Overlay Stance Resetting to Default upon Montage Play #196
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Merkatroid1
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This is the answer. Сurves control the blending of the overlay pose with the locomotion pose, and if they are all 0 then the default idle pose coming from the locomotion will be used. |
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Update to the post. If anything is incorrect here feel free to correct me and I'll edit it. |
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Hey Sixze,
Might be a stupid issue, but I followed your previous guide here and for the most part everything works quite well.
#19
The only issue is that the stance (M4 -> Aiming) is defaulting to the upright pose instead of remaining in the Aiming pose.
Any ideas for it to remain in the Aiming pose (stop character from standing upright)?
https://streamable.com/ktmvp2
For some more info - only the left and right arms as well as the head have layering curves applied (1) - everything else is at 0.
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