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Performance Measuring Sample

Simon Jackson edited this page Sep 3, 2016 · 7 revisions

#Performance Measuring Sample#

Area Games: 3D Graphics, Games: Graphics, Performance & Optimization Submitted 10/18/2010 Code Sample


Sample Overview

This sample utilizes the Performance Utility to show the impact of adding 3D spheres to a scene and allowing them to collide with one another. By increasing/decreasing the sphere count and toggling the collisions, you can make a significant improvement in the performance of the sample.

All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).

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PerformanceMeasuringSample_4_0.zip 0.10MB Source code and assets for the Performance Measuring sample
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