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ERROR(1166): BUG FOUND!! Report to Nemesis' author immediately #239

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ElvenScoundrel opened this issue May 2, 2020 · 10 comments
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@ElvenScoundrel
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I updated both CGO and Nemesis and not only does that make the game crash upon starting a new game or loading a save, I also got this error.

@ElvenScoundrel
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CriticalLog.txt

@IdaeroAce
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IdaeroAce commented May 2, 2020

I’m having that problem yesterday o.o
Are you only use CGO?
I install CGO + AGO + TUDM. but then idk what happen, i give up TUDM and it works (also after a couple reinstall on those). This TUDM v4 is from (DMC) TUDM gdrive link on Nexus (the game still crashing though because later i realized I replace XPMSE skeleton)

Having hard times to make CGO and AGO and Ultimate Combat works. I tried different combination of install order. Also tried to delete CGO patch inside Nemesis, and re put the one from CGO.
Now everthing works, Ultimate Combat-CGO-AGO. I’m sure it’s only between CGO and AGO

@ElvenScoundrel
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I'm using CGO+AGO and TK Dodge. That's about it on mods that alter animations.

@ShikyoKira
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send me your patchlog.txt

@ElvenScoundrel
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PatchLog.txt

@9JANOOB
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9JANOOB commented May 22, 2020

this error pops out everytime i click on the ultimate combat/tk dodge check mark. I've tested different variations with same result. tk dodge alone. ultimate combat alone, and both. i even uninstalled CGO and AGO with 360 Movement Behavior just to be sure they are not the cause and tried different variations with them. I'm not sure what exactly causes this error to pop up but i'm confident it has to do with tk ultimate combat/tk dodge

@ShikyoKira
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ShikyoKira commented May 26, 2020

Thanks for the update. It should be fixed in the latest version (v0.84). I have regenerated the patch for UC/TK

@peter-nt
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peter-nt commented May 4, 2022

To anyone who still run into this issue and using MO2 - make sure that TK Dodge is below Nemesis, but above Nemesis output.
Meaning the TK Doge priority should be: Nemesis < TK Dodge Priority > Nemesis output

@navarromluisdavid
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I'm having the same problem right now and I don't have TK Dodge installed. Everything was working fine until I installed a new animation package and this bug came up. But uninstalling this package did not fix the problem. Oh and the variable name is <1>, a lot of information, I know

@ItsChevnotJeff
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To anyone who still run into this issue and using MO2 - make sure that TK Dodge is below Nemesis, but above Nemesis output. Meaning the TK Doge priority should be: Nemesis < TK Dodge Priority > Nemesis output

Doesn't work

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