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How to use SkEditor on Linux and macOS?
Before you can use SkEditor, you'll need to install the .NET 8.0 Runtime.
You don't need the SDK.
Getting SkEditor up and running on Linux is straightforward - you just need the right ZIP archive.
You can download the latest version from the latest release page.
Once downloaded, set the file to an executable (chmod +x ./SkEditor
). Then, you can simply run the SkEditor
file.
In the future, SkEditor will probably be added to some of the Linux package managers.
Setting up SkEditor on macOS is a bit more complicated, but don't worry - it's still manageable.
First, you'll need to determine whether you have an ARM or Intel-based Mac. You can find this information in the "About This Mac" window.
Next, download the appropriate file for your system in the latest release page. Choose x64
for Intel and arm64
for ARM.
After extracting the archive, you'll have the SkEditor.app package.
When you first try to run it, macOS will tell you the app is "broken" and needs to be moved to the trash. To fix this, open Terminal and run the following command:
xattr -d com.apple.quarantine ~/Downloads/SkEditor.app
After that, SkEditor should work without any issues.
If you run into any problems or have questions, feel free to join our Discord server for support.