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Hello! I changed ALS Community version to Refactored. And I had some problems with my IK logic. Animation is good and ik bones have correct place ( i mean ik_hand_l(_r) ). I think that problem is skeleton (because I haven't this problem with another one). But I can't see any difference between them! What can be a reason?
upd. ik_hand_l(r) have a correct place but wrong rotation.
this checkbox fixed hands position but it still has bad result with aim offset. I need fix this rotation. Any ideas Why it happens?
upd2. I'm sorry. I checked it on the Third person template and I got same result. Probably ALS Community skeleton was broken. But I won't delete this topic. Maybe you know solution
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Hello! I changed ALS Community version to Refactored. And I had some problems with my IK logic. Animation is good and ik bones have correct place ( i mean ik_hand_l(_r) ). I think that problem is skeleton (because I haven't this problem with another one). But I can't see any difference between them! What can be a reason?
SkelProblemProj.zip - need to add ALS Refactored to plugins folder. Project contains two animation blueprints with same settings but different assigned skeletons.
https://www.youtube.com/watch?v=LXeI2OLRiD0 - Virtual bones
upd. ik_hand_l(r) have a correct place but wrong rotation.
this checkbox fixed hands position but it still has bad result with aim offset. I need fix this rotation. Any ideas Why it happens?
upd2. I'm sorry. I checked it on the Third person template and I got same result. Probably ALS Community skeleton was broken. But I won't delete this topic. Maybe you know solution
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