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We need to switch to just using Bullet Physics for our quaternion, vector and movement math. This will remove all the issues we've been running into implementing these ourselves, and it's what we'll want moving forward anyway.
Frankly, I'm tired of running into issues with movement every time a I turn around. Let's just use a real physics engine.
The text was updated successfully, but these errors were encountered:
We need to switch to just using Bullet Physics for our quaternion, vector and movement math. This will remove all the issues we've been running into implementing these ourselves, and it's what we'll want moving forward anyway.
Frankly, I'm tired of running into issues with movement every time a I turn around. Let's just use a real physics engine.
The text was updated successfully, but these errors were encountered: