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您好,非常感谢您的开源工作!我在尝试渲染vroid模型的全身图片,原本的代码是渲染的颈部和头部,靠loc_origin也就是loc_bone_head定位。我现在是简单地把loc_origin除以2,请问如何更好地利用hbones = gltf.extensions['VRM']['humanoid']['humanBones']里面各骨骼的位置进行定位? 另一个问题是,随着distance_mu参数的增大(1->1.5->1.7),相机的视野并没有增大,渲染出来的区域反而变少了甚至变成全白,请问这是什么原因?
The text was updated successfully, but these errors were encountered:
你好,原因可能是frustum的near+far parameters,如果model距离超过far的话会被clipped
distance靠近2的话应该把far改成3或4
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您好,非常感谢您的开源工作!我在尝试渲染vroid模型的全身图片,原本的代码是渲染的颈部和头部,靠loc_origin也就是loc_bone_head定位。我现在是简单地把loc_origin除以2,请问如何更好地利用hbones = gltf.extensions['VRM']['humanoid']['humanBones']里面各骨骼的位置进行定位?
另一个问题是,随着distance_mu参数的增大(1->1.5->1.7),相机的视野并没有增大,渲染出来的区域反而变少了甚至变成全白,请问这是什么原因?
The text was updated successfully, but these errors were encountered: