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CTD or idle slide bug when animation count goes over a certain threshold #178
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ah you must have gone above 10k animations. Even if it doesn't crash your CK, it likely will crash your skyrim or glitch the animation. I have fixed that in devs version. Thanks for your report still |
How does fnis allow over 10k animations then? |
this ^ |
Sorry but where can I get devs version? Or do you mean compiling it by myself? Thanks. |
what is the new limit? |
^This. How can we get the fix to this issue? |
fixing this require you to modify the current templates. Let me do that
I don't recommend. The code changes daily, even tho someday i don't push the changes to github. If you insist getting the templates, try go to |
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So I came to the same conclusion and have come up with a hybrid FNIS/Nemesis load. I use Mod Organizer 2 so it makes it pretty simple. I have a main mod where I run the game from, it has all the mods with animations like Leito/ZaZ/Flower Girls, etc. and I have the Crash Limit patch loaded. I run FNIS from there. In a second profile I have ONLY Nemesis, Nemesis PCEA and those mods that require Nemesis. Right now it's only 760 animations. After I run FNIS in the main mod profile, I go to this second profile and run Nemesis from there. I return to my main profile and run the game. Warning: This may not work in the long run. I have not played much, but so far I have all the Nemesis animations like Combat Gameplay Overhaul working and I've seen a few of the older mod's animations working as well. Sexy Moves is working too. I don't know if this would work for you but I thought I would mention it. |
This issue is not like 'serious' crash problem because I can just detour it by deleting some files,
but I just wanted to let you know that two .txt files that Nemesis generates in \meshes (animationdatasinglefile.txt, animationsetdatasinglefile.txt) cause Creation Kit SE to crash on launch.
If I delete those two, no problem occurs. and I can simply regenerate two files through Nemesis after using CK, so as you see it's not that big problem, but I was curious how .txt can cause issues
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