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TODO
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TODO
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point allocation notes:
-count damage only of other players
-Maybe easier to ignore all damage alltogether when self-inflicted, but that wouldn't be as fun would it? =P -Emil
shooting:
-moving on and off of spawn tiles?
-damaging on spawn tiles?
-should shots move through spawn tiles?
-I think they should, as long as all damage inflicted on any unsuspecting AI standing on it is reflected -Emil
-I think instead of making spawn tiles impervious to damage, we should just give each user one round
of immortality...
- death & damage notifications into protocol?
- check tiles register & unregister players correctly for all situations as they move onto/off the tile.
f.ex. respawning
- bonus dmg
- mortar shots outside map
upgrading
- mortar shots into void cause AoE damage?
adjust colorswitch matrix:
convert colorswitch.png -color-matrix " 1.5 0.0 0.0 0.0, 0.0, -0.157 0.0 1.5 0.0 1.0, 0.0, -0.157 0.0 0.0 1.5 0.0, 0.0, -0.157 0.0 1.0 0.0 1.0, 0.0, 0.0 0.0 1.0 0.0 0.0, 1.0, 1.0 0.0 0.0 0.0 0.0, 0.0, 1.0" output.png
CORRECTIONS
should lasers go through spawn tiles