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Selling large quantities of weapons to the arms dealer (50+, with critical issues at 100+) has the capability to lag an entire dedicated server for times between several seconds to as long as several minutes (currently sitting staring at a server console that hasn't moved for the past 28 minutes, but I'd be willing to agree I went a bit overboard with trying to sell fast). The amount of time it takes to sell seems to increase exponentially the higher the quantity. While the sale operation is being processed, connected clients can still sometimes move around, but no objects around them will synced or simulated. Occasionally, it can lead to a complete freeze of a game client requiring restart.
Server specs:
I7-9700K
32Gb DDR4-3200
Arma 3 Windows DS running on SSD
Notes:
-Running with 3 headless clients attached
How to reproduce
Prerequisites:
Acquire vast amounts of weapons (e.g during a large-scale campaign)
Load weapons into container and head to arms dealer
Issue reproduction:
Select "Only show what the player can sell"
Select loaded container
Select weapon(item) from list, type in large value (e.g 75)
Press "Sell"
Transaction will not trigger immediately, until the "sold" sound and chat notification appears, no sim on the server's side works. Performing during a firefight will freeze all AI units involved in place.
Version
v11.2.1
Have you altered the code?
No
What i have changed
No response
Map
Altis
What server?
Private dedicated server with Headless client(s)
Time bug occured (Server time/UTC)
No response
Mods
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</style></head><body><h1>Arma 3 Mods</h1><pclass="before-list"><em>To import this preset, drag this file onto the Launcher window. 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Additional context
No response
The text was updated successfully, but these errors were encountered:
Describe the bug
Selling large quantities of weapons to the arms dealer (50+, with critical issues at 100+) has the capability to lag an entire dedicated server for times between several seconds to as long as several minutes (currently sitting staring at a server console that hasn't moved for the past 28 minutes, but I'd be willing to agree I went a bit overboard with trying to sell fast). The amount of time it takes to sell seems to increase exponentially the higher the quantity. While the sale operation is being processed, connected clients can still sometimes move around, but no objects around them will synced or simulated. Occasionally, it can lead to a complete freeze of a game client requiring restart.
Server specs:
I7-9700K
32Gb DDR4-3200
Arma 3 Windows DS running on SSD
Notes:
-Running with 3 headless clients attached
How to reproduce
Prerequisites:
Issue reproduction:
Version
v11.2.1
Have you altered the code?
No
What i have changed
No response
Map
Altis
What server?
Private dedicated server with Headless client(s)
Time bug occured (Server time/UTC)
No response
Mods
Additional context
No response
The text was updated successfully, but these errors were encountered: