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Breakout

This is a Rust implementation of the LearnOpenGL Breakout game. It is intentionally written to be as similar to the LearnOpenGL C++ version as I was able to.

Getting Started

To build and run the project Cargo and Rust is required. The easiest is just to run cargo run --release. All dependencies should be handled by Cargo or included in the lib folder. Game assets are located in the resources folder.

Controls

  • A moves the paddle to the left
  • D moves the paddle to the right
  • Space launches the ball