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Have teacher/group leader generate groups #121
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That is a new feature and has not been discussed before. This is to be discussed first. |
Did the teacher want this feature in order to track errant pupils? I'm not sure we should put that in our application – that should rather be an arrangement between teachers and pupils (or their parents, rather). Let someone else make that app. Defining a team on the other hand is a different thing and should be broken out into a separate issue, but it does sound like a sensible idea to me. |
Yes, I understood it as they wanted to keep track of the students. And I agree that it feels rather questionable. In that case, we can just disregard the tracking part in this issue? |
Bumping a bit since this was brought up again during the Helsinki meeting.
Was there a way to reuse the current view were admins could see the active users? |
The reusing of current view would be to allow creator (not teacher, as we do not have such role) to see the responses to the activity (games). Adding some filtering possibility would allow to scope the shown results (although it would not limit it only to the members of the group). Each instance of the Activity (serving as a blueprint) called Game (belonging to just one user) has a unique URL (the Activity itself also has a Full View page with a unique URL). We could generate the QU code for the Activity page, not the ones for Games. As for creating Games (anonymous) in advance, it will not be possible (the issue #131 is the reason for that; each anonymous Game would be strictly tied to the device that started it). As for creating Groups. We would need to have it though through and get the details of how those work before implementing the feature. It could be done in many different ways. This is one approach, a fairly minimal one: user creates a Group (with some attributes and unique identifier; the only needed data is the unique identifier and the information about the creator), then the group is somehow connected to the Activity, a URL is generated (maybe also QR code) and used as a gateway into starting a Game, any Games started are connected with the Group and are then shown somewhere to the Group creator, Groups are private objects and are not really listed to others (except for the admins, maybe), anyone could start the Game with that URL (maybe there is some limitation to it). Even this simple approach could arise many questions, answers to those would affect the implementation details. I suppose that we could do that as it does not involve any need to know how many participants would be in the group, their personal information or anything else. The downside is that each game will still be anonymous (do not really have to, as they could register an account and start the Game afterwards). Still it leaves a lot of space for usage in many different ways (the less strict logic it will have, the more different ways to use it would allow). An example of one such question: should everyone be allowed to create Groups or should we have a special teacher role for that purpose. If possible, then it should be decided soon as we are approaching the end of October and this is a new feature that could possibly introduce a few more. |
I think that sounds adequete. I think anyone should be able to create groups. This removes the need for a separate role. What other possible question would there be? |
I suppose that the options could be transparent. The URL you will be given will just hold a special fragment/parameter that would signal the logic that created new individual Games to mark that as belonging to some Group. The QR code could hold the URL with that special little something. It could also be there in the form of a URL (provided that is the preferred way to share for that person). The Group Leader could then access some place (I suppose the group page or a page that is linked from the group page that would show the results listing). I will have concrete questions one I start implementing the feature, but you could notice the OR cases in some of my comments, this means that things could be done in different way. The visuals could also be different. There could also be a question of connecting Group to Activity, if that is the case of one Group per one Activity (these kind of form a whole) or different activities could be linked to the same Group somehow. |
I am not sure about the expiration time, although that could be added with ease. Yet it would require the user to add some input for that. The creator/owner of that group/lobby would be able to see any games that have been started based on that. Pretty much the same logic we have now, just the scale is smaller. I suppose that one person could create multiple groups/lobbies for each Activity? One more thing we would need is to show the user a list of all lobbies created, somehow. These might be shown within the activity view or somewhere within the dashboard (or some other private page) area. Should there be a possibility to remove the lobbies once these are no longer needed? |
Do you mean being able to create more than one Lobby for one Activity, or, one Lobby per several Activities? Would there be any performance issue, or the like, if there were to be too many lobbies in existence? If it would be a problem with too many Lobbies, then an expiration time and/or manual delete button would be needed. A manual deletion option would be handy for any misclicks and mistakes though. Would it make sense to require log in to enter a lobby, or have that option when creating it, to make it easier for the leaders (mostly teachers probably) who want to make sure their students actually fulfills the task? |
Yes, I did mean having more than one lobby per Activity per User. The one Lobby for several Activities does not seem to be meaningful and does not correspond to the current implementation logic. Being able to create new Lobby for the same Activity could work well when teacher has multiple different groups that need to be separated (maybe new group per month). But that would mean a logic that has the management of that (somehow). Creating a lobby for several different Activities is also possible, but we are talking about a totally different functionality, compared to the initial one (at least it seems so to me). There would be no technical issue with having multiple Lobbies. Just the need to create some management for those and assign some names, so that those could be differentiated. Detecting and showing a message is doable. Lobbies could have a normal management/action cycle (create/update/delete). Update would just allow to change the title. Deletion would not really have any effect on the data. The lobby container would be gone and the grouping possibility lost. Your point with the filter is correct, I was thinking of a lightweight solution and it would just act as an "way to see related games". Did not think of the exporting possibilities. Would prefer not to send an excessive emails. The SCV export could be added, but I would stick to the same view that we have right now (listing all games for activities for admins). If the solution is lightweight, then less intrusion into system logic would be better. We could show some suggestion text for that. But am not sure if we would need to enforce it. If there is a need for that, the teacher could explain that well enough. |
While testing at Skansen, the teacher of the group suggested being able to keep track of the students.
Is it possible to have a group leader invite others via email and have those accounts connected in a group?
With the group, they can internally compete with scores. The group leader can locate students with GPS during the time they participate in the activity.
Tracking with GPS feels a bit risky. There's a chance of misuse. I think only the group leader should be able to see their location, and only for a set amount of time/distance. (Eg, estimated playtime + x minutes, x meters outside of activity radius). The students should be anonymous and only a location shown, at least by default.
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