal ); + + } + + } + + isLoading = true; + + }; + + this.itemEnd = function ( url ) { + + itemsLoaded ++; + + if ( scope.onProgress !== undefined ) { + + scope.onProgress( url, itemsLoaded, itemsTotal ); + + } + + if ( itemsLoaded === itemsTotal ) { + + isLoading = false; + + if ( scope.onLoad !== undefined ) { + + scope.onLoad(); + + } + + } + + }; + + this.itemError = function ( url ) { + + if ( scope.onError !== undefined ) { + + scope.onError( url ); + + } + + }; + + this.resolveURL = function ( url ) { + + if ( urlModifier ) { + + return urlModifier( url ); + + } + + return url; + + }; + + this.setURLModifier = function ( transform ) { + + urlModifier = transform; + + return this; + + }; + + this.addHandler = function ( regex, loader ) { + + handlers.push( regex, loader ); + + return this; + + }; + + this.removeHandler = function ( regex ) { + + const index = handlers.indexOf( regex ); + + if ( index !== - 1 ) { + + handlers.splice( index, 2 ); + + } + + return this; + + }; + + this.getHandler = function ( file ) { + + for ( let i = 0, l = handlers.length; i < l; i += 2 ) { + + const regex = handlers[ i ]; + const loader = handlers[ i + 1 ]; + + if ( regex.global ) regex.lastIndex = 0; // see #17920 + + if ( regex.test( file ) ) { + + return loader; + + } + + } + + return null; + + }; + + } + +} + +const DefaultLoadingManager = /*@__PURE__*/ new LoadingManager(); + +class Loader { + + constructor( manager ) { + + this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; + + this.crossOrigin = 'anonymous'; + this.withCredentials = false; + this.path = ''; + this.resourcePath = ''; + this.requestHeader = {}; + + } + + load( /* url, onLoad, onProgress, onError */ ) {} + + loadAsync( url, onProgress ) { + + const scope = this; + + return new Promise( function ( resolve, reject ) { + + scope.load( url, resolve, onProgress, reject ); + + } ); + + } + + parse( /* data */ ) {} + + setCrossOrigin( crossOrigin ) { + + this.crossOrigin = crossOrigin; + return this; + + } + + setWithCredentials( value ) { + + this.withCredentials = value; + return this; + + } + + setPath( path ) { + + this.path = path; + return this; + + } + + setResourcePath( resourcePath ) { + + this.resourcePath = resourcePath; + return this; + + } + + setRequestHeader( requestHeader ) { + + this.requestHeader = requestHeader; + return this; + + } + +} + +Loader.DEFAULT_MATERIAL_NAME = '__DEFAULT'; + +const loading = {}; + +class HttpError extends Error { + + constructor( message, response ) { + + super( message ); + this.response = response; + + } + +} + +class FileLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) url = ''; + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + this.manager.itemStart( url ); + + setTimeout( () => { + + if ( onLoad ) onLoad( cached ); + + this.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + // Check if request is duplicate + + if ( loading[ url ] !== undefined ) { + + loading[ url ].push( { + + onLoad: onLoad, + onProgress: onProgress, + onError: onError + + } ); + + return; + + } + + // Initialise array for duplicate requests + loading[ url ] = []; + + loading[ url ].push( { + onLoad: onLoad, + onProgress: onProgress, + onError: onError, + } ); + + // create request + const req = new Request( url, { + headers: new Headers( this.requestHeader ), + credentials: this.withCredentials ? 'include' : 'same-origin', + // An abort controller could be added within a future PR + } ); + + // record states ( avoid data race ) + const mimeType = this.mimeType; + const responseType = this.responseType; + + // start the fetch + fetch( req ) + .then( response => { + + if ( response.status === 200 || response.status === 0 ) { + + // Some browsers return HTTP Status 0 when using non-http protocol + // e.g. 'file://' or 'data://'. Handle as success. + + if ( response.status === 0 ) { + + console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); + + } + + // Workaround: Checking if response.body === undefined for Alipay browser #23548 + + if ( typeof ReadableStream === 'undefined' || response.body === undefined || response.body.getReader === undefined ) { + + return response; + + } + + const callbacks = loading[ url ]; + const reader = response.body.getReader(); + + // Nginx needs X-File-Size check + // https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content + const contentLength = response.headers.get( 'X-File-Size' ) || response.headers.get( 'Content-Length' ); + const total = contentLength ? parseInt( contentLength ) : 0; + const lengthComputable = total !== 0; + let loaded = 0; + + // periodically read data into the new stream tracking while download progress + const stream = new ReadableStream( { + start( controller ) { + + readData(); + + function readData() { + + reader.read().then( ( { done, value } ) => { + + if ( done ) { + + controller.close(); + + } else { + + loaded += value.byteLength; + + const event = new ProgressEvent( 'progress', { lengthComputable, loaded, total } ); + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onProgress ) callback.onProgress( event ); + + } + + controller.enqueue( value ); + readData(); + + } + + }, ( e ) => { + + controller.error( e ); + + } ); + + } + + } + + } ); + + return new Response( stream ); + + } else { + + throw new HttpError( `fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`, response ); + + } + + } ) + .then( response => { + + switch ( responseType ) { + + case 'arraybuffer': + + return response.arrayBuffer(); + + case 'blob': + + return response.blob(); + + case 'document': + + return response.text() + .then( text => { + + const parser = new DOMParser(); + return parser.parseFromString( text, mimeType ); + + } ); + + case 'json': + + return response.json(); + + default: + + if ( mimeType === undefined ) { + + return response.text(); + + } else { + + // sniff encoding + const re = /charset="?([^;"\s]*)"?/i; + const exec = re.exec( mimeType ); + const label = exec && exec[ 1 ] ? exec[ 1 ].toLowerCase() : undefined; + const decoder = new TextDecoder( label ); + return response.arrayBuffer().then( ab => decoder.decode( ab ) ); + + } + + } + + } ) + .then( data => { + + // Add to cache only on HTTP success, so that we do not cache + // error response bodies as proper responses to requests. + Cache.add( url, data ); + + const callbacks = loading[ url ]; + delete loading[ url ]; + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onLoad ) callback.onLoad( data ); + + } + + } ) + .catch( err => { + + // Abort errors and other errors are handled the same + + const callbacks = loading[ url ]; + + if ( callbacks === undefined ) { + + // When onLoad was called and url was deleted in `loading` + this.manager.itemError( url ); + throw err; + + } + + delete loading[ url ]; + + for ( let i = 0, il = callbacks.length; i < il; i ++ ) { + + const callback = callbacks[ i ]; + if ( callback.onError ) callback.onError( err ); + + } + + this.manager.itemError( url ); + + } ) + .finally( () => { + + this.manager.itemEnd( url ); + + } ); + + this.manager.itemStart( url ); + + } + + setResponseType( value ) { + + this.responseType = value; + return this; + + } + + setMimeType( value ) { + + this.mimeType = value; + return this; + + } + +} + +class AnimationLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + } + + parse( json ) { + + const animations = []; + + for ( let i = 0; i < json.length; i ++ ) { + + const clip = AnimationClip.parse( json[ i ] ); + + animations.push( clip ); + + } + + return animations; + + } + +} + +/** + * Abstract Base class to block based textures loader (dds, pvr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + +class CompressedTextureLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const images = []; + + const texture = new CompressedTexture(); + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setResponseType( 'arraybuffer' ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + + let loaded = 0; + + function loadTexture( i ) { + + loader.load( url[ i ], function ( buffer ) { + + const texDatas = scope.parse( buffer, true ); + + images[ i ] = { + width: texDatas.width, + height: texDatas.height, + format: texDatas.format, + mipmaps: texDatas.mipmaps + }; + + loaded += 1; + + if ( loaded === 6 ) { + + if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter; + + texture.image = images; + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + }, onProgress, onError ); + + } + + if ( Array.isArray( url ) ) { + + for ( let i = 0, il = url.length; i < il; ++ i ) { + + loadTexture( i ); + + } + + } else { + + // compressed cubemap texture stored in a single DDS file + + loader.load( url, function ( buffer ) { + + const texDatas = scope.parse( buffer, true ); + + if ( texDatas.isCubemap ) { + + const faces = texDatas.mipmaps.length / texDatas.mipmapCount; + + for ( let f = 0; f < faces; f ++ ) { + + images[ f ] = { mipmaps: [] }; + + for ( let i = 0; i < texDatas.mipmapCount; i ++ ) { + + images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); + images[ f ].format = texDatas.format; + images[ f ].width = texDatas.width; + images[ f ].height = texDatas.height; + + } + + } + + texture.image = images; + + } else { + + texture.image.width = texDatas.width; + texture.image.height = texDatas.height; + texture.mipmaps = texDatas.mipmaps; + + } + + if ( texDatas.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + texture.format = texDatas.format; + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + }, onProgress, onError ); + + } + + return texture; + + } + +} + +class ImageLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const scope = this; + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + const image = createElementNS( 'img' ); + + function onImageLoad() { + + removeEventListeners(); + + Cache.add( url, this ); + + if ( onLoad ) onLoad( this ); + + scope.manager.itemEnd( url ); + + } + + function onImageError( event ) { + + removeEventListeners(); + + if ( onError ) onError( event ); + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } + + function removeEventListeners() { + + image.removeEventListener( 'load', onImageLoad, false ); + image.removeEventListener( 'error', onImageError, false ); + + } + + image.addEventListener( 'load', onImageLoad, false ); + image.addEventListener( 'error', onImageError, false ); + + if ( url.slice( 0, 5 ) !== 'data:' ) { + + if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; + + } + + scope.manager.itemStart( url ); + + image.src = url; + + return image; + + } + +} + +class CubeTextureLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( urls, onLoad, onProgress, onError ) { + + const texture = new CubeTexture(); + texture.colorSpace = SRGBColorSpace; + + const loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + let loaded = 0; + + function loadTexture( i ) { + + loader.load( urls[ i ], function ( image ) { + + texture.images[ i ] = image; + + loaded ++; + + if ( loaded === 6 ) { + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture ); + + } + + }, undefined, onError ); + + } + + for ( let i = 0; i < urls.length; ++ i ) { + + loadTexture( i ); + + } + + return texture; + + } + +} + +/** + * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) + * + * Sub classes have to implement the parse() method which will be used in load(). + */ + +class DataTextureLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const texture = new DataTexture(); + + const loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setRequestHeader( this.requestHeader ); + loader.setPath( this.path ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( buffer ) { + + let texData; + + try { + + texData = scope.parse( buffer ); + + } catch ( error ) { + + if ( onError !== undefined ) { + + onError( error ); + + } else { + + console.error( error ); + return; + + } + + } + + if ( texData.image !== undefined ) { + + texture.image = texData.image; + + } else if ( texData.data !== undefined ) { + + texture.image.width = texData.width; + texture.image.height = texData.height; + texture.image.data = texData.data; + + } + + texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping; + texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping; + + texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter; + texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter; + + texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1; + + if ( texData.colorSpace !== undefined ) { + + texture.colorSpace = texData.colorSpace; + + } + + if ( texData.flipY !== undefined ) { + + texture.flipY = texData.flipY; + + } + + if ( texData.format !== undefined ) { + + texture.format = texData.format; + + } + + if ( texData.type !== undefined ) { + + texture.type = texData.type; + + } + + if ( texData.mipmaps !== undefined ) { + + texture.mipmaps = texData.mipmaps; + texture.minFilter = LinearMipmapLinearFilter; // presumably... + + } + + if ( texData.mipmapCount === 1 ) { + + texture.minFilter = LinearFilter; + + } + + if ( texData.generateMipmaps !== undefined ) { + + texture.generateMipmaps = texData.generateMipmaps; + + } + + texture.needsUpdate = true; + + if ( onLoad ) onLoad( texture, texData ); + + }, onProgress, onError ); + + + return texture; + + } + +} + +class TextureLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const texture = new Texture(); + + const loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + loader.setPath( this.path ); + + loader.load( url, function ( image ) { + + texture.image = image; + texture.needsUpdate = true; + + if ( onLoad !== undefined ) { + + onLoad( texture ); + + } + + }, onProgress, onError ); + + return texture; + + } + +} + +class Light extends Object3D { + + constructor( color, intensity = 1 ) { + + super(); + + this.isLight = true; + + this.type = 'Light'; + + this.color = new Color( color ); + this.intensity = intensity; + + } + + dispose() { + + // Empty here in base class; some subclasses override. + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.color.copy( source.color ); + this.intensity = source.intensity; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.color = this.color.getHex(); + data.object.intensity = this.intensity; + + if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); + + if ( this.distance !== undefined ) data.object.distance = this.distance; + if ( this.angle !== undefined ) data.object.angle = this.angle; + if ( this.decay !== undefined ) data.object.decay = this.decay; + if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; + + if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON(); + if ( this.target !== undefined ) data.object.target = this.target.uuid; + + return data; + + } + +} + +class HemisphereLight extends Light { + + constructor( skyColor, groundColor, intensity ) { + + super( skyColor, intensity ); + + this.isHemisphereLight = true; + + this.type = 'HemisphereLight'; + + this.position.copy( Object3D.DEFAULT_UP ); + this.updateMatrix(); + + this.groundColor = new Color( groundColor ); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.groundColor.copy( source.groundColor ); + + return this; + + } + +} + +const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4(); +const _lightPositionWorld$1 = /*@__PURE__*/ new Vector3(); +const _lookTarget$1 = /*@__PURE__*/ new Vector3(); + +class LightShadow { + + constructor( camera ) { + + this.camera = camera; + + this.intensity = 1; + + this.bias = 0; + this.normalBias = 0; + this.radius = 1; + this.blurSamples = 8; + + this.mapSize = new Vector2( 512, 512 ); + + this.map = null; + this.mapPass = null; + this.matrix = new Matrix4(); + + this.autoUpdate = true; + this.needsUpdate = false; + + this._frustum = new Frustum(); + this._frameExtents = new Vector2( 1, 1 ); + + this._viewportCount = 1; + + this._viewports = [ + + new Vector4( 0, 0, 1, 1 ) + + ]; + + } + + getViewportCount() { + + return this._viewportCount; + + } + + getFrustum() { + + return this._frustum; + + } + + updateMatrices( light ) { + + const shadowCamera = this.camera; + const shadowMatrix = this.matrix; + + _lightPositionWorld$1.setFromMatrixPosition( light.matrixWorld ); + shadowCamera.position.copy( _lightPositionWorld$1 ); + + _lookTarget$1.setFromMatrixPosition( light.target.matrixWorld ); + shadowCamera.lookAt( _lookTarget$1 ); + shadowCamera.updateMatrixWorld(); + + _projScreenMatrix$1.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( _projScreenMatrix$1 ); + + shadowMatrix.set( + 0.5, 0.0, 0.0, 0.5, + 0.0, 0.5, 0.0, 0.5, + 0.0, 0.0, 0.5, 0.5, + 0.0, 0.0, 0.0, 1.0 + ); + + shadowMatrix.multiply( _projScreenMatrix$1 ); + + } + + getViewport( viewportIndex ) { + + return this._viewports[ viewportIndex ]; + + } + + getFrameExtents() { + + return this._frameExtents; + + } + + dispose() { + + if ( this.map ) { + + this.map.dispose(); + + } + + if ( this.mapPass ) { + + this.mapPass.dispose(); + + } + + } + + copy( source ) { + + this.camera = source.camera.clone(); + + this.intensity = source.intensity; + + this.bias = source.bias; + this.radius = source.radius; + + this.mapSize.copy( source.mapSize ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + toJSON() { + + const object = {}; + + if ( this.intensity !== 1 ) object.intensity = this.intensity; + if ( this.bias !== 0 ) object.bias = this.bias; + if ( this.normalBias !== 0 ) object.normalBias = this.normalBias; + if ( this.radius !== 1 ) object.radius = this.radius; + if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) object.mapSize = this.mapSize.toArray(); + + object.camera = this.camera.toJSON( false ).object; + delete object.camera.matrix; + + return object; + + } + +} + +class SpotLightShadow extends LightShadow { + + constructor() { + + super( new PerspectiveCamera( 50, 1, 0.5, 500 ) ); + + this.isSpotLightShadow = true; + + this.focus = 1; + + } + + updateMatrices( light ) { + + const camera = this.camera; + + const fov = RAD2DEG * 2 * light.angle * this.focus; + const aspect = this.mapSize.width / this.mapSize.height; + const far = light.distance || camera.far; + + if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { + + camera.fov = fov; + camera.aspect = aspect; + camera.far = far; + camera.updateProjectionMatrix(); + + } + + super.updateMatrices( light ); + + } + + copy( source ) { + + super.copy( source ); + + this.focus = source.focus; + + return this; + + } + +} + +class SpotLight extends Light { + + constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) { + + super( color, intensity ); + + this.isSpotLight = true; + + this.type = 'SpotLight'; + + this.position.copy( Object3D.DEFAULT_UP ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.distance = distance; + this.angle = angle; + this.penumbra = penumbra; + this.decay = decay; + + this.map = null; + + this.shadow = new SpotLightShadow(); + + } + + get power() { + + // compute the light's luminous power (in lumens) from its intensity (in candela) + // by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd) + return this.intensity * Math.PI; + + } + + set power( power ) { + + // set the light's intensity (in candela) from the desired luminous power (in lumens) + this.intensity = power / Math.PI; + + } + + dispose() { + + this.shadow.dispose(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.distance = source.distance; + this.angle = source.angle; + this.penumbra = source.penumbra; + this.decay = source.decay; + + this.target = source.target.clone(); + + this.shadow = source.shadow.clone(); + + return this; + + } + +} + +const _projScreenMatrix = /*@__PURE__*/ new Matrix4(); +const _lightPositionWorld = /*@__PURE__*/ new Vector3(); +const _lookTarget = /*@__PURE__*/ new Vector3(); + +class PointLightShadow extends LightShadow { + + constructor() { + + super( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + + this.isPointLightShadow = true; + + this._frameExtents = new Vector2( 4, 2 ); + + this._viewportCount = 6; + + this._viewports = [ + // These viewports map a cube-map onto a 2D texture with the + // following orientation: + // + // xzXZ + // y Y + // + // X - Positive x direction + // x - Negative x direction + // Y - Positive y direction + // y - Negative y direction + // Z - Positive z direction + // z - Negative z direction + + // positive X + new Vector4( 2, 1, 1, 1 ), + // negative X + new Vector4( 0, 1, 1, 1 ), + // positive Z + new Vector4( 3, 1, 1, 1 ), + // negative Z + new Vector4( 1, 1, 1, 1 ), + // positive Y + new Vector4( 3, 0, 1, 1 ), + // negative Y + new Vector4( 1, 0, 1, 1 ) + ]; + + this._cubeDirections = [ + new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ), + new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 ) + ]; + + this._cubeUps = [ + new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), + new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 ) + ]; + + } + + updateMatrices( light, viewportIndex = 0 ) { + + const camera = this.camera; + const shadowMatrix = this.matrix; + + const far = light.distance || camera.far; + + if ( far !== camera.far ) { + + camera.far = far; + camera.updateProjectionMatrix(); + + } + + _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); + camera.position.copy( _lightPositionWorld ); + + _lookTarget.copy( camera.position ); + _lookTarget.add( this._cubeDirections[ viewportIndex ] ); + camera.up.copy( this._cubeUps[ viewportIndex ] ); + camera.lookAt( _lookTarget ); + camera.updateMatrixWorld(); + + shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z ); + + _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); + this._frustum.setFromProjectionMatrix( _projScreenMatrix ); + + } + +} + +class PointLight extends Light { + + constructor( color, intensity, distance = 0, decay = 2 ) { + + super( color, intensity ); + + this.isPointLight = true; + + this.type = 'PointLight'; + + this.distance = distance; + this.decay = decay; + + this.shadow = new PointLightShadow(); + + } + + get power() { + + // compute the light's luminous power (in lumens) from its intensity (in candela) + // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd) + return this.intensity * 4 * Math.PI; + + } + + set power( power ) { + + // set the light's intensity (in candela) from the desired luminous power (in lumens) + this.intensity = power / ( 4 * Math.PI ); + + } + + dispose() { + + this.shadow.dispose(); + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.distance = source.distance; + this.decay = source.decay; + + this.shadow = source.shadow.clone(); + + return this; + + } + +} + +class DirectionalLightShadow extends LightShadow { + + constructor() { + + super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + + this.isDirectionalLightShadow = true; + + } + +} + +class DirectionalLight extends Light { + + constructor( color, intensity ) { + + super( color, intensity ); + + this.isDirectionalLight = true; + + this.type = 'DirectionalLight'; + + this.position.copy( Object3D.DEFAULT_UP ); + this.updateMatrix(); + + this.target = new Object3D(); + + this.shadow = new DirectionalLightShadow(); + + } + + dispose() { + + this.shadow.dispose(); + + } + + copy( source ) { + + super.copy( source ); + + this.target = source.target.clone(); + this.shadow = source.shadow.clone(); + + return this; + + } + +} + +class AmbientLight extends Light { + + constructor( color, intensity ) { + + super( color, intensity ); + + this.isAmbientLight = true; + + this.type = 'AmbientLight'; + + } + +} + +class RectAreaLight extends Light { + + constructor( color, intensity, width = 10, height = 10 ) { + + super( color, intensity ); + + this.isRectAreaLight = true; + + this.type = 'RectAreaLight'; + + this.width = width; + this.height = height; + + } + + get power() { + + // compute the light's luminous power (in lumens) from its intensity (in nits) + return this.intensity * this.width * this.height * Math.PI; + + } + + set power( power ) { + + // set the light's intensity (in nits) from the desired luminous power (in lumens) + this.intensity = power / ( this.width * this.height * Math.PI ); + + } + + copy( source ) { + + super.copy( source ); + + this.width = source.width; + this.height = source.height; + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.width = this.width; + data.object.height = this.height; + + return data; + + } + +} + +/** + * Primary reference: + * https://graphics.stanford.edu/papers/envmap/envmap.pdf + * + * Secondary reference: + * https://www.ppsloan.org/publications/StupidSH36.pdf + */ + +// 3-band SH defined by 9 coefficients + +class SphericalHarmonics3 { + + constructor() { + + this.isSphericalHarmonics3 = true; + + this.coefficients = []; + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients.push( new Vector3() ); + + } + + } + + set( coefficients ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].copy( coefficients[ i ] ); + + } + + return this; + + } + + zero() { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].set( 0, 0, 0 ); + + } + + return this; + + } + + // get the radiance in the direction of the normal + // target is a Vector3 + getAt( normal, target ) { + + // normal is assumed to be unit length + + const x = normal.x, y = normal.y, z = normal.z; + + const coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 ); + + // band 1 + target.addScaledVector( coeff[ 1 ], 0.488603 * y ); + target.addScaledVector( coeff[ 2 ], 0.488603 * z ); + target.addScaledVector( coeff[ 3 ], 0.488603 * x ); + + // band 2 + target.addScaledVector( coeff[ 4 ], 1.092548 * ( x * y ) ); + target.addScaledVector( coeff[ 5 ], 1.092548 * ( y * z ) ); + target.addScaledVector( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) ); + target.addScaledVector( coeff[ 7 ], 1.092548 * ( x * z ) ); + target.addScaledVector( coeff[ 8 ], 0.546274 * ( x * x - y * y ) ); + + return target; + + } + + // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal + // target is a Vector3 + // https://graphics.stanford.edu/papers/envmap/envmap.pdf + getIrradianceAt( normal, target ) { + + // normal is assumed to be unit length + + const x = normal.x, y = normal.y, z = normal.z; + + const coeff = this.coefficients; + + // band 0 + target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095 + + // band 1 + target.addScaledVector( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603 + target.addScaledVector( coeff[ 2 ], 2.0 * 0.511664 * z ); + target.addScaledVector( coeff[ 3 ], 2.0 * 0.511664 * x ); + + // band 2 + target.addScaledVector( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548 + target.addScaledVector( coeff[ 5 ], 2.0 * 0.429043 * y * z ); + target.addScaledVector( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3 + target.addScaledVector( coeff[ 7 ], 2.0 * 0.429043 * x * z ); + target.addScaledVector( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274 + + return target; + + } + + add( sh ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].add( sh.coefficients[ i ] ); + + } + + return this; + + } + + addScaledSH( sh, s ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].addScaledVector( sh.coefficients[ i ], s ); + + } + + return this; + + } + + scale( s ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].multiplyScalar( s ); + + } + + return this; + + } + + lerp( sh, alpha ) { + + for ( let i = 0; i < 9; i ++ ) { + + this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha ); + + } + + return this; + + } + + equals( sh ) { + + for ( let i = 0; i < 9; i ++ ) { + + if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) { + + return false; + + } + + } + + return true; + + } + + copy( sh ) { + + return this.set( sh.coefficients ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + fromArray( array, offset = 0 ) { + + const coefficients = this.coefficients; + + for ( let i = 0; i < 9; i ++ ) { + + coefficients[ i ].fromArray( array, offset + ( i * 3 ) ); + + } + + return this; + + } + + toArray( array = [], offset = 0 ) { + + const coefficients = this.coefficients; + + for ( let i = 0; i < 9; i ++ ) { + + coefficients[ i ].toArray( array, offset + ( i * 3 ) ); + + } + + return array; + + } + + // evaluate the basis functions + // shBasis is an Array[ 9 ] + static getBasisAt( normal, shBasis ) { + + // normal is assumed to be unit length + + const x = normal.x, y = normal.y, z = normal.z; + + // band 0 + shBasis[ 0 ] = 0.282095; + + // band 1 + shBasis[ 1 ] = 0.488603 * y; + shBasis[ 2 ] = 0.488603 * z; + shBasis[ 3 ] = 0.488603 * x; + + // band 2 + shBasis[ 4 ] = 1.092548 * x * y; + shBasis[ 5 ] = 1.092548 * y * z; + shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 ); + shBasis[ 7 ] = 1.092548 * x * z; + shBasis[ 8 ] = 0.546274 * ( x * x - y * y ); + + } + +} + +class LightProbe extends Light { + + constructor( sh = new SphericalHarmonics3(), intensity = 1 ) { + + super( undefined, intensity ); + + this.isLightProbe = true; + + this.sh = sh; + + } + + copy( source ) { + + super.copy( source ); + + this.sh.copy( source.sh ); + + return this; + + } + + fromJSON( json ) { + + this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON(); + this.sh.fromArray( json.sh ); + + return this; + + } + + toJSON( meta ) { + + const data = super.toJSON( meta ); + + data.object.sh = this.sh.toArray(); + + return data; + + } + +} + +class MaterialLoader extends Loader { + + constructor( manager ) { + + super( manager ); + this.textures = {}; + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.setRequestHeader( scope.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + } + + parse( json ) { + + const textures = this.textures; + + function getTexture( name ) { + + if ( textures[ name ] === undefined ) { + + console.warn( 'THREE.MaterialLoader: Undefined texture', name ); + + } + + return textures[ name ]; + + } + + const material = MaterialLoader.createMaterialFromType( json.type ); + + if ( json.uuid !== undefined ) material.uuid = json.uuid; + if ( json.name !== undefined ) material.name = json.name; + if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color ); + if ( json.roughness !== undefined ) material.roughness = json.roughness; + if ( json.metalness !== undefined ) material.metalness = json.metalness; + if ( json.sheen !== undefined ) material.sheen = json.sheen; + if ( json.sheenColor !== undefined ) material.sheenColor = new Color().setHex( json.sheenColor ); + if ( json.sheenRoughness !== undefined ) material.sheenRoughness = json.sheenRoughness; + if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive ); + if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular ); + if ( json.specularIntensity !== undefined ) material.specularIntensity = json.specularIntensity; + if ( json.specularColor !== undefined && material.specularColor !== undefined ) material.specularColor.setHex( json.specularColor ); + if ( json.shininess !== undefined ) material.shininess = json.shininess; + if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat; + if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness; + if ( json.dispersion !== undefined ) material.dispersion = json.dispersion; + if ( json.iridescence !== undefined ) material.iridescence = json.iridescence; + if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR; + if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange; + if ( json.transmission !== undefined ) material.transmission = json.transmission; + if ( json.thickness !== undefined ) material.thickness = json.thickness; + if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance; + if ( json.attenuationColor !== undefined && material.attenuationColor !== undefined ) material.attenuationColor.setHex( json.attenuationColor ); + if ( json.anisotropy !== undefined ) material.anisotropy = json.anisotropy; + if ( json.anisotropyRotation !== undefined ) material.anisotropyRotation = json.anisotropyRotation; + if ( json.fog !== undefined ) material.fog = json.fog; + if ( json.flatShading !== undefined ) material.flatShading = json.flatShading; + if ( json.blending !== undefined ) material.blending = json.blending; + if ( json.combine !== undefined ) material.combine = json.combine; + if ( json.side !== undefined ) material.side = json.side; + if ( json.shadowSide !== undefined ) material.shadowSide = json.shadowSide; + if ( json.opacity !== undefined ) material.opacity = json.opacity; + if ( json.transparent !== undefined ) material.transparent = json.transparent; + if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; + if ( json.alphaHash !== undefined ) material.alphaHash = json.alphaHash; + if ( json.depthFunc !== undefined ) material.depthFunc = json.depthFunc; + if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; + if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; + if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; + if ( json.blendSrc !== undefined ) material.blendSrc = json.blendSrc; + if ( json.blendDst !== undefined ) material.blendDst = json.blendDst; + if ( json.blendEquation !== undefined ) material.blendEquation = json.blendEquation; + if ( json.blendSrcAlpha !== undefined ) material.blendSrcAlpha = json.blendSrcAlpha; + if ( json.blendDstAlpha !== undefined ) material.blendDstAlpha = json.blendDstAlpha; + if ( json.blendEquationAlpha !== undefined ) material.blendEquationAlpha = json.blendEquationAlpha; + if ( json.blendColor !== undefined && material.blendColor !== undefined ) material.blendColor.setHex( json.blendColor ); + if ( json.blendAlpha !== undefined ) material.blendAlpha = json.blendAlpha; + if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask; + if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc; + if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef; + if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask; + if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail; + if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail; + if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass; + if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite; + + if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; + if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; + if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap; + if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin; + + if ( json.rotation !== undefined ) material.rotation = json.rotation; + + if ( json.linewidth !== undefined ) material.linewidth = json.linewidth; + if ( json.dashSize !== undefined ) material.dashSize = json.dashSize; + if ( json.gapSize !== undefined ) material.gapSize = json.gapSize; + if ( json.scale !== undefined ) material.scale = json.scale; + + if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset; + if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor; + if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits; + + if ( json.dithering !== undefined ) material.dithering = json.dithering; + + if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage; + if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha; + if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass; + + if ( json.visible !== undefined ) material.visible = json.visible; + + if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped; + + if ( json.userData !== undefined ) material.userData = json.userData; + + if ( json.vertexColors !== undefined ) { + + if ( typeof json.vertexColors === 'number' ) { + + material.vertexColors = ( json.vertexColors > 0 ) ? true : false; + + } else { + + material.vertexColors = json.vertexColors; + + } + + } + + // Shader Material + + if ( json.uniforms !== undefined ) { + + for ( const name in json.uniforms ) { + + const uniform = json.uniforms[ name ]; + + material.uniforms[ name ] = {}; + + switch ( uniform.type ) { + + case 't': + material.uniforms[ name ].value = getTexture( uniform.value ); + break; + + case 'c': + material.uniforms[ name ].value = new Color().setHex( uniform.value ); + break; + + case 'v2': + material.uniforms[ name ].value = new Vector2().fromArray( uniform.value ); + break; + + case 'v3': + material.uniforms[ name ].value = new Vector3().fromArray( uniform.value ); + break; + + case 'v4': + material.uniforms[ name ].value = new Vector4().fromArray( uniform.value ); + break; + + case 'm3': + material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value ); + break; + + case 'm4': + material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value ); + break; + + default: + material.uniforms[ name ].value = uniform.value; + + } + + } + + } + + if ( json.defines !== undefined ) material.defines = json.defines; + if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; + if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; + if ( json.glslVersion !== undefined ) material.glslVersion = json.glslVersion; + + if ( json.extensions !== undefined ) { + + for ( const key in json.extensions ) { + + material.extensions[ key ] = json.extensions[ key ]; + + } + + } + + if ( json.lights !== undefined ) material.lights = json.lights; + if ( json.clipping !== undefined ) material.clipping = json.clipping; + + // for PointsMaterial + + if ( json.size !== undefined ) material.size = json.size; + if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; + + // maps + + if ( json.map !== undefined ) material.map = getTexture( json.map ); + if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap ); + + if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap ); + + if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap ); + if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; + + if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap ); + if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType; + if ( json.normalScale !== undefined ) { + + let normalScale = json.normalScale; + + if ( Array.isArray( normalScale ) === false ) { + + // Blender exporter used to export a scalar. See #7459 + + normalScale = [ normalScale, normalScale ]; + + } + + material.normalScale = new Vector2().fromArray( normalScale ); + + } + + if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap ); + if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; + if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; + + if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap ); + if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap ); + + if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap ); + if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; + + if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap ); + if ( json.specularIntensityMap !== undefined ) material.specularIntensityMap = getTexture( json.specularIntensityMap ); + if ( json.specularColorMap !== undefined ) material.specularColorMap = getTexture( json.specularColorMap ); + + if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap ); + if ( json.envMapRotation !== undefined ) material.envMapRotation.fromArray( json.envMapRotation ); + if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity; + + if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity; + if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio; + + if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap ); + if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; + + if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap ); + if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; + + if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap ); + + if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap ); + if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap ); + if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); + if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); + + if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap ); + if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap ); + + if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap ); + if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap ); + + if ( json.anisotropyMap !== undefined ) material.anisotropyMap = getTexture( json.anisotropyMap ); + + if ( json.sheenColorMap !== undefined ) material.sheenColorMap = getTexture( json.sheenColorMap ); + if ( json.sheenRoughnessMap !== undefined ) material.sheenRoughnessMap = getTexture( json.sheenRoughnessMap ); + + return material; + + } + + setTextures( value ) { + + this.textures = value; + return this; + + } + + static createMaterialFromType( type ) { + + const materialLib = { + ShadowMaterial, + SpriteMaterial, + RawShaderMaterial, + ShaderMaterial, + PointsMaterial, + MeshPhysicalMaterial, + MeshStandardMaterial, + MeshPhongMaterial, + MeshToonMaterial, + MeshNormalMaterial, + MeshLambertMaterial, + MeshDepthMaterial, + MeshDistanceMaterial, + MeshBasicMaterial, + MeshMatcapMaterial, + LineDashedMaterial, + LineBasicMaterial, + Material + }; + + return new materialLib[ type ](); + + } + +} + +class LoaderUtils { + + static decodeText( array ) { // @deprecated, r165 + + console.warn( 'THREE.LoaderUtils: decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead.' ); + + if ( typeof TextDecoder !== 'undefined' ) { + + return new TextDecoder().decode( array ); + + } + + // Avoid the String.fromCharCode.apply(null, array) shortcut, which + // throws a "maximum call stack size exceeded" error for large arrays. + + let s = ''; + + for ( let i = 0, il = array.length; i < il; i ++ ) { + + // Implicitly assumes little-endian. + s += String.fromCharCode( array[ i ] ); + + } + + try { + + // merges multi-byte utf-8 characters. + + return decodeURIComponent( escape( s ) ); + + } catch ( e ) { // see #16358 + + return s; + + } + + } + + static extractUrlBase( url ) { + + const index = url.lastIndexOf( '/' ); + + if ( index === - 1 ) return './'; + + return url.slice( 0, index + 1 ); + + } + + static resolveURL( url, path ) { + + // Invalid URL + if ( typeof url !== 'string' || url === '' ) return ''; + + // Host Relative URL + if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) { + + path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' ); + + } + + // Absolute URL http://,https://,// + if ( /^(https?:)?\/\//i.test( url ) ) return url; + + // Data URI + if ( /^data:.*,.*$/i.test( url ) ) return url; + + // Blob URL + if ( /^blob:.*$/i.test( url ) ) return url; + + // Relative URL + return path + url; + + } + +} + +class InstancedBufferGeometry extends BufferGeometry { + + constructor() { + + super(); + + this.isInstancedBufferGeometry = true; + + this.type = 'InstancedBufferGeometry'; + this.instanceCount = Infinity; + + } + + copy( source ) { + + super.copy( source ); + + this.instanceCount = source.instanceCount; + + return this; + + } + + toJSON() { + + const data = super.toJSON(); + + data.instanceCount = this.instanceCount; + + data.isInstancedBufferGeometry = true; + + return data; + + } + +} + +class BufferGeometryLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( scope.manager ); + loader.setPath( scope.path ); + loader.setRequestHeader( scope.requestHeader ); + loader.setWithCredentials( scope.withCredentials ); + loader.load( url, function ( text ) { + + try { + + onLoad( scope.parse( JSON.parse( text ) ) ); + + } catch ( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + }, onProgress, onError ); + + } + + parse( json ) { + + const interleavedBufferMap = {}; + const arrayBufferMap = {}; + + function getInterleavedBuffer( json, uuid ) { + + if ( interleavedBufferMap[ uuid ] !== undefined ) return interleavedBufferMap[ uuid ]; + + const interleavedBuffers = json.interleavedBuffers; + const interleavedBuffer = interleavedBuffers[ uuid ]; + + const buffer = getArrayBuffer( json, interleavedBuffer.buffer ); + + const array = getTypedArray( interleavedBuffer.type, buffer ); + const ib = new InterleavedBuffer( array, interleavedBuffer.stride ); + ib.uuid = interleavedBuffer.uuid; + + interleavedBufferMap[ uuid ] = ib; + + return ib; + + } + + function getArrayBuffer( json, uuid ) { + + if ( arrayBufferMap[ uuid ] !== undefined ) return arrayBufferMap[ uuid ]; + + const arrayBuffers = json.arrayBuffers; + const arrayBuffer = arrayBuffers[ uuid ]; + + const ab = new Uint32Array( arrayBuffer ).buffer; + + arrayBufferMap[ uuid ] = ab; + + return ab; + + } + + const geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry(); + + const index = json.data.index; + + if ( index !== undefined ) { + + const typedArray = getTypedArray( index.type, index.array ); + geometry.setIndex( new BufferAttribute( typedArray, 1 ) ); + + } + + const attributes = json.data.attributes; + + for ( const key in attributes ) { + + const attribute = attributes[ key ]; + let bufferAttribute; + + if ( attribute.isInterleavedBufferAttribute ) { + + const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data ); + bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized ); + + } else { + + const typedArray = getTypedArray( attribute.type, attribute.array ); + const bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute; + bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized ); + + } + + if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; + if ( attribute.usage !== undefined ) bufferAttribute.setUsage( attribute.usage ); + + geometry.setAttribute( key, bufferAttribute ); + + } + + const morphAttributes = json.data.morphAttributes; + + if ( morphAttributes ) { + + for ( const key in morphAttributes ) { + + const attributeArray = morphAttributes[ key ]; + + const array = []; + + for ( let i = 0, il = attributeArray.length; i < il; i ++ ) { + + const attribute = attributeArray[ i ]; + let bufferAttribute; + + if ( attribute.isInterleavedBufferAttribute ) { + + const interleavedBuffer = getInterleavedBuffer( json.data, attribute.data ); + bufferAttribute = new InterleavedBufferAttribute( interleavedBuffer, attribute.itemSize, attribute.offset, attribute.normalized ); + + } else { + + const typedArray = getTypedArray( attribute.type, attribute.array ); + bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ); + + } + + if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name; + array.push( bufferAttribute ); + + } + + geometry.morphAttributes[ key ] = array; + + } + + } + + const morphTargetsRelative = json.data.morphTargetsRelative; + + if ( morphTargetsRelative ) { + + geometry.morphTargetsRelative = true; + + } + + const groups = json.data.groups || json.data.drawcalls || json.data.offsets; + + if ( groups !== undefined ) { + + for ( let i = 0, n = groups.length; i !== n; ++ i ) { + + const group = groups[ i ]; + + geometry.addGroup( group.start, group.count, group.materialIndex ); + + } + + } + + const boundingSphere = json.data.boundingSphere; + + if ( boundingSphere !== undefined ) { + + const center = new Vector3(); + + if ( boundingSphere.center !== undefined ) { + + center.fromArray( boundingSphere.center ); + + } + + geometry.boundingSphere = new Sphere( center, boundingSphere.radius ); + + } + + if ( json.name ) geometry.name = json.name; + if ( json.userData ) geometry.userData = json.userData; + + return geometry; + + } + +} + +class ObjectLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; + this.resourcePath = this.resourcePath || path; + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( text ) { + + let json = null; + + try { + + json = JSON.parse( text ); + + } catch ( error ) { + + if ( onError !== undefined ) onError( error ); + + console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message ); + + return; + + } + + const metadata = json.metadata; + + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + + if ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\'t load ' + url ) ); + + console.error( 'THREE.ObjectLoader: Can\'t load ' + url ); + return; + + } + + scope.parse( json, onLoad ); + + }, onProgress, onError ); + + } + + async loadAsync( url, onProgress ) { + + const scope = this; + + const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path; + this.resourcePath = this.resourcePath || path; + + const loader = new FileLoader( this.manager ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + + const text = await loader.loadAsync( url, onProgress ); + + const json = JSON.parse( text ); + + const metadata = json.metadata; + + if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) { + + throw new Error( 'THREE.ObjectLoader: Can\'t load ' + url ); + + } + + return await scope.parseAsync( json ); + + } + + parse( json, onLoad ) { + + const animations = this.parseAnimations( json.animations ); + const shapes = this.parseShapes( json.shapes ); + const geometries = this.parseGeometries( json.geometries, shapes ); + + const images = this.parseImages( json.images, function () { + + if ( onLoad !== undefined ) onLoad( object ); + + } ); + + const textures = this.parseTextures( json.textures, images ); + const materials = this.parseMaterials( json.materials, textures ); + + const object = this.parseObject( json.object, geometries, materials, textures, animations ); + const skeletons = this.parseSkeletons( json.skeletons, object ); + + this.bindSkeletons( object, skeletons ); + this.bindLightTargets( object ); + + // + + if ( onLoad !== undefined ) { + + let hasImages = false; + + for ( const uuid in images ) { + + if ( images[ uuid ].data instanceof HTMLImageElement ) { + + hasImages = true; + break; + + } + + } + + if ( hasImages === false ) onLoad( object ); + + } + + return object; + + } + + async parseAsync( json ) { + + const animations = this.parseAnimations( json.animations ); + const shapes = this.parseShapes( json.shapes ); + const geometries = this.parseGeometries( json.geometries, shapes ); + + const images = await this.parseImagesAsync( json.images ); + + const textures = this.parseTextures( json.textures, images ); + const materials = this.parseMaterials( json.materials, textures ); + + const object = this.parseObject( json.object, geometries, materials, textures, animations ); + const skeletons = this.parseSkeletons( json.skeletons, object ); + + this.bindSkeletons( object, skeletons ); + this.bindLightTargets( object ); + + return object; + + } + + parseShapes( json ) { + + const shapes = {}; + + if ( json !== undefined ) { + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const shape = new Shape().fromJSON( json[ i ] ); + + shapes[ shape.uuid ] = shape; + + } + + } + + return shapes; + + } + + parseSkeletons( json, object ) { + + const skeletons = {}; + const bones = {}; + + // generate bone lookup table + + object.traverse( function ( child ) { + + if ( child.isBone ) bones[ child.uuid ] = child; + + } ); + + // create skeletons + + if ( json !== undefined ) { + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const skeleton = new Skeleton().fromJSON( json[ i ], bones ); + + skeletons[ skeleton.uuid ] = skeleton; + + } + + } + + return skeletons; + + } + + parseGeometries( json, shapes ) { + + const geometries = {}; + + if ( json !== undefined ) { + + const bufferGeometryLoader = new BufferGeometryLoader(); + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + let geometry; + const data = json[ i ]; + + switch ( data.type ) { + + case 'BufferGeometry': + case 'InstancedBufferGeometry': + + geometry = bufferGeometryLoader.parse( data ); + break; + + default: + + if ( data.type in Geometries ) { + + geometry = Geometries[ data.type ].fromJSON( data, shapes ); + + } else { + + console.warn( `THREE.ObjectLoader: Unsupported geometry type "${ data.type }"` ); + + } + + } + + geometry.uuid = data.uuid; + + if ( data.name !== undefined ) geometry.name = data.name; + if ( data.userData !== undefined ) geometry.userData = data.userData; + + geometries[ data.uuid ] = geometry; + + } + + } + + return geometries; + + } + + parseMaterials( json, textures ) { + + const cache = {}; // MultiMaterial + const materials = {}; + + if ( json !== undefined ) { + + const loader = new MaterialLoader(); + loader.setTextures( textures ); + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const data = json[ i ]; + + if ( cache[ data.uuid ] === undefined ) { + + cache[ data.uuid ] = loader.parse( data ); + + } + + materials[ data.uuid ] = cache[ data.uuid ]; + + } + + } + + return materials; + + } + + parseAnimations( json ) { + + const animations = {}; + + if ( json !== undefined ) { + + for ( let i = 0; i < json.length; i ++ ) { + + const data = json[ i ]; + + const clip = AnimationClip.parse( data ); + + animations[ clip.uuid ] = clip; + + } + + } + + return animations; + + } + + parseImages( json, onLoad ) { + + const scope = this; + const images = {}; + + let loader; + + function loadImage( url ) { + + scope.manager.itemStart( url ); + + return loader.load( url, function () { + + scope.manager.itemEnd( url ); + + }, undefined, function () { + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + } + + function deserializeImage( image ) { + + if ( typeof image === 'string' ) { + + const url = image; + + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url; + + return loadImage( path ); + + } else { + + if ( image.data ) { + + return { + data: getTypedArray( image.type, image.data ), + width: image.width, + height: image.height + }; + + } else { + + return null; + + } + + } + + } + + if ( json !== undefined && json.length > 0 ) { + + const manager = new LoadingManager( onLoad ); + + loader = new ImageLoader( manager ); + loader.setCrossOrigin( this.crossOrigin ); + + for ( let i = 0, il = json.length; i < il; i ++ ) { + + const image = json[ i ]; + const url = image.url; + + if ( Array.isArray( url ) ) { + + // load array of images e.g CubeTexture + + const imageArray = []; + + for ( let j = 0, jl = url.length; j < jl; j ++ ) { + + const currentUrl = url[ j ]; + + const deserializedImage = deserializeImage( currentUrl ); + + if ( deserializedImage !== null ) { + + if ( deserializedImage instanceof HTMLImageElement ) { + + imageArray.push( deserializedImage ); + + } else { + + // special case: handle array of data textures for cube textures + + imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) ); + + } + + } + + } + + images[ image.uuid ] = new Source( imageArray ); + + } else { + + // load single image + + const deserializedImage = deserializeImage( image.url ); + images[ image.uuid ] = new Source( deserializedImage ); + + + } + + } + + } + + return images; + + } + + async parseImagesAsync( json ) { + + const scope = this; + const images = {}; + + let loader; + + async function deserializeImage( image ) { + + if ( typeof image === 'string' ) { + + const url = image; + + const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url; + + return await loader.loadAsync( path ); + + } else { + + if ( image.data ) { + + return { + data: getTypedArray( image.type, image.data ), + width: image.width, + height: image.height + }; + + } else { + + return null; + + } + + } + + } + + if ( json !== undefined && json.length > 0 ) { + + loader = new ImageLoader( this.manager ); + loader.setCrossOrigin( this.crossOrigin ); + + for ( let i = 0, il = json.length; i < il; i ++ ) { + + const image = json[ i ]; + const url = image.url; + + if ( Array.isArray( url ) ) { + + // load array of images e.g CubeTexture + + const imageArray = []; + + for ( let j = 0, jl = url.length; j < jl; j ++ ) { + + const currentUrl = url[ j ]; + + const deserializedImage = await deserializeImage( currentUrl ); + + if ( deserializedImage !== null ) { + + if ( deserializedImage instanceof HTMLImageElement ) { + + imageArray.push( deserializedImage ); + + } else { + + // special case: handle array of data textures for cube textures + + imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) ); + + } + + } + + } + + images[ image.uuid ] = new Source( imageArray ); + + } else { + + // load single image + + const deserializedImage = await deserializeImage( image.url ); + images[ image.uuid ] = new Source( deserializedImage ); + + } + + } + + } + + return images; + + } + + parseTextures( json, images ) { + + function parseConstant( value, type ) { + + if ( typeof value === 'number' ) return value; + + console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); + + return type[ value ]; + + } + + const textures = {}; + + if ( json !== undefined ) { + + for ( let i = 0, l = json.length; i < l; i ++ ) { + + const data = json[ i ]; + + if ( data.image === undefined ) { + + console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); + + } + + if ( images[ data.image ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); + + } + + const source = images[ data.image ]; + const image = source.data; + + let texture; + + if ( Array.isArray( image ) ) { + + texture = new CubeTexture(); + + if ( image.length === 6 ) texture.needsUpdate = true; + + } else { + + if ( image && image.data ) { + + texture = new DataTexture(); + + } else { + + texture = new Texture(); + + } + + if ( image ) texture.needsUpdate = true; // textures can have undefined image data + + } + + texture.source = source; + + texture.uuid = data.uuid; + + if ( data.name !== undefined ) texture.name = data.name; + + if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); + if ( data.channel !== undefined ) texture.channel = data.channel; + + if ( data.offset !== undefined ) texture.offset.fromArray( data.offset ); + if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat ); + if ( data.center !== undefined ) texture.center.fromArray( data.center ); + if ( data.rotation !== undefined ) texture.rotation = data.rotation; + + if ( data.wrap !== undefined ) { + + texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING ); + texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING ); + + } + + if ( data.format !== undefined ) texture.format = data.format; + if ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat; + if ( data.type !== undefined ) texture.type = data.type; + if ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace; + + if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); + if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); + if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; + + if ( data.flipY !== undefined ) texture.flipY = data.flipY; + + if ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps; + if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha; + if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment; + if ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction; + + if ( data.userData !== undefined ) texture.userData = data.userData; + + textures[ data.uuid ] = texture; + + } + + } + + return textures; + + } + + parseObject( data, geometries, materials, textures, animations ) { + + let object; + + function getGeometry( name ) { + + if ( geometries[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); + + } + + return geometries[ name ]; + + } + + function getMaterial( name ) { + + if ( name === undefined ) return undefined; + + if ( Array.isArray( name ) ) { + + const array = []; + + for ( let i = 0, l = name.length; i < l; i ++ ) { + + const uuid = name[ i ]; + + if ( materials[ uuid ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', uuid ); + + } + + array.push( materials[ uuid ] ); + + } + + return array; + + } + + if ( materials[ name ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined material', name ); + + } + + return materials[ name ]; + + } + + function getTexture( uuid ) { + + if ( textures[ uuid ] === undefined ) { + + console.warn( 'THREE.ObjectLoader: Undefined texture', uuid ); + + } + + return textures[ uuid ]; + + } + + let geometry, material; + + switch ( data.type ) { + + case 'Scene': + + object = new Scene(); + + if ( data.background !== undefined ) { + + if ( Number.isInteger( data.background ) ) { + + object.background = new Color( data.background ); + + } else { + + object.background = getTexture( data.background ); + + } + + } + + if ( data.environment !== undefined ) { + + object.environment = getTexture( data.environment ); + + } + + if ( data.fog !== undefined ) { + + if ( data.fog.type === 'Fog' ) { + + object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far ); + + } else if ( data.fog.type === 'FogExp2' ) { + + object.fog = new FogExp2( data.fog.color, data.fog.density ); + + } + + if ( data.fog.name !== '' ) { + + object.fog.name = data.fog.name; + + } + + } + + if ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness; + if ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity; + if ( data.backgroundRotation !== undefined ) object.backgroundRotation.fromArray( data.backgroundRotation ); + + if ( data.environmentIntensity !== undefined ) object.environmentIntensity = data.environmentIntensity; + if ( data.environmentRotation !== undefined ) object.environmentRotation.fromArray( data.environmentRotation ); + + break; + + case 'PerspectiveCamera': + + object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); + + if ( data.focus !== undefined ) object.focus = data.focus; + if ( data.zoom !== undefined ) object.zoom = data.zoom; + if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; + if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; + if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); + + break; + + case 'OrthographicCamera': + + object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); + + if ( data.zoom !== undefined ) object.zoom = data.zoom; + if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); + + break; + + case 'AmbientLight': + + object = new AmbientLight( data.color, data.intensity ); + + break; + + case 'DirectionalLight': + + object = new DirectionalLight( data.color, data.intensity ); + object.target = data.target || ''; + + break; + + case 'PointLight': + + object = new PointLight( data.color, data.intensity, data.distance, data.decay ); + + break; + + case 'RectAreaLight': + + object = new RectAreaLight( data.color, data.intensity, data.width, data.height ); + + break; + + case 'SpotLight': + + object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); + object.target = data.target || ''; + + break; + + case 'HemisphereLight': + + object = new HemisphereLight( data.color, data.groundColor, data.intensity ); + + break; + + case 'LightProbe': + + object = new LightProbe().fromJSON( data ); + + break; + + case 'SkinnedMesh': + + geometry = getGeometry( data.geometry ); + material = getMaterial( data.material ); + + object = new SkinnedMesh( geometry, material ); + + if ( data.bindMode !== undefined ) object.bindMode = data.bindMode; + if ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix ); + if ( data.skeleton !== undefined ) object.skeleton = data.skeleton; + + break; + + case 'Mesh': + + geometry = getGeometry( data.geometry ); + material = getMaterial( data.material ); + + object = new Mesh( geometry, material ); + + break; + + case 'InstancedMesh': + + geometry = getGeometry( data.geometry ); + material = getMaterial( data.material ); + const count = data.count; + const instanceMatrix = data.instanceMatrix; + const instanceColor = data.instanceColor; + + object = new InstancedMesh( geometry, material, count ); + object.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 ); + if ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize ); + + break; + + case 'BatchedMesh': + + geometry = getGeometry( data.geometry ); + material = getMaterial( data.material ); + + object = new BatchedMesh( data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material ); + object.geometry = geometry; + object.perObjectFrustumCulled = data.perObjectFrustumCulled; + object.sortObjects = data.sortObjects; + + object._drawRanges = data.drawRanges; + object._reservedRanges = data.reservedRanges; + + object._visibility = data.visibility; + object._active = data.active; + object._bounds = data.bounds.map( bound => { + + const box = new Box3(); + box.min.fromArray( bound.boxMin ); + box.max.fromArray( bound.boxMax ); + + const sphere = new Sphere(); + sphere.radius = bound.sphereRadius; + sphere.center.fromArray( bound.sphereCenter ); + + return { + boxInitialized: bound.boxInitialized, + box: box, + + sphereInitialized: bound.sphereInitialized, + sphere: sphere + }; + + } ); + + object._maxInstanceCount = data.maxInstanceCount; + object._maxVertexCount = data.maxVertexCount; + object._maxIndexCount = data.maxIndexCount; + + object._geometryInitialized = data.geometryInitialized; + object._geometryCount = data.geometryCount; + + object._matricesTexture = getTexture( data.matricesTexture.uuid ); + if ( data.colorsTexture !== undefined ) object._colorsTexture = getTexture( data.colorsTexture.uuid ); + + break; + + case 'LOD': + + object = new LOD(); + + break; + + case 'Line': + + object = new Line( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'LineLoop': + + object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'LineSegments': + + object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'PointCloud': + case 'Points': + + object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) ); + + break; + + case 'Sprite': + + object = new Sprite( getMaterial( data.material ) ); + + break; + + case 'Group': + + object = new Group(); + + break; + + case 'Bone': + + object = new Bone(); + + break; + + default: + + object = new Object3D(); + + } + + object.uuid = data.uuid; + + if ( data.name !== undefined ) object.name = data.name; + + if ( data.matrix !== undefined ) { + + object.matrix.fromArray( data.matrix ); + + if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate; + if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale ); + + } else { + + if ( data.position !== undefined ) object.position.fromArray( data.position ); + if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); + if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion ); + if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); + + } + + if ( data.up !== undefined ) object.up.fromArray( data.up ); + + if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; + if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; + + if ( data.shadow ) { + + if ( data.shadow.intensity !== undefined ) object.shadow.intensity = data.shadow.intensity; + if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias; + if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias; + if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius; + if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize ); + if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera ); + + } + + if ( data.visible !== undefined ) object.visible = data.visible; + if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled; + if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder; + if ( data.userData !== undefined ) object.userData = data.userData; + if ( data.layers !== undefined ) object.layers.mask = data.layers; + + if ( data.children !== undefined ) { + + const children = data.children; + + for ( let i = 0; i < children.length; i ++ ) { + + object.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) ); + + } + + } + + if ( data.animations !== undefined ) { + + const objectAnimations = data.animations; + + for ( let i = 0; i < objectAnimations.length; i ++ ) { + + const uuid = objectAnimations[ i ]; + + object.animations.push( animations[ uuid ] ); + + } + + } + + if ( data.type === 'LOD' ) { + + if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate; + + const levels = data.levels; + + for ( let l = 0; l < levels.length; l ++ ) { + + const level = levels[ l ]; + const child = object.getObjectByProperty( 'uuid', level.object ); + + if ( child !== undefined ) { + + object.addLevel( child, level.distance, level.hysteresis ); + + } + + } + + } + + return object; + + } + + bindSkeletons( object, skeletons ) { + + if ( Object.keys( skeletons ).length === 0 ) return; + + object.traverse( function ( child ) { + + if ( child.isSkinnedMesh === true && child.skeleton !== undefined ) { + + const skeleton = skeletons[ child.skeleton ]; + + if ( skeleton === undefined ) { + + console.warn( 'THREE.ObjectLoader: No skeleton found with UUID:', child.skeleton ); + + } else { + + child.bind( skeleton, child.bindMatrix ); + + } + + } + + } ); + + } + + bindLightTargets( object ) { + + object.traverse( function ( child ) { + + if ( child.isDirectionalLight || child.isSpotLight ) { + + const uuid = child.target; + + const target = object.getObjectByProperty( 'uuid', uuid ); + + if ( target !== undefined ) { + + child.target = target; + + } else { + + child.target = new Object3D(); + + } + + } + + } ); + + } + +} + +const TEXTURE_MAPPING = { + UVMapping: UVMapping, + CubeReflectionMapping: CubeReflectionMapping, + CubeRefractionMapping: CubeRefractionMapping, + EquirectangularReflectionMapping: EquirectangularReflectionMapping, + EquirectangularRefractionMapping: EquirectangularRefractionMapping, + CubeUVReflectionMapping: CubeUVReflectionMapping +}; + +const TEXTURE_WRAPPING = { + RepeatWrapping: RepeatWrapping, + ClampToEdgeWrapping: ClampToEdgeWrapping, + MirroredRepeatWrapping: MirroredRepeatWrapping +}; + +const TEXTURE_FILTER = { + NearestFilter: NearestFilter, + NearestMipmapNearestFilter: NearestMipmapNearestFilter, + NearestMipmapLinearFilter: NearestMipmapLinearFilter, + LinearFilter: LinearFilter, + LinearMipmapNearestFilter: LinearMipmapNearestFilter, + LinearMipmapLinearFilter: LinearMipmapLinearFilter +}; + +class ImageBitmapLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + this.isImageBitmapLoader = true; + + if ( typeof createImageBitmap === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); + + } + + if ( typeof fetch === 'undefined' ) { + + console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' ); + + } + + this.options = { premultiplyAlpha: 'none' }; + + } + + setOptions( options ) { + + this.options = options; + + return this; + + } + + load( url, onLoad, onProgress, onError ) { + + if ( url === undefined ) url = ''; + + if ( this.path !== undefined ) url = this.path + url; + + url = this.manager.resolveURL( url ); + + const scope = this; + + const cached = Cache.get( url ); + + if ( cached !== undefined ) { + + scope.manager.itemStart( url ); + + // If cached is a promise, wait for it to resolve + if ( cached.then ) { + + cached.then( imageBitmap => { + + if ( onLoad ) onLoad( imageBitmap ); + + scope.manager.itemEnd( url ); + + } ).catch( e => { + + if ( onError ) onError( e ); + + } ); + return; + + } + + // If cached is not a promise (i.e., it's already an imageBitmap) + setTimeout( function () { + + if ( onLoad ) onLoad( cached ); + + scope.manager.itemEnd( url ); + + }, 0 ); + + return cached; + + } + + const fetchOptions = {}; + fetchOptions.credentials = ( this.crossOrigin === 'anonymous' ) ? 'same-origin' : 'include'; + fetchOptions.headers = this.requestHeader; + + const promise = fetch( url, fetchOptions ).then( function ( res ) { + + return res.blob(); + + } ).then( function ( blob ) { + + return createImageBitmap( blob, Object.assign( scope.options, { colorSpaceConversion: 'none' } ) ); + + } ).then( function ( imageBitmap ) { + + Cache.add( url, imageBitmap ); + + if ( onLoad ) onLoad( imageBitmap ); + + scope.manager.itemEnd( url ); + + return imageBitmap; + + } ).catch( function ( e ) { + + if ( onError ) onError( e ); + + Cache.remove( url ); + + scope.manager.itemError( url ); + scope.manager.itemEnd( url ); + + } ); + + Cache.add( url, promise ); + scope.manager.itemStart( url ); + + } + +} + +let _context; + +class AudioContext { + + static getContext() { + + if ( _context === undefined ) { + + _context = new ( window.AudioContext || window.webkitAudioContext )(); + + } + + return _context; + + } + + static setContext( value ) { + + _context = value; + + } + +} + +class AudioLoader extends Loader { + + constructor( manager ) { + + super( manager ); + + } + + load( url, onLoad, onProgress, onError ) { + + const scope = this; + + const loader = new FileLoader( this.manager ); + loader.setResponseType( 'arraybuffer' ); + loader.setPath( this.path ); + loader.setRequestHeader( this.requestHeader ); + loader.setWithCredentials( this.withCredentials ); + loader.load( url, function ( buffer ) { + + try { + + // Create a copy of the buffer. The `decodeAudioData` method + // detaches the buffer when complete, preventing reuse. + const bufferCopy = buffer.slice( 0 ); + + const context = AudioContext.getContext(); + context.decodeAudioData( bufferCopy, function ( audioBuffer ) { + + onLoad( audioBuffer ); + + } ).catch( handleError ); + + } catch ( e ) { + + handleError( e ); + + } + + }, onProgress, onError ); + + function handleError( e ) { + + if ( onError ) { + + onError( e ); + + } else { + + console.error( e ); + + } + + scope.manager.itemError( url ); + + } + + } + +} + +const _eyeRight = /*@__PURE__*/ new Matrix4(); +const _eyeLeft = /*@__PURE__*/ new Matrix4(); +const _projectionMatrix = /*@__PURE__*/ new Matrix4(); + +class StereoCamera { + + constructor() { + + this.type = 'StereoCamera'; + + this.aspect = 1; + + this.eyeSep = 0.064; + + this.cameraL = new PerspectiveCamera(); + this.cameraL.layers.enable( 1 ); + this.cameraL.matrixAutoUpdate = false; + + this.cameraR = new PerspectiveCamera(); + this.cameraR.layers.enable( 2 ); + this.cameraR.matrixAutoUpdate = false; + + this._cache = { + focus: null, + fov: null, + aspect: null, + near: null, + far: null, + zoom: null, + eyeSep: null + }; + + } + + update( camera ) { + + const cache = this._cache; + + const needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov || + cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near || + cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep; + + if ( needsUpdate ) { + + cache.focus = camera.focus; + cache.fov = camera.fov; + cache.aspect = camera.aspect * this.aspect; + cache.near = camera.near; + cache.far = camera.far; + cache.zoom = camera.zoom; + cache.eyeSep = this.eyeSep; + + // Off-axis stereoscopic effect based on + // http://paulbourke.net/stereographics/stereorender/ + + _projectionMatrix.copy( camera.projectionMatrix ); + const eyeSepHalf = cache.eyeSep / 2; + const eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus; + const ymax = ( cache.near * Math.tan( DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom; + let xmin, xmax; + + // translate xOffset + + _eyeLeft.elements[ 12 ] = - eyeSepHalf; + _eyeRight.elements[ 12 ] = eyeSepHalf; + + // for left eye + + xmin = - ymax * cache.aspect + eyeSepOnProjection; + xmax = ymax * cache.aspect + eyeSepOnProjection; + + _projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + _projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraL.projectionMatrix.copy( _projectionMatrix ); + + // for right eye + + xmin = - ymax * cache.aspect - eyeSepOnProjection; + xmax = ymax * cache.aspect - eyeSepOnProjection; + + _projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin ); + _projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); + + this.cameraR.projectionMatrix.copy( _projectionMatrix ); + + } + + this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft ); + this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight ); + + } + +} + +class Clock { + + constructor( autoStart = true ) { + + this.autoStart = autoStart; + + this.startTime = 0; + this.oldTime = 0; + this.elapsedTime = 0; + + this.running = false; + + } + + start() { + + this.startTime = now(); + + this.oldTime = this.startTime; + this.elapsedTime = 0; + this.running = true; + + } + + stop() { + + this.getElapsedTime(); + this.running = false; + this.autoStart = false; + + } + + getElapsedTime() { + + this.getDelta(); + return this.elapsedTime; + + } + + getDelta() { + + let diff = 0; + + if ( this.autoStart && ! this.running ) { + + this.start(); + return 0; + + } + + if ( this.running ) { + + const newTime = now(); + + diff = ( newTime - this.oldTime ) / 1000; + this.oldTime = newTime; + + this.elapsedTime += diff; + + } + + return diff; + + } + +} + +function now() { + + return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732 + +} + +const _position$1 = /*@__PURE__*/ new Vector3(); +const _quaternion$1 = /*@__PURE__*/ new Quaternion(); +const _scale$1 = /*@__PURE__*/ new Vector3(); +const _orientation$1 = /*@__PURE__*/ new Vector3(); + +class AudioListener extends Object3D { + + constructor() { + + super(); + + this.type = 'AudioListener'; + + this.context = AudioContext.getContext(); + + this.gain = this.context.createGain(); + this.gain.connect( this.context.destination ); + + this.filter = null; + + this.timeDelta = 0; + + // private + + this._clock = new Clock(); + + } + + getInput() { + + return this.gain; + + } + + removeFilter() { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + this.gain.connect( this.context.destination ); + this.filter = null; + + } + + return this; + + } + + getFilter() { + + return this.filter; + + } + + setFilter( value ) { + + if ( this.filter !== null ) { + + this.gain.disconnect( this.filter ); + this.filter.disconnect( this.context.destination ); + + } else { + + this.gain.disconnect( this.context.destination ); + + } + + this.filter = value; + this.gain.connect( this.filter ); + this.filter.connect( this.context.destination ); + + return this; + + } + + getMasterVolume() { + + return this.gain.gain.value; + + } + + setMasterVolume( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + const listener = this.context.listener; + const up = this.up; + + this.timeDelta = this._clock.getDelta(); + + this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 ); + + _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 ); + + if ( listener.positionX ) { + + // code path for Chrome (see #14393) + + const endTime = this.context.currentTime + this.timeDelta; + + listener.positionX.linearRampToValueAtTime( _position$1.x, endTime ); + listener.positionY.linearRampToValueAtTime( _position$1.y, endTime ); + listener.positionZ.linearRampToValueAtTime( _position$1.z, endTime ); + listener.forwardX.linearRampToValueAtTime( _orientation$1.x, endTime ); + listener.forwardY.linearRampToValueAtTime( _orientation$1.y, endTime ); + listener.forwardZ.linearRampToValueAtTime( _orientation$1.z, endTime ); + listener.upX.linearRampToValueAtTime( up.x, endTime ); + listener.upY.linearRampToValueAtTime( up.y, endTime ); + listener.upZ.linearRampToValueAtTime( up.z, endTime ); + + } else { + + listener.setPosition( _position$1.x, _position$1.y, _position$1.z ); + listener.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z, up.x, up.y, up.z ); + + } + + } + +} + +class Audio extends Object3D { + + constructor( listener ) { + + super(); + + this.type = 'Audio'; + + this.listener = listener; + this.context = listener.context; + + this.gain = this.context.createGain(); + this.gain.connect( listener.getInput() ); + + this.autoplay = false; + + this.buffer = null; + this.detune = 0; + this.loop = false; + this.loopStart = 0; + this.loopEnd = 0; + this.offset = 0; + this.duration = undefined; + this.playbackRate = 1; + this.isPlaying = false; + this.hasPlaybackControl = true; + this.source = null; + this.sourceType = 'empty'; + + this._startedAt = 0; + this._progress = 0; + this._connected = false; + + this.filters = []; + + } + + getOutput() { + + return this.gain; + + } + + setNodeSource( audioNode ) { + + this.hasPlaybackControl = false; + this.sourceType = 'audioNode'; + this.source = audioNode; + this.connect(); + + return this; + + } + + setMediaElementSource( mediaElement ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaNode'; + this.source = this.context.createMediaElementSource( mediaElement ); + this.connect(); + + return this; + + } + + setMediaStreamSource( mediaStream ) { + + this.hasPlaybackControl = false; + this.sourceType = 'mediaStreamNode'; + this.source = this.context.createMediaStreamSource( mediaStream ); + this.connect(); + + return this; + + } + + setBuffer( audioBuffer ) { + + this.buffer = audioBuffer; + this.sourceType = 'buffer'; + + if ( this.autoplay ) this.play(); + + return this; + + } + + play( delay = 0 ) { + + if ( this.isPlaying === true ) { + + console.warn( 'THREE.Audio: Audio is already playing.' ); + return; + + } + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._startedAt = this.context.currentTime + delay; + + const source = this.context.createBufferSource(); + source.buffer = this.buffer; + source.loop = this.loop; + source.loopStart = this.loopStart; + source.loopEnd = this.loopEnd; + source.onended = this.onEnded.bind( this ); + source.start( this._startedAt, this._progress + this.offset, this.duration ); + + this.isPlaying = true; + + this.source = source; + + this.setDetune( this.detune ); + this.setPlaybackRate( this.playbackRate ); + + return this.connect(); + + } + + pause() { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + if ( this.isPlaying === true ) { + + // update current progress + + this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate; + + if ( this.loop === true ) { + + // ensure _progress does not exceed duration with looped audios + + this._progress = this._progress % ( this.duration || this.buffer.duration ); + + } + + this.source.stop(); + this.source.onended = null; + + this.isPlaying = false; + + } + + return this; + + } + + stop() { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this._progress = 0; + + if ( this.source !== null ) { + + this.source.stop(); + this.source.onended = null; + + } + + this.isPlaying = false; + + return this; + + } + + connect() { + + if ( this.filters.length > 0 ) { + + this.source.connect( this.filters[ 0 ] ); + + for ( let i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].connect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); + + } else { + + this.source.connect( this.getOutput() ); + + } + + this._connected = true; + + return this; + + } + + disconnect() { + + if ( this._connected === false ) { + + return; + + } + + if ( this.filters.length > 0 ) { + + this.source.disconnect( this.filters[ 0 ] ); + + for ( let i = 1, l = this.filters.length; i < l; i ++ ) { + + this.filters[ i - 1 ].disconnect( this.filters[ i ] ); + + } + + this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); + + } else { + + this.source.disconnect( this.getOutput() ); + + } + + this._connected = false; + + return this; + + } + + getFilters() { + + return this.filters; + + } + + setFilters( value ) { + + if ( ! value ) value = []; + + if ( this._connected === true ) { + + this.disconnect(); + this.filters = value.slice(); + this.connect(); + + } else { + + this.filters = value.slice(); + + } + + return this; + + } + + setDetune( value ) { + + this.detune = value; + + if ( this.isPlaying === true && this.source.detune !== undefined ) { + + this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); + + } + + return this; + + } + + getDetune() { + + return this.detune; + + } + + getFilter() { + + return this.getFilters()[ 0 ]; + + } + + setFilter( filter ) { + + return this.setFilters( filter ? [ filter ] : [] ); + + } + + setPlaybackRate( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.playbackRate = value; + + if ( this.isPlaying === true ) { + + this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); + + } + + return this; + + } + + getPlaybackRate() { + + return this.playbackRate; + + } + + onEnded() { + + this.isPlaying = false; + + } + + getLoop() { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return false; + + } + + return this.loop; + + } + + setLoop( value ) { + + if ( this.hasPlaybackControl === false ) { + + console.warn( 'THREE.Audio: this Audio has no playback control.' ); + return; + + } + + this.loop = value; + + if ( this.isPlaying === true ) { + + this.source.loop = this.loop; + + } + + return this; + + } + + setLoopStart( value ) { + + this.loopStart = value; + + return this; + + } + + setLoopEnd( value ) { + + this.loopEnd = value; + + return this; + + } + + getVolume() { + + return this.gain.gain.value; + + } + + setVolume( value ) { + + this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); + + return this; + + } + +} + +const _position = /*@__PURE__*/ new Vector3(); +const _quaternion = /*@__PURE__*/ new Quaternion(); +const _scale = /*@__PURE__*/ new Vector3(); +const _orientation = /*@__PURE__*/ new Vector3(); + +class PositionalAudio extends Audio { + + constructor( listener ) { + + super( listener ); + + this.panner = this.context.createPanner(); + this.panner.panningModel = 'HRTF'; + this.panner.connect( this.gain ); + + } + + connect() { + + super.connect(); + + this.panner.connect( this.gain ); + + } + + disconnect() { + + super.disconnect(); + + this.panner.disconnect( this.gain ); + + } + + getOutput() { + + return this.panner; + + } + + getRefDistance() { + + return this.panner.refDistance; + + } + + setRefDistance( value ) { + + this.panner.refDistance = value; + + return this; + + } + + getRolloffFactor() { + + return this.panner.rolloffFactor; + + } + + setRolloffFactor( value ) { + + this.panner.rolloffFactor = value; + + return this; + + } + + getDistanceModel() { + + return this.panner.distanceModel; + + } + + setDistanceModel( value ) { + + this.panner.distanceModel = value; + + return this; + + } + + getMaxDistance() { + + return this.panner.maxDistance; + + } + + setMaxDistance( value ) { + + this.panner.maxDistance = value; + + return this; + + } + + setDirectionalCone( coneInnerAngle, coneOuterAngle, coneOuterGain ) { + + this.panner.coneInnerAngle = coneInnerAngle; + this.panner.coneOuterAngle = coneOuterAngle; + this.panner.coneOuterGain = coneOuterGain; + + return this; + + } + + updateMatrixWorld( force ) { + + super.updateMatrixWorld( force ); + + if ( this.hasPlaybackControl === true && this.isPlaying === false ) return; + + this.matrixWorld.decompose( _position, _quaternion, _scale ); + + _orientation.set( 0, 0, 1 ).applyQuaternion( _quaternion ); + + const panner = this.panner; + + if ( panner.positionX ) { + + // code path for Chrome and Firefox (see #14393) + + const endTime = this.context.currentTime + this.listener.timeDelta; + + panner.positionX.linearRampToValueAtTime( _position.x, endTime ); + panner.positionY.linearRampToValueAtTime( _position.y, endTime ); + panner.positionZ.linearRampToValueAtTime( _position.z, endTime ); + panner.orientationX.linearRampToValueAtTime( _orientation.x, endTime ); + panner.orientationY.linearRampToValueAtTime( _orientation.y, endTime ); + panner.orientationZ.linearRampToValueAtTime( _orientation.z, endTime ); + + } else { + + panner.setPosition( _position.x, _position.y, _position.z ); + panner.setOrientation( _orientation.x, _orientation.y, _orientation.z ); + + } + + } + +} + +class AudioAnalyser { + + constructor( audio, fftSize = 2048 ) { + + this.analyser = audio.context.createAnalyser(); + this.analyser.fftSize = fftSize; + + this.data = new Uint8Array( this.analyser.frequencyBinCount ); + + audio.getOutput().connect( this.analyser ); + + } + + + getFrequencyData() { + + this.analyser.getByteFrequencyData( this.data ); + + return this.data; + + } + + getAverageFrequency() { + + let value = 0; + const data = this.getFrequencyData(); + + for ( let i = 0; i < data.length; i ++ ) { + + value += data[ i ]; + + } + + return value / data.length; + + } + +} + +class PropertyMixer { + + constructor( binding, typeName, valueSize ) { + + this.binding = binding; + this.valueSize = valueSize; + + let mixFunction, + mixFunctionAdditive, + setIdentity; + + // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] + // + // interpolators can use .buffer as their .result + // the data then goes to 'incoming' + // + // 'accu0' and 'accu1' are used frame-interleaved for + // the cumulative result and are compared to detect + // changes + // + // 'orig' stores the original state of the property + // + // 'add' is used for additive cumulative results + // + // 'work' is optional and is only present for quaternion types. It is used + // to store intermediate quaternion multiplication results + + switch ( typeName ) { + + case 'quaternion': + mixFunction = this._slerp; + mixFunctionAdditive = this._slerpAdditive; + setIdentity = this._setAdditiveIdentityQuaternion; + + this.buffer = new Float64Array( valueSize * 6 ); + this._workIndex = 5; + break; + + case 'string': + case 'bool': + mixFunction = this._select; + + // Use the regular mix function and for additive on these types, + // additive is not relevant for non-numeric types + mixFunctionAdditive = this._select; + + setIdentity = this._setAdditiveIdentityOther; + + this.buffer = new Array( valueSize * 5 ); + break; + + default: + mixFunction = this._lerp; + mixFunctionAdditive = this._lerpAdditive; + setIdentity = this._setAdditiveIdentityNumeric; + + this.buffer = new Float64Array( valueSize * 5 ); + + } + + this._mixBufferRegion = mixFunction; + this._mixBufferRegionAdditive = mixFunctionAdditive; + this._setIdentity = setIdentity; + this._origIndex = 3; + this._addIndex = 4; + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + this.useCount = 0; + this.referenceCount = 0; + + } + + // accumulate data in the 'incoming' region into 'accu' + accumulate( accuIndex, weight ) { + + // note: happily accumulating nothing when weight = 0, the caller knows + // the weight and shouldn't have made the call in the first place + + const buffer = this.buffer, + stride = this.valueSize, + offset = accuIndex * stride + stride; + + let currentWeight = this.cumulativeWeight; + + if ( currentWeight === 0 ) { + + // accuN := incoming * weight + + for ( let i = 0; i !== stride; ++ i ) { + + buffer[ offset + i ] = buffer[ i ]; + + } + + currentWeight = weight; + + } else { + + // accuN := accuN + incoming * weight + + currentWeight += weight; + const mix = weight / currentWeight; + this._mixBufferRegion( buffer, offset, 0, mix, stride ); + + } + + this.cumulativeWeight = currentWeight; + + } + + // accumulate data in the 'incoming' region into 'add' + accumulateAdditive( weight ) { + + const buffer = this.buffer, + stride = this.valueSize, + offset = stride * this._addIndex; + + if ( this.cumulativeWeightAdditive === 0 ) { + + // add = identity + + this._setIdentity(); + + } + + // add := add + incoming * weight + + this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride ); + this.cumulativeWeightAdditive += weight; + + } + + // apply the state of 'accu' to the binding when accus differ + apply( accuIndex ) { + + const stride = this.valueSize, + buffer = this.buffer, + offset = accuIndex * stride + stride, + + weight = this.cumulativeWeight, + weightAdditive = this.cumulativeWeightAdditive, + + binding = this.binding; + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + if ( weight < 1 ) { + + // accuN := accuN + original * ( 1 - cumulativeWeight ) + + const originalValueOffset = stride * this._origIndex; + + this._mixBufferRegion( + buffer, offset, originalValueOffset, 1 - weight, stride ); + + } + + if ( weightAdditive > 0 ) { + + // accuN := accuN + additive accuN + + this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride ); + + } + + for ( let i = stride, e = stride + stride; i !== e; ++ i ) { + + if ( buffer[ i ] !== buffer[ i + stride ] ) { + + // value has changed -> update scene graph + + binding.setValue( buffer, offset ); + break; + + } + + } + + } + + // remember the state of the bound property and copy it to both accus + saveOriginalState() { + + const binding = this.binding; + + const buffer = this.buffer, + stride = this.valueSize, + + originalValueOffset = stride * this._origIndex; + + binding.getValue( buffer, originalValueOffset ); + + // accu[0..1] := orig -- initially detect changes against the original + for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) { + + buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; + + } + + // Add to identity for additive + this._setIdentity(); + + this.cumulativeWeight = 0; + this.cumulativeWeightAdditive = 0; + + } + + // apply the state previously taken via 'saveOriginalState' to the binding + restoreOriginalState() { + + const originalValueOffset = this.valueSize * 3; + this.binding.setValue( this.buffer, originalValueOffset ); + + } + + _setAdditiveIdentityNumeric() { + + const startIndex = this._addIndex * this.valueSize; + const endIndex = startIndex + this.valueSize; + + for ( let i = startIndex; i < endIndex; i ++ ) { + + this.buffer[ i ] = 0; + + } + + } + + _setAdditiveIdentityQuaternion() { + + this._setAdditiveIdentityNumeric(); + this.buffer[ this._addIndex * this.valueSize + 3 ] = 1; + + } + + _setAdditiveIdentityOther() { + + const startIndex = this._origIndex * this.valueSize; + const targetIndex = this._addIndex * this.valueSize; + + for ( let i = 0; i < this.valueSize; i ++ ) { + + this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ]; + + } + + } + + + // mix functions + + _select( buffer, dstOffset, srcOffset, t, stride ) { + + if ( t >= 0.5 ) { + + for ( let i = 0; i !== stride; ++ i ) { + + buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; + + } + + } + + } + + _slerp( buffer, dstOffset, srcOffset, t ) { + + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t ); + + } + + _slerpAdditive( buffer, dstOffset, srcOffset, t, stride ) { + + const workOffset = this._workIndex * stride; + + // Store result in intermediate buffer offset + Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset ); + + // Slerp to the intermediate result + Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t ); + + } + + _lerp( buffer, dstOffset, srcOffset, t, stride ) { + + const s = 1 - t; + + for ( let i = 0; i !== stride; ++ i ) { + + const j = dstOffset + i; + + buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; + + } + + } + + _lerpAdditive( buffer, dstOffset, srcOffset, t, stride ) { + + for ( let i = 0; i !== stride; ++ i ) { + + const j = dstOffset + i; + + buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t; + + } + + } + +} + +// Characters [].:/ are reserved for track binding syntax. +const _RESERVED_CHARS_RE = '\\[\\]\\.:\\/'; +const _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' ); + +// Attempts to allow node names from any language. ES5's `\w` regexp matches +// only latin characters, and the unicode \p{L} is not yet supported. So +// instead, we exclude reserved characters and match everything else. +const _wordChar = '[^' + _RESERVED_CHARS_RE + ']'; +const _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']'; + +// Parent directories, delimited by '/' or ':'. Currently unused, but must +// be matched to parse the rest of the track name. +const _directoryRe = /*@__PURE__*/ /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar ); + +// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. +const _nodeRe = /*@__PURE__*/ /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot ); + +// Object on target node, and accessor. May not contain reserved +// characters. Accessor may contain any character except closing bracket. +const _objectRe = /*@__PURE__*/ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar ); + +// Property and accessor. May not contain reserved characters. Accessor may +// contain any non-bracket characters. +const _propertyRe = /*@__PURE__*/ /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar ); + +const _trackRe = new RegExp( '' + + '^' + + _directoryRe + + _nodeRe + + _objectRe + + _propertyRe + + '$' +); + +const _supportedObjectNames = [ 'material', 'materials', 'bones', 'map' ]; + +class Composite { + + constructor( targetGroup, path, optionalParsedPath ) { + + const parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path ); + + this._targetGroup = targetGroup; + this._bindings = targetGroup.subscribe_( path, parsedPath ); + + } + + getValue( array, offset ) { + + this.bind(); // bind all binding + + const firstValidIndex = this._targetGroup.nCachedObjects_, + binding = this._bindings[ firstValidIndex ]; + + // and only call .getValue on the first + if ( binding !== undefined ) binding.getValue( array, offset ); + + } + + setValue( array, offset ) { + + const bindings = this._bindings; + + for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].setValue( array, offset ); + + } + + } + + bind() { + + const bindings = this._bindings; + + for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].bind(); + + } + + } + + unbind() { + + const bindings = this._bindings; + + for ( let i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) { + + bindings[ i ].unbind(); + + } + + } + +} + +// Note: This class uses a State pattern on a per-method basis: +// 'bind' sets 'this.getValue' / 'setValue' and shadows the +// prototype version of these methods with one that represents +// the bound state. When the property is not found, the methods +// become no-ops. +class PropertyBinding { + + constructor( rootNode, path, parsedPath ) { + + this.path = path; + this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path ); + + this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ); + + this.rootNode = rootNode; + + // initial state of these methods that calls 'bind' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + + } + + + static create( root, path, parsedPath ) { + + if ( ! ( root && root.isAnimationObjectGroup ) ) { + + return new PropertyBinding( root, path, parsedPath ); + + } else { + + return new PropertyBinding.Composite( root, path, parsedPath ); + + } + + } + + /** + * Replaces spaces with underscores and removes unsupported characters from + * node names, to ensure compatibility with parseTrackName(). + * + * @param {string} name Node name to be sanitized. + * @return {string} + */ + static sanitizeNodeName( name ) { + + return name.replace( /\s/g, '_' ).replace( _reservedRe, '' ); + + } + + static parseTrackName( trackName ) { + + const matches = _trackRe.exec( trackName ); + + if ( matches === null ) { + + throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName ); + + } + + const results = { + // directoryName: matches[ 1 ], // (tschw) currently unused + nodeName: matches[ 2 ], + objectName: matches[ 3 ], + objectIndex: matches[ 4 ], + propertyName: matches[ 5 ], // required + propertyIndex: matches[ 6 ] + }; + + const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' ); + + if ( lastDot !== undefined && lastDot !== - 1 ) { + + const objectName = results.nodeName.substring( lastDot + 1 ); + + // Object names must be checked against an allowlist. Otherwise, there + // is no way to parse 'foo.bar.baz': 'baz' must be a property, but + // 'bar' could be the objectName, or part of a nodeName (which can + // include '.' characters). + if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) { + + results.nodeName = results.nodeName.substring( 0, lastDot ); + results.objectName = objectName; + + } + + } + + if ( results.propertyName === null || results.propertyName.length === 0 ) { + + throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName ); + + } + + return results; + + } + + static findNode( root, nodeName ) { + + if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) { + + return root; + + } + + // search into skeleton bones. + if ( root.skeleton ) { + + const bone = root.skeleton.getBoneByName( nodeName ); + + if ( bone !== undefined ) { + + return bone; + + } + + } + + // search into node subtree. + if ( root.children ) { + + const searchNodeSubtree = function ( children ) { + + for ( let i = 0; i < children.length; i ++ ) { + + const childNode = children[ i ]; + + if ( childNode.name === nodeName || childNode.uuid === nodeName ) { + + return childNode; + + } + + const result = searchNodeSubtree( childNode.children ); + + if ( result ) return result; + + } + + return null; + + }; + + const subTreeNode = searchNodeSubtree( root.children ); + + if ( subTreeNode ) { + + return subTreeNode; + + } + + } + + return null; + + } + + // these are used to "bind" a nonexistent property + _getValue_unavailable() {} + _setValue_unavailable() {} + + // Getters + + _getValue_direct( buffer, offset ) { + + buffer[ offset ] = this.targetObject[ this.propertyName ]; + + } + + _getValue_array( buffer, offset ) { + + const source = this.resolvedProperty; + + for ( let i = 0, n = source.length; i !== n; ++ i ) { + + buffer[ offset ++ ] = source[ i ]; + + } + + } + + _getValue_arrayElement( buffer, offset ) { + + buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; + + } + + _getValue_toArray( buffer, offset ) { + + this.resolvedProperty.toArray( buffer, offset ); + + } + + // Direct + + _setValue_direct( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + + } + + _setValue_direct_setNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + } + + _setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.targetObject[ this.propertyName ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + // EntireArray + + _setValue_array( buffer, offset ) { + + const dest = this.resolvedProperty; + + for ( let i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + } + + _setValue_array_setNeedsUpdate( buffer, offset ) { + + const dest = this.resolvedProperty; + + for ( let i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.needsUpdate = true; + + } + + _setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { + + const dest = this.resolvedProperty; + + for ( let i = 0, n = dest.length; i !== n; ++ i ) { + + dest[ i ] = buffer[ offset ++ ]; + + } + + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + // ArrayElement + + _setValue_arrayElement( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + + } + + _setValue_arrayElement_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.needsUpdate = true; + + } + + _setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + // HasToFromArray + + _setValue_fromArray( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + + } + + _setValue_fromArray_setNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.needsUpdate = true; + + } + + _setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { + + this.resolvedProperty.fromArray( buffer, offset ); + this.targetObject.matrixWorldNeedsUpdate = true; + + } + + _getValue_unbound( targetArray, offset ) { + + this.bind(); + this.getValue( targetArray, offset ); + + } + + _setValue_unbound( sourceArray, offset ) { + + this.bind(); + this.setValue( sourceArray, offset ); + + } + + // create getter / setter pair for a property in the scene graph + bind() { + + let targetObject = this.node; + const parsedPath = this.parsedPath; + + const objectName = parsedPath.objectName; + const propertyName = parsedPath.propertyName; + let propertyIndex = parsedPath.propertyIndex; + + if ( ! targetObject ) { + + targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ); + + this.node = targetObject; + + } + + // set fail state so we can just 'return' on error + this.getValue = this._getValue_unavailable; + this.setValue = this._setValue_unavailable; + + // ensure there is a value node + if ( ! targetObject ) { + + console.warn( 'THREE.PropertyBinding: No target node found for track: ' + this.path + '.' ); + return; + + } + + if ( objectName ) { + + let objectIndex = parsedPath.objectIndex; + + // special cases were we need to reach deeper into the hierarchy to get the face materials.... + switch ( objectName ) { + + case 'materials': + + if ( ! targetObject.material ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; + + } + + if ( ! targetObject.material.materials ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this ); + return; + + } + + targetObject = targetObject.material.materials; + + break; + + case 'bones': + + if ( ! targetObject.skeleton ) { + + console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this ); + return; + + } + + // potential future optimization: skip this if propertyIndex is already an integer + // and convert the integer string to a true integer. + + targetObject = targetObject.skeleton.bones; + + // support resolving morphTarget names into indices. + for ( let i = 0; i < targetObject.length; i ++ ) { + + if ( targetObject[ i ].name === objectIndex ) { + + objectIndex = i; + break; + + } + + } + + break; + + case 'map': + + if ( 'map' in targetObject ) { + + targetObject = targetObject.map; + break; + + } + + if ( ! targetObject.material ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this ); + return; + + } + + if ( ! targetObject.material.map ) { + + console.error( 'THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.', this ); + return; + + } + + targetObject = targetObject.material.map; + break; + + default: + + if ( targetObject[ objectName ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this ); + return; + + } + + targetObject = targetObject[ objectName ]; + + } + + + if ( objectIndex !== undefined ) { + + if ( targetObject[ objectIndex ] === undefined ) { + + console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject ); + return; + + } + + targetObject = targetObject[ objectIndex ]; + + } + + } + + // resolve property + const nodeProperty = targetObject[ propertyName ]; + + if ( nodeProperty === undefined ) { + + const nodeName = parsedPath.nodeName; + + console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName + + '.' + propertyName + ' but it wasn\'t found.', targetObject ); + return; + + } + + // determine versioning scheme + let versioning = this.Versioning.None; + + this.targetObject = targetObject; + + if ( targetObject.needsUpdate !== undefined ) { // material + + versioning = this.Versioning.NeedsUpdate; + + } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform + + versioning = this.Versioning.MatrixWorldNeedsUpdate; + + } + + // determine how the property gets bound + let bindingType = this.BindingType.Direct; + + if ( propertyIndex !== undefined ) { + + // access a sub element of the property array (only primitives are supported right now) + + if ( propertyName === 'morphTargetInfluences' ) { + + // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. + + // support resolving morphTarget names into indices. + if ( ! targetObject.geometry ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this ); + return; + + } + + if ( ! targetObject.geometry.morphAttributes ) { + + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; + + } + + if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) { + + propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ]; + + } + + } + + bindingType = this.BindingType.ArrayElement; + + this.resolvedProperty = nodeProperty; + this.propertyIndex = propertyIndex; + + } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { + + // must use copy for Object3D.Euler/Quaternion + + bindingType = this.BindingType.HasFromToArray; + + this.resolvedProperty = nodeProperty; + + } else if ( Array.isArray( nodeProperty ) ) { + + bindingType = this.BindingType.EntireArray; + + this.resolvedProperty = nodeProperty; + + } else { + + this.propertyName = propertyName; + + } + + // select getter / setter + this.getValue = this.GetterByBindingType[ bindingType ]; + this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; + + } + + unbind() { + + this.node = null; + + // back to the prototype version of getValue / setValue + // note: avoiding to mutate the shape of 'this' via 'delete' + this.getValue = this._getValue_unbound; + this.setValue = this._setValue_unbound; + + } + +} + +PropertyBinding.Composite = Composite; + +PropertyBinding.prototype.BindingType = { + Direct: 0, + EntireArray: 1, + ArrayElement: 2, + HasFromToArray: 3 +}; + +PropertyBinding.prototype.Versioning = { + None: 0, + NeedsUpdate: 1, + MatrixWorldNeedsUpdate: 2 +}; + +PropertyBinding.prototype.GetterByBindingType = [ + + PropertyBinding.prototype._getValue_direct, + PropertyBinding.prototype._getValue_array, + PropertyBinding.prototype._getValue_arrayElement, + PropertyBinding.prototype._getValue_toArray, + +]; + +PropertyBinding.prototype.SetterByBindingTypeAndVersioning = [ + + [ + // Direct + PropertyBinding.prototype._setValue_direct, + PropertyBinding.prototype._setValue_direct_setNeedsUpdate, + PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate, + + ], [ + + // EntireArray + + PropertyBinding.prototype._setValue_array, + PropertyBinding.prototype._setValue_array_setNeedsUpdate, + PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate, + + ], [ + + // ArrayElement + PropertyBinding.prototype._setValue_arrayElement, + PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate, + PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate, + + ], [ + + // HasToFromArray + PropertyBinding.prototype._setValue_fromArray, + PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate, + PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate, + + ] + +]; + +/** + * + * A group of objects that receives a shared animation state. + * + * Usage: + * + * - Add objects you would otherwise pass as 'root' to the + * constructor or the .clipAction method of AnimationMixer. + * + * - Instead pass this object as 'root'. + * + * - You can also add and remove objects later when the mixer + * is running. + * + * Note: + * + * Objects of this class appear as one object to the mixer, + * so cache control of the individual objects must be done + * on the group. + * + * Limitation: + * + * - The animated properties must be compatible among the + * all objects in the group. + * + * - A single property can either be controlled through a + * target group or directly, but not both. + */ + +class AnimationObjectGroup { + + constructor() { + + this.isAnimationObjectGroup = true; + + this.uuid = generateUUID(); + + // cached objects followed by the active ones + this._objects = Array.prototype.slice.call( arguments ); + + this.nCachedObjects_ = 0; // threshold + // note: read by PropertyBinding.Composite + + const indices = {}; + this._indicesByUUID = indices; // for bookkeeping + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + indices[ arguments[ i ].uuid ] = i; + + } + + this._paths = []; // inside: string + this._parsedPaths = []; // inside: { we don't care, here } + this._bindings = []; // inside: Array< PropertyBinding > + this._bindingsIndicesByPath = {}; // inside: indices in these arrays + + const scope = this; + + this.stats = { + + objects: { + get total() { + + return scope._objects.length; + + }, + get inUse() { + + return this.total - scope.nCachedObjects_; + + } + }, + get bindingsPerObject() { + + return scope._bindings.length; + + } + + }; + + } + + add() { + + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + nBindings = bindings.length; + + let knownObject = undefined, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_; + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + const object = arguments[ i ], + uuid = object.uuid; + let index = indicesByUUID[ uuid ]; + + if ( index === undefined ) { + + // unknown object -> add it to the ACTIVE region + + index = nObjects ++; + indicesByUUID[ uuid ] = index; + objects.push( object ); + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) ); + + } + + } else if ( index < nCachedObjects ) { + + knownObject = objects[ index ]; + + // move existing object to the ACTIVE region + + const firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ]; + + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + indicesByUUID[ uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ]; + + let binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = lastCached; + + if ( binding === undefined ) { + + // since we do not bother to create new bindings + // for objects that are cached, the binding may + // or may not exist + + binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ); + + } + + bindingsForPath[ firstActiveIndex ] = binding; + + } + + } else if ( objects[ index ] !== knownObject ) { + + console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' + + 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' ); + + } // else the object is already where we want it to be + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + } + + remove() { + + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + let nCachedObjects = this.nCachedObjects_; + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + const object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined && index >= nCachedObjects ) { + + // move existing object into the CACHED region + + const lastCachedIndex = nCachedObjects ++, + firstActiveObject = objects[ lastCachedIndex ]; + + indicesByUUID[ firstActiveObject.uuid ] = index; + objects[ index ] = firstActiveObject; + + indicesByUUID[ uuid ] = lastCachedIndex; + objects[ lastCachedIndex ] = object; + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ], + firstActive = bindingsForPath[ lastCachedIndex ], + binding = bindingsForPath[ index ]; + + bindingsForPath[ index ] = firstActive; + bindingsForPath[ lastCachedIndex ] = binding; + + } + + } + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + } + + // remove & forget + uncache() { + + const objects = this._objects, + indicesByUUID = this._indicesByUUID, + bindings = this._bindings, + nBindings = bindings.length; + + let nCachedObjects = this.nCachedObjects_, + nObjects = objects.length; + + for ( let i = 0, n = arguments.length; i !== n; ++ i ) { + + const object = arguments[ i ], + uuid = object.uuid, + index = indicesByUUID[ uuid ]; + + if ( index !== undefined ) { + + delete indicesByUUID[ uuid ]; + + if ( index < nCachedObjects ) { + + // object is cached, shrink the CACHED region + + const firstActiveIndex = -- nCachedObjects, + lastCachedObject = objects[ firstActiveIndex ], + lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + // last cached object takes this object's place + indicesByUUID[ lastCachedObject.uuid ] = index; + objects[ index ] = lastCachedObject; + + // last object goes to the activated slot and pop + indicesByUUID[ lastObject.uuid ] = firstActiveIndex; + objects[ firstActiveIndex ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ], + lastCached = bindingsForPath[ firstActiveIndex ], + last = bindingsForPath[ lastIndex ]; + + bindingsForPath[ index ] = lastCached; + bindingsForPath[ firstActiveIndex ] = last; + bindingsForPath.pop(); + + } + + } else { + + // object is active, just swap with the last and pop + + const lastIndex = -- nObjects, + lastObject = objects[ lastIndex ]; + + if ( lastIndex > 0 ) { + + indicesByUUID[ lastObject.uuid ] = index; + + } + + objects[ index ] = lastObject; + objects.pop(); + + // accounting is done, now do the same for all bindings + + for ( let j = 0, m = nBindings; j !== m; ++ j ) { + + const bindingsForPath = bindings[ j ]; + + bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; + bindingsForPath.pop(); + + } + + } // cached or active + + } // if object is known + + } // for arguments + + this.nCachedObjects_ = nCachedObjects; + + } + + // Internal interface used by befriended PropertyBinding.Composite: + + subscribe_( path, parsedPath ) { + + // returns an array of bindings for the given path that is changed + // according to the contained objects in the group + + const indicesByPath = this._bindingsIndicesByPath; + let index = indicesByPath[ path ]; + const bindings = this._bindings; + + if ( index !== undefined ) return bindings[ index ]; + + const paths = this._paths, + parsedPaths = this._parsedPaths, + objects = this._objects, + nObjects = objects.length, + nCachedObjects = this.nCachedObjects_, + bindingsForPath = new Array( nObjects ); + + index = bindings.length; + + indicesByPath[ path ] = index; + + paths.push( path ); + parsedPaths.push( parsedPath ); + bindings.push( bindingsForPath ); + + for ( let i = nCachedObjects, n = objects.length; i !== n; ++ i ) { + + const object = objects[ i ]; + bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath ); + + } + + return bindingsForPath; + + } + + unsubscribe_( path ) { + + // tells the group to forget about a property path and no longer + // update the array previously obtained with 'subscribe_' + + const indicesByPath = this._bindingsIndicesByPath, + index = indicesByPath[ path ]; + + if ( index !== undefined ) { + + const paths = this._paths, + parsedPaths = this._parsedPaths, + bindings = this._bindings, + lastBindingsIndex = bindings.length - 1, + lastBindings = bindings[ lastBindingsIndex ], + lastBindingsPath = path[ lastBindingsIndex ]; + + indicesByPath[ lastBindingsPath ] = index; + + bindings[ index ] = lastBindings; + bindings.pop(); + + parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; + parsedPaths.pop(); + + paths[ index ] = paths[ lastBindingsIndex ]; + paths.pop(); + + } + + } + +} + +class AnimationAction { + + constructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) { + + this._mixer = mixer; + this._clip = clip; + this._localRoot = localRoot; + this.blendMode = blendMode; + + const tracks = clip.tracks, + nTracks = tracks.length, + interpolants = new Array( nTracks ); + + const interpolantSettings = { + endingStart: ZeroCurvatureEnding, + endingEnd: ZeroCurvatureEnding + }; + + for ( let i = 0; i !== nTracks; ++ i ) { + + const interpolant = tracks[ i ].createInterpolant( null ); + interpolants[ i ] = interpolant; + interpolant.settings = interpolantSettings; + + } + + this._interpolantSettings = interpolantSettings; + + this._interpolants = interpolants; // bound by the mixer + + // inside: PropertyMixer (managed by the mixer) + this._propertyBindings = new Array( nTracks ); + + this._cacheIndex = null; // for the memory manager + this._byClipCacheIndex = null; // for the memory manager + + this._timeScaleInterpolant = null; + this._weightInterpolant = null; + + this.loop = LoopRepeat; + this._loopCount = - 1; + + // global mixer time when the action is to be started + // it's set back to 'null' upon start of the action + this._startTime = null; + + // scaled local time of the action + // gets clamped or wrapped to 0..clip.duration according to loop + this.time = 0; + + this.timeScale = 1; + this._effectiveTimeScale = 1; + + this.weight = 1; + this._effectiveWeight = 1; + + this.repetitions = Infinity; // no. of repetitions when looping + + this.paused = false; // true -> zero effective time scale + this.enabled = true; // false -> zero effective weight + + this.clampWhenFinished = false;// keep feeding the last frame? + + this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate + this.zeroSlopeAtEnd = true;// clips for start, loop and end + + } + + // State & Scheduling + + play() { + + this._mixer._activateAction( this ); + + return this; + + } + + stop() { + + this._mixer._deactivateAction( this ); + + return this.reset(); + + } + + reset() { + + this.paused = false; + this.enabled = true; + + this.time = 0; // restart clip + this._loopCount = - 1;// forget previous loops + this._startTime = null;// forget scheduling + + return this.stopFading().stopWarping(); + + } + + isRunning() { + + return this.enabled && ! this.paused && this.timeScale !== 0 && + this._startTime === null && this._mixer._isActiveAction( this ); + + } + + // return true when play has been called + isScheduled() { + + return this._mixer._isActiveAction( this ); + + } + + startAt( time ) { + + this._startTime = time; + + return this; + + } + + setLoop( mode, repetitions ) { + + this.loop = mode; + this.repetitions = repetitions; + + return this; + + } + + // Weight + + // set the weight stopping any scheduled fading + // although .enabled = false yields an effective weight of zero, this + // method does *not* change .enabled, because it would be confusing + setEffectiveWeight( weight ) { + + this.weight = weight; + + // note: same logic as when updated at runtime + this._effectiveWeight = this.enabled ? weight : 0; + + return this.stopFading(); + + } + + // return the weight considering fading and .enabled + getEffectiveWeight() { + + return this._effectiveWeight; + + } + + fadeIn( duration ) { + + return this._scheduleFading( duration, 0, 1 ); + + } + + fadeOut( duration ) { + + return this._scheduleFading( duration, 1, 0 ); + + } + + crossFadeFrom( fadeOutAction, duration, warp ) { + + fadeOutAction.fadeOut( duration ); + this.fadeIn( duration ); + + if ( warp ) { + + const fadeInDuration = this._clip.duration, + fadeOutDuration = fadeOutAction._clip.duration, + + startEndRatio = fadeOutDuration / fadeInDuration, + endStartRatio = fadeInDuration / fadeOutDuration; + + fadeOutAction.warp( 1.0, startEndRatio, duration ); + this.warp( endStartRatio, 1.0, duration ); + + } + + return this; + + } + + crossFadeTo( fadeInAction, duration, warp ) { + + return fadeInAction.crossFadeFrom( this, duration, warp ); + + } + + stopFading() { + + const weightInterpolant = this._weightInterpolant; + + if ( weightInterpolant !== null ) { + + this._weightInterpolant = null; + this._mixer._takeBackControlInterpolant( weightInterpolant ); + + } + + return this; + + } + + // Time Scale Control + + // set the time scale stopping any scheduled warping + // although .paused = true yields an effective time scale of zero, this + // method does *not* change .paused, because it would be confusing + setEffectiveTimeScale( timeScale ) { + + this.timeScale = timeScale; + this._effectiveTimeScale = this.paused ? 0 : timeScale; + + return this.stopWarping(); + + } + + // return the time scale considering warping and .paused + getEffectiveTimeScale() { + + return this._effectiveTimeScale; + + } + + setDuration( duration ) { + + this.timeScale = this._clip.duration / duration; + + return this.stopWarping(); + + } + + syncWith( action ) { + + this.time = action.time; + this.timeScale = action.timeScale; + + return this.stopWarping(); + + } + + halt( duration ) { + + return this.warp( this._effectiveTimeScale, 0, duration ); + + } + + warp( startTimeScale, endTimeScale, duration ) { + + const mixer = this._mixer, + now = mixer.time, + timeScale = this.timeScale; + + let interpolant = this._timeScaleInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._timeScaleInterpolant = interpolant; + + } + + const times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + times[ 1 ] = now + duration; + + values[ 0 ] = startTimeScale / timeScale; + values[ 1 ] = endTimeScale / timeScale; + + return this; + + } + + stopWarping() { + + const timeScaleInterpolant = this._timeScaleInterpolant; + + if ( timeScaleInterpolant !== null ) { + + this._timeScaleInterpolant = null; + this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); + + } + + return this; + + } + + // Object Accessors + + getMixer() { + + return this._mixer; + + } + + getClip() { + + return this._clip; + + } + + getRoot() { + + return this._localRoot || this._mixer._root; + + } + + // Interna + + _update( time, deltaTime, timeDirection, accuIndex ) { + + // called by the mixer + + if ( ! this.enabled ) { + + // call ._updateWeight() to update ._effectiveWeight + + this._updateWeight( time ); + return; + + } + + const startTime = this._startTime; + + if ( startTime !== null ) { + + // check for scheduled start of action + + const timeRunning = ( time - startTime ) * timeDirection; + if ( timeRunning < 0 || timeDirection === 0 ) { + + deltaTime = 0; + + } else { + + + this._startTime = null; // unschedule + deltaTime = timeDirection * timeRunning; + + } + + } + + // apply time scale and advance time + + deltaTime *= this._updateTimeScale( time ); + const clipTime = this._updateTime( deltaTime ); + + // note: _updateTime may disable the action resulting in + // an effective weight of 0 + + const weight = this._updateWeight( time ); + + if ( weight > 0 ) { + + const interpolants = this._interpolants; + const propertyMixers = this._propertyBindings; + + switch ( this.blendMode ) { + + case AdditiveAnimationBlendMode: + + for ( let j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulateAdditive( weight ); + + } + + break; + + case NormalAnimationBlendMode: + default: + + for ( let j = 0, m = interpolants.length; j !== m; ++ j ) { + + interpolants[ j ].evaluate( clipTime ); + propertyMixers[ j ].accumulate( accuIndex, weight ); + + } + + } + + } + + } + + _updateWeight( time ) { + + let weight = 0; + + if ( this.enabled ) { + + weight = this.weight; + const interpolant = this._weightInterpolant; + + if ( interpolant !== null ) { + + const interpolantValue = interpolant.evaluate( time )[ 0 ]; + + weight *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopFading(); + + if ( interpolantValue === 0 ) { + + // faded out, disable + this.enabled = false; + + } + + } + + } + + } + + this._effectiveWeight = weight; + return weight; + + } + + _updateTimeScale( time ) { + + let timeScale = 0; + + if ( ! this.paused ) { + + timeScale = this.timeScale; + + const interpolant = this._timeScaleInterpolant; + + if ( interpolant !== null ) { + + const interpolantValue = interpolant.evaluate( time )[ 0 ]; + + timeScale *= interpolantValue; + + if ( time > interpolant.parameterPositions[ 1 ] ) { + + this.stopWarping(); + + if ( timeScale === 0 ) { + + // motion has halted, pause + this.paused = true; + + } else { + + // warp done - apply final time scale + this.timeScale = timeScale; + + } + + } + + } + + } + + this._effectiveTimeScale = timeScale; + return timeScale; + + } + + _updateTime( deltaTime ) { + + const duration = this._clip.duration; + const loop = this.loop; + + let time = this.time + deltaTime; + let loopCount = this._loopCount; + + const pingPong = ( loop === LoopPingPong ); + + if ( deltaTime === 0 ) { + + if ( loopCount === - 1 ) return time; + + return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time; + + } + + if ( loop === LoopOnce ) { + + if ( loopCount === - 1 ) { + + // just started + + this._loopCount = 0; + this._setEndings( true, true, false ); + + } + + handle_stop: { + + if ( time >= duration ) { + + time = duration; + + } else if ( time < 0 ) { + + time = 0; + + } else { + + this.time = time; + + break handle_stop; + + } + + if ( this.clampWhenFinished ) this.paused = true; + else this.enabled = false; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime < 0 ? - 1 : 1 + } ); + + } + + } else { // repetitive Repeat or PingPong + + if ( loopCount === - 1 ) { + + // just started + + if ( deltaTime >= 0 ) { + + loopCount = 0; + + this._setEndings( true, this.repetitions === 0, pingPong ); + + } else { + + // when looping in reverse direction, the initial + // transition through zero counts as a repetition, + // so leave loopCount at -1 + + this._setEndings( this.repetitions === 0, true, pingPong ); + + } + + } + + if ( time >= duration || time < 0 ) { + + // wrap around + + const loopDelta = Math.floor( time / duration ); // signed + time -= duration * loopDelta; + + loopCount += Math.abs( loopDelta ); + + const pending = this.repetitions - loopCount; + + if ( pending <= 0 ) { + + // have to stop (switch state, clamp time, fire event) + + if ( this.clampWhenFinished ) this.paused = true; + else this.enabled = false; + + time = deltaTime > 0 ? duration : 0; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'finished', action: this, + direction: deltaTime > 0 ? 1 : - 1 + } ); + + } else { + + // keep running + + if ( pending === 1 ) { + + // entering the last round + + const atStart = deltaTime < 0; + this._setEndings( atStart, ! atStart, pingPong ); + + } else { + + this._setEndings( false, false, pingPong ); + + } + + this._loopCount = loopCount; + + this.time = time; + + this._mixer.dispatchEvent( { + type: 'loop', action: this, loopDelta: loopDelta + } ); + + } + + } else { + + this.time = time; + + } + + if ( pingPong && ( loopCount & 1 ) === 1 ) { + + // invert time for the "pong round" + + return duration - time; + + } + + } + + return time; + + } + + _setEndings( atStart, atEnd, pingPong ) { + + const settings = this._interpolantSettings; + + if ( pingPong ) { + + settings.endingStart = ZeroSlopeEnding; + settings.endingEnd = ZeroSlopeEnding; + + } else { + + // assuming for LoopOnce atStart == atEnd == true + + if ( atStart ) { + + settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingStart = WrapAroundEnding; + + } + + if ( atEnd ) { + + settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding; + + } else { + + settings.endingEnd = WrapAroundEnding; + + } + + } + + } + + _scheduleFading( duration, weightNow, weightThen ) { + + const mixer = this._mixer, now = mixer.time; + let interpolant = this._weightInterpolant; + + if ( interpolant === null ) { + + interpolant = mixer._lendControlInterpolant(); + this._weightInterpolant = interpolant; + + } + + const times = interpolant.parameterPositions, + values = interpolant.sampleValues; + + times[ 0 ] = now; + values[ 0 ] = weightNow; + times[ 1 ] = now + duration; + values[ 1 ] = weightThen; + + return this; + + } + +} + +const _controlInterpolantsResultBuffer = new Float32Array( 1 ); + + +class AnimationMixer extends EventDispatcher { + + constructor( root ) { + + super(); + + this._root = root; + this._initMemoryManager(); + this._accuIndex = 0; + this.time = 0; + this.timeScale = 1.0; + + } + + _bindAction( action, prototypeAction ) { + + const root = action._localRoot || this._root, + tracks = action._clip.tracks, + nTracks = tracks.length, + bindings = action._propertyBindings, + interpolants = action._interpolants, + rootUuid = root.uuid, + bindingsByRoot = this._bindingsByRootAndName; + + let bindingsByName = bindingsByRoot[ rootUuid ]; + + if ( bindingsByName === undefined ) { + + bindingsByName = {}; + bindingsByRoot[ rootUuid ] = bindingsByName; + + } + + for ( let i = 0; i !== nTracks; ++ i ) { + + const track = tracks[ i ], + trackName = track.name; + + let binding = bindingsByName[ trackName ]; + + if ( binding !== undefined ) { + + ++ binding.referenceCount; + bindings[ i ] = binding; + + } else { + + binding = bindings[ i ]; + + if ( binding !== undefined ) { + + // existing binding, make sure the cache knows + + if ( binding._cacheIndex === null ) { + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + } + + continue; + + } + + const path = prototypeAction && prototypeAction. + _propertyBindings[ i ].binding.parsedPath; + + binding = new PropertyMixer( + PropertyBinding.create( root, trackName, path ), + track.ValueTypeName, track.getValueSize() ); + + ++ binding.referenceCount; + this._addInactiveBinding( binding, rootUuid, trackName ); + + bindings[ i ] = binding; + + } + + interpolants[ i ].resultBuffer = binding.buffer; + + } + + } + + _activateAction( action ) { + + if ( ! this._isActiveAction( action ) ) { + + if ( action._cacheIndex === null ) { + + // this action has been forgotten by the cache, but the user + // appears to be still using it -> rebind + + const rootUuid = ( action._localRoot || this._root ).uuid, + clipUuid = action._clip.uuid, + actionsForClip = this._actionsByClip[ clipUuid ]; + + this._bindAction( action, + actionsForClip && actionsForClip.knownActions[ 0 ] ); + + this._addInactiveAction( action, clipUuid, rootUuid ); + + } + + const bindings = action._propertyBindings; + + // increment reference counts / sort out state + for ( let i = 0, n = bindings.length; i !== n; ++ i ) { + + const binding = bindings[ i ]; + + if ( binding.useCount ++ === 0 ) { + + this._lendBinding( binding ); + binding.saveOriginalState(); + + } + + } + + this._lendAction( action ); + + } + + } + + _deactivateAction( action ) { + + if ( this._isActiveAction( action ) ) { + + const bindings = action._propertyBindings; + + // decrement reference counts / sort out state + for ( let i = 0, n = bindings.length; i !== n; ++ i ) { + + const binding = bindings[ i ]; + + if ( -- binding.useCount === 0 ) { + + binding.restoreOriginalState(); + this._takeBackBinding( binding ); + + } + + } + + this._takeBackAction( action ); + + } + + } + + // Memory manager + + _initMemoryManager() { + + this._actions = []; // 'nActiveActions' followed by inactive ones + this._nActiveActions = 0; + + this._actionsByClip = {}; + // inside: + // { + // knownActions: Array< AnimationAction > - used as prototypes + // actionByRoot: AnimationAction - lookup + // } + + + this._bindings = []; // 'nActiveBindings' followed by inactive ones + this._nActiveBindings = 0; + + this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > + + + this._controlInterpolants = []; // same game as above + this._nActiveControlInterpolants = 0; + + const scope = this; + + this.stats = { + + actions: { + get total() { + + return scope._actions.length; + + }, + get inUse() { + + return scope._nActiveActions; + + } + }, + bindings: { + get total() { + + return scope._bindings.length; + + }, + get inUse() { + + return scope._nActiveBindings; + + } + }, + controlInterpolants: { + get total() { + + return scope._controlInterpolants.length; + + }, + get inUse() { + + return scope._nActiveControlInterpolants; + + } + } + + }; + + } + + // Memory management for AnimationAction objects + + _isActiveAction( action ) { + + const index = action._cacheIndex; + return index !== null && index < this._nActiveActions; + + } + + _addInactiveAction( action, clipUuid, rootUuid ) { + + const actions = this._actions, + actionsByClip = this._actionsByClip; + + let actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip === undefined ) { + + actionsForClip = { + + knownActions: [ action ], + actionByRoot: {} + + }; + + action._byClipCacheIndex = 0; + + actionsByClip[ clipUuid ] = actionsForClip; + + } else { + + const knownActions = actionsForClip.knownActions; + + action._byClipCacheIndex = knownActions.length; + knownActions.push( action ); + + } + + action._cacheIndex = actions.length; + actions.push( action ); + + actionsForClip.actionByRoot[ rootUuid ] = action; + + } + + _removeInactiveAction( action ) { + + const actions = this._actions, + lastInactiveAction = actions[ actions.length - 1 ], + cacheIndex = action._cacheIndex; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + action._cacheIndex = null; + + + const clipUuid = action._clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ], + knownActionsForClip = actionsForClip.knownActions, + + lastKnownAction = + knownActionsForClip[ knownActionsForClip.length - 1 ], + + byClipCacheIndex = action._byClipCacheIndex; + + lastKnownAction._byClipCacheIndex = byClipCacheIndex; + knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; + knownActionsForClip.pop(); + + action._byClipCacheIndex = null; + + + const actionByRoot = actionsForClip.actionByRoot, + rootUuid = ( action._localRoot || this._root ).uuid; + + delete actionByRoot[ rootUuid ]; + + if ( knownActionsForClip.length === 0 ) { + + delete actionsByClip[ clipUuid ]; + + } + + this._removeInactiveBindingsForAction( action ); + + } + + _removeInactiveBindingsForAction( action ) { + + const bindings = action._propertyBindings; + + for ( let i = 0, n = bindings.length; i !== n; ++ i ) { + + const binding = bindings[ i ]; + + if ( -- binding.referenceCount === 0 ) { + + this._removeInactiveBinding( binding ); + + } + + } + + } + + _lendAction( action ) { + + // [ active actions | inactive actions ] + // [ active actions >| inactive actions ] + // s a + // <-swap-> + // a s + + const actions = this._actions, + prevIndex = action._cacheIndex, + + lastActiveIndex = this._nActiveActions ++, + + firstInactiveAction = actions[ lastActiveIndex ]; + + action._cacheIndex = lastActiveIndex; + actions[ lastActiveIndex ] = action; + + firstInactiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = firstInactiveAction; + + } + + _takeBackAction( action ) { + + // [ active actions | inactive actions ] + // [ active actions |< inactive actions ] + // a s + // <-swap-> + // s a + + const actions = this._actions, + prevIndex = action._cacheIndex, + + firstInactiveIndex = -- this._nActiveActions, + + lastActiveAction = actions[ firstInactiveIndex ]; + + action._cacheIndex = firstInactiveIndex; + actions[ firstInactiveIndex ] = action; + + lastActiveAction._cacheIndex = prevIndex; + actions[ prevIndex ] = lastActiveAction; + + } + + // Memory management for PropertyMixer objects + + _addInactiveBinding( binding, rootUuid, trackName ) { + + const bindingsByRoot = this._bindingsByRootAndName, + bindings = this._bindings; + + let bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName === undefined ) { + + bindingByName = {}; + bindingsByRoot[ rootUuid ] = bindingByName; + + } + + bindingByName[ trackName ] = binding; + + binding._cacheIndex = bindings.length; + bindings.push( binding ); + + } + + _removeInactiveBinding( binding ) { + + const bindings = this._bindings, + propBinding = binding.binding, + rootUuid = propBinding.rootNode.uuid, + trackName = propBinding.path, + bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ], + + lastInactiveBinding = bindings[ bindings.length - 1 ], + cacheIndex = binding._cacheIndex; + + lastInactiveBinding._cacheIndex = cacheIndex; + bindings[ cacheIndex ] = lastInactiveBinding; + bindings.pop(); + + delete bindingByName[ trackName ]; + + if ( Object.keys( bindingByName ).length === 0 ) { + + delete bindingsByRoot[ rootUuid ]; + + } + + } + + _lendBinding( binding ) { + + const bindings = this._bindings, + prevIndex = binding._cacheIndex, + + lastActiveIndex = this._nActiveBindings ++, + + firstInactiveBinding = bindings[ lastActiveIndex ]; + + binding._cacheIndex = lastActiveIndex; + bindings[ lastActiveIndex ] = binding; + + firstInactiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = firstInactiveBinding; + + } + + _takeBackBinding( binding ) { + + const bindings = this._bindings, + prevIndex = binding._cacheIndex, + + firstInactiveIndex = -- this._nActiveBindings, + + lastActiveBinding = bindings[ firstInactiveIndex ]; + + binding._cacheIndex = firstInactiveIndex; + bindings[ firstInactiveIndex ] = binding; + + lastActiveBinding._cacheIndex = prevIndex; + bindings[ prevIndex ] = lastActiveBinding; + + } + + + // Memory management of Interpolants for weight and time scale + + _lendControlInterpolant() { + + const interpolants = this._controlInterpolants, + lastActiveIndex = this._nActiveControlInterpolants ++; + + let interpolant = interpolants[ lastActiveIndex ]; + + if ( interpolant === undefined ) { + + interpolant = new LinearInterpolant( + new Float32Array( 2 ), new Float32Array( 2 ), + 1, _controlInterpolantsResultBuffer ); + + interpolant.__cacheIndex = lastActiveIndex; + interpolants[ lastActiveIndex ] = interpolant; + + } + + return interpolant; + + } + + _takeBackControlInterpolant( interpolant ) { + + const interpolants = this._controlInterpolants, + prevIndex = interpolant.__cacheIndex, + + firstInactiveIndex = -- this._nActiveControlInterpolants, + + lastActiveInterpolant = interpolants[ firstInactiveIndex ]; + + interpolant.__cacheIndex = firstInactiveIndex; + interpolants[ firstInactiveIndex ] = interpolant; + + lastActiveInterpolant.__cacheIndex = prevIndex; + interpolants[ prevIndex ] = lastActiveInterpolant; + + } + + // return an action for a clip optionally using a custom root target + // object (this method allocates a lot of dynamic memory in case a + // previously unknown clip/root combination is specified) + clipAction( clip, optionalRoot, blendMode ) { + + const root = optionalRoot || this._root, + rootUuid = root.uuid; + + let clipObject = typeof clip === 'string' ? AnimationClip.findByName( root, clip ) : clip; + + const clipUuid = clipObject !== null ? clipObject.uuid : clip; + + const actionsForClip = this._actionsByClip[ clipUuid ]; + let prototypeAction = null; + + if ( blendMode === undefined ) { + + if ( clipObject !== null ) { + + blendMode = clipObject.blendMode; + + } else { + + blendMode = NormalAnimationBlendMode; + + } + + } + + if ( actionsForClip !== undefined ) { + + const existingAction = actionsForClip.actionByRoot[ rootUuid ]; + + if ( existingAction !== undefined && existingAction.blendMode === blendMode ) { + + return existingAction; + + } + + // we know the clip, so we don't have to parse all + // the bindings again but can just copy + prototypeAction = actionsForClip.knownActions[ 0 ]; + + // also, take the clip from the prototype action + if ( clipObject === null ) + clipObject = prototypeAction._clip; + + } + + // clip must be known when specified via string + if ( clipObject === null ) return null; + + // allocate all resources required to run it + const newAction = new AnimationAction( this, clipObject, optionalRoot, blendMode ); + + this._bindAction( newAction, prototypeAction ); + + // and make the action known to the memory manager + this._addInactiveAction( newAction, clipUuid, rootUuid ); + + return newAction; + + } + + // get an existing action + existingAction( clip, optionalRoot ) { + + const root = optionalRoot || this._root, + rootUuid = root.uuid, + + clipObject = typeof clip === 'string' ? + AnimationClip.findByName( root, clip ) : clip, + + clipUuid = clipObject ? clipObject.uuid : clip, + + actionsForClip = this._actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + return actionsForClip.actionByRoot[ rootUuid ] || null; + + } + + return null; + + } + + // deactivates all previously scheduled actions + stopAllAction() { + + const actions = this._actions, + nActions = this._nActiveActions; + + for ( let i = nActions - 1; i >= 0; -- i ) { + + actions[ i ].stop(); + + } + + return this; + + } + + // advance the time and update apply the animation + update( deltaTime ) { + + deltaTime *= this.timeScale; + + const actions = this._actions, + nActions = this._nActiveActions, + + time = this.time += deltaTime, + timeDirection = Math.sign( deltaTime ), + + accuIndex = this._accuIndex ^= 1; + + // run active actions + + for ( let i = 0; i !== nActions; ++ i ) { + + const action = actions[ i ]; + + action._update( time, deltaTime, timeDirection, accuIndex ); + + } + + // update scene graph + + const bindings = this._bindings, + nBindings = this._nActiveBindings; + + for ( let i = 0; i !== nBindings; ++ i ) { + + bindings[ i ].apply( accuIndex ); + + } + + return this; + + } + + // Allows you to seek to a specific time in an animation. + setTime( timeInSeconds ) { + + this.time = 0; // Zero out time attribute for AnimationMixer object; + for ( let i = 0; i < this._actions.length; i ++ ) { + + this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects. + + } + + return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object. + + } + + // return this mixer's root target object + getRoot() { + + return this._root; + + } + + // free all resources specific to a particular clip + uncacheClip( clip ) { + + const actions = this._actions, + clipUuid = clip.uuid, + actionsByClip = this._actionsByClip, + actionsForClip = actionsByClip[ clipUuid ]; + + if ( actionsForClip !== undefined ) { + + // note: just calling _removeInactiveAction would mess up the + // iteration state and also require updating the state we can + // just throw away + + const actionsToRemove = actionsForClip.knownActions; + + for ( let i = 0, n = actionsToRemove.length; i !== n; ++ i ) { + + const action = actionsToRemove[ i ]; + + this._deactivateAction( action ); + + const cacheIndex = action._cacheIndex, + lastInactiveAction = actions[ actions.length - 1 ]; + + action._cacheIndex = null; + action._byClipCacheIndex = null; + + lastInactiveAction._cacheIndex = cacheIndex; + actions[ cacheIndex ] = lastInactiveAction; + actions.pop(); + + this._removeInactiveBindingsForAction( action ); + + } + + delete actionsByClip[ clipUuid ]; + + } + + } + + // free all resources specific to a particular root target object + uncacheRoot( root ) { + + const rootUuid = root.uuid, + actionsByClip = this._actionsByClip; + + for ( const clipUuid in actionsByClip ) { + + const actionByRoot = actionsByClip[ clipUuid ].actionByRoot, + action = actionByRoot[ rootUuid ]; + + if ( action !== undefined ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + + const bindingsByRoot = this._bindingsByRootAndName, + bindingByName = bindingsByRoot[ rootUuid ]; + + if ( bindingByName !== undefined ) { + + for ( const trackName in bindingByName ) { + + const binding = bindingByName[ trackName ]; + binding.restoreOriginalState(); + this._removeInactiveBinding( binding ); + + } + + } + + } + + // remove a targeted clip from the cache + uncacheAction( clip, optionalRoot ) { + + const action = this.existingAction( clip, optionalRoot ); + + if ( action !== null ) { + + this._deactivateAction( action ); + this._removeInactiveAction( action ); + + } + + } + +} + +class Uniform { + + constructor( value ) { + + this.value = value; + + } + + clone() { + + return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() ); + + } + +} + +let _id = 0; + +class UniformsGroup extends EventDispatcher { + + constructor() { + + super(); + + this.isUniformsGroup = true; + + Object.defineProperty( this, 'id', { value: _id ++ } ); + + this.name = ''; + + this.usage = StaticDrawUsage; + this.uniforms = []; + + } + + add( uniform ) { + + this.uniforms.push( uniform ); + + return this; + + } + + remove( uniform ) { + + const index = this.uniforms.indexOf( uniform ); + + if ( index !== - 1 ) this.uniforms.splice( index, 1 ); + + return this; + + } + + setName( name ) { + + this.name = name; + + return this; + + } + + setUsage( value ) { + + this.usage = value; + + return this; + + } + + dispose() { + + this.dispatchEvent( { type: 'dispose' } ); + + return this; + + } + + copy( source ) { + + this.name = source.name; + this.usage = source.usage; + + const uniformsSource = source.uniforms; + + this.uniforms.length = 0; + + for ( let i = 0, l = uniformsSource.length; i < l; i ++ ) { + + const uniforms = Array.isArray( uniformsSource[ i ] ) ? uniformsSource[ i ] : [ uniformsSource[ i ] ]; + + for ( let j = 0; j < uniforms.length; j ++ ) { + + this.uniforms.push( uniforms[ j ].clone() ); + + } + + } + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +class InstancedInterleavedBuffer extends InterleavedBuffer { + + constructor( array, stride, meshPerAttribute = 1 ) { + + super( array, stride ); + + this.isInstancedInterleavedBuffer = true; + + this.meshPerAttribute = meshPerAttribute; + + } + + copy( source ) { + + super.copy( source ); + + this.meshPerAttribute = source.meshPerAttribute; + + return this; + + } + + clone( data ) { + + const ib = super.clone( data ); + + ib.meshPerAttribute = this.meshPerAttribute; + + return ib; + + } + + toJSON( data ) { + + const json = super.toJSON( data ); + + json.isInstancedInterleavedBuffer = true; + json.meshPerAttribute = this.meshPerAttribute; + + return json; + + } + +} + +class GLBufferAttribute { + + constructor( buffer, type, itemSize, elementSize, count ) { + + this.isGLBufferAttribute = true; + + this.name = ''; + + this.buffer = buffer; + this.type = type; + this.itemSize = itemSize; + this.elementSize = elementSize; + this.count = count; + + this.version = 0; + + } + + set needsUpdate( value ) { + + if ( value === true ) this.version ++; + + } + + setBuffer( buffer ) { + + this.buffer = buffer; + + return this; + + } + + setType( type, elementSize ) { + + this.type = type; + this.elementSize = elementSize; + + return this; + + } + + setItemSize( itemSize ) { + + this.itemSize = itemSize; + + return this; + + } + + setCount( count ) { + + this.count = count; + + return this; + + } + +} + +const _matrix = /*@__PURE__*/ new Matrix4(); + +class Raycaster { + + constructor( origin, direction, near = 0, far = Infinity ) { + + this.ray = new Ray( origin, direction ); + // direction is assumed to be normalized (for accurate distance calculations) + + this.near = near; + this.far = far; + this.camera = null; + this.layers = new Layers(); + + this.params = { + Mesh: {}, + Line: { threshold: 1 }, + LOD: {}, + Points: { threshold: 1 }, + Sprite: {} + }; + + } + + set( origin, direction ) { + + // direction is assumed to be normalized (for accurate distance calculations) + + this.ray.set( origin, direction ); + + } + + setFromCamera( coords, camera ) { + + if ( camera.isPerspectiveCamera ) { + + this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); + this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); + this.camera = camera; + + } else if ( camera.isOrthographicCamera ) { + + this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera + this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); + this.camera = camera; + + } else { + + console.error( 'THREE.Raycaster: Unsupported camera type: ' + camera.type ); + + } + + } + + setFromXRController( controller ) { + + _matrix.identity().extractRotation( controller.matrixWorld ); + + this.ray.origin.setFromMatrixPosition( controller.matrixWorld ); + this.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix ); + + return this; + + } + + intersectObject( object, recursive = true, intersects = [] ) { + + intersect( object, this, intersects, recursive ); + + intersects.sort( ascSort ); + + return intersects; + + } + + intersectObjects( objects, recursive = true, intersects = [] ) { + + for ( let i = 0, l = objects.length; i < l; i ++ ) { + + intersect( objects[ i ], this, intersects, recursive ); + + } + + intersects.sort( ascSort ); + + return intersects; + + } + +} + +function ascSort( a, b ) { + + return a.distance - b.distance; + +} + +function intersect( object, raycaster, intersects, recursive ) { + + let propagate = true; + + if ( object.layers.test( raycaster.layers ) ) { + + const result = object.raycast( raycaster, intersects ); + + if ( result === false ) propagate = false; + + } + + if ( propagate === true && recursive === true ) { + + const children = object.children; + + for ( let i = 0, l = children.length; i < l; i ++ ) { + + intersect( children[ i ], raycaster, intersects, true ); + + } + + } + +} + +/** + * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system + * + * phi (the polar angle) is measured from the positive y-axis. The positive y-axis is up. + * theta (the azimuthal angle) is measured from the positive z-axis. + */ +class Spherical { + + constructor( radius = 1, phi = 0, theta = 0 ) { + + this.radius = radius; + this.phi = phi; // polar angle + this.theta = theta; // azimuthal angle + + return this; + + } + + set( radius, phi, theta ) { + + this.radius = radius; + this.phi = phi; + this.theta = theta; + + return this; + + } + + copy( other ) { + + this.radius = other.radius; + this.phi = other.phi; + this.theta = other.theta; + + return this; + + } + + // restrict phi to be between EPS and PI-EPS + makeSafe() { + + const EPS = 0.000001; + this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); + + return this; + + } + + setFromVector3( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + } + + setFromCartesianCoords( x, y, z ) { + + this.radius = Math.sqrt( x * x + y * y + z * z ); + + if ( this.radius === 0 ) { + + this.theta = 0; + this.phi = 0; + + } else { + + this.theta = Math.atan2( x, z ); + this.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) ); + + } + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +/** + * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system + */ + +class Cylindrical { + + constructor( radius = 1, theta = 0, y = 0 ) { + + this.radius = radius; // distance from the origin to a point in the x-z plane + this.theta = theta; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis + this.y = y; // height above the x-z plane + + return this; + + } + + set( radius, theta, y ) { + + this.radius = radius; + this.theta = theta; + this.y = y; + + return this; + + } + + copy( other ) { + + this.radius = other.radius; + this.theta = other.theta; + this.y = other.y; + + return this; + + } + + setFromVector3( v ) { + + return this.setFromCartesianCoords( v.x, v.y, v.z ); + + } + + setFromCartesianCoords( x, y, z ) { + + this.radius = Math.sqrt( x * x + z * z ); + this.theta = Math.atan2( x, z ); + this.y = y; + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +class Matrix2 { + + constructor( n11, n12, n21, n22 ) { + + Matrix2.prototype.isMatrix2 = true; + + this.elements = [ + 1, 0, + 0, 1, + ]; + + if ( n11 !== undefined ) { + + this.set( n11, n12, n21, n22 ); + + } + + } + + identity() { + + this.set( + 1, 0, + 0, 1, + ); + + return this; + + } + + fromArray( array, offset = 0 ) { + + for ( let i = 0; i < 4; i ++ ) { + + this.elements[ i ] = array[ i + offset ]; + + } + + return this; + + } + + set( n11, n12, n21, n22 ) { + + const te = this.elements; + + te[ 0 ] = n11; te[ 2 ] = n12; + te[ 1 ] = n21; te[ 3 ] = n22; + + return this; + + } + +} + +const _vector$4 = /*@__PURE__*/ new Vector2(); + +class Box2 { + + constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) { + + this.isBox2 = true; + + this.min = min; + this.max = max; + + } + + set( min, max ) { + + this.min.copy( min ); + this.max.copy( max ); + + return this; + + } + + setFromPoints( points ) { + + this.makeEmpty(); + + for ( let i = 0, il = points.length; i < il; i ++ ) { + + this.expandByPoint( points[ i ] ); + + } + + return this; + + } + + setFromCenterAndSize( center, size ) { + + const halfSize = _vector$4.copy( size ).multiplyScalar( 0.5 ); + this.min.copy( center ).sub( halfSize ); + this.max.copy( center ).add( halfSize ); + + return this; + + } + + clone() { + + return new this.constructor().copy( this ); + + } + + copy( box ) { + + this.min.copy( box.min ); + this.max.copy( box.max ); + + return this; + + } + + makeEmpty() { + + this.min.x = this.min.y = + Infinity; + this.max.x = this.max.y = - Infinity; + + return this; + + } + + isEmpty() { + + // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes + + return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); + + } + + getCenter( target ) { + + return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); + + } + + getSize( target ) { + + return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); + + } + + expandByPoint( point ) { + + this.min.min( point ); + this.max.max( point ); + + return this; + + } + + expandByVector( vector ) { + + this.min.sub( vector ); + this.max.add( vector ); + + return this; + + } + + expandByScalar( scalar ) { + + this.min.addScalar( - scalar ); + this.max.addScalar( scalar ); + + return this; + + } + + containsPoint( point ) { + + return point.x >= this.min.x && point.x <= this.max.x && + point.y >= this.min.y && point.y <= this.max.y; + + } + + containsBox( box ) { + + return this.min.x <= box.min.x && box.max.x <= this.max.x && + this.min.y <= box.min.y && box.max.y <= this.max.y; + + } + + getParameter( point, target ) { + + // This can potentially have a divide by zero if the box + // has a size dimension of 0. + + return target.set( + ( point.x - this.min.x ) / ( this.max.x - this.min.x ), + ( point.y - this.min.y ) / ( this.max.y - this.min.y ) + ); + + } + + intersectsBox( box ) { + + // using 4 splitting planes to rule out intersections + + return box.max.x >= this.min.x && box.min.x <= this.max.x && + box.max.y >= this.min.y && box.min.y <= this.max.y; + + } + + clampPoint( point, target ) { + + return target.copy( point ).clamp( this.min, this.max ); + + } + + distanceToPoint( point ) { + + return this.clampPoint( point, _vector$4 ).distanceTo( point ); + + } + + intersect( box ) { + + this.min.max( box.min ); + this.max.min( box.max ); + + if ( this.isEmpty() ) this.makeEmpty(); + + return this; + + } + + union( box ) { + + this.min.min( box.min ); + this.max.max( box.max ); + + return this; + + } + + translate( offset ) { + + this.min.add( offset ); + this.max.add( offset ); + + return this; + + } + + equals( box ) { + + return box.min.equals( this.min ) && box.max.equals( this.max ); + + } + +} + +const _startP = /*@__PURE__*/ new Vector3(); +const _startEnd = /*@__PURE__*/ new Vector3(); + +class Line3 { + + constructor( start = new Vector3(), end = new Vector3() ) { + + this.start = start; + this.end = end; + + } + + set( start, end ) { + + this.start.copy( start ); + this.end.copy( end ); + + return this; + + } + + copy( line ) { + + this.start.copy( line.start ); + this.end.copy( line.end ); + + return this; + + } + + getCenter( target ) { + + return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); + + } + + delta( target ) { + + return target.subVectors( this.end, this.start ); + + } + + distanceSq() { + + return this.start.distanceToSquared( this.end ); + + } + + distance() { + + return this.start.distanceTo( this.end ); + + } + + at( t, target ) { + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + } + + closestPointToPointParameter( point, clampToLine ) { + + _startP.subVectors( point, this.start ); + _startEnd.subVectors( this.end, this.start ); + + const startEnd2 = _startEnd.dot( _startEnd ); + const startEnd_startP = _startEnd.dot( _startP ); + + let t = startEnd_startP / startEnd2; + + if ( clampToLine ) { + + t = clamp( t, 0, 1 ); + + } + + return t; + + } + + closestPointToPoint( point, clampToLine, target ) { + + const t = this.closestPointToPointParameter( point, clampToLine ); + + return this.delta( target ).multiplyScalar( t ).add( this.start ); + + } + + applyMatrix4( matrix ) { + + this.start.applyMatrix4( matrix ); + this.end.applyMatrix4( matrix ); + + return this; + + } + + equals( line ) { + + return line.start.equals( this.start ) && line.end.equals( this.end ); + + } + + clone() { + + return new this.constructor().copy( this ); + + } + +} + +const _vector$3 = /*@__PURE__*/ new Vector3(); + +class SpotLightHelper extends Object3D { + + constructor( light, color ) { + + super(); + + this.light = light; + + this.matrixAutoUpdate = false; + + this.color = color; + + this.type = 'SpotLightHelper'; + + const geometry = new BufferGeometry(); + + const positions = [ + 0, 0, 0, 0, 0, 1, + 0, 0, 0, 1, 0, 1, + 0, 0, 0, - 1, 0, 1, + 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, - 1, 1 + ]; + + for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) { + + const p1 = ( i / l ) * Math.PI * 2; + const p2 = ( j / l ) * Math.PI * 2; + + positions.push( + Math.cos( p1 ), Math.sin( p1 ), 1, + Math.cos( p2 ), Math.sin( p2 ), 1 + ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); + + this.cone = new LineSegments( geometry, material ); + this.add( this.cone ); + + this.update(); + + } + + dispose() { + + this.cone.geometry.dispose(); + this.cone.material.dispose(); + + } + + update() { + + this.light.updateWorldMatrix( true, false ); + this.light.target.updateWorldMatrix( true, false ); + + // update the local matrix based on the parent and light target transforms + if ( this.parent ) { + + this.parent.updateWorldMatrix( true ); + + this.matrix + .copy( this.parent.matrixWorld ) + .invert() + .multiply( this.light.matrixWorld ); + + } else { + + this.matrix.copy( this.light.matrixWorld ); + + } + + this.matrixWorld.copy( this.light.matrixWorld ); + + const coneLength = this.light.distance ? this.light.distance : 1000; + const coneWidth = coneLength * Math.tan( this.light.angle ); + + this.cone.scale.set( coneWidth, coneWidth, coneLength ); + + _vector$3.setFromMatrixPosition( this.light.target.matrixWorld ); + + this.cone.lookAt( _vector$3 ); + + if ( this.color !== undefined ) { + + this.cone.material.color.set( this.color ); + + } else { + + this.cone.material.color.copy( this.light.color ); + + } + + } + +} + +const _vector$2 = /*@__PURE__*/ new Vector3(); +const _boneMatrix = /*@__PURE__*/ new Matrix4(); +const _matrixWorldInv = /*@__PURE__*/ new Matrix4(); + + +class SkeletonHelper extends LineSegments { + + constructor( object ) { + + const bones = getBoneList( object ); + + const geometry = new BufferGeometry(); + + const vertices = []; + const colors = []; + + const color1 = new Color( 0, 0, 1 ); + const color2 = new Color( 0, 1, 0 ); + + for ( let i = 0; i < bones.length; i ++ ) { + + const bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + vertices.push( 0, 0, 0 ); + vertices.push( 0, 0, 0 ); + colors.push( color1.r, color1.g, color1.b ); + colors.push( color2.r, color2.g, color2.b ); + + } + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, depthTest: false, depthWrite: false, toneMapped: false, transparent: true } ); + + super( geometry, material ); + + this.isSkeletonHelper = true; + + this.type = 'SkeletonHelper'; + + this.root = object; + this.bones = bones; + + this.matrix = object.matrixWorld; + this.matrixAutoUpdate = false; + + } + + updateMatrixWorld( force ) { + + const bones = this.bones; + + const geometry = this.geometry; + const position = geometry.getAttribute( 'position' ); + + _matrixWorldInv.copy( this.root.matrixWorld ).invert(); + + for ( let i = 0, j = 0; i < bones.length; i ++ ) { + + const bone = bones[ i ]; + + if ( bone.parent && bone.parent.isBone ) { + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld ); + _vector$2.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j, _vector$2.x, _vector$2.y, _vector$2.z ); + + _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld ); + _vector$2.setFromMatrixPosition( _boneMatrix ); + position.setXYZ( j + 1, _vector$2.x, _vector$2.y, _vector$2.z ); + + j += 2; + + } + + } + + geometry.getAttribute( 'position' ).needsUpdate = true; + + super.updateMatrixWorld( force ); + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + + +function getBoneList( object ) { + + const boneList = []; + + if ( object.isBone === true ) { + + boneList.push( object ); + + } + + for ( let i = 0; i < object.children.length; i ++ ) { + + boneList.push.apply( boneList, getBoneList( object.children[ i ] ) ); + + } + + return boneList; + +} + +class PointLightHelper extends Mesh { + + constructor( light, sphereSize, color ) { + + const geometry = new SphereGeometry( sphereSize, 4, 2 ); + const material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); + + super( geometry, material ); + + this.light = light; + + this.color = color; + + this.type = 'PointLightHelper'; + + this.matrix = this.light.matrixWorld; + this.matrixAutoUpdate = false; + + this.update(); + + + /* + // TODO: delete this comment? + const distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); + const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); + + this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); + this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); + + const d = light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.scale.set( d, d, d ); + + } + + this.add( this.lightDistance ); + */ + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + + update() { + + this.light.updateWorldMatrix( true, false ); + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + this.material.color.copy( this.light.color ); + + } + + /* + const d = this.light.distance; + + if ( d === 0.0 ) { + + this.lightDistance.visible = false; + + } else { + + this.lightDistance.visible = true; + this.lightDistance.scale.set( d, d, d ); + + } + */ + + } + +} + +const _vector$1 = /*@__PURE__*/ new Vector3(); +const _color1 = /*@__PURE__*/ new Color(); +const _color2 = /*@__PURE__*/ new Color(); + +class HemisphereLightHelper extends Object3D { + + constructor( light, size, color ) { + + super(); + + this.light = light; + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + this.type = 'HemisphereLightHelper'; + + const geometry = new OctahedronGeometry( size ); + geometry.rotateY( Math.PI * 0.5 ); + + this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } ); + if ( this.color === undefined ) this.material.vertexColors = true; + + const position = geometry.getAttribute( 'position' ); + const colors = new Float32Array( position.count * 3 ); + + geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) ); + + this.add( new Mesh( geometry, this.material ) ); + + this.update(); + + } + + dispose() { + + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + } + + update() { + + const mesh = this.children[ 0 ]; + + if ( this.color !== undefined ) { + + this.material.color.set( this.color ); + + } else { + + const colors = mesh.geometry.getAttribute( 'color' ); + + _color1.copy( this.light.color ); + _color2.copy( this.light.groundColor ); + + for ( let i = 0, l = colors.count; i < l; i ++ ) { + + const color = ( i < ( l / 2 ) ) ? _color1 : _color2; + + colors.setXYZ( i, color.r, color.g, color.b ); + + } + + colors.needsUpdate = true; + + } + + this.light.updateWorldMatrix( true, false ); + + mesh.lookAt( _vector$1.setFromMatrixPosition( this.light.matrixWorld ).negate() ); + + } + +} + +class GridHelper extends LineSegments { + + constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) { + + color1 = new Color( color1 ); + color2 = new Color( color2 ); + + const center = divisions / 2; + const step = size / divisions; + const halfSize = size / 2; + + const vertices = [], colors = []; + + for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) { + + vertices.push( - halfSize, 0, k, halfSize, 0, k ); + vertices.push( k, 0, - halfSize, k, 0, halfSize ); + + const color = i === center ? color1 : color2; + + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + color.toArray( colors, j ); j += 3; + + } + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + + super( geometry, material ); + + this.type = 'GridHelper'; + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + +class PolarGridHelper extends LineSegments { + + constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) { + + color1 = new Color( color1 ); + color2 = new Color( color2 ); + + const vertices = []; + const colors = []; + + // create the sectors + + if ( sectors > 1 ) { + + for ( let i = 0; i < sectors; i ++ ) { + + const v = ( i / sectors ) * ( Math.PI * 2 ); + + const x = Math.sin( v ) * radius; + const z = Math.cos( v ) * radius; + + vertices.push( 0, 0, 0 ); + vertices.push( x, 0, z ); + + const color = ( i & 1 ) ? color1 : color2; + + colors.push( color.r, color.g, color.b ); + colors.push( color.r, color.g, color.b ); + + } + + } + + // create the rings + + for ( let i = 0; i < rings; i ++ ) { + + const color = ( i & 1 ) ? color1 : color2; + + const r = radius - ( radius / rings * i ); + + for ( let j = 0; j < divisions; j ++ ) { + + // first vertex + + let v = ( j / divisions ) * ( Math.PI * 2 ); + + let x = Math.sin( v ) * r; + let z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + // second vertex + + v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 ); + + x = Math.sin( v ) * r; + z = Math.cos( v ) * r; + + vertices.push( x, 0, z ); + colors.push( color.r, color.g, color.b ); + + } + + } + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + + super( geometry, material ); + + this.type = 'PolarGridHelper'; + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + +const _v1 = /*@__PURE__*/ new Vector3(); +const _v2 = /*@__PURE__*/ new Vector3(); +const _v3 = /*@__PURE__*/ new Vector3(); + +class DirectionalLightHelper extends Object3D { + + constructor( light, size, color ) { + + super(); + + this.light = light; + + this.matrix = light.matrixWorld; + this.matrixAutoUpdate = false; + + this.color = color; + + this.type = 'DirectionalLightHelper'; + + if ( size === undefined ) size = 1; + + let geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ + - size, size, 0, + size, size, 0, + size, - size, 0, + - size, - size, 0, + - size, size, 0 + ], 3 ) ); + + const material = new LineBasicMaterial( { fog: false, toneMapped: false } ); + + this.lightPlane = new Line( geometry, material ); + this.add( this.lightPlane ); + + geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); + + this.targetLine = new Line( geometry, material ); + this.add( this.targetLine ); + + this.update(); + + } + + dispose() { + + this.lightPlane.geometry.dispose(); + this.lightPlane.material.dispose(); + this.targetLine.geometry.dispose(); + this.targetLine.material.dispose(); + + } + + update() { + + this.light.updateWorldMatrix( true, false ); + this.light.target.updateWorldMatrix( true, false ); + + _v1.setFromMatrixPosition( this.light.matrixWorld ); + _v2.setFromMatrixPosition( this.light.target.matrixWorld ); + _v3.subVectors( _v2, _v1 ); + + this.lightPlane.lookAt( _v2 ); + + if ( this.color !== undefined ) { + + this.lightPlane.material.color.set( this.color ); + this.targetLine.material.color.set( this.color ); + + } else { + + this.lightPlane.material.color.copy( this.light.color ); + this.targetLine.material.color.copy( this.light.color ); + + } + + this.targetLine.lookAt( _v2 ); + this.targetLine.scale.z = _v3.length(); + + } + +} + +const _vector = /*@__PURE__*/ new Vector3(); +const _camera = /*@__PURE__*/ new Camera(); + +/** + * - shows frustum, line of sight and up of the camera + * - suitable for fast updates + * - based on frustum visualization in lightgl.js shadowmap example + * https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html + */ + +class CameraHelper extends LineSegments { + + constructor( camera ) { + + const geometry = new BufferGeometry(); + const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } ); + + const vertices = []; + const colors = []; + + const pointMap = {}; + + // near + + addLine( 'n1', 'n2' ); + addLine( 'n2', 'n4' ); + addLine( 'n4', 'n3' ); + addLine( 'n3', 'n1' ); + + // far + + addLine( 'f1', 'f2' ); + addLine( 'f2', 'f4' ); + addLine( 'f4', 'f3' ); + addLine( 'f3', 'f1' ); + + // sides + + addLine( 'n1', 'f1' ); + addLine( 'n2', 'f2' ); + addLine( 'n3', 'f3' ); + addLine( 'n4', 'f4' ); + + // cone + + addLine( 'p', 'n1' ); + addLine( 'p', 'n2' ); + addLine( 'p', 'n3' ); + addLine( 'p', 'n4' ); + + // up + + addLine( 'u1', 'u2' ); + addLine( 'u2', 'u3' ); + addLine( 'u3', 'u1' ); + + // target + + addLine( 'c', 't' ); + addLine( 'p', 'c' ); + + // cross + + addLine( 'cn1', 'cn2' ); + addLine( 'cn3', 'cn4' ); + + addLine( 'cf1', 'cf2' ); + addLine( 'cf3', 'cf4' ); + + function addLine( a, b ) { + + addPoint( a ); + addPoint( b ); + + } + + function addPoint( id ) { + + vertices.push( 0, 0, 0 ); + colors.push( 0, 0, 0 ); + + if ( pointMap[ id ] === undefined ) { + + pointMap[ id ] = []; + + } + + pointMap[ id ].push( ( vertices.length / 3 ) - 1 ); + + } + + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + super( geometry, material ); + + this.type = 'CameraHelper'; + + this.camera = camera; + if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix(); + + this.matrix = camera.matrixWorld; + this.matrixAutoUpdate = false; + + this.pointMap = pointMap; + + this.update(); + + // colors + + const colorFrustum = new Color( 0xffaa00 ); + const colorCone = new Color( 0xff0000 ); + const colorUp = new Color( 0x00aaff ); + const colorTarget = new Color( 0xffffff ); + const colorCross = new Color( 0x333333 ); + + this.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross ); + + } + + setColors( frustum, cone, up, target, cross ) { + + const geometry = this.geometry; + + const colorAttribute = geometry.getAttribute( 'color' ); + + // near + + colorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2 + colorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4 + colorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3 + colorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1 + + // far + + colorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2 + colorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4 + colorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3 + colorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1 + + // sides + + colorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1 + colorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2 + colorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3 + colorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4 + + // cone + + colorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1 + colorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2 + colorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3 + colorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4 + + // up + + colorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2 + colorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3 + colorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1 + + // target + + colorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t + colorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c + + // cross + + colorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2 + colorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4 + + colorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2 + colorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4 + + colorAttribute.needsUpdate = true; + + } + + update() { + + const geometry = this.geometry; + const pointMap = this.pointMap; + + const w = 1, h = 1; + + // we need just camera projection matrix inverse + // world matrix must be identity + + _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse ); + + // center / target + + setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 ); + setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 ); + + // near + + setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 ); + setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 ); + setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 ); + setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 ); + + // far + + setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 ); + setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 ); + setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 ); + setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 ); + + // up + + setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 ); + setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 ); + setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 ); + + // cross + + setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 ); + setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 ); + setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 ); + setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 ); + + setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 ); + setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 ); + setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 ); + setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 ); + + geometry.getAttribute( 'position' ).needsUpdate = true; + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + + +function setPoint( point, pointMap, geometry, camera, x, y, z ) { + + _vector.set( x, y, z ).unproject( camera ); + + const points = pointMap[ point ]; + + if ( points !== undefined ) { + + const position = geometry.getAttribute( 'position' ); + + for ( let i = 0, l = points.length; i < l; i ++ ) { + + position.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z ); + + } + + } + +} + +const _box = /*@__PURE__*/ new Box3(); + +class BoxHelper extends LineSegments { + + constructor( object, color = 0xffff00 ) { + + const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + const positions = new Float32Array( 8 * 3 ); + + const geometry = new BufferGeometry(); + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) ); + + super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.object = object; + this.type = 'BoxHelper'; + + this.matrixAutoUpdate = false; + + this.update(); + + } + + update( object ) { + + if ( object !== undefined ) { + + console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' ); + + } + + if ( this.object !== undefined ) { + + _box.setFromObject( this.object ); + + } + + if ( _box.isEmpty() ) return; + + const min = _box.min; + const max = _box.max; + + /* + 5____4 + 1/___0/| + | 6__|_7 + 2/___3/ + + 0: max.x, max.y, max.z + 1: min.x, max.y, max.z + 2: min.x, min.y, max.z + 3: max.x, min.y, max.z + 4: max.x, max.y, min.z + 5: min.x, max.y, min.z + 6: min.x, min.y, min.z + 7: max.x, min.y, min.z + */ + + const position = this.geometry.attributes.position; + const array = position.array; + + array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; + array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; + array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; + array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; + array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; + array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; + array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; + array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; + + position.needsUpdate = true; + + this.geometry.computeBoundingSphere(); + + } + + setFromObject( object ) { + + this.object = object; + this.update(); + + return this; + + } + + copy( source, recursive ) { + + super.copy( source, recursive ); + + this.object = source.object; + + return this; + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + +class Box3Helper extends LineSegments { + + constructor( box, color = 0xffff00 ) { + + const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); + + const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ]; + + const geometry = new BufferGeometry(); + + geometry.setIndex( new BufferAttribute( indices, 1 ) ); + + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + + super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.box = box; + + this.type = 'Box3Helper'; + + this.geometry.computeBoundingSphere(); + + } + + updateMatrixWorld( force ) { + + const box = this.box; + + if ( box.isEmpty() ) return; + + box.getCenter( this.position ); + + box.getSize( this.scale ); + + this.scale.multiplyScalar( 0.5 ); + + super.updateMatrixWorld( force ); + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + +class PlaneHelper extends Line { + + constructor( plane, size = 1, hex = 0xffff00 ) { + + const color = hex; + + const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ]; + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) ); + geometry.computeBoundingSphere(); + + super( geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + + this.type = 'PlaneHelper'; + + this.plane = plane; + + this.size = size; + + const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ]; + + const geometry2 = new BufferGeometry(); + geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) ); + geometry2.computeBoundingSphere(); + + this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false, toneMapped: false } ) ) ); + + } + + updateMatrixWorld( force ) { + + this.position.set( 0, 0, 0 ); + + this.scale.set( 0.5 * this.size, 0.5 * this.size, 1 ); + + this.lookAt( this.plane.normal ); + + this.translateZ( - this.plane.constant ); + + super.updateMatrixWorld( force ); + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + this.children[ 0 ].geometry.dispose(); + this.children[ 0 ].material.dispose(); + + } + +} + +const _axis = /*@__PURE__*/ new Vector3(); +let _lineGeometry, _coneGeometry; + +class ArrowHelper extends Object3D { + + // dir is assumed to be normalized + + constructor( dir = new Vector3( 0, 0, 1 ), origin = new Vector3( 0, 0, 0 ), length = 1, color = 0xffff00, headLength = length * 0.2, headWidth = headLength * 0.2 ) { + + super(); + + this.type = 'ArrowHelper'; + + if ( _lineGeometry === undefined ) { + + _lineGeometry = new BufferGeometry(); + _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); + + _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 ); + _coneGeometry.translate( 0, - 0.5, 0 ); + + } + + this.position.copy( origin ); + + this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color, toneMapped: false } ) ); + this.line.matrixAutoUpdate = false; + this.add( this.line ); + + this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color, toneMapped: false } ) ); + this.cone.matrixAutoUpdate = false; + this.add( this.cone ); + + this.setDirection( dir ); + this.setLength( length, headLength, headWidth ); + + } + + setDirection( dir ) { + + // dir is assumed to be normalized + + if ( dir.y > 0.99999 ) { + + this.quaternion.set( 0, 0, 0, 1 ); + + } else if ( dir.y < - 0.99999 ) { + + this.quaternion.set( 1, 0, 0, 0 ); + + } else { + + _axis.set( dir.z, 0, - dir.x ).normalize(); + + const radians = Math.acos( dir.y ); + + this.quaternion.setFromAxisAngle( _axis, radians ); + + } + + } + + setLength( length, headLength = length * 0.2, headWidth = headLength * 0.2 ) { + + this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458 + this.line.updateMatrix(); + + this.cone.scale.set( headWidth, headLength, headWidth ); + this.cone.position.y = length; + this.cone.updateMatrix(); + + } + + setColor( color ) { + + this.line.material.color.set( color ); + this.cone.material.color.set( color ); + + } + + copy( source ) { + + super.copy( source, false ); + + this.line.copy( source.line ); + this.cone.copy( source.cone ); + + return this; + + } + + dispose() { + + this.line.geometry.dispose(); + this.line.material.dispose(); + this.cone.geometry.dispose(); + this.cone.material.dispose(); + + } + +} + +class AxesHelper extends LineSegments { + + constructor( size = 1 ) { + + const vertices = [ + 0, 0, 0, size, 0, 0, + 0, 0, 0, 0, size, 0, + 0, 0, 0, 0, 0, size + ]; + + const colors = [ + 1, 0, 0, 1, 0.6, 0, + 0, 1, 0, 0.6, 1, 0, + 0, 0, 1, 0, 0.6, 1 + ]; + + const geometry = new BufferGeometry(); + geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) ); + geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) ); + + const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } ); + + super( geometry, material ); + + this.type = 'AxesHelper'; + + } + + setColors( xAxisColor, yAxisColor, zAxisColor ) { + + const color = new Color(); + const array = this.geometry.attributes.color.array; + + color.set( xAxisColor ); + color.toArray( array, 0 ); + color.toArray( array, 3 ); + + color.set( yAxisColor ); + color.toArray( array, 6 ); + color.toArray( array, 9 ); + + color.set( zAxisColor ); + color.toArray( array, 12 ); + color.toArray( array, 15 ); + + this.geometry.attributes.color.needsUpdate = true; + + return this; + + } + + dispose() { + + this.geometry.dispose(); + this.material.dispose(); + + } + +} + +class ShapePath { + + constructor() { + + this.type = 'ShapePath'; + + this.color = new Color(); + + this.subPaths = []; + this.currentPath = null; + + } + + moveTo( x, y ) { + + this.currentPath = new Path(); + this.subPaths.push( this.currentPath ); + this.currentPath.moveTo( x, y ); + + return this; + + } + + lineTo( x, y ) { + + this.currentPath.lineTo( x, y ); + + return this; + + } + + quadraticCurveTo( aCPx, aCPy, aX, aY ) { + + this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY ); + + return this; + + } + + bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) { + + this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ); + + return this; + + } + + splineThru( pts ) { + + this.currentPath.splineThru( pts ); + + return this; + + } + + toShapes( isCCW ) { + + function toShapesNoHoles( inSubpaths ) { + + const shapes = []; + + for ( let i = 0, l = inSubpaths.length; i < l; i ++ ) { + + const tmpPath = inSubpaths[ i ]; + + const tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + + shapes.push( tmpShape ); + + } + + return shapes; + + } + + function isPointInsidePolygon( inPt, inPolygon ) { + + const polyLen = inPolygon.length; + + // inPt on polygon contour => immediate success or + // toggling of inside/outside at every single! intersection point of an edge + // with the horizontal line through inPt, left of inPt + // not counting lowerY endpoints of edges and whole edges on that line + let inside = false; + for ( let p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { + + let edgeLowPt = inPolygon[ p ]; + let edgeHighPt = inPolygon[ q ]; + + let edgeDx = edgeHighPt.x - edgeLowPt.x; + let edgeDy = edgeHighPt.y - edgeLowPt.y; + + if ( Math.abs( edgeDy ) > Number.EPSILON ) { + + // not parallel + if ( edgeDy < 0 ) { + + edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; + edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; + + } + + if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; + + if ( inPt.y === edgeLowPt.y ) { + + if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? + // continue; // no intersection or edgeLowPt => doesn't count !!! + + } else { + + const perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); + if ( perpEdge === 0 ) return true; // inPt is on contour ? + if ( perpEdge < 0 ) continue; + inside = ! inside; // true intersection left of inPt + + } + + } else { + + // parallel or collinear + if ( inPt.y !== edgeLowPt.y ) continue; // parallel + // edge lies on the same horizontal line as inPt + if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || + ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! + // continue; + + } + + } + + return inside; + + } + + const isClockWise = ShapeUtils.isClockWise; + + const subPaths = this.subPaths; + if ( subPaths.length === 0 ) return []; + + let solid, tmpPath, tmpShape; + const shapes = []; + + if ( subPaths.length === 1 ) { + + tmpPath = subPaths[ 0 ]; + tmpShape = new Shape(); + tmpShape.curves = tmpPath.curves; + shapes.push( tmpShape ); + return shapes; + + } + + let holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); + holesFirst = isCCW ? ! holesFirst : holesFirst; + + // console.log("Holes first", holesFirst); + + const betterShapeHoles = []; + const newShapes = []; + let newShapeHoles = []; + let mainIdx = 0; + let tmpPoints; + + newShapes[ mainIdx ] = undefined; + newShapeHoles[ mainIdx ] = []; + + for ( let i = 0, l = subPaths.length; i < l; i ++ ) { + + tmpPath = subPaths[ i ]; + tmpPoints = tmpPath.getPoints(); + solid = isClockWise( tmpPoints ); + solid = isCCW ? ! solid : solid; + + if ( solid ) { + + if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; + + newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints }; + newShapes[ mainIdx ].s.curves = tmpPath.curves; + + if ( holesFirst ) mainIdx ++; + newShapeHoles[ mainIdx ] = []; + + //console.log('cw', i); + + } else { + + newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); + + //console.log('ccw', i); + + } + + } + + // only Holes? -> probably all Shapes with wrong orientation + if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); + + + if ( newShapes.length > 1 ) { + + let ambiguous = false; + let toChange = 0; + + for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + betterShapeHoles[ sIdx ] = []; + + } + + for ( let sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { + + const sho = newShapeHoles[ sIdx ]; + + for ( let hIdx = 0; hIdx < sho.length; hIdx ++ ) { + + const ho = sho[ hIdx ]; + let hole_unassigned = true; + + for ( let s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { + + if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { + + if ( sIdx !== s2Idx ) toChange ++; + + if ( hole_unassigned ) { + + hole_unassigned = false; + betterShapeHoles[ s2Idx ].push( ho ); + + } else { + + ambiguous = true; + + } + + } + + } + + if ( hole_unassigned ) { + + betterShapeHoles[ sIdx ].push( ho ); + + } + + } + + } + + if ( toChange > 0 && ambiguous === false ) { + + newShapeHoles = betterShapeHoles; + + } + + } + + let tmpHoles; + + for ( let i = 0, il = newShapes.length; i < il; i ++ ) { + + tmpShape = newShapes[ i ].s; + shapes.push( tmpShape ); + tmpHoles = newShapeHoles[ i ]; + + for ( let j = 0, jl = tmpHoles.length; j < jl; j ++ ) { + + tmpShape.holes.push( tmpHoles[ j ].h ); + + } + + } + + //console.log("shape", shapes); + + return shapes; + + } + +} + +class Controls extends EventDispatcher { + + constructor( object, domElement ) { + + super(); + + this.object = object; + this.domElement = domElement; + + this.enabled = true; + + this.state = - 1; + + this.keys = {}; + this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null }; + this.touches = { ONE: null, TWO: null }; + + } + + connect() {} + + disconnect() {} + + dispose() {} + + update( /* delta */ ) {} + +} + +class WebGLMultipleRenderTargets extends WebGLRenderTarget { // @deprecated, r162 + + constructor( width = 1, height = 1, count = 1, options = {} ) { + + console.warn( 'THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.' ); + + super( width, height, { ...options, count } ); + + this.isWebGLMultipleRenderTargets = true; + + } + + get texture() { + + return this.textures; + + } + +} + +if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) { + + __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: { + revision: REVISION, + } } ) ); + +} + +if ( typeof window !== 'undefined' ) { + + if ( window.__THREE__ ) { + + console.warn( 'WARNING: Multiple instances of Three.js being imported.' ); + + } else { + + window.__THREE__ = REVISION; + + } + +} + +exports.ACESFilmicToneMapping = ACESFilmicToneMapping; +exports.AddEquation = AddEquation; +exports.AddOperation = AddOperation; +exports.AdditiveAnimationBlendMode = AdditiveAnimationBlendMode; +exports.AdditiveBlending = AdditiveBlending; +exports.AgXToneMapping = AgXToneMapping; +exports.AlphaFormat = AlphaFormat; +exports.AlwaysCompare = AlwaysCompare; +exports.AlwaysDepth = AlwaysDepth; +exports.AlwaysStencilFunc = AlwaysStencilFunc; +exports.AmbientLight = AmbientLight; +exports.AnimationAction = AnimationAction; +exports.AnimationClip = AnimationClip; +exports.AnimationLoader = AnimationLoader; +exports.AnimationMixer = AnimationMixer; +exports.AnimationObjectGroup = AnimationObjectGroup; +exports.AnimationUtils = AnimationUtils; +exports.ArcCurve = ArcCurve; +exports.ArrayCamera = ArrayCamera; +exports.ArrowHelper = ArrowHelper; +exports.AttachedBindMode = AttachedBindMode; +exports.Audio = Audio; +exports.AudioAnalyser = AudioAnalyser; +exports.AudioContext = AudioContext; +exports.AudioListener = AudioListener; +exports.AudioLoader = AudioLoader; +exports.AxesHelper = AxesHelper; +exports.BackSide = BackSide; +exports.BasicDepthPacking = BasicDepthPacking; +exports.BasicShadowMap = BasicShadowMap; +exports.BatchedMesh = BatchedMesh; +exports.Bone = Bone; +exports.BooleanKeyframeTrack = BooleanKeyframeTrack; +exports.Box2 = Box2; +exports.Box3 = Box3; +exports.Box3Helper = Box3Helper; +exports.BoxGeometry = BoxGeometry; +exports.BoxHelper = BoxHelper; +exports.BufferAttribute = BufferAttribute; +exports.BufferGeometry = BufferGeometry; +exports.BufferGeometryLoader = BufferGeometryLoader; +exports.ByteType = ByteType; +exports.Cache = Cache; +exports.Camera = Camera; +exports.CameraHelper = CameraHelper; +exports.CanvasTexture = CanvasTexture; +exports.CapsuleGeometry = CapsuleGeometry; +exports.CatmullRomCurve3 = CatmullRomCurve3; +exports.CineonToneMapping = CineonToneMapping; +exports.CircleGeometry = CircleGeometry; +exports.ClampToEdgeWrapping = ClampToEdgeWrapping; +exports.Clock = Clock; +exports.Color = Color; +exports.ColorKeyframeTrack = ColorKeyframeTrack; +exports.ColorManagement = ColorManagement; +exports.CompressedArrayTexture = CompressedArrayTexture; +exports.CompressedCubeTexture = CompressedCubeTexture; +exports.CompressedTexture = CompressedTexture; +exports.CompressedTextureLoader = CompressedTextureLoader; +exports.ConeGeometry = ConeGeometry; +exports.ConstantAlphaFactor = ConstantAlphaFactor; +exports.ConstantColorFactor = ConstantColorFactor; +exports.Controls = Controls; +exports.CubeCamera = CubeCamera; +exports.CubeReflectionMapping = CubeReflectionMapping; +exports.CubeRefractionMapping = CubeRefractionMapping; +exports.CubeTexture = CubeTexture; +exports.CubeTextureLoader = CubeTextureLoader; +exports.CubeUVReflectionMapping = CubeUVReflectionMapping; +exports.CubicBezierCurve = CubicBezierCurve; +exports.CubicBezierCurve3 = CubicBezierCurve3; +exports.CubicInterpolant = CubicInterpolant; +exports.CullFaceBack = CullFaceBack; +exports.CullFaceFront = CullFaceFront; +exports.CullFaceFrontBack = CullFaceFrontBack; +exports.CullFaceNone = CullFaceNone; +exports.Curve = Curve; +exports.CurvePath = CurvePath; +exports.CustomBlending = CustomBlending; +exports.CustomToneMapping = CustomToneMapping; +exports.CylinderGeometry = CylinderGeometry; +exports.Cylindrical = Cylindrical; +exports.Data3DTexture = Data3DTexture; +exports.DataArrayTexture = DataArrayTexture; +exports.DataTexture = DataTexture; +exports.DataTextureLoader = DataTextureLoader; +exports.DataUtils = DataUtils; +exports.DecrementStencilOp = DecrementStencilOp; +exports.DecrementWrapStencilOp = DecrementWrapStencilOp; +exports.DefaultLoadingManager = DefaultLoadingManager; +exports.DepthFormat = DepthFormat; +exports.DepthStencilFormat = DepthStencilFormat; +exports.DepthTexture = DepthTexture; +exports.DetachedBindMode = DetachedBindMode; +exports.DirectionalLight = DirectionalLight; +exports.DirectionalLightHelper = DirectionalLightHelper; +exports.DiscreteInterpolant = DiscreteInterpolant; +exports.DisplayP3ColorSpace = DisplayP3ColorSpace; +exports.DodecahedronGeometry = DodecahedronGeometry; +exports.DoubleSide = DoubleSide; +exports.DstAlphaFactor = DstAlphaFactor; +exports.DstColorFactor = DstColorFactor; +exports.DynamicCopyUsage = DynamicCopyUsage; +exports.DynamicDrawUsage = DynamicDrawUsage; +exports.DynamicReadUsage = DynamicReadUsage; +exports.EdgesGeometry = EdgesGeometry; +exports.EllipseCurve = EllipseCurve; +exports.EqualCompare = EqualCompare; +exports.EqualDepth = EqualDepth; +exports.EqualStencilFunc = EqualStencilFunc; +exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping; +exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping; +exports.Euler = Euler; +exports.EventDispatcher = EventDispatcher; +exports.ExtrudeGeometry = ExtrudeGeometry; +exports.FileLoader = FileLoader; +exports.Float16BufferAttribute = Float16BufferAttribute; +exports.Float32BufferAttribute = Float32BufferAttribute; +exports.FloatType = FloatType; +exports.Fog = Fog; +exports.FogExp2 = FogExp2; +exports.FramebufferTexture = FramebufferTexture; +exports.FrontSide = FrontSide; +exports.Frustum = Frustum; +exports.GLBufferAttribute = GLBufferAttribute; +exports.GLSL1 = GLSL1; +exports.GLSL3 = GLSL3; +exports.GreaterCompare = GreaterCompare; +exports.GreaterDepth = GreaterDepth; +exports.GreaterEqualCompare = GreaterEqualCompare; +exports.GreaterEqualDepth = GreaterEqualDepth; +exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc; +exports.GreaterStencilFunc = GreaterStencilFunc; +exports.GridHelper = GridHelper; +exports.Group = Group; +exports.HalfFloatType = HalfFloatType; +exports.HemisphereLight = HemisphereLight; +exports.HemisphereLightHelper = HemisphereLightHelper; +exports.IcosahedronGeometry = IcosahedronGeometry; +exports.ImageBitmapLoader = ImageBitmapLoader; +exports.ImageLoader = ImageLoader; +exports.ImageUtils = ImageUtils; +exports.IncrementStencilOp = IncrementStencilOp; +exports.IncrementWrapStencilOp = IncrementWrapStencilOp; +exports.InstancedBufferAttribute = InstancedBufferAttribute; +exports.InstancedBufferGeometry = InstancedBufferGeometry; +exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer; +exports.InstancedMesh = InstancedMesh; +exports.Int16BufferAttribute = Int16BufferAttribute; +exports.Int32BufferAttribute = Int32BufferAttribute; +exports.Int8BufferAttribute = Int8BufferAttribute; +exports.IntType = IntType; +exports.InterleavedBuffer = InterleavedBuffer; +exports.InterleavedBufferAttribute = InterleavedBufferAttribute; +exports.Interpolant = Interpolant; +exports.InterpolateDiscrete = InterpolateDiscrete; +exports.InterpolateLinear = InterpolateLinear; +exports.InterpolateSmooth = InterpolateSmooth; +exports.InvertStencilOp = InvertStencilOp; +exports.KeepStencilOp = KeepStencilOp; +exports.KeyframeTrack = KeyframeTrack; +exports.LOD = LOD; +exports.LatheGeometry = LatheGeometry; +exports.Layers = Layers; +exports.LessCompare = LessCompare; +exports.LessDepth = LessDepth; +exports.LessEqualCompare = LessEqualCompare; +exports.LessEqualDepth = LessEqualDepth; +exports.LessEqualStencilFunc = LessEqualStencilFunc; +exports.LessStencilFunc = LessStencilFunc; +exports.Light = Light; +exports.LightProbe = LightProbe; +exports.Line = Line; +exports.Line3 = Line3; +exports.LineBasicMaterial = LineBasicMaterial; +exports.LineCurve = LineCurve; +exports.LineCurve3 = LineCurve3; +exports.LineDashedMaterial = LineDashedMaterial; +exports.LineLoop = LineLoop; +exports.LineSegments = LineSegments; +exports.LinearDisplayP3ColorSpace = LinearDisplayP3ColorSpace; +exports.LinearFilter = LinearFilter; +exports.LinearInterpolant = LinearInterpolant; +exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter; +exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter; +exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter; +exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter; +exports.LinearSRGBColorSpace = LinearSRGBColorSpace; +exports.LinearToneMapping = LinearToneMapping; +exports.LinearTransfer = LinearTransfer; +exports.Loader = Loader; +exports.LoaderUtils = LoaderUtils; +exports.LoadingManager = LoadingManager; +exports.LoopOnce = LoopOnce; +exports.LoopPingPong = LoopPingPong; +exports.LoopRepeat = LoopRepeat; +exports.LuminanceAlphaFormat = LuminanceAlphaFormat; +exports.LuminanceFormat = LuminanceFormat; +exports.MOUSE = MOUSE; +exports.Material = Material; +exports.MaterialLoader = MaterialLoader; +exports.MathUtils = MathUtils; +exports.Matrix2 = Matrix2; +exports.Matrix3 = Matrix3; +exports.Matrix4 = Matrix4; +exports.MaxEquation = MaxEquation; +exports.Mesh = Mesh; +exports.MeshBasicMaterial = MeshBasicMaterial; +exports.MeshDepthMaterial = MeshDepthMaterial; +exports.MeshDistanceMaterial = MeshDistanceMaterial; +exports.MeshLambertMaterial = MeshLambertMaterial; +exports.MeshMatcapMaterial = MeshMatcapMaterial; +exports.MeshNormalMaterial = MeshNormalMaterial; +exports.MeshPhongMaterial = MeshPhongMaterial; +exports.MeshPhysicalMaterial = MeshPhysicalMaterial; +exports.MeshStandardMaterial = MeshStandardMaterial; +exports.MeshToonMaterial = MeshToonMaterial; +exports.MinEquation = MinEquation; +exports.MirroredRepeatWrapping = MirroredRepeatWrapping; +exports.MixOperation = MixOperation; +exports.MultiplyBlending = MultiplyBlending; +exports.MultiplyOperation = MultiplyOperation; +exports.NearestFilter = NearestFilter; +exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter; +exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter; +exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter; +exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter; +exports.NeutralToneMapping = NeutralToneMapping; +exports.NeverCompare = NeverCompare; +exports.NeverDepth = NeverDepth; +exports.NeverStencilFunc = NeverStencilFunc; +exports.NoBlending = NoBlending; +exports.NoColorSpace = NoColorSpace; +exports.NoToneMapping = NoToneMapping; +exports.NormalAnimationBlendMode = NormalAnimationBlendMode; +exports.NormalBlending = NormalBlending; +exports.NotEqualCompare = NotEqualCompare; +exports.NotEqualDepth = NotEqualDepth; +exports.NotEqualStencilFunc = NotEqualStencilFunc; +exports.NumberKeyframeTrack = NumberKeyframeTrack; +exports.Object3D = Object3D; +exports.ObjectLoader = ObjectLoader; +exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap; +exports.OctahedronGeometry = OctahedronGeometry; +exports.OneFactor = OneFactor; +exports.OneMinusConstantAlphaFactor = OneMinusConstantAlphaFactor; +exports.OneMinusConstantColorFactor = OneMinusConstantColorFactor; +exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor; +exports.OneMinusDstColorFactor = OneMinusDstColorFactor; +exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor; +exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor; +exports.OrthographicCamera = OrthographicCamera; +exports.P3Primaries = P3Primaries; +exports.PCFShadowMap = PCFShadowMap; +exports.PCFSoftShadowMap = PCFSoftShadowMap; +exports.PMREMGenerator = PMREMGenerator; +exports.Path = Path; +exports.PerspectiveCamera = PerspectiveCamera; +exports.Plane = Plane; +exports.PlaneGeometry = PlaneGeometry; +exports.PlaneHelper = PlaneHelper; +exports.PointLight = PointLight; +exports.PointLightHelper = PointLightHelper; +exports.Points = Points; +exports.PointsMaterial = PointsMaterial; +exports.PolarGridHelper = PolarGridHelper; +exports.PolyhedronGeometry = PolyhedronGeometry; +exports.PositionalAudio = PositionalAudio; +exports.PropertyBinding = PropertyBinding; +exports.PropertyMixer = PropertyMixer; +exports.QuadraticBezierCurve = QuadraticBezierCurve; +exports.QuadraticBezierCurve3 = QuadraticBezierCurve3; +exports.Quaternion = Quaternion; +exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack; +exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant; +exports.RED_GREEN_RGTC2_Format = RED_GREEN_RGTC2_Format; +exports.RED_RGTC1_Format = RED_RGTC1_Format; +exports.REVISION = REVISION; +exports.RGBADepthPacking = RGBADepthPacking; +exports.RGBAFormat = RGBAFormat; +exports.RGBAIntegerFormat = RGBAIntegerFormat; +exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format; +exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format; +exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format; +exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format; +exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format; +exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format; +exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format; +exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format; +exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format; +exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format; +exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format; +exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format; +exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format; +exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format; +exports.RGBA_BPTC_Format = RGBA_BPTC_Format; +exports.RGBA_ETC2_EAC_Format = RGBA_ETC2_EAC_Format; +exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format; +exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format; +exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format; +exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format; +exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format; +exports.RGBDepthPacking = RGBDepthPacking; +exports.RGBFormat = RGBFormat; +exports.RGBIntegerFormat = RGBIntegerFormat; +exports.RGB_BPTC_SIGNED_Format = RGB_BPTC_SIGNED_Format; +exports.RGB_BPTC_UNSIGNED_Format = RGB_BPTC_UNSIGNED_Format; +exports.RGB_ETC1_Format = RGB_ETC1_Format; +exports.RGB_ETC2_Format = RGB_ETC2_Format; +exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format; +exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format; +exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format; +exports.RGDepthPacking = RGDepthPacking; +exports.RGFormat = RGFormat; +exports.RGIntegerFormat = RGIntegerFormat; +exports.RawShaderMaterial = RawShaderMaterial; +exports.Ray = Ray; +exports.Raycaster = Raycaster; +exports.Rec709Primaries = Rec709Primaries; +exports.RectAreaLight = RectAreaLight; +exports.RedFormat = RedFormat; +exports.RedIntegerFormat = RedIntegerFormat; +exports.ReinhardToneMapping = ReinhardToneMapping; +exports.RenderTarget = RenderTarget; +exports.RepeatWrapping = RepeatWrapping; +exports.ReplaceStencilOp = ReplaceStencilOp; +exports.ReverseSubtractEquation = ReverseSubtractEquation; +exports.RingGeometry = RingGeometry; +exports.SIGNED_RED_GREEN_RGTC2_Format = SIGNED_RED_GREEN_RGTC2_Format; +exports.SIGNED_RED_RGTC1_Format = SIGNED_RED_RGTC1_Format; +exports.SRGBColorSpace = SRGBColorSpace; +exports.SRGBTransfer = SRGBTransfer; +exports.Scene = Scene; +exports.ShaderChunk = ShaderChunk; +exports.ShaderLib = ShaderLib; +exports.ShaderMaterial = ShaderMaterial; +exports.ShadowMaterial = ShadowMaterial; +exports.Shape = Shape; +exports.ShapeGeometry = ShapeGeometry; +exports.ShapePath = ShapePath; +exports.ShapeUtils = ShapeUtils; +exports.ShortType = ShortType; +exports.Skeleton = Skeleton; +exports.SkeletonHelper = SkeletonHelper; +exports.SkinnedMesh = SkinnedMesh; +exports.Source = Source; +exports.Sphere = Sphere; +exports.SphereGeometry = SphereGeometry; +exports.Spherical = Spherical; +exports.SphericalHarmonics3 = SphericalHarmonics3; +exports.SplineCurve = SplineCurve; +exports.SpotLight = SpotLight; +exports.SpotLightHelper = SpotLightHelper; +exports.Sprite = Sprite; +exports.SpriteMaterial = SpriteMaterial; +exports.SrcAlphaFactor = SrcAlphaFactor; +exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor; +exports.SrcColorFactor = SrcColorFactor; +exports.StaticCopyUsage = StaticCopyUsage; +exports.StaticDrawUsage = StaticDrawUsage; +exports.StaticReadUsage = StaticReadUsage; +exports.StereoCamera = StereoCamera; +exports.StreamCopyUsage = StreamCopyUsage; +exports.StreamDrawUsage = StreamDrawUsage; +exports.StreamReadUsage = StreamReadUsage; +exports.StringKeyframeTrack = StringKeyframeTrack; +exports.SubtractEquation = SubtractEquation; +exports.SubtractiveBlending = SubtractiveBlending; +exports.TOUCH = TOUCH; +exports.TangentSpaceNormalMap = TangentSpaceNormalMap; +exports.TetrahedronGeometry = TetrahedronGeometry; +exports.Texture = Texture; +exports.TextureLoader = TextureLoader; +exports.TextureUtils = TextureUtils; +exports.TorusGeometry = TorusGeometry; +exports.TorusKnotGeometry = TorusKnotGeometry; +exports.Triangle = Triangle; +exports.TriangleFanDrawMode = TriangleFanDrawMode; +exports.TriangleStripDrawMode = TriangleStripDrawMode; +exports.TrianglesDrawMode = TrianglesDrawMode; +exports.TubeGeometry = TubeGeometry; +exports.UVMapping = UVMapping; +exports.Uint16BufferAttribute = Uint16BufferAttribute; +exports.Uint32BufferAttribute = Uint32BufferAttribute; +exports.Uint8BufferAttribute = Uint8BufferAttribute; +exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute; +exports.Uniform = Uniform; +exports.UniformsGroup = UniformsGroup; +exports.UniformsLib = UniformsLib; +exports.UniformsUtils = UniformsUtils; +exports.UnsignedByteType = UnsignedByteType; +exports.UnsignedInt248Type = UnsignedInt248Type; +exports.UnsignedInt5999Type = UnsignedInt5999Type; +exports.UnsignedIntType = UnsignedIntType; +exports.UnsignedShort4444Type = UnsignedShort4444Type; +exports.UnsignedShort5551Type = UnsignedShort5551Type; +exports.UnsignedShortType = UnsignedShortType; +exports.VSMShadowMap = VSMShadowMap; +exports.Vector2 = Vector2; +exports.Vector3 = Vector3; +exports.Vector4 = Vector4; +exports.VectorKeyframeTrack = VectorKeyframeTrack; +exports.VideoTexture = VideoTexture; +exports.WebGL3DRenderTarget = WebGL3DRenderTarget; +exports.WebGLArrayRenderTarget = WebGLArrayRenderTarget; +exports.WebGLCoordinateSystem = WebGLCoordinateSystem; +exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget; +exports.WebGLMultipleRenderTargets = WebGLMultipleRenderTargets; +exports.WebGLRenderTarget = WebGLRenderTarget; +exports.WebGLRenderer = WebGLRenderer; +exports.WebGLUtils = WebGLUtils; +exports.WebGPUCoordinateSystem = WebGPUCoordinateSystem; +exports.WireframeGeometry = WireframeGeometry; +exports.WrapAroundEnding = WrapAroundEnding; +exports.ZeroCurvatureEnding = ZeroCurvatureEnding; +exports.ZeroFactor = ZeroFactor; +exports.ZeroSlopeEnding = ZeroSlopeEnding; +exports.ZeroStencilOp = ZeroStencilOp; +exports.createCanvasElement = createCanvasElement; + + +/***/ }), + +/***/ "../../node_modules/lit-element/lib/css-tag.js": +/*!*****************************************************!*\ + !*** ../../node_modules/lit-element/lib/css-tag.js ***! + \*****************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ CSSResult: () => (/* binding */ CSSResult), +/* harmony export */ css: () => (/* binding */ css), +/* harmony export */ supportsAdoptingStyleSheets: () => (/* binding */ supportsAdoptingStyleSheets), +/* harmony export */ unsafeCSS: () => (/* binding */ unsafeCSS) +/* harmony export */ }); +/** +@license +Copyright (c) 2019 The Polymer Project Authors. All rights reserved. +This code may only be used under the BSD style license found at +http://polymer.github.io/LICENSE.txt The complete set of authors may be found at +http://polymer.github.io/AUTHORS.txt The complete set of contributors may be +found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as +part of the polymer project is also subject to an additional IP rights grant +found at http://polymer.github.io/PATENTS.txt +*/ +/** + * Whether the current browser supports `adoptedStyleSheets`. + */ +const supportsAdoptingStyleSheets = (window.ShadowRoot) && + (window.ShadyCSS === undefined || window.ShadyCSS.nativeShadow) && + ('adoptedStyleSheets' in Document.prototype) && + ('replace' in CSSStyleSheet.prototype); +const constructionToken = Symbol(); +class CSSResult { + constructor(cssText, safeToken) { + if (safeToken !== constructionToken) { + throw new Error('CSSResult is not constructable. Use `unsafeCSS` or `css` instead.'); + } + this.cssText = cssText; + } + // Note, this is a getter so that it's lazy. In practice, this means + // stylesheets are not created until the first element instance is made. + get styleSheet() { + if (this._styleSheet === undefined) { + // Note, if `supportsAdoptingStyleSheets` is true then we assume + // CSSStyleSheet is constructable. + if (supportsAdoptingStyleSheets) { + this._styleSheet = new CSSStyleSheet(); + this._styleSheet.replaceSync(this.cssText); + } + else { + this._styleSheet = null; + } + } + return this._styleSheet; + } + toString() { + return this.cssText; + } +} +/** + * Wrap a value for interpolation in a [[`css`]] tagged template literal. + * + * This is unsafe because untrusted CSS text can be used to phone home + * or exfiltrate data to an attacker controlled site. Take care to only use + * this with trusted input. + */ +const unsafeCSS = (value) => { + return new CSSResult(String(value), constructionToken); +}; +const textFromCSSResult = (value) => { + if (value instanceof CSSResult) { + return value.cssText; + } + else if (typeof value === 'number') { + return value; + } + else { + throw new Error(`Value passed to 'css' function must be a 'css' function result: ${value}. Use 'unsafeCSS' to pass non-literal values, but + take care to ensure page security.`); + } +}; +/** + * Template tag which which can be used with LitElement's [[LitElement.styles | + * `styles`]] property to set element styles. For security reasons, only literal + * string values may be used. To incorporate non-literal values [[`unsafeCSS`]] + * may be used inside a template string part. + */ +const css = (strings, ...values) => { + const cssText = values.reduce((acc, v, idx) => acc + textFromCSSResult(v) + strings[idx + 1], strings[0]); + return new CSSResult(cssText, constructionToken); +}; + + +/***/ }), + +/***/ "../../node_modules/lit-element/lib/decorators.js": +/*!********************************************************!*\ + !*** ../../node_modules/lit-element/lib/decorators.js ***! + \********************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ customElement: () => (/* binding */ customElement), +/* harmony export */ eventOptions: () => (/* binding */ eventOptions), +/* harmony export */ internalProperty: () => (/* binding */ internalProperty), +/* harmony export */ property: () => (/* binding */ property), +/* harmony export */ query: () => (/* binding */ query), +/* harmony export */ queryAll: () => (/* binding */ queryAll), +/* harmony export */ queryAssignedNodes: () => (/* binding */ queryAssignedNodes), +/* harmony export */ queryAsync: () => (/* binding */ queryAsync), +/* harmony export */ state: () => (/* binding */ state) +/* harmony export */ }); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +const legacyCustomElement = (tagName, clazz) => { + window.customElements.define(tagName, clazz); + // Cast as any because TS doesn't recognize the return type as being a + // subtype of the decorated class when clazz is typed as + // `Constructor` for some reason. + // `Constructor` is helpful to make sure the decorator is + // applied to elements however. + // tslint:disable-next-line:no-any + return clazz; +}; +const standardCustomElement = (tagName, descriptor) => { + const { kind, elements } = descriptor; + return { + kind, + elements, + // This callback is called once the class is otherwise fully defined + finisher(clazz) { + window.customElements.define(tagName, clazz); + } + }; +}; +/** + * Class decorator factory that defines the decorated class as a custom element. + * + * ``` + * @customElement('my-element') + * class MyElement { + * render() { + * return html``; + * } + * } + * ``` + * @category Decorator + * @param tagName The name of the custom element to define. + */ +const customElement = (tagName) => (classOrDescriptor) => (typeof classOrDescriptor === 'function') ? + legacyCustomElement(tagName, classOrDescriptor) : + standardCustomElement(tagName, classOrDescriptor); +const standardProperty = (options, element) => { + // When decorating an accessor, pass it through and add property metadata. + // Note, the `hasOwnProperty` check in `createProperty` ensures we don't + // stomp over the user's accessor. + if (element.kind === 'method' && element.descriptor && + !('value' in element.descriptor)) { + return Object.assign(Object.assign({}, element), { finisher(clazz) { + clazz.createProperty(element.key, options); + } }); + } + else { + // createProperty() takes care of defining the property, but we still + // must return some kind of descriptor, so return a descriptor for an + // unused prototype field. The finisher calls createProperty(). + return { + kind: 'field', + key: Symbol(), + placement: 'own', + descriptor: {}, + // When @babel/plugin-proposal-decorators implements initializers, + // do this instead of the initializer below. See: + // https://github.com/babel/babel/issues/9260 extras: [ + // { + // kind: 'initializer', + // placement: 'own', + // initializer: descriptor.initializer, + // } + // ], + initializer() { + if (typeof element.initializer === 'function') { + this[element.key] = element.initializer.call(this); + } + }, + finisher(clazz) { + clazz.createProperty(element.key, options); + } + }; + } +}; +const legacyProperty = (options, proto, name) => { + proto.constructor + .createProperty(name, options); +}; +/** + * A property decorator which creates a LitElement property which reflects a + * corresponding attribute value. A [[`PropertyDeclaration`]] may optionally be + * supplied to configure property features. + * + * This decorator should only be used for public fields. Private or protected + * fields should use the [[`internalProperty`]] decorator. + * + * @example + * ```ts + * class MyElement { + * @property({ type: Boolean }) + * clicked = false; + * } + * ``` + * @category Decorator + * @ExportDecoratedItems + */ +function property(options) { + // tslint:disable-next-line:no-any decorator + return (protoOrDescriptor, name) => (name !== undefined) ? + legacyProperty(options, protoOrDescriptor, name) : + standardProperty(options, protoOrDescriptor); +} +/** + * Declares a private or protected property that still triggers updates to the + * element when it changes. + * + * Properties declared this way must not be used from HTML or HTML templating + * systems, they're solely for properties internal to the element. These + * properties may be renamed by optimization tools like the Closure Compiler. + * @category Decorator + * @deprecated `internalProperty` has been renamed to `state` in lit-element + * 3.0. Please update to `state` now to be compatible with 3.0. + */ +function internalProperty(options) { + return property({ attribute: false, hasChanged: options === null || options === void 0 ? void 0 : options.hasChanged }); +} +/** + * Declares a private or protected property that still triggers updates to the + * element when it changes. + * + * Properties declared this way must not be used from HTML or HTML templating + * systems, they're solely for properties internal to the element. These + * properties may be renamed by optimization tools like the Closure Compiler. + * @category Decorator + */ +const state = (options) => internalProperty(options); +/** + * A property decorator that converts a class property into a getter that + * executes a querySelector on the element's renderRoot. + * + * @param selector A DOMString containing one or more selectors to match. + * @param cache An optional boolean which when true performs the DOM query only + * once and caches the result. + * + * See: https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector + * + * @example + * + * ```ts + * class MyElement { + * @query('#first') + * first; + * + * render() { + * return html` + *
+ *
+ * `; + * } + * } + * ``` + * @category Decorator + */ +function query(selector, cache) { + return (protoOrDescriptor, + // tslint:disable-next-line:no-any decorator + name) => { + const descriptor = { + get() { + return this.renderRoot.querySelector(selector); + }, + enumerable: true, + configurable: true, + }; + if (cache) { + const prop = name !== undefined ? name : protoOrDescriptor.key; + const key = typeof prop === 'symbol' ? Symbol() : `__${prop}`; + descriptor.get = function () { + if (this[key] === undefined) { + (this[key] = + this.renderRoot.querySelector(selector)); + } + return this[key]; + }; + } + return (name !== undefined) ? + legacyQuery(descriptor, protoOrDescriptor, name) : + standardQuery(descriptor, protoOrDescriptor); + }; +} +// Note, in the future, we may extend this decorator to support the use case +// where the queried element may need to do work to become ready to interact +// with (e.g. load some implementation code). If so, we might elect to +// add a second argument defining a function that can be run to make the +// queried element loaded/updated/ready. +/** + * A property decorator that converts a class property into a getter that + * returns a promise that resolves to the result of a querySelector on the + * element's renderRoot done after the element's `updateComplete` promise + * resolves. When the queried property may change with element state, this + * decorator can be used instead of requiring users to await the + * `updateComplete` before accessing the property. + * + * @param selector A DOMString containing one or more selectors to match. + * + * See: https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector + * + * @example + * ```ts + * class MyElement { + * @queryAsync('#first') + * first; + * + * render() { + * return html` + *
+ *
+ * `; + * } + * } + * + * // external usage + * async doSomethingWithFirst() { + * (await aMyElement.first).doSomething(); + * } + * ``` + * @category Decorator + */ +function queryAsync(selector) { + return (protoOrDescriptor, + // tslint:disable-next-line:no-any decorator + name) => { + const descriptor = { + async get() { + await this.updateComplete; + return this.renderRoot.querySelector(selector); + }, + enumerable: true, + configurable: true, + }; + return (name !== undefined) ? + legacyQuery(descriptor, protoOrDescriptor, name) : + standardQuery(descriptor, protoOrDescriptor); + }; +} +/** + * A property decorator that converts a class property into a getter + * that executes a querySelectorAll on the element's renderRoot. + * + * @param selector A DOMString containing one or more selectors to match. + * + * See: + * https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelectorAll + * + * @example + * ```ts + * class MyElement { + * @queryAll('div') + * divs; + * + * render() { + * return html` + *
+ *
+ * `; + * } + * } + * ``` + * @category Decorator + */ +function queryAll(selector) { + return (protoOrDescriptor, + // tslint:disable-next-line:no-any decorator + name) => { + const descriptor = { + get() { + return this.renderRoot.querySelectorAll(selector); + }, + enumerable: true, + configurable: true, + }; + return (name !== undefined) ? + legacyQuery(descriptor, protoOrDescriptor, name) : + standardQuery(descriptor, protoOrDescriptor); + }; +} +const legacyQuery = (descriptor, proto, name) => { + Object.defineProperty(proto, name, descriptor); +}; +const standardQuery = (descriptor, element) => ({ + kind: 'method', + placement: 'prototype', + key: element.key, + descriptor, +}); +const standardEventOptions = (options, element) => { + return Object.assign(Object.assign({}, element), { finisher(clazz) { + Object.assign(clazz.prototype[element.key], options); + } }); +}; +const legacyEventOptions = +// tslint:disable-next-line:no-any legacy decorator +(options, proto, name) => { + Object.assign(proto[name], options); +}; +/** + * Adds event listener options to a method used as an event listener in a + * lit-html template. + * + * @param options An object that specifies event listener options as accepted by + * `EventTarget#addEventListener` and `EventTarget#removeEventListener`. + * + * Current browsers support the `capture`, `passive`, and `once` options. See: + * https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener#Parameters + * + * @example + * ```ts + * class MyElement { + * clicked = false; + * + * render() { + * return html` + *
+ * + *
+ * `; + * } + * + * @eventOptions({capture: true}) + * _onClick(e) { + * this.clicked = true; + * } + * } + * ``` + * @category Decorator + */ +function eventOptions(options) { + // Return value typed as any to prevent TypeScript from complaining that + // standard decorator function signature does not match TypeScript decorator + // signature + // TODO(kschaaf): unclear why it was only failing on this decorator and not + // the others + return ((protoOrDescriptor, name) => (name !== undefined) ? + legacyEventOptions(options, protoOrDescriptor, name) : + standardEventOptions(options, protoOrDescriptor)); +} +// x-browser support for matches +// tslint:disable-next-line:no-any +const ElementProto = Element.prototype; +const legacyMatches = ElementProto.msMatchesSelector || ElementProto.webkitMatchesSelector; +/** + * A property decorator that converts a class property into a getter that + * returns the `assignedNodes` of the given named `slot`. Note, the type of + * this property should be annotated as `NodeListOf`. + * + * @param slotName A string name of the slot. + * @param flatten A boolean which when true flattens the assigned nodes, + * meaning any assigned nodes that are slot elements are replaced with their + * assigned nodes. + * @param selector A string which filters the results to elements that match + * the given css selector. + * + * * @example + * ```ts + * class MyElement { + * @queryAssignedNodes('list', true, '.item') + * listItems; + * + * render() { + * return html` + * + * `; + * } + * } + * ``` + * @category Decorator + */ +function queryAssignedNodes(slotName = '', flatten = false, selector = '') { + return (protoOrDescriptor, + // tslint:disable-next-line:no-any decorator + name) => { + const descriptor = { + get() { + const slotSelector = `slot${slotName ? `[name=${slotName}]` : ':not([name])'}`; + const slot = this.renderRoot.querySelector(slotSelector); + let nodes = slot && slot.assignedNodes({ flatten }); + if (nodes && selector) { + nodes = nodes.filter((node) => node.nodeType === Node.ELEMENT_NODE && + // tslint:disable-next-line:no-any testing existence on older browsers + (node.matches ? + node.matches(selector) : + legacyMatches.call(node, selector))); + } + return nodes; + }, + enumerable: true, + configurable: true, + }; + return (name !== undefined) ? + legacyQuery(descriptor, protoOrDescriptor, name) : + standardQuery(descriptor, protoOrDescriptor); + }; +} + + +/***/ }), + +/***/ "../../node_modules/lit-element/lib/updating-element.js": +/*!**************************************************************!*\ + !*** ../../node_modules/lit-element/lib/updating-element.js ***! + \**************************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ UpdatingElement: () => (/* binding */ UpdatingElement), +/* harmony export */ defaultConverter: () => (/* binding */ defaultConverter), +/* harmony export */ notEqual: () => (/* binding */ notEqual) +/* harmony export */ }); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +var _a; +/** + * Use this module if you want to create your own base class extending + * [[UpdatingElement]]. + * @packageDocumentation + */ +/* + * When using Closure Compiler, JSCompiler_renameProperty(property, object) is + * replaced at compile time by the munged name for object[property]. We cannot + * alias this function, so we have to use a small shim that has the same + * behavior when not compiling. + */ +window.JSCompiler_renameProperty = + (prop, _obj) => prop; +const defaultConverter = { + toAttribute(value, type) { + switch (type) { + case Boolean: + return value ? '' : null; + case Object: + case Array: + // if the value is `null` or `undefined` pass this through + // to allow removing/no change behavior. + return value == null ? value : JSON.stringify(value); + } + return value; + }, + fromAttribute(value, type) { + switch (type) { + case Boolean: + return value !== null; + case Number: + return value === null ? null : Number(value); + case Object: + case Array: + // Type assert to adhere to Bazel's "must type assert JSON parse" rule. + return JSON.parse(value); + } + return value; + } +}; +/** + * Change function that returns true if `value` is different from `oldValue`. + * This method is used as the default for a property's `hasChanged` function. + */ +const notEqual = (value, old) => { + // This ensures (old==NaN, value==NaN) always returns false + return old !== value && (old === old || value === value); +}; +const defaultPropertyDeclaration = { + attribute: true, + type: String, + converter: defaultConverter, + reflect: false, + hasChanged: notEqual +}; +const STATE_HAS_UPDATED = 1; +const STATE_UPDATE_REQUESTED = 1 << 2; +const STATE_IS_REFLECTING_TO_ATTRIBUTE = 1 << 3; +const STATE_IS_REFLECTING_TO_PROPERTY = 1 << 4; +/** + * The Closure JS Compiler doesn't currently have good support for static + * property semantics where "this" is dynamic (e.g. + * https://github.com/google/closure-compiler/issues/3177 and others) so we use + * this hack to bypass any rewriting by the compiler. + */ +const finalized = 'finalized'; +/** + * Base element class which manages element properties and attributes. When + * properties change, the `update` method is asynchronously called. This method + * should be supplied by subclassers to render updates as desired. + * @noInheritDoc + */ +class UpdatingElement extends HTMLElement { + constructor() { + super(); + this.initialize(); + } + /** + * Returns a list of attributes corresponding to the registered properties. + * @nocollapse + */ + static get observedAttributes() { + // note: piggy backing on this to ensure we're finalized. + this.finalize(); + const attributes = []; + // Use forEach so this works even if for/of loops are compiled to for loops + // expecting arrays + this._classProperties.forEach((v, p) => { + const attr = this._attributeNameForProperty(p, v); + if (attr !== undefined) { + this._attributeToPropertyMap.set(attr, p); + attributes.push(attr); + } + }); + return attributes; + } + /** + * Ensures the private `_classProperties` property metadata is created. + * In addition to `finalize` this is also called in `createProperty` to + * ensure the `@property` decorator can add property metadata. + */ + /** @nocollapse */ + static _ensureClassProperties() { + // ensure private storage for property declarations. + if (!this.hasOwnProperty(JSCompiler_renameProperty('_classProperties', this))) { + this._classProperties = new Map(); + // NOTE: Workaround IE11 not supporting Map constructor argument. + const superProperties = Object.getPrototypeOf(this)._classProperties; + if (superProperties !== undefined) { + superProperties.forEach((v, k) => this._classProperties.set(k, v)); + } + } + } + /** + * Creates a property accessor on the element prototype if one does not exist + * and stores a PropertyDeclaration for the property with the given options. + * The property setter calls the property's `hasChanged` property option + * or uses a strict identity check to determine whether or not to request + * an update. + * + * This method may be overridden to customize properties; however, + * when doing so, it's important to call `super.createProperty` to ensure + * the property is setup correctly. This method calls + * `getPropertyDescriptor` internally to get a descriptor to install. + * To customize what properties do when they are get or set, override + * `getPropertyDescriptor`. To customize the options for a property, + * implement `createProperty` like this: + * + * static createProperty(name, options) { + * options = Object.assign(options, {myOption: true}); + * super.createProperty(name, options); + * } + * + * @nocollapse + */ + static createProperty(name, options = defaultPropertyDeclaration) { + // Note, since this can be called by the `@property` decorator which + // is called before `finalize`, we ensure storage exists for property + // metadata. + this._ensureClassProperties(); + this._classProperties.set(name, options); + // Do not generate an accessor if the prototype already has one, since + // it would be lost otherwise and that would never be the user's intention; + // Instead, we expect users to call `requestUpdate` themselves from + // user-defined accessors. Note that if the super has an accessor we will + // still overwrite it + if (options.noAccessor || this.prototype.hasOwnProperty(name)) { + return; + } + const key = typeof name === 'symbol' ? Symbol() : `__${name}`; + const descriptor = this.getPropertyDescriptor(name, key, options); + if (descriptor !== undefined) { + Object.defineProperty(this.prototype, name, descriptor); + } + } + /** + * Returns a property descriptor to be defined on the given named property. + * If no descriptor is returned, the property will not become an accessor. + * For example, + * + * class MyElement extends LitElement { + * static getPropertyDescriptor(name, key, options) { + * const defaultDescriptor = + * super.getPropertyDescriptor(name, key, options); + * const setter = defaultDescriptor.set; + * return { + * get: defaultDescriptor.get, + * set(value) { + * setter.call(this, value); + * // custom action. + * }, + * configurable: true, + * enumerable: true + * } + * } + * } + * + * @nocollapse + */ + static getPropertyDescriptor(name, key, options) { + return { + // tslint:disable-next-line:no-any no symbol in index + get() { + return this[key]; + }, + set(value) { + const oldValue = this[name]; + this[key] = value; + this + .requestUpdateInternal(name, oldValue, options); + }, + configurable: true, + enumerable: true + }; + } + /** + * Returns the property options associated with the given property. + * These options are defined with a PropertyDeclaration via the `properties` + * object or the `@property` decorator and are registered in + * `createProperty(...)`. + * + * Note, this method should be considered "final" and not overridden. To + * customize the options for a given property, override `createProperty`. + * + * @nocollapse + * @final + */ + static getPropertyOptions(name) { + return this._classProperties && this._classProperties.get(name) || + defaultPropertyDeclaration; + } + /** + * Creates property accessors for registered properties and ensures + * any superclasses are also finalized. + * @nocollapse + */ + static finalize() { + // finalize any superclasses + const superCtor = Object.getPrototypeOf(this); + if (!superCtor.hasOwnProperty(finalized)) { + superCtor.finalize(); + } + this[finalized] = true; + this._ensureClassProperties(); + // initialize Map populated in observedAttributes + this._attributeToPropertyMap = new Map(); + // make any properties + // Note, only process "own" properties since this element will inherit + // any properties defined on the superClass, and finalization ensures + // the entire prototype chain is finalized. + if (this.hasOwnProperty(JSCompiler_renameProperty('properties', this))) { + const props = this.properties; + // support symbols in properties (IE11 does not support this) + const propKeys = [ + ...Object.getOwnPropertyNames(props), + ...(typeof Object.getOwnPropertySymbols === 'function') ? + Object.getOwnPropertySymbols(props) : + [] + ]; + // This for/of is ok because propKeys is an array + for (const p of propKeys) { + // note, use of `any` is due to TypeSript lack of support for symbol in + // index types + // tslint:disable-next-line:no-any no symbol in index + this.createProperty(p, props[p]); + } + } + } + /** + * Returns the property name for the given attribute `name`. + * @nocollapse + */ + static _attributeNameForProperty(name, options) { + const attribute = options.attribute; + return attribute === false ? + undefined : + (typeof attribute === 'string' ? + attribute : + (typeof name === 'string' ? name.toLowerCase() : undefined)); + } + /** + * Returns true if a property should request an update. + * Called when a property value is set and uses the `hasChanged` + * option for the property if present or a strict identity check. + * @nocollapse + */ + static _valueHasChanged(value, old, hasChanged = notEqual) { + return hasChanged(value, old); + } + /** + * Returns the property value for the given attribute value. + * Called via the `attributeChangedCallback` and uses the property's + * `converter` or `converter.fromAttribute` property option. + * @nocollapse + */ + static _propertyValueFromAttribute(value, options) { + const type = options.type; + const converter = options.converter || defaultConverter; + const fromAttribute = (typeof converter === 'function' ? converter : converter.fromAttribute); + return fromAttribute ? fromAttribute(value, type) : value; + } + /** + * Returns the attribute value for the given property value. If this + * returns undefined, the property will *not* be reflected to an attribute. + * If this returns null, the attribute will be removed, otherwise the + * attribute will be set to the value. + * This uses the property's `reflect` and `type.toAttribute` property options. + * @nocollapse + */ + static _propertyValueToAttribute(value, options) { + if (options.reflect === undefined) { + return; + } + const type = options.type; + const converter = options.converter; + const toAttribute = converter && converter.toAttribute || + defaultConverter.toAttribute; + return toAttribute(value, type); + } + /** + * Performs element initialization. By default captures any pre-set values for + * registered properties. + */ + initialize() { + this._updateState = 0; + this._updatePromise = + new Promise((res) => this._enableUpdatingResolver = res); + this._changedProperties = new Map(); + this._saveInstanceProperties(); + // ensures first update will be caught by an early access of + // `updateComplete` + this.requestUpdateInternal(); + } + /** + * Fixes any properties set on the instance before upgrade time. + * Otherwise these would shadow the accessor and break these properties. + * The properties are stored in a Map which is played back after the + * constructor runs. Note, on very old versions of Safari (<=9) or Chrome + * (<=41), properties created for native platform properties like (`id` or + * `name`) may not have default values set in the element constructor. On + * these browsers native properties appear on instances and therefore their + * default value will overwrite any element default (e.g. if the element sets + * this.id = 'id' in the constructor, the 'id' will become '' since this is + * the native platform default). + */ + _saveInstanceProperties() { + // Use forEach so this works even if for/of loops are compiled to for loops + // expecting arrays + this.constructor + ._classProperties.forEach((_v, p) => { + if (this.hasOwnProperty(p)) { + const value = this[p]; + delete this[p]; + if (!this._instanceProperties) { + this._instanceProperties = new Map(); + } + this._instanceProperties.set(p, value); + } + }); + } + /** + * Applies previously saved instance properties. + */ + _applyInstanceProperties() { + // Use forEach so this works even if for/of loops are compiled to for loops + // expecting arrays + // tslint:disable-next-line:no-any + this._instanceProperties.forEach((v, p) => this[p] = v); + this._instanceProperties = undefined; + } + connectedCallback() { + // Ensure first connection completes an update. Updates cannot complete + // before connection. + this.enableUpdating(); + } + enableUpdating() { + if (this._enableUpdatingResolver !== undefined) { + this._enableUpdatingResolver(); + this._enableUpdatingResolver = undefined; + } + } + /** + * Allows for `super.disconnectedCallback()` in extensions while + * reserving the possibility of making non-breaking feature additions + * when disconnecting at some point in the future. + */ + disconnectedCallback() { + } + /** + * Synchronizes property values when attributes change. + */ + attributeChangedCallback(name, old, value) { + if (old !== value) { + this._attributeToProperty(name, value); + } + } + _propertyToAttribute(name, value, options = defaultPropertyDeclaration) { + const ctor = this.constructor; + const attr = ctor._attributeNameForProperty(name, options); + if (attr !== undefined) { + const attrValue = ctor._propertyValueToAttribute(value, options); + // an undefined value does not change the attribute. + if (attrValue === undefined) { + return; + } + // Track if the property is being reflected to avoid + // setting the property again via `attributeChangedCallback`. Note: + // 1. this takes advantage of the fact that the callback is synchronous. + // 2. will behave incorrectly if multiple attributes are in the reaction + // stack at time of calling. However, since we process attributes + // in `update` this should not be possible (or an extreme corner case + // that we'd like to discover). + // mark state reflecting + this._updateState = this._updateState | STATE_IS_REFLECTING_TO_ATTRIBUTE; + if (attrValue == null) { + this.removeAttribute(attr); + } + else { + this.setAttribute(attr, attrValue); + } + // mark state not reflecting + this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_ATTRIBUTE; + } + } + _attributeToProperty(name, value) { + // Use tracking info to avoid deserializing attribute value if it was + // just set from a property setter. + if (this._updateState & STATE_IS_REFLECTING_TO_ATTRIBUTE) { + return; + } + const ctor = this.constructor; + // Note, hint this as an `AttributeMap` so closure clearly understands + // the type; it has issues with tracking types through statics + // tslint:disable-next-line:no-unnecessary-type-assertion + const propName = ctor._attributeToPropertyMap.get(name); + if (propName !== undefined) { + const options = ctor.getPropertyOptions(propName); + // mark state reflecting + this._updateState = this._updateState | STATE_IS_REFLECTING_TO_PROPERTY; + this[propName] = + // tslint:disable-next-line:no-any + ctor._propertyValueFromAttribute(value, options); + // mark state not reflecting + this._updateState = this._updateState & ~STATE_IS_REFLECTING_TO_PROPERTY; + } + } + /** + * This protected version of `requestUpdate` does not access or return the + * `updateComplete` promise. This promise can be overridden and is therefore + * not free to access. + */ + requestUpdateInternal(name, oldValue, options) { + let shouldRequestUpdate = true; + // If we have a property key, perform property update steps. + if (name !== undefined) { + const ctor = this.constructor; + options = options || ctor.getPropertyOptions(name); + if (ctor._valueHasChanged(this[name], oldValue, options.hasChanged)) { + if (!this._changedProperties.has(name)) { + this._changedProperties.set(name, oldValue); + } + // Add to reflecting properties set. + // Note, it's important that every change has a chance to add the + // property to `_reflectingProperties`. This ensures setting + // attribute + property reflects correctly. + if (options.reflect === true && + !(this._updateState & STATE_IS_REFLECTING_TO_PROPERTY)) { + if (this._reflectingProperties === undefined) { + this._reflectingProperties = new Map(); + } + this._reflectingProperties.set(name, options); + } + } + else { + // Abort the request if the property should not be considered changed. + shouldRequestUpdate = false; + } + } + if (!this._hasRequestedUpdate && shouldRequestUpdate) { + this._updatePromise = this._enqueueUpdate(); + } + } + /** + * Requests an update which is processed asynchronously. This should + * be called when an element should update based on some state not triggered + * by setting a property. In this case, pass no arguments. It should also be + * called when manually implementing a property setter. In this case, pass the + * property `name` and `oldValue` to ensure that any configured property + * options are honored. Returns the `updateComplete` Promise which is resolved + * when the update completes. + * + * @param name {PropertyKey} (optional) name of requesting property + * @param oldValue {any} (optional) old value of requesting property + * @returns {Promise} A Promise that is resolved when the update completes. + */ + requestUpdate(name, oldValue) { + this.requestUpdateInternal(name, oldValue); + return this.updateComplete; + } + /** + * Sets up the element to asynchronously update. + */ + async _enqueueUpdate() { + this._updateState = this._updateState | STATE_UPDATE_REQUESTED; + try { + // Ensure any previous update has resolved before updating. + // This `await` also ensures that property changes are batched. + await this._updatePromise; + } + catch (e) { + // Ignore any previous errors. We only care that the previous cycle is + // done. Any error should have been handled in the previous update. + } + const result = this.performUpdate(); + // If `performUpdate` returns a Promise, we await it. This is done to + // enable coordinating updates with a scheduler. Note, the result is + // checked to avoid delaying an additional microtask unless we need to. + if (result != null) { + await result; + } + return !this._hasRequestedUpdate; + } + get _hasRequestedUpdate() { + return (this._updateState & STATE_UPDATE_REQUESTED); + } + get hasUpdated() { + return (this._updateState & STATE_HAS_UPDATED); + } + /** + * Performs an element update. Note, if an exception is thrown during the + * update, `firstUpdated` and `updated` will not be called. + * + * You can override this method to change the timing of updates. If this + * method is overridden, `super.performUpdate()` must be called. + * + * For instance, to schedule updates to occur just before the next frame: + * + * ``` + * protected async performUpdate(): Promise { + * await new Promise((resolve) => requestAnimationFrame(() => resolve())); + * super.performUpdate(); + * } + * ``` + */ + performUpdate() { + // Abort any update if one is not pending when this is called. + // This can happen if `performUpdate` is called early to "flush" + // the update. + if (!this._hasRequestedUpdate) { + return; + } + // Mixin instance properties once, if they exist. + if (this._instanceProperties) { + this._applyInstanceProperties(); + } + let shouldUpdate = false; + const changedProperties = this._changedProperties; + try { + shouldUpdate = this.shouldUpdate(changedProperties); + if (shouldUpdate) { + this.update(changedProperties); + } + else { + this._markUpdated(); + } + } + catch (e) { + // Prevent `firstUpdated` and `updated` from running when there's an + // update exception. + shouldUpdate = false; + // Ensure element can accept additional updates after an exception. + this._markUpdated(); + throw e; + } + if (shouldUpdate) { + if (!(this._updateState & STATE_HAS_UPDATED)) { + this._updateState = this._updateState | STATE_HAS_UPDATED; + this.firstUpdated(changedProperties); + } + this.updated(changedProperties); + } + } + _markUpdated() { + this._changedProperties = new Map(); + this._updateState = this._updateState & ~STATE_UPDATE_REQUESTED; + } + /** + * Returns a Promise that resolves when the element has completed updating. + * The Promise value is a boolean that is `true` if the element completed the + * update without triggering another update. The Promise result is `false` if + * a property was set inside `updated()`. If the Promise is rejected, an + * exception was thrown during the update. + * + * To await additional asynchronous work, override the `_getUpdateComplete` + * method. For example, it is sometimes useful to await a rendered element + * before fulfilling this Promise. To do this, first await + * `super._getUpdateComplete()`, then any subsequent state. + * + * @returns {Promise} The Promise returns a boolean that indicates if the + * update resolved without triggering another update. + */ + get updateComplete() { + return this._getUpdateComplete(); + } + /** + * Override point for the `updateComplete` promise. + * + * It is not safe to override the `updateComplete` getter directly due to a + * limitation in TypeScript which means it is not possible to call a + * superclass getter (e.g. `super.updateComplete.then(...)`) when the target + * language is ES5 (https://github.com/microsoft/TypeScript/issues/338). + * This method should be overridden instead. For example: + * + * class MyElement extends LitElement { + * async _getUpdateComplete() { + * await super._getUpdateComplete(); + * await this._myChild.updateComplete; + * } + * } + * @deprecated Override `getUpdateComplete()` instead for forward + * compatibility with `lit-element` 3.0 / `@lit/reactive-element`. + */ + _getUpdateComplete() { + return this.getUpdateComplete(); + } + /** + * Override point for the `updateComplete` promise. + * + * It is not safe to override the `updateComplete` getter directly due to a + * limitation in TypeScript which means it is not possible to call a + * superclass getter (e.g. `super.updateComplete.then(...)`) when the target + * language is ES5 (https://github.com/microsoft/TypeScript/issues/338). + * This method should be overridden instead. For example: + * + * class MyElement extends LitElement { + * async getUpdateComplete() { + * await super.getUpdateComplete(); + * await this._myChild.updateComplete; + * } + * } + */ + getUpdateComplete() { + return this._updatePromise; + } + /** + * Controls whether or not `update` should be called when the element requests + * an update. By default, this method always returns `true`, but this can be + * customized to control when to update. + * + * @param _changedProperties Map of changed properties with old values + */ + shouldUpdate(_changedProperties) { + return true; + } + /** + * Updates the element. This method reflects property values to attributes. + * It can be overridden to render and keep updated element DOM. + * Setting properties inside this method will *not* trigger + * another update. + * + * @param _changedProperties Map of changed properties with old values + */ + update(_changedProperties) { + if (this._reflectingProperties !== undefined && + this._reflectingProperties.size > 0) { + // Use forEach so this works even if for/of loops are compiled to for + // loops expecting arrays + this._reflectingProperties.forEach((v, k) => this._propertyToAttribute(k, this[k], v)); + this._reflectingProperties = undefined; + } + this._markUpdated(); + } + /** + * Invoked whenever the element is updated. Implement to perform + * post-updating tasks via DOM APIs, for example, focusing an element. + * + * Setting properties inside this method will trigger the element to update + * again after this update cycle completes. + * + * @param _changedProperties Map of changed properties with old values + */ + updated(_changedProperties) { + } + /** + * Invoked when the element is first updated. Implement to perform one time + * work on the element after update. + * + * Setting properties inside this method will trigger the element to update + * again after this update cycle completes. + * + * @param _changedProperties Map of changed properties with old values + */ + firstUpdated(_changedProperties) { + } +} +_a = finalized; +/** + * Marks class as having finished creating properties. + */ +UpdatingElement[_a] = true; + + +/***/ }), + +/***/ "../../node_modules/lit-element/lit-element.js": +/*!*****************************************************!*\ + !*** ../../node_modules/lit-element/lit-element.js ***! + \*****************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ CSSResult: () => (/* reexport safe */ _lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.CSSResult), +/* harmony export */ LitElement: () => (/* binding */ LitElement), +/* harmony export */ ReactiveElement: () => (/* reexport safe */ _lib_updating_element_js__WEBPACK_IMPORTED_MODULE_1__.UpdatingElement), +/* harmony export */ SVGTemplateResult: () => (/* reexport safe */ lit_html_lit_html_js__WEBPACK_IMPORTED_MODULE_3__.SVGTemplateResult), +/* harmony export */ TemplateResult: () => (/* reexport safe */ lit_html_lit_html_js__WEBPACK_IMPORTED_MODULE_3__.TemplateResult), +/* harmony export */ UpdatingElement: () => (/* reexport safe */ _lib_updating_element_js__WEBPACK_IMPORTED_MODULE_1__.UpdatingElement), +/* harmony export */ css: () => (/* reexport safe */ _lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.css), +/* harmony export */ customElement: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.customElement), +/* harmony export */ defaultConverter: () => (/* reexport safe */ _lib_updating_element_js__WEBPACK_IMPORTED_MODULE_1__.defaultConverter), +/* harmony export */ eventOptions: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.eventOptions), +/* harmony export */ html: () => (/* reexport safe */ lit_html_lit_html_js__WEBPACK_IMPORTED_MODULE_3__.html), +/* harmony export */ internalProperty: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.internalProperty), +/* harmony export */ notEqual: () => (/* reexport safe */ _lib_updating_element_js__WEBPACK_IMPORTED_MODULE_1__.notEqual), +/* harmony export */ property: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.property), +/* harmony export */ query: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.query), +/* harmony export */ queryAll: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.queryAll), +/* harmony export */ queryAssignedNodes: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.queryAssignedNodes), +/* harmony export */ queryAsync: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.queryAsync), +/* harmony export */ state: () => (/* reexport safe */ _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__.state), +/* harmony export */ supportsAdoptingStyleSheets: () => (/* reexport safe */ _lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.supportsAdoptingStyleSheets), +/* harmony export */ svg: () => (/* reexport safe */ lit_html_lit_html_js__WEBPACK_IMPORTED_MODULE_3__.svg), +/* harmony export */ unsafeCSS: () => (/* reexport safe */ _lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.unsafeCSS) +/* harmony export */ }); +/* harmony import */ var lit_html_lib_shady_render_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! lit-html/lib/shady-render.js */ "../../node_modules/lit-html/lib/shady-render.js"); +/* harmony import */ var _lib_updating_element_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./lib/updating-element.js */ "../../node_modules/lit-element/lib/updating-element.js"); +/* harmony import */ var _lib_decorators_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lib/decorators.js */ "../../node_modules/lit-element/lib/decorators.js"); +/* harmony import */ var lit_html_lit_html_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! lit-html/lit-html.js */ "../../node_modules/lit-html/lit-html.js"); +/* harmony import */ var _lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./lib/css-tag.js */ "../../node_modules/lit-element/lib/css-tag.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +/** + * The main LitElement module, which defines the [[`LitElement`]] base class and + * related APIs. + * + * LitElement components can define a template and a set of observed + * properties. Changing an observed property triggers a re-render of the + * element. + * + * Import [[`LitElement`]] and [[`html`]] from this module to create a + * component: + * + * ```js + * import {LitElement, html} from 'lit-element'; + * + * class MyElement extends LitElement { + * + * // Declare observed properties + * static get properties() { + * return { + * adjective: {} + * } + * } + * + * constructor() { + * this.adjective = 'awesome'; + * } + * + * // Define the element's template + * render() { + * return html`

your ${adjective} template here

`; + * } + * } + * + * customElements.define('my-element', MyElement); + * ``` + * + * `LitElement` extends [[`UpdatingElement`]] and adds lit-html templating. + * The `UpdatingElement` class is provided for users that want to build + * their own custom element base classes that don't use lit-html. + * + * @packageDocumentation + */ + + + + + + + + +// IMPORTANT: do not change the property name or the assignment expression. +// This line will be used in regexes to search for LitElement usage. +// TODO(justinfagnani): inject version number at build time +(window['litElementVersions'] || (window['litElementVersions'] = [])) + .push('2.5.1'); +/** + * Sentinal value used to avoid calling lit-html's render function when + * subclasses do not implement `render` + */ +const renderNotImplemented = {}; +/** + * Base element class that manages element properties and attributes, and + * renders a lit-html template. + * + * To define a component, subclass `LitElement` and implement a + * `render` method to provide the component's template. Define properties + * using the [[`properties`]] property or the [[`property`]] decorator. + */ +class LitElement extends _lib_updating_element_js__WEBPACK_IMPORTED_MODULE_1__.UpdatingElement { + /** + * Return the array of styles to apply to the element. + * Override this method to integrate into a style management system. + * + * @nocollapse + */ + static getStyles() { + return this.styles; + } + /** @nocollapse */ + static _getUniqueStyles() { + // Only gather styles once per class + if (this.hasOwnProperty(JSCompiler_renameProperty('_styles', this))) { + return; + } + // Take care not to call `this.getStyles()` multiple times since this + // generates new CSSResults each time. + // TODO(sorvell): Since we do not cache CSSResults by input, any + // shared styles will generate new stylesheet objects, which is wasteful. + // This should be addressed when a browser ships constructable + // stylesheets. + const userStyles = this.getStyles(); + if (Array.isArray(userStyles)) { + // De-duplicate styles preserving the _last_ instance in the set. + // This is a performance optimization to avoid duplicated styles that can + // occur especially when composing via subclassing. + // The last item is kept to try to preserve the cascade order with the + // assumption that it's most important that last added styles override + // previous styles. + const addStyles = (styles, set) => styles.reduceRight((set, s) => + // Note: On IE set.add() does not return the set + Array.isArray(s) ? addStyles(s, set) : (set.add(s), set), set); + // Array.from does not work on Set in IE, otherwise return + // Array.from(addStyles(userStyles, new Set())).reverse() + const set = addStyles(userStyles, new Set()); + const styles = []; + set.forEach((v) => styles.unshift(v)); + this._styles = styles; + } + else { + this._styles = userStyles === undefined ? [] : [userStyles]; + } + // Ensure that there are no invalid CSSStyleSheet instances here. They are + // invalid in two conditions. + // (1) the sheet is non-constructible (`sheet` of a HTMLStyleElement), but + // this is impossible to check except via .replaceSync or use + // (2) the ShadyCSS polyfill is enabled (:. supportsAdoptingStyleSheets is + // false) + this._styles = this._styles.map((s) => { + if (s instanceof CSSStyleSheet && !_lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.supportsAdoptingStyleSheets) { + // Flatten the cssText from the passed constructible stylesheet (or + // undetectable non-constructible stylesheet). The user might have + // expected to update their stylesheets over time, but the alternative + // is a crash. + const cssText = Array.prototype.slice.call(s.cssRules) + .reduce((css, rule) => css + rule.cssText, ''); + return (0,_lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.unsafeCSS)(cssText); + } + return s; + }); + } + /** + * Performs element initialization. By default this calls + * [[`createRenderRoot`]] to create the element [[`renderRoot`]] node and + * captures any pre-set values for registered properties. + */ + initialize() { + super.initialize(); + this.constructor._getUniqueStyles(); + this.renderRoot = this.createRenderRoot(); + // Note, if renderRoot is not a shadowRoot, styles would/could apply to the + // element's getRootNode(). While this could be done, we're choosing not to + // support this now since it would require different logic around de-duping. + if (window.ShadowRoot && this.renderRoot instanceof window.ShadowRoot) { + this.adoptStyles(); + } + } + /** + * Returns the node into which the element should render and by default + * creates and returns an open shadowRoot. Implement to customize where the + * element's DOM is rendered. For example, to render into the element's + * childNodes, return `this`. + * @returns {Element|DocumentFragment} Returns a node into which to render. + */ + createRenderRoot() { + return this.attachShadow(this.constructor.shadowRootOptions); + } + /** + * Applies styling to the element shadowRoot using the [[`styles`]] + * property. Styling will apply using `shadowRoot.adoptedStyleSheets` where + * available and will fallback otherwise. When Shadow DOM is polyfilled, + * ShadyCSS scopes styles and adds them to the document. When Shadow DOM + * is available but `adoptedStyleSheets` is not, styles are appended to the + * end of the `shadowRoot` to [mimic spec + * behavior](https://wicg.github.io/construct-stylesheets/#using-constructed-stylesheets). + */ + adoptStyles() { + const styles = this.constructor._styles; + if (styles.length === 0) { + return; + } + // There are three separate cases here based on Shadow DOM support. + // (1) shadowRoot polyfilled: use ShadyCSS + // (2) shadowRoot.adoptedStyleSheets available: use it + // (3) shadowRoot.adoptedStyleSheets polyfilled: append styles after + // rendering + if (window.ShadyCSS !== undefined && !window.ShadyCSS.nativeShadow) { + window.ShadyCSS.ScopingShim.prepareAdoptedCssText(styles.map((s) => s.cssText), this.localName); + } + else if (_lib_css_tag_js__WEBPACK_IMPORTED_MODULE_4__.supportsAdoptingStyleSheets) { + this.renderRoot.adoptedStyleSheets = + styles.map((s) => s instanceof CSSStyleSheet ? s : s.styleSheet); + } + else { + // This must be done after rendering so the actual style insertion is done + // in `update`. + this._needsShimAdoptedStyleSheets = true; + } + } + connectedCallback() { + super.connectedCallback(); + // Note, first update/render handles styleElement so we only call this if + // connected after first update. + if (this.hasUpdated && window.ShadyCSS !== undefined) { + window.ShadyCSS.styleElement(this); + } + } + /** + * Updates the element. This method reflects property values to attributes + * and calls `render` to render DOM via lit-html. Setting properties inside + * this method will *not* trigger another update. + * @param _changedProperties Map of changed properties with old values + */ + update(changedProperties) { + // Setting properties in `render` should not trigger an update. Since + // updates are allowed after super.update, it's important to call `render` + // before that. + const templateResult = this.render(); + super.update(changedProperties); + // If render is not implemented by the component, don't call lit-html render + if (templateResult !== renderNotImplemented) { + this.constructor + .render(templateResult, this.renderRoot, { scopeName: this.localName, eventContext: this }); + } + // When native Shadow DOM is used but adoptedStyles are not supported, + // insert styling after rendering to ensure adoptedStyles have highest + // priority. + if (this._needsShimAdoptedStyleSheets) { + this._needsShimAdoptedStyleSheets = false; + this.constructor._styles.forEach((s) => { + const style = document.createElement('style'); + style.textContent = s.cssText; + this.renderRoot.appendChild(style); + }); + } + } + /** + * Invoked on each update to perform rendering tasks. This method may return + * any value renderable by lit-html's `NodePart` - typically a + * `TemplateResult`. Setting properties inside this method will *not* trigger + * the element to update. + */ + render() { + return renderNotImplemented; + } +} +/** + * Ensure this class is marked as `finalized` as an optimization ensuring + * it will not needlessly try to `finalize`. + * + * Note this property name is a string to prevent breaking Closure JS Compiler + * optimizations. See updating-element.ts for more information. + */ +LitElement['finalized'] = true; +/** + * Reference to the underlying library method used to render the element's + * DOM. By default, points to the `render` method from lit-html's shady-render + * module. + * + * **Most users will never need to touch this property.** + * + * This property should not be confused with the `render` instance method, + * which should be overridden to define a template for the element. + * + * Advanced users creating a new base class based on LitElement can override + * this property to point to a custom render method with a signature that + * matches [shady-render's `render` + * method](https://lit-html.polymer-project.org/api/modules/shady_render.html#render). + * + * @nocollapse + */ +LitElement.render = lit_html_lib_shady_render_js__WEBPACK_IMPORTED_MODULE_0__.render; +/** @nocollapse */ +LitElement.shadowRootOptions = { mode: 'open' }; + + +/***/ }), + +/***/ "../../node_modules/lit-html/directives/if-defined.js": +/*!************************************************************!*\ + !*** ../../node_modules/lit-html/directives/if-defined.js ***! + \************************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ ifDefined: () => (/* binding */ ifDefined) +/* harmony export */ }); +/* harmony import */ var _lit_html_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../lit-html.js */ "../../node_modules/lit-html/lit-html.js"); +/** + * @license + * Copyright (c) 2018 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + +const previousValues = new WeakMap(); +/** + * For AttributeParts, sets the attribute if the value is defined and removes + * the attribute if the value is undefined. + * + * For other part types, this directive is a no-op. + */ +const ifDefined = (0,_lit_html_js__WEBPACK_IMPORTED_MODULE_0__.directive)((value) => (part) => { + const previousValue = previousValues.get(part); + if (value === undefined && part instanceof _lit_html_js__WEBPACK_IMPORTED_MODULE_0__.AttributePart) { + // If the value is undefined, remove the attribute, but only if the value + // was previously defined. + if (previousValue !== undefined || !previousValues.has(part)) { + const name = part.committer.name; + part.committer.element.removeAttribute(name); + } + } + else if (value !== previousValue) { + part.setValue(value); + } + previousValues.set(part, value); +}); + + +/***/ }), + +/***/ "../../node_modules/lit-html/directives/repeat.js": +/*!********************************************************!*\ + !*** ../../node_modules/lit-html/directives/repeat.js ***! + \********************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ repeat: () => (/* binding */ repeat) +/* harmony export */ }); +/* harmony import */ var _lit_html_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../lit-html.js */ "../../node_modules/lit-html/lit-html.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + +// Helper functions for manipulating parts +// TODO(kschaaf): Refactor into Part API? +const createAndInsertPart = (containerPart, beforePart) => { + const container = containerPart.startNode.parentNode; + const beforeNode = beforePart === undefined ? containerPart.endNode : + beforePart.startNode; + const startNode = container.insertBefore((0,_lit_html_js__WEBPACK_IMPORTED_MODULE_0__.createMarker)(), beforeNode); + container.insertBefore((0,_lit_html_js__WEBPACK_IMPORTED_MODULE_0__.createMarker)(), beforeNode); + const newPart = new _lit_html_js__WEBPACK_IMPORTED_MODULE_0__.NodePart(containerPart.options); + newPart.insertAfterNode(startNode); + return newPart; +}; +const updatePart = (part, value) => { + part.setValue(value); + part.commit(); + return part; +}; +const insertPartBefore = (containerPart, part, ref) => { + const container = containerPart.startNode.parentNode; + const beforeNode = ref ? ref.startNode : containerPart.endNode; + const endNode = part.endNode.nextSibling; + if (endNode !== beforeNode) { + (0,_lit_html_js__WEBPACK_IMPORTED_MODULE_0__.reparentNodes)(container, part.startNode, endNode, beforeNode); + } +}; +const removePart = (part) => { + (0,_lit_html_js__WEBPACK_IMPORTED_MODULE_0__.removeNodes)(part.startNode.parentNode, part.startNode, part.endNode.nextSibling); +}; +// Helper for generating a map of array item to its index over a subset +// of an array (used to lazily generate `newKeyToIndexMap` and +// `oldKeyToIndexMap`) +const generateMap = (list, start, end) => { + const map = new Map(); + for (let i = start; i <= end; i++) { + map.set(list[i], i); + } + return map; +}; +// Stores previous ordered list of parts and map of key to index +const partListCache = new WeakMap(); +const keyListCache = new WeakMap(); +/** + * A directive that repeats a series of values (usually `TemplateResults`) + * generated from an iterable, and updates those items efficiently when the + * iterable changes based on user-provided `keys` associated with each item. + * + * Note that if a `keyFn` is provided, strict key-to-DOM mapping is maintained, + * meaning previous DOM for a given key is moved into the new position if + * needed, and DOM will never be reused with values for different keys (new DOM + * will always be created for new keys). This is generally the most efficient + * way to use `repeat` since it performs minimum unnecessary work for insertions + * and removals. + * + * IMPORTANT: If providing a `keyFn`, keys *must* be unique for all items in a + * given call to `repeat`. The behavior when two or more items have the same key + * is undefined. + * + * If no `keyFn` is provided, this directive will perform similar to mapping + * items to values, and DOM will be reused against potentially different items. + */ +const repeat = (0,_lit_html_js__WEBPACK_IMPORTED_MODULE_0__.directive)((items, keyFnOrTemplate, template) => { + let keyFn; + if (template === undefined) { + template = keyFnOrTemplate; + } + else if (keyFnOrTemplate !== undefined) { + keyFn = keyFnOrTemplate; + } + return (containerPart) => { + if (!(containerPart instanceof _lit_html_js__WEBPACK_IMPORTED_MODULE_0__.NodePart)) { + throw new Error('repeat can only be used in text bindings'); + } + // Old part & key lists are retrieved from the last update + // (associated with the part for this instance of the directive) + const oldParts = partListCache.get(containerPart) || []; + const oldKeys = keyListCache.get(containerPart) || []; + // New part list will be built up as we go (either reused from + // old parts or created for new keys in this update). This is + // saved in the above cache at the end of the update. + const newParts = []; + // New value list is eagerly generated from items along with a + // parallel array indicating its key. + const newValues = []; + const newKeys = []; + let index = 0; + for (const item of items) { + newKeys[index] = keyFn ? keyFn(item, index) : index; + newValues[index] = template(item, index); + index++; + } + // Maps from key to index for current and previous update; these + // are generated lazily only when needed as a performance + // optimization, since they are only required for multiple + // non-contiguous changes in the list, which are less common. + let newKeyToIndexMap; + let oldKeyToIndexMap; + // Head and tail pointers to old parts and new values + let oldHead = 0; + let oldTail = oldParts.length - 1; + let newHead = 0; + let newTail = newValues.length - 1; + // Overview of O(n) reconciliation algorithm (general approach + // based on ideas found in ivi, vue, snabbdom, etc.): + // + // * We start with the list of old parts and new values (and + // arrays of their respective keys), head/tail pointers into + // each, and we build up the new list of parts by updating + // (and when needed, moving) old parts or creating new ones. + // The initial scenario might look like this (for brevity of + // the diagrams, the numbers in the array reflect keys + // associated with the old parts or new values, although keys + // and parts/values are actually stored in parallel arrays + // indexed using the same head/tail pointers): + // + // oldHead v v oldTail + // oldKeys: [0, 1, 2, 3, 4, 5, 6] + // newParts: [ , , , , , , ] + // newKeys: [0, 2, 1, 4, 3, 7, 6] <- reflects the user's new + // item order + // newHead ^ ^ newTail + // + // * Iterate old & new lists from both sides, updating, + // swapping, or removing parts at the head/tail locations + // until neither head nor tail can move. + // + // * Example below: keys at head pointers match, so update old + // part 0 in-place (no need to move it) and record part 0 in + // the `newParts` list. The last thing we do is advance the + // `oldHead` and `newHead` pointers (will be reflected in the + // next diagram). + // + // oldHead v v oldTail + // oldKeys: [0, 1, 2, 3, 4, 5, 6] + // newParts: [0, , , , , , ] <- heads matched: update 0 + // newKeys: [0, 2, 1, 4, 3, 7, 6] and advance both oldHead + // & newHead + // newHead ^ ^ newTail + // + // * Example below: head pointers don't match, but tail + // pointers do, so update part 6 in place (no need to move + // it), and record part 6 in the `newParts` list. Last, + // advance the `oldTail` and `oldHead` pointers. + // + // oldHead v v oldTail + // oldKeys: [0, 1, 2, 3, 4, 5, 6] + // newParts: [0, , , , , , 6] <- tails matched: update 6 + // newKeys: [0, 2, 1, 4, 3, 7, 6] and advance both oldTail + // & newTail + // newHead ^ ^ newTail + // + // * If neither head nor tail match; next check if one of the + // old head/tail items was removed. We first need to generate + // the reverse map of new keys to index (`newKeyToIndexMap`), + // which is done once lazily as a performance optimization, + // since we only hit this case if multiple non-contiguous + // changes were made. Note that for contiguous removal + // anywhere in the list, the head and tails would advance + // from either end and pass each other before we get to this + // case and removals would be handled in the final while loop + // without needing to generate the map. + // + // * Example below: The key at `oldTail` was removed (no longer + // in the `newKeyToIndexMap`), so remove that part from the + // DOM and advance just the `oldTail` pointer. + // + // oldHead v v oldTail + // oldKeys: [0, 1, 2, 3, 4, 5, 6] + // newParts: [0, , , , , , 6] <- 5 not in new map: remove + // newKeys: [0, 2, 1, 4, 3, 7, 6] 5 and advance oldTail + // newHead ^ ^ newTail + // + // * Once head and tail cannot move, any mismatches are due to + // either new or moved items; if a new key is in the previous + // "old key to old index" map, move the old part to the new + // location, otherwise create and insert a new part. Note + // that when moving an old part we null its position in the + // oldParts array if it lies between the head and tail so we + // know to skip it when the pointers get there. + // + // * Example below: neither head nor tail match, and neither + // were removed; so find the `newHead` key in the + // `oldKeyToIndexMap`, and move that old part's DOM into the + // next head position (before `oldParts[oldHead]`). Last, + // null the part in the `oldPart` array since it was + // somewhere in the remaining oldParts still to be scanned + // (between the head and tail pointers) so that we know to + // skip that old part on future iterations. + // + // oldHead v v oldTail + // oldKeys: [0, 1, -, 3, 4, 5, 6] + // newParts: [0, 2, , , , , 6] <- stuck: update & move 2 + // newKeys: [0, 2, 1, 4, 3, 7, 6] into place and advance + // newHead + // newHead ^ ^ newTail + // + // * Note that for moves/insertions like the one above, a part + // inserted at the head pointer is inserted before the + // current `oldParts[oldHead]`, and a part inserted at the + // tail pointer is inserted before `newParts[newTail+1]`. The + // seeming asymmetry lies in the fact that new parts are + // moved into place outside in, so to the right of the head + // pointer are old parts, and to the right of the tail + // pointer are new parts. + // + // * We always restart back from the top of the algorithm, + // allowing matching and simple updates in place to + // continue... + // + // * Example below: the head pointers once again match, so + // simply update part 1 and record it in the `newParts` + // array. Last, advance both head pointers. + // + // oldHead v v oldTail + // oldKeys: [0, 1, -, 3, 4, 5, 6] + // newParts: [0, 2, 1, , , , 6] <- heads matched: update 1 + // newKeys: [0, 2, 1, 4, 3, 7, 6] and advance both oldHead + // & newHead + // newHead ^ ^ newTail + // + // * As mentioned above, items that were moved as a result of + // being stuck (the final else clause in the code below) are + // marked with null, so we always advance old pointers over + // these so we're comparing the next actual old value on + // either end. + // + // * Example below: `oldHead` is null (already placed in + // newParts), so advance `oldHead`. + // + // oldHead v v oldTail + // oldKeys: [0, 1, -, 3, 4, 5, 6] <- old head already used: + // newParts: [0, 2, 1, , , , 6] advance oldHead + // newKeys: [0, 2, 1, 4, 3, 7, 6] + // newHead ^ ^ newTail + // + // * Note it's not critical to mark old parts as null when they + // are moved from head to tail or tail to head, since they + // will be outside the pointer range and never visited again. + // + // * Example below: Here the old tail key matches the new head + // key, so the part at the `oldTail` position and move its + // DOM to the new head position (before `oldParts[oldHead]`). + // Last, advance `oldTail` and `newHead` pointers. + // + // oldHead v v oldTail + // oldKeys: [0, 1, -, 3, 4, 5, 6] + // newParts: [0, 2, 1, 4, , , 6] <- old tail matches new + // newKeys: [0, 2, 1, 4, 3, 7, 6] head: update & move 4, + // advance oldTail & newHead + // newHead ^ ^ newTail + // + // * Example below: Old and new head keys match, so update the + // old head part in place, and advance the `oldHead` and + // `newHead` pointers. + // + // oldHead v oldTail + // oldKeys: [0, 1, -, 3, 4, 5, 6] + // newParts: [0, 2, 1, 4, 3, ,6] <- heads match: update 3 + // newKeys: [0, 2, 1, 4, 3, 7, 6] and advance oldHead & + // newHead + // newHead ^ ^ newTail + // + // * Once the new or old pointers move past each other then all + // we have left is additions (if old list exhausted) or + // removals (if new list exhausted). Those are handled in the + // final while loops at the end. + // + // * Example below: `oldHead` exceeded `oldTail`, so we're done + // with the main loop. Create the remaining part and insert + // it at the new head position, and the update is complete. + // + // (oldHead > oldTail) + // oldKeys: [0, 1, -, 3, 4, 5, 6] + // newParts: [0, 2, 1, 4, 3, 7 ,6] <- create and insert 7 + // newKeys: [0, 2, 1, 4, 3, 7, 6] + // newHead ^ newTail + // + // * Note that the order of the if/else clauses is not + // important to the algorithm, as long as the null checks + // come first (to ensure we're always working on valid old + // parts) and that the final else clause comes last (since + // that's where the expensive moves occur). The order of + // remaining clauses is is just a simple guess at which cases + // will be most common. + // + // * TODO(kschaaf) Note, we could calculate the longest + // increasing subsequence (LIS) of old items in new position, + // and only move those not in the LIS set. However that costs + // O(nlogn) time and adds a bit more code, and only helps + // make rare types of mutations require fewer moves. The + // above handles removes, adds, reversal, swaps, and single + // moves of contiguous items in linear time, in the minimum + // number of moves. As the number of multiple moves where LIS + // might help approaches a random shuffle, the LIS + // optimization becomes less helpful, so it seems not worth + // the code at this point. Could reconsider if a compelling + // case arises. + while (oldHead <= oldTail && newHead <= newTail) { + if (oldParts[oldHead] === null) { + // `null` means old part at head has already been used + // below; skip + oldHead++; + } + else if (oldParts[oldTail] === null) { + // `null` means old part at tail has already been used + // below; skip + oldTail--; + } + else if (oldKeys[oldHead] === newKeys[newHead]) { + // Old head matches new head; update in place + newParts[newHead] = + updatePart(oldParts[oldHead], newValues[newHead]); + oldHead++; + newHead++; + } + else if (oldKeys[oldTail] === newKeys[newTail]) { + // Old tail matches new tail; update in place + newParts[newTail] = + updatePart(oldParts[oldTail], newValues[newTail]); + oldTail--; + newTail--; + } + else if (oldKeys[oldHead] === newKeys[newTail]) { + // Old head matches new tail; update and move to new tail + newParts[newTail] = + updatePart(oldParts[oldHead], newValues[newTail]); + insertPartBefore(containerPart, oldParts[oldHead], newParts[newTail + 1]); + oldHead++; + newTail--; + } + else if (oldKeys[oldTail] === newKeys[newHead]) { + // Old tail matches new head; update and move to new head + newParts[newHead] = + updatePart(oldParts[oldTail], newValues[newHead]); + insertPartBefore(containerPart, oldParts[oldTail], oldParts[oldHead]); + oldTail--; + newHead++; + } + else { + if (newKeyToIndexMap === undefined) { + // Lazily generate key-to-index maps, used for removals & + // moves below + newKeyToIndexMap = generateMap(newKeys, newHead, newTail); + oldKeyToIndexMap = generateMap(oldKeys, oldHead, oldTail); + } + if (!newKeyToIndexMap.has(oldKeys[oldHead])) { + // Old head is no longer in new list; remove + removePart(oldParts[oldHead]); + oldHead++; + } + else if (!newKeyToIndexMap.has(oldKeys[oldTail])) { + // Old tail is no longer in new list; remove + removePart(oldParts[oldTail]); + oldTail--; + } + else { + // Any mismatches at this point are due to additions or + // moves; see if we have an old part we can reuse and move + // into place + const oldIndex = oldKeyToIndexMap.get(newKeys[newHead]); + const oldPart = oldIndex !== undefined ? oldParts[oldIndex] : null; + if (oldPart === null) { + // No old part for this value; create a new one and + // insert it + const newPart = createAndInsertPart(containerPart, oldParts[oldHead]); + updatePart(newPart, newValues[newHead]); + newParts[newHead] = newPart; + } + else { + // Reuse old part + newParts[newHead] = + updatePart(oldPart, newValues[newHead]); + insertPartBefore(containerPart, oldPart, oldParts[oldHead]); + // This marks the old part as having been used, so that + // it will be skipped in the first two checks above + oldParts[oldIndex] = null; + } + newHead++; + } + } + } + // Add parts for any remaining new values + while (newHead <= newTail) { + // For all remaining additions, we insert before last new + // tail, since old pointers are no longer valid + const newPart = createAndInsertPart(containerPart, newParts[newTail + 1]); + updatePart(newPart, newValues[newHead]); + newParts[newHead++] = newPart; + } + // Remove any remaining unused old parts + while (oldHead <= oldTail) { + const oldPart = oldParts[oldHead++]; + if (oldPart !== null) { + removePart(oldPart); + } + } + // Save order of new parts for next round + partListCache.set(containerPart, newParts); + keyListCache.set(containerPart, newKeys); + }; +}); + + +/***/ }), + +/***/ "../../node_modules/lit-html/directives/unsafe-html.js": +/*!*************************************************************!*\ + !*** ../../node_modules/lit-html/directives/unsafe-html.js ***! + \*************************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ unsafeHTML: () => (/* binding */ unsafeHTML) +/* harmony export */ }); +/* harmony import */ var _lib_parts_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../lib/parts.js */ "../../node_modules/lit-html/lib/parts.js"); +/* harmony import */ var _lit_html_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../lit-html.js */ "../../node_modules/lit-html/lit-html.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + + +// For each part, remember the value that was last rendered to the part by the +// unsafeHTML directive, and the DocumentFragment that was last set as a value. +// The DocumentFragment is used as a unique key to check if the last value +// rendered to the part was with unsafeHTML. If not, we'll always re-render the +// value passed to unsafeHTML. +const previousValues = new WeakMap(); +/** + * Renders the result as HTML, rather than text. + * + * Note, this is unsafe to use with any user-provided input that hasn't been + * sanitized or escaped, as it may lead to cross-site-scripting + * vulnerabilities. + */ +const unsafeHTML = (0,_lit_html_js__WEBPACK_IMPORTED_MODULE_1__.directive)((value) => (part) => { + if (!(part instanceof _lit_html_js__WEBPACK_IMPORTED_MODULE_1__.NodePart)) { + throw new Error('unsafeHTML can only be used in text bindings'); + } + const previousValue = previousValues.get(part); + if (previousValue !== undefined && (0,_lib_parts_js__WEBPACK_IMPORTED_MODULE_0__.isPrimitive)(value) && + value === previousValue.value && part.value === previousValue.fragment) { + return; + } + const template = document.createElement('template'); + template.innerHTML = value; // innerHTML casts to string internally + const fragment = document.importNode(template.content, true); + part.setValue(fragment); + previousValues.set(part, { value, fragment }); +}); + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/default-template-processor.js": +/*!*********************************************************************!*\ + !*** ../../node_modules/lit-html/lib/default-template-processor.js ***! + \*********************************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ DefaultTemplateProcessor: () => (/* binding */ DefaultTemplateProcessor), +/* harmony export */ defaultTemplateProcessor: () => (/* binding */ defaultTemplateProcessor) +/* harmony export */ }); +/* harmony import */ var _parts_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./parts.js */ "../../node_modules/lit-html/lib/parts.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + +/** + * Creates Parts when a template is instantiated. + */ +class DefaultTemplateProcessor { + /** + * Create parts for an attribute-position binding, given the event, attribute + * name, and string literals. + * + * @param element The element containing the binding + * @param name The attribute name + * @param strings The string literals. There are always at least two strings, + * event for fully-controlled bindings with a single expression. + */ + handleAttributeExpressions(element, name, strings, options) { + const prefix = name[0]; + if (prefix === '.') { + const committer = new _parts_js__WEBPACK_IMPORTED_MODULE_0__.PropertyCommitter(element, name.slice(1), strings); + return committer.parts; + } + if (prefix === '@') { + return [new _parts_js__WEBPACK_IMPORTED_MODULE_0__.EventPart(element, name.slice(1), options.eventContext)]; + } + if (prefix === '?') { + return [new _parts_js__WEBPACK_IMPORTED_MODULE_0__.BooleanAttributePart(element, name.slice(1), strings)]; + } + const committer = new _parts_js__WEBPACK_IMPORTED_MODULE_0__.AttributeCommitter(element, name, strings); + return committer.parts; + } + /** + * Create parts for a text-position binding. + * @param templateFactory + */ + handleTextExpression(options) { + return new _parts_js__WEBPACK_IMPORTED_MODULE_0__.NodePart(options); + } +} +const defaultTemplateProcessor = new DefaultTemplateProcessor(); + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/directive.js": +/*!****************************************************!*\ + !*** ../../node_modules/lit-html/lib/directive.js ***! + \****************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ directive: () => (/* binding */ directive), +/* harmony export */ isDirective: () => (/* binding */ isDirective) +/* harmony export */ }); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +const directives = new WeakMap(); +/** + * Brands a function as a directive factory function so that lit-html will call + * the function during template rendering, rather than passing as a value. + * + * A _directive_ is a function that takes a Part as an argument. It has the + * signature: `(part: Part) => void`. + * + * A directive _factory_ is a function that takes arguments for data and + * configuration and returns a directive. Users of directive usually refer to + * the directive factory as the directive. For example, "The repeat directive". + * + * Usually a template author will invoke a directive factory in their template + * with relevant arguments, which will then return a directive function. + * + * Here's an example of using the `repeat()` directive factory that takes an + * array and a function to render an item: + * + * ```js + * html`
    <${repeat(items, (item) => html`
  • ${item}
  • `)}
` + * ``` + * + * When `repeat` is invoked, it returns a directive function that closes over + * `items` and the template function. When the outer template is rendered, the + * return directive function is called with the Part for the expression. + * `repeat` then performs it's custom logic to render multiple items. + * + * @param f The directive factory function. Must be a function that returns a + * function of the signature `(part: Part) => void`. The returned function will + * be called with the part object. + * + * @example + * + * import {directive, html} from 'lit-html'; + * + * const immutable = directive((v) => (part) => { + * if (part.value !== v) { + * part.setValue(v) + * } + * }); + */ +const directive = (f) => ((...args) => { + const d = f(...args); + directives.set(d, true); + return d; +}); +const isDirective = (o) => { + return typeof o === 'function' && directives.has(o); +}; + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/dom.js": +/*!**********************************************!*\ + !*** ../../node_modules/lit-html/lib/dom.js ***! + \**********************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ isCEPolyfill: () => (/* binding */ isCEPolyfill), +/* harmony export */ removeNodes: () => (/* binding */ removeNodes), +/* harmony export */ reparentNodes: () => (/* binding */ reparentNodes) +/* harmony export */ }); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +/** + * True if the custom elements polyfill is in use. + */ +const isCEPolyfill = typeof window !== 'undefined' && + window.customElements != null && + window.customElements.polyfillWrapFlushCallback !== + undefined; +/** + * Reparents nodes, starting from `start` (inclusive) to `end` (exclusive), + * into another container (could be the same container), before `before`. If + * `before` is null, it appends the nodes to the container. + */ +const reparentNodes = (container, start, end = null, before = null) => { + while (start !== end) { + const n = start.nextSibling; + container.insertBefore(start, before); + start = n; + } +}; +/** + * Removes nodes, starting from `start` (inclusive) to `end` (exclusive), from + * `container`. + */ +const removeNodes = (container, start, end = null) => { + while (start !== end) { + const n = start.nextSibling; + container.removeChild(start); + start = n; + } +}; + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/modify-template.js": +/*!**********************************************************!*\ + !*** ../../node_modules/lit-html/lib/modify-template.js ***! + \**********************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ insertNodeIntoTemplate: () => (/* binding */ insertNodeIntoTemplate), +/* harmony export */ removeNodesFromTemplate: () => (/* binding */ removeNodesFromTemplate) +/* harmony export */ }); +/* harmony import */ var _template_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./template.js */ "../../node_modules/lit-html/lib/template.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + +const walkerNodeFilter = 133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */; +/** + * Removes the list of nodes from a Template safely. In addition to removing + * nodes from the Template, the Template part indices are updated to match + * the mutated Template DOM. + * + * As the template is walked the removal state is tracked and + * part indices are adjusted as needed. + * + * div + * div#1 (remove) <-- start removing (removing node is div#1) + * div + * div#2 (remove) <-- continue removing (removing node is still div#1) + * div + * div <-- stop removing since previous sibling is the removing node (div#1, + * removed 4 nodes) + */ +function removeNodesFromTemplate(template, nodesToRemove) { + const { element: { content }, parts } = template; + const walker = document.createTreeWalker(content, walkerNodeFilter, null, false); + let partIndex = nextActiveIndexInTemplateParts(parts); + let part = parts[partIndex]; + let nodeIndex = -1; + let removeCount = 0; + const nodesToRemoveInTemplate = []; + let currentRemovingNode = null; + while (walker.nextNode()) { + nodeIndex++; + const node = walker.currentNode; + // End removal if stepped past the removing node + if (node.previousSibling === currentRemovingNode) { + currentRemovingNode = null; + } + // A node to remove was found in the template + if (nodesToRemove.has(node)) { + nodesToRemoveInTemplate.push(node); + // Track node we're removing + if (currentRemovingNode === null) { + currentRemovingNode = node; + } + } + // When removing, increment count by which to adjust subsequent part indices + if (currentRemovingNode !== null) { + removeCount++; + } + while (part !== undefined && part.index === nodeIndex) { + // If part is in a removed node deactivate it by setting index to -1 or + // adjust the index as needed. + part.index = currentRemovingNode !== null ? -1 : part.index - removeCount; + // go to the next active part. + partIndex = nextActiveIndexInTemplateParts(parts, partIndex); + part = parts[partIndex]; + } + } + nodesToRemoveInTemplate.forEach((n) => n.parentNode.removeChild(n)); +} +const countNodes = (node) => { + let count = (node.nodeType === 11 /* Node.DOCUMENT_FRAGMENT_NODE */) ? 0 : 1; + const walker = document.createTreeWalker(node, walkerNodeFilter, null, false); + while (walker.nextNode()) { + count++; + } + return count; +}; +const nextActiveIndexInTemplateParts = (parts, startIndex = -1) => { + for (let i = startIndex + 1; i < parts.length; i++) { + const part = parts[i]; + if ((0,_template_js__WEBPACK_IMPORTED_MODULE_0__.isTemplatePartActive)(part)) { + return i; + } + } + return -1; +}; +/** + * Inserts the given node into the Template, optionally before the given + * refNode. In addition to inserting the node into the Template, the Template + * part indices are updated to match the mutated Template DOM. + */ +function insertNodeIntoTemplate(template, node, refNode = null) { + const { element: { content }, parts } = template; + // If there's no refNode, then put node at end of template. + // No part indices need to be shifted in this case. + if (refNode === null || refNode === undefined) { + content.appendChild(node); + return; + } + const walker = document.createTreeWalker(content, walkerNodeFilter, null, false); + let partIndex = nextActiveIndexInTemplateParts(parts); + let insertCount = 0; + let walkerIndex = -1; + while (walker.nextNode()) { + walkerIndex++; + const walkerNode = walker.currentNode; + if (walkerNode === refNode) { + insertCount = countNodes(node); + refNode.parentNode.insertBefore(node, refNode); + } + while (partIndex !== -1 && parts[partIndex].index === walkerIndex) { + // If we've inserted the node, simply adjust all subsequent parts + if (insertCount > 0) { + while (partIndex !== -1) { + parts[partIndex].index += insertCount; + partIndex = nextActiveIndexInTemplateParts(parts, partIndex); + } + return; + } + partIndex = nextActiveIndexInTemplateParts(parts, partIndex); + } + } +} + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/part.js": +/*!***********************************************!*\ + !*** ../../node_modules/lit-html/lib/part.js ***! + \***********************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ noChange: () => (/* binding */ noChange), +/* harmony export */ nothing: () => (/* binding */ nothing) +/* harmony export */ }); +/** + * @license + * Copyright (c) 2018 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +/** + * A sentinel value that signals that a value was handled by a directive and + * should not be written to the DOM. + */ +const noChange = {}; +/** + * A sentinel value that signals a NodePart to fully clear its content. + */ +const nothing = {}; + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/parts.js": +/*!************************************************!*\ + !*** ../../node_modules/lit-html/lib/parts.js ***! + \************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ AttributeCommitter: () => (/* binding */ AttributeCommitter), +/* harmony export */ AttributePart: () => (/* binding */ AttributePart), +/* harmony export */ BooleanAttributePart: () => (/* binding */ BooleanAttributePart), +/* harmony export */ EventPart: () => (/* binding */ EventPart), +/* harmony export */ NodePart: () => (/* binding */ NodePart), +/* harmony export */ PropertyCommitter: () => (/* binding */ PropertyCommitter), +/* harmony export */ PropertyPart: () => (/* binding */ PropertyPart), +/* harmony export */ isIterable: () => (/* binding */ isIterable), +/* harmony export */ isPrimitive: () => (/* binding */ isPrimitive) +/* harmony export */ }); +/* harmony import */ var _directive_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./directive.js */ "../../node_modules/lit-html/lib/directive.js"); +/* harmony import */ var _dom_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./dom.js */ "../../node_modules/lit-html/lib/dom.js"); +/* harmony import */ var _part_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./part.js */ "../../node_modules/lit-html/lib/part.js"); +/* harmony import */ var _template_instance_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./template-instance.js */ "../../node_modules/lit-html/lib/template-instance.js"); +/* harmony import */ var _template_result_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./template-result.js */ "../../node_modules/lit-html/lib/template-result.js"); +/* harmony import */ var _template_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./template.js */ "../../node_modules/lit-html/lib/template.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + + + + + + +const isPrimitive = (value) => { + return (value === null || + !(typeof value === 'object' || typeof value === 'function')); +}; +const isIterable = (value) => { + return Array.isArray(value) || + // eslint-disable-next-line @typescript-eslint/no-explicit-any + !!(value && value[Symbol.iterator]); +}; +/** + * Writes attribute values to the DOM for a group of AttributeParts bound to a + * single attribute. The value is only set once even if there are multiple parts + * for an attribute. + */ +class AttributeCommitter { + constructor(element, name, strings) { + this.dirty = true; + this.element = element; + this.name = name; + this.strings = strings; + this.parts = []; + for (let i = 0; i < strings.length - 1; i++) { + this.parts[i] = this._createPart(); + } + } + /** + * Creates a single part. Override this to create a differnt type of part. + */ + _createPart() { + return new AttributePart(this); + } + _getValue() { + const strings = this.strings; + const l = strings.length - 1; + const parts = this.parts; + // If we're assigning an attribute via syntax like: + // attr="${foo}" or attr=${foo} + // but not + // attr="${foo} ${bar}" or attr="${foo} baz" + // then we don't want to coerce the attribute value into one long + // string. Instead we want to just return the value itself directly, + // so that sanitizeDOMValue can get the actual value rather than + // String(value) + // The exception is if v is an array, in which case we do want to smash + // it together into a string without calling String() on the array. + // + // This also allows trusted values (when using TrustedTypes) being + // assigned to DOM sinks without being stringified in the process. + if (l === 1 && strings[0] === '' && strings[1] === '') { + const v = parts[0].value; + if (typeof v === 'symbol') { + return String(v); + } + if (typeof v === 'string' || !isIterable(v)) { + return v; + } + } + let text = ''; + for (let i = 0; i < l; i++) { + text += strings[i]; + const part = parts[i]; + if (part !== undefined) { + const v = part.value; + if (isPrimitive(v) || !isIterable(v)) { + text += typeof v === 'string' ? v : String(v); + } + else { + for (const t of v) { + text += typeof t === 'string' ? t : String(t); + } + } + } + } + text += strings[l]; + return text; + } + commit() { + if (this.dirty) { + this.dirty = false; + this.element.setAttribute(this.name, this._getValue()); + } + } +} +/** + * A Part that controls all or part of an attribute value. + */ +class AttributePart { + constructor(committer) { + this.value = undefined; + this.committer = committer; + } + setValue(value) { + if (value !== _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange && (!isPrimitive(value) || value !== this.value)) { + this.value = value; + // If the value is a not a directive, dirty the committer so that it'll + // call setAttribute. If the value is a directive, it'll dirty the + // committer if it calls setValue(). + if (!(0,_directive_js__WEBPACK_IMPORTED_MODULE_0__.isDirective)(value)) { + this.committer.dirty = true; + } + } + } + commit() { + while ((0,_directive_js__WEBPACK_IMPORTED_MODULE_0__.isDirective)(this.value)) { + const directive = this.value; + this.value = _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange; + directive(this); + } + if (this.value === _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange) { + return; + } + this.committer.commit(); + } +} +/** + * A Part that controls a location within a Node tree. Like a Range, NodePart + * has start and end locations and can set and update the Nodes between those + * locations. + * + * NodeParts support several value types: primitives, Nodes, TemplateResults, + * as well as arrays and iterables of those types. + */ +class NodePart { + constructor(options) { + this.value = undefined; + this.__pendingValue = undefined; + this.options = options; + } + /** + * Appends this part into a container. + * + * This part must be empty, as its contents are not automatically moved. + */ + appendInto(container) { + this.startNode = container.appendChild((0,_template_js__WEBPACK_IMPORTED_MODULE_5__.createMarker)()); + this.endNode = container.appendChild((0,_template_js__WEBPACK_IMPORTED_MODULE_5__.createMarker)()); + } + /** + * Inserts this part after the `ref` node (between `ref` and `ref`'s next + * sibling). Both `ref` and its next sibling must be static, unchanging nodes + * such as those that appear in a literal section of a template. + * + * This part must be empty, as its contents are not automatically moved. + */ + insertAfterNode(ref) { + this.startNode = ref; + this.endNode = ref.nextSibling; + } + /** + * Appends this part into a parent part. + * + * This part must be empty, as its contents are not automatically moved. + */ + appendIntoPart(part) { + part.__insert(this.startNode = (0,_template_js__WEBPACK_IMPORTED_MODULE_5__.createMarker)()); + part.__insert(this.endNode = (0,_template_js__WEBPACK_IMPORTED_MODULE_5__.createMarker)()); + } + /** + * Inserts this part after the `ref` part. + * + * This part must be empty, as its contents are not automatically moved. + */ + insertAfterPart(ref) { + ref.__insert(this.startNode = (0,_template_js__WEBPACK_IMPORTED_MODULE_5__.createMarker)()); + this.endNode = ref.endNode; + ref.endNode = this.startNode; + } + setValue(value) { + this.__pendingValue = value; + } + commit() { + if (this.startNode.parentNode === null) { + return; + } + while ((0,_directive_js__WEBPACK_IMPORTED_MODULE_0__.isDirective)(this.__pendingValue)) { + const directive = this.__pendingValue; + this.__pendingValue = _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange; + directive(this); + } + const value = this.__pendingValue; + if (value === _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange) { + return; + } + if (isPrimitive(value)) { + if (value !== this.value) { + this.__commitText(value); + } + } + else if (value instanceof _template_result_js__WEBPACK_IMPORTED_MODULE_4__.TemplateResult) { + this.__commitTemplateResult(value); + } + else if (value instanceof Node) { + this.__commitNode(value); + } + else if (isIterable(value)) { + this.__commitIterable(value); + } + else if (value === _part_js__WEBPACK_IMPORTED_MODULE_2__.nothing) { + this.value = _part_js__WEBPACK_IMPORTED_MODULE_2__.nothing; + this.clear(); + } + else { + // Fallback, will render the string representation + this.__commitText(value); + } + } + __insert(node) { + this.endNode.parentNode.insertBefore(node, this.endNode); + } + __commitNode(value) { + if (this.value === value) { + return; + } + this.clear(); + this.__insert(value); + this.value = value; + } + __commitText(value) { + const node = this.startNode.nextSibling; + value = value == null ? '' : value; + // If `value` isn't already a string, we explicitly convert it here in case + // it can't be implicitly converted - i.e. it's a symbol. + const valueAsString = typeof value === 'string' ? value : String(value); + if (node === this.endNode.previousSibling && + node.nodeType === 3 /* Node.TEXT_NODE */) { + // If we only have a single text node between the markers, we can just + // set its value, rather than replacing it. + // TODO(justinfagnani): Can we just check if this.value is primitive? + node.data = valueAsString; + } + else { + this.__commitNode(document.createTextNode(valueAsString)); + } + this.value = value; + } + __commitTemplateResult(value) { + const template = this.options.templateFactory(value); + if (this.value instanceof _template_instance_js__WEBPACK_IMPORTED_MODULE_3__.TemplateInstance && + this.value.template === template) { + this.value.update(value.values); + } + else { + // Make sure we propagate the template processor from the TemplateResult + // so that we use its syntax extension, etc. The template factory comes + // from the render function options so that it can control template + // caching and preprocessing. + const instance = new _template_instance_js__WEBPACK_IMPORTED_MODULE_3__.TemplateInstance(template, value.processor, this.options); + const fragment = instance._clone(); + instance.update(value.values); + this.__commitNode(fragment); + this.value = instance; + } + } + __commitIterable(value) { + // For an Iterable, we create a new InstancePart per item, then set its + // value to the item. This is a little bit of overhead for every item in + // an Iterable, but it lets us recurse easily and efficiently update Arrays + // of TemplateResults that will be commonly returned from expressions like: + // array.map((i) => html`${i}`), by reusing existing TemplateInstances. + // If _value is an array, then the previous render was of an + // iterable and _value will contain the NodeParts from the previous + // render. If _value is not an array, clear this part and make a new + // array for NodeParts. + if (!Array.isArray(this.value)) { + this.value = []; + this.clear(); + } + // Lets us keep track of how many items we stamped so we can clear leftover + // items from a previous render + const itemParts = this.value; + let partIndex = 0; + let itemPart; + for (const item of value) { + // Try to reuse an existing part + itemPart = itemParts[partIndex]; + // If no existing part, create a new one + if (itemPart === undefined) { + itemPart = new NodePart(this.options); + itemParts.push(itemPart); + if (partIndex === 0) { + itemPart.appendIntoPart(this); + } + else { + itemPart.insertAfterPart(itemParts[partIndex - 1]); + } + } + itemPart.setValue(item); + itemPart.commit(); + partIndex++; + } + if (partIndex < itemParts.length) { + // Truncate the parts array so _value reflects the current state + itemParts.length = partIndex; + this.clear(itemPart && itemPart.endNode); + } + } + clear(startNode = this.startNode) { + (0,_dom_js__WEBPACK_IMPORTED_MODULE_1__.removeNodes)(this.startNode.parentNode, startNode.nextSibling, this.endNode); + } +} +/** + * Implements a boolean attribute, roughly as defined in the HTML + * specification. + * + * If the value is truthy, then the attribute is present with a value of + * ''. If the value is falsey, the attribute is removed. + */ +class BooleanAttributePart { + constructor(element, name, strings) { + this.value = undefined; + this.__pendingValue = undefined; + if (strings.length !== 2 || strings[0] !== '' || strings[1] !== '') { + throw new Error('Boolean attributes can only contain a single expression'); + } + this.element = element; + this.name = name; + this.strings = strings; + } + setValue(value) { + this.__pendingValue = value; + } + commit() { + while ((0,_directive_js__WEBPACK_IMPORTED_MODULE_0__.isDirective)(this.__pendingValue)) { + const directive = this.__pendingValue; + this.__pendingValue = _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange; + directive(this); + } + if (this.__pendingValue === _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange) { + return; + } + const value = !!this.__pendingValue; + if (this.value !== value) { + if (value) { + this.element.setAttribute(this.name, ''); + } + else { + this.element.removeAttribute(this.name); + } + this.value = value; + } + this.__pendingValue = _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange; + } +} +/** + * Sets attribute values for PropertyParts, so that the value is only set once + * even if there are multiple parts for a property. + * + * If an expression controls the whole property value, then the value is simply + * assigned to the property under control. If there are string literals or + * multiple expressions, then the strings are expressions are interpolated into + * a string first. + */ +class PropertyCommitter extends AttributeCommitter { + constructor(element, name, strings) { + super(element, name, strings); + this.single = + (strings.length === 2 && strings[0] === '' && strings[1] === ''); + } + _createPart() { + return new PropertyPart(this); + } + _getValue() { + if (this.single) { + return this.parts[0].value; + } + return super._getValue(); + } + commit() { + if (this.dirty) { + this.dirty = false; + // eslint-disable-next-line @typescript-eslint/no-explicit-any + this.element[this.name] = this._getValue(); + } + } +} +class PropertyPart extends AttributePart { +} +// Detect event listener options support. If the `capture` property is read +// from the options object, then options are supported. If not, then the third +// argument to add/removeEventListener is interpreted as the boolean capture +// value so we should only pass the `capture` property. +let eventOptionsSupported = false; +// Wrap into an IIFE because MS Edge <= v41 does not support having try/catch +// blocks right into the body of a module +(() => { + try { + const options = { + get capture() { + eventOptionsSupported = true; + return false; + } + }; + // eslint-disable-next-line @typescript-eslint/no-explicit-any + window.addEventListener('test', options, options); + // eslint-disable-next-line @typescript-eslint/no-explicit-any + window.removeEventListener('test', options, options); + } + catch (_e) { + // event options not supported + } +})(); +class EventPart { + constructor(element, eventName, eventContext) { + this.value = undefined; + this.__pendingValue = undefined; + this.element = element; + this.eventName = eventName; + this.eventContext = eventContext; + this.__boundHandleEvent = (e) => this.handleEvent(e); + } + setValue(value) { + this.__pendingValue = value; + } + commit() { + while ((0,_directive_js__WEBPACK_IMPORTED_MODULE_0__.isDirective)(this.__pendingValue)) { + const directive = this.__pendingValue; + this.__pendingValue = _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange; + directive(this); + } + if (this.__pendingValue === _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange) { + return; + } + const newListener = this.__pendingValue; + const oldListener = this.value; + const shouldRemoveListener = newListener == null || + oldListener != null && + (newListener.capture !== oldListener.capture || + newListener.once !== oldListener.once || + newListener.passive !== oldListener.passive); + const shouldAddListener = newListener != null && (oldListener == null || shouldRemoveListener); + if (shouldRemoveListener) { + this.element.removeEventListener(this.eventName, this.__boundHandleEvent, this.__options); + } + if (shouldAddListener) { + this.__options = getOptions(newListener); + this.element.addEventListener(this.eventName, this.__boundHandleEvent, this.__options); + } + this.value = newListener; + this.__pendingValue = _part_js__WEBPACK_IMPORTED_MODULE_2__.noChange; + } + handleEvent(event) { + if (typeof this.value === 'function') { + this.value.call(this.eventContext || this.element, event); + } + else { + this.value.handleEvent(event); + } + } +} +// We copy options because of the inconsistent behavior of browsers when reading +// the third argument of add/removeEventListener. IE11 doesn't support options +// at all. Chrome 41 only reads `capture` if the argument is an object. +const getOptions = (o) => o && + (eventOptionsSupported ? + { capture: o.capture, passive: o.passive, once: o.once } : + o.capture); + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/render.js": +/*!*************************************************!*\ + !*** ../../node_modules/lit-html/lib/render.js ***! + \*************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ parts: () => (/* binding */ parts), +/* harmony export */ render: () => (/* binding */ render) +/* harmony export */ }); +/* harmony import */ var _dom_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./dom.js */ "../../node_modules/lit-html/lib/dom.js"); +/* harmony import */ var _parts_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./parts.js */ "../../node_modules/lit-html/lib/parts.js"); +/* harmony import */ var _template_factory_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./template-factory.js */ "../../node_modules/lit-html/lib/template-factory.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ + + + +const parts = new WeakMap(); +/** + * Renders a template result or other value to a container. + * + * To update a container with new values, reevaluate the template literal and + * call `render` with the new result. + * + * @param result Any value renderable by NodePart - typically a TemplateResult + * created by evaluating a template tag like `html` or `svg`. + * @param container A DOM parent to render to. The entire contents are either + * replaced, or efficiently updated if the same result type was previous + * rendered there. + * @param options RenderOptions for the entire render tree rendered to this + * container. Render options must *not* change between renders to the same + * container, as those changes will not effect previously rendered DOM. + */ +const render = (result, container, options) => { + let part = parts.get(container); + if (part === undefined) { + (0,_dom_js__WEBPACK_IMPORTED_MODULE_0__.removeNodes)(container, container.firstChild); + parts.set(container, part = new _parts_js__WEBPACK_IMPORTED_MODULE_1__.NodePart(Object.assign({ templateFactory: _template_factory_js__WEBPACK_IMPORTED_MODULE_2__.templateFactory }, options))); + part.appendInto(container); + } + part.setValue(result); + part.commit(); +}; + + +/***/ }), + +/***/ "../../node_modules/lit-html/lib/shady-render.js": +/*!*******************************************************!*\ + !*** ../../node_modules/lit-html/lib/shady-render.js ***! + \*******************************************************/ +/***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { + +"use strict"; +__webpack_require__.r(__webpack_exports__); +/* harmony export */ __webpack_require__.d(__webpack_exports__, { +/* harmony export */ TemplateResult: () => (/* reexport safe */ _lit_html_js__WEBPACK_IMPORTED_MODULE_6__.TemplateResult), +/* harmony export */ html: () => (/* reexport safe */ _lit_html_js__WEBPACK_IMPORTED_MODULE_6__.html), +/* harmony export */ render: () => (/* binding */ render), +/* harmony export */ shadyTemplateFactory: () => (/* binding */ shadyTemplateFactory), +/* harmony export */ svg: () => (/* reexport safe */ _lit_html_js__WEBPACK_IMPORTED_MODULE_6__.svg) +/* harmony export */ }); +/* harmony import */ var _dom_js__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./dom.js */ "../../node_modules/lit-html/lib/dom.js"); +/* harmony import */ var _modify_template_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./modify-template.js */ "../../node_modules/lit-html/lib/modify-template.js"); +/* harmony import */ var _render_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./render.js */ "../../node_modules/lit-html/lib/render.js"); +/* harmony import */ var _template_factory_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./template-factory.js */ "../../node_modules/lit-html/lib/template-factory.js"); +/* harmony import */ var _template_instance_js__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./template-instance.js */ "../../node_modules/lit-html/lib/template-instance.js"); +/* harmony import */ var _template_js__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./template.js */ "../../node_modules/lit-html/lib/template.js"); +/* harmony import */ var _lit_html_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../lit-html.js */ "../../node_modules/lit-html/lit-html.js"); +/** + * @license + * Copyright (c) 2017 The Polymer Project Authors. All rights reserved. + * This code may only be used under the BSD style license found at + * http://polymer.github.io/LICENSE.txt + * The complete set of authors may be found at + * http://polymer.github.io/AUTHORS.txt + * The complete set of contributors may be found at + * http://polymer.github.io/CONTRIBUTORS.txt + * Code distributed by Google as part of the polymer project is also + * subject to an additional IP rights grant found at + * http://polymer.github.io/PATENTS.txt + */ +/** + * Module to add shady DOM/shady CSS polyfill support to lit-html template + * rendering. See the [[render]] method for details. + * + * @packageDocumentation + */ +/** + * Do not remove this comment; it keeps typedoc from misplacing the module + * docs. + */ + + + + + + + +// Get a key to lookup in `templateCaches`. +const getTemplateCacheKey = (type, scopeName) => `${type}--${scopeName}`; +let compatibleShadyCSSVersion = true; +if (typeof window.ShadyCSS === 'undefined') { + compatibleShadyCSSVersion = false; +} +else if (typeof window.ShadyCSS.prepareTemplateDom === 'undefined') { + console.warn(`Incompatible ShadyCSS version detected. ` + + `Please update to at least @webcomponents/webcomponentsjs@2.0.2 and ` + + `@webcomponents/shadycss@1.3.1.`); + compatibleShadyCSSVersion = false; +} +/** + * Template factory which scopes template DOM using ShadyCSS. + * @param scopeName {string} + */ +const shadyTemplateFactory = (scopeName) => (result) => { + const cacheKey = getTemplateCacheKey(result.type, scopeName); + let templateCache = _template_factory_js__WEBPACK_IMPORTED_MODULE_3__.templateCaches.get(cacheKey); + if (templateCache === undefined) { + templateCache = { + stringsArray: new WeakMap(), + keyString: new Map() + }; + _template_factory_js__WEBPACK_IMPORTED_MODULE_3__.templateCaches.set(cacheKey, templateCache); + } + let template = templateCache.stringsArray.get(result.strings); + if (template !== undefined) { + return template; + } + const key = result.strings.join(_template_js__WEBPACK_IMPORTED_MODULE_5__.marker); + template = templateCache.keyString.get(key); + if (template === undefined) { + const element = result.getTemplateElement(); + if (compatibleShadyCSSVersion) { + window.ShadyCSS.prepareTemplateDom(element, scopeName); + } + template = new _template_js__WEBPACK_IMPORTED_MODULE_5__.Template(result, element); + templateCache.keyString.set(key, template); + } + templateCache.stringsArray.set(result.strings, template); + return template; +}; +const TEMPLATE_TYPES = ['html', 'svg']; +/** + * Removes all style elements from Templates for the given scopeName. + */ +const removeStylesFromLitTemplates = (scopeName) => { + TEMPLATE_TYPES.forEach((type) => { + const templates = _template_factory_js__WEBPACK_IMPORTED_MODULE_3__.templateCaches.get(getTemplateCacheKey(type, scopeName)); + if (templates !== undefined) { + templates.keyString.forEach((template) => { + const { element: { content } } = template; + // IE 11 doesn't support the iterable param Set constructor + const styles = new Set(); + Array.from(content.querySelectorAll('style')).forEach((s) => { + styles.add(s); + }); + (0,_modify_template_js__WEBPACK_IMPORTED_MODULE_1__.removeNodesFromTemplate)(template, styles); + }); + } + }); +}; +const shadyRenderSet = new Set(); +/** + * For the given scope name, ensures that ShadyCSS style scoping is performed. + * This is done just once per scope name so the fragment and template cannot + * be modified. + * (1) extracts styles from the rendered fragment and hands them to ShadyCSS + * to be scoped and appended to the document + * (2) removes style elements from all lit-html Templates for this scope name. + * + * Note,