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Helptext card redesign? #81
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Thank you for immediately presenting a visual and a working POC implementation! Since the pop-up already deviates a lot from the original content-wise, I feel like improving the layout is no big deal. Things I immediately like:
Thing to keep in mind:
Things I am unsure about:
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Thanks very much for the thoughtful and thorough response. :D Big +1 to your response. I'm happy that someone with such concerns for UX is the BDFL of the project [...]
True.
Yup was thinking the same thing.
Yeah.. Consistent placement in the layout may be a better way to keep those clear. Thinking out loud.. there may be a solution where the "Strong vs" text is placed near the attack bonuses or something. Where's the Siege Engineers resident designer? :p
Totally. I found that old thread where trirem talked about the organ gun secondary attack. So I suppose we gotta handle that, but yeah otherwise I wanted to keep the noise:signal ratio low.
That's fair. I agree it's better to specify the kind of damage. |
@paulirish Love this proposal. I would love to participate in the UI exploration. I can help also create mocks for us to compare and debate on the ideal UI/UX. |
Two more things I'll throw out there..
Here's screenshots of the civ detail / tech tree if you're too lazy to click. This style of UI definitely lets you scroll to the castle/university faster. :) But back to unit stats & the helptext card... Dennis has done some really nice work in this app. Affected units for upgrades, the (same) attack bonus rendering, counters, and unit comparison. |
@paulirish I'm glad you like my app and the tech tree design. I have already hosted the web version at https://app.aoe2companion.com/ (although I did not update it very often). For formatting unit information I am parsing the description at the moment e.g. for resources: |
Loved the way data is presented on aoe2companion app. It is definitely easier to consume information. How about going for a hybrid approach where people can still browse the tech tree like they do in the game but the info popup is something inspired by aoe2companion and has a lot more information. How do people feel about showing the stats for a unit / building on a drawer instead of an popup / overlay. I see two advantages: 1) We get more screen real estate which is independently scrollable. 2) we can have the rest of tech tree independently scrollable and have people do other actions like clicking to navigating to a certain section of tech tree eg. University or a Research etc. Or even comparing two units across civilizations. |
There's some really exciting things that could happen if we redesign the content of the helptext popup card when selecting a unit. That said, this would take the design farther away from the in-game tree.
For example, here's a possible before and after:
I have this online here: https://paulirish.github.io/aoe2techtree/ (from a branch back in April)
@exterkamp and I explored a few more ideas in this doc: https://docs.google.com/document/d/1jgDrIsBGoJZfTVcapuh9E-3yZAk5OyBFfuqTA8cJ1fI/edit
eg, more use of icons:
and linking to buildings where the upgrades are available (though ideally, do #61)
I'm curious if folks are interested in exploring these kinds of ideas. If so, I figure we can debate the UX a bit before I put up a PR for review?
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